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Characters / Hyrule Warriors: DLC Characters

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Characters that were initially offered as Downloadable Content for Hyrule Warriors and Hyrule Warriors Legends. All characters on this page were made standard unlockable content for Definitive Edition.

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First Wave

The first wave of downloadable characters, made for the Wii U game. All of their weapon tiers were unlocked from the start, and their heart containers were all gotten by simply leveling them up, but they had no unlockable rewards or exclusive missions. In Legends, they were included as standard unlockable content and thus get their own exclusive missions and rewards... like their weapons and heart containers (and even costumes). Epona is also listed here as despite being classified as a weapon, a horse still has character tropes.


Link's Cool Horse and his weapon in the Master Quest DLC pack (Wii U version) and in the base game in Legends. She lets him trample foes. Initially, she only appeared in Link's intro and victory animations for his sword weapons prior to being Promoted to Playable in a manner of speaking. While her first level weapon variation is her look from this game itself, her second and third levels are her incarnations from Twilight Princess and Ocarina of Time respectively.

  • Beast of Battle: She's this, as it's not only Link that's dishing out damage when riding her.
  • Cool Horse: Link's iconic horse.
  • Crippling Overspecialization: Great at tearing through crowds at high speeds. One-on-one boss combat is a bit more awkward.
  • Elemental Weapon: Epona's element is Light.
  • Difficult, but Awesome: Due to her constant movement during attacks, using Epona as Link's weapon can be rather difficult to use at first, and you'll often whiff attacks because of this quirk. Once you master the art of juggling her movement with her attacks, she'll easily mow down hordes, and if you're sufficiently skilled, endlessly juggle officers. In particular, her powerful C1, which breaks guards and Weak Point Gauges, only works when she isn't at full gallop, as it gets replaced with a weaker Launcher Move, so learning to stop running by releasing the control stick is key.
  • Foe-Tossing Charge: A minor example: any minor enemies that come in contact with her when she's moving are momentarily stunned as if being hit, although they take no damage from it. This is also what her carrot mechanic functions as: using strong attack when she's stationary or holding it after a combo finisher consumes a carrot and makes her quickly charge forward. This allows her to get up to full speed instantly while also damaging enemies and knocking them into the air, where you can continue with her normal attacks, and it also breaks guards.
  • Hellish Horse: When chosen alongside the Dark Link skin, she becomes a darker version of herself as a compliment to Dark Link.
  • Horse Archer: She allows Link to become this in some moves.
  • Horseback Heroism: She brings Link into and out of battle for his intro and victory poses when he has his sword equipped.
  • Kick Chick: A number of her moves involve a lot of kicking, both with her front and back legs. Being a horse, this naturally comes with the territory.
  • Light 'em Up: Epona's usual element, courtesy of Link's sword.
  • Lightning Bruiser: Her combos maintain a running speed and she can instantly follow them up with a dash that instantly gets her back up to speed, allowing her mow through crowds with extreme efficiency.
  • Mighty Glacier: Her speed is surprisingly slow (which is to say, her speed is scaled such that she runs exactly as fast as everyone else), especially when you consider that the one of the points of riding a horse into battle is to move through the field quickly. That said, she is ridiculously powerful, which more than makes up for it.
  • Mounted Combat: What she provides Link in combat.
  • Mythology Gag: The iconic carrot system when using her in the other games shows up and is used alongside the regular meters of this game. An update added the ability for Link to visibly throw her a carrot after certain combo finishers if you don't interrupt it by moving, much the way he did in the original game, although in this game it serves as a way to quickly recover carrots without using the risky alternative animation that leaves her open.
  • Palette Swap: It's hard to notice, but the horse Ganondorf rides in his intro is actually a black palette swap of Epona.
  • Rearing Horse: Which helps her kick with her front legs a few times too.
  • Shock and Awe: The Legends exclusive Stormy-Eyed Epona variation lets Epona deal Lightning-based damage.
  • Shockwave Stomp: Several of her moves involve stomping heavily into the ground.
  • Theme Tune Cameo: Link will play Epona's Song on the Ocarina of Time in his victory animation.
  • Violation of Common Sense: Mounting a horse in Skyloft? Both likely to happennote  and surprisingly effective, given Ghirahim's strategy choices.

    Twili Midna 

Ruler of Twilight/Ruler of the Twili

Weapon: Mirror

Midna's true form, who is a separate playable character in the same vein as Zelda and Sheik. In the original game, she's made playable via the Twilight Princess DLC pack.

In Legends, she must be found and unlocked on a square on the hardest, and final, area unlocked on the original Adventure Map after completing the Grand Finale scenarios in the main story.

Twili Midna, no longer stuck in her cursed Imp form, now brings all of her power into play, using the Mirror as her weapon. Thanks to the mirror, she brings the power of light alongside the power of darkness, and she can summon a plethora of large objects to help her out. However, it's still categorized as (and deals damage of) the Dark element.

  • Abnormal Ammo: Her Sky Cannon combo finisher has it firing three giant Sols at enemies. Sols are normally a source of power in the Twilight Realm (as their name would imply, they're miniature suns).
  • Absolute Cleavage: The way her black parts are designed gives off this impression.
  • Adaptational Badass: Due to her true form only appearing at the end of her debut game, any powers Midna might have had in this form were unknown. This game gives her the chance to cut loose and show everyone why she's the Twilight Princess.
  • And Your Reward Is Clothes: All of her alternate costumes is in Legends.
    • In the Great Sea Map in Legends, she gets a recolor costume based on Princess Zelda from Twilight Princess, her debut game.
    • In the Master Wind Waker DLC pack / Master Wind Waker Map, she gets a recolor costume based on Sue-Belle.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map nets her a recolor costume based on Astrid.
    • The A Link Between Worlds DLC pack / Lorule Map gives her a recolor costume based on the fissures connecting Hyrule and Lorule.
  • Ascended Extra: Legends gives her a role in Linkle's sidestory, whereas in the original she has zero story due to her status as DLC. She joins Linkle in battle under the player's control for an entire stage, even getting a Heart Container hidden in the stage. Outside this stage though, she has to be unlocked in Adventure Mode.
  • Attack Animal: Like in her Imp form, she can summon wolves to attack enemies for one of her combo finishers. However, in this form, the wolf she rides on is massive. Her victory animation has her humming her Leitmotif while a Twilit Wolf howls it.
  • Badass Fingersnap: She performs her iconic fingersnap for certain moves. For her Focus Spirit activation, she does the exact same thing she does in her imp form, but substituting the giant golem-hand for her hair.
  • BFG: One of her moves involves summoning the gigantic Sky Cannon from her home game and firing it at enemies.
  • Blade on a Stick: Her Special Attack involves her wielding the spear used by her Fused Shadow form against enemies.
  • Casting a Shadow: This is the Mirror's element (Darkness).
  • Charged Attack: Her strong attack creates a gigantic and very damaging field of twilight around her, but it's extremely slow to cast unless you fill up her twilight meter by attacking enemies regularly.
  • Color-Coded Wizardry: Her Twilight magic when using her Mirror is black and white, to contrast her imp form's turquoise and gold and Zant's Red and Black and Evil All Over.
  • Cute Monster Girl: Compared to the other Twili (which are lanky and alien in form), she's rather hot.
  • Dark Is Not Evil: Again, she's the princess of a race of shadow beings and wields powerful dark magic, but she's not evil.
  • Does Not Like Shoes: Is completely barefoot in this form, just like her imp form.
  • Doomed by Canon: In Linkle's sidestory, Midna finds an Upgrade Artifact that allows her to return to her true form. Since this is happening in the middle of the main story, this upgrade obviously isn't going to last, and she's forced to destroy the artifact at the end of the stage.
  • Downloadable Content: Besides being one herself for the Wii U version through the Twilight Princess DLC pack, she gets rewards from the Legends DLC packs due to her ascension to base game status in that game:
    • In Legends, she gets a recolor costume based on Sue-Belle in the Master Wind Waker DLC pack.
    • In Legends, she gets a recolor costume based on Astrid in the Phantom Hourglass & Spirit Tracks DLC pack. The same pack also lets her find a version of the Mirror of Twilight called the Darklight Mirrior, with which she can deal Light damage in addition to Darkness damage.
    • The A Link Between Worlds DLC pack gives her a recolor costume based on the fissures connecting Hyrule and Lorule.
  • Elemental Weapon: The Mirror is a Darkness elemental weapon although it can inflict the light effect with some attacks.
  • Energy Ball: Her Twilight Hand can fire green energy blasts from its fingers.
  • Giant Hands of Doom: Ditching her imp form's Prehensile Hair, Midna uses a benevolent version of Zant's Handnote  for all her basic combos.
  • Improbable Weapon User: One of her combo finishers has her whacking enemies with a broken bridge, another has her throwing a Sol like a makeshift bomb, while her Focus Spirit Special Attack has her using her tears to shatter reality.
  • In the Hood: Her robe extends with a hood over her head.
  • Instant Runes: Her mirror generates runes that create magical attacks.
  • Lady of Black Magic: Her true form is elegant and composed compared to her snarky and impish cursed form.
  • Late-Arrival Spoiler: She only appeared at the very end of Twilight Princess.
  • Light 'em Up: Her Mirror shoots Frickin' Laser Beams of light at the enemy. The Legends exclusive Darklight Mirror lets Twili Midna now deal Light damage as well.
  • Magic Mirror: She uses the Mirror of Twilight and variations of it as her weapon.
  • Mighty Glacier: Midna's attacks in her true form are very powerful and have enough range to make her great at crowd control, but she moves more slowly than most characters.
  • Mind over Matter: Many of Twili Midna's attacks involve her using powerful telekinesis.
  • Ms. Fanservice: Midna's original form is this compared to her imp form, due to her much more human-like appearance.
  • Mythology Gag:
    • Her manual Focus Spirit finisher is a reference to the ending of Twilight Princess, where she used her tear to shatter the Mirror of Twilight. Her automatic finisher, meanwhile, references the way her imp form broke the chain on Wolf Link's leg to free him.
    • Her intro animation is based on her reveal at the end of Twilight Princess, complete with her turning around to show her face.
    • Her victory animation has her hum her leitmotif, followed by one of her Twilight wolves howling the same notes. This was the same method Wolf Link would use to invoke the Hero's Shade in Twilight Princess; howling the same notes back.
    • Some of her combo finishers involve her summoning objects that she warped around Hyrule in her home game.
    • In the original Wii U version, she drops Midna's materials when fought as an enemy on the Twilight Map (since she and the map are DLC on that version). She and Midna are, of course, the same person.
    • In Linkle's Tale in Legends, the crystal that lets her transform into her Twili form appears similar to the Shadow Crystal that Zant cursed her Link with. She eventually decides to destroy it, something she contemplated (but decided against) after it separated from her sacred beast.
  • Non-Humans Lack Attributes: While she is topless in her true form, any naughty bits are still not present. It's justified as she is a Twili and not a Hylian.
  • Organic Bra: Her breasts are technically exposed, but dark patterns on her skin create the illusion of an undergarment. Incidentally, it works so well most fans didn't even realize it wasn't clothing until her high-detail render was revealed.
  • Portal Network: Her Mirror acts as one, summoning (among other things) a giant Sky Cannon, her spear, and a piece of a broken bridge.
  • Power Floats: Moves across the battlefield by floating around like her imp form.
  • Speaking Simlish: Downplayed. In this form, all of her combat vocalizations are more generic battle grunts, but some of her 'dialogue' quotes play the trope straight.
  • She's Got Legs: Compared to her imp form, her true form has an emphasis on her legs.
  • Smug Super: Twili Midna's lines are noticeably more arrogant and cocky than those of her imp form. But given that she's now in her true form with her full power at her disposal, she has every right to be smug.
  • Statuesque Stunner: She towers over Link and Zelda.
  • Stripperiffic: While she isn't naked like her imp form, she wears nothing more than a robe and a sash around her waist (the sections of black on her chest are a part of her skin, not more clothes).
  • Summon Magic: Like in her imp form, she can summon Twilit wolves. In fact, the majority of her moveset revolves around summoning things through the mirror to attack enemies with.
  • Swiss Army Tears: Her Focus Spirit Special Attack weaponizes her tears, which apparently shatter reality like glass. All the enemies caught within the area of effect are damaged by it.
  • Theme Tune Cameo: Her victory animation has her and one of her Twilit wolves respectively hum and howl her leitmotif.
  • Vocal Dissonance: Her voice is only slightly deeper than it is in her imp form and oddly unfitting for her appearance. Still a step up from the end of Twilight Princess, though, where there was no difference at all.
  • Weakened by the Light: As an enemy, Twili Midna takes extra damage from Light-based weapons.
  • Victory Is Boring: She's so terribly powerful in her true form that she sees victory as a mere formality. She shows relief when the battle is over because she was bored of steamrolling her competition.
  • Yin-Yang Bomb: To contrast her imp form, which only uses dark magic, Midna's true form gives her both light- and darkness-based attacks.

    Young Link 

Determined Youth/Masked Youngster

Weapon: Mask

The legendary Hero of Time himself, appearing as a young boy. During the Era of the Hero of Time, he saved both the lands of Hyrule and Termina from certain demise at the hands of Ganondorf and the Majora's Mask, respectively. In the original game, he is made playable via the Majora's Mask DLC pack.

In Legends, he must be found and unlocked on a square on the hardest, and final, area unlocked on the original Adventure Map after completing the Grand Finale scenarios in the main story.

Young Link wields the Mask as a weapon, the Fierce Deity Mask, which grants him the ability to transform himself into the Fierce Deity and make use of its helix sword and the dark magic contained within. If he hasn't put on the mask, he mainly uses the Kokiri Sword until the time comes where he can take Fierce Deity form.

  • Allergic to Evil: As an enemy, Young Link takes extra damage from Darkness-based weapons, despite wielding one himself.
  • And Your Reward Is Clothes: Legends gets Young Link plenty of these.
    • In the Great Sea Map in Legends, he gets a recolor costume based on the Happy Mask-Salesman from Majora's Mask.
    • The Link's Awakening DLC pack / Koholint Map gets him a recolor costume based on the Red Tunic.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map provides him with a recolor costume based on Alfonzo.
    • The A Link Between Worlds DLC pack / Lorule Map gives him a recolor costume based on the blacksmith's son and Sage Gulley.
  • Artifact of Doom: Carries the Fierce Deity Mask with him, which is in fact his primary weapon.
  • Badass Adorable: He's probably somewhere near ten years old and he kicks ass like the rest.
  • Beam Spam: In Focus Spirit mode, almost all of his launch a spread of beams. These beams are fast, out range most other projectiles, and enormous. He barely even needs to aim his attacks in this state, the player only needs to point in the enemies' general direction and watch the carnage ensue.
  • BFS: As opposed to its original appearance, the Kokiri Sword has become a slightly-oversized two-handed sword, though only in comparison to Young Link's pint-sized body. The Double Helix Sword he wields when transformed as the Fierce Deity, however, is a more straight example.
  • The Bus Came Back: The Hero of Time has not had a playable appearance in the series itself since Majora's Mask.
  • Casting a Shadow: The Mask weapon is of this element (Darkness).
  • Cool Mask: He has both the Keaton mask and Fierce Deity Mask with him.
  • Cool Sword: The Double Helix Sword and its upgrades he wields as the Fierce Deity.
  • Composite Character: An inanimate example with his default sword; it is based on the Kokiri Sword and is referred to as such, but its length is more like that of the Great Fairy's Sword.
  • Creepy Good: Despite his cuteness in his normal state, he still walks around with a weapon of darkness that makes come off as downright homicidal when he uses it.
  • Dark Is Not Evil: His weapon set's element is Darkness and he uses the power of a dark god, but he's no less heroic for it.
  • Detonation Moon: His Focus Spirit Special Attack basically involves Fierce Deity Link slicing in half the moon summoned by Skull Kid. To further show off the attack's power, it's the only manually triggered Focus Spirit finisher that has range comparable to the automatic finisher, when normally the manual finishers have very little range outside of their intended target.
  • Downloadable Content: Besides being one himself for the Wii U version through the Majora's Mask DLC pack, he gets rewards from the Legends DLC packs due to his ascension to base game status in that game:
    • He gets a recolor costume based on the Red Tunic in the Link's Awakening DLC pack. The same pack also lets him find a version of his Vengeful Deity Mask called the Inflamed Deity's Mask, with which he can deal Fire damage in addition to Darkness damage.
    • He gets a recolor costume based on Alfonzo in the Phantom Hourglass & Spirit Tracks DLC pack.
    • The A Link Between Worlds DLC pack gives him a recolor costume based on the blacksmith's son and Sage Gulley.
  • Easter Egg: Use his strong attack when his magic meter is already full, and he'll put on the Keaton Mask and pretend it's causing him to transform, only to laugh and put the mask away again.
  • Elemental Weapon: The Fierce Deity's Mask is a Darkness element weapon.
  • Experienced Protagonist: Notable for having already defeated Ganondorf once, along with Majora. He may be the most experienced warrior of the bunch next to Ganondorf.
  • Fairy Companion: Like his older incarnation, Young Link is assisted by the fairy Proxi.
  • Famed In-Story: The Ocarina-Majora era is called the Era of the Hero of Time. Narration in Legend Mode indicates that Impa, at least, knows what this Link has done.
  • Fragile Speedster: Relatively speaking, since everyone's health is determined by the level, but Young Link's attack strength and reach are poor outside of his Focus Spirit mode. What he does have to compensate is speed.
  • Geometric Magic: Like many other characters, he too can create a giant Triforce symbol that damages enemies caught in it, but in his case, it's created via a Speed Blitz courtesy of a pair of Pegasus Boots.
  • Heroic Mime: Like with the adult Link, Young Link doesn't talk and has Proxi speak for him in battle.
  • Hero of Another Story: Of two stories, actually. Before joining the fray alongside the game's own version of Link, he overthrew Ganondorf and saved Hyrule in one timeline and, with the help of the Ocarina of Time king and the guards, arrested Ganondorf as well as preventing the destruction of a parallel world by a falling moon in another timeline.
  • Iconic Outfit: Like this game's Link, Young Link wears his usual green tunic, and it's much more detailed thanks to the game's graphics engine.
  • Kid Hero: He's the younger version of the Hero of Time.
  • Light 'em Up: One of his combos has him create that Triforce sigil that Zelda does.
  • Lightning Bruiser: He is very fast even without his Focus Spirit. When he does use, on top of the added speed, he can easily clear out crowds of enemies like nobody else can.
  • Magikarp Power: Gabranth style. He doesn't have long reach and his combos don't clear a great amount of foes, apart from his C6, but he has the unique ability to channel his Special Gauge into his Magic Gauge, giving him the power to turn into his more powerful alter ego, who has the power to shoot sword beams, giving him the range of Link with the Fire Rod with none of the mobility issues.
    • Downplayed compared to other examples as even without his Focus Spirit mode, Young Link does have very good movement and attack speed, while most of his combo finishers have short reach they are still good at killing officers and his C6 helps compensate for his short reach.
  • Malevolent Masked Men: His introductory cutscene starts off giving this impression by having him swinging his sword — which is massive compared to his body — while wearing the Keaton mask. It promptly subverts it since the mask quickly falls off, and Link simply wears it askew.
  • Mask of Power: He has the Fierce Deity's Mask for powering himself up during his Special Attack and Focus Spirit mode.
  • Mechanically Unusual Fighter: In his normal form, his strength and range leave a lot to be desired. When he turns into the Fierce Deity by entering Focus Spirit mode, however, he becomes much deadlier. This is why he can (and should) sacrifice his Special Gauge for magic just by pressing the strong attack button, so he can enter Focus Spirit mode earlier and stay in it for as long as possible. To further help with this, he's also the only character whose Magic Gauge stops draining when he's performing actions that take a long time to finish, such as a Weak Point Smash, the animation for exposing Argorok's weak point, or playing the Song Of Time to restore his magic gauge during FS.
  • Muscles Are Meaningless: While his Kokiri Sword is slightly oversized, he can wield it with relative ease.
  • My Future Self and Me: If you use the Hero of Time costume on regular Link, you can get this visually. Incidentally, since Young Link is based on Majora's Mask, that makes him the future self. Conversely, considering that Young Link is a past incarnation of the Hero, regular Link can also be regarded as the future self.
  • More Dakka: With the Master Sword, Link can fire sword beams at full health off of most of his combo finishers. With the Fierce Deity Mask, Young Link fires sword beams with every single slash attack he has when in Focus Spirit.
  • Mystical White Hair: In Fierce Deity form, he has white hair.
  • Mythology Gag:
    • Young Link's Item Get! animation is virtually identical to that of his home games. Also, his Focus Spirit activation animation is similar to his Fierce Deity transformation in Majora's Mask.
    • He drops Link's materials in the original Wii U version when he's fought as an enemy on the Termina Map (as he and the map are DLC there). As he is one of Link's past incarnations, this is no surprise.
  • Nice Hat: As if there was any incarnation of the Hero who would not be wearing that floppy green hat!
  • Not Drawn to Scale: In his source game, Fierce Deity Link is actually extremely massive, towering over any adult. Here, he is the same size as the adult Link, and can in fact be used as an alternate costume for that Link.
  • Older Alter Ego: Fierce Deity Link looks like Adult Link with different armor, face paint, and hair color.
  • Playing with Fire: The Legends exclusive Inflamed Deity's Mask lets Young Link deal Fire-based damage.
  • Physical God: When he transforms into the Fierce Deity.
  • Pint-Sized Powerhouse: Being a kid, he's smaller than the rest of the cast. But he can still lay waste to entire armies like his successor.
  • Prophet Eyes: The Fierce Deity has no visible iris or pupils once he transforms.
  • The Southpaw: As always. Like the standard Link, his most notable instance of this is throwing the Boomerang in a clockwise direction, as opposed to the counter-clockwise everyone else does.
  • Stock Footage: Fierce Deity Link's yells and grunts are recycled clips of Nobuyuki Hiyama from Ocarina of Time.
  • Super Mode: Fierce Deity Link serves as this for him when he uses his Focus Spirit.
  • Sword Beam: As Fierce Deity Link, the Double Helix Sword launches crescents of energy when swung.
  • Unskilled, but Strong: His swordplay is relatively unrefined in his default form (hey, you try swinging a BFS around with any sort of finesse when you're used to arming swords).
  • Voluntary Shapeshifting: Via the Fierce Deity's Mask.
  • Young and in Charge: While younger than the rest of the cast, save Agitha and Toon Link, including the entire Redshirt Army, he can lead the fight and show the enemy why he's the Hero of Time.


The Reincarnated Fairy?

Weapon: Balloon

A really odd 35-year old man from the Era of the Hero of Time who believes he's a fairy. He's more than a little out there and quite a bit greedy, but he's got a good heart, and is also very good at drawing maps. In the original game, he's made playable via the Majora's Mask DLC pack.

In Legends, he is unlocked as a playable character in an area on the original Adventure Map that unlocks after clearing the Era of the Hero of Time in the main story.

Tingle's weapon is the Fire-elemental Balloon. He can take to the air to throw bombs from above, or even detonate the balloon like a firework. He also carries a bag of Rupees, a Tingle Statue, and has other tricks up his sleeve as well.

  • Airplane Arms: His running animation has him zip around with his arms outstretched.
  • Agent Peacock: Kinda this in this game, due to being rather sissy and capable of beating hordes of enemies.
  • Amusing Injuries: Some of Tingle's attacks hurt him (not in actual damage, but in animations), but he gets up with nary a scratch from, say, being slammed into the ground so hard he leaves a crater or diving head-first into bombs.
  • And Your Reward Is Clothes: Legends gets Tingle a lot of them.
    • In the Great Sea Map, he gets a recolor costume based on his brother Knuckle.
    • He gets a recolor costume based on his brother Ankle in the Master Wind Waker DLC pack / Master Wind Waker Map.
    • He gets a recolor costume based on his (not really) brother David Jr. in the Link's Awakening DLC pack / Koholint Map.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map gives him a recolor costume based on Pinkle, the fairy from Tingle's Rosy Rupeeland.
    • The A Link Between Worlds DLC pack / Lorule Map gives him a purple recolor costume, making him the only character in Legends to get a costume from every DLC pack.
  • Ass Kicks You: One of his attacks is to bum rush the enemy. Literally.
  • Balloonacy: He uses his balloons to float and to attack.
  • Beware the Nice Ones: He's a friendly guy to be sure, but he's not afraid to throw down. As he himself says:
    Tingle: Tingle's usually not the violent type... but he can learn!
  • Beware the Silly Ones: He's a ditzy Manchild who believes he's a fairy, but he's not someone to take lightly. As he himself says:
    Tingle: Appearances can be deceiving, but Tingle is rather tough... Whaddya mean Tingle doesn't look tough?!
  • Catchphrase: "Kooloo-Limpah!"
  • Cloud Cuckoo Lander: What else would you call a man who believes he's a fairy, and attacks with balloons and kisses of death?
  • Composite Character: He's given the background of wanting to help his father like in Majora's Mask, but uses bombs and a Tingle Statue like in Wind Waker, with a few Rosy Rupeeland references thrown in.
  • Confusion Fu: Even moreso than Zant. From popping balloons, to whacking enemies with his bag, to tripping on bombs while chasing a fairy, to blowing kisses at enemies, Tingle's moveset is guaranteed to keep enemies guessing. It's hard to tell if he's actually fighting.
  • Critical Hit: At least one of his combo finishers has an alternate animation that does more damage with less wait time, such as dropping giant exploding Rupees instead of throwing a load of bombs.
  • Crouching Moron, Hidden Badass: On the Moron part, it's Tingle. On the Badass part, he's a playable character in a Dynasty Warriors game.
  • Dance Battler: It's a disco-style Magic Dance, too.
  • Diving Kick: His giant boss Weak Point Smash involves one, complete with a huge explosion, a Three-Point Landing, and a gleaming eye.
  • Downloadable Content: Besides being one himself for the Wii U version through the Majora's Mask DLC pack, he gets rewards from the Legends DLC packs due to his ascension to base game status in that game:
    • He gets a recolor costume based on his brother Ankle in the Master Wind Waker DLC pack.
    • He gets a recolor costume based on his (not really) brother David Jr. in the Link's Awakening pack.
    • The Phantom Hourglass & Spirit Tracks DLC pack gives him a recolor costume based on Pinkle, the fairy from Tingle's Rosy Rupeeland. The same pack also lets him find a version of his Mr. Fairy Balloon called the Liquid Fire Balloon, with which he can deal Water damage in addition to Fire damage.
    • The A Link Between Worlds DLC pack gives him a purple recolor costume, a sort of "What if" version of a hypothetical Lorule counterpart, making him the only character in Legends to get a costume from every DLC pack.
  • Dreamworks Face: During one of his fabulous dances, he makes this face.
  • Elemental Weapon: Tingle's Balloon is a Fire element weapon.
  • Fighting Clown: Between his ridiculous appearance and bizarre attacks, it's hard to take him seriously. That said, he is just as capable a fighter as everyone else.
  • Gag Nose: He has a predominant big red nose.
  • Gonk: Definitely not one of the more attractive characters from the Zelda games.
  • Handbag of Hurt: Some of his attacks involve smacking enemies around with a big sack of Rupees.
  • Heart Beatdown: Initiated by blowing a kiss, no less.
  • Hurricane Kick: He can execute a spinning attack in this manner.
  • Improbable Weapon User: His moveset is every bit as weird as he is, as he attacks with balloons, by clocking the enemy with a bag of rupees, posing with a statue of himself, and blowing a kiss of death that sends out a heart.
  • Kill It with Fire: As an enemy, Tingle takes extra damage from Fire-based weapons, making him one of three characters who are weak against the element of their main weapon and one of two characters whose element of their only weapon is also their weakness.
  • Kiss of Death: His Focus Spirit manual finisher involves him blowing a kiss at enemies which blows them away with a flurry of hearts.
  • Lag Cancel: In addition to the normal variety every character can do, his basic strong attack gives him a wispy aura that changes his next evade into a quick Launcher Move, allowing him to keep juggling the enemies caught in his normal combo finishers.
  • Making a Splash: The Legends exclusive Liquid Fire Balloon lets Tingle deal Water-based damage.
  • Manchild: A 35-year old man who believes he's a fairy and wears a green spandex to emulate the look.
  • Mythology Gag:
    • His pose in official artworks is almost identical to the pose he has on the cover of his spinoff game.
    • In his intro, he floats around on a balloon until it pops, causing him to fall down, a reference to how Link must purchase maps from him in Majora's Mask.
  • Pint-Sized Powerhouse: He's not much taller than Young Link, despite being almost three times his age, and despite his unusual appearance, is as capable of defeating armies as any other character.
  • Playing with Fire: The balloon weapon is of this element (Fire).
  • Rolling Attack: More like a clumsy tumble, but it damages enemies all the same.
  • Shaking the Rump: His idle animation has him shaking his booty while grooving to a tune only he can hear.
  • Third-Person Person: He refers to himself in the third person, highlighting his bizarre nature.
  • Throw Down the Bomblet: Tingle's moves are peppered with bombs among his more silly weapons.

Second Wave

The second wave of DLC who, aside from Medli, are part of the DLC for Hyrule Warriors Legends. Unlike those of the first wave, their weapons in Legends are not automatically unlocked and have to be unlocked in the Adventure Map that comes with them. While they can be purchased for the Wii U version, none of the content that comes with them is part of that game, and their weapons are instantly unlocked just like the previous DLC characters (Medli is technically not DLC, as she's part of a free update to both versions, akin to Cia and co. in the original. She's just listed here as it's the only place to put her).


Sage of Earth

Weapon: Rito Harp
A young Rito from Dragon's Roost Island from the Era of the Great Sea. She serves as the attendant for the Rito tribe's guardian deity; the Sky Spirit Valoo and awoke to her destiny as the Sage of Earth in order to help Link on his quest.

She was unlocked for free in both Hyrule Warriors Legends and Hyrule Warriors on Wii U thanks to an update on both games, much like Cia and co. before her. Upgrading her weapons on Legends requires the Master Wind Waker DLC pack, though.

Medli's weapon is the Rito Harp. It lets her wield the powers of wind and light against the enemy (the latter being the Rito Harp's main element) and grants her incredible juggling skills against the enemy.

  • Adaptational Badass: While she did aid the Link of her generation shortly in her home game, she never had any actual combat ability beyond briefly stunning light-adverse enemies with her harp before now, where she will mow down scores of enemies like anyone else.
  • Allegedly Free Character: In Legends, she's much like Cia and co. were in the Wii U version: you get her for free, but if you want her to be of any use down the road and have all her hearts and weapon upgrades, you're going to need to fork over the cash for the game's Master Wind Waker DLC pack.
  • Air Jousting: A good part of her moveset is composed of flying tackles using her wings.
  • Allergic to Evil: As an enemy, Medli takes more damage from Darkness-based weapons.
  • Badass Adorable: A cute bird girl who plays a harp and can stand up to hordes of monsters with the best of them.
  • Bird People: She is a Rito, a tribe of bird-like people with talons instead of legs, beaks instead of noses, and arms that can transform into wings.
  • Blow You Away: Despite it being her opposite element, Medli's primary attacks are to send waves and balls of wind at enemies by strumming her harp.
  • Circling Birdies: She gets these after crashing into enemies with her Special Attack.
  • Cute Clumsy Girl: Medli often crash-lands, trips, or falls short for many of her attacks.
  • A Day in the Limelight: The Master Wind Waker Quest in Adventure Mode puts her front and center, with most of the levels either having you fight her, play as her, or have some collectible for her to get. You're also required to use her when you fight Ganon.
  • Dishing Out Dirt: As the Earth Sage, she does have some earth magic in her repertoire, mainly by summoning the rune of Din, causing a gigantic shockwave.
  • Elemental Weapon: Medli's weapon is light elemental.
  • Fragile Speedster: She doesn't have a lot of health compared to other fighters, but she's one of the fastest-moving, easily covering the map.
  • Harp of Femininity: Wields a harp as her weapon, and is much more feminine even compared to the androgynous Sheik.
  • Instant Runes: She can summon the mark of the Goddess Din to unleash a magical attack.
  • Irony: Despite being the Sage of Earth, she mostly uses wind-based attacks.
  • Launcher Move: Spiking opponents into the air and juggling them with air combos is Medli's specialty.
  • Light 'em Up: Medli can use light magic by reflecting sunlight off of her harp like the Light and Mirrors Puzzle in her home game as well as summoning Rays from Heaven by playing it. It's also the Rito Harp's element (Light).
  • Lightning Bruiser: Of the "hard-hitting Fragile Speedster" variety. She can't take a lot of punishment, but she's very quick and she dishes out a lot of damage to many opponents at once.
  • Living Crashpad: Medli's Special Attack, among others, involves crashing into enemies midflight and getting dizzy from the impact.
  • Magic Music: Like Sheik, Medli wields a harp as her main weapon. Unlike Sheik, she doesn't have knives as a backup.
  • Making a Splash: The Din's Harp of Oceans introduced in Definitive Edition lets her deal Water-elemental damage.
  • Musical Assassin: All of Medli's non-flying attacks are cast by playing her harp.
  • Mythology Gag:
    • One of her moves has her launching a beam of sunlight from her harp, just like how she could reflect light in the Earth Temple to aid Link.
    • Just like in her home game, she gets Circling Birdies when she crashes.
    • Part of her victory animation has her playing her harp in a black background with nothing but a spotlight shining on her; a reference to the scene where she awakened as the Sage of Earth.
    • Her Perpetual Molt is exactly the same thing that happened to all Ritos when they flew in Wind Waker.
    • As a DLC character who appears as an enemy on the 3DS version's DLC maps, she drops Ruto's materials. The Rito are descendants of the Zora race, so this serves to tie Medli together with her possible ancestor.
  • Non-Standard Character Design: Like the rest of the Wind Waker characters, she keeps her proportions and color scheme from her game of origin to contrast the other more "realistic" characters.
  • Perpetual Molt: When using her wings, Medli sheds feathers.
  • Rapunzel Hair: Relative to her diminutive size.
  • Razor Wind: Her Special Attack creates a draft of wind blades to hold down the opponents before dive-bombing the enemy.
  • Razor Wings: Medli can attack enemies by striking them with her wings while flying.
  • Theme Tune Cameo: She plays the Earth God's Lyric to cast spells.
  • Tornado Move: Medli can conjure tornadoes using her harp and wings.
  • Use Your Head: Several of Medli's attacks, including her Special Attack, involve crashing head-first into enemies by flying.
  • Wind from Beneath My Wings: She can do this classic maneuver as a way to attack enemies.


The Songstress of Koholint Island

Weapon: Bell
A young girl from Mabe Village from the Era of Light and Dark. She was the one who saved Link after he became shipwrecked on Koholint Island. She is a superb singer who dreams for other people to hear her singing and eventually go somewhere outside the island.

She is available to download in both Hyrule Warriors Legends and Hyrule Warriors on Wii U with the Link's Awakening DLC pack.

Marin's weapon is the Bell, which she bludgeons enemies with. She can also use it to call forth blasts of water and sound, and even summon the Wind Fish.

  • Adaptational Badass: She had absolutely no fighting experience, yet she somehow makes it as a warrior here.
  • Badass Adorable: Super cute, super kind, and as per Dynasty Warriors tradition, super strong.
  • Belly Flop Crushing: Marin summons the Wind Fish for her Special Attack, where he flops down on enemies from above.
  • Bubble Gun: Most of Marin's primary attacks involve conjuring water bubbles by ringing her bell.
  • The Bus Came Back: Her last appearance in a Zelda game was in Link's Awakening DX, back in 1998.
  • Elemental Weapon: The Bell is a Water element weapon, fitting with the island setting of her own game.
  • Flying Seafood Special: Her attacks can summon the Wind Fish to fly into enemies as well as drop him on enemies from above.
  • Flower in Her Hair: She has a hibiscus flower in her hair to help illustrate that she is an islander.
  • Gale-Force Sound: Many of her attacks attack with sound waves coming from her bell.
  • High-Voltage Death: As an enemy, Marin takes more damage from Lightning-based weapons.
  • Horse of a Different Color: Marin rides the Wind Fish into the boss when she does her Giant Boss Weak Point Smash in the Wii U version.
  • Improbable Weapon User: She uses a magical bell as her weapon. Most of her attacks involving it have her use its magic, but she does just whack enemies with it for a few.
  • Instant Runes: Marin's Special Attack uses her singing to conjure a magic rune which itself creates a large bubble of water to explode on enemies.
  • Jack-of-All-Stats: As a playable character, Marin has surprisingly well-balanced attributes, is flexible with her tools, is pretty versatile, and is easy to use. But nothing about her when it comes to gameplay stands out either.
  • Light 'em Up: The Awakening Sunbell introduced in Definitive Edition lets her deal Light-elemental damage.
  • Magic Music: Marin wields a bell as her main weapon, itself a magical instrument created by mermaids. She uses the bell's chimes to create water-based attacks or summon the Wind Fish. She can also sing sweet melodies to attack enemies.
  • Making a Splash: A good number of her attacks involve water. It's also the Bell's element (Water).
  • Mythology Gag:
    • Nice as she is, she'll sometimes insult the enemy before claiming they were hearing things. This mirrors her home game, where she criticizes Link's rendition of the Ballad of the Wind Fish the same way and occasionally shows a wicked side if Link attacks Cuccos and breaks pots.
    • She drops Zelda's materials when fought on the Koholint Map in Legends (as Marin and Koholint Island are DLC). In the game she appeared in, Link at first confused her with Zelda as Marin resembles her.
  • Skip of Innocence: As part of her victory pose.
  • Spin Attack: She is capable of a few, spinning around and bludgeoning enemies with her bell.
  • Summon Magic: She's capable of summoning the Wind Fish to attack enemies.
  • Theme Tune Cameo: Some of her attacks are initiated by singing the Ballad of the Wind Fish, like she often did in her home game at her leisure.
  • Water-Geyser Volley: Several of Marin's combo finishers conjure a large geyser of water from under enemies.

    Toon Zelda 

Spirit Princess of Hyrule

Weapon: Phantom Arms
The reigning princess of a new kingdom during the Era of Hyrule's Rebirth and the great-great granddaughter of one of its founders, Tetra. After her body was stolen to awaken the ancient Demon King Malladus, her spirit aided Link and travelled with him across New Hyrule to restore the Tower of Spirits.

She is available to download in both Hyrule Warriors Legends and Hyrule Warriors on Wii U with the Phantom Hourglass & Spirit Tracks DLC pack.

In battle, Toon Zelda takes on enemies by possessing a Phantom equipped with the Phantom Arms, which is a sturdy sword and shield combo. Her sword slashes are augmented with the light element, and she is also capable of unleashing bursts of light energy to knock baddies away.

  • Allergic to Evil: As an enemy, Toon Zelda takes more damage from Darkness-based weapons.
  • Alternate Self: She is an incarnation of Zelda different from the one from the game's main era and Tetra.
  • Animated Armor: As a spirit, she possesses a Phantom as her means of attack.
  • Badass Adorable: Even while possessing a bulky and badass Phantom to fight, her adorable looks and personality shine through.
  • Be the Ball: Some of her attacks makes her into an iron ball, which lets her do a Rolling Attack as her strong attack or a Death from Above for her Focus Spirit Attack.
  • BFS: One-half of the Phantom Arms consists of a large sword.
  • Composite Character: The Phantom she uses is the normal type of Phantom, but she also can use abilities from Warp and Wrecker Phantoms. Also, the Level 2 and 3 variations of her Phantom Arms are the sword and shield wielded by the Warp and Wrecker Phantoms respectively. Her Level 4+ weapon, the Flaming Wrecker Sword, is red and features Fire as a secondary-element, which is a match to the Torch Phantoms.
  • Cute Ghost Girl: She's an adorable spirit of a princess.
  • Eek, a Mouse!!: The default finisher to her Focus Spirit involves a pair of mice circling her, causing her to exit screaming out of her armor. Her scream, in turn, damages enemies.
  • Girly Bruiser: She's one of the girlier incarnations of Princess Zelda, who also happens to be a ghost possessing a hulking piece of armor.
  • Good Old Fisticuffs: One of her combos has her put away her sword and shield to punch her enemies, which then ends with an uppercut.
  • Heroic Lineage: She is a descendant of Tetra and King Daphnes.
  • Instant Runes: One of her combo attacks generates a large rune and detonates it with light magic.
  • Light 'em Up: Like her main counterpart, Toon Zelda uses light magic to fight. It's also the Phantom Arms' element (Light).
  • Luckily, My Shield Will Protect Me: The other half of the Phantom Arms is a big, rectangular shield.
  • Make Me Wanna Shout: Her scream from being surrounded by a pair of mice in one of her attacks is capable of damaging enemies.
  • Mighty Glacier: And she's not a Glacier Waif, since the actual brute strength comes from the big hulking Phantom she's possessing.
  • Mythology Gag:
    • She's still afraid of mice per the game she comes from, despite her armor's formidable size.
    • Her animation while entering Focus Spirit references her reaction to when she first possessed a Phantom in her home game.
    • The rune she uses in one of her attacks is the same rune that she and Link created to mark the weak point on Malladus' back during the final battle in Spirit Tracks.
    • While it's normal for DLC characters to drop non-specific equipment when fought as enemies, the fact that she specifically drops Tetra's sandals and bandana as an enemy unit in Legends references the fact that she and Tetra were the same person in Wind Waker. It also references the fact that Tetra is this incarnation of Zelda's ancestor.
  • Our Ghosts Are Different: As per the game this version of Zelda comes from, she is a spirit projected out of her body.
  • Playing with Fire: The Flaming Wrecker Sword introduced in Definitive Edition lets her deal Fire-elemental damage.
  • Princesses Prefer Pink: The Phantom body Zelda's spirit inhabits only became pink after she possesses them.
  • Royals Who Actually Do Something: Just because she's the princess of New Hyrule doesn't mean she's going to sit idly by and watch.
  • Royalty Super Power: The divinity of Zelda's blood gives her great power, it's for that reason that Malladus wanted to steal her body in the first place.
  • Sword Beam: Her final attack in her basic combo sends out several sword beams along the ground.
  • Sword and Fist: Toon Zelda's combos include casting aside her sword and shield to just wail on enemies with her fists.
  • Warrior Princess: Just like in the game she hails from, this Zelda proves to be just formidable as her other versions, as she possesses a hulking Animated Armor to attack enemies.


Travelling Merchant

Weapon: Rental Hammer
A mysterious shopkeeper hailing from the alternate world of Lorule. In the Era of Light and Dark, he set up an item shop in Link's house and aided the hero by selling various weapons that proved useful on his adventure.

He is available to download in both Hyrule Warriors Legends and Hyrule Warriors on Wii U with the A Link Between Worlds DLC pack.

In combat, Ravio uses the powers of darkness and wields the Hammer as his main weapon, but he also makes use of other items in his arsenal, including bombs, the bow, the Gale Boomerang, and the Ice Rod.

  • Adaptational Badass: In his home game, Ravio helped Link from the sidelines via his rental shop and is a self-admitted coward when compared to his Hyrulean counterpart. In this game, he engages in battle directly despite still admitting to his own cowardice and being a little clumsy with his hammer.
  • Animal Motifs: Rabbits, which itself is a Call-Back to the form Link takes in the Dark World in A Link to the Past.
  • Alternate Self: In his home game, Ravio is the Lorulean counterpart of Link. This also essentially makes him the fourth variation of Link to be playable in Hyrule Warriors to date.
  • An Ice Person: He can cast ice spells using the Ice Rod. However, as Ice doesn't really "exist" per se as a separate element, Ravio's ice spells are dark-elemental attacks with part of them dedicated to inflicting enemies with the freeze status effect, similar to the freezing effect inflicted by the Gibdo/Redead Knight scream.
  • Battle Boomerang: One of the many weapons in Ravio's arsenal is the Gale Boomerang, with which he can create tornadoes.
  • Big, Bulky Bomb: Which he can roll around on top of people before it explodes.
  • Blow You Away: He can use the Gale Boomerang to create a large tornado to launch many enemies at once as his Special Attack.
  • Casting a Shadow: His Rental Hammer's element. His hammer strikes, his Ice Rod spells, bomb explosions, and the tornado created by his boomerang are all Dark-elemental too.
  • Cool Mask: He keeps his face hidden underneath a purple bunny mask.
  • Dark Is Not Evil: His Rental Hammer may be of the Darkness type, but he's nonetheless a good guy.
  • Drop the Hammer: Ravio's primary weapon is the Rental Hammer, which he can use to bludgeon enemies, create shockwaves, and even make larger for that extra punch.
  • Fighting Clown: Not to the extent of Tingle, but he has many comical elements in his moveset.
  • Golf Clubbing: Ravio can bat bombs at enemies with his hammer like a croquet mallet.
  • Grenade Hot Potato: When Ravio's Focus Spirit runs out, he does this with a lit bomb before accidentally dropping it into a group of enemies, causing a blast of dark magic.
  • Instant Runes: Magic runes surround his bombs in a few of the attacks where he uses them. They're also used in one of his Ice Rod spells.
  • Intrepid Merchant: Ravio used the last of his magic to cross the boundary between worlds to find a hero... And is still going to fleece said hero for everything he's worth.
  • The Klutz: Ravio can barely wield his hammer without tripping over himself in his victory pose. He also trips on a rock during his intro animation.
  • Late-Arrival Spoiler: Averted, unlike the rest of the game. Where most other characters, like Ghirahim or Midna, have spoilers regarding their true identities right in their profile descriptions, Ravio's simply calls him a "peculiar merchant" and makes no mention of the fact that he's actually the Lorulean counterpart of Link.
  • Lovable Coward: Many of his quotes make reference to his normally much more cowardly approach to conflict.
  • Magic Knight: He fits the normal definition of simultaneously using physical attacks and magical spells alike, but Ravio can also enhance his items with magic to enlarge them, apply elemental magic to them, or conjure magic arrows and bombs from nothing to use in his attacks. Fitting, considering his items (including the ones that would normally be ammunition-based in any other Zelda game) run on the user's rechargeable magic supply in his debut game.
  • Multi-Ranged Master: Ravio makes good use of a bow, boomerang, and bombs in his movepool.
  • Multi Shot: Whenever he uses the Sacred Bow, he fires three arrows at once.
  • Mythology Gag:
    • His Level 3 Rental Hammer is the Nice Hammer Link can obtain from Mother Maiamai in his home game.
    • At the end of his victory pose, he lies down and waves at the camera, referencing how he'd be sometimes found lying down when Link entered his shop.
    • When entering Focus Spirit mode, he hops in place happily in the same way he'd sometimes do in his home game.
    • When fought as an enemy on the Lorule Map, he drops Young Link's materials. Not only was the Link from his home game one of the younger incarnations, Ravio is said incarnation's Lorulean counterpart.
    • The handle on his Nice Hammer is made in the image of Hilda's staff, rather than using the actual handle on A Link Between Worlds' Nice Hammer. A subtle nod to his association with Zelda's Lorulean counterpart.
    • When using the bow in any of his special moves, Ravio always fires three arrows at once, just as the upgrade Nice Bow does in A Link Between Worlds.
  • Non-Standard Character Design: Ravio's textures are rendered in a way that resembles the style of paintings in the official artwork of A Link Between Worlds.
  • Sacred Bow and Arrows: Ravio can use the Sacred Bow to fire light arrows (or bomb arrows) at enemies in his Forced Focus Spirit End and his Special Attack.
  • Scarf Of Asskicking: Wears a long stripy one that reaches to his knees.
  • Shock and Awe: The Crackling Nice Hammer introduced in Definitive Edition lets him deal Lightning-elemental damage.
  • The Southpaw: One of the only characters in this game to use items left-handed, most notable with his clockwise Boomerang throw. It's only natural, given he's Link's Lorulean counterpart.
  • Spin Attack: Ravio has one with his hammer as part of his standard attack string.
  • Sword Beam: Hammer beam, but the concept is the same.
  • Sword Plant: Hammer plant, actually, but one of his attacks enlarges his Hammer, before he smashes it into the ground, creating shockwaves and a localized quake.
  • Symbol Motif Clothing: His belt has a Rupee emblem on it, symbolizing his monetary Greed.
  • Throw Down the Bomblet: Ravio has numerous attacks that make use of bombs, such as crushing enemies by rolling one over them or using them as bowling balls or attachments for arrows.
  • Trick Arrow: In addition to light arrows, Ravio can also fire bomb arrows.
  • Walking Armory: The only Link to properly showcase this trope, Ravio shows off most, if not all, of the wares he once sold.
  • Weakened by the Light: As an enemy, Ravio takes extra damage from Light-based weapons. He's the only variation of Link who does not take extra damage from Darkness-based weapons.
  • You Gotta Have Blue Hair: Close examination of the space beneath his mask from certain angles reveals his true hair color underneath.


Sorcerer of Lorule

Weapon: Picture Frame
A wicked Lorulean sorcerer that came through a fissure between dimensions and invaded the land of Hyrule during the Era of Light and Dark. Using his magical ability to turn people into paintings, he hunted down the Seven Sages in an attempt to resurrect Ganon and claim the Triforce as his own in order to attain "true beauty".

He is available to download in both Hyrule Warriors Legends and Hyrule Warriors on Wii U with the A Link Between Worlds DLC pack.

Yuga does battle by conjuring lightning and upgradable picture frames with his magic paintbrush-like staff.

  • Abnormal Ammo: His regular attack string involves sending and controlling floating picture frames in front of him.
  • Agent Peacock: Move over, Ghirahim, Hyrule's got a new prettiest villain to deal with.
  • Alternate Self: Yuga is Ganondorf's Lorulean counterpart.
  • Art Attacker: Yuga's main attacks are to bludgeon enemies with magical picture frames. He can also use the picture frames to summon the trident he wields as Yuga-Ganon or to channel lightning out of.
  • Badass Cape: Yuga wears a violet cape with red lining to pad out his wizardy ensemble.
  • Badass Longrobe: Which makes up the rest of his wizardy ensemble.
  • Cool Crown: Like Ganon, he wears a circlet with a red jewel in the center of it.
  • Court Mage: He has the same position Aghanim had for Hyrule, the royal wizard in service to the crown. In the Japanese version, this title is Priest rather than Sorcerer.
  • Evil Sorcerer: Goes without saying. His focus on magic is one of the ways he contrasts with his Hyrulean counterpart Ganondorf, who is equally skilled in both weapons and sorcery.
  • Instant Runes: He can conjure a magic circle to suck in enemies and blast them with lightning moments later.
  • Lean and Mean: Yuga's build is tall and reedy compared to Ganondorf's Large and in Charge.
  • Mad Artist: His main hobby is transforming people into what he claims are beautiful masterpieces. This habit is lampshaded in his battle quotes, where he asks who wants to become his next great work of art.
  • Magic Wand: Yuga's picture frames and spells are manipulated and cast using his wand, with Technicolor Fire emitting from the tip, making it resemble a paintbrush.
  • Mythology Gag:
    • His Level 2 and 3 Picture Frames are based on the frames he used to trap the Sages and Hilda, respectively, in his home game.
    • His intro animation is a reenactment of the scene where he is introduced, only holding a portrait of Zelda instead of Seres.
    • His victory animation is a reenactment of the scene where he summoned Ganon in his home game, complete with the paintings of the Seven Sages and Zelda.
    • When he enters Focus Spirit mode, he angrily stomps the ground a few times, just like how he does in his home game when he Turns Red in his boss fights.
    • When fought as an enemy on the Lorule adventure map, he drops Ganondorf's materials when defeated. In his home game, Yuga is Ganondorf's Lorulean counterpart.
    • The vines surrounding his Demon King's Frame are the dark vines used by Hilda in A Link Between Worlds. A nod to how Yuga and Hilda cooperated with one another for most of the game up until his betrayal and entrapment of her using a similar frame.
    • He is present as the one summoning giant bosses on the Eastern Palace and Hyrule Castle squares on the Lorule Map. These are of course dungeons where he is the dungeon boss in A Link Between Worlds. He is also a part of Ganondorf's army in the Lorule Map's Dark Ruler mission; a subtle nod to how the fusion of him and Ganondorf's monstrous form (Ganon) was the final boss of A Link Between Worlds, though Yuga was ironically the one calling the shots in that game.
  • Noblewoman's Laugh: Fitting his effeminate appearance, he tends to laugh this way, though when it gets more shrill, it more borders on Laughing Mad.
  • Non-Standard Character Design: Yuga's textures are rendered in a way that resembles the style of paintings in the official artwork of A Link Between Worlds.
  • Playing with Fire: Although Yuga's element is lightning, he also has attacks that can inflict the Fire effect. The Burning Frame introduced in Definitive Edition also features Fire as a secondary element.
  • Phantom Zone Picture: Yuga retains his ability to turn himself into a painting, using his picture frames to retain mobility in lieu of walls and exiting to unleash magical attacks.
  • Portal Picture: Yuga can use his picture frames as portals to summon forth magical lightning or fire as well as summon forth the King of Evil Trident.
  • Prongs of Poseidon: Yuga can summon the "King of Evil Trident" he wields as Yuga-Ganonnote  through his portraits to strike down on enemies with lightning, or even wield it himself as a lightning conductor.
  • Psycho Electro: Electricity is his primary element and if his laugh at times is any indication, he at least a little unhinged.
  • Shock and Awe: Yuga wields Lightning as his primary element, channeling it through his trident and through picture frames. This makes him the first villain since Volga to not have Darkness as the primary element, and also the only one in Legends including Volga to not have the Darkness element at all if the Darkfire Fang is anything to go by.
  • Squishy Wizard: A lot of his combo finishers involve striking and controlling large areas in front of him with offensive lightning spells.
  • Theme Tune Cameo: He sings his own battle theme to himself in his intro video.
  • Trap Master: Yuga can end his combos with a strong attack that places a yellow magic circle on the floor. Enemies caught in this are suspended in midair for a moment before damaged by a large blast of lightning.
  • Villainous Cheekbones: More noticeable here than in his original game thanks to the more realistic art style.
  • Weakened by the Light: As an enemy, Yuga takes extra damage from Light-based weapons.


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