Warning! All spoilers below are unmarked.
- It's virtually impossible to list tropes for these characters without spoiling everything or creating Self Fulfilling Spoilers because of the large amount of surprising reveals and murderer/victim exclusive tropes this game contains just like its predecessor.
Monokuma and Pals
The Headmaster of Hope's Peak Academy
The self-proclaimed "Headmaster of Despair Academy", Back from the Dead. Monokuma is very eager to see society's biggest hopefuls start killing each other, so he hijacks Usami's "field trip", mutilates her into his "little sister" Monomi and imposes the "School Life of Mutual Killing" rules on the island once again. In reality, he is once again the persona of Junko Enoshima, now an AI, who hijacked the observer position in the program from Usami.
- All Crimes Are Equal: Upon hearing that someone might have broken the rules by changing clothes in the beach house shower room (which no one actually did), Monokuma quickly shows up on the scene toting a machine gun.
- Artificial Intelligence: He's a virtual AI rather than a series of robots like he was in the first game.
- Bears Are Bad News: From the moment he shows up, this bear definitely is bad news.
- Big Bad: He's back to antagonize a group of students again.
- Big Brother Is Watching: Much like in the first game. Only this time, his surveillance extends beyond the security cameras. Makes sense once he reveals that "he" is an AI of Junko who took his form for most of the game and hijacked the "observer" role in the program from Usami.
- Body Backup Drive: Monokuma can't be killed because he has a lot of these. When Monomi tries to finally eliminate him by repeatedly self-destructing, he claims to have 10^60 copies.
- Curb-Stomp Battle: How he usurps Usami's position. He shows up and beats Usami in a fight by breaking Usami's magical staff so she's powerless against him, and then uses a friggin' giant robot with a machine gun to repeatedly shoot Usami into defeat.
- Darker and Edgier: Instead of just psychologically abusing the players of the "Murder Game", this time around Monokuma actively tries to get them to kill each other, all so Junko Enoshima can have more bodies to possess. In chapter 4 he even outright tortures the students through starvation until they commit a murder.
- Depraved Bisexual: He aims perverted comments and jokes at boys and girls alike. He's also clearly a sadistic sociopath.
- Dub Name Change: As before, the LP calls him Monobear.
- Evil Laugh: He retains his "Upupupu~" ("Puhuhuhu" in the English version) laugh.
- Faux Affably Evil: As before. He acts like a humorous "teacher" to the students, but his end goal is still to watch them kill each other.
- Hanging Judge: Otherwise there would be no trials or executions after all.
- Her Code Name Was "Mary Sue": In "Wizard of Monomi", Monokuma cons old people out of their money, and kills expies of The Wizard of Oz cast with Monomi's likeness.
- Hypocritical Humor: Claims that younger siblings who are smarter than their older siblings only exist in fiction, as another excuse to put down Monomi. In the previous game, Junko described herself as the genius little sister who dominated her older twin.
- Jerk with a Heart of Jerk: This version of Monokuma adheres strictly to the rules and ensures they always are enforced, down to actually saving characters when their death would go against them (as seen with both Fuyuhiko and Nekomaru), making you think he does have standards to an extent, albeit twisted ones. Comes the final trial, however, it's revealed he was adhering to these rules only because the programming of the Island left him unable to delete them or go against them, and the death game was a Loophole Abuse to get around that problem; if not for this restriction, he would have gladly killed them all right away.
- Kick the Dog: Like in the first game, he frequently indulges in this, particularly mocking murdered or executed students.
- Killer Teddy Bear: Same old homicidal stuffed toy, motivating the students to kill each other. Now digital!.
- Knight of Cerebus: Minor example since it happens early. At the beginning of Super Dangan Ronpa 2, the students are led to the island because Usami is taking them on a "class trip" to help them develop their friendships, complete with things to collect to make the "game" complete. Then Monokuma shows up and sends everything straight to hell, back to the "murder" format because he thinks Usami's game is boring.
- Leitmotif: Mr. Monokuma's Lesson, yet again.
- Meaningful Name: His name is a combination of "monochrome" (black and white), and "kuma" which means bear in Japanese.
- Morally Ambiguous Doctorate: Parodied in his "Doctor Killgood" persona.
- Nice Job Fixing It, Villain!: It only appears in the sequel's culmination and is very subtle, but with him starting and controlling the Killing Game for the Ultimate Despairs, and then expositioning the possibly fatal exact function of the Neo World Program's hard reset in the final trial as Junko Enoshima, he unintentionally causes events that give Hajime Hinata the Heroic BSoD to make for everyone involved in the Killing Game the decision to create their own future instead of succumb to Junko Enoshima's manipulation and causing a "Junko Utopia".
- The Omnipotent: More than ever before, Monokuma knows all, sees all, and is capable of doing almost anything he wants, even bending reality at times. Defying his will is a futile effort.
- Rules Lawyer: Because he took over Usami's observer role in the simulation, he is bound to the same rules as her. This screws him over at two major turning points:
- The rules force him to save Fuyuhiko's life in Chapter 2 because the rules state that only the blackened can be punished. After this, Fuyuhiko undergoes a complete FaceHeel Turn, becoming one of the most proactive students in solving the murders and trying to protect the others, and he ultimately survives the killing game.
- The rule about having a maximum of 2 murders at a time also prevents him from assisting Nagito's plan to kill everyone except for Chiaki (which, if Nagito had succeeded, would have meant Junko could take over all the students's bodies and easily destroy the world's remaining hope), which leads to Chiaki pulling a Heroic Sacrifice and ensuring that the five remaining students survive the killing game, causing Hajime being able to stand up to and stop Junko in the final trial.
- Samus Is a Girl: Once again he is controlled by Junko Enoshima, though now in AI form.
- Series Mascot: And the villain of the story.
- Slasher Smile: The left side of his face has his permanent, signature grin.
- Something Only They Would Say: In Chapter 6, Monokuma describes the true Ultimate Despair in the exact same way that the Ultimate Despair describes themself during the finale of the first game. He also describes the recruited Ultimate Despairs as if they're being manipulated and used, as if Monokuma is not one of them.
- Stealth Hi/Bye: As usual, he can appear and disappear at random, spontaneous times.
- Temporary Bulk Change: When Fuyuhiko's late to one of the trials, Monokuma is so angry that he hulks out◊.
- Took a Level in Badass: Due to Jabberwock Island being a simulation, Monokuma has a variety of abilities that would normally be impossible. In addition, due to only being restricted by what he can cook up in the simulator and not by the limited resources he had in Hope's Peak back in the first game, he's much more creative and over the top with his executions.
- Unreliable Narrator: The Monokuma Archive in Chapter 4 has a shelf that suggests Monokuma was once a rapper and honest salaryman among other things before becoming the bear we know. The legitimacy of the archive is questionable at best.
- Villain-Based Franchise: As per tradition.
The Class Teacher
A stuffed rabbit that claims to be the class teacher of the students. She is responsible for the "class trip" and plans to cultivate hope within the students by encouraging them to befriend each other. Unfortunately, after Monokuma hijacks the island she is mutilated into his "little sister" Monomi and becomes his personal Chew Toy. Though she appears to take the side of the students, she is rather ineffectual at stopping Monokuma from imposing his murderous games upon them all. In reality, Monomi is an AI developed by Chihiro Fujisaki as an observer to the Neo World Program, making her Chiaki's "sister". In Chapter 5, she attempts to rebel against Monokuma, which only leads to her being executed alongside Chiaki.
- A Day in the Limelight: The "Dangan Island" alternate universe mini-game scenario is an exploration of what would have happened if Usami had beaten Monokuma at the start of the game, preventing him from taking over. In this scenario, Usami is the "one in charge" of your game, and you gather fragments of hope just as she was originally intending for you to do.
- Artificial Intelligence: The original "observer" until Monokuma took over.
- Baby Talk: She has a very childish way of speaking, often including chu sounds in her speech. The Let's Play has her speak with Elmuh Fudd Syndwome.
- Big, Stupid Doodoo-Head: During her Panic Talk Action in Chapter 5, the best insult she can manage is "Hajime, you stupidface!".
- Blush Sticker: Unlike Monokuma, she has them all the time. This adds to her cutesy appearance.
- Boke and Tsukkomi Routine: Often acts as the tsukkomi to Monokuma's boke (especially in chapter 1, where they play these roles in a literal comedy routine). Of course, since this is Monokuma we're talking about, he ends up putting the abuse on Usami instead of the other way around.
- Break the Cutie: Everything Monokuma puts her through when he takes over.
- Bunnies for Cuteness: She's certainly a very cutesy character, what with her pink and white color scheme, her Magical Girl outfit and her childish manner of speaking.
- Butt-Monkey: As soon as Monokuma shows up, Usami gets turned into this, from getting regularly assaulted by him, to getting her name changed against her will and getting a makeover that puts her in a diaper. The students don't seem to have much respect for her, either, tending to think of her as an annoyance at best, and a possible accomplice for Monokuma at worst.
- Cassandra Truth: Monomi constantly does her best to try to convince everyone to stay on the island and work together or ignore Monokuma and collect fragments, telling them that their need to leave is part of Monokumas trap. Due to the lack of knowledge of what is even happening on the island, their later belief of her being a mole for the evil Future Foundation, and because of her sometimes oddly amiable interactions with Monokuma, the class immediately tells her off or verbally abuses her. However, they later find out about the Hope Restoration Program and what Monokuma and Alter Ego Junko have planned for the class once they get the chance to leave: become remnants of despair once more, lose their memories of their rehabilitation, and Junkos consciousness will take over the bodies of the others who died on the island. Monomi was absolutely right.
- Catchphrase: "Love, love!"
- The Chew Toy: Monomi is regularly on the receiving end of absurd, Shout-Out-ridden abuse from Monokuma.
- Covert Pervert: Though not as pronounced as Monokuma she also has flustered/steamy portraits and starts imagining lurid Teacher/Student Romance scenarios when Hajime visits her house, making them Not So Different in that respect.
- Crouching Moron, Hidden Badass: She's too timid to openly defy Monokuma, and will only help the students so far as it makes them remain on the island. However, she does single-handedly destroy each of the five Monobeasts and Monokuma apparently can't handle her in a fair fight, and this is all when she's massively weakened by the Alter Ego Junko virus.
- Cruel and Unusual Death: Chiaki and the rest of the Usami/Monomi units are in a room with pixelated models, when Monokuma comes in with a tank and starts to shoot at them. Chiaki suddenly spots an exit and she and the Monomis run, followed by Monokuma in a ball-shaped vehicle that crushes all but one of the Monomi units. However, Chiaki and the last Monomi reaches a dead end. With no more escape routes, Monokuma begins dropping Tetris blocks in the area, eventually crushing the last Monomi, and then Chiaki. The blocks then explode due to Monokuma forming three perfect lines.
- Curb-Stomp Battle:
- On the wrong end of this when Monokuma shows up.
- In Dangan Island's opening scene, on the other hand, it's Monokuma who's on the receiving end of it.
- And then she dishes one out on Alter Ego Junko. Turns out that staff she owns actually does do something.
- The Dog Bites Back: Starts to attempt this throughout Chapter 5, culminating in her trying to take him out by making herself explode. Multiple times. This only ends up getting her executed alongside Chiaki.
- Don't Say Such Stupid Things: A combination of this and Shut Up, Hannibal!; when she and Nagito are trapped in the Final Dead Room together and Nagito starts going on his usual self-loathing Death Seeker rants, she cuts him off right away and earnestly tells him that he's not trash and that all human life has value.
- Eye Scream: When Monokuma curbstomps her.
- First-Name Basis: In the original Japanese, after Chiaki is outed as The Mole, Monomi goes from calling her "Nanami-san" to "Chiaki-chan."
- Leitmotif: Miss Monomi's Practice Lesson.
- Love Freak: All she wants is to foster love, friendship and good manners among the students
- Magical Girl: Complete with a Magical Wand as a Transformation Trinket and the source of her powers... which Monokuma quickly breaks.
- Meaningful Rename: After losing her eye while unsuccessfully trying to drive Monokuma off, he starts mockingly calling her Monomi.
- Misplaced Kindergarten Teacher: The cast is not impressed by her magical-girl-bunny design and "squeezable softness."
- The Mole: According to Monokuma, she was meant to be this for the Future Foundation. Which is true, but that means she's on the students' side, although they think of the Future Foundation as an evil organization for much of the game.
- No Respect Guy: No matter how she may help the students, she is never rewarded with anything but indifference.
- Not Helping Your Case: Her reluctance to explain what's going on or her side of the story to everyone makes them more suspicious of her.
- Not Quite Dead: After the survivors activate the shutdown sequence, she reappears restored to her Usami form and takes on the giant Junko.
- Offscreen Moment of Awesome: Her battles with the Monobeasts are apparently epic in scale, but the player never gets to witness them in the main game. Possibly subverted if the "Miracle Girl Monomi" game is canon, but her ability to turn into Usami and generally using techniques that are only partially displayed when Usami fought Alter Ego Junko's giant form during those Monobeast fights throws that into question. It's unclear if this is wishful thinking on her part or if she managed to reclaim her Usami form for short bursts to take on the Monobeasts.
- Only Friend: Chiaki is the only one of the students who actually likes her. Considering what both of them are and what their purpose in the simulation is, it makes sense.
- O.O.C. Is Serious Business: She's less talkative and more defiant toward Monokuma in the final trial, and you even have to face her in the chapter's P.T.A. sequence.
- Punny Name: Not only did Usami start with the word for rabbit her new name sounds a lot like the French phase "Mon amie", or "my friend", much like how Monokuma's name is also a foreign language pun and the animal that he is based on.
- Red Herring: In-Universe; the students are often suspicious of Monomi's motives, a suspicion that Monokuma is more than happy to exploit. Of course, in the end, it turns out she's exactly as benevolent as she appears to be.
- Righteous Rabbit: The "good" counterpart to Monokuma.
- Rules Lawyer: Insistently reminds Monokuma that he's bound by the same rules she was, particularly when it comes to protecting the lives of students who aren't being executed. This saves Fuyuhiko and Nekomaru's lives when they're badly injured trying to save Pekoyama from her execution, and Akane from Monokuma, respectively.
- Series Mascot: Officially now shares this position with Monokuma.
- Sheep in Sheep's Clothing: Monomi's character arc in a nutshell. Throughout the entire story, the students are convinced that she's in league with Monokuma, took them to the island and removed their memories for the purpose of starting the killing game, and that her Misplaced Kindergarten Teacher personality is an act. During the final trial, you learn that their assumption was dead wrong; Monomi was fighting against Monokuma and to end the killings, she took them to the island for their own safety, removed their memories to purge them of Junko's despair, and her Tastes Like Diabetes personality was completely genuine.
- Super Mode: In "Magical Miracle Girl Monomi," she can activate this by becoming Usami.
- Taking You with Me: In fashion similar to Chiaotzu, she tries repeatedly to eliminate Monokuma this way, having many spare Monomi units to fall back on. Sadly, Monokuma has magnitudes more, making the attempts pointless.
- Teacher/Student Romance: She will make comments insisting that she doesn't want to cross that line with Hajime, but the fact that she brings up the topic at all is disconcerting.
- Token Good Teammate: She can be considered this among all the "Mono-hosts" in the series, as she is the only one who opposes the killing game and actively works against the mastermind rather than being controlled by the mastermind.
- Unexplained Recovery: Even after being pumped full of lead by Monokuma, she returns in the next chapter with little explanation besides claiming that she cannot die. It's revealed in Chapter 5 that she has 10 (originally 11) copies of herself in the house. Two more blow up trying to kill Monokuma and the rest are destroyed with Chiaki during her execution. In Chapter 6, this trope comes back in full force, when Usami returns due to the students' determination to find another way and defeats Junko's AI.
- Well-Intentioned Extremist: Apparently has the means to get the students off the island, but is instead keeping them there, supposedly to combat the aftereffects of The World's Most Despair-Inducing Incident. This is a half truth; the real reason she's so insistent they stay on the island is because if they leave the island without going through the planned graduation procedure, they will all revert back to Ultimate Despair.
- Animal Mecha: Giant robots shaped like animals, hence the name. Specifically a horse, an eagle, a tiger, a snake and a gorilla (who was a human on the statue they spawned from).
- Broken Bridge: They serve this trope for the bridges to the other islands.
- Epic Flail: One of them has a spiked ball-and-chain for a tail.
- Gatling Good: The flying Monobeast kills Monomi with a pair of giant Gatling guns.
- Humongous Mecha: Giant robots used as enforcers by Monokuma.
- Living Statue: They're initially disguised as the statue in the center of Jabberwock Park, until the statue part breaks away to reveal what they really are (though the gorilla Monobeast is still wearing part of the statue on its head.)
- See her separate page.
Ultimate Hope (Ultimate Despair)
A multi-talented student who was so gifted that he was awarded the title of "Ultimate Hope" (being a superhuman who would lead humanity into a golden era) and treated as a fellow mastermind by Alter Ego Junko for being the one who made this killing game possible by smuggling her into the program. His original identity is Hajime Hinata. In spite of being an unremarkable high-school student without any special talent, he was obsessed with the thought of joining Hope's Peak Academy so he volunteered for the school's "Hope Cultivation Program", not knowing the consequences.
The surgery wiped his original personality and replaced it with the constructed persona of Izuru Kamukura. Unfortunately, as a side-effect of the experiment, his ability to empathize with and find joy in other people was removed, and in his isolation he grew increasingly bored with the world. As a result, he became very susceptible to Junko Enoshima's manipulation, and she eventually used him to murder the entire student council of Hope's Peak Academy in her first "School Life of Mutual Killing", which triggered "The Biggest, Most Awful, Most Tragic Event in Human History".
Still deep in despair but sharp enough to see the consequences, he made an AI of Junko Enoshima and inserted it into the Neo World Program. It's heavily implied that he set Junko up to fail from his comment about how he'd use her as she used him.
- Affably Evil: Not in so much that he's friendly (he isn't), but he speaks in a fairly polite, low-down manner (using "boku" and keigo).
- All Your Powers Combined: To become Ultimate Hope, he was given multiple talents from those who already possess them.
- Ambiguously Evil: It is very unclear on what his motives or goals were, and all the known information on him coming from Junko doesn't help. Danganronpa 3 finally clears everything up, though.
- Ambiguously Human: Can be debated of how much of his humanity remained after all those operations.
- Anti-Villain: He only starts the killing trip for a mix of getting answers and getting back at Junko, not out of any sense of malice. Combined with his Dark and Troubled Past and the fact this is the only crime we know for sure he did, he's quite probably the least evil and most sympathetic of the franchise's masterminds.
- Apocalypse Maiden: His part in the murders of the student council was broadcast to the reserve course students, causing them all to commit suicide, thus kick starting "The Biggest, Most Awful, Most Tragic Event in Human History".
- The Anti-Christ: Was turned into this by Junko.
- Badass in a Nice Suit: By far one of the biggest baddasses, and one of the biggest deconstructions of the trope, Izuru is only seen in Hope's Peak Academy's suit-like blazer style uniform.
- Battle in the Center of the Mind: Has one with Hajime with Chiaki helping (implied to be helping both Izuru and Hajime overcome despair and doubt) him get back on his feet.
- Beware the Quiet Ones: As part of his very bored outlook about everything he doesn't speak that often unless spoken to, and he was also the first and so far only person to "Graduate" from a Mutual Killing game as Junko intended.
- Big Bad Ensemble: He and Alter Ego Junko Enoshima are the main antagonists, however they are NOT working together.
- Broken Ace: As a deconstruction of The Ace he has always been this, since the process that made him robbed him of any human qualities which naturally lead to his complete lack of any ability to enjoy his superhuman abilities. After Junko got through with him, he got worse.
- Brought Down to Normal: When his memories were suppressed as part of the Neo World Program, he reverted to his original talentless persona.
- Brutal Honesty: Has no problems telling Nagito to his face that he finds him to be a boring person.
- Catchphrase: "How boring."
- The Chessmaster: The reason behind him setting up the school trip was so he could test whether hope or despair was stronger by pitting Class 77 and himself against Junko. Whichever side won was the side he would have worked for.
- Conditioned to Accept Horror: He's not phased when Nagito shows him his hand replaced with Junko's.
- Creepy Monotone: To emphasize how much apathy he has toward everything, he has little to no inflection while speaking.
- Dark and Troubled Past: For starters, he was once Hajime. Hajime volunteered for the Izuru Kamukura project, which gave him every single talent in existent—but also, without his consent or knowledge, erased his humanity in the process. As a result, after his creation, Izuru was amnesiac, bored, and completely alone. And then he met Junko Enoshima. Danganronpa 3 adds on more, what with his Lost Lenore.
- Dark Is Evil: His color scheme and mindset both go with this. Ironic since, if Hope's Peak Academy always wanted Izuru to look like this, as the Ultimate Hope he should have been a case of Dark Is Not Evil.
- Despair Event Horizon: Junko threw him over it in the past, causing him to be the way he is.
- Eerie Pale-Skinned Brunette: His skin color appears to be a bit more paler than Hajime's usual tan skin to complement his darker hair color and red eyes, to make him look even more unnatural.
- Enemy Within/Super-Powered Evil Side: Is this to Hajime.
- Evil Sounds Deep: His voice is slightly deeper (along with having a Creepy Monotone) than Hajime's.
- Exotic Eye Designs: He has a target-radar-like design in his eyes.
- FaceHeel Turn: See Fallen Hero.
- Fallen Hero: He was meant to lead on humanity to a brighter future, but after Junko got through with him, he had absolutely no problem standing by and watching the world burn. With his personality, and the way how he views the world and humanity, he's as broken as you can get.
- From Nobody to Nightmare: He used to be an absolutely ordinary "reserve student" before agreeing to the experiment that gave him every talent that entered Hope's Peak which helped drive him into despair.
- Glowing Eyes of Doom: His eyes have a bit of a glowing tint to them, and in the flashback of Chapter 0(when we're seeing it from Hajime's point of view) his eyes are glowing.
- Gone Horribly Right: Hope's Peak wanted a completely talented genius who could lead the world into a golden age, so they removed anything that might get in the way of that, including his ability to actually care about the world. And so, when it came time for him to do his part in protecting humanity, he couldn't bring himself to find a reason to do so. Thanks for nothing, Hope's Peak!
- Greater-Scope Villain: He's ultimately the one who set all the events of the game in motion, but he doesn't actively participate in it due to being overwritten by his past self in the virtual world. All we see of him in the game proper is in flashbacks.
- He Who Must Not Be Seen: For a while, it isn't until during Chapter 6 that we finally see his identity. Even in DR0 he was mentioned, but never actually seen by anyone.
- Hidden Agenda Villain: He states towards the end of Chapter 0 that he is going to "use" Alter Ego Junko in the same way Junko used him. What he means by this, apart from a desire for revenge against Junko, is never explained until Danganronpa 3.
- Intelligence = Isolation: This was the cause of his fall to despair, for he was so talented and intelligent that the world became boring to him. It's both justified and invoked in that, not only was he kept away from the rest of the world, but the Ultimate Hope Project completely wiped out any sort of personality to make way for genius, making it nigh impossible for him to connect with other people.
- Jekyll & Hyde: The Hyde to Hajime's Jekyll.
- Lack of Empathy: His interactions with Nagito and his cold view of the world show that Izuru isn't at all concerned with people's thoughts or feelings.
- Living MacGuffin: Deconstructed. He was literally created to be the world's hope. As such he became a target for Junko and a living symbol for Hope's Peak, and being used as a tool by both sides has embittered his outlook considerably.
- Long-Haired Pretty Boy: His hair reaches to his feet, making it the longest of the entire cast of both games. However, his prettiness makes him more eerie than anything.
- Loss of Identity: V3's Ultimate Talent Development Plan shows Izuru has no sense of personal identity. When the Kamukura Project is shut down and hes freed, instead of being happy, he just laments that he has no purpose if hes not being used by Hopes Peak. He also drifts around the school grounds aimlessly and says hes called Izuru Kamukura, instead of saying thats who he is.
- The Man Behind the Woman: Was responsible for the entire plot of the game by uploading Alter Ego Junko into the Neo World Program.
- Master of All: He was instilled with the talents of every Ultimate student at Hope's Peak, making him the best in the world at everything. However, this also lead him into a sense of ennui since being the best at anything meant that there was no challenge in anything anymore. This in turn made it easy for Juko to corrupt him into becoming the Ultimate Despair.
- No Social Skills: Ironically enough for a man with every talent, though its more likely Izuru just doesnt care enough to brush up on his social skills. His conversation with Nagito in Chapter 0 is full of odd pauses and blunt rudeness on Izuru's end, while in the Ultimate Talent Development Plan, he has no problems abruptly walking away from a conversation if its boring him.
- Not So Different:
- He shows a lot of similar traits with Junko Enoshima. The two want the world to be destroyed, are constantly bored with everything, infamous members of Ultimate Despair, feared as The Dreaded, serial killers, little to no empathy and have experienced Alternate Identity Amnesia as Hajime Hinata and Ryoko Otonashi respectively (who both end up developing a Jekyll & Hyde situation with their "true" selves). The critical difference between the two is that Izuru can't take pleasure in anything, not even Despair like Junko does. This is what leads to him being open to a HeelFace Turn via his Split-Personality Merge with Hajime, while Junko remains evil to the very end, twice.
- The way he views talentless people sounds very much the way how Nagito describes his views on students like the reserve course. Being part of Ultimate Despair and later on developing strong hatred for Junko Enoshima, both view her as their Arch-Enemy is another trait they both share. Also, during trial 4, when Nagito begins to complain about how bored he is of trials and murders, he wastes no time to insult everyone whenever they're being too slow. This behavior nearly matches Izuru's.
- One-Man Army: Supposedly took on all of the student council and won.
- Peek-a-Bangs: The way his hair is drawn in his sprites and official art (like the one above) makes it cover one eye.
- Perpetual Frowner: Even when he does express any emotion, his facial expression will always be frowning.
- Person of Mass Destruction: He is not only the first mutual killing graduate, but as the Ultimate Hope prior to becoming the Ultimate Despair he has the most destructive potential of Junko's entire group.
- Power Makes Your Hair Grow: Toned down example, judging how quickly it had to grow to end up like this.
- Pragmatic Villainy: He finds most things very boring and sees no point in being sadistic, or going out of his way to get any thrill from most of the crimes he commits. Such as his desire to get revenge for Junko using him: the survivors of the game weren't exactly his target, but he didn't go out of his way to keep them out of harm's way either, or even help them at all (at least until possibly towards the very end of trial six, and that's a bit of a stretch).
- Rapunzel Hair: His hair reaches down to his feet, probably because he can't be bothered to actually cut it.
- Red and Black and Evil All Over: His general color scheme, not unlike Celeste's from the previous game, though the "evil" part is very ambiguous.
- Red Eyes, Take Warning: They have target signs in them, and even seem to glow.
- Revenge/It's Personal/Pay Evil unto Evil: His sole goal in life, besides observing the conflict between hope and despair, is to get back at Junko.
- Sealed Inside a Person-Shaped Can: The Future Foundation sealed Izuru's personality away during the game.
- Serial Killer: He allegedly murdered all of the student council as he was used by Junko to kick start her plan.
- Sharp-Dressed Man: With Hope's Peak academy's school uniform no less.
- Split-Personality Merge: Strongly implied to have done this with Hajime, more supported when Junko recognizes Hajime (when he has white hair and red eyes) as Izuru rather than Hajime. At the end of the game, it seems Hajime has the dominant control over his body once again.
- The Stoic: He's capable of emotion (as his thinly veiled spite towards Junko shows), but his world view has been so dampened he barely reacts to anything.
- Superpowered Evil Side: Well, Super-Powered Neutral Side, but he's this to Hajime. Where Hajime has no talent, Izuru has every talent. His completely erased empathy and destroyed sense of enjoyment means that he just drifts through life and was easy for Junko to manipulate into Despair due to his boredom. As Hajime however, he absolutely refuses to give in to her manipulations.
- Tall Poppy Syndrome: Believes this to be the cancer plaguing the world, speaking from the perspective of one of the "talented".
- Tragic Villain: The reason he became The Ace was because he wanted to be recognized as someone special, someone worthy, but all it did was utterly ruin his life. All the talents he was given made the world so dull to him that it was easy for Junko to corrupt him, and he became her Unwitting Pawn to help her bring about the end of the world. He's apathetic to the point that he can't be bothered to save the world he was supposed to give hope to, and has become completely bitter to the school he once adored for how they used him. And the one person who could have helped him, the one person he actually cared about, was murdered by Junko. He has lost everything for what even he sees as absolutely nothing, and has completely given up on himself, a kid who was supposed to have such great success in his life, but instead has barely any trace of humanity left within him. His life hasn't been a very pleasant one, though he did invoke some of it on himself, and most likely without even realizing it.
- Transhuman Treachery: He was surgically augmented to make him a superhuman genius and the Ultimate Hope for mankind, but the procedure also eradicated pretty much everything that made him human. It ultimately resulted in him joining the Ultimate Despair.
- Villainous BSoD: During the Battle in the Center of the Mind he has with Hajime, he begins lamenting and ranting about everything that's happened to him. He even has a bit of Self-Deprecation for himself, such as saying he has no talent, that even he has no idea how to beat Junko Enoshima, and that he refuses to do a Heroic Sacrifice because he's aware that no one would even thank him for it. He's been broken to the point where he has truly lost hope for himself completely.
- Walking Spoiler: Literately everything about him, down to the fact that he exists, is a spoiler in regards to the game and DR Zero (where he was set up).
- What Measure Is a Non-Super?: He considers those without talents to be 'ticks' who exist solely to feed on the talented and reproduce.
- World's Strongest Man: Is noted to have every talent that was ever documented by Hope's Peak Academy.
Following Junko's self-execution, fifteen of its members are now called the "Remnants of Despair", attempting to finish what Junko started until the events of the Killing School Trip. At the end of the game, five of the Remnants thwarted Alter Ego Junko's plan to fill the world with countless copies of herself, escaped to the real world, and stayed behind in Jabberwock Island to restore the rest of their friends back to normal.
Tropes Concerning the Entire Group
- Adult Fear: These kids were supposed to be attending Hopes Peak Academy so that they could have a bright future, and look what happened to them. None of them were even out of high school when they crossed the Despair Event Horizon, performed a FaceHeel Turn, and kickstarted the end of the world in the name of a crazy teenage girl with a despair fetish.
- Amnesiac Dissonance: Its easy to forget when you see them as their pre-despair selves, but these are the same kids who end up became human embodiments of despair and who are all driven to destroy the world.
- Arch-Enemy: They're at odds with the Future Foundation. Near the end of the game, they turned their attention to Junko (in both versions) instead.
- Ax-Crazy: Sanity doesn't exactly exist within this group.
- Body Horror: Most if not all of them have since hacked up Junkos dead body to replace their body parts with hers to try and continue her existence in some way. Super Dangan Ronpa 2.5 confirms that Nagito had his left arm replaced with Junko's before switching it with a mechanical prosthetic.
- Brainwashed and Crazy: Junko's influence is considered by Makoto to be a form of brainwashing which leaves their subsequent insanity as this. Worse yet, Danganronpa 3 reveals that that they were captured and exposed to Junko's brainwashing Despair Video.
- Corrupt the Cutie: All of them were at their absolute weakest point which made it easy for Junko to brainwash them all into joining her.
- Criminals: Theyre all wanted dead by the Future Foundation and the world at large for their terrorism.
- Cult of Personality: Based around Junko Enoshima and her Despair based ideology.
- Despair Event Horizon: Each member crossed this at one time or another during their time at Hope's Peak, leaving them easy prey for Junko.
- Devoted to You: All of them were very devoted to Junko Enoshima, though their reasons for their devotion vary from maniacal love to having it be twisted into hatred. They even feel this devotion after her death, which is why they turned themselves in to the Future Foundation to kick start the game's plot.
- Evil Cannot Comprehend Good: Doing a HeelFace Turn and humanity are beyond them due to Junko's influence: they had to be mind-wiped and placed in the Neo World Program to even have a chance at redeeming themselves.
- FaceHeel Turn: Once they all crossed Despair Event Horizon, Junko Enoshima put in the effort to get them to side with her.
- Freudian Excuse: They all have reasons as to why they are the way that they've came to be.
- From Nobody to Nightmare: Started as high school students before becoming the human embodiments of despair.
- HeelFace Brainwashing: Played with. The Neo World Program only removes their memories after school enrollment along with Junko's previous brainwashing, and then places them in a simulated island field trip to develop bonds. Not to mention all of the participants consented to the program, though that was likely due to the plan to bring back Junko. This makes the process come off more as Deprogramming instead.
- I Hate Past Me: After finding out just how messed up the group is, Hajime and the others refuse to believe they were really part of it.
- I Love the Dead: The English localization says some of them tried to have children with Junko's dead body. The Japanese version instead states that one of the female students, implied to be Mikan, had their reproductive organs replaced with Junko's, and then tried to get pregnant, believing that this would result in them carrying and giving birth to Junko's child.
- I Surrender, Suckers: The Remnants allowed Makoto to capture them and put them into the Neo World Program as part of their plan to turn the world into Junkoland, only for five of them to undo it in the end.
- It's Personal: While the last five Remnants confront Alter Ego Junko during the final trial and delete her for I Hate Past Me reasons, all of them are unaware that Junko's murdering of the original Chiaki in the Prequel is the actual case. The fact that Alter Ego Junko resembles the original also helps.
- Lack of Empathy: They have little to none for anyone, even themselves.
- More Than Mind Control: Before her death, Junko broke, corrupted, abused, and twisted their mental states to the point where it seems like shes able to still "control" them beyond the grave. The crimes they continue to commit is solely based on their own "free" will.
- Nice Job Fixing It, Villain!: Their I Surrender, Suckers plan ends badly for them when the last five Remnants' original selves thwart Alter Ego Junko's attempt to turn the world into Junkoland at the end of the Killing School Trip, effectively marking the start of Ultimate Despair's downfall.
- Omnicidal Maniac: Just like their leader, their goal is to destroy the world.
- Redemption Earns Life: The purpose of the Neo World Program was to rehabilitate them by erasing their memories of Junko and time as being Ultimate Despair, overwriting those with the new happier memories they'd formed inside the program... just as they planned.
- Self-Made Orphan: They are all stated to have killed their own families in the name of Junko's despair.
- Start of Darkness/Dark and Troubled Past: Every member had some event or series of events occur in their lives that drove them to despair, drawing Junko to them and allowing her to coerce them to join her.
- Teens Are Monsters: All of them werent even out of high school yet when they began to kill people and destroy everything all in the name of despair.
- Tragic Villain: They've all have been through a lot to push them into becoming members of Ultimate Despair.
- Took a Level in Kindness: During the events of the Killing School Trip, they are restored to their pre-despair selves.
- Used to Be a Sweet Kid: Most of them, as seen as their pre-despair selves, were pretty decent kids before life became too much for them. Not to mention Junko Enoshima coming into their lives which only made things much worse.
- Villainous Legacy: Each member was continuing to spread despair long after their leader's death due to all of them adopting despair based mindsets like Junko's so much that Junko was confident that her despair would remain unstoppable. Averted bit by bit starting from Alter Ego Junko's deletion at the hands of Hajime and the other survivors.
- Woobie, Destroyer of Worlds: All of them reached a point where enough was enough for them, and they want the world and everyone else to pay for it.
- Ambiguous Situation: Whether Sato's killer was Peko or Fuyuhiko is never explicitly stated in the game. Official materials confirm it to be Fuyuhiko, however.
- Asshole Victim: Considered as such by her killer, for killing his sister, a gesture Mahiru, the friend she'd hoped to help, was not happy with at all.
- Blinding Bangs: There's a much clearer shot of her in Chiaki's POV Manga, but even then her bangs obscure her eyes.
- The Faceless: Her face isn't shown in-game, though Danganronpa 3 shows it.
- One Degree of Separation: Sato hung out with Mahiru, Hiyoko, Ibuki and Mikan and killed Fuyuhiko's sister, causing Fuyuhiko to kill her in turn. And finding out about this information is what caused Peko to kill Mahiru.
- Only One Name: So far, she's only known as Sato, her last name. In the localization, Chiaki, who otherwise calls people by their first names like the other characters in the localization do, refers to her somewhat formally as "Miss Sato."
- Poisonous Friend: While killing Fuyuhiko's sister was not her original plan, she's not terribly bothered by having to do so, even though Koizumi is far less pleased with the idea of a murder committed for her sake.
- Posthumous Character: Since she has to die in the game, because Fuyuhiko killed her.
- Walking Spoiler: Hence why she's in this section. Her entire character is the central point of the Twilight Syndrome mystery, as the first murderer and second victim.
"Ultimate Little Sister" (self-styled)
- Asshole Victim: Killed by Sato because she was bullying Mahiru, and planned on turning on Sato as a result.
- Blush Sticker: Just like her brother.
- The Bully: Had a reputation as this.
- Even Evil Has Loved Ones: By most accounts, she was a largely unpleasant individual for the most part, but she was close to her brother in her own way.
- Green-Eyed Monster: According to Sato, was jealous of Mahiru's talent.
- No Name Given: Is simply referred to as Fuyuhiko's sister during the game. Danganronpa 3 finally gives us her full name.
- Posthumous Character: The victim in the game.
- Screw the Rules, I Have Connections!: Took advantage of her connections with the Kuzuryu Clan to make life miserable for others.
- Tap on the Head: Killed by a swimsuit loaded with gravel.
- Tsundere: Described as such by her brother, saying that she treated him like an idiot most of the time, but also acted sweet and cutesy at times.
- Walking Spoiler: To an extent, as discussing her reveals some of Fuyuhiko's motives, and his involvement with Chapter 2.
An organization that Monokuma claims is responsible for bringing the students to Jabberwock Island and wiping their memories, and for causing the destruction of the world. This is, in fact, only partly correct. The Future Foundation is actually an organization attempting to combat the effects of the Despairing Incident, and opposes the machinations of Ultimate Despair, with the assistance of the survivors of the first game's mutual killing game. The students were actually brought to the island (which is actually a computer simulation) by Makoto Naegi in order to rehabilitate them after they fell under the influence of Despair.
Tropes Concerning The Entire Group
- Good All Along: They aren't actually affiliated with Despair; they are their enemies.
- Nebulous Evil Organization: This is what Monokuma initially presents them as, calling them "World Ender" and blaming them for the apocalypse following the Despairing Incident. Since this is coming from Monokuma, the subversion is inevitable.
- Walking Spoiler: The true nature of the Future Foundation counts as this, as well as the first game's survivors being members.
- Well-Intentioned Extremist: The organization as a whole wanted to kill the members of Ultimate Despair in order to bring The Tragedy to a proper conclusion. Makoto thankfully has a more merciful plan that achieves the same thing.
Individual members are listed below.
A member of the Future Foundation, who (according to Monokuma) are responsible for taking away the memories of the students on the island and have placed a mole amongst their ranks. He is a returning character from the previous game, who joined the Future Foundation after escaping from the second "School Life of Mutual Killing" and is now working to rehabilitate the remnants of Ultimate Despair.
- All-Loving Hero: He rebels against the higher-ups of the Future Foundation so he could attempt to rehabilitate the Remnants of Despair, instead of simply killing them as ordered.
- Big Damn Heroes: Twice, since he first "saves" the Remnants of Despair against the Future Foundation's wishes by putting them in the program and then comes into the program to save them when everything starts going wrong.
- Big Good: As the Ultimate Hope, and Makoto being responsible for trying to rehabilitate the Ultimate Despair students in the first place. Alter Ego Junko specifically mentions she wishes to defeat Makoto in particular since he is responsible for the original Junko's defeat.
- Exposition Beam: Has his memories returned offscreen thanks to the Future Foundation.
- The Hero: Working behind the scenes to save the survivors of Ultimate. Specifically asks Kyoko and Byakuya to allow him to handle the case alone.
- Messianic Archetype: Even with the Ultimate Despair being responsible for all the friends he lost and horrors he experienced in the first game, he still would rather redeem them than see them killed. How he got the other survivors to agree to this is a testament to his Ultimate Hope charisma.
- True Companions: With Kyoko and Byakuya.
- Walking Spoiler: He's here for a reason.
- Wham Line: The fake Makoto declares that all the students besides Chiaki were part of Ultimate Despair. The real Makoto later confirms it.
- What the Hell, Hero?: His superiors in the Future Foundation were not happy to learn about his attempts to rehabilitate the students.
One of the members of the Future Foundation. She is a returning character from the previous game, and the daughter of the (original) headmaster of Hope's Peak Academy. She joined the Future Foundation after escaping from the second "School Life of Mutual Killing" and is now working to save the students from the clutches of Alter Ego Junko.
- Big Damn Heroes: To save Makoto and the former Ultimate Despair members.
- Exposition Beam: Has her memories returned thanks to the Future Foundation off-screen.
- Great Detective: Her talent.
- Walking Spoiler: Like Makoto.
Ultimate Affluent Progeny
One of the members of the Future Foundation. He is the real Byakuya Togami, the brilliant and ruthless scion of the Togami family. After escaping from the second "School Life of Mutual Killing", he vowed to rebuild the Togami financial empire from the ground up and joined the Future Foundation. He is now working with Makoto and Kyoko to save the students from the clutches of Alter Ego Junko.
- Big Damn Heroes: Like Kyoko.
- Blue Blood: As a member of the Togami family.
- Exposition Beam: Has his memories returned thanks to the Future Foundation off-screen.
- Jerkass: Downplayed. He is still very much a jerk, though less so compared to previously.
- Took a Level in Kindness: He's much less selfish than in the first game, and treats Makoto and Kyoko with genuine respect. Still far from nice, though.
- In fact, the very idea that he's willing to put himself at risk to save the remaining students, and completely put his trust in somebody other than himself at that (even though he's sure he'll still survive) would have been unthinkable of the first game's Byakuya.
- Walking Spoiler: Like Kyoko, only it also spoils the fact that the other Byakuya is a fake.
Overseer of the Neo World Program
- Artificial Intelligence: Of course.
- Game Master: Alter Ego's intended role was to manage the virtual world, operating behind Chiaki and Usami. Sadly, his control is usurped by Alter Ego Junko.
- Leitmotif: Alter Ego of the New World.
- Mr. Exposition: He only appears near the end of Chapter 6's investigation, relaying a message from Makoto and providing Hajime with a bunch of important information for the final trial.
- Not Quite Dead: Believed to have been executed, and then existing just as a virus in the school network of the previous game, Alter Ego appears safe and sound, acting as the administrator of the program that Hajime and Co. are in. Another possibility is that the Alter Ego that appears in this game was created by Chihiro during the "missing" two years before the first game, and that the one that died in that game was an unknowing recreation.
- Unwitting Instigator of Doom: Alter Ego was Junko's inspiration for creating an AI version of herself.
- Walking Spoiler: Especially since it looked like he was Killed Off for Real in the previous game, not counting his virus form.
- Wholesome Crossdresser: He still uses Chihiro in a skirt as his general avatar. Hajime doesn't know better than to refer to him as a "she".
- You Don't Look Like You: His avatar within the Neo World Program isn't strictly Chihiro, but a black 3D block that displays an emotive, red lineart of Chihiro surrounded by programming code.