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Characters / Hyrule Warriors: 3DS Warriors

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The characters who made their playable debut in Legends for the 3DS. They're also DLC in the Wii U version, either downloaded through a code included with Legends or bought separately in the "Legends Character Pack" alongside Ganondorf's Trident, but they do not have any associated story missions, Adventure maps, or weapon unlocks for that version.

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All of their alternate outfits are Legends and Definitive Edition-only.


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    Tetra 

Pirate Leader

Weapon: Cutlass

https://static.tvtropes.org/pmwiki/pub/images/tetra_hwl.png
The incarnation of Princess Zelda from the Era of the Great Sea. Without a kingdom to rule or even the knowledge of her royal heritage, she wanders the seas as the captain of a crew of pirates in search of treasure.

She is unlocked after clearing the second scenario in the "Saga of the Great Sea" episodes, the final story arc in Legends.

Tetra's weapon is the Cutlass. This weapon also comes with a pistol that she uses to fire water blasts and scalding water, and she has some magical skill with the water element as well.


  • Action Girl: Points for being the first Zelda to be an action girl in the game series as well.
  • Allergic to Evil: As an enemy officer, Tetra takes extra damage from Darkness-based attacks.
  • Alternate Self: She is another incarnation of Princess Zelda from a different era of time than the one from the game's main era.
  • Ancestral Weapon: Her Level 2 Cutlass and pistol are heirlooms of the Royal Family, judging by their Japanese name.
  • And Your Reward Is Clothes:
    • The Great Sea Map gives her a color scheme based on Niko from Wind Waker.
    • The Master Wind Waker DLC pack / Master Wind Waker Map gives her a costume based on her Toon Zelda self.
    • The Link's Awakening DLC pack / Koholint Map gives her a color scheme based on Martha the mermaid from said game.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map gives her a color scheme based on Jolene from Phantom Hourglass.
  • Awesome, but Impractical: Tetra in a nutshell in the hands of a skilled player: Tetra's puddle of scalding water gives her a mean advantage on character officers and she has the tools to work in multiple officer situations, and a recent patch buff also makes her able to take down most Giant Bosses' WPGs as well. But her water puddle is practically useless on regular officers, she has no early attack that can function as a reliable launcher, and her crowdclearing is on the below average side.
  • Badass Adorable: She may be a pirate captain, but it's a bit hard not to find her cute.
  • Badass Arm-Fold: Takes one when activating her Focus Spirit.
  • Badass in Distress: Like in her home game, she is carried off by the Helmaroc King and Link must go and save her.
  • Badasses Wear Bandanas: Outside her weapons, it's one of her only real pirate-like accessories.
  • Bling-Bling-BANG!: At least, in theory, Tetra's Cutlass gets fancier-looking as it ascends, with her Level 2 version being called the "Jeweled Cutlass" and her Level 3 version the "Regal Cutlass". It's hard to make out in-game, of course. Her Regal flintlock actually has a spiky muzzle that looks a lot like a crown.
  • Blown Across the Room: Tetra gets blasted back by the recoil of her flintlock after firing.
  • Bow and Sword, in Accord: She mostly uses a cutlass and can, like other playable characters, use a bow, but her manual Focus Spirit finisher has her borrow Link's Light Arrows as well.
  • Catapult to Glory: Her intro animation has her being launched into the battlefield from a catapult from atop a barrel.
  • Character Tic: Her patented winkie face returns triumphantly.
  • Cosmic Keystone: She carries shards of the Triforce of Wisdom and can reassemble them to do a powerful magic attack for her Focus Spirit automatic finisher.
  • Dark-Skinned Blonde: No doubt due to all those years sailing.
  • Downloadable Content:
    • The Master Wind Waker DLC pack gives her a color scheme based on her Toon Zelda self.
    • The Link's Awakening DLC pack gives her a color scheme based on Martha the mermaid from said game. This pack also gives her a version of the Regal Cutlass weapon called the Cutlass of Light, with which she can deal Light damage in addition to Water damage.
    • The Phantom Hourglass & Spirit Tracks DLC pack gives her a color scheme based on Jolene from Phantom Hourglass.
  • Elemental Weapon: Tetra's gun and Cutlass are Water elemental, her gun shooting water and water elemental Spell Blade attacks.
  • Geometric Magic: Like her prime counterpart, she can create a triangle of light magic to blast enemies.
  • Gun Fu: She fires her gun while midair and upside down!
  • Gun Twirling: She does this a lot with her pistol both mid-combat and as part of her Lock-and-Load Montage.
  • Hand Cannon: Relative to her diminutive size, of course, but it still packs a powerful punch.
  • Improbable Age: You don't see preteen/early teen girls who are also pirate captains every day.
  • Invisible Anatomy: She has five fingers alright, but despite wearing sandals, she has no visible toes. Justified in that she uses the same graphical style as her debut game, where the same thing happened.
  • Light 'em Up: The Legends exclusive Cutlass of Light lets Tetra deal Light-based damage.
  • Little Miss Badass: One of the younger playable characters in the game, but a powerful warrior nonetheless.
  • Little Miss Snarker: Makes just as much snark as she did in her home game.
  • Magitek: Her pistol uses water elemental magic for ammo instead of gunpowder.
  • Making a Splash: In keeping with Wind Waker's nautical theme, her weapon is Water elemental and she primarily fires bullets made of water from her pistol.
  • Multi-Ranged Master: She uses both a flintlock pistol and the Light Arrows in her moveset.
  • Murder Water: Her default Charge Attack is to fire a puddle of boiling water which knocks down enemies that run into it.
  • Mythology Gag:
    • In her intro cutscene, she launches into battle via catapult, a reference to how she launched Link towards the Forsaken Fortress with that same catapult (though unlike him, she sticks the landing because she's used to it).
    • Her automatic Focus Spirit finisher is a reference to the scene in her home game where King Daphnes revealed her identity as Zelda; except this time she's the one who assembles the pieces of the Triforce.
    • Her Regal Cutlass is stylized so that it resembles the feathered wing of a Loftwing.
  • Non-Standard Character Design: The characters from Wind Waker use the same style from their debut game rather than updating to Hyrule Warriors style.
  • Pint-Sized Powerhouse: One of the smallest characters, but she knows how to use her tools.
  • Pirate Girl: And the pirate captain to boot; naturally, she is a pirate who does nothing.
  • Royal Blood: She is Daphnes's descendant and the rightful ruler of Hyrule; though in her debut game, she doesn't learn about it until she meets Daphnes, and she considers herself Tetra first and foremost.
  • Sacred Bow and Arrows: She uses the Zelda signature Light Arrows for her Focus Spirit Special Attack and for her Giant Boss Weak Point Smash in the Wii U version.
  • Serrated Blade of Pain: Her Regal Cutlass weapon has a blade stylized to look like a feathered bird's wing, with multiple sharpened feathers forming the blade's edge.
  • Short-Range Long-Range Weapon: Like Linkle's crossbows, Tetra's pistol doesn't fire as far as one would expect.
  • Spin Attack: She has one with her Cutlass as part of her combo.
  • Stab the Sky: She does this to activate her Light Triangle spell.
  • Sword and Gun: She not only averts her Ornamental Weapon beginnings, finally wielding the cutlass she carries around, but takes it one further and introduces guns to the setting as well by also using a black powder pistol that can shoot water.
  • Sword Beam: She can launch an X shaped one from her cutlass as part of her Special Attack.
  • Unusual Ammo: Her gun doesn't actually shoot bullets, but instead fires water magic.
  • Trap Master: The puddle of boiling water makes any character officer crumple onto the ground, letting Tetra lead with whatever combo finisher she prefers. It doesn't work on regular officers though.
  • Three-Point Landing: She jumps out of her barrel and sticks the landing like that in her intro cutscene.
  • Weapon Twirling: She does a lot of this, tossing her Cutlass and her pistol around so she can use either with one or both hands while the other is still in the air.

    King Daphnes Nohansen Hyrule 

King of Red Lions

Weapon: Sail

https://static.tvtropes.org/pmwiki/pub/images/daphnes_hwl.png
The reigning King of Hyrule from the Era Without a Hero. In his time, Link was not reborn, so in order to protect his kingdom from Ganondorf's wrath, he sealed it and himself under The Great Flood.

He is unlocked after clearing the third scenario in the "Saga of the Great Sea" episodes, the final story arc in Legends, making him the last character to be unlocked through Legend Mode in that game.

Harkening back to his time as the King of Red Lions, King Daphnes's weapon is the Sail, using it as a bludgeoning tool and as a focus for his magic. The magic bestowed onto his bloodline lets him summon forth wind and water and even transform back into the King of Red Lions to ram into enemies as a boat.


  • Adipose Rex: Though not malicious for it, merely a quirk of his design.
  • Allergic to Evil: As an enemy officer, King Daphnes takes extra damage from Darkness-based attacks.
  • And Your Reward Is Clothes:
    • The Great Sea Map gives him a recolor costume based on Oshus from Phantom Hourglass.
    • The Master Wind Waker DLC pack / Master Wind Waker Map gives him a recolor costume based on Gonzo.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map gives him a recolor costume based on Linebeck.
    • The A Link Between Worlds DLC pack / Lorule Map colors his main outfit purple, with a green belt and black hair, and also darkly shades him a bit, making him look similar to Error from Zelda 2 The Adventure Of Link.
  • Animal Motifs: Lions as evidenced by his kingly personality and title.
  • Authority Equals Asskicking: You expect anything less from the King of Hyrule?
  • Awesome Mc Coolname: King Daphnes Nohansen Hyrule, a name fitting for a king of his caliber.
  • Badass Beard: The most majestic facial hair on the side of light, Badass Mustache included for free.
  • Big Good: He takes this role in Zelda's place during the Wind Waker arc, including her role as the Supporting Leader and The Strategist.
  • Blow You Away: Most of his attacks involve using the wind in conjunction with his Sail. He is able to surround himself with a breeze of wind magic to increase his attack speed with his Charge Attack.
  • Cool Boat: He can transform into the King of Red Lions, a boat that he controlled with his magic.
  • Cool Crown: How else would we know that he is the king?
  • Cosmic Keystone: Daphnes wields the Triforce when entering and exiting Focus Spirit.
  • Downloadable Content:
    • The Master Wind Waker DLC pack gives him a recolor costume based on Gonzo.
    • The Link's Awakening DLC pack gives him a version of the Sail of Red Lions called the Supercharged Sail, with which he can deal Lightning damage in addition to Water damage.
    • The Phantom Hourglass & Spirit Tracks DLC pack gives him a recolor costume based on Linebeck.
    • The A Link Between Worlds DLC pack colors his main outfit purple, with a green belt and black hair, and also darkly shades him a bit, making him look similar to Error from Zelda 2 The Adventure Of Link.
  • Elemental Weapon: The Sail is, of course, Water elemental, although it uses a lot of (Non-Elemental) wind magic too.
  • Everyone Calls Him "Barkeep": His name is Daphnes Nohansen Hyrule, but in the Japanese version, he is always addressed by solely by his royal title.
  • Flying Weapon: Daphnes wields the Sail with magic instead of swinging it around personally.
  • Full-Contact Magic: Even though he uses wind magic to swing the Sail, he still moves around as if he was wielding it in his hands.
  • The Good King: The most notable and noble King of Hyrule in the entire franchise.
  • Ground Pound: Made all the more painful by turning into a boat mid-dive.
  • Hand-Hiding Sleeves: He has them, symbolic of nobility rather than quirkiness.
  • Improbable Weapon User: You won't see too many people who'll fight with, of all things, a sail.
  • Late-Arrival Spoiler: The fact that the King of Red Lions and himself were one and the same was a major spoiler in his own game.
  • Lightning Bruiser: Daphnes can speed himself up with wind magic; this effect also stacks with Hasty Attacks and Focus Spirit.
  • Long-Lived: He's absolutely ancient, having ruled Hyrule many generations before Tetra was born.
  • King of Beasts: His boat form has a guardian lion motif, the head through which he speaks being a sculpted lion's head. This is also reflected in his Sail of Red Lions, where the mast also has the same lion head sculpted to it.
  • Magic Knight: An odd example: He primarily attacks by swinging the large sail he carries around and his special ability is to hasten his attacks which is more reminiscent of a warrior than a spellcaster, but he only swings the mast using magic telekinesis, he's adept at transformation magic (becoming the King of Red Lions boat), and conjures water and wind, both as a means of attack and as a means of steering himself when transformed.
  • Making a Splash: What better way to fight as a boat than to conjure up waves to ride? It's also the Sail's element (Water).
  • Multi-Track Drifting: He can do this as a Spin Attack while in his boat form.
  • Mr. Exposition: When Link, Tetra, and Lana are at a loss to what's going on, Daphnes appears as if from nowhere to steer them back to the next plot.
  • Mythology Gag: When activating Focus Spirit, Daphnes takes a pair of Kinstone pieces and fuses them together. Kinstones were used in The Legend of Zelda: The Minish Cap, and Daphnes's character design was reused for King Daltus in the same game.
    • His manual Focus Spirit finisher has him briefly do a Futile Hand Reach to the air, referencing the ending to his home game where he did the same thing before retracting his hand.
  • Non-Standard Character Design: The characters from Wind Waker use the same style from their debut game rather than updating to Hyrule Warriors style.
  • Power Floats: Daphnes, in human form, moves only by floating.
  • Ramming Always Works: As the King of Red Lions, he rides self-conjured waves into the hordes of demons for attacks.
  • Royals Who Actually Do Something: Including riding boats (or being the boat) into legions of demons.
  • Royalty Super Power: Like Zelda, he is a descendant of Hylia, so, naturally, he has the talent of magic in his blood.
  • Shock and Awe: The Legends exclusive Supercharged Sail lets Daphnes deal Lightning-based damage.
  • Simple Staff: His sail functions as one, its main use for attacking is bludgeoning.
  • Sorcerer King: Family tradition due to Royalty Super Power.
  • Spin Attack: He has an impressive one where it's done as a boat.
  • Telephone Polearm: His weapon is the sail of a ship... still attached to the mast.
  • Telescoping Staff: He makes his sail even bigger when activating his Focus Spirit attack before using it to crush enemies.
  • Tornado Move: Many of his attacks uses the spinning Sail to conjure whirlwinds and twisters.
  • Voluntary Shapeshifting: He can transform into the King of Red Lions in order to attack.
  • Weapon Twirling: He gets in on this for a Dash Attack in one of his combos.
  • Water-Geyser Volley: He can create geysers to launch enemies with his water magic.

    Toon Link 

Hero of Winds

Weapons: Light Swordnote , Sand Wand (DLC)

https://static.tvtropes.org/pmwiki/pub/images/382px_hwl_toon_link_artwork.png
The incarnation of the Hero's Spirit from the Era of the Great Sea. When his little sister was kidnapped by the Helmaroc King, he embarked on a quest to save her and in the process awoke to his destiny as the new hero of Hyrule. He would later go on to rescue Tetra and the Ocean King from the parasitic Bellum, and another incarnation with his same appearance would save the new Hyrule from Malladus.

Unlike Tetra and King Daphnes, he is not playable in Legends's Legend Mode, and must be found and unlocked on the original Adventure Map instead on one of the initially available missions.

His default weapon is the Light-elemental Light Sword, for which he utilizes various acrobatics as well as spin attacks to get an edge on the battlefield. His secondary weapon, introduced in the Phantom Hourglass & Spirit Tracks DLC pack, is the Fire-elemental Sand Wand from the latter game, which he uses to bombard enemies with blocks of sand and even summon the Spirit Train for fiery ram attacks and explosive cannon blasts. This makes him the only Adventure Mode unlockable character, and the only side character in Hyrule Warriors to get a choice of multiple weapons.


  • Allergic to Evil: As an enemy officer, Toon Link takes extra damage from Darkness-based attacks.
  • Alternate Self: He's an incarnation of the Hero's Spirit from a different period of time than Young Link and the prime Link.
  • And Your Reward Is Clothes:
    • He can unlock the pajamas he wore on his home island in the Great Sea Map.
    • The Master Wind Waker DLC pack / Master Wind Waker Map gives him Niko's outfit as an alternate costume.
    • The Link's Awakening DLC pack / Koholint Map gives him a recolor outfit based on Tarin from said game.
    • Likewise, the Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map gives him a recolor based on his Engineer's Outfit.
  • Ascended Extra: He plays a major role in three of the Reward Map missions (Scattered Seeds, A Prayer Received and One with the Wind), is the only character unlockable in Adventure Mode to eventually get a multiple choice of two weapon types (one through DLC, which also makes him the only Adventure Mode unlockable to get a DLC weapon as well), and is the only base game character in Legends to take Link's place as one of the restricted characters in a Dark Ruler mission (on the Grand Travels Map, making it the only map where Link can actually be barred from fighting the Dark Ruler).
  • Badass Adorable: Pint-sized, adorable, and as always an asskicker.
  • Blade Spam: His Weak Point Smash with the Light Sword is a spam of sword attacks based on one of his taunts in Super Smash Bros..
  • Blow You Away: Fittingly for his title, Toon Link can attack using Razor Wind with the Deku Leaf as part of his Light Sword moveset.
  • BFS: He can use magic to greatly extend the length of his blade for his Focus Spirit finisher with the Light Sword.
  • Car Fu: More like Train Fu, but the principle's the same. Some of Toon Link's attacks with the Sand Wand have him using the Spirit Train to turn enemies into roadkill.
  • Casting a Shadow: The Darkfire Nice Sand Wand introduced in Definitive Edition has Darkness as a secondary element.
  • Combat Hand Fan: He can use the Deku Leaf as one to launch wind blasts at enemies in his Light Sword moveset.
  • Composite Character: Although he's primarily based on his Wind Waker appearance, his Light Sword moveset has references to Phantom Hourglass and Spirit Tracks, and his Sand Wand moveset is almost entirely inspired by Spirit Tracks.
    • Interestingly enough, his Level 2 and Level 3 Sand Wands use the Sand Wand from A Link Between Worlds instead while keeping the Spirit Train with them, making it a composite weapon for a composite character.
  • Cool Sword: Like his other counterparts, he wields a sword and shield as his primary weapon with the Light Sword moveset.
  • Cool Train: He can summon the Spirit Train thanks to his Sand Wand moveset.
  • Demoted to Extra: Unlike his fellow Wind Waker alumni, he is not part of the game's story mode. That said, the Grand Travels DLC map (as well as three Reward Map missions where Toon Link has a major role, even being a suggested playable character for two of them) compensates for this.
  • Dishing Out Dirt: Thanks to the Sand Wand, he can conjure up pillars of sand to attack his enemies.
  • Downloadable Content:
    • The Master Wind Waker DLC pack gives him Niko's outfit as an alternate costume.
    • The Link's Awakening DLC pack gives him a recolor outfit based on Tarin from said game.
    • The Phantom Hourglass & Spirit Tracks DLC pack gives him the Sand Wand as an alternate weapon. Likewise, he can get a recolor based on his Engineer's Outfit.
    • The A Link Between Worlds DLC pack gives him a version of the Lokomo Sword called the Lokomo Sword of Oceans, with which he can deal Water damage in addition to Light damage.
  • Elemental Weapon: The Light Sword is aptly named, while the Sand Wand is Fire elemental.
  • Experienced Protagonist: He's fought and defeated Ganondorf once before, as well as Bellum.
  • Fun with Homophones: Toon Link's Light Sword; the "light" in the name both describes its weight and the element it has.
  • Hero of Another Story: He took up the mantle of the hero by taking possession of the Triforce of Courage and the Master Sword and confronting the Demon King as well as restoring the seas for the Ocean King and killing Bellum with the Phantom Sword in his own era.
  • Ground-Shattering Landing: Several of his charge attacks in his Light Sword moveset involves crashing down on the ground with enough force to crack the earth
  • Kid Hero: He's a pre-teen or in his early teens at most, but no less capable of kicking butt.
  • Launcher Move: All of his Light Sword combo attacks put him and his enemy in the air so he slap them with his the Deku Leaf or slam the area with a Meteor Move.
  • Legendary Weapon: With the Light Sword, Toon Link can get both the Phantom Sword as his Level 2 Weapon and the Lokomo Sword as his Level 3 Weapon.
  • Light 'em Up: His Light Sword weapon is of the Light element, much like his main counterpart.
  • Lightning Bruiser: Hard-hitting Fragile Speedster example: He's not weak, or even fragile when he's using his Light Sword, but his acrobacy and speed of his moves stands out compared to most characters.
  • Magic Knight: A downplayed example: Due to how weapons are divided into types in this game, Toon Link is able to utilize his various sword skills and acrobacy through his Light Sword or use magic to conjure sand and summon a train through his Sand Wand to mow down dozens of enemies, but he cannot do both in the same battle.
  • Making a Splash: The Legends exclusive Lokomo Sword of Oceans lets Toon Link deal Water-based damage.
  • Moveset Clone: He shares some of his Light Sword attacks with Link's Hylian Sword/Master Sword moveset.
  • Multi-Track Drifting: Similar to the trope's namesake, his C1, C4 and C5 with the Sand Wand have him hopping on the Spirit Train and wreak havoc. It helps that the train doesn't even need tracks.
  • Mythology Gag:
    • His pose in the image posted above is reminiscent of his victory dance in his home game. His victory animation with the Light Sword is also taken directly from said game,
    • His Weak Point Smash on regular enemies with the Light Sword is identical to one of his taunts in the Super Smash Bros. series. When performed on giant bosses, it's instead based on the epic way he defeated Ganondorf in his home game. Also, much like in Super Smash Bros. Brawl, Toon Link must be defeated in order to unlock him as a playable character.
    • The high amount of electrical effects on his Light Sword moves is because that was the effect for charging the Hurricane Spin in Wind Waker.
    • His intro cutscene has him sneaking around a barrel before coming out from under it, just like how he had done during his first visit to the Forsaken Fortress.
    • His Level 2 and Level 3 Light Swords are the Phantom Sword and Lokomo Sword, the ultimate weapons from Phantom Hourglass and Spirit Tracks respectively.
    • His alternate costumes have him resemble both Niko and his Engineer's Outfit.
    • His animation when activating his Focus Spirit Special Attack is the same animation from when Toon Link first found the Master Sword.
    • His animation when activating the Sand Wand's Focus Spirit and his victory pose have him give a little salute, just like he did whenever he got on the Spirit Train in Spirit Tracks.
    • While his default Sand Wand is the one from Spirit Tracks, his Level 2 and 3 Sand Wands are the Jeweled and Nice Sand Wands from A Link Between Worlds.
  • Nice Hat: Wouldn't be Toon Link without it! Except for when he's wearing his Outset Island pajamas costume.
  • Non-Standard Character Design: The characters from Wind Waker use the same style from their debut game rather than updating to Hyrule Warriors style.
  • Oddly Visible Eyebrows: A standard practice with Link's toon self.
  • Pajama-Clad Hero: Toon Link can unlock his pajamas as a usable costume much like in his debut game.
  • Pint-Sized Powerhouse: Perhaps even smaller than Tetra, but he's still a hero after all.
  • Playing with Fire: His Sand Wand moveset is of the Fire element. It is more pronounced with attacks using the Spirit Train.
  • Secret Character: Unlocked on a mission on the original Adventure Map instead of Legend Mode. Has vibes of Defeat Means Playable as well since the mission where you unlock him has Toon Link as the enemy army commander.
  • Shock and Awe: Although he can't use the Lightning element in practice, his Light Sword allows him to use the lightning-generating Hurricane Spin for several moves.
  • The Southpaw: Like most other incarnations of Link, he's left-handed.
  • Spell Blade: Light in his case, though it manifests visually as crackling lightning.
  • Spin Attack: His Hurricane Spin returns as a battle maneuver for his Light Sword moveset.
  • Stab the Sky: He does this with his Light Sword to activate one of his Special Attacks when in Focus Spirit mode.
  • Squishy Wizard: When wielding the Sand Wand: He has many good attacks that hit a wide area around or in front of him, but is a bit more vulnerable to attacks in comparison to his Light Sword moveset.
  • Throw Down the Bomblet: One of his combo finishers with the Sand Wand has Toon Link riding the train while firing bombs at enemies with the Spirit Train's cannon.
  • Voice for the Voiceless: His younger sister Aryll speaks on his behalf through the Pirate's Charm
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    Skull Kid 

Majora's Puppet

Weapon: Ocarina

https://static.tvtropes.org/pmwiki/pub/images/skull_kid_hwl.png
A mischievous creature from the Lost Woods that came into possession of the wicked Majora's Mask. Taken over by its terrible power, he wreaked havoc all over the land of Termina until he was stopped by (Young) Link.

In the original Wii U version of the game, he appears alongside his fairy companions, Tatl and Tael, and the Moon as part of an attack from Young Link in his Fierce Deity form before being made playable proper (through he still appears in said attack even after being made playable).

In Legends, he is unlocked as a playable character in an area on the original Adventure Map that unlocks after clearing the Era of the Hero of Time in the main story.

He uses an Ocarina as his weapon. With it, he gives orders to the fairies Tatl and Tael to batter his opponents. He can also make use of a trumpet to summon and command a puppet, and make use of the dark magic residing in Majora's Mask for some devastating magic attacks.


  • Adorkable: His reaction if Lana praises him for taking a keep is, "Aww, shucks! It was nothing..." You can just see him blushing under the mask.
  • Air Jousting: He has the ability to float and will use it liberally in battle for highspeed tackles.
  • And Your Reward Is Clothes:
    • The Great Sea Map gives him a purple recolor based on Tatl and Tael.
    • The Link's Awakening DLC pack / Koholint Map gives him a recolor based on a Deku Scrub enemy, or possibly the Banana item from said game.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map gives him a recolor based on the Purple Cubus Sister from Phantom Hourglass.
    • The A Link Between Worlds DLC pack / Lorule Map gives him a recolor based on the Masked Elder from said game.
  • Ascended Extra: Initially only appeared as a cameo in Young Link's moveset, now he makes it as a fully playable character on his own.
  • Assist Character: Appears for Young/Fierce Deity Link's Focus Spirit attack hurling the moon to be cut in half.
  • Attack Animal: His main method of attacking is to command Tatl and Tael to attack his enemies for him by using the Ocarina.
  • Badass Armfold: His default pose, as pictured.
  • Brown Note: His Weak Point Smash has him blasting on his horn, which freezes enemies in place, and summons a puppet to attack them as well.
  • Casting a Shadow: He is of the Darkness element, fitting given the Evil Mask he wears.
  • Colony Drop: Per Fierce Diety Link's Focus Spirit attack, he sends the moon hurtling at Fierce Deity Link, only for the latter to completely slice it in half as well as damage any enemies caught within the attack. For one of his own moves, he will drop one of the Moon's Tears on enemies after catching them in a Tornado Move.
  • Combination Attack: He specializes in doing them with Tatl and Tael.
  • Composite Character: Though he's mainly based on the Skull Kids from Ocarina of Time and Majora's Mask, he can also use a trumpet to summon wooden puppets, just like the Skull Kid from The Legend of Zelda: Twilight Princess (assuming they aren't the same character). He also borrows a few moves from Majora's Incarnation.
  • Creepy Child: And a vaguely Undead Child to boot.
  • Demonic Possession: He's under the control of Majora's Mask. Shown occasionally when he says something in a much more sinister tone compared to his usual childish taunts.
  • Downloadable Content:
    • The Link's Awakening DLC pack gives him a recolor based on a Deku Scrub enemy, or possibly the Banana item from said game. This pack also gives him a version of Majora's Ocarina called Crackling Ocarina, with which he can deal Lightning damage in addition to Darkness damage.
    • The Phantom Hourglass & Spirit Tracks DLC pack in Legends gives him a recolor based on the Purple Cubus Sister from Phantom Hourglass.
    • The A Link Between Worlds DLC pack gives him a recolor based on the Masked Elder from said game.
  • Elemental Weapon: The Ocarina is a Darkness elemental weapon, though the magic that actually applies the Darkness effect are cast using the mask's magic.
  • Energy Ball: Another of his spells, made from dark magic of course.
  • Evil Is Petty: He's a monster-summoning imp possessed by an Omnicidal Maniac, and his first meeting with Linkle consisted of him stealing her compass for no real reason.
  • Evil Laugh: A regular vocalization in his attacks.
  • Eye Beams: A returning piece from the arsenal of Majora's Mask.
  • The Fair Folk: He is a mysterious forest creature whose main hobby is to swindle and rob travelers.
  • Fairy Companion: Two actually, the yellow fairy Tatl and the violet fairy Tael. His primary attacks are to order the faeries to attack for him using his Ocarina. Oddly, despite Tatl's role as an Exposition Fairy and Voice for the Voiceless for Link, neither fairy receives any dialogue in this game.
  • Garden Garment: His clothes appear to be made from straw.
  • Giant Space Flea from Nowhere: He appears with little warning at the start of Linkle's story to serve as an antagonist. Keep in mind that this happens not long before Cia creates her time portals and brings characters from other eras into this game's version of Hyrule. Plus, since this is set in Another Dimension separate from the canon series, it could very well be that Young Link hasn't defeated Majora yet, and this is part of the mischief Skull Kid got up to between obtaining the mask and trying to drop the Moon on Clock Town.
  • Hurricane Kick: A pretty impressive a skill for a Skull Kid.
  • Instant Runes: His Special Attack has him conjure a large magic circle where he detonates an explosion of dark magic.
  • Magical Flutist: He uses ocarina magic to command Tatl and Tael to aid him in casting spells.
  • Magical Gesture: He does the same head rattling movement that he did in Majora's Mask to cast curses for many of his spells including his Special Attack.
  • Magic Missile Storm: He can use the same blast of hand tossed magic orbs as Majora's Incarnation.
  • Magic Music: He uses an Ocarina to command Tatl and Tael as well as a horn to command his puppets.
  • Marionette Master: He can control puppets to attack much like the Skull Kid from Twilight Princess.
  • Mask of Power: Most of the Skull Kid's magic is drawn from Majora's Mask.
  • Mooning: He does this after dropping a Moon's Tear on the enemy much like in his home game.
  • Mythology Gag: His automatic Focus Spirit finisher is a reference to the scene in his home game where Majora's Mask revealed itself as The Man Behind the Man, complete with Skull Kid hanging Limp and Livid.
    • His intro animation has him fade into view in a way that mimics the N64's graphics, followed by him posing as he did and rattling the mask when he casted the Deku Scrub curse on Link.
    • His victory animation is based on the opening scene of Majora's Mask, where he plays a few notes on the ocarina and laughs while Tael and Tatl bicker.
  • Nice Hat: It helps pull together his Scary Scarecrow look.
  • No Name Given: A Skull Kid is what he is and not his name, if he even has one.
  • Power Floats: He is another character who doesn't bother with the walking preferring to do all his movement via floating.
  • Power Incontinence: His automatic Focus Spirit finisher is to be so consumed by the mask's power that creates a Sphere of Destruction around himself while he hangs Limp and Livid on the mask.
  • Shock and Awe: The Legends exclusive Crackling Ocarina lets Skull Kid deal Lightning-based damage.
  • Shoryuken: One of his attacks is Darkness charged uppercut made for launching enemies.
  • Squishy Wizard: Skull Kid's moveset all have attacks with high damage, superb crowdclearing, and which deal good damage as well, and he is able to summon a puppet to distract enemies while he prepares one of his combo finishers, but his most damaging combo finishers also leave him vulnerable to attacks.
  • Stylistic Suck: His intro animation is lifted almost directly from the prologue to Majora's Mask, complete with N64-quality animation and lighting effects.
  • Tornado Move: One of his strong attacks leads Tatl and Tael into creating a tornado to trap the enemies until a moon's tear drops down on top of them.
  • Villainous Friendship: A common result of being both an antagonist and a character motivated by friendship, both current and former. When he is the second-in-command of the enemy team, he directly offers to help the leader out, since "that's what friends are supposed to do!"
  • Weakened by the Light: As an enemy officer, Skull Kid takes extra damage from Light-based attacks.
  • Weaponized Ball: He kicks a miniature version of the Moon at enemies like a soccer ball in his Focus Spirit Special Attack.

    Linkle 

The Heroine?

Weapon: Crossbows, Boots (DLC)

https://static.tvtropes.org/pmwiki/pub/images/linkle_hwl.png
A young girl with a rather uncanny resemblance to a certain legendary hero and hailing from a farm village renowned for their Cucco raising skills, Linkle sets out from her quiet village life and embarks on an adventure to become like the legendary heroes of Hyrule. Her weapon set was inspired by the Twilight Princess Spin-Off game, Link's Crossbow Training.

In her debut game; Hyrule Warriors Legends, she (along with her story) is unlocked after the third scenario of the Prologue part of Legend Mode.

She enters battle wielding two Crossbows, from which she can fire a hail of normal arrows, or the explosive bomb arrows. She can also kick enemies at close range, and can augment her kicks with the fire element. The Link's Awakening DLC pack also gives her Boots, allowing her to deliver lightning-fast kicks to her opponents, sometimes literally.


  • Action Girl: Kicks every bit as much ass as the other ladies, and does it in style.
  • Adorkable: Mostly seen outside of battle and in her victory animations. No Sense of Direction? Accidentally tripping on a cucco? But she's just so cute when those happen!
  • Allergic to Evil: As an enemy officer, Linkle takes extra damage from Darkness-based attacks.
  • Alternate Company Equivalent: Her design has drawn many comparisons to the Elf.
  • And Your Reward Is Clothes:
    • The Great Sea Map gives her a recolor based on Aryll, Link's sister from Wind Waker as a nod to how she originally was supposed to be Link's sister in Hyrule Warriors.
    • The Link's Awakening DLC pack / Koholint Map gives her a recolor based on the woman in the photo that you are tasked to give to Mr. Write from a Goat called Christine (the woman in question is Princess Peach from Super Mario Bros..).
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map gives her a recolor outfit based on a generic Anouki.
    • The A Link Between Worlds DLC pack / Lorule Map gives her a recolor based on Ravio or a What-if version of a Lorule counterpart of herself.
  • Anachronic Order: Her second scenario takes place after Zelda and Impa have wrapped up in the Era of the Hero of Time, while her third scenario takes place before Link arrives in the Sky Era. As the main story indicates the three era-specific sections take place simultaneously, it can be safely concluded that the ordering of Linkle's Tale is out of convenience rather than chronology.
  • Ascended Extra: By the most extreme definition; she was originally a scrapped character whose sole appearance was originally only in the official artbook of the game.
  • Art Evolution: Notable differences between her original concept art and her final design are her dual crossbows, her skirt being changed from green to brown, her pigtails being braided and her hood being redesigned to look like a proper hood rather than Link's hat, allowing her to look less like "a female Link" and more like "a girl that resembles Link".
  • Armed Legs: She gets these in the form of her Boots weaponset, which equips her with the Pegasus Boots as the strongest.
  • Automatic Crossbows: Her main weapon type is a pair of crossbows which can fire as many quarrels as needed before she does her reload animation.
  • Attack Animal: The "soldiers" who aid in Linkle's first chapter are a bunch of Cuccos from her farm. Linkle even summons more Cuccos to aid in her attack patterns when using her Boots weapons.
  • Badass Adorable: Don't underestimate her just because she's adorable; she's a pretty capable warrior.
  • The Beastmaster: The Boots weaponset gives her the ability to summon Cuccos to aid her by attacking enemies or helping her float around.
  • Big, Bulky Bomb: Her manual Focus Spirit finisher for her Crossbows involves firing a gigantic bomb from her crossbow and following it up with a Diving Kick.
  • Big Damn Heroes: She might not be the Legendary Hero she believes herself to be, but she saves half of the Hyrulean Forces' generals by showing up when things go south and deciding not to leave them out to dry.
    • When Zelda and Impa leave the Water Temple, Ruto and Darunia stay back to keep guard until they're needed at the Temple of the Sacred Sword. Volga sees an opportunity and attacks. Linkle shows up and fends him off.
    • Sometime after Link draws the Master Sword, Zelda picks up a powerful evil in the Palace of Twilight. She goes to investigate and gets trapped by a phantom of Midna's true form. When Midna goes to help her, she crosses paths with Linkle, who comes along to back her up.
    • But all of this pales in comparison to her final scenario. While Link and Zelda are away to return the Master Sword to the Temple of the Sacred Sword, remnants of Ganondorf's army gather and stage an all-out offensive on a virtually defenseless Hyrule Castle. With no one else available to aid her, Impa is faced with the daunting task of trying to fend off this army off by herself, with nothing but some battered soldiers who are still trying to recover from the battle against Ganon. Cue Linkle finally arriving at the castle, and single-handedly turning the tides of the battle by giving the exhausted soldiers a much-needed chance to regroup.
  • Bottomless Magazines: Where DO all those crossbow bolts come from?
  • Braids of Action: They really help pull together her Farm Girl origins too.
  • Canon Foreigner: She's never appeared in the series until now.
  • Chronic Hero Syndrome: Due to her kind but naive personality, she's compelled to always stop to help those in need.
  • Close-Range Combatant: Her Boots weapons let her strike fast and hard with good combo options, but they lack the range and the area coverage that her Crossbows have.
  • Did You Just Punch Out Cthulhu?: She defeated the Majora's Mask-powered Skull Kid in her first battle.
  • Determinator: Even when facing off against some of Link's toughest adversaries, she never even thinks about giving up.
  • Distaff Counterpart: Subverted. Despite looking a lot like Link and having similar a similar name, her role in the story is completely different and separate from Link's. Instead, she's portrayed as more of a kid who wants to be like the many Links she's heard in the stories told to her by her grandmother.
    • Her personality and funny quirks, her insistence on being what she believes to be despite people saying otherwise, and use of explosives in her moveset, is reminiscent of Tingle. The two even debut the first Buff/DeBuff duo team concept based on playable characters.
  • The Ditz: Very bubbly and very sweet, but blissfully unaware that she is not the legendary hero, and she cannot read a map or sign to save her life.
  • Diving Kick: Both her Crossbow and Boots weapon types have more than a few of these in them.
  • Downloadable Content:
    • The Link's Awakening DLC pack gives her a recolor based on the woman in the photo that you are tasked to give to Mr. Write from a Goat called Christine (the woman in question is Princess Peach from Super Mario Bros.). The same pack also gives her the Boots as a new weapon type for her to use.
    • The Phantom Hourglass & Spirit Tracks DLC pack gives her a recolor outfit based on a generic Anouki.
    • The A Link Between Worlds DLC pack gives her a recolor based on Ravio. This pack also gives her a version of the Legend's Crossbows called Luminous Crossbows, with which she can deal Light damage in addition to Fire damage.
  • Early-Bird Cameo: A meta-example: Prior to her official announcement her crossbow was spotted in multiple trailers poking out from behind stock artwork of other characters. As the design matched the previously released unused concept art, this allowed some fans to correctly guess at her inclusion.
  • Easter Egg: When using the Crossbows, try to use her Strong Attack when the rapid fire meter is empty, and instead she will either point one of her crossbows into the air and hum the Item Get! theme or look around herself and pull her hood down, where it remains until you do it again or perform certain moves.
  • Elemental Punch: Flaming or electrified kicks rather than punches but Tropes Are Flexible.
  • Elemental Weapon: The Crossbows are fire elemental, typically by firing exploding arrows or flaming kicks, while the Boots are a lightning elemental weapon, and involve many high-flying swooping kicks.
  • Failed a Spot Check: A Running Gag of her No Sense of Direction quirk highlighted both in story and during her Crossbows victory animation is that she keeps missing signs that point her to Hyrule Castle. In fact, when having a victory animation on Hyrule Field, she not only manages to miss a sign but also the very castle itself which is within visual range.
  • Farm Girl: She's from a sleepy Cucco farm in the countryside.
  • Foil: To Tingle. They're both Fire-using deluded CloudCuckooLanders with a penchant for explosives who believe themselves to be something other than who they actually are. The difference is that Tingle is a 35-year old (or something) old man who believes he's a fairy, while Linkle is quite a bit younger and believes herself to be the Legendary Hero. Both are also deceptively strong warriors despite their quirks.
  • Gameplay and Story Segregation: The story behind Linkle's clash with Skull Kid centers around him stealing her compass. However, even while she's fighting him and taking his bases trying to get it back, the compass isn't actually removed from her model.
  • Girlish Pigtails: Wears her hair in a pair of braids, giving her an innocent look.
  • Good Morning, Crono: Starts her adventure after waking up from her bed.
  • Guns Akimbo: She dual wields two small automatic crossbows rather than the one large crossbow she was conceived wielding.
  • Gun Kata: She's noted to be able to fire on all sides of her using this technique. Her poses and Dual Wielding during her combos look straight from the Trope Namer, Equilibrium
  • Gun Fu: She is quite acrobatic with her Crossbows.
  • Hero of Another Story: Linkle's story takes place out of sync with as the main story, arriving at key locations either before or after the main story events that took place there. In the end, while she obviously isn't the hero of legends, she still manages to save Hyrule.
  • Heroic Wannabe: Believes she's the reincarnation of the Hero's Spirit because when she was young her grandmother always told her she was and that the compass her grandmother gave is the symbol that proves it. Her fellow townsfolk however aren't as convinced, noting that she has always liked to pretend to be the hero on account of what her grandmother said and that the very claim itself is something childish that "everyone's grandmother says" to their grandkids. When she hears that Hyrule is in trouble, she decides to jump at the call and become the hero she believes herself to be. She goes on her journey with her beliefs, completely unaware of Link's existence. She ends her story never even meeting the actual legendary hero, Link, so far as we know (though he and Zelda are approaching the castle just as she and Impa are celebrating their victory).
  • Hurricane Kick: Linkle does a spinning kick that wreathes her leg in fire. Taken Up to Eleven with her automatic Focus Spirit finisher where she sticks her Crossbows into the ground and somehow uses them as leverage to do an even bigger version of it. Some of her attacks with her Boots work like this as well.
  • Identical Stranger: Originally, she was meant to be Link's little sister. In the final product, she's just someone who just so happens to look like, and have the name of, a female Link. Heck, it's to the point where she outright thinks she's the Hero.
  • In the Hood: She prefers this look.
  • Irony: A character whose treasured keepsake is a compass, has No Sense of Direction.
  • Jack-of-All-Stats: With her Crossbows, she has decent damage output, is relatively fast, can do some simple but effective combos, and can hit multiple directions at once with decent reach. She is decent against enemy officers, decent at clearing crowds, can take down the WPG of all regular bosses in one go, and is relatively safe when she attacks with decent mobility. Her main failing is that she is not the best at anything and the majority of the cast will surpass her in one way or another.
  • Jumped at the Call: Upon hearing news of trouble brewing, she jumps at the call to help others and adventure, even setting aside her main goal of getting to Hyrule Castle when she comes across other people in need.
  • Kick Chick: She's not afraid to get into physical combat by giving the boot to her opponents. Her Boots DLC moveset takes this Up to Eleven by making most of her attacks kicks.
  • Knight Errant: Linkle deeply admires the many heroes of Hyrule's past and wishes to emulate them by travelling the world to help people in need.
  • Left Hanging: Her compass demonstrates a mysterious power that aids Linkle on several occasions, but it's never explored why this happens or what the significance of the compass is.
  • Legacy Character: Averted. She is not an incarnation of Link.
  • Light 'em Up: The Legends exclusive Luminous Crossbows lets Linkle deal Light-based damage. The Gleambolt Pegasus Boots introduced in Definitive Edition also have Light as a secondary element.
  • Memento MacGuffin: Her compass has been passed down her family for generations and specifically from her Grandmother... And then the Skull Kid steals it.
  • Modesty Shorts: She wears black spats under her skirt.
  • More Dakka: With her Crossbows, her basic Strong Attack zooms the camera directly behind her head, letting you move her around while she fires a massive barrage of arrows over a wide area into crowds of enemies for as long as her bow gauge holds out.
  • Multishot: Firing many bolts at once in a way only a fantasy character could.
  • My Friends... and Zoidberg: Among the characters in the Definitive Edition, she's the only one who isn't part of the main story in Legend Mode (and thus, isn't under the Hyrulean Forces or Dark Forces pages here)
  • Mythology Gag: Because not being the hero isn't an excuse to pass up on the Continuity Porn.
    • The start of her tale is similar to that of Twilight Princess!Link in that she's a farmer called to adventure.
    • Her Level 2 Crossbows, the Hylian Crossbows, have a similar appearance of the crossbow Link uses in Link's Crossbow Training.
    • Her Level 3 Crossbows, the Legend's Crossbows, bear resemblances to Zelda's Bow (the red one) and Link's Hero's Bow (the blue one) from Twilight Princess.
    • Her Levels 1 and 2 Boots have similar appearance of the Iron Boots from Ocarina of Time and Twilight Princess.
    • The bomb arrows were originally an Easter Egg in Link's Awakening if you equipped both bombs and the bow and arrow and used both simultaneously. Here, they're the follow-up to many of her combo attacks.
  • No Sense of Direction: Highlighted at the beginning of her journey in which she gets lost on her way to Hyrule Castle by going in the opposite direction. Seems to do it multiple times.
    • Her second story mission takes place in Ocarina of Time's Water Temple. Her third story mission takes place in Skyward Sword's Sealed Grounds.note  The map of Hyrule that shows where everything has appeared after Cia dragged the eras together indicates that these locations are on opposite sides of Hyrule Castle.
    • Up to Eleven with her victory pose; after showing off with her Crossbows, she pulls out a map, examines it for a few moments then runs off, while the camera pans off to a sign pointing in the other direction. It's possible for her to do this on Hyrule Field, within visual range of the castle.
  • Original Generation: Linkle was created for the original Hyrule Warriors as a "little sister" character, but was scrapped and only appeared in the Hyrule Warriors artbook. This is her first appearance in anything other than artwork.
  • Plucky Girl: A boundlessly cheerful girl with a kind but naive personality that will always stop to help those in need.
  • Playing with Fire: Her Crossbows are of the Fire element, using Bomb Arrows and Fire Arrows alongside flaming kicks for her moveset.
  • Power Glows: In the same manner as Link's Crossbow Training, Linkle's crossbows will either glow green when rapid firing volleys of bolts or glow red when using bomb arrows.
  • Right for the Wrong Reasons: As Fi, Midna, and Impa can attest to, Linkle is most absolutely a hero. She's just not the hero.
  • Sacred Bow and Arrows: Her Level 3 Crossbows are based on Zelda's Bow of Light.
  • She-Fu: Linkle's fighting style is full of jumps, spins, and acrobatics while spraying bolts in every direction or doing tornado kicks.
  • She's Got Legs: Her legs get a lot of focus, between her being a Kick Chick, her thigh-high boots causing Zettai Ryouiki, her crossbows being mounted on them, and a camera that's clearly aware of these facts.
  • Shock and Awe: Her Boots are of the Lightning element, with lightning-wreathed kicks.
  • Short Hair with Tail: Her hairstyle is short in the back. Her Girlish Pigtails are actually sidetails, providing a more feminine variation on the prominent sidetails that some incarnations of Link have.
  • Short-Range Long-Range Weapon: Linkle's Crossbows fire their quarrels further than most melee attacks but given the nature of the game, most of her attacks are launched up close and personal.
  • Stuff Blowing Up: In addition to the usual effects that a Fire-element attack have on enemies in this game, her bomb arrows have a distinct explosion effect after traveling a set distance.
  • Supporting Protagonist: Besides the first one, Linkle's scenarios involve her lending assistance and playing Sidekick to one or more warriors who, due to circumstances, acts as The Leader of the army at the time. (Yes, even Fi.)
  • Trick Arrow: She has both Bomb Arrows and Fire Arrows.
  • Womanchild: Despite being grown-up, she still likes to believe that she's the incarnation of the legendary hero all because her grandmother said so. Downplayed in that she doesn't talk like a little child or do anything really childish other than that.
  • Wrong Genre Savvy:
    • Believes herself to be the reincarnation of the Hero's Spirit based on childish justifications when the actual reincarnation of her generation is somebody else.
    • Every bit of subtext in her story implies that Linkle is actually very good at being a Sidekick, providing effective support to the actual heroes and persons in charge and doing nothing of the sort that might've impeded them. However, due to her never-ending belief that she is the Legendary Hero reincarnated (and acting in a way she believes a hero should act), this flies over her head.
    • Also has no idea what Cuccos can do and thinks them helpless.
  • Unorthodox Reload: At the end of her Crossbows combo strings, she pulls back the bow strings of both her crossbows while jumping. If you stop her attack string at a point where she has her arms cross, she pulls back the bow strings of both her crossbows by crossing them together instead.
  • Zettai Ryouiki: She wears high boots with a short dress.


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