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All characters are recognizable by both of their names and spellings. If the only point of your edit is to change names, refrain from doing it.Same goes with the Ultimate/Super High School Level titles. Either one works.

Warning! All spoilers below are unmarked.

It's virtually impossible to list tropes for these characters without spoiling everything or creating Self-Fulfilling Spoilers because of the large amount of surprising reveals and murderer/victim exclusive tropes this anime and of its counterparts, "Despair Arc" and "Hope Arc" contains.
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Future Foundation

14th/13th Branch (Former Hope's Peak Academy 78th Class)

For the tropes related to them in Danganronpa: Trigger Happy Havoc, see here.

    Makoto Naegi 

Ultimate Hope, (Former) Ultimate Lucky Student

https://static.tvtropes.org/pmwiki/pub/images/naegi_future.png

Voiced by: Megumi Ogata (Japanese), Bryce Papenbrook (English)

The hero of the Second School Life of Mutual Killing, now Ultimate Hope. Due to his actions in saving the Remnants of Despair, he has been arrested for treason. Survives the Final Killing.

His Forbidden Action during Monokuma Hunter is: "running in the hallways".


For the tropes related to him in Super Danganronpa 2 and Danganronpa Another Episode: Ultra Despair Girls, see here and here.

  • All-Loving Hero: Despite all the bad things the Remnants of Despair had done, he was still willing to try to reform them. He shows this to his fellow Future Foundation members too despite how clearly fractured and distrusting they are during the Final Killing.
  • Arrested for Heroism: Saving the Remnants of Despair has put him a very, very bad place.
  • Badass Pacifist: Makoto is the sole character of the franchise for whom The Power of Friendship and Rousing Speech work properly. His luck is capable of saving him from terrifying situations and he has grown quite clever as shown in episode 10, with his fight against Munakata, that all while being the Non-Action Guy.
    • He has now survived two Killing Games, which is saying something.
  • Born Lucky: His talent, something that becomes his Chekhov's Skill.
  • Big Good: Of Side:Future, and possibly the entire franchise, having traits of The Paragon, Hope Bringer and All-Loving Hero. By the end of the series, he's the the new headmaster of Hope's Peak Academy.
  • Bishōnen: Was more on the cute, boyish side in the first game. Now, his features are more defined, making him look more like a typical pretty boy.
  • The Cameo: Appears briefly in Side:Despair episode 5.
    • Progressively Prettier: Not that he wasn't attractive before, but in the first anime, he looked younger and had a cuter appearance. Thanks to the higher budget for this anime, the way he's drawn at that same age in the Despair Arc leans more towards Bishōnen territory.
  • Can't Kill You, Still Need You: Munakata keeps him alive to attract those who would save him and kill them, which is lampshaded by himself and Kyoko. Through his reasoning, the traitor is doing the same, having Makoto as a symbol of hope for the survivors, it will strike even worse when they betray the organization. Munakata keeps him alive once again in episode 10, due to needing him to get out of the locked room Makoto trapped them in, since his NG code forbids him from opening doors.
  • Cartwright Curse: Narrowly averted.
  • Chekhov's Skill: Once again, his luck comes to play whenever he needs it the most, usually in the form of Big Damn Heroes.
    • In Episode 2, the floor happens to be conveniently weakened in the spot where he is standing so that The Great Gozu can break the floor and distract Munakata.
    • In Episode 3 it looks like Munakata is about to execute him, but Munakata just happens to knock him out and take him prisoner and he is rescued shortly by Tengan.
    • In Episode 5 Kimura and Gekkougahara conveniently come distract the fight between Sakakura and Asahina so that Makoto and Asahina can make their escape.
    • In Episode 8, Gekkougahara once again conveniently appears after Komaru seemingly accidentally engages the auto-remote mode of Gekkougahara, then she picks Munakata, who was planning to attack Makoto, as her first target.
    • In Episode 10, Munakata is just about to finish Makoto off after knocking aside the fire extinguisher Makoto was using as a weapon, and says "your luck has run out", only to have Makoto's fire extinguisher suddenly fire right into his back.
    • In Episode 11, he's about to stab himself with a dagger when Sakakura - who, it turns out, survived being stabbed - picks him up and pretty much beats the despair out of him.
    • In Episode 11 of Side:Despair, Makoto narrowly dodges a wrench that was "accidentally" sent flying by Junko when he slips on a piece of paper.
    • In Episode 12 of Side:Future, Makoto is able to run through a volley of bullets without being hit. When he gets surrounded by brainwashed soldiers, Togami and Hagakure appear out of nowhere and save him.
  • Combat Pragmatist: Given that he is a Non-Action Guy, when Makoto has to finally resort to fighting, he chooses to fight dirty from the start. And all things considered manages to give a decent fight to Munakata, eventually driving him into a trap and forcing him into negotiations.
  • Driven to Suicide: After the Mind Rape he receives from the Suicide video on the monitors, but ultimately averted thanks to Sakakura.
  • Earn Your Happy Ending: He goes through a lot, but he ultimately gets Kirigiri back and the epilogue reveals he became Headmaster of the new Hope's Peak Academy.
  • Expository Hairstyle Change: It's shorter than it once was, making him somewhat resemble Hajime.
  • The Extremist Was Right:
    • Despite Munakata becoming increasingly unstable, it's implied that Naegi is considering what Munakata told him about his weakness as shown when he has a nightmare about Kirigiri being murdered over his failures.
    • Naegi himself may count as this trope to many of his Future Foundation comrades, who think he's taking his altruism too far by trying to reform the Remnants. However, Naegi is ultimately vindicated when it turns out that the Remnants never followed Junko out of their own free will and that they all eventually returned to normal.
  • Famed In-Story: He's famous in-universe as the hero that defeated Junko.
  • Forgiveness: His defining character trait. Even after everything the Remnants of Despair had done, he found it in his heart to try and rehabilitate them from despair even when it got him into trouble with the Future Foundation. Additionally he is able to forgive Munakata for murdering Tengan before learning that Tengan was the Mastermind, and encourages Sakakura to believe in Munakata after his betrayal.
  • Genocide Dilemma: While the rest of the Future Foundation had pretty much no issue with killing the Remnants of Despair, Makoto wanted to give them all a second chance through rehabilitation. This decision kick-started the events of both the second game and the anime.
  • Gone Horribly Right: He announces his NG Action to all the other players, which he hopes will earn their trust. While this causes Kyosuke to at least realize that Makoto is genuinely an All-Loving Hero and not a traitor, he still wants to kill Makoto because the latter's idealism could doom the Future Foundation's campaign against despair.
  • He Is All Grown Up: He's...grown quite drastically.
  • Heartbroken Badass: He is completely devastated when Kirigiri dies, crying for the first time in the series, yet he forces himself to keep going because he knows it's what she'd want. It makes it all the more heartwarming when he's finally reunited with her.
  • Happily Ever After: Heavily implied with Kirigiri, especially in the official staff book.
  • The Hero: As always.
  • Hope Bringer: He is, after all, the Ultimate Hope.
  • Humble Hero: Tends to get flustered/embarrassed whenever his heroics from the first game are brought up.
  • Idiot Hair: Still has his "Protagonist Hair".
  • Improbable Age: Ultimately becomes Headmaster of Hope's Peak at age 20.
  • Incorruptible Pure Pureness: Subverted, the despair video is able to cut through him and force him into a despair-driven suicide attempt.
  • Instantly Proven Wrong: Tells Monokuma that the Future Foundation leaders are allies who won't kill each other, only for Monokuma to reveal the first victim and tell him the killing game has already begun.
  • The Kirk: To Kirigiri's The Spock and Asahina's The McCoy.
  • Kirk Summation: Delivers one to Munakata in their final confrontation. He takes a beating in the process, but it works.
  • Manly Tears: When Kirigiri (seemingly) dies.
  • Meaningful Name: Naegi means "sapling," while Makoto is written with the kanji for truth.
  • Mind Rape: Is on the receiving end of a particularly nasty one from the monitors, where he hallucinates that all his dead classmates have come back to life and are blaming him for their deaths. He's nearly Driven to Suicide, but luckily Sakakura shows up in time.
  • My Greatest Failure: The Mind Rape he suffers implies that he sees the deaths of his classmates during the Second Killing game as this.
  • Non-Action Guy: Compared to the people either hunting him down or trying to protect him from danger, Naegi can't really fight.
    • The Load: As a result of that fact and his debilitating Forbidden Action, this trope is seemingly Invoked by the mastermind. In episode 9, he admits to feeling like it.
  • No-Sell: He is the only character in the franchise who has been able to resist Junko's despair. In addition, his luck patterns are such that Junko can't use her analytical talent to predict his future actions with great accuracy.
  • Older Than They Look: One may be forgiven for thinking he's still a teenager, but he's actually a 20 year old man.
  • Out of Focus: Gets hit with this in the middle half of the anime, due to the mileage of other plotlines combined with how little he can really do. It's only after Kirigiri's Disney Death that he steps back up to the forefront, actually getting quite a bit done... Only to do absolutely nothing in the finale again.
  • The Paragon: Some people seem to believe that he is this. Gozu particularly mentioned to have been moved by Makoto's fight against Junko during the Killing Game.
  • Right Makes Might: Takes this side of the debate when confronted by Munakata in Episode 3, believing actions follow, rather than speak louder, than words and platitudes of hope, and espouses the virtues of doing right rather than abiding by a broken set of rules.
  • Rousing Speech: Gives one to Munakata in episode 10 to calm him down.
  • Rule of Symbolism: When he confronts Munakata in Episode 10, he approaches him from a brightly lit side of the room, while Munakata is sitting alone in the dark side of the room, reflecting how the two are foils for each other as Makoto is All-Loving Hero and Munakata is a Fallen Hero.
  • Slasher Smile: Sports a very creepy one when being brainwashed to commit suicide.
  • Spanner in the Works: In episode 11 of Side:Despair Junko stated that she couldn't read him or his luck. As shown by the first game, this eventually led to her defeat.
    • Outside-Context Problem: Junko can't properly deal with him exactly because of how unpredictable his luck is, something she never had to deal with before.
  • Star-Crossed Lovers: With Kirigiri, as her NG code ensures one of them will have to die. The opening seems to lampshade this by having them reach for each other as she falls away from him. Of course, this is averted at the very end.
  • Survivor's Guilt: His Mind Rape scene in Episode 11 underscores just how much Naegi regrets being unable to save those who died in the Second Killing Game.
  • Talking the Monster to Death: Naturally, it is his greatest talent. In Episode 10, he was able to finally convince Munakata to stop his rampage and that they should work together.
  • Took a Level in Badass: In Episode 10, when he finally decides to confront Munakata head-on. Even if he spends most of the fight running away from him (given his lack of combat experience), Makoto still manages to outsmart Munakata by guessing his Forbidden Action and trapping him in a closed room.
  • Tragic Keepsake: A weird example, he wipes the blood from the right side of Kyoko's face with his right hand and frequently looks at his right hand as a reminder of her.
  • True Companions: He believes this of the entire Future Foundation. But especially members of the 78th class.
  • Weak, but Skilled: Despite his lack of combat abilities, in Episode 10 he was able to give Munakata a pretty decent fight. Keep in mind that Munakata was able to fight off a professional wrestler (Gozu), defeat a tough old man(Tengan), and destroy a Killer Robot (Gekkogahara). During his showdown with Munakata, Naegi employed several clever methods when fighting him, such as trying to electrocute him after activating the sprinkler, using a fake blood trail, and luring Munakata to a locked room after deducing his forbidden action.
  • Weaksauce Weakness: His NG Action, which prevents him from running in hallways. It turns out to be a bigger pain in his behind than you might think, especially when it keeps him from fleeing his rivals. Despite that, he tells his NG Action to everyone in an attempt to gain their trust.
  • Why Don't You Just Shoot Him?: He realizes that this time, the rules don't actually stop them from leaving the game, so his new plan is to escape the game, instead of playing it until he can make it stop like he did in the original Mutual Killing Game.
  • Wide-Eyed Idealist: Just like in the first game, after Monokuma announces the new killing game, Makoto is of the firm belief that his fellow Future Foundation members would never betray and kill each other. He says this despite having gone through a killing game of the same nature not too long ago.
  • Wrong Genre Savvy: He still behaves like he is in a mutual killing game, believing that if he proves his opposition wrong, he can unite everyone in an effort to search for the killer. He fails to understand that his opposition is both dogmatic and completely unwilling to negotiate which effectively renders all his efforts at diplomacy useless. He wises up around Episode 6, realizing he has much more leeway to bend the rules this time around.
    • In the end he is proven right, since his moral compass and hope were able to turn Munakata away from despair, allowed Juzo to redeem himself from his previous failures, and his efforts to rehabilitate the Remnants of Despair meant they were in turn able to prevent any more casualties and stop Mitarai from brainwashing the entire world. Also, had he been listened to from the beginning, it's possible that no one other than Chisa would've died, since the game was automated and simply turning off the power would've done the trick (though they would still have needed to find the power room before the next sleep period, without triggering anyone's NG Code and with the mastermind still among them).
  • You Are Not Alone: Receives a speech along these lines from both Asahina and Kirigiri in different episodes, reinforcing their support for and willingness to help him.

    Kyoko Kirigiri 

Future Foundation 14th Branch Leader, (Former) Ultimate Detective

https://static.tvtropes.org/pmwiki/pub/images/kirigiri_future.png

Voiced by: Yoko Hikasa (Japanese), Caitlin Glass (English)

The Ultimate Detective and daughter of deceased Hope's Peak headmaster Jin Kirigiri. Currently heads the 14th branch. Seemingly the tenth death in the Killing Game, killed automatically at the end of the fourth Sleeping Phase for violating her Forbidden Action. However, it is revealed in the epilogue that she survived, having fallen into a near-death state thanks to Kimura's antidote.

Her Forbidden Action during Monokuma Hunter is: "passing the fourth Sleeping Phase with Makoto Naegi still alive".


For the tropes related to her in Danganronpa Zero and Super Danganronpa 2, see here and here.

  • Alliterative Name: Kyoko Kirigiri.
  • Always with You: Tells Naegi that no matter what, she'll always be with him right before her supposed death in Episode 9. Thanks to a combination of Seiko's medicine slowing the spread of the poison and Mikan fully curing Kyoko in Side:Hope, this takes on a more literal meaning.
  • Batman Gambit: Played with. Because she knew Makoto would do something reckless if he knew her NG code would kill her if he was alive in the fourth sleeping period, she never told him.
  • Beauty Is Never Tarnished: Subverted, the fact that the facial scaring on Kirigiri's face is much less severe than prior cases is a clue that she isn't really dead.
  • Call-Back: When she starts sharing the results of her investigations in episode 8, the songs used in the first game's Class Trials play again.
  • The Cameo: Pops up briefly in Chapter 6 of Killer Killer, much to Asano's delight.
  • Curtains Match The Windows: Has purple eyes matching her purple hair.
  • A Day in the Limelight: Considering how Out of Focus she had been lately, episode 8 may be this, as it focuses on her and the group investigating the bodies.
  • Deadpan Snarker: Can be this when provoked, particularly by Kizakura.
  • Declaration of Protection: Towards Makoto, according to this relationship chart.
  • Defrosting Ice Queen: Friendlier to her classmates compared to her Dangan Ronpa characterization.
  • Fake Kill Scare: Twice, once in a Nightmare Sequence, then when she seemingly dies activating her bracelet to save Naegi, only to survive thanks to Kimura and Mikan.
  • Fling a Light into the Future: She left all of her notes on the Final Killing Game out for her friends to find, which include the attacker's identity, before seemingly dying from her NG Code.
  • Four Is Death: Her Forbidden Action, which triggers in Episode 9, embodies this. Subverted as she survives.
  • Expository Hairstyle Change: It's now worn is a ponytail and without the braid.
  • Go Out with a Smile: Before her bangle puts her to sleep in Episode 9, she looks at Naegi and smiles one last time before her inevitable poisoning.
  • Great Detective: Her title was the "Ultimate Detective".
  • Hair Decorations: A black ribbon to tie her hair up.
  • Happily Ever After: Heavily implied with Naegi, especially in the official artbook.
  • Hidden Buxom: It's hidden by her shirt, but official art reveals Kirigiri's gone up at least one cup size in the time since the first game. They are actually pretty close to Asahina's bust size, based on this promotional artwork.
  • Heroic Sacrifice: Her Forbidden Action gives her the choice between killing Makoto and dying herself. Naturally, she chooses the latter.
  • Hope Spot: And an extremely cruel one at that. At the late stages of Episode 9, there are heavy implications that either she or Ruruka will be killed by the traitor. After the countdown ends, we see Ruruka's dead body horribly mauled by the killer, giving hope that Kirigiri is still alive, only for it to turn out that she has been killed by her NG code.
  • Insignia Rip-Off Ritual: At the end of episode 8, she tosses off her business jacket and her Future Foundation pin with it.
  • The Leader: Of the 14th branch.
  • Love Interest: Upgraded to this for Naegi from the first game: they remain very close, have a lot of Ship Tease, and Episode 10 confirms Naegi is indeed in love with her. The epilogue and the official artbook heavily implies Happily Ever After for the two of them.
  • Meaningful Name: Kirigiri is written with the characters for "fog" and "cut"
  • Ms. Fanservice: Not so much in the actual show, but certain promotional artworks like to show off her "assets".
  • Nerves of Steel: While Kirigiri has always had a calm demeanor in stressful situations, it's taken a step further this time. Throughout, she has a mostly calm demeanor, focusing on investigating the deaths and solving the mysteries surrounding the game while knowing that her NG action was giving her the option of killing Makoto or dying herself. Even right before she knew she would die, she still kept calm and level headed.
  • The Narrator: She narrates the introduction in Episode 1.
  • Not So Stoic: In episode 8, she almost falls to her death and is saved by Kizakura at the cost of his own life. For a brief moment Kyoko reacts how most people would when something like this happens, breathing heavily and looking horrified at the turn of events - much like during her possible/non-canon death scene in the first game. Of course this being Kyoko, she goes right back to business a moment later. Compartmentalizing is something she does well.
  • Offscreen Moment of Awesome / Dying Moment of Awesome: Her notebook held the identity of the attacker, meaning she solved the mystery of the Final Killing Game right before her supposed death; the reason she didn't mention it was probably that she suspected Ryota and trusted her friends to find the information.
  • Only Mostly Dead: Turns out she managed to take Seiko's Antagonist before the poison took effect, which kept her alive long enough for Mikan to find and revive her.
  • Only Sane Woman: She is basically the only one investigating the attacker's identity while everybody else is dealing with their personal issues.
  • O.O.C. Is Serious Business: When Naegi starts having doubts about himself, she takes one of her gloves off so she can put her hand on Naegi's hand to comfort him and give him support. The gloves she refuses to take off because they conceal hideous scars on her hand, that she once claimed she was only comfortable taking off around people she considers family.
  • Out of Focus: She has been gaining minimal screen time compared to Makoto and Asahina, due to being away, investigating the corpses while they are in the middle of the action. She starts getting more screen time later on.
  • Purple Eyes
  • Sadistic Choice: Kill Naegi before the 4th time limit, or die herself. She chooses the latter.
  • Secret Keeper: Besides her own NG code, she apparently knew who the attacker was.
  • Ship Tease: With Naegi, in Episode 9. Makes her death hit all the harder, even if it was only temporary.
  • The Smart Girl: Her first instinct after dealing with Juzo is to go back and investigate the bodies to figure out who the killer is.
  • The Spock: To Naegi's The Kirk and Asahina's The McCoy.
  • Star-Crossed Lovers: With Naegi, as her NG code ensures one of them will have to die. The opening seems to lampshade this by having them reach for each other as she falls away from him. This is later subverted when it's revealed that she survived.
  • Sugar-and-Ice Personality: She has nothing but good things to say about Makoto and is briefly seen smiling when she reunites with Asahina. When she's with anyone but them, though, she's very expressionless, reserved, and a bit sharp.
  • What the Hell, Hero?: She asks Juzo how he can call himself an agent of the Future Foundation after he assaults a handcuffed Naegi.
  • Wrong Genre Savvy:
    • In an instance of Kirigiri being too smart for her own good, she walks out of the library as Juzo is opening the hidden door, having already deduced there is no exit behind it. While this is true, had she stayed just to make sure, she would have found the means to shut the entire game down and saved quite a few lives. Said means being "guarded" by nothing but a closed door.
    • She came to the conclusion that Munakata was the mastermind before her "death," albeit admitting he did seem a bit too Obviously Evil. It apparently didn't occur to her that the one who put everyone in this situation was already dead.

    Aoi Asahina 

(Former) Ultimate Swimming Pro

https://static.tvtropes.org/pmwiki/pub/images/asahina_future.png

Voiced by: Chiwa Saito (Japanese), Felecia Angelle (English)

A classmate of Makoto's and a member of the 13th branch. Despite not being head, she is at Makoto's hearing in place of the actual head. Survives the Final Killing.

Her Forbidden Action during Monokuma Hunter is: "being hit by a punch or kick".


  • Action Girl: Having to be the one to fight to protect Makoto.
  • Ambiguously Brown: Apart from Hagakure, she is the sole dark-skinned member of the survivors.
  • Alliterative Name: Aoi Asahina.
  • The Big Guy: After Gozu and Tengan's deaths, she takes up the role. She is the only one of the original survivors' group with an athletic talent.
  • Brainwashed: Briefly by Mitarai in the final episode of Side:Future, restraining Makoto on his orders. She snaps out of it fairly quickly, though.
  • Body Guard Babes: Unofficially serves as one for Naegi, spending most of her time being his most frequent protector throughout the Final Killing Game.
  • Bolivian Army Ending: Side:Future ends with her wounded and unconscious, though she survives and pulls through the events of Side:Hope.
  • The Bus Came Back: After being all but completely absent in all other installments after the first game.
  • Custom Uniform: She wears shorts and a different tie.
  • Fake Kill Scare: Appeared to be dead at the end of Episode Two, only to be revealed she wasn't the true victim the following episode.
  • Fanservice Pack: After her Fake Kill Scare, she removes her suit and pantyhose/stockings, and is left wearing a tank top and short shorts, showing off a lot more skin. Although the change in wardrobe is somewhat justified since her current outfit would give her more mobility.
  • First-Name Basis: She's taken to calling Kyoko by her first name now.
  • Genki Girl: As usual.
  • The Glomp: She gives Kirigiri a big hug when reuniting with her in episode 4.
  • Jiggle Physics: Her breasts bounce right after changing outfits.
  • The McCoy: To Naegi's The Kirk and Kirigiri's The Spock.
  • Ms. Fanservice: She definitely has one of the most curvaceous figures out of the cast, and certainly looks good in her tank top.
  • Muscles Are Meaningless: She has a killer stamina and is able to carry Makoto around and run a lot before breaking a sweat, and consider that Makoto is probably heavier than her. She is also able to push, by herself, a big wooden mobile that Makoto and Mitarai together couldn't.
  • Mythology Gag: In the non-canon bad ending of DR1, Asahina was implied to be the last female character remaining of the Killing School Life (in the non-canon route, Kirigiri was executed and it was implied that Fukawa died some time after Kirigiri's execution). As of Episode 11, Asahina seems to be the last female participant of the Final Killing Game left alive after the game had ended. But like in first game, this is proven wrong not long after. In both cases, Asahina's possible status as the lone female survivor depends on if Kirigiri is successfully executed, which she wasn't in either case.
  • One-Hit-Point Wonder: Her NG Action, where she's forbidden to be punched or kicked, pretty much reduces her to this.
    • Irony: Due to being the muscle of the 78th class survivors.
  • Plucky Girl: Even with everything that has happened to her in the previous three years, she has still managed to retain her positive outlook.
  • Shipper on Deck: In Episode 9, she's seen grinning widely when Makoto blushes after hearing Kyoko praise him.
  • Smurfette Principle: The only female survivor of the final killing game. Or so it seemed at the time.
  • Take Up My Sword: She is the one to find Kirigiri's notebook on her body, wherein lies the true identity of the attacker.
  • Tank-Top Tomboy: In the opening sequence and after laying her tuxedo on Gozu's body, she only wears a tank top and a pair of shorts.
  • Tights Under Shorts: Her Future Foundation uniform initially
  • Took a Level in Badass: She is able, in episode 5, to fight Sakakura to a standstill, and she would likely have won if they weren't interrupted. However, it's a little downplayed: while Asahina manages to fight to a standstill while minding her own NG Code of not getting hit with a punch or kick, she wasn't fighting Sakakura at full power as he wasn't using his boxing skills, hinting at his own NG Code.
  • True Companions: How she views the surviving members of the 78th class.
  • Waif-Fu: She has little trouble carrying Makoto whenever the two are running away from Kyosuke and Juzo.
    • She's also able to pull off an Over the Shoulder carry on Makoto in episode 4 without breaking a sweat.
  • Wham Line:
    Asahina: "The killing is over! I know who the attacker is!"
  • Who Wears Short Shorts?: She wears shorts instead of pants or a skirt, just as she did in the first game.
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    Yasuhiro Hagakure 

(Former) Ultimate Clairvoyant

https://static.tvtropes.org/pmwiki/pub/images/hagakure_future.png

Voiced by: Masaya Matsukaze (Japanese), Christopher Bevins (English)

A classmate of Makoto's and a member of the 14th branch. He's changed his appearance, and has become slightly less cowardly than he used to be. Due to not being at Makoto's hearing, he ends up being absent from the Final Killing Game.


For the tropes related to him in Ultra Despair Hagakure, see here.

  • Advertised Extra: Official material, including the opening, gives off the impression that he's part of the Final Killing Game. He's actually stuck outside without a bangle and is only occasionally cut to.
  • Ambiguously Brown: Like Asahina, he's one of the few dark-skinned characters in the show. Especially considering his natural dreadlock hairstyle.
  • Big Damn Heroes: Shows up along with Byakuya at the end of Episode 12 to save Makoto from the brainwashed soldiers.
  • Butt-Monkey: It wouldn't be Yasuhiro without something bad happening to him. Though he's had roughly a minute of screen time by episode 3, he has already managed to get Locked Out of the Loop, once again get his crystal ball destroyed and nearly get shot to pieces by an attack helicopter. And in Monokuma's recap of Side:Future in episode 4, it states no one really likes him. In Episode 6, when Makoto and Asahina were talking with Byakuka about the 78th Class students reuniting, they apparently seem to have forgotten that Yasuhiro is stuck outside.
  • Character Development: Formerly, a lazy and somewhat selfish slacker, Hagakure is now a dedicated agent of the Future Foundation. Whereas he would have thrown any of his former classmates under the bus in the first installment, he risks gunfire from a helicopter trying to get back in the building so he can get his friends out.
  • Comic Relief: A much appreciated one to the darkness of the rest of the show.
  • Determinator: He does not give up helping his friends, even while under near-constant threat of death.
  • Expository Hairstyle Change: It's tied back now.
  • The Friend Nobody Likes: Invoked by Monokuma during the episode 4 recap, where it's claimed that he was left out due to nobody liking him.
  • Here We Go Again!: In the epilogue, he's predicting the future with 'another' crystal ball that presumably cost quite a lot of yen.
  • Locked Out of the Loop: Literally, as he was outside of the building when the entrance was destroyed and the killing game began.
    • Also applies on a more figurative level as even when Byakuya shows up, he doesn't see fit to tell Yasuhiro about what's really going on outside of vague hints that he shouldn't be so sure that inside is any safer than outside. He's also left outside once Byakuya and his team head into the building, though this makes strategic sense given the circumstances.
  • Megane: Picked up a pair of spectacles between installments. It also fits his more mature personality.
  • The Nicknamer: He has one for Asahina, Kirigiri, Togami and Naegi.
  • Non-Action Guy
  • Running Gag: For the third time, his crystal ball gets broken.
  • Took a Level in Badass: Downplayed, but he did survive for a long time under the aim of various machine gun equipped helicopters, without getting hurt or giving up.
    • Not to mention his crowning moment in Episode 12, where he helps Togami rescue Makoto from the brainwashed soldiers.
    • Predicts a happy ending with 30 percent certainty. He's right.
  • True Companions: How he views the surviving members of the 78th class. He even complained that he wasn't allowed at Makoto's trial in the first episode and was frequently shown trying to reach them in later episodes.

    Byakuya Togami 

(Former) Ultimate Affluent Progeny

https://static.tvtropes.org/pmwiki/pub/images/togami_future.png

Voiced by: Akira Ishida (Japanese), Josh Grelle (English)

A classmate of Makoto's and vice-commander of the 14th Branch. While still distant, he's learnt to value his relationships a little more. Absent from the hearing and hence the Final Killing.


For the tropes related to him in Super Danganronpa 2 and Ultra Despair Girls, see here and here.

  • Affectionate Nickname: Togamicchi, by Yasuhiro.
  • The Bus Came Back: He returns in episode 6 when Makoto is able to get in contact with him.
  • Big Damn Heroes: He shows up in Side:Future Episode 12 by saving Makoto's life, having his bodyguards take out the brainwashed soldiers.
  • The Cameo: He briefly appears during a flashback to Super Danganronpa 2.
  • The Chessmaster: When communicating with Makoto and Asahina, he knew the "Miaya" with them was a fake and that the real Miaya had been killed. He decided not to reveal that information to Makoto and Asahina, knowing that robo-Miaya would likely attack them if he did. He was able to accurately deduce that Monaca was behind robo-Miaya and knew that she had to be neutralized before he could reveal any more information to his former classmates.
  • Demoted to Extra: Was the tritagonist of the first game, but it takes six episodes for him to make a proper reappearance in the anime. Justified, as he isn't even in the building where the Final Killing Game is taking place.
  • Jerk with a Heart of Gold: He's still rude, but it's clear he now cares for his True Companions as much as the rest of the former 78th class.
  • Meaningful Name: Byakuya means "white knight," while Togami means "thousand gods".
  • My Significance Sense Is Tingling: In Episode 7, he somehow sensed that Toko was having a perverted fantasy about him.
  • Non-Action Guy: Played for laughs, as he relies on everybody else to do the heavy lifting both while clearing the entrance to the Future Foundation building and in having his subordinates attack the brainwashed soldiers threatening Makoto and Hagakure.
  • Number Two: To Kirigiri.
  • Stoic Spectacles
  • Took a Level in Kindness: Demonstrated in his first scene, where he gives a backhanded compliment to Naegi. Later, he smiles when he reunites with Yasuhiro, relieved that he is still alive.
  • Trailers Always Spoil: His return was given away in a promotional piece before he appeared in the actual anime.

    Toko Fukawa/Genocider Sho 

Future Foundation Intern, (Former) Ultimate Writing Prodigy/(Former) Ultimate Murderous Fiend

https://static.tvtropes.org/pmwiki/pub/images/fukawa_future.png
Click here to see Genocider Sho 

Voiced by: Miyuki Sawashiro (Japanese), Carli Mosier (English)

A classmate of Makoto. While not officially part of the Future Foundation, she takes orders from Byakuya alongside Komaru in Towa City. She treasures Komaru as her first friend. Has a Split Personality in the form of an infamous serial killer known as Genocider Sho.


For the tropes related to her in Ultra Despair Girls, see here.

  • Absurd Cutting Power: Her scissors can cut apart Monokumas easily.
  • All Women Are Lustful: Both personalities are rather perverted about their "future" with Byakuya.
  • The Bus Came Back: She finally appears again in episode 6 alongside Komaru.
  • A Day in the Limelight: The seventh episode of Side:Future is focused on her and Komaru.
  • Demoted to Extra: Receives the least screen time of the 78th Class survivors with most of that screen time coming from episode 7. Mostly justified as she still isn't a full member of the Future Foundation and is still in Towa City far away from the Final Killing Game.
  • Hates Baths: Her first appearance has her trying to evade Komaru, who is trying to get her to take a bath.
  • Large Ham: Whenever her Split Personality takes over.
  • Lovely Angels: Forms this with Komaru.
  • Mr. Imagination: She still has fantasies where she and Byakuya are in love.
  • One-Woman Army: As Genocider Sho.
  • Perverted Drooling: When calling Byakuya in episode 7.
  • The Pig Pen: Her Establishing Character Moment is her refusing to bathe.
  • Static Stun Gun: Toko's Weapon of Choice. She uses it on herself to (temporarily) switch into Genocider.
  • Super-Powered Evil Side: Toko can barely sprint and often has to catch her breath. Genocider Sho can quickly and effortlessly cut through Monokumas with ease.
  • Super Strength: Sho can easily cut apart Monokumas.
  • True Companions: With Komaru.
  • Tsundere: Platonic variant for her friends. Both personalities like to mock Komaru but they strongly care for her. And when Monaca states one of the Former 78th class will die, she's very shocked and changes to Sho to get the answer even as she denies actually being worried about them.

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Branch Leaders

    As a Whole 
https://static.tvtropes.org/pmwiki/pub/images/danganronpa_3_casts_pc_wallpaper.png
  • A House Divided: After the deaths of Chisa and Bandai, the branch leaders split up into different sub-factions. Munakata and Sakakura want to kill Naegi; Miaya and The Great Gozu (who are later joined by Ryota and Tengan) want to protect him; Koichi tries to avoid the fighting, while Ruruka and Sonosuke are dealing with their own internal issues with Seiko. As it turns out, Tengan himself is the mastermind of the Final Killing Game, hoping to use it to wipe out the upper echelon of Future Foundation except for Mitarai, who would be pushed to broadcast his brainwashing hope video, leading to a chase between the three survivors and Mitarai.
  • Badass Crew: They've been chosen as the leaders of the Future Foundation for a damn good reason.
  • Bodyguard Betrayal: Inverted. Nearly all the Branch Leaders that choose to be a bodyguard, official or unofficial, for another Future Foundation member ended up being betrayed by the one they wanted to protect. Listing them off:
    • Sonosuke, who acted as a bodyguard for his girlfriend, Ruruka, ended up being killed by her when she purposely had him violate his NG code.
    • Juzo, who wanted to be Kyosuke's protector, was fatally wounded and abandoned by him after Kyosuke was mislead into thinking that all Future Foundation members, include Juzo, fell into Despair.
    • The Great Gozu, who was the official bodyguard for Tengan, was indirectly killed by him when he was forced to watch the despair video that Tengan set up, resulting in Gozu being brainwashed to kill himself.
  • Crippling Overspecialization: Their Ultimate titles.
  • Driven to Suicide: It turns out none of them were the killers; those closest to any monitors in the building woke up and committed suicide once they watched the brainwashing video.
  • Everyone Went to School Together: Not everybody, but the 76th group and class 77 were attending Hope's Peak at the same time the 74th group was working there and Tengan and Kizakura were working there as an advisor and scout respectively. That leaves out only Gekkogahara, who's something of a complicated matter, Bandai and The Great Gozu from the equation.
  • Frontline General: In spite of being branch leaders, most of them were willing to fight the remnants of despair by their own hands instead of working behind a desk.
  • Good Is Not Nice: A large number of the group, while good, are rather big jerks. Sakakura stands out in particular, being a person who enjoys resorting to violence as an answer to almost everything, and is a huge jerkass in general. Tengan himself is the mastermind of the killing game, while Mitarai decided to forcibly brainwash everyone into his "hope".
  • Grey and Gray Morality: For the most part. Many of them have good intentions, but this doesn't stop them from coming into conflict with each other, or at their worst even killing each other.
  • He Who Fights Monsters: The organization is heading this way, as made most blatant with Munakata. Tengan even implies as much at one point.
  • Kill 'Em All: Save for Munakata and Ryota, every single branch head died in the Killing Game. Even Munakata was supposed to die according to an interview by Kodaka, which would have left Ryota as the sole survivor of their group.
  • La Résistance: To the Remnants of Despair.
  • Not-So-Omniscient Council of Bickering: The only thing they seem to agree on is the prevention of despair. In fact is the reason the Final Killing Game take place.
  • The Psycho Rangers: The 74th Class trio of Kyosuke Munakata, Chisa Yukizome, and Juzo Sakakura for the 78th Class trio of Makoto Naegi, Kyoko Kirigiri, and Aoi Asahina, respectively.
    • In a sense, they serve as a typical installment's Power Trio gone wrong: The Leader thinks he's right and makes convictions by himself without checking his work, the Assistant/love interest drip-feeds him information to set him on the wrong path, but also manipulates through lies to get better results, and the Rival refuses to believe a word coming out of anyone's mouth and challenges the participants' beliefs by outright trying to kill them.
  • Teeth-Clenched Teamwork: There is a lot of internal conflict between the group. Munakata looks down on the moderate faction, and Ruruka and Seiko hate each other as a result of their friendship souring through the years and a huge misunderstanding resulting in them, along with Izayoi, getting thrown out from Hope's Peak.

    Kazuo Tengan 

Future Foundation 1st Branch, Former Headmaster of Hope's Peak Academy

https://static.tvtropes.org/pmwiki/pub/images/tengan_future.png

Voiced by: Hidekatsu Shibata (Japanese), Mark Stoddard (English)

The former headmaster of Hope's Peak Academy and the head of the Future Foundation and its first branch. An elderly man who wishes for peace among the world. The fourth death in the Killing Game, killed in a duel with Munakata. He is the mastermind behind the Killing Game, all done so that Ryota would be pushed far enough to use his brainwashing talent to give "hope" to the entire world.

His Forbidden Action during Monokuma Hunter is: "answering a question with a lie".


  • Ambiguously Evil: Although he generally comes across as a wise, genial old man, his actions grow increasingly questionable as the show goes on. Despite Tengan claiming to Hajime that he didn't support the Kamukura Project, his discussion with Munakata in Side:Future Episode 5 has him mention that he won't "let (the project) go to waste". This leaves his true feelings concerning the project rather unclear.
    • In Episode 7 of Side:Despair, he defended the attempts to cover up the first killing game by The Steering Committee when discussing the issue with Jin.
    • Episode 10 of Side:Future adds to this, as Munakata reveals what Tengan told him about the attacker. He claims that everybody is the attacker in a way and all but taunts Munakata over Chisa being a Despair. How he came across this information and why he phrased it in such a way is questionable to say the least.
    • Episode 11 confirms his role in preparing the final killing game as we learn he was the only person capable of installing the suicide-inducing monitors. There are also hints that he may have aided Junko Enoshima prior to her admittance into Hope's Peak Academy.
    • Episode 12 confirms he was the mastermind. His plan was to confront Mitarai with so much despair that it would convince him to broadcast a hope video to the entire world as a counter-measure.
  • Anti-Villain: His end goal is to erase the last traces of Despair from the world. Of course, his plan to do so involves brainwashing the entire planet with Hope and making the Future Foundation heads kill each other and themselves.
  • Arc Villain: Of Side: Future, since he is the mastermind of the Final Killing Game.
  • Armor-Piercing Question: To Munakata:
    Tengan: I understand. Then, Yukizome-kun was one of those necessary deaths?
  • Asshole Victim: His death at Munakata's hands is brutal, but he deserved every last second of it. Not that most viewers or Munakata himself were truly aware of that at the time, which is a rather unique spin on the trope.
  • Authority Equals Asskicking: He's in charge. He's also not to be messed with in a straight fight; he flattened Sakakura with a single elbow and fought Munakata to a standstill. Remember that one of them is the Ultimate Boxer and the other was able to fight on the same level as Peko.
  • Barehanded Blade Block: Averted. While he does use his hand to block Munakata's sword, it was able to slice through.
  • Bitch in Sheep's Clothing: Tengan seems to be very much a friendly old man who wishes to hear Makoto out and is in disagreement with the decision to execute him. Just because he's cordial with people doesn't mean he isn't secretly plotting against them, however, as the other members of Future Foundation discover the hard way.
  • Big Bad: By the end of the Side:Future arc, it's shown that Tengan intended to eradicate most of the Future Foundation to serve his own agenda.
  • Break Them by Talking: Instead of reasoning with Munakata, he intentionally pushes his former underling's buttons until he snaps and goes on a killing rampage. Also, his final message to Mitarai was meant to make him lose all hope in saving the world through normal means.
  • Cannot Tell a Lie: His forbidden action.
  • The Chains of Commanding: He was originally the leader of the Future Foundation, but eventually gave the leadership position over to Munakata. However, the two of them had a power struggle over Munakata's methods which involved ruthlessly killing anyone even potentially associated with despair. Since most of the Future Foundation agreed with Munakata's methods, Tengan became increasingly more disillusioned toward the organization to the point where he eventually betrayed it.
  • Complexity Addiction: See Gambit Roulette. His plan to brainwash humanity depends on many variables, such as Mitarai surviving the killing game without his talent, the killing game not ending early, etc. Not to mention that setting up an entire killing game and constructing an underground building is overkill just to get a brainwashing video broadcasted.
  • Contrasting Sequel Antagonist: For starters, Tengan is an old man and a Well-Intentioned Extremist, while the previous mastermind, Junko, is a teenaged girl and a Card-Carrying Villain. Tengan created his killing game in the name of hope, while Junko created hers in the name of despair. Junko is a skilled The Chessmaster that can plan everything down to the very last detail and only purposely puts flaws into her plans because she wants the possibility of losing. She can also quickly implement new or unknown factors into her plans when they occur. Tengan, on the other hand, can't adapt as fast as Junko. As a result, his plans are unintentionally flawed, and rely heavily on luck to succeed.
  • Cool Old Guy: In Side:Despair, he approached Hajime advising him to leave Hope's Peak before he is transformed into Izuru Kamukura. He seems like this in Side: Future too until it's revealed near the end why he was always so calm and knowledgeable about everything, and that his friendly attitude in contrast with Munakata's extremism was all a farce.
  • The Corrupter: To Munakata and Mitarai
  • Couldn't Find a Pen: "I entrust the hope of the world to you". Done on purpose to push Mitarai off the edge.
  • Crazy-Prepared: Set up the Final Killing Game so that it would be able to continue even in the event of his death. Which was a pretty smart move on his part, considering how early he was killed off.
  • Despair Event Horizon: Episode 12 implies he went through this between Side:Despair and Side:Hope. While he doesn't become one of the Remnants of Despair, he does essentially give up on the possibility that the Future Foundation could save the world through normal means and decided the only way to save the world is to brainwash them into it.
  • Disc-One Final Boss: He is the Arc Villain of Side:Future, but gets killed as early as Episode 5, albeit the audience doesn't yet know that he is a villain at that point.
  • Evil Old Folks: He's an elderly man and the mastermind of the Final Killing game.
  • Exact Words: Since he Cannot Tell a Lie, he uses this when telling Munakata the identity of the attacker. He states that there is more than one attacker, and that everybody has "the potential" to fall to despair and be the attacker. Both these statements are technically true.
  • Fallen Hero: He was once a decent leader to his subordinates, as shown in a flashback where he takes an attack for Munakata. Once Side:Future starts, he's fallen so far that he's willing to sacrifice his most loyal followers to brainwash humanity.
  • Faux Affably Evil: His friendly and gentle behavior hides a ruthless pragmatism, which makes him willing to brainwash the entire humanity in the name of hope.
  • Gambit Roulette: Even though Mitarai shows up at the hearing, Tengan still goes through with the killing game, despite the possibility of Mitarai getting killed due to his lack of combat skills. He also gave himself an NG code where he Cannot Tell a Lie, which can be used for abusing Exact Words, but can also be used against him depending on the questions.
  • He Who Fights Monsters:
    • Tengan's greatest fear is that the Future Foundation he created was slowly being corrupted into something that is just as bad as the Remnants of Despair. He saw Yukizome's influence seeping into Munakata's mind, making his actions more and more ruthless. He created the Final Killing Game because he couldn't see any way to defeat the Remnants without transforming into the enemy they were trying to defeat.
    • He also counts as this to the Steering Committee, who he once criticized for conflating hope with talent rather than people acting like humans. In the Future Arc, he intends to spread "hope" by making all people act like zombies.
  • High-Pressure Blood: See Slashed Throat below.
  • Hypocrite: He criticizes Munakata for his fanaticism, only for him to turn out even more extreme in regards to fighting despair.
  • I Just Want to Be Normal: Not himself, but he espouses the virtue of this to Hajime, warning that hope comes from not losing sight of humanity in pursuit of excellence. Considering what would happen later, it's...not bad, if ultimately futile, advice.
  • Impaled with Extreme Prejudice: The result of his clash with Munakata is this. Surprisingly, he didn't instantly die because of it.
  • Intergenerational Friendship: Has this with Mitarai, though how genuine the friendship ever was is questionable, at least on Tengan's part.
  • Knight Templar: He truly did want to spread hope through the world, but he's lost hope that it can be done through normal means. As a result he decided to break Mitarai enough to force him to brainwash the world into hope.
  • Made of Iron: He gets his hand hacked vertically by Munakata, and can still casually converse with him despite being impaled in the stomach with iron bars. And he still has enough strength to rip the iron bar out, stab Munakata in the eye, and hang on for a last talk after Munakata slits his throat.
    • Episode 6 reveals that that damage still wasn't enough to put him out for the count immediately: he managed to write a final message in his own blood before finally expiring.
  • Manipulative Bastard: The entire final killing game and his final message were to break Mitarai so he would use his talents to brainwash the world.
  • Meaningful Name: Tengan means "heaven plea," while Kazuo means "peaceful man". Except he is willing to kill off everyone.
    • Another way to interpret the name: Tengan is opposed to Munakata's ruthlessness and believes that it will eventually doom the Future Foundation's efforts, but he is aware that he cannot stop Munakata from eventually taking complete control of the Future Foundation away from him without resorting to extremes. As a desperate measure to stop Munakata and preserve the world's hope, he enacts a plan meant to sacrifice himself and many others and leaves its success entirely up to fate.
  • Metaphorically True: Technically, he was telling Munakata the truth that the attacker was everyone. It's just that the victims were brainwashed into committing suicide.
  • Miniature Senior Citizens: He's tiny compared to many of the other, younger characters.
  • Mistaken Message: When Makoto sees his dying message, he believes it was intended for him. It was actually intended for Mitarai.
  • Nice Job Breaking It, Hero!: Subverted. Breaking Munakata and Mitarai was exactly his intention.
  • Nothing Up My Sleeve: In yet another case of combat-related Rule of Cool realism deviation, there is a small sort of machine gun that is hidden in and fired from his sleeve.
  • Only Sane Man: Seems to share this with Kizakura. Subverted when its revealed that he has long since crossed the Despair Event Horizon and feels the only way humanity can return to peace is by becoming incapable of feeling despair.
  • "The Reason You Suck" Speech: Delivers one to Munakata together with an Armor-Piercing Question:
    Tengan: The young convince themselves that fanaticism is the only way to face reality. But if you ask me... if anyone is naïve, it's you! That naïveté will cost lives!
    Munakata: No matter how many die, their deaths are necessary to eliminate despair!
    Tengan: I understand. Then, Yukizome-kun was one of those necessary deaths?
  • Reasonable Authority Figure: Openly hopes to hear Makoto out on his actions and disagrees with the decision to execute him. However, that's only to deflect from the fact that he's plotting the executions of almost the entirety of the remaining Future Foundation for his own extremist agenda.
  • Slashed Throat: How Munakata finishes him off in Episode 5. And he still hung on for a little bit after that.
  • Taking You with Me: He dragged Munakata off the railing that they were battling on and they both fall. Munakata survived, albeit with tattered clothes. Tengan however, wasn't so lucky. Once Munakata moves in for the kill, Tengan tries to stab him at the same time, though he only got his killer's eye.
  • Technical Pacifist: He does not believe killing people will stop the despair crisis, but supports brainwashing the masses.
  • Thanatos Gambit: Very likely full well intended to die over the course of the game, towards the end of driving Mitarai to act. Not to mention the longer he stays alive, the greater chance there is for someone (like Kyoko) to ask him more specific questions that can't be answered with Exact Words.
  • The Unfought: Downplayed, he is confronted by Munakata, but it isn't until much later when we learn that he is the mastermind.
  • Tragic Villain: Sort of. While his latter actions where completely deplorable, he genuinely wanted to save the world via the Future Foundation at first. However, his hope in the organization decreased until he viewed brainwashing the world as the only solution for the Tragedy.
  • Treachery Cover Up: Class 77-B takes the blame for the Killing Game that Tengan started so that the rest of the world doesn't turn against the Future Foundation.
  • Unwitting Pawn: It's implied that Yukizome most likely had a hand in pushing Tengan into his actions.
  • Walking Spoiler: As the mastermind of the Killing Game.
  • Weapon of Choice: A chuusen which fires sharp ammunition.
  • You Have Outlived Your Usefulness: He orchestrates the killing game with the intention of killing off most of the remnants of Future Foundation. With the exception of Mitarai, the rest of them would only hinder his plan of brainwashing the entire world into hope, therefore he tries to slowly whittle them down so that he can psychologically torture Mitarai into submission in the process.

    Kyosuke Munakata 

Future Foundation 2nd Branch, (Former) Ultimate Student Council President

https://static.tvtropes.org/pmwiki/pub/images/munakata_future.png
Click here to see him during Side:Despair 
Click here to see him during his Evil Makeover 

Voiced by: Toshiyuki Morikawa (Japanese), Ricco Fajardo (English)

A former student of Hope's Peak's 74th year. As the leader of the 2nd branch, he is Tengan's vice-commander and the one who holds real power. A cold young man with an extreme hatred of the Remnants of Despair. Former classmates with Yukizome and Sakakura.

His Forbidden Action during Monokuma Hunter is: "opening doors".


  • Achievements in Ignorance: Munakata actually kills the mastermind of the killing game, Tengan, in episode 5. Though he's too damn distrustful of anyone to mention it until Episode 11 after he's been talked down.
  • Anti-Hero/Anti-Villain: Constantly straddles the line between this as Naegi's Foil. He wants to save the world and deeply cares for his friends, but his methods are...questionable, at best. Tengan's reveal ultimately throws him decisively onto the path of villainy, though thanks to Naegi he ultimately pulls himself back.
  • Arc Villain: Of most of Side: Future along with the mastermind/Tengan. During the Final Killing Game, he served as the foremost antagonist to Makoto and his allies. After he killed Tengan in Episode 5, Munakata was the closest thing to a main antagonist out of all the characters that were still alive, until his Heel–Face Turn.
  • Armor-Piercing Question: Gets one from Tengan.
    Tengan: I understand. Then, Yukizome-kun was one of those necessary deaths?
  • The Atoner: In Side:Hope.
  • Authority Equals Asskicking: The Leader of Future Foundation as well as one of its most physically capable members.
  • Ax-Crazy: VERY much so at the end of Episode 5, after killing Tengan and injecting Seiko's enhancing drug into himself.
  • Badass Normal: Though his talent lies outside of combat, he nonetheless proves himself to be a phenomenally skilled combatant. He can hold his own against Peko in a sword fight. Later on, he almost wins a fight against The Great Gozu and fought Tengan to a standstill. Note that Tengan was able to subdue Sakakura with one hit. Additionally in Episode 12, he takes out an entire army of brainwashed Future Foundation soldiers. Gekkou-bot even states that his threat level is S.
  • Badass Longcoat: Is seen wearing one at the end of Side: Hope
  • Berserk Button: Though you could only notice it from his face for a fraction of a second, he was furious when Tengan called Makoto the Real Ultimate Hope.
  • Big Good: Of Side: Despair. He is leading the faction that is investigating the corruption of Hope's Peak Academy.
  • Bad Guys Do the Dirty Work: He ends up killing a good chunk of the antagonists within the killing game, including the mastermind: Tengan, Monaca's robotic avatar: Gekkogahara, and his own right-hand man: Juzo, the last of which pulled a Heel–Face Turn as a result of Munakata abandoning him.
  • Big Heroic Run: He does this trying to get to Juzo, after he realizes Juzo is shutting down everything and saving them.
  • Black Eyes of Evil: His remaining good eye turns black after injecting Seiko's compound in The Stinger of Episode 5. His eye goes back to normal in Episode 10 after he calms down.
  • Bolivian Army Ending: Side:Future ends with him fighting off an army of brainwashed soldiers. He's rescued by the Ultimate Impostor in Side:Hope.
  • Broken Ace: Good looking, excellent charisma and leadership skills and can fight Pekoyama one on one. Too bad the Tragedy has warped him into a cynical Knight Templar who relies on Yukizome's emotional support to motivate himself - in turn, allowing her to further warp him into the man he is now.
  • Broken Pedestal: For Tengan in episode 4 of Side:Future, believing he had gone soft in his old age. He was proven wrong, but in the end absolutely had reasons to be disappointed in him.
  • Brought Down to Normal: After all the power ups he gets in episode 5, he seemingly returns to normal in episode 10 after Naegi's Rousing Speech about how he would never regret meeting Kirigiri.
  • The Chessmaster: He had plans to take over Hope's Peak Academy and lead it in a bright direction, sending in Yukizome so he could gather intel.
  • Clark Kent Outfit: His Chest size is 94 cm, but you would never get impression even after losing his suit jacket.
  • Contrasting Sequel Antagonist: He has a number of base similarities to Nagito, being a major opposition to the main character, their Foil and having white hair. However, Munakata has a radically different personality and demeanor to Nagito, as well as a a view of hope that seems, initially, far more sane and logical. Nagito believes that you make hope stronger by increasing despair; Munakata believes that you make hope stronger by eliminating despair. Both hide their true fanaticism behind a veneer, but Nagito is overly friendly while Munakata plays The Stoic. Their lives are also very different as, while Nagito has virtually no friends and merely wants to be useful for others, Munakata is well-respected by his peers and regards his classmates as True Companions.
  • Complexity Addiction: Kyousuke's Fatal Flaw. He is an outstanding Chessmaster whose plans assume everyone else is also a Chessmaster, so he struggles to cope when the answer is really simple or obvious. This is why he is inherently suspicious of Naegi's sincerity, and would rather accuse Tengan of being a traitor before considering how ridiculously convoluted that conclusion would be. Though in the latter instance, he's ultimately proved right.
  • Cool Sword: Has a katana that can be folded into a compact size.
  • The Cynic: It seems The Tragedy left a bad effect on him, as he's much colder.
  • Deuteragonist: Preview material and the OP peg Munakata as the secondary main character of the series besides Makoto.
  • Desperately Seeking A Purpose In Life: The final killing game sorta burns Munakata out, so not long after it ends he just wanders off into the post-Tragedy world, carrying little more than his swords. It's unclear even to him where he's going, but he's surprisingly chill about it.
  • Devoted to You: He manages to provoke this reaction in Juzo and Chisa: two close friends, two people willing to die for their love of him.
  • Dramatic Irony: Munakata believed that the first killing game's victims did not truly suffer. Not coincidentally, that was before he was forced into a killing game.
  • Downer Ending: While everyone else who survived into Side:Hope got a happy ending, Munakata lost everything he held dear. May come off as a Bittersweet Ending as he was at least able to find a balance between hope and despair in the end thanks to Makoto.
  • Dual Wielding: He takes back his first katana in Episode 12 so that he can take on the brainwashed Future Foundation soldiers.
  • Enemy Mine: Inverted: Anyone who doesn't treat his enemies as requiring total eradication is treated as an equal enemy, equally deserving total eradication.
    • Played straight in Episodes 11 & 12 when he decides to team up with Makoto in order to stop both the killing game and Mitarai's and Tengan's plans.
  • Et Tu, Brute?: Seems to be the reason why he killed Juzo. It's later revealed that Juzo did betray him, telling him Junko was innocent because otherwise she would've told Munakata that Juzo was in love with him.
  • Even Evil Has Loved Ones: It's made very clear that Yukizome's love is not unrequited.
  • Even the Guys Want Him: While he wasn't aware of how far this extended, Juzo is in love with him.
  • Evil Counterpart: Can be seen as this to Makoto. While both want to save the world, Munakata's ideals include killing everybody who is not immediately on his side and using brute force, while Makoto uses words and believes that everybody can become better and move on from despair.
  • Evil Makeover: At the end of Episode 5, he's shown with unkempt hair, a tattered suit and a bandage over his eye, along with Black Eyes of Evil.
  • Evil vs. Evil: His fight with the rampaging Robo-Miaya.
    • His fight with Tengan, even though the characters and the audience were unaware of it at the time.
  • The Extremist Was Right: After hearing Makoto's account over the loudspeakers, he began to believe that Tengan was the mastermind, and it turns out he was right, but for completely different reasons than he expected.
  • Eye Scream: Gets a piece of rebar through his right eye courtesy of Tengan in Episode 5.
  • Fallen Hero: He was a genuine Big Good that everyone good in Hope's Peak was trusting to uncover the truth and corruption behind the committee of Hope's Peak. Post-Tragedy, he has since become The Cynic and took on a Knight Templar stance in order to do good.
  • Foil: To Makoto, a point best illustrated by them having an identical death image in the OP.
    • Episode 10 makes this even more profound, with both of them losing the woman they loved in this "game"; yet, while Naegi vows to continue being a beacon of hope for Kirigiri's sake, Munakata quickly spirals downward without Yukizome, deciding to just rip everything apart in his war on despair.
  • Foreshadowing: The fact that he does not follow Naegi in episode 2 and that he prefers to break the glass instead of going through an open door hints at his own forbidden action.
  • Go Mad from the Revelation: Learning Yukizome was a despair causes him to snap, to put it very mildly.
  • Heel–Face Revolving Door: Starts out as Big Good in Side:Despair, then becomes a Knight Templar Anti-Hero/Anti-Villain in Side:Future, then becomes an outright villain after hearing Tengan's revelation, and ultimately calms down in Future Episode 10 when Makoto gives him a Rousing Speech.
  • He Who Fights Monsters: His views on hope and despair border on Black and White Insanity, to the point where he could give Nagito, one of the very despairs he hates, a run for his pile of lottery money.
  • Heartbroken Badass: After Yukizome's death.
  • The Heavy: For Side:Future. Much of the plot is caused by his desire to find the traitor and his less than savory methods of doing so as well as the conflict between his Cynicism and Makoto's Idealism.
  • Heroic BSoD: Needless to say he does not take Yukizome's death well.
  • High-Pressure Blood: See the entry for Eye Scream above.
  • Hot Blade: After Tengan's revelation drives him crazy, he picks up the katana in Ruruka and Izayoi's room, which has a heated blade and has no trouble cutting Gekkou-Bot in half.
  • Hypocrite: He believes all the deaths he causes are necessary to eliminate despair and does not care about them, but when Yukizome dies, he loses it and refuses to acknowledge it as needed.
    • He defies this when he starts his rampage. After Tengan says everyone is the attacker he proceeds to try to eliminate everyone and stabs Yukizome's corpse after he confirms that she was a remnant.
  • The Horseshoe Effect: Tengan firmly worries that this applies to Munakata's attitude toward defeating Despair, stating of him "A hope that is too strong can sometimes approach despair". In other words, his own extreme brand of "hope" may be just as destructive and dangerous as Junko's "despair".
  • I Did What I Had to Do: How he views the deaths he causes. He believes every death is necessary to eliminate despair and, after realizing that Makoto must be innocent, is still willing to kill him so the traitor will not get all they want.
  • Insane Troll Logic: Anyone who opposes his Knight Templar antics or has an ulterior motive is instantly judged by him as a Remnant of Despair, regardless of how insane the accusation is.
    • Later on after killing Sakakura, he decides to blame despair for his death.
  • It's All Junk: His stabbing of Yukizome's corpse seems to indicate his abandonment of his more noble-minded ideals (or perhaps the realization that his ideals weren't as noble-minded as he'd thought). With the reveal of Yukizome's true allegiance, he probably realized that everything he's done up until now played into the Ultimate Despair's hands.
  • Jerkass Has a Point: He has a point when he opposes Makoto's risky plan to reform the Remnants, especially when the Neo World Program resulted in a Near-Villain Victory for Junko's AI. He also points out that Makoto's idealistic methods may have worked in the previous killing games, but they won't hold up as well in Junko's anarchic dystopia where the villains don't have any rules to follow.
    • In general, when thinking rationally his ideas make sense, such as figuring out the traitor must want Makoto alive and that they can end the game and blame whoever they want whenever they want.
  • Katanas Are Just Better: He's a swordfighter, an impressive enough one - in fact he can actually fight on equal ground with Peko, when his talent is not even about combat.
  • Kick the Son of a Bitch: A retroactive example. He went on to kill Tengan who was later revealed to be the mastermind of the final killing game.
  • Knight Templar: His 'utopia' requires elimination of Despair and those infected by it...by any means necessary. Anyone who complains about his methods is marked as being part of Despair itself, thus necessitating elimination. Makoto points out how awful this way of thinking is, explaining that mercilessly destroying despair doesn't just magically create hope; all it does is perpetuate the senseless violence the Future Foundation was intended to stop.
  • Laughing Mad: His reaction to Tengan's answer to who the attacker is is this before he murders Tengan.
  • Loving a Shadow: Turns out the Yukizome he was in love with was long gone by Side:Future.
  • Love Makes You Evil: Tengan believes that Munakata is off his rocker because of Yukizome's death. After episode 10, it's revealed that he was right. Yukizome was still brainwashed and was actively doing things to push Munakata into the cynical person he became.
  • Man in White: Of the morally questionable variety. He wears a white suit and is certainly very cold towards most people and while well intentioned in his goals, his means of achieving said goals are questionable to say the least. Notably, before the Tragedy when he was a genuinely Nice Guy, he wore a black suit.
  • Manly Tears: When finding out about Yukizome being a Remnant of Despair and when failing to save Juzo.
  • Meaningful Name: The way he writes Kyosuke means "helper of the capital," fitting for the vice-president of the Future Foundation.
  • Might Makes Right: Post-Tragedy, he has firmly taken this stance, believing that trying to inspire hope without first wholly eliminating despair may as well be despair itself. The only way to fight it is to destroy it through force.
  • Moral Myopia: Post-Tragedy, and especially during The Final Killing, he seems to exclusively consider anyone who doesn't agree with his methods as a traitor and a member of the Remnants of Despair, even if their goals and wishes are exactly the same. He accuses Makoto and his friends of this thanks to their actions with the actual Remnants, and accuses Tengan of this for daring to deconstruct Munakata's current mindset and criticize his Kill 'Em All approach to anyone considered 'despair' (though Tengan is later revealed to have been even more far gone).
  • Murder Is the Best Solution: He actually thinks that slaughtering everyone is preferable to allowing the risk of letting The Mole escape.
  • My God, What Have I Done?: In Episode 10. After Naegi's armor-piercing answer of how if his love interest had become evil, he'd still have been glad to have met her, Munakata has a flashback to all the good times he had with Yukizome, realizes how far he's fallen from then, and whispers in quiet horror "what happened to me?".
  • Never My Fault: Curses "Despair" for "forcing" him to betray Juzo.
  • Nice Guy: Pre-Tragedy, he was a genuinely nice and supportive guy.
  • Not So Different: As noted under Contrasting Sequel Antagonist, there's quite a lot of overlap between Munakata and Nagito. They're looking-glass world versions of each other — which would disgust Munakata, as Nagito was one of the most active Remnants of Despair. Both claim to be upholding and spreading hope even as they sabotage the hope of others and drive them to despair. Both encourage a murderous mindset in their peers, although while Nagito volunteers to be the victim, Munakata demands that Naegi commits suicide. Both are dangerously fanatical, both claim to despise despair, and learning that that someone around them had fallen victim to or is spreading despair triggers their Ax-Crazy side, oblivious to the fact that they are possibly the biggest agents of despair present. Most interestingly of all, both use the word "hope" when they seem to mean something different: Nagito uses the world to cover a wide range of concepts: love, glory, fame, success, community and resilience, to name a few. For Munakata, it becomes clear that when he talks about "hope," what he's referring to is closer to personal ambition, revenge and power.
  • Official Couple: Heavily implied to be this with Yukizome in Side:Future. This takes on a much darker context once the truth comes out.
  • One-Man Army: In episode 12, he proceeds to take down an entire army of brainwashed Future Foundation soldiers with a pair of katanas.
  • Poor Communication Kills: He stabs Juzo in Episode 9 because he thinks he's a despair, even though he could have confronted him about it.
  • Recurring Element: Yet another Broken Ace driven by his love for a girl. Said girl also happens to be despair.
  • Right for the Wrong Reasons: He was right to be suspicious of Tengan, but he didn't realize that Tengan was a Knight Templar for hope rather than a member of Ultimate Despair.
  • The Rival: Much like Byakuya and Nagito before him, he acts as this towards The Protagonist, Makoto in this case. Interestingly enough, he seems to be a composite of the previous two "rival characters", carrying over Byakuya's cynical personality and business-like appearance, and Nagito's Well-Intentioned Extremist tendencies, white hair, and contrary view of hope from Makoto's.
  • Rule of Symbolism:
    • His forbidden action. It's revealed that he helped Andoh, Izayoi, and Kimura back on their feet after their expulsion, as well as several other children. In other words, he figuratively "opened the door" for them when it seemed like their path was closed and hope was lost.
    • From a design standpoint, his lack of a typical Dangan Ronpa main's Idiot Hair, despite being the de-facto leader of the branch heads and his own Power Trio, subtly shows he's not quite the right leader for the Final Killing Game.
  • Sanity Slippage: As the Final Killing goes on, it become increasingly clear that losing the girl he loves and being placed in such a situation is doing bad things to Munakata's mental health, and Tengan telling him everyone was a member of despair have driven him over the edge.
  • Secretly Selfish: His spying operation in the Despair Arc was initially shown as an attempt to clean up the corrupt organisation. However, Episode 6 of the Future Arc indicates that it was really a power grab for himself.
  • Shut Up, Kirk!: He makes it pretty clear to Makoto at the end of Episode 3 that his words won't make a difference this time, because class trial rules don't apply.
    Munakata: There is no power in your words right now. If you say I'm wrong, if you say your words have power, use your words to stop my blade!
    • Ultimately subverted; as much as he wants to look down on Makoto's words, he can't deny them when he points out that even if Kyouko had fallen into despair and he had to kill her, he'd still be glad that he got to meet her. This ultimately makes Munakata realize just how much he loved Yukizome and completely break down crying.
  • Silly Rabbit, Idealism Is for Kids!: How he regards Makoto. He does admit Makoto has the charisma to move people but because he hasn't truly suffered, he doesn't know how to truly save the world.
  • Skyward Scream: He does a spectacular one at the end of his confrontation with Naegi when he finds out that Yukizome was Evil All Along.
  • Student Council President: His former talent. He isn't the first character in the franchise to have it.
  • Talk to the Fist: Following Juzo's example in the fourth episode, Kyousuke confronts the robot Gekkogahara in Episode 8 and decapitates her while she is measuring his threat level.
  • There Was a Door: In episode 3, he opts to break the monitoring room's glass window rather than go through the entrance.
  • ¡Three Amigos!: The picture on Yukizome's desk in the first episode of Side:Despair strongly suggests that Yukizome, Sakakura and him were this.
  • Tragic Hero: For a given value of 'hero'. Munakata's already lost to Junko, it's just that several years passed before he realized it.
  • Trauma Conga Line: Over the first half of the series, he loses his ideals, his hope, his love, his right eye and his sanity.
  • Took a Level in Cynic: When he was shown in Side:Despair, while he's still aloof, he's still quite full of hope in working on the branch expansion of Hope's Peak Academy for the world's future. By the time the Future Arc rolled in and he has experienced the World's Most Despair-Inducing Event, he's gone full on cynical Knight Templar in his methods to curb despair.
  • True Companions: Despite acting like a cold Jerkass to most, he deeply trusts and relies on Sakakura and Yukizome.
  • Unwitting Pawn: Turns out much of Munakata's behavior can be traced back to Yukizome manipulating him. Worse yet, Tengan fuels the flames by convincing Munakata that every member of the Future Foundation is a mole.
  • Walking the Earth: He decides to do this at the end of Side:Hope.
  • Weaksauce Weakness: His NG code is opening doors.
  • Well-Intentioned Extremist: Intends to wipe out despair, and will do anything to achieve that goal.
  • What the Hell, Hero?: He is being called out for his Black and White Insanity and his idea that the deaths he cause are needed and meaningless by Makoto and Tengan.
  • White Hair, Black Heart: White hair and more than a little ruthless.
  • Witch Hunt: After the new killing game begins, he starts one to vote for and execute whoever the group thinks is The Mole.
  • You Are Too Late: When he finally gets to Juzo in episode 11, Juzo is already dead, and the game is over.
  • You Know What You Did: Says this to Juzo when he stabs him. What he did turns out to have been lying about Junko being innocent of the disaster at Hope's Peak by way of blackmail. Sane Munakata was willing to overlook this, but crazy Munakata... not so much.

    Koichi Kizakura 

Future Foundation 3rd Branch, (Former) Hope's Peak Academy Talent Scout

https://static.tvtropes.org/pmwiki/pub/images/kizakura_future.png

Voiced by: Keiji Fujiwara (Japanese), Kaiji Tang (English)

A former talent scout for Hope's Peak and the head of the 3rd branch. Responsible for scouting Makoto and his friends. A laid-back older man, he has a sharp wit and is able to keep his cool in stressful situations. An old friend of Jin Kirigiri. He was Class 77's homeroom teacher for their first year before retiring from that position to focus on scouting full time. He is the seventh death of the killing game, triggering his Forbidden Action to save Kyoko from a lethal fall.

His Forbidden Action during Monokuma Hunter is: "opening his left hand".


  • The Alcoholic: Had a drinking problem during the time when he was a homeroom teacher. He's also seen drinking from a flask in Episode 3, meaning that his drinking habits haven't gone away.
  • Alliterative Name: Koichi Kizakura.
  • Badass Normal: He doesn't have any actual fighting skills or an Ultimate talent of his own, but he still tried to fight through the defenses of Hope's Peak Academy during the Tragedy in hopes of freeing the 78th class. He also managed to defeat Sakakura by tricking him into stepping into one of Izayoi's traps as well as save Kyoko from falling into a bottomless pit by activating his NG code. Even as he was dying from the poison, he managed to throw Kyouko out of the pit.
  • Bunny-Ears Lawyer: Was a severe alcoholic during his time as teacher, but stayed on because he's an excellent scout.
  • Cool Old Guy: While not exactly old, he's inferred to be a fair bit older than the other branch heads (who are mostly in their early to mid 20s) and is a pretty chill guy.
  • Cruel and Unusual Death: Dies via poison injection due to activating his NG code.
  • Dying Moment of Awesome: Manages to drag Kyoko, an adult woman, out of a bottomless pit one-handed, while being injected with a fast-acting poison.
  • Fedora of Asskicking: Wears it all the time.
  • The Gadfly: Towards Kirigiri. It's actually from him making The Promise to keep her safe.
  • Go Out with a Smile: He's smiling as he falls to his death after he saved Kyoko, knowing that he kept his promise to Jin.
  • Heroic Sacrifice: He violated his Forbidden Action to stop Kirigiri from falling to her death.
  • Heterosexual Life-Partners: With Jin. To showcase this, he is shown taking the family picture in which Jin is holding Kyoko in the air.
  • Mellow Fellow: Has traits of it.
  • Nerves of Steel: Seems to apply, as even in the middle of a killing spree around him and every one of his coworkers fighting among themselves, he keeps a calm demeanor and thinks rationally.
  • Nice Hat: The aforementioned fedora.
  • No Celebrities Were Harmed: He bears a striking resemblance to David Spade.
  • Non-Action Guy: Downplayed, while he doesn't have any actual fighting skills and tends to avoid fighting entirely if possible, he can become very dangerous once pushed into a fight; see Badass Normal above.
  • Only Sane Man: While the other branch heads are either on the verge of slaughtering each other or accusing each other of being traitors, Kizakura is one of the few people who keeps a level head.
  • One Degree of Separation: Turns out he and Jin go way back. Episode 8 reveals he actually knew Kyoko when she was a little kid.
  • The Promise: He made a promise to Jin that he would protect Kyoko should something happened to Jin after the First Killing Game, hence why he started to stick around Kyoko. He succeeds.
  • Reasonable Authority Figure: He manages much of the general affairs of the Future Foundation as head of the third branch and is a sharp witted man who wishes to actually hear Makoto out.
    • He's also one of the few who does not join the accuse Makoto of being a traitor bandwagon when the group takes a vote on who they believe the mole is.
  • Recurring Element: As always, one of the participants makes a Heroic Sacrifice.
  • Smart Guy: He chooses to flat-out avoid confrontation with the other members, decides to stay close to Kyoko since she is the most likely person to figure out what's going on (albeit this is not the only reason), and has rightly guessed that Miaya was suspicious based "on a hunch".

    Seiko Kimura 

Future Foundation 4th Branch, (Former) Ultimate Pharmacist

https://static.tvtropes.org/pmwiki/pub/images/kimura_future.png

Voiced by: Saki Fujita (Japanese), Erin Fitzgerald, Amanda Céline Miller (young) (English)

A student of the 76th year of Hope's Peak Academy and the former Ultimate Pharmacist. Head of the 4th branch. A sharp-tongued and bitter young woman who always wears a surgical mask. Was formally best friends with Ando, though the two can't stand each other now. The fifth death of the Killing Game, stabbed through the heart by the Attacker during the third Sleeping Phase.

Her Forbidden Action during Monokuma Hunter is: "allow her shadow to be stepped upon".


  • Adorkable: She reacts with adorable glee when she is told her drugs were effective.
  • Action Girl: Seemingly, the only one of the newly introduced Branch Leaders who is one. Ruruka relies on Izayoi for fighting; Yukizome doesn't fight the Despairs (probably due to being one herself, though Side: Despair suggests she could possibly hold her own if she had to) and the "Miaya" we see isn't the real one so we can't know whether this would apply for her. Certainly, Seiko is the only female branch leader shown directly fighting any of the Despairs.
  • Affectionate Nickname: Ando called her Seiko-chan when they were younger, and calls her this again to try to calm her down from attacking her and Izayoi.
  • All Take and No Give: How she felt her friendship with Ando was.
  • Anime Hair: Silver and with very drastic curls.
  • Backstabbing the Alpha Bitch: Andou accuses her of it. On her turn, Andou gets accused of the same by her. Turns out it wasn't either of their faults.
  • Barbarian Longhair: Her hair is already unkempt, but when using the Doping Corn Soup, it gets longer and even more messy, similar to Izuru's.
  • Beautiful All Along: Not that Seiko wasn't cute to begin with, after you get past her creepier mannerisms, but once the effects of her drugs wore off, having lost her mask, and her hair still kept long, she's actually very pretty.
  • Beware the Quiet Ones / Beware the Nice Ones: She is quiet and very kind hearted, but she's capable of fighting equal to equal against Izayoi and was in the frontline of the fighting against despair.
  • Born Unlucky: Nothing ever seems to go right for Seiko. This is even lampshaded by Nagito.
  • Bunny-Ears Lawyer: For all her creepy demeanor, her talents as a pharmacist really are something else.
  • Childhood Friends: With Ando and Izayoi.
  • Chronic Hero Syndrome: Deconstructed; her willingness and constant attempts to save everyone that keep failing left her extremely broken inside during the Killing Game.
  • Combat Medic: Her role is the leader of the division responsible for producing medication, which is her talent, but being a Front Line General, she is also very skilled in fighting and can be seen giving a wild punch to Mikan's face in episode one.
  • Contralto of Danger: In Side:Despair she has a much higher voice compared to her voice in Side:Future where she's much tougher.
  • Creepy Good: She might look a Mad Scientist that talks in a Creepy Monotone, but in reality she is actually one of the nicer members of the Future Foundation.
  • Creepy Monotone
  • Crucified Hero Shot: Her corpse is positioned this way at the very end of Episode 5, rather than being the Human Pincushion the opening showed.
  • Cruel and Unusual Death: She is shown in episode 11 to have died banging her head against the wall before ultimately crucifying and stabbing herself.
  • Cry Cute: In the flashback scene of Episode 5.
  • Dark Is Not Evil: Easily one of the kindest characters of the show, and is heavily associated with dark tones of green pink and purple. She also dresses completely in black and dark purple.
  • Darkness = Death: Inverted and played straight. Her NG code means brightly lit areas are extremely dangerous for her. When Ruruka tries to exploit this, Seiko breaks all the lights in the room, taking away Ruruka's advantage and leaving her vulnerable to a head-on attack.
  • Deadpan Snarker: She's got a pretty sharp tongue from the looks of it.
  • A Death in the Limelight: Episode 5 greatly focuses on her conflict with Ruruka, even favoring her point of view over Ruruka's. Sadly, to no one's surprise, the episode ends with Seiko being the third victim of the attacker.
  • The Dog Bites Back: She is willing to fight Ruruka, after all the All Take and No Give treatment she has been given. Episode 5 of Side:Future makes it pretty clear that Ruruka's life is endangered by her.
  • Et Tu, Brute?: To Ando after her "betrayal".
  • Expressive Hair: The ends of her hair often move according to her emotions in Side:Despair.
  • Extreme Doormat: In Side:Despair to Ruruka, as she does anything she asks.
  • Foil: To Ruruka. While she is one of the most kind hearted characters in the entire franchise, a Friend to All Living Things and is heavily associated with dark colors, Ruruka is a Jerkass, Izayoi being the only one she trusts and is associated with pastel pink. This extends even to their deaths; while Kimura ends up crucified, Ruruka's death was brutal and gruesome, ending with her spread on the floor with blood and candy.
  • Friend to All Living Things: When she was a little kid, she used her medicine to resurrect a dog that was ran over by a motorcycle. Her student profile on Side:Despair emphasized how she cared about the dogs and other animals used as test subjects and personally accompanied the capture/release process to make sure they wouldn't be harmed. She also made a point of always trying to make medicines that worked for animals as well.
  • Future Badass: From an easily manipulated, awkward teen to a Front Line General helping to save the world.
  • Healing Factor: She has a drug that can be used to automatically heal a damaged body part.
  • Human Pincushion: In the OP, she's shown stabbed all over by dozens of syringes. She's stabbed once and then positioned in a Crucified Hero Shot instead.
  • Humble Hero: Her student profile shows that various laboratories were after her, but she only accepted minimal help with her research. She also would help any hurt animal free of charge.
  • Hulking Out: After taking Doping Corn Soup pills with the intention of attacking Ando. Side-Effects Include...: a Primal Stance, Rapid Hair Growth, and a Growing Muscles Sequence.
  • Ill Girl: She is taking some medicine that does not allow her to eat sugar. What the medicine is really for is unknown.
  • Implacable Man: After Hulking Out, nothing has stopped her, including two big explosions, a mangled hand and seemingly bullet-proof glass.
  • Irony: Doubles with Foreshadowing. Her NG code is not letting her shadow be stepped on. This has implications. For starters, it's a game children in Japan play not unlike tag. Stepping on a person's shadow makes them "it". An ironic weakness when you're fighting your childhood friends to the death. Also superstition states that stepping on a person's shadow will cause them great suffering or even death.
  • Karmic Death: An unusual example, but an example still. Before her run in with Naegi's crew, she had been chasing Izayoi and Ruruka with the intent to kill them. She's the third to die by brainwashing, which happened not long after she lost Ruruka.
  • Kick the Son of a Bitch: If her attempts to kill Ruruka is an indication.
  • Love Potion: Created one with Hanamura in Side:Despair.
  • Mad Scientist: Looks the part at any rate. Subverted with herself however, she's ultimately very much benevolent.
  • The Medic: The head of the division responsible for creating medicines. She also walks around carrying drugs like the Doping Corn Soup and poison antidote.
    • Averted slightly in that, even though she had the capacity, she couldn't save anyone: Chisa and Bandai were dead beyond help and Gekkogahara pushed her away when she tried to give Asahina some medicine for a scratch in the arm. Although, this is later subverted when it's revealed in Side:Hope that one of her drugs was used to save Kirigiri's life.
  • Misplaced Retribution: Ends up on both ends of this (not that it's her fault).
  • Muscles Are Meaningless: Played with. She does hulk out when taking the Doping Corn Soup, but she doesn't seem to have as much muscle as she would have needed to do everything she did.
  • No Good Deed Goes Unpunished: Seiko, for the most part, is a genuinely caring person that wants to help as many people as she can. Unfortunately, her good deeds often come back to bite her. As a child, she offered to help Ruruka in any way she can, only for their friendship to devolve into an All Take and No Give relationship. In Side:Despair, she agreed to help out Nagito by making him the laxatives he desired, only for her interactions with him to lead to a series of unfortunate events that ultimately ended with her getting expelled from Hope's Peak and losing her only friend. In Side:Future, when she tried to give Asahina medication for her injured arm, everyone misread Seiko's intentions and believed she was going to attack Asahina. At the same time, Seiko also dropped her guard, resulting in her being injured from Gekkogahara's missile attack.
  • No Social Skills: Her ability to interact with anyone besides Ando is questionable at best.
  • Not So Different: Interestingly enough, to Chiaki. Both were lonely girls who wanted to help everybody and make friends, they were both subjected to a Cruel and Unusual Death, and got their wish post mortem: Chiaki's death was the catalyst to Izuru making his move against Junko, which resulted in the 77th Class and Hinata being cured from despair; Seiko got to save Kyoko's life using the medicine she created, "Antagonist", earning the respect of Mikan and Nagito in the process. Nagito even states how amazed he was with the power of her hope.
  • Not Too Dead to Save the Day: One of her medicines was used to save Kirigiri's life long after Seiko herself had perished.
  • Now, That's Using Your Teeth!: Catches one of Izayoi's blades with her teeth after taking the Doping Corn Soup in pill form.
  • Offscreen Moment of Awesome / Dying Moment of Awesome: At some point before her death, she was able to create "Antagonist", a medicine that retarded the effects of the bracelets' poison; had she enough time to find others and tell them to use it, the NG Codes that would go on to create another 3 victims would be rendered mostly useless.
  • Peek-a-Bangs: One of her eyes is hidden by her bangs.
  • Pet the Dog: A very mild example, but Juzo is visibly shaken when he learns about her death, meaning that maybe the 74th class group actually cared for her.
    • In the end, Nagito and Mikan praise her skill to create "Antagonist", which ends up saving Kyoko's life.
  • Poor Communication Kills: Most of her issues with Ruruka would have been solved in an amicable heart-to-heart. They both were valued, trusted and looked up to by each other and it could have saved their friendship.
    • Another example occurred when Seiko wanted to heal Asahina's injured arm by giving her medicine. Unfortunately, Seiko looked completely berserk after taking an extra dose of Doping Corn Soup, so Asahina and the others assumed that Seiko was going to attack her, resulting in Seiko herself being attacked by Gekkogahara.
    • In yet another example, Nagito and Ruruka switched the drugs she prepared for them. Though that was not her fault, as she had warned both of them that Nagito was supposed to get the re activator and Ruruka the re animator. Nagito was the one who switched them since he didn't know which one was which and Ruruka didn't check the label of hers.
  • Power-Up Food: Doping Corn Soup.
  • Primal Stance: After using the Doping Corn Soup she runs on all fours, but this actually turns out to be a way to keep her shadow protected due to her NG code.
  • Rapunzel Hair: After eating the Doping Corn Soup, her hair grows longer than how she is tall.
  • The Reveal: A minor one, but she takes off the mask in episode 3 to reveal she has braces.
    • A more serious one happened one episode later: she was expelled from Hope's Peak along with Ando and Izayoi. The accompanying Side:Despair episode showed what caused their expulsion and fallout.
  • Shrinking Violet: In Side:Despair.
  • Story-Breaker Power: It's revealed in Side:Hope that Seiko was able to create a medicine that could slow down the effects of the poisons in the the bracelets, while in the midst of the killing game. Naturally, she is killed off before she can produce more of the stuff or make a strong medicine that could possible completely cure the poison.
  • Teen Genius/Child Prodigy: She started working on medicines from a very young age, as seen in the flashback of episode 5. Her student profile indicates that laboratories and pharmaceutical companies are very interested in her work, as she is capable not only of creating new medicines but also finding new uses for already existing ones.
  • They Really Do Love Each Other: Juzo's reactions in episodes 8 and 9 imply that she was well liked by the 74th group.
  • Token Good Teammate: The other Radicals consist of a ruthless Knight Templar, his thuggish second-in-command, a manipulative Alpha Bitch, the aforementioned bitch's single-minded boyfriend and a psychotic, manipulative agent of despair. Kimura, by comparison, is genial and normally a pacifist.
  • Tragic Keepsake: She still has the first candy Ruruka gave to her, when they were little kids.
  • Trauma Conga Line: Everything she went through was a long series of misfortunes: She was used by her only friend, blamed for something she had nothing to do with and lost her only friend that blamed her ever since. Come episode 5, said former friend figures out her weakness and tries to manipulate her again; when she finally manages to run, she is killed by the attacker. No wonder she is one of the main woobies of the anime.
  • Undying Loyalty: Though not as much as Yukizome and Sakakura, Kimura is very loyal to Munakata, who picked her up and helped her after being expelled. This is why she's able to resist Ando's offer to kill Munakata in exchange for not stepping on her shadow.
  • Used to Be a Sweet Kid: Side:Despair shows she was a lot nicer as a teenager prior to her relationship with Ando falling apart.
  • Weaksauce Weakness: She is on some sort of medicine that will kill her if she eats sugar. It's because of this reason that she can't eat the candies Ruruka made, something that Ruruka fails to understand even though she had told her about it before.
    • Her NG Action is letting anyone step on her shadow.
  • We Used to Be Friends: Played with. She and Ando were Childhood Friends, but it's clear even before it fell apart that it wasn't exactly functional.
  • When She Smiles: Her mouth may be covered, but her reaction to Nagito complimenting her on her laxative is absolutely precious.
  • White Sheep: She was the only one that, seeing Bandai's body, pushed Sakakura away and tried to help him. Despite being one of the Radicals, Seiko is still willing to give Asahina medication for her injured arm.
  • Wide Eyes and Shrunken Irises: Seemingly permanent feature of her visible eye.

    Chisa Yukizome 

Future Foundation 5th Branch, (Former) Ultimate Housekeeper

https://static.tvtropes.org/pmwiki/pub/images/yukizome_future.png
Click here to see her during Despair Arc 

Voiced by: Mai Nakahara (Japanese), Colleen Clinkenbeard (English)

One of the Main Characters of Side:Despair. A former student of Hope's Peak Academy's 74th year and the former Ultimate Housekeeper. She is the head of the fifth branch of the Future Foundation. A kind young woman who hopes that Makoto and Munakata will put aside their differences for the greater good. Former classmates with Munakata and Sakakura. The assistant homeroom teacher of Class 77-B for their first year who became their official homeroom teacher in their second year. She is the first to die in Side:Future, found draped on the chandelier with a knife through her heart after the first Sleeping Phase.

It is revealed in Side:Despair that alongside her students, Chisa herself fell to despair by Junko Enoshima.

Her Forbidden Action during Monokuma Hunter is: "allowing Kyosuke Munakata to die".


  • The Ace: Her greatest talent is as a housekeeper, but she's incredibly athletic, a wonderful homeroom teacher, a good spy...
  • Animal Motifs: Rabbits. Her given name can be translated as "lettuce", which is usually associated as rabbit food; her blue maid dress is a Shout-Out to Alice in Wonderland, which features an iconic rabbit character and her role as the 77th Class teacher is performed in Super Danganronpa 2 by Usami, another rabbit character.
  • Badass Teacher: She is not afraid to threaten Fuyuhiko if he steps out of line. She flashstepped in front of Hinata just when he was about to be punched by Sakakura and she didn't even blink despite his fist being millimeters in front of her face.
    • Her going to save Chiaki in Side: Despair episode 8.
  • Becoming the Mask: Chisa became a teacher at Hope's Peak to spy for Munakata, but her enthusiasm for her students was not faked and she eventually chose saving them over regrouping with him and Juzo during the riots.
  • Be Careful What You Wish For: Subverted. In the Despair Arc, she states twice to Juzo that she "would die for Munakata". At first, it looked like she got what she asked for. However, in Side:Despair 9, she, in an attempt to do something that's not beneficial to Munakata, was brainwashed and her original personality destroyed without anyone knowing, and when she actually dies, it's not for Munakata, but for despair. Meaning that her one wish ends up being corrupted, done probably not in the way she had in mind.
  • Betty and Veronica: In a more complex example of this trope, she's the Betty to Juzo's Veronica towards Munakata.
  • Bitch in Sheep's Clothing: Became this after being brainwashed by Junko and Mukuro in Side-Despair.
  • Blush Sticker: As a teenager.
  • Boobs of Steel: Doesn't take crap from anyone, is capable of impressive feats, and has a very sizable chest.
  • Brainwashed and Crazy: As a result of her torture in episode 9.
  • Bunny-Ears Lawyer: She's...interesting as a teacher.
  • Cold-Blooded Torture: On the receiving end in episode 9 of Side:Despair. She's strapped to a chair and forced to watch the killing game between the student council. Though she tries to hold onto her sanity, that changes once Mukuro more or less lobotomizes her.
  • Cool Teacher: She was able to get the 77th class to start coming to classes regularly.
  • The Corrupter: She's on both the receiving and giving end of this trope. Side: Future Episode 10 shows that she really was brainwashed by Junko when she kills a bunch of kids while smiling. Worse yet, she leads Munakata to the scene of the crime in order to slowly push him over the edge, inspiring his current extremism. And for the cherry on top, Chisa kept incriminating photographs of herself so that when Munakata discovers them, he'll Go Mad from the Revelation.
  • Corrupt the Cutie: During the Despair arc, Junko has her captured and forces her to watch the first killing game. However, to Junko and Mukuro's surprise, she proves to be rather resilient, so Junko has Mukuro lobotomize her. The following episode reveals that she has been completely brainwashed.
  • Cute and Psycho: Her first option when her sweet talk doesn't work is to pull out daggers. She seems to have outgrown this by Side:Future. Keyword being "seems", as revealed in episode 10.
  • Cute Clumsy Girl: During her time as a teacher.
  • Death Equals Redemption: In her post-death theater in Episode 12, she seems to have lost her Mind-Control Eyes and even tells Junko that "hope will begin." Whether she means Mitarai or Naegi's definition of hope is unknown.
  • Death of Personality: Her sweet and cheerful personality was erased by Junko long ago, her behavior in Side:Future is a facade.
  • Dies Wide Open: Chisa's teary eyes were wide open when her body fell from the chandelier.
  • Evil All Along: In Side:Future, she remains brainwashed.
  • Evil Counterpart: To Kyoko Kirigiri, although she isn't evil at first glance. Both are skilled investigators that serve as a devoted Love Interest and Living Emotional Crutch to the charismatic de facto leader of their group of friends. However, while Kyoko does everything she can to keep Makoto hopeful and optimistic, Chisa, as a secret member of Ultimate Despair, has been secretly pushing Munakata towards despair, turning him into the ruthless and cynical man that he is now.
  • Face–Monster Turn: In Episode 9 of Side:Despair, as a result of Junko's brainwashing and Being Tortured Makes You Evil, turning her into an Ultimate Despair. Unlike her students, she sadly doesn't get better.
  • Fan Disservice: We are treated to a close up shot of Chisa's groin and breasts while she make orgasmic sounds... while she's being forcibly brainwashed and lobotomized.
  • Fatal Flaw: Protecting the people she personally cares about takes priority over everything else, including common sense, as shown when she immediately goes off alone to confront Junko (Ryota's blackmailer), despite knowing that she's probably walking into a trap. Although nobly motivated, this is unsuccessful and accomplishes nothing other than getting her tortured.
  • Foil: To Kirigiri. Yukizome and Kirigiri serve as the Love Interest to Munakata and Naegi, respectively. While they serve as a source of hope for the men that love them, unlike Kyoko, Chisa has been secretly trying to drive Munakata to despair while brainwashed. Also, while Kyoko's stoic and cold attitude hides her kind hearted characteristics, Chisa's sweet demeanor in Side:Future hides her darker characteristics as a brainwashed member of Ultimate Despair.
  • Fourth-Wall Observer: She watches her death scene from Side:Future on Side:Despair's avent-title.
  • Genki Girl: Very much so, though she's mellowed out by Side:Future.
  • Greater-Scope Villain: Of Side:Future. Even though she was killed off as early as Episode 1 and wasn't the actual mastermind, Chisa is largely responsible for the Final Killing Game. After years of subtle manipulation, she was the one who turned Munakata and Tengan into ruthless Knight Templar. She even supplied Tengan with the Despair Video he used for the Final Killing Game.
  • Hair Color Dissonance: While much of the cast gets this between the two sides due to the different palates, Yukizome is the most blatant, going from hazel brown in Side:Future to borderline orange in Side:Despair.
  • Hair Decorations: Wears a pink scrunchie in Side:Future and a white ribbon in Side:Despair.
  • Heart Is an Awesome Power: The idea of an Ultimate Housekeeper is weird even considering how out-there talents at Hope's Peak can be, but she's shown to be incredibly capable.
  • Hidden Agenda Villain: It's unknown what exactly she wanted Tengan to do with the brainwashing videos or if she even expected him to pull off a killing game.
  • Hidden Depths: You might not believe at first glance, but official material reveals her branch is charge of counter-intelligence of all things.
  • Hot Teacher: As homeroom teacher of Class 77-B.
  • Interplay of Sex and Violence: When she is at the receiving end of Cold-Blooded Torture by Junko and Mukuro, her voice disturbingly sounds like she is about to have an orgasm, especially after Mukuro lobotomizes her. It's implied Mukuro is forcing her to feel pleasure by stimulating her nerves with her needles.
  • Irony: Her NG Code is letting Munakata die. Therefore, she will die if the man she has been dedicating her life to dies.
  • Knife Nut: Her disciplinary weapon of choice when anyone in 77-B complains too much.
  • Leeroy Jenkins: She knew that confronting Junko would probably end in her death but did it anyway (so Chiaki would have a chance at escaping).
  • Living Emotional Crutch: Heavily implied to be this to Munakata. This takes on horrifying implications when the true nature of their relationship comes out.
  • The Lost Lenore: To Munakata, something Tengan plays on in Episode 4.
  • Love Interest: While it's not made explicitly clear initially, the romantic nature of her and Munakata's relationship becomes increasingly obvious as the series goes on.
  • Meido: Introduces herself in the second PV as ex-Ultimate Housemaid. As a teacher she spends much of her time in a maid apron over her suit that makes it look like a maid dress.
  • Mind Rape: Is the victim of a literal one in episode 9 of Despair.
  • Mind Screw: In the first episode of Side: Despair, she watches her own death in Side:Future. This entire thing led to a whole Epileptic Trees situation surrounding her.
  • The Mole: She was assigned as a teacher after graduating on Munakata's "recommendation" so that she could provide surveillance for him while he studied abroad. Later she became a mole for the other side.
  • Morality Chain: She seems to be the only person able to rein Juzo and Kyosuke in. With her gone, things go downhill pretty fast. Although this is possibly subverted after it turns out she was brainwashed and turned into a secret member of Ultimate Despair.
  • Narrator All Along: For the second PV.
  • Nice Girl: Before her brainwashing, she was a kind teacher who wanted to give her students a meaningful school experience rather than just focusing on their talents.
  • Ninja Maid: Ninja housekeeper but the trope fits. She pulls out knives (and nearly attacks people with them), she guards the students against Nidai's, erm, explosive gas, she seemingly teleports from a student's door to their window...
  • Non-Giving-Up School Girl: The first episode in Side:Despair sees her forcing the absent members of the 77th class to attend their lessons, in order for them to make new friends, to learn that they can't just coast through life with their talents, and to enjoy their youth while they still can.
  • Noble Bigot: In the early episodes, Chisa gives the impression of being all-caring and all-loving, even to reserve students (who are generally viewed as worthless) like Hajime. However, in Episode 5 a lot of fans noticed that her description of the Reserve Course School was harsh. Words such as "torture" and "suffering" are thrown around, showing that even a kind, lovable person like her looks down on the "talentless". As soon as she returns to the 77th class she celebrates with the students, but from then to the time she's brainwashed she doesn't seem to think at all about the Reserve Course students she'd spent six months teaching.
  • Official Couple: Close to this with Kyosuke, though it takes a dark turn once it's revealed what really became of Chisa.
  • One Head Taller: There's a 25 cm height difference between her and Munakata.
  • Out-Gambitted: After she is brainwashed, she gives Tengan the despair video thinking he will eventually watch it. However, Tengan catches on that she's a Mole and she is the first to be killed in his killing game.
  • Plot-Triggering Death: She is the first to die in Side:Future and her body hanging from the chandelier was used by Monokuma to signal the start of the new killing game.
  • Proper Tights with a Skirt: Very frequently.
  • Protagonist Journey to Villain: Chisa's entire arc in Side: Despair is this due to her status as the arc's protagonist. She started off as a genuinely Nice Girl to the students of 77-B until she ended up being corrupted by Junko as part of Ultimate Despair and being the key player who leads Chiaki Nanami to her execution.
  • Posthumous Character: She only gains real presence as a character (in Side:Despair) after dying in Side:Future.
  • Rapunzel Hair
  • Recurring Element: A character who is played up as being important to the plot before release, but is the first to die, following in the footsteps of Sayaka Maizono and the Impostor from the two games. Partially subverted in that she is an important character, just not in Side:Future.
  • Red Herring: For Side:Future. After The Reveal that she was The Mole for Ultimate Despair, it seemed possible her role in the Final Killing Game might be a little more involved than we thought. Nope, she stays dead and Ultimate Despair wasn't behind the Future Foundation attack at all.
  • Revealing Hug: In Episode 11 of Side:Future, during a flashback to the time Class 78 opened the door out of Hope's Peak Academy, she apologizes to Munakata for not investigating Junko enough and hugs him after he forgives her. Both of them were smiling, but Chisa's smile was a Psychotic Smirk.
  • Sacrificial Lamb: In a direct parallel to Sayaka Maizono.
    • Subverted in that she plays a bigger role in Side:Despair.
  • Sensei-chan: Plays this role in the Despair arc, since she was part of Class 74 and thus is only a few years older than her students.
  • Shout-Out: Makes multiple references to Kinpachi-sensei's famous speech about the "rotten orange formula".
  • Shut Up, Hannibal!: In the afterlife, she tells Junko that hope isn't lost despite the Bolivian Army Ending of Side: Future Episode 12.
  • Stepford Smiler: In episode nine of "Side:Despair" when she finds Chiaki. It's the same kind of smile Junko does.
  • Strange Minds Think Alike: Whatever she and Ibuki bond over is completely lost on everyone else observing.
  • Stuffed into the Fridge: Her death is used to turn Munakata and Sakakura into antagonists.
  • Supporting Protagonist: She isn't the main character or the focus of the story in Side:Despair, but the majority of the story is told from her point of view and she receives the most screen time out of all the characters in Side:Despair.
  • Team Mom: To her students.
  • ¡Three Amigos!: The picture on her desk in the first episode of Side:Despair strongly suggests that Sakakura, Munakata and her were this.
  • Undying Loyalty: Willing to sacrifice herself for Munakata.
  • Unwitting Instigator of Doom: Though her efforts to save Chiaki were noble, charging in to save her without anyone to back her up led to her falling into the clutches of Ultimate Despair and ultimately doomed her students.
  • Unwitting Pawn: Even though she carried out atrocities in the name of despair, she is just a pawn in Junko's schemes as the result of her being brainwashed by Junko and Mukuro.
  • Victorious Childhood Friend: She's known Munakata since their first year at Hope's Peak, and it's implied they got together before Side:Future. Granted, Yukizome isn't exactly in a mental state to be happy.
  • Villain with Good Publicity: She was a Remnant of Despair while being a branch leader for Future Foundation at the same time.
  • Waif-Fu: She's only 161 cm (roughly 5' 3") and 45 kg (around 99 pounds), yet she is physically strong enough to carry the Ultimate Impostor, whose weight is stated to be 130 kg (286 lbs) in SDR2, and Chiaki at the same time.
  • Walking Spoiler: Her being a Remnant of Despair.
  • The Woman Behind the Man: While she dies early on in the Future arc, she's still largely responsible for inspiring Tengan's brainwashing plan.
  • Would Hurt a Child: Unexpectedly so, but Episode 10 of Side:Future showed two photos. One with Chisa playing with a group of kids, the other her smiling while the corpses of the same kids lay behind her with her face circled and "It was me" written next to her. Without a doubt, the Chisa in Side:Future and at the end of Side:Despair Episode 9 isn't the Chisa we know anymore.
  • Wounded Gazelle Gambit: Episode 10 implies that Yukizome was prone to sabotaging Munakata's plans, then crying about it to him so to drive him into increasingly extreme actions.

    Juzo Sakakura 

Future Foundation 6th Branch, (Former) Ultimate Boxer

https://static.tvtropes.org/pmwiki/pub/images/sakakura_future.png

Voiced by: Junichi Suwabe (Japanese), Ian Sinclair (English)

A former student of Hope's Peak Academy 74th year and the former Ultimate Boxer. He is devoted to Munakata and operates as his right-hand man. Former classmates with Munakata and Yukizome. Head of the sixth branch, and as such, has a minor role in Killer Killer. The tenth death of the Killing Game, dying from blood loss after cutting off his left hand to remove his bracelet. However, he manages to stay alive long enough to turn off the facility's power supply and deactivate the rest of the bracelets before succumbing to his wounds.

His Forbidden Action during Monokuma Hunter is "attacking someone barehanded".


  • Alas, Poor Villain: While Juzo served as a secondary antagonist for most of the killing game, his apparent death at the hands of Munakata, the man he devoted his life to, and who he was in love with, was pretty sad.
  • Almost Dead Guy: It was revealed that he survived Munakata's blow, and managed to confess his jealousy of Makoto before his real death.
  • Ambiguous Situation: His last words to Munakata were possibly an Interrupted Declaration of Love for him, but we'll never know.
  • An Arm and a Leg: Slashes off his arm in Episode 11 to remove the bracelet.
  • Armored Closet Gay: Unabashedly manly, violent, and aggressive, and absolutely terrified that his crush Munakata will learn about his secret.
  • Badass Gay: He's in love with Munakata and is more than capable in a fight. Not only that, he is the one to actually save everyone this time.
  • Bad Boss: Killer Killer shows him leading the 6th branch through fear and intimidation. Case in point, he kidnaps Hijirihara's friends just so he can use them for bait, then when Hijirihara actually arrives he beats the shit out of him and prepares to beat him up in front of a crowd. A bit later on, when Hijirihara confronts Tsuruhashi over his murder of the Secretary of Defense with the intent of framing Sakakura, Tsuruhashi says he did it because of how Sakakura's treated him. Subverted on the first point, Chapter 6 reveals that Sakakura was trying to gain confirmation that Hijirihara was Killer Killer and was working with Mekuru to do so. Once he does so, Sakakura actually keeps Hijirihara around on the basis that Hijirihara is on their side.
    • He also sucks at being the head of security at Hope's Peak, as he lets two students die on his watch (Granted, he had no way of knowing that the incident was happening) and beats up another reserve course student for sticking his nose into the situation, and yes, while he did it to try to save Hajime, a lot of what he said (telling him he was less than nothing) and did (hitting him so many times and spitting on him) was unnecessary. It's also subverted slightly in that his true intention is to investigate the school and his position is just a cover. And eventually deconstructed. It was because of his suckiness at being the head of security that Junko managed to get a hold of his secret sexuality, which led her to successfully blackmail him.
  • Berserk Button: A lot of things really, because of his Hair-Trigger Temper, but undeniably his biggest one is Makoto. Sakakura shows visible disgust and anger towards him whenever his name comes up or he sees him and his first reaction to seeing him was to immediately start beating him up.
  • Big Damn Heroes: He prevents Makoto from killing himself while brainwashed by the Despair Video.
    • Later in the same episode, he goes back to the exit, realizing he can turn off the power from there and finish the game. He ends up saving everyone.
  • Blackmail: On the receiving end in Side:Despair, episode 10, Junko forces him to lie to Munakata about her involvement in the First Killing Game, or else she would show Munakata that Juzo was in love with him.
  • Breaking Speech: He gives Hinata a heart breaking one, and it affects him so badly Hinata decides to become Izuru.
  • Chekhov's Gun: When he enters the Exit Room, he sees a side room with a bunch of machines. Turns out, turning off those machines will end the killing game, something he realizes and goes back to do.
  • Cruel to Be Kind: His breaking speech was his attempt to prevent Hinata from digging too much into Natsumi's death and getting killed.
  • The Dragon: While his exact morality is unconfirmed, being Munakata's right-hand man puts him in opposition with the 14th branch.
    • The Brute: In practice, he's also more like this trope. He adheres to Violence Is the Only Option, is quick to punch people, every one of his attempts at 'solving' things end in disaster as seen in Killer Killer and in how he drove Hajime into going into the Izuru Kamakura project, and he's not one to appreciate artistic things; when Makoto made his confession speech, he considered the speech 'crappy' when Munakata could appreciate Makoto's charisma, even if he considered the speech hollow.
  • Dark Secret: It is kinda his fault that Junko got away scot-free for the riot she incited, despite all the evidence pointing to her.
  • Dying Moment of Awesome: He dies after forcefully stopping the game by shutting down all the power and removing the bracelets.
  • Early-Bird Cameo: Showed up in Killer Killer a month before the anime aired.
  • Establishing Character Moment: Just punching Makoto out of blue after putting him in the handcuffs is a clear cut sign that this guy has temper issues and means bad news.
  • Even Evil Has Standards: Not so much evil, but extreme jackassery. Juzo is a violent asshole whose first response to all situations is to attack anyone and anything. But on seeing the kind of person Junko is, Juzo ends up disobeying Kyosuke's orders not to dig in too far about her because he felt that she can't be left alive, and confronts her personally.
  • Evil Counterpart: To Asahina. They both have athletic talents, are The Big Guy of their respective sides and truly care for their friends.
  • Extremity Extremist: An interesting inversion. He's the Ultimate Boxer, but in Side: Future, he is prohibited from punching by his NG action. This forces him to rely on either kicks or thrown objects.
  • Famous Last Words:
    "I might have been abandoned... but I still want him to live."
  • Foil: Can be seen as one to Asahina, having an athletic talent, having Undying Loyalty to their friends, enjoy sweets, possessing a crush on one of their teammates that they won't admit to and being the respective side's muscle. However, she's a sweet Genki Girl, while he's a thug with a tendency to screw things up for his allies.
  • Get a Hold of Yourself, Man!: He snaps Makoto out of his despair-induced Attempted Suicide by choking the hypnosis out of him in Episode 11.
  • Go Out with a Smile: When Munakata finally finds him in Episode 11, he sees that Juzo died with a smile.
  • Hair Color Dissonance: Due to the different color palettes, his hair appears dark brown in Side:Future but is dark green Side:Despair.
  • Hair-Trigger Temper: He frequently attacks or threatens other people and takes the smallest of things as personal insults.
  • Heel–Face Turn: After saving and confessing to Makoto, he tries his hardest to save everyone from the Killing Game by shutting off the circuit breakers.
  • He Knows Too Much: He beats up Hajime because of his belief that this would be pulled on him if he got too close to the investigation of Natsumi and Sato's deaths.
  • Heroic Sacrifice: He finally dies while shutting off the breakers, freeing everyone from the Killing Game rules.
  • Heroic Willpower: He manages to fight off Ruruka's mind control candy with his sheer power of will.
    • Also, he managed to survive for a while after being impaled and hacking his arm off. No matter what you think of the guy, you can't deny he's got heart.
  • Hero with an F in Good:
    • While he had the right intention with Hinata, he took it too far, which led to the creation of Izuru Kamukura.
    • Kizakura lampshades this by stating that Juzo has a long record of screwing up, which Juzo actually acknowledges.
    • Ultimately subverted: for all his screw ups, he spends his last living moments saving Makoto's life from the brainwashing video and finishing the final killing game.
  • Hidden Heart of Gold: Back in Side:Despair, his actions were meant to be this, as he was trying to protect Hinata from getting killed by the nefarious school committee. Unfortunately, the facade was way too strong, he came off like a Jerk Jock instead, and his attempt to protect Hinata ended up Gone Horribly Wrong.
  • Hypocrite:
    • Despite being forced to protect a Despair in the past, he has no sympathy in the present for anyone else who does.
    • His insistence on killing "traitors" of the Future Foundation leads him to attack the foundation's chairman when he tries to intervene.
  • I Don't Want to Ruin Our Friendship: Even though he's in love with Munakata, he doesn't reveal his feelings to him because of his relationship with Chisa. Junko exploits this to make him lie to Munakata about her involvement in the First Killing Game.
  • I Want My Beloved to Be Happy: What Side:Despair Episode 6 reveals his view on Yukizome and Munakata's relationship is.
  • Implacable Man: Thrown across a room, tazed, being at the receiving end of a Megaton Punch from both Tengan and Kimura and two Macross Missile Massacres, one of which seemed to be a direct hit no less, and all of this has only managed to slow him down. Later on he gets a spear shot through his shoulder that impales him to a wall. This only slows him down and after a while of wobbling around, he seems to be back to normal. Episode 11 reveals that not even being impaled by a heated katana and losing his hand can kill him. He dies from blood loss only long after these things happen, still managing to find time for a Dying Moment of Awesome.
  • Impaled with Extreme Prejudice: He ends up stepping into one of Izayoi's traps thanks to Kizakura, which launches a spear that impales him to the wall through his shoulder. Doesn't stop him though, as he ends up ripping the spear off his shoulder and after a while of wobbling around, he seems to be back to normal. He is once again impaled in Episode 9, this time by Munakata's heated blade.
  • Irrational Hatred: Has an extreme hatred towards Makoto, to the point of making a detailed effigy just so he could drag it around and blow it up in a crowd.
    • He does however give insight as to why he hates Makoto so much. In Episode 1, he states that he hates how Makoto and Kirigiri are called "heroes" despite all the lives that were sacrificed directly or indirectly because of their actions. He also finds many of Makoto's ideas hypocritical and dislikes how he keeps causing trouble for Kyosuke.
    • Later revealed to be a mix of jealousy and self hatred. He hated that Naegi was able to defeat Junko when he was easily blackmailed.
  • Irony: His NG Action is attacking someone barehanded, which is an ironic weakness for the Ultimate Boxer. It's even lampshaded by Kizakura in Episode 8.
    • Taken even further after Munakata's attack: he cuts off his own left hand, effectively throwing away his Ultimate talent (although, by that point, he probably realizes he's dying anyway). Yet it's after destroying his key advantage in a fight that Juzo finally realizes his goal of being useful to Munakata, and making up for his past mistakes — shortly after, he saves everyone from the Monokuma Hunter game, switching off the bracelets and the monitors.
  • Jerkass: He's the unpleasant type, to say the least. Not even Byakuya acts this unpleasant.
    • Jerk with a Heart of Gold: His interactions with Yukizome in Side:Despair help paint a better side to him. He even ups this by even saving Naegi's life in episode 11 of Side:Future.
      • This is actually the subject of one the anthology stories, where eating Ruruka's truth serum infused cake that brings out a person's true nature, actually shows him as being kind and helpful to other branch leaders. It's only when Makoto tries to talk to him does he revert back.
  • Karma Houdini: Is the direct cause of Bandai's death, but no one except Gozu calls him out for it and Sakakura himself shows little remorse for it. Although, in his defense, he had no idea that his actions would directly cause his death, as he had no way of knowing what his forbidden action was. Likewise, he probably hasn't really paid for or realized how he was one of the reasons why Hajime ended up becoming Izuru Kamukura. The more likely justification is that given the situation he and everyone else were in, making him pay for his mistakes would have to wait until the whole mess is over.
    • Considering how much he suffered for everything, especially in the last episodes of Side:Future, and that he saves everyone, this might have been subverted.
  • Kick the Son of a Bitch: Sakakura being violent or threatening others is usually referred to as his jackass side flaring up again. But when he attempted to get out of the building, Ruruka freaks out that it'll activate her NG Code, and since Ruruka was just revealed as being completely nasty, it was kind of easy to cheer on Sakakura in his attempt at 'threatening' Ruruka.
    • Side:Despair episode 10 subverts this. Junko blackmails him into betraying Munakata by using his secret love for Munakata and worse, she did that while he was on the floor, with the brainwashed students laughing at him and her stomping on his face and forcing him to beg. Normally, he'd be in the straightforward 'receiving end of this'. The subversion is that at this point, Sakakura has been more humanized while Junko has shown a lot more remorseless atrocities by herself which means it can end up as a Kick the Dog for Junko instead.
  • Knight Templar: Shares Munakata's extreme view of elimination of despair by any means necessary.
  • Laser-Guided Karma: He projects the image of looking down at Reserve Students, saying that they're worth nothing and should just accept the fact that they should live as talentless hacks to be happy. Said Reserve students gather around Junko, beat him to submission (or just help her do it), then proceed to laugh at him as Junko reveals his sexuality and blackmails him - now the bully gets bullied.
  • Longing Look: Junko has a picture of him looking this way to a portrait of Munakata, she even photoshops the picture with a lot of hearts and words.
  • Made of Iron: He survived multiple rocket blasts to the face, getting punched across the room, and some other brutal things throughout the entire game. He doesn't seem to be bothered by the injuries and in fact, he's strong enough to rip out a spear that's impaling him through the chest. While he does eventually succumb to the stab wound he received from Munakata and his self-amputation of his left hand, it takes a long time for those wounds to do him in.
  • Meaningful Name: Juzo means "thirteen," while Sakakura is broken down into “oppose” and “storage”
  • Mistaken for Gay: Yukizome bluntly tells him she won't let him have Munakata. Sakakura is honestly shocked that she would think that. Subverted since Yukizome was actually right.
  • Mole in Charge: As head of Hope's Peak Security, he functions as one for Munakata.
  • Mr. Fanservice: A minor example, but he is wearing a very tight muscle shirt underneath the coat, which becomes very visible when he takes the coat off in episode 4, and is quite muscular underneath all that clothing.
  • My God, What Have I Done?: His reaction when he sees in episode 11 of Side:Despair the extent of damage that Junko had caused because he kept his mouth shut on her activities.
  • My Greatest Failure: He had a chance to stop Junko but she blackmailed him to let her go by threatening to reveal his love for Munakata to everyone.
  • My Master, Right or Wrong: Towards Munakata.
  • Nice Job Breaking It, Hero!:
    • He's the one who convinces Hajime to go through with the Izuru Kamukura project even if at first he meant to make sure he didn't die needlessly. Nice job dooming the world, would-be-investigators of Hope's Peak's corruption!
    • After Junko blackmailed him by threatening to show Munakata that Juzo was in love with him, he let that fear prevent him from telling Munakata the truth about Junko.
    • By deactivating the bracelets and thus removing the NG codes, he allowed Ryota to use his talent and set him up as the Arc Villain of Side: Hope by attempting to play anime that will brainwash the entire world into hope and remove any negative emotions they might have.
  • Not So Different:
    • Despite his vicious beating of Hajime, he shares Hajime's desperate desire to be useful and valued — and, like Hajime, he's willing to take extreme measures to secure this. Also like Hajime, he's technically part of a group and isolated from it at the same time: Juzo is friends with both Kyosuke Munakata and Chisa Yukizome, but their closeness leaves him out in the cold, while Hajime is technically a Hope's Peak Student yet isolated from the Main Course he so admires.
    • Like Munakata, he has a few eerie resemblances to Nagito: both amputated their own left hands and were impaled through the midriff when someone became mentally unstable (although, in Nagito's case, he was the one who became unstable). Both endured mortal injuries for their ideal of "hope" and went out in one final stand against despair. Finally, both have moral tunnel-vision, and are very familiar with unrequited feelings.
  • Perpetual Frowner: Sakakura's eyes are in permanent scowl and he's always in grumpy mode.
  • Pet the Dog: The only person he has strong relations with aside from Munakata is Yukizome, and he's quite crushed upon learning of her death. His other motivation with Munakata is to seek vengeance for this one particular fallen friend.
    • He does this again with Kimura, being visibly shaken upon learning of her death.
  • Red Eyes, Take Warning: Played With. His eyes are meant to be the color of blood, thus he's a red-eyed and usually violent and nasty person in Side:Future. But, due to Pink Blood in play in Side:Despair, Sakakura ends up being a violent, nasty... pink-eyed person there. On the other hand, he's somewhat less violent compared to his future self, so there could be a point.
  • Redemption Equals Death: He saves Naegi from committing suicide and later shuts down the monitors and wristbands prior to bleeding out.
  • Romantic Runner-Up: For Munakata.
  • Secret Police: Basically the function of his branch within the Future Foundation as they are meant to suppress any insurrection and dissent within society.
  • Screw the Rules, I'm Doing What's Right!: The reason he went after Enoshima against Munakata's orders.
  • Screw This, I'm Outta Here!: For all his loyalty towards Munakata, he seems to be really eager to just dismiss Munakata's orders and escape through the secret exit. In fairness, trying to escape is probably the most reasonable solution given the circumstances. That, or after hearing Ruruka's NG Code, he thinks of what would be the quickest way to eliminate Ruruka: Getting out.
  • The Social Darwinist: While beating the crap out of Hajime, he says he hates normal people, believes the "useless" Reserve Course students should serve the Main Course instead of trying to make friends with them, and considers them all easily replaceable right after two of them are murdered. However, he admits that he only said all of that to keep Hajime safe from investigating the murders, as Hajime could have been killed for knowing too much... but his speech ends up digging into Hajime's inferiority complex, which leads to Hajime agreeing to turn into Izuru.
  • Straight Gay: Confirmed in episode 10, by Junko.
  • Sweet Tooth: His profile on the blu-ray bonus content states that he likes sweet foods and all his Otomedia magazine interviews are on how he likes sweets, but was on diets as when he was boxing.
  • Talk to the Fist: During his confrontation with Gekkogahara/Monomi in Episode 4, he kicks her while Monomi is too busy calling her attacks.
  • The Only One Allowed to Defeat You: Part of the reason he hates Makoto so much is because he wanted to be the one to take down Junko, wanting desperate payback for what she did to him in Side: Despair and all the havoc that ensued. Being beaten to the punch has not endeared Makoto to him.
  • ¡Three Amigos!: The picture on Yukizome's desk in the first episode of Side:Despair strongly suggests that Yukizome, Munakata and him were this.
  • 13 Is Unlucky: His given name is 13. Needless to say, he's bad news.
  • Token Evil Teammate: While many of the Branch Heads are of dubious morality, Sakakura is distinguished by being exceedingly aggressive and prone to violence. This is subverted when Tengan turns out to be an extremist, Munakata goes through Sanity Slippage, and Yukizome turns out to be a Remnant.
  • True Companions: One of the few redeeming qualities Sakakura can have is his strong bonds to both Munakata and Yukizome, he answers to and supports Munakata like a true friend and while he really didn't bat an eye on the death of Bandai, he was quite crushed when Yukizome was murdered.
  • Undying Loyalty: He's willing to "dirty his hands" in Munakata's name, and regardless of his true feelings, Munakata's orders come first to him. He'd gladly assist him in the fight against Tengan, if it wasn't Munakata's order to chase Makoto. Subverted later on, when he is willing to just completely ignore Munakata's orders in order to use the secret exit to escape the killing game, though it goes for double, because Munakata's orders from his mind don't require the killing to be within the game. The real subversion is at Side:Despair, when he directly disobeys Munakata's orders not to dig too far about Enoshima and proceeds to confront her head on.
    • Ultimately, he lives up to this trope: his last words were about protecting Munakata's life even if he dies in the process, something he actually does.
  • Unlucky Childhood Friend: Confirmed in episode 10 of Side:Despair to be in love with Munakata, and lost him to Yukizome.
  • Unrequited Tragic Lord: For a guy who is so rough around the edges, Sakakura fits shockingly well in the long run. He loves Munakata deeply but knows he can't have his romantic love, would rather step aside and give Yukizome the chance, suffers enormously for such feelings (even if he shows it in very different ways than the standard trope), and ends up dying in a terribly tragic manner to, among other things, protect his beloved.
  • Unwitting Instigator of Doom: His speech to Hajime, even if it is to stop him from learning too much about the deaths of Natsumi and Sato and getting killed by the school, affected Hajime so badly that he decided to go through with the Izuru Kamakura project.
    • In episode 10 he let Junko go after being blackmailed and didn't tell Munakata the truth about her. Him not doing this means that Junko was never stopped and therefore able to continue with her plans. These plans led to the end of the world which lead to the events of DR1 and later SDR2 and eventually DR3. He couldn't have predicted that letting her go would lead to so much so that makes him this trope. Thats a lot of indirect blood on his hands.
  • Violence Is the Only Option: Seems to ascribe to this, as his first predilection upon each new disaster he finds seems to be to pick a target to assault. Averted near the end, where he ends the game by shutting off the power, though he did have to choke Naegi to undo his brainwashing.
  • We Cannot Go On Without You: Firmly believes this toward Munakata, and is fully willing to throw his own life away to ensure Munakata lives to 'rebuild Hope'. Episode 10 of Despair implies that it was more than just that.
  • Would Hit a Girl: Threatens to physically assault Aoi after beating up Makoto and is only stopped when The Great Gozu threatens him. He almost does it again in episode 2, but chooses to hit Mitarai instead. In Episodes 3 and 4, he resorts to throwing a chair just to get a hit on Kyoko and then later on, he kicks Miaya. Remember, as far as Juzo knows Miaya is a disabled girl, although he was about to be shot with multiple heavy arms weaponry so that occasion came off as self-defense.
    • In episode 8, he is completely OK with killing Ando and Kirigiri and seems to have attacked both of them offscreen. He tries then to open the door to the exit stating that he does not care if Ando dies because of it.
    • In side: Despair episode 9, he admits he has no problem hitting a girl, as he is about to fend Junko off. This comes back to completely bite him in the ass, since going to apprehend Junko played right into her hands, and he got a nasty Humiliation Conga to boot.
  • You Gotta Have Blue Hair: The green variety, though it's only noticeable in Side:Despair.

    Miaya Gekkogahara 

Future Foundation 7th Branch, (Former) Ultimate Therapist

https://static.tvtropes.org/pmwiki/pub/images/gekkogahara.png

Voiced by: Takako Sasuga (Japanese), Anastasia Muñoz (English) (as Monomi)

The former Ultimate Therapist, school year unknown. Seventh branch head. Because of her crippling shyness, she refuses to speak to anyone and is always seen on her special computerized wheelchair. Widely recognized as one of the creators of the Neo World Program. The Miaya present in Monokuma Hunter is secretly a gynoid controlled by Monaca Towa, who murdered the real Miaya before the events of the story. After Monaca launches herself into space, the unit switches itself onto auto-pilot and goes on a rampage. The eighth "death" of the Killing Game, destroyed for good when Munakata seizes the PDA acting as its central processor.

Her Forbidden Action during Monokuma Hunter is: "turning right" - which is as fake as Miaya herself is, since as a robot, she's not affected by the poison or the sleeping drug.


  • Ambiguously Human: Completely mute and seems utterly emotionless. This could be chalked up to her being a Shrinking Violet...if it weren't for the strange detail that she never blinks. Add in her Mysterious Past and one can't be quite sure what she exactly is. As of Episode 4, we can safely say that "what" is actually a robot controlled by Monaca.
  • Curtains Match the Window: Miaya has blue eyes matching her blue hair.
  • Cute Mute: She refuses to speak because of her shyness.
  • Chekhov's Gunman: Was mentioned off-hand in Super Danganronpa 2 as one of the makers of the Neo World Program.
  • Dead All Along: There was a real Miaya who was part of the Future Foundation, but she was killed before the events of the anime.
  • Emotionless Girl: Is completely disconnected from others and never once responds to things, instead having Monomi act in her place. Makes perfect sense, considering she's actually a robot created by Monaca.
  • Evil vs. Evil: Being a Killer Robot‎ controlled by Monaca, created with the purpose of killing Future Foundation members, would technically make Gekkogahara a villain. Despite this, Gekkogahara has proven to be more of a hindrance to Munakata's and Sakakura's attempts to kill Makoto, than to Makoto and his allies.
  • First-Name Basis: Her first name used to be used in her page URL on the website before her page was merged with Monomi's.
  • Half the Woman She Used to Be: Her robot version's death is being sliced in half by Munakata's sword, mirroring her death in the opening sequence.
  • Hates Being Touched: Immediately moves her head away when Aoi attempts to give her an Affectionate Gesture to the Head. Might have been done to hide her status as a robot.
  • Hazy Feel Turn: At first, it looks like Komaru and Toko managed to take control of her, only for Robo-Miaya to go into a berserk autopilot mode and fight Munakata.
  • Headphones Equal Isolation: She's always wearing her headphones and seems to be disconnected from everything.
  • Informed Attribute: Purportedly, her reason for never speaking is being a Shrinking Violet, but Gekkogahara seems completely emotionless and never once shows any problem working with others. Because there's a very different reason to her never speaking.
  • Kill and Replace: The real Miaya was killed long before the game began... and in a manner remarkably similar to Yūto Kamishiro's death in Danganronpa Zero.
  • Mini-Mecha: Side:Future Episode 8 reveals this is the full combat mode of Gekkou-bot.
  • The Mole: Is a robot being controlled by Monaca.
  • Mysterious Past: There is something not right about this girl. Most blatantly, absolutely no one seems to know what year she hails from, and despite being mute, she somehow qualified as a Therapist. Much of this is answered by the Miaya Gekkogahara in the Final Killing not being a real person, though this raises new questions entirely.
  • Neck Snap: How the real Miaya died, complete with her head being twisted 180 degrees, just like how Kamishiro died. Monaca claims to be responsible, though since she was refusing to disclose who she was working with (combined with the implication that she never left Towa City), it's left unclear how true this is.
  • Not So Stoic: Since she's too shy to speak, Usami speaks for her. And if the phrases that Usami says are anything to go by, she's not as stoic as she looks.
  • Off with Her Head!: Robot Miaya is decapitated by Kyosuke in episode 8 while analyzing him. She just put it back afterwards.
  • Red Herring: Her design seems eerily reminiscent to Monaca, one of the last remaining agents of despair, right down to the hairstyle and wheelchair. Her lack of voice also seemed like it was hiding her true VA, which would theoretically give away her identity. However, while she has been replaced by a robot duplicate by Monaca, neither of them are the mastermind.
    • Also, her talent as Ultimate Therapist and involvement with the Neo World Program made her seem like she was more important than she really was.
  • Rei Ayanami Expy: Blue hair, mute, seemingly emotionless and has a Mysterious Past. And is a Robot Girl too, and also deployed by someone nefarious, if you want a comparison of how Rei was deployed by Gendo Ikari. Making the connection even more apparent, the Miaya we see isn't even the original Miaya: the original died before the Final Killing Game began, making Robot!Miaya a clone, just like Rei.
  • Robotic Reveal: At the end of Episode 4, she is revealed to be a robot being controlled by Monaca Towa. It's later shown in Episode 6 that the real Gekkogahara was killed before the Final Killing Game began.
  • Shrinking Violet: Her apparent reason for never speaking.
  • Shout-Out: Her surname contains the Japanese name for Greninja (Gekkouga) and her scarf mimics its tongue.
  • Shy Blue-Haired Girl: She has blue hair and refuses to speak for being too shy.
  • Story-Breaker Power: Being a robot, "Miaya-bot" was completely immune to the drugs and poisons given to the participants of the final killing game. This means that violating her Forbidden Action won't affect her, and she can stay active during the sleep cycles. That being said, once Monaca relinquished control of her, she was quickly destroyed before Komaru, who briefly controlled the robot, or the auto-pilot robot itself was able to use this ability to their advantage. (See Too Powerful to Live for more details).
  • Super Wheelchair: Complete with taser and several rocket launchers.
  • Suspiciously Similar Substitute: Shares a lot of traits with Monaca Towa, such as the wheelchair and hairstyle. Although it seemed like it was because she was made by Monaca it's actually not, since she was not based on Monaca but on the real Gekkogahara, who was killed before the game began, and just coincidentally resembles Monaca.
  • Token Evil Teammate: Of Future Foundation members that side with Makoto.
  • Too Powerful to Live: Considering her Story-Breaker Power it makes sense that the robot had to be destroyed before either Komaru could take full control of it and use it to stop and/or identify the attacker during the next sleep cycle, or the other survivors were left with a rampaging Killer Robot on auto-pilot walking around while everybody else was asleep. Either way, she definitely had to go once Monaca was out of the picture.
  • The Voiceless: She doesn't even have a voice actor on the official site since she can't talk. Makes perfect sense, considering the one in the killing game is a robot.
  • Walking Spoiler: Well, she's in a wheelchair, but it's hard to discuss Gekkogahara without outing that the one in the Final Killing is Monaca's robot avatar.
  • We Hardly Knew Ye: Little is known about the real Miaya due to her getting killed before the first episode.
  • White Sheep: Along with Gozu, she is trying to help Makoto to not be brutally killed by Munakata and Sakakura. ...Though come The Reveal in Episode 4...
  • The Worf Effect: Between her vast arsenal of high-grade weaponry and being a Killer Robot created to kill the Future Foundation's Branch Leaders, Miaya was one of the strongest players within the final killing game. However, she ended up being destroyed by Munakata, establishing him as the more dangerous threat of the two, now that he is using Kimura's doping drug and Izayoi's Hot Blade.
  • You Gotta Have Blue Hair: Quite literally.

    Ruruka Ando 

Future Foundation 8th Branch, (Former) Ultimate Confectionist

https://static.tvtropes.org/pmwiki/pub/images/ando_future.png

Voiced by: Inori Minase (Japanese), Jad Saxton (English)

A student of the 76th year of Hope's Peak Academy and the former Ultimate Confectionist. Head of the eighth branch. A skilled negotiator due to luring people with candy, she appears cutesy but is much more cruel beneath the surface. Hates being backstabbed. She's Childhood Friends with both her boyfriend Izayoi and her former best friend Kimura, though she and Kimura can't stand each other now. The ninth death of the Killing Game, tortured and stabbed through the heart by the Attacker during the fourth Sleeping Phase.

Her Forbidden Action during Monokuma Hunter is: "letting anyone leave the playing zone."


  • Ain't Too Proud to Beg: Once in a bad situation, she will beg for her life and act cutesy to try to get out of it, as shown when she called Kimura by her old nickname and pulled the We Used to Be Friends card on her when she threatened her and Izayoi. Doubles as Dirty Coward, as she will let go of it the moment she is on the winning side.
  • Alas, Poor Villain: Even though she spent most of the killing game antagonizing the other Foundation members, and even causing the deaths of Izayoi and Kizakura, Ruruka's final moments were surprisingly very pitiful, as she spends her last minutes alone, terrified, crying, and trying to reassure herself that she will survive, before being forced to commit a suicide that her own self-loathing turned into Cold-Blooded Torture.
  • All for Nothing: Her attempts to keep everyone from leaving through the secret exit to prevent her NG code from being broken, like attempting to kill Kirigiri, were all for nothing because the exit was a dead end and they're at the bottom of the ocean. To add insult to injury, she ends up being the fourth victim of the killer.
  • All Take and No Give: Her friendship with Seiko started out innocently enough, with Seiko happily willing to let herself be depended on and Ruruka happily willing to oblige. However, a number of factors - mostly coming from Ruruka's end - saw this degenerating into a relationship where Ruruka constantly used and took advantage of Seiko's generosity. By Episode 4 of Side:Despair, it's heavily implied that her relationship with Kimura was much more beneficial for Ruruka in the long run.
    • In an interesting take of this trope, she feels frustrated because she can't give - Seiko can't eat her sweets and sweets are the only thing she feels she can give.
  • Alpha Bitch
  • Ambiguous Situation: She has a kind of candy that can be used to control someone's will, and used it on Juzo. The question is... has she used it on Izayoi? Was that the true nature of their relationship? With Ruruka's death, it's ultimately left to interpretation, but it's implied that their relationship was genuine.
  • Berserk Button: Getting backstabbed. Apparently it's the reason why she and Kimura hate each other.
    • People who don't eat her candy often rub her the wrong way.
  • Bitch in Sheep's Clothing: Looks like a total sweetheart, actually a jerkass.
  • Blush Sticker: In Side:Despair.
  • Break the Cutie: Episode 6 is... not exactly kind to the girl. Finding out your former best friend is dead is bad enough, but with Izayoi's death, she's dropped her snippy attitude and has become quite fearful that any of the remaining survivors could be the traitor...Of course, it turns out that she killed Izayoi herself and she then attempts to kill the others to prevent them from leaving, which would break her Forbidden Action. Even so, the trope still manages to apply: both her and Izayoi's NG Codes seemed designed to prey on her paranoia issues to the point where she kills Izayoi while admitting she's being entirely irrational because in the context of the game, she can't let go of her fear of betrayal. And Episode 9 makes it quite clear that she's been broken, even before her death.
  • Break the Haughty: After realizing her actions from episode 6 to 8 were All for Nothing, she is clearly not okay.
  • Character Development: Before the start of the fourth sleeping phase, she vows that she'll survive on her own, suggesting that she's learned to stop depending and relying on other people so much, which is a major contributor to what destroyed her and Seiko's relationship. She's killed before she gets to really show it.
  • Character Tics: She shows her affection by giving people her sweets.
  • Childhood Friends: With Kimura and Izayoi.
  • Chronic Backstabbing Disorder: Doubling as Hypocrite, due to her hatred of traitors, she was willing to manipulate Seiko so she would kill Munakata, betraying him, then she kills her own boyfriend despite him being unquestionably on her side. She joins Kirigiri's group only to betray them by trying to kill her and killing Kizakura (for fear they would find the hidden exit and trigger her NG code), and is revealed to have been planning a power play against the entire Future Foundation, wishing to leave and start her own group.
  • Cruel and Unusual Death: While not exactly a good person, her death was extremely brutal even by the standards of the franchise: impaled through the stomach, legs slashed, and forced to choke on her own candy while bleeding out on the floor. And she did it to herself.
  • Damsel in Distress: Played with. While it's true she needs to be saved by Izayoi frequently, she believes that she can't do anything that doesn't make use of her talent and so she believes herself to be more helpless than she really is. This led to her always depending on Seiko and Izayoi for help and protection, with seemingly little regard for how they felt; while her relationship with Izayoi remained good and stable, this eventually poisoned her friendship with Seiko.
  • Didn't Think This Through: Killing her weapon master boyfriend because there was a slight chance he might betray her, wasn't exactly her smartest move, especially when she could have used his help when the other Future Foundation members started coming to the room with the secret exit.
  • Dies Wide Open: In Episode 9, her eyes are open and pooled with blood.
  • Dirty Coward: As long as she has the advantage, she can be a condescending Jerkass. The second she's on the losing end, she'll usually start pleading.
  • Establishing Character Moment: She's introduced feeding Izayoi candy, only to start bullying Bandai and threaten Aoi with Izayoi.
  • Et Tu, Brute?: To Kimura after her "betrayal".
  • Exact Words: She made Izayoi promise that he would never betray her, she never said anything about betraying him.
  • Face of an Angel, Mind of a Demon: At first impression, you would think she's just a cute and lovable girl. She's actually a huge Jerkass, contrary to her appearance.
  • Famous Last Words:
    "That's right... I won't die. I'll never, never die... I can survive all by myself."
  • Fatal Flaw: Her constant reliance on others to solve her problems, combined with her own low self-esteem, leads to her and everyone around her suffering. It contributed to her falling out with her best friend, her killing of her boyfriend and her attempting to kill Kirigiri out of fear for her own life.
    • After Seiko's "betrayal" back at Hope's Peak, she finds it extremely difficult to trust people. This drastically impairs her ability to make rational decisions in the killing game. She kills Izayoi out of an unfounded fear that he'll betray her, because she believes that everyone will betray others at some point, and attempts to kill Kyoko, as well as everyone who knows about the secret exit. It's also possibly the reason she made those hypnotic candies to begin with.
  • Foil:
    • To Kimura. While Kimura is one of the most kind hearted characters in the entire franchise, a Friend to All Living Things and is heavily associated with dark colors, Ruruka is a Jerkass, Izayoi being the only one she trusts and is associated with pastel pink. This extends even to their deaths; while Kimura had seemingly the most painless death and ends up crucified, Ruruka's death was brutal and gruesome, ending with her spread on the floor with blood and candy.
    • Also to Chiaki. Both are cute, pink-haired girls who have low opinions of their talents and want friends. However, Chiaki is taught that talent isn’t all that matters, and comes out of her shell to forge strong relationship; Ruruka keeps believing her talent is all she has to give, developing a complex of bitter anxiety when people don't eat them that ultimately destroys her relationships. They lie on opposite ends of the Sliding Scale of Idealism vs. Cynicism, with Chiaki being optimistic to a fault and Ruruka paranoid to a fault. Finally, Ruruka's paranoia ensures she dies alone and unmourned, while Chiaki is still remembered fondly by Hajime/Izuru and Class 77.
  • Foreshadowing: It's a Freeze-Frame Bonus, but you can actually see, when she falls, that she picks up a device from the pile of Izayoi's traps, which turns out to be the trigger to the pit trap she tries to kill Kyoko with.
  • Forgotten Fallen Friend: Her death seemingly happens just to create a Hope Spot for Kirigiri. With Kirigiri gone in episode 9, her death wouldn't likely get investigated and Asahina says she already figured out who the killer is, without having to investigate her body. The remaining survivors don't seem to care or remember that there must be someone else killed during the sleep period, nor interested in looking for her body, having other more pressing matters in the moment.
  • Gate Guardian: Her NG action inadvertently makes her this, since she needs to make sure that no one escapes through the secret exit to survive.
  • Heel–Face Revolving Door: After Kimura and Izayoi's deaths, she joins up with Kirigiri's group only to try to kill everyone for getting close to the "exit", though in fairness this is motivated largely out of fear for her own life. It's possible she might have reformed given her thoughts in episode 9, however she died before she had a chance to follow up on those thoughts.
    • Heel–Face Door-Slam: After episode 8, nobody thinks she can be on the good guys' side anymore; Juzo seems to have no issues with trying to trigger her NG code and neither Kyoko nor Mitarai seem inclined to intervene. Then in episode 9, after seemingly starting her Character Development, she dies and the door slams for good.
  • Hypocrite: Says how much she hates traitors, yet she herself is planning to backstab Munakata and she betrays both her boyfriend and Kirigiri's group in an attempt to save her own skin.
  • Heroic Self-Deprecation: Episode 5 reveals she values Seiko's talent much more than her own. She believes Seiko talent is much better and more useful than hers, as demonstrated in Side:Despair Episode 4, where she feels the need to use Seiko's drugs to cheat in an exam she was pretty much guaranteed to win anyway.
  • Hidden Buxom: With her poofy coat on it's not very noticeable, but she's shown to be surprisingly large-chested.
  • I Just Want to Have Friends: Implied before the start of the fourth sleeping phase, as she determines that she will make many friends when she lives through the game. She's ultimately too insecure and self-centered to make them, and she ruined the one friendship she did manage to make.
  • Inferiority Superiority Complex: For all her hate of Seiko, it actually stemmed from the fact that she wouldn't eat her candy, therefore, her talent was never recognized by someone she actually looked up to.
  • Insane Troll Logic: To a heartbreaking degree. Her massive issues with trust and paranoia led her to kill Izayoi, the only person she trusted and the person who trusted her above all others, because she couldn't bear the thought of him possibly betraying her. She even knows she's being irrational, but that isn't enough to stop her from betraying the one person least likely to betray her.
  • Instantly Proven Wrong: Before her bangle puts her to sleep, she tells herself that she will survive the game and make new friends. Then she becomes the fourth victim of the killer.
  • Karmic Death: After having betrayed everyone who ever trusted her during the killing game, she dies alone, afraid and without anyone to rely on while desperately telling herself that everything will be fine.
  • Kiss of Death: How she kills Izayoi. During the kiss, Ruruka slips a candy into his mouth, triggering his Forbidden Action.
  • Light Is Not Good: Her pastel pink and clear color scheme hides one of the biggest jerks in the entire franchise.
  • Living Emotional Crutch: She has been friends/lovers with Izayoi for so long that she has learned to have him take care of all the troubles and emotional support she needs, and when he kicks the bucket she finds it difficult to trust anyone and is initially extremely paranoid towards everyone in Kyoko's group.
  • Jerkass: She's a petty brat and one of her first scenes is her bullying Bandai.
    • Jerk with a Heart of Gold: She may be a jerk, but her relationship with Izayoi shows she's not totally heartless. While she does kill him out of paranoia, it's shown that she feels intense remorse for doing so, suggesting she did genuinely love him.
  • Manipulative Bitch: In Side:Despair, it's even in her profile that she is not above using her friends for her goals. Taken Up to Eleven in Side:Future when it's revealed that she has a candy she uses to control minds.
  • Mind-Control Device: She has a type of sweet that can be used to drive those who eat it into a very suggestive state, ensuring they will follow orders.
  • Misplaced Retribution: Ends up on both ends of this.
  • Murder Is the Best Solution: Twice has Ruruka resorted to murder in order to prevent someone from escaping and triggering her forbidden action, rather than trusting them enough to not leave her to die.
  • Nice Hat: A beanie with a strawberry at the tip.
  • Nightmare Face: When she activates Izayoi's trap to kill Kyoko, the focus shot on her face is absolutely disturbing.
  • The Nicknamer: Yoi-chan and Seiko-chan are two of the nicknames she created for her Childhood Friends.
  • Obviously Evil: In episode 8, nobody had any doubt she would do a Heel–Face Door-Slam. In-universe, Kizakura sarcastically lampshades that she seems to be purposely disturbing the investigation.
  • Official Couple: It's implied beforehand, but Episode 3 more or less confirms her and Izayoi as a couple. Side:Despair Episode 4 confirms it outright via Freeze-Frame Bonus.
  • The Only One I Trust: In general, Izayoi is the only person she trusts unconditionally. She starts out this way in the killing game too; however thanks to their NG codes she could not let go of her paranoia even with him and murders him because he might someday betray her.
  • The Paranoiac: Supposedly, she has always been this, the game just intensifies it to the point of murdering her boyfriend because he might someday betray her anyway. Given her talent was completely unsuitable for a killing game and her NG code was one of the most unfair, her fear grew worse and worse as more killings occurred, leading her to take dramatic measures to try and survive.
  • Pink Means Feminine: She wears a pink coat as part of her facade.
  • Pretty in Mink: Her pink coat is trimmed with fluffy white fur, to show off her status.
  • Properly Paranoid: Seeing as how Juzo tries to open the secret exit with no regard for her life, one might argue she was correct in trying to hide it.
    • Firmly believes that everyone will inevitably betray one another, and witnessing Sakakura's death at Munakata's hand did little to dissuade her from this stance.
    • She's also the one who mentions how risky it is to have all of the Future Foundation branch leaders in one place and how it could lead to them all being wiped out. Turns out, this was one of the goals behind the final killing game.
  • Recurring Element: A cute girl who goes insane midway through the game and kills someone, crossing her Moral Event Horizon and doing a Heelface Door Slam, similar to Celeste and Mikan. Coincidentally, all happened around the time of the third case of their respective installments.
    • Likewise, being the endgame murder victim, she suffers a brutal death lying spreadeagled on the ground, severely maimed, and with a sharp object in her chest, much like Mukuro and Komaeda in games prior.
  • The Reveal:
    • She, along with Seiko and Izayoi were expelled from Hope's Peak.
    • She was the one who killed Izayoi.
  • Rose-Haired Sweetie: Averted, as stated above she's a total jerkass.
  • The Starscream: According to Kizakura, Ruruka has apparently been planning on making a power play against the Foundation for some time, and intended to form her own independent organization. Consider her trust issues, and her willingness to kill other Future Foundation members, this is likely true.
  • Supreme Chef: In Side:Despair she was able to cause foodgasms from just one bite of her sweets. Her student profile confirms that her mind controlling candy didn't seem to have anything in it, it was just good enough that people fell under her control.
  • Suspiciously Similar Substitute: Her cutesy appearance, love of candy and bratty Jerkass demeanor all echo Hiyoko Saionji. Ironic, given the latter is in the anime.
  • Team Chef: She is the head of the division responsible for food and is also the only one with a culinary talent among the Future Foundation Branch Leaders.
  • Tempting Fate: Her last words were promises to survive and make new friends.
  • Third-Person Person: Refers to herself by her name.
  • Toxic Friend Influence: Side:Despair suggests that tapping Kimura for shady chemicals to use was rather common in the past. See All Take and No Give above.
  • Trapped in Villainy: To a degree. There's no doubt Ruruka isn't a pleasant person by any means, but the nature of her forbidden action pretty much forces her to act as a sort of second traitor, going against everyone else by making sure none of the participants can escape the game.
  • Used to Be a Sweet Kid: We see a flashback of her and Kimura's first meeting, where she compliments Kimura's talents and offers her sweets.
  • We Used to Be Friends: Kinda. Her relationship with Kimura is... complicated, to say the least.

    Sonosuke Izayoi 

Future Foundation 9th Branch, (Former) Ultimate Blacksmith

https://static.tvtropes.org/pmwiki/pub/images/izayoi_future.png

Voiced by: Takuya Eguchi (Japanese), Brandon McInnis (English)

A student of the 76th year of Hope's Peak Academy and the former Ultimate Blacksmith. A quiet weapons craftsman who has numerous weapons concealed by his coat. Ando's ridiculously loyal boyfriend. The ninth branch head. The sixth death of the Killing Game, murdered by Ruruka when she force-feeds him candy to violate his Forbidden Action.

His Forbidden Action during Monokuma Hunter is: "putting food in his mouth."


  • Badass Longcoat: One concealing numerous weapons, no less. Flashbacks reveal he's been wearing one since he was a little kid.
  • Batman Grabs a Gun: He is hesitant to use firearms since he considers them "below him" as a blacksmith, but decides to reluctantly grab a gun in favor of a sword in Episode 5, because of how dire the situation is. Too bad he never gets to use it.
  • Berserk Button: Double-crossing Ando is a very, very good way to get on his bad side, as seen when Nagito managed to piss her off when he came out of the chemistry lab storage room, causing him to immediately whip out his daggers and surprising Ando herself.
  • Blush Sticker: In Side:Despair.
  • Childhood Friends: With Ando and Kimura.
  • The Comically Serious: In Side:Despair he happily eats one of Ando's sweets while saying "dewicious" in the most deadpan voice ever while having exaggerated enlarged cheeks.
  • Crucified Hero Shot: His OP death portrayal, alongside Kill It with Fire. This is not true, however, as he's poisoned for breaking his Forbidden Action instead.
  • Deadpan Snarker: Not in the original, but the borderline-Gag Dub ends up giving a lot of his lines a very sarcastic, disinterested, or outright irritated edge, even with Ruruka at at least one point, whereas in the original his humor all comes from being The Comically Serious and his love of sweets.
  • Desecrating the Dead: Averted, unlike with the other murders, Sonosuke's body isn't played around with - an early indication that he wasn't killed by the traitor.
  • The Dragon: To Ruruka, along with being her boyfriend. He won't hesitate to put a knife against someone's throat with so much as an unhappy glare from her.
  • Dropped a Bridge on Him: Last seen discovering a secret door in episode 5, his body turns up early into episode 6.
  • Elmuh Fudd Syndwome: Downplayed but present, in him calling Ruruka's sweets "dewicious".
  • Extreme Doormat: Implied to be completely subservient to Ando.
  • Face Death with Dignity / Go Out with a Smile: Even when Ruruka purposely triggered his forbidden action due to her paranoia, Izayoi spend his final moments giving Ruruka a Last Kiss and telling her that he loves her, all the while smiling, after reassuring her that she didn't betray him. Izayoi likely ended up dying believing that his death would keep his girlfriend safe, something which unfortunately was untrue as she was the next victim of the attacker.
  • First-Name Basis: Refers to Ando by first name, emphasizing how close they are.
  • Foreshadowing:
    • He starts refusing Ruruka's sweets in the second Future episode after preferring being hand-fed them over paying attention to the Future Foundation meeting in the first, an act all but outright saying his NG code from the start.
    • If you look at his body closely in Episode 6 you can notice that his left eye is bleeding, an early indication that his NG code was broken.
  • Guilt by Association Gag: Played for Drama. He basically got expelled from Hope's Peak for being in the wrong place at the wrong time with the wrong two girls.
  • He Knows Too Much: For discovering the "secret exit." Though not by the Big Bad, who's a bit too dead to care at that point, but by a paranoid Ruruka.
  • Heroic Sacrifice: Subverted. He attempts to do it, by staying behind to allow Ando to escape from Seiko, but Ando refuses to let him.
  • In-Series Nickname: "Yoi-chan", courtesy of Ando.
  • Knife Nut: Most commonly seen brandishing these, presumably of his own making given his talent.
  • Last Kiss: Gives one to Ando to show her that he still loves her, even though she decided to kill him.
  • Meaningful Name: Izayoi means "sixteen nights," while Sonosuke means "all of the help"
  • Misplaced Retribution: Ends up getting expelled from Hope's Peak when Ando and Seiko unintentionally trigger Nagito's bomb. While Hope's Peak placing the blame on Ando and Seiko is somewhat understandable, Sonosuke ends up being expelled simply because he was there at the time, and just happens to be Ando's boyfriend.
  • Morality Pet: To Ruruka. He's one of the few person she's actually nice to, and she's really attached to him, being the only person she can trust in the game. She's also his in a way, as the only person he treats with anything more than a cold hostility.
  • No Brows: Despite having them as a kid.
  • O.O.C. Is Serious Business: Refusing Ruruka's sweets because they'll activate his NG code and kill him.
  • Official Couple: It's implied beforehand, but Episode 3 more or less confirms him and Ruruka as a couple. Side:Despair Episode 4 confirms it outright via Freeze-Frame Bonus.
  • The Quiet One: To anyone but Ando.
  • Real Men Wear Pink: He's a silent, badass weapons master...who's also got massive Sweet Tooth (a traditionally feminine trait in Japan) for his girlfriend's candy.
  • The Reveal: He, along with Seiko and Ando, were expelled from Hope's Peak.
    • He was killed by Ando after he told her about the hidden door.
  • Satellite Character: Rarely, if ever, talks to anyone besides Ruruka, and is largely defined by his loyalty to her. He even gets expelled from Hope's Peak over his association with her despite doing nothing!
  • Suspiciously Similar Substitute: Not dissimilar to Pekoyama, being a quiet weapons master with a massive devotion to the one they're involved in a Childhood Friend Romance with.
    • Izayoi also show some similarities with Mukuro Ikusaba, being a quiet-type Extreme Doormat follower who cares deep for their loved one (but little for anyone else) and is willing to do anything for her. Also both are killed by said loved one and have their bodies messed with (being stabbed by a knife) in order to frame another person.
  • Sweet Tooth: Enjoys the sweets that Ando makes.
  • Trap Master: Besides being a weapon smith, he is also extremely skilled in making traps. Kizakura spends much of his time between Episodes 6 and 8 disposing of the various traps Izayoi left in the room he was staying in with Ando, and uses one of them to impale Sakakura.
  • Ultimate Blacksmith: His talent.
  • Undying Loyalty: To Ando. He even promises he'll never betray her. Apparently she didn't believe him. His endless loyalty is only emphasized in Episode 9 when we're shown that despite Ando purposely activating his NG code, he assured her that it wasn't an act of betrayal and that he still loved her.
  • Walking Armory: Keeps a large collection of knives and even swords hidden in his jackets.
  • We Hardly Knew Ye: He dies in episode 6. While most characters who died are given a backstory and/or character development, we really didn't learn too much about him personally other than the fact that he loved Ando's sweets and that he is extremely loyal to her.
  • Your Days Are Numbered: His NG code prevents him from eating, so even if he isn't killed by the attacker he can still die of starvation if the game lasts too long.

    Ryota Mitarai 

Future Foundation 10th Branch, (Former) Ultimate Animator

https://static.tvtropes.org/pmwiki/pub/images/mitarai_future.png

Voiced by: Kanata Hongo (Japanese), Justin Briner (English)

A student of the 77th year of Hope's Peak Academy and the former Ultimate Animator. Head of the tenth branch. A timid young man who, despite being unsure of himself, has a strong sense of justice and wishes to fill the world with hope. He was a member of Class 77-B, but due to work never attended classes, with the Ultimate Impostor using his identity in his stead.

His Forbidden Action during Monokuma Hunter is "using his talent".


  • Adorkable: He really loves anime.
  • Affably Evil: After his Face–Heel Turn, he's the same lovable doofus as before-he also has no moral qualms about beginning a full-scale Assimilation Plot.
  • Afraid of Blood: Visibly shaken whenever he discovers a new corpse.
  • Alone with the Psycho: In Side:Despair Episode 8, made worse by one of the "psychos" being his Brainwashed and Crazy friend.
  • Anti-Villain: In Episode 12 Of Side:Future and in Side:Hope. He wants to spread hope to the world through his brainwashing anime to make up for his techniques being used for despair, even though being brainwashed is a bad thing any way you slice it. He turns on Makoto and company to prevent them from stopping him.
  • Arc Villain: Of Side:Hope.
  • Attempted Rape: On the receiving end courtesy of a Brainwashed and Crazy Tsumiki.
  • Audience Surrogate: For a lot of viewers, Ryota is the only one reacting like a normal person would react to see corpses of his coworkers. His reaction upon learning that Kyoko tasted the saliva of Izayoi's corpse is the same Squick most fans felt.
  • Berserk Button: Insulting anime, as shown in Side:Despair.
  • Beware the Quiet Ones: Has an outburst in Episode 3 when he remembers the killing game is being broadcast around the world and that they're all playing into Monokuma's hands by not teaming up against the traitor and instead fighting each other.
    • Though he isn't of much use in a fight, he definitely isn't afraid to protect other people and has put his life on the line twice to protect Asahina and Kyoko.
    • In Episode 12 he finally snaps and begins using his brainwashing to ruthlessly brainwash everyone in order to bring hope, even if they can't be called "people" after his brainwashing.
  • Born Unlucky: The poor guy can't catch a breath. Nothing ever seems to go right for him.
  • Break the Cutie: Courtesy of Enoshima.
    • It turns out this was the reason behind the Final Killing Game. It's to break him personally to the point that he would broadcast his hope video to counter despair.
  • Broken Bird
  • Broken Pedestal: To anime overall. Thanks to Enoshima, this guy went from stating that anime is an important part of Japan's culture into something stupid. Later in Episode 11, Tengan earned his own broken pedestal from Ryota when Tengan's involvement in the Final Killing Game was revealed by Munakata.
  • Character Development: He's one of the most drastic personality shifts between sides, going from a obsessive Hikikomori in Side:Despair to a meek but much more well-adjusted young man in Side:Future. As Side:Future continues, he grows more and more broken and desperate to the point of brainwashing the world for peace.
  • Character Tics: Has a habit of squeezing on his phone. In case he gets cornered, the phone contains a brainwashing video.
  • Cry Cute: In Episode 5 of Side:Future and Episode 9 of Side:Despair.
  • Cry into Chest: He cries onto the Impostor's chest after shutting down the Hope video.
  • Curtains Match the Window: He has Blond/Brown hair and Hazel eyes.
  • Dark and Troubled Past: He was severely bullied as a child, indicated to have had a neglectful father, had to rely on his Only Friend to not starve to death in pursuit of his goals and was used by Enoshima as a method to drive Hope's Peak Academy into despair.
  • Dirty Coward: Calls himself this when Junko reveals her plan to him and lets him go so he can feel even more despair, he runs away screaming and apparently never tries to get help or alert anyone about the situation.
  • The Dog Bites Back
  • Doom Magnet: All he wanted to do was create an anime that instilled a sense of hope in its viewers but ended up being the reason that his classmates fell in Despair.
  • Dude Looks Like a Lady: Bordering on Moe.
  • Evil Counterpart: Becomes one to Naegi and Munakata after his Face–Heel Turn in a lot of aspects:
    • Naegi is a Badass Pacifist and Munakata is a One-Man Army, while Mitarai openly professes to being a spineless coward.
    • Whereas Naegi and Munakata have loving romances and True Companions, Mitarai's Only Friends are ones he inadvertently screwed over due to his mistakes.
    • Both Munakata and Mitarai snap after learning someone they deeply trust (Yukizome and Tengan respectively) is a despair. For bonus points it's implied the latter was an Unwitting Pawn for the former.
    • While Naegi and Munakata have openly opposing views about hope that they eventually make a compromise over, Mitarai's view of "hope" is basically nothing short of horrific.
  • Exhausted Eye Bags: Due to his work, he rarely eats or sleeps.
  • Face–Heel Turn: Flies off the rocker in Side:Future Episode 12, deciding to basically commit mass-brainwashing in order to "save" the world. And in Side:Hope, he backs down from his plan.
  • Foil: One for Yamada. They are both otaku whose talent is connected to anime and manga. They are both devoted to their talent so they could inspire someone like how they were inspired. They both have geek physiques, Yamada's fat to Mitarai's skinny. While Yamada was very perverted, Mitarai is incredibly respectful towards women.
    • After Side: Hope, he can be seen as one to Chihiro Fujisaki. Both ended up being Shrinking Violet characters who came across extremely nice and can get easily scared. However, when the Mastermind decides to attempt to have both of them to fall into Despair, Ryota's attempt to fall into despair was successful becoming the Arc Villain of Side: Hope while Chihiro decided to face his insecurities and do the exact opposite of what the Mastermind thought Chihiro would do.
  • Fallen Hero
  • Forgets to Eat: To the point that he would have died of starvation if the Ultimate Impostor hadn't helped him.
  • Final Boss: Essentially this for the Hope's Peak Saga, with him Taking Up the Mantle of spreading hope through brainwashing after the Final Killing Game ends - and while this might sound like a good thing, Munakata points out that people brainwashed like this can hardly be called "people" by the end.
  • Fragile Flower: Expect an episode where he has a speaking role to show him having a mini Freak Out.
  • Gaslighting: The whole point of the Final Killing Game is to subject him to this so that he'll snap and go to extreme lengths.
  • Gone Horribly Right: His methods of "brainwashing" for animation work perfectly, to even bring the Ultimate Despair to tears, but Junko took it and used it for her own plans.
  • Guilt Complex: Implied to harbor one likely as a result of his work with Enoshima.
  • Hair of Gold, Heart of Gold: He's a blond, though it's only noticeable in Side:Despair.
  • Heart Is an Awesome Power: Animation doesn't sound like such an useful talent in a killing game, until we learn that he can use his animations to basically brainwash people and the Mastermind had to specifically prohibit him from using his talent in the killing game because of how powerful it is.
  • Heterosexual Life-Partners: With the Ultimate Impostor in Side:Despair.
  • Hero-Worshipper: Evidently looks up to Naegi, and even wants to be like him and save others.
  • Heroic Self-Deprecation: Believes that he can't save anyone.
  • He Who Fights Monsters: His plan to undo Junko's mass-brainwashing and end the despair-induced tragedy of the world... is to commit mass-brainwashing himself.
  • Hikikomori: Due to his animator lifestyle.
  • Hope Bringer: Not him, but he wants to create an anime that is one for its viewers.
    • In Episode 12, he becomes a villainous version of this trope hell bent on brainwashing the entire humanity in order to bring hope.
  • Horrible Judge of Character: On Enoshima.
  • Ill Boy: Due to his workaholism he's constantly sickly and starving.
  • Intergenerational Friendship: Implied to have this with Tengan.
  • It's All My Fault: Blames himself for the entire Tragedy for allowing his talent to fall into Junko's hands.
  • The Insomniac: Another side effect of his Workaholic tendencies.
  • Lethal Harmless Powers: At first, his talent for animation hardly seems harmful. That is until it is revealed in episode 7 of Side:Despair that his animation has the ability to potentially brainwash people.
  • Love Freak: His obsession with creating an anime that create hope is more than a little disturbing in places, to the point that he forgoes as much as eating and sleeping for days and is willing to commit outright brainwashing in pursuit of it.
  • Madden Into Misanthropy: Essentially what Tengan did to him.
  • Madness Mantra: Three. One of them "I don't have enough time," appears in Episode 5 while creating his anime. The other, "I didn't do anything," appears when Junko breaks him via telling him the Student Council Mutual Killing was his fault. Lastly, when he start to break: "I can't be as strong as you are"... which ironically gave him resolution to brainwash people.
  • Meaningful Name: An ironic example. The "ta" (太) in "Ryota" (亮太) is usually used to euphemistically mean healthy, and has a literal meaning of "big," none of which apply to Ryota. Mitarai, on the other hand, means the spring where one washes their hands before entering a temple to pray.
  • Momma's Boy: One of the insults written on his desk in his flashback to his Dark and Troubled Past calls him. The scene with his parents, where his mother is the only one showing concern about him being bullied, supports this.
  • My God, What Have I Done?: When he realizes what Enoshima was really using him for.
  • Mysterious Past: It's implied he has some kind of personal connection with Tengan, as official material states that he was scouted by Tengan specifically. Never mind there's the deal with his impersonation.
  • Nervous Wreck: Due to the incident with Junko, he became this.
  • Nice Guy: Seems to be an ordinary, unassuming young man.
  • No Social Skills: He describes this as a reason he was bullied.
  • Non-Action Guy: Naturally, considering how he's a lot weaker than almost everyone in the cast.
  • Not So Different: This to Junko Enoshima. Both are willing to brainwash people without their consent removing a person's humanity of sorts in order to pursue what they wanted the world to have.
  • One Degree of Separation: He was a member of Class 77-B, and was in fact friends with both the Impostor and Tsumiki. Turns out his role in the backstory is a bit more critical than that.
  • Overly Nervous Flop Sweat: A natural result of being an anxiety-ridden young man placed in a dangerous situation
  • Parental Neglect: His father didn't seem to care that his son was being bullied, saying it was his wife's responsibility.
  • Prematurely Grey-Haired: He's a blond, per Side:Despair, but in Side:Future his hair looks closer to ash grey. Given everything he's been through, it makes sense.
  • Proud To Be An Otaku: To him, anime is not lame, but an important part of Japanese culture. After Enoshima got a hand of it and dooms the world with it, he's not so proud of it anymore.
  • Red Herring: As the only member of Class 77 to avoid falling into despair (aside from Chiaki), fans were immediately suspicious of him. The suspicion only increased as the Despair arc revealed his meeting with Junko and his role in the Tragedy. He's not the mastermind, but the trope is zig-zagged as he unknowingly had an important role to play in the actual mastermind's plans, and he serves as the "final boss" of the series after the Awful Truth causes him to snap.
  • School Bullying Is Harmless: Averted, as is series tradition the bullying he suffered as a child left a severe negative effect on Mitarai's psyche.
  • Sensitive Guy and Manly Man: For a short time he was the Sensitive Guy to Kizakura's Manly Man.
  • Shout-Out: The posters in his room are references to Studio Ghibli movies.
  • Shrinking Violet: For a Branch Leader, Mitarai is surprisingly very meek and timid.
  • Silly Rabbit, Idealism Is for Kids!: He is utterly convinced that hope isn't something that everyone can find. When Makoto tries to explain to him otherwise, Mitarai uncharacteristically ''flips out'' at him, stating that not everyone in the world is like the Ultimate Hope.
  • Spear Counterpart: To Tsumiki. Both are meek, shy but kind-hearted teens who were severely bullied in the past and developed their talents to coup, believing themselves to be otherwise worthless. They also conceal a darker side to their nature; Tsumiki has a disturbingly devious Yandere streak, while Mitarai's obsession with making the perfect anime makes him a Well-Intentioned Extremist. Sure enough, Tsumiki learns about his existence in Side:Despair Episode 5 and it's indicated they became friends over the second major Time Skip.
  • Story-Breaker Power: It's revealed he carries around a brainwashing video in his phone. Naturally this would handily diffuse almost any conflict he was faced with, so his NG Code prevented him from using his Ultimate Animator talent, which in turn prevented him from brainwashing anyone. Once the NG Codes stop being a problem, he starts brainwashing people liberally.
  • Suspiciously Similar Substitute: A young man who has a low view of himself yet sees hope as the most important thing of all? Sound familiar? Notably, Mitarai shares Nagito's trait of his voice actor being a Makoto related Casting Gag. Side:Despair also shows he has Komaeda's Well-Intentioned Extremist streak down as well. Ironically, Mitarai becomes arguably a greater villain than Komaeda ever was.
    • He also has a lot in common with Chihiro Fujisaki. They are both shy, fragile and feminine males who nonetheless hide a much stronger personality.
  • Suspiciously Specific Denial: In Episode 11, when Makoto questions about the brainwashing effects used on the monitors, he immediately claims it was Junko that used it and him. Aoi notices this and asks him what he meant, before a phone message from Tengan interrupts. (He explains everything next episode though.)
  • Taking Up the Mantle: After the end of the killing game, he decides to continue Tengan's Hope by forcibly brainwash the entire world into hope, without any pain or suffering or jealousy or any source of despair — As Munakata points out, those brainwashed cannot really be called human any more.
  • Teens Are Short: He's around Makoto's height.
  • Tiny Schoolboy: in Side:Despair.
  • Trauma Conga Line: Bullied in childhood so much he became a recluse, the anime he was making to bring hope made him overwork himself to the point his health declined, which then makes him meet the resident psycho on his way to the hospital, resident psycho forces him to turn his anime of hope into a weapon of despair, almost gets raped by his friend, witnesses a classmate get shot, and lastly, gets trapped in the Final Killing Game. This kid can't catch a break.
  • Tritagonist: While he doesn't receive terribly much screentime early on, he gradually starts to get more relevance to the point of slowly becoming this. Fittingly, Mitarai's talent, Animator, is something of a parallel to Nanami's, being an animator in an anime.
  • Unwitting Instigator of Doom: It's turn out that both "The Tragedy" and the "Final Killing Game" are consequences of his animation techniques falling in wrong hands.
  • Unwitting Pawn: Junko uses him to learn how color and sound can be used to subtly influence others. During the killing game, she uses a song to help push the student council into killing each other.
  • Used to Be a Sweet Kid: He still is, but now it's more Affably Evil.
  • Utopia Justifies the Means: To him, achieving a world filled with hope is worth brainwashing everyone.
  • Walking Spoiler: Both due to his anime being used for brainwashing, which is an extremely critical plot point, and his role as the Final Boss in Side:Hope.
  • The Watson: Plays this role to a degree in Side:Future to Kirigiri.
  • Well-Intentioned Extremist: His method for creating the perfect anime basically utilizes outright brainwashing. He eventually creates an anime that can essentially erase all negative emotion from a person's heart, and as of Side:Hope is preparing to brainwash the entire world with it.
  • Woobie, Destroyer of Worlds: Having been manipulated into being an unwitting accomplice to the Tragedy, watching his friends be destroyed, and being swept up in a a Final Killing Game, he hurls past the Despair Event Horizon and decides to perform the last duty Tengan wanted of him for some degree of redemption: Brainwashing for the Greater Good on the entire planet.
  • Workaholic: His obsession of creating an Anime that will save people and spread hope completely consumed his life and he even let Ultimate Impostor take his likeness, so that he could keep working on his Anime.
  • You Are Better Than You Think You Are: Makoto tries to convince Mitarai that the Tragedy was more Junko's fault than his, and that his brainwashing video to force people to have hope isn't necessary because people can find it themselves. Unlike every other time Makoto has done it however, it fails.
  • You Are Not Alone: The survivors of the 77th Class confront him after breaking through his minions, and offer him a place by their side and insist that he isn't beyond redemption. It works.

    Daisaku Bandai 

Future Foundation 11th Branch, (Former) Ultimate Farmer

https://static.tvtropes.org/pmwiki/pub/images/daisaku_bandai.png

Voiced by: Rie Kugimiya (Japanese), Tia Ballard (English)

A former student of the 66th year of Hope's Peak Academy and the former Ultimate Farmer. Branch 11's head. Despite strange appearance, he is a kind man with a cute voice. Has a habit of making up his own sayings. The second death of the Killing Game, killed by poison after violating his Forbidden Action.

His Forbidden Action during Monokuma Hunter is: "witnessing violence between participants".


  • Adaptation Expansion: He gets more appearances in the anthology manga, where he teaches Kyosuke and Chisa how to milk cows and make butter and restores greenery to the island that their HQ is on.
  • Alliterative Name: Daisaku Bandai
  • Cruel and Unusual Death: The poison causes him to slowly suffocate while his left eye is bleeding and the left side of his body turns purple.
  • Determinator: In the anthology manga, he's initially disheartened by how barren the HQ island is, but he manages to restore vegetation to the land anyways, with some help from Gozu.
  • Forgotten Fallen Friend: His death ends up pretty much forgotten about after it happens. Indeed, when it happens, barely anyone seems to really care aside from Kimura.
    • Subverted in Episode 5 where it's revealed that Kimura still feels guilt at being unable to save him from the poison.
  • Gentle Giant: He's the tallest character in the franchise at seven feet tall, and dislikes violence and conflict.
  • Ice-Cream Koan: His self-created sayings, which also double as Word Salad Philosophy.
  • Mauve Shirt: Unique design, talent and VA, but only minimal characterization and no backstory before getting offed to show how the NG code works. Might be the mauvest shirt in the entire franchise.
  • Nice Guy: Easily one of the nicest foundation heads.
  • Non-Action Guy: He didn't even spend two full episodes before he was killed, so naturally, we didn't see him doing any action.
  • Non-Standard Character Design: He's drawn in a more "cartoonish" look than the norm, and like Hifumi and Teruteru lack the series standard eye designs.
  • Sacrificial Lamb: His death serves to show the danger of violating the NG Actions.
  • Shout-Out: His given name means "great author" and his last name is Bandai, making his whole name a possible homage to the videogame/toy company Bandai.
  • Older Than They Look: Being from the 66th year puts him at about his early thirties.
  • Unwinnable by Design: Not witnessing violence in a situation like this, when half the participants are at each other's throats within minutes? Yeah, poor guy stood no chance.
  • Vocal Dissonance: Looks like a giant, but has the voice of a young girl.
  • We Hardly Knew Ye: The poster character of this trope for the entire series. He dies early in the second episode as the second victim and gets no major characterization or backstory in the first, and unlike the first victim Yukizome, Bandai does not appear in Side:Despair. Of all the major characters in the killing games, Bandai is the one who receives the least characterization or screen time.
  • Word Salad Philosophy: His self-created quotes.

    The Great Gozu 

Future Foundation 12th Branch, (Former) Ultimate Wrestler

https://static.tvtropes.org/pmwiki/pub/images/great_gozu.png

Voiced by: Kenta Miyake (Japanese), Chris Rager (English)

A former student of the 68th year of Hope's Peak Academy and the former Ultimate Wrestler. Head of the twelfth branch. Despite his intimidating appearance, he is a gentle soul and operates as the bodyguard to Tengan. Wears his mask everywhere. The third death of the Killing Game, stabbed through the heart by the Attacker during the second Sleeping Phase and left hanging on several electrical cables on the ceiling.

His Forbidden Action during Monokuma Hunter is: "being pinned to the ground for a three-count".


  • A Load of Bull: Wears a bull wrestling mask.
  • Armor-Piercing Question: After Sakakura's beating up on Mitarai and Makoto directly triggers Bandai's NG code and kills him, Gozu is the only one to call him out on it and asks him "What have you done?" Sakakura hesitates for a moment, but then promptly goes back to trying to attack Makoto.
    • After Munakata and Sakakura try to kill Makoto and he's forced to intervene, he says "What are you doing? How could murder ever inspire hope in anyone?" Later on, after having to physically fight Munakata to stop him from getting to Makoto he screams "What the hell is wrong with you? How do you think that you can create hope by killing your own comrades? Well I refuse to do it!" at him. This being Munakata, this does nothing except make him think that Gozu is either a traitor or an idiot for not following him.
    • Is on the receiving end of one from Munakata in episode 2, when the former is able to make him hesitate by asking him if he intends to betray his allies and has forgotten all their comrades who have fallen in the fight against despair.
  • Badass Beard: Has a goatee poking out of his mask.
  • Badass Boast: He has a few of these in the first two episodes:
    • "If you don't stop and you insist on fighting, then your opponent will be The Great Gozu!", complete with him ripping off his jacket and assuming a fighting stance, is his response to Sakakura's continued beating of Makoto over Tegan's protests. It actually works and Sakakura reluctantly backs off.
    • " I refuse to do it! I will never kill my own own comrades, even if it costs me my life! Because I am The Great Gozu! Got it, asshole?" Said while fighting Munakata to protect Makoto and Aoi.
  • Bare-Handed Blade Block: When Sakakura attempts to stab Makoto to death, Gozu intervenes by literally grabbing the whole knife-blade in his hand. It clearly cuts him but, compared to most normal people, he bleeds very little and not only manages to leave Sakakura holding nothing but the knife's handle, but totally shatters the severed blade in his hand.
  • Berserk Button: The guy has a very strong sense of justice and loyalty so you really do not want to threaten/hurt anyone in his presence. Despite how friendly and quiet he normally is, he's also very protective and isn't the Former SHSL Wrestler for no reason. While he is against extreme violence and killing, keep in mind that he is still strong enough to collapse an entire building floor with just his elbow.
  • Beware the Nice Ones/Beware the Quiet Ones: He's ordinarily very quiet and polite, but you do not want to piss him off.
  • The Big Guy: Gozu is the tallest member of the team, unflinchingly loyal to his comrades, and one of the strongest members. Also, he is the bodyguard of Kazuo Tengan. Crosses over into Big Guy Fatality Syndrome when he's killed.
  • Bodyguarding a Badass: He's the bodyguard for Tengan and bets are off on whoever is the bigger badass.
  • Charles Atlas Superpower: His elbow drop is strong enough to destroy a section of a building floor, allowing him, Aoi and Makoto to escape from Munakata to the next floor below.
  • Everyone Calls Him "Barkeep": Or, in this case, his wrestling handle.
  • Expy: He plays a very similar role to Sakura in the first game; both of them are extremely physically powerful Gentle Giants who, for all their muscularity, are rather intelligent, pragmatic and analytical. Both of them end up as Sacrificial Lions however.
  • Eye Scream: Self-inflicted, likely in a futile attempt to stop the effects of the brainwashing video.
  • Foreshadowing: During the opening credits, his fake death actually foreshadows his real death. The opening credits show him being tied up, and presumably crushed or strangled, by a bunch of chains. While his actual death was caused by a knife being stabbed through his heart, his body ends up tangled in electrical wires and hanging from the ceiling, similar to in the opening credits
  • Gentle Giant: He's rather polite and analytical given his enormous size and strength.
  • Good Counterpart: To Sakakura. Gozu is the right-hand man to one of the leaders of the Future Foundation like Sakakura and also has talent in a competitive sport. However, while Sakakura is a Token Evil Teammate prone to aggression and is proficient in a sport often associated with violence, The Great Gozu is an honor-bound Gentle Giant who operates in wrestling, which is often associated with spectacle and heroism.
  • Hot-Blooded: When you push his buttons, he usually shows tendencies of this, such as loudly swearing a blue streak and acting a bit hammy and over-the-top. He also can end up like this when he is very passionate about something; when he gives Makoto a speech about how Makoto inspired a lot of people in the Future Foundation and how they need to have hope that everything will turn out okay, it ends with Gozu cheerfully yelling "So don't worry! Cheer up! Got it, asshole?" while clapping Makoto on the back so hard that the poor guy nearly gets driven into the ground.
  • Irony: Gozu's NG Code — being pinned to the ground for a three count — can be pretty reasonably called the most lenient of the forbidden actions and it never seemed to interfere with anything he did. Despite this, he died incredibly early on.
    • The above actually makes much more sense in the context of the fact that Tegan was the true mastermind of the killing game and that all the victims were brainwashed into suicide. Gozu was Tegan's official bodyguard, so it would make sense that Tegan would not want him to die. Either that, or, seeing as part of the reason Tegan went over the edge was because of the violent extremism of the majority of the group and that Gozu is one of the few kind and sane leaders (in addition to being his guard) Tegan had a bit of a soft spot for him and didn't necessarily want him dead, even if he was willing to trap him in the game. Tegan meant for the killing game to push Mitarai into using his abilities to brainwash the world into hope, so he likely intended for the game to not be completed and, if that's the case, that could likely be the reason for Gozu's lenient NG code; it would enable him to survive longer and give him a better chance of making it out alive. Not that it really helped.
    • While protecting Makoto and calling Munakata out on his violent tactics, Gozu states that he would rather die than betray his own comrades and, later on, when Munakata still won't give up trying to attack Makoto, Gozu states that he'll protect his fellow Future Foundation leaders, even if it costs him his own life. In a sense, choosing to not take part in the killing and infighting did lead to his death. If he hadn't chose to protect Makoto and Aoi, Gozu may not have been in the room with a monitor at all and likely would not have died. Also, there were four people total in the room, but he was the closest to the monitor as a result of standing protectively in front of the others during the start of the second sleep period, which made him the target of the suicide video.
  • Large Ham: He is a Professional Wrestler after all.
  • Meaningful Name: Gozu means "cow head".
  • Over-the-Shoulder Carry: Does this to Makoto in episode two due to the latter's forbidden action.
  • Recurring Element: The latest Gentle Giant muscle character, after Ogami and Nidai. In subversion to tradition, The Great Gozu leaves the plot much earlier than either character.
  • Sacrificial Lion: His death convinces Makoto to stop hiding and tell his forbidden action to all the other members through a broadcast.
  • Sir Swears-a-Lot: If angered enough, otherwise he talks in a rather polite manner.
  • Third-Person Person: Occasionally refers to himself this way.
  • The Un-Reveal: Kyouko unmasks his corpse in Episode 6... only for the camera to pan in and show his face obscured with a piece of cloth. His design sheet shows his face, though.
    • Played for dark humor in the analogy manga. One of the stories revolves around Aoi trying to get him to take off his mask before the time limit hits because she really wants to know what his face looks like. She utterly fails, but, once Gozu's killed during the second sleep phase it seems like we'll finally get to see his real face... only for Aoi and Makoto to eventually decide not to take his mask off out of respect and gratitude for him saving their lives. Unlike everyone else, Kirigiri is only concerned about her investigation, and literally throws his mask away...only for the panel to show nothing but her, Kizakura, and Miritai standing over the body.
  • Token Good Teammate: Definitely, as he is one of the nicest characters in the future arc, and possibly in the whole franchise. While Bandai and Seiko also count as this, Gozu stands out because he dislikes violence and flat-out states that he will not kill any of his comrades, even going so far as to say that he would rather die than have to kill another person.
    • Case in point; a while after his death, Kirigiri, Mitarai, and Kizakura happen upon his body. After realizing who it is, they all kneel in respect next to Gozu's body for a moment, with Kizakura even removing his hat. Says a lot about the kind of person that he was that, even in the midst of a situation where people (who are supposed to be allies) are killing and accusing each other, his fellow Foundation members feel compelled to take a moment to honor him.
  • We Hardly Knew Ye: Lives only slightly longer than Bandai.
  • White Sheep: Is trying to help Makoto to not be killed by Munakata and Sakakura and actively states how the things they are doing, such as trying to kill everyone one-by-one trying to find the traitor, are senseless and stupid. He also declares that he won't kill anyone, even if it costs him his own life.
  • Wrestler in All of Us: His talent.
  • Worf Had the Flu: Gozu has made it pretty clear that he has no intention of killing any of the Future Foundation members, so it's likely he's only fighting to escape or subdue his opponents. This seem to put him at a disadvantage when battling Munakata, who was clearly fighting to kill.

Other characters

    Warriors of Hope 

For the tropes related to them in Ultra Despair Girls, see here.

Tropes for the group as a whole

https://static.tvtropes.org/pmwiki/pub/images/warriors_of_hope_dr3.png
Left to right: Masaru Daimon, Kotoko Utsugi, and Jataro Kemuri.

  • The Bus Came Back: They make their first official appearance in episode 7 of Side:Future since Ultra Despair Girls.
  • The Cameo: All of them appear for only a single scene.
  • Heel–Face Turn: They are seen working with their former enemies, Komaru and Toko, against their former friend/ally, Monaca.
  • Karma Houdini: While they are no longer unrepentant mass murders, they haven't had to answer for their crimes either. Whether that will change or not once the Future Foundation steps in remains to be seen. Although, their lack of punishment for their crimes makes sense since everyone is in the middle of an apocalypse, so it'd be difficult to punish them for their crimes when there are bigger problems to worry about; in addition, the Warriors of Hope can be useful allies against Monaca and other enemies of the Future Foundation.
  • Late-Arrival Spoiler: Their appearance spoils that Masaru, Jataro, and Nagisa survived their executions in Ultra Despair Girls.
  • Took a Level in Kindness: For the first time, the Warriors of Hope are willing to cooperate with Komaru and Toko rather than kill them. In fact, they don't seem to be interested in killing adults and are instead focused on stopping Monaca's evil plans. This is due to their Heel–Face Turn.
  • True Companions: They've been through a lot together.
  • We Used to Be Friends: With Monaca. Nagisa reminds Komaru of the Warriors of Hope's past friendship with Monaca, even though they are enemies with Monaca now.
  • What Happened to the Mouse?: No mention of them is made in Side: Hope even though Komaru and Toko show up in the ending.

Nagisa Shingetsu

(Former) Li'l Ultimate Social Studies

https://static.tvtropes.org/pmwiki/pub/images/shingetsu_future.jpg

Voiced by: Mariya Ise (Japanese), Erica Mendez (English)


  • Anime Hair: His Horned Hairdo would not be natural in real life. However, it's likely the hairstyle is natural since he still has it and has been constantly running from Monokumas and probably doesn't have easy access to hair products because of the apocalypse.
  • Blinding Bangs: His bangs cover half of his left eye.
  • Curtains Match the Window: Blue eyes and hair.
  • The Face: So far, he's been doing all the talking for the Warriors of Hope.
  • Gender-Blender Name: Nagisa is a gender neutral name, but in anime the name is used more often on females.
  • Horned Hairdo: Some of his blue hair is shaped to make it look like he has two blue horns.
  • Nice Guy: Even though he and Monaca are on opposing sides, he asks Komaru not to get too rough with Monaca since Monaca and the Warriors of Hope used to be friends. This is a very kind-hearted request when you consider all the terrible things Monaca has done to the Warriors of Hope, Nagisa especially.
  • You Gotta Have Blue Hair: Blue.

Kotoko Utsugi

(Former) Li'l Ultimate Drama


Masaru Daimon

(Former) Li'l Ultimate P.E.


Jataro Kemuri

(Former) Li'l Ultimate Art


    Mascots 

Monokuma

https://static.tvtropes.org/pmwiki/pub/images/monokuma_dr3.png

Voiced by: Tarako (Japanese), Greg Ayres (English)

The self-proclaimed "Headmaster of Despair Academy," Back from the Dead. Again.

...Or at least, that's what everyone thought. In truth, Monokuma actually isn't involved in this killing game in any capacity whatsoever; his likeness was only used by Tengan as part of a False Flag Operation to get Ryota to start using his brainwashing anime.


For the tropes related to him in Danganronpa: Trigger Happy Havoc and Super Danganronpa 2, see here and here.

  • Arch-Enemy: To Makoto. He especially calls out Makoto in the first episode of Side:Future saying this battle will be the end to their story.
  • As Long as There is Evil: "As long as there's despair in people's hearts... Monokuma will always come back!"
    • This is actually Foreshadowing of the mastermind, Tengan's true motivations, as he believes the Remnants of Depair will never truly be defeated until people are incapable of feeling despair.
  • Bears Are Bad News: Same old murderous bear we Love to Hate, now forcing the branch heads into a werewolf game.
  • Big Bad: Once again, the scourge of anyone associated with Hope's Peak. Until it's revealed that he's actually a recording and was never really back at all.
  • Demoted to Extra: Hit with this hard thanks to Side:Future having a radically different set-up. As of Episode 4, his appearances have been limited to playing Mr. Exposition at the beginning and providing the recap. His appearance is actually a False Flag Operation created by Tengan to force Ryota to use his latest anime to brainwash the masses into not feeling despair anymore.
  • Killer Teddy Bear: A computerized stuffed toy with the mind of a homicidal maniac. And he's back for one more go at the heroes of the Future Foundation.
  • Orcus on His Throne: Compared to the previous installments in the franchise, Monokuma isn't physically present in the killing game in Side: Future.
    • In Episode 11, he is actually revealed to be just a recording created by Tengan.
  • Sealed Evil in a Teddy Bear: It's Monokuma, what did you expect?
  • Series Mascot: As always, our villain.
  • The Tape Knew You Would Say That: Possibly when he first appeared (how else did he "hack" Usami?), attempted before the Gloomy Sunday video play.
  • Unreliable Expositor: As always, Monokuma lies. The first one exposed is that the Final Killing Game is even being broadcast.

Usami/Monomi

https://static.tvtropes.org/pmwiki/pub/images/monomi_dr3.png

Voiced by: Takako Sasuga (Japanese), Anastasia Muñoz (English)

Monokuma's "little sister".


For the tropes related to her in Super Danganronpa 2, see here.

    Monaca Towa 

For the tropes related to her in Ultra Despair Girls, see here.

(Former) Li'l Ultimate Homeroom

https://static.tvtropes.org/pmwiki/pub/images/monaca_future.png

Voiced by: Aya Hirano (Japanese), Cristina Valenzuela (English)

Former leader of the Warriors of Hope, and self-proclaimed successor to Junko Enoshima. She is an outside observer to the Final Killing, interacting with the participants through a gynoid replica of the murdered Miaya Gekkougahara. When confronted by Komaru and Fukawa in her Towa City hideout, Monaca admits that Komaeda's creepiness put her off the whole "successor to Junko" thing. Now she's just a NEET...In Space!


  • Ambiguous Situation: Her NEETdom in space may or may not have killed her. Komaru and Toko lampshade this by wondering if she'll stop being a NEET and rejoin her fellow earthlings or stay up there forever. Episode 12 confirms she's still alive though.
  • A Day in the Limelight: She gets one that acknowledges, celebrates and makes fun of her Gaiden Game and its reception. It ends with her giving up and blasting off into space.
  • Ax-Crazy: Realizing that she didn't want to be this is why she jumped ship.
  • Berserk Button: Monaca hates losing. Back in Ultra Despair Girls, Monaca was having the time of her life, manipulating classmates and murdering adults by the dozen but when Toko and Komaru defeated her, she lost control of practically everything and possibly got crippled for real as a result. Her leaving the war can be as a Rage Quit of a kid that realized their game had a difficulty spike.
  • Big Bad: Subverted. Despite being set up as the next Junko, it turns out that she's not actually the Mastermind of Monokuma Hunter this time around.
  • Blush Sticker
  • The Bus Came Back: She was last seen in an unknown location at the end of Ultra Despair Girls, but is now back to wreak havoc.
  • Curtains Match the Window: Has green eyes matching her green hair.
  • Cute and Psycho: A common trait of Dangan Ronpa villains.
  • Deliberately Cute Child: She noticeably has a cuter way of speaking when making speeches or talking to Komaru and Toko then when she was talking to herself.
  • Disc-One Final Boss: Surprise, surprise, she's not actually the mind behind the game this time around!
  • Evil Cripple: She's got a new wheelchair. Whether this is meant to indicate she was crippled for real when she was nearly crushed in Ultra Despair Girls, or if she's yet again faking, is unclear. The animation goes out of its way to make it ambiguous by never displaying her legs when she's seated, and the one time we see them, she's laying down and not moving.
  • Exotic Eye Designs: Manji symbols.
  • Expecting Someone Taller: She's rather unimpressed with Makoto when he nearly has a Heroic BSoD and mocks him (out of earshot from behind her screen) for relying on his friends so much, questioning how he ever defeated Junko in the first place.
  • Even Evil Has Standards: Seeing how crazy Remnant of Despair Nagito was turned Monaca off from truly becoming Junko's successor.
  • Exact Words: Monaca likely knew who the "attackers" were, since Robo-Miaya would have been still active during the sleep cycle. However, Komaru and Toko questioned her about the identity of the "mastermind".
  • Face of an Angel, Mind of a Demon
  • Genre Savvy: She realizes that, as the villain of the show, she is destined to lose. Doubles as Breaking the Fourth Wall.
  • Girlish Pigtails: Until episode 6.
  • Hair Decorations: Variations on Enoshima's Monokuma hairclips, along with a headband. Later switches to a military hat.
  • Hazy Feel Turn: Chooses to give up on continuing Junko's legacy and instead live as a NEET in space (how permanent this is ambiguous). While she's still an unpleasant Jerkass, this is pretty much the closest thing to a redemption we'll get for her.
  • Inadequate Inheritor: She eventually realizes that she doesn't share Junko's sadomasochistic mentality and gives up on being the Ultimate Despair.
  • Irony: She actually hates feeling despair. When she lost to Toko and Komaru she becomes increasingly more frustrated as everything is starting to fall apart. She feels despair over the fact that her idol, Junko lost to such a trusting loser, like Makoto. Despair over the thought of becoming like Komaeda, actually makes her quit the war.
  • Jerkass: She may not be the Big Bad, but that doesn't stop Monaca from being a bit of a shithead. Tellingly, despite knowing the entire truth pretty much, she chooses to withhold this information out of nothing more than spite.
  • Karma Houdini: She is the Big Bad of Ultra Despair Girls and not only receives no comeuppance, but is outright shown to be doing just fine, at the end of the series.
  • Late-Arrival Spoiler: Her presence spoils the fact that she survives the events of Ultra Despair Girls.
  • Little Miss Snarker: Surprisingly sharp-tongued, though she gets away with it by talking to herself behind her computer screen while Miaya/Monomi is instead given keyboard commands to talk.
  • Meet the New Boss: Appears to take her new role as Junko's successor with gusto. Except it's ultimately subverted.
  • Mood-Swinger: Not nearly as bad as Junko, but she still tries. She gets through her cycles of boredom with it, but doesn't abruptly change her personality like Junko does.
  • NEET: Blasts off into space to become this.
  • Not Me This Time: She's built up as a main villain, building a base and a Monokuma army in Towa City, only to deny responsibility for the Final Killing Game.
  • Not So Different: To her half-brother, Haiji Towa. Both abandon their sides (Haiji being the Hope of the Adult Resistance and Monaca being the successor to the Ultimate Despair) and become deeply apathetic to the entire Hope vs Despair conflict.
  • Not So Similar: For someone that thought she could replace Junko, she actually doesn't have much in common with her. While Junko loves causing suffering, there tends to be an element of fairness to her challenges (arming high school kids with the chance to attack Mukuro and her instead of themselves, blackmailing Sakukura instead of brainwashing him, letting Makoto live in spite of being a threat) mostly because the war is more exciting if she can lose. She actually presses the button to her own execution in Danganronpa: Trigger Happy Havoc. In contrast, Monaca hates losing. Once her plans fall apart, instead of feeling elation she feels despair the way a normal person does, becoming apathetic to her current actions. Whereas Junko was a Killer Game Master, Monaca is little more than a sadistic thug that just likes copying the methods of her idol.
  • Pass the Popcorn: She spoons a large bowl of fruit and ice cream while snarking at Makoto and Aoi from behind her computer screen.
  • Perpetual Smiler: Always seems to have a smile on. She only loses it when she freaks out over something.
  • Put on a Bus to Hell: Or, more precisely, space. Subverted in that she doesn't die up there, as Episode 12 reveals.
  • Putting on the Reich: Her outfit in episode 7.
  • Rage Quit: She chooses to fly into space rather than stay and feel the consequences of the war.
  • Red Herring: Turns out she's not the primary threat after all.
  • Retired Monster: While she does decide she can't be bothered to become the next Big Bad, she doesn't repent or show any regret for the genocide of adults she caused, her attempted mass-murder of brainwashed children, and the callous manipulation of her 'friends'.
  • Robot Master: She still has her Monokuma robot minions. She also has Miaya.
  • Screw This, I'm Outta Here!: In the middle of a conversation with Komaru, she suddenly decides that becoming the next Junko Enoshima isn't worth it, as hope will always win. Plus, she doesn't want to end up like Komaeda.
  • Self-Deprecation: In episode 7, she mocks the hope vs despair conflict as boring, even though this is the primary conflict of the series.
  • She Is All Grown Up: Downplayed, but she seems to a grown a decent bit from her previous appearance.
  • Shout-Out: Likens her blast-off to Kars' fate in JoJo's Bizarre Adventure, saying that perhaps she should just stop thinking. This mirrors Junko's penchant for referencing Dio.
  • Slasher Smile: She has Miaya/Monomi deliver a speech of hope to Makoto all while giving an incredibly evil-looking grin.
  • Suspiciously Similar Substitute: Purposely done. She looks a lot more like Junko and even shares some similar accessories; granted, she wanted to become the new Junko Enoshima so it makes sense.
  • Token Evil Teammate: She helps Makoto and his allies for no reason other than boredom.
  • Trash of the Titans: Her 'secret room' has piles of garbage strewn about.
  • Troll: She's the one who set up Asahina's fakeout death in Episode 2 simply to screw with Makoto.
  • Unreliable Expositor: She claims to be the one who murdered Gekkogahara, but, between the means in which she died, her being in Towa City the whole time (which FF members are barred from) and the insinuation that she's trying to cover the masterminds identity, this claim is questionable at best.
  • Villain Decay: Ultimately ends up being little more than a Disc-One Final Boss. She even invokes it herself when discussing how she has no desire to become as crazy as Nagito, which by extension means she can't be like Junko either, who is even more crazy, so her villainous career is pretty much stuck. Her one truly evil act in the show is killing Miaya (which she may or may not have done on her own), and when confronted by Komaru and Toko, she just gives up and flees.
  • Villains Never Lie: Played with. In episode 7, Monaca says that one of the survivors of the 78th class's killing game will die because of Makoto Naegi. In episode 9, we learn she had found out everyone's NG codes, and that Kyoko's was "Pass the fourth time limit with Makoto Naegi alive." The fourth time limit passes, and Kyoko is seemingly killed. However, Episode: Hope reveals that Kyoko took some of Seiko's "Antagonist" medicine to slow the poisoning, allowing Mikan to save her. But Monaca had no idea of knowing this, so while she did tell what she believed to be the truth, it was not what actually ended up happening.
  • The Watcher: Her big plan for the Final Killing Game? She just wanted to see what Makoto was like, and has nothing to do with the conflict.
  • Walking Spoiler: She doesn't show up until a third of the way through Side:Future. Her role in the plot is also not quite what you'd expect.
  • You Gotta Have Blue Hair: Green.

    Komaru Naegi 

Komaru Naegi

Ordinary Girl with an Ultimate Big Brother

https://static.tvtropes.org/pmwiki/pub/images/komaru_future.png

Voiced by: Aya Uchida (Japanese), Alexis Tipton (English)

For the tropes related to her in Ultra Despair Girls, see here.

Makoto's little sister. Has been living in Towa City attempting to quell the riots while waiting for her brother to return.


Alternative Title(s): Dangan Ronpa 3 Side Future

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