Characters page for Dissidia Final Fantasy: Opera Omnia, with characters from the spinoff games in the series.
Return to the main Character page here.
Introduced in Final Fantasy Tactics
Recruited in his event. Ramza encounters the party in the ruins of a castle and immediately assumes they are bandits, attacking them. After clearing up the misunderstanding, he joins in order to protect his world from the Torsions.
- Aristocrats Are Evil: Ramza attributes some of the other worlds' lack of a Forever War on the fact that they either have a subdued view on class and nobility or that they lack a caste system altogether. Citing how his era of Ivalice is locked in an eternal war because of the views of a corrupt few at the top. However, he is able to see that some of the royalty in the party are definite exceptions to this.
- Balance Buff: Overall, Ramza's rework on one of the Lv. 70 Awakening batches (in JP) fixes up his turn inefficiency by making his enhanced BRV and HP Attacks hit extra times, along with turning both Extend versions of his skills into stackable unique framed buffs, with his Galvanize Extend now instead acting as an aura that doesn't take up the buff spaces on the other two party members (save for the regen buffs that are still standard and party-wide and still take up space). Shout Extend in particular has Ramza automatically go into an HP damage attack after usage.
- Culture Clash: Ramza is both shocked and inspired when he hears Laguna talk about how he gave up being a soldier to pursue a career in journalism. He comments that he hopes to make his own world such a place where people aren't locked into some predestined role at birth.
- Magnetic Hero: Agrias notes his ability to collect allies is just the same as it was in their home world, citing it as one of the reasons she chooses to follow him again.
- Make Me Wanna Shout: His first ability, if it wasn't obvious enough.
- Rousing Speech:
- Ramza is on the receiving end of one when he reveals just how awful things in his Ivalice are, people separated and subjugated by their birth and class, as well as the wars being fought for the sake of a few selfish people. Rem starts off by telling Ramza even though her world is also at war, she's learned to ignore it and not let it get her upset, Laguna explains he used to be a soldier but left the army to become a journalist-to-be, and both Terra and Vivi reveal both of them were created/trained to be living weapons of war, but revolted against those purposes and now live for themselves. All of this cheers Ramza up considerably and gives him hope for his own Ivalice.
- Also doubles as the function of his second ability, which is a potent party-wide buff.
- Status Buff: His specialty, but at the same time, hinders a bit of his DPS/DPT capabilities. He was considered fairly subpar until his awakening and his eventual rework fixed these problems with well-needed tweaks.
Recruited in her event, "Knight's Honor." Agrias is traveling on her own, thinking she is still in her home world and looking for a village to stock up on supplies, when she sees several unfamiliar knights (Onion Knight, Warrior of Light, Cecil, and Steiner) passing by to fight a pack of monsters. She decides to help them and questions them afterward, wondering who they might serve since they don't wear matching armor. After being apprised of the situation, she remains doubtful until she meets Ramza and he explains everything, to which she questions his reasons for fighting on behalf of other worlds. Satisfied with his answer, she pledges herself to him and the party once again.
- Birds of a Feather: With Cecil. Both discuss their loyalty to those they serve and Cecil wonders if he was right to turn against his king when the king was no longer righteous. Agrias assures him that it is their job as knights to not only protect but also make sure their charges stay on the right path.
- Death from Above: Both Judgment Blade and Hallowed Bolt strike her enemies from above.
- Lady of War: Other party members note that Agrias is experienced in battle and a sight to behold.
- Non-Elemental: All of her attacks are actually like this, and are classified as melee, despite having graphics that show otherwise.
- Support Party Member: Like Ramza, she specializes in party buffs but also has multi-target damage options. Paralysis and Blind are also rare (currently only usable by Cloud for Paralysis and Wakka, Kefka, Vaan for Blind), which also gives her some utility. However, her damage potential isn't particularly high.
Introduced in Final Fantasy Type-0
Recruited in his event. Ace is first encountered protecting a wounded chocobo from a monster, and while he is able to defeat the monster with the help of the party, they are unable to save the chocobo, leaving him feeling the pain of loss for the first time.
- Balance Buff: Gets an overloaded rework during his Lv. 70 awakening with notable perks:
- His Burst turns into a BRV+HP attack, and his Spiral Combo does AoE damage, both with overflow and enhanced potencies on their self-buffs. On top of that, each usage of his Mega-based abilities now grants him a stack of a unique buff that also enhances all of his attacks (including his BRV and HP Attacks). At 5 stacks, the hits and potencies increase even further with less action delay. With this in mind, Ace's issues of turn inefficiency are beyond fixed.
- Cards of Power:
- In addition to using them as physical weapons, Ace uses cards to empower himself, shown as floating cards above his head via his original gimmick in both his home game and in NT. Once he reaches three cards (with his BRV Attack giving one card, HP Attack giving 2 cards, and either skill giving all 3), his attacks evolve and become much more powerful.
- His EX Ability grants 1 random buff out of 4 (which is replaced with each recasting of his EX) more closer to his original mechanic of his floating cards: his Red Card is a party-wide huge attack up (originally meant to be for his Burst, which is instead his first ability), his Blue Card is a party-wide BRV and HP Regen (reference to his Charge ability), Yellow Card is a party-wide Attack + Max BRV Up (reference to his Force ability) and Black/Purple Card is an enemy party-wide speed down effect (reference to his Stop ability).
- Death Dealer: Ace uses card decks as his signature weapons, while being more 'deck focused' with more magical-raw damage output compared to the likes of Setzer, who in contrast is more gimmicky with more focus on ranged damage.
- Evolving Attack: With three cards in his deck, Burst becomes Mega Burst and Spiral Combo becomes Mega Spiral Combo, increasing their potency immensely.
- First Time Feeling: The Final Fantasy Type-0 members have never had to deal with mourning the death of others due to the particular rules of their own universe. When Ace first enters the world of Opera Omnia, one of the first things that happens is he fails to save a Chocobo who dies shortly thereafter, leaving him feeling the pains of loss for the first time.
- The Gambler: His EX Ability, Jackpot Shot, where he fires a wad of lasers forward from an array of his cards in front. Akin to how his EX Skill in NT works, it gives him and/or his party 1 random unique buff out of 4 to randomly select from (for a set amount of turns) each time it's used.
- Having a Blast: His Burst and Mega Burst, which was originally one of the main list of attacks used with his original card gimmick. Despite its graphics, it doesn't count as a fire-based attack of any sort.
- Is fairly well-rounded while being a ranged attacker that can deal non-elemental magic damage, and can shave very hard with sufficient DPS, but normally falters in terms of needing to setup for his damage rotations. In terms of stats, he has 4/5 in both Attack and Speed, while having an average 3/5 Initial BRV rating and high base Max BRV at 5/5; the stats that suffer are his low base HP (1/5) and average defense (3/5).
- Even with his EX, it can fill a number of functions with any one of its 4 random buffs granted; being able to heal/battery, buff the party's stats, or even grant an invisible speed down to all targets.
- Pillar of Light: His Spiral Combo and/or Mega Spiral Combo, which is a combo of his original Spiral BRV Attack and his Monolith Beam/Tower Lazer HP Attack back in NT. Only Mega Spiral Combo grants a self-buff to Ace, which is an Attack Up (enhanced further by his rework).
Recruited in the first chapter. Rem has the distinction of being the first character recruited along with Vivi, since the two of them had been traveling together with Mog and Sazh before meeting the Warrior of Light.
- An Ice Person: The Caerula Dagger turns Rem's standard BRV Attack into an ice-attribute BRV attack.
- Extra Turn: Swap Turns allows Rem to give up her turn to another party member, although her turn and the proceeding turn each count as separate turns in the turn count.
- Healer Signs On Early: Your starting party includes Rem, whose first ability is Cure.
- Ill Girl: Rem still has her Incurable Cough of Death in this game, but it only comes up rarely, such as when King brings it up, showing that it was an Open Secret back in her world. Even Caius somehow knows about it, offering her a chance to side with him to allow her to escape her fate, which she declines.
- Throwing Your Sword Always Works: When she performs an HP attack, she joins her daggers at the hilt and tosses them at her enemy resembling her Dagger Boomerang attack from her home game.
Recruited in Chapter 3 in the Lost Kingdom of Thronus when the party comes across him and he joins because he recognizes his classmate, Rem. King's stoic and blunt nature helps keep the party grounded on more than one occasion.
- Birds of a Feather: As quiet gunners, he and Vincent spend a lot of time together in cutscenes. He joins in on a conversation with Vincent, Irvine, and Laguna about guns, too.
- Boring, but Practical: The majority of King's damage is dealt through his Rapid Bullets ability, which deals fair damage. He has excellent longevity in battle thanks to Reload, however, which restores all his ability uses so he can continue spamming Rapid Bullets. Anyone else who can restore ability uses only gives back 1 or 2 uses at most, and that is usually after using an EX ability which is on a recharge rate.
- Only Sane Man: He often stands as one of the voices of reason, never losing his cool and keeping the party focused on the task at hand.
Recruited in her event. Cater obstinately refuses to join the party at first, preferring to fight the monsters around them by herself since she's been doing just fine on her own. Once she does, however, she is able to make fast friends.
- An Ice Person: Blizzard ROK.
- Counter Attack: Triple Slip allows her to evade attacks and counter.
- Hot-Blooded: Her tendency to be aggressive towards new people or anyone she finds suspicious (such as Barret due to his gun arm) is pointed out on more than one occasion. The formula of her, Steiner, Fujin, and Barret - all fairly aggressive people - leads to a fight breaking out during Barret's event.
- Let's Split Up, Gang: Cater attempts to suggest this, bringing up the point that it would allow them to cover more ground and she's honestly not had that hard of a time on her own so she should be able to handle herself. The party is deadset against this, however, they resort to playing to Cater's ego by complimenting her to convince her to fall in line, which she does.
- Not So Different: The party compares her to Yuffie, in that they can both be annoying tomboys, which annoys them both at first and they start fighting until they realize they do have a lot in common and put a positive spin on it, becoming friends.
Recruited in her event, "A Gentle Strength." When the party comes across the corpse of a monster, they wonder who could have killed it when they hear a flute playing in the distance. Following the sound, they come across a pack of wolves and Deuce appears to help support the party through it, joining the party afterward to be with her friends.
- Balance Buff: A big one during her Lost Chapter, where her rework finally allows her Note buff to remain on party members when she gets a BRV break, while Dissonant Sonata finally can deal extra hits beyond one to increase her damage output.
- Birds of a Feather: Eiko notes how she, too, uses flutes as weapons back in her world and says the two of them will get along nicely. While not commented on, Thancred is also a bard and is shown to appreciate her music.
- Musical Assassin: She uses flutes as her weapon of choice, a unique weapon type, though even Deuce admits she isn't sure how it works. Eiko notes that she uses similar weapons back home.
Recruited in her event, "Sincere Strength." Alone in an unfamiliar area, she tries calling out to her classmates with her COMM device but finds that it doesn't work. Attacked by Magitek armors afterward, she starts thrashing them, which the party hears from a short distance away and goes to find her. Though she assumes some of them are enemies at first, she apologizes when she finds her classmates and joins the party afterward.
- Carry a Big Stick: Her maces are classified as a unique weapon type, meaning only Cinque can equip them.
- Everything's Better with Spinning: Her EX ability, Whirling Mace, has her swinging around in circles towards her foes.
- Glacier Waif: Noted for the power with which she swings her enormous maces. In gameplay, Cinque is a very powerful DPS unit, though she's a bit on the slower side.
- Informed Attribute: Her event title, "Sincere Strength," implies that she's a very sincere person. Ashe learns that she is not, since her apology after nearly attacking them is rather flippant, which causes Ashe to dislike her at first. She later gets a lecture from Quistis and Serah about coming to agreed upon meetings on time, to which Cinque apologizes, but after they leave the others point out that apology also wasn't very sincere.
- The Slacker: She bonds with Zell and Raijin over her tendency to skip classes and dislike of homework, making Eiko think that school isn't all as exciting as people like Quistis or Serah made it out to be.
Recruited in Arc 2, Chapter 1. First encountered by Caius within a Torsion, he charges her to go find Lightning, the knight, and says that her friends should be with her. When she first meets the party she recognizes Ace, and thinks the Warrior of Light is Lightning at first because he is a knight. From then on, after clearing up the misunderstanding and realizing that Lightning lacks memories of being a knight, she nonetheless joins her friends in order to protect the balance between the two worlds.
- Advertised Extra: Despite being the first character recruited in Act 2, and appearing in the chapter's cover art, Seven has a very small role in the story aside from meeting Caius first and introducing the fact that Lightning should be a knight (contrasting most other characters who are unlocked with story chapters). Instead, the focus of the chapter is given to the Farron sisters, Ace, and Rem.
- Crippling Overspecialization: While Seven has great damage output, she heavily falters in either very long fights (unless she can use her EX often to keep refreshing skill counts for her Catch & Lash) or worse, has huge difficulty in handling multi-target fights. The nature of her Snakebite debuff only being applicable to a single target effectively punishes her for changing targets a majority of the time (as her damage won't have as much potency on a non-Snakebite debuffed enemy), which is something to consider with many multi-target boss fights within the COSMOS and CHAOS/EX+ era.
- Fire, Ice, Lightning: Seven is unique so far in that she can inflict three different types of elemental damage with Elementalash at the same time, able to hit a wide variety of elemental weaknesses and none of those resistances.
- Sword Beam: Her Elementalash attack strikes enemies with a Pillar of Light that uses her whip sword as its base, unusually for this trope.
- Whip It Good: Her whip-sword weapons are classified as whips in this game, allowing Seven to wield any whips.
- Voiced by: Miyu Irino
- Voiced by: Ken'ichi Suzumura
- Voiced by: Hiroshi Kamiya
Introduced in Final Fantasy: Crystal Chronicles
- Voiced by: Kengo TakanashiOriginated in Final Fantasy Crystal Chronicles 1
Yuri and Chelinka
Yuri and Chelinka appear in Chapter 11 of the main story. The two appear lost in the Dimensions' Labyrinth when the party finds them, and while they are searching for a way home they show little concern about their predicament, noted by the party as seeming quite mature for their age. When presented with the opportunity to join the party for strength in numbers, they eagerly accept and look forward to making new friends. While only Yuri participates in battle, he needs Chelinka to draw out the power of the crystal he bears while he directs its power.
- Adorably Precocious Child: The maturity they have for their age is often pointed out by the other characters, though Yuri is quick to point out that Chelinka is still afraid of ghosts.
- Cast from Hit Points: A mechanic true to their lore; without Chelinka's powers, Yuri will have trouble accessing their crystal powers (as Chelinka herself cannot use their crystal directly, and only Yuri can). In Opera Omnia however, this is represented as Yuri draining his half of his own HP whenever he attempts to use his Power of the Crystal attack without the Chelinka's Prayer buff. Though the issue with that is even his normal BRV Attack also drains a percentage of his HP without the buff active, making it a bit frustrating to use him when he can HP Attack just fine in comparison.
- Disappeared Dad: Yuri sides with Krile when a discussion comes up about whether the trope Daddy Had a Good Reason for Abandoning You is ever valid, since both he and Krile were left behind by their father figures to protect them. Laguna and Galuf argue that sometimes they have to, because otherwise they'd be worried too much about keeping their children safe, and they would have something to look forward to when they get back home. This resonates with both Noctis and Edge, who both lost family to their enemies.
- Glass Cannon: Despite his HP being easily drained without the buff and being below average, Chelinka's Prayer upon activating will instantly heal Yuri while giving him HP Regen, and his Prayer-enhanced BRV Attack and both of his skills regardless have very high base potencies that allow him to shave off targets with complete ease. Additionally, his Attack and Max BRV are a high 5/5 on base value. Though this means Yuri is fairly high maintenance for a selfish DPS, he at least hits quite hard for all it's worth.
- Light The Way: Rela Crystal deals light elemental damage via a Pillar of Light. Without Chelinka's Prayer prior however, it'll drain Yuri's BRV to 0 before dealing the BRV damage.
- Non-Action Guy: Aside from Mog, Chelinka is the first person to join the party and not directly participate in combat. Instead, she provides magical support through her twin brother Yuri.
- Percent Damage Attack: One of the few units that can inflict BRV damage based on a percentage of the enemy target's BRV amount, via his Power of the Crystal skill's first hit (boosted further with his 15CP passive from 1/4th to 1/2). Compared to other skills with percentage damage (compared to the likes of Bartz and Gilgamesh) when Yuri is fully decked out with his 15CP passive and awakened, it becomes one of the most potent non-EX abilities in the game just on its second normal BRV hit alone.
- Sibling Team: Twins Yuri and Chelinka function together as a single playable unit, though Chelinka only appears in cutscenes.
First appears in Chapter 7 of the main story. Layle approaches the party while they're in Imber Manor, revealing that he is also a member of the Returners in this world sent to gauge the party and Mog.
- Death from Above: His first ability, Field Burst, which is the only way to inflict the Force debuff on an enemy target.
- Diving Kick: Somewhat. His EX ability also involves him riding on a large spear head to dive at his target while he floats to summon it beforehand.
- Gravity Master: All of his attacks are gravity magic, as in his home game. His rare personal debuff known as Force also cuts the targets' chase HP value by a notable amount, allowing him and his teammates to reach a launching threshold faster.
- Improbable Weapon User: Gravity balls, which function as throwing weapons.
- Launcher Move: Layle specializes in this, able to launch enemies into the air in some fashion (or make launches easier and more frequent via reducing the hidden "chase HP" value of the enemy target) with both of his attacks and his EX ability.
Introduced in World of Final Fantasy
Lann and Reynn
Recruited in the event "Mysterious Twins from a Mysterious World." The party first comes across Lann as he is trying in vain to tame a few wolves that are attacking him, so the party helps him fight them off. He recognizes them all, though they don't remember him in turn, and when they try to explain the situation to him he doesn't understand in the least. Later, they reunite with his sister, Reynn, who was discovered by separate members of the party, and they join forces since the twins are unable to open a portal back home to Grymoire.
- Elemental Powers: Lann and Reynn have access to five different elements, which is more than average.
- Have We Met?: As soon as Lann meets the party, he is ecstatic to be reunited with them again, though no one recognizes him. It isn't until later that Edgar deduces there are alternate versions of them in a different world somewhere.
- Sibling Team: Unlike other twins Yuri and Chelinka, Lann and Reynn are always fighting together in battle as a single unit.
- Super-Deformed: Clashing with this game's main art style (which is already fairly Super-Deformed), the twins are locked into their Lillikin form, to their frustration and confusion.
- Your Magic's No Good Here: Lann and Reyn are unable to access their short cut to Grymoire, nor are they able to transform into their normal Jiant forms, being stuck as Lillikins here. Furthermore, they are unable to use their prisms or mirages, meaning they have to fight under their own power.