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The various hijinks of the RPG Stuck official campaigns and sidesessions are listed here.

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    Campaign 1 (Complete) 

Session 1 (A)

A bunch of stuff happened, then Alexander beat the snot out of the black king.

Session 2 (B)

A bunch of stuff happened, then Kara beat the snot out of some horrorterrors who were also the black kings. Also, she died for your sins.
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    Campaign 2 

Session 3

Kai: Enter, look around house, find imps, kill them out of instinct, become horrified with self for murdering, try to find mom, can’t find her because siri told him she got kidnapped by derse agents, goal becomes to get to derse and save mom, go check out land, get beat up by stairs because i suck at rolling acrobatics, find rabbit going into consort village, follow him in, ask where i can talk to someone, sends me to elder’s house, solve puzzle to let myself up, meet elder, learn about land and how it is divided into plains, valley, forest maze, and the dark side where skaia doesn’t shine, leave, try to sleep, have nightmare about purple and gold, wake up terrified, go exploring, find first temple, need to answer riddle to go in, can’t figure it out, go back to ask siri, she refuses to help, go back to elder, solve another puzzle to get upstairs, ask him, he helps me answer, go back to temple, beat up ogres in more self defence, become further horrified with self, go upstairs, find puzzle room with bowls of rocks with fire, blood, and water symbols above them, can’t figure them out, captchalogue them, go further upstairs, find imp listening to music, beat him up even though i could have walked away, more self-hatred, find drawing of land and cliff leading to cloudy cliff area, almost fall down, promise to come back later, new goal becomes find wings, bring rocks and bowls from before home, can’t figure them out, siri refuses to help, gets angel wing code from future terese, falls asleep, wakes up on derse, gets stabbed, freaks out, flies to prospit, finds radbet, plans a prison break for mauiki, radbet gets caught, kai flies away and hides in someone’s dream tower, wakes up, takes bowls back to elder, get him to join the party, ask him about bowls, he offers to make a sacrifice of fire, blood and water into each bowl, bring them back to temple, try suggestion, works, opens door into dungeon-y area with a lever, pull lever, door closes, separating kai from siri and elder, kai continues alone, finds threeway crossroads, one tunnel leads to heavily trapped area with no apparent rewards, one tunnel leads to dead end, one tunnel seems to go on forever, turn around, go home, meet back up with siri and elder, tell them about what just happened, uses wings to fly around land, finds “Level Two” sign, which kai can’t figure out.Strat Takes OverKai uses wings to fly around to other lands, goes to LOJAF, finds iinito’s dead body, corpsesmooches him back to life, thinks he failed because iinito woke up on prospit, gets fed up and gets caught in lightning from mauiki’s land, gets stranded.Zion Takes OverDo some alchemy, talk to dying sprites, gets bullied into babysitting while Mauiki and Terese go through dungeon adventures, kai is told to get ice cream for consorts, finds ice cream, tries to alchemize more, costs insanely high amount of grist, brings ice cream back, tries to get water for sprite, is accused of stealing water from the consorts, finds dersite threatening to enslave the consorts to collect glass tax, kai gets fed up and flies away.Strat Takes Back OverDoes some alchemy, prompted with A Step Down Zombie’s Path, a weapon alchemized by weapon with sprite amulet, costs insane amounts of grist, is told that if he alchemizes it, he will die, refuses to alchemize it, fights with Zombie, who gives him the exact grist necessary to alchemize weapon, Kai denies and the grist is taken away, Kai stands up to Zombie, leaves her alone with Elder, goes exploring, finds tunnel near level two sign, figures out that the tunnel is the other end of the endless tunnel from before, goes back home, strifes a lich, kai almost wins, but gets crit when really low HP, siri jumps in front of attack, becoming tier two prototyped with lich crit, kai beats up remaining imp, recieves boxing glove “WITH MY FIST”, the best item in all of RPG Stuck history, uses amulet to summon siri back, who has now turned into Zombie (after some kind of computer term with fake bot accounts or something), discusses kai’s purpose of the game, kai learns quest is to Gouge the Murk, involving destroying/solving a total of seven temples, first of which being puzzle dungeon, second of which being through the third gate, third being at the level two sign, the rest unkown, learns “The Worldkiller” has solved gate 5 for him, kai continues to gate 1 where he arrives in huge forest maze, explores around a bit, finds temple which is a pitch black hole in the ground with a voice that insists he is the sixth and final temple, kai informs him of the seventh temple, gets mad at his sister for making a seventh temple, gets mad at kai for not being afraid of him (who sounds like a little kid trying to be intimidating it’s kind of adorable), stops talking to kai, kai can’t find his way out, begins to genuinely feel scared, tries to walk away from the voice, voice says to stop getting closer, offers to give him the reward if he just leaves, kai accepts, and apologizes for what he did, receives the Black bag modus and solves the second temple, returns home, promises not to sleep as per Zombie’s request, flies back to level two sign to try and figure out temple, words are amplified to hurt ears when said, thoughts give headache, light burns eyes, pushing amplified greatly, kai realizes everything is getting bigger because fractals, plans to enter temple by shoving himself inside the small hole, goes to rest first, doesnt want to be near Zombie, goes back to consort village, is intercepted by rabbit agents searching for elder, starts hearing weird messages in his head from “CBK”, who tells him to get out while he can, kai attempts to leave, gets surrounded by rabbits, currently trying to find his way out of the village.

    Campaign 3 

Session 2

Estval: Estval, a young troll with a deathly hatred of bugs, is very bad at computers. He's so bad, in fact, that he winds up downloading a virus called Sgrub. After a long series of panicked flailing, he obliterates his kernelsprite with lightning, and fumbles his way into the game. This brings him to the Land of Prisons and Reactors, a metallic factory populated by killer robots which he soon declares himself to be his minions. This goes poorly, and ultimately results in them beating his remora lusus, Remorad, to death. Estval, mostly-unperturbed, moves on to his dream self on Prospit and wreaks havoc. He returns to find Remorad still dead, and begins wandering the land. This brings him to one of the eponymous prisons, where he recruits a monkey consort minion to aid him in his goal of extermination. They proceed beyond the metal floors of the factory and to a jungle area populated by other consorts, where it's revealed that his ally has a history of murder.
Estval then spends several months debating the merits of democracy with a monkey.

Mobius: enter, look around, see machines in distance, go towards them, get caught in quicksand, level grind, find the golems, try to take their water, get beat up for trying to take their water, run home, meet sprite, go level grind more, get caught in sandstorm, force to choose between sprite or lusus, choose lusus, sprite gets lost in sandstorm, level grind on my way homeAlex Takes Overfind sprite back over at machines, but he’s broken, refuse to go near the golems again because they tried to kill me, go to sleep, spend an IRL month on derse because mobius arguing with his own echoes, ask alex if i can metagame into realizing it’s a dream, start flying around, find some guards, ask them to go through, they say no and try to beat me up, I wreck them horribly, but archer ex machina happens and im forced to derse jail where i am apparently going to trial before certain execution, wake up, refuse to sleep again, play with alchemy, hear something outside, find giant sand barge, go check it out, full of covered consorts that feed me and give me water, tell me about “the way” which im supposed to learn from the three consort tribes, refuse to tell me anything about “the way”, i leave, go back home, play around with alchemy some more, make wing pack, spent an hour playing around with wings and practicing flying, currently flying through first gate, which I have been told leads back to the machines

Maddox: Maddox basically was on an island starting position on entry, and was attacked by imps. Barely saved dad before they through him off cliff, proceeded to fight ogre using Axekind bent around using Axe Body Spray as eplosives. Went through first gate, fought a ton of crap, ran like crazy from an Acheron. Went into second gate, hung with ember, got tranqed, sold unnamed favor to dog consort to get back home, where imps attacked and ember died while Maddox was in the bathroom upstairs. Went through embers second gate to carmens land, where she was suffering from massive drug overdose for other reasons. Went to prospit, got banned from castle following sneaking in and talking to prince of derse.

Session 8

Anastasia: Ana's journey begins at Theone High, with friends Kaz and Callum. She soon meets Aurora and Kirk and the five of them experience all sorts of wacky high school antics.These antics end when people start to die. Ana's entry and those of her friends into Sburb are hastened, after which she serves and kills the primary offender.
After entering the game, Ana soon levitates through her first gate and fights her way through a hive of underlings and rescues trapped consorts from all over the medium, along with a sentient imp and a clutch of basilisk eggs. After this she goes through the second gate and joins Kaz on her land, then starts wandering the medium killing monsters with her friends (including a new one in Thalix). This ultimately leads to her and Thalix exploring his land, LOGAA, and being recruited to take place in a Pirates vs. Ninjas rivalry between two casinos.
During their subsequent quest to Take a Third Option as Team Astronaut, Ana winds up falling asleep and getting her first real look at Derse. Here, she meets a jaded Dersite named DG, the Blue Oni to her Red. He talks her down from attempting to directly usurp the Black Queen, and they go on an information-gathering adventure in a suggestively shaped building. This ultimately leads to her learning about the universe frog that their entire game depends on creating, being told a legend about a Dersite war hero named Bad Will, and then finding a weaponry designing laboratory that is about to be shut down for not focusing on lethal enough measures.

Kaz: Enter, level grind, build up to gate 1, go to candle place, find a consort village, claim ownership of the cult, have the consorts ignore me, ana lifts up high to look around, find’s aña’s exile pod, go over there to pick up PK, drop him off at home to go party and group level grind, come back to find that lefen is missing, forget that PK exists and go dungeon crawling, get nothing done in the dungeon because too weak to knock, leave dungeon, go home, get sent on jack’s assassination mission, get save data back with ana, fly to prospit, ask for the ring, fly to derse, ask the queen for her ring which is like, sitting on her throne or something(?), take it back to prospit, get the white queen’s ring, bring it to jack for quest EXP, serk teleports it out of my inventory and into his hand, jack starts murdering derse, i wake up and remember that PK exists again, then go out to try and find lefen

    Campaign 4 

Session 3

Lysander: Gathering players for a new Dungeons & Dragons campaign turns a bit different when one of them turns out to have books that tell them the future. Guided by this DMPC, Lysander enters The Most Dangerous Video Game. What follows is a bunch of mucking around with a handful of Author Avatars and then, eventually, getting captured by a figment of his imagination. Upon being thrust into a Gladiator Games and Playing Possum to escape, Lysander returns to the peace and tranquility of his home, a plane. He spends a bit of time on Prospit, then wakes up and goes into a dungeon.

Marcus: entered, yelling at euclid, made a memo, gone outside, currently fighting an SCP

Session 7

Literally Fallen London

http://fallenlondon.storynexus.com/signup

All things were well.

    A 1 

Session 4

Drilfi Pythia:

maid of hope's land is all about sleeping, and two mysterious diseases that affect consorts who sleep, one putting them in a permanent sleep that they can never be awoken from, the other temporarily turning them into monsters that attack anything nearby, with no recollection of it when they wake up

see, the maid actually has two lands, with one being a sort of filter put over the original to make it different, turning it from a peaceful white land dotted with daycare centres, to an evil red land, replacing the daycares with horror-movie style hospitals, in which the filter!consorts insist that anyone being afflicted by the dreams must be brought to 'the high council' for treatment

the maid has not yet seen or heard anything more about the high council

the big kicker here, for the first time ever, the maid's land has someone experiencing both sleep diseases at the same time, the maid's young lowblood companion, the last living member of the church he surrounded himself with pre-game

on the unfiltered land, which for the sake of specifying, will be referred to as LOPAL, the Land of Pain and Lullabies, the companion was permanently asleep a la the first disease (which for the sake of specifying, is called having a Nightmare), but unlike any of the consorts having Nightmares, his permanent sleep was not peaceful, it was greatly uncomfortable, much like the second disease (which for the sake of specifying, is called having a Daydream)

thus, it was revealed the lowblood was having both a Nightmare and a Daydream at the same time, a first for anyone on LOPAL

previously in the session, the maid cured the land of Nightmares by ascending to the top of a spire, using a fancy little portal to send himself, and anyone passing through it, from LOPAL to the filtered land (which for the sake pf specifying, is called LONAD, the Land of Nightmares and Daydreams)

now, the real fun part about this, is when the maid put his sleeping companion through the portal without going through it himself, and he woke up from his Nightmare/Daydream combob, only now, he sees LONAD, while the maid sees LOPAL

at this point, whatever the maid sees on LOPAL, the companion sees on LONAD, with whatever filters are applied to it, which i had crazy fun making puzzles with

solid walls on LOPAL that are open doorways on LONAD, an innocent looking pillow fort on LOPAL turning into a giant death castle of fire and blades on LONAD

by stepping through the portal himself, the maid saw that, while having a Nightmare on LOPAL, the consorts are perfectly fine on LONAD, not even hostile as basically every other consort is by default

so the maid finishes the dungeon, and gets to the top of the spire while currently in LONAD, because the puzzles involved switching between the two lands for puzzle solving

and at the top, there's four music boxes sending pleasant music throughout LOPAL, but horrible screeching throughout LONAD, and also a single consort having a Nightmare, so he's currently awake when the maid meets him

and he begs him not to turn off the music, because the denizen, abraxas, made them to give the consorts peace in their sleep, even if it's eternal

and that's why the peaceful disease is called a Nightmare, because the 'disease' was created to cure the horrible nightmares the consorts would always have

at this point, the maid disagreed, and thought it would be better to have temporary painful dreams, than permanent peaceful ones, and so he turned off the music boxes

thus, every Nightmare on LOPAL ended, and everyone experiencing them woke up

except for the companion

because without a Nightmare to keep him pacified, he's currently only suffering from a Daydream, meaning that he's unconscious, and actively doing anything he can to harm the maid

this doesnt actually do any physical damage to the maid, because, y'know, it's a small child with significantly less psionic power than him

but, just the feeling of having a child that you've been raising for sweeps turn to fight you does way more psychological damage than anything anyone else could physically do to him

so now, currently, the maid is on a sidequest to unlock the second dungeon, The Dream Factory, and hopefully cure the land of Daydreams as well as Nightmares, and get his child back

because the dream factory is locked, not with a physical lock, but with dreams

the maid needs to go around the incipisphere with a small angel statue with four arms, and bring it to each of his three co-players, to collect the four strongest dreams in the universe.

the first was the maid's, his dream was for family, to go back home to before his family died in the reckoning, before children were cursed to fall into permanent sleep, or turn into savage monsters, where he could live happily with his family

the second was the page's, her dream was to be a hero, to be the kind of person who could be brave enough to make sacrifices for the good of other people, rather than herself

the third and fourth are the two players that are being looked after by my co-DM, and the maid's still on his way to them, so no spoipers on their dreams yet

Lena Ashlan:the page of blood is on the Land of Gangs and Glory, a land consisting of one giant, completely ruined slums of a city

completely ruined slums, hundreds of unlabelled buildings shoved together as close and physically possible, all of them with shattered windows, raided insides, and bullet holes covering every inch of street and wall

the only breaks in the hundreds of buildings, is the center of town (where the page's house currently resides), and six wide streets extending outwards from the center, each one with a single solid colour painted at the end of the street where it meets in the circular center of town

the six colours being, in order of:

right-top, right-middle, right-bottom, left-bottom, left-middle, left-top:

red, burgundy, yellow, black, eggshell, indigo

the page followed the indigo street first, based on the theory that each colour represented an aspect, and the current guess for her aspect was void, and met with her first gang of consorts, a group of six rats, each wearing a full on mobster-style suit in full indigo matching their colour

they call their gang the Night Faders, and tell the page that they're planning an attack on their rivals, the Fame Makers, the yellow gang

the page, having been told by her sprite that her quest is to Earn the Respect, figures that the logical way to do that is to follow them in their gang warfare, and assist them

and so, she helps the Night Faders in full on gang warfare, the Fame Makers being a perfectly mirrored gang of six rats, although with suits that match their gang colour of yellow (and with a particularly sassy leader, which the player absolutely insists is going to be her future wife)

with the help of the page, the Night Faders win, and force the Fame Makers to flee into the cramped side-streets of the rest of LOGAG, not killed, but defeated, and forced to give up their territory

after which, the page is told that she has very clearly Earned the Respect of the Night Faders, but very clearly lost the respect of the Fame Makers

it's then that she learned that she'd have to find other ways to Earn the Respect of each gang, because by just assisting them in fighting each other, she can't earn all of their respect without losing the respect of the other gangs

and, that's actually all that she's learned about her land thus far, most of her time in particular has been spent on prospit, learning about all of the stuff happening over there, including dersites painting themselves white to look like prospitians (an effect of the painting easel prototyping) in order to infiltrate their army ranks, and setting up torturous prisons that have full-on chemical showers 'to see if they can get the paint off', and just have the 'unintended side effect of melting their flesh and killing them'

and also a white queen that makes no public statements about the double agents, because she hasn't left the palace since the session started, leading many to believe she'd been replaced by a double agent queen from Derse

however, the page and the maid, both being prospit dreamers, infiltrated the castle themselves, and discovered that the queen, perpetually drunk and/or hungover out of her mind (caused by the whiskey and wine dual pre-entry prototyping), has closed off all access to the palace, because she's throwing the incipisphere's sickest rave inside, and she didnt want to be bothered with 'helping the people' or 'dealing with the double agents'

then led to a whole chain of events where Head Guard, a prospitian archagent leading the army and heavily armed from the pre-entry shotgun prototyping, killed the queen himself, because he was sick of her not caring at all about her kingdom

following this chain of events, the page fulfilled her dream of becoming a hero, and dove to captchalogue the queen's body to stop Head Guard from accessing the ring and using it to become the next jack noir, being killed by Head Guard in the process, losing her dream body, while the maid captchalogued her body, and fled Prospit, flying back to his land

    Sidesessions: Pizzastuck (complete) 

Alex

His story starts with a pizza delivery and averted repossession attempt due to his parents' financial woes.

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He prototypes a copy of DOOM (2016), creating a sprite obsessed with martial strength and tearing things.

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He's then plunged into the Land of Bones and Mirrors, where he finds his way over to Saklas, the apparent Denizen of his Land. Saklas then kills his sprite, and abducts Alex, where he finds himself contained in a glass cage, where he has his bones exposed so that they can have runes carved into them. Then he's dubbed Saklas' descendant, Samael, just as Saklas was to his father, the Creator, before being given an escort in Berith, one of Saklas' experiments, before being sent off.

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He also notes that Cassie's parents were in Saklas' lair as well, as were the hungover bodies of dozens of partygoers.

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After emerging back onto the Land, furious over losing his humanity, he improvises with a ladder onto his First Gate, a palace complex built into the earth. Facing imps of all sorts, slaying a Meatbag, and runic-augmented imps, he runs away from a noise deeper within the palace before completing his gate.

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Outside, he engages in some alchemy before heading outside to kill things and let off steam. A few creative uses of cryokinesis later, he comes upon the site of a battle between several sprites and Saklas, the Grand Chancellor there to catch him up on the events of the session, though Alex cares little for that then.

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He's told to go in the direction of the nearest town, where he encounters Irina, the leader of the Calamity Cabal. She directs him into the nearby forest to kill more underlings, before being pulled out as the land surges to life with thousands of streltsy, mobilizing to march to the land's capitol to defend it against an invasion by the Circle of Thorns.

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Unfortunately, when he gets there, it's too late. The royal family has already been corrupted by the Circle, and the Cabal is trapped in a losing fight. Despite repeated warnings, Alex takes on Zan of the Circle. Suture joins in, as does Berith at the last second, though he refuses to run. It isn't enough in the end, and Alex burns to death on the roofs of the royal palace.

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What's left of his corpse is interred in a Deep One Andromedon Suit, then hijacked by Suture, adding Rage to another aspect under the Circle's control.

Cassie

Her story begins with a pizza delivery to a billionaire estate and giant pigeons.

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She prototypes an angel statue, then enters The Land of Satellites and Cells.

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Guiding her through the game besides her sprite is her Patron, her sorcerous teacher and a father surrogate where her own father is worthless. He offers her solutions with sorcery and traditional, Hermetic alchemy that serve as unconventional methods that leave her opponents stunned.

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She picks up the tail end of a decades-long slow decline for her canine consorts, pushed back to only one of the seven fortress hubs of the land, with only one captain left to direct their forces. She starts off by volunteering for a feint, infiltrating a lesser underling-held base with only a handful of soldiers to distract the underlings while the rest of them reclaimed some recently lost bases. Despite several near-death experiences that set the tone for the session, she comes out of it victorious.

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She deals in the more cerebral and hands-off parts of the game, steeping herself in the intrigue of the worlds, her and her parents. Her father makes contact with the various factions of the Incipisphere, while her mother takes to her scientific roots and begins experimenting with underlings, not telling Cassie about how they visited Saklas, nor how the terms of their agreement with Saklas the last time they met was to deliver a host of humans.

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Her parents knew about the Game. They bought out St. Helena off the western African coast, and helped fund Skaianet Laboratories alongside Audrey's and Alex's parents. They replaced their servants with military-trained ones to defend themselves. They know things that not only Cassie does not, but neither do the movers and shakers of the Incipisphere, including the Circle of Thorns, Sabaoth, and the Prosperity Commune.

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Then her contact with her Patron is cut off as part of the Circle's invasion, as a void generator onboard the Pride of Alpheratz and its onboard void generator blot out communications. Emotionally distraught and disturbed by prior news that her Patron's Master turned on him, and with Audrey's mother, taken over Terra as an eldritch lord, she's driven to make a deal with Zan of the Circle of Thorns.

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When she comes out of her anxiety, she's plunged back into it upon realizing she's allied herself with the number one enemy of the session, and considers a variety of options, including inducing a Face–Heel Turn in Zan, betraying the Circle, and several more. She puts it away for the time being, attending a meeting elsewhere on her land that sees the Commune appoint her as a lieutenant general in charge of an expeditionary force to her land, with aid from her Denizen Hecate, who cast a mass illusion when it seemed she might not get the appointment.

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One cryptic conversation later that doesn't quite go anywhere, she heads off to her First Gate, a laboratory and factory facility deep within the Land, where she discovers what her Denizen's been up to. There's white carapacians here that, unknown to Cassie, was abducted from the Commune colony on Lilith's land, working on building carapacian giant robots, and creating Supplicants, carapacians with their head and torso scooped out and replaced with candle wax.

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In place of a boss fight, she creatively uses alchemy to disable the reactor and send the entire facility crashing down into the magical waters below, running back through the entire facility, now on fire.

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She doesn't make it, crashing into the water and burning up as the return node crashes into her as it all sinks to the depths below.

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Resurfacing on the roof of her manor tower, she returns back to her hub fortress to direct the takeover of a second hub. Should she be able to take and hold four of seven, she will be victorious. A short display of strategic acumen later, she comes out with a second hub fortress.

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After this, she takes a ship to the Land of Wings and Expanses to fortify Azazel's prison, currently being chipped away at by the Circle of Thorns. When she gets there, she meets Apollo Vesper and a magister from the Kingdom of Prospit, who Apollo immediately kills with his automated bike, rightly suspicious that it was a Faceless One in disguise.

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They venture deeper into the prison, chasing down a magically trained salamander through the prison and across the land's plains, to a train. The salamander holds several hostages, which Cassie and Apollo don't care about too much. Still, she intimidates him into jumping off the train, and they follow him off. A short fight later, they interrogate him, finding it to be an isolated incident and not part of a greater Circle plot.

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Then she heads to the Kingdom of Derse within the Veil, gone the technologically advanced route to Prospit's magical mastery. She meets the Black King within the core of the Warstar, apparently become a digital being not contained to a single body. Then she meets Kayren just as a drone of ancient Aristan design approaches. The boss fight is easily won, but she is precluded from hunting down the drone when Kayren threatens to turn on them out of bloodlust.

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She returns to her manor with both of them in tow, and sets about getting her affairs in order. She resolves her training with her Patron, and gives Kayren therapy to help temper the madness that she developed during her imprisonment. She makes a deal with Hecate to transfer control of the Land of Satellites and Cells to her while keeping up appearances. She recruits Zan to her side. She has computer viruses created and stored in case the Black King becomes a threat.

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A timeskip later, she's in a meeting with the Commune's leaders when they get word that the moon is attacked by angels, led by Metatron. She heads over there, gets her forces to encircle the angelic host, and ventures deep into the Ministry of Innovation.

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Inside, she discovers that the Transformed Idealist is actually Amalie Carith, the Bard of Hope, and the one responsible for the entirety of Pizzastuck when she incited Dyeus Pater into launching his rebellion, and the Creator's retaliation shattered the Great Land and scattered all the players.

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They take Metatron into custody, then Amalie as well. Apollo is forced to run off with the latter to prevent discovery by the other ministers. Later, as Cassie goes over the after-action reports with the council, an unconscious Apollo and Amalie are presented as Circle saboteurs. The Reactionary immediately orders Amalie's execution, recognizing her for what she's done. Cassie sends Hecate and Zan to free her and deceive the Commune, and come away successful.

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The next morning, she leads an assault on the Circle's main headquarters, Zan having fed her their location and their weaknesses. The Commune bombards the quarry in which it was located, and Cassie leads a special ops team down there. She and Tamara have a battle of tactics, and Cassie comes out victorious, taking out all her soldiers before surrounding and gunning her down.

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Then R'vas communicates with Cassie, and knocks her out after she refuses his offer to join him.

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After waking up, she realizes Saklas on the mirror world has pulled her Patron and his Master into the Incipisphere along with the entirety of the island of St. Helena, and immediately sets off with Hecate to rescue them. Upon arriving, she quickly reunites with her Patron, who has been Brought Down to Normal, before descending into the depths of Skaianet Laboratories.

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She eventually faces down the Master in combat as the latter attempts to possess the massive corpse of the being Sandalphon. She distracts him while Hecate and her Patron set about burning down Sandalphon's heart, then launches his physical avatar several hundred feet into the cavern wall before disintegrating his vessel-less essence with eldritch magic.

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She sees about renovating the Prosperity Commune while the Ultimate Alchemy is set up. Its government is reformed with her in the unassuming seat of power, before annexing the four kingdoms, cementing the Commune's supremacy in the Incipisphere. She finally learns the truth about her Patron and the Master, what little there was. She brings Apollo Back from the Dead.

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As the millennia go on after winning the Game, she sees all her companions die. She hears of Audrey's and Claire's deaths while setting up the Ultimate Alchemy. Her canine sub-commander dies after a year. Her parents eventually die, as do all her chosen ministers. Her sprite fades away. Kayren and Apollo as well. Eventually, even her Patron dies, felled by an unknown enemy.

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She concludes after long, lonely millennia that it wasn't worth it, in the end.

Geante

Her story begins with a pizza delivery and shipping shenanigans with her matesprit.

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She prototypes pumpkin seeds that critically fail to manifest her sprite until the second day, before arriving on the Land of Gardens and Graves.

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She gets to work ensuring her farm can continue to expand and thrive, though an unfavorable encounter with the Prosperity Commune and their colony on the land leaves her with a distaste for them that evolves into a genocidal hatred for all carapacians.

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Waking up on the dream moon of Derse, now controlled by Revolutionary Derse. She makes her way to a prison despite repeated warnings, and tears her way into the facility, influenced by Astaphanos, who wanted her to free her. She's stopped, yelled at, and shot by the Grand Chancellor before she can free her and prematurely end the session.

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She then has an episode with an alchemy gone wrong, and goes Trickster Mode, or so she is led to believe. In reality, Hecate and the Nameless One conspired to abduct the entirety of the colony and their technical knowledge to Hecate's land. Not that any of this is ever revealed to her.

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In the wake of the trickster incident and some trolls running off elsewhere when they were all also affected by Hecate's illusions, Geante heads off to Revolutionary Derse's colony on the land. However, some stubbornness later, she ends up charging the colony from several hundred feet away, leading to the deaths of her waking self and all her companions.

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Waking up on the dream moon again, she finds the Grand Chancellor and the Nameless One playing ping pong with her padded cage, both of them unwilling to deal with her. She ends up crashing back onto her land after having her dreamself's flight removed, where her matesprit and pumpkinsprite bring her back to the farm, but not before making several stops and recruiting several hundred snake consorts who want to reestablish civilization on the world.

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She stumbles onto works of the Creator, and fails to realize she shouldn't be alchemizing with that several times before awakening the Creator and having his screams kill anywhere from 30%~55% of the Incipisphere. This then leads to her being put down again, putting her into a direct conversation with the Creator, who explains his side of the story. For some reason, she buys it without question and decides to work on setting him free.

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Reawakening and reconnecting with her matesprit, she ends up going into her First Gate with Beiseu, meet an elderly snake who remembers Sabaoth's rebellion and how Uriel devastated the land and killed every twelve out of thirteen snakes before being put down by the combined efforts of the Revolution, Sabaoth, and several Denizens. She then fights an underling from the Land of Satellites and Cells, captured when her Denizen Lilith invaded Hecate's land, as part of Lilith's plan to make her strong and use her to kill Hecate and Sabaoth.

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She emerges victorious, then heads to her Second Gate, onto the Land of Lights and Chateaus, where the Enigmatic Reactionary shrugs off a potentially fatal captchalogue mishap and agrees to establish an embassy, though she fails to actually push through and finalize her end of the deal.

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She returns to see the Circle of Thorns invading her land with over a hundred various giant robots. She decides to go back to alchemy instead, and the invaders overrun her farm with artillery, infiltrated Faceless Ones, a digging machine that disappeared earlier, and sheer mechanical strength.

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She fails to heed her matesprit's requests to run, and ends up fighting Jorgande of the Circle, refusing to retreat. She dies, and her story ends. Her corpse is taken by Jorgande and possessed by him, adding Space to another aspect the Circle controls.

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Her matesprit and what few trolls survived the onslaught are now on the Land of Omens and Angels in the refugee city, trying to survive.

Beiseu

His story begins with an unquestioned pizza delivery and drone sweep of his apartment. At least, it was supposed to be until yetidad smacked both drones down.

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He prototypes a pizza and creates pizzasprite, who has a stereotypical Jersey-NYC accent, before arriving in the The Land of Lights and Chateaus.

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Upon arrival, he finds himself accosted by his Denizen Hastur, who tells him to follow the conductor of a local orchestra back to a bar where anti-monarchist revolutionaries are congregating. Beiseu plays in the concert expertly, then follows the horsehead consort to the bar, where he, yetidad, and pizzasprite have a fight against eleven imps. He then asks the bartender for a reward for some reason, and is told to get out.

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He builds up to his First Gate, on the side of a mountain on an island. He makes his way down the island, to a coastal base where he sees dozens of human doctors, nurses, and patients being escorted elsewhere onto the island. He opts to steal the gray ship in which the doctors came, and follows the ship back to its last destination, a base in the Veil where he dithers for a bit before going to the Land of Gardens and Graves.

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There, he sticks with Geante for a bit as she goes through her First Gate, fighting a watery underling that was implied to be connected to Hecate and some sort of involvement she had on Geante's land, though all this flies over his head. He fights the miniboss, and emerges victorious.

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Afterwards, he takes off in his ship towards the Scarce State, where he's caught in a false Circle invasion alarm that sees him caught up in a regime change. He and yetidad end up on the wrong side of a Revolutionary contingent's guns, and is gunned down.

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His body is put in cold storage until Lemegeton's forces arrive on the Veil cities to set up an ambush for the sylph of life, whereupon his corpse is disinterred and sent back to the Land of Cataracts and Caverns to be raised into another of his servants.

Denlak

His story begins with a tavern, where the Pizza Stalker Man makes him take a pizza.

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And then a culling happens. Business as usual on Alternia under Her Imperial Coalescence, one targeted against artists to make them join the regime or die. Due to some bad decisions, Denlak is cornered by a culling squad, and is only saved by the PSM's intervention, whereupon he enters the Game, into the Land of Omens and Angels.

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He prototypes a picture of his dead lusus, bringing him back to life and providing some much-needed emotional support.

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He encounters his consorts, a race of horse-riding turtles, who speak of the Aharit Ha-Yamim and its coming. He gains a horse of his own, and travels with them to the mountains, where the tribe elder Matthias tells him he could find what he needs.

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He and Samson ride off towards the land following a battle where the tribe takes on a plethora of underlings, Samson barely avoiding death at the hands of several basilisks. They reach the mountain by sunset, where they come onto a massive courtyard with the statues of the four; the Creator, Astaphanos, Sabaoth, and Dyeus Pater, alongside that of the Archons. Beyond the courtyard is a house that used to belong to Dyeus Pater, whom the consorts venerate as the Sky-Father. After exploring, Denlak discovers a return node in the bedroom that returns him to the tavern.

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Afterwards, he goes through his First Gate, where he eventually meets Sealtiel, the Archon of his Land, who would've been his Denizen were it not for Sabaoth's rebellion. They exchange questions and tells Denlak of his overall role in the game. He comes out of his first gate dungeon into a series of caverns, where he discovers a return node. Going back through after resting, he encounters another tribe of turtles, led by Sarah. The two tribes integrate fairly well, all things considered.

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Denlak has other misadventures during his time. He's privy to the machinations of the Prosperity Commune on Prospit, its ruling government after it kicked out the Kingdom of Prospit to the Veil during Sabaoth's rebellion. Of note is resources held by the Ministry of Compliance that give him a lore dump on the Archons and Denizens. Except for Hastur, who detects Denlak reading his entry and makes his information delete itself.

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At various points, he discovers the war-weary history of the Commune and the fact that the Transformed Idealist has Imperial Drones within her workshops.

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Denlak has more adventures in the caverns below his land. He explores a pyramid tomb, gets lit on fire by a flame trap, then flees before exploring much. He sees a convoy of underlings attack an angelic fortress built into a cavern wall.

His Second Gate goes without much fanfare. Comes out onto a farm on the Land of Gardens and Graves with hundreds of trolls. Denlak walks back through his gate.

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Heading back to the fortress, now emptied of angels by the underlings, he eventually finds a contingent of abducted consort children, originally taken by the angels for unknown reasons. Then he encounters a Giclops that doesn't quite attack him, alongside a gaggle of underlings who don't attack the turtles on sight. This continues until they continue through the fortress, down another cavern level, until he encounters a broken archangel. Cue one fight between one angel and hundreds of consorts.

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One relatively easy fight later, Denlak comes out into another level and another return node.

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Sometime during this, the Circle of Thorns makes itself known. Lyle's sprite visits, tells Koaladadsprite about the Circle and about Saklas' nanite virus, and heads off, eventually to fight and die against Saklas. He gets a call from the Grand Chancellor asking him to intervene on the Land of Wings and Expanses, where the Circle makes itself known with a grand invasion.

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Sabaoth, Zahhak, Hecate, and Hastur face off against Belyra, Jorgande, and Suture, with countless thousands of salamanders and Revolutionary carapacians against more salamanders and Deep Ones.

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Denlak receives a ride from one of the Revolution's fleets, and makes landfall to retrieve the dying Knight of Heart before the Circle can get to him. Ultimately, however, he fails. The Knight already made his deal with the Horrorterrors, and Belyra and Beylik Shobaz claim Lyle's corpse, deceased from nanite infection. He returns to his land, defeated. To make things worse, he's the last one to see Lyle's sprite, his father just as Denlak resurrected his lusus, before he goes off to the Land of Bones and Mirrors to make Saklas pay.

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Some more exploration and another tribe led by Jonah integrated into the growing host later, Denlak gets a message from Claire. The sylph's waking self and her companion have both been captured by the Circle. He, Claire, and her denizen, Serket, head off into the Veil to infiltrate the Circle's base of operations and retrieve them.

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The mission is stymied when the group is interrupted by Holozern, and Claire is baited into chasing him down in vain. They only manage to retrieve the companion, Vexila Osmani, a fuchsiablood former emperor of trollkind from a distant age, who was being continually bled for his blood, which contains powerful magical properties. He and Claire use said properties to empower her, letting her telekinetically lay dozens of enemies and giant robots flat to the ground as they make their escape out onto the asteroid surface, chased by a horde of Deep Ones and Belyra, now in Lyle's corpse and in possession of his Heart aspect.

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They manage to escape, only to run into two more failures. Hastur, who was coming to their rescue with a fleet, doesn't make it out, and is captured by the Circle, leaving his land and the grist markets in disarray. And then Suture follows them to Port Tyrrhenia, where he holds the entire port hostage with his potential casualties, talking Serket down to willingly leave with him back to the Circle. And shortly after, Beylik makes himself known to the companion, and a chase ensues, ending in the void player revealing himself and involving another session in the grand scheme of things.

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After this, he ends up taking ships to Port Cadiz, then to his land, a prime spot for refugees fleeing Lyle's land after it fell to the Circle. He ensures a Faceless One infiltration is stymied, ending in a complete purge of the Revolutionary colony's headquarters to kill all the carrion and eggs.

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His Third Gate sees activity from the Kingdom of Derse as a horsehead captain, Captain Bonaventure, flees from the dungeon, citing angels and insufficient pay. Going further in, Denlak encounters the leader of the culling squad from pre-entry, a rainbow drinker and struggling to pull himself up from a deep spike, continually reviving only to die again, as the bottom of the pit fills with jade blood. Denlak rescues the rainbow drinker, who then doesn't kill him and instead proves to be somewhat helpful.

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Continuing on through what he assumes to be his third gate dungeon, he encounters brainwashed turtles, made to serve the angels and their needs. Fighting his way through that, he comes onto a cage suspended in the middle of a two thousand foot deep chasm. Climbing down the thousand feet, and having the rainbow drinker fall off, die on impact, and revive at the bottom, he breaks the cage open to free Kayren Vayuta, the Seer of Breath.

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After rescuing her, he realizes the path he went wasn't the intended third gate path, but a side path. Following the actual path, he eventually comes to a small tower that serves as an office for Metatron, his Denizen. He meets him there, seeing a tired man who realizes he cannot sit by and wait for events to go as the Creator intended. He shows Denlak to a return node and an offer that he'll be open for questions at a future point.

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His Fourth Gate sees him involved in a Circle infiltration of the Land of Lights and Chateaus as the civil war rages on. Initially, he panics and stands there as the Commune detachment leader is killed by Holozern, then gets himself together and has a rematch that ends with him victorious over the Circle main member and signaling the end of the Circle's perceived domination.

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After that, he witnesses the aftermath of the Minister of the Interior, one Unfazed Everyman, putting a bullet through his mouth, unable to deal with the guilt of having orchestrated the deaths of tens of thousands of civilians to galvanize the Commune into full mobilization.

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Then the Grand Chancellor, Sabaoth, comes to him with an opportunity. The costs of waging war against the Circle has made the Revolution hate his policies, and he expects to lose his position. He intends to take the refugees from multiple worlds and Veil asteroids devastated by the Circle's invasions and settle them on the Land of Gardens and Graves, where he can reestablish a power base. Denlak agrees, and gets the tribes to come with him.

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He arrives on the world to be approached by Lilith the next morning, who tells him of how Hecate sabotaged her player and turned her into a carapacian-hating psychopath, working with Vexila while he was the worst grimdark threat the session faced. He and Lilith end up going to the Kingdom of Prospit out in the Veil, where he ends up tangled in several plots between the Circle and Hecate. Some advice from the spymaster and a chance meeting with the Calamity Cabal, freshly wounded from their failure on the Land of Bones and Mirrors, later, he, Lilith, and Jonah, who ended up joining the Cabal earlier on, end up heading to the Golden March, one of Prospit's territories.

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At the Golden March, Denlak discovers more trolls and carapacians, alongside the margrave of the territory, having sided with the Circle. He defeats them, collects whatever information he can, and escapes, though not before abandoning Jonah and Lilith losing one leg below the knee. Upon his return to the palace, he finds it attacked by underlings from out of nowhere, before facing the magister and a duke, who intend to incapacitate the White Queen and rule as regents. Denlak comes out of hit mostly unhurt, though in typical fashion, his allies pay the price. This time, the marshal of the kingdom, who is locked into a coma by a power of Mind origins.

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After the chaos in the kingdom settles down, the White Queen decides that the Kingdom of Prospit cannot afford to sit by and let the Incipisphere continue to burn. Denlak reads over the documents he acquired from the Golden March, revealing that the Pride of Alpheratz has unloaded most of its veteran crew, survivors from the Old Guard's entry over two hundred years ago, within the Golden March and Kingdom of Prospit, awaiting the Circle's command. Lilith argues that Beylik is of more priority; he's gone to the Land of Bones and Mirrors to speak with Saklas, and Saklas is the one who originally brought Skaianet Laboratories to the Medium a few years before, setting up for the events of the story to occur.

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Denlak and Lilith head over to the mirror world, where they find Berith. Berith leads them into Saklas' lair, his laboratory from which he's made his underlings and all sorts of inventions like the vitaphagic nanovirus. The latter has also overrun the laboratory, turning everything a mossy blue-gray and turning everyone into fungal monsters controlled by a hive mind. It's also revealed to be derived from the same blood of which the Archons are made.

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Some dungeon crawling later, they encounter the core of the fungal network, a nascent Archon. One difficult fight involving multiple parasitic injections, Uriel's intervention, and a second form, it turns out to be All for Nothing as Saklas appears on a monitor, Beylik's unconscious form in the background. Saklas displays his dimensional abilities and banishes Denlak and Lilith back to Alternia.

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He has the unfortunate luck to land right in the heart of the Alternian legal system, and is quickly interrogated. Luckily, the Alternian Imperial State mastered medicine long ago, and patches him back up, sans an eye, a few fingers, and one of his earlobes.

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He escapes the palace-office somewhat easily, decides its hosting city of Asitane isn't safe enough with the legal and religious authorities deciding to have an Allowed Internal War over personal and doctrinal issues, and runs into the woods north of the city. They encounter a limeblood's psionic projection, who both dials back Denlak's danger sense and guides them out of danger.

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A quick patchup by an irreverent jadeblood later, Denlak and Lilith get caught up in the limeblood's plans, a series of assassinations against the ranked elite of the imperial state to draw out Her Imperial Coalescence, then kill her and dismantle the hemospectrum. Denlak's convinced to stay by word of a relic the empress possesses, a device that can supposedly send him back to the Incipisphere, implied to be of Vexila's making, raising questions as to what he was planning to do with it, given the grimdark influences around his backstory.

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The implications continue when the limeblood finds a scepter implied to be of First Guardian origins, using it to control the minds of people en masse. Along the way, she encounters clowns, lawyers, rainbow drinkers, products of nightmarish superscience, and cats. The cats are adorable.

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The implications come to a head when Denlak finds a recording within the depths of the Seastone Palace one day before the assassination attempt on the Empress, a testimony Vexila made over a hundred years into his isolation within the Furthest Ring.

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R'vas, the Leviathan, the master of the Circle of Thorns and one of the Noble Circle of Horrorterrors, was the one who gave the scepter to trollkind in the first place, that they would develop civilization and one day play Sburb. Then the Old Guard failed, with two different explanations. Either Dyeus Pater failed his rebellion and his punishment also scattered the players throughout space and time, or the Creator realized the players were sent by the horrorterror, and stopped them.

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And two centuries later in the Game, R'vas is still within the Furthest Ring, his plans to usurp the new universe still on track. Assuming Vexila's insane ramblings can be trusted in any way.

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He ends up ignoring the entire assassination, deeming it not his fight, and gets the empress to show him the Tannhauser Gate onboard the imperial flagship. He gets it to work and ferry him over, but not before the ship is invaded, and a rainbow drinker and supernaturally-augmented cavalreaper come through the gate, as does the empress.

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On the other side, Denlak arrives on Skaia, under the Creator's Chains, to a faded checkerboard of craters and derelict war machines. The Creator notices this, and inflicts his wrath a second time, purging Alternia just as he purged the Incipisphere. This destroys the gate, and strands the three other trolls in the Medium. Lilith offers Denlak the Choice that she would've offered her player. But Denlak inherited their Choices as the Heir, and now he has one to make. He can use the Tumor to slay Yaldabaoth, the Creator, but at the cost of God Tiering.

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He takes the Choice, and uses the Tumor. The Creator offers one last malediction, then is destroyed, freeing Skaia, but also opening the Incipisphere to R'vas' predations. This also severs his connection to his dreamself but opens him up to acquiring powers from other players' aspects.

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He then gets picked up by a ship from the Kingdom of Prospit, then heads to the garden world to check on Lilith's land. From space, he sees a massive blue stain on the continent, indicative of a nanite virus infection, slowly giving rise to a new archon. The gunslingers and nomads of the colony ride off to put an end to it now that Denlak's returned.

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It doesn't go well. After a trap involving an underground city, the archon Typhon emerges, a dragon whose jaws alone are three stories tall. Denlak ends up climbing on, then inside, the dragon as it flies off the land and to Port Tyrrhenia. He targets the dragon's organs to disable it, and even then the fungal properties of the dragon ensure that it leaves behind plenty of minions before falling into the Horizon below.

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Denlak then aids the Calamity Cabal in finding the White King, journeying to the surface of Skaia. They find him in a ruined super siege titan, where Denlak talks him down into returning to the kingdom.

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Then he ends up receiving word of the oncoming Leviathan's Tide, and receives his endgame items shortly after.

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The Tide's assault is overwhelming; within hours, the majority of the Veil, the Golden March, three of the four port cities, and the Derse moon is lost, with estimates foreseeing a grimdark victory by dinnertime. As Denlak stands in the war room within the palace while the kingdom discusses strategy, the empress returns and asks for his aid. R'vas also brought trolls he procured from millennia ago, warped by the temporal instability of the Furthest Ring. She intends to prove that right of blood trumps grimdark patrons, and asks Denlak to help her interrogate one of the troll contingent's leaders in the Golden March.

A successful interrogation extracts two secrets, though Denlak only hears the first one; the leaders of the Circles of Talons, Teeth, and Thistles each have a medallion that allows teleportation to R'vas' ship. Denlak rushes off to aid the White King blunt the Talons' assault into Kingdom territory, and helps the White King slay its leader.

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Unfortunately, Denlak realizes that the medallion can only take one person. Before he can stop him, the White King takes the medallion and teleports by himself to take down R'vas.

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Upon returning from the battle, the empress reveals the other fact she meant to tell him; R'vas prefers trolls because he shaped them from the beginning. He understands them better than the deep ones. Then she reveals her plan. She was going to take a locator beacon from the crashed Pride of Alpheratz on the desert world to give to Denlak. He would teleport aboard, then activate the beacon and pinpoint R'vas' location, then broadcast it to the entire Incipisphere such that everyone would beeline for him.

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She reminds him that there are still two more medallions, right before Daniel calls, asking Denlak to come help on the garden world; the Circle of Thistles has invaded.

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He heads over there, and witnesses the angels from his own land attacking the horrorterrors. Then realizes they're attacking the horde that rode out with him to fight them off, and wonders if the two could be led to exhaust each other. But Denlak realizes he might lose the medallion if he flees, and prepares to go in.

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Samson won't let him. So Daniel won't let him. Then Sarah. Then Matthias. Then Levi. He's one of them now. Where he goes, so do they. They charge in bravely, and fight off both sides long enough for Denlak and Samson to kill their leader and reclaim the medallion.

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He takes the locator beacon from the empress and teleports onto R'vas' flagship, orbiting Derse as Astaphanos, Samyaza, and apparently the White King are fighting off endless hordes of deep ones. Then he finds that Apollo, Amalie, and some of Cassie's consorts are onboard, fighting through trolls to get up to R'vas.

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At the bridge of the ship, they finally meet R'vas in person, and learn one last revelation. All trolls look as they do because they were shaped in his image. They don't have long to linger on this, however, before R'vas attempts to turn Apollo and Amalie on each other.

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Failing, he chops through all the consorts in seconds, then slaughters Apollo and Amalie in quick succession.

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Denlak slays him in the end, but only barely. He collapses, and is recovered by Samson and Lilith, after the empress restored the Pride of Alpheratz and rammed into the flagship. The Tide had assumed it was one of theirs.

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He gets up the next morning and winds down. He speaks to Metatron and convinces him to stand down. He gets his cats back. He attends the White Queen's wedding.

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After winning the Game, he spends his life Walking the Earth. He keeps in touch with the friends he'd made throughout the session. Samson names a son after him. Lilith joins him on his adventures, and brings their cats with her. He begins dating a librarian.

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He dies of old age, surrounded by those he loves.

Audrey

Her story begins with a pizza store in the middle of nowhere and a merry chase throughout a deserted city.

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Unlike others, however, her story sees her break one of the game discs and teleport herself to the ruins of Skaianet Laboratories in the wake of a grand battle between underlings and an unknown force, revealed to be the Pizza Stalker Man and Lyle's father, a pair of US special forces soldiers sent to investigate the island of St. Helena.

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Among the founders of the laboratory are her parents, as well as Cassie's parents, Alex's parents, and an unknown man later revealed to be Claire's father. Her parents were always into the less savory pursuits of power.

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She eventually enters after prototyping a picture of her mother, entering the Land of Fjords and Lightning.

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She has fun indulging in her thieving tendencies, sneaking around and stealing what she deems valuable. She agrees to take a coded message from a mine overseer in the local village to the Revolutionary colony a day's travel away. Later on, when she cracks the message, she'll find that the mine overseer is one of many spies for the Revolution, paving the way for the Revolution to stage a syndicalist uprising on the land and overthrow its queen.

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She meets Serket on the road, though she doesn't know it at the time.

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She has similarly thieving tendencies at the colony, robbing a bank. Which also happened to be simultaneously robbed by thieves from the Revolution, sent by one of its prominent union leaders as part of the union leaders' jockeying for power within the government. Not that she knows it when she kills them as easily as one steps on an ant.

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She returns to her house, and enters her First Gate, a cavern passageway being invaded by avian consorts led by her denizen Freya, who intends to execute Jegudiel and use his lifeless head in a ritual. Audrey follows in her wake, and catches up to see her decapitate him, then fly off, leaving the rest of his body to contort and wriggle with tricksterish blood and move in unnatural ways as things move under the skin.

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A desperate escape ensues as she rides off on her wolves, and needs her future self to intervene at multiple points, but she eventually gets away to a return node and returns to her home, imbued with minor time theft abilities.

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She has a variety of misadventures at this time. She accidentally ends up in the Circle's main base by walking through a broom closet, except Tamara doesn't bother to chase her, knowing she can't catch the time player. She throws a chair at Alex for trying to date Cassie. She just brings her dreamself to her land at one point so she can access flight on the go.

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She accesses her Second Gate, but it's of little interest to her. Just grass and bleak skies.

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She goes through her Third Gate, straight into Freya's treasure vault in her palace in Miklagard. She has a hell of a time stealing everything before happening upon Freya conducting a ritual with Jegudiel's head, creating a crown of power meant to give Freya the same time powers as Audrey. Audrey interrupts it, touching the crown. It creates a vortex through which Audrey and the crown are pulled. The crown falls out somewhere in the vortex, to an unknown time and place, while Audrey continues flying back through the past.

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She falls out onto the Land of Gog and Magog two hundred years in the past, and is caught by Kayren Vayuta, the Seer of Breath. Catching up to her soon after is Apollo Vesper, the Witch of Light, Beylik Shobaz, the Rogue of Void, Amalie Carith, the Bard of Hope, and Vexila Osmani, two hundred years younger and not yet grimdark.

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She joins them on their third gate equivalent quest, slaying the dragon sorcerer Aden. She then grows strong enough to manipulate time, and returns to her own time.

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She returns to her land, boasting new alchemy and time powers. She returns to Freya to apologize, by way of kissing her and simultaneously having a future self take a picture at that moment.

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After processing that, Freya gets down to it and explains why she's so angry. First off, she never asked to be born of Dyeus Pater. She was just made and Sabaoth told her to command an entire world. Secondly, she took on a curse to work with Jegudiel's head, and now she doesn't even have the crown to offset her slow descent into fey-like insanity. And thirdly, she hates that as a Denizen, she's expected to challenge and nurture a weak little player into someone that'll grow to be even stronger than her.

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Audrey, unfazed as usual, takes all this in stride. She then hears of how the Land of Lights and Chateaus is in disarray after Hastur's disappearance after a failed attack on a Circle base, and his two children with Serket need to take over. Audrey travels to the Commune's archives for information, but finds Hastur's info already deleted from when Denlak accidentally triggered it. She then has a brief confrontation with Sarif, Hastur's son, who agrees to lead her to Fatima, his sister.

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She finds Fatima in what was meant to be the Seventh Gate of the Land of Lights and Chateaus, in Hastur's palace lair, eating chocolates delivered to her by third party Veil proxy Imperial Drones. She convinces her to join up with Freya.

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At a banquet preceding Freya's mobilization of the land, Fatima drinks a ridiculous amount, then the four of them find out what happened to the rest of Jegudiel's body went, into the form of Oberon, the Lord of the Wild Hunt. Then the meeting turns out to be an illusion and they go about their business.

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The next day, Freya launches an invasion with several tens of thousands of avian warriors and aid from various monarchist-aligned factions within the Veil, and secures the support of the Kingdom of Derse as well, who would like to see the Prosperity Commune, currently aiding the revolutionary horseheads on the Land of Lights and Chateaus, taken down a notch.

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Audrey then makes landfall down in Mayenne, to the west of the capitol, to disable an aerial defensive system using the land's signature electrical technology. More accurately, the Kingdom of Derse has agreed to do it, and she's there to ensure they actually do. The two leading the assault are actually the rainbow drinker from Denlak's pre-entry shenanigans and Captain Bonaventure that Denlak and Claire met on Port Tyrrhenia. Bonaventure screws it up and accidentally destroys the facility instead of leaving it intact for later use, but the mission is declared successful enough.

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Freya then joins Audrey planetside, where they find themselves the target of an ineffectual ambush from the Circle of Thorns, though in the end Freya's scarred by a handful of carrion revenants that burst down from the treeline where some of the corpses were.

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They march further east, until the reach the capitol, other cities on the land capitulating along the way.

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The battle for Saint-Maur goes as smoothly as one could've hoped. They lose thousands of their own, but slay several for each one they lose, what remains of their forces are integrated under Freya's growing coalition, including one horsehead general who aided Denlak earlier in slaying Holozern. And a Siege Titan is recovered intact as Audrey sneaks inside and holds the crew at daggerpoint, defying the efforts of a spec ops agent to delay her.

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Freya then has a short meeting with the Commune, and demands a truce while humiliating the Vindicated Orphan and appropriating their captured ships. They then set off to the Land of Cataracts and Caverns to bring the land under Fatima's rule. Audrey helps blackmail the land's regent into cooperation.

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She retrieves a horrorterror alive for Serket's planned superweapon, before leaving to confront her mother on the mirror world. The confrontation is brief, and she lets her suffer and die from her own magical backlash.

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She doesn't make it to the end. She races back to her Land with her denizen to confront The Wild Hunt and Oberon, and Freya falls to her curse, becoming one of the Fae. She then turns on Audrey, defeats her, and revives her as one of the Fae as well.

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She now sits at Queen Titania's court, as her lover and the court executioner.

Claire

Her story begins with an exasperating pizza delivery, a storm of apocalyptic proportions, and a race to make it to the hospital to be with her comatose mother, who has been that way for several years.

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She prototypes a diamond, creating diamondsprite that doesn't have all that much importance in the plot, before arriving on the Land of Cataracts and Caverns.

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She heads out after some alchemization shenanigans despite a lack of grist, and ends up making friends with the local imps, who in hindsight disappear rather quickly. Her Denizen never quite cared about them, it seems. She ends up dying to some nanite-infected crodocile consort patients in a temple-hospital, whereupon the Nameless One makes a grimdark pact with her.

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Descending further into the temple to the catacombs, she learns of the Alchemical Stones, a dozen gemstones scattered throughout the land that can create the Philosopher's Stone when combined.

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Then she builds up to her First Gate, into a secluded locale in a crater, where Serket, her Denizen, has a laboratory. She explores the laboratory, finds the first inklings of what's happened to her father, Mr. Sigma, and then chances upon Serket, who reveals herself and ends her long seclusion to give Claire her land quest.

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However, the Creator happens to awaken then, and nearly half the session's inhabitants die. Startled by this development, she calls up everyone she can on Skype, getting as many denizens as possible on the line. She gets Lilith, Zahhak, and Hastur, as well as Sabaoth. Meanwhile, the Nameless One is caught by the Circle of Thorns, and subject to things he declines to describe in depth.

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The Noble Circle of Horrorterrors, wary of the Creator breaking free of his prison, has sent the Circle of Thorns to contain the situation and ensure that he remains imprisoned. Later on, it is revealed that the main, and possibly only, mover and shaker among behind this is R'vas, the Leviathan. Sabaoth and the Denizens agree that they must do everything in their power to resist the Circle, and drive them off for the safety of the entire Incipisphere.

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Still fairly weak, Claire is told by Serket to find the rest of the Alchemical Stones to revive Barachiel and Samyaza, two Archons who disappeared during Sabaoth's rebellion against the Creator. Sabaoth, perturbed by how Serket went behind his back all these years, still sends Claire the assistance of the Revolutionary Derse military in her search.

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She's then joined by a significantly weakened and broken Nameless One, who eventually reveals himself to be Vexila Osmani, a fuchsiablood that'd drifted through the Furthest Ring for centuries before attempting to become a horrorterror, before the Circle cut him down. As weak as he is, he still proves to be the fighter to Claire's thief.

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She travels through multiple cities in her search, excavating multiple tombs and catacombs. Under Tamiathis, she intercepts a necromancer ritual and puts down the former regents of the land. The further south she travels, the more of the necromancer threat she faces, like darkness-generating insectoids, alchemized strife specibus-immune crocodile zombies, and city-covering shadow generators. She and Vexila take it in stride, and triumph with the aid of several hundred Revolutionary soldiers and local crocodile warrior-priests.

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Their luck turns when, after spotting some ships in the sky of unknown origin, they're caught in a trap following a rout by specibus-immune zombies by Tamara of the Circle of Thorns. The two are captured and delivered to a Circle base within the Veil.

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Claire and Vexila are both flayed and beaten until Vexila agrees to cooperate, unable to see Claire suffer any longer. Then unknown to him, she's taken by Liele, the Circle member Belyra possessing the corpse of Lyle, the Knight of Heart. She slowly begins descending into madness, before failing to kill herself, before she blacks out.

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After having her breakdown, she finds Vexila's trident at their kidnapping site, and wields it as she continues her hunt for the Alchemical Stones. Here, she enters an underground city where the Abu Mena are resurrecting Lemegeton despite not having all the stones. The ritual is partially successful, and Lemegeton still ascends to the surface.

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Realizing she needs Vexila's strength and to rescue her waking self before she needs to wake, she recruits Serket and Denlak, and finds the Circle base. A prison break ensues, where she meets and fights Holozern, but fails to kill him. She finds Vexila being bled for his magical blood, and frees him. Earlier, she'd used the ritual to telekinetically break a starship in half, and replicates the feat here, stunning dozens of Circle guards and escaping.

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She escapes to Port Tyrrhenia, where Suture of the Circle confronts them. He forces them to give up Serket lest he light up the entire port and incinerate several thousand civilians.

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Bereft of her land quest, she takes a detour as she goes on vacation to pre-entry Earth with Audrey and Cassie, where she meets her father, who leaves the restaurant at which they planned to eat. He nearly kills Audrey and Vexila, and almost kills Claire before the Pizza Stalker Man/Paradox Space Messenger crushes him against a building.

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She then meets Jack, who claims to have known her mother. And so Claire is plunged into the parapsychic world, with its politics, modern-day conflicts, and cast of snowflakes.

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Meanwhile, after an unspecified amount of time, Claire's back in the Incipisphere, and goes to save her comatose mother, who's on the Land of Lights and Chateaus while a civil war rages. She eventually finds and rescues her, alongside Lyle's mother, taking both of them to the Land of Omens and Angels, now a haven for refugees.

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She then establishes a Psychic Link with her mother, who has also made contact with and brought in Barachiel and Samyaza, changed after two decades of being locked in their minds. Barachiel, the former denizen of Claire's land, tells her how to alchemize the Alchemical Stones and create the Philosopher's Stone.

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A short alchemy montage later, she manages to revive her mother from the coma, and they have a reunion.

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She then heads off to the Scarce State to follow up on a request from a coroner to identify the body of one dead Beiseu Suramu, who died in a misunderstanding with the police.

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The request turns out to be a trap set up by Lemegeton, and Claire finds herself saved from a fight by the historian, who turns out to be the Heretic the Abu Mena were hunting. They escape the Scarce State and return to her Land, where her attempts at alchemy are disrupted by the Avatar of Recurring Night, the reanimated corpse of the Avatar of Zeal. She's chased into the upper atmosphere, where she, her mother, and the heretic are abducted by the Pride of Alpheratz.

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Claire rushes ahead of her mother and the heretic, hell bent on facing down Liele and Tamara again. Alone. She ends up being hunted by a crocodile wraith, but evades him until stopped by a force field of undead origins, barring her entry to Liele and Tamara. Then she encounters Suture, now entombed in the Rage player in the Andromedon warsuit, proceeding to stop and talk at him while he tried to set her on fire. Weakened, she's finally done in by the wraith.

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She wakes up on Sekhet-Aaru, a ghost that's lost her classpect, and has a need for souls to replenish her own, slowly fading away. She encounters Samyaza, who gives a small exposition on the land of the dead before losing both hands helping her chop off her own arm. Claire alchemizes herself a new body and possesses it, returning to the land of the living.

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Unfortunately, she finds that if she goes too long without eating souls, she blacks out and does it without any control over herself. Her multiple attempts to find a prison that'll hold her see her ostracized as a maniac, then she has another episode on Revolutionary Derse. This also reveals another facet of her new nature as a Lich, where she spreads Sekhet-Aaru's dominion, and gives the undead a way onto the moon.

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She finds a ship and leaves the moon, heading towards the ruins of Saratov on the mirror world, looking for a Spark to stabilize her lich form and stop the hunger spasms. She ends up in a memory of the siege of Saratov, where she accompanies a small squad of iguanas as they're worn down by the endless siege. She eventually meets Sandalphon during the squad's attempt to break the encirclement, or rather, a memory of him, implied to have been put there and the Shard created by Astaphanos in a previous era. He hands over the Shard, and Claire leaves the memory, more practiced in her undead powers.

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She then travels to the Revolutionary colony on the angel world, where she meets Sabaoth again. He updates her, saying that her bringing the undead to the dream moon weakened them to the point where Sabaoth called in the Black King, who then overran the moon and reclaimed it for the kingdom, bringing an end to the syndicate experiment of the Revolution. He then tells her Liele, Jorgande, and Serket were seen in the western Satevis sector, making forays into the Ardent Sky.

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An ill-fated attempt to meet with Zahhak later, she ends up at the Dersite moon again, where she receives the Black King's aid in going to the Satevis sector to take down half the Circle. The Reticent Admiral makes another appearance as he ferries Claire to Nadre, where they were last seen.

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The battle is a Curb-Stomp Battle, all things considered. Claire hypnotizes a monstrous carrion queen into turning on the horrorterrors, and Jorgande is slain in less than six seconds by Claire, Sabaoth, and Belyra. Belyra then steals Jorgande's host body's Space aspect, and runs off with it to the Ardent Sky, with Claire in hot pursuit, just as Saklas' void begins to shroud the Medium's communications.

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She and Sabaoth confront Belyra, and a short battle follows. The horrorterror spawns aspect-spliced abominations while she herself freaks out about Claire no longer having a classpect while melting down from her own Space infusion. She then attempts to suicide bomb both of them. Claire finds it underwhelming, but Sabaoth found it critically effective, crippling him.

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A failed perception check later, Claire and Sabaoth leave the Ardent Sky's halls when a group of grey-skinned carapacians from the Summer Republic ambush and kill Sabaoth. Claire has a breakdown.

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Recovering, she chooses to head back to her land, to slay Lemegeton. She finds that Barachiel is suspended in time, and cannot be affected by the Alchemist's Stone. Or rather, it just causes his body to crumble, which has been woven all throughout the old city in which Lemegeton was imprisoned that he uses as his lair.

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Deeper down, she finds Samyaza's body, and uses another stone on it. The Archon is brought back to life, and the following fight with the god of undeath is made trivial as he beats his face to a pulp with the body Lemegeton meant to use himself.

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The Black King then directs Claire to go to the angel world to receive her 11th-Hour Superpower before the Tide comes, but not before witnessing Samyaza free Astaphanos due to Claire's efforts, then the latter liquidate the entirety of the dream moon of Derse.

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The Leviathan's Tide comes, and sees Serket contact Claire and ask for help in building a weapon to destroy the Tide. After some shenanigans which are best left Noodle Incidents, she heads to the plains world to kill Zahhak so he can revive without the grimdarkness driving his current body insane. She has Dersite voidsuits blast him to bits in an instant.

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She then retrieves the Choice he meant to give his player, then hands it over to Serket, who creates a spear. She then instructs her to take the spear to Tamiathis where its charging up will be hidden among the city's many runes, and wait.

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Naturally, this doesn't go as planned. The ship is crashed by her Disappeared Dad, and the two have a bitter reunion. Then she activates the spear early, and attracts a horde of horrorterrors to herself, the voidsuits, and her father. They fight off a literal swarm of them, Claire pushing on because she refuses to be outlasted by her deadbeat father.

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He activates the spear when it's fully charged, and seemingly cleanses the Incipisphere of the entirety of the Leviathan's Tide.

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She wakes up and begins getting her affairs in order. She sees to reestablishing Derse, under the name of the Kingdom of Favonius. She checks in on her mom one last time. Finds out that Zan was playing both sides the entire time, and is the one that slew Sabaoth. She realizes that she doesn't want to live out her immortality, fearing what she might become.

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She rigs a bomb to nullify her resurrection when she confronts Zan, and takes out both of them.

Lyle

His story begins with a pizza delivery, a storm shelter, and meteors carrying vitaphagic nanites.

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He prototypes a picture of his dad, creating dadsprite and having a tearful reunion, before arriving on The Land of Wings and Expanses.

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Unfortunately, infected by the nanites, his time is short. He meets up with and travels with a trade caravan, repels an attack by mounted underlings, and is awake on Derse to see the Nameless One manifest and put Revolutionary Derse on high alert as several battleships are crushed. He also takes away an unconscious Geante, put down by the Grand Chancellor to prevent her from releasing Astaphanos, back to her recuperacoon, before going to bed.

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Waking back up, his condition worsens and dadsprite, revealed to be a weaker version of a First Guardian and the closest thing Terra has to one, teleports him and Smith back to his house, before going around the Incipisphere to find a cure for him and his mother, who are both dying.

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Belyra of the Circle of Thorns makes a pact with him. If he gives himself up to them, they will cure his mother and leave her alone. He succumbs to the nanites before he can finish the ritual, and Belyra takes his corpse to later possess.

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One consolation is that while his mother succumbed to the nanites as well, then reanimated under the nanites' influence and killed Smith, Belyra held up her end of the deal and cured her. She finds her way to a refugee ship, and leaves the land, eventually ending up with Claire's comatose mother on the Land of Lights and Chateaus.

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Ryan

His story begins with a trip to the grocery store and a request for home maintenance from the local pastor. Things quickly go wrong when the pastor confides to him that strange, grey-robed crowds gathered around Ryan's house the night before. And then one assails the pastorage with gas canisters that sees the pastor taken out of commission and Ryan incapacitated.

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He wakes up on the HMS Maidstone.

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