This is the character sheet for RPGStuck's official campaigns, as well as the various side sessions.
- Because You Were Nice to Me: From Maskwraith, of all people.
- Blood Knight: Lyra very much enjoys fighting, both by fighting in person and through text arguments.
- Cosmic Plaything: The universe's reaction to a pre-God Tier Witch of Doom.
- Cosmic Retcon: Gains the ability to do this eventually.
- Crucified Hero Shot: Her monocle scene involved this, complete with a crystalline crown of thorns.
- Defiant Captive: Lyra is not happy whenever she gets captured.
- Death Seeker: She spends much of the story as this, in desperation to make the hurting stop.
- The Determinator: Between Feeling No Pain and enjoying the struggle, there is very little that can stop Lyra once she has an objective in mind.
- Driven to Madness: She gets better. Slowly.
- Earn Your Happy Ending: After a week and a half of pain and misery, she finally gets this between Alex and Lily.
- Establishing Character Moment: Lyra's laptop wallpaper is a little boy with his face scraped off.
- Exhausted Eye Bags: She doesn't sleep much, even before the game.
- Eye Scream: One of her first strifes involved stabbing an imp in the eye - and then letting it go.
- Fingore: At one point during her Sanity Slippage, Lyra winds up accidentally stabbing herself through a finger.
- Gaslighting: Subject to this throughout the first third of the campaign.
- Giver of Lame Names: She invokes this. It's hard to be scared of something named Arthursteven McJoebob, after all.
- Glacier Waif: She's rather small, but is still willing and able to take far more damage than most other characters.
- Goshdang It To Heck: Lyra doesn't swear. Ever. At the beginning of the session, she doesn't even tolerate profanity from those around her.
- Grin of Audacity: Often, particularly when she thinks she holds the upper hand over an enemy.
- Hearing Voices: Both those of her exile and the sentient objects that haunt her. During the
- Heroic BSoD: Happens several times. Each time, Reg forces her to keep going.
- Heroic RRoD: After she believes she's dropped Alex to his death, Lyra drives herself to this in a rescue attempt. Then again while trying to catch an absconding universe frog.
- Hurting Hero: Lyra does not enjoy Sabath.
- I Did What I Had to Do: Up to and including the attempted murder of an entire universe.
- I Gave My Word: She keeps her promises. She has even taken offense at other people's actions when interpreting them as attempts to force her to do so.
- I Know You're Watching Me: Repeatedly. She's not wrong.
- Immortality Hurts: Repeated horrible mutilations, complete inability to affect her surroundings, and several threats to her ability to even control her own body make it A Fate Worse Than Death.
- Improbable Weapon User: Penkind. Or, as she puts it, words.
- The Insomniac: Even before the game, Lyra spent very little time asleep, preferring 20-minute naps to actually resting through the night.
- Jumping Off the Slippery Slope: She attempts to do this by killing the universe frog and making their game Unwinnable by Insanity.
- Martyr Without a Cause: Lyra has a tendency to attempt to sacrifice herself - whether it be her life, sanity, or morals - whenever the situation arises, whether or not such a sacrifice is truly necessary.
- Mind Rape: Repeatedly subject to this.
- Morality Chain: Alex.
- Morality Pet: Lily.
- More Deadly Than the Male: She's admitted that being physically weak encourages learning how to hurt people without needing to be strong.
- Noticing the Fourth Wall: Her God Tier power turns out to be this. As she gets more practice with it, it morphs into full-on Reality Warper.
- Offscreen Moment of Awesome: Lyra, taking down the Black Queen.
- Paralyzing Fear of Sexuality: She is incredibly uncomfortable with physical contact, and stammers to a halt whenever a conversation topic turns even remotely risque.
- Perpetual Frowner: Discussed in-universe, but between grinning audaciously, being under mind control, and occasionally just being happy, this is ultimately averted.
- Rage Against the Author: Her immediate reaction after Noticing the Fourth Wall, having realized that now she has someone to blame.
- Reality Warper: After going God Tier and discovering her power.
- Reluctant Fanservice Girl: The universe decrees otherwise, though.
- Sanity Slippage: Possession by several Artifacts of Doom leads to this, exacerbated by her somewhat-limited sanity to begin with.
- Stellar Name: Both her first and middle names are this.*
- Stone Wall: Her fighting style, with both massive HP and the extremely weak Penkind.
- Story-Breaker Power: Her God Tier ability ultimately turns into being her own DM.
- The Teetotaler: She tries one sip and immediately swears off all alcohol.
- The Fourth Wall Will Not Protect You: One of the first things she does upon getting access to the Real Life internet? Threaten to start doxxing.
- Trauma Conga Line: Almost the entire first third of the campaign is this.
- Token Evil Teammate: To the rest of the cast.
- Unspoken Plan Guarantee: A common excuse when she doesn't want to explain something.
- Villains Act, Heroes React: One of the main reasons she tries to set herself up as a villain is to have a say in how things go.
- Who Wants to Live Forever?: Lyra reacts poorly to the realization that Immortality Hurts.
- Woobie, Destroyer of Worlds: She eventually comes to the conclusion that the only way to stop anyone else from being hurt the same way she was is to kill the tadpole that contains the next universe.
- Wrong Genre Savvy: She and Tarane initially assume Derse is meant as a political subterfuge mission. Then the Black Queen gets her hands on Lyra.
- Xanatos Gambit: Refers to it by name when describing some of her operations.
- Breather Episode: To the rest of the session. All he is is a wacky kid who runs around killing bugs and collecting "mnons"* .
- Bug War: He is the only soldier. His enemies? Every creepy-crawly on the planet.
- Cheerful Child: When he isn't declaring war against bugs.
- Fire-Breathing Weapon: THE EQUALIZER is a flamethrower he enjoys using far too often.
- Galactic Conqueror: His ancestor, The Equalist.
- Kill It with Fire: His standard M.O.
- Please Wake Up: To Remorad, after watching him get beaten to death.
- Pyro Maniac: Estval likes fire.
- Swiss-Army Superpower: By taking "Cantrip" as a psionic power, Estval has access to weak versions of every single psionic power for free.
- Third Line, Some Waiting: He's easily the least plot-relevant character, at least in regards to the session as a whole.
- Young Conqueror: He tries.
- Action Girl: She is easily one of the most capable fighters in the session.
- Adorkable: Ana is incredibly passionate about her interests, particularly that Humans Are Special or the possibility of Another Dimension.
- Badass Bookworm: She spends a lot of her alone time reading or listening to audiobooks, but this does little to diminish her combat prowess.
- Battle Couple: Ana forms one of these with her coplayer Thalix.
- Best Friend Manual: Ana holds Kaz's manual, having far more experience with the latter's Cloud Cuckoo Lander and Fourth-Wall Observer tendencies than most.
- Beware the Nice Ones: She does her best to make friends with everyone (except mooks), but if sufficiently angered she can and has delivered several No-Holds-Barred Beatdowns.
- Big Sister Is Watching: She winds up distributing a computer program that gives her access to everyone else's computers, allowing her access to all Sburb viewports. Can lead to some Fridge Horror in that her Mind over Matter psionics can be used to make attacks through computer screens.
- Boring, but Practical: Her Array sylladex allows any item to be accessed at any time.
- Bulletproof Vest: Her original armour, before getting upgraded via alchemy with Aurora's Fractal Violescence.
- Can't Hold Her Liquor: Proves to be this on Day 0. Justified in that she's a major psion.
- Combat Pragmatist: Ana isn't above blinding her enemies or beating on them while they're immobilized and unable to hit back.
- Cuddle Bug: She uses her psionics as an excuse, but the rules don't actually require holding onto people to levitate them, nor any more than a tap to activate her Healing Hands.
- Dad the Veteran: Her Uncle Peter.
- Emphasize EVERYTHING: Her analogue to a troll's quirk is to shout parts of her sentences.
- Faux Paw: She does this as part of an attempt to scare a Giclops that's afraid of cats.
- Genius Sweet Tooth: Ana's initial inventory included several boxes of cookies, and she makes a point of alchemizing a half-dozen more once grist makes it affordable.
- Genki Girl: She acts incredibly energetic and cheery whenever there's anyone nearby to do so with.
- Glass Cannon: Averted once she unlocks her Healing Factor.
- Good Is Not Soft: Ana is kind to almost everyone, but has absolutely no hesitation before brutally killing anything that opposes her or threatens those she cares about.
- Healing Factor: Her Psi Blade eventually develops into this, causing her to heal whenever she lands an attack.
- Healing Hands: One of her myriad psionic powers involves restoring a small amount of HP every once in a while.
- Heroic Ambidexterity: Ana's psionic fighting style means which hand she uses a given weapon with is completely meaningless, allowing her the freedom to fight with whatever weapon is most applicable.
- Humans Are Special: Ana firmly believes this.
- It Gets Easier: After her first kill, Ana quickly decides that Good Is Not Soft. Soon, cold-blooded murder becomes just another part of the game.
- Lovely Angels: With Kazuma, during the early game.
- Mage Marksman / Magic Knight: Ana's psionics mostly take the form of augmenting her weapons (both firearms and melee) to do more damage or apply specific debuffs, but she's perfectly capable of limiting herself to one or the other.
- Mind over Manners: Ana is very careful about only using her More Than Mind Control psionics on the willing. What Measure Is a Mook? is in full effect, however.
- Mind over Matter: Her primary psionic power is telekinesis, which she can use at nearly infinite range.
- No-Holds-Barred Beatdown: Inflicts this on her client on two separate occasions, ultimately killing him.
- Not Quite Flight: One of her main abilities is telekinesis, including the levitation of herself and others.
- The Pollyanna: Played for Drama once she starts using More Than Mind Control to help herself stay that way.
- Proverbial Wisdom: Her sprite's modus operandi.
- Regenerating Mana: Every weapon attack she lands contributes back to her PP.
- Smitten Teenage Girl: Towards Thalix.
- Sugar-and-Ice Personality: She's almost always on the sugar side of this, but veers across when trying to act threatening.
- SWAT Team: Her guardian was in charge of one of these.
- Unfortunate Names: Ana L.
- Weak, but Skilled: Ana has limited physical strength, but she is very skilled at using her intelligence to fight anyway, by virtue of knowing exactly where and how to strike at an enemy.
- Last of His Kind: Trolls, but she doesn't exactly seem burdened by it
- Squishy Wizard
- Mind over Matter
- Grid Inventory: Grid Modus is a variation with a first-in-first-out system and the inability to rotate objects.
- Compelling Voice: Can be prevented if the target isn't Weak-Willed, but can be used to force the target to attack their allies, and, with an investiture of a Minor Slot, themselves.
- Improbable Weapon User: Her Strife Specibi are Stickkind and Tomekind, but she can't use tomekind as an actual spellbook, just a normal book.
- Shout-Out: Her Sylladex contains a copy of Mage: the Awakening.
- These Hands Have Killed: The day before his entry, Mark killed his sister in a crazed bout of self-defense and rage-fueled psycopathy.
- Heroic BSoD: After nearly dying at the hands of a Lich and Basilisk, Mark mentally shuts down until being calmed by Cyrill
- Significant Name: "Marksman", Mark uses guns, hence the pun.
- Running Gag: Peter has created two running gags so far: Clarification Axe, clarifying issues one swing at a time; and "My limbs feel limb," a phrase accidentally used instead of "my limbs feel stiff," to convey a feeeling of physical discomfort in one's limbs
- Grid Inventory: Cyrill stores her items in a type of drawer, but must accomodate them according to space
- Action Girl: Cyrill is this, taking matters into her own hands and doing the dirty work without any complaints.
- Artificial Limbs: His leg.
- Ascended Extra: Lyra's father, who had all of three-and-a-quarter words in C1S1, is now a fully-fledged character.
- Beneath the Mask: Lysander has discussed the idea of wearing layers of personality as filters, as an explanation for his illusions.
- Book Dumb: Due to having received no formal education outside the Internet.
- Disability Superpower: He has no left leg. This only serves to give him a way to alchemize his body into a weapon.
- Extremity Extremist: His strife specibus, Legkind, makes him this.
- Fourth Wall Shut In Story: His Land is this, being a twisted amalgamation of all his different campaigns.
- I Have Many Names: Changes his username every time he logs onto Pesterchum.
- Large Ham: Lysander is extremely overdramatic, at least when he has an audience to overact in front of.
- Master of Disguise: He wears a new face every few minutes.
- Master of Illusion: His psionics turn him into this, allowing him to change his appearance, change the terrain, and even create copies of himself.
- Mysterious Middle Initial: Lysander A. Bel.
- The Nicknamer: Often. Typically they don't stick for more than one or two uses, but sometimes he happens across a foreign word that he likes to stick with for someone, such as Hopehely or Kaveri Unelmieni.
- Obfuscating Stupidity: For the sake of humour more than anything.
- Omniglot: Speaks many languages, including Hungarian and Finnish. To a degree on par with Google Translate, at least.
- Playing Possum: His solution for escaping Gladiator Games on his land.
- Self-Deprecation: His entire sense of humour revolves around this.
- Swiss Army Appendage: Has several different prosthetic legs he can wear, which he can transform into any weapon via illusion.
- Throw Down the Bomblet: His other strife specibus.
- Training from Hell: What he's undergone while being raised by Ms. Bel. This includes having his hand cut off and then restored, and experiencing burning to death, all in the span of a few minutes.
- Super OCD: Exactly what it says on the tin.
Aphrodite "Phrody" Tibalt
- Ascended Meme: After several instances of miscommunication between the player and the GM, it was noticed that all these things were traits of the Homestuck character Roxy, including walking through windows, underage alcoholism and wearing women's clothing. It was therefore decided that Elliot is a reincarnation of Roxy.
- Otaku: Anime is just about his only hobby.
- Agent Scully: To Lumaya's Mulder. He remains skeptical about the trolls' existence and S Burb's abilities, to the point of complaining that a photo of Kayen is badly photoshopped. He finally caves in after being transported to his Land.
Ildiir "Door" Dooraj
- Incredibly Lame Pun: Nearly everyone in the session likes to do this with his nickname, especially Kayen.
- Tomboy: She freaks out when she wakes up in a fancy dress on Prospit.
- Tomboy and Girly Girl: The Tomboy to Lumaya's Girly Girl.
- Uniformity Exception: Kayen is the only troll without six letters in both of their names.
- Agent Mulder: To Nick's Scully. She believed in aliens long before she learned about the humans, and is exuberant when she finally talks to them.
- Tomboy and Girly Girl: The Girly Girl to Kayen's Tomboy.
- Action Girl
- Aloof Dark-Haired Girl
- Anime Hair
- Brutally Honest: Doesn't often mince her words.
- Berserk Button: Making good on your word is Serious Business to Arya. She won't really like it if you break a promise.
- The Comically Serious
- Friendless Background: Since an early age, Arya's wanted other people to share ideas, thoughts, and experiences with. However, her father, traumatized by his life experiences, wanted to keep Arya as far away from society as possible and teach her to make success in her own right. It didn't stick though, as she befriended some people on the internet behind his back.
- Gender Bender: More in a meta sense than In-Universe. Originally, Arya was supposed to be Ario, but her gender was changed to even up the session demographics.
- Hates Small Talk: Her guardian brought over different tutors and occasionally business partners to make sure that Arya wouldn't be socially incompetent despite being isolated from society as a whole. However, Arya grew to hate small talk because it came to be associated with people that she would never see again, as well as how she would never be able to become real friends with anyone under her guardian's watch.
- Icy Blue Eyes
- Improbable Weapon User: Played with. Her main Strife Specibus is a fire poker. However, her secondary is a revolver.
- Knight Templar Parent: Her Baba, who was had always been on the run from different groups such as the USSR and angry nationalists, was very paranoid when raising her, training her to fight (see Training from Hell below) and cutting her off from forming meaningful relationships with other people, much to her chagrin.
- Meaningful Name: Her name is a reference to the Persian general Ariobarzanes, who led a last stand against Alexander the Great in the defense of Persepolis.
- Noodle Incident: She and Todd have been said to have had past grievances due conflicts between Todd's swindling nature and Arya's no-nonsense personality.
- No Social Skills: Downplayed; she's capable of holding (relatively) normal conversation without many problems. She's still somewhat gullible with social norms though; for example, due to how she met Zyonne (and by extension any friend of hers) for the first time ever, she believes that dancing is how you introduce yourself to friends.
- Odd Friendship: With Todd Conner. Nonetheless, they are very close; despite their diametrically contrasting personalities, they share many similar views and even see a kindred spirit in one another.
- Perpetual Frowner: Smiles in a few situations, but carries an otherwise serious expression.
- Proper Tights with a Skirt: Though she's not quite prim and proper, the appearance is still there.
- Religious and Mythological Theme Naming: Her chumhandle derives its name from the Iranian solar diety Mithra, who protects things that Arya holds dear, such as "OATHS, SACRED TRUTH, and INTERPERSONAL RELATIONSHIPS". Also, the names of her Echeladder rungs are different references to Iranian mythology and history.
- Sacrificed Basic Skill for Awesome Training: She can run fast, hide well, use a weapon, and pay taxes. She does not, however, know her way around conventional social interaction all too well.
- The Stoic
- Not So Stoic: She does appear serious most of the time, but there are times where she is more expressive. Examples include her very real frustration from her first contact with Zyonne, her enthusiastic attitude towards learning about troll culture, and her reaction to Baba's death.
- Sugar-and-Ice Personality: Due to her distaste for small talk and extraneous conversation, she can seem cold or insensitive sometimes. However, this isn't intentional, and she actually feels quite warmly towards her friends.
- Tsurime Eyes
- Training from Hell: As a result of the aforementioned Baba's paranoia, he trained her to be able to survive when in danger. Despite this working out well for Arya upon entering SBURB, this training occasionally bordered on child abuse.
- Mind Rape: Happened in his past and is the reason why he is alright with pure genocide of everyone but the highbloods
- Dark and Troubled Past: the Mind Rape.
- The Friend Nobody Likes: Although he has had limited interactions it can be guaranteed that no one would want him around.
- Friendly Enemy: Pretends to be interested in the affairs of his fellow players, somewhat hides the fact that he wants to kill all of them with the exception of Zyonne.
- Noble Bigot: Shows no love for lowbloods and is quite fine with all the humans dying but at the same time would give his life for highbloods.
- Celibate Hero: Even though he is raised as a troll he continually avoids any conversation relating to sexual reproduction or on the nature of love. Would probably have been executed by the Imperial Drones had he not been sucked into Sburb.
- Ax-Crazy: Between the Mind Rape and his internal abhorrence for most of his fellow session players he presents a slight risk that he might murder everyone
- Serious Business: Everything is very serious for Eihwaz as he has had a history of bureaucratic work. As such he takes very non serious things very seriously.
- Deadly Doctor: Technically only an alchemist Eihwaz has a somewhat plague doctor theme and would happy perform a terrible surgery if anyone requested it or was unable to refuse it.
- Odd Friendship: With everyone he makes friends with in the session. In particular Wally and Zyonne.
- Goshdang It To Heck: He refuses to swear, thinking it makes him seem more official. However sometimes he fucks up when caught by surprise.
- Murder Is the Best Solution: Eihwaz very often believes that the best solution to a power struggle is murder.
- Blue and Orange Morality: Mostly applied to all Trolls. Eihwaz is technically all for omnicide excluding the highbloods which is relatively alien for any of the human players. To imply that nothing but the highbloods should be purged at some point would we as to say 2 + 2 = 5 for Eihwaz.
- Accidental Murder: High-fives a near-death imp, and upon rolling a natural 20, accidentally kills it.
- Leader Archetype: Could also be considered the "leader", as he was first to enter the session.
- Nerd Glasses: Buddy Holly style.
- But Not Too Foreign: American/Japanese, taking after his player's nationality. Is better at English than some English-speakers.
- Establishing Character Moment: As he enters the Medium, he plays Stand Proud to break his artifact, a guitar pick. Obviously. Also see Establishing Character Music.
- Even Nerds Have Standards: Looks down on things he considers uncool.
- Epic Rocking: A fan of music fitting this description.
- Find Out Next Time: His entry, as with most of the others'.
- The Charmer: It is his pesterchum's namesake after all.
- Guile Hero: He negotiates his way into winning his first imp fight.
- The Jester: Todd and Yoricksprite both.
- Marionette Master: See Mr. Punch
- Noodle Incident: He and Arya have been said to have had past grievances due conflicts between Todd's swindling nature and Arya's no-nonsense personality.
- Odd Friendship: With Arya Barzan. Nonetheless, they are very close; despite their diametrically contrasting personalities, they share many similar views and even see a kindred spirit in one another.
- Never Hurt an Innocent: Even killing imps is done begrudgingly, but he cares more about bringing peace to the Incipisphere
- Primal Fear: He has a bad case of Acrophobia.
- Speaks in Shout-Outs: On occasion.
- The Trickster
- War Is Hell: Hates war, but is willing to fight to ensure that good will triumph over evil.
- Yaoi Guys: The young homosexual stands in his room
- Bishōnen: Wally could be a Bishi if he was in an anime. Is this not an anime, after all?
- Leader Archetype: Being the first to enter someone and being the one to give the trolls Sburb, Wally technically led them into the game.
- Warm-Hearted Walrus: His animal motif is Walruses and he could be described as warm-hearted
- Cat Smile: Pretty much his standard face
- Cute Little Fangs: Sometimes bares these to match a walrus' tusks
- Action Pet: Wally's puppetkind frequently deals out damage
- Fantasy Character Classes: Assigned to all players of sburb
- Smitten Teenage Girl: Describes his little crush on Eihwaz perfectly.
- Odd Friendship: With Eihwaz. Considering Eihwaz looks down upon humans, these two are unlikely at best.
- Anime Hair
- Delinquent Hair: Green on top, shaven on the sides.
- The Glasses Come Off: Wally removes his glasses before entry
- Nerd Glasses: So nerd, they've become hipster
- Marionette Master: Uses puppetkind as main weapon
- Badass Adorable: Sporting a near constant cat-smile and a wide-eyed gaze, but still being able to work a puppet and a knife qualifies Wally for this trope.
- Curtains Match The Windows: Green Eyes and Hair
- Cloudcuckoolander: Constantly Daydreaming and spouting off about his dreams
- Small Town Boredom: Bored with the state of his life pre-SBURB
- Wide-Eyed Idealist: Wally dreams of a more exciting life
- Boss Remix: Wally's ever so clever role-player uses Leitmotifs throughout Wally's themes, and most Leitmotifs have a variation of this, most notably, his main theme gets a Sick Remix
- You Gotta Have Blue Hair: The "blue" in this case, being green
- Free-Range Children: Describes most players of Sburb, though, most their supervision was left on Earth.
- Action Girl: She is more than capable of handling herself- as seen in the badassnormal section.
- Anime Hair: See picture.
- Anti-Hero: While generally nice to those she knows and not wanting to hurt people- Zyonne is not wholey 'good'. She dreams of being a cunning assassin, and is not above using violence and espionage to accomplish goals; or just when its convenient. She has of yet refused to kill anything she deems sentient however unless there is no other option.
- Attack! Attack! Attack!: She is likely to get hyped up during a fight- so much so that she'd often not realize when it is probably time to give up.
- Badass Normal: Despite living in a universe and setting filled with magic-using or psionically sensitive characters she has no special or above average characteristics. As a low blood- she is expected to be either a major or minor psionic, or just withdraw from combat- despite this she has proven to be extremely dangerous- almost killing another player in one turn of combat.
- Battle Theme Music: She pauses to start up a song before a fight to help her get into a rhythm.
- Blood Knight: She is constantly searching for challenge and ways to better herself. If there is something to fight- she wants to fight it. If for no other reason than to know how strong it is so she can fight it again later if need be, or as a form of training.
- Establishing Character Music: Zyonne is known for a strong connection to music. It is what helps her keep a constant rhythm, and is sometimes needed just to keep her sane. She often is accompanied by upbeat or fast paced songs- often with modern eletric twists. The kind of things that either get you pumped up or get you moving.
- The Fighting Narcissist: She is known for being fairly vain and full of herself- sometimes jokingly among friends or to appear better than she is, and other times because she cant resist making a joke or quip whenever the chance arrives Even during heated combat.
- Fragile Speedster: Her above-average dexterity and cunning comes at the price of being squishy as hell. She most notably suffered heavy wounds trying to get out of a house, and nearly dies in her first strife with a ranged attacker.
- Gender-Neutral Writing: Zyonne was originally planned in development to be heavily ambiguous in gender- this was scrapped early on in favor of her just having a more mixed personality.
- Glass Cannon: See above.
- Gentleman Thief: She is known for training her skills and making a profession of theft and lusus murder on commission.
- Meaningful Name: The Grâce in her handle 'lambentGrâce' can be taken in multiple ways due to its accentuation. It can literally mean 'grace'; as she has been shown to be fairly graceful in combat. It can be derived from 'coup de grâce'- meaning a blow used to finish off an opponent, or simply 'Grâce'- the french word for mercy; which she often shows.
- Pointy Ears: Troll.
- Nobody Calls Me "Chicken"!: She can't turn down a challenge, and is prone to giving them in he first place.
- Secret Identity: For years shes covered up her lowblood status under the guise of being a midblood- due to her need to be culled if it was fond out. This failed soon before entry when she left a blood trail right to her front door.
- Vigilante Man: Despite this- ever since she learned of her ancestors and their fight against the hierarchy she has been drifting towards a sightly better path.
- You Gotta Have Blue Hair: Her most notable physical characteristic is that she is constantly changing the style of and dying her hair some wild or strange color.
- Above Good and Evil: An amoral player who seeks to acquire as much power as possible, taking the most pragmatic routes whenever possible.
- Badass in a Nice Suit: Wears finely tailored suits while hunting down Circle aspirants and directing a war.
- Dark Is Not Evil: While not explicitly evil, Cassie has the least moral scruples of her players.
- Lawful Neutral: Her conduct.
- Deal with the Devil: Made one with Zan of the Circle of Thorns, while under emotional duress. Quickly regretted the decision, then had the pact burned out of her by Apollo.
- Downer Ending: Millennia later, she finally concludes that winning the Game wasn't worth it.
- Four-Star Badass: Technically a lieutanant general and one star off, but she acts as this within the Prosperity Commune.
- Fragile Speedster: Despite having the highest Constitution in the session with a mod of +1, she still has a higher movement speed and prefers ranged combat.
- Gray and Gray Morality: Exemplifies this, in a session where its enemies are unclear and its allies abhorrent.
- Heroic Lineage: Implied: Her family's mementos stretch back to before the Hundred Years' War over seven hundred years ago.
- Just the First Citizen: Becomes general secretary of the Prosperity Commune. The true authority in the state.
- Young Conqueror: What she actually is, winning the Game as the true power in the Prosperity Commune, with the entire Incipisphere annexed under her rule.
- Lady of Black Magic: Carries a noble bearing and oodles of eldritch sorcery alike.
- Lonely at the Top: Slowly loses everyone she cared about after winning the Game.
- Louis Cypher: Her Patron is not just a powerful mortal sorcerer, but a contemporary of Zoroaster and a millennia-old being that could take down the Creator and R'vas in quick succession without breaking a sweat.
- Magic Wand: Dual-wields these.
- Master-Apprentice Chain: The apprentice to her Patron's master.
- Moral Sociopathy: Carries shades of this.
- The Napoleon: She's exactly four eleven and three quarters, and she's insistent you not forget the three quarters.
- Order Versus Chaos: Falls squarely onto the Order side, taking after her Patron.
- Parental Substitute: Her Patron is her eldritch teacher, and the closest thing she has to a father figure, her actual father being a deadbeat, decadent, and distant figure.
- Rich Boredom: What drove her to study the eldritch arts in the first place.
- Skilled, but Naïve: An eldritch sorceror and quickly becoming one of the prominent sorcerors of the Incipisphere, but has very little sense of how the world works.
- Spell Book: Carries around one of these.
- Spoiled Sweet: Growing up as an heiress made her very used to a certain lifestyle.
- There Are No Therapists: So she became one herself.
- Utility Party Member: Becomes this as the session goes on, relying on her allies and subordinates to fight while she controls the battle.
- Who Wants to Live Forever?: Becomes increasingly aware of this as the millennia go on, post-game.
- Action Survivor: Would really, really like to be left alone. Unfortunately, the session has other plans.
- Book Dumb: Has Intelligence as a dump stat, though he's begun to slowly remedy this.
- Broken Bird: His backstory saw his village burned down and his lusus killed. Wandering the world since hasn't been especially nice to him, and it's only gotten worse the further he goes into the game.
- Charged Attack: Distortion is a very, very powerful attack that can and has ended fights early.
- Alpha Strike: Tends to be played as this in practice.
- Classical Antihero: Fits this the most among the session's players.
- Cool Horse: It can be summoned on demand and has alchemized armor, though it has mostly served as a way for Denlak to traverse the vast distances in the session.
- Crouching Moron, Hidden Badass: Doesn't think much of himself, yet has survived multiple encounters with the Circle of Thorns, angels, and underlings without ever coming close to death.
- The Ditherer: Cannot make a decision. Ever. This has cost others their lives on multiple occasions.
- Fragile Speedster: Just barely averts this through heavy armor, sentinel path steps, and being the most leveled in the session.
- Lightning Bruiser: The addition of the Rage, Space, and Life aspects to his abilities turns him into more of this.
- The Heart: The most morally grounded player left alive.
- Instrument of Murder: Carries a guitarkind specibus.
- Kill the God: Makes the Choice to use the Tumor to destroy Yaldabaoth.
- Let's Get Dangerous!: The first to slay a member of the Circle of Thorns.
- Magnetic Hero: His consorts, the ministers of the Prosperity Commune, the Calamity Cabal, Sabaoth, the White Queen, Pluviose, Lilith, and tens of thousands of unnamed consorts and carapacians who see him as a hero.
- The Leader: The Grand Chancellor believes him to be this, though in practice this has had mixed results.
- Not in This for Your Revolution: He doesn't enjoy being dragged into Llahsa's plan, which turns out to be part of a revolution against Her Imperial Coalescence.
- Not So Different: Lilith.
- Only Friend: Is this.
- The One Guy: The only surviving male and troll of the session.
- Orifice Invasion: The mindgrub while within the Plenipotentiary Palace-Office Complex.
- The Quiet One: Has very little to say.
- Running Gag: Why does this always happen?!
- Secret Keeper: Declined to tell Sabaoth about Sealtiel. Dramatic Irony, however, as Sabaoth already knows.
- Seen It All: Is beginning to develop this the further on they go into the session.
- Speech Impediment: Speaks with an incredibly noticeable stutter.
- Spider-Sense: His powers allow him to sense oncoming danger, allowing him to avoid the bad ends that've befallen his co-players. Whereas every other player except Audrey has either been shackled to the will of a greater power or outright killed, Denlak's been lucky enough to avoid suffering like, say, Claire.
- Superpowerful Genetics: Averted. Unlike the other players, Denlak has no family history through the ages, psychically gifted parents, or eldritch leanings. He's just an Unlikely Hero.
- True Companions: Samson and Lilith.
- Unfazed Everyman: Of the surviving players, Denlak has had the most normal life of the four, and tends to be witness to some of the more insane events that have occurred in the session.
- Walking the Earth: His life after winning the Game.
- Wham Episode: Vexila's message to Apollo within the Seastone Palace, where R'vas is firmly cemented as the Overarching Villain.
- A lesser version occurs when he learns the truth behind Alternia's seemingly unsustainable governance.
- An Ice Person: Recently, she's taken up cryokinesis back on Terra, under the Ivory Spire.
- Authority in Name Only: She's the sylph of life, yet she has no direct healing abilities, the closest being regeneration over several minutes and increased skill in Medicine.
- And as of recent events, not even that.
- Cartwright Curse: A non-romantic version, all her companions meet bad ends. Lyle was possessed by a horrorterror, Vexila has a disappearance before reemerging with a wiped memory, and Sabaoth is killed by the Summer Republic.
- Cerebus Syndrome: Being captured by the Circle marked a turning point in Pizzastuck's tone as she found herself relieved of a few fingers, toes, and patches of skin, then handed off to a horrorterror who inhabited her would-be love interest's body.
- Deadpan Snarker: Constantly. A coping mechanism for all her issues, and as the session progresses, a way to vent her anger at the session's infighting during the Circle's invasion.
- Deal with the Devil: Made one with Vex after dying to nanite-infected crocodile consorts. Was offered a second one with the Circle that she refused.
- Getting out of one of these is part of her father's goals. Maybe.
- Dual Wielding: Carries around a pair of daggers.
- Healing Shiv: One of them is for healing.
- Fighting Your Friend: Will have to do this with Liele in the future for any hope of resolving her severe mental issues.
- Fragile Speedster: Fits this even more than Audrey.
- Gambit Pileup: The Circle of Thorns and Lemegeton come to blows over who gets to pursue her. Doesn't end well for either of them.
- He Who Fights Monsters: Chose to die at the end than risk falling to this.
- Heroic Safe Mode: Hypnotized herself into forgetting about Lyle before fighting and slaying Belyra.
- Inelegant Blubbering: During her encounter with Liele.
- Life/Death Juxtaposition: After becoming one of the undead.
- Averted. With her death at the hands of Suture and the Archbaron of Night, she's lost her classpect and is no longer a player.
- Malevolent Mutilation: Cut off her own finger and arm to create an effigy.
- Martyr Without a Cause: She has little value in her own life and would gladly give it up to better the insurmountable odds the session faces.
- Mind over Matter: Her telekinesis, thanks to Vex's blood magic, has let her work all sorts of feats, including breaking a Circle cruiser in two and throwing four Wolf-Chancellors to the ground.
- Money Grinding: Her backstory, from a functional point of view.
- Mutual Kill: Finds her death at the end, taking out Zan by way of Action Bomb.
- Only Sane Man: Sees herself as this the further the session goes on.
- Orphan's Ordeal: Her backstory had her abandoning her previous life to dig up gemstones since she was twelve to pay for her comatose mother's exorbitant medical bills. Present day Claire is an intensely bitter and depressed individual.
- Our Liches Are Different: Instead of a phylactery, her soul is constantly fading and must be replenished from other sources.
- The Necromancer: What she becomes at the end of the shard memory on the mirror world.
- Please Wake Up: After Sabaoth's death.
- Plot Armor: Averted. Her waking self is Killed Off for Real.
- And so is her dreamself. Her soul, unknown to Lemegeton, is dragged to Sekhet-Aaru, retaining her psychic powers but losing everything in her inventory modus and her role as a Sylph of Life.
- The Power of Friendship: Showing Vex decency and mild affection turned him from an eldritch horrorterror to merely a jackass that also happens to be on her side
- Just Friends: How she sees Vex, however, much to his depression.
- Just Starving: Her diet consisted of nothing but stale popcorn for years.
- The Resenter: Resents her father for abandoning them, her place in life for being forced to work deep under the earth just to keep her mother alive and herself fed on stale popcorn and naught else. She's not had it easy.
- Sanity Slippage: Claire has become significantly more stubborn, erratic, and nonsensical, causing unnecessary mistakes, failures of logic, and friction with her allies.
- Death Seeker: Makes more sense when viewed in this light.
- The Soulless: She's begun losing her soul after dying and waking up in Sekhet-Aaru.
- Superpowerful Genetics: Her mother was considered a once in a generation parapsychic, and her father is implied to be working with Cassie's Patron's Master.
- Think Nothing of It: She takes no credit for her heroism.
- Thou Shalt Not Kill: She is adverse to taking lives, and always seeks the diplomatic approach.
- Willing Channeler: Her using Vex's blood magic to empower her psionic abilities.
- Working Through the Cold: Losing her waking self to torture and worse didn't stop her from working to save the Incipisphere.
- Animal Motifs: Wolves.
- Antiquated Linguistics: Speaks with English mannerisms more suited for a time a century before the present.
- Badass Boast: Tends to throw these out.
- Beauty Mark: Has a mole on her face, to the right of her nose.
- Beneath Suspicion: Adept at doing this, even while dressed in otherwise ostentatious clothing.
- Bi the Way: Goes both ways, though her attention has been on Freya as of late.
- Choice-and-Consequence System: Inverted, due to her skill as a time player.
- Defector from Decadence: Sees herself as this in contrast to her mother's depraved hedonism.
- Esoteric Happy Ending: In a committed relationship with Freya, now Queen Titania, as one of the lords of the Faerie Court.
- Eye Scream: A prophetic tapestry within the Ministry of Remembrance had her with only one of her eyes.
- Fragile Speedster: Has the upper hand if she can get the first blow, which she invariably does. Not very durable, however.
- Knife Nut: Prefers to use her throwing daggers.
- Misery Builds Character: It's worked for her, turning her into who she is today.
- Only in It for the Money: A kleptomaniac at heart.
- Not in This for Your Revolution: Feels this way about Freya's warpath across the Incipisphere, only in it because she's her denizen, and as a form of courtship.
- Parental Abandonment: Her parents were imprisoned for fraud, leaving Audrey alone to make her way in the world at a young age. Or so it seems.
- Powerful Pick: Wields a Pickaxekind specibus, though it sees little use compared to her favored daggers.
- The Resenter: Resents her parents for a variety of reasons. Tried to enforce their morals onto her, abandoned her, take your pick.
- Riches to Rags: Used to be a billionaire heiress, until a monumental lawsuit, of the kind that would be studied for decades to come, took it all away from her.
- Sequence Breaking: Oh where to even begin.
- Spoiled Sweet: Like her best friend Cassie, she grew up spoiled, though her family's loss of their fortunes quickly put an end to that.
- Stealth Expert: A veritable master of this.
- The Fair Folk: Her fate at the end of the Game.
- Time Travel: Comes with being a time player.
- You Can't Fight Fate: Averted. The relative lack of temporal time loops that require completion and the lack of alternate timelines gives her far more freedom to do as she pleases, at the cost of unpredictable effects should she die and be unable to complete what few loops she does have.
Lyra Vespa, the Savior
- Action Girl: Considerable burst damage.
- Cloning Blues: Prototyped a photograph of herself from the future.
- Dark and Troubled Past: Orphaned at a young age, raised herself, sleeps in an Internet cafe...
- I Hate Past Me: After prototyping a photograph of herself from the future, her sprite took on this attitude regarding her crueler tendencies.
- Improbable Weapon User: Synthkind.
- Paralyzing Fear of Sexuality: Downplayed. She's turned down multiple propositions from her crush, but isn't above sending her captcha codes for porn rags.
- Time Travel: As befits a Time player.
- Token Evil Teammate: Heading in that direction. She can be callously mean and is needlessly controlling of her Love Interest * . On the other hand, the future version of herself in her kernelsprite indicates that she gets better... eventually.
Marc "Bass" Forest, the Questant
- Disabled Badass: Paralyzed from the waist down, still badass.
- Genius Bruiser: Augmented his biological legs with a DIY exoskeleton, allowing him to move freely and pummel underlings into dust.
- The Ditz: Cheerful to the point of occasional naivety.
- The Smart Guy: By contrast, his engineering expertise is on point.
- The Power of Rock: Has a musical theme to most of his attacks.
Jodi Rodell, the Seeker
- Bad Powers, Good People: Follows The Path of the Thaumaturge and willingly parleys with The Silent Ones, but is generally a nice person. Just don't piss her off.
- Game Master: Ran a Citadels and Cephalopods group before the world ended.
- Genre Savvy: She's well aware that Sburb is, ostensibly, a game... for better or for worse.
- Guile Hero: Strong social skills and Mind Control abilities certainly give her the potential.
- Lovecraftian Superpower: Eldritch Blast, Dominating Mind Control... even Shadowstep fits, given her lore.
- Improbable Weapon User: Tomekind. It's a little more sensible than most due to acting as a Spell Book - she has Tridentkind for physical combat.
- Morality Pet: She tries to be this for Lyra.
- Perky Goth: It's on her character sheet.
- The Heart: Easily the most empathetic character, with a Charisma score to match. Charisma is also her primary attack stat.
- The Klutz: Has the physical attributes of one, anyway. She discovered her dreamself's ability to fly by falling out a window.
- The Smart Guy: She's got a high Intelligence score and favors a rational approach to problem-solving. There's a reason her planet is populated by owls.
Xuvros Oscisa, the General
- The Atoner: Regarding an incident involving a birthday cake, which everyone else has forgotten about. Played for Laughs.
- The Big Guy: Strength-focused melee combatant.
- The Power of Rock: Mickind. His fetch modus is keyed to musical notes, as well.
- Trauma Button: Does not like blood.
- Improbable Weapon User: Mickind again.
Torrik Kaerro, the Mayor
- Beware the Nice Ones: He's a hitman.
- Flechette Storm: Throwingstarkind.
- Friendly Sniper: One of the team's few ranged combatants and a very easygoing fellow. His character sheet suggests The Sniper as an influence.
- Odd Name Out: The Savior, The Seeker, the General, the... mayor?
- Toilet Humour: Not above alchemizing with a drawing of a human phallus, yielding the PENIS STARS. Which are somehow exactly as effective as regular throwing stars.
Kajiya Karuka, the Officer
- Intrepid Reporter: He tries to portray himself as this.
- Eyepatch of Power
- Kill It with Fire: His primary method of combat.
- Playing with Fire: His psionic powers generally take this form.
- Good Old Fisticuffs: Knows how to fight with her hands. Wasn't an option otherwise.
- Guns Akimbo: Rocks a pair of pistols.
- I Just Want to Be Special: Feels painfully average compared to Alrune, Dirama, and Skoll.
- Kill the Poor: Convinced she'd be a victim to this. Or just being in the wrong place at the wrong time. Such is being a rustblood.
- Playful Hacker: Has shades of this. Her competence, however, is dubious.
- Poverty Food: Potatoes and noodles. That's about it.
- The Resenter: Holds an incredibly deep-seated grudge against the higher castes of the hemospectrum.
- Shock and Awe: An electrokinetic, and the one thing that she holds dear to herself.
- Sir Swears-a-Lot: And how!
- Sour Outside, Sad Inside: Slowly changing, but she still remains an acerbic jackass who just wants to survive.
- Used to Be a Sweet Kid: She would prefer that she wasn't.
- Wretched Hive: Used to live in one.
- Above Good and Evil: Dirama tries to take the most effective and direct route possible to her given solution, even if it's not necessarily the simplest.
- Antiquated Linguistics: She tries to use a wide set of vocabulary to compensate for her inability to speak.
- Badass in a Nice Suit: Her dreamself wears one of Jack Noir's suits for the vast majority of her time on Derse and Prospit, directing her coplayers.
- Deadpan Snarker: Nearly every single person she speaks to - be it first guardian, royalty or her coplayers - gets met with sass at first.
- Deal with the Devil: Makes a deal with the Stranger a sweep before the session starts to create the S10verse sessions for all the Trolls. Consistently tries to bargain with first guardians and other entities for an advantage.
- Instrument of Murder: Carries the Violinkind specibus.
- Louis Cypher: Became a disciple of the Stranger, an entity who's aims aren't quite clear yet, but someone who every other person seems to have a gripe with.
- Only Sane Man: She sees herself as this from the very start, despite her willingness to believe in the Stranger.
- Order Versus Chaos: Very much falls into the chaos side of things, intentionally trying to create it to gain an advantage.
- Plot Armor: Repeatedly. She actively acknowledges this and tries to push the limits of it, nearly getting herself killed several times.
- Skilled, but Naïve: A fantastic musician and a brilliant mind, but tends to view themselves as a protagonist with plot armour.
- The Leader: As close to one as the session's getting.
- The Smart Guy: Constantly trying to figure out and insert herself into the session's plot and the S10verse's metaplot.
- The Speechless: Mute from birth, and is constantly referred to by others as such.
- Talking with Signs: Turns out pen and paper is very useful when none of your coplayers know sign language.
- You Can't Fight Fate: Is fated to god tier within a few weeks from the start of the session, gain the ability to speak, and then record herself speaking, and then send it back in time to herself to provide a plot dump.
- Anything That Moves: Trolls, robots, possibly swordfish...
- Discard and Draw: While she has a long list of powers (see Jack-of-All-Trades below), she can only hold onto a few subpowers at a given time, and it takes time to switch to whichever one is best in a given situation.
- Drugs Are Good: There have been absolutely no negative consequences to her antics.
- Fantastic Flora: Her lusus, Mixmaster Venus, is a perpetually-wailing venus flytrap.
- Functional Addict: She is addicted, and to several of her ancestor's designer drugs at that. But despite that, she still manages to keep her club afloat up until Sburb begins.
- Hard-Drinking Party Girl: Quite a bit.
- Jack-of-All-Trades: Alrune has far more options available to her than a normal minor Psion, with three weapons and two Psionic power.
- Kissing Under the Influence: With Aureas, while both under the effects of one of Alrune's assorted pills.
- Loud of War: Her modus operandi in combat involves screeching, playing staggeringly loud music, and driving her opponents to their knees through sheer sonic pressure.
- Make Me Wanna Shout: Part of her quirk happens to involve screaming. Part of her combat style? Also involves screaming. She really likes screaming.
- The Power of Rock: Her psionics manifest in this form.