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Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. It was originally created by author and game designer Ed Greenwood as a setting for his own stories, but after he discovered D&D he adapted it to the game system. Beginning with a one-page write-up on the curst in Dragon #30, he produced dozens of articles that delved into the history, personalities and creatures of the land. When TSR decided to add another official campaign setting to Greyhawk, Dragonlance, and Mystara, they asked Greenwood if his clearly well-thought out world was available, and he agreed to release it to them (albeit with him maintaining editorial control). With its first release as a boxed set in 1987, "The Realms" became the most popular setting with D&D players.

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Works that are set in the Forgotten Realms include:

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  • Forgotten Realms
    • Lost Mine of Phandelver: Somewhere in the humble village of Phandalin lies a forgotten cave mine filled with untouched riches and magical treasures from ages past. And when a trio of dwarves manages to unearth an entrance to the mine with plans to reopen it, villainous forces begin to step in and terrorize the village with the goal of claiming the treasures of the mine for themselves. It now falls to a band of brave adventurers arriving in Phandalin to foil their plans and save the day!
    • Tyranny of Dragons: A dragon cult is determined to Take Over the World by freeing the dragon goddess Tiamat and unleashing her into the Material Plane. Adventurers must prevent the cult's vision of draconic tyranny from realizing by joining forces with the various factions of Faerûn.
    • Princes of the Apocalypse: Four apocalypse cults devoted to powerful elementals knowns as the Princes of Elemental Evil are building secret sanctuaries and outposts throughout the North, bringing terror and destruction across Faerûn. But unbeknownst to the adventurers determined to destroy the cults, an ancient evil is secretly pulling the strings on the cults for a far enigmatic purpose...
    • Out of the Abyss: Imprisoned by the drow within the Underdark, adventurers must find a way to escape their elven captors and return to the surface. Things get complicated when demons begin to invade the region, with the adventurers now having to push them back to the Abyss before they could reach the surface.
    • Storm King's Thunder: Hekaton, a storm giant king who rules over all giants, has mysteriously disappeared, leaving the giant races he usually holds in check free to launch an invasion across Faerûn. In turn, the smallfolk of Faerûn must now band together and resolve this crisis before they’re all crushed beneath the heel of the giants... both figuratively and literally.
    • Tales from the Yawning Portal: A collection of seven classic adventure modules from across D&D's history updated for the game's 5th Edition, with the Yawning Portal inn serving as the module's Framing Device.
    • Tomb of Annihilation: A deadly curse threatens the souls of those that have been raised from the dead. Adventurers must endure and survive the perils of the jungle island of Chult if they are to thwart the plans of an infamous lich responsible for the curse.
    • Waterdeep: Dragon Heist: A cache of embezzled gold lies hidden somewhere within the city of Waterdeep, and adventurers are thrust into a wild treasure hunt to find the secret vault that contains it.
    • Waterdeep: Dungeon of the Mad Mage: Within the Yawning Portal inn lies an entrance to the iconic Mega Dungeon of Toril: Undermountain. Adventurers must brave through twenty-three levels of danger and treachery if they are to claim the treasures within and stand a chance against its mad ruler, Halaster Blackcloak.
    • Baldur's Gate: Descent into Avernus: When a neighboring city gets dragged off to the first layer of the Nine Hells, adventurers from Baldur’s Gate must partake on a harrowing journey to the Hells and back to save it and its people from infernal doom.
    • Dragon of Icespire Peak: The peace within the mining town of Phandalin is jeopardized by outside threats such as a white dragon swooping from atop the nearby mountains, a savage tribe of orcs, and other dangerous monsters. Sounds like the perfect challenges for a band of fresh adventurers to face to become heroes of the Sword Coast!
      • Beyond the Dragon of Icespire Peak: In this three-part Expansion Pack to Dragon of Icespire Peak, two rivaling evil cults have been secretly plotting to take over the Sword Coast. Meanwhile, the ruined town of Leilon is in the midst of reconstruction when word of the cults' activities within the region slowly begin to surface. To survive the impending danger, the townsfolk need the help of adventurers to put an end to the cults' insidious plans and save the Sword Coast from certain doom.
    • Icewind Dale: Rime of the Frostmaiden: A curse of endless winter plagues Icewind Dale, threatening to turn the region into a frozen wasteland! Adventurers must scour the icy tundra for a way to lift the Everlasting Rime, as well as combat other threats that have surfaced in the wake of the curse.
    • Candlekeep Mysteries: A Genre Anthology module of seventeen mystery-themed adventures. Similar to Tales from the Yawning Portal, the library-fortress of Candlekeep serves as the module's Framing Device.

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