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Characters / Dissidia Final Fantasy Opera Omnia I To III

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Characters page for Dissidia Final Fantasy: Opera Omnia, with characters from Final Fantasy I through Final Fantasy III.

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Introduced in Final Fantasy

    Warrior of Light 

Warrior of Light

https://static.tvtropes.org/pmwiki/pub/images/dffoo_warrior_of_light.png
Alternate Skin 
A Warrior of Light who suddenly appeared in the world during a time of darkness with crystal in hand. After defeating Garland and rescuing Princess Sarah of Cornelia, he embarks on a long journey to restore light to the crystal and return peace to the world as the prophecies foretold.
Voiced by: Toshihiko Seki

The first playable character who finds himself drawn into the world of Opera Omnia with no memory of who he was beforehand, other than being struck down by the knight Garland. He meets Mog, Vivi, and Rem upon waking, setting out on a journey with them to close the Torsions.

He is primarily a defensive character, excelling at covering his allies with Shining Shield, providing the unique Shield buff that absorbs a large amount of BRV damage dealt to the target. Throw Buckler strikes foes and forces them to attack the Warrior for some time afterwards, while also protecting himself with a Shining Shield. His EX Ability, Shining Wave, causes him to lob a wave of light at the target that heals him and his allies while also dealing BRV damage that scales off of the current shield amounts on his allies.
15: Shining Shield
35: Throw Buckler
EX: Shining Wave
LD: Bitter End
FR: Soul of Light (with Prishe)
Burst: Ultimate Shield
  • A God I Am Not: Garland tries to make the Warrior of Light into the god of harmony (in the place of Cosmos) while he becomes the god of discord (in place of Chaos). The Warrior doesn't want this, but he does indulge Garland in their Forever War, keeping them alone in the old world to fight each other forever.
  • Amnesiac Hero: The Warrior has no memories of who he is before coming to the world of Opera Omnia, and it seems he is the only one who suffers from this. They learn later that most of Materia's chosen have some degree of memory loss, which may have been self-inflicted. The Warrior, however, had his memories robbed when Garland defeated him. He regains them after the interlude—including the memory of his original journey back in Final Fantasy I. He also seems to regain his memories of the previous cycles of battle in other Dissidia games before anyone else does.
  • Balance Buff: Post-rework with his Lv. 70 Awakening batch in JP, he gets several buffs to increase his longevity and make his attacks more effective, such as a unique buff called "Light's Will" (a party-wide aura that grants Attack up, Max BRV Up and BRV Regen), a brand new potent crystal level 54 passive that's an 80% increase to Max BRV and Defense when buffed, extra hits with overflow to Throw Buckler Extend and especially a party-wide shield + BRV battery into HP Attack on Shining Shield Extend.
  • Barrier Warrior: He is able to create a barrier over himself or a party member (and later the whole team) with his Shining Shield ability based on his initial BRV amount, which soaks up BRV damage until either it's overwhelmed or its total turn duration passes. Until Nine was introduced, Warrior of Light was the only character with this particular mechanic.
  • Birds of a Feather: When the Type-0 cast have an emotional crisis over being forgotten after death, the Warrior assures them that the consequences of their actions will still reverberate and be meaningful, even if their names are forgotten; he considers the Cosmic Retcon of his journey to have been worth it.
  • Chronic Hero Syndrome: He'll try to take on battles or single attacks alone to defend his allies if he sees them in imminent danger, occasionally earning himself a scolding.
  • Combat Medic: With his EX Ability, he gains the ability to heal.
  • The Comically Serious: The Warrior makes almost everything he says into a dramatic proclamation, often to the bemusement of his more casual party members.
  • Draw Aggro: Throw Buckler allows the Warrior to throw his shield to gain the enemy's attention, focusing it on himself.
  • Fling a Light into the Future: Prishe speculates that compasses were created by him as a way for everyone to find each other in the new world—and maybe find a way back to him. Prishe is the first one to realize that he made them. It turns out that it was really Bhunivelze, who wants to overwhelm the world with Light.
  • Forever War: He ends Act 2 in one with Garland, since they're the only two left behind in the old world and must sustain it through battle. Though he hints that there may be a way for him to get out and reunite with everyone.
  • Heroic Sacrifice: He pulls one at the end of Act 2 when the crystal core of darkness goes out of control, and sends the entire party to a brand new world while he stays behind in eternal conflict with Garland.
  • He's Back!: He returns to the story in Act 3, Chapter 10.
  • Knightly Sword and Shield: Though his equippable weapons are swords, he is always wielding his shield and uses them in conjunction for both of his attacks.
  • The Leader: While most characters get a Day in the Limelight and contribute to making decisions, the Warrior of Light is the one that everyone ultimately defers to for leadership, fitting his status as representative of the Dissidia franchise and the hero of the first Final Fantasy game. Whomever has A Day in the Limelight in a given story chapter, you can still expect the Warrior to be there for the most climatic scenes.
  • Light The Way: Has quotes pertaining to light, his name is Warrior of Light, his Shining Shield is a light-based attack, his reworked enhanced BRV and HP Attack is also light-based, and even his EX. However, none of his attacks do holy elemental damage, and are instead Non-Elemental.
  • No-Sell: As long as his LD overhead buff is active, any HP damage dealt to the party is reduced by the currently existing Shield value: unless the enemy does massive amounts of BRV damage high enough to break the 100k+ shield followed by an HP attack before Warrior can refresh the shield and since the HP attacks done by the enemy don't actually reduce the shield strength, this essentially means that the party won't take any HP damage that doesn't bypass HP damage reductions as long as the LD overhead buff and the shield buffs last.
  • O.O.C. Is Serious Business:
    • When he learns that the "light" he bears may be the very threat to the world that he's trying to protect, he is visibly shocked. It is also one of the only times he ever expresses uncertainty and a desire to learn more for his own sake rather than for protecting others.
    • He snaps again in Act 2, Chapter 5, after Kefka revives the Blackened Will and unleashes it to devour indiscriminately and cries out despairingly that all their efforts to protect this world might end with it being consumed anyway, then insists that they find it now. From most characters, this would be unsurprising. But for the Warrior to show such clear anguish is a very bad sign.
  • Passing the Torch: At the beginning of Act 2's final chapter, he preemptively passes the torch of The Leader to the Onion Knight in case anything were to happen to him, since he sees a similarity between the two of them and he also remembers the Onion Knight from previous cycles of battle. This seems to be Tempting Fate, since the Warrior of Light pulls a Heroic Sacrifice at the end of the chapter. He points out the fact that they're both known as warriors of light and that Onion Knight would be worthy to lead the others.
  • Red Is Heroic: He wears his classic red armor from the original FFI as his alternate skin.
  • Ret-Gone: His Heroic Sacrifice at the end of Act 2 results in everyone except for the Onion Knight and Prishe forgetting who he is, but over time more people seem to remember bit by bit.
  • Shut Up, Hannibal!: When Jack Garland arrives and immediately begins haranguing everyone for accepting the gods, the Warrior of Light simply replies that Jack doesn't get a say when he has no idea what they've all been through.
  • The Stoic: As ever, the Warrior is an implacable knight who takes up the charge of protecting the new world without any apparent emotion, just a sense of purposefulness. He doesn't show anger or get excited, and he doesn't even sweat in the desert despite wearing full armor. If he so much as uses an exclamation point, it means that whatever's just happened is more or less catastrophic.
  • Stone Wall:
    • The Warrior functions in battle mostly as a tank with 4/5 in base HP amount and 5/5 in base Defense, able to protect himself and the party from most forms of bravery damage, as well as being able to heal them with his EX. However, he suffers from having average attack (3/5) added with middling base ability potencies, low speed (2/5) and low Max BRV (2/5).
    • With his new crystal level 54 passive (which gives an 80% increase to both Max BRV and Defense, making his Max BRV on par with others and making his shield-provokes less risky so his own shield can stay durable just fine (most invisible buff passives normally range from 10-to-40%). Added with other changes from his rework, he is able to cover his weaknesses and become one of the most versatile tank units possible, despite still lacking in shaving consistency.
  • Throwing Your Shield Always Works: His Throw Buckler ability throws his shield from his arm to do damage and Draw Aggro.
  • World-Healing Wave: He gains this ability in Act 4. With the gods sealed away, he and Garland took their place as Fisher King. The Warrior of Light's new mission is to work together with his allies to restore strength to the world by granting wishes, and he is capable of wielding this power to restore it.

    Garland 

Garland

https://static.tvtropes.org/pmwiki/pub/images/dffoo_garland.png
Alternate Skin 
An erstwhile knight of Cornelia. He abducted Princess Sarah and held her hostage in the Chaos Shrine, but he was defeated by the Warrior of Light. Using the crystals' power, he traveled two thousand years into the past, where his hatred grew in an ever-repeating cycle.
Voiced by: Kouji Ishii
The Warrior of Light's main adversary, a battle-crazed knight who lives for combat and conflict. His first full appearance is in Chapter 8 of the main story, locked in combat against Lightning, though he doesn't become playable until his event, "Cycle of Battle," where he gives his dimensional coordinates to Mog for more opportunities to fight.
When playable, Garland focuses dealing area of effect damage with Round Edge and single target damage with Soul of Chaos, all while using both skills to stack up his unique framed buff with the same latter name to enhance both. His EX Ability is Disaster of Chaos, a continuous set of BRV+HP Attacks that grants him the unique framed buff Soul of Discord, increasing his Attack and Max BRV Overflow limit while allowing his attacks for the duration of the buff to delay enemy targets' turns.
15: Round Edge
35: Soul of Chaos
EX: Disaster of Chaos
LD: Bind of Chaos
FR: Spiritual Flare (with Spiritus)
BT: Ultimate Conflict
  • A God Am I: He wishes to become the new god of discord in place of Chaos, who has been gone since the end of the original thirteen cycles. In turn, he wishes for the Warrior of Light to become the new god of harmony, in place of Cosmos, in order to oppose him.
  • All Your Powers Combined:
    • Garland's EX ability, Disaster of Chaos, uses elemental attacks (in imagery only, as the EX is completely non-elemental) based on the Four Fiends; starting with a torrent of water from Kraken, a twister from Tiamat, smashing the opponent into the raised earth from Lich, and finally a fiery vortex from Marilith.
    • His Burst Attack, Ultimate Conflict, also follows this pattern, starting with a tidal wave from Kraken, followed by a swelling earthquake from Lich, a red tornado from Tiamat, and finishing with a fiery explosion from Marilith. However like his EX Ability, it is all non-elemental damage.
  • Battle Aura: Garland's Soul of Chaos buff has a visible cue of him being surrounded by a smoldering, shadowy aura of darkness.
  • Blood Knight: Garland cares little for others' schemes; all he wants to do is fight. He even calls the fact that the world in Opera Omnia exists for respite from battle absurd. His Blood Knight tendencies even send parts of this game's events in motion - before the game began, when all of the warriors were resting from the endless cycles of battle, Garland invaded the world to continue the fighting, clashing with the Warrior of Light who wanted to let his allies rest. When Garland defeated him, he took the Warrior of Light's memories, continuing the cycle again.
  • Breaking Old Trends: Garland's force partner is Spiritus, the first and only character to have his FR feature a non-playable character.
  • Chain Pain: His LD ability conjures a mass of chains from a portal to bind an enemy, followed by Garland performing a leaping slash on it. This ability also gives him a debuff aura that reduces all enemies' speed and defense by up to 50% at maximum stacks.
  • Early-Bird Cameo: While his first proper appearance is in Chapter 8, he appears in the opening of the game as well as the Warrior of Light's last memory before waking up and the game beginning.
  • Evil Versus Oblivion: Garland chooses to side with the Warrior of Light and his allies at the end of Act 3 against the Cloud of Darkness, which is trying to turn the world to nothingness. When questioned about it, he says he'd rather have a world where he can fight, and rallies fellow Warriors of Darkness Golbez, Caius, and Ardyn to help in the final battle.
  • Final Boss: Garland is the final challenge in the story. transforming into the Cloudsea Djinn and battling the party, and then 1v1ing a character of the player's choice.
  • Forever War: The party learns that Garland is doomed to fight in one, especially now that he was removed from the time loop of FFI. Though since it's all he lives for, he doesn't seem to mind. And at the end of Act 2, both he and the Warrior of Light get stuck behind in the World of Respite to perpetuate another one.
  • Hazy-Feel Turn: Garland is the manifestation of the conflict between good and evil itself, and generally takes the sides of the villains for this reason. That being said, he explicitly does not wish for the destruction of the World of Respite, as this would of course bring an end to his fight with the Warrior of Light. Once most of the villains' plans turn towards some form of destroying the world in Act 4, he stops siding with them and goes along with the Warrior's plan to restore the gods. That being said, he's only doing this for selfish reasons, and it's heavily implied that he's going back to his old ways as soon as Spiritus and Materia are back in action.
  • Innocent Innuendo: He suspects Vayne is in contact with Materia's heroes, but he phrases it by asking if he is intimate with one of them.
  • Light Is Not Good: Garland's DLC costume is based on his EX Mode from the original Dissidia games, Class Change, in which he dons the silver and white armor that he wore before his descent into evil. Obviously this being a cosmetic change, Garland is still as evil as always.
  • Morph Weapon: As a Call-Back to how his sword worked in the PSP Dissidia games; for Garland's Burst Attack animation he throws his giant sword, reclaiming it and turning it into a massive axe, splitting it into two swords, and finally rejoining it back into one giant sword for the final explosive strike.
  • Never the Selves Shall Meet: Averted. The first person Jack Garland meets upon being summoned to the world is Garland, and the two seem perfectly aware of their connection.
  • Noble Demon: His character event reveals him to be this. At first, he summons a pair of Manikins to back him up in a fight against the Warrior of Light and the others, but then turns around and destroys them because the fight should be just between him and the Warrior. He ends up giving his dimensional coordinates to Mog so that the party can use his strength in their battles.
  • No-Holds-Barred Beatdown: His EX ability, Disaster of Chaos, strikes the enemy with four separate BRV+HP attacks, gaining an extra BRV hit with each strike to add up to tons of cumulative damage to the target.
  • "Not So Different" Remark: He tries to pull this trope on the Warrior of Light, saying they're just like each other in that they live for fighting the next battle. He also tries it on the Emperor, saying that the Emperor's desire for dominion is similar for his desire for battle, but the Emperor thinks they're really Not So Similar. Ironically, Ace realizes this about himself and Garland, in that he's similarly caught in a cycle of battle.
  • Sealed Evil in a Duel: At the end of Act 2, only he and the Warrior of Light are left in the old world after the Warrior sent his allies into the new world. The Warrior remains behind to give Garland the endless fighting he craves while also ensuring he can't threaten anyone else.
  • Spin Attack: His skill 1, Round Edge, which he often used as a boss. The playable version instead actually turns it into an AoE BRV Attack leading into a single target HP damage finisher.
  • That Man Is Dead: Garland no longer identifies himself with "the nefarious Garland of Cornelia from the true history" nor as the knight who came to be after the time loop was broken. He fully lives as the Blood Knight of Dissidia Final Fantasy and only seeks to perpetuate the cycle of conflict.
  • War Is Glorious: Garland's main belief and desire for fighting is rooted in this - he wants to make a spectacle for the gods on their stage of battle.
  • We Can Rule Together: Subverted in that it's not exactly hand-in-hand "together", but with he and the Warrior of Light as the only two left in the old world, Garland wants for the Warrior of Light to join him as the new ruling Gods of Harmony and Discord, thereby being in conflict with one another forever.

Introduced in Final Fantasy II

    Firion 

Firion

https://static.tvtropes.org/pmwiki/pub/images/dffoo_firion.png
Alternate Skin 
A young man driven out of his homeland, Fynn, when it is attacked by the Empire of Palamecia. After being taken in by the rebel leader Princess Hilda, he decides to join their cause to exact vengeance upon the empire. He always keeps the rebel army's watchword "Wild Rose" close to his heart.

Recruited in Chapter 5 of the main story. When he first came to this world, he joined up with the Returners and worked with them to close the Torsions, having been part of a similar group in his home world. He joins up with the party at the behest of the Returners' leader.

His abilities allow him to restore HP and BRV to himself and the party with Blood Sword and Seize Attack. His EX Ability, Weaponmaster, assaults all foes with his arsenal of weaponry for a BRV+HP attack with 100% undivided damage, and his LD Ability debuffs the enemy, allowing him to make counter attacks that heal the party. In addition, Firion's abilities are all empowered when he stays above certain thresholds of HP.
15: Blood Weapon
35: Seize Attack
EX: Weaponsmaster
LD: Vortex of Arms
Burst: Fervid Blazer
  • All-Loving Hero: Firion declares that he trusts everyone, joined Edgar's resistance before actually meeting him, believes that they can talk any wavering party member back to the right side, openly admires the more experienced warriors that join them (such as Auron), and instantly takes a liking to every princess they meet. No wonder Wakka calls him "pure."
  • Counter-Attack: If the enemy is affected with the [Drain Weapon] debuff, Firion will counter attack after the enemy's turn always (even if said enemy is paralyzed and didn't attack) to heal the party.
  • Flower Motifs: Roses, of course. His presence is first signaled when the party finds a wild rose by a closed Torsion, and they find him later placing another one as a signal for his Returner allies. His crystal level 50 skill is also titled "Where the Wild Roses Bloom".
  • Glass Cannon: Has 4/5 in Attack, Initial BRV, Speed and Max BRV, but suffers greatly in the defense and HP category. However, he also doubles later as a solid Jack of All Stats post-rework who can deal damage, sustain, deal 100% HP damage to all targets in multi-target fights and battery the whole party up while having decent turn efficiency.
  • Heroes Prefer Swords: While his previous characterizations portray him as a Multi-Melee Master, he exclusively uses swords here likely due to polygonal limitations on his model. He does have other weapons on his character model and art, though. On the other hand, his EX ability, Weaponmaster, implies usage of other weapons for the attack, and he finally uses the others in his Burst ability, Fervid Blazer.
  • La Résistance: He's the first character who is part of the Returners, a group of heroes Edgar recruits to investigate the world's mysteries without pledging loyalty to either god.
  • Life Drain: His first ability Blood Weapon strikes the enemy and absorbs damage dealt as HP recovery, which helps so due to his Glass Cannon nature. He later gains the ability to restore party BRV with it as well via Blood Weapon Extend via the excess HP heal.
  • Multi-Ranged Master: Perhaps to incorporate his usage of several weapons, his Seize Attack ability counts as a ranged attack. Also doubles as another BRV battery option via the Extend version, and the rework finally turns it into a BRV+HP move with overflow.
  • My God, You Are Serious!: During the Emperor's character event, said Emperor leaves his Dimensional Coordinates on the ground for the hero party to accept. Firion is very firm that he does NOT want to work with the Emperor, but Bartz and Ace point out the nearby clutch of Chocobos, stating they have to take the coordinates otherwise the birds could be caught in the Emperor's crossfire. Firion is shocked to realize they are serious, and even comments that perhaps the two like Chocobos a bit too much.
  • Once Done, Never Forgotten: When he and Maria recount how they met Leila, Maria makes sure to spend a long time on how foolish it was for him to accept Leila's too-good-to-be-true offer of a ride to Deist.
  • The Power of Hate: Seymour tries to corrupt Firion and make him doubt his motives for fighting since he hates the Emperor, but throughout the second half of Act 2, Chapter 4, the others help to convince him that it is okay to hate someone like the Emperor for everything they've done.
  • Walking Armory: It takes a little while until he's depicted this way in gameplay too. Most of the time his many weapons can only be seen in his character art and in game model, but for his Burst ability, Fervid Blazer, he uses pretty much all of them to lay the smackdown on his foes.

    Maria 

Maria

https://static.tvtropes.org/pmwiki/pub/images/dffoo_maria.png
Alternate Skin 
Firion's childhood friend. Though stout-hearted, she is not above shedding tears for her fallen comrades. To the Palamecian Emperor's incursion she loses her parents and is separated from her brother, Leon. Thus she joins the rebel army, hoping to return peace to the land.
Voiced by: Kotono Mitsuishi

Recruited in her event, "The Beautiful Archeress". She is fleeing from monsters and enemy forces when she comes across a field of wild roses, which heartens her to continue on and she eventually reunites with Firion and joins the party.

Maria wields a bow in battle and specializes in area of effect damage and healing with Proper Shot and Arrow Rain. Her EX ability, Explosive Bow, is a potent single target physical attack that deals splash damage to other enemies and inflicts a unique Explosion debuff that saps enemy BRV.
15: Proper Shot
35: Arrow Rain
EX: Explosive Bow
LD: Targetted Serial Fire
FR: Twin Bowplay (with Trey)
  • Always Accurate Attack: Proper Shot.
  • Commonality Connection: She sympathizes with Cecil's brother issues, having a few of her own.
  • Flower Motif: As another member of the Wild Rose rebellion. She's inspired not to give up fighting when she stumbles into a clearing full of wild roses, and her crystal level 50 skill is "Flower of the Rebellion".
  • Hair Flip: Her victory pose has her doing this.
  • Having a Blast: Her EX ability, Explosive Bow.
  • The Heart: Noted in her bio and shown in Barret's event in particular, where she is the first person to try to defuse the situation between Cater, Steiner, Fujin, and Barret.
  • Improbable Aiming Skills: Arrow Rain has her do a backflip and striking multiple foes.
  • Lady of War: Opera Omnia gives her this characterization, as she maintains an air of poise and grace on the battlefield. One of her abilities is even called "Proper Shot". Her LD ability further extends her characterization towards archery by having targets appear on enemies when she uses the ability and when the trap ability triggers and the trap itself and the ability being named after Japanese archery terms: "Hitote" or "pair of arrows" for the trap, "Haya" or "first arrow" for the first trap action and "Otaya" or "second arrow" for the second trap action.
  • Like Brother and Sister: In Maria's event, Firion and Maria bond with Vaan and Penelo and Wakka and Yuna when they all realize they come from similar backgrounds, with an Evil Empire destroying their homes and taking their parents. Both Firion and Vaan make note of the fact that they grew up Happily Adopted by Maria and Penelo's families, forming this kind of relationship with them.
  • Reluctant Warrior: After Seymour calls out the party's hypocrisy in fighting for a more peaceful world, Maria admits that she is more or less a mix between this, a Technical Pacifist (in that she does not enjoy killing and harming her enemies), and a Reckless Pacifist (in that she has lost comrades due to fighting, implied due to her own actions). Eventually, she resolves to become a Martial Pacifist, and seek other options before fighting first.
  • Sci-Fi Bob Haircut: She sports one in her alternate costume, emulating her 3D CGI remake appearance.
  • Silk Hiding Steel: In a Lost Chapter cutscene, she suggests that they can deal with an impassable wall by turning the airship cannons on it, managing to shock even Auron. Even after Celes talks everyone else out of it, Maria is obviously disappointed.
  • Stuff Blowing Up: Related to the above, she is quick to suggest using explosives to clear a path for them, to Cater's delight. Combined with her EX ability, it seems to tie into her role as a member of the rebel army.
  • Trap Master: Her EX ability inflicts a debuff that saps enemy BRV after the enemy's turn, and her LD ability inflicts an unique trap that triggers and ticks down before the enemy turn instead of after it and has a twofold effect: the first effect reduces enemy BRV to 0 and batteries and heals the party, and the second effect is a BRV+HP attack that batteries Maria afterwards. Since the effect is always guaranteed to break the enemy if they have any BRV and bypasses effects that lets the enemy ignore instant breaks, it can be very effective for keeping the party safe for enemies that battery themselves for large amounts of BRV.

    Leon 

Leon

https://static.tvtropes.org/pmwiki/pub/images/dffoo_leon.png
Older brother to Maria, adoptive brother and best friend to Firion. He is separated from them due to the empire's assault. They later reunite after some time apart, but not in the manner Firion and Maria may have expected.
Voiced by: Masato Obara

Known fully as Leonhart, and recruited in his event, "Power is Everything". At first, he seems to be under the Emperor's Mind Control, and the Emperor sics him on the party. Once the party battles him and frees him, he is still hesitant to join due to the possibility that he may turn on them again. However, they manage to convince him to join them so they can look after him and he can help protect his friends.

Leon specializes in varied-AoE dark elemental damage with Dark Slash and Dark Bind, the latter of which also allows him to heal himself. Either ability can grant him the unique framed buff Dark Knight that can stack up to 3 times to increase his Attack and Max BRV per stack. His EX Ability is Dark Stream, a dark-magic AoE BRV+HP Attack with undivided 100% HP damage. However, having the Dark Knight buff and being above 80% HP turns it into Dark Stream+, where it instead grants the Dark Knight's Pride framed buff for 4 turns which is an aura buff that both enchants all enemy target's non-elemental attacks into dealing dark elemental damage, while also allowing Leon and his allies to absorb such attacks to gain BRV for the buff's duration.
15: Dark Slash
35: Dark Bind
EX: Dark Stream
LD: Dark Erosion
FR: Abyss Flood (with Golbez)
BT: Frigid Gloom
  • Bad Powers, Good People: Leon worries a lot about whether he can rejoin his family when he's still using the powers he had as the Dark Knight who betrayed them. It's not until Act 3, when Leila arrives and offers a different perspective, that he comes to terms with using a dangerous power for good ends.
  • Big Damn Heroes: Shows up near the end of Act 2, Chapter 4 to rescue the party from the collapsing Pandaemonium, unstable because of all the Torsions the Emperor tried to open to go to everyone's worlds.
  • Black Knight:
    • Final Fantasy's original Dark Knight, he was a puppet of the Emperor before Firion and the rest of the party break him free of it. Even afterwards, Leon fully admits his lust for power and the very real threat he poses should he turn on the party someday.
    • Doubles as the name of his framed-buff via the name "Dark Knight", which uniquely can be stacked faster solely on the amount of HP damage any skill of his does based on his Max BRV amount; the higher the amount, the more stacks it can gain in one go (from less than 75% which only gives 1 stack to 100% and beyond which gives all 3 max stacks at once). Without his 35CP passive however, only Dark Slash can gain stacks as opposed to Dark Bind.
  • Brainwashed and Crazy: At first by the Emperor, until the party manages to Beat the Curse Out of Him.
  • Casting a Shadow: With the exception of his BRV and HP attacks, all of his abilities do dark elemental damage. Post-EX weapon, he can even force his enemy's non-elemental attacks to do the same, and have the whole party and himself absorb that damage for BRV.
  • Character Development: Leon is one of the few characters who managed to have his character developed past his original game. ''Final Fantasy II" simply ends with Leon walking away from the group, regretting his actions and leaving them to possibly atone for his crimes, but it's implied they may or may not see him ever again. Here, they acknowledge that and try to convince Leon to stay with them as he struggles with the weight of his actions and the use of his dark powers. In the end, he resolves to use his dark powers for good and commits to fighting alongside his family and the other heroes.
  • Feet-First Introduction: Though it's not his first intro, he is introduced this way in his first story chapter, Act 2 Chapter 4, to hide his identity when he is approaching Castle Pandaemonium to save the party. Unusually for characters appearing in story chapters, his recruitment event took place before this but not his Lost Chapter, after which characters start making appearances in story chapters.
  • Foil: To Dark Knight Cecil and Seifer. Gameplay-wise, to Firion:
    • His comparison to Seifer is brought up in the story by Seifer himself. Both of them were "knights" used by the villain, and both desired more power to protect those important to them. However, Leon doubts himself afterward while Seifer continues on ahead without looking back to the mistakes he made in the past.
    • While it is not brought up, Cecil and Leon both have similarities to each other, appropriate for being the series' first Dark Knights. Cecil was manipulated by a king who he thought was good, but turned against him early on in his journey and never had high ambitions. Leon, on the other hand, allowed himself to be manipulated by the Emperor, who he knew was evil, so he could gain the power to overthrow him and use that power to protect his friends. Their foil extends to gameplay as well - while Dark Knight Cecil drains his own HP to empower his attacks, which also get stronger the weaker he is, Leon heals himself and the party with his Life Drain abilities.
      • Eventually, Leon does meet Cecil (though he is a Paladin by this point), and the comparison is brought up. The group then helps Leon come to the conclusion that both light and darkness are necessary, and that there's nothing wrong with Leon's power as long as he doesn't use it for evil.
    • Firion and Leon both can deal battery-based damage with Leon healing the whole party up and being dark elemental with either AoE or splash damage with a debuff attached to it, while Firion is non-elemental and focusing on single targets on both skills (as well as having ranged damage mixed in with melee instead with Leon having magic to supplement his melee damage). Both of them also have a group-wide 100% HP damaging EX that can also become a + version when they're at 80% of their HP or higher.
  • Gameplay and Story Integration: Leon takes a different route out of the Torsion at the end of Act 2, Chapter 4 rather than accompanying the party. As he wasn't yet a permanent playable character, this explains why he wasn't around for players who missed his recruitment event.
  • Life Drain:
    • Dark Bind restores health to himself and the party by draining HP from his foes. Via his 35CP passive, it also increases its chance to inflict Sap.
    • His Dark Knight's Pride framed buff both enchants the enemies' non-elemental attacks into dark, and also allows them to be absorbed by the whole party for BRV. This effectively trivializes a majority of non-elemental fights.
    • His Dark Erosion debuffs the enemy with a trap called Dark Drain that deals damage and heals the party based on the damage.
  • Magic Knight: Leon can deal magical damage with his Dark Bind spell, letting him serve as a mixed attacker.
  • More than Mind Control: Leon admits that part of the reason the Emperor was able to so easily control him was because of his personal lust for power. He even warns the party that his desire for power still exists and that he may very well turn on them someday for it.
  • Perpetual Frowner: After he joins the party, Maria, Wakka, Yuri, and Chelinka encourage him to smile more often - and when he does (thanks to Yuri messing with him), Maria expresses happiness over it and says she can't remember the last time she saw him smile like that.

    Guy 

Guy

https://static.tvtropes.org/pmwiki/pub/images/guyaa7e04e.png
Initially raised by wolves in the wilderness, Guy was taken in by Maria's family along with Firion. The empire's attack on Fynn spurred the youths to join the rebellion, a cause to which Guy devoted himself. A gentle, quiet young man with an imposing build, he also possesses the ability to communicate with animals.
Voiced by: Mitsuaki Kanuka

Introduced in his event, "Gentle Giant." He meets a chocobo who leads him to his friends that he had been separated from since the war with the Palamecian Empire broke out.

Guy is an earth element enchanter and tank who has potent defensive buffs, and all of his attacks hit all the enemies at once. He fights with axes and, like most tanks, draws enemy attacks to himself while he acts as a battery, healer, and defender who reduces damage.
15: Earth Smash
35: War Cry
EX: Gaia Rumble
LD: Gaia Swing
  • Attack Its Weak Point: Guy not only imperils the enemy to Earth Damage, but his LD does an additional 60% weakness damage on top of that. His c65 can also increase the party's weakness damage by an extra 10% BRV.
  • Balance Buff: His level 90 upgrade fixes his issues of low damage and mediocre support, increasing the number of his HP dumps, granting him a buff similar to Cait Sith and Alisaie that lets him gain an additional fixed amount of BRV based on his maximum BRV on every BRV hit, and also improving his auras, making him a good character.
  • Best Friend: He is this to Firion.
  • Birds of a Feather: He is able to get along well with Kimahri due to both of them being on the quieter side with a focus on protecting their friends. Kimahri gets a little jealous of his ability to speak to animals, so Guy and Krile promise to teach him.
  • Brutish Character, Brutish Weapon: Guy is a mountain of a man, and although his weapons are technically classified as greatswords they are actually designed to be giant axes. Ironically in spite of looking and fighting like a brute, Guy is incredibly gentle-natured.
  • Combat Medic: Earth Smash allows Guy to heal himself based on damage, while War Cry allows him to heal the party.
  • Dishing Out Dirt: One of the rare earth elemental enchanters in the entire game.
  • Gentle Giant: Though he gives off the impression of being a simple muscled brute, Guy is actually one of the most gentle and soft-spoken characters. He has been shown enjoying collecting flowers and keeping the children of the party company.
  • Hidden Depths: Guy turns out to be very perceptive of the emotions of everyone around him; he senses Machina's hesitation and guilt when Queen joins the party, and coaxes Machina into making amends with her.
  • Hulk Speak: Guy speak simple sentences.
  • Mythology Gag: Guy's EX and LD; "Gaia" Rumble and "Gaia" Swing, the use of the word "Gaia" in Final Fantasy to refer to the Earth-element actually started in FFII with the introduction of the "Gaia Drum" consumable item (which would cast the rare spell Earthquake X upon use).
  • Raised by Wolves: Maria brings up to the group how he had been raised by wolves as a child.
  • Speaks Fluent Animal: He's able to speak animal, first seen talking to a chocobo in his first chapter.
  • Stone Wall: Not just for himself, but Guy can increase defenses and BRV/HP DMG resists for the entire party.

    Leila 

Leila

https://static.tvtropes.org/pmwiki/pub/images/c1_2.png
A pirate boss who planned to deceive and rob blind Firion and friends. After being defeated by the heroes, she joins the rebel army at Firion's invitation. Though rough-spoken, she has a grand, frank personality, and can't help but stick her nose in the business of someone in need.
Voiced by: Saori Yumiba

Leila first appears in Act 3, Chapter 6, after she rescues Ardyn from sea. Having teamed up with Leon, she accepts Ardyn onto her ship, unknowing and even uncaring of his villainy but ready to help them both defeat the Emperor.

Leila is a lightning magic user that also functions as a tank, granting herself perfect evasion and forcing enemies to attack her. She can also manipulate her teammates' turns so that they are granted a free turn right after the enemy, and even get healed.
15: Thunder XVI
35: Provocator's Edge
EX: Lightning Turn
LD: Detonator
  • Commonality Connection:
    • It's Leila of all people who gets through to Ardyn when he insists that both Leon and himself don't deserve the light and can only drown in darkness. While originally dismissed by Ardyn, Leila insists that she's an outcast just like she is because she's a pirate, and outcasts like them have to keep on fighting and rebelling against whatever opposes them - whether it's an empire or their own inner darkness.
    • Similarly, she also helps Leon come to terms with his own darkness as a bit of an outsider to the main party of Firion, Maria, and Guy, and even a former antagonist to them.
  • Counter-Attack: Unlike other characters that deal damage with their counters, she instead heals the party for 40% of their maximum HP, batteries them and grants herself and the rest of the party an Extra Turn that doesn't count towards turns taken.
  • Devious Daggers: Despite being able to wield any weapon in FFII, her weapons here are daggers, as you'd expect a Lovable Rogue Pirate Girl like her to use.
  • Flying Weapon: Her EX ability allows her to use her thunder magic to levitate her daggers and repeatedly slash the enemy with them.
  • I Shall Taunt You: She's the only character whose Lock debuff functions as an aura tied to her overhead buff, meaning that she always forces enemies to target her even if they're immune to the Lock debuff or if they clear all debuffs prior to attacking.
  • Pirate: She's the Loveable Rogue type and sees piracy as a way for outcasts to find a place to belong (and cash). Her pep talks with Leon and Ardyn both conclude with the suggestion that they consider themselves part of her crew rather than darkness-soaked villains.
  • Shock and Awe: On top of her first skill being the maximum level lightning spell from her original game, all her skills are lightning-elemental.
  • Simple, yet Awesome: Leila's playstyle is a very straightforward "press this button to maintain this buff" style, but she still provides amazing utility to the party.
  • Stuff Blowing Up: Her LD ability involves setting up a number of gunpowder barrels around the enemy while she assaults them and then blowing them up afterwards.

    Minwu 

Minwu

https://static.tvtropes.org/pmwiki/pub/images/c1_0.png
A white wizard from the Mysidia, the land of mages, who delivered Firion and the others from death's door and fights against the invading Palamecian Empire as the rebel army's strategist. He wagered his life on unsealing Ultima, the ultimate magic spell, and entrusted Firion's party with returning peace to the world.
Voiced by: Takeshi Kusao

Summoned by Materia in Act 3, Chapter 10, in order to guide the party in following their destinies. Minwu was called to the Tower of Mysidia by a mysterious voice, which wanted him to help Lightning uncover the secrets of her future.

Fitting as the first named White Mage of the series, Minwu is a powerful healer and holy magic attacker, packed with turn deletion mechanics through his Teleport XVI ability and numerous follow up attacks with his holy magic traps.
15: Teleport XVI
35: Holy XVI
EX: Soul Convergence
LD: Soul of Rebirth
FR: Life Connect (with Kurasame)
BT: Mightiest Of Spells
  • Alternate Continuity: Similar to how Onion Knight is from the original NES version of III, Minwu appears to be from the original version of II, seeing how his extra adventure in the afterlife with Scott, Josef, and Ricard against the Emperor of Heaven is not mentioned (barring a passing reference in the name of his LD Attack).
    • His initial appearance has him reference being "summoned again" which implicates the events of Soul of Rebirth as he was summoned in the afterlife by the Light Emperor along with Josef, Scott and Ricard.
  • Combat Medic: He heals the party with his second base skill and whenever he triggers his trap. His Force Time also has the unique effect of enabling 30% overheal for its duration, which stacks with other sources of overheal.
  • Extra Turn: His first base skill deletes enemy turns on use.
  • Hearing Voices: Minwu mentions that he heard a voice that guided him to help the party. The voice he heard turns out to be Bhunivelze, who has possessed Hope and wants Lightning to awaken a "sealed light" - the Warrior of Light.
  • Heroic Sacrifice:
    • Brought up several times during his interactions is the fact Minwu sacrificed his life in order to release the Ultima Tome for Firion and his allies in order to defeat the Emperor. He also states he has not a single shred of regret in his decision and would do it again.
    • This is also why he is teamed up with Type-0's Kurasame for his Force Ability, both of them sacrificed themselves for their allies.
  • Kamehame Hadoken: His EX ability allows him to shoot at bright green one at the enemy.
  • Light The Way: He enchants the party with the holy element and also deals holy damage with Holy XVI and his "Holy Anchor" trap.
  • Magic Staff: Despite wielding a shield in his character art and holding one during battle, his primary weapons are staves.
  • Multiple-Choice Future: Minwu believes his purpose is to help others fulfill their destinies, and he does not hesitate to do this for Lightning and the others. Lightning has a strong Screw Destiny attitude thanks to her relationships with gods and Minwu helps her make peace with the idea of choosing to pursue her own fate or not.
  • Seers: Just like in his own game, he has the ability to see the future and the destinies of people around them. He often speaks of destiny in his introduction chapter, likening his ability to those who have memories of what comes ahead. He shares this ability with Serah, and it is the reason they are paired together for their FR ability.
  • Spell Book: Minwu's Burst Attack has him using the Ultima Tome, the very same ultimate spell he gave his life for in II.
  • Trap Master: His skills either inflict or trigger his Holy Anchor trap on his enemies while reducing its duration, which deals split BRV+HP damage to all enemies and heals the party: while a single trigger only deals HP damage once, the enhanced versions of his first base skill and his HP+ attack as well as his EX ability all trigger it on all the enemies at the same time, and his Burst buff makes the trap trigger twice in a row, letting him trigger the trap up to 6 times in a row against a group of 3 enemies. What's more, his LD overhead buff gains a stack every time he deals HP damage and once it's maxed out, he triggers a follow-up attack that deals multiple dumps worth of HP damage and resets all his traps to their maximum duration and consumes his overhead buff stacks, allowing him to keep the trap active on all the enemies despite rapidly lowering their duration with repeated forced triggers.

    The Emperor 

The Emperor

https://static.tvtropes.org/pmwiki/pub/images/dffoo_emperor1.png
Alternate Skin 
The Emperor of Palamecia, who would rule the world through magic, monsters, and military might. Once defeated by Firion and his allies, the Emperor would find even greater power in Hell, allowing him to further antogonize the beleaguered rebels.
Voiced by: Kenyū Horiuchi

The main villain of Final Fantasy II. Like in past Dissidia games, his goal is to once again use this world and its connection to the others to conquer them all. He first appears in Chapter 9 and becomes playable in his event, "Dastardly Dominus," when he gives his dimensional coordinates to the party in an attempt to understand the source of their power.

When playable, he focuses on intense damage per turn due to dealing continuous area of effect BRV+HP damage on both his two skills, Beckoning Blast & Flare Combo, and Thunder Crest & Stygian Swell, added with leaving behind traps that function as unique framed debuffs that activate and deal damage with their own BRV+HP attacks either after a set number of turns later or when he uses the attack that inflicts the trap on them again. His EX Ability, Dreary Cell & Starfall, is an AoE magic overflowing BRV+HP attack that inflicts both of the above 2 traps on every enemy along with an unique Dreary Cell trap that ignores enemy DEF and delays them by 1 turn after triggering.
15: Beckoning Blast & Flare
35: Thunder Crest & Stygian Swell
EX: Dreary Cell & Starfall
LD: Hellish Gale
BT: Absolute Dominion
  • Bad People Abuse Animals: How he convinces Firion and the heroes to accept his Dimensional Coordinates; he leaves them near a flock of chocobos with the party realizing if they don't take them, The Emperor will travel back using them and likely hurt the birds out of spite.
  • Batman Gambit: Knows there is little chance the hero party would actually agree to ally with him, so he simply leaves his Dimensional Coordinates on the ground after he leaves, correctly assuming the heroes would have no choice but to accept them due to how dangerous they were.
  • Card-Carrying Villain: After his attempt to recruit allies from Mog's party fails, the Emperor generously "offers" to conquer them and make them his slaves. Even during his Character Event in which he joins the party, he claims he is doing so for the sole purpose of being able to sacrifice them later for their power.
  • Colony Drop: His EX uses his signature magic spell of Starfall, which summons a magical meteor to crash onto the enemy.
  • Death of a Thousand Cuts: As a playable character, his trap attacks let him set a framed debuff on enemies that triggers when it expires to deal a BRV+HP attack. His two base abilities each set a different trap debuff, his EX Skill sets both of them along with a third, and his Burst ends with him setting a fourth. Save for the Burst one, these trap debuffs will be triggered and immediately reset if applied again, and the Emperor can use his LD and the augmented BRV Attack++ and HP Attack++ it gives him to set off and reset these traps on his normal turns. This means the Emperor can regularly deal multiple BRV+HP attacks a turn, as many as four even. However, the power of his traps is low, so they won't do much damage on their own. He's further hindered by his AoE traps dealing split HP damage, making them even less powerful when fighting groups of enemies.
  • Dramatic Irony: On the surface, Minwu seems like a defensive, weaker version of the Emperor, but in practice is actually far stronger than the Emperor, because Minwu takes the Emperor's Trap Master gimmick and makes it far more effective and sustainable. Minwu's lone trap attack isn't as strong as any of the Emperor's, but Minwu's traps last longer than one turn and his overhead mechanic lets him refresh the duration of his trap debuffs (only pre-existing ones, though). This means that Minwu can continuously deal reliable damage every turn whereas the Emperor needs to re-set his traps every time they go off.
  • Everyone Calls Him "Barkeep": As usual, they call him "Emperor", even though his rarely known real name is Mateus which Depending on the Writer, may not even be his actual name.
  • Evil Cannot Comprehend Good: This is the Emperor's overall relationship with the heroes; he can't seem to get a grasp on the idea that the virtuous people he insults and mocks would not willingly submit to his tyrannical rule. As one instance, in his character event, he accuses Cecil and Kain of still being evil in their hearts and putting up pretenses of friendship and heroism, and offers them the chance to serve him as dark knights so they can be their true selves; Cecil and Kain, and the other heroes who hear about the incident, pretty much laugh at the idea.
  • Evil Is Petty: Using the lamiae to mimic voices, he tricks Seifer and Steiner into believing that Zell and Prishe are insulting Seifer and Garnet, respectively. Once the ruse is revealed, the Emperor outs himself and explains it was only so they would fight each other.
  • Expy: He becomes this for Galenth Dysley of Final Fantasy XIII when Jihl Nabaat enters the world. They're both staff-wielding magic users with a similar design scheme who love manipulating pawns to do their work, only to dispose of them when they've outlived their usefulness. The Emperor's empire and Dysley's airship even share a name: Palamecia.
  • Five-Second Foreshadowing: Firion wonders if he will meet his own foe in the very chapter that the Emperor first appears.
  • Generic Doomsday Villain: Discussed when Barret, Selphie, and Deuce talk about how unabashedly evil The Emperor is, Selphie even calling him a "Mwahaha" kind of villain and Deuce saying one of their antagonists being so generically evil is actually kind of "refreshing". Leon insists that this is what makes the Emperor dangerous.
  • Horned Hairdo: His alternate skin turns his actual horns on his headpiece into a hairdo, like his first 3D appearance.
  • Multiversal Conqueror: This is the Emperor's goal once again. He plans to use the Torsions to open up pathways to everyone else's worlds and conquer them all.
  • Mythology Gag: The Emperor's attacks are all combinations of his attacks from Dissidia NT — Beckoning Blast and Flare, Thunder Crest and Stygian Swell, and Dreary Cell and Starfall. The significance of this is that Beckoning Blast, Thunder Crest, and Dreary Cell, are supportive trapping attacks, while Flare, Stygian Swell, and Starfall, are more offensively powerful attacks. Even in turn-based gameplay, the Emperor prefers to trap his opponents and then brutalize them.
  • No Name Given: While some supplemental sources have given The Emperor the name "Mateus", in DFFOO he is only known by his title of The Emperor.
  • No-Nonsense Nemesis: As in his original game, the Emperor is someone who knows what he wants and doesn't hesitate to take it, and is assured that eventually he'll rule the world and everyone will kneel before him. This is actually part of what makes him so dangerous, because in this setting, will is itself a source of power, and the Emperor's arrogance and ambition means that his will is extremely strong. Even before he reclaims his full power from the dark crystal, he's able to take on the likes of Ardyn and win and can shape parts of the world to his liking.
  • One-Winged Angel: In Act 3, Chapter 7, once Eald'narche gives the Emperor back the power sealed away in the dark crystal, it allows the Emperor to transform into his Hell Emperor form and battle the party, serving as the last boss of the chapter as a whole.
  • Power Floats: He is one of the magic-oriented characters who is always floating in battle, and sometimes outside of it.
  • Summon Bigger Fish: The Emperor calls forth an Atlas from Final Fantasy XIII-2 as the final boss of Chapter 9.
  • Took a Level in Badass: Visually and thematically, at least. The Emperor's Absolute Dominion EX Burst in the original Dissidia had him zap the opponent with beams of electricity before concentrating energy around them that exploded. His Absolute Dominion Burst in Opera Omnia is an Alpha Strike, with the Emperor basically unleashing both his Flare attacks and Dreary Cell on the opponent along with the electricity and energy explosion.
  • Trap Master: Akin to his gimmick in the other Dissidia games, this is the concept behind his attacks here, both as a boss and as a playable character. His attacks set a framed debuff on his target that triggers after a set number of turns to deal damage to them. Since the debuff will expire after the target's turn, this can be particularly dangerous if they use an HP attack and are at low BRV, making them easier to Break. However, this means he struggles against opponents who can cure or lower the likelihood of debuffs.
  • Villains Act, Heroes React: He calls out the rest of the FFII cast on this, saying that they only became the way they are because of his empire. Without him, they wouldn't have become rebels, Leon wouldn't have sought power, and they never would have been summoned to the World of Respite without him.
  • Villain Respect: During his Character Event, although he still incessantly refers to the heroic party as "Worms" he does begrudgingly admit that after being defeated by them so many times, that they actually are formidable when they work together. This prompts him to force the party to accept his Dimensional Coordinates so he can work with them, Firion confirming The Emperor only shows respect to those whom he thinks he can use and manipulate.
  • You Have Outlived Your Usefulness: Takes Jihl Nabaat as a pawn as she seems subservient to his command, although he does note she does not seem completely loyal to him; such as when she takes too long infiltrating the hero party or when she refuses to hand over the power she collected leaving her completely defenseless. Once Jihl served her purpose and allowed The Emperor to get the drop on Xande, he decides she's outlived her usefulness to him and attempts to kill her, along with several of the heroes. It wasn't that Jihl ever failed The Emperor, mind you, it was simply because she wasn't loyal enough to him.

Introduced in Final Fantasy III

    Onion Knight 

Onion Knight

https://static.tvtropes.org/pmwiki/pub/images/dffoo_onion_knight.png
Alternate Skin 1 
Alternate Skin 2 
A quick-witted and clearheaded youth bearing the title of Onion Knight. Chosen by the Crystal to become a warrior, his sole purpose is to put a stop to the wizard Xande and the aftermath of his greed - the Cloud of Darkness. While his over-analytical nature makes him unsure of himself at times, it never clouds his profound sense of righteousness.
Voiced by: Jun Fukuyama

Once again, the Onion Knight returns to represent the four Warriors of Light from FFIII. First recruited in Chapter 4, he is hesitant to trust Mog at first since everyone seems to be accepting his words at face value. He later relents, though warns the party to remain cautious and ask questions since they know so little about this new world.

The Onion Knight is a speedy attacker who barrages foes with his Blizzard Combo and Multi Hit abilities. Repeated usage of these skills provides him with Sage and Ninja buffs to further empower his physical and magical offense, and stack with each successive cast allowing AoE damage with Blizzard Combo or BRV overflow with Multi Hit. Onion Knight has two different EX abilities depending on if he has his Ninja or Sage buff; he uses Blade Torrent by default or if he has Ninja, or Meteorite with Sage, both of which do six hits in physical and magic damage and then finish off with a HP attack, respectively.
15: Blizzard Combo
35: Multi-Hit
EX: Blade Torrent (when Ninja is active) or Meteorite (when Sage is active)
LD: Sword & Sorcery
FR: Harmonious Light to Clear Dark Clouds (with Warrior of Light)
Burst: Ninjutsu (when Ninja is active) or Spellbook (when Sage is active)
  • Adaptational Nice Guy: He isn't as arrogant or defensive about his age as he is in Dissidia, though he still has his moments. He's also more of a straight example of The Spock rather than trying to copy the mannerisms of one as a defense mechanism. Other party members still comment on his crankiness, though.
  • An Ice Person: His first ability, Blizzard Combo, is his only magical ability (until his Sage mode EX, Meteorite) and ice elemental. His later Lv. 65 Additional Ability is even an Ice Enchant All (also provided even by his EX+ framed-buff), along with him being the second character next to Palom with an EX ability (via his EX+) to inflict a rare Ice Resist Down debuff.
  • Back Stab:
    • One of his crystal passives makes him inflict more BRV damage to any targets not locked onto him, likely adding to his Ninja class.
    • His Ninja Burst Attack, Ninjutsu, has Onion Knight catch the enemy in a "Back Attack", a feature seen in many Final Fantasy games where the party gets a pre-emptive strike on the enemy.
  • Balance Buff: Post-rework, all versions of his abilities no matter the stacked buff level, eventually become standard BRV+HP attacks with no need for their prior conditionals, massively increasing his damage efficiency and longevity in fights per turn. On top of that, he also gains further enhanced BRV Attacks respective of his skill/buff used (much like the changes to his EX), and his EX+ giving him his much needed HP Attack+.
  • Be Yourself: Yuna's advice to him is basically this when he's struggling with carrying on the legacy of the Warrior of Light.
  • Big "WHAT?!": The Onion Knight is shocked to learn that a person, Selh'teus, has become a godlike representation of a Mothercrystal, and thus a third crystal pillar for this world.
  • Blade Spam: Multi-Hit, his second ability, is a series of quick sword strikes. His Ninja EX ability, Blade Torrent, qualifies as well.
  • Commonality Connection:
    • He and the Warrior of Light are both... nameless warriors of light. This becomes a plot point at the end of Act 2.
    • Later, in an attempt to comfort him, Yuna relates to the Onion Knight in that they're both trying to carry the responsibilities of those who came before them (her with Braska and him with the Warrior of Light), and sometimes it's hard, but they shouldn't try to be exactly like the people they look up to because they'd be setting themselves up for failure.
  • Composite Character: Onion Knight combines two of the strongest jobs from his game; Ninja and Sage, swapping between them in reference to III being the first Final Fantasy game with a class system.
  • Cutscene Power to the Max: Onion Knight's Force Attack is used to finish off the Cloud of Darkness at 1%, even if you don't have his Force Weapon.
  • Demoted to Extra: Although he is a main character in the original Dissidia, the Onion Knight tends to get lost in the shuffle of the numerous characters in Opera Omnia, only popping up for a remark or two in occasional cutscenes after his introductory chapter.
    • Though this seems averted as of the end of Act 2, in which Onion Knight becomes the new leader in lieu of the Warrior of Light for Act 3.
  • Exactly What It Says on the Tin: His Force Attack is called "Harmonious Light to Clear Dark Clouds", it is the only FR to be introduced in a cutscene and usable even if you don't have the force weapon, and it literally features Onion Knight as the current Warrior of Light along with FFI's Warrior of Light combining their powers to defeat the Cloud of Darkness.
  • Fragile Speedster: Much like how he played in the original Dissidia games, Onion Knight is a 3/5 in speed with decent turn rate and speed increases, but with a high base in Initial BRV (4/5) and Max BRV (5/5). However, his Atttack is average at best with 3/5, and poor 2/5 HP and 1/5 Defense.
  • Forgotten First Meeting: The Warrior of Light reveals that he and the Onion Knight did meet before coming to this world, but the Onion Knight doesn't remember it.
  • Friendless Background: Cater and Maria assumed he did everything alone in his world because he never spoke about any of his friends, at least until they meet Desch.
  • Gameplay and Story Integration: His FR ability, "Harmonious Light to Clear Dark Clouds," is the first instance in the game where the ability's use is forced in the climactic battle of Act 3 against the Cloud of Darkness, even if you don't have Onion Knight in your party or the ability itself. Once the boss is brought down to 1% health, Onion Knight and the Warrior of Light switch into the battle automatically, with their HP and BRV boosted to 99k and 999k for effect, far beyond the normally attainable limits and the only ability that can be used is Onion Knight's FR, which they use to banish the Cloud of Darkness.
  • Highly-Visible Ninja: Onion Knight's second costume is based on his red ninja garb, the details of which were from the physical changes he undertook in the original Dissidia games, which in turn were based on the color limitations from the original NES that colored the Ninja job bright red.
  • Magic Knight: Via his Stance System, he can focus on either magic damage or physical damage and switch between Sage and Ninja statuses to augment his attacks in different ways.
  • Mythology Gag: His Multi-Hit animation is always shown from a side view with Onion Knight on the right and the targetted enemy on the left and the attack consists of multiple repeated overhead slashes, both of them referring to the battle screen layout and the animation of the default Attack command in Final Fantasy III, much like the way his EX Burst in other Dissidia games was presented as.
  • No Name Given: Unlike the Warrior of Light, whose lack of a name can be excused by his lack of memories, the Onion Knight's lack of a name is never given attention, and some characters even refer to him by his title only.
  • Ripple-Effect-Proof Memory: He is the only one who remembers the Warrior of Light after the latter's Heroic Sacrifice that led them all to a new world, but it turns out that everyone who fought in the original Dissidia games has vague memories of the Warrior of Light, especially Prishe.
  • The Smart Guy: In the main story, his analytical nature causes him to be one of the first people to doubt Mog's words, and he often encourages the others to think for themselves.
  • Spam Attack: Both of his Burst Attacks involve using several skills in succession:
    • Ninjutsu has Onion Knight dual-wielding for several sword attacks, followed by throwing a barrage of shurikens, finished off with a Back Attack finishing blow.
    • Spellbook has Onion knight start with a Blizzard spam, followed by casting Flare, Holy, and finally Meteor in quick succession.
  • Stance System: His Sage and Ninja statuses work this way. His first ability Blizzard Combo gives him stacks of Sage status, while his second ability Multi-Hit gives him stacks of Ninja status, but he can only have one such status at a time and they will overwrite each other. His BRV Attack and HP Attack are changed depending on which status he has active, and his EX Burst will change between Blade Torrent and Meteorite for Sage and Ninja. While under Sage status, his BRV Attack and HP Attack+ deal Ice magic damage and his HP Attack+ and Meteorite deal damage to non-targets, and Blizzard Combo also deals damage to non-targets; while under Ninja status, his BRV Attack deals multiple hits, and his HP Attack+, Multi-Hit, and Blade Torrent, have BRV Overflow. This means the Onion Knight can switch between being an area-of-effect spellcaster for groups of enemies, or a physical attacker specializing in pure DPS against a single target.
  • Status Buff: His EX+ can give him the unique framed buff "Power of the Forbidden Land", which not only grants him the aforementioned Ice Enchant (but only to himself unlike his Lv. 65 additional ability), but also grants him and the party increased max BRV overflow limit (which makes up for Meteorite Extend's up to 120% Max BRV Overflow while Blade Torrent has 180% at max). Overall when combined with his Ice Resist Down, this makes Onion Knight another powerful Support Party Member with nasty offensive capabilities that has great longevity, which is further helped with his fully upgraded EX+ that allows him to instantly use either one of his skills for free to both shift to either Ninja or Sage mode and to fill his EX gauge at the same time.
  • Take Up My Sword: At the end of Act 2, he takes up the Warrior of Light's mission as The Leader of the party and a warrior of light.
  • Took a Level in Jerkass: Through most of Act 3, Chapter 1. He's desperate to find all of his allies again and struggling under the burden Warrior of Light put on him as the new leader of the party, doubting himself and his capabilities and frustrated that no one else can remember the Warrior. As a result, he pushes away his friends, gets angry at them, and tries to tell them that they wouldn't understand. It later takes the combined efforts of Desch and Yuna to get him to calm down and accept their help.

    Desch 

Desch

https://static.tvtropes.org/pmwiki/pub/images/desch44647d8.png
An Ancient who lost his memory after a long slumber. His duty is to guard the tower his father, Owen, left behind. Immediately before the fall of the Floating Continent, Desch regains his memories and risks his life to repair the reactor. Though he appears to be a ladies' man, he is actually a devoted partner and caring friend.
Voiced by: Nozomu Sasaki

Recruited in his event, "Ancient Memories." The party runs into Desch after they saw him from a distance and tracked him down. Delighted to be reunited with the Onion Knight, he joins up with the party to support his friend in saving a new world.

Desch is a defensive character with an unique gimmick: with his first ability, Blitz Shear, he reduces the magical damage the party receives, and with his second ability, Plasma Stroke, he reduces the physical damage the party receives. Both of these also heal the party and makes the enemies weak against thunder-elemental attacks. Desch covers many of what a standard support character needs, with the sole exception of acting as a battery to the party.
15: Blitz Shear
35: Plasma Stroke
EX: Ancient Thunderclap
LD: Electric Floor
FR: Electric Order (with Leila)
  • Balance Buff: One of his biggest issues was his lack of battery for the team despite all of the other support he provided. This made it so that his personal damage was pretty low even if he spams his skills. His c90 realization now has it so that with his LD buff, he provides a BRV refund based on 20% of the HP damage dealt by a party member at the end of their turn. Likewise, his original BRV mitigation of 80% was bumped up to a huge 99%, but he still has to be in the right stance to deal with the right attack to make use of it.
  • Birds of a Feather:
    • His Force Ability pairs him up with Leila, both of them being a Guest-Star Party Member who wields Thunder as their element of choice.
    • Freya uses the trope name to compare his tendency of rushing ahead in battle to protect people he cares about - with little regard to his own safety - with Cater and Jack.
  • Chivalrous Pervert: Lightning is not delighted to have another one of these among their ranks, but thankfully Desch doesn't push it, and he implies it's only an act to bring some good cheer. Notably, he stops when the Onion Knight mentions Salina.
  • Determinator: His Intersecting Wills chapter shows he is this, from having him explain to the party how he pushed through his original adventure despite his amnesia, to having him take the lead on a recon mission and take a horde of monsters head-on so the rest of the party could escape (though they stick around to finish the fight anyway).
  • Gadgeteer Genius: This comes into play when Xande summons the Crystal Tower in Act 4. He works with Jessie to create a control panel to wrest control of the tower back from the Emperor.
  • Heroes Prefer Swords: His weapon of choice is one-handed swords.
  • Laser-Guided Amnesia: He discusses this trope, telling his travel companions that coming to this world was the second time he has had amnesia, and previously it was so bad that he couldn't remember who he was. Terra can relate, and Freya mentions her own struggles with Fratley's amnesia.
  • My Girl Back Home: After he apologizes to Lightning and Celes for acting the way he did toward them, Rem wonders if this has something to do with Salina. Desch admits that he misses her and Lightning convinces him to fight in this world so that Desch can find his way back to his girlfriend.
  • Number Two: To the Onion Knight, leading into Act 3. It is so prevalent that some of the other characters view him as a Satellite Character to the Onion Knight until Desch's Intersecting Will chapter, where he joins a small group but he spends the initial part of their quest worrying about being separated from the Onion Knight. However, it ends with Terra, Freya, Wakka, Jack, and Cater getting to know him better by his own merits.
  • Shock and Awe: Desch is a thunder element specialist and all of his abilities incorporate it. Like most other thunder-focused characters, he can also Paralyze the enemy, although in his case it's a passive random effect from his LD ability-framed buff.
  • Stance System: His abilities can be used to grant the party massive physical or magical BRV damage resistance, although only one of them can be in effect at a time.
  • Undying Loyalty: One of the Act 2 Interlude chapters is from Desch's point of view and most of it consists of how he trusts the Onion Knight implicitly and has no hesitation about following him into the new world.
  • You Are Not Alone: Desch tells the Onion Knight this, in that he doesn't have to be the only one fighting for his world anymore now that he's here. Now he also has someone to reminisce about home with and a partner to rely on.

    The Cloud of Darkness 

The Cloud of Darkness

https://static.tvtropes.org/pmwiki/pub/images/cloud_of_darkness0f7f4c8.png
Alternate Skin 
Appears when the balance of light and darkness is disrupted, and returns everything to the Void. She appeared after Xande created a flood of darkness. The Cloud of Darkness is sealed away when the Warriors of the Darkness sacrifice themselves to aid the Warriors of Light in the final battle.
Voiced by: Masako Ikeda

The Onion Knight's adversary and the Big Bad of FFIII. As a manifestation of imbalance, it appears whenever the balance between light and dark shifts too far to one side. First appears in Chapter 7 allying with Kefka and Vincent against the party, and becomes playable in Act 2, Chapter 9 after considering the idea that she may be able to accomplish her goals by joining the party.

The Cloud of Darkness is a destructive magic damage dealer specializing in delaying whole groups of enemies' turns or delaying a single enemy for multiple turns. With some BRV poison options and turn jumping, the Cloud of Darkness specializes in controlling the flow of battle. With enough stacks of the Darkness buff, they can increase their damage potential as well.
15: Insulating Appendages
35: Wide-Angle Particle Beam
EX: Anti-air Particle Beam
LD: High-Speed Particle Beam
FR: Void-Form Particle Beam (with Exdeath)
BT: Ultra Particle Beam
  • Above Good and Evil: Unlike Kefka, Kuja, and Seymour, who are held accountable for their evil actions by the party, the Cloud of Darkness is less a "villain" in the traditional sense and more of a force of nature. The Onion Knight even says it is neither human nor monster, but instead the Anthropomorphic Personification of the destructive effects of the imbalance between Light and Darkness, intending to return the imbalanced world to absolute nothing.
    • It's to the point that the Onion Knight doesn't think twice about accepting her dimensional coordinates, and he reiterates what the Cloud of Darkness is and says they can use her as a weapon.
  • Arc Villain: Takes up this mantle for Act 3, in conjunction with Onion Knight's promotion to The Hero. The Cloud of Darkness takes the central villain role for the first two chapters and acting as the last boss in the first 3 chapters, even with the party scattered across the new world, and is intent on causing a flood of darkness to redress the balance of overflowing light. Interestingly, while their main intent seems to be to return everything to the void, they also seem open to the idea of just returning things to a perfect balance between light and darkness.
  • Beam Spam: As usual, most of its attacks involve shooting different kinds of beams at its opposition. Its Burst effect makes it more literal by letting it follow up all ally attacks with another beam attack that increases its Darkness stacks by 1.
  • Charged Attack: Its Darkness buff works this way: when using its BRV attack, first ability or its EX ability, it gains stacks of Darkness and an additional stack if the attack breaks the enemy as well. When at 5 stacks, the maximum that can be gained via the above methods, its second ability changes into Zero-Form Particle Beam, which is a massively powerful 6-hit BRV+HP attack delivered 3 times with splash damage that also delays the target by 3 turns and doesn't consume an ability use but using it consumes 5 Darkness stacks, bringing them back to 0 by default. Its LD skill further enhances this ability by letting it gain another 5 stacks of Darkness from every use of the LD and ignore the normal maximum limits, letting it stack up to 25 stacks (30 with Burst) of Darkness and then spam Zero-Form Particle Beam every turn for 6 turns in a row, although doing this naturally limits its long-term offensive abilities either by wasting the LD skill uses early and being incapable of refreshing its LD buff or being forced to sit on the Darkness stacks until all the LD skill uses are normally used up due to the inability to save or make use of Darkness stacks it'd normally gain as the extra stacks past 5 can only be gained from using the LD.
  • Combat Tentacles: The Cloud of Darkness uses tentacles as an equippable weapon, though some of them are thorny vines, making this an example of Green Thumb as well.
  • Extra Turn: Its LD buff grants it an extra turn whenever it breaks an enemy. By extension, this also means it also has the unique ability to gain an extra turn after another player character's turn, even if the other character uses an instant turn rate ability, if it breaks an enemy with its Burst buff followup.
  • Final Boss: Is this for Act 3 of the story, as the Cloud of Darkness takes on its original form to engulf the world of respite in darkness. In addition, the second half of the act 3 finale is almost a direct mirror to the finale of Final Fantasy III.
  • Hopeless Boss Fight: The first instance of this in Opera Omnia: much like in the original Final Fantasy III, a story cutscene directly leads into a fight with its final form where its HP can't be reduced beyond 90%, and once you do or 10 player turns pass, it instantly uses Wave Cannon+ to One-Hit Kill everyone with no way to prevent it.
  • Light Is Not Good: Cloud of Darkness's "Lucent Robe" costume has her appear as the fan-theorized "Cloud of Light"note . That being said, Cloud of Darkness even enshrouded in a light still wants to reduce the world to nothing without exception.
  • Manipulative Bastard: The Cloud of Darkness restores Ace's brilliance to him and says that his mother "resonated" with her, and uses this to manipulate him into causing a flood of darkness.
  • No Gender: As usual, though it takes the form of a woman. Even the characters flip-flop on whether they refer to the Cloud of Darkness as an "it" or "she," while Cloud of Darkness uses the Royal "We".
  • Power Floats: As usual, it is never shown walking.
  • You Have Failed Me: They don't say so, but they pull this on Exdeath after he loses to the party at the end of Act 2, pulling him into a Torsion similar to what Exdeath once did to Gilgamesh.

    Xande 

Xande

https://static.tvtropes.org/pmwiki/pub/images/xande4d317fe.png
The magus who brought about the Flood of Darkness using the crystals and devices of the ancients. Although he received the gift of mortality from his master, he was jealous of his fellow disciples and the powers they inherited. In an effort to escape his mortal bonds, he sought to destroy the world through the powers of darkness.
Voiced by: Fumihiko Tachiki

Recruited from the event "Thrall of Darkness," the party discovers Xande shortly after the end of Act 2, where they've found themselves in a new world altogether. The Onion Knight confronts him, and it isn't until the Cloud of Darkness shows up that Xande says he will use this world to accomplish his goals and work together with them rather than be their slave again.

Xande is a darkness enchanter who also imperils for fire and earth weakness. He has a unique overhead buff, "Syrcus Tower," that increases his critical damage, overflow, splash damage, and provides party damage in that order per a stacking mechanic. He uses "Libra Combo" to increase his buff and place the "Apprehension of Weakness" debuff on enemies, weakening them to fire/darkness/earth while also reducing defense by 20%. "Quake" can evolve to "Quaga" as his Syrcus Tower buff ramps up, allowing him to deal splash damage via two consecutive HP attacks. He uses the iconic "Meteor" spell for his EX, providing himself with a buff that uniquely increases his attack and his EX recast rate the more it's used. Finally his LD, "Destruction - Quaga" can unbreak all enemies while battering them for darkness and earth damage, and it also provides a free use of either of his first two skills after use.
15: Libra Combo
35: Quake/Quaga
EX: Meteor
LD: Destruction - Quaga
  • And Then What?: Becomes the prevalent question come Act 4, Chapter 6, Part 2; first asked by Leonora in regard to what Xande plans to do if he becomes immortal once again when all of his friends (Master Noah, Doga, Unei) are dead, is he just going to exist forever all alone? Xande isn't moved by this initially, since he decides to change his tactics of gaining immortality, however when his plan is then usurped by The Emperor, he's once again mocked by the corrupt royal about just what Xande would do with the power, knowledge, and immortality if he gained it. Its only then Xande realizes beyond regaining his immortality he has no actual goals, nothing to strive for to make eternal life worth living. By the end of the chapter he's not completely set to denounce all of his dark misdeeds, but he admits he needs to take a personal journey of discovery about what he actually wants. He also admits that now that he knows his friends are part of The Spirit, he's not opposed to joining them ... someday.
  • Casting a Shadow: All of Xande's abilities deal dark elemental damage and he is the game's first party enchanter for the Darkness element.
  • Damage-Increasing Debuff: He specializes in these, which is presumably tied to his ability to cast Libra - which is fitting, since FFIII is the first game in the series to use that spell.
  • Dark Is Evil: Uses darkness powers and fights Onion Knight, Desch and the others almost as soon as he arrives.
  • Dishing Out Dirt: Quake, Meteor, and Destruction - Quaga all deal earth elemental damage, making Xande one of the rare earth elemental specialists.
  • The Dog Bites Back: While in a villainous team-up, Eald'narche decides immediately after getting his hands on Sehl'teus that Xande has served his purpose and proceeds to abruptly end their alliance. Not about to stand for being insulted, Xande simply distracts the Zilart before grabbing Sehl'teus and teleporting the Kuluu to the hero party, for no other reason than to spite Eald'narche.
  • Enemy Mine:
    • The party has this with him and he has this with Cloud of Darkness. He tells it that he refuses to be its slave again, but so long as their goals are aligned, he will make use of it again.
    • He has this with Seymour, which confuses even the party as the two's end goals couldn't be any more different (Seymour seeks death while Xande wants immortality). Their fledging partnership breaks down almost immediately when Seymour mocks Xande's goals, causing Xande to storm off angrily, but following that scuffle the two do put aside their differences and are one of the strongest villainous duos from then on.
  • Even Evil Has Loved Ones: When Onion Knight notes how even after they sacrificed themselves Doga and Unei begged him to look after Xande, Vaan points out Xande must have at one point been a person worthy of respect to have such loyal friends even in the face of his atrocities. Even though Xande still resents them, upon realizing when he does eventually die he will be reunited in the Spirit with Master Noah and his friends does give him some comfort.
  • Everyone Has Standards: After the World of Respite is reduced to a fragile, godless state following Act 3, he and Seymour, who he has been in alliance with for most of Act 3, meet Sephiroth during Act 3’s Interlude, who in turn manages to convince the despondent Seymour that the current state of world is something they can take advantage of. Xande, who has been granted with a form of immortality just by existing in the World of Respite, calls both of them insane for either wanting to destroy what little of it remains or already getting new schemes underway instead of ensuring the world's stability and leaves both of them to their own devices.
  • Evolving Attack: How his "Quake" attack works after his Syrcus Tower buff increases enough. Once it evolves to "Quaga," it gains additional BRV+HP attacks.
  • Immortality Seeker: He once again seeks to cheat death and gain eternal life, allying himself with Eald'narche in order to fuel the power of crystallized gods into his own essence.
  • It's Personal: Not even the Cloud of Darkness elicits a strong response from Onion Knight the way Xande's appearance did. After Xande leaves, Onion Knight recounts the allies who lost their lives to help him stop the magus' plans and the scene ends with him swearing he'll stop whatever Xande is planning for their sake.
  • Magic Staff: Staves are his weapon type, and he is primarily a magic user.
  • Mortality Ensues: Just as it was in his original game, this is still his issue. He aims to explore all of the possibilities provided by the world of Opera Omnia to achieve immortality. He thinks this is possible due to dead fighters coming back to life in this world.
  • Mortality Phobia: As per usual, Xande wants his immortality back at any cost. Seymour calls him out on this trope, in that Xande is afraid of death due to his past.
  • Pet the Dog: His encounter with Leonora counts as this. He doesn't attack her, protects her from monsters, and gives her a brief rundown of her new situation.
  • Playing with Fire: Libra Combo deals fire and darkness elemental BRV damage.
  • Refusal of the Call: The way his event concludes is basically this. Even though he challenges Onion Knight after being summoned, he doesn't really care about the gods or the world. He doesn't even choose to join the party after being defeated. It takes the Cloud of Darkness to steal his dimensional coordinates as he leaves for the party to be able to summon him for fights. Interestingly, he is the first character who becomes playable after the third cutscene of his event rather than the second.
  • The Resenter: Admits he resents his Doga and Unei for receiving fantastic gifts from their former teacher, when in Xande's opinion he not only didn't receive a gift, but had his immortality stolen from him.
  • Screw Destiny: While Seymour thinks Xande is afraid of death, or Sabin that Xande was angry he was passed over for Doga and Unei, Gabranth theorizes the reason Xande refuses to see that the "gift" of mortality was a boon was because it was forced on him by Noah and thus had his path chosen for him, with Xande rebelling out of spite.
  • Soul Power: When confronted about how pointless it is to gain power just for the sake of immortality, Xande agrees and instead sets his sights to extract the very Spirit from the world of Final Fantasy III through a Torison, literally every soul that has crossed into the afterlife in order to gain unlimited knowledge and power.
  • Taught by Experience:
    • Back in III Xande breaks time and space in order to regain his immortality, although by doing so dooms the world to stagnate and decay; come Opera Omnia the new world is already broken and flooded with light so if he wanted to Xande could use that power to live forever, but decides he would rather be immortal in a world he can hold dominion over, as opposed to being immortal in a broken void.
    • While he will work with the Cloud of Darkness, he is well aware she does not care whatsoever about his goals so he only aligns himself with it sparingly. By Act 4 Xande has completely changed his methods of obtaining his immortality back; instead of dealing with cosmic entities he makes an attempt to absorb the very Spirit of his homeworld, which would effectively allow him to take the souls of Master Noah, Doga, and Unei (therefore taking their gifts which he always thought should have been his in the first place), and thus becoming immortal as a side-effect to gaining incredible knowledge and power. This catches Onion Knight and the heroes so off-guard he very nearly succeeds.
    • Part of the above is in direct reaction to what befalls Kam'lanaut and Eald'narche. Xande is sickened by the fact that the Zilart brothers already have immortality yet wasted their gifts by trying to open the way to paradise again, and making the same mistakes they did the first time. This inspires Xande to work on obtaining his own goals of immortality through other means.
  • Villainous Rescue: After Eald'narche disbands their alliance, Xande goes ahead and rescues Sehl'teus from his and Kam'lanaut's clutches, delivering the living crystal to the main party. This wasn't done out of any sense of heroism however; he was just angry at Eald'narche's blatant arrogance.
  • Walking Shirtless Scene: Other than a cape, he has nothing on his torso.
  • Wham Line: In Act 3, Chapter 1, Xande walks away from a conversation with Seymour and the camera cuts to Spiritus... who then admits that he did not summon Xande, and neither did Materia. He then suspects that the will of the crystal itself summoned Xande to do battle in this new world, which really shakes things up because neither he nor Materia has control over who gets summoned anymore.
  • What Kind of Lame Power Is Heart, Anyway?: Just like in his game, while Doga and Unei believe the gift of mortality was the greatest boon of all, Xande vehemently disagrees. In fact, he argues while his friends received tangible gifts (great magic and the world of dreams), he was the only one to have something taken away by Noah, that being his immortality.
  • Who Wants to Live Forever?: Right on the precipice of regaining his immortality by literally absorbing the afterlife of his homeworld, Xande realizes for all his bluster about living forever he has very little to actually live for. His immortal friends are all gone, the world will likely be destroyed by his actions, and he has no goals beyond living forever. While this isn't enough for Xande to turn to good, he does admit he needs to do some soul searching in regard to what he actually wants out of his life, everlasting or otherwise.

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