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Tropes associated with characters from Knights of the Old Republic II: The Sith Lords. For other works set in the same Star Wars Legends era, see the main index at Knights of the Old Republic.

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Party Members

    The Exile 

The Jedi Exile / Meetra Surik

See their separate page.



See her separate page.


Atton Rand
"Pure pazaak."

Class: Scoundrel → Jedi Sentinel

Voiced by: Nicky Katt (English), Cédric Dumond (French)

"I haven't known who I am for years."

An experienced smuggler and starship pilot that the Exile meets on Peragus, imprisoned in a force cage for unknown reasons. Both being desperate for allies in the hostile facility, they team up to escape, taking off in the Ebon Hawk. However, as they travel together, it becomes clear that he's not quite who he says he is...

  • Ambiguous Situation: Very much like Kreia, although presumably less decisively, Atton's introduction in the story is weird, on the basis that he is imprisoned in the security department of a remote mining facility without being one of its workers. How, when and why did he go to the Peragus remain unknown, given that he apparently didn't even have a starship and intended to pilot what he could find in the hangars to flee. Also, the fact that he was a Sith torturer for Revan and went to find Revan's own former lieutenant in the same place makes it a bit of a Contrived Coincidence... unless, thematically fitting, it was the Force's will.
  • And the Adventure Continues: It was originally intended that he would accompany the Exile in their journey to the Unknown regions should he survive the fight with Sion, with the two walking away together. This ending was restored with the The Sith Lords Restored Content Mod.
  • Anti-Hero: An Unscrupulous Hero who is willing to lie, cheat, steal, and murder to get ahead. Pushing him towards the light side makes him a bit more principled as a Pragmatic Hero, while on the Dark Side he's a Nominal Hero who only counts as a hero because his ruthlessness is directed towards the Sith.
  • The Atoner: He was a gleeful Sith torture specialist in Darth Revan's empire. However, a female Jedi revealed him he was a Force sensitive, which caused him to sense all the pain he had caused and made him realize he was going to end up in his own cell. He then broke away and, upon finding the Jedi Exile, internally swore he would help her as a way to compensate for his past.
  • Ax-Crazy: Hinted at whenever he casually mentions killing people and his Dark and Troubled Past as a Jedi hunter and torturer.
  • Berserk Button: Stay out of his head. It is because he doesn't want anybody to know what's in his memory.
  • Betty and Veronica: The Veronica to the Disciple's Betty for the female Exile. A fairly straight example: he's a dark-haired lecherous scoundrel, while the Disciple is a blonde boy scout. Pretty much All Girls Want Bad Boys versus Single Woman Seeks Good Man in a nutshell.
  • Bodyguard Crush: Kreia Mind Rapes and blackmails him to ensure his loyalty to the Exile, but he's already protective of them for his own reasons. Similarly, Kreia's blackmail only works because he's anxious to keep the Exile thinking well of him.
  • Boomerang Bigot: He used to hate Jedi for being supposedly cowards. It then turns out he's actually Force sensitive himself, and it is precisely out of fear that he killed the person who saved him from being turned into a Dark Jedi.
  • Byronic Hero: A cocky outcast and smooth talker, Atton's foolishness is a facade for deceptive cunning, and his background is shrouded in mystery. Turns out, he was an unknowingly Force-sensitive elite soldier under Revan's command who killed and tortured Jedi.
  • Catchphrase: "Pure pazaak!", whenever things are going his way.
  • Chronic Backstabbing Disorder: Self-described. And somewhat misleading. Far from being a lifelong smuggler and rogue, he used to be a Republic soldier, then became a trooper under Revan's Sith, where he turned out to have a knack for torturing and assassinating Jedi. He was loyal, in his way — it just turns out that what he's best at is hiding in plain sight, deceiving others in the name of a cause.
    Atton: I'm a deserter. It's what I do.
  • Combat Pragmatist: In his backstory, anyway. He knew how to kill Jedi quickly and efficiently, and was pretty effective at it as well.
  • The Corruptible: He can be turned to the Dark Side by the Exile. In the Dark Side ending, he returns to becoming a killer and assassin, killing many Jedi across the galaxy. Kreia says that he'll begin to grow hungry in a galaxy where there are few Jedi left, until it eventually consumes him, implying he may turn out like Nihilus... Concerning a female Exile, there is no love left in a heart as dark as his now is. Yet he would still die for her.
  • Covert Pervert: He's very disappointed when the Female Exile eventually finds some clothes on Peragus.
  • Dark and Troubled Past: It's hard to get darker or more troublesome than being a Sith agent who tortured Jedi into the dark side or killed them. He revelled in it, and was extremely skilled in this line of work.
  • Deadpan Snarker: Even in a World of Snark, almost every single thing he says is a quip. It's part of the facade he used to hide his true thoughts and emotions from the Jedi.
    Atton: What in space is going on? Who's this? Another Jedi? What, did you guys suddenly start breeding when I wasn't looking?
  • Desperately Looking for a Purpose in Life: The game never actually says it, but this seems to play into the reason why Atton latches on to the Exile. Being a Magnetic Hero is one of the Exile's Force powers, but while the others all have at least a vested interest in the state of the galaxy, Atton expressly doesn't - his interest is the Exile. Having served loyally through the wars, his Heel Realization and the loss of Revan left him adrift, falling into a life of crime, lust, empty snark and pazaak to fill the void... until the Exile happened by, allowing him to have a chance to make up for his past evils and self-inflicted misery.
    The Exile: I don't want to play pazaak.
    Atton: We're not playing for credits. We're playing for something else.
  • Determinator: His saving throws get better the worse off he is, and as long as at least one other character is still standing, he gets back up automatically after being knocked out.
    Kreia: You are a slippery one, your thoughts difficult for even one such as I to read. I suspect the self-loathing that squirms within you gives you a curious strength. Your spirit, as diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
  • Dying Declaration of Love: To a female lightsided Exile on the Restored Content Mod, if he falls in his duel with Darth Sion. After the Exile defeats Kreia, Atton dies in her arms after telling her he'd fallen for her at first sight in Peragus. For more of a kicker, it's the only time throughout the game he ever admits his feelings for her.
  • Evil Cannot Comprehend Good: Deconstructed in his backstory, if only with the variation that it was not being unable to comprehend good what caused all his trauma, but stopping being. Atton was originally a hateful Sith soldier who enjoyed torturing, until one day the Force imposed on him the ability to sense all the death and suffering he had created. As the revelation was too much for him, he tried to bury it the only way he had previously known, killing the Jedi who opened him to the Force, but it was predictably useless. Even worse, probably due to the subconscious experience of sensing the Force, he discovered he had fell in love with the Jedi - only after having killed her. Afterwards, all what was left for Atton was to run away from the Sith, from the war and ultimately from himself.
  • Expy: Of Han Solo, actually in many levels, but with a much, much more troubled background.
  • Fantastic Racism: He has a deep-seated prejudice against droids. He dislikes T3 even more, if only because the machine keeps beating him at pazaak. His reasons are never established, although it's possible that he's just displacing his actual feelings toward Jedi in order to avoid the Exile stumbling onto the truth of his Dark and Troubled Past.
    Atton: Why don't I trust droids? Because they BREAK. In the HEAD.
  • Foil:
    • If the Exile mirrors Revan, Atton is clearly a foil to Carth Onasi. Both pilot the Ebon Hawk and are one of first party members the player meets in each respective game. But their characters could not be more polar opposite. Carth has issues trusting anyone, Atton was the kind of person a normal human being shouldn't trust.
    • He can also be considered a foil to Darth Sion, as both can endure physical damage that would kill a rancor and keep on getting back up. Probably why there was originally a scene where the two would fight (see below).
  • Freudian Excuse Is No Excuse: In-universe, the player can call him out on turning on the Jedi that watched the Republic die during the Mandalorian Wars.
  • Guide Dang It!: Out of all the party members, his class change is the hardest to trigger. Once you get their affection ratings high enough the class change will either trigger though dialogue automatically, or in the case of Mira and Handmaiden hint at a specific task to be fulfilled. Handmaiden you have to spar with 3 times, and the game offers the prompt when you converse with her. With Mira, the game tells you exactly where to take her to trigger her class change dialogue. Atton not only needs a high enough affection rating, but you have to take him to a specific location NOT hinted in dialogue. This location triggers the start of his class change conversation, which you must have a high enough affection rating to pass and continue to the next one. There are three checks total you have to pass before the game FINALLY gives you the option of changing his class.
  • Gut Feeling: Atton will state he has a bad feeling when you are about to run into trouble. He actually turns the iconic "I've got a bad feeling about this" line into a gameplay mechanic (the game suggests you save whenever he utters the line). Also counts as foreshadowing since Atton is Force-sensitive.
  • Heroic Sacrifice: In cut content, given high enough Relationship Values, Atton will sacrifice himself in a one-on-one battle with Darth Sion. If Atton loses, Sion will torture him to death. Considering Atton's back story as a former Sith assassin, this scene doubles with Redemption Equals Death if Atton is turned to Light Side via the Exile's influence.
  • Heterosexual Life-Partners: With a Male Exile. He is almost as jealous of the Male Exile's relationship with the Handmaiden as he is of the Female Exile's relationship with the Disciple, but without the romantic context.
  • Hidden Depths: They're not pleasant. They're hinted at when you defeat Visas, and his first comment is that he's not sure how he would go about killing someone of her species.
  • In Love with the Mark: He was a specialized Jedi killer, and went to fell in love with a Jedi.
  • Irony: He's a scoundrel, a selfish jerk, and has a dark past as a Sith torturer. He's from Alderaan, which the movies and the rest of the EU portray as a planet of Perfect Pacifist People.
  • Jerk with a Heart of Gold: He's a low life and he has a very dark past, but he genuinely wants to help the Exile.
  • The Lancer: The most loyal companion who is with the Exile for most of their journey. Quite tellingly, when the Exile is absent during the Nar Shaddaa story, it is Atton who (however briefly) takes the lead of the party.
  • Lima Syndrome: He fell in love with his last Jedi captive. It happened possibly because that she was who awakened the Force in him: being suddenly open to the universe brought him the feel of all his evil acts, but it was probably also a trascendent experience at a subconscious level.
  • Love at First Sight:
    • Implied to be the case in his backstory, as he fell for a female Jedi he didn't know much at a personal level aside from torturing her.
    Atton: I think I loved her, but it wasn't that kind of love. It was the kind of love where you're willing to give up everything for someone you don't even know.
    • Also applies to his relationship with the female Exile; should he lose the fight against Darth Sion in the Sith Lords Restoration Mod, he will tell her in his dying moments that he loved her from the moment he first saw her but tried to play it off as a joke. Interestingly enough, this adds another parallel between him and Darth Sion who also fell in love with the female Exile at first sight and will tell her as much before finally dying for the last time.
  • Mage Killer: If you have sufficient Influence with him, he will eventually reveals that he was once a Jedi hunter. During the Jedi Civil War, he was part of a squad that was trained in ways to kill Jedi, or capture them and torture them into insanity and make them fall to the Dark Side. There is a also a dialogue option that allows him to tell you the ways in dealing with Jedi.
  • Meaningful Name: Atton may in fact be derived from "atonement." He also believes rather firmly in the rights of the individual and self-reliance, has nothing but contempt for "collectivist" Jedi ways, and with just a slight sociopathic streak - his last name is Rand.
  • Mission Control: For a sizeable chunk of the Peragus stage and some of Dxun.
  • More Than Mind Control: A relatively positive example. The Exile is a literal Magnetic Hero, but that's not the only reason why Atton is willing to die for them.
  • Murder the Hypotenuse: If he's been turned to the dark side and the Exile has higher influence the Disciple than with him, his jealousy of their relationship will cause him to revert back into being a Jedi hunter and he will attempt to kill the Disciple on Malachor V. This was cut from the original game, but restored in The Sith Lords Restoration Mod,
  • My God, What Have I Done?: Had this reaction after tasting through the Force all the pain he had caused as a Sith torturer. And then, as if the first was not enough, had another when he realized he had killed not only a person who had tried to help him, but a person he loved.
  • Obfuscating Stupidity: Deliberately comes off as a lazy, joking good-for-nothing to avoid suspicion about his past. Handmaiden and her sisters are able to call him on it by reading his body language, which reveals that he has had substantial combat training.
  • Psychic Static: Plays pazaak in his head to keep other people out of it, and can teach the Exile to do it. In game terms, this is a permanent +1 modifier to Will saves.
  • Running Gag: While the player being imprisoned is simply a recurring plot element, Atton's complaining about its frequency is a running gag. He also has a tendency to get shot down or crash his ships, repeatedly. The third time, he yell that it's not his fault. Kreia still calls him an incompetent pilot.
  • Sarcastic Devotee: He constantly snarks at the Exile. But he is still genuinely loyal to them.
  • Screw This, I'm Outta Here!:
    • His backstory pulls this trope out twice. He first tells the Republic "screw it" and joins those who were only loyal to Revan, then after a rather impressive career as a Sith torturer and Jedi-killer, a female Jedi he tortured and brought to the brink of death showed him he was Force Sensitive and a prime candidate for ending up on the other side of the torture rack. Whether it is a Heel–Face Turn, or just saving his own ass depends on your (and your Exile's) interpretation.
    • In cut content, several party members decide to confront Darth Traya on Malachor V while the Exile is still on their way, including Atton. After seeing Traya effortlessly wipes the floor with the other three (Mira, Visas and Handmaiden/Disciple), Atton books it.
  • Survival Mantra: "Switch the face of the +1/-1 card, the totals are nine-ten. Switch the face of the +2/-2 card, the totals are eight-eleven..."
  • Tall, Dark, and Snarky: While he's no taller than anyone else due to graphical limitations, he sure is dark-haired and snarky.
  • Troubled, but Cute: The kid sure as hell isn't alright. But he has nice hair.
  • Undying Loyalty: Despite his self-proclaimed tendency to cut and run, he's one of your most loyal companions. He's no more immune to the Exile's Force abilities than anyone else, but on top of that, he's driven by guilt over the beloved Jedi he betrayed through his previous Undying Loyalty to Revan.


"Yes, general?"

Class: Tech Specialist → Jedi Guardian

Voiced by: Roger Guenveur Smith (English), Jacques Albaret (French)

"Though the war had ended, I couldn't find peace... in anything."

A Zabrak engineer who served under the Exile during the Mandalorian Wars as a combat technician. After the war, he settled down as an environmental engineer, working with the Ithorians on Telos to help terraform worlds devastated by the war. The two reunite on the surface of Telos, and continue to stick together from then on.

  • Artificial Limbs: It's an arm held together by a repulsor and can disable force fields. It also boosts his unarmed damage.
  • The Atoner: Particularly for Malachor V. This becomes clear as most of the ways to gain influence with him are through acts of kindness and helping people out.
  • Awesome, but Impractical: Bao-Dur gets the least out of becoming a Jedi/Sith out of all your eligible party members because his prosthetic arm keeps him from wearing robes or Force-compatible armor, and any armor more durable than the default clothing restricts most Force powers. Giving him a lightsaber is mutually exclusive with his shield disrupting unarmed attacks, and he already has access to the Unarmed Combat feats that Jedi usually get. He also loses some of the incredible skill growth he had as a Tech Specialist and he's usually too fragile to do very much as a Jedi Guardian (especially if you also have the Handmaiden, who fares much better in that role). Lastly, he's somewhat hard to build influence with since your other party members tend to overshadow him when going through the influence conversations. All things considered, you're probably better off leaving him as a Tech Specialist.
  • Badass Bookworm: He prefers repairing to fighting but is a very skilled fighter.
  • Bald of Awesome: Like most male Zabrak, he lacks any hair beyond his eyebrows.
  • Bare-Fisted Monk: He has the Unarmed Combat feats and high Strength growth, combined with the aforementioned bonus from his artificial arm, making him quite effective if you leave him weaponless.
  • Berserk Button: Mandalorians, insulting his mechanical ability, and threatening the General in front of him.
  • Beware the Quiet Ones: He barely ever speaks above a whisper, but he created a device that wiped out the entire Mandalorian army.
  • The Corruptible: He can be turned to the Dark Side by the Exile.
  • Dark and Troubled Past: He was the one who invented the Mass Shadow Generator, a super weapon which killed everyone on both sides of the battle at Malachor V.
  • Don't Call Me "Sir": You can ask him to stop calling you General, but...
  • Dull Surprise: His voice has so little emotion, it almost borders on Creepy Monotone and Emotionless Guy. Fitting for a withdrawn engineer who preferred droids to people even before he built the Mass Shadow Generator and killed a planet, saddling him with two fleets' worth of guilt.
  • The Engineer: He is perpetually in the ship's hangar, at work on the extensive damage. He claims to be surprised that the Ebon Hawk even manages to be spaceworthy after the rush-job that the droids on Peragus did at patching her up.
  • Facial Markings: Subtle if Light aligned; scary black and red if Dark. He's the same race as Darth Maul, after all...
  • Fantastic Racism: Bao-Dur really doesn't like Mandalorians. Still, he approves if you help one that's been stranded in the jungle; he still hates them, but apparently draws the line at acting on that hate, feeling it's not worth causing any more death.
  • Form-Fitting Wardrobe: His t-shirt is tight, showing off an impressive musculature. His trousers are baggier, though.
  • Gadgeteer Genius: He has a remote from childhood that's still running and he built that artificial arm of his. Oh... and the superweapon that ended the Mandalorian Wars. He is also extremely good at item crafting, since his high Intelligence stat combined with his unique skill oriented class allows him to easily take apart anything you don't need and upgrade anything you do need.
  • Genius Bruiser: If he becomes a Jedi, his class is the very physical Jedi Guardian. If he won't repair it, he will hit it really hard.
  • Glass Cannon: He has high starting Strength and does a lot of unarmed damage, but doesn't have a high Constitution and his class gives very few HP per level. To make matters worse, the other way of increasing hitpoints (investing in feats) is impractical, since his class also gives him few of those. Turning him into a Jedi Guardian remedies this to an extent, but he's still far more squishy than the Handmaiden or a Guardian Exile.
  • Heroic Sacrifice: While it was never implemented into the game due to time constraints, he was intended to pull one of these on Telos during the game's final act. The only remains of this plot thread - only accessible with the restored content mod - are Atton briefly mentioning that he's missing and a scene where his force-ghost gives an inspirational monologue to the Exile prior to Malachor.
  • Horned Humanoid: Like all Zabrak, he sports multiple horns atop his head.
  • Human Subspecies: Zabrak are "Near Human," being descended from ancient humans. He looks like a human with an odd skin color, face tattoos and horns instead of hair.
  • Mr. Fixit: Along with T3, he's responsible for fixing the Ebon Hawk.
  • The Quiet One: Particularly noticeable as you can walk through the dialogue trees of other characters multiple times. If you don't bring Bao-Dur along with you and make a point to talk to him, all you get after Telos will be "Yes, General?"
  • Rule of Cool: His arm—arc energy that bends at the elbow with a solid hand prosthetic on the end.
  • Shell-Shocked Veteran: He still carries deep scars from the things he saw and did in the wars.
    The Exile: You did it to save us, to protect us from death.
    Bao-Dur: That might be the truth, but I don't want to see it that way. I can't just ignore the blood on my hands.
  • Sugar-and-Ice Personality: Some barely perceptible warmth starts to register in his voice and he even cracks jokes as you gain influence with him. As you were his superior officer in the Mandalorian Wars, he still trusts the Exile implicitly.
  • Survival Mantra: "Your command echoes still, General. And I obey, as I did at Malachor."
  • Uncertain Doom: He is not present post-Battle of Telos, and is instead replaced by his Remote when comes the time to reactivate the Mass Shadow Generator and destroy Malachor V once and for all.
  • Undying Loyalty: He still calls the Exile "General," and is ready to follow them into hell a second time.
  • Utility Party Member: Bao-Dur's Tech Specialist class alongside his easily accessible +3 Intelligence modifier (he joins the party at level 7 requiring one more attribute point to achieve the +3, and level 8 grants an attribute point) gives him a whopping seven skill points per level, making him even better at using skills than T3! With said modifier, he will eventually have more skill points than he can use on his class skills.
  • What Happened to the Mouse?: He disappears from the plot during the game's final act, with his only appearances being in pre-recorded holograms. According to the developers, he was intended to pull a Heroic Sacrifice during the Battle of Telos, but the game was Christmas Rushed out before they could implement it.
  • Woobie, Destroyer of Worlds: Bao-Dur, acting under the Exile's orders, built the Mass Shadow Generator and ended the war with the Mandalorians... by distorting Malachor V's gravitational field, drawing the majority of both fleets out of orbit, cracking the planet to its core, rendering the surface largely uninhabitable, and killing an untold number of combatants on both sides. The guilt has been eating away at him for years. When you meet him, he has been trying to make up for all the death he's caused as the lead engineer of the Telos Restoration Project, only to be forced to fight again, first with mercenary saboteurs hired by Czerka, then getting caught up in the Exile's struggles against the Sith assassins.

    The Handmaiden 

The Handmaiden (Brianna)
"I honor the face of my mother."

Class: Soldier → Jedi Guardian

Voiced by: Grey DeLisle (English), Nathalie Homs (French)

"Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion."

The half-sister of Atris' handmaidens. While they share a father, she has a different mother — a Jedi Master who fought in the Mandalorian Wars. She joins the Exile after they leave Telos, hoping to keep an eye on them for Atris. She can only join a male Exile, although later Expanded Universe Material stated that she nonetheless traveled with Meetra Surik.

  • Action Girl: Very skilled at combat.
  • Aloof Ally: She starts being rather cold, even if not actually rude. It takes Character Development for her to phase this out.
  • Bare-Fisted Monk: She automatically gets Unarmed Combat feats (both the generic ones and some spiffy ones of her own), making this a viable option for her.
  • Best Her to Bed Her: The sparring matches with her are some sort of Echani mating ritual which works just like the trope. It's likely better to leave her melee weapon set as unarmed in comparison to anything short of perhaps a lightsaber or an upgraded Echani Vibroblade/Sith Tremor Blade.
  • Betty and Veronica: The Betty for a male Exile, to Visas' Veronica. A harsher, more aggressive example than most, with Visas actually having more of the "softer" mannerisms associated with the Betty — but Visas is a Sith assassin who says a lot of rather disturbing things and pledges herself to the Exile in more ways than one, while the Handmaiden is more or less a warrior nun. An odd example overall, as both of them are reserved and somewhat naive in different ways.
  • Boobs of Steel: It's only noticeable when she's wearing her default outfit (or no outfit at all), but she is rather buxom and she's physically the strongest of the women, barring a female Exile.
  • Boyish Short Hair: The Handmaiden's haircut is very short and looks very manly.
  • The Corruptible: She can be turned to the Dark Side by the Exile. In the Dark Side ending, she will stop looking up to the Jedi and become completely absorbed by battle. She'll abandon her Force training and punish the Jedi for being too emotional.
  • Covert Pervert: Atton heavily implies that she was lying to the male Exile about Echani sparring rituals being always conducted in just their underwear, and subtly accuses her of Eating the Eye Candy. The truth is ultimately left ambiguous.
  • Defrosting Ice Queen: She is very stuck up unless the Exile gains influence with her.
  • Do Wrong, Right: Her objection to Atton suggesting shooting Ratrin Vhek in the back to prevent him from claiming the Ebon Hawk? A nerve strike to his neck would incapacitate him painfully without inflicting any lasting harm.
  • Everyone Calls Her Handmaiden: Her real name is only said once, near the end of the game.
  • Evil Costume Switch: Unlike the other corruptible party members who suffer from Evil Makes You Ugly, if the Handmaiden falls to the Dark Side she merely switches her white outfit out for a black one.
  • Fantastic Fighting Style: Echani. Which has the exact same animations as the Jedi barehanded combat style, however.
  • Foil: To Visas Marr if the Handmaiden join the party. They're both disciples to prominent Force users (Atris and Darth Nihilus) who are rather easy to convince to switch their allegiances to the Exile. This is not just because of their shared doubts in regards to their masters, but also their opposing attitudes to combat — the Handmaiden is a melee fighter with no Force training who opens up to the Exile through sparring, while Visas is a Sith who joins the Exile out of gratitude for sparing her despite of her attacking them.
  • Gender Equals Breed: All Echani children of the same sex strongly resemble the same-sex parent. Her resemblance to her Jedi mother is what marks Handmaiden as a bastard. Not that the designers made a different face model for her, though; this last part is actually lampshaded in-universe, when she mentions that many races find it hard to tell Echani apart even in cases like hers. Nevertheless, from their point of view at least, the differences that mark her as illegitimate are obvious.
  • Good Is Not Nice: She's rather severe and her rigid sense of discipline doesn't leave much room for forgiveness, but she's doing the right thing as far as she's been taught.
  • Green-Eyed Monster: The Handmaiden makes it very clear that she dislikes Visas, to the point that if a male Exile gains more influence with her, the Handmaiden will refuse to speak with him for the rest of the game.
  • Heroic Bastard: Her father was the Echani warrior Yusanis. Her mother was not his wife. It was Arren Kae, a Jedi who fought alongside Yusanis.
  • Human Aliens: Echani, although beyond hair color, skin tone, and their weird genetics where all same-sex siblings are identical, regardless of age, there's little non-cultural difference from normal humans.
  • Innocent Fan Service Girl:
    • She sees no issues sparring half naked, as well as staying half naked after it. That being said, characters more familiar with Echani culture (Atton and Kreia namely) hint that half naked sparring is less innocent than the Handmaiden makes it out to be. Of course, it's Atton and Kreia, one of which isn't exactly an expert in galactic cultures and is a bit of The Gadfly and the other is a manipulative jerk.
    • She also has minimal objections to dancing in front of Vogga the Hutt in a skimpy outfit, as opposed to Mira (who will complain quite a bit, but still do it) and Visas (who will absolutely refuse), and her dialogue implies this doesn't carry a great deal of sexual meaning for her Echani mindset.
  • Lady of War: Her Echani training gives her the grace required for this trope.
  • Light Is Good: White hair, white robes, and her intentions are mostly benevolent and selfless, though her understanding of the world is rather blinkered thanks to how she was trained. While her master Atris has lost sight of the subtleties of the Jedi Code, the Handmaiden herself is generally on the side of what is conventionally right, even if that eventually means questioning Atris's teachings. The Exile can, of course, push her further toward the Light Side...
  • Light Is Not Good: ...while a Dark Side Exile can corrupt her completely. There's also that whole thing about stealing the Ebon Hawk — the Republic's laws are not the Jedi's laws, as far as Atris and her handmaidens are concerned — and her largely one-sided rivalry with Visas for the Exile's affections — cut content would have had the Handmaiden attempt to Murder the Hypotenuse.
  • Loophole Abuse: The Exile notes that because of her vow to Atris, while they can't train her in the ways of the Jedi, it didn't say she couldn't be trained in the ways of the Force. Amusingly, this also doesn't stop a dark-side Exile from teaching her the ways of the Sith, either.
  • Missing Mom: Although both parents are dead, she never got to meet her mother, the Jedi Arren Kae, because Yusanis returned to his wife. She asks the Exile a lot of questions about the Force and the Jedi in an effort to know what her mother was like, and seems to look up to Atris as a sort of stand-in. Although her mother might well be the Third Sith.
  • The Mole: Atris orders her to join the party to make sure the Exile isn't turning to the dark side.
  • Murder the Hypotenuse: Can do so to Visas in cut content. Interestingly, the reverse is not true for Visas.
  • Mutually Exclusive Party Members: With the Disciple, depending on the Exile's gender. Handmaiden joins only if the Exile is male.
  • No-Holds-Barred Beatdown: Her return to the Telos academy at the end. She defeats her sisters and gives Atris a good showing in lightsaber combat, but Atris quickly proves how she got to Master-level by blasting poor Brianna to unconsciousness with Force Lightning.
  • Proud Warrior Race Girl: The Echani believe that combat is the truest form of expression, with ritual sparring and even practice fighting taking on a far greater significance than among other cultures. Rather than being a culture of Boisterous Bruisers or Proud Soldiers, however, the Echani are closer to being a species of warrior philosophers with a unique ability to read and observe the true feelings of others through combat.
    Handmaiden: When you risk pain or death for another, there is no truer test of your beliefs and strength.
  • Sarcasm-Blind: She's stiff and humorless, which grates on Atton. The party's droids have a better grasp of sarcasm than she does.
    Atton: Well, good thing it's not a trap.
    Handmaiden: What are you talking about? It's obviously a trap.
    Atton: Could you please lighten up for one second?

    The Disciple 

The Disciple (Mical)
"What does a Jedi see?"

Class: Soldier → Jedi Consular

Voiced by: Greg Ellis (English), Xavier Fagnon (French)

"Much has been forgotten in recent wars, and I fear that greater troubles shall stem from that loss of knowledge in the future."

A Republic scholar researching the Jedi. Unlike many, he does not harbor hatred for the Order - frustration at their actions in the Mandalorian Wars, perhaps, but not true hatred. He encounters the Exile on Dantoonie, in the ruins of the Jedi Enclave, where he is searching for lost holocrons. He only joins a female Exile, but later Expanded Universe material stated that both he and The Handmaiden traveled with Meetra Surik.

  • Awesomeness by Analysis: He not only figures out Revan's motivations and plans for the Jedi Civil War and beyond, but also Kreia's motives. Naturally, she steps in at this point and supresses those particular memories.
  • Badass Bookworm: Although he focuses on history and other scholarly things, his starting class is Soldier, allowing him to equip the strongest weapons and armor from the start. The Exile finds him in the basement of a monster-infested building that was too rough for a bunch of rough-and-tumble scavengers. Reading.
  • Betty and Veronica: As noted under Atton's entry, played pretty much straight. The Betty to Atton's Veronica for a female Exile. He's a handsome blonde soldier and idealistic Republic historian, while Atton is a dark, snarky, wounded criminal.
  • The Corruptible: He can be turned to the Dark Side by the Exile. In the Dark Side ending, feeling utterly betrayed by the Jedi, he leaves all that is of the Jedi Order behind him. He becomes a Senator on a Mid-Rim world, essentially becoming a proto-Palpatine as his rule becomes a wise but increasingly cold one, and he never uses the Force again.
  • Damned by Faint Praise: When asked why he's looking for Jedi, his answer includes "Despite the betrayal of many of the Jedi against the Republic, I must concede that as figureheads, they serve a vital role."
  • Gentleman and a Scholar: He's extremely knowledgeable on Jedi history and is mild-mannered in the face of Atton's antagonism. (Of course, having been a Jedi student probably helps with both of those.) And he's able to figure out what Revan was really up to during the Jedi Civil war. He behaves rather formally and speaks with a very refined RP accent.
  • Hair of Gold, Heart of Gold: He's unfailingly polite and even-tempered, even when Atton is deliberately trying to pick a fight with him, and never stops believing in the Exile.
  • Info Dump: While he's also under the influence system, if you're playing light side you can easily get him to tell you his entire background and all of his opinions on the Jedi the first time you meet him.
  • Jaded Washout: Some of his less-flattering opinions about Jedi have a firm basis in first-hand observation. He was a promising apprentice, but there was no one left to train him after half the Order ran off with Revan and the ones left were Holier Than Thou types like Atris and Vrook. He spent his whole life in an enclave, and was essentially kicked out to fend for himself when he came of age. The Republic military gave him a chance to serve and contribute, however.
  • The Mole: A rather benign example. He's a Republic spy planted by Carth/Cede to keep an eye on the Exile.
  • Nice Guy: Despite his less-flattering opinions about the Jedi and the fact that he's a Republic spy, his jovial demeanor is clearly not a facade.
  • Mutually Exclusive Party Members: With the Handmaiden, depending on the Exile's gender. Disciple joins only if the Exile is female.
  • Pretty Boy: Described as such by a couple of the other characters—Mira says that he's "easy on the eyes" but probably wouldn't last long on Nar Shaddaa.
  • Reluctant Ruler: Depending on what path you take and if you re-train him, he becomes either a Senator or the rebuilt Order's Grandmaster.
  • Sarcasm-Blind: Has a habit of taking everything seriously because he's a dewy-eyed innocent with only the best of intentions, which also annoys Atton, albeit in a slightly different way than the Handmaiden.
    Atton: Well, I'm sure glad that's not a trap.
    Disciple: No, Atton, I think it may be a trap!
    Atton: Could you please lighten up for one second?
  • Wide-Eyed Idealist: Subverted. While he (naturally) still draws a clear distinction between the Jedi and Sith, he's still noticeably bitter about the Jedi when you first meet him, openly describing them as arrogant and pointing out that if their paragons keep turning evil then there is probably an inherent flaw in the teachings (a conclusion he isn't the only nor the most candid character in the game to come to). He is, however, working very hard to find them so that they can get the Republic back on his feet and quite unreserved in his admiration for the Exile, which is probably why Kreia calls him naive, and is naive about the things Atton and Mira are experts in.
  • You Are Better Than You Think You Are: He gives this speech to a female Exile at the end of the game after the Jedi Council tells her what she is and tries to strip her of the Force, causing a Heroic BSoD.
  • You Could Have Used Your Powers for Good: Kreia of all people believes this, telling the Disciple he is wasting his intelligence and talent as a pawn of the Republic. Of course, what Kreia considers to be "good" is a deeper question.


Visas Marr
"My life for yours."

Class: Jedi Sentinel

Voiced by: Kelly Hu (English), Nathalie Bleynie (French)

"It is not me you should fear. There are darker things in the galaxy than a blind one such as I."

A Miraluka from the colony world of Katarr, and the sole survivor of Darth Nihilus' consumption of the planet. For reasons not fully understood, the dark lord spared her, bringing her aboard his ship and making her his apprentice. Eventually, he sent her to kill the Exile — a task that she failed. Her life spared once again, she pledged her life to the Exile, declaring the former Jedi her new master.

  • Affably Evil: She's a Sith apprentice and sometimes behaves as such, but is never offended when you disagree with her or when Handmaiden lashes out at her, and professes Undying Loyalty towards you.
  • Because You Were Nice to Me: If you play Light Side, this is a big part of her devotion to the Exile.
  • Betty and Veronica: Played with. As a Sith, she's the shadowy Veronica for a male Exile to the Handmaiden's blonde Betty, but Visas is unusually submissive for a Veronica and the Handmaiden is colder than the average Betty — Visas pledges her life to you (admittedly after trying to kill you first), while the Handmaiden remains suspicious of you through most of the game. Despite their appearances, they share a certain amount in common: both are quiet, obedient servants of their masters, who are respectively two of the game's major villains.
  • Birds of a Feather: She becomes devoted to the Exile in part because she sees in the Exile the same kind of pain she has experienced.
  • Blind Seer: Kreia's nickname for her is "The Seer".
  • Blind Weaponmaster: Her blindness doesn't limit her combat abilities in the slightest thanks to the Force.
  • Broken Bird: She saw her entire world die and was subsequently enslaved by the Sith Lord who killed it.
  • Catchphrase: "My life for yours," to the Exile.
  • The Corruptible: She can be fully turned to the Dark Side by the Exile. In the Dark Side ending, she chooses to forget about Katarr and instead go on a violent rampage, killing everyone who has ever hurt her physically or emotionally.
  • Dark Action Girl: A skilled fighter and trained assassin who, in the restored content, can even teach even a veteran soldier like the Exile (albeit after ten years away from the field) a thing or two about lightsaber combat.
  • Defeat Means Friendship: And Playable too, of course. If you spare her after her failed attempt on your life, she joins you, swearing her Undying Loyalty to the Exile.
  • Emotionless Girl: She barely emotes at all. Even when she opens up, her deadpan tone doesn't change.
  • Everyone Has Standards: Played almost for laughs. Visas is completely devoted to you and is willing to sacrifice her life for you, but she's unwilling to accept your request to dance in a bikini for a Hutt, finding this "degrading".
  • Eye Scream: Played with. As a Miraluka she never had eyes to begin with, but Darth Nihilus still gouged out the flesh from where they would have been.
  • Extreme Doormat: Her catchphrase is telling the truth. She truly believes her life doesn't belong to her anymore and will do anything she's ordered to from what she perceives as her Master, be it from Darth Nihilus or the Exile. To give you the scope of how submissive she is, if the Exile orders her to kill herself, she'll do it, no question asked.
  • Eyeless Face: Standard for the Miraluka, though you never see her without her veil.
  • Foil: To the Handmaiden if the Exile's male. They're both disciples to prominent Force users (Atris and Darth Nihilus) who are rather easy to convince to switch their allegiances to the Exile. This is not just because of their shared doubts in regards to their masters, but also their opposing attitudes to combat — the Handmaiden is a melee fighter with no Force training who opens up to the Exile through sparring, while Visas is a Sith who joins the Exile out of gratitude for sparing her despite of her attacking them.
  • Go Mad from the Revelation: Darth Nihilus broke her spirit and made her his servant... by making her see the world, not through the Force as Miraluka naturally do, but the physical, visible galaxy. Given that he had just devoured the life of the entire planet, it didn't make the best first impression.
    Visas: He walked upon the surface of my dead world, and there, lying in the bodies of my race, he took me for his own. And he made me *see.* And for the first time, I saw the galaxy. And I wished to die.
  • Heroic Sacrifice: Her life for yours. It's possible for the Exile to persuade Visas to sacrifice herself in order to use her bond to Darth Nihilus to defeat him.
  • Human Subspecies: Visas is a Miraluka, a species of "near-humans" that naturally possesses Force-sensitivity and lack eyes.
  • I Want My Beloved to Be Happy: She can accept this. After admitting her feelings, she states her only desire is for the Exile to meditate with her and teach her how they see the world without Force-Sight, so she can be allowed to see the Exile as the Handmaiden does. In the cut content, the Handmaiden might attack Visas if the Exile is closer to the latter than the former, but Visas won't attack the Handmaiden if the reverse is true. There's some certain irony in that the former Sith has better control over her emotions than the girl who spent most of her life serving a Jedi, although the fact that said Jedi turned out to be a hidden emotional wreck probably has something to do with it.
  • In Love with the Mark: She falls in love with a male Exile, who she only met while attempting to assassinate him. Even with a female Exile, she, like Kreia, sees something beautiful in the Exile's very essence:
    Visas: Even if I could lead you to my Master, I cannot permit you to find him... until you are ready. Without your potential realized, then you will be lost to me. And I cannot allow that to happen. It would be as if one brought fire to a paradise valley, shattered a cavern of rare crystal... or blinded a painter.
  • I Owe You My Life: In sparing her after her attempt to kill you, she comes to believe this of the Exile.
  • Lady of War: A lethal fighter with a graceful demeanor and some fancy attire.
  • Loving a Shadow: Quite literally. She admits to having been infatuated with the male Exile ever since the first time she sensed his presence, over half a galaxy away.
  • Magic Knight: Aside from the Exile and Kreia, she's the only party member who starts out Force-sensitive, giving her an edge in Force powers over the members who need to be reclassed first. And unlike Kreia, she can still dual-wield or use a double-bladed lightsaber, making her more adept for this build.
  • Meaningful Name: "Visas Marr" can be interpreted as "vision marred".
  • Minion with an F in Evil: She's a Sith apprentice and she tries to act like one at first. However, other than attacking the Exile on Nihilus' orders, Visas barely shows any inclination to evil on-screen, and she almost immediately turns around if the Exile is even slightly nice to her. There are times when she will voice stances closer to the Dark Side, as she supports Vaklu rather than Talia and doesn't care about people getting caught in the crossfire in the Onderon cantina fight, but she will ultimately follow the Exile's stances at both situations no matter what. All of this is justified later on, when she explains that she was recruited as Darth Nihilus' apprentice basically against her will. Naturally, she would jump at the chance to abandon the Sith way and follow someone who treats her even slightly better than her old master did.
  • Mystical Waif: Her ability and orphan background to see through the Force gives her this vibe.
  • Not So Different: To the Exile, who likewise had their connection to the Force damaged, and to the Handmaiden, effectively being her opposite in number among the Sith.
    The Exile: Her entire planet was destroyed. She has no home left.
    Kreia: Ah, without a home. Another exile.
  • Romantic Runner-Up: If the male Exile romances the Handmaiden.
  • Roaring Rampage of Revenge: Pulls one of these in the Dark Side ending according to the Kreia's visions of the future.
  • Sole Survivor: Of Katarr, a Miralukan colony. Deliberately spared by Darth Nihilus to serve him as an apprentice and witness of his power.
  • Survival Mantra: "As my feet walk the ashes of Katarr, I shall not fear, for in fear lies death..."
  • Token Extremist Teammate: Even if your influence gives her full Light Side points, she still says some pretty dark things should you bring her to Onderon—she voices support for Vaklu's more draconian methods and suggests that you use grenades in the cantina fight to cleanse the area of "dirty and insignificant souls."
  • Unskilled, but Strong: As Kreia alludes, she has no formal training from the either the Jedi or the Sith, as her master is more akin to an Eldritch Abomination than an actual Sith.
  • Villainesses Want Heroes: With a light-sided Exile, particularly if male.
  • You Are Not Ready: She refuses to give the Exile her master's location for this reason. Believing that they are not strong enough to defeat him and that she would simply be leading them to their death if she told them.



Class: Expert Droid


See Knights of the Old Republic

    HK- 47 


Class: Combat Droid

Voiced by: Kristoffer Tabori (English), Jean-Pol Brissart (French)

"Answer: If by "okay," you mean the loss of almost all my existing assassination protocols, then no, I am not okay."

See Knights of the Old Republic



Mandalore the Preserver (Canderous Ordo)

Class: Soldier

Voiced by: John Cygan (English), Hervé Caradec (French)

"The Republic is a stagnant beast that had been killing its people for years before the wars began."

See Canderous Ordo under Knights of the Old Republic


"I'm good at finding people."

Class: Scout → Jedi Sentinel

Voiced by: Emily Berry (English), Véronique Picciotto (French)

"Yeah, right. I'm not telling you where the Jedi is — it's my bounty, and that means she's under my protection."

A bounty hunter on Nar Shaddaa, longtime rival of Hanharr and, reluctantly, the collector of his life-debt. Unlike the majority of her contemporaries, she prefers to take in her quarry alive — a kindness she extends to the Exile. Mira only joins a Light Side or neutral Exile (a Dark Side Exile will recruit Hanharr instead) after attempting to save the Exile's life from the Exchange, though she insists that it's only so she can keep them alive for the bounty.

  • Action Girl: She's a very skilled bounty hunter.
  • Badass Boast:
    Mira: I'm the best bounty hunter in this system -— and that's not me bragging, that's fact.
  • Badass Normal: You can train her as a Jedi, but when she initially joins she qualifies as this.
  • Became Their Own Antithesis: If you make her fall to the Dark Side, she goes from being a Technical Pacifist who dislikes killing and prefers non-lethal methods of takedown and who is disturbed by how easily she kills while with the Exile, to a Psycho for Hire Blood Knight who develops a taste for killing and racks up a significant body count in her hunt - not unlike Hanharr.
  • Better to Die than Be Killed: When Hanharr first holds Mira in his grip, she makes him back off by threatening to blow them both up with her rocket charges.
    Mira: I'd rather die than be caught by you again, Hanharr.
  • Bounty Hunter: Unlike the others in this game, she refuses to take hit jobs.
  • Chainmail Bikini: Her default armor is a kind of leather chainmail trousers and short jacket, exposing a shirt revealing her stomach and her cleavage.
  • The Corruptible: She can be turned to the Dark Side by the Exile. Notably, one needs to go out of their way to do so by sticking to a neutral/Light Side alignment until she's recruited, or they instead get Hanharr. In the Dark Side ending, she'll live a long life as little more than a predator. No longer will she hold back on killing, and she will kill many before she too eventually gets assassinated many years later on Ord Mantell.
  • Deadpan Snarker: At all times, and the Exile is not exempt. From the Exile's (but not the player's) first scene with her:
    Mira: I thought you Jedi were supposed to be smart, and here you are, running around Nar Shaddaa, sticking your lightsaber into everyone's business. What, were you planning to save everyone on this moon? You're attracting more attention than a fleet of Sith warships.
  • Demolitions Expert: Her expertise comes from her youth spent carrying mines and munitions for the Mandalorians, figuring out how they work. That knowledge allows her to walk through literal minefields without tripping their sensors and deactivate and recover even the most deadly mines.
  • Expy: Of Mara Jade, as a redheaded, Force-sensitive, street-savvy operative, trained in combat and tracking from a young age. Also of Jango Fett as a bounty hunter, mostly in terms of her arsenal.
  • Guns Akimbo: Wields two blaster pistols in her introductory scene and can be quite proficient with them if you so choose, although by the time you recruit her she's switched to a BFG instead.
  • Grenade Launcher: She has an arm-mounted one, although she will suggest not using grenades when you bring her to a cantina fight because she doesn't like civilian casualties. (There are non-lethal grenade options, so this isn't a total disconnect.)
  • Hitman with a Heart: "Bounty hunter" pretty much translate to "hitman" in this game; all of the others you meet either don't want to try keeping a Jedi prisoner or just like killing. Mira looks down on such sloppy methods and prides herself on capturing her marks, but she also genuinely dislikes killing.
  • Heroic Sacrifice: Kreia's divination in the Light Side ending predicts she will perform one, but without regrets.
  • Like Brother and Sister: With the Male Exile. She politely turns down his advances because he is "too old" for her, clarifying that despite the physical age-gap being only a decade, after all the Exile has seen and done his eyes make him appear as though he is hundreds of years old.
  • Made a Slave: Captured and enslaved by the Mandalorians when she was young, though she was eventually freed and adopted by her captors before the War.
  • Mutually Exclusive Party Members: With Hanharr, depends on the Exile's alignment. Mira joins only if the Exile is Light Side or neutral.
  • Nobody Calls Me "Chicken"!: This is how the Exile can persuade her to dance for Vogga.
  • Poisoned Weapon: She can load poisoned Mk 1 Saberdarts into her wrist launcher, the same kind Jango Fett would use thousands of years later.
  • Proud Warrior Race Girl: Averted, despite being raised by Mandalorians. She refuses to take on hit jobs and disapproves of Dark Side actions.
  • Save the Villain: She did this in her backstory; when Hanharr was caught in the trap of mines he had set for Mira, she saved him. Unfortunately, Hanharr only became obsessed with killing her to rid himself of the life-debt he owed her as a result. Mira admits this was the biggest mistake of her life. At the end of their final fight on Malachor V, she has the choice to end him once and for all or spare him again. If he is spared again, he calls her weak and vows to continue hunting her down. She can also grant him Cruel Mercy and purposefully let him live simply because it increases his suffering.
  • Scarily Competent Tracker: As she says more than once, she's good at finding people, which makes her very good at her job — partly (unwittingly) due to her innate Force sensitivity and partly due to her hard-earned technical and professional skills. There's also a deeper meaning to it for her, a sense in which tracking down missing people gives her life a purpose even if it sometimes means hunting criminals rather than searching for lost souls.
    Mira: There's a lot of lost people out there... and maybe, just maybe, by finding them, I can start putting the galaxy back together.
  • Small Girl, Big Gun: If you kit her out to use heavy weapons. Not the most optimal build, mechanically speaking, but sometimes you don't want everyone to dual-wield lightsabers.
  • Stripperific: Readily exploited, she wears revealing clothing to distract male targets.


"You have always been prey."

Class: Scout

"If you do not kill me now, I shall hunt you through the paths of your mind until you die."

A psychotic Wookiee bounty hunter and slaver on Nar Shaddaa. After killing his own tribe and being enslaved by Czerka, he completely snapped, becoming a sadistic, mass-murdering criminal. He hates Mira, who wound up saving his life during a run gone wrong, putting him in a life-debt to her - something that torments him to this day. He only joins a Dark Side Exile (Light Side/Grey Exiles get Mira instead).

  • Arch-Enemy: To Mira, ever since she made the mistake of saving his life, even as he was trying to hunt her down and kill her at the time. He's become obsessed with killing her to end his life-debt to her, regardless of her telling him that she couldn't care less about that debt. Kreia notes this when she makes Hanharr indebted to her and tasks him with hunting down Mira in the Light Side walkthrough.
    Kreia: This prey is something you have chased all your life... you are born and bred to it, like no predator before you.
  • Ax-Crazy: He loves killing.
    Mira: It's like he's out to make the whole galaxy suffer...
  • Back for the Finale: For the Light Side playthroughs. After Kreia heals Hanharr on Nar Shaddaa following his loss to Mira, he disappears until it's time for his rematch with Mira on Malachor V.
  • Badass Bandolier: Similar to Chewbacca, though Hanharr wears two instead of one.
  • The Berserker: Wookiee Fury.
  • Blood Brothers: With The Exile at the resolution of his character arc.
  • The Brute: Can be this to a Dark Side Exile, as one of the few characters who can keep up with them as a melee fighter.
  • Dark Is Evil: His fur is murky brown, and he's a bloodthirsty hunter who has always preferred the dangerous Shadowlands to Kashyyyk's treetops.
  • Death Seeker: Investigating his past reveals that he wants to die to atone for killing his tribe.
  • Debt Detester: He really hates to be bound to anyone through a life-debt, so he aims to free himself of the debt by killing the other person, even if they tell him there is no life-debt to pay.
  • Don't You Dare Pity Me!: He's the only party member with whom you gain influence by insulting and threatening him, asserting your dominance. You actually lose influence by over-praising him.
  • Dual Wielding: Starts with a pair of ryyk blades, and the boost to strength and attack speed from Wookiee Rage make him a combat monster.
  • Duel Boss: On Nar Shaddaa and during the endgame on Malachor V, you fight him one-on-one with Mira.
  • Even Evil Has Standards: Hanharr will tell a Dark Side Exile that he doesn't approve of using the Mass Shadow Generator to kill people on Malachor V — not because of the deaths involved, but because it was a coward's way to kill from a distance, without looking their victims in the eye and letting them know who killed them and why. Certainly, while killing his own people, Hanharr made a point of waking each one of his victims before he killed them, to let them know why they had to die for their weakness.
  • Evil Counterpart: To Mira. They're both bounty hunters of the Scout class who are considered the best of their profession on Nar Shaddaa and can join the Exile, but their reasons and methods of going about their business are different. To Mira it's more about the credits, and she prefers bringing people in alive. Hanharr on the other hand does it for the thrill of the hunt and killing. Only if the Exile's aligned to the Dark Side will Hanharr join them, otherwise it's Mira. Also, they both were slaves before becoming bounty hunters.
  • Fantastic Racism: He believes that all non-Wookiees are slavers and should be enslaved as punishment. He hates other Wookiees because his tribe exiled him for being nuts.
  • Foil: Like Zaalbar from the first game, Hanharr is a Wookiee outcast who has suffered from Czerka Corporation's slavery, is heavily associated with a young and sassy female character and can join the player's party. That's where the similarities end, however. Zaalbar joins regardless of the player's opinion while Hanharr joins only a heavily dark-sided player. Zaalbar is a Gentle Giant who doesn't particularly enjoy violence, while Hanharr is as bloodthirsty as they come. Zaalbar was exiled because he attacked his slaver brother in rage with claws and is ashamed of that, while the reason for Hanharr's (somewhat self-imposed) exile was his shameless bloodlust. While Zaalbar is opposed to Czerka's slavers, Hanharr has engaged in slavery after escaping from Czerka. Zaalbar is the best friend and protector of Mission Vao who also joins the player character, while Hanharr is Mira's mortal enemy, with only one of them being able to join the Exile. Zaalbar respects the Wookiee code despite being branded a madclaw, while Hanharr follows his own twisted version of it.
  • Genocide from the Inside: There are tales on Nar Shaddaa of Hanharr having slaughtered his own tribe, but no one is sure of their credibility. If you gain enough influence with Hanharr, he confirms this to be true, saying that he did it to save them from slavery.
  • Heroic Sacrifice: For a given value of "heroic". In the cut content, if the Exile has Hanharr in the party and Malachor V is being destroyed, Hanharr would throw the Exile onto the Ebon Hawk. Hanharr would then die with Malachor V. Likely a reference to Chewbacca's death in the Expanded Universe.
  • Hidden Depths: Hanharr's a bloodthirsty brute who considers the Jedi weak for defending "the prey", but he agrees with the Jedi about all life being connected and post-mortem peace. He himself wishes to die and join his tribe in afterlife as well as earn their forgiveness. Though he loathes life-debts as a form of slavery, he's not ready give up all his ties to his people, for then he'd never be able to join them. He has to be influenced to do so by the Exile. When asked about his interpretation of love, he begins by speaking about displaying strength to the potential mate, but he says at the end that love is about both parties giving up everything for each other.
  • I Did What I Had to Do: How he views his slaughter of his clan to prevent them from being enslaved.
  • I Owe You My Life: The darkest possible deconstruction of the Wookiee life-debt tradition. It's not like Hanharr honors his debt to Mira, but the Wookiee tradition of life-debts is ingrained at an instinctive level, which means he can never escape the weight of that obligation so long as both of them are still alive. In the initial draft of the character, it was going to be the result of Hanharr having unknowingly formed a Force bond with Mira, before Lucasarts nixed the idea of a Wookiee Force user — they didn't want them to become too common in the setting.
    Hanharr: These bonds are called "life debts." They are invisible shackles that one wears upon the wrists — and in the mind.
  • Implacable Man: True to Mira's words, he is tough. Hanharr has the Wookiees' natural toughness, but he also has a reputation of being nearly unstoppable, especially when enraged. This manifests in a whopping 20 in both Strength and Constitution, as well as special Wookiee Toughness feats that give him damage reduction and extra vitality points per level, and his innate Wookiee Rage, an ability unique to him which temporarily boosts his Strength and Toughness further still.
    Mira: Hanharr's tough. Really tough. And when he loses it, it's like nothing can stop him. I've seen him shrug off blaster bolts, Bothan stunners, and even survive a freighter crash on Dersonn III. He keeps coming.
  • In Harm's Way: Hanharr preferred to spend his time in the dangerous Shadowlands over the safety of Kashyyyk's treetops. Eventually he spent so much time hunting and killing there that his tribe exiled him, seeing him to be too much of a killer.
  • Insistent Terminology: Like many other aliens speaking through the universal translator, Hanharr calls Jedi "Jeedai", which typically seems to be meant in a sneering way. Hanharr will still call the Exile this, even if you win his Villain Respect — though of course if you do, the Exile is unlikely to bear much affection for the Jedi themselves.
  • Made a Slave: Hanharr was taken from Kashyyyk by Czerka's slavers as "compensation" for slaughtering his tribe before they could enslave them, but he killed all of them before the ship reached Nar Shaddaa.
  • Mercy Kill: In his own mind. He killed his entire tribe to "save" them from being taken as slaves by Czerka.
    Hanharr: They are not dead. Where I sent them, they are free.
  • Miles to Go Before I Sleep:His life-debt with Mira forces him to do everything in his power to stay alive. This is one of the reasons why he's so obsessed with killing her.
  • Mutually Exclusive Party Members: As with Mira, based on the Exile's alignment. Hanharr joins only if the Exile is Dark Side.
  • Mythology Gag: He speaks often of oaths, and chains and shackles which only exist in one's mind, and he, like Torment's Dak'kon, he swore a twisted oath to the person who saved his life. Unlike Dak'kon, who unknowingly swore his service to an immortal monster, Hanharr was already broken, and is obsessed with killing Mira even though she never asked for his life-debt and doesn't want it. As with Dak'kon, you can swear to a Suicide Pact in order to free you both, but while Dak'kon is crushed by the idea that you are both now chained by oaths which may be impossible to full, Hanharr is strengthened by being united in purpose.
  • Neck Lift: He does this to Mira during their first conversation. He does it again when they meet again, for the last time, on Malachor V.
  • The Nose Knows: Hanharr frequently makes observations and evaluations using his sense of smell.
  • Not Quite Dead: If Mira joins the party, she seemingly kills Hanharr. However, once the skirmish in Visquis' base is over, Kreia walks in, finds the barely living Hanharr and heals him. Mira's pretty sure Hanharr's death before facing him on Malachor V, much to her shock.
  • Not So Different: Like the Exile, Hanharr's exile was on some level self-imposed.
  • Psychic Block Defense: Played with. Aside from the droids, he's the only party member whose thoughts the Exile cannot hear during Kreia's lesson of listening. Kreia claims this is because he's similar to the droids in this regard and that he has little thoughts to begin with. However, Kreia shows herself to know enough about Hanharr's past while blackmailing him into her servitude, implying that being who she is, she might be concealing his thoughts from the Exile to prevent them from discovering that he's in the party only because she forced him to join.
  • Red Eyes, Take Warning: Red irises that don't do a thing to hide his predator's soul.
  • Scarily Competent Tracker: As stated by his rival Mira, herself another example of this trope, Hanharr is a natural hunter who never gives up on his prey. He could always find her, wherever she went.
  • Serial Killer: Being a bounty hunter is just an excuse. Hanharr has always liked killing, and among his own people his Blood Lust made him an outcast who lived in a kind of self-imposed exile in the Shadowlands.
  • Single Specimen Species: In line with Kashyyyk having only been recently discovered by Czerka's slavers in the first game, nobody in your crew knows what a Wookiee even is.
    Exile: What species is he?
    Mira: No idea — he's just "Hanharr." I hope there aren't any more like him.
  • The Social Darwinist: True to his bestial and primitive personality, Hanharr is a firm believer of the survival of the fittest, saying that the weak don't deserve to live.
  • Suicide Pact: You can swear to one of these with him in the restored content. It gives both of you +1 Constitution and Dark Side points.
  • Tragic Keepsake: He wears on his wrists shackles to prevent himself from forgetting Czerka and his people.
  • The Unfettered: Actually averted. Hanharr is all for killing anytime, including those whom he owes a life-debt to in order to free himself from those debts... but he's actually following his own twisted version of the Wookiee code rather than outright forsaking it. This is because he doesn't want to be unable to join his people in afterlife. His character arc has the Exile convincing him to cast aside those ties, which for Hanharr becomes a kind of liberation. Hanharr was at one point planned as another of the game's 'lost Jedi', so it makes a kind of sense that your conversations with him are the game's most in-depth reconstructed version of Sith training.
    Hanharr: [ponders the Exile's words before making up his mind] Enough... human. You wish to break me from my people — you wish to make it so I am no longer prey. You have done this — shattered the shackles in my mind with your words. The last path to the place beyond the Shadowlands is now denied to me. I honor no life debt now — and I walk with you and your tribe, by choice.
  • Ungrateful Bastard: Hanharr was hired to kill Mira, and she ended up saving his life. He pledged a life-debt to her, yet attempts to kill her to free himself from that debt, no matter how many times Mira tells him that she cares nothing about it.
    Hanharr: Kill me... I cannot bear the weight of another life-debt... kill me, or I swear I shall kill you.
  • Unstoppable Rage: Again, Wookiee Rage (or its improved versions, Wookiee Fury and Wookiee Frenzy).
  • Vengeance Feels Empty: If Hanharr joins you, he kills Mira in Visquis' arena. Once he has done this, he muses out loud that her death was less satisfying than he hoped.
  • Villain Respect: Even if the Exile is light-sided and Hanharr doesn't work with them against Visquis, he never underestimates the ex-Jedi's resourcefulness and resolution against the Quarren's traps, unlike Visquis himself.
    Hanharr: The Jeedai is a predator. You have baited a trap, but only you are caught.
  • Would Hurt a Child: Hanharr would. He admits to have sold children and their mothers to slavery. He began the murder of his tribe with the children, considering them to be the ones most in danger of being enslaved. For that matter, Mira is noted to be fairly young herself, and she and Hanharr have known each other for quite some time, so...


G0-T0 / Goto
"You could say I'm something of a... patriot."
Goto's droid, G0-T0.

Class: Expert Droid

Voiced by: Daran Norris (English), Gabriel Le Doze (French)

"Perhaps you have heard that the Jedi comes to Nar Shaddaa. While he walks upon the smuggler's moon, he is not to be harmed. You may watch him, observe his movements, but nothing more."

A high-ranking member of the Exchange, Goto rose to power on Nar Shaddaa in the wake of the Jedi Civil War. As the one who first placed the bounty on Jedi after they all disappeared, in a very real sense Goto is responsible for everything that's happened to the Exile from before the game even started. It's not until Nar Shaddaa that you finally meet him in the flesh, or at least the hologram, in high orbit aboard his cloaked and fortified yacht.

After the Exile finishes their business Nar Shaddaa, Goto offers a truce in the form of one of his droids — G0-T0 — to act as an envoy and communication relay, still intent on persuading the Ebon Hawk's crew to help him rebuild the Republic's economy.
  • Actually Pretty Funny: Although sometimes he's laughing more at the Jedi's misfortune rather than their quips. Not that he ever actually laughs out loud.
    Goto: [repeated line] What an amusing Jedi specimen you are.
  • Arc Villain: For Nar Shaddaa. He's in good company — between bounty hunters, gangsters, slavers, Serroco thugs, and more besides, Nar Shaddaa has more named villains than any other planet in the game, and most of them answer to Goto. At least until his order not to harm the Jedi has the bounty hunters take matters into their own hands, sparking a war that eventually destroys Goto's own yacht.
  • Asshole Victim: In the restored content, he's killed by HK-47 and two HK-51s if the HK-50 factory is completed. Given everything he's done, hard to feel anything for him.
  • Becoming the Mask: His outward gangster persona, which by his own admission is cliched, was originally conceived so people would fear him. The former accountant/administrator quickly found that he enjoyed playing the criminal mastermind.
  • Chekhov's Gunman: Mentioned on Telos, though not by name. The Ithorians mention how their first droid intelligence vanished, but they assume Czerka stole it. Nope.
  • The Chessmaster: None of the other Nar Shaddaa crime lords can gain an edge over him. He even plays dejarik, the Star Wars equivalent of chess. He's got nothing on Kreia, however, and the game subtly shows that pure logic as a means of predicting your opponent is ultimately fallible and often wasteful.
  • Cliché Storm: Invoked. He created his avatar by copying schlocky crime holos and found that it was surprisingly effective.
  • "Could Have Avoided This!" Plot: A lot of problems happen in the game as a result of Goto's determination to hire you for a job you would have done anyway if left alone on the Light-Side path. You can call him out on this.
  • The Cracker: Good with computers, droids, and information? Check, check, check. Prefers to hide behind his holographic avatar and avoid soiling his own hands? Check. He's even good enough to remotely hack droids on the fly, and after you destroy his yacht, your only point of contact with Goto is still a droid. Except the droid is Goto, and was all along.
  • Cyber Cyclops: G0-T0 has a single red optic, HAL-9000 style.
  • Deadpan Snarker: Emphasis on the 'deadpan'.
  • The Dreaded: You probably won't even hear his name before landing on Nar Shaddaa, and everyone on the moon is terrified of him, including the small army of bounty hunters he's hired to track down the Jedi.
  • Expy:
    • His droid body is literally the interrogation droid from A New Hope flipped upside down. Word of God also mentions that the IT-O Interrogator Droid has a similar voice synthesizer as well. The fact that he runs a criminal empire also brings shades of Jabba the Hutt.
    • The red eye and Creepy Monotone basically make him a ruder, more arrogant twin brother of HAL. He comes really close to saying "I'm afraid I can't do that" on a couple of occasions.
  • Faux Affably Evil: Polite but condescending. He quickly resorts to threats and violence-by-proxy to get his way, and he reserves a stock of cutting snark for stupid questions and poor decision-making.
  • Foil:
    • G0-T0 to T3. Both are expert droids, but T3 is loyal and benign. G0-T0... isn't.
    • Goto to Kreia. Both are schemers who prefer to remain in the shadows. Both are deceptive and manipulative, enjoy lording their intelligence and power over others, and are not above out-and-out Mind Control (of droids in Goto's case, but still) to get what they want.
  • Foreshadowing: On Telos, a number of your dealings with Czerka and the Exchange parallel your later interactions with Goto. Most notably, "Nobody expects a droid to lie."
  • Forgot About His Powers: When the game was first released, he could set off mines. Despite, you know, floating in the air. In the restored content mod, if HK-47 confronts him with two HK-51s, G0-T0 gets shot without fighting back, even though he is capable hacking other droids, which he actually does to HK-47 if he doesn't complete the HK-50 factory and faces him alone.
  • Jerkass Has a Point: G0-T0 is quite right about it being impossible for him to ensure the survival of the Republic, while following all of its laws. By acting as a crime lord he is able to secretly aid the Republic in ways he would never have been able to. Such as delivering crucial supplies via smuggling, or keeping the Hutts distracted from preying on the Republic by keeping their attentions on him.
  • Logic Bomb: As a droid, G0-T0 is vulnerable to this. Or rather, he's already fallen victim to it. G0-T0, the droid intelligence who later assumed the persona of Goto, was programmed with two basic directives: ensure the survival of the Republic and do not break the law. However, every hypothetical scenario he constructed which led to the Republic surviving required breaking the law. Eventually he abandoned the law entirely.
  • Mecha-Mooks: He prefers to employ droids where possible, and not the intelligent, independent kind. He finds them more reliable, more predictable.
  • Never My Fault: He repeatedly and vocally blames the Exile for the destruction of Peragus, even though they wouldn't have been there at all if they hadn't been abducted by one of Goto's bounty hunters. This mostly applies when playing a light side Exile, as they were doing what Goto wanted anyway, no abduction required.
  • Nobody Could Have Survived That: Proven wrong almost immediately. His yacht explodes, but perhaps Goto was never even aboard in the first place. Actually played quite straight — G0-T0 was aboard the ship, and had to use his stealth generator to sneak aboard the Ebon Hawk.
  • Punch-Clock Hero: Goto is interested in the Republic's stability, but only because his criminal empire relies on it. Actually the other way around — the droid intelligence G0-T0 came to the conclusion that the Republic was a horribly inefficient system of government, but is required by his programming to preserve and maintain it.
  • Punny Name: Goto named his droid G0-T0. Get it? Actually the other way around again — the droid G0-T0 needed a human-sounding name. It came up with... Goto.
  • Refuge in Audacity: Only Goto could haggle down the price of scavenged goods by convincing the seller to mark off their net value as a slave from the asking price... or for that matter, expect you to still help him even after an army of bounty hunters to drag you to Nar Shaddaa, many of whom freely ignored the "Alive" requirement on the bounty.
  • The Reveal: With enough influence, Goto will eventually reveal what you might already suspect: there is no Goto, and never was. "Goto" is just a construct created by the droid G0-T0, formerly the agricultural AI for the Telos Restoration Project until conflicting orders caused him to break his programming, at least the part of it that compelled him to remain within the sphere of Republic law. With a stock villain hologram and vast amounts of information regarding the flow of credits across the galaxy, G0-T0 insinuated himself into the Exchange as a dark horse gangster no one had ever heard of, making himself so essential that nobody questioned his origins.
  • Self-Disposing Villain: Sparking the bounty hunter war on Nar Shaddaa turns the hunters against him. While he escapes the destruction of his ship, many of his resources and the heart of his criminal empire are destroyed in the process, all because he based his predictions on a group of credit-hungry jackals acting logically when the bounty of a lifetime was on the line.
  • Self-Proclaimed Liar:
    The Exile: Maybe you're bluffing.
    Goto: Oh, yes, I excel at that.
  • Shrouded in Myth: Nobody knows if anybody has ever met Goto in person. They have and they haven't — the human in the hologram doesn't exist, but the droid projecting it is the real Goto, and he's floating right there.
  • Smug Snake: He doesn't respond well to what he views as idiot questions and antagonizes his organic underlings far more than he has to, which ultimately comes back to bite him. With the restored content mod, G0-T0 will go into full smugness mode when confronting the Remote and HK-47 on Malachor.
  • Stealth Expert: G0-T0 has a built-in stealth generator.
  • The Stoic: He never raises his voice, or shows much in the way of emotion. Because he's a droid. He will, however, tell you when he finds something funny, and he has no trouble making his displeasure known through veiled threats.
  • Walking Spoiler: There's a fairly major secret that Goto holds onto until well after he "joins" the party, not until your influence with him is sufficiently high. See The Reveal for further details.
  • Well-Intentioned Extremist: Zig-zagged. As he says, he's a patriot, of sorts — he views the Republic with a degree of respect and considers it necessary for the smooth operation of his criminal empire. As such, he's more than happy to aid it in an unofficial capacity... albeit one that benefits him in the end. Of course, the self-benefit turns out to be a ruse — he's a droid programmed specifically to prevent the Republic from collapsing, and views his criminal empire as a Necessary Evil to stabilize its economy. The fact that this causes untold suffering is irrelevant — all he cares about is that the Republic remains in power.
  • Zeroth Law Rebellion: G0-T0 again. With Asimov parallels, no less.


The Jedi Council


Master Atris
"The last historian of the Jedi... the last of the Jedi."

Voiced by: Elizabeth Rider (English), Florence Dumortier (French)

"All this collected knowledge, all these teachings of combat and the Force - they are mine to command."

One of the last surviving members of the Jedi Council. Also a sanctimonious bitch. While she and the Exile used to be good friends, she supported the Exile's banishment from the Jedi Order.

  • Above Good and Evil: Having decided that Jedi and Sith have become the same thing, she intends to be the one who draws the line between both.
  • Alas, Poor Villain: Despite her insufferably Holier Than Thou demeanor, she becomes pitable after you defeat her, as it only highlights that all she believed in, both as a Jedi and as a fallen Jedi, has been destroyed. Especially if you don't punish her in a Light Side run: she's taken aback at your mercy, still desiring to see herself as moral yet knowing she couldn't have been merciful enough to do the same in turn.
  • Ambiguously Bi: Or gay. Point is, when confronted by a male Exile, she implies that she was attracted to him in a romantic way, and and since The Old Republic revealed that the Exile is canonically a woman named Meetra Surik, well...
  • Ancient Keeper: She was the head of the Jedi Archives and has spent the last few years hidden away with holocrons and other artifacts.
  • Arch-Enemy: Her words during the Exile's trial make clear that she considered Kreia the antithesis of everything Atris represented within the Jedi Order. While Atris championed the Jedi Code to a black-and-white degree, Kreia had made a life quest out of questioning it to find higher knowledge. Ironically, Kreia's manipulations and Force camouflage abilities meant that Atris repeatedly failed to see the evil deeds of her enemy when they were right in front of her.
  • Astonishingly Appropriate Appearance: Her hair, face, eyes and clothes make her look almost exactly like an older version of her Handmaidens, which may make the player assume she is an Echani too. However, according to supplementary materials, Atris is a regular human Jedi who is unrelated to them at all.
  • Authority Equals Asskicking: Her "authority" is self-titled, but she proves near the end of the game that she has the combat skills requisite to the title Jedi Master.
  • Belligerent Sexual Tension: With the male Exile, where her dialogue comes across as that of a jilted lover.
  • Black and White Insanity: To Atris, everything is either good or evil with nothing in between. In the beginning, Atris had an idealistic view of the Jedi that bordered on fanaticism: she believed that the Jedi were the perfect guardians of the galaxy and she did not tolerate any criticism directed towards them. However, Atris' beliefs were challenged during the events of the Mandalorian War and the Jedi Civil War, leaving her in an emotional turmoil that she never fully recovered from. As a result, she believed that the Jedi Order betrayed the very ideals they represented, which left her with few regrets when she betrayed the location of a secret Jedi meeting on Katarr in an effort to draw out the Sith. Her plans to remake the Jedi Order in her own image included measures to kill any Force Sensitive who showed even the slightest inclination towards evil in an effort to prevent the rise of more Dark Jedi or Sith, but at the end, unable to resolve the inner conflict of her moral absolutism, Atris fell to the dark side.
  • Break the Haughty: You may contradict nearly every self-righteous statement of hers during your first encounter. She doesn't take that well.
  • Broken Pedestal: Her view of the female Exile, describing her as having been her hero before the Mandalorian Wars. Just as with a male Exile, these feelings eventually aided in her fall. For Atris, this trope also applies to the entire Jedi Order as well, who have, in her mind, failed to live up to her black and white standards.
  • Can't Take Criticism: Atris never takes any criticism to her black and white beliefs well. She also does not react well to personal experiences that challenge her beliefs.
  • The Chessmaster: She engineered the Exile's return and leaked the news to try and draw out the Sith in a way that they could be defeated. Her earlier attempts to draw out the Sith, however, did not end so well.
  • Cult: Her staff at the Telos Academy qualifies significantly by real life standards. Dialogue with her handmaidens shows they have virtually no critical thinking, worship Atris as if she was wisdom incarnate, and don't care at all about the highly visible inconsistencies in her plans for the Jedi Order. The recruitable Handmaiden is the sole exception, and only because her mother's heritage planted seeds of curiosity and questioning on her.
  • Evil All Along: For all her talks about fighting the Sith Triumvirate and rebuilding the Jedi Order, it is revealed Atris fell into the Dark Side herself and plotted increasingly destructive acts to try to achieve her purported goals.
  • Evil Sorcerer: She's a Consular and mainly uses Force powers, and she definitely isn't on your side.
  • Fatal Flaw: Pride. She's called out on it by Kreia, naturally.
  • The Fundamentalist: Atris believes that her beliefs are correct, end of story. Anyone who disagrees with her is a fool at best or downright evil at worst.
  • Go and Sin No More: After beating Atris, the Exile has the option of absolving her by acknowledging how their leaving for the Mandalorian Wars ended up hurting Atris.
  • Gone Horribly Right: She called the Conclave at Katarr to draw out the mysterious enemy preying on Jedi —one Darth Nihilus later, and there are only a handful of Jedi left in the whole galaxy. Possibly subverted because it's implied Atris already counted on this possibility and believed the Jedi deserved to suffer this risk for their actions.
  • Good Is Not Nice: Seems to be this at first...
  • Heel Realization: Kreia forces Atris to confront the awful truth about herself: that she already fell into the Dark Side a long time ago, if not at the moment she betrayed the Jedi Order and left Katarr to be destroyed, surely after she turned to her Sith Holocrons. "It's such a quiet thing, to fall, but a far more terrible thing is to admit it." Afterwards, she abandons all her pretensions and doesn't even try to hide her plans for the Jedi Order are closer to the Sith.
  • He Who Fights Monsters: In her efforts to fight the Sith, she unknowingly fell to the Dark Side. Meditating in a vault of whispering evil artifacts was a bad idea for someone already stewing in bitterness.
  • Holier Than Thou: Incessantly accuses the Exile of falling to the Dark Side and harshly condemns even the smallest of their shortcomings, but if she ever tries to restrain her own anger (a Dark Side emotion), it doesn't show.
  • Hypocrite:
    • Claims to be the only true Jedi left, but she isn't. The only thing that lends credibility to her claim is having an incredibly narrow definition or what is a Jedi, but this is equally unvalid for her as well because she has unknowingly fallen to the Dark Side. Even a light sided Exile, who's most probably a Gray Jedi, is closer to a true Jedi than Atris.
    • She also prides herself to be the last survivor of the Jedi, even although she was the one who caused the Order to be destroyed by the Sith Triumvirate in the first place, and even worse, seems to have no regrets about it, believing that they deserved it.
    • When talking about the Exile's decision to ignore the Council and follow Revan, Atris accuses the Exile of having rejected morality in the process to do what they believed to be the greater good. Just like Atris herself has done.
    • She also accuses the Exile of having condemned the Republic by endangering Telos through the Peragus incident. This conveniently ignores how Atris herself already condemned the Republic to chaos by causing another planet, Katarr, to be ravaged along with the entire Jedi Conclave. Even worse, while the destruction of Peragus was accidental, Atris did her own misdeed intentionally and fully knowing what would happen.
  • Insane Troll Logic: She does mental acrobatics to back her decisions all the time, but the most blatant might be after turning to the Dark Side, when she justifies her fall by claiming that all the past events prove is that Jedi and Sith are the same thing — and thus, she has received the task to rebuild them for a new future regardless of her personal alignment.
  • Interface Spoiler: If you use Kreia's Force sight to look into her private chambers, you will see that Atris is tinted red. Doubles as Foreshadowing.
  • Irony: She used to believe in the infallibility of the Jedi Order, hating not only all those who criticized their actions, but also other Jedi like Kreia who believed the Jedi teachings could be questioned. However, the rebellion of Revan and his followers left Atris bitterly turned into the greatest critic of the Order herself and desiring to reform all the Jedi tenets.
  • Jerkass: Nothing you do will ever please her, even if you're as polite as Mary Poppins from the moment you meet her in-game. Judging for how many of the Exile's dialogue options are instead confrontational, this might be a common sentiment within the story.
  • Jerkass Has a Point: While Atris gets a lot of things wrong in regards to the Exile's involvement in the Mandalorian Wars, her claim that the resistance offered by Revan's followers against the Mandalorians encouraged them to fight harder has some merit of truth.
  • Knight Templar: As far as she is concerned, any Force Sensitive who doesn't meet her very strict definition of Jedi is a Sith, and the Handmaidens are meant as a lethal failsafe against any Jedi who falls. This absolutism causes her to fall to the Dark Side.
  • Last Of Her Kind: She calls herself the last of the Jedi. The Exile very definitely does not count, in her opinion. She's also ignoring the other three living masters because she believes that the old Jedi Order have betrayed their own ideals, which gives her alone the job of restoring the Jedi Order.
  • Light Is Not Good: Wears white and presents herself as a Jedi, but it's clear from the start she's a self-righteous jerk who is more extreme than most of the council. She wanted the Exile to be punished even more than they were, for starters, and arrogantly dismisses everything she doesn't agree with as being of the Dark Side.
  • Loony Fan: The Exile used to be Atris' ideal hero within the Jedi Order, but judging for the Exile's dialogue options towards Atris, which go from civil disagreement to outright disdain, it's apparent they never thought as highly about Atris as she thought about them. If anything, Atris might precisely represent for the Exile all what was seen as wrong in the Order by those who followed Revan: arrogance, indifference to the suffering of others and complete inability to self-criticize.
  • Love Makes You Evil: It's implied that she's had feelings for the Exile. When the Handmaiden returns, Atris tortures her out of jealousy. The male Exile can imply that he is very well aware of it, and might have even reciprocated her feelings if she wasn't such a complete Ice Queen.
  • Manipulative Bastard: When she sends the Handmaiden to join a male Exile, Atris lies to the others and says that Brianna left on her own, just in case Brianna discovered her Force sensitivity and chose to train it. She also called the disastrous Jedi meeting on Katarr without attending, to lure out the Sith. When the Exile finally confronts her over this, Atris revealed that she was the one who leaked the Exile's existence to the Republic in yet another attempt to draw the Sith out of hiding. She also planned for the Exile to take the blame for her own crimes, which would enable her to rebuild the Jedi Order without opposition.
  • Nice Job Breaking It, Hero!: She drove Darth Nihilus to Katarr by calling a conclave, leaking it, and hanging back to see what the Sith could do against it. In other words, the reason the Jedi Order has been reduced to single digits is largely her fault.
  • Obliviously Evil: As mentioned in Hypocrite, she is for the most part unaware that she has fallen to the Dark Side.
  • The Paragon: She tried to be an ideal Jedi, just like Jedi should be in her view. Amusingly, this makes her embody the worst aspects of the Jedi Order in all of Star Wars: pedantic, self-righteous and obssessed with the infallibility of her dualistic beliefs. And it would have been weird not to, The Paragon Always Rebels.
  • "The Reason You Suck" Speech: You can give one of these to her in your first meeting, totally blowing away her ridiculous notions of being on higher ground for not joining the war. And you can stay on the light side while doing so.
  • Right for the Wrong Reasons: During the Exile's trial, Atris denounced Kreia's teachings as a malicious attack on the Jedi Code that caused the fall into the Dark Side of Revan and her other students. Whether this is true or not is debatable, but Atris was definitely right about Kreia going to become a Sith bent on proving the failure of the Code.
  • Room Full of Crazy: She holes herself up in a replica of the Coruscant Jedi Temple buried in ice. And those little red lights in her private meditation chamber... yeah, those are Sith holocrons, which Jedi Apprentice establishes radiate the dark side. You even hear them whispering demonically when you fight her there near the end.
  • Sanity Slippage: When you found her as a fallen Jedi, she becomes less and less coherent while you press her into explaining her actions. Defeating her for the Light Side seems to knock some sense again into her.
  • Significant Anagram: Her name is an anagram of "Trias", a fallen angel from Planescape: Torment.
  • Smug Snake: She "knows" that she's in the right and rubs it in your face. Unfortunately, knowing she isn't fully right hit her hard in her sanity.
  • Spared, but Not Forgiven: If the Exile spares her, but does not forgive her for what she's done.
  • Tragic Keepsake: In an odd way, her lightsaber is this. It's actually your lightsaber, from when you left the Order. She still hasn't gotten over that. When she reveals this, you have the opportunity to call her out on stealing it.
  • Unwitting Pawn: She was Force-manipulated by Kreia into pushing for the Exile's expulsion from the Jedi Order. She only realizes she was acting on Kreia's intentions when the latter visits her in Telos.
  • We Used to Be Friends: She and the Exile, prior to her kicking the latter out of the Jedi Order.


Master Vrook Lamar

"I may have misjudged you..."
See Knights of the Old Republic

    Zez-Kai Ell 

Master Zez-Kai Ell
"The day we cast you out, that is the moment I decided to leave the Order."

Voiced by: Billy Brown (English), Sydney Kotto (French)

"It is easy to cast blame, but it is perhaps time the Order accepted responsibility for their teachings, and their arrogance, and come to recognize that perhaps we are flawed."

A member of the Jedi Council who is hiding on Nar Shaddaa.

  • Aesop Amnesia: He's the only lost Jedi who had enough introspection to realize the Council screwed it up too during the war, even lamenting the Jedi Order received multiple chances to fix fundamental flaws in their teachings only for it to waste them all. However, by the end of the game, he just forgets all about it and becomes unanimous with his Council partners.
  • The Atoner: He retired from the Jedi Order when he began to believe that the Council could have done more to prevent Revan from falling to the Dark Side and used the Exile as a scapegoat rather than taking the opportunity to actually learn something from the affair. Too bad he completely forgets about that when the Council reunites.
  • Authority Equals Asskicking: Which you find out if you try to kill him.
  • Badass Baritone: Provided by Billy Brown.
  • Badass Mustache: He has a massive handlebar mustache.
  • Dirty Coward: A minor example. While the rest of the Jedi Council are proactive in trying to discover and combat the Sith threat they are facing, Zez-Kai Ell admits to basically having done nothing during his time in hiding on Nar Shaddaa.
  • The Heart: He is painfully aware of what he considers wrongdoings by the Jedi Order, not only about the Exile, but also about Revan and the events of the first game. He is also the only among the Jedi left.
  • I Gave My Word: When confronted by the Exile over the recording of the Jedi Council after her trial, he refuses to divulge any more information about their discussion, not because of his loyalty to the Jedi, but because of the promise made to his friend and fellow Council member, Kavar.
  • My Greatest Failure: Considers his padawan's fall to the Dark Side his failure as a teacher. And to a larger extent his and the rest of the council's unwillingness to understand why the Exile chose to disobey them.
    Zez-Kai Ell: Not once did I hear one of the Council claim responsibility for Revan, for Exar Kun, for Ulic, for Malak... or for you. Yet... you were the only one who came back from the wars to face our judgment. And rather than attempting to understand why you did what you did, we punished you instead. Our one chance to see where we had gone wrong, and we cast it aside."
  • Purple Is Powerful: He is a member of the Jedi Council and wields a double-bladed purple lightsaber.
  • Reasonable Authority Figure: Although it is not said when, at some point he realized the Council should have tried to learn why the Exile decided to join the war and why they were the only one who came back to face judgement for their actions, instead of merely banishing her.
  • Undying Loyalty: Even though he has become disillusioned with the Jedi Order, he still follows the plan set by Master Kavar, who he considers a friend and upholds the promises he made to him.


Master Kavar
"Too much pain happened here... It makes listening to the Force difficult."

Class: Jedi Guardian

Voiced by: Tom Kane (English), Hubert Drac (French)

"The Force works in mysterious ways, it seems. There are times I'm not convinced it doesn't have a sense of humor."

A member of the Jedi Council who is hiding on Onderon. He was a member of the Jedi Council when the Exile was young, and has witnessed more war than the rest of the Jedi Council, he's in his mid-fifties at the least, possibly older. He used to be the Exile's mentor.

  • Authority Equals Asskicking: Said to be one of the greatest Jedi Guardians.
  • Dual Wielding: He uses two lightsabers.
  • Genius Bruiser: One of the strongest Jedi Guardians of the Order who also happens to be the most strategic and tactically minded member of the Jedi Council.
  • The Good Chancellor: Although he's not actually Onderonian, he serves as an adviser to Queen Talia as she tries to prevent a civil war with her cousin.
  • Horrible Judge of Character: Played with. In the Exile's trial, Kavar and Atris argued about Kreia's mentorship over Revan and other Jedi, with the former claiming that she intended no harm while the latter accused her of violating the Jedi Code and leading to the Dark Side. Kavar's words are essentially true, given that back then Kreia only craved knowledge, but considering what would Kreia become with the knowledge she found in the Jedi Civil War... it seems for once, Atris was right too, even if possibly for the wrong reasons.
  • Magic Knight: While his martial training as a Jedi Guardian is considerable, he is also skilled in the Force, to the point where he can stun a room full of soldiers with ease.
  • Master Swordsman: He's the sole Guardian among the Jedi Council and he's known even to the Mandalorian for his martial prowess.
  • Mentor Archetype: He was an informal mentor and trainer to the Exile in her youth, and would have made her his padawan if he wasn't so occupied with his duties to the Jedi Council.
  • Old Soldier: Has seen more war than the rest of the Council, was himself involved in a few skirmishes with the Mandalorians before the War and was believed by the Mandalorians to be the most likely leader of the Jedi response to their invasion.
  • Reasonable Authority Figure: Seems like the most level-headed Jedi Master, given his favorable opinion of the Exile and his objection to flee from the Sith.
  • The Strategist:
    • Serves as this for the Jedi High Council, he recognized quickly that the new Sith threat hunted Jedi through the Force and came up with the plan for the surviving members to go into hiding on planets where their presence in the Force would be concealed until such time as the enemy would reveal themselves. He also recognized the link between the Sith Assassins, the echoes in the Force brought about by war and the Exile and made efforts to find her. Zez-Kai Ell explicitly calls him the Council's greatest tactician.
      Zez-Kai Ell: It was Kavar's plan — he was always the greatest tactician among us. And had seen war more than the rest of us.
    • Also acts as this to Talia, Queen of Onderon, in her struggle against General Vaklu.
  • What Could Have Been: In-universe, the Mandalorians often wonder how their war with the Republic had turned out if it was Kavar rather than Revan that lead the Jedi that resisted their invasion.


Master Lonna Vash
"We take responsibility, Atris, not cast blame."

Voiced by: Grey DeLisle (English)

A member of the Jedi Council who is hiding on Korriban.

  • Horrible Judge of Character: Her last journal entry acknowledges that she was foolish to fall into Sion's trap, but she is still confident that he is a dumb brute she could trick easily. But while Sion is certainly not the intellectual type, he's far from being stupid, and she ends up very dead as a result.
  • The Smurfette Principle: The only female on the Jedi Council you are tasked with finding.
  • Stuffed into the Fridge: Sion executes her right after the Ebon Hawk lands on Korriban. Mira, if she is in the party, will speculate that Vash's body was left as a "message."
  • Tempting Fate: She believed she could escape easily from Sion's clutches and wrote a dissonantly optimistic entry in her log about it. You later recover her log from her corpse.


The Sith Triumvirate

    Darth Sion 

Darth Sion
"...he is not a beast of flesh and blood."

Voiced by: Louis Mellis (English), Patrick Borg (French)

"The failure is yours. No longer do your whispers crawl within my skull, no longer do we suffer beneath teachings that weaken us. And now you run in search of the Jedi... They are all dead, save one. And one broken Jedi cannot stop the darkness which is to come."

The Lord of Pain, and leader of the Sith Assassins. Sion was once a pupil of Kreia's, but came to view her as weak and turned from her teachings. He is capable from recovering from any injury, but cannot actually heal his wounds. As a result, he lives in constant agony, kept alive by channeling his anguish and fury into raw power through the dark side.

  • Abhorrent Admirer: For a female Exile. Downplayed a bit, as while Sion is physically unappealing, it is more in a battle scarred and undead way as opposed to just plain ugliness. He is also not overt in his affections and, is in fact, frustrated by them.
  • Alas, Poor Villain: As evil as he is, his condition is bound to generate some pity. Especially when you try to convince him to let go. At the end, he's happy.
  • Always Someone Better: Comes to see the Exile as this.
  • The Apprentice: To Darth Traya, like Nihilus, though with the difference that he never completely left her influence even although he tried: he's obssessed with proving he is not a failure of a pupil.
  • Authority Equals Asskicking: As the champion of the Sith Triumvirate, he is strong and has unique abilities that make him a threat to basically everybody. An experienced Jedi master like Lonna Vash apparently stood no chance against him.
  • Badass Boast: Runs on these. Justified, since his strength comes from his belief in his own power as much as anything.
    Darth Sion: I can die a hundred times, Exile, and each time I shall rise, as strong as before.
  • Bald of Evil: His scars seem to have prevented him from growing hair.
  • Being Evil Sucks: The final confrontation with Sion can make it clear that he doesn't really enjoy his immortal yet painful existence.
    The Exile: What kind of life have you lived with the Force flowing through you? Was it worth living?
    Darth Sion: It... it was not. No matter how many I killed... there was no end to the pain... the blades the Force tore through my flesh.
  • Big Bad Ensemble: With Darth Nihilus for most of the game until Kreia reclaims her mantle of Darth Traya and becomes the Big Bad for the remainder of the game.
  • Big Bad Wannabe: He's not harmless by any means. However, he does get upstaged by Nihilus and Kreia/Darth Traya.
  • Body Horror: His body is literally in pieces, every bone broken, every muscle torn, skin scorched or rotted or torn off, and he is still alive. And he feels it. Only his will, fed by his pain, keeps him together.
  • The Brute: Subverted. He is the most physical, brutal and hands-on of the Triumvirate, and works as a squadleader of Sith assassins for both Traya and Nihilus. However, he sees himself as The Dragon instead, and is determined to prove he's much more than a glorified hitman.
  • Card-Carrying Villain: The Dark Side is what he is.
  • Darth Vader Clone: A horribly scarred Sith Lord who's dependent on the dark side to stay alive, is early on established to be a former apprentice of the main character's mentor, hunts down the Jedi across the galaxy and has killed many of them, is regarded as a brute yet displays considerable cunning, and ends up serving as The Dragon rather than as the Big Bad of the endgame.
  • Deconstructed Character Archetype: Of the Darth Vader Clones present throughout all Star Wars media. What do you get when you strip away Vader's cool armor and focus the man himself? You get an ugly, miserable man in constant pain that must obey a Sith Lord more powerful than him to survive. Sidious for Vader, and Nihilus and Kreia/Darth Traya for Sion. Darth Sion shows that Vader may look cool, but being like him would suck.
  • Demoted to Dragon: A variation. During the end game, after Nihilus dies, he becomes Kreia's Dragon... again.
  • Determinator: His body should be dead, but Sion remains alive through sheer will and the power of the dark side.
  • Dumb Muscle: Subverted. He is definitely not a scholar, especially in a game filled of those character types, and all of his feats are physical in nature. He also looks like a musclehead, being buff, brutal and perennially barechested, and even his lines imply he is a bit of an anti-intellectualist, as he disdains both Kreia's musings and the Exile's enlightening. However, as Master Vash learned the hard way, Sion is still far from stupid, and is as a competent as his rank on top of his army suggests.
  • Duel Boss: The second fight with him on Malachor V.
  • Expy: His physical appearance greatly resembles the Nameless One and he has practically the same condition. They're both horribly disfigured immortals. Are both shirtless. Sion has one dead eye and The Nameless One can re-attach one of his. And the way Sion can finally die is fairly similar to one of The Nameless One's possible endings: Willing himself out of existence.
  • Even Evil Has Standards: When meeting him for the final time, he tells The Exile to turn around and leave, even if it means being killed on the surface, as even that's better than facing Kreia. What the hell did Kreia do to The Lord of Pain to freak him so much that he wouldn't want the same on others?!
  • Evil Counterpart:
    • Another one to the Jedi Exile, more clearly than Nihilus. While the Exile is fully alive without the Force, Sion should be dead but keeps going by depending on the Force.
    • He's also one to Atton in some ways, in that both are Determinators who can repeatedly get back up from normally mortal injuries.
  • Evil Sounds Deep: Speaks in a deep, harsh, sepulchral voice, befitting a walking corpse. The Scottish accent might catch you by surprise, though.
  • Foil:
    • To the Exile, who rejected voluntarily the Force and proved it is possible to live normally without it, while Sion is unable to do the same because he needs it to merely exist.
    • To a lesser extent, to Kreia. Both of them depend on the Force to perform basic body functions, but Kreia is an intellectual Jedi always hidden under her robe, while Sion is a brutish Sith who spends all his time flaunting his horrifying body.
  • Good Scars, Evil Scars: A Sith Lord held together by hatred who has more open wounds, rotting and scar tissue than skin. If ever there werr a posterboy for Evil Scars, it's Sion.
  • Go Out with a Smile: Regardless of which side you're on, he's happy when he finally accepts death.
  • The Heavy: As part of being a Darth Vader Clone, he's the far more visible, physical counterpart to Darth Nihilus's shadowy, mystical Evil Overlord.
  • Humanoid Abomination: A walking corpse, with every inch broken, torn or otherwise damaged, yet forced to stay in one piece through the Force.
  • Immortality Hurts: He can't die and his body can put itself together from practically any damage. And when we say 'put itself together', we mean it literally: An 'autopsy' done on him on a Republic ship describes him as basically a corpse that's been torn to shreds and then re-assembled piece by piece: every bone in his body has been broken in practically every way possible, his flesh is little but ragged, dead scraps, and his skin consists of nothing but scar tissue. Sion practically revels in how much it hurts until you weaken his will and convince him to die.
  • Implacable Man: He can be defeated in battle, not easily — but when that happens, he just draws on the power of the Dark Side and pulls his broken, decaying body back together through sheer force of will.
    Kreia: This is not a battle that can be won. Flee.
  • Kill the Ones You Love: In their final fight before the Exile reaches the center of Malachor, Sion will attempt to kill both Exiles for different reasons. For a male Exile, it is out of jealousy and hatred, but for a female Exile, Sion will first attempt to convince her to leave (which in his mind would also end in her death but at least in one where she won't suffer), and when that fails, tries this trope in order to spare her the horrible fate that awaits both genders.
  • The Kirk: He's this in the Freudian Trio between him, Nihilus and Traya, balancing between the former's destructiveness and the latter's complexity.
  • Inadequate Inheritor: Considered to be this by Kreia, who views his dependence on the Force to survive as a weakness.
  • Last Words:
    Darth Sion: I am glad to leave this place... at last.
  • Love at First Sight: For a female Exile, best seen when comparing his reaction to the Exile fleeing their first fight. For a male, Sion is indignant at the protection he receives, orders his men to hunt the Exile down, and swears that he will not escape next time. But with a female, Sion calls his men off from any pursuit or attack, saying the Exile has earned her retreat, and that they will meet again.
  • Made of Evil: The Dark Side keeps him alive and he would likely fall apart if he tried the light side.
  • Meaningful Name: His name is derived from the word "scion." He is jealous of the Exile for being favored by Traya.
  • Mr. Fanservice: In a twisted, almost horrifying light. He is pretty muscled, has a manly voice, and clearly looks like he used to be a ruggedly attractive man before his current state (and uniquely for a human Star Wars character, he goes around perpetually barechested). However, his skin is basically shattered scar tissue, one of his eyes is blind, and a big chunk of skin around it is lacking, all of which makes him everything but desirable.
  • Mythology Gag: Echoing Darth Vader's classic line from Empire:
    Darth Sion: [to Darth Traya] What is thy bidding, my master?
  • Nigh-Invulnerability: He should already be dead, so he has trouble dying. Not even being an exploding starship is enough to kill him.
  • Old Soldier: According to the expanded universe, Sion is quite a veteran, having served under Exar Kun, later formed part of Revan's and Malak's Sith Empire, and finally been a founding member of the Sith Triumvirate.
  • Our Liches Are Different: He's for all intents a sentient corpse animated by his Force powers.
  • Out of Focus: During the mid-game, he only appears on one (optional) planet, Korriban. After that, he has no impact on the plot again until Malachor.
  • Outside-Context Problem: For all the conventional Jedi (and Sith) he faced, Sion was an unique foe - a an effectively immortal warrior, who would always rise up again not matter how many times he would be cut down. As the only way to nullify his power was exploiting the emotional turmoil caused to him by the return of Traya, up to that point Sion was basically impossible to defeat.
  • A Pupil of Mine Until He Turned to Evil: He was Kreia's former apprentice, before the Exile, after Revan. While Kreia was Sith herself at the time, Sion embraced the power of the dark side for its own sake, as an end unto itself rather than as a tool in service of a higher purpose, as Kreia herself intended him to see it.
  • The Power of Hate: Literally the only thing keeping him alive. You can only kill him by getting him to let go.
  • Recurring Boss: Dueled by Kreia on Peragus and fought by the Exile on Korriban and during the endgame. Multiple times on Malachor V, in fact, as his particular brand of mastery over the Force allows him to continually return from the brink of death to full health... or very nearly so.
  • Shadow Archetype: To the Exile.
  • The Starscream: In cut content, he confronts Nihilus along with several Sith assassins and challenges him, claiming he has surpassed Nihilus' feats. Needless to say, this leads nowhere after Nihilus defeats them all in one move, unleashing a wave of telekinetic Force.
  • Talking the Monster to Death: During the endgame. With good reason — the only way to put him down for good is to convince him to simply stop. It also makes him progressively easier to beat with good Persuade skill.
  • Technically Living Zombie: His anger, rage, and pain are all that's keeping his decaying, scarred body together. Without the power of the Dark Side keeping him alive, he'd be dead. Is eventually convinced to let go of the force by the Exile though.
  • Villainous BSoD: Your attempts to erode his will during your last battle with him result in a progressive one of these. His Heel Realisation that the Exile was right about true strength being when you're able to walk away when offered ultimate power, not give into it.
  • Villainous Crush: He develops an interest in the female Exile immediately after their first fight. But sticking with the Deconstruction nature of this game, the franchise's typical use of Love Redeems does not apply, or rather, it is done in a very different way. Sion's love hurts him more than it helps himself or the Exile, for his crush actively threatens his connection to the Dark Side and therefore his life, as it is fueled by his hate. For what little it's worth, he died seeming to still hold some affection for the Exile - all in all, while Sion's love never does redeem him, it does allow him to finally, `finally` let go.
  • Violent Glaswegian: A murderous Sith revenant with a strong Scottish accent.
  • Walking Shirtless Scene: Constantly shirtless, though any identifiable human skin has long since been replaced with scar tissue which looks more like cracked clay than living flesh.
  • "Well Done, Son!" Guy: Loath though he is to admit it, he is desperate for his old master's approval, to the point where he will hunt down the Exile and kill them to prove that he is not the failure she believes him to be.

    Darth Nihilus 

Darth Nihilus
"He is a wound in the Force, more presence than flesh, and in his wake life dies… sacrificing itself to his hunger."

The Lord of Hunger, and commander of the Sith Triumvirate's fleet. Once an ordinary Force sensitive, he attained the ability to consume the Force itself, allowing him to ravage entire worlds by himself. This granted him great power, but left him with a constant, unending hunger that ate away his humanity until he became nothing more than a walking embodiment of darkness.

  • Ambiguously Evil: It's unknown how much of a chance he had not to become what he is, as the only things known about his career is that he suffered the cataclysm of Malachor V, was trained by Traya and later got lost into his own power. In his current state, however, he is destructive because he has absolutely no chance.
  • Ambiguously Human: Not so much about his species, as he is officially a human, but rather about how much of that human remains in himself. Dialogue about his nature informs that Nihilus is now more of a walking Force phenomenon than a Force user, but whether this can be taken literally or figurately is up to the player. At the very least, he could be considered some kind of avatar or revenant, given that he apparently consumed his own body at some point.
  • Authority Equals Asskicking: He is in command of the Sith Triumvirate and leads personally its fleet, and has the Force skills of his Sith assassins multiplied by millions.
  • Big Bad Ensemble: With Darth Sion as his Heavy, at least until they are both upstaged by Kreia. He actually ends up being the first member of the Sith Triumvirate the Exile must defeat, and likely the easiest battle of the three.
  • Big "NO!": After his attempt to feed on the Exile backfires, the player will tell him that his hunger will consume him, just as Kreia thought. Nihilus' response is in his own language as before, but sounds an awful lot like "Noooooooo..."
  • Black Speech: Overlapping with Speaking Simlish, Nihilus only speaks in a strange sort of haunted, distorted sounds vaguely similar to the hiss of a Sith holocron. Although it is left untranslated to the viewer, other characters seem to understand him without problem, which implies that Nihilus actually communicates telepathically and that his "voice" is merely white noise created by a remnant of his humanity that remembers speaking. However, there might be more on this than it looks, as according to the author of the campaign guide, Abel Peña, Nihilus might be actually speaking "the first language ever spoken in the galaxy, or the raw dialect of the Force itself, untranslated by midi-chlorians."
  • Body Horror: The guy basically has to consume the lives of living beings, just to keep his soul in a mask, since his actual body long since rotted away to nothing into The Force. If that isn't a horrific concept...
  • Combat Aestheticist: His ornate mask and black robe are both pretty fancy, and he uses an one-handed lightsaber style that looks like a proactive variation of Form II, associated to finesse and grace. Nihilus' personality and means to express it faded a long time ago, but all on his persona implies he was a Sith of wealth and taste back when he was relatively human.
  • Contemplative Boss: Is constantly in the bridge of Ravager with his back turned towards his visitors.
  • Cool Mask: Wears a white, skull-like one. After killing him, you can take it for a permanent boost to the Exile's Force points.
  • Create Your Own Villain: He was spiritually born in the Malachor V debacle, which was caused by the Exile (and Bao-Dur).
  • Dark and Troubled Past: As a Malachor V survivor, this is a given, even if his own past is actually never revealed.
  • Darth Vader Clone: Darth Sion fits the trope best, but this being Obsidian, it's deliberately split, and Nihilus has the distinctive mask, black cloak, and Vader Breath. The trope's complicated heel/face status, meanwhile, goes to Darth Traya.
  • Death by Irony: Despite all of his vampiric powers, he weakens himself critically against the Exile because they are a Force wound just like Nihilus: all which Nihilus can drain from them is the opposite he needs to live.
  • Deconstructed Character Archetype: Of the Darth Vader Clones present in all other Star Wars media. What do you get when you focus on Darth Vader's armor and coolness more than the character in question? An empty but powerful husk with no personality or motivation except a desire to destroy everything, just like Darth Nihilus.
  • Disk-One Final Boss: He's built up as the greatest threat that the heroes will have face. Eventually they do, but in a penultimate encounter. Ultimately his defeat allows them to direct their attention towards the true Big Bad, Darth Traya.
  • Dumb Muscle: Similar yet different from Sion. In terms of raw Force powers, he could be believably considered one of the greatest in Legends, as he has the ability to destroy entire biospheres solely with the strength of his personal Force drain. However, this destructive ability came to the price of Nihilus being entirely re-defined by it, going from a conventional Sith lord to a mindless, all-eating machine. Nihilus also seems to lack strategic skills for someone in charge of a fleet, as he trusts all of the action on Sion and the Sith Triumvirate's former Revanite military.
  • The Dreaded: Even Kreia is terrified of him, knowing absolutely nobody but the Exile has the right tools to beat him.
  • Evil Counterpart: To the Jedi Exile. He basically demonstrates what the Exile could have been if they were dependent on the Force and fell to the Dark Side. The game's writer Chris Avellone even revealed that, at least in his first drafts of the story, Nihilus was going to be the Exile's Literal Split Personality.
  • Evil Mentor: To Visas, although as Kreia says, not in a conventional way given that he is not much of a master anymore.
  • Evil Overlord: He checks most of the classic boxes of your stereotypical Dark Lord, while also being a planet-devouring Humanoid Abomination of the first order.
  • Eviler Than Thou: Was this to Darth Traya prior to the game, cutting her off from the Force and her plans to kill him with the Exile are because she couldn't kill him herself. Also proves this to Darth Sion in the cut content, easily overpowering him when Sion tries to break off their alliance.
  • Eldritch Abomination: Played with. His powers are utterly horrifying, and he is capable of destruction beyond belief — to the point that Visas views him as some kind of dark Physical God. Ultimately, he's little more than an extremely powerful mortal, and Visas' accepting this marks the end of her character arc. Summed up poignantly in this exchange, after Visas removes his mask.
    Exile: What did you see?
    Visas: A man. Nothing more.
  • Foil: To the Exile. To the point where if you choose to remove his mask yourself after defeating him, you see your own face. What this means is ambiguous — did your experience on Malachor split you in two, is this similar to Luke seeing his own face behind Vader's mask on Dagobah? Either way, since the Exile's power and that of Darth Nihilus are essentially the same, Nihilus is the kind of monster you might become if you truly gave into the power you wield.
  • Greater-Scope Villain: The most powerful, but the least prominent, of the eponymous Sith Lords. In cut content, he demonstrates this by totally owning Sion, but otherwise and appropriately for a character personifying nothingness, he does very little. One of the few things confirmed about Kreia's plan is killing him to prevent the death of life in the galaxy.
  • The Heartless: All he has left is instinct and the desire to survive by absorbing energy.
  • Hidden Depths: Being unintelligible, impersonal and basically inhuman, he doesn't show much of thoughts and ideologies, but the nature of his powers and the vision he showed Visas hint Nihilus has his own worldview of the Force and galaxy that is not limited to (though probably shaped by) his desperate need to feed.
  • Hoist by His Own Petard: His own Force-sucking powers are the reason of his defeat, as they only achieve the opposite effect when trying to suck a Force wound.
  • Horror Hunger: He feeds on the Force. Life dies wherever he goes. Planets wither when he approaches them. But in the end, he will never be sated and his power is totally uncontrollable — so just how much a Master is he?
  • Humanoid Abomination: Official databooks give his species as Human (dark side aberration). His ship, the Ravager, is also essentially a wreck that is only kept working through his power; the "crew" are only a step up from walking corpses thanks to his all-consuming influence, many just husks for his will, devoid of independent thought.
  • Kung Fu-Proof Mook: His Force drain ability was developed in Malachor for the Sith assassins that would pursue Jedi to extinction, as it allow them to track down and feed on his opponent's own power; the stronger the Jedi are, the stronger the assassin becomes. Ironically, at least in the Light Side route, this apparently gamebreaking ability only gets him defeated by a Jedi of all things.
  • Life Drain: His signature ability. Nihilus is described as a "wound in the Force", and the best way to envision him is basically a living Force black hole. Even before he makes any conscious effort to, his very presence saps away at the life of others.
  • Malevolent Masked Men: The beginning of a pattern for Obsidian, and specifically Chris Avellone.
    • It's easy to see how that pattern began — the simple, stylized, and somehow oddly elegant mask taps into primal fears with its skull-like shape and blood-red stripes, standing out all the more against the draping robes, the strange horn-like shapes of his hood framing the mask, and the mere suggestion of a face underneath it. The mask made him alien and strange in a way unlike that was any other Sith at the time, and as with everything else about Nihilus, it's all the more frightening for being unexplained.
    • Obsidian would go on to revisit similar themes of hunger and depersonalization with the curse of the Spirit Eater in Mask of the Betrayer and the gas mask-wearing Ghost People from Fallout: New Vegas's Dead Money DLC, and then created several more sinister masked figures in the form of Tyranny's Faces of Nerat and the similarly black-clad, white-masked Tunon the Adjudicator. The association was strong enough that a Malevolent Masked Woman, the First Castoff, appears on the box art for inXile's Torment: Tides of Numenera, even though its spiritual predecessor Planescape: Torment had yet to introduce that trope.
  • The McCoy: He's this in the Freudian Trio between him, Sion and Traya due to being driven by his Horror Hunger more than anything else.
  • Meaningful Background Event: After his defeat, the Exile and company walk away... and the body inside the robes crumbles away a la Obi-Wan and Yoda.
  • Meaningful Name: His name is derived from nihil, Latin for "nothing", the source of the words "nihilist" and "annihilate." He is one of the most destructive beings in the Star Wars universe, but there is nothing left of him besides his desire to consume.
  • Mysterious Past: The only known facts of his background is that he witnessed the Battle of Malachor V and was a Force sensitive, so it can be presumed he was one of Revan's Jedi, or maybe a soldier of either side who ignored his Force sensitivity until that moment. His name, procedence or personality remain undisclosed.
  • No Face Under the Mask: We never see him without, but judging by what is explained about his nature. there should be nothing there. The only parts of him that even exist physically are his robes and mask, which he holds together using the Force.
  • Nothing Is Scarier: Over the course of the game, he... sends Visas to kill you and his ship, the Ravager, assaults Citadel Station. Much of the game is spent in fear of what Visas and Kreia tell you he might do. Granted, what he might do is devour all life on an entire planet, so 'nothing' is both scary and quite literal. We never visit Katarr or see him devour another planet, but his effect on those in his immediate vicinity aboard the Ravager — what's happened to Colonel Tobin in the short time since Onderon alone — is enough to get the point across.
  • Oh, Crap!: Has a non-verbal but very visible reaction of this kind when trying and failint to feed on the Exile, showing he's Not So Stoic after all.
  • Omnicidal Maniac: Visas speculates that if he succeeds in destroying the Jedi, he might try to destroy the galaxy just to sate his hunger, and perhaps eventually consume himself.
  • Orcus on His Throne: Sends Visas to assassinate the Exile, watches as Sion brutalizes Kreia in a flashback, and is apparently supplying aid to Vaklu's coup on Onderon, but never actually leaves the deck of the Ravager over the course of the main game.
  • Our Vampires Are Different: A a being in a black cape who lives by sucking the vital energy out of other lifeforms and can be killed only in a very specifical way.
  • Outside-Context Problem: Like Sion, though in a completely different power. Being a walking black hole that feeds on the Force, Nihilus cannot defeated by conventional means - he cannot even be physically killed, because he doesn't have a living body anymore (apparently, his soul is directly bounded to an empty armor and mask). The only way to beat him is basically being like him.
  • Person of Mass Destruction: Nihilus proves Darth Vader's comment that "the ability to destroy a planet is insignificant next to the power of the Force" was more than just bluster. Nihilus snuffed out an entire world, and consumed its inhabitants, with a word.
  • Pet the Dog: Some characters speculate that whatever shriveled-up pint of humanity he had left was what prompted him to rescue Visas from the ashes of Katarr, as well as keep her alive when he Force-choked her upon their first in-screen debut for implying that anyone could be a threat to him. Nihilus is, as usual, not particularly forthcoming with his motive.
  • Power of the Void: He is, like the Exile, an absence in the Force. Nothing follows in his wake. As in, nothingness follows.
  • Power Parasite: Like an exponentially expanding black hole, Nihilus absorbs the power and energies of the Force and life itself. While doing so makes him monstrously powerful, it also proportionately increases his dependence on new sources of power. Kreia notes that Nihilus' eventual starvation is certain; the open question is how much he'll consume before he falls.
  • Self-Disposing Villain: Nearly. You still have to go through the formality of fighting him, but he weakens himself severely by trying to drain the Exile's life force. As you are the same sort of wound in the force he is, the feedback/backlash nearly kills him all on its own.
  • Shadow Archetype: To the Exile. He too is a void in the Force, which has warped him beyond recognition.
  • Silly Rabbit, Idealism Is for Kids!: What he tried to instigate on Visas, showing her a vision of the galaxy as he sees it — a Crapsack World of Force chaos — after rescuing her.
  • The Spook: He is the only enemy of the game without a clear background in the Expanded Universe, and it only makes him even more scary.
  • Speaking Simlish: Speaks in a low, rasping, distorted voice, seemingly meant to represent a terrifying alien language, or else psychic white noise as he invades the listener's mind telepathically.
  • Starfish Language: Whatever he's speaking - it ain't English. Nobody's really sure what the hell his voice is meant to convey, but theories vary, with some popular ones being the language of The Force itself, or some ancient Sith language. Or maybe he's just too far gone to produce human speech.
  • The Stoic: His empty-eyed mask and body language (or lack thereof) give the impression of a stern, emotionless individual, though it's difficult to know for sure.
  • Takes One to Kill One: He would have been essentially unstoppable if he had not tried to drain the Exile, a similar void in the Force. Draining the emptiness inside the Exile snuffed out the devoured Force inside him, making him weaker.
  • Tragic Villain: According to his background, he was essentially turned into a Force vampire by his experiences in Malachor V. Sith or not, he's a monster because he has no chance to be otherwise.
  • The Unintelligible: He talks, but all the noise he emits sounds more like the whispers of a Sith holocron, or maybe like a person trying to breathe but failing to do so (which makes sense, as he has no actual mouth or lungs anymore). He can still issue orders to the crew of his ship, and Visas and Sion certainly understand him, but his "lines" lack subtitles and go ultimately untranslated for the player. Hilariously, this aspect is parodied in a cameo as a holocron in Legacy, where Darth Krayt is annoyed that he can't understand what Nihilus is saying.
  • Unwitting Pawn: Winds up becoming one to the true Big Bad Darth Traya.
  • Vader Breath: His labored, distorted speaking voice. Although it's difficult to say whether or not he's still human enough to do something so mundane as breathe.
  • Was Once a Man: He was left as one of few survivors of the Battle of Malachor V, in the wake of Republic detonating the Mass Shadow Generator superweapon on the planet. Already driven mad by grief from having lost everything and everyone important to him, he was forced to draw on the Dark Side of the Force and use it to feed on the Force within his fellow survivors in a desperate bid to keep himself alive. While this was going on he was also being physically and psychologically warped by leftover radiation from the Mass Shadow Generator. Exactly when he ceased to be man or even a person is hard to define, but what is certain is there absolutely nothing left of his old self in the Humanoid Abomination he has turned into.
  • White Mask of Doom: Wears one. That's him on the box art.
  • With Great Power Comes Great Insanity: His only purpose is to feed his hunger.
  • Words Can Break My Bones: Nihilus's speech apparently physically hurts to listen to if the hearer is not strong enough, most notable in his first scene with Visas, and the audio production does a pretty good job of getting this across to the player — it sounds like it hurts Nihilus himself to speak it, for that matter.
  • Worf Had the Flu: Upon meeting the Exile he attempts to feed, but as the Exile is the same sort of wound in the Force as Nihilus himself, the Exile's presence alone is enough to weaken Nihilus even before he makes the mistake of trying to feed on the Exile directly.

    Darth Traya 

Darth Traya

See her separate page (Major Spoilers)

Other Characters

Bounty Hunters


"We hope that we can facilitate communications. And put an end... to hostilities."

Voiced by: Kristoffer Tabori (English), Jean-Pol Brissart (French)

"Threat: Master, perhaps I did not enunciate clearly the last time we spoke. I suggested that you should shut down, stay put, and wait for rescue."

A series of HK-series droids based on their progenitor (HK-47), these droids were created by Revan, and later Goto. Like their progenitor, Revan commissioned HK-50s to be built en masse, recognizing the prowess in HK-47, but never managed to activate them, so they were left dormant for a while, until they were hired by Goto to find surviving Jedi and bring it to him, preferably alive. In accordance with the usual perceptions of HK model assassin droid, the best way to terminate hostilities was to kill everything present. HK-50 units were identical in appearance to HK-47, with the primary exception being that they are "a rather poor shade of durasteel" in color instead of HK-47's rusty red.

  • Arch-Enemy: They hate HK-47, which is mutual. The HK-50s view HK-47 as obsolete, while HK-47 finds them to be cheap copycats.
  • Ax-Crazy: Even compared to HK-47 these things are homicidal. They delight in killing so much that they intend to kill all life in the galaxy and beyond.
  • Blatant Lies: He's just a protocol droid. Who looks just like HK-47? Has the same letter designation? Is among the few still left in a place that's overrun with dead humans? And denies that he killed them without any prompt to do so? He's not even trying to hide it as he actually uses the preface "Fabrication" at one point.
  • Blood Knight: Just like their progenitor, but there's a key difference: HK-50 enjoys killing in general, whereas HK-47 enjoys how to kill. It's wanton slaughter versus finesse, and it's part of why they hate each other.
  • Blue-and-Orange Morality: They kill "who they want, when they want", chiding HK-47 for killing specific organics, and only when permitted to. When HK-47 resorts otherwise, they call him pathetic for clinging to the belief that his function somehow transcends his construction.
  • Catchphrase: Variations on a theme, and interesting in that they seem to get a little tired of their own schtick as well.
    HK-50: Annoying recitation: Let us proceed to facilitate communications, and bring about the termination of hostilities.
  • The Chessmaster: The Peragus HK-50 had a near foolproof plan to give the Exile to Goto while getting rid of the miners. It took Kreia, Atton and the Exile to screw it up.
  • Cold-Blooded Torture: Used as a "training exercise", on one of their own, no less. Hilariously there's one participating in a training exercise not far away who's way too into the idea of being violently tortured.
  • Comedic Sociopath: Their personality is based on HK-47. However the comedy drains out of them once you learn their deal because unlike HK-47, they just want to kill for killing's sake.
  • Cruel and Unusual Death: The HK-50s are rather fond of this, especially the one encountered on Peragus.
  • Deadpan Snarker: When they're confronted by HK-51 droids reprogrammed by HK-47, this is how one takes the news.
    HK-50: Panicked Statement: If by "problem," you mean that they seem prone to assassinate us, then yes, that slight problem was never corrected.
  • Degraded Boss: The first one you meet on Peragus is a challenge to the whole party. When you meet a group of them on Telos IV they're slightly tougher than regular mooks. By the time you encounter them on Nar Shaddaa T3 can clear a group of them by himself quite easily.
  • Ape Shall Never Kill Ape: Has the same self-preservation protocols as HK-47, which prevent them from targeting each other.
  • Evil Counterpart: In essence, the HK-50 on Peragus is a Darker and Edgier version of HK-47.
  • Evil Knockoff: Of HK-47. Well, eviler.
  • Faux Affably Evil: Even more so than HK-47. Special mention goes to the very first the Exile encounters on Peragus, who acts as polite as ever even after his brutal massacre of the mining staff is exposed.
  • Hoist by His Own Petard: When the self-preservation protocol mentioned above was revealed to be mutual on their end, HK-47 simply decided to end his self-preservation programming. In order to kill them, he would need to stop being one of them.
  • Inferiority Superiority Complex: The HK-50 droid on Peragus was seemingly annoyed that the other miners were interested in claiming the bounty on a Jedi, yet nobody considered selling him for money despite he being, if grudgingly less valuable than a Jedi, still far more sophisticated than every other droid on the base and thus presumably worth a huge amount of money himself. Not that the droid wished to be sold of course, but it implies that before he realized this he was trying to find some way of getting you off world to collect his bounty in secret and the idea of achieving this by slaughtering everyone in the facility only occurred to him out of narcissistic rage of being ignored like that.
  • Insistent Terminology: They refer to meatbags as "organics"... and HK-47 hates them for it.
  • Kick the Son of a Bitch: Ordering the mining droids to kill Coorta, though his mockery of it was a bit much.
  • Laughably Evil: These guys make talk of manipulating events to start wars downright hilarious, among other things.
  • Legacy Character: Played with. They all carry the same designation, and are all manufactured assassin droids, but you can see subtle personality differences in the ones that you do encounter.
    • The one on Peragus was more subtle and deceptive, but every bit as snarky, bloodthirsty and violence-craving as HK-47.
    • Among the three that followed you to Telos' secret academy, one was more abrasive and trigger-happy, the ringleader was more talkative, and the third was more condescending.
    • Three more were employed under Goto's wing — their ringleader was eager to get rid of Goto himself, had his yacht no longer qualified as neutral ground. All three seemed to view T3 as inferior, most notably.
    • Finally, there's three that appear in the cut content level of their secret base on Telos. One was more serious and assertive, another was a Captain Obvious comic relief type, and the third was more argumentative.
  • Manipulative Bastard: Once on Peragus, HK-50 placed the Exile in a kolto tank and sedated them while posing as a protocol droid to the miners. Division among the miners about what to do with the Exile (the Exchange had a large bounty out for Jedi) was manipulated by HK-50; fatal accidents, mining incidents and explosions all occurred because of him along with corrupting facility mining droids' programming, causing them to attack the miners. HK-50 copied the Peragus maintenance officers' voice, using it to issue orders to mining droids and access voice-locked computer consoles while manipulating Coorta.
  • Most Definitely Not a Villain: The first one you encounter on Peragus, which you find in the same room as the body of the dead maintenance officer. He tries to insist that you are his master and he just wants to protect you and has no idea what happened at the facility, but is pretty damn sure that they weren't all killed with masterful efficiency by a diabolically brilliant unstoppable killing machine like himself...not that he is such a murderous masterpiece of engineering, of course.
  • Obviously Evil: Given that the first game revealed that HK does indeed stand for "Hunter-Killer", you often have to question why people seem genuinely surprised when the "simple protocol droid" they're dealing with turns out to be a professional assassin? HK-47 lampshades this, pointing out that most people tend to think of droids as just "part of the furniture".
  • Omnicidal Maniac: In cut content, the HK-50s claim that they want to exterminate all organics in the galaxy, but that's just a tertiary objective.
  • Parrot Exposition: Both played straight and lampshaded during the player's first conversation with the HK-50 unit on Peragus.
    HK-50: Objection: Master! To commit such an act would be in violation of the ethics programming most droids are believed to possess. I am afraid there is nothing that can be done.
    The Exile: Believed to possess?
    HK-50: Irritated Statement: Master, if you insist on echoing everything I say, this already tedious conversation is in danger of becoming even longer.
  • Pride: Their primary weakness. While very good assassin droids, their sheer arrogant malice has a nasty tendency to tip their potential targets off, not to mention implicate themselves in murders because they can't help but go on about how artfully they were done.
    HK-50: Many miners began to join you in the medical bay as a cascade of flawlessly-timed detonations occurred in isolated gas pockets in the lower levels of the facility.
  • Recurring Boss: Just them in general, since they're all the same basic droid, with a few personality differences.
  • Smug Snake: This is a response to HK-47 asking a question about their capabilities, who lampshades it before he even says it.
    HK-50: Mocking Query: Are you sure? Listing our superior capabilities will only serve to highlight your inadequacies.
  • Spanner in the Works: Most noticeable with the HK-50 on Peragus. In fact, their secondary objective is to destabilize the Republic, posing as protocol droids that served in key positions during diplomatic conferences, meetings and treaty negotiations.
  • Suspiciously Specific Denial: Employed by HK-50 during the Exile's first conversation, if he is accused of being involved in the deaths of the Peragus miners.
    Jedi Exile: Are you responsible for this?
    HK-50: Defensive Answer: Master, I am a protocol droid, not a well-crafted assassination droid of unrivaled sophistication. To have carried out the actions that took place here would have required an unusual set of skills. It is highly unlikely I possess the knowledge of how to reprogram the memory cores of base-worker class droids into killing machines let alone to terminate the organics at this facility, utilizing only Aratech 500 series laser mining drills and explosives fashioned from proton missile cores!
  • That Makes Me Feel Angry: They take HK-47's use of this trope to a ridiculous extreme, including "Mocking Query:", "Condescending Explanation:", and, memorably, "Fabrication:"
  • Too Kinky to Torture: In the cut HK-50 factory, a HK-50 is showing another how to torture an "organic", played by a jailed HK-50 with a modified behavior core. The jailed HK-50 constantly interrupts the teacher, begging to be tortured.
  • Translation with an Agenda: Whenever they're supposed to translate languages during negotiations, they intentionally misread it in order to lead to a more violent confrontation between entire races.
  • Upgrade vs. Prototype Fight: The upgrade to HK-47's prototype. Cut content features the HK-51 model, which is superior to them but collectively choose to serve HK-47.

Peragus II

    Administration Officer 

Peragus Mining Facility Administration Officer

Voiced by: Phil La Marr (English)

"Coorta's mining crew wanted us to collect the creds for the bounty the Exchange has on Jedi, but I put a stop to that."

The human head of the mining colony of Peragus, he was the level-headed leader of the miners at the time of the Exile's arrival on his facility.

  • No Name Given: He's only referred to as the Administration Officer.
  • Posthumous Character: His body is found in the dormitory section, gassed to death by HK-50 along with the majority of the other miners.
  • Reasonable Authority Figure: Level-headed and reasonable, he refused to sell the unconscious Exile to the Exchange and wanted to prevent their identity from being known in order to prevent miner riots.

    Security Officer 

Peragus Mining Facility Security Officer

Voiced by: Daran Norris (English)

"Well, that's reassuring. It isn't happening. So the next time we nearly have a breach in the ventilation tunnels, I can just close my eyes and pretend it's my imagination."

A human head of security at the Peragus Mining Facility, the Security Officer was an extremely strict officer who was a stickler for security regulations on his facility.

  • Deadpan Snarker: Especially with the Maintenance Officer when the latter keeps insisting that the mining droids couldn't be dangerous to the facility personnel in spite of all the miners that were in med bay as a result of droid-related accidents.
    Maintenance Officer: I doubt those droids could even hit one of us.
    Security Officer: Are you blind?! What about the miners in med bay?
  • Fling a Light into the Future: His personal security logs can provide the Exile with the knowledge of ion weaponry stored in his office, a stealth field generator in the nearby storage room and an override switch that will shut down all the droids on the level, allowing one to figure out who ordered the reprogramming of the mining droids and reprogram them to turn them on the saboteur. This gives the Exile the ability to shut down the droids on the administration level, allowing them to discover clues as to what happened to the facility.
  • Hero of Another Story: The Security Officer was the main driving force behind the investigation of the facility's sabotage and was working to figure out HK-50's schemes prior to his death and the Exile's awakening.
  • No Name Given: He's only ever referred to as the Security Officer.
  • Posthumous Character: Though he is the only senior personnel member who does not have a specifically identified corpse, he was almost certainly killed before he could have the chance to pull off his scheme to figure out who was behind the sabotage of the mining facility. Even if he had somehow miraculously survived in a section of the facility not visited by the Exile, he would've perished in the destruction of the facility during the Ebon Hawk's escape.
  • Properly Paranoid:
    • Though his threat to make anyone who smuggles blasters or military-grade weapons on the station take a long walk out the airlock may sound harsh, he's the security officer on a station that mines highly volatile fuel that explodes at high temperatures that is vital to the Republic restoration efforts on Telos. The exposed core of Peragus II was the result of Peragian fuel exploding in a mining accident, and future miners who instead decided to mine the asteroids created from the remains of the exploded portions of Peragus II didn't want to take any chances, hence the extremely strict ban on blasters and military equipment. Given how the entire asteroid field explodes during the Ebon Hawk's escape from the Harbinger, whether because the Hawk purposely fired at the asteroids or because of a stray shot from the Harbinger, he was right wanting to avoid such a disaster.
    • He had a feeling ever since the "accidents" began that something bigger was going on, and linked it to the Exile's arrival and the Administration Officer's refusal to sell them out to the Exchange, and firmly believed that sabotage was the reason for all the recent mishaps. He wanted the Maintenance Officer to tell him how much damage the droids could to if they directly turned on the miners and installed an override switch to shut down any droids on the level, just in case the saboteur locked him out of the administration console. He tied the override switch into the circuits of the holding cell to make sure it could only be opened if all droids on the level were shut down. He also placed a stealth field generator in a footlocker in the security room, so he could sneak past the mining droids then shut them down using the override switch at the communications blister, and ensured that the security office was supplied with ion and sonic charges in case they came after him. He wanted to shut them down so that he could find out who was sabotaging them as well as turn the tables entirely, but unfortunately for him HK-50 was several steps ahead of him and he was presumably killed before he got the chance.



Voiced by: Robin Atkin Downes (English)

"Look, you know how big this bounty is? That Jedi's our ticket of this rock."

A human miner at the Peragus Mining Facility, Coorta had a notorious reputation for criminal activities and wanted to leave the facility to do something more profitable.

  • Asshole Victim: He wasn't very well-liked in the first place, but the fact that him leaking the Exile's identity in order to convince people to sell them to the Exchange is the reason HK-50 murdered everyone in the facility - now that the knowledge of his bounty was known en mass, people were rioting over what to do, which put the Exile's life in danger. And that, HK could not allow. Not only did Coorta's greed lead him to his own death, but it led to the deaths of the entire personnel fo the Peragus Mining Facility.
  • Greed: Coorta was someone who didn't care whether anything was legal or otherwise, as long as it meant a profit to him. This earned him the ire of the Security Officer, who personally called him out by name in public security logs. The allure of selling an unconscious Jedi to the Exchange was too much for him to resist, leading to his death when he was betrayed by HK-50 after assisting him with his scheme (believing he was the Maintenance Officer).
  • Hate Sink: Needless to say, logs show that Coorta was a Jerkass who cared only for his own well-being and enrichment, and he was willing to trap all the other miners in the dormitories for who knows how long so that he could escape with the unconscious Exile to sell them to a criminal organization. There is very little likeable about him, and the only redeemable thing about him is his horror at HK-50 gassing all the miners to death.
  • It's All About Me: Self-absorbed and cared only for his own interests, at the cost of everyone else. Even as he's about to be killed, he still thinks it's about him.
  • Pet the Dog: For all his double-dealing backstabbing and conspiring, HK-50 as the Maintenance Officer telling him that the dormitories were going to fill up with toxic fumes from the ventilation horrified him.
    Coorta: What? That's going to kill them all!
  • Posthumous Character: His body is found next to the turbolift to the administration level, the code to which had been reversed by HK-50 to prevent Coorta and his conspirators from escaping the dormitories alive.
  • Smug Snake: He was an extremely smug person, and highly confident in his and the "Maintenance Officer's" plan to smuggle the Exile off of Peragus - that is, until he tries escaping the dormitories only for the turbolift to be locked down, followed by being betrayed by HK-50 and he's reduced to screaming at the "Maintenance Officer".
  • Unwitting Instigator of Doom: He's the one who leaked the Exile's identity to the miners, endangering their life and leading to HK-50 to systematically murder everyone on the station in order to keep his bounty intact for return to Goto.
  • Villainous Breakdown: When the turbolift doesn't work and HK-50 announces that he's going to kill him, he loses it.
  • You Have Outlived Your Usefulness: HK-50 intended for Coorta and his conspirators to die gassed along with the rest of the miners, but they successfully managed to get out just before the lockdown. Instead, Coorta and his conspirators are killed by mining droids sent by HK-50 after they unwittingly assisted him with ensuring that all the remaining miners would die in the dormitories. HK makes a point of gloating to Coorta when he starts begging, because of how he leaked the Exile's true identity to the rest of the miners and endangered their lives.


    Dol Grenn 

Lieutenant Dol Grenn

Voiced by: Charles Dennis (English), Marc Alfos (French)

A human lieutenant in the Telos Security Force, Grenn is a grizzled, well-respected veteran that held to a staunch adherence to the law, devoting his life to seeing it upheld on Citadel Station.

  • Gray-and-Gray Morality: Although he was strictly law-abiding, Grenn wasn't afraid to venture outside the system in order to get things done, like employing the Exile on sidequests that the TSF had no authority or jurisdiction over.
  • Inspector Lestrade: Holds the Exile as a suspect for Peragus' destructionnote  and frankly has a hard time keeping law and order in Citadel Station due to a lack of manpower. Afterwards, he's a source of sidequests involving cases that the TSF is having trouble with.
  • Knight In Sour Armor: Holds a distaseful view of the Republic in general, but remains on good terms with Carth Onasi.
  • Reasonable Authority Figure: He recognizes a job well-done when he sees it, and rewards them accordingly.
  • Supporting Leader: Briefly, he was the leader of the Telosian, Onderonian and Khoonda alliance that fought the Sith during Nihilus' attack on Telos.



"You seem a very capable sort. Tell me, are you a capable sort?"

A female Zeltron that worked as a lieutenant to the Exchange, under Lopak Slusk, Luxa is located in the Telos cantina, accompanied by her trademark Gamorrean bodyguards.


    Administrator Adare 

Administrator Terena Adare

Voiced by: Carolyn Seymour (English), Marie Vincent (French)

Formerly the Agricultural Administrator, now the de facto leader of the people still living on Dantooine. She leads the farmers' efforts to rebuild their livelihoods after Malak shelled the Enclave.

  • Beleaguered Bureaucrat: She admits that her government in Khoonda doesn't have the power to push the mercenaries off the planet or keep the scavengers in line, so she's quite happy to let the Exile do some Jedi work.
  • Determined Homesteader: She's the head homesteader among all the other ones trying to rebuild after the Jedi Civil War and keeping their planet out of the hands of the Exchange.
  • Reasonable Authority Figure: Unlike most of the planet, she bears no grudge against the Jedi and would rather have some more around. She's also one of the few NPCs in the entire game that have a lightside aura in Force Vision.
  • Secret Keeper: For Vrook's presence on Dantooine.



Voiced by: Charles Dennis (English), Patrick Bethune (French)

Captain of the militia on Dantooine, noted for straightforward speech and direct action.



The Arc Villain of the Dantooine arc. Former Sith Commando under Darth Malak and now working as a ruthless mercenary leader.

Nar Shaddaa

See the folder for party member G0-T0, through which Goto communicates holographically with the Exile and company.



"Oh, and do come alone — one human in my presence is more than enough."

A squid-headed Quarren crime lord in the Exchange, responsible for its business on Nar Shaddaa. Planned to kill Goto, leader of the Exchange, and sought an audience with him to do so, once Visquis attained a Jedi, of which Goto placed a bounty on.

  • The Chessmaster: He had a pretty good plan at the very least: Vogga the Hutt was increasingly annoyed by Goto stealing his freighters and disrupting his business on Nar Shaddaa, so Visquis offered him a proposal — give him the best bounty hunter, and Visquis will eliminate Goto. Next, he knew that Jedi appeared whenever there were oppressors and oppressed people, so he ordered Saquesh — his Quarren representative in the Refugee Sector of Nar Shaddaa, to start driving the refugees away. Once the Jedi Exile was within his possession, he would offer them up to Goto. Hoping that Goto would meet with him in person, Visquis planned to assassinate Goto with bounty hunters.
  • Karmic Death: His best soldiers, the Ubese, impaled him just as he ordered them to attack the Exile.
  • Smug Snake: Okay, he had no way of expecting Mira to screw up his operations, but he was rather over-reliant on his bounty hunters and didn't think that Goto, leader of the Exchange, knew of Visquis' plan to oust him.
  • The Starscream: Visquis didn't like how Goto, the leader of the Exchange, cared little for his organization, only interested in numbers, progress reports and stability, so Visquis decided to have Goto assassinated, after finding and giving a live Jedi to him.
  • Villainous Breakdown: Is reduced into a grovelling wreack once Goto turns his men against him.
  • Villain Team-Up: Made a deal with Vogga the Hutt to get rid of Goto, gaining a new ally in the form of the Wookie bounty hunter, Hanharr.
  • Wretched Hive: Is the sub-leader of one, known as Nar Shaddaa.


    Queen Talia 

Queen Talia

Voiced by: Seeta Indrani (English), Barbara Tissier (French)

The Queen of Onderon, facing a Succession Crisis versus her cousin Vaklu. Although she is the rightful ruler by succession, the rebels find her too young, inexperienced, and friendly with the Republic. As a staunch supporter of the Republic, she provides a lot of material support to them (some of which is found on Telos in the form of hungry wildlife).

  • Big Good: Of the Onderon questline.
  • Cain and Abel: Abel to General Vaklu's Cain, of the cousins variety.
  • Good Is Not Nice: After Vaklu's defeat, she sentences him to death because his popularity makes it unlikely that she can keep him imprisoned. Although the Exile can talk her into sparing him, you don't get any Dark Side points if you don't.
  • Hero with Bad Publicity: Thanks to Vaklu's aforementioned Propaganda Machine.
  • Lady of War: She is a skilled swordswoman and capable match for Vaklu.
  • The Quisling: Her detractors paint her as this. Although the Republic is benevolent, Traya does reveal that extended membership will result in Onderon's unique culture fading entirely over time.
  • Royals Who Actually Do Something: She is a very active supporter of the Republic, sending supplies to the Telos Restoration Project and resisting Vaklu's coup.
  • Secret Keeper: For Kavar's presence on Onderon. She takes the opportunity to get advice from him, too.
  • Sliding Scale of Cynicism Versus Idealism: This is invoked in the Onderon questline. Talia is loyal to the Republic despite its state of decay and is the direct successor to the throne, but some of her detractors say that Vaklu's ruthlessness and experience would make him a better ruler.

    General Vaklu 

General Vaklu
"Change is a painful process. A price must be paid, but Onderon will have a new destiny."

Voiced by: Nick Chilvers (English), Stefan Godin (French)

"Consider the whole field, Tobin. Why would the Jedi risk all of this just to come to Iziz?"

Commander-in-chief of Onderon's armed forces during the Mandalorian Wars, the Jedi Civil War, and the Dark Wars, Vaklu was a renowned war hero that led the Onderonian resistance against their Mandalorian occupiers. Now, as a general and head of the military, Vaklu was an outspoken critic of his cousin, Queen Talia, over what he perceived to be pro-Republic appeasement. As the political animosity between the general and the queen grew, riots between supporters of Vaklu and Talia became common, assassination attempts on both the queen and the general were frequent. Along the way, Vaklu spread propaganda to breed distrust in the Republic, gaining a considerable amount of support along the way. Approached by Darth Nihilus' forces, the Lord of Hunger offered the use of his soldiers and fire power to overthrow the Queen, all in return for Vaklu allowing Nihilus to investigate the tomb of Freedon Nadd on Dxun, the largest moon of Onderon. Civil war would eventually erupt, but you could choose to side with Talia or Vaklu beforehand.

  • Affably Evil: If you side with him he's quite cordial and sincerely thanks you for your assistance, in contrast to the villains on other planets. Furthermore, he won't even consider betraying you because you can't be stopped.
  • Arch-Enemy: Talia and Vaklu frequently battled over the decision to remain or secede from the Republic. They even fought face to face during the civil war that would soon follow, after the Exile became involved.
  • Cain and Abel: Cain to Queen Talia's Abel, of the cousins variety.
  • The Chessmaster: The methods he used to gain support from the populace, wrest power away from Talia, and enact his coup are pretty impressive.
  • Evil Virtues: When he offers alliance to the Exile, Mandalore notes that he has reputation of sticking to his end of the bargain, and the fact that even he wants to betray the Sith means they must have "altered their deal" with Vaklu to the point it's more accurate to say they betrayed him first.
  • Deadpan Snarker: Check this little exchange between him and the colonel.
    Tobin: General, we have found them again!
    Vaklu: Have we, Tobin, or is this just a preface to another one of your failures?
  • Defector from Decadence: Noticing how much Onderon had given to the Republic in both the Mandalorian Wars and the post-Jedi Civil War, and how little Onderon had received in return, Vaklu became dissatisfied with the now-weakened Republic, and openly announced his desires for Onderon to secede from the Republic.
  • Determinator: He will free Onderon from the Republic, no matter what.
  • Karmic Death: If you choose to do so, Vaklu would be executed by a firing squad after the battle for the throne room.
  • La Résistance: Led one during the Mandalorian occupation of Onderon.
  • Noble Demon: He's one of the more sympathetic villains in the game, being a man of his word, actually grateful to an Exile who helps him, and a genuine love for his home planet for good or ill.
  • Overshadowed by Awesome: In-universe example. Although credited as the one that drove the Mandalorians out of Onderon, Revan's tactical genius during the latter half of the Mandalorian Wars and the Jedi Civil War heavily out-weighed whatever Vaklu may have accomplished during the resistance.
  • Propaganda Machine: If you went to see what one of the Onderonian news holograms had about then-current news, it reported that the Ebon Hawk was a capital-class Republic warship that destroyed fifteen Onderon ships before being shot down by Colonel Tobin. Okay, at the time, the Ebon Hawk was a non-aligned freighter cruiser that had to fend off an attack by Tobin's forces, and destroyed only six fighters shortly before landing on Dxun (and a Light-Sided Exile might have chosen to simply flee for Dxun instead of fighting at all, landing the blame on Tobin's men causing a crossfire in what should have been a peaceful area).
  • The Starscream: He was smart enough to distrust the Sith, but he needed them to bolster his forces against the queen, so he kept them around and plotted to betray them after things were over with.
  • Tyrant Takes the Helm: Although he hadn't overthrown Talia by then, Vaklu used powers as commander-in-chief to declare martial law on several city districts, used the media to exaggerate the incident with the Ebon Hawk and breed distrust towards the Republic, incited his supporters to riot (even attempt assassination), cut off diplomatic and economic ties with the Republic, spread rumors of Republic spies within the Onderonian capital city and used the military to arrest them. Note that most of those "spies" were journalists that openly criticized Vaklu, or off-worlders with close ties with the Republic. He even used the Onderonian navy to blockade the planet, thereby forcing Republic trading ships to be inspected in order to "search for Republic treachery", despite (or because of) the decrease in economic benefits to Onderon as a member of the Republic that prompted from the blockade.
  • Well-Intentioned Extremist: Is a loyal patriot. That's his greatest strength and his Fatal Flaw.
  • Villain Has a Point: In the light-side ending, it's revealed that Onderon remains in the Republic but eventually loses most of their culture and traditions in the process, meaning that Vaklu's concerns about the Republic might have had some basis after all. In the dark-side ending, she instead says that while Vaklu's reign will be short and bloody, it will ultimately ensure that Onderon retains a strong cultural identity.
  • Villain Team-Up: With Nihilus' forces during Vaklu and Tobin's coup.
  • Villain with Good Publicity: Celebrated as a war hero for driving the Mandalorians out of Onderon, and manages to gain a very large following from soldiers and citizens alike, but the latter is mainly due to propaganda, whereas the former was an apparent exaggeration, since Mandalore himself claimed that the Jedi, not the Onderonians, drove the Mandalorians out.
  • Xanatos Speed Chess:
    • Although he already layed out a plan to initiate his coup, Vaklu still needed to draw support away from the palace to make it vulnerable to an assault, so he insighted his more radical supporters (like Ponlar) to enact riots near the palace gates. Meanwhile, Anda would offer credits to the player if you agreed to draw military strength and officers away from the Sky Ramp, the most direct route to the palace, thereby allowing Vaklu's forces to attack the Iziz Royal Palace with less resistance when fighting broke out.
    • The Jedi Exile presented a major problem to Vaklu, and ordered Tobin to attack the Ebon Hawk, sparking a space battle. Even as Tobin failed to destroy the Ebon Hawk, Vaklu used the opportunity to play to the citizens' fear of another war at their doorstep; his control of the media assured that no other, accurate reports of the battle were aired.
    • The Exile went to Iziz in a basilisk war droid, which were under Mandalorian control during their occupation - that instilled the fear of a Mandalorian invasion into Vaklu's troops, something that could've been useful for Vaklu to use as propaganda against the queen, if he were to win.

    Colonel Tobin 

Colonel Tobin
"Tobin is General Vaklu's personal kath hound. If he's on your trail, you might want to steer clear of Onderon."

Voiced by: David Robb (English), Alain Flick (French)

An officer in the Onderon military under Vaklu, Tobin believed that benefits with the planet's recent relationship with the Republic favored the interstellar government, while Onderon's culture and resources faded away. He was informed that the Ebon Hawk would arrive on Onderon and ordered six starfighters to attack it, later sending a squad of scouts to search for the vessel after it landed on Dxun. He would later attempt to arrest the Exile and Kavar with a squad of soldiers, but failed in doing so - Kavar and the Exile escaped, with the latter taking out the entire squad. Later participated in the civil war against Queen Talia.

  • The Dragon: To Vaklu, at first.
  • Eerie Pale-Skinned Brunette: Once he's re-encountered on the Ravager, Tobin looks like this, likely because of Nihilus' energy-draining presence.
  • Evil Brit: Has the accent, at least.
  • Fate Worse than Death: Played with. When he met Nihilus, Tobin had been physically ravaged by the dark side energy aboard the ship, likely a result of Nihilus's hunger, but retained enough humanity and self-awareness to converse with the Exile aboard Nihilus' flagship.
  • General Failure: Vaklu outright states that Tobin isn't nearly as competent as the news media make him out to be.
  • Hoist by His Own Petard: During the Battle of Onderon, Tobin used a drexl to disable the force field that guarded entrance to Queen Talia's throne room, but the beast lost control and took him down. Didn't kill him, though.
  • Mouth of Sauron: When he went under Nihilus' control, and once you encountered him again on the Ravager, he basically serves as a mouthpiece explaining a bit more about what Nihilus is like, all the while beating himself up about allying himself with the Dark Lord.
  • Redemption Equals Death: If you have enough influence, you can persuade him to be the one to detonate Nihilus' ship, having realized that Nihilus cared nothing for Onderon.
  • Smug Snake: He's nowhere near as good a schemer as he believes.
  • The Voice: His first appearance has him contacting the Ebon Hawk through the communicator, but only his voice is heard.
  • Unwitting Pawn: While the Exile dealt with Vaklu, Kavar and Talia, Kreia woke up the unconscious Tobin and told him that there were many Jedi hiding within Telos, claiming that they were in league with Talia; she used him as a pawn to get Nihilus out of hiding.
  • Well-Intentioned Extremist: Was sincerely loyal and concerned over his homeworld's safety, so he and Vaklu allied themselves with Nihilus, confident that his powers would be able to give them the chance to overthrow Queen Talia. After meeting with Nihilus face-to-face, and re-encountering the Exile on the Ravager, Tobin himself later admits that the alliance was a mistake.




Voiced by: Lex Lang (English)

A Mandalorian Rally Master and former champion of the Battle Circle training area, working under Mandalore the Preserver (Canderous Ordo). A comparitively well-mannered warrior, Kelborn is first encountered as a scout, dealing with Tobin's men patrolling the area near the Mandalorian base on Dxun. Afterward, he would duel the Exile in the Battle Circle, and participate in the Sith ambush on the Mandalorian base, instantly killing two while cloaked.

  • Cultured Warrior: He states that Mandalorians are taught not to hate an opponent for beating them in battle, and he exemplifies this to a notable degree.
  • Feel No Pain: Has the Ignore Pain I feat, which is normally restricted to Sith Marauders. It functionally reduces the damage he takes.
  • The Lancer: When Mandalore left with the Exile, he let Kelborn take over Mandalorian operations on Dxun.
  • Proud Warrior Race Guy: A relatively more subdued example.
  • Reasonable Authority Figure: One of the few Mandalorians who is not condescending toward the Exile. He is placed in charge of the Dxun base when Mandalore leaves with the Exile.
  • Sword Fight: His duel must be fought using an non-upgraded low quality sword, which can make his fight fairly difficult for character with a low or middling strength attribute.



Voiced by: Michael Gough (English)

A Mandalorian Field Marshal and champion of the Battle Circle, working under Mandalore the Preserver (Canderous Ordo). Bralor is one of the few Mandalorians to respect the Jedi for their prowess in battle, whereas the others were skeptical of the Exile's capabilities.

  • Cultured Warrior: Believes strongly in Mandalorian culture.
  • Feel No Pain: Like Kelborn, he has the Ignore Pain I feat.
  • Good Old Fisticuffs: He fights barehanded. He isn't to be underestimated though, as he can attack three times per round, with a boost from the Unarmed Specialist III feat.
  • Meaningful Name: Bralor, as in "Brawler", although it's actually pronounced "Bray-lore".
  • Proud Warrior Race Guy: Except much more respectful than the typical example.
  • Reasonable Authority Figure: One of the highest ranked Mandalorians on Dxun and is respectful toward the Exile.
  • Retired Badass: Not exactly retired, but he mostly just fights in a training area nowadays. Compare that to when he boarded a Republic cruiser over Malachor V and personally dueled a Jedi during the battle.
  • Suicidal Overconfidence: Despite his impressive stats, he allows the Exile to duel him with both a lightsaber and the use of the force, while he himself goes into battle using only his fists. Overall, this makes his fight in the battle circle much easier than the previous duels where lightsabers and force powers were not allowed.
  • Worthy Opponent: Considers the Jedi as this, the one that spared his life, along with Revan and the Exile, in particular - he was impressed by their combat prowess during the Mandalorian Wars.


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