Follow TV Tropes


Characters / Hyrule Warriors: Other Characters

Go To

Main Page | Hyrulean Forces | Dark Forces | DLC Characters | 3DS Warriors | Giant Bosses | Captains | Other Characters

The various other beings and characters who inhabit the lands of Hyrule and others.

    open/close all folders 

    Great Fairy
The Great Fairy appears in her Fairy Fountains and aids the Hyrulean Forces whenever her fountain is found. Her design is a call back to their design in Ocarina of Time and Majora's Mask with Hyrule Warriors's own unique spin. She is available as a playable character when Link selects the Great Fairy weapon.
  • Adaptational Attractiveness: An arguable example. Her face and assets are much less pointy and more properly proportional, but her design hasn't actually changed any; Hyrule Warriors is simply running on a much more powerful system than the original Ocarina of Time did, and so the much higher polygon count eliminates what was once an unsettling butterface.
  • Air Jousting: Simply flies into enemies for some attacks.
  • Animal Motifs: For the second-level variation of her as a weapon, she dons a bee-themed version of her regular attire in a clear nod to the bees that can be stored in bottles in The Legend of Zelda: A Link to the Past and The Legend of Zelda: A Link Between Worlds.
    • Her third-level one has her don a Loftwing-themed version.
  • The Archmage: Her feats of magic are a cut above a cast that includes Zelda, Lana, Cia, and Ganondorf.
  • Ass Kicks You: One of her attacks involves raining giant bombs from the sky in a contained area. She closes it off by bombing herself down backside-first in a flirtatious, reclined position. Mind you, this impact is actually a fair bit stronger than the giant bombs prior.
  • Big, Bulky Bomb: She rains them from the sky.
  • Colony Drop: Performs one with the moon from Majora's Mask when summoned by the heroes. Thankfully, it's a construct of a myriad of fairies serving her. She also uses this as her special attack, with heavy implications that it's the actual moon this time.
  • Combat Medic: When playing through Ganon's Fury, it's revealed that she also has the ability to heal her allies if not dealt with quickly enough.
  • Crippling Overspecialization: She has extremely large-scale attacks that will clear through large crowds with ease, but she's just so big and slow that one-on-one fights are really difficult.
  • Divine Intervention: Throughout the story, she provides various moments of assistance to the heroes when prayed to. These range from putting out a blazing Deku Tree, to basically nuking enemies via her powers. A lot of her attacks are based on these moments of assistance.
  • Does Not Like Shoes: Unlike her Ocarina of Time design, in which she wore boots, here she appears barefoot.
  • Elemental Powers: While she uses water for most of her attacks (and the element is further designated as her main element), she can also drop fire-elemental bombs and summon Levias to unleash a powerful lightning-elemental attack.
  • Energy Ball: For her Tennis Boss routine with Link.
  • Exactly What I Aimed At: To bring down Argorok, she tries to snare him with the same chains Midna and Lana tried before. Argorok breaks free of those, except for the last one which flew right past him, which latches onto the moon and pulls it down onto Argorok.
  • The Fair Folk: Although she isn't evil, she does use her vast magical power to playfully troll with Link.
  • Fairy in a Bottle: She will stick Link himself in a bottle when used.
  • Fighting Clown: She could not be taking her enemies any less seriously.
  • The Gadfly: Sticks Link in a bottle, steals his sword, and even throws energy at him for attacks. Most of the time she lets him out is just to get a reaction from him being around where she's attacking, though she never actually hurts him, as you can definitely tell how fond she is of him.
  • Garden Garment: Receives a more material version here compared to her Ocarina of Time model: a beige, leaf-patterned harem dancer costume with a bunch of ivy vines twined around her limbs and torso.
  • Hellish Pupils: She has vertical slits for pupils, although she's more mischievous than malevolent.
  • Infinity +1 Sword: She herself serves as Link's Infinity +1 Sword. Or rather, Link serves as hers.
  • Irony: She's based on the Ocarina/Majora Great Fairies. Neither of the Era of the Hero of Time battlefields have a Fairy Fountain.
  • Kick Chick: Her main form of melee offense other than Air Jousting.
  • Large and in Charge: Apparent ruler of fairy-kind, insanely powerful, and about the size of King Dodongo.
  • Lethal Joke Weapon: Her whole position as a weapon/playable character is this.
    • The Majora's Mask DLC pack makes her even more this with her weapon variation given by the DLC. Rather than wearing a different-themed costume as per her other variations, she's instead rendered completely as a giant 8-Bit fairy from the original Legend of Zelda.
  • Making a Splash: Her main element (Water), as a Call-Back to the Fairy Fountains.
  • Mighty Glacier: Painfully slow and has a gigantic hurtbox, both compensated for by powerful area of effect attacks and invulnerability during her combo finishers. Her slow speed is further exaggerated by the visual illusion of having a camera higher up from the ground than most characters.
  • Noble Womans Laugh: On finishing a few of her attacks.
  • Our Fairies Are Different: One of the many types in the setting. She can also summon many lesser faeries for attacks.
  • Physical God: Possibly the most straight up example next to Ganondorf.
  • Power Floats: She floats through the air and even flies when being played.
  • Power-Up: She grants these to those who find her fountain.
  • Red Eyes, Take Warning: Given these alongside her darker look if chosen alongside the Dark Link skin.
  • Retraux: The Majora's Mask DLC pack gives her a costume with the appearance of her 8-Bit sprite.
  • Sexy Whatever Outfit: A bee outfit and a loftwing outfit.
  • Shock and Awe: The Legends exclusive Great Fairy of Tempests variation lets the Great Fairy deal Lightning-based damage.
  • Stripperiffic: This is a given due to her using the Ocarina of Time design.
  • Summon Magic: Will summon Levias to do a lightning attack for one of her combo finishers.
  • Sword Beam: With Link's sword, no less.
  • Tennis Boss: Referenced in one of her combo finishers, where she plays Dead Man's Volley with Link.

A fairy that acts like a mouthpiece for Link and Young Link, speaking in their place.
  • Exposition Fairy: She also gives you the tutorials.
  • Hot-Blooded: Surprisingly, for a winged ball of light who's "too little to fight monsters", she eagerly responds in the affirmative whenever Link is asked to do some fighting. Though it's quite possible she's speaking on Link's behalf, it would explain her encouragement after Link gets his Acquired Situational Narcissism.
    Proxi: Take down the enemy commander? With pleasure!
  • Meaningful Name: She serves as a proxy for Link or Young Link in conversations.
  • Nice Girl: In a huge contrast to both of Link's previous fairy companions, Proxi never once sasses Link, is fully supportive of him, and genuinely apologizes for egging Link on once he suffers from Acquired Situational Narcissism.
  • Original Generation: Although she's heavily based on Navi.
  • Our Fairies Are Different: Unlike the Great Fairy, she looks like a ball of light with wings.
  • Suspiciously Similar Substitute: Of Navi, down to using the same quotes when speaking. Also for Tatl due to appearing alongside the Majora's Mask-inspired Young Link.
  • Voice for the Voiceless: She provides Link's "dialogue" as his proxy. According to the profile, this is because he has the unique ability to speak to fairies.

The giant Air Whale from Skyward Sword who accompanies the Skyloft stage. He moves islands around in order to connect one battlefield to another in gratitude for offerings of pumpkin soup.
  • Divine Intervention: He specifically cites this as his action when he shocks a powered up Volga.
  • Shock and Awe: After eating an enchanted giant pumpkin held aloft by the Great Fairy's tiny servants via a fishing rod, he lets loose a barrage of lighting bolts that weaken a powered up Volga. He can even be summoned by the playable Great Fairy in order to do this, too.
  • Space Whale: He's a giant whale that flies through the air.
  • Trademark Favorite Food: Pumpkin Soup

The Exposition Fairy from Ocarina of Time. She comes to Sheik and Impa in Death Mountain, seeking their aid in dealing with Darunia, who has lost his senses and taken Princess Ruto captive after supposedly meeting with Princess Zelda.
  • Continuity Cameo: Navi has no role outside of the single scene she appears in.
  • Dub Name Change: In the original Japanese version, the European version, and the North American 3DS version, the fairy that asks Sheik and Impa is simply a generic unnamed fairy. In the North American Wii U version, the fairy is identified as Navi in the cutscene as somewhat of a bonus.
  • Exposition Fairy: She basically explains the whole situation to Sheik and Impa.
  • Mythology Gag: She begins her warning with "Hey! Listen!"
  • Our Fairies Are Different: A ball of light with wings which Proxi and the other smaller fairies are based on.

The younger sister to the Hero of the Winds, she speaks on his behalf by using the Pirate's Charm.
  • Amulet of Concentrated Awesome: Aryll is able to speak for Link through a magical necklace known as the Pirate's Charm, the necklace itself originally belonging to Tetra was created from a shard of a Sheikah artifact known as a Gossip Stone.
  • Voice for the Voiceless: She is the one who provides Toon Link's "dialogue" instead of Proxi.
  • Voice with an Internet Connection: Aryll isn't actually present, and instead speaks for her brother by using magic and a fragment of a Gossip Stone as a medium

    King Bulblin
The leader of the Bulblins from Twilight Princess. He shows up occasionally as an enemy in the Twilight Princess DLC's Adventure Map.
  • Damage-Sponge Boss: He's slow and has a simplistic attack pattern like his smaller kin, but he can take an absolutely absurd amount of punishment.
  • I Fight for the Strongest Side: The Trope Namer himself. If you can defeat him without defeating either of his guards, he'll be impressed by your strength and join your forces. He then states that Bulblins have always lived by this trope, and now recognizes you as the strongest side.
  • King Mook: Is a sized-up version of the larger Bulblin grunts.
  • Large and in Charge: Very large compared to the other Bulblins.

    Captain Keeta
An utterly massive Stalchild, from Majora's Mask. Like King Bulblin, he shows up as a miniboss in some of the Majora's Mask DLC Adventure Map stages, and like King Bulblin, can be recruited to your side.
  • Damage-Sponge Boss: Like King Bulblin, he's basically just a large mook with a huge amount of health.
  • I Fight for the Strongest Side: Despite not being the Trope Namer, Captain Keeta can be made to join your army; reduce him to 2/3rds of his health before he reaches his destination, then stop attacking him once he asks you to relent, and he'll take up your cause.
  • King Mook: Of the Stalchildren.

    The Moon
A large grimacing celestial body that in the past threatened the land of Termina thanks to Skull Kid's (actually Majora's Mask's) machinations. It can be called down for certain attacks, though these moons are smaller.

On the Termina Map, it serves as the main gimmick; it'll crash into Termina within 72 hours (read: turns) and you have to prevent it from doing so. You can slow it down with the Inverted Song of Time, but that's about all you can do aside from inevitably beating Ganon at the end.

  • Colony Drop: It's what it does. Besides look terrifying, that is.
  • The Heavy: The Moon is the main threat and mechanic of the Termina adventure map.
  • Nightmare Face: That menacing grimace looks even creepier in HD.

The Cuccos once again make a return. As in the main Zelda games, hitting a Cucco too many times can result in it summoning a swarm of them. There are also a couple of smaller missions involving a couple of unique Cuccos.

A giant Cucco can be unlocked as a playable character in the Ganon's Fury mode.

  • Adaptational Wimp: Downplayed, as they can and will cause problems for you if you attack them (and a few even act hostile when unprovoked), but unlike most incarnations of Cuccos, the swarms here CAN be fought off and defeated. It's not necessarily easy, but it's possible.
  • Clucking Funny: It's half of what they do.
  • Enemy Summoner: Cuccos are able to lay eggs, which will inevitably hatch into more Cuccos. Occasionally, a mission will arise in which an actual Enemy Summoner will summon them to cause trouble for you and your army. Beat the enemy summoner though, and the group of Cuccos allies with you instead.
  • Escort Mission: Sometimes, a Mama Cucco and Cucco Chick will appear on the field, and you can optionally choose to escort the Cucco Chick to Mama Cucco. Fail, and Mama Cucco goes berserk on you. A success, however, allies an army of Cuccos with you.
  • Killer Rabbit: Cuccos are cute-looking chickens, but are merciless hard hitters if provoked.
  • Mama Bear: Mama Cucco, anyways, but same effect; let a Cucco Chick get hurt and its Mama Cucco is gonna rain down moons.
  • Mythology Gag: Cuccos just wouldn't be Cuccos without their ability to call swarms of Cuccos on those who provoke them.
  • The Thing That Would Not Leave: Some missions will have a Cucco merely follow you around. This can make it hard for certain characters to get an A rank on a mission, because you have to carefully plan all your attacks and make sure you don't hit it. After a few hits, you'll piss it off and it'll attack you. On the other hand a skilled player can work this to their advantage and use the Cuccos to up their kill count faster.
  • Video Game Cruelty Punishment: The other half of what they do. Cuccos can once again call down a swarm of Cuccos to attack you if you hit them too much.


Example of: