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Medieval Dynasty is a survival/town-building game with RPG Elements by Render Cube. It entered Early Access on Steam in September 2020.

You play as Racimir, an orphaned youth fleeing the flames of war. Luckily, he finds a lush valley, rich in natural resources and unclaimed land. Racimir can make a living however you choose- hunting wild animals, farming, gathering herbs, mining, or trading with nearby settlements. If he builds up his reputation enough, he can even start a family of his own, to inherit the role of player character once Racimir dies. Given time and careful play, his dynasty can become leaders of the region.

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The game has minimal characterization, instead focusing on the experience of building a household from the ground up. It is notable for its Scenery Porn and immersive gameplay that is well-balanced between unrealism and micromanaging.

And it has the same font as Oblivion.


Medieval Dynasty includes the following tropes:

  • Acceptable Breaks from Reality: Cold will drain your health (unless you wear special clothing or stay indoors), potentially fatally, but you never have to worry about frostbite.
  • Arbitrary Equipment Restriction: You can't set more than one trap until the game feels like letting you. This is because traps are Simple, yet Awesome; they only require a few twigs to make, they get you free meat with no effort on your part, you can place them almost anywhere, and it only takes a day or so before they can be reused. If you were allowed to make as many traps as you want, it would trivialize the survival aspects of the game.
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  • Fame Gate: Reputation is tracked personally (how much a given person likes you) and broadly (what your dynasty has accomplished). Women will not be amenable to flirting or marriage if they don't like you enough, and people won't settle in your village unless your family has proven its worth by raising buildings, finishing quests, etc.
  • Famous Ancestor: By peasant standards, anyway. Iordan was a self-made entrepreneur whose success inspired Racimir, his nephew, to settle in Bostovia. He's dead by the time Racimir arrives (murdered by bandits who attacked his trading caravan), but his friend Uniegost lets Racimir live near the town anyway, for old times' sake.
  • Non-Combat EXP: Experience is to make you a better survivor, not better at fighting. An experienced player might be tougher and have better weapons than a new player, but both will have the same options and abilities. Notably, the the vast majority of quests are nonviolent (collecting berries, building structures, carrying messages...), and quests give you a lot more experience than actions.
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  • Only a Flesh Wound: It is entirely possible for deer to run while a spear is lodged in (and back out of!) their innards.
  • Railroading: You can't specialize in one occupation at the outset, you have to follow a set route through all of them. The learning chain goes: house, workshop, loom, hunting lodge, barn, etc. Unless you use an infinite experience cheat, you cannot go from house to barn, or start out knowing how to fish.
  • Ridiculously Fast Construction: If you have enough materials, building walls only takes a few seconds of holding down the mouse key.
  • Savage Wolves: Wolves are one of the few animals that will attack you just for getting too close. In Uniegost's personal quest, Racimir must collect intel on an unusually large pack of wolves, and warn nearby villages.

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