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  • Lampshaded in Albion, in which an evil corporation is attempting to terraform an inhabited alien planet by claiming to its workers (who do not interact directly with the planet, and are merely crewing a giant automated factory ship doing the work) that the planet is actually just a lifeless ball of dirt. You can talk your way out of the final battle by telling The Dragon that (paraphrasing) "One of my party members is a 7-foot-tall anthropomorphic cat. How do you explain that?".
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  • Armikrog: Late in the game, Tommynaut comes across his brother Vognaut, who was thought to be dead. His body is horribly misshapen and mutated. What's Tommy's reaction to such a sight?
    Tommynaut: You look funny.
  • Assassin's Creed:
    • The games in the series feature the Leap of Faith - jumping off tall buildings or other high places in a very stylish manner and landing in hidings spots like carts of hay, without anyone ever paying attention to the fact that a man just fell from the sky and landed in a pile of hay. It's best explained by the Rule of Cool and Animus rendering.
    • Averted in the first and second game; anytime you climb up a wall in plain sight, people will comment on it. Listening to people's comments when they notice Altair or Ezio climbing a wall shows that, while some think it's really strange, others assume he's just exercising, or some kind of performer.
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    • Some might say that the Assassin's Creed also plays the trope straight with respect to the arsenal Altair carries around with him, but it wasn't all that remarkable for someone to go armed in the 12th-century holy land, even if Altair does carry several more blades than are strictly necessary. People still assume The Guards Must Be Crazy when the aforementioned clearly and visibly heavily-armed Altair can pretend to be a monk and get away with it. It's the similar uniform that confuses them.
    • It gets even more ridiculous in Brotherhood.
      • Ezio (in ancient armor and armed to the teeth no less) can pull any civilian off a horse to steal it from them, usually running over them and several other pedestrians in the process, without nearby guards even batting an eyelash. If you tear down a wanted poster within sight of the guards, oh boy...
      • People panic and back away if Ezio attacks civilians, but anyone but Ezio dies on contact with water, so on docks it's pretty easy to wander around killing people without anyone noticing.
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    • In Assassin's Creed III's Brazil mission, the amorous couples don't seem to even notice when Desmond gets into punch-ups with guards.
    • By roughly the 1600s (around the timeframe of Assassin's Creed IV: Black Flag), the typical assassin's uniform of white hooded robes should considered pretty strange. By the Assassin's Creed: Syndicate, it would look ridiculous, considering that the general design is by that time 700 years old. In reality, nobody ever comments on it, except for assassins and Templars, who both recognize it as the uniform of the former (now, an ancient, secret guild of assassins having identical, easily identifiable uniforms should raise some questions, but of course it doesn't). This is why the Frye siblings don't wear the hood and robes all the time and why some of Edward's outfits don't even include them.
  • This is zigzagged in Atelier Sophie: The Alchemist of the Mysterious Book with Plachta, the mysterious book of the title. The reaction of some upon first meeting a talking book is shock and surprise, others have almost no reaction. This is also somewhat justified given the world that Sophie lives in. Fritz, for example, barely bats an eye, noting that he's seen many unusual things in his travels.
  • The Baldur's Gate series:
    • Most people seem not to notice (mostly; it does decrease your reputation by 1) or comment on the fact that you have Viconia the Dark Elf tagging along in your party, despite Dark Elves still being considered an Always Chaotic Evil monster race that should be attacked on sight at that point in the setting's history. There are a few exceptions, though, and they're the encounters that feel jarring.
    • In the Crooked Crane tavern, there is a lich hidden behind a secret door. If you lure it out into the main room, no-one will pay any attention, even if it summons a demon. The innkeeper won't even ask you to refrain from having devastating fights with undead mages in his bar.
  • "Tombstone Picnic", the cartoon short that showed in the reveal trailer for Bendy and the Ink Machine Chapter 3, has a skeleton reach up through the ground and grab Bendy's leg, which trips him. Bendy's only reaction is annoyance. Probably justified in that Bendy's a demon, so he's probably seen this sort of thing before.
  • Taken to ludicrous extents in Breath of Fire IV, even considering that the setting is a planet full of Beast Men...
    • First noted when Mami is introducing Fou-lu as her war-injured cousin "Ryong". This would be plausible... except for the fact that Fou-lu has red horns on his head and pointed ears. Fou-lu speaks in Ye Olde Butcherede Englishe. In one of the few villages not inhabited by Beast Men, the only person who brings this up is the landlord, who eventually ends up selling Fou-lu and Mami out, leading to Mami's death and Fou-lu's Roaring Rampageof Revenge. The only bit of lampshading that is done at all on this in the game, in fact, is Mami excusing Fou-lu's odd speech and general lack of familiarity with the village or anything modern as being essentially the result of a head injury. This is even after Fou-lu dispatches a purported volcano god. The manga doesn't even bother with the "head injury" lampshading, but does imply that people in Sonne do cotton on that Fou-lu isn't quite a normal feller.
    • What happens with Ryu when he enters Sonne actually manages to make the above look completely plausible in comparison. He's called "Ryong", is greeted as if he's actively returning, and otherwise treated as if he were in fact his other half... despite the fact that Ryu and Fou-lu look noticeably different. You'd think the fact that Ryu has blue hair rather than white, has a distinct lack of horns, and doesn't share his speech patterns would be a clue. The only plausible explanation is that the backwater farming village of Sonne is secretly a village full of psychics who can all see that Ryu and Fou-lu are part of the same Literal Split Personality.
  • Bully: In cutscenes, nobody reacts to anything Jimmy is wearing, meaning for example that he can go to class in his underwear and people won't bat an eye.
  • Chrono Trigger:
    • Nobody bats an eye at either Frog, who's a giant anthropormorphic frog, or Robo, who's a robot from the far future. Not even Ayla, the resident cave-woman, pays any special attention to Robo. But that's not the worst of it. You can recruit the Evil Overlord Magus later in the game, go back to 600 AD, and talk to the people with Magus, and they'll just say the same thing they always do. Such as expressing relief that the great terror of Magus has been defeated. Try bringing Magus along on Frog's sidequest, which includes speaking to the ghost of Cyrus, and watch as the latter never even comments on the fact that the Fiendlord, whom he actually fought, is among them. Did we mention that this is the same guy who killed him? The only reaction we get from Magus during all this is him shielding himself when the Masamune radiates brightly during a power-up sequence, which is after the conversation itself.

      Ayla does give special attention to Robo if you bring him with you the first time you go to prehistory, but she just kinda shrugs it off when you're unable to explain what a robot is to her. She also asks if Frog is edible at one point. Chrono's mother has a unique greeting each time you visit her with a new party member in tow. She is somewhat surprised by Frog and Robo, but as they are both polite she accepts them without further comment. In the DS version she thinks Robo is an invention of Lucca's, but does mistake Frog for an actual frog. Magus also occasionally smirks/giggles at people expressing relief that he's gone. The implication seems to be that while he does look rather strange, he's quite clearly a human and people have a rather exaggerated idea of what he looks like - if they even know at all. Lucca and other 1000 AD scientists can also make robots and they're not out of place in Zeal either. It's possible they were around in 600 AD as well. Frog? Who knows.
    • Zigzagged with the Black Omen, which doesn't exist at the start of the game and comes into existence due to the time travel shenanigans of the party. In the modern day era nobody thinks twice about the ominous demonic sky palace floating in the sky, to the point an old man in Guardia uses it to tell the weather ("The sun's shining off the Black Omen... it'll be clear today"), because it's been floating in the sky for all of recorded history so people take it for granted the same way they do the sun or the clouds. It becomes a straight example if you destroy it in 1000AD, since you'd expect the destruction of something that has always been to cause a massive panic like if the moon was blown up one day, but nobody seems to care.
  • Averted in Custom Robo Arena. At first the protagonist and his friends are dismissed as the bunch of kids they honestly are, but as your fame grows people start to recognize you on sight. By the Playable Epilogue you're a household name and nearly everyone is in awe of you.
  • Dandelion has Heejung properly freaking out that her five pets have turned into humans... for about an hour before she mostly only mentions it on the side. She will go to great length though to point out how weird it is that nobody comments on Jiyeon's cat-ear-hoodie during his route. Jiwoo yelling around in public places or getting hit with a gigantic book is also perfectly fine, but when he kisses her on the street people suddenly stop and stare.
  • Generally averted in The Darkness, where everybody reacts properly when you manifest The Darkness (civilians panic and flee, and [Suicidal Overconfidence aside] mooks scream out loud about being attacked by monsters). However, Captain Shrote doesn't seem at all fazed by The Darkness and mocks you about it when you confront him and Uncle Paulie face-to-face at the end of Chapter 1. He even works out how to neutralize your powers in the finale of Chapter 4.
  • The Darkside Detective: By the time he winds up having a conversation with an enormous green lake monster, McQueen has become so blasé about supernatural events that he doesn't even comment on the fact, leading to the monster actually pausing the conversation to check that he's noticed that it's a talking lake monster.
  • The three player characters in the Detectives United series are a justified example, inasmuch as there is such a thing, as they're all occult detectives. They've Seen It All at this point, so while they do occasionally evince a little bit of surprise at certain turns of events, in largest part they are very calm about things like time travel, ghosts, parallel dimensions, and one character being a spirit bound into his own skull.
  • Disco Elysium: Virtually nobody reacts to your character's incredibly stupid Rainbow Pimp Gear-via-Rummage Sale Reject outfits, even if you're running around naked apart from a bowtie and a novelty frog-themed visor, in a racially insensitive slutty kimono and straw hat ensemble, a punk jacket with a homophobic slur painted on the back, or full battle armour. The only character who will react if you're wearing something inappropriate is Man With Sunglasses, Foreshadowing that he has some sort of personal investment in you. (Noid is impressed by your style if you're wearing the Horrific Necktie, and Kim will have a word with you if you start wearing René's ridiculous fascist uniform; The Final Cut also adds dresscode modifiers for certain checks which make the rolls a little easier if you're dressed appropriately for the scene; but that's it.)
  • Deadly Premonition: During what should be a normal murder investigation, FBI Agent Francis York Morgan runs into alternate universes, pocket dimensions, ghosts that try to feed themselves to him, demonic dogs, evil rain, and more. At no point in the entire game does he even hint that the situations he finds himself in are in any way out of the ordinary for him.
  • Dragon Age:
    • Dragon Age: Origins:
      • When playing as a mage, you quickly learn two things regarding Blood Magic: It is supposedly inherently evil, making it an officially shunned practice, and seriously lacking in the subtlety department, as even the most simple of blood magics invokes Overdrawn at the Blood Bank. Now become a blood mage and notice that even the biggest nay-sayers won't as much as react to your reckless display and blatant disregard for the dangers of such magic. Hell, you can even turn your resident White Mage, who spends most of her dialogues sternly lecturing you and other users about the inherent dangers of Blood Magic, into one and she will never comment on the hypocrisy.
      • The guards in the Arl of Denerim's Estate will not accept the player character trying to speak to anyone of too high rank or stumbling into an awkward liaison between a guard and one of the servants. They will, however, be perfectly fine with an Arcane Warrior Warden strolling around while translucent thanks to Fade Shield.
      • In the expansion Dragon Age: Origins – Awakening nobody seems surprised to see Kristoff's decaying body talking and walking around. It's averted otherwise, when NPCs identify you as a mage/elf/dwarf/human/Grey Warden and react accordingly.
    • In Dragon Age II, apostate Hawke can walk around in robes and with a staff without getting arrested, even through being a mage outside of the Circle is illegal. Justified in that the mercenary camp/smuggling ring has connections, and hid Hawke's abilities despite knowing of them (thanks, Gamlen). By the time Knight-Commander Meredith notices Hawke, s/he's already a local legend and a bit of The Dreaded. Becoming the Champion makes Hawke untouchable, and then she attempts to sway him/her to her side. Only when Meredith invokes the Right of Annulment does she want to kill (not arrest, but kill) Hawke, but only if Hawke sides with the mages.
  • In Dragon Quest V, someone in the Dark World comments, "Did you come from the surface...? No, that's impossible." Come on—if you saw someone wearing a shining golden crown, with a golden breastplate, royal cloak, and a dragon-shaped staff that glows, as well as his two kids, one of whom is in the armor of the Legendary Hero, don't you think that he might be slightly more powerful than average?
  • Dwarf Fortress:
    • Played completely straight on the community forums, where butchering kittens for food is both normal and commonplace, discussion abounds on how to abuse "dwarven physics" in the interest of a neat-looking fort, magma superweapons are regularly employed against elven traders and the player's own nobility, Urist McEverydwarf can kill a bronze colosseus by throwing a fluffy wambler at it so hard it explodes, and people are usually more surprised if you don't know what the Hidden Fun Stuff is.
      Commenter: I had a game where a kitten killed a cyclops, but beyond that my experience mirrors yours.
      Another Commenter: This is the point where I'd normally call bullshit, but having (un)successfully ground no less than ten forts into destruction and abandoning three more to boredom after guaranteeing success I 100% believe that this happened in your game.
      Taken to the extreme when a spammer started posting some gruesome pictures. The discussions simply went on.
      Commenter: I'm slightly terrified by how utterly unfazed everyone is...
      Another Commenter: This from the woman who just explained in another thread how she drops her children into a glass enclosed splatting chamber in her dining room.
      Well, not her children, her dwarves' children. But still, she's terrified by us?
    • Hilariously averted when DF 2012 and the new necromancy system were in development:
      Development Log: In bug news, the zombies in a necromancer's tower became suspicious after the necromancer failed to age, and he fled into the hills.
  • The Elder Scrolls:
    • In general throughout the series, you can be running around in legendary artifact armor, carrying a weapon forged by the gods themselves, be accompanied by any number of colorful companions, have a couple of summoned creatures by your side... and very few, if any, NPCs will actually comment on it. You can even steal equipment from a NPC, equip it yourself, talk to them, and they won't catch on. As the games have gotten more advanced over time, aversions occur more frequently, but it is still not the norm. Examples of specific aversions are below:
    • Morrowind averts it with Indoril armor, the sacred armor of the Ordinators. Wear it in the presence of an Ordinator and you will be marked as kill on sight by every Ordinator in the game.
    • Skyrim:
      • Averted with the Thieves' Guild armor, which many guards will remark on and say they recognize. This leads to the Fridge Logic of just why a thieves guild would have a uniform that is instantaneously recognizable. Perhaps it's a calling card that makes capers all the more daring when you're rubbing your affiliation in the guards' faces the whole time. Another reason is that the Guild has fallen on hard times (although you can change this), so many Guards outside of Riften honestly don't take the Guild seriously at all. It also seems that the Guard are apathetic and as long as they don't see you commit a crime, you could walk around naked in a chef's hat for all they care.
      • Skyrim has generally improved upon averting this trope, possibly in response to Oblivion being mocked relentlessly for its Artificial Atmospheric Actions and Talking to Himself. Wearing a suit of Ebony armor will draw compliments on your fashion sense, while wearing a suit of Dragonbone will have guards asking you to make them a set. It's also true for some weapons, as guards will react with fear and tell you to "keep that thing away from them" if you're carrying the Mace of Molag Bal.
      • Also averted when a random dragon encounter happens in town. When you kill it and absorb its soul, nearby NPCs will react with awe.
      • Also also averted when you use Shouts in town. "The Thu'um! S/he summons the the Thu'um!" They'll also tell you to cut it out if you do it too often.
  • The player character of Emily Wants To Play 2 appears completely oblivious to the weirdness around them, based on the internal monologue. Just had a Creepy Doll standing inexplicably in the middle of your living room turn its head to look at you, Exorcist-style? "I can go to work now!"
  • Evil Genius: Many things will draw the attention of agents: freaks, armed military minions, body bags. Somehow, your henchmen - including shirtless voodoo priests, ronin, and hulking doctors with tribal tattoos juggling cleavers - do not.
  • Averted in the Fable games. People actually freak out if you pull out a weapon or start casting spells, and you can be fined for doing so in town. As you become famous or infamous, the mere sight of you draws adoring crowds or sends people running.
  • Fallout series:
    • Fallout 2:
      • One minor sidequest in Modoc results in blowing up an outhouse and covering half the town in shit. Nobody ever comments on this!
      • Somewhat averted: Non-human party members are forbidden from entering the highly xenophobic Vault City, and the Deathclaw party member has to wear an all-concealing cloak to avoid being shot on sight. Elsewhere in the game there are towns in which humans, ghouls, and non-violent super mutants coexist - nevertheless, humans outside Vault City still seem remarkably blase about you walking around with a ghoul, a super mutant, and a robot dog tagging along.
      • People will notice you walking around in power armor and make comments like wondering if you're out of some kind of anime. It only happens in a few select places though, most notably New Reno.
    • Fallout 3:
      • No one bats an eyelid at friendly Super Mutant Fawkes tagging along with you, despite Super Mutants being in the game setting an incredibly feared race of Always Chaotic Evil monsters at war with the human race. This is handwaved with a line of random in-game dialogue in which he suggests that it's because people respect you so much, they trust anyone with you that you aren't shooting yourself. This becomes rather amusing when your character is always in Stealth Mode, and therefore all anyone ever sees is this giant Super Mutant ranting about how much people seem to respect a heat shimmer. However, some Non Player Characters will refuse to work with you or even open fire on you if they see you with Fawkes or Charon the Ghoul.
      • Oddly, people will shout at you for kicking clutter around ("Be more careful!") and if you pick things up and move them around ("You're easily amused aren't you?"). This is a reference to an Oblivion review in which the reviewer lampshaded this trope by doing the same thing and none of the characters so much as commented on it.
      • People will also notice what you're looking at and may comment accordingly. This usually involves cash registers and phrases like "Don't even think about it."
  • Fantasy Life lets you make a party with up to two non-player characters that can both be the unusual sight and the spectator that couldn't care less:
    • On one end, the people willing to go adventuring with the player eventually end up including the ruler of all three human kingdoms and a few magical creatures that the average citizen has no chance to have seen before.
    • The places where you can take the other characters include a Hidden Elf Village, a Floating Continent whose status to most people is legendary at best, and the living place of the world's god. No reaction from your tailor friend that was so far implied to never leave her hometown.
  • In the Fatal Frame series, characters will often have an opinion on furniture and foliage, but refuse to comment at all about things like trussed-up corpses lying on the floor, apparitions in the kitchen, or dolls with heads that move and hair that grows. They also rarely show any surprise or disbelief when they learn that ghosts exist. Justified in that Miku (first and third game) and Mayu (second game) were born with sixth senses. Miku's brother also has it (but is promptly kidnapped) and Mayu's twin sister Mio also has a sixth sense.
  • Fate/hollow ataraxia: Shirou's first scene has a brief monologue in which he reminisces about the Fifth Holy Grail War's end, how the Servants are gone, and Fuyuki's starting to return to normalcy. And then he meets Caster... so he bids her a good night, and goes on his own way without further comment.
  • Final Fantasy:
    • Final Fantasy VII has the Midgar Slums, a place full of monsters, criminals, shady characters, and people just struggling to survive. The weirdness factor is very far up on the scale; one NPC says she constantly looks down on the ground to find loose change, but after a section of the upper plate falls and crushes Sector 7, the same NPC says she should probably start looking up from now on, not showing any signs of being disturbed that a small town was wiped out.
      • This is also present in Final Fantasy VII Remake, and it's even more absurd... at first. As Penny Arcade notes in a comic, the main cast stick out like sore thumbs, yet nobody seems to notice them, despite an impressive rap sheet. However, this starts to sense as we learn more about Midgar, and just how bad things really are. Midgar, it turns out, is being badly mismanaged by Shinra, and numerous armed malitia groups are active in the city.
    • Final Fantasy XIII:
      • Vanille's unusual clothing and accent in are an instant clue to the player that she's not like the other party recruits on the Purge train, who wear machine-made modern clothing and speak with a uniform accent. However, the other characters don't remark on it. Even when she demonstrates ignorance of basic Cocoon life, like who the Primarch is, they just assume she's a major ditz.
      • Averted in Final Fantasy XIII-2: Most NPCs do react to Mog, and they'll even come running and crowd around when you use some of his... weirder powers. Unless you use his power very close to a person, then the people will start to run away. Considering what we see happens when you use it on the people in the dream version of Noel's world, it's quite understandable.
    • In crossover game Dissidia Final Fantasy: Opera Omnia, Alphinaud meets the originator of his terrifying teacher Krile Mayer Baldesion, the fourteen-year-old Krile Mayer Baldesion of Final Fantasy V. He doesn't seem to take any notice of her identical name (although perhaps he is just trying not to think about it).
  • Forgotten Realms games:
    • In the first Neverwinter Nights game, NPCs will only sometime notice if you run around with a weapon out or aren't wearing any clothes. Hilariously averted in A Dance with Rogues with various characters' responses when you talk to them while naked, or the Dhorn in the first chapter running up to you and yelling if you have a weapon out on the streets. In the latest patch of A Dance with Rogues, the city guards will also stop you and demand to see your inventory because you look "suspicious" if you wear thieves' guild clothing out in public.
    • Neverwinter Nights 2:
      • One character points out that the player's entourage features a combination of characters who'd be unlikely to travel together, like a lawful good human paladin and a neutral part-demon rogue which finds the aura of the former unsettling. And a chaotic evil ranger and neutral evil warlock whose association would cause the aforementioned paladin to actually lose his powers in a pen-and-paper game.
      • And then there's this exchange:
        Grishnak: You're a strange lookin' group. What'dya want?
        Knight-Captain: ... says the half-orc pirate.
      • From the second expansion, Storm of Zehir:
      • The yuan-ti-hating Samarachans don't notice if you have a yuan-ti in your party, with one exception on the Overland Map. It's justified in this case; the player-usable yuan-ti form, the pureblood, is supposed to blend in with standard humanoids.
      • The expansion adds the option to have a freaking velociraptor as an animal companion. Nobody comments on it. Ever.
  • Frederic: Resurrection of Music stars a visibly undead Frédéric Chopin a century and a half after his death. Nobody considers this unusual, even when they obviously know who he is.
  • In the Geneforge series, certain types of creations are Barred for being too willful, dangerous, or intelligent. Nobody cares if the player character shapes them, even in the middle of a Shaper stronghold.
  • In Ghost Trick, characters who are unaware of Sissel's existence don't really notice when objects move about on their own, just treating it as a coincidence if and when they do notice. Which makes it even more of a shock when Beauty addresses you directly thanks to her "sixth sense", and downright terrifying if Yomiel spots you, causing a Non Standardgame Over in the process. To be fair, most of the objects that move around are objects that can naturally move around on their own, and often do in real life. Also, a lot of the time it's justified by the fact that the characters are experiencing events that cause them to not really have the time to ponder why an object has somehow moved. In such events, people would either not notice or just pass the cause off as something they didn't see and concentrate on the life or death situations.
  • Golden Sun:
  • At the end of Gradius ReBirth's second playthrough, Dr. Venom gives James Burton the "Bacterian Buster Program", which uses a Wii Remote for fighting Bacterians "as if you're playing Gradius." James's response is to give him a straight and sincere thanks, as if using a video game controller to fight Bacterians and making references to the game he's in is perfectly normal fare for him.
  • In Hatoful Boyfriend, civilization is run by uplifted birds, to the point where characters use words like "everybirdie" quite casually. This is normal. Everyone's grown up with that system. In the manga the setting is established as an all-boys' school (with the Token Human also being the token girl). Yuuya is given many presents on their equivalent to Valentine's Day and Okosan casually mentions having laid an egg. The only character to bat an eye is the out-of-country transfer student, Sakuya.
  • Himalayan Mysteries, a fan-made Tomb Raider Level Editor project, sees Lara stranded in the Himalayas. While there, she will comment on various things, right down to the fact that it's cold, yet she doesn't bat an eyelid the first time a dead alien, encased in ice, is shown halfway through the game.
  • Hitman (2016) and its sequels: A not inconsiderable part of the appeal to many players is finding out exactly how much nonsense you can get away with due to loopholes in the AI. For example, in the Morocco level the Elite Soldier uniform is allowed to hold obvious weapons, which means you can walk through the streets wielding a medieval battleaxe and it won't arouse suspicion. Experienced bodyguards won't notice when they're tailed for a considerable distance by a clown. People will see a tall bald man dressed as a security guard gunning a man down in broad daylight and not even be a little suspicious of very similar-looking tall bald men as long as they're wearing a different outfit. Even spectacular chaos won't significantly disturb other routines, which makes sense for your targets (who are generally pretty cold-blooded) but is a bit weird when, for example, the friendly muffin salesman is still on duty five minutes after a man in a clown outfit loudly shot up a backyard BBQ in the same street and killed five people.
  • Jak II: Renegade:
    • You can steal vehicles right under the Krimzon Guard's nose, and no one will comment on it except for the poor soul who just got his zoomer stolen. No one will move a finger to help him either. Also, the Krimzon Guard is supposed to be looking for you everywhere, but you can stand in front of one and be completely safe. It's only if you harm one of them that they actually notice you.
    • There is only one instance in the whole series where someone actually reacts to your Talking Animal Sidekick, and it's little more than just the eyes widening for about two seconds. However, considering that there's at least one other Talking Animal in the series (more if you count Lurkers), it may actually be pretty common in that world.
  • In Just Cause 2, as long as you don't currently have any heat level and aren't in a restricted area, the Panauan soldiers will pay you no heed until you do something to provoke them. This in spite of the fact that you're running around armed to the teeth. And you just massacred twenty of them on the other side of town five minutes ago. And you are currently in the process of sticking triggered explosives to their jeeps.
  • At the start of Kindergarten, the Ax-Crazy janitor will beat the player character to death with his mop if sufficiently provoked. Judging by the (lack of) reaction given by the teacher and other students, this apparently constitutes a typical Monday morning in kindergarten.
  • Kingdom Hearts: No-one from any of the worlds seems to worry about how different the main characters are, which is especially weird in the Pirates of the Caribbean world, which is the closest to "the real world" the game gets. They might not seem that unusual to Jack Sparrow given that he’s, well, Jack Sparrow, but one would expect Will or Elizabeth to be a little surprised to see a talking wizard duck, yet no one seems to care. And the main characters are also so brightly colored in comparison with the rest of the world! Interestingly, Sora and his friends do comment that this world is weird for some reason they can't quite put their finger on. The only possible justification is that once Will and Elizabeth got into the whole zombie pirates thing, accepting a talking wizard duck wasn't so bad in comparison, but it still doesn't account for the flat-out difference in art styles.
    • This is interesting because some worlds have Sora, Donald, and Goofy transform or wear different costumes to fit in (Pride Lands, Atlantica, Halloween Town), but most of them don't. In Kingdom Hearts III, Sora and co. actually do get pirate outfits, which makes them stand out slightly less blatantly. Oddly enough, King Triton actually does call Sora out on being from another world... but only because he doesn't seem to know how to swim right. Goofy and Donald get no such remarks.
    • Averted once in Kingdom Hearts 3D: Dream Drop Distance, where Judge Frollo actually notices Sora's out-of-place clothing, although this just leads him to the not unreasonable conclusion that Sora is a gypsy.
    • An example unrelated to costumes happens in Kingdom Hearts II’s “Land of the Dragons” world, based on Mulan. In this retelling of the story, Captain Shang finds out that Mulan is a woman when Mushu pops out of the snow and starts using female pronouns to refer to her. Rather than being surprised to see a talking dragon, he treats it as completely normal and only focuses on Mulan being a woman, which is apparently the more outlandish event to him. He may have become more used to seeing talking animals after meeting Donald and Goofy, but still.
  • The Legend of Zelda:
    • In The Legend of Zelda: Majora's Mask, Link can transform (screaming in agony in the process) into a Deku, a Goron, and a Zora, soar from one place to another by growing wings and teleporting, and alter the flow of time in front of anyone and no one notices. This is used for a gag when infiltrating the Deku Palace. When Link encounters the captive monkey, the latter notes that a particular song is require to enter Woodfall Temple, but that Link will need a louder instrument than the Ocarina of Time for the song to work. Link then transforms into a Deku with the big pipes right there and asks for the song again, only for the monkey to ask who he is. Link does a Face Fault in response.
    • In The Legend of Zelda: The Minish Cap, no one seems to mind that Link is running around with what looks like a talking legless mallard on his head while shrinking or growing after jumping onto things.
    • The Legend of Zelda: Twilight Princess:
      • After beating the boss Blizzeta and before you can collect your Heart Container, Yeto (who's a 20-foot-tall hulking yeti and the boss's husband) bursts through the door to the boss room, and, with a loud roar, shoves Link out of the way to get at Yeta's fallen body — which ordinarily rather observant Exposition Fairy sidekick Midna seems to not notice. Indeed, there's later a camera rotation around the couple, and from what we can see Midna's still floating in the exit portal, not even sparing a sideways glance at the two yetis, waiting for Link to get the heart piece and vamoose. Making this even more jarring is the fact that the game mostly averts this - the townspeople panic and run from you when you're running through town as a wolf, as well as not allowing you to transform into a wolf where people can see you, as it would freak them out.
      • Funnily enough, towards the end of the game nobody seems to notice a giant spider-like abomination climbing on the barrier around Hyrule Castle and destroying it. Not that they had noticed the barrier anyway...
    • The Legend of Zelda: Skyward Sword has Fi, a holographic being who pops out of Link's sword periodically to give him extremely redundant information. Others can clearly see it, because they turn to look when it appears, but only the robot Scrapper ever acknowledges its existence. Being very cowardly animal... things, the first Kikwi you encounter will react to Fi by being scared of her and trying to hide.
  • LEGO Dimensions gets much of the Kingdom Hearts type with Batman, Gandalf, and Wyldstyle, although Mayor Hubert of 1885 Hill Valley addresses Wyldstyle as a lady wearing britches.
  • In LEGO Harry Potter Years 1-4, you can utilize a cauldron of Polyjuice Potion to turn into any character that you've unlocked so far. Nobody at Hogwarts seems to react any differently if you've suddenly turned into Lord Voldemort.
  • In Liberal Crime Squad, a high enough disguise skill enables you to blend in as a cop, a judge, a soldier, a mercenary, a CIA Agent... Disguise is based on Charisma. Childs recruited at the factory have a high charisma.
  • The Visual Novel Love at First Sight has the main love interest being a cyclops. As in, not a girl who lost an eye somehow, a girl with a single massive eye in the center of her face. There's no explanation for this and the world is otherwise completely mundane and realistic. It's never mentioned in the plot, even by characters bullying the girl (she's bullied for her submissiveness and being a Shrinking Violet). By the author's own account, it was strictly because of Author Appeal.
  • Magicka allows you to brutally murder almost any NPC who was foolish enough to remain on-screen outside of cutscenes. No one ever reacts to this.
  • In Marco and the Galaxy Dragon, El Skeleton opens an oden restaurant in Gold Cord to gather information from the locals about the Lizard Stone. His clientele take the fact that the restaurant is run by a weird skeleton man in stride, having evidently seen stranger things since aliens first came to Earth.
  • The Mass Effect franchise:
    • Mass Effect and its sequel:
      • While most of your party-members are perfectly normal members of the standard galactic races, one of your ME2 party members, Legion, is a member of a race best known for a genocidal war or two, and a recent devastating attack against the center of galactic government, yet no one seems to really notice. Hilariously enough, an officer in a security checkpoint in said galactic capitol that was set up specifically to stop geth infiltrators fails to recognize him and instead assumes that he's an assistant mech, something that Legion comments on. Possibly justified in that, with the exception of the geth attack on the galactic capital, the geth are an isolationist race whose only violent interaction with organics are in the lawless Terminus Systems, who lack a good communication network. Most normal civilians and security guards don't actually know what a geth looks like and assume the armed robot is a combat mech. The only people who recognize Legion as geth are Anderson, who assumes Legion is a reprogrammed trophy, and various quarians who have their own reasons for not questioning Legion's presence. The only aversion is the security of a quarian civilian ship who will actually stop and yell at you unless you can talk them down.
      • No one bats an eye at Shepard, who carries half a dozen weapons (one with radiological markings) on their back, in top-of-the-line body armour, with two other people similarly armed. On the Citadel. Even though they're the first human spectre, has saved the galaxy a bunch of times, and came back from the dead, few people recognize them.
      • Even after you recruit Archangel (Garrus), you can take him around Omega, the space station where he managed to unite the warring mercenary factions that are in charge solely due to hatred for him, with nobody commenting. Possibly justified in that Archangel was a very competent vigilante who killed most people who attacked him, so there's probably little information on who he is other than that he's a male turian sharpshooter in a city full of armed turians. Also, there's the fact that the mercenaries mistakenly think he's dead.
      • Jack is a wanted criminal on Ilium, complete with an unreasonably large billboard announcing it, yet no one makes any attempts to arrest her. This may have something to do with the fact that she's hanging around the aforementioned heavily-armed undead Commander Shepard, and Ilium has legalized everything but murder.
    • Mass Effect 3:
      • Some DLC gets you Javik, the sole survivor of a race thought to be dead fifty thousand years ago, and who are generally worshipped at near god levels (actual god levels by one race). Other than one cutscene, nobody outside of your party tends to notice him. Of course, Shepard is well-known throughout the Galaxy for attracting these types of people, so it's implied that people have become a little desensitised to the sight of a strange alien in their team.
        Mordin: [unfazed] A Prothean? Excellent.
        However, a hanar will recognize him and go all "This one is unworthy!" on him. Later, a few Citadel civilians will approach Javik with awe, so it could just be that Shepard and Javik are too intimidating to be approachable. It's also likely that most civilians don't even know what a prothean looks like and don't even know that a living prothean was found until the rumors spread by late in the game. One character assumes that Javik is a genetically modified contemporary species and your ship's embedded journalist complains at one point about not being allowed to report on the "biggest scoop in 50,000 years".
      • After EDI gains a Fembot body to serve as her physical avatar, Shepard expresses surprise that Joker managed to get her onto the Citadel. Joker explains that they've been maintaining the lie that she's his "Personal Mobility Mech" after discovering that because of his Vrolik's Syndrome, he's actually legally entitled to have one with him at all times.
  • Mega Man Star Force: You would be astounded how many waveholes are located out in the open and/or within five feet of someone facing toward it. More than once you can Wave Change directly in front of someone and they don't even notice the kid vanishing into thin air. The one NPC in the first game who spots Luna vanishing when she turns into Queen Ophiuca actually feels jarring because of this.
  • Mercenaries:
    • Playground of Destruction: You can cruise through cities and military bases in obviously stolen military hardware ranging from artillery and missile trucks to tanks and helicopters without any particular reaction from soldiers. However, the entire map is a warzone with a daily dose of bombings, shellings, mafia shootings, and the occasional heavy armor offensive. Maybe they just don't care anymore.
    • World in Flames adds a bit of Lampshade Hanging when the citizen of Venezuela, who have been invaded by numerous factions, see your heavily armed Swedish mercenary. "Great. Sweden is invading us now!"
  • In the first stage of Metal Slug X, there are a pair of background NPCs who keep on chatting calmly even as you start gunning down mooks.
  • Minecraft: There's a chance that a non-hostile Enderman can pop inside your house (frequently to get out of the rain). As long as you don't look directly at or attack them, they won't bother you, though their block-moving activities can cause other hostile mobs to notice you.Sky calls one Tom, and tells his friends not to pay attention to him.
  • Monster Prom: In a school full of monsters, everybody reacts very casually to the weirdness around them, which includes the Slayer trying to kill all of them as well as an Interdimensional Prince opening portals at random to push everyone into his dimensions and try to get one of the students as his spouse.
  • In the beginning of My Harem Heaven is Yandere Hell, no one in Yuuya and Haruka's class thinks they should intervene or get a teacher when Haruka goes into a flying rage over Yuuya's "rejection". It's apparently a regular occurrence.
  • In NieR, no one seems to care that Grimoire Weiss is a flying talking book of Black Magic. Most just don't like his attitude.
  • In Noctropolis, the only people who seem able to process that the two people in front of them are the local superheroes are the local supervillains.
  • One your way to the Rank 5 fight in No More Heroes, a trail of blood pools leads you to a dead body (which also leads you to a path to the same fight) and everybody just goes on with their business. Possibly justified, considering what kind of environment Santa Destroy is.
  • In the PS2 game Ōkami, Amaterasu is in the form of a wolf for the entirety of the game. Most people see Amaterasu merely as a wolf, but some spiritually sensitive individuals (such as a particular little girl) can see her colorful markings and hovering holy weapons; two very powerful characters refer to her as a gorgeous young woman, apparently able to see her true form. But even then, most of the population finds nothing odd about a white wolf wandering the city, buying items from shops, and offering rides on magically created lily pads to passersby. This is partly handwaved by the town's shrine implying that white wolves are seen as special, but a few especially thick peasants think she's just a strange dog. Doing miracles right before them - unless scripted to be something relevant - usually does nothing more than make the person look at it in confusion or get scared for a second and then forget all about it. A tree that just shoots out of the ground before you? Water that flies across the street? You getting set on fire? Nothing unusual about that.
  • Oracle of Tao has a weird combination of this and Mundane Made Awesome. You have an angel, a demon, a wizard, and a bunch of other weird-looking people walk down the street and nobody bats an eye. You have a gateway to a dimension of nothingness open, nobody cares (they could just be Apathetic Citizens). But then you have the hero get angry and they start playing epic horror music.
  • Among more mundane threats like potholes and angry homeowners, Paperboy has The Grim Reaper, of all things, as a random hazard that pops up around funeral homes. As weird as it is to have Death itself just chilling on the curbside, it's no more dangerous to run into than a dog or breakdancer is. There are also tornados as obstacles, yet nobody gives them much care.
  • PAYDAY 2, where to begin...
    • Unless you have put on your mask or have been spotted by a guard, civilians will just flat out ignore you. Even if you have a ceramic body armor, a minigun, and a rocket launcher and are walking right in their face. This becomes even more ridiculous if your mask is a pair of sunglasses. Apparently, in DC, wielding enough weaponry to wipe out a dozen platoons is alright, but sunglasses are suspicious...
    • When killing a guard, you have to answer his pager to fast talk the dispatch guy. Somehow the dispatch guy fails to notice the guards suddenly and without warning becoming British (Hoxton), women (Clover, Bonnie), Eastern European (Dragan and Sokol, who at least speak in a heavily accented English) or Japanese (Jiro, who just speaks Japanese at the radio). Seriously, anyone hiring this guy deserves to be robbed.
  • Pokémon:
    • In the games, you can use the legendaries you caught in battle, and no Non-Player Character opponent will bat an eyelash. Even Arceus, who is the God of the Pokémon universe. And in Pokémon Emerald, some of the Frontier Brains use legendaries, which passes without mention. Maybe it's because they use lower tier legendaries, but still... And it's more bizarre in HeartGold and SoulSilver, when your primary Pokémon follows you around at all times out of its Pokéball. Yes, even massive, colorful, one-of-a-kind Legendaries. One trainer who will sometimes call you for a rematch continuously asks if you've seen any legendary birds in your travels - even if a Lugia is flapping its humongous wings right beside you.
    • In Pokémon Black 2 and White 2, a sidequest involves finding the dropped Xtransceiver of an idol. After you call him/her enough, you can trade Pokemon with her; s/he will then bring that Pokemon to his/her next show on television. What makes it this trope is that you can trade almost any Pokemon to him/her, and see it be on television. Of course, nobody in the audience nor the announcer bats an eye at the God of the Pokemon universe, the legendary dragons of the region, or a gigantic rock dinosaur that can summon sandstorms indoors.
    • Some games have characters namedrop the first Pokémon in the player's party, such as in Pokémon Black and White, where N talks to the lead Pokémon about what kind of trainer the player is at one point. Aside from the usual hilarity of Pokémon gods being in that spot and being treated as any other Pokémon, it can get very silly if that Pokémon is Genesect, a Pokémon whose development N himself cancelled out of revulsion, and thus N makes no comment on you having his rejected superweapon.
    • The Rotom Dex in Pokémon Sun and Moon finally averts this, having special lines for when you obtain Legendary Pokémon and other special Pokémon, and when a Mythical Pokémon is registered, it reacts in shock.
      Rotom Dex: Zzzrk?! Wait... Izzz that— Izzz that a Mythical Pokémon?!
    • Pokémon Sword and Shield is right back to it on the Isle of Armor. Pokémon can follow you there and though there aren’t many trainer battles after the main story, no one notices you have a legendary following you.
    • In Pokémon Colosseum and Pokémon XD you're rescuing Pokemon from bad guys, and they don't seem to care. No one notices the snag machine Wes/Michael has with him either (save the mooks who steal Michael's machine temporarily in XD). One mook NPC in the sequel actually does comment on his Pokémon going missing after the battle if you snag it.
    • Averted in Goldenrod City when you go undercover as a member of Team Rocket. Everyone in the town's dialog will change. However, few of them truly show fear of you, but rather pity or disappointment. They're probably just surprised that anyone would join a crime syndicate that a single 10-year-old kid was able to bring down.
  • In Project X Zone, when Kurt and Riela join the party, Reila hesitantly shows off her Valkyria form. Instead of the reverence or persecution this gets her in her homeworld, the dimension-hopping group's reaction ranges from "Neat trick" to a resounding "Meh". The most respect her situation gets is Frank West having his picture of her classified as Drama.
  • A disguised Mercer in [PROTOTYPE] can drop out of the sky hard enough to leave an impact crater in asphalt and then stroll around like nothing happened. Even those who briefly noted it will quickly forget by the time he does something else incredibly bizarre. It takes a sustained abuse of powers before his cover is blown.
  • Puyo Puyo:
    • Klug never acknowledges the demon trapped in the book he always carries around, even after getting possessed by it. This is made especially jarring in Chapter 9 of Puyo Puyo Tetris, when he despairs over his book yelling at him and never makes any mention of the demon, making it sound like he is (somehow) genuinely unaware of it's presence.
    • Speaking of demons, the fact that Sig has a miscolored demon arm and eye doesn't bother him that much, even if he does wonder about how he can get rid of it on a couple occasions. Some of his friends actually find his red arm pretty neat; in Puyo Puyo!! 20th Anniversary, Raffina in particular thinks it's from him exercising too much.
  • In Rabi-Ribi, Irisu wears a noticeable set of droopy bunny ears. What makes this notable is that the only characters who have bunny ears on Rabi Rabi Island are Erina (whose ears are real as she's an actual bunny) and a bunny-hunting group that wears them to lure bunnies. No one in the entire game calls attention to Irisu's ears, however. Based on the ending of Rabi-Ribi, it's suggested that everyone assumes the ears are a part of her headdress. Except they aren't.
  • Resident Evil:
    • In the original PS1 Resident Evil, Barry will a one point walk into a room after Jill has just killed a giant snake, and its melting remains are still a smear on the floor, and ask "Jill, have you found anything interesting?"
    • Resident Evil 2: In scenario Claire B, Claire and Sherry go past Chief Irons, who is Half the Man He Used to Be. While Claire has seen this before, Sherry should be terrified (they also have to descend the very manhole where he came from and spilled all of his blood).
    • Resident Evil 4 has some fun with this as Leon is no stranger to monsters, B.O.W.s, or Umbrella-style shenanigans. When faced with the massive transformed Salazar (think Combat Tentacles and Man-Eating Plant blended together with a giant skeleton) he only calmly remarks that after this fight, there will be one less monster in the world. When he knows the island is going to be destroyed via Self-Destruct Sequence, he takes it in stride unlike poor Ashley:
    Leon: [calmly] We have to get off this island now. It's going to blow any minute.
    Ashley: [panicked] IT'S GONNA WHAT?!
  • Happens in Chapter VII, Part 2 of Return of the Obra Dinn. Surprisingly, almost no one seems to notice the kraken attack that killed Artist Edward Spratt at the bow of the ship, since most of the crew members are sleeping and some of them are having an early breakfast. Steward Paul Moss, on the other hand, appears to have heard something... a little strange going on...
  • In The Saboteur, you can climb to the tallest chimney you can find which has a group of Nazi soldiers nearby, and then just stand there having a smoke like a boss. Nobody gives a royal damn. Now walk a step or two so you jump down and grab the ledge where you were just standing, while the soldiers keep looking at you. Hilarity Ensues.
  • In the Saints Row series, it is possible to make the Boss technicolored, metallic, dressed in bizarre costumes, armed with a laser sword, or even just go about naked. Rarely does this pick up much fuss from the people on the streets. Being naked in particular will just get the occasional passing comment, but start the Streaking minigame and suddenly everybody the Boss runs by comments on their nudity.
  • Sam & Max: Freelance Police:
    • Usually played straight, with characters only making passing references to the eponymous characters being animals. Sometimes averted for laughs.
      Max: What was in there, Sam?
      Sam: Apparently a bunch of temp workers who have never seen a six-foot-tall dog looking through their window before.
    • Sam & Max: The Devil's Playhouse: Nobody also cares when a spaceship crewed by alien gorillas lands on their street or when Max starts teleporting all over the place. Granted, by that time you have death robots in the streets, Max is President Evil, and Hugh Bliss brainwashed the world, so... business as usual.
  • Scarface: The World Is Yours: People will react to you waving a gun around and shooting gang members. Once you put the gun away, however, everything is just fine. This is Tony Montana. Would you say anything?
  • Lampshaded For Laughs in Secret of Evermore when the Hero is sent by Queen Bluegarden to destroy the old city of Ebon Keep. The Hero gets there, meets another Queen Bluegarden who explains that the one he met in Ivor Tower was an evil clone, and the Hero takes this completely at face value with no problem believing it. Bluegarden remarks on how he doesn't seem too surprised, and the Hero simply points out that he's been dealing with evil clones since he got to Evermore.
  • Sengoku Basara is already pretty weird, though to the series's credit, most of the major characters recognize that some of their lords, peers, allies, and enemies can be a bit strange. However, not a single person actually seems to notice how absurd Honda Tadakatsu is even by the standards of the setting, being an individual who can be described as "a Warring States Gundam" without exaggeration. He has rocket boosters, a Backpack Cannon, a giant rotary drill spear, and laser-armed automated attack drones. He only speaks in engine noises and is well over twelve feet tall. No one questions any of this.
  • Lampshaded in Shadow Hearts: From the New World. Relatively normal Johnny is generally surprised and unnerved by all the bizarre things everyone else seems to shrug off. When he meets a giant, anthropomorphic, talking cat who also happens to be a Chicago mob boss, it becomes too much. Mao, the cat, asks, "What's so unusual about a talking cat these days, anyway", but Johnny protests that it is unusual and looks to the party for confirmation. When they don't back him up, he finally comes to a different conclusion:
    Johnny: Wait... is it me? Am I a weirdo?
  • In Spider-Man (PS4) you can swing through the city or even walk around on the streets and most people won't even spare you a second glance. Even better, the game's fast travel method is to take the subway... in full Spider-Man costume. Though given that on the same subway it's possible to strike up a conversation with another guy in a Spidey outfit, it's possible they think you're just a cod player with a really good costume.
  • Persona:
    • Random people suffering from a monster-induced illness? A seemingly innocent afterschool curricular club, consisting of the daughter of school's main benefactor, that seems to be on an invitation-only basis and don't appear to do anything? A group of teens that represent three separate subcultures and stand out like a sore thumb in the middle of a normal Japanese city? Three transfer students being integrated into one class? Anyone outside of S.E.E.S., The Kirijo Group, Strega, and Ryoji in Persona 3 is mostly oblivious to what is really going on in Port Island.
    • In Persona 4: Arena, Teddie introduces Labrys, a robotic girl with a giant battleaxe to the group. How does Chie react?
      Chie: Wow! Check out that Kansai accent!
    • Whenever Joker is walking around outside of his room in Persona 5, Morgana is always in his bag. It's even implied in random NPC chatter and some Confidants that people are aware that Joker has a cat in his bag, but nobody seems to ask about it. But this is especially evident in Royal, where you can invite Morgana to play darts or have a drink in the Jazz Club, and nobody seems to notice or care.
    • In Persona 5 Strikers, when Ryuji jokingly suggests that they order a gold bar, Sophia does so, much to everyone's surprise, and it arrives immediately. Are they shocked and horrified? Yes...about the gold bar. Not so much about the fact that, to quote Kagato The Final Boss, the delivery people were able to "get the order, get the thing, put it in a box, seal the box, label it, give it to somebody for delivery, drive down, DROP IT OFF, IN FIVE SECONDS!" The Thieves just remark on how good the service is and actively use it for the whole game.
  • Mysterious Waif Fina's white dress and veil, as shown in Skies of Arcadia. Her outfit, unique to her, does get commented on, mostly in the beginning when Vyse and Aika rescue her, but not frequently.
  • Soulcalibur: Even though the series is set in an alternate Earth equivalent of 16th-century Europe, no one finds it strange that Seong-Mina traverses the continent half naked. Her halter top makes it easy to see that she's topless underneath it, and her loincloth leaves little else to the imagination. And that's excluding the fact that she's got a naturally athletic figure, which combines this trope with Not Distracted by the Sexy.
  • Space Station 13: Blood is a very common occurrence on the station, and expect no one to care that every inch of the medbay is covered in blood, even on the servers that are much more RP heavy.
    • The series as a whole tends to do this. Your space-age heroes wander pre-industrial worlds where nobody notices their bizarre ears, magical devices, lack of Beast Men appendages, and total ignorance of basic local philosophical concepts, events, politics, and geography, but everyone always immediately notices their machine-made synthetic-fabric clothes.
  • The Star Ocean franchise:
    • Star Ocean:
      • The two Earth humans in your party don't really notice anything strange, but it can be explained by them having found and seen a lot of different planets with different types of people. They pretty casually explain to the heroes that they don't have tails, and nobody on the human Star ship seems to notice that they do, but it still might be due to there being a wide variety of people with traits like that.
      • Later, it's averted when they travel back in time on planet Roak and Ilia hides and asks for new clothes to fit in, but then played straight afterwards in that nobody on Roak seems to notice she (and Ronixis) don't have tails (and for some reason their clothes don't even have holes for them despite coming from Roak). The only exception is Phia, who immediately buys Ilia's explanation of losing hers in a childhood accident. It's possible that most Roakians either assumed that explanation to begin with, or thought they were Lycanthropes.
    • Both averted and played straight in Star Ocean: The Second Story. No one on Expel seems to bat an eye at the fact that Rena has elf's ears (because she's actually a Nedian, not an Expellian, though it helps that some Expellians have varying degrees of ear elongation), or that Ashton has dragons on his back, or that Opera and Ernest have three eyes; but Claude, with his unusual clothing, turns heads.
  • Star Trek Online has at least one mission ("Everything Old is New") where you go back in time to 2265, the Star Trek: The Original Series era. Nobody bats an eyelash at your 25th century weapons and body armor (apart from Scotty, who offhandedly remarks that your uniform is funny-looking), or if you or your bridge officers are members of species not known to have been encountered at the time.
  • In Star Wars: Knights of the Old Republic, once you rescue Jedi Bastila you can wander around the Sith-patrolled streets of Taris waving her lightsaber around, and nobody so much looks in your direction, despite her being Number One on the Sith's Most Wanted List. As a side note, there are some mods that avert this and make it so that the Sith patrols attack you on sight if you have Bastila in the party.
  • Street Fighter:
    • Subverted in Street Fighter IV's prologue to Dhalsim's rival fight with Rufus. Dhalsim floats around an East Asian market quietly and nobody lifts an eyebrow... until Rufus appears and is flabbergasted. And concludes that Dhalsim is an alien.
    • Played straight in Street Fighter X Tekken's Rufus vs. Bob's trailer, when Ryu and Ken eat ramen together and don't seem to even notice Rufus flying past them. Definitely justified. They're Street Fighter characters, and street fights are common enough that they don't really care when one happens around them.
    • There are also subversions. People are watching the fights excitedly (some background characters play it straight by continuing to do what they do, as with the Street Fighter X Tekken example above), but nobody seems to notice the fighters throwing fireballs, breathing fire, shooting electricity, flying, stretching limbs, possibly not even being human, generating sonic booms, or dragging characters through the 16 Buddhist hells in a flash of light (and possibly killing them; if a match is ended this way in Street Fighter IV, the K.O. sign doesn't pop up). They just watch as if it's a normal fight.
  • Princess Peach of the Super Mario Bros. franchise has likely Seen It All after all her years of being kidnapped and dragged across a surreal fantasy world, so she usually has an excuse for being largely unfazed by whatever she encounters. But Super Mario Odyssey nonetheless has an egregious example of this with her lack of reaction to the Ruined Dragon in the post-game. Here we have an enormous and unusually realistic-looking dragon implied to have destroyed the Ruined Kingdom in which it is fought. Yet when she and Tiara are found next to the too-exhausted-from-battle-to-move creature, she comments on the Ruined Kingdom being a "fixer upper" but says absolutely nothing about the dragon itself.
  • Civilians in the original Syndicate game will not react to open display of weapons, including miniguns and flamethrowers. Moreover, when the fighting ceases, they will gleefully stroll in the middle of the battlefield, not even bothering about burning cars and dozens of corpses lying around.
  • A fully Justified Trope in Tales of Berseria. Upon discovering there are checkpoints at major settlements, the party's first order of business is procuring some reasonably legit ID - ID that pegs them as entertainers, excusing their Ragtag Bunch of Misfits appearance. Combined with nobody ever providing an accurate description of them, the group can travel unhindered. And as pointed out in a skit, even if someone didn't care about their papers, the party includes a pirate with a Face of a Thug, someone who clearly knows how to use the nodatchi he's openly carrying around, and a rough-looking woman who'd clearly stab you as soon as say hell; nobody they don't have a beef with anyway wants to court that sort of trouble.
  • Tekken:
    • Some of the backgrounds are filled with people who don't much care or probably even notice there's a fight going on. And if the audience is watching, they don't even really bat an eye when the fighters include robots, demons, animals and monsters, and when supposedly normal humans use eye beams, swords, and even guns in what is supposedly a martial arts tournament...
    • Tekken Tag Tournament 2:
      • In the console intro movie, Ogre bursts out of the ground and interrupts a tournament fight (between normal humans), poses menacingly, and breathes fire around the arena. Rather than running for their lives, the audience cheers. This is then followed by an angelic woman glowing with holy radiance swooping down and proceeding to engage in a Beam-O-War with Ogre. The crowd continues to eat it up, the risk of being caught in the crossfire between two supernatural entities never registering.
      • To a lesser extent, the arcade intro similarly has no one batting an eyelash at Alisa or a some forty years younger Heihachi.
  • World of Warcraft:
    • Non Player Characters never think twice about summoned demons, in spite of the Burning Legion being one of the primary enemies of all life. The game does tend to imply that player Warlocks are something of an exception, although asking a guard where the Warlock trainers are will result in them commenting that they're keeping their eye on you. This is backed up when you notice that in Alliance cities, the Warlock trainers tend to look like they're hiding out somewhere, like in Stormwind where they're hanging out in the basement of an inconspicuous tavern, or in Ironforge where about six or seven of them are stuffed into a little, inconspicuous house. This is mostly true for the Horde as well; only in Undercity and Silvermoon do Warlocks practice openly.
    • Relatedly, none of the Non Player Characters seem to find a Hunter's pet at all odd. You can walk into somebody's house or shop with a miniaturized Tyrannosaurus rex and nobody will bat an eye.
  • Xenoblade Chronicles:
    • Double subverted. After Fiora rejoins your party, you can bring them back to their hometown. NPCs will actually comment on how surprised and relieved they are to see them still alive, but don't seem to notice the fact that she's been turned into a Machina.
    • When Shulk and the others finally meet Miqol's daughter, Vanea, no one reacts upon seeing that she's nearly 7ft. tall, with her assets on full display, minus her nipples being covered. Or the fact that she's openly wearing a thong.
    • In Xenoblade Chronicles X, you are capable of giving your customizable Player Character a variety of eye-popping features, such as outlandish face paint, unusual hair color]], or unrealistic skin color, and none of the characters you meet even bat an eye to it. Even when it is justified by the fact that all of the humans have artificial bodies, your character will be the only one in New LA to have such striking features.
    • Handwaved in Xenoblade Chronicles 2. For a good part of the game, there's a big bounty on Pyra, and she's very easily recognized by the bright green crystal in her chest. However, events in Uraya show the party's reputation as combatants is increasing in step with the knowledge of the bounty, so most people just aren't stupid enough to pick a fight, especially once Rex and Pyra become visibly affiliated with a well-regarded mercenary company. There are exceptions, represented as enemy Driver groups on the field. Later oddities can be excused by the fact you have a top-ranking military official with you, one that's a legend to her people and The Dreaded to her enemies.
  • Yandere Simulator: In the debug builds, Ayano Aishi can run around completely naked without anyone batting an eye.
  • YIIK: A Post-Modern RPG:
    • The first dungeon has a number of surreal elements, with just one room having teleporting doors, a flying naked orange woman, and a generator powered by making a giant Eye of Providence cry on it. For some reason, Alex treats the place like a regular old factory in dialogue and according to the story, with Sammy's disappearance being seen as the biggest weird thing about it. Either this is commonplace in the game's world or the dungeon is largely symbolic and not meant to be what Alex literally goes through.
    • When going in to the Wind Town sewers, there is a giant Soul Survivor in the sky. Nobody says a thing about it.
    • Alex's Mom's big tip-off that there's something weird about the Essentia 2000 is not her metallic joints, the bolts sticking from her head, the glowing eyes and mouth, or the fact that her mouth doesn't move when she speaks. It's the fact that she has green hair.
  • More of an Unusually Uninteresting Story, but in Tex Murphy Overseer, Chelsea doesn't react with much surprise to Tex's story during their date morphing into a Whole Episode Flashback about him saving the world.