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Characters / My Superhero Academy

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     Ebony Blackburn 
Player: Enirboreh

"People have been telling me I'm special as soon as I could understand. I don't want that. I didn't work for this. I want to earn it."
— A summation of Ebony's crisis.
  • Broken Ace: Ebony is physically beautiful, intelligent, and blessed with the power of telekinesis – and has gotten praise upon praise for it throughout her early life by her parents; who assumed her to be some sort of Chosen One. Initially having become self-absorbed and prideful, now Ebony only feels hollow from this undeserved pedestal she's been encouraged to be placed on – and as such is desperately trying many other things in an attempt to feel as if she has earned a skill rather than have it be a natural god-given gift mastered with little to no effort or passion put in.
  • Crippling Overspecialization: Zig-Zagged. Ebony does seem to have some analytical and mechanical knowledge alongside her telekinesis, but she is lacking in more informal skills such as basic conversation and recreational activities.
  • Elegant Classical Musician: Downplayed, as musicality is one of the few skills she is happy to say she doesn't naturally excel in. She is a practicing violinist of so-far basic ability.
  • Emotionless Girl: One of her tactics to deter unwanted attention from herself was to repress all of her major emotions to create an alienating, cold mask. It worked. Too well.
  • Lonely at the Top: Despite how she is now, Ebony genuinely used to believe her parents' words at first, but developed a callous and even vitriolic attitude to the whole "Chosen One" concept after realising that dedicating your life to one thing is naught but tedious when you are born exceptional at it to begin with.
  • Mind over Matter: Ebony's only supernatural ability is her tremendous potential for psychokinesis – which according to her has been at an advanced level ever since birth. It is apparently developed enough for her to effortlessly use it whilst multitasking.
  • I Just Want to Be Normal: In a fashion. Ebony has little to no interest in her powers, since she views them as a relatively normal gift that she simply happened to be born with and thus not worthy of any praise. While she does have the occasional inclinations of spite towards them and truthfully wouldn't care if they were removed or nullified, a lot of her frustration comes from the treatment she used to receive for them.
  • Victory Is Boring: Her main struggle is that she feels as if her amount of power is disproportionate to how much she truly deserves. No Challenge Equals No Satisfaction, after all – and as such she is actively seeking out tedium and work no matter how droll and mundane it may be to her.


    Hei Lin 
Player: Svenorzokarkoff

A young man with the power to control shadows, Hei Lin was abandoned in the city slums as a baby and taken in by a band of homeless beggars and thieves. Over the years, Hei lived a life stealing food and supplies from businesses, evading police and fighting muggers and local gangs. When he was 13, Hei's luck ran out and he was arrested breaking into a pharmacy. The Judge took pity on him and sentenced him to be rehabilitation at Saint Academy, in the hopes that Hei could learn to become a hero.

  • Beware the Nice Ones: On one hand, Hei's a stuttering Shrinking Violet with a sweet personlity, and genuinely wants to learn how to become a hero. On the other hand, Hei is a born criminal who grew up in the worst parts of the city, and does not shy away from more permanent solutions if needed, such as breaking a Nazi's kneecap with a shotgun or shooting an insane version of his girlfriend in the head (though she survived that...)
  • Casting a Shadow: Broadly speaking, Hei's power is control over darkness and shadow.
  • Combat Tentacles: Can form these out of shadow to grapple, smash or impale targets.
  • Dark Is Not Evil: Hei controls shadows, is a kleptomaniac ex-street rat, and is oddly used to things that disturb regular folk. However, he is actively working towards being a hero (albeit as part of his sentence), and normally has the aggressiveness of a duckling. Just don't piss him off...
  • Kleptomaniac Hero: Has been diagnosed with Kelptomania and often gets the urge to steal objects regardless of their value to him. Is currently undergoing therapy to control it.
  • Last-Name Basis: Mostly unintentional, both in-game and out. Hei's given name is Lin, but by the time the class (and the players) realized this they had already been referring to him as Hei enough for it to feel awkward to break consistency (with the exception of Matten.) Thankfully, he doesn't seem to mind too much.
  • Living Shadow: Learned how to turn himself into a sentient mass of shadow.
  • Shadow Walker: Can teleport by using existing shadows as "gates".
  • No Social Skills: Hei is clueless about many concepts which are considered common sense to normal society, and has made more than one accidental faux pas. Overlaps with Innocently Insensitive, as he sometimes breaches social taboos without realizing it.
  • Shrinking Violet: Male example. Outside of a fight, Hei is a timid stuttering mess.
  • Ship Tease: Constantly with Lucy, ever since they first met, until they became an Official Couple.
  • The Artful Dodger: A former case.
  • Thinking Up Portals: Hei is able to form shadow "gates" out of darkness, either to travel anywhere he has previously been before, or to access a storage dimension where he keeps a majority of his belongings.

     Lucien Bright 

    Lucy Livingston/Inkwell 
Player: Enirboreh
“You failed. You failed in every aspect you set yourself up to be. Every dream. Every aspiration. You threw away your goals based on your perception of how people thought of you. Matten's only fault on that day was that she just didn't have the inclination to know when to stop a certain approach in favour of a new one. I know that now, and I respect it. But you didn't consider that, did you? Instead, you took the coward's way out and lashed out against the only #$&%ing people in your life you could dare call friends. All out for self-gratification. Gratification – might I add – that resulted in the extermination of everything you once held dear. By your own hand. Because you stopped fighting. Gave in and became nothing more than a shameful husk of what you could have been. All that growth, all that development you had. And you threw it away, because you couldn't get over yourself. More pathetic than even your lowest point. I feel no remorse for what I'm about to do to you.”

A shy, yet determined and kind-hearted girl with the ability to generate, control, and transform into ink. After a so-called "incident" in her old school involving her attempting to protect her brother David from a group of bullies, Lucy was sent to the Academy in order to work towards becoming a hero. However, as things progress, there appears to be more to that story than initially thought...

  • Arc Words: "It's not your fault."
  • Beware the Nice Ones: Just because she's shy doesn't mean she's inept. She has enough mental control over her ink to immobilize even Godzilla.note 
  • Combat Tentacles: Her primary form of combat is forming these out of ink in order to ensnare her opponents.
  • First Kiss: With Hei Lin. Briefly delayed from happening during their mutual confession due to Incompatible Orientation from the former's case of Gender-Bending, finally occurred properly after the transformation was wiped from existence via Retcon.
  • Heroic BSoD: Has had a few of these during her time at the Academy, but none were as severe as the one she had after being pulled out of The Entity's control by Hei. The event apparently having resurfaced some repressed memories, she naturally broke down.
  • Self-Deprecation: Does this a lot – and even in her page quote above it can be taken as her talking to herself.
  • Ship Tease: Ever since she met him, constantly with Hei.
  • Shrinking Violet: Has a nervous stutter and a tendency to speak in a nigh-whisper. According to her, she was always shy, but it was heightened significantly after the incident with the bullies.
  • Terror Hero: As of late, this seems to be her tactic, taking advantage of her costume's heavy cloak and using her nervous silence to play the part of an intimidating Stoic.
  • The Determinator: Contrasting with her outward timidness, Lucy seems to have an exceptional willpower in dire situations, and only seems to feel the full brunt of the emotional side of a battle once it's over. This also works against her, as she ended up getting so invested in her act as The Stoic that she used full on Body Horror and other rather brutal psychological intimidation techniques to try and get Liam to surrender in their battle. It didn't work, she lost nonetheless, and it was only once it was nearly over did she realise what she had done.
    • Revealed to be a family trait – courtesy of a heritage-born power source known as the “Livingston Willpower”.
  • Tranquil Fury: Displayed this (albeit for a short time) when she stumbled across the pool party gone wrong, the water turning out to transform those who made contact it into what were essentially Deep Ones. She even lost her stammer.
  • Trauma-Induced Amnesia: Apparently so. When explaining the details of the aforementioned bully's attack to Rosa, Lucy revealed that she had been knocked out before she could act and only woke up three weeks later with no memory of any events after her unconsciousness. However, it's clear that something happened between her being knocked out and her reawakening, as it was explained to her while she was in hospital by mysterious Men in Black that the bullies had been "expelled". She also expresses anxiety over the fact that David "looked like he'd been through hell" afterward and has never told her why.
    • Since the reveal of The Entity and its reawakening, Lucy has recovered a portion of the lost memories: the bullies had been drowned, or more specifically had their lungs forcefully filled up with ink to the point where they nearly exploded from the sheer liquid pressure. Lucy now recalls screaming for a full minute after initially seeing the aftermath before she passed out again from lack of oxygen.
  • Trigger: Began to have a panic attack after viewing the body of one of the Killatrons that she had managed to destroy in a burst of adrenaline, the apparent trigger being that her ink was disturbingly leaking out of the robot's eye sockets, vents, and orifices. After The Entity's reawakening, it is clear why this set her off - it echoes back to the sight of the corpses of the bullies that she had suppressed from sheer horror and guilt.
  • Voluntary Shapeshifter: After her week of training, Lucy has learnt how to alter the pigmentation of ink that is under her control. In theory, this means she can become whatever and whoever she likes, further enforcing her scare tactic approach to heroism.

Lucy's Alters

Lucy seems to have an incredible willpower - paradoxically for someone apparently so timid and sensitive. Nonetheless, it is enough for her to subconsciously separate traumatic events that would otherwise severely damage her into separate identities that can better shoulder the burden. spoiler 


A dissociated identity recently created by Lucy's subconscious in an attempt to separate her primary identity from the guilt of her mistakes, most prominently her bout of ice-cold rage in the forbidden pool incident, along with guilt over her most recent stoic act going too far when she thrice attempted to use Body Horror to goad Liam into surrender during their tournament battle. As such, 'Inkwell' (apparently taking Lucy's superhero name for herself) carries traits of The Stoic with the occasional sprinkling of Ax-Crazy.

  • Ax-Crazy: Began to show colours of this when she was fighting Morgoth, getting progressively more detached and unstable from Lucy's normally sweet demeanour.
  • The Stoic: When not angered, she comes across as this, showing absolutely no emotional reaction to anything except her primary objective at the time.
  • The Determinator: Seems to be entirely focused on Lucy's wellbeing, and makes it a goal to constantly remind others of this, most recently during her repeated insistence and urgency for Lucy to be given her medication. When Morgoth attempted to goad Lucy into the Abyss, Inkwell's only words to the demon were a repeated "Take me back."

The Entity
As it appeared on Hei Lin's portrait.

An alter birthed by Lucy's inability to accept the fact that she inadvertently killed the bullies that were attacking her and her brother a few months or so before she arrived at Saint Academy. Unlike Inkwell, this alter manifests as a more incomprehensible Eldritch Abomination, a coping mechanism so that Lucy's mind can attach the murder's responsibility onto a feral force of nature rather than a person.

  • Blue-and-Orange Morality: Lashes out at anything that nears it when it is in control, although it briefly showed recognition to Hei Lin, potentially due to Lucy's growing crush on him leaking through. This didn't last though, as it attempted to lash out at him anyway once he approached to pull Lucy out of its mass.
  • Expy: Of ???%, from Mob Psycho 100.
  • Maybe Magic, Maybe Mundane: When it made its first appearance, it was unknown whether it was purely psychological or some sort sort of Eldritch Abomination. As of recent, it is Zig-Zagged. It has been revealed to be a Split Personality caused by Lucy's refusal to accept that she accidentally killed people during the bully incident, but it occasionally has moments that imply it is something more than that.
  • Traumatic Superpower Awakening: Certainly counts as one. According to the deciphered text when Lucy fell unconscious, she actually awoke to see the carnage left by the unknown thing towards the bullies, to which she apparently screamed for a full minute before passing out again from lack of oxygen, suppressing and dissociating the entire incident due to the trauma being too much for her to normally handle.
  • Unconscious Objector: Only seems to manifest when Lucy is extremely stressed followed by being knocked unconscious, which enhances the argument that it is more than just your normal alter.

    Mahvash Matten Mattiuza 
Player: CenturyEye

Druj Mahvash  Unfurled Aura of Druj Mahvash 

Briefly: Mahvash being on the side of Saint and his heroes comes more from 'nobility' than 'goodness'. She's both adventurous and charitable, if only because, staying still too long is quite unfulfilling, there's little (materially) that she really wants, and she loves attentionnote  and projects. None of this indicates empathy though.

Mahvash is more than aware of life as a Wide Open Sand Box and that she has the might to move mountains her way. She both revels in that power and is constantly refining it and seeking its best outlets. Random destruction she found unfulfilling. Most of the time. For the moment, the daeva considers herself Class 1's Good Shepherd.

A Few Tropes—Bio

  • Ascended Demon: Almost. A good chunk of her story arc is ascending 'the right way.' She's aware that she has to 'ascend' and feels responsible for keeping the world, but does not easily accept others defining either morality and reason. Mahvash joining the school in the first place is less a result of a sudden epiphany or some Shocking Defeat Legacy and more observation of what Saint's achieved and how his side has usually won.
  • The Assimilator: Why waste what one recovers form a battle? Mahvash will happily pick up souvenirs and learn from her foes and 'friends' alike. Most notably, Druj Mahvash uses the magic touch of one of her classmates and variant copies of the others abilities to imbue things without destroying them.
  • Bizarre Alien Psychology Psychology: Besides being Matten, she's naturally note  attracted to the residue of filth, sex, and death and decay, has No Blood Ties, and a grandiose sense of responsibility without any sense of agape. Matten makes an effort to learn whatever morality her present company has, but daeva note  fundamentally cannot tell good and evil apart. On a personal level, she'll happily declare that she's a God of Evil note , and gives even Saint's sense of morality a critical gaze.
  • Brutal Honesty: Has few qualms about telling people exactly what they don't want to hear if they're unwary enough to ask her opinion.
  • Combat Pragmatist: While she enjoys her conflicts, she does intend to end them in her favor, preferably without giving the other a chance to retaliate. She's not quite a No-Nonsense Nemesis though, as she enjoys conversing with enemies and studying the context mid fight, and enjoys tricks, even developing wings because they looked cool. She'll still cut opponents with their edges—or let them forget that they're flowing poison in the shape of wings.
  • Contralto of Danger: This and Voice of the Legion (and a Persian accent) characterize her normal voice.
  • Creepy Good: As noted in story, Mahvash is... Mahvash.
  • The Dreaded: She seems to make people wary by her very presence, particularly Mikael and later, Lucy.
  • Double Consciousness: Made of Evil (or at least born from it) and revels in it and intent on joining the human club tm and being a somewhat respectable deity among them.
  • Epic Flail: Matten's Weapon of Choice is a chain whip. She actually uses it most often on people she wishes not to harm too much.
  • Forgiven, but Not Forgotten: Will happily overlook insults and transgressions to 'clear the air'—but she'll never actually forget the incident. She's not one for grudges at all. Mahvash went out of her way to exorcise a corruption from Rosalinda (the one who set her on fire) and welcomes her back without much fuss.
  • Ghostly Chill: Matten is very cold to the touch.
  • Holy Burns Evil: Very literally. Adar note  is anathema to her. 'Everyday' fire is hardly better for her. She has a better defense against it than ritual-made atar, but fire attacks are still debilitating, with the exception of Hell-Fire note .
  • Holy Halo: A perfect black body note , and quite visible, but having a halo doesn't get Mahvash as much pull as one thinks. Complete with note  Phosphor-Essence, for aside from her halo, she has a constant dimness about her.
  • Humanoid Abomination: Mahvash looks human enough in both her borrowed body and her 'familiar form', and even has a pulse, not that it means anything or ever changes. She also obviously doesn't breathe and dove from Godzilla's head to hard tiles, laughing. The nurse cannot heal her, and there's no guarantee, say, a surgeon would see the same internal anatomy each time he opened her up or even during. Oh and there's the halo and the environment dimming in her presence. Mahvash also makes use of the little bits of defeated foes that she decides to carry along to grow as much as possible from every encounter.
  • Properly Paranoid: [Played With], but she's often prepared for threats from people who have given her no reason to suspect them, and her history has given her a very quick reaction time to danger. She still thinks Saint Academy will have her killed when she becomes inconvenient. May or may not be appropriate to Saint Academy, but she's rarely troubled by the madness about the place.
  • Magic Knight: Matten will enhance her chances by many means and usually supplements her abilities with weaponry.
  • Moral Myopia: From the start, goes to great lengths to rescue, care for, and dote on those she considers herself close to (all of class 1—purely for being her class). She'll rescue others when asked, but that doesn't mean that this is important to her. Rescuing Class 1 is more important as a matter of honor and pride than sympathy for them.
  • My Beloved Smother: Can go a bit overboard babying her companions if she gets half a chance.
  • My Species Doth Protest Too Much: Daeva aren't generally known for heroics, and Matten's still...Matten after a long time learning. There's a method to her madness (by daeva standards) mostly involving a great deal of patience. She also knows by experience by that her referring to her kin as well 'kin' is rather unusual, what since they prefer to eat each other, even over others, to increase their strength and stature.
  • Name That Unfolds Like Lotus Blossom
  • Our Gods Are Greater: Still a daeva, albeit lower tier, and, accordingly, Class 1 tends to avoid taking her gifts or patronage, much to her chagrin. Mikael confusing her with a demon is a particular aggravation. She can reach souls, create clerics and 'chosen ones', and of course exercise her own innate power, but these all come with troubling twists. Though that covers up the taxonomy problem with mechanics. Matten and her kind are other things haphazardly lumped into a category with the likes of Yazata, Olympians, Baals, etc.
  • Parental Substitute: The major reason she's as adjusted and grounded as she is. Bare bones but still a spoiler:  On the other end, this is her main pursuit in any social circle. note  Both her own (foster) parents poke fun at her acting the part of Class 1's 'mother', albeit she does 'motherhood' so bizarrely that Class 1 hardly considers her parental.
  • Pay Evil unto Evil: Is far from reluctant to hurt her opponents. Again, she loves her job and the sounds. Although, Saint would prefer she emphasize the inspiration part over the smiting part. While Mahvash is not quite as extreme as the first example on that page, she starts of with perhaps the cruelest fighting style. note  This is also the inevitable result of anyone sending Mahvash on a 'good' task pre-Saint Academy.
  • Physical God: What she works on being, complete with a following and place in making the world tick.
  • Pragmatic Hero: When faced with sadistic choices, she's pretty steadfast in hers and will make them without hesitation or regret.
  • Poisonous Friend / Psycho Sidekick: Matten has a peculiar moral code note , but she's quite loyal to her companions and hospitable to her teachers.
  • Renaissance Woman: She's picked up more skills than she lets on during her time on Earth.
  • Self-Constructed Being: She has no true form, but maintains her 'familiar' form by borrowing the tulpa creation method. And her whole personality, is a constructed thing.
  • Slasher Smile: Quick to break out into these in the training room and in a battle. The only time she averts this is when against Lucy where she's caught between residual attachment and well, the chance to slay something.
  • Slave to PR: Played With
    • It is oh so averted with regard to how classically heroic she wants to be seen. Matten just wants to be the one that saves people and solves the problem, and is properly relied upon for both. She's happy to be a 'beautiful nightmare' in broad daylight and even alludes to being the devil to Mikael, but as she assures her companions, she's their nightmare—and better be their favorite too.
    • On the other hand, she wants to be her companions' (and her kin's) Good Shepherd, and does try to offer them spiritual guidance. She rarely plays Dark Shepherd though, preferring to be a spiritual guide (however she interprets this). Not that she's above that, but Mahvash prefers to scare people for its own sake.
  • Spirited Cavalier Competitor: LOVES to be right in the middle of chaos and disaster, and she loves the challenge in solving it too, so, she'll save civvies at least while she's enjoying herself. Mahvash enjoys her line of work and is one of the few trainees not to show even a hint of shell shock upon the first 'test' (read: mob of wild barbarians being thrown at them sink-or-swim style). And she's rarely anything but sweet on the job too.
  • Talented, but Trained: It's not for nothing that one often finds her in the training room, refining her skills through Mundane Utility, studying in the lab or on the field, thinking up applications for her classmates' talents, or copying and notating books. Matten's also been in the thick of adventure, intrigue, and deadly danger for much longer than the other students.
  • With Great Power Comes Great Perks: Matten has no secret identity, and integrates her power into every fiber of her life from teleporting to Blue Ridge Mountains for evening walks to picking discarded foodstuffs up from farms all over the world and making money by fast tunneling. Smiting evil just so happens to be another perk. As does supporting her kin (and not-quite-friends).
  • Your Soul Is Mine: Will invoke this on friends and enemies alike. Their treatment will differ of course.

A Few Tropes—Powers
  • Swiss-Army Superpower: Matten's mastery of her domain, including her extended essence, the khvarenah is her mainstay, and her aura's severe taint isn't even its primary function, just a side-effect of exposure to anything. She's much more apt to use her resilient body and aura as a medium for power stunts and spell effects. All of the powers below are just how she typically exercises her two abilities.
    • Biomanipulation: Once granted permission, others' bodies become her domain as well...
    • Greater Somesthesis: Matten's dominant senses are somesthetic (touch-based), and she feels people and things and the auras of both in great detail.
    • Variant Power Copying: Matten uses her mediumship to sample attacks thrown at her and add them to her own repertoire. Not that its perfect. Her copy of a flamethrower won't be a fire, it'll be burst of her own aura with similar movements and perhaps heat if she does it right. (She can't change her element, at least not with as by her innate power). Examples include:
      • Harmful Healing: Matten essentially sewing flesh and power from her own body into someone—which continually and inevitably burns away at the target, but keeps them moving and alive (or at least the soul with the body) until proper help can arrive. Yes, this hurts and feels wrong as its essentially jury-rigged necromancy. The move is extremely unnatural.
      • Shaping Your Attacks: Raw projections of Matten's aura, from Combat Tentacles to Doppelgangers to simply cloaking herself in aura in the shape of a wrecking ball. They're no longer solid, since her transformation note .
      • Warp Ring: By her nature, Matten has a tendency to just appear places, and it's an unwary person who lets her out of their sight or expects her to keep out of places where "she couldn't possibly be."
      • Warp Skipping: A short range 'skip' in spacetime, that Matten uses to change her position or make otherwise ordinary movements, while avoiding obstacles. She appears to flicker before appearing elsewhere, leaving a brief phantasm in her prior location.
    • Soul Power: Like going unobserved, a way Matten extends her power, such as transforming her mastery of her domain to full on biomancy over those who she possesses (with their permission) or small 'blessings' (permission not needed). Also, kind of the reason she is sapient at all.
    • Unholy Nuke: Just a raw blast of her unmaking aura—and hardly benign for its simplicity. note 

    Mikael Freisch/Memento 
Player: Kagescorpionakki

A German-American hunter, raised by his elderly (and somewhat paranoid) grandfather. His mother died not long after he was born, and his father ran out before Mikael ever met him. Mikael suspects his powers come from his deadbeat dad, as no one else in his family has powers. He's generally calm and outwardly polite - but he also can be blunt and brutally honest. He doesn't easily trust people. Has the power to empower objects over time, slowly improving them and eventually causing them to gain minor powers. It turns out that Mikael is actually half-demon. He at first rejects the notion, but soon has an ephihany and accepts his demonic heritage. And even becomes a demon himself. He also gets genderbended on the same day, becoming a sexy succubus. Whether or not all of this will stick, only time will tell.

  • Archer Archetype: Albeit one who hunts a lot
  • Bottomless Magazines: Thanks to his power, his quiver never runs out of crossbow bolts.
  • Character Development: Starts out as a rough-edged, male demon hunter who would stop at nothing to eradicate demons and other such monsters from the face of the Earth. Ends up a sexy succubus who has accepted her demonic heritage and lives by her desires.
  • Clothes Make the Superman: Zig-zagged. He has a power, which he uses to make his clothes and weapons, but if separated from the things he's created his power works too slowly to be of use.
  • Covered with Scars: His arms have numerous scars from the animals he's hunted. His face is conspicuously free of them.
  • Disappeared Dad: He never knew his father, but theorizes that his powers come from the man. Though as it turns out, Zamael wasn't exactly a man...
  • Expy: He's Rip Van Winkle with the powers of Dauntless. And he looks like Link.
  • Gender Bender: Mikael ends up a victim of this. Though she doesn't seem to mind much.
  • The Magic Touch: His power.
  • No "Arc" in "Archery": Invoked. His crossbows are empowered to ignore gravity in order to better hit their targets.
  • Phenotype Stereotype: Invoked - Mikael worries that, being a blonde-haired and blue-eyed German, he'll catch the eye of the school's resident (former) Nazi doctor.
  • Shout-Out: In addition to the traits under Expy, Mikael's costume bears a striking resemblance to the garb of the Good Hunter. His last name is derived from Der Freischutz, which he can be heard singing in his introductory post.
  • The Straight and Arrow Path: In Mikael's case, he uses crossbows with blunted or tranquilizer bolts, specifically because they aren't lethal.


     Mitchell Wedell/Miss Ball the Seal 
Player: kablammin45

    Samuel Aster Everett/Arctic 
Player: Blueace

The latest of a line of heroes, a calm and outwardly serious but kind boy. Samuel is able to create ice and snow, and withstand cold that will kill normal people without issue. Striving to be a great hero and making his family proud, he takes on the Academy's challenge.

  • An Ice Person: His domain.
  • Badass Longcoat: His super suit includes one, ironically designed to keep his his body temperature low.
  • Beware the Nice Ones: Regularly rather friendly, if reserved, but truly pissing him off is ill advised. During the fight against the Lethal Legion he pulled some truly brutal attacks.
  • Cat Boy: After the forest debacle.
  • Combat Pragmatist: Attacking from behind, causing hindering injuries, impairing their senses...
  • Expy: He's got a lot in common with Todoroki, with different issues with his dad.
  • The Friend Nobody Likes: He feels like this, thinking that because of how often he avoids his classmates, they don't like him that much. They seem to like him just fine so far, though.
  • Heroic BSoD: A more or less constant state after the forest incident, not talking to his classmates, acting without energy and with a rather dark inner monologue, even wondering if he'd pull a Senseless Sacrifice at some point.
  • Heroic Lineage: Dating from World War II, his family is full of heroes.
  • Heroic Safe Mode: During the fight with Victoria, he enters this to deal with his cynophobia, letting him be analytical and composed, even if he was borderline emotionless during it.
  • Heroic Self-Deprecation: Every now and then, it shows he expects way too much of himself, and his failures hit him hard.
  • Icy Blue Eyes: Fittingly.
  • My Greatest Failure: At twelve, he was in the middle of an attack of monster dogs after sneaking away from his father's sight while they were camping. He couldn't do anything to help other campers, and would have died if his dad didn't arrive just in time to catch him from a long fall. He still beats himself up over it and was left with a fear of dogs.
  • Nerves of Steel: Keeps pretty composed in a crisis, even after he's about to collapse after Vicky's transformation, he has enough wits on him to take her for help until everything resolves.
  • Nice Job Breaking It, Hero!: During the conflict at the dome, once the base was seemingly under control, he told any remaining nazi to surrender, it ended with someone getting shot dead and him having to be turned in order to avoid war.
  • No-Nonsense Nemesis: In a fight, he always goes for a quick victory, and whenever he is on the offensive, it'll hurt!
  • The Stoic: While he shows a fair bit of emotion, he is generally in control. Deconstructed later, as he has been bottling up a lot of what he feels about every crisis Class 1 has suffered, and what has personally happened to him.
  • Spontaneous Weapon Creation: A preferred tactic. Swords, chains, spears of ice...
  • Tranquil Fury: After the fallout of the disastrous pool party, Sam took rather badly at Interceptor's chewing out of the class, and muzzled him before doing his own ripping on him. His voice was barely above a whisper during it.
  • "Well Done, Son!" Guy: Admits to Ever that he wants to make his parents proud.
  • Why Did It Have to Be Snakes?: Sam cannot stand to be around dogs, and by extension, werewolves. He froze up when Rachel attacked Victoria, and, after leaving the latter with Laurie, he left to break down.

Transferred Students

    Adrian Erickson/Dr. Dissonance 
Player: Mistfader

    Alexandra Dmitrievna Glukovich/Automaton Omega 
Player: kaalban

Alexandra used to be just an ordinary girl... before an accident that destroyed everything her body. Fortunately, a seemingly benevolent organization called Progress Foundation prevented her death by putting her brain in a robot body that looked almost like her before the disaster. Alexa applied for the Saint Academy to become a superhero, although it is not for entirely altruistic purposes...

  • Blade Below the Shoulder: Has this as one of her weapons.
  • Cyborg: By the virtue of having a human brain (and robotic rest of the body), she is this.
  • Empty Shell: Automaton fears that she may have become nothing more than a husk of former self.
  • Genki Girl: Subverted. See Stepford Smiler.
  • Lack of Empathy: There are moments when she cannot feel anything for others. Omega is afraid that it will become permanent.
  • Mask of Sanity: While calling her insane would be entirely inaccurate (for various reasons), Alexa nevertheless hides her horrible side, which is similar to a sociopath).
  • Precision F-Strike: After stabbing Elim when he was retreating, she referred to him as son of a bitch... and with reason.
  • Robot Girl: There is so little organic remaining of Alexa that she is essentially a machine.
  • Shoulder Cannon: Another weapon of hers. Automaton Omega has plasma gun on her left shoulder, while a rubber bullet machine gun on the right shoulder.
  • Stepford Smiler: Alexandra attempts to be happy and smile to hide her crippling issues because, according to her, nobody likes gloomy ones. She is a mix of all three types of Stepford Smilers (Depressed, Empty and Unstable).

     Andrew Hansen 
Player: SomethingRandom113

A 15-year-old nerd who had a relatively normal life in rural Wisconsin until he disappeared mysteriously while on a vacation in the UK when he was 13 years old. He was found 2 weeks later, alive, but infected with a horrible supernatural virus known as R-ZV08, which turns most people infected with it into psychotic rage junkies. He, however, was one of the few people (15 out of an estimated 30,000 people who were infected since the virus was discovered) that are, due to some bizarre genetic predisposition or for some other, unknown reason, mostly immune to the virus' mental effects (these people are called "saners"). He has a lot off issues and medical needs, but also receives several beneficial effects of the virus. He decided to go to Saint Academy to put the beneficial effects to good use.

  • Absurd Phobia: Green potato chips, apparently.
  • An Axe to Grind: His weapon of choice when not just punching the hell out of whoever or whatever happens to have really pissed him off.
  • Attention Deficit... Ooh, Shiny!: Due to the symptoms of the virus, he finds it rather difficult to stay focused. He also cannot stay still.
  • Badass Normal: Sort of. His virus-enhanced strength, speed, endurance, and reflexes technically aren't a superpower, but they do fit firmly above the physical capabilities of a normal human.
  • Big Eater: He has to eat twice as much as a normal human.
  • Can't Have Sex, Ever: Andrew is infected, and R-ZV08 is transmitted via contact between (non-sweat) bodily fluids. Casual contact is fine, but he can't even kiss someone (well, not full on the lips, anyways). Technically, this is a Downplayed Trope, since he can have sex with infected and non-humans without any problems, but, well, most of the population of planet earth is non-infected human, so his chances of staying a virgin for life are really high.
  • Determinator: Verging on Implacable Man territory. His virus-enhanced endurance and high pain tolerance means he can ignore pretty much any injury that isn't immediately fatal, even broken bones. He'll still probably have to seek medical help afterwards, though.
  • Doing In the Scientist: The virus is repeatedly stated to be supernatural.
  • Druid: He is revealed to be a member of a clan of them from Scotland, and becomes one during the tournament.
  • Fiery Redhead: Only after getting infected.
  • Genius Bruiser: He was very nerdy before he was infected, and that hasn't changed, although his grades have dropped due to his trouble staying focused.
  • Hair-Trigger Temper: Part and parcel of being an infected, even if he is a saner.
  • Hazmat Suit: Due to an unfortunate incident of falling asleep in class and drooling in class, he has to wear one for the rest of the school year (at least). He is not pleased. After becoming a Druid, he loses it, though only time will tell if it will stay gone.
  • Metalhead: Even before he was infected, he enjoyed heavy metal.
  • Mixed Ancestry: His father is Scottish-American and his mother is Japanese-American. It also should be noted that his last name is Scandinavian for some reason.
  • Only Sane Man: Although he really isn't when compared to normal humans or other students at Saint Academy, he is this when compared to more than 99% of other infected.
  • Sir Swears-a-Lot: Whenever he's angry, he becomes this.
  • Super Reflexes: Can react faster than a normal human due to the virus' positive effects. He still can't do ridiculous things like dodge a bullet, though.
  • Super Speed: Downplayed. Due to positive effects of the virus, he runs faster than a normal human, but not to ridiculous extents like most people with Super Speed. Though he did clock in at about 30 miles per hour during the pre-tournament race.
  • Super Strength: One of the positive affects of R-ZV08 is enhanced strength, though rarely to superhuman levels, still enough to break someone's jaw with little effort.
  • Tainted Veins: One of the symptoms of R-ZV08 is blackened veins, especially on the face, back, chest, upper arms, and legs above the knees.
  • Technically Living Zombie: R-ZV08 infectees are this.
  • The Virus: Is infected with it.
  • Zombie Infectee: Averted. He doesn't try to conceal the fact that he's infected with R-ZV08.

Player: FerrousMaelstom

Caleb was an entirely normal teen boy, before he merged with Harmony, a newborn alien, and lost his memory. Caleb seems to alternate between introvert and misanthrope, though he's entirely aware of his own issues. Harmony is bubbly and looking to make friends and defeat evil, though Caleb's not as enthusiastic. As they can't currently be split, they share the body and attend the academy as one student.

  • Aliens Speaking English: Harmony learned it through the mental connection.
  • Energy Absorption: While it's the way Harmony's species feeds, it also proves useful in battles.
  • Identity Amnesia: Caleb lost everything personal (and some but not all of his common knowledge), though it's unclear if this was before or due to the merge.
  • Losing a Shoe in the Struggle: As Harmony's ooze comes out of his skin and he refuses a costume, it often tears up his clothes in the progress.
  • No Biological Sex: Harmony's race has no biological sex but she identifies as female.
  • Power Incontinence: If either of their emotions get out of control, so do their powers. Given that one of their powers can manifest as explosions, this is concerning.
  • Power Limiter: The stabiliser, a device Overload made to let them use their powers safely. While it makes them weaker, it allows them to use the force blast power without collateral damage.
  • Shapeshifter Baggage: Played with - Harmony has only a limited quantity of matter but it still seems to disappear when it goes back inside Caleb.
  • Shapeshifter Weapon: Harmony can shape her matter, so often forms tendrils or weapons to fight with.
  • Slime Girl: Harmony's true form, though she can't access it while bonded to Caleb. She is capable of Voluntary Shapeshifting though.
  • The Symbiote: Mutualistic type. Caleb gets healed and to use Harmony's powers, while Harmony gets experience of humanity and matures faster.
  • You Gotta Have Blue Hair: A strange side-effect of the bond is Caleb's hair going purple and being seemingly immune to hair dye.

    Ever Green 
Player: TopGof

An extremely calm and somewhat devious plant girl of variable appearance. She shows affection to a select few, but is not above pranks nor going out of her way to investigate disturbances.


     Liam Eckart 
Player: NickTheSwing

A young man with a strange and ancestral power, his family has seen the "Regalia" power passed down generations. Liam is currently, however, the only member of his family that has manifested Regalia, which has been cause for conflict between Liam and his family. About the only member of his family he has a good relationship with is his beloved little sister Ellie.

  • Abusive Parents: His father was unkind to him, looking the other way and letting him be bullied and beaten to the point of sustaining scars.
  • Arc Words: Regalia is itself the cornerstone of Liam's arc - he has to control his power lest it rage out of control, and do...something. There are historical cases of what happened when Regalia went out of control, none pleasant.
  • Barrier Warrior: Regalia's first and most well known ability is how it can reflect attacks - the strength varies, either reflecting them back properly...or tearing someone's arms off by amplifying the force times 1000.
  • Berserk Button: Transformations, increasingly. Treating them with nonchalance or enthusiasm is a good way to earn his anger.
  • Beware the Nice Ones: Liam is really chill. Just don't mess with his baby sister or his friends.
    • However lately events such as the pool incident have battered him down a bit - enough to provoke his darker side to emerge more.
  • Big Brother Instinct: He is protective and provides for Ellie, and his departure to Academy marked a downturn for her. Even still, he provides Ellie with the merchandise of the Youtuber she loves so much - even when Liam himself doesn't particularly like the guy.
  • Covered with Scars: Liam has a lot of scars, mental ones, but especially physical ones - he tries not taking off many clothes because "people just plain don't like thinking where these things come from".
  • Evil Costume Switch: Not quite evil, but a costume switch to mark starting on a darker path. Instead of his usual punk chic clothes, Liam switches out to a white and black ensemble reminiscent of Manchester Black's Elite.
  • Light 'em Up: Has been using the more burning and explosive points of Regalia's "skill tree" lately.
  • Nuclear Option: One of Liam's biggest flaws is jumping right to the nuclear option when smaller scale choices are available.
  • Power Incontinence: Part of the reason for the latter tropes - when Liam does use Regalia, it can get difficult to turn off, and when his emotions run high, it can automatically deploy, and in the darkest emotional states, it can get dangerous to even touch him.
  • Razor Floss: Contained in Liam's gloves is a lot of Razor Floss - it is a very versatile weapon Liam can use for a variety of offensive and defensive methods.
  • Reluctant Warrior: At first and even continuing on - Liam is very, very cautious about using Regalia, and though The Saint has helped him gain some confidence in using it, he is still cautious in deploying it.
  • Sanity Slippage: The more Liam goes on in his anti-transformation crusade, he has become more broken over time. From crying at a moment, to furious the next, to now dressing in a new white and black ensemble reflecting a new mindset. This turn includes The Unsmile, frantic and troubled thoughts, and increasingly harsh rationalizations.
  • Slowly Slipping Into Evil: His transformation phobia is used to push him slowly into evil by The Gaean, who seems to have big plans for him.
  • Trauma Conga Line: The pool did a number on him, and he was left basically a despondent wreck by the end. This was the start to a number of incidents that inflicted trauma on Liam. Next was the attack by the Lethal Legion, wherein he was exposed to Sovereign, whose presence seemed to incite the appearance of Monarch in his mind. This resulted in jockeying over his own body, trauma when he realized what caused Monarch to be evil, and even sympathizing a bit despite their conflict. Then Hei gets turned into a girl, and most people just treat it with nonchalance - while Liam remembers this causing a suicide in Monarch's reality...and having vivid memories of said suicide. Then came the race incident, wherein Mikael basically ran off after stopping a conflict involving Vicky and the teacher didn't even care the girl was, again, transformed against her will. And further still, when he tried to do the fight with Lucy respectfully and with nothing personal, she tried to horrify and mentally scar him into quitting - and breaks down into a shrieking mess shortly after being called out on this. Liam then falls into the clutches of The Gaean, who he thinks is a hero, and whom is already having a negative influence on Liam. This all within the first week or so of school.


A mysterious voice that has occurred in Liam's head, based on strange ideas and technology. It seems to be an older, villainous Liam from a future AU - during which his Hei committed suicide, Lucy died, and Mikael turned into a malevolent demon called Myrkaan The Darklord amongst other things - which culminated in Monarch becoming overwhelmingly powerful and slaughtering his world's heroes before installing himself as his universe's absolute monarch. Monarch seems to want Liam to acquire the power he has by uniting Sovereign and Regalia. He rules his entire AU, and seems to have aspirations to expand his influence.

  • Bad Future: His future has been likened to something from Dark Nights Metal. Its bad there, its even bad being Monarch.
  • Berserk Button: Violation, and corrupting or changing someone's form outside their consent. Our heroes got an earful from him over that.
  • Big Bad: Of his own dimension, though his influence in the main universe is limited.
  • Expy: A reference to Armageddon 2001's villain Monarch - though his reason for turning evil is a deal more tragic, and he at once regrets his decisions while at the same time believing they were necessary evil. "Though my Monarchy is built upon skulls, the alternative is worse."
  • Life Energy: His "Quantum Quintessence" power is this - Regalia + Sovereign unlocked the ability to make use of the Life Energy...of the multiverse. By necessity it is extremely powerful and destructive.
  • Orcus on His Throne: He has been described as "the monarch sits upon his throne, weary and sad."

    Mike Barnes/The Champion 
Player: FantasyLiver

    Oliver Greene 
Player: BismuthOmega

A former space-miner turned space-rebel, Oliver is often described as the Only Sane Man, and rightfully so. Granted, he did grow up on a uranium mining colony outside of the Solar system, and arrived at Earth through virtue of getting punched through space by a giant robot. He has the ability to act as a catalyst for energy conversion, using metal- like his grandfather's old sword- to attract magnetic energy and convert it to different types of energy, like kinetic energy in the form of a force field or an energy beam.

  • Ancestral Weapon: He favors his grandfather's sword in battle.
  • Artistic License – Physics: Energy probably can't work that way. The author doesn't care.
  • Career-Ending Injury: Was leading a rebellion on his home satellite, until he was punched through space, and the effort to stay alive burnt out most of his powers.
  • Collector of the Strange: Oliver collects various metallic objects, just in case he doesn't have his sword on him.
  • Dumb Muscle: Subverted. He's definitely muscular, though he's also a tactical mastermind.
  • Equivalent Exchange: This and the law of Conservation of Energy are how his powers work.
  • Metal Head: He likes metal music, and requires metal for his powers.
  • Not Wearing Tights: Despite going to a superhero school for superheroes, he has no plans to join their ranks
  • Stranger in a Strange School: Almost, except he's not mundane. See "Straight Man."
  • Straight Man: In a world of smarmy goddesses, teenage Lord Helmets, and bundles of anxiety about to explode, Oliver's pretty laid back.
  • Technicolor Eyes: His eyes are purple.
  • Unusually Uninteresting Sight: Oliver has functional gills, that people seem to ignore. They tend to focus on his size or his eyes more.

    Rebecca Raleigh/Pollutrix 
Player: PossiblyQuiteInsane

Rebecca displays of love of superheroes that borders on obsession, and is driven by an intense excitement at becoming one herself. She has desired to be a superhero and idealized them from a very young age, and her response when a swamp spirit bonded with her without her consent, giving her powers in the process, was only of momentary anger before Rebecca delightfully embraced her new opportunity to go superheroing. Rebecca's bond with Elly has given her power of 'anything putrid or filthy', and she had the added benefit of being the only student of Class 1 to arrive with her morals and priorities more or less straight—at least for becoming a superhero in Saint's mold.

  • Apocalypse Maiden: The Lethal Legion and some inter-dimensional conquerors show interest in making Rebecca their plaguemaster/ Doomsday Device to threaten the world with unstoppable pestilence.
  • Bad Powers, Good People: Rebecca has never wanted to be anything but a superhero.
  • The Cape: The closest Class 1 has to an Ideal Hero and the only one who attended the school to follow the trail of Saint and the others and be a hero for its own sake. Saint himself said "[Rebecca had] more of a right to be [at the academy] than half of the students [there]."
  • Elemental Powers: Rebecca controls those things filthy and putrid.
    • Make Them Rot: Rebecca's pollution is super effective against plant life—as Ever Green found out. Rebecca being Rebecca, she took the hit almost as hard as Ever Green.
    • Walking Wasteland: Rebecca's touch putrefies water, even when she's drinking it. She has to put in active effort not to spoil everything around her, especially at breakfast and lunch hour. She's still not allowed in restaurants these days.
  • Heroic BSoD: Not unlike Lucy, is prone to self-blame, no matter her actual culpability in an incident. As late as the tournament arc she blames herself for the lost people in the Outdoor Pool incident. note  At the tournament itself, she blames herself for Victoria being bitten by a werewolf—whom Rebecca had never met that just happened to cross the finish line at that time and go into a frenzy at Rebecca's very smell. Said werewolf, Rachel, had also missed her shots, which were supposed to prevent the whole spread of lycanthropy thing.
  • The Leader: Shows traits of this around the Outdoor Pool arc, and not of a soft leader either. Even before and after this incident, Rebecca is Class 1's biggest cape. While Matten has already dubbed Rebecca 'captain', Victoria note does not buy Rebecca in the leader role, and refers to her, disdainfully, as 'Garbage Girl.'

     Remix ("Edgar De Meijer") 
Player: Nman

A raver who adheres to Peace, Love, Unity, Respect when it comes to performing.

    Rosalinda Martinez Garcia 
Player: RAlexa21th

Daughter of a Cuban Military colonel. Rosalinda is a normal human with no superpowers. One day she is hired by an international military group called Corinth Army and receives a device called ReliKON. She enrolls into the Academy in order to test out its powers.

  • By the Power of Grayskull!: "Henshin! Ready! Go!"
  • Child Soldier: Downplayed. While she is a member of an army, she is not a combatant, just a weapon tester.
  • Colossus Climb: Attempts to do it on a Hard Light Godzilla in her first day's training, which backfires on her when Godzilla vanishes.
  • Gratuitous Spanish: She sprinkles Spanish words and phrases in her speech.
  • Henshin Hero: Normally a human with no superpowers, but she can gain superpowers by activating the ReliKON
  • Instant Armor: She gains chainmail, helmet, and gauntlets after henshin.
  • Latino Is Brown: Is described as having dark hair and skin.
  • Made of Indestructium: Her armor and weapons cannot be destroyed without deactivating the ReliKON first.
  • Military Brat: As a daughter of a military officer, she tends to act like a soldier.
  • The Nicknamer: She calls The Saint "El Santo", Victoria "Dreamgirl," and Doctor Konoe "Doctor K."
  • Not Wearing Tights: She has no codename and her "costume" is merely her military uniform.
  • Spontaneous Weapon Creation: Her power is to create solid objects, which she uses to create weapons such as swords, chains, hammers, etc.
  • Transformation Trinket: The ReliKON, which takes the shape of a wristwatch.

    Victor Eh-Ah Shird/Lord Shird 
Player: Nodrog

    Victoria Richter/Break Girl 
Player: UndyingPhoenix

Victoria showed up as a lazy bum who managed to sleep in on the first day—and fall from the roof soon after roll call. However, she shows her drives quickly. Victoria has every intent of showing off and being recognized as a great hero and will put great effort into complex fighting moves and flashy entrances if she can emulate the impressive heroics from pop culture and potentially become a star hero herself.

  • Calling Your Attacks: Victoria has a distinct tendency to do this.
  • Dynamic Entry: Victoria saves Rebecca by appearing out of nowhere and one-shotting Pacifer with a single Megaton Punch.
  • Glory Seeker: Victoria got the idea to become a superhero from a show about celebrity heroes. Doesn't mean she's not motivated to become the most renown hero of them all.
  • More Than Meets the Eye: Besides, not being hopelessly lazy so much as very selective in applying herself, she sells her powers short as but Super Strength to keep expectations low. She's very skilled in her vibrokinesis and is quickly awakening to powers as an earth elemental.
  • Training Montage: In a sign of her resolve, she enlists Matten and Rebecca to help her train for the tournament.
  • Wolf Man: Victoria gains lycanthropy after being bitten by Rachel note  during a bit of ruckus at the finish line of the race event of the tournament.

Staff & Faculty

    The Saint 
Player: Kkhohoho

The principal of Saint Academy note  and a founding member of the Protectors, Saint is a powerful and very experienced hero whose idealism matches his strength. He founded Saint Academy not just to raise mighty heroes but icons of hope that will light the way to the future.
  • Achilles' Heel: Achilles Heart in this case. While the students of Class 1 miss an aside where he shows symptoms of heart trouble, Leon attempts to exploit this.
  • The Cape: The Saint serves a s a community role model as well as a role model for generations of heroes, despairs at harm even done to villains, and very much demands that his students work to be ideal heroes as well.
  • Close-Range Combatant: Notable in that this distinguishes him from most of Class 1 (who by and large prefer to blast or tentacle grapple things from afar). When pitted against Leon, he kept punching until he got through.
  • Feeling Their Age: As noted in DT, Saint is pushing 60 physically, has well over 100 years behind him, and as he reveals to Matten and Mikael after dispatching Leon (in what was intended as Badass Boast), the hero is far past his prime strength.
  • Flying Brick: Aged or no, Saint broke through a shield designed specifically to resist him and punched a villain clear out of the city.
  • Good Is Not Soft: Saint is the affable, caring, and expectant principal of Saint Academy, and also fired Interceptor (a longtime friend and comrade) on the spot for helping cause a disaster; tore Class 1 a new one for their excessive Good Is Not Soft behavior (and worse); and punched the villain who led the invasion of his school clear out of town.
  • Passing the Torch: Saint founded Saint Academy for this exact purpose, and to make sure the new generation of heroes came up not only strong but right.
  • Thou Shalt Not Kill: Of course; though one wonders if all of Class 1 would have gotten the message had he and Interceptor not made the direction explicit.
  • We Help the Helpless: The Lesson that Interceptor hints at and Saint makes explicit in Class 1's first time in the Training Room is the priority of protecting civilians while being ready for any job that requires a hero. Beating up the 'bad guy' helps little when civilians are dying like animals or there is nothing around to punch.
  • What the Hell, Hero?: Delivers quite the withering speech to Class 1, for some of their 'creativity' in their first confrontation with supervillains, even prompting to both Lucy and Hei Lin note  to offer their own necks on the chopping block.
    • Go and Sin No More: The main targets of the speech avoid expulsion (mostly), but Saint demands they learn and adopt heroic morality. And yes, there's a class for that, which is pass or leave school.

Player: Kkhohoho

The Cowl to Saint's Cape, and another founding member of the Protectors. Initially a Badass Normal, he has long experience dispatching evil with cunning and martial arts. Interceptor eventually began to feel the weight of his years, and, still dedicated to suppressing crime, had Armada upload his brain into a robot body. Still, fatigue set in and he left the front lines to teach future heroes. He's gained something of a reputation for being a hardass who never gives his students a break...

  • Badass Abnormal: Interceptor has had his brain transferred into a robot body.
  • Break the Haughty: Seems to have this attitude towards students.
  • Broken Ace: Has suffered a tragedy related to a former sidekick in the past, and has never forgiven himself for it. One way he responded was to insist on absolute obedience from any students of his—without explanation. This ends up leaving the students unaware of something rather important. (See Poor Communication Kills on the main page).
  • The Cowl: Interceptor utilizes the classic Stealth Hi/Bye (having been hiding in the classroom undetected during Class 1's entire introduction); is stern toward his students, demanding unquestioning obedience; and seems to be (or have been) Saint Academy's hand-to-hand, stealth, and general combat pragmatism expert.
  • Fired Teacher: Saint fires Interceptor without ceremony when he arrives ready to punish Class 1 for the pool incident—at a horrible time. Not to mention the whole thing was partly the fault of his poor communication.
  • Thou Shalt Not Kill: One of the first lessons that The Interceptor teaches Class 1.
  • We Help the Helpless: The Lesson that Interceptor hints at and Saint makes explicit in Class 1's first time in the Training Room is the priority of protecting civilians while being ready for any job that requires a hero. Beating up the 'bad guy' helps little when civilians are dying like animals or there is nothing around to punch.

Player: Kkhohoho

The school's resident Chief Engineer and head of Tech Support. Also a founding Protector. Formerly Ben Holland, he was an engineer and inventor working on his latest and greatest invention, a fully functioning android. However, when a group of mercs broke into his house to steal his work and accidentally shot him in the gut, he had no choice but to activate an emergency transfer process and upload his brainwaves into the android. Once successfully uploaded, he kicked the merc's arses, but now he had to deal with his current situation. Which was even more complicated due to the fact the android was female.

Eventually, (s)he managed to sort things out and became a founding member of the Protectors. Over the years, she continued to serve with the team, upgrading her body all the while, but never shifting into a male body. After being stuck as a female for so long, she couldn't think of herself any other way. That said, like Interceptor, she eventually began to feel the weight of her years and desired a change of pace. And Saint Academy was the perfect outlet. Now the school's Chief Engineer and head of Tech Support, she keeps the school and it's defenses in tip-top shape while also teaching classes on engineering, computer science, and similar topics Cool, calm, collected, and almost always in a good mood, she's also a voice of reason and a foil to Interceptor, who is... not.

    Dr. Bozo 
Player: Kkhohoho

Teacher of magical defense, founding Protector, and a talented sorcerer, Dr. Bozo dresses like a 1930's hobo, drinks like a fish, and used humanity's #1 defense against the dark forces of the Outer Worlds. He has hardly slacked off since then, still proving himself to be a powerful sorcerer and putting his talents into teaching the next generation of heroes.
  • Drunken Master: Oh yeah. Dr. Bozo's powers are fueled by booze, and he's always at least somewhat sloshed, but at least two members of Class 1 underestimate him at their own expense.
  • Beware the Silly Ones: Dr. Bozo proves nearly as stern as The Interceptor when something catches his attention, and exceeds Matten in his intolerance for insults to his ability.
  • Wax On, Wax Off: Has a tendency to demand favors or tests in exchange for extracurricular lessons. The latest example being his asking Mikael to mow his lawn in exchange for the good doctor teaching the new demon to put up a human glamour. This may or may not be covert training in itself. With Bozo one never knows.

     Nurse Hello 
Nurse Hello or Hello, Nurse! as some call her, she's the school's Head Nurse, and is able to heal any injuries with a kiss. That said, the worse the injury, the more energy it takes out of her, and there are some injuries she just can't heal. (Such as an arm being lopped off for instance.) Given that there's a fair amount of fighting in a school like this, it's safe to say that she more than earns her keep. Also teaches Health and similar studies.

Botany teacher and caretaker of both the gardens and the forest. Also a founding Protector. Originally a plant elemental from a dimension full of sentient plantlife, she decided that being part of one big Hive Mind collective wasn't enough for her. She wanted to be her own person, free to live her own life and make her own choices. And also do something other than sit around in the dirt all day. Not that it isn't refreshing to just stand in the grass and let the sheer overwhelming beauty of nature overwhelm you, but there had to be more to life than that. So when the Saint found himself tossed into her dimension in an early adventure, she didn't hesitate to go back to Earth with him. After that, she became a founding Protector, but eventually grew tired of all the fighting and longed to do something else with her life. Cue Saint Academy. As if embodying nature itself, Flora is usually very calm and serene but can turn deadly if provoked. Her moods also depend on the season. She's at her best during the summer, warm and full of life, but God help you if you catch her on a bad day in winter. (Interceptor learned this the hard way.)

     Doctor Rienbach 
Science teacher. Formerly Dr.Nazi and an actual Nazi (WWII vintage!), the good Doctor has since renounced both his name and former ideology for... obvious reasons. Formerly a Mad Scientist for the 3rd Reich during WWII, he promptly offered his services to Uncle Sam at the end of the war in exchange for clemency. After working on numerous projects for the US Government for several decades, they considered his debt to humanity paid in full and gave him a full pardon. Soon after that, he sought somewhere where he could work on his own personal projects while also getting out of the public eye, and Saint Academy — or rather it's basement — seemed like the perfect place. He gets to work on his experiments without being bothered — in the basement, miles underground, where no-one can see him — and all he has to do is teach punk kids some Science and Biology.

Of course, one has to wonder what he's really doing down there... (He's also given himself superpowers by experimenting on himself. Namely flight, superstrength, electrical blasts, and extended longevity. It's why he didn't keel over years ago.)

Teacher of the Power Control course. However, not many students attend that class, so she spends most of her time assisting Flora, tending to the gardens, and watching over the forest. Jasmine used to be a student at the Academy years ago. That's all most people know about her. (Officially.) The most striking thing about her is her appearance. Covered in thick fur from head to toe with the hooves and horns of a goat, she almost looks like a female satyr or fawn. And yet, in her junior photo, she appears completely human. She also has a habit of absentmindedly pulling a lute from a rope around her waist and playing it for a moment before looking completely lost. She then hastily puts the lute down and goes back to whatever she was doing, hoping no-one noticed. No-one's quite sure what happened to her, but rumor has it that she ventured off into the forest one day despite not having clearance. When she returned, she was never the same. (And has never aged a day.) If there is any truth to the rumor, one has to wonder what could have done this to her. And if it's still lurking within the forest after all these years...

In any case, Jasmine has a superhuman strength, a holdover from when she was a student at the school. Ever since her transformation, she can also use her lute for various effects, ranging from controlling plantlike to instilling various moods within those who hear it. These moods can range anywhere from sleepiness to calm to rage to anywhere in between, and can be very effective when used right. She also knows something about control. Since that fateful day years ago, she has had to learn to keep a certain amount of control over herself, or else she risks losing herself. Which is what makes her a perfect fit for the Power Control course. She knows how to control herself and her abilities, and teaches others how to do the same. And yet, as anyone who attends her course will discover, there's a bit more to it than that...

     Mr. Clean 
Mr.Clean is SA's Janitor and looks exactly like you think he does; bald, middle-aged, and buff as hell with a warm, constant smile. He tried his hand at the Superhero games years back, but unfortunately, his powers just weren't very well suited for hero work. What they were suited for was janitorial work of the highest order, and he quickly became SA's most renowned janitor. Mr.Clean himself is all smiles and sunshine on the surface, but do NOT fuck with him. He has absolutely no fucks to give, but he never really gets all that angry or mad, oh no. Rather, he gets passive-aggressive as all hell. He's one of the most polite people you'll ever meet, but being polite doesn't necessarily have anything to do with being nice.

Mr.Clean's powers are self-explanatory. He can clean just about anything. All he has to do is create a thick layer of super-foam and it will instantly dissolve all dirt, grime, germs, and anything else they come in contact with. He also has minor telekinetic powers that allow him to lift small or light objects. He can't really do anything heavy duty, but it's perfect for serving as a makeshift vacuum or broom, along with perhaps a few other uses.

     Laurie (The Therapist!) 
Laurie is the school therapist. Like Mr.Clean, her powers weren't always well suited for hero work, but she soon found another use for them as SA's therapist. (After getting the proper degree of course.) Laurie herself is a kind, sweet, fun-loving gal, but also somewhat introverted at times. But she's able to be more forward when it comes to helping her students.

Laurie is able to produce pheromones which are capable of affecting all sorts of different moods and emotions. She can make people feel sad, angry, nervous, happy, or just about anything else. This helps her in her therapy work in that it allows her to tap into certain emotions or feelings that might otherwise be hard for her patients to deal with, or make them confront certain parts of themselves they aren't always comfortable with bringing out. However, she also understands that using such powers can make people feel uncomfortable, so she always gives her patients a full disclosure before beginning her sessions.

  • Bunny-Ears Lawyer: Trying to psychoanalyze Matten turned her into this. She's still a trained therapist, but she acts like a wild teen with almost zero impulse control.
  • Critical Psychoanalysis Failure: Laurie used to be the very model of sanity. Then she met Matten. It didn't end well.
  • Expy: Of Harley Quinn. Imagine if Harley stayed a therapist instead of becoming a full blown psychopath. That's Laurie in a nutshell.
  • Manchild: Trying to get inside Matten's head only served to bring her own issues to the fore. As a result, she has all the sensibilities of a 16 year old wild child despite being in her twenties and is basically living out the teen years she never had. Seeing as her dad never let her have any fun.

Killdozer is the school's football coach. A former member of the Protectors, he was one of the group's strongmen back in the 80's, 90's, and early 00's before calling it quits. But before any of that he was a quarterback, so when he finally did settle down, he put both of his careers to good use and became SA's football coach. Killdozer is the epitome of Good Is Not Nice. He's rude, crude, and one mean SOB. He was also best friends with fellow Protector Drill Sergeant Nasty, which tells you all you need to know. That said, he does have his students' best interests at heart and does care about helping people. He just doesn't always do a good job of showing it.

Killdozer is incredibly strong and durable, but that's just the tip of the iceberg. He also has a suit of Powered Armor made by Armada that strengthens his powers while also giving him other bells and whistels. He has jet propulsers on his feet that let him fly, but he also has a couple of giant bulldozer claws covering his hands that can also fire laser beams or shoot out hard light missiles. He can also whip out a couple of tractor wheels that let him steamroll anything in his path. Of course, he doesn't use the armor during football practice, but even without it, he's still a force to be reckoned with.


     The Lethal Legion 
  • Five-Man Band: The legion do not fit neatly into their roles and there are more than five of them, but roughly we have:
  • The Psycho Rangers: They're a collective team of evil counterparts of Class 1 (save a few, like Mike). Said counterparts are:
    • Leon, the apparently powerless counterpart to Saint who makes up for it with advanced technology
    • Elim is peculiar. He is technically Lucy's Evil Counterpart, but his powers are more reminiscent of Hei Lin. His attack causes 'the Entity' to awaken, which was apparently part of his plan. The experience also helps Lucy recover lost memories—which is not helpful in the short term.
    • "Ms. Hei": Speaking of Hei Lin, his counterpart is apparently his mother. Albeit, all we have to go on is her word. She didn't attack Hei Lin, so her power set is largely unknown.
    • Never Green/Deciduous is, incidentally enough, the counterpart of Ever Green. note  Never Green uses her Green Thumb and psychological operations to fight, not unlike our Ever Green.
    • Pacifier: A prim and proper woman who apparently believes she is bringing discipline to Rebecca Raleigh. Incidentally, her powers aren't a direct counter to Rebecca's. Pacifier's Power Nullifier makes her a more general threat. Not to mention her aversion of Why Don't You Just Shoot Him?.
    • Alpha, the counterpart to Omega (Alexandra), has much the same powerset—and a Blood Knight attitude whose bubbling emotions excited Alexandra's envy.
    • Lord Burner: A counterpart to Sam, and yet another Blood Knight...and pyromaniac.
    • Yvanna: The counterpart to Rosalinda who uses a very similar weapons system and seems to know Rosalinda's own benefactor. While not as much of The Heavy as Leon or Elim, she did manage to indirectly catalyze Rosalinda's expulsion.
    • Sovereign: A wielder of a power by the same name, he battles Liam (and his Regalia) during the second cafeteria incident. Not unlike Yvanna, he has a permanent effect on his counterpart, by potentially triggering his Start of Darkness. It was only after this fight and Liam's exposure to Sovereign that 'Monarch' began to appear, seeming to demand that Regalia and Sovereign, the two powers, join together...
    • Morgoth: The sister to Mikael—or so she says—whom she does attack, but eventually she ends up helping him use his newly arisen demonic powers to his advantage, first and foremost to escape the abyss.
    • Reverie: A fallen angel aiming to 'purify' all the souls on the Earth, in this case, Matten. Notable in that Matten and Revrie have no personal connection, and Matten treats Reverie like a mook if not a potential pawn.

     "Strange Old Man" 
A 'strange old man' who appeared before Rosalinda following her expulsion. None of the other students saw him in a hallway full of people. His description is reminiscent of a sage or even a holy mannote of some sort; though time will tell. note 

  • Desperately Looking for a Purpose in Life: Not the man himself, but he seems to exploit this—or cause it and then exploit it.
  • Physical God: The man is dressed in Golden Robes decorated with runes and Bozo speculates, to his horror, that a god may have claimed Rosalinda.
  • Telepathy: He responded to one of Rosa's idle thoughts when he first appeared, and beyond mind reading...


     Saint Solutions 
An organization, founded by The Saint, which is responsible for a number of things, but chief among them is giving much of the hero population a stable paycheck. They scout promising and capable heroes and give them stable paychecks in exchange for doing hero work full time as well as working with SS closely. This means in addition to fighting the bad guys, you'll also have to attend public events, do rescue work and natural disaster relief, and play nice with the law. But SS also has a lot of clout with the international community, and working with them also means you have a lot more room to move and a lot more chances to really do some good.

WATCH is an American para-military force that keeps an eye on superhuman conflicts, though anyone putting on a cape and cowl is subject to scrutiny. Needless to say, they aren't very popular, but they do their job and help keep America and occasionally the rest of the world safe. They and SS are constantly at odds due to their differing ideologies, though they still work together when need be.

     The Protectors 
The Protectors are one large team composed of whoever happens to be the World's Mightiest Heroes (TM) at the time, or at least the most competent. The Saint and other notable heroes were founding members back in the day. They're funded by Saint Solutions as many heroes are, and are the world's first line of defense against any major threat.

The Current Line-Up of Protectors includes:
  • Soldier of Fortune note 
  • Abomination note 
  • Gilgamesh note 
  • Imagine note 
  • Unfortunately, there's also another problem; namely that the imp couldn't survive in our dimension for long without a host. You'd think he'd want to infest someone already filled with imagination, but the truth was that choosing someone already full of life and ideas would overload the both of them. He needed someone with barely a speck of real imagination whatsoever; a dry well he could fill up and fully influence. But when he saw Doris, he also took pity on her. He could have possessed her fully, wiping out any trace of her and taking control. Instead he settled for more of a Regeneration, altering her personality but leaving her memories and sense of self intact. Dorris was now the life of the party; peppy, upbeat, and full of laughs with a more vivid imagination than anyone around.
  • That said, there were also additional benefits. Aside from now having rainbow colored skin and being much longer lived, she could also create anything she wanted out of thin air. (Within reason.) If she wanted a banana, she'd have a banana. If she thought of a shotgun, she'd have a shotgun. And if she cooked up a gigantic containment field with literal bells and whistles, she'd have that too. She can also turn herself into just about anything. If she wanted to swat away her foes, all she'd have to do is turn herself into a giant flyswatter and that would be that. Since then, Imagine has used her powers to protect her city and the planet she lives on, and is a valued member of the Protectors not just for her powers but also for being The Heart.

     The Ghost of Hangman's Swamp/Elly 
Just outside Super City lies a swamp where the Spanish colonists used to hang criminals. For rather obvious reasons, this place has been the epicenter of quite a few urban legends over the years. As a result of this, the average person usually stays as far away from Hangman’s Swamp as possible.

For a while, a large company known as Embyron Industries took advantage of this and used the swamp as an illegal dumping site for the putrid byproducts of their manufacturing processes. That changed 6 years ago, with the first appearance of the Ghost of Hangman’s Swamp. Actually a filth elemental created as a result of the swamp’s concentrated putrefaction, her attempts at contact scared off the company’s men.

The Ghost of Hangman’s Swamp quickly became one of Super City’s most prevalent urban legends, helped by the several eyewitness accounts, and was exaggerated to the point where it was said that anyone that entered the swamp never returned.

The Ghost herself, quickly became lonely and bored of her swamp home, but was bound to the area and unable to leave until the fateful day Rebecca entered the swamp on a dare, giving her an unchained soul to bond with. Rebecca was the one to bestow the Ghost with the name Elly, a rather uncreative play on elemental.

Despite her wanderlust, Elly still considers Hangman’s Swamp her home, and it’s the only place she can manifest in her true form, something only Rebecca has seen. Rebecca, for her part, considers the swamp something of a home away from home, and often returns there to relax and kill time.

     The Technology Corporation 
  • Vague, yet menacing name?
    • Check.

  • Power that spans galaxies?
    • Check.

  • Led by a greedy crook?
    • Check.

The Technology Corporation, or as it's commonly know, "Techcorp," is an intergalactic company dedicated to innovating and developing in the field of nuclear computing, and arms development. The current CEO is Francis "The Rat" Kraskovich, a human from the wastes of Kepler-242c, who has ties with the mob, which ran rampant in the Kepler 2401 systems when Kraskovich was a kid. Their affairs in mining uranium deposits are handled by Gr'hes-lin,- "Gresh," as some refer to him- a ruthless Linoruan2 from Orion's belt3. Techcorp's base of operations is a space station usually orbiting kappa Cr B b4, though it often travels to large areas of commerce during technology expos.

  1. Kepler 240 is notorious for having large gang wars between families of mobsters, the most prevalent one being the Marsuchi family.

  2. Linoruans are an alien species closest resembling the mixture between a gorilla and a fly. They're known to be excellent businessmen, crimelords, and lawyers.

  3. Orion's Belt is the homeland of the Linoruans, and contains one of the 16 inter-planetary megalopolises, Hunter's Haven.

  4. Kappa Cr B b is generally referred to the tech capital of the universe, for good reason, think the Silicon Valley of space. It is the center of another megalopolis, commonly referred to as The Crib.

     Mikael's Family 

A rather large family of demons headed by the demon lord Zamael, Mikael's father.

  • Depraved Bisexual: Every single demon the characters have met so far has been bisexual. It probably has something to do with lust being one of the seven deadly sins and stuff...
  • Even Evil Has Loved Ones: Zamael loves his family.
  • White Sheep: Mikael is the only good member of his demonic family, at least as far as he knows.

     Andrew's Family 

Andrew says that he doesn't have a very large family, but his player, SomethingRandom113 has implied a much different story on the group's discord. Not much is known about them, except maybe by SomethingRandom113 and kkhohoho, the group's GM, but one gets the feeling that they'll be important, though in what way only time will tell.

  • All There in the Manual: The only reason we know of their existance is because of a cryptic post by SomethingRandom113 on the My Superhero Academy Discord server.
    Scorpio Retindar (SomethingRandom113's Discord Name): Yup
    Mikael has a bigger family than Andrew.
    And that's not counting distant relatives on Mikael's side.
  • Foreshadowing: The only reason we know about their (possible) existence.
  • Magical Asian: Andrew mentioned that his family wasn't on the best of terms with his extended family on his mother's side, so this is probable. Subverted. They're Scottish druids.


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