Main game | Shadows of Undrentide | Hordes of the Underdark
Neverwinter Nights: Shadows of Undrentide provides examples of the following tropes:
- Cutscene Incompetence: You and your henchman inevitably get petrified between chapters. Normally you could attempt a Fortitude save to resist, but you aren't even given a chance.
- The Dragon: J'Nah to Heurodis. Somewhat notable for being killed off almost as soon as she's introduced.
- Fantasy Counterpart Culture: The Bedine are essentially fantasy Bedouins.
- Karma Meter: While the original campaign rarely gave or took aware points for alignment (unless you went out of your way to do evil things), alignment in this and Hordes is treated like this. Subverting the law (usually by going back on your word or by stealing things) shifts your alignment to Chaotic, while upholding it (keep your word) shifts to Lawful. Good and Evil meanwhile shift depending on if you're good and evil, naturally.
- Lost Technology: The Netherese technology.
- Mentor Occupational Hazard: Double Subverted. He dies, but not by the poison.
- Precursors: The Netheril.
- Shifting Sand Land: The Anauroch desert.
- Shout-Out: In a somewhat Meta case, Shadows of Undrentide includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.
- Shmuck Bait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading OBVIOUS TRAP above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.
- Sword of Plot Advancement: Desert's Fury in Shadows of the Undrentide is a rare optional example; while it is not completely necessary for the following dungeon, it certainly helps.
- Taken for Granite: The Big Bad is a Medusa after all.