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Tropes associated with characters from Knights of the Old Republic. For other works set in the same Star Wars Legends era, see the main index at Knights of the Old Republic.

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Party Members

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Sith

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Jedi

    Vandar Tokare 

Master Vandar Tokare

https://static.tvtropes.org/pmwiki/pub/images/vandar_tokar_kotor.jpg

Species: Unnamed species

Homeworld: Unknown

Voiced by: Tom Kane

A member of the Jedi Council. He is of the same species as Yoda.


  • Big Good: He appears to be the leader of the Council members based on Dantooine. He'll also be present at the battle at the Star Forge, sending Jedi to help destroy it.
  • Captain Smooth and Sergeant Rough: The Captain Smooth to Vrook's Sergeant Rough, being wiser, more personable and of a higher rank.
  • Old Master: It's implied that he's centuries old.
  • Reasonable Authority Figure: He is very supportive of the party. He also recognized the Jedi Exile's talent and moral strength.
  • Strange-Syntax Speaker: Averted. He's a member of Yoda's species and has a very similar voice; but he speaks in normal, coherent sentences.
  • Sudden Sequel Death Syndrome: He was killed by Darth Nihilus at Katarr between the two games.
  • Suspiciously Similar Substitute: He's basically Yoda 4000 years before Yoda was Yoda; same species, same voice actor, same role as a wise Jedi master.
  • The Worf Effect: Offscreen. Despite he was profiled as a powerful Jedi master and leader of the remaining Jedi Council, the sequel's game has him killed in the Katarr disaster to show how frighteningly powerful Darth Nihilus is.

    Vrook Lamar 

Master Vrook Lamar

Species: Human

Homeworld: Unknown

Voiced by: Ed Asner

"The lure of the Dark Side is difficult to resist. I fear this quest to find the Star Forge could lead you down an all too familiar path."

A particularly stern member of the Jedi Council. He returns in the sequel, where the Exile searches for him on Dantooine.


  • Authority Equals Asskicking: As the Exile discovers if s/he tries to kill him in the sequel.
  • Captain Smooth and Sergeant Rough: The Sergeant Rough to Vandar, as he is a hardass with little patience for anybody.
  • Death by Irony: This can occur in two different ways, depending on the Exiles alignment.
    • Light Side. Vrook attempts to severe the Exile's connection to the Force for the apparent greater good. Kreia interferes and instead violently severs Master Lamar's connection to the Force. This kills him instantly.
    • Dark Side. Vrook labelled the Exile as a mediocre padawan. He is later slain by that same "mediocre" student with his own lightsaber technique. A technique that took Vrook a lifetime to master but the Exile learns in minutes.
  • Good Is Not Nice: As stern and grouchy as he is, he is a devoted servant of the Light.
  • Good Is Not Soft: Lampshaded when you ask why he's being a jerk:
    Vrook: If you find me overly critical, perhaps it is because you do not fully understand what is at stake...[The Republic] may fall because we, the Jedi, have failed them... this is why I can ask for nothing less than perfection.
  • Grumpy Old Man: He's an incredibly crotchety and ill-tempered old man who doesn't like either protagonist very much.
  • Horrible Judge of Character: Vrook is especially critical of a Exile from a very early age, even going as far to declare the Jedi as "mediocre" during his/her days as a padawan. During a Light Side playthrough, that same "mediocre Jedi" then goes on to lead from the front in the most brutal and lethal campaigns in the Mandalorian Wars, earning a reputation as legendary warrior, surviving even the destruction of Malachor V, then goes on to save the entire Jedi Order from certain extinction. Subverted in that the Exile's abilities are later shown to have the same root as the Sith assassins and Darth Nihilus: by forging bonds with companions (or enemies) through the Force, the Exile can draw on those same bonds to become stronger, making the Exile an exceptionally persuasive leader and skilled Jedi, something Vrook and the other Council members never fully understood at the time. Vrook's fears prove to be spot-on, however, if the Exile falls to the Dark Side.
  • Ink-Suit Actor: Resembles Ed Asner.
  • Jerkass: Though there are instances where he is justified in his less than welcoming demeanour, as you can see in these very examples, but there's no getting around the fact that sometimes he's clearly just being an ass.
  • Jerkass Has a Point: He acts like a flaming jerk to both player characters. In the first case, it's because re-training and trusting a mindwiped Sith Lord really is a bad idea. And in the second game, he's even less thrilled with the Exile, seeing her (or him) as a "mediocre Jedi" whose presence only brings disaster... and turns out to be right, at least the last part.
  • Jerk with a Heart of Gold:
    • He's a jerk, no question, but he's also a Jedi. It's practically a requirement. Despite his stern behavior, general unlikability (both out of universe and in, people just don't seem that fond of him), he is still a good man. He praises light-sided acts in the first game, at least the few on Dantooine, anyway. In the second game allows himself to get captured by bounty hunters in an effort to avert all-out war on Dantooine (which you screwed up), then goes off to fight the mercenaries on his own for no reason other than to buy you time to prepare Khoonda for the inevitable invasion. Sure, all in all he may be short-sighted and judgmental, but his heart's in the right place. He also accepts that he was overly harsh to the Exile after having helped take down Azkhul.
    • The times a player character gets anything resembling approval from him? In the first game, he's relieved you were able to bring Juhani home. In the second game, he almost apologizes if you run the LS option and defend Khoonda successfully from the mercenaries.
  • Jerk with a Heart of Jerk: In The Sith Lords, if you are light-sided. Vrook is generally extremely stern and unapproachable, but his actions on Dantooine do show there is a heroic Jedi underneath the crust... but ultimately, when you return to start the endgame, his judgmental side wins out and he tries to cut the Exile off from the Force just because they might become a threat to the galaxy. Kreia also notes that at the end of the day, when the Republic is in danger, he has always been inactive to a toxic level and he has done nothing to contribute to stopping the Sith from wiping out the galaxy.
  • Old Master: As old as he is, he is a powerful and wise Jedi Master.
  • Properly Paranoid: If you go down the Dark Side in the first game, his fears over retraining an amnesiac Sith Lord prove extremely well-founded.
  • Selective Obliviousness: Vrook has strong biases that cause him to be short-sighted and judgemental.
    • He takes a disliking to the Exile from a very young age. As such he ignores how skilled a leader and warrior the young Jedi could potentially become. He instead believes the Exiles apparent mediocrity will lead to trouble. The Exile can become many things but mediocre is not one of them.
    • Master Vrook assumes the Exiles unusual power is inherently evil as the Sith utilise similar abilities to hunt Jedi. He never considers that a servant of the light could wield it in a positive way and use it to draw more people to the Light Side. Even if the Exile is firmly on their side.
  • The Worf Effect: He's killed by Darth Traya in the second game, literally single-handedly and along with another two masters, to show how dangerous and determined she is.

    Zhar Lestin 

Master Zhar Lestin

Species: Twi'lek

Homeworld: Unknown

A Twi'Lek Jedi Master in the council of Dantooine. He was a master of Revan and Malak.


Galactic Republic

Other Characters

Taris

    Brejik 

Brejik

https://static.tvtropes.org/pmwiki/pub/images/brejik_3552254_normal_9.jpg
I am the wave of the future!

Species: Human

Homeworld: Taris

Voiced by: Jason Marsden

Adopted son of Hidden Bek leader Gadon Thek. He defected to the Black Vulkars after Gadon refused to make him leader.


  • Alas, Poor Villain : If the player sides with the Hidden Beks and kills Brejik, it's mentioned Gadon mourns his death, despite their enimity.
  • Allegorical Character: Not apparent at first, but it's easy to see Brejik as well as his conflict with the Hidden Beks & especially Gadon as representative of the conflict between the Jedi & the Sith in the game. Like many Fallen Jedi, Brejik was the apprentice to a wise man, but his ambition got the better of him, especially when Gadon did not give him the leadership he coveted. He then defects to the enemy, wages a brutal conflict against his former allies, and is largely looking to gain even more power.
  • Ambition Is Evil: He ran off to join, corrupt, and take over the Black Vulkars after Gadon refused to retire.
  • Arc Villain: Of Taris in the early game. He's revealed to have captured Bastila and is using as a prize for both the swoop race and raising the chances of winning more Lower City citizen's favor over to his side, and is responsible for the Lower City gang war.
  • Chronic Backstabbing Disorder: He betrayed Gadon out of ambition, and even if you side with him, he betrays you anyways because up yours.
  • Even Evil Can Be Loved: If you side with the Hidden Beks, Gadon mourns for his adopted son in private when you return to the Bek base.
  • Jerkass: No matter what, he'll refuse to give up Bastila, regardless if you were racing for or against him.
  • Moving the Goalposts: If you win the swoop race as a Hidden Bek, he refuses to surrender Bastila on the grounds that you used a prototype accelerator (something that he was planning to do). If you win as a Black Vulkar, he refuses on the grounds that a Jedi is too dangerous to have as a slave.
  • Smug Snake: Canderous even states that he has delusions of grandeur. Compared to later antagonists in the game, he's a small fish in a very big pond.
  • Spoiled Brat: Being a lieutenant for the Beks wasn't enough for him, and he betrayed his father figure because he didn't believe Brejik was ready to be leader. Then when you win the swoop race, he'll refuse to hand over Bastila, regardless of whether you raced under the Beks or Vulkars.
  • Starter Villain: A leader of one of the local swoop gangs in Taris. Very small time compared to the likes of other villains.

    Davik Kang 

Davik Kang

Species: Human

Homeworld: Taris

A high-ranking member of the Exchange, Calo Nord's and Canderous' former employer, and the owner of the Ebon Hawk.


  • Dual Boss: He and Calo will fight you in his hangar.
  • Dropped a Bridge on Him: Shot down by a turbolaser blast from the Sith bombardment if you took down Calo first.
  • Equal-Opportunity Evil: Unlike many upper class humans on Taris, Davik has many non-humans on his payroll.
  • Faux Affably Evil: Welcomes you to his humble abode and wanted to recruit you, and even deescalates an argument between Canderous and Calo before it gets violent, saying he can't have his two best men killing each other. Though he doesn't take it kindly to finding out that you wanted to steal his ship. Furthermore, he forbids you from leaving the designated waiting area and will send his guards to kill you if you do. He also keeps the previous Ebon Hawk pilot in an Agony Beam.
  • Greater-Scope Villain: For Taris. Davik is the criminal kingpin of the planet, with many side quests dealing with his bounties, agents, and influence, but the player doesn't encounter him until the final section of the planet where the aim is to steal the Ebon Hawk and escape.
  • Shoot the Builder: Like Calo, he murdered the designer of his unique armor so that only he can have it.
  • Stone Wall: Has a unique energy shield that made him a tough nut to crack. Complimenting Calo Nord's Glass Cannon.

    Deadeye Duncan 

Deadeye Duncan

Species: Human

Homeworld: Taris

A duelist at the Taris dueling ring. He is easily one of the worst duelists of all time as he always loses in embarrassing fashion.


  • Athletically Challenged: One of the worst duelists around where beating him is hardly worth any respect among the fans. In fact, unless the player intentionally makes their character low in stats and does nothing, it's impossible to lose to him.
  • Boisterous Weakling: He tries so hard to seem tough and menacing in your first encounter with him, even though you've already seen him lose by dropping his blaster. Needless to say, his bravado does him no good, and he ultimately reverts to bitter self-pity.
  • Butt-Monkey: Always loses in embarrassing fashion in the Duel Ring. He is so incompetent that beating him isn't even worthy of respect from the dueling fans.
  • Earn Your Happy Ending: In cut content. He's the only person other than Calo Nord and the player's party known to have escaped Taris' destruction, ending up on Manaan. There he can meet the Mysterious Stranger again and be given permission to use their duelist name. After a less-than-successful career as a duelist and surviving planetary destruction, he finally gets to live the life of glory he'd been working to achieve.
  • Embarrassing Nickname: As Marl puts it, he's called Deadeye Duncan because he fights like he's blind.
  • Famous for Being First: If you end up killing Bendak Starkiller in the deathmatch, he will gleam with excitement over how he'll be famous for being the first duelist you have beaten.
  • I Just Want to Be Special: He so desperately wants to earn fame as a duelist, in spite of his lack of abilities. If you kill Bendak Starkiller, he's ecstatic at the thought that he'll be famous for being the first person defeated in the Mysterious Stranger's meteoric rise to fame. And in cut content, he turns up alive on Manaan and you can give him permission to claim to be the Mysterious Stranger, finally getting him the fame and success he tried to earn during his life.
  • Never My Fault: He thinks his unsuccessful dueling career is due to how lucky the other duelists are rather than skill (or lack thereof in his case).
  • Sole Survivor: Cut content reveals that he's the only member of the dueling ring to survive and make it off-planet after the Sith carpet-bomb Taris into dust.
  • Sore Loser: He handles it very poorly after you beat him in the ring, accusing you of being lucky or wanting to gloat. Although his frustrations are understandable considering how poorly he does at the sport.
  • Throw the Dog a Bone: In deleted material, he turns up alive on Manaan, whereupon you have the opportunity to permit him to use your dueling name "The Mysterious Stranger"; since nobody knows who the Mysterious Stranger really is or was thanks to the destruction of Taris, he can cash in on the glory and finally gain some hard-won success for once in his life.
  • Weapon Grip Failure: In the first duel witnessed in the game, he drops his blaster in mid-draw. Unsurprisingly, his ineptitude costs him the match.

    Gerlon Two-Fingers 

Gerlon Two-Fingers

Species: Human

Homeworld: Taris

A duelist at the Taris dueling ring. One of the best duelists around until an injury only left him paralyzed in all but two fingers.


  • Game-Breaking Injury: It's said that he used to be one of the best duelists around. But during one match, his blaster overheated and exploded in his hand, leaving him paralyzed in all but two of his fingers. As a result of his injury, he's been reduced to only being able to beat Deadeye Duncan.
  • Meaningful Name: Has the name Gerlon Two-Fingers because of his blaster accident that left his hand paralyzed in all but two fingers.
  • Nice Mean And In Between: Is the In-Between out of Marl's Nice and Ice's Mean. Gerlon is cocky, cynical and not as helpful or friendly as Marl is, but he's more civil with you than Ice is.

    Ice 

Ice

Species: Human

Homeworld: Taris

A duelist at the Taris dueling ring. True to her name, she has a cold and distant personality.


  • Broken Pedestal: How she feels about Bendak Starkiller. She idolized him as a child and dreamed of meeting him one day. But when she finally does, she discovers Bendak is nothing but a slimeball. Something that made her into the icy person she is.
  • Graceful Loser: Once you beat her in the duel ring and talk to her, she'll admit you're a good duelist and praises you on beating her. Although it still doesn't make her act any warmer towards you.
  • Ice Queen: She is very cold and distant when you first meet her, even gives out very cutting insults and even prides herself on it. And while she will compliment you after you beat her in the duel ring, she still makes it clear she has nothing else to say to you.
  • Defrosting Ice Queen: If you kill Bendak Starkiller, she'll talk to you in a much warmer way. She'll admit that she idolized Bendak Starkiller as a child and after discovering what a Jerkass he is, it makes her realize that she needed to act ruthless herself. But upon his death, it gives her second thoughts, implying she'll become warmer and kinder.
  • Meaningful Name: True to her name, she is quite the Ice Queen.
  • Nice Mean And In Between: The mean to Marl's Nice and Gerlon Two-Finger's In-Between. She's abrasive to you when you first talk to her and even beating her in the ring won't make her warm up to you too much.
  • Start of Darkness: Downplayed. While she's more of a Jerkass Ice Queen and less of a villain, it's said that being off-put by Bendak Starkiller's dickish personality is what made her the cold and distant person she is today.

    Marl 

Marl

Species: Human

Homeworld: Taris

A duelist at the Taris dueling ring. He is only second-best to the Duel Champion, Twitch. The oldest dueler here, he is incredibly friendly and helpful to the player.


  • Cool Old Guy: The oldest duelist in the ring who can still hold his own against anyone here, barring Twitch. And is the nicest duelist here.
  • Doesn't Like Guns: Only uses bladed weapons as he's very adverse to dueling with blasters. In no small part to how they can overheat and paralyze people if things go wrong, if Gerlon Two-Fingers's story is anything to go by.
  • Graceful Loser: After you beat him, he admits there is no shame in losing to you. Although it does make him realize that it's time for him to retire. He does wish you well before leaving for good.
  • Nice Guy: Marl is incredibly friendly and very helpful, willing to answer any question you have for him.
  • Nice Mean And In Between: The nice to Ice's mean and Gerlon Two-Fingers's In-Between. He's the friendliest duelist to talk to, even willing to answer your questions.

    Twitch 

Twitch

Species: Rodian

Homeworld: Taris

A duelist at the Taris dueling ring. He is the Duel Ring Champion, and one who is incredibly insane.


  • Ax-Crazy: Spouts off about shooting, maiming, and killing and seems to have a lot of fun partaking in the violence of the Duel Ring. It makes one wonder how he'd do if he actually took part in deathmatches.
  • Bunny-Ears Lawyer: Twitch might be mentally insane, but he's also highly skilled combatant who became the dueling champion.
  • The Dreaded: To some people. They're afraid of stepping into the ring with him due to his bloodthirsty nature.
  • Graceful Loser: Takes it incredibly well if you beat him, and seems in awe of you when you talk to him afterwards.

    Bendak Starkiller 

Bendak Starkiller

Species: Human

Homeworld: Taris

A legendary duelist who has long since retired after deathmatches became illegal. But is still looking for find a worthy opponent in one last deathmatch.


  • Asshole Victim: If you decide to face him in a deathmatch and kill him, not only will he die, but so will his legendary status. And rightfully so, seeing how dickish and bloodthirsty he is. Even Ajuur the duel organizer says killing him is a good thing considering what a maniac he is.
  • Blood Knight: Bendak relished in the deaths he caused in the duel ring. When deathmatches were made illegal, he was unsatisfied by simply stunning his foes in the ring and retired, though he kept on killing in illegal dueling circles until a bounty was placed on his head by the Tarisian government.
  • Broken Pedestal: Ice used to idolize him as a child. After meeting him when she began her dueling career, she loses all respect for him and adapts a cold personality in hopes to survive in the dueling world.
  • Challenge Seeker: Retired from dueling after deathmatches became illegal, he doesn't hang with the other duelists as he sees them as being out of his league. Although if you beat the other duelists, he'll see you as a worthy challenge and offer to fight you to the death.
  • Dirty Coward: Zig-zagged. It's implied that one of the reasons why he never leaves the cantina is due to the bounty he got placed on his head (in addition to making it his home). On the other hand, he's more than willing to fight you to the death to collect his bounty if you beat the other duelists.
  • The Dreaded: People are afraid to step into the ring with him due to his high body count. If you agree to fight him, the other duelists will think you're crazy and don't think you would stand a chance against him.
  • Jerkass: Rude, egotistical, and condescending to anyone who talks to him. He'll even laugh at you if you challenge him to a duel and declare you'll beat the other duelists.
  • Living Legend: Up until the player faces him, Starkiller is the most famous duelist on Taris, even after being retired for ten years. The Mysterious Stranger steals this position from him upon killing him.
  • Price on Their Head: Due to his infamous dueling career and bloodthirsty nature, he is seen as a threat by the Taris government and gets a bounty placed on his head. The only way to collect it is to face him in a deathmatch.
  • Retired Badass: In his glory days, no one entered the ring with him and came back out alive. He may have been officially retired for ten years by the time you meet him, but if you fight him you will learn that he's still the deadliest duelist on the roster.
  • Retired Monster: A duelist with 100 kills to his name and is quite proud of his legacy. He retired from dueling due to deathmatches becoming illegal, though he continued killing in illegal circles even after the ban. Though he yearns to step into the ring again to add another kill to his tally.

    Gadon Thek 

Gadon Thek

Species: Human

Homeworld: Taris

Voiced by:: Phil LaMarr

The leader of the Hidden Beks, a swoop gang at war with the Black Vulkars.—-

  • Bald of Authority: A complete chrome dome who's the leader of the Hidden Beks.
  • Blind Black Guy: Dark-skinned, and lost his vision after a swoop racing accident. He's able to see with ocular implants.
  • Everyone Has Standards: Unlike the Black Vulkars, Gadon refuses to have his gang attack strangers on sight. He's even willing to welcome people into his base with open arms. Though he still has security on hand. He also hates the Sith.
  • Handicapped Badass: Though blind, he's still the leader of a gang and can hold his own in battle.
  • Neighbourhood-Friendly Gangsters: Unlike the Black Vulkars, the Hidden Beks are not savages and are willing to help people in need.
  • Red Oni, Blue Oni: Is the Blue to his bodyguard Zaerda's Red. While Zaerda acts agressive to the player character because she thinks they might be a Sith spy, Gadon is more collected, and is willing to give the player a chance to help the gang.

Korriban

    Dustil Onasi 

Dustil Onasi

Species: Human

Homeworld: Telos IV

Voiced by: Jason Marsden

Carth Onasi's son, who was presumed dead following the destruction of Telos.


  • Antagonistic Offspring: Dustil is a Sith Academy student, which is at war with the Republic his father serves. Downplayed since, while cruel, he won’t sell Carth and the player out when he finds out they’ve infiltrated the Academy.
  • Everyone Has Standards: He'll abandon the Sith if you bring him proof that they really are as evil as everyone says. In this case, the proof is evidence that Master Uthar murdered his friend. He also doesn't sell out his father and the player when he finds out they've infiltrated the Academy.
  • Heel–Face Turn: Though he's more misguided than evil, he'll turn against his Sith master when presented with proof of his evil.
  • Horrible Judge of Character: Doesn't think the Sith are as bad as they're made out to be, despite the fact that they orbitally bombarded his homeworld and killed his mother. To say nothing about how the Sith Academy treats its students.
  • Jerkass: When first encountering him, Dustil is incredibly hostile towards his father and the player character. One below the belt comment has Dustil say Carth's wife was planning on leaving him.
  • Jerk with a Heart of Gold: While hostile to Carth and the player character, he is at least willing to give them a chance to prove he doesn't belong to the Sith. The datapad they find explains Dustil thinks highly of his friend Selene and the Sith have her killed. After they show Dustil the proof, not only does he leave the Sith, he is also at least willing to reconcile with his father.
  • Obliviously Evil: Despite the Sith being Obviously Evil, Dustil joins them because he doesn't believe they're as bad as they're made out to be.
  • They Were Holding You Back: Master Uthar murdered Dustil's friend, Selene, believing Dustil's affection for her was interfering with his promise. Proof of this is enough to get Dustil to abandon the Sith.
  • When You Coming Home, Dad?: According to Dustil, even when Carth wasn't off fighting, he still wasn't home often.

Manaan

    Sunry 

Sunry

Species: Human

Homeworld: Unknown

Voiced by: Frank Welker

An old friend of Jolee Bindo’s who's been accused of murdering a Sith woman on Manaan.


  • Bitch in Sheep's Clothing: Despite being a war hero for the Republic and presenting himself as a kindly man innocent of any wrongdoing, it turns out not only was he cheating on his wife with a Sith, he really did commit the murder, and for a really petty motive.
  • Dating Catwoman: Sunry is a Republic war hero who is rumored to have been having an affair with a Sith. By the time the player meets him, the Sith is dead and Sunry is imprisoned for her murder. Not only is it all true, but Sunry killed her. The Republic helped him cover it up and the Sith planted evidence of his guilt.
  • Framing the Guilty Party: Investigating the murder reveals that the Sith are planting evidence of Sunry's guilt. Unfortunately, they're doing that because they know Sunry did commit the murder and the Republic helped him cover it up.
  • Handicapped Badass: Sunry claims he couldn't commit the crime because his wounds during the war rendered him crippled, but a lot of people note that Sunry's underselling his abilities to look more innocent. Many people still think he could've taken on a younger Dark Jedi, even with his injuries.
  • Honey Trap: Sunry claims that he was trying to turn Elassa into a double agent for the Republic. It turns out later that he was lying. He really was just sleeping with her, but ended up killing her when he found out she was using him to get information about the Republic.
  • Jerkass Has a Point: Sunry tells the player character that if the truth of his guilt comes to light in court, it will hurt the Republic in the long run. The Selkath will fine the Republic more for kolto, putting more restrictions in place and damaging the war effort.note 
  • Karma Houdini: Even if the player knows Sunry is guilty, it's possible to get him off scot-free, retaining his war hero reputation, and remaining with the wife he cheated on. Jolee even lampshades it, asking the player if what they did feels like justice.
  • May–December Romance: Sunry is much older than his presumed mistress, Elassa. He also looks much older than his wife does, though that could just be because of limited character models.
  • Old Friend: He's presented as an old friend of Jolee’s who needs his help.
  • Retired Badass: Sunry is a former soldier of the Republic and renown as a war hero, even if he doesn't get up to much fighting nowadays. A lot of people have no problem thinking he could’ve taken out a much younger Dark Jedi, even with his injuries.
  • Walking Spoiler: Investigating Elassa's murder and discovering his guilt or innocence is the main mystery of his sidequest.

Kashyyykk

    Chuundar 

Chuundar

https://static.tvtropes.org/pmwiki/pub/images/3352194_chuundar1jpg_9.jpg

Species: Wookiee

Homeworld: Kashyyyk

Zaalbar's elder brother, the one responsible for his exile and Czerka Corp's increased presence on Kashyyyk.


  • Arc Villain: If you're on a Light Side playthrough, Chuundar is the primary antagonist of Kashyyyk, being responsible for Czerka Corp's presence, the enslaved Wookiees, and Zaalbar's exile.
  • Brains Evil, Brawn Good: He might be the "runt" compared to Zaalbar, but he's also a cunning Manipulative Bastard who gets both his brother and father exiled.
  • Cain and Abel: He's the Cain to Zaalbar's Abel, but due to his good publicity the Wookiees of Kashyyyk see it the other way, viewing Zaalbar as a mad-claw and Chuundar the savior of their people. Also, despite being the Cain, Chuundar tries to convince Zaalbar to join him, only resorting to killing him if he continues opposing him.
  • Challenging the Chief: He's Chieftain of Rwookrrorro, but if the player gives his father the blade of Bacca's sword, it gives him the right to challenge Chuundar for leadership.
  • Les Collaborateurs: He's aiding Czerka Corp in their occupation of his planet, selling his fellow Wookiees into slavery all so he can have power as Chieftain.
  • Faux Affably Evil: He adopts a friendly front to manipulate others but in reality he's a selfish sociopath.
  • I'll Take That as a Compliment: Calling him a hairy Hutt just has him say he's heard of Hutts, and they sound like they have good business sense.
  • It's All About Me: The only person Chuundar cares about is himself and he's willing to sacrifice his people and his family for his own benefit.
  • Karma Houdini: It's possible for Chuundar to get away with everything if the player convinces Zaalbar to side with him. By the end of the quest, he'll still be Chieftain, his father will be dead, his brother manipulated to his side, and his people will still be oblivious that he's selling them into slavery.
  • Large Runt: Zaalbar says he was the runt of their family, which Chuundar angrily protests, but even if it's true, Chuundar is still a Wookiee and still tall and imposing.
  • Manipulative Bastard: Chuundar is very good at deceiving others, manipulating his father into exiling his brother and tricking his fellow Wookiees into thinking he has their best interests at heart when he’s really selling them off into slavery. A few hours talking with him is all it takes for Zaalbar to begin to wonder if Chuundar has a point.
  • Not-So-Well-Intentioned Extremist: He paints his actions of seizing power and enslaving fellow Wookiees as Necessarily Evil, rather than waging an unwinnable war against Czerka Corp. In reality, Chuundar only cares about gaining power for himself.
  • Patricide: He attempted to personally murder his father when he began to interfere with his plans, and later attempts it by proxy, sending the player character to assassinate him. Whether the player agrees is up to them.
  • The Quisling: He became Chieftain of the Wookiees by working with Czerka Corp to acquire weapons and selling off his own kind.
  • Redemption Rejection: In spite of all his crimes, the player, Zaalbar and his father can all offer Chuundar the option of mercy and working things out nonviolently. If this attempt is made, Chuundar will reject their attempts to talk things out and orders everyone killed.
  • Slavery Is a Special Kind of Evil: The fact that Chuundar is not just selling people into slavery, but his own kind, is a mark of how detestable he is.
  • Smug Snake: Surprisingly for a Wookiee, Chuundar is incredibly slimy and arrogant in his scheming.
  • The Sociopath: Chuundar has all the signs of a high-functioning one. He's superficially charming and a skilled manipulator, incapable of caring about other people, has no moral lines he won't cross, and feels no remorse for anything he does, whether it be selling his own people into slavery or trying to murder his family.
  • Villain with Good Publicity: Chuundar is very popular among his people as Chieftain, because he's managed to deceive them into believing he's doing his best to save them from Czerka Corp. By the time a Wookiee finds out he's really selling them into slavery, it's usually too late.

Tatooine

    Helena Shan 

Helena Shan

Species: Human

Homeworld: Talravin

Voiced by: Carolyn Seymour

The cold and estranged mother of Bastila Shan.


  • Aw, Look! They Really Do Love Each Other: Bastila and her mother have a very shaky relationship, but Helena truly loves her daughter, and Bastila is horrified to discover that her mother really is dying. They can end Bastila's side quest on much better terms.
  • Daddy Had a Good Reason for Abandoning You: She convinced her husband to give Bastila to the Jedi because she wanted her daughter to live a better life they did as treasure hunters barely hanging on and constantly on the move.
  • Deadpan Snarker: Her interactions with her daughter consist primarily of passive-aggressive snark.
  • Defrosting Ice Queen: Towards her daughter. It's apparent where Bastila gets her frigidness from.
  • Gold Digger: Bastila accuses Helena of giving her to the Jedi so she could manipulate her husband into going on more treasure hunts. The truth is much different, that her husband loved going on his hunts and she didn't want Bastila going along because it was too dangerous.
  • Jerk with a Heart of Gold: She's an abrasive person, in particular towards her daughter, but also apparently to strangers as one customer leaving the cantina attests. She is a good person, however, as shown when she and Bastila reconcile.
  • Parental Abandonment: Bastila accuses Helena of abandoning her by convincing her father to give her to the Jedi. Bastila's account isn't exactly unbiased.
  • Parents as People: She's a flawed woman with a strained relationship with her daughter, but she does love her and want what's best for her.
  • You See, I'm Dying: She tells Bastila she's dying but it takes a while for Bastila to believe her.

    Griff Vao 

Griff Vao

Species: Twi'lek

Homeworld: Unknown

Voiced by: Robin Atkin Downes

The conman older brother of Mission, who raised her as a kid.


  • Aloof Big Brother: When Mission was old enough, he abandoned her on Taris to pursue his own ends.
  • Big Brother Mentor: He raised Mission and taught her everything she knows.
  • Broken Pedestal: Mission initially refuses to believe the brother she looked up to could've abandoned her without being manipulated into it. She eventually recognizes him for the deadbeat that he is.
  • Con Man: Griff is a conman who's always working on his next get-rich-quick scheme.
  • Epic Fail: His attempt in synthesizing Tarisian Ale after Taris was decimated. Let's just say it wouldn't be until another four thousand years when Tarisian Ale would be served in public.
  • It's All About Me: Griff only cares about himself and how he profits.
  • Jerkass: Not overtly, but it takes a special kind of douchebag to find out the kid sister he abandoned is still alive and then immediately try to hit her up for money after she saves his life.
  • Jerk with a Heart of Jerk: Every time it appears that Griff has a nicer side (whether via backstory or when meeting him), it is quickly apparent that he is either trying to benefit from a situation, weasel himself out of a problem, or both; reminding the player & Mission that he's still a scumbag in the end.
  • Never My Fault: Lena says Griff blamed Mission for his lack of success on Taris, then began blaming her once he abandoned his sister.
  • Pet the Dog: Before running again when his latest scheme goes south, he leaves a message behind apologizing to Mission.
  • Promoted to Parent: He's Mission's older brother and was responsible for raising her when they were kids.
  • Resentful Guardian: Mission loved & looked up to her older brother, but Leena reveals that after Griff left her on Taris, he frequently complained how watching over Mission was a drag for him.
  • Screw This, I'm Out of Here!: Griff abandons Tatooine before he can be killed by his Exchange contact for failing him.
  • Shoot the Shaggy Dog Story: Even if you complete his task by giving him money as an investment and bring him Tach glands so he can make his makeshift/artificial Tarisian ale, Griff's scheme will still fail and he'll run before his Exchange contact can kill him.

The Unknown World

    Rakata 

The Rakata

A species of amphibian humanoids with tall craniums and two eyes on short stalks on each side of their heads, the Rakata were a very advanced race with a strong connection to The Force, who created the infamous Infinite Empire and ruled the Galaxy with an iron fist before their eventual downfall.
  • Abusive Precursors: So much.
  • Always Chaotic Evil: Long term use of the Dark Side of the Force made them cruel, arrogant and merciless. Even after the fall of their Empire, many modern-day Rakatas seek to return their species to its former glory by whatever means possible.
  • Amazing Technicolor Population: Rakatas can be blue, black, red or green.
  • The Atoner: While most Rakata want to return to their glory, many others are ashamed of the atrocities their ancestors caused.
  • Brought Down to Normal: A mutant plague resulted in the species losing their connection to the Force, simultaneously depriving them of their powers and rendering their technology increasingly useless.
  • Cassandra Truth: Thanks to the sheer length of time, while some Rakata tried claiming they had once been an impressive empire, there was so little evidence left the larger galactic community just figured they were lying.
  • Eminently Enigmatic Race: The Rakata were one of the first known spacefaring races and occupied a territory called the Infinite Empire, but by the time of the Old Republic, they were long extinct and almost all signs of their culture had become lost to history. Consequently, what little is known of them is restricted to myths and tall tales.
  • Fish People: They are amphibian humanoids with some resemblance to the Mon Calamari.
  • From Bad to Worse: At the peak of their Empire, they started to fight among themselves. Then, The Plague decimated many of their numbers. Then, the plague mutated and the Rakata began to lose their connection to the Force. Then, the slaves worlds revolted against them, forcing them to flee back to their home world. Then, the planet was overcrowded, but rather than finding solutions to their problems, they chose to nuke each other as a way to decide who's gonna run the place. The populace fled underground and when they emerged centuries later, they devolved into Bronze Age primitive tribes.
  • How the Mighty Have Fallen: They've gone from ruling an empire that spanned the entire galaxy and had the most advanced technology at their command... to a scattered collection of sword-wielding primitives that have yet to seize control of a single planet. For good measure, the one tribe that really wants a return to the bad old ways is continuously thwarted by a gaggle of pacifistic elders armed with antique tech.
  • Laser-Guided Karma: Eventually, a plague caused the species to lose its connection with the Force, making them devolve into savage brutes which engaged in violent civil wars between each other, nearly driving them to the point of extinction.
  • Lost Technology: They're responsible for leaving a smattering of incredibly-advanced technology across the galaxy, most prominently in the form of the Star Forge and the Star Maps.
  • Mind Prison: Their favourite means of dealing with dissenters they don't want to execute involves caging their minds inside virtual reality prisons for all eternity.
  • My Species Doth Protest Too Much: Many modern Rakata are not fond of the actions of their ancestors and try their best to re-integrate into the greater galactic community.
  • Shrouded in Myth: Their actions and rule over the galaxy so many years ago left behind quite a great impact for the years to come.
  • Uncertain Doom: While Rakatas were believed to be extinct on their homeworld of Lehon, they have been sighted in many other places.

Others

    Jagi 

Jagi

Species: Human

Homeworld: Unknown

Voiced by: James Horan

A soldier who served under Canderous in the Mandalorian Wars.


  • Arc Villain: He's the main antagonist of Canderous's side quest.
  • Duel to the Death: Jagi publicly challenges Canderous to one to resolve their dispute.
  • Honor Before Reason: Instead of killing him, you can convince him that Canderous was right to abandon him and his men. Jagi then adheres to Mandalorian custom and kills himself rather than live dishonorably.
  • It's Personal: He's after Canderous for the death of his comrades and his own near death.
  • Revenge: His motive is to kill Canderous in revenge for leaving him and his comrades to die.
  • Talking the Monster to Death: You can convince him that Canderous made the right tactical decision to sacrifice him during the war, however, in order to preserve his honor after publicly challenging Canderous, Jagi kills himself.
  • We Have Reserves: He doesn't hold to this mentality, instead he was a member of the "reserves" who survived and wants revenge on his commanding officer, Canderous.

    Xor 

Xor

Species: Twi'leknote 

Homeworld: Unknown

Voiced by: Neil Kaplan

A slaver with a connection to Juhani's past.


  • Adaptation Species Change: For some reason, Xor is a human in the Xbox version of the game, but a Twi'lek in the PC version. Eventually his Twi'lek version was made canon. Becomes doubly odd with his dialogue insinuating the player feels the same way as he does about "lesser, nonhuman species."
  • Arc Villain: He's the main antagonist of Juhani's side quest.
  • Bullying a Dragon: Even after realizing that the Cathar lady and her companion(s) are Jedi, and fully capable of kicking his ass, he still persists in trying to attack.
  • Career-Ending Injury: He took wounds during the Battle of Cathar that prevented him from participating in combat.
  • Defiant to the End: Even when mortally wounded, he keeps insulting Juhani and daring her to kill him.
  • Fantastic Racism: Towards the Cathar, which he views as pets at best when they're enslaved, or animals to be put down. He went so far to fight in a battle that nearly rendered the species extinct, purely for the joy of it.
  • For the Evulz: He flat-out admits he participated in the Battle of Cathar for the pleasure of watching their world burn.
  • Hate Sink: In just a few scenes, he's revealed to be a sadistic, racist, sexist, rapist, murderous coward with no redeeming traits whatsoever.
  • Hypocrite: He's a monstrous xenophobe who thinks nonhuman species barely qualify as slaves to enjoy at their best... when he himself is a Twi'lek, a species constantly victimized or enslaved by bigoted humans.
  • I Have You Now, My Pretty: His attempts to enslave female Cathar and Juhani in particular have an uncomfortable sexual undertone.
  • Mugging the Monster: He tries to enslave Juhani just because she's a Cathar, even though she's also a Jedi.
  • Politically Incorrect Villain: Racism, sexism, implied sexual assault, and all within five sentences.
  • Psycho for Hire: He admits that he didn't join the Mandalorians in their war because he shared their beliefs. He did it for fun.
  • Slavery Is a Special Kind of Evil: Not only is he a war criminal, he's also a slaver who views the Cathar he owns as "pets" to be trained.
  • Strike Me Down with All of Your Hatred!: After being mortally wounded, he tries to goad Juhani into giving into her anger and killing him. Whether Juhani gives into her anger or not is up to the player.
  • Too Dumb to Live: Seriously, how much of an idiot does one have to be to walk up to a pair of people packing lightsabers (who could either be Jedi who can kick your ass if you give them reason or Sith who don't even need the excuse to do so), and offer to buy one of the people who are armed with a lightsaber? And if that still wasn't enough, who would be stupid enough to try and ambush them at the spaceport?
  • You Killed My Father: Xor is the one who murdered Juhani's father.

     Nayama (UNMARKED SPOILERS) 

Nayama

Species: Unknown (likely Human)

Homeworld: Ukatis

Jolee Bindo's Late Wife. During his younger, Padawan days, Jolee fell in love with Force-Sensitive woman Nayama. He wanted her to become a Jedi, but the Council refused to train her, saying she was too old to begin training. Undeterred, Jolee decided to disobey the Council and train Nayama himself. However, during the Exar Kun War, Nayama fell to the Dark Side and joined the Sith. She would go on to kill many Jedi before finally being slain during the war's final battle. Nayama's Fall & Death would haunt Jolee for years to come.


  • Ambition Is Evil: Jolee states that Nayama was always interested in gaining power, hence why she agreed to train under him to become a Jedi. However, when Exar Kun arrived and desired to build a new Golden Age for the Sith, Nayama was so inspired by Kun's promises that she joined him wholeheartedly.
  • The Dragon: Before meeting Jolee, she was this for her planet's tyrannical government.
  • Even Evil Has Loved Ones: According to Jolee, in spite of everything Nayama did, she still did love him. Unfortunately, that did not stop her from becoming a Sith and killing many Jedi.
  • Jerk with a Heart of Jerk: Implied. When Jolee first met her, Nayama was serving as an enforcer of the Ukatis' system's brutal tyrannical government. According to Jolee, she did genuinely love him and was happy with him when under his tutelage to become a Jedi. However, Jolee also states that she became his pupil because she was interested in gaining the power that comes with being a Jedi, and she rather quickly joined the Sith under Exar Kun, throwing away the Jedi teachings in a heartbeat.
  • Love Redeems: Subverted. Even though she loved Jolee, Nayama fully fell to the Dark Side and willingly joined Exar Kun.
  • Posthumous Character: Nayama has been dead for several decades by the time Jolee is introduced in-game. However, her death continues to cast a shadow over him.
  • A Pupil of Mine Until He Turned to Evil: An Informal Pupil, as Jolee trained her when he was still only a Padawan, without Council approval. She would then fall to the Dark Side and join the Sith under Exar Kun.
  • Small Role, Big Impact: Despite Nayama being long dead, her actions continue to haunt Jolee and serve as the catalyst towards his more cynical worldview.

     The Genoharadan and their targets 

In General

A mysterious and ancient guild of bounty hunters, the Genoharadan claim to work in the name of the Republic from behind the scenes, assassinating individuals they believe might endanger the status quo. They are known only to a select few in the upper echelons of the Senate... up until you successfully eliminate an infamous bounty hunter - whereupon the Genoharadan extends you an invitation to work for them.
  • Absurdly Exclusive Recruiting Standards: They're even more exclusive than the Sith — not just because they're after the best of the best, but because they're a secret society aiding the Republic from behind the scenes (supposedly). The one potential recruit you meet is Calo Nord, a legendary Psycho for Hire so dangerous that the Bounty Hunters' Guild cancelled a contract on his life... but even he wasn't ready for an offer of membership and died without ever learning of the Genoharadan's existence — hence why you get the offer in his stead. And before you can join, you have to prove your worth by assassinating three of the toughest targets in the galaxy: a sadistic Egomaniac Hunter known for killing Krayt Dragons, a Shapeshifting Trickster turned Serial Killer, and a well-connected con artist responsible for the theft of millions of credits. And then it turns out that the three targets were the Genoharadan's Overseers, and you were being strung along just so you could help your contact stage a coup d'etat.
  • Ancient Conspiracy: Hulas claims that the Genoharadan is the only the reason why the Republic has lasted as long as it has, with their distasteful methods having supposedly ensured its survival for over fifteen thousand years.
  • Enemy Civil War: Hulas is actually trying to assassinate the three other Overseers leading the guild, and uses you against them to that end. If you complete your mission in full, he will succeed... though you have the option of bumping him off as well.
  • Fighter, Mage, Thief: Their three main targets fit this mold; Vorn Daasraad is a sadistic Gamorrean bounty hunter who's armed with an axe and always accompanied by an assault droid, Rulan Prolik is a master shapeshifter who fights exclusively in the shapes of other entities, and Ithorak Guldar is a con artist and blackmailer who prefers to fight with a pistol. They're actually three of the four Overseers who run the Genoharadan, with Hulas being the odd one out.
  • Kick The Son Of A Bitch: Working with them is considered a Dark Side quest due to the assassination aspect; to their credit, the sampling of targets they send you after are pretty despicable people, including slavers, terrorists, and other assassins. Three of the targets are actually members of the group.
  • The Man Behind the Man: Hulas claims that they have been orchestrating events that benefit the Republic from behind the scenes ever since it came into existence, even acting as if they've done more to help the Republic than the Jedi themselves. Whether or not he's actually telling the truth is anyone's guess...
  • Murder, Inc.: Though they class themselves as an organization of bounty hunters, in practice, they're assassins - especially given that their targets are never taken alive. They don't tackle ordinary targets, though: they hire themselves out to the most powerful officials in the Republic for the sake of profit and stability, eliminating individuals that might endanger the government.
  • The Omniscient Council of Vagueness: The Overseers that actually lead the Genoharadan exist in total secrecy; nobody knows who they are, where they rule from, how they became Overseers, and or if their motives are as pure as Hulas claims. There are four of them - three of which are being targeted by the fourth so he can take over the entire organization.
  • Only the Worthy May Pass: Variant; the only way to get their attention is by killing a bounty hunter of sufficient skill - in this case, Calo Nord. Once that's done, one of their operatives will "accidentally" bump into you in the street and give you a message that they claim you dropped.
  • Pragmatic Villainy: They know that anything that threatens the Republic threatens them, so they work very hard to keep their work from potentially endangering it. In turn, most of their targets are terrorists and criminals.
  • Secret Circle of Secrets: A secret society of assassins and bounty hunters that operate behind the scenes, supposedly guiding galactic history.
  • Secretly Earmarked for Greatness: They select only the best killers in the galaxy for membership and it makes sure that its potential recruits don't know they're being assessed for membership - or that the Genoharadan even exists - until an offer of membership is made. You're the exception to the rule, as you only get their attention after killing potential recruit Calo Nord in battle, prompting them to send you an invite to a meeting on Manaan.
  • Shadow Dictator: The Overseers of the guild remain hidden from both their underlings and their colleagues, mainly to ensure that one of them can't get overambitious and try to assassinate the other Overseers. As it turns out, this is Hulas' goal from the very beginning.

Hulas

Species: Rodian

Homeworld: Duros

Your contact in the Genoharadan; first encountered on Manaan, he will only talk business with you and you alone.
  • The Cake Is a Lie: His offer of membership ends with you being politely fobbed off; quite apart from being too dangerous to have around, you know Hulas' true identity as a Genoharadan Overseer.
  • Come Alone: His rule of doing business with you; if you show up to speak to him with your companions in tow, he'll clam up and pretend not to know what you're talking about. He extends the same rules to your optional duel together in the finale - only to break the rule himself and bring six flunkies along for the fight.
  • Consummate Liar: Hulas is lying to you for most of your missions together - about offering you membership, about the three targets you're sent after, even about the true nature of your business together. He'll even lie about coming alone to your final confrontation if you choose to challenge him, instead bringing along his own guards to kill you.
  • Faux Affably Evil: He's impeccably polite for the representative of an assassin's guild. He finally drops the act once he has everything he wants out of you, openly gloating over the plan he orchestrated with your help and mocking you for dancing to his tune.
  • Flunky Boss: Should you challenge him, he shows up to the duel with a posse of bodyguards in tow.
  • Just You and Me and My GUARDS!: If things turn hostile in the mission finale, he'll invite you to a one-on-one duel out in the Dune Sea. Unfortunately, he's decided to invite his bodyguards as well.
  • Karma Houdini: In the event that you decide not to challenge him, the two of you will part ways amicably and Hulas gets away with orchestrating the murders of his fellow Overseers.
  • King Incognito: Hulas isn't just your contact with the Genoharadan; he's actually one of the four Overseers who run the organization - and by the end of your missions together, he's the only one left.
  • Know When to Fold 'Em: Though you know his true identity as an Overseer of the Genoharadan by the end of his missions, he decides to avoid having you assassinated, knowing how effective you are at eliminating Genoharadan Overseers.
  • Long Game: It's taken him years of patient surveillance and research to identify his fellow Genoharadan Overseers, and even longer to find an assassin capable of taking out all three of them.
  • The Omniscient: With all the resources of the Genoharadan at his command, Hulas knows almost everything worth knowing, to the point that he knows if your targets are still alive or not, even if said targets are in remote locations like the Dune Sea or the Shadowlands. Also, if you happen to still be doing business with him following your brief capture by the Leviathan, he will also reveal that he now knows that you were once Darth Revan - something that he'd have only been able to discover by bugging the flagship of Malak's fleet.
  • The Man Behind the Curtain: Successfully orchestrates a coup with your help, but if it comes down to a fight, he's likely the weakest of the Genoharadan Overseers - certainly nothing special compared to the likes of Vorn and Rulan, hence why he goes into combat with bodyguards.
  • Mouth of Sauron: Speaks for the guild as a whole. He's actually one of its leaders working undercover.
  • No-Sell: If you try to use the Jedi mind trick to convince him that you've eliminated a target that's actually still alive, he'll just shrug it off.
  • Obfuscating Stupidity: Plays dumb if you show up to a meeting with him in the company of your team.
  • Rash Equilibrium: If you choose to challenge him after his missions are complete, Hulas asks you to come alone to the Dune Sea on Tatooine... whereupon he shows up with a posse at his back, which can be a bit of a problem if you remained true to his terms.
  • Smug Snake: Once he's totally assured of his supremacy, he gets very smug and self-assured, presuming ultimate victory despite letting his true identity slip. Should you feel the need to challenge him, you can ensure his smugness blows up in his face.
  • Treacherous Quest Giver: Turns out that the last three contracts he assigned you weren't targeting people endangering the Republic, but his fellow leaders of the Genoharadan, and if you're feeling significantly enraged by this blatant manipulation, he has no problem with arranging for your death as well.
  • Unreliable Expositor: It's not certain if anything he says about the Genoharadan's history is true or not. More to the point, he's actually lying about the three final targets you're sent after, as they're not officially sanctioned kills at all, but members of the guild.

Zuulan Sentar

Species: Gran

Homeworld: Unknown

A slaver who got the attention of the Genoharadan after kidnapping the daughter of a senator. Fortunately, the girl managed to escape the situation alive, but he's being targeted for fear he might try ransoming another hostage in exchange for political secrets; Hulas assigns you the job of eliminating him as one of two possible contracts in order to prove your worthiness to the Genoharadan. Zuulan can be found on Dantooine, at the Matale estate.
  • Asshole Victim: Nobody in their right mind will miss Zuulan. Killing him still counts as a Dark Side action, though.
  • Defiant to the End: Should you confront him directly and offer to spare his life in exchange for his surrender, Zuulan will go out fighting rather than be captured alive.
  • External Combustion: One easy way of killing him is to plant a bomb on his speeder and watch the guy blow himself to bits the moment he tries to leave the area.
  • No-Sell: Will shrug off the Jedi mind trick if you try to get him to turn himself in.
  • Permanently Missable Content: In the event that you don't complete the Genoharadan missions before Malak's surprise attack on Dantooine halfway through the game, all your chances of assassinating Zuulan go out the window; even though he was probably killed in the attack anyway, you can't take credit for it, so you have to settle for killing Lorgal instead.
  • Slavery Is a Special Kind of Evil: A slaver with a side interest in extortion, he's clearly a vile piece of work.

Lorgal "The Great Liberator"

Species: Rodian

Homeworld: Unknown

An anti-Republican terrorist, Lorgal is directly responsible for two dozen bombings and hundreds of deaths, all intended to bring down the Republic. He has recently been arrested, and is looking forward to his trial - as it will give him the perfect chance to spread his beliefs to a wider audience. As such, the Genoharadan want him silenced before his day in court, and Hulas has assigned you the job as one of two possible contracts in order to prove your worth to the guild. He is currently incarcerated at the Republic base on Manaan.
  • Asshole Victim: An unrepentant mass-murderer, the Republic won't launch any investigation into his death and the guards around his cage will look the other way while he's being murdered.
  • Don't Create a Martyr: Hulas' reasoning for having him killed "by accident" ahead of his trial, as giving him time in the spotlight prior to execution might turn him into the revolutionary inspiration he actually wants to be.
  • High-Voltage Death: Should you accept the contract on his life, you can eliminate him by using his force cage to electrocute him.
  • Mad Bomber: An extremist psychopath who took great delight in killing hundreds of innocent people over the course of numerous bombings.
  • Manifesto-Making Malcontent: Specifically states that he intends to use his trial as a means of spreading his manifesto, which is why the Genoharadan want him bumped off.
  • Make It Look Like an Accident: As he's currently in custody, Hulas instructs you to make his death look like an accident; you can accomplish this by slicing a nearby terminal and having his force cage lethally electrocute him. Nobody doubts that it's anything other than an accident.
  • A Million Is a Statistic: If confronted in his cell, he will argue the morality of his actions this way:
    Kill a million people with a mighty star cruiser and you are a war hero. Kill a hundred with a thermal detonator and you are a terrorist.
  • Small Name, Big Ego: He likes to style himself as "The Great Liberator" and believes that his acts will inspire others to bring down the Republic from within over the course of a grand revolution - clearly thinking that the Sith are playing second fiddle to him.

Vorn Daasraad

Species: Gamorrean

Homeworld: Unknown

A freelance bounty hunter with a sadistic streak, the Genoharadan want him eliminated as both a competitor and a threat; quite apart from being extremely skilled, his wanton cruelty has the potential to cause serious political damage if allowed to continue. As such, he is one of three major contracts you are provided with following your initial mission, with full Genoharadan membership on offer for completing all of them. He can be found in the Dune Sea on Tatooine, where he is currently hunting for a Krayt Dragon.
  • Blood Knight: Of all your targets, he's the most eager for a fight, especially if he discovers any efforts on your part to sabotage his speeder.
  • The Brute: As a Gamorrean, this is a given; along with being renowned for his fighting skill and sadism, he's easily the most blatantly combat-oriented of the three main targets.
  • Brutish Character, Brutish Weapon: He's renowned for his combat skill and sadism. Like all Gamorreans in the game, he's armed with a massive battle axe.
  • Dual Boss: Fights alongside his equally formidable assault droid - unless of course you sabotage it into working for you instead.
  • Egomaniac Hunter: Gladly joins the hunt for a Krayt dragon, and clearly thinks very highly of his skills.
  • No-Sell: Attempting to reprogram his assault droid for an ambush or plant a bomb on his speeder bike will not work on him - he'll just undo the tampering and go hunting for you instead.
  • Psycho for Hire: A freelance hunter with a notable bloodthirsty streak and a taste for violence that might prove politically dangerous. It's eventually revealed that he isn't freelance after all, but an Overseer of the Genoharadan.
  • Sadist: According to Hulas, he'll delay a clean kill for the sake of watching his targets suffer. In person, however, he never demonstrates any desire to make you suffer, so it's possible that Hulas made this up just to make him seem more deserving of assassination.
  • Seen It All: A veteran hunter, he's too experienced to be fooled by the old "mine on the speeder bike" trick.
  • Smarter Than You Look: You might be tempted to think that, as a Gamorrean, he's just Dumb Muscle. However, if you decide to lie in wait for an ambush on him with his assault droid, he'll recognize the sabotage instantly and restore it to normal; similarly, he's not fooled by planting a bomb on his speeder.

Rulan Prolik

Species: Unknown

Homeworld: Unknown

A shapeshifting assassin of unknown origin, Rulan is responsible for a number of high-profile killings across the Outer Rim of the galaxy. The Genoharadan fear that he might be considering a move to the Galactic Core, where he can wreak havoc on politically important planets like Coruscant, perhaps even taking out contracts on the Senate - hence why they want him dead. For this reason, he is the second of the three major contracts Hulas provides you with after your initial mission, with full Genoharadan membership on offer for completing all of them. He can reportedly be found honing his skills in the Shadowlands of Kashyyyk.
  • Assassin Outclassin': Hulas specifically notes that you're not the first to be sent after Rulan, but you're the first to return alive and victorious.
  • Dead Person Impersonation: When you first arrive, he's disguised as a Wookie by the name of Grarwwaar; of course, you don't realize this until you find a datapad that reveals that Rulan murdered the real Grarwwaar and his hunting party some time ago.
  • Faux Affably Evil: When his true identity is discovered, he adopts a mockingly polite demeanor before transforming into "a form more to your liking" and going on the offensive.
  • He Was Right There All Along: Rulan will not attack you when you arrive in the Shadowlands to hunt him down, not even when you unwittingly approach him. It's not until you uncover the wreckage left by Rulan's last massacre that you realize that the grumpy Wookie moping around nearby is none other than Rulan himself. For good measure, the fact that he knows enough about you to mimic Jolee Bindo indicates that he's been spying on both you and the real Jolee for quite some time without either of you becoming aware of it.
  • Humanoid Abomination: Nobody has any idea what the hell he is, and his shapeshifting abilities are so powerful that the Wookies who got his attention regard him as some kind of cosmic horror.
  • Hunting the Most Dangerous Game: The prey that he hones his skills on apparently includes Wookie hunting parties, as one Apocalyptic Log reveals.
  • Inexplicably Awesome: Hulas has no idea if Rulan's shapeshifting ability is the result of rare alien technology or some unique power of his species - which has yet to be identified, incidentally: if he is a member of a shapeshifting race, it's one that doesn't appear to match any of the known Changeling species in Legends, for even the Shi'ido can't create weapons separate from their own bodies. For added bewilderment, there's no sign of the truth even after you kill him.
  • Logical Weakness: He can form clothes and weapons from his own body, but he can't create energy weapons like blasters or lightsabers, and he can't replicate Jolee's Force powers.
  • Mistaken for Transformed: Gleefully exploits this; after being soundly defeated in two of his forms over the course of the boss fight, Rulan transforms into a tach - a small monkey-like creature - and flees the area... and as bad luck would have it, tachs are incredibly commonplace on Kashyyyk and gather in large packs, so you have no way of knowing which one of them is actually Rulan until you've killed it. Then again, true Dark Side players will have no moral qualms about butchering the entire pack until one of them transforms back...
  • Names to Run Away from Really Fast: In the Apocalyptic Log left behind by some of his victims on Kashyyyk, he's referred to as "The Faceless One."
  • Needle in a Stack of Needles: In the event that you defeat him twice, he'll disguise himself as a tach and hide himself in a huge pack of the critters, forcing you to kill your way through them just for the sake of killing him once and for all.
  • One-Winged Angel: After failing to kill you with Jolee's form, he resorts to transforming into a terentatek so he can crush you.
  • Primal Polymorphs: Though Hulas fears that he may eventually move to Coruscant and endanger the Senate, Rulan seems content to enjoy his off-hours on wilder planets, amusing himself by hunting the local megafauna while armed with nothing but his own powers. His current stomping grounds are the Shadowlands of Kashyyyk, where he's more than willing to indulge in Hunting the Most Dangerous Game when sapient beings stray into his turf, toying with his victims like a cat before slaughtering them in a horrifically animalistic fashion - to the point that the local Wookies view Rulan as some kind of Eldritch Abomination.
  • Psycho for Hire: A professional assassin who enjoys hunting down sentient beings for his own amusement while off the clock. He's actually one of the Overseers of the Genoharadan.
  • Sadist: Judging by the fact that he was willing to slowly pick off a hunting party of Wookies over the course of several days and transforms into one of your companions just to mess with you, Rulan takes great delight in toying with his prey.
  • Sapping the Shapeshifter: In the boss battle, you have to chip away at his hitpoints in two of his forms before he flees in the shape of a monkey-like tach - and them hides in an entire troop of the damn things, presumably hoping to recover while you waste precious time trying to find him. Unfortunately for Rulan, this mission is Dark Side-coded, so you can just kill all of them.
  • Sequential Boss: Takes no less than three separate forms: first, he impersonates your companion Jolee Bindo to battle you sword to sword; once you've knocked his health down far enough, he'll become a terentatek to try and crush you with raw muscle; finally, he'll flee and pretend to be a tach, forcing you to butcher your way through an entire troop of this trope in the monkey-like creatures to kill him.
  • Shapeshifter Baggage: He can become something as massive as a terentatek or as small as a tach, with no sign of where he's getting or storing all the extra mass.
  • Shapeshifter Showoff Session: Unmasking Rulan prompts him to take a form "more to your liking" - in this case, your companion Jolee Bindo. For good measure, he doesn't actually attack until you respond to the transformation, suggesting he only did this to screw with you.
  • Shapeshifting Trickster: He enjoys playing sadistic games with his victims, most commonly by using his shapeshifting talents to remain hidden while he slowly picks them off one by one over the course of several days. When you finally identify him, he spends the first third of the Boss Fight in the form of Jolee Bindo just to mess with your head.
  • Shapeshifting Sound: Over the course of your encounter and the Sequential Boss fight that follows, Rulan changes forms no less than five times - including the moment of his death - each moment accompanied by a flash of light and another loud "whooshing" sound effect.
  • The Spook: Even after years of research and best contacts in the galaxy on his side, Hulas still has no idea what Rulan is, where he came from, or how he can shapeshift. However, what is known is that he's one of the Overseers running the Genoharadan from behind the scenes.
  • This Was His True Form: After you kill him, he reverts to a withered corpse.
  • Voluntary Shapeshifting: Rulan has the power to take on almost any shape imaginable, though Hulas isn't sure if it's due to a natural ability of his species or some rare form of technology. He's initially disguised as a Wookie up until you discover that the Wookie he's impersonating is already dead; in the boss battle that follows, he starts off as Jolee Bindo, then becomes a terentatek, before finally fleeing the battle to become a tach - forcing you to slaughter your way through an entire troop of tachs just to find and kill him.

Ithorak Guldar

Species: Selkath

Homeworld: Manaan

A professional con artist and blackmailer who has robbed millions from wealthy families across the galaxy, he commonly poses as a dealer in rare antiques so he can get close to affluent buyers. However, he also has a sideline interest in trading in secrets, which the Genoharadan consider far more politically dangerous even than his blackmailing practices - and much more worthy of assassination. For this reason, he is the third of the three major contracts Hulas assigns you after you've proved yourself to the guild, with full membership on offer for completing all three. He is currently on Manaan, though he never shows his face in public and only arranges for meetings via his assistant Vek.
  • Beleaguered Assistant: Ithorak's assistant and Mouth of Sauron, Vek, is not treated kindly for his services - to the point that, should you convince him that you're a fellow rep, he finds himself sadly musing at how the servile look on your face matches his own. If you attempt to intimidate him, he also admits that, on top of being regularly insulted by Ithorak, he's occasionally subjected to threats by his master's clients.
  • Blackmail: His stock in trade and the reason why the Genoharadan want him dead. It's actually because he's one of the Genoharadan Overseers.
  • Con Men Hate Guns: Downplayed; Ithorak is not a violent criminal and prefers to profit via blackmail and confidence scams, though he always travels with bodyguards, and he's not above drawing a blaster if his life is genuinely threatened. Ultimately subverted - he's actually one of the heads of the Genoharadan, meaning that he really is an assassin, and it's likely that his art dealer disguise allowed him to covertly eliminate targets at his leisure.
  • The Dog Bites Back: Vek is regularly insulted and belittled by Ithorak... and with a little bribery, Vek can be talked into abandoning his post and leaving him at your mercy.
  • Knowledge Broker: His more dangerous business is in selling the secrets he might have otherwise blackmailed his targets with, hence why he's become politically dangerous. Given that Ithorak is actually an Overseer of the Genoharadan, it's possible that Hulas was lying about this as well.
  • No One Sees the Boss: Ithorak remains carefully hidden until a meeting has been arranged with a client - and even then, he's careful to arrive with Vek and an assault droid in tow. Unfortunately, both can be subverted.
  • The Sneaky Guy: Of the three targets, he's the stealthiest and the least confrontational. He also plays the same role to the Genoharadan.
  • Token Good Teammate: For a given value of "good"; he's the only one of the three major targets who isn't a violent criminal. And then subverted when it's revealed that he was a Genoharadan boss after all, and therefore an assassin.


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