Most games gives the player a single main objective at a time, completing which either results in victory or lets you advance to the next level. Others give you a list of objectives that need to be completed before you can move on.
This trope is about games that give you several objectives but let you choose in which order to complete them and award you the victory once a certain percentage has been done, meaning that you never have to complete the tasks you particularly dislike. This is not to be confused with bonus objectives, which may give additional rewards but are irrelevant to story progression.
Another variation is found in games that don't give the players distinct objectives but instead a single objective that can be completed piece-by-piece (e.g. collect hidden items, conquer neighboring lands, etc.), and declare them victorious after the objective is mostly complete. An important feature of this, however, is that the total number of such pieces is limited. This concept is related to Cash Gate, where you have a single overarching objective (collect money) and may not need to complete all subordinate objectives to meet it.
In multiplayer games where Scoring Points is the objective, this trope only applies if the game is not immediately over once a player scores a certain number of points. Even though such games may offer multiple ways to gain points, these are not individual objectives but rather means to achieve the main objective, that is, beating other players to the total of X points.
This trope is a mild form of Story Branching closely related to Do Well, but Not Perfect. Contrast Gotta Catch Them All and Arbitrarily Serialized Simultaneous Adventures, where you get to pick the order in which levels are played but you still need to complete every objective before you're allowed to proceed. Contrast also 100% Completion.
- In Heroine's Quest: The Herald of Ragnarok, you have to obtain the two Eyes of Thiassi to confront the Big Bad. Each eye has a protector, who will tell you to get the endorsement of at least half the named NPCs in his city. It doesn't matter which half, so you are free to pick which sidequests to perform. Depending on class, you can also Take a Third Option by challenging one of the guardians to a duel, or for the thief class, sneak in at night and steal both of the artifacts.
- Qix (1981). As soon as you claimed at least 75% of the map you immediately moved to the next screen. This was a necessity, as the nature of the game made claiming 100% of the map theoretically impossible.
- Several of the 3D entries of the Super Mario Bros. saga are focused on collecting Plot Coupons (Power Stars, Green Stars, or Star Coins); however, not all of them are necessary to collect in order to reach the Final Boss. For example, Super Mario 64 has 120 power stars, but only 70 of them are necessary to reach the final level and the ending. Super Mario Sunshine is an exception; it requires collecting the first seven Shines of each of the seven major areas, and you'll need the first Shine at the airport to open the rest of the game. The rest of the Shines are optional.
- Platformers made by Rare (then Rareware) on the Nintendo 64 usually require collecting a specific number of the Plot Coupons with no regard to which ones you get specifically.
- The Cartography Sidequest in Uncharted Waters: New Horizons (which is the main quest for Ernst) counts as complete once you've surveyed about 90% of the world map.
- Chapter 2 of Neverwinter Nights: Hordes of the Underdark ends after you complete four out of five main quests presented at the start, though it is possible to complete all of them, since the final stage triggers when you speak to the seer and you don't have to return to him before you have beaten everything. Which quests you completed affects what characters appear during the ending battle.
- You can only obtain the most hidden ending of Bloodborne (the jury is still out whether it is the "best" ending) by consuming three One Thirds of an Umbilical Cord before final battle. There are actually four of these items in the game, but two are Permanently Missable, depending on your actions, and one is hidden in a very hard-to-get-to location.
- This is the way that War Assets work in Mass Effect 3. You don't need to get all of them (and depending on your actions in prior games getting them all might actually be impossible), but the more you have, the better off you are.
- The operations system in Ace Combat 6: Fires of Liberation works this way: each mission is subdivided into several (three to nine) localized operations, wherein the Garuda team must complete certain objectives (provide close air support, destroy enemy planes, etc.). Completing an operation frees up its surviving allied troops to assist Garuda on other ops, so the choice of the first one is important. Winning a mission requires beating about two thirds of the available ops; ops can be failed if neglected for too long, but as long as the mission winning condition can still be met, it will continue.
- On normal difficulty settings, most Thief games allow you to finish the level after pocketing just a portion of the total available loot (the hardest difficulties, on the other hand, require you to find and bag every valuable item on the level).
- In Flash Point: Fire Rescue, you win by getting seven out of ten victims out of the burning house. Nevertheless, the game is not over until all fifteen person-of-interest markers (potential victims or false alarms) have been removed from the board, giving you a chance to rescue the remaining three tenants (provided they didn't already perish) even after you've technically already won.
- In the final story mission of Saints Row: The Third, STAG stirs up trouble at three locations throughout Steelport. You only need to pacify two of them before proceeding to the next stage of the mission.
- Assassin's Creed I had a more formulaic setup by having a bureau head assign you to five different assignments to investigate a certain target before assassinating him. You only needed to accomplish three to proceed to the assassination mission and move on, but if you proceeded to finish off every mission, you not only got an achievement for accomplishing every mission but also get bonus experience so you could get extra upgrades like more health.
- In the Tony Hawk's Pro Skater games, you only needed to do some of the available objectives to unlock the next level. Underground 2 assigned different point values to each objective, and you could clear your choice of objectives to satisfy the point goal.
- Trauma Center has a level where you have to complete five operations in a row in under ten minutes. The game will give you a pass if you are on the third one when time runs out.
- Gunstar Heroes has the boss Seven Force, which has seven forms. You only fight a random sample of them on normal difficulty, while hard difficulty requires fighting them all.