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Characters / Hyrule Warriors: Captains

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Main Page | Hyrulean Forces | Dark Forces | DLC Characters | 3DS Warriors | Giant Bosses | Captains | Other Characters

Non-playable fighters that serve either as minor allies or Elite Mooks while on the battlefield.


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    Hylian Captain 
https://static.tvtropes.org/pmwiki/pub/images/hw_hylian_captain_1_portrait.png
Plate-armored knights that generally serve as allies.
  • Cool Sword: They wield swords.
  • Death from Above: Their strongest attack (which reveals their weak point) is a jumping slash.
  • Knight in Shining Armor: They have the look down pat.
  • Luckily, My Shield Will Protect Me: They can block using shields. It's even their rare Silver material for defeating them.
  • Non-Elemental: They have no elemental weakness.
  • Red Shirt Army: They're mostly on your side, but they often request for help and if you don't oblige, they flee rather easily.
  • Turncoat: In the Skyward Sword section of Legend Mode, they turn on the allied forces due to being Brainwashed and Crazy. In certain Adventure Mode missions in DLC, they lead mobs of turncoat soldiers against the allied forces and inspire other allied forces to go rogue as well.

    Goron Captain 
https://static.tvtropes.org/pmwiki/pub/images/hw_goron_captain_1_portrait_1.png
Elite Gorons who fight with punches and rolling attacks. Like Hylian Captains, they mostly serve as allies.

    Lizalfos and Dinolfos 
https://static.tvtropes.org/pmwiki/pub/images/hw_lizalfos_portrait.png
https://static.tvtropes.org/pmwiki/pub/images/hw_dinolfos_portrait.png
A race of fire-breathing Lizard Folk from several Zelda games, using their appearance from Ocarina of Time.
  • Breath Weapon: They can breathe fire either in long-range fireballs or a short-ranged stream.
  • Composite Character: While they are primarily based on their designs from the N64 games, they wield shields much like their counterparts in Twilight Princess, and said shields are mounted to large gauntlets like those worn by their counterparts in Skyward Sword.
  • Ground Punch: Their super attack involves setting a wave of fire on the ground, then sending it forward by leaping and punching down. It can be interrupted with arrows in Hyrule Warriors, or bombs in Legends.
  • High-Voltage Death: Dinolfos are weak to Lightning-based attacks.
  • Kill It with Water: Lizalfos are weak to Water-based attacks.
  • King Mook: In Cia's Tale, two chieftains of the Lizalfos and Dinolfos appear. They are considerably larger than their underlings, and they serve as lieutenants to Volga. They also show up in a few missions with Volga in Legends.
  • Lizard Folk: They're a savage race of lizard men.
  • Our Dragons Are Different: They are reptilian humanoids who breathe fire and serve under the Dragon Knight Volga. In the last stage of Cia's Tale, the chieftains say they are "dragonkind".
  • Sssssnaketalk: Sometimes their dialogue is written like this.
  • Tail Slap: Much like their later counterparts in Twilight Princess and Skyward Sword, they can jump and strike you with their tail.
  • You No Take Candle: For the few times they say anything, this the manner in which they talk.

    Big Poe and Icy Big Poe 
https://static.tvtropes.org/pmwiki/pub/images/hw_big_poe_portrait.png
https://static.tvtropes.org/pmwiki/pub/images/hw_icy_big_poe_portrait.png
Ghostly enemies that attack with their lanterns. Big Poes use their appearance from Ocarina of Time, while Icy Big Poes are introduced in this game.

    Gibdo and ReDead Knight 
https://static.tvtropes.org/pmwiki/pub/images/hw_gibdo_portrait.png
https://static.tvtropes.org/pmwiki/pub/images/hw_redead_knight_portrait_5.png
Mummified undead warriors who wield rusted swords and have a paralyzing shriek. They use their appearance from Twilight Princess.
  • Adaptation Name Change: An odd case, as the regular enemies were known as "ReDead Knights" in Twilight Princess, but they were renamed to "Gibdos" in this game. This is because in the original Japanese script the regular enemies were actually called "Gibdos". In this game, the name ReDead Knight is instead given to the stronger fiery variant that is later encountered.
  • Immune to Flinching: They can't block attacks, but to compensate, they can't be flinched by any attack unless you're breaking its Weak Point Gauge or using a Special Attack.
  • Incendiary Exponent: ReDead Knights are a stronger variant of Gibdos that are on fire and have charred bandages. They don't have any fiery attacks, however.
  • Kill It with Fire: Gibdos are weak to Fire-based attacks.
  • Kill It with Water: Redead Knights are weak to Water-based attacks.
  • Make Me Wanna Shout: They use their iconic attack of their fear-inducing yell to freeze their opponents.
  • Mighty Glacier: They're slow movers and sluggish attackers, but they are very strong, have a lot of health, and are usually immune to flinching.
  • Poisonous Person: They spit noxious balls as a ranged attack. For their super attack, they first do their paralyzing scream, then spew a Deku Baba-like field of poison around them. This attack can be interrupted with the Bow.
  • Undead Mooks: They're shambling reanimated corpses that are surprisingly resilient and tough to deal with.
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    Darknut and Stalmaster 
https://static.tvtropes.org/pmwiki/pub/images/hw_darknut_portrait.png
https://static.tvtropes.org/pmwiki/pub/images/hw_stalmaster_portrait.png
Respectively a black-armored soldier and a four-armed skeleton, these originally unrelated enemies fight identically. Darknuts use their appearance from Twilight Princess while Stalmasters originate from Skyward Sword.
  • Adaptational Wimp: Both were minibosses and among the toughest enemies to deal with in their respective games. Here, they're arguably the easiest enemy captains to deal with in the game.
  • Dem Bones: Stalmasters are reanimated skeletons in the vein of Stalfos and Stalchildren.
  • Dual Wielding: Their super attack has them draw a second sword then send a barrage of Sword Beams everywhere. It can be interrupted with the boomerang.
  • Glass Cannon: Capable of doing heavy damage if they connect with their swings, but they strongly telegraph said swings, and they have the most rapidly depleting weak points in the game (if a character has all three Stamina Fruit gauges, they can do it in one hit). They also take some of the largest damage from a weak point smash.
  • Glowing Eyes of Doom/Red Eyes, Take Warning: Their eyes glow red right before they do their dash attack, however, this exposes their weak point.
  • High-Voltage Death: Darknuts are weak to Lightning-based attacks.
  • Informed Ability: One Adventure Mode 'quiz' refers to the Stalmaster as an axe wielder. If you haven't played Skyward Sword, the axe in question becomes this, as their fighting style has become identical to the Darknut's (you can see it on their back hip, but they never draw or use it).
  • Kill It with Fire: Stalmasters are weak to Fire-based attacks.
  • Multi-Armed and Dangerous: Stalmasters have four arms, but the only way you'll see them is in their rarely-seen idle animation.
  • Mythology Gag: Enter weakpoint when you manage to get behind them, referencing the fact that attacking a Darknut from behind is usually the optimal strategy across Zelda games.
  • Shield Bash: They do this either to shake you off after beating on it too much, or right before they do their weak-point exposing attack.
  • Stone Wall: Yes, they have their Weaksauce Weakness and become extremely easy to expose their WPGs due to the Mythology Gag, but their tendency to immediately put up their guard if you hit them even once or get too close to them means you practically have to abuse that or their elemental weakness in order to deal with them quickly as they're extremely difficult to launch, and thus start a high-damaging combo on them for that reason. Failure to properly deal with these guys can quickly make them Goddamned Bats due to their guarding tendencies.
  • Throwing Your Sword Always Works: They throw their weapons as a ranged attack. Naturally, they just pull out another one from Hammerspace.
  • Weaksauce Weakness: Simply standing behind or running circles around them makes them enter weakpoint. While they will turn fairly quickly to try and avoid this, it's still not very hard to do.

    Aeralfos and Fiery Aeralfos 
https://static.tvtropes.org/pmwiki/pub/images/hw_aeralfos_portrait_6.png
https://static.tvtropes.org/pmwiki/pub/images/hw_fiery_aeralfos_portrait.png
Variants of Lizalfos from Twilight Princess that have wings and can fly. The Fiery Aeralfos are introduced in this game.
  • Airborne Mook: Once you attack them enough, they fly high enough that most attacks can't hit them, and they easily dodge the ones that can hit them. You can pull them down at any time using the Hookshot.
  • Breath Weapon: Much like their Lizalfos relatives, but unlike in Twilight Princess, they can breathe fire.
  • Fragile Speedster: They may be annoyingly quick, but they have low health unless boosted by a golden aura, and their weak point gauges break very easily.
  • Ground Punch: Just like Lizalfos and Dinolfos, their super attack has them setting a wave of fire on the ground, then punching the ground to send it forward. The only difference is that they do it in midair, and the attack is instead interruptible with the Hookshot.
  • High-Voltage Death: Regular Aeralfos are weak to Lightning-based attacks.
  • Kill It with Water: Fiery Aeralfos are weak to Water-based attacks.
  • Moveset Clone: They have a lot of the same moves as Lizalfos and Dinolfos, plus several moves on their own.
  • Our Dragons Are Different: They're a race of dragon-men who can fly and breathe fire.
  • Sword Plant: One of their attacks has them strike the ground after flying. This leaves them vulnerable to a Weak Point Attack.
  • Sssssnaketalk: They speak similarly to how Lizalfos and Dinolfos do.
  • You No Take Candle: Much like their wingless cousins, Aeralfos speak in very basic sentences.

    Moblin and Shield Moblin 
https://static.tvtropes.org/pmwiki/pub/images/hw_moblin_portrait.png
https://static.tvtropes.org/pmwiki/pub/images/hw_shield_moblin_portrait.png
The iconic spear-wielding mooks of the Zelda series, in this game using their appearance from Skyward Sword.
  • Adaptational Badass: In the original The Legend of Zelda, they were one of the weakest enemy mooks around. In Skyward Sword, from which their design comes, they weren't pushovers, but they were pretty slow to react to attacks and easy to outmaneuver until they were dead. In this game, they're perhaps the toughest of the enemy captains, due to a combination of their defensive capabilities, the fact that they don't open their weak point gauge for very long, and their special attacks are difficult to interrupt (due to the slow speed of and difficulty aiming bombs).
  • Adaptation Name Change: Even though both types of Moblins carry shields, Wooden Shield Moblins are renamed to simply "Moblins" while Metal Shield Moblins are "Shield Moblins". Justified due to the original length of their names likely exceeding character limits.
  • Belly Flop Crushing: They often belly-flop on the ground to make a small shockwave to attack. This attack exposes their weak points.
  • Blade on a Stick: They wield wooden spears. It's also the rare drop for Moblins.
  • High-Voltage Death: Shield Moblins are weak to Lightning-based attacks.
  • Javelin Thrower: As a ranged attack, they can throw their spears like a javelin.
  • Kill It with Fire: Regular Moblins are weak to Fire-based attacks.
  • Lightning Bruiser: They're already strong and resilient by themselves, but they also have surprisingly quick attacks that can catch you off-guard if you're not careful.
  • Logical Weakness: Probably in reference to Skyward Sword, the regular wooden shield Moblins are weak to fire while the Metal Shield Moblins are weak to lightning.
  • Luckily, My Shield Will Protect Me: Just like in Skyward Sword, they carry massive shields. This time, even the Wooden Shield Moblins can't have their shields sliced up. It's also the rare drop for Shield Moblins.
  • Our Goblins Are Different: They are one of the many "blin" enemy races in the game alongside the regular Bokoblin and Bulblin Mooks.
  • Spin Attack: Their super attack has them twirl around with their spears outstretched, then ending in a belly flop. You can interrupt this attack with Bombs.
  • Stout Strength: While no stronger offensively than any other captain would be, they're very good at resisting blows and have very large frames.

    Big Blin and Stone Blin 
https://static.tvtropes.org/pmwiki/pub/images/big_blin_hwde_portrait.png
https://static.tvtropes.org/pmwiki/pub/images/stone_blin_hwde.png
Pirates from the Era of the Great Sea, Big Blins and Stone Blins carry enormous clubs to decimate the enemy. These captains are introduced in Legends. Big Blins take their appearance from The Legend of Zelda: Spirit Tracks, and Stone Blins are introduced in this game.
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