- See their separate page.
- See their separate page.
Master Vandar Tokare
Species: Unnamed species
Voiced by: Tom Kane
A member of the Jedi Council. He is of the same species as Yoda.
- Big Good: He appears to be the leader of the Council members based on Dantooine. He'll also be present at the battle at the Star Forge, sending Jedi to help destroy it.
- Captain Smooth and Sergeant Rough: The Captain Smooth to Vrook's Sergeant Rough, being wiser, more personable and of a higher rank.
- Old Master: It's implied that he's centuries old.
- Reasonable Authority Figure: He is very supportive of the party. He also recognized the Jedi Exile's talent and moral strength.
- Strange-Syntax Speaker: Averted. He's a member of Yoda's species and has a very similar voice; but he speaks in normal, coherent sentences.
- Sudden Sequel Death Syndrome: He was killed by Darth Nihilus at Katarr between the two games.
- Suspiciously Similar Substitute: He's basically Yoda 4000 years before Yoda was Yoda; same species, same voice actor, same role as a wise Jedi master.
- The Worf Effect: Offscreen. Despite he was profiled as a powerful Jedi master and leader of the remaining Jedi Council, the sequel's game has him killed in the Katarr disaster to show how frighteningly powerful Darth Nihilus is.
Master Vrook Lamar
Voiced by: Ed Asner
- "The lure of the dark side is difficult to resist. I fear this quest to find the Star Forge could lead you down an all too familiar path."
A particularly stern member of the Jedi Council. He returns in the sequel, where the Exile searches for him on Dantooine.
- Authority Equals Asskicking: As the Exile discovers if s/he tries to kill him in the sequel.
- Captain Smooth and Sergeant Rough: The Sergeant Rough to Vandar, as he is a hardass with little patience for anybody.
- Death by Irony: This can occur in two different ways, depending on the Exiles alignment.
- Lightside. Vrook attempts to severe the Exile's connection to the Force for the apparent greater good. Kreia interferes and instead violently severs Master Lamar's connection to the Force. This kills him instantly.
- Darkside. Vrook labelled the Exile as a mediocre padawan. He is later slain by that same "mediocre" student with his own lightsaber technique. A technique that took Vrook a lifetime to master but the Exile learns in minutes.
- Good Is Not Nice: As stern and grouchy as he is, he is a devoted servant of the Light.
- Good Is Not Soft: Lampshaded when you ask why he's being a jerk:Vrook: If you find me overly critical, perhaps it is because you do not fully understand what is at stake...[The Republic] may fall because we, the Jedi, have failed them... this is why I can ask for nothing less than perfection.
- Grumpy Old Man: He's an incredibly crotchety and ill-tempered old man who doesn't like either protagonist very much.
- Horrible Judge of Character: Vrook is especially critical of a Exile from a very early age, even going as far to declare the Jedi as "mediocre" during his/her days as a padawan. During a light side playthrough, that same "mediocre Jedi" then goes on to lead from the front in the most brutal and lethal campaigns in the Mandalorian Wars, earning a reputation as legendary warrior, surviving even the destruction of Malachor V, then goes on to save the entire Jedi Order from certain extinction. Subverted in that the Exile's abilities are later shown to have the same root as the Sith assassins and Darth Nihilus: by forging bonds with companions (or enemies) through the Force, the Exile can draw on those same bonds to become stronger, making the Exile an exceptionally persuasive leader and skilled Jedi, something Vrook and the other Council members never fully understood at the time. Vrook's fears prove to be spot-on, however, if the Exile falls to the dark side.
- Ink-Suit Actor: Resembles Ed Asner.
- Jerkass: Though there are instances where he is justified in his less than welcoming demeanour, as you can see in these very examples, but there's no getting around the fact that sometimes he's clearly just being an ass.
- Jerkass Has a Point: He acts like a flaming jerk to both player characters. In the first case, it's because re-training and trusting a mindwiped Sith Lord really is a bad idea. And in the second game, he's even less thrilled with the Exile, seeing her (or him) as a "mediocre Jedi" whose presence only brings disaster... and turns out to be right, at least the last part.
- Jerk with a Heart of Gold:
- He's a jerk, no question, but he's also a Jedi. It's practically a requirement. Despite his stern behavior, general unlikability (both out of universe and in, people just don't seem that fond of him), he is still a good man. He praises light-sided acts in the first game, at least the few on Dantooine, anyway. In the second game allows himself to get captured by bounty hunters in an effort to avert all-out war on Dantooine (which you screwed up), then goes off to fight the mercenaries on his own for no reason other than to buy you time to prepare Khoonda for the inevitable invasion. Sure, all in all he may be short-sighted and judgmental, but his heart's in the right place. He also accepts that he was overly harsh to the Exile after having helped take down Azkhul.
- The times a player character gets anything resembling approval from him? In the first game, he's relieved you were able to bring Juhani home. In the second game, he almost apologizes if you run the LS option and defend Khoonda successfully from the mercenaries.
- Old Master: As old as he is, he is a powerful and wise Jedi Master.
- Properly Paranoid: If you go down the dark side in the first game, his fears over retraining an amnesiac Sith Lord prove extremely well-founded.
- Selective Obliviousness: Vrook has strong biases that cause him to be short-sighted and judgemental.
- He takes a disliking to the Exile from a very young age. As such he ignores how skilled a leader and warrior the young Jedi could potentially become. He instead believes the Exiles apparent mediocrity will lead to trouble. The Exile can become many things but mediocre is not one of them.
- Master Vrook assumes the Exiles unusual power is inherently evil as the Sith utilise similar abilities to hunt Jedi. He never considers that a servant of the light could wield it in a positive way and use it to draw more people to the Lightside. Even if the Exile is firmly on their side.
- The Worf Effect: He's killed by Darth Traya in the second game, literally single-handedly and along with another two masters, to show how dangerous and determined she is.
Master Zhar Lestin
A Twi'Lek Jedi Master in the council of Dantooine. He was a master of Revan and Malak.
- My Greatest Failure: He regarded Revan this way after watching him defy the Jedi Order and become a Sith.
- Reasonable Authority Figure: Especially in contrast to the crusty Vrook.
- Sudden Sequel Death Syndrome: He was killed by Darth Nihilus at Katarr between the two games.
- The Worf Effect: Like the rest of the council, he is offed by Darth Nihilus in Katarr.
Voiced by: Jason Marsden
Adopted son of Hidden Bek leader Gadon Thek. He defected to the Black Vulkars after Gadon refused to make him leader.
- Ambition Is Evil: He ran off to join, corrupt, and take over the Black Vulkars after Gadon refused to retire.
- And There Was Much Rejoicing: Averted with Gadon, who will mourn for his adopted son in private when you return to the Bek base.
- Arc Villain: Of Taris in the early game, when you need to find Bastila. Turns out he captured her and tried to set her up as a prize for the swoop race.
- Chronic Backstabbing Disorder: He betrayed Gadon out of ambition, and if you side with him, he betrays you because up yours.
- Jerkass: No matter what, he'll refuse to give up Bastila, regardless if you were racing for or against him.
- Moving the Goalposts: If you win the swoop race as a Hidden Bek, he refuses to surrender Bastila on the grounds that you used a prototype accelerator (something that he was planning to do). If you win as a Black Vulkar, he refuses on the grounds that a Jedi is too dangerous to have as a slave.
- Smug Snake: Canderous even states that he has delusions of grandeur. Compared to later antagonists in the game, he's a small fish in a very big pond.
- Spoiled Brat: Being a lieutenant for the Beks wasn't enough for him, and he betrayed his father figure because he didn't believe Brejik was ready to be leader. Then when you win the swoop race, he'll refuse to hand over Bastila, regardless of whether you raced under the Beks or Vulkars.
- Starter Villain: A leader of one of the local swoop gangs in Taris. Very small time compared to the likes of other villains.
A high-ranking member of the Exchange, Calo Nord's and Canderous' former employer, and the owner of the Ebon Hawk.
- Dual Boss: He and Calo will fight you in his hangar.
- Dropped a Bridge on Him: Shot down by a turbolaser blast from the Sith bombardment if you took down Calo first.
- Equal-Opportunity Evil: Unlike many upper class humans on Taris, Davik has many non-humans on his payroll.
- Faux Affably Evil: Welcomes you to his humble abode and wanted to recruit you, though he doesn't take it kindly that you wanted to steal his ship. Furthermore, he forbids you from leaving the designated waiting area and will send his guards to kill you if you do. He also keeps the previous Ebon Hawk pilot in an Agony Beam.
- Shoot the Builder: Like Calo, he murdered the designer of his unique armor so that only he can have it.
- Stone Wall: Has a unique energy shield that made him a tough nut to crack. Complimenting Calo Nord's Glass Cannon.
Homeworld: Telos IV
Voiced by: Jason Marsden
Carth Onasi's son, who was presumed dead following the destruction of Telos.
- Antagonistic Offspring: Dustil is a Sith Academy student, which is at war with the Republic his father serves. Downplayed since, while cruel, he wont sell Carth and the player out when he finds out theyve infiltrated the Academy.
- Everyone Has Standards: He'll abandon the Sith if you bring him proof that they really are as evil as everyone says. In this case, the proof is evidence that Master Uthar murdered his friend. He also doesn't sell out his father and the player when he finds out they've infiltrated the Academy.
- HeelFace Turn: Though he's more misguided than evil, he'll turn against his Sith master when presented with proof of his evil.
- Horrible Judge of Character: Doesn't think the Sith are as bad as they're made out to be, despite the fact that they orbitally bombarded his homeworld and killed his mother. To say nothing about how the Sith Academy treats its students.
- Jerkass: When first encountering him, Dustil is incredibly hostile towards his father and the player character. One below the belt comment has Dustil say Carth's wife was planning on leaving him.
- Obliviously Evil: Despite the Sith being Obviously Evil, Dustil joins them because he doesn't believe they're as bad as they're made out to be.
- They Were Holding You Back: Master Uthar murdered Dustil's friend, Selene, believing Dustil's affection for her was interfering with his promise. Proof of this is enough to get Dustil to abandon the Sith.
- When You Coming Home, Dad?: According to Dustil, even when Carth wasn't off fighting, he still wasn't home often.
Voiced by: Frank Welker
An old friend of Jolee Bindos who's been accused of murdering a Sith woman on Manaan.
- Bitch in Sheep's Clothing: Despite being a war hero for the Republic and presenting himself as a kindly man innocent of any wrongdoing, it turns out not only was he cheating on his wife with a Sith, he really did commit the murder, and for a really petty motive.
- Dating Catwoman: Sunry is a Republic war hero who is rumored to have been having an affair with a Sith. By the time the player meets him, the Sith is dead and Sunry is imprisoned for her murder.
- Framing the Guilty Party: Investigating the murder reveals that the Sith are planting evidence of Sunry's guilt. Unfortunately, they're doing that because they know Sunry did commit the murder and the Republic helped him cover it up.
- Handicapped Badass: Sunry claims he couldn't commit the crime because his wounds during the war rendered him crippled, but a lot of people note that Sunry's underselling his abilities to look more innocent. Many people still think he could've taken on a younger Dark Jedi, even with his injuries.
- Honey Trap: Sunry claims that he was trying to turn Elassa into a double agent for the Republic. It turns out later that he was lying. He really was just sleeping with her, but ended up killing her when he found out she was using him to get information about the Republic.
- Jerkass Has a Point: Sunry tells the player character that if the truth of his guilt comes to light in court, it will hurt the Republic in the long run. The Selkath will fine the Republic more for kolto, putting more restrictions in place and damaging the war effort.note
- Karma Houdini: Even if the player knows Sunry is guilty, it's possible to get him off scot-free, retaining his war hero reputation, and remaining with the wife he cheated on. Jolee even lampshades it, asking the player if what they did feels like justice.
- Kick the Son of a Bitch: Sunry didn't murder Elassa because she was a Sith spy and Dark Jedi, but because finding out she was just milking him for information hurt his pride. Jolee notices the distinction between killing a Sith in a fair fight and murdering one in their sleep.
- MayDecember Romance: Sunry is much older than his presumed mistress, Elassa. He also looks much older than his wife does, though that could just be because of limited character models.
- Old Friend: He's presented as an old friend of Jolees who needs his help.
- Retired Badass: Sunry is a former soldier of the Republic and renown as a war hero, even if he doesn't get up to much fighting nowadays. A lot of people have no problem thinking he couldve taken out a much younger Dark Jedi, even with his injuries.
- Walking Spoiler: Investigating Elassa's murder and discovering his guilt or innocence is the main mystery of his sidequest.
Zaalbar's elder brother, the one responsible for his exile and Czerka Corp's increased presence on Kashyyyk.
- Arc Villain: If you're on a Light Side playthrough, Chuundar is the primary antagonist of Kashyyyk, being responsible for Czerka Corp's presence, the enslaved Wookiees, and Zaalbar's exile.
- Cain and Abel: He's the Cain to Zaalbar's Abel, but due to his good publicity the Wookiees of Kashyyyk see it the other way, viewing Zaalbar as a mad-claw and Chuundar the savior of their people. Also, despite being the Cain, Chuundar tries to convince Zaalbar to join him, only resorting to killing him if he continues opposing him.
- Challenging the Chief: He's Chieftain of Rwookrrorro, but if the player gives his father the blade of Bacca's sword, it gives him the right to challenge Chuundar for leadership.
- Les Collaborateurs: He's aiding Czerka Corp in their occupation of his planet, selling his fellow Wookiees into slavery all so he can have power as Chieftain.
- Faux Affably Evil: He adopts a friendly front to manipulate others but in reality he's a selfish sociopath.
- I'll Take That as a Compliment: Calling him a hairy Hutt just has him say he's heard of Hutts, and they sound like they have good business sense.
- It's All About Me: The only person Chuundar cares about is himself and he's willing to sacrifice his people and his family for his own benefit.
- Karma Houdini: It's possible for Chuundar to get away with everything if the player convinces Zaalbar to side with him. By the end of the quest, he'll still be Chieftain, his father will be dead, his brother manipulated to his side, and his people will still be oblivious that he's selling them into slavery.
- Large Runt: Zaalbar says he was the runt of their family, which Chuundar angrily protests, but even if it's true, Chuundar is still a Wookiee and still tall and imposing.
- Manipulative Bastard: Chuundar is very good at deceiving others, manipulating his father into exiling his brother and tricking his fellow Wookiees into thinking he has their best interests at heart when hes really selling them off into slavery. A few hours talking with him is all it takes for Zaalbar to begin doubting Chuundar's death is the best thing for Kashyyyk.
- Not-So-Well-Intentioned Extremist: He paints his actions of seizing power and enslaving fellow Wookiees as a Necessary Evil, rather than waging an unwinnable war against Czerka Corp. In reality, Chuundar only cares about gaining power for himself.
- Patricide: He attempted to personally murder his father when he began to interfere with his plans, and later attempts it by proxy, sending the player character to assassinate him. Whether the player agrees is up to them.
- The Quisling: He became Chieftain of the Wookiees by working with Czerka Corp to acquire weapons and selling off his own kind.
- Redemption Rejection: In spite of all his crimes, the player, Zaalbar and his father can all offer Chuundar the option of mercy and working things out nonviolently. If this attempt is made, Chuundar will reject their attempts to talk things out and orders everyone killed.
- Slavery Is a Special Kind of Evil: The fact that Chuundar is not just selling people into slavery, but his own kind, is a mark of how detestable he is.
- Smug Snake: Surprisingly for a Wookiee, Chuundar is incredibly slimy and arrogant in his scheming.
- The Sociopath: Chuundar has all the signs of a high-functioning one. He's superficially charming and a skilled manipulator, incapable of caring about other people, has no moral lines he won't cross, and feels no remorse for anything he does, whether it be selling his own people into slavery or trying to murder his family.
- Villain with Good Publicity: Chuundar is very popular among his people as Chieftain, because he's managed to deceive them into believing he's doing his best to save them from Czerka Corp. By the time a Wookiee finds out he's really selling them into slavery, it's usually too late.
Voiced by: Carolyn Seymour
The cold and estranged mother of Bastila Shan.
- Aw, Look! They Really Do Love Each Other: Bastila and her have a very shaky relationship, but Helena truly loves her daughter, and Bastila is horrified to discover that her mother really is dying. They can end Bastila's side quest on much better terms.
- Daddy Had a Good Reason for Abandoning You: She convinced her husband to give Bastila to the Jedi because she wanted her daughter to live a better life they did as treasure hunters barely hanging on and constantly on the move.
- Deadpan Snarker: Her interactions with her daughter consist primarily of passive-aggressive snark.
- Defrosting Ice Queen: Towards her daughter. It's apparent where Bastila gets her frigidness from.
- Gold Digger: Bastila accuses Helena of giving her to the Jedi so she could manipulate her husband into going on more treasure hunts. The truth is much different, that her husband loved going on his hunts and she didn't want Bastila going along because it was too dangerous.
- Jerk with a Heart of Gold: She's an abrasive person, in particular towards her daughter, but also apparently to strangers as one customer leaving the cantina attests. She is a good person, however, as shown when she and Bastila reconcile.
- Parental Abandonment: Bastila accuses Helena of abandoning her by convincing her father to give her to the Jedi. Bastila's account isn't exactly unbiased.
- Parents as People: She's a flawed woman with a strained relationship with her daughter, but she does love her and want what's best for her.
- You See, I'm Dying: She tells Bastila she's dying but it takes a while for Bastila to believe her.
Voiced by: Robin Atkin Downes
The conman older brother of Mission, who raised her as a kid.
- Aloof Big Brother: When Mission was old enough, he abandoned her on Taris to pursue his own ends.
- Big Brother Mentor: He raised Mission and taught her everything she knows.
- Broken Pedestal: Mission initially refuses to believe the brother she looked up to could've abandoned her without being manipulated into it. She eventually recognizes him for the deadbeat that he is.
- Con Man: Griff is a conman who's always working on his next get-rich-quick scheme.
- Epic Fail: His attempt in synthesizing Tarisian Ale after Taris was decimated. Let's just say it wouldn't be until another four thousand years when Tarisian Ale would be served in public.
- It's All About Me: Griff only cares about himself and how he profits.
- Jerkass: Not overtly, but it takes a special kind of douchebag to find out the kid sister he abandoned is still alive and then immediately try to hit her up for money after she saves his life.
- Never My Fault: Lena says Griff blamed Mission for his lack of success on Taris, then began blaming her once he abandoned his sister.
- Pet the Dog: Before running again when his latest scheme goes south, he leaves a message behind apologizing to Mission.
- Promoted to Parent: He's Mission's older brother and was responsible for raising her when they were kids.
- Screw This, I'm Out of Here!: Griff abandons Tatooine before he can be killed by his Exchange contact for failing him.
- Shoot the Shaggy Dog Story: Even if you complete his task by giving him money as an investment and bring him Tach glands so he can make his makeshift/artificial Tarisian ale, Griff's scheme will still fail and he'll run before his Exchange contact can kill him.
The Unknown World
The RakataA species of amphibian humanoids with tall craniums and two eyes on short stalks on each side of their heads, the Rakata were a very advanced race with a strong connection to The Force, who created the infamous Infinite Empire and ruled the Galaxy with an iron hand before their eventual downfall.
- Abusive Precursors: So much.
- After the Kwa granted them the ways to achieve space travel, the Rakata used them for less-than-noble goals, such as violently colonizing other planets and terraforming them to their own needs, while stripping them of their resources.
- In response to a planetary-wide rebellion from its natives, the Rakata "glassed" the lush, fertile world from orbit (i.e. rapidly fused the silica in the soil into glass on every continent, which would then be slowly crushed into sand) and boiled all the oceans away, mutilating the global ecosystem into a dried, arid wasteland and driving the surviving natives to become primal savages. The planet's name? Tatooine.
- Always Chaotic Evil: Long term use of the Dark Side of the Force made them cruel, arrogant and merciless. Even after the fall of their Empire, many modern-day Rakatas seek to return their species to its former glory by whatever means possible.
- Amazing Technicolor Population: Rakatas can be blue, black, red or green.
- The Atoner: While most Rakata want to return to their glory, many others are ashamed of the atrocities their ancestors caused.
- Fish People: They are amphibian humanoids with some resemblance to the Mon Calamari.
- From Bad to Worse: At the peak of their Empire, they started to fight among themselves. Then, The Plague decimated many of their numbers. Then, the plague mutated and the Rakata began to lose their connection to the Force. Then, the slaves worlds revolted against them, forcing them to flee back to their home world. Then, the planet was overcrowded, but rather than finding solutions to their problems, they chose nuke each other as a way to decide who's gonna run the place. The populace fled underground and when they emerged centuries later, they devolved into Bronze Age primitive tribes.
- Laser-Guided Karma: Eventually, a plague caused the species to lose its connection with the Force, making them devolve into savage brutes which engaged in violent civil wars between each other, nearly driving them to the point of extinction.
- My Species Doth Protest Too Much: Many modern Rakata are not fond of the actions of their ancestors and try their best to re-integrate into the greater galactic community.
- Shrouded in Myth: Their actions and rule over the galaxy so many years ago left behind quite a great impact for the years to come.
- Uncertain Doom: While Rakatas were believed to be extinct on their homeworld of Lehon, they have been sighted in many other places.
Voiced by: James Horan
A soldier who served under Canderous in the Mandalorian Wars.
- Arc Villain: He's the main antagonist of Canderous's side quest.
- Duel to the Death: Jagi publically challenges Canderous to one to resolve their dispute.
- Honor Before Reason: Instead of killing him, you can convince him that Canderous was right to abandon him and his men. Jagi then adheres to Mandalorian custom and kills himself rather than live dishonorably.
- It's Personal: He's after Canderous for the death of his comrades and his own near death.
- Revenge: His motive is to kill Canderous in revenge for leaving him and his comrades to die.
- Talking the Monster to Death: You can convince him that Canderous made the right tactical decision to sacrifice him during the war, however, in order to preserve his honor after publically challenging Canderous, Jagi kills himself.
- We Have Reserves: He doesn't hold to this mentality, instead he was a member of the "reserves" who survived and wants revenge on his commanding officer, Canderous.
Voiced by: Neil Kaplan
A slaver with a connection to Juhani's past.
- Adaptation Species Change: For some reason, Xor is a human in the Xbox version of the game, but a Twi'lek in the PC version. Eventually his Twi'lek version was made canon. Becomes doubly odd with his dialogue insinuating the player feels the same way as he does about "lesser, nonhuman species."
- Arc Villain: He's the main antagonist of Juhani's side quest.
- Bullying a Dragon: Even after realizing that the Cathar lady and her companion(s) are Jedi, and fully capable of kicking his ass, he still persists in trying to attack.
- Career-Ending Injury: He took wounds during the Battle of Cathar that prevented him from participating in combat.
- Defiant to the End: Even when mortally wounded, he keeps insulting Juhani and daring her to kill him.
- Fantastic Racism: Towards the Cathar, which he views as pets at best when they're enslaved, or animals to be put down. He went so far to fight in a battle that nearly rendered the species extinct, purely for the joy of it.
- For the Evulz: He flat-out admits he participated in the Battle of Cathar for the pleasure of watching their world burn.
- Hate Sink: The few scenes he does have show him to be a sadistic, racist and sexist coward with no redeeming traits.
- Hypocrite: He's a monstrous xenophobe who thinks nonhuman species barely qualify as slaves to enjoy at their best... when he himself is a Twi'lek, a species constantly victimized or enslaved by bigoted humans.
- I Have You Now, My Pretty: His attempts to enslave female Cathar and Juhani in particular have an uncomfortable sexual undertone.
- Mugging the Monster: He tries to enslave Juhani just because she's a Cathar, even though she's also a Jedi.
- Politically Incorrect Villain: Racism, sexism, implied sexual assault, and all within five sentences.
- Psycho for Hire: He admits that he didn't join the Mandalorians in their war because he shared their beliefs. He did it for fun.
- Slavery Is a Special Kind of Evil: Not only is he a war criminal, he's also a slaver who views the Cathar he owns as "pets" to be trained.
- Strike Me Down with All of Your Hatred!: After being mortally wounded, he tries to goad Juhani into giving into her anger and killing him. Whether Juhani gives into her anger or not is up to the player.
- Too Dumb to Live: Seriously, how much of an idiot does one have to be to walk up to a pair of people packing lightsabers (who could either be Jedi who can kick your ass if you give them reason or Sith who don't even need the excuse to do so), and offer to buy one of the people who are armed with a lightsaber? And if that still wasn't enough, who would be stupid enough to try and ambush them at the spaceport?
- You Killed My Father: Xor is the one who murdered Juhani's father.
In GeneralA mysterious and ancient guild of bounty hunters, the Genoharadan claim to work in the name of the Republic from behind the scenes, assassinating individuals they believe might endanger the status quo. They are known only to a select few in the upper echelons of the Senate... up until you successfully eliminate an infamous bounty hunter - whereupon the Genoharadan extends you an invitation to work for them.
- Ancient Conspiracy: Hulas claims that the Genoharadan is the only the reason why the Republic has lasted as long as it has, with their distasteful methods having supposedly ensured its survival for over fifteen thousand years.
- Enemy Civil War: Hulas is actually trying to assassinate the three other Overseers leading the guild, and uses you against them to that end. If you complete your mission in full, he will succeed... though you have the option of bumping him off as well.
- Fighter, Mage, Thief: Their three main targets fit this mold; Vorn Daasraad is a sadistic Gamorrean bounty hunter who's armed with an axe and always accompanied by an assault droid, Rulan Prolick is a master shapeshifter who fights exclusively in the shapes of other entities, and Ithorak Guldar is a con artist and blackmailer who prefers to fight with a pistol. They're actually three of the four Overseers who run the Genoharadan, with Hulas being the odd one out.
- Kick the Son of a Bitch: Working with them is considered a Dark Side quest; to their credit, the sampling of targets they send you after are pretty despicable people, including slavers, terrorists, and other assassins. Three of the targets are actually members of the group.
- The Man Behind the Man: Hulas claims that they have been orchestrating events that benefit the Republic from behind the scenes ever since it came into existence, even acting as if they've done more to help the Republic than the Jedi themselves. Whether or not he's actually telling the truth is anyone's guess...
- Murder, Inc.: Though they class themselves as an organization of bounty hunters, in practice, they're assassins. They don't tackle ordinary targets, though: they hire themselves out to the most powerful officials in the Republic for the sake of profit and stability, eliminating individuals that might endanger the government.
- The Omniscient Council of Vagueness: The Overseers that actually lead the Genoharadan exist in total secrecy; nobody knows who they are, where they rule from, how they became Overseers, and or if their motives are as pure as Hulas claims. There are four of them - three of which are being targeted by the fourth so he can take over the entire organization.
- Only the Worthy May Pass: Variant; the only way to get their attention is by killing a bounty hunter of sufficient skill - in this case, Calo Nord. Once that's done, one of their operatives will "accidentally" bump into you in the street and give you a message that they claim you dropped.
- Pragmatic Villainy: They know that anything that threatens the Republic threatens them, so they work very hard to keep their work from potentially endangering it. In turn, most of their targets are terrorists and criminals.
- Secret Circle of Secrets: A secret society of assassins and bounty hunters that operate behind the scenes, guiding galactic history.
- Shadow Dictator: The Overseers of the guild remain hidden from both their underlings and their colleagues, mainly to ensure that one of them can't get overambitious and try to assassinate the other Overseers. As it turns out, this is Hulas' goal from the very beginning.
Homeworld: DurosYour contact in the Genoharadan; first encountered on Manaan, he will only talk business with you and you alone.
- The Cake Is a Lie: His offer of membership ends with you being politely fobbed off; quite apart from being too dangerous to have around, you know Hulas' true identity as a Genoharadan Overseer.
- Come Alone: His rule of doing business with you; if you show up to speak to him with your companions in tow, he'll clam up and pretend not to know what you're talking about. He extends the same rules to your optional duel together in the finale - only to break the rule himself and bring two flunkies along for the fight.
- Consummate Liar: Hulas is lying to you for most of your missions together - about offering you membership, about the three targets you're sent after, even about the true nature of your business together. He'll even lie about coming alone to your final confrontation if you choose to challenge him, instead bringing along his own guards to kill you.
- Faux Affably Evil: He's impeccably polite for the representative of an assassin's guild. He finally drops the act once he has everything he wants out of you, openly gloating over the plan he orchestrated with your help and mocking you for dancing to his tune.
- Flunky Boss: Should you challenge him, he shows up to the duel with a posse of bodyguards in tow.
- Just You and Me and My GUARDS!: If things turn hostile in the mission finale, he'll invite you to a one-on-one duel out in the Dune Sea. Unfortunately, he's decided to invite his bodyguards as well.
- Karma Houdini: In the event that you decide not to challenge him, the two of you will part ways amicably and Hulas gets away with orchestrating the murders of his fellow Overseers.
- King Incognito: Hulas isn't just yougr contact with the Genoharadan; he's actually one of the four Overseers who run the organization - and by the end of your missions together, he's the only one left.
- Know When to Fold 'Em: Though you know his true identity as an Overseer of the Genoharadan by the end of his missions, he decides to avoid having you assassinated, knowing how effective you are at eliminating Genoharadan Overseers.
- Long Game: It's taken him years of patient surveillance and research to identify his fellow Genoharadan Overseers, and even longer to find an assassin capable of taking out all three of them.
- The Man Behind the Curtain: Successfully orchestrates a coup with your help, but if it comes down to a fight, he's likely the weakest of the Genoharadan Overseers - certainly nothing special compared to the likes of Vorn and Rulan, hence why he goes into combat with bodyguards.
- Mouth of Sauron: Speaks for the guild as a whole. He's actually one of its leaders working undercover.
- Obfuscating Stupidity: Plays dumb if you show up to a meeting with him in the company of your team.
- Rash Equilibrium: If you choose to challenge him after his missions are complete, Hulas asks you to come alone to the Dune Sea on Tatooine... whereupon he shows up with a posse at his back, which can be a bit of a problem if you remained true to his terms.
- Treacherous Quest Giver: Turns out that the last three contracts he assigned you weren't targeting people endangering the Republic, but his fellow leaders of the Genoharadan, and if you're feeling significantly enraged by this blatant manipulation, he has no problem with arranging for your death as well.
- Unreliable Expositor: It's not certain if anything he says about the Genoharadan's history is true or not. More to the point, he's actually lying about the three final targets you're sent after, as they're not officially sanctioned kills at all, but members of the guild.
Homeworld: UnknownA slaver who got the attention of the Genoharadan after kidnapping the daughter of a senator; the girl managed to escape the situation alive, but he's being targeted for fear he might try ransoming another hostage in exchange for political secrets. He can be found on Dantooine, at the Matale estate.
- Asshole Victim: Nobody in their right mind will miss Zuulan. Killing him still counts as a Dark Side action, though.
- Defiant to the End: Should you confront him directly and offer to spare his life in exchange for his surrender, Zuulan will go out fighting rather than be captured alive.
- External Combustion: One easy way of killing him is to plant a bomb on his speeder and watch the guy blow himself to bits the moment he tries to leave the area.
- No-Sell: Will shrug off the Jedi mind trick if you try to get him to turn himself in.
- Slavery Is a Special Kind of Evil: A slaver with a side interest in extortion, he's clearly a vile piece of work.
Lorgal "The Great Liberator"
Homeworld: UnknownAn anti-Republican terrorist, Lorgal is directly responsible for two dozen bombings and hundreds of deaths, all intended to bring down the Republic. He has recently been arrested, and is looking forward to his trial - as it will give him the perfect chance to spread his beliefs to a wider audience. As such, the Genoharadan want him silenced before his day in court. He is current incarcerated at the Republic base on Manaan.
- Asshole Victim: An unrepentant mass-murderer, the Republic won't launch any investigation into his death and the guards around his cage will look the other way while he's being murdered.
- Don't Create a Martyr: Hulas' reasoning for having him killed "by accident" ahead of his trial, as giving him time in the spotlight prior to execution might turn him into the revolutionary inspiration he actually wants to be.
- High-Voltage Death: Should you accept the contract on his life, you can eliminate him by using his force cage to electrocute him.
- Mad Bomber: An extremist psychopath who took great delight in killing hundreds of innocent people over the course of numerous bombings.
- Manifesto-Making Malcontent: Specifically states that he intends to use his trial as a means of spreading his manifesto, which is why the Genoharadan want him bumped off.
- Make It Look Like an Accident: As he's currently in custody, Hulas instructs you to make his death look like an accident; you can accomplish this by slicing a nearby terminal and having his force cage lethally electrocute him. Nobody doubts that it's anything other than an accident.
- A Million Is a Statistic: If confronted in his cell, he will argue the morality of his actions this way:Kill a million people with a mighty star cruiser and you are a war hero. Kill a hundred with a thermal detonator and you are a terrorist.
- Small Name, Big Ego: He likes to style himself as "The Great Liberator" and believes that his acts will inspire others to bring down the Republic from within over the course of a grand revolution - clearly thinking that the Sith are playing second fiddle to him.
Homeworld: UnknownA freelance bounty hunter with a sadistic streak, the Genoharadan want him eliminated as both a competitor and a threat; quite apart from being extremely skilled, his wanton cruelty has the potential to cause serious political damage if allowed to continue. He can be found in the Dune Sea on Tatooine, where he is currently hunting for a Krayt Dragon.
- An Axe to Grind: Like all Gamorreans in the game, he's armed with a massive battle axe.
- Blood Knight: Of all your targets, he's the most eager for a fight, especially if he discovers any efforts on your part to sabotage his speeder bike.
- The Brute: As a Gamorrean, this is a given; along with being renowned for his fighting skill and sadism, he's easily the most blatantly combat-oriented of the three main targets.
- Dual Boss: Fights alongside his equally formidable assault droid - unless of course you sabotage it into working for you instead.
- Egomaniac Hunter: Gladly joins the hunt for a Krayt dragon, and clearly thinks very highly of his skills.
- No-Sell: Attempting to reprogram his assault droid or plant a bomb on his speeder bike will not work on him - he'll just undo the tampering and go hunting for you instead.
- Psycho for Hire: A freelance hunter with a notable bloodthirsty streak and a taste for violence that might prove politically dangerous. It's eventually revealed that he isn't freelance after all, but an Overseer of the Genoharadan.
- Sadist: According to Hulas, he'll delay a clean kill for the sake of watching his targets suffer. In person, however, he never demonstrates any desire to make you suffer, so it's possible that Hulas made this up just to make him seem more deserving of assassination.
- Seen It All: A veteran hunter, he's too experienced to be fooled by the old "mine on the speeder bike" trick.
- Smarter Than You Look: You might be tempted to think that, as a Gamorrean, he's just Dumb Muscle. However, if you try to spring an ambush on him with his assault droid, he'll recognize it instantly and restore it to normal; similarly, he's not fooled by planting a bomb on his speeder.
Homeworld: UnknownA shapeshifting assassin of unknown origin, Rulan is responsible for a number of high-profile killings across the Outer Rim of the galaxy. The Genoharadan fear that he might be considering a move to the Galactic Core, where he can wreak havoc on politically important planets like Coruscant, perhaps even taking out contracts on the Senate - hence why they want him dead. He can reportedly be found honing his skills in the Shadowlands of Kashyyyk.
- Assassin Outclassin': Hulas specifically notes that you're not the first to be sent after Rulan, but you're the first to return alive and victorious.
- Dead Person Impersonation: When you first arrive, he's disguised as a Wookie by the name of Grarwwaar; of course, you don't realize this until you find a datapad that reveals that Rulan murdered the real Grarwwaar and his hunting party some time ago.
- Faux Affably Evil: When his true identity is discovered, he adopts a mockingly polite demeanor before transforming into "a form more to your liking" and going on the offensive.
- Humanoid Abomination: Nobody has any idea what the hell he is, and his shapeshifting abilities are so powerful that the Wookies who got his attention regard him as some kind of cosmic horror.
- Hunting the Most Dangerous Game: The prey that he hones his skills on includes Wookies, as one Apocalyptic Log reveals.
- Inexplicably Awesome: Hulas has no idea if his shapeshifting ability is the result of rare alien technology or some unique power of his species - which has yet to be identified, incidentally. Even after you kill him, there's no sign of the truth.
- Logical Weakness: He can form clothes and weapons from his own body, but he can't create energy weapons like blasters or lightsabers, and he can't replicate Jolee's Force powers.
- Mistaken for Transformed: Gleefully exploits this; after being soundly defeated in two of his forms over the course of the boss fight, Rulan transforms into a tach - a small monkey-like creature - and flees the area... and as bad luck would have it, tachs are incredibly commonplace on Kashyyyk and gather in large packs, so you have no way of knowing which one of them is actually Rulan until you've killed it. Then again, true Dark Side players will have no moral qualms about butchering the entire pack until one of them transforms back...
- Names to Run Away from Really Fast: In the Apocalyptic Log left behind by some of his victims on Kashyyyk, he's referred to as "The Faceless One."
- Needle in a Stack of Needles: In the event that you defeat him twice, he'll disguise himself as a tach and hide himself in a huge pack of the critters, forcing you to kill your way through them just for the sake of killing him once and for all.
- One-Winged Angel: After failing to kill you with Jolee's form, he resorts to transforming into a terentatek so he can crush you.
- Psycho for Hire: A professional assassin who enjoys hunting down sentient beings for his own amusement while off the clock. He's actually one of the Overseers of the Genoharadan.
- Sadist: Judging by the fact that he was willing to slowly pick off a hunting party of Wookies over the course of several days and transforms into one of your companions just to mess with you, Rulan takes great delight in toying with his prey.
- Sequential Boss: Takes no less than three separate forms: first, he impersonates your companion Jolee Bindo to battle you sword to sword; once you've knocked his health down far enough, he'll become a terentatek to try and crush you with raw muscle; finally, he'll flee and pretend to be a tach, forcing you to butcher your way through an entire troop of this trope in the monkey-like creatures to kill him.
- Shapeshifter Baggage: He can become something as massive as a terentatek or as small as a tach, with no sign of where he's getting or storing all the extra mass.
- Shapeshifting Trickster: He enjoys playing sadistic games with his victims, most commonly by using his shapeshifting talents to remain hidden while he slowly picks them off one by one over the course of several days. When you finally identify him, he spends the first third of the Boss Fight in the form of Jolee Bindo just to mess with your head.
- Shapeshifting Sound: Over the course of your encounter and the Sequential Boss fight that follows, Rulan changes forms no less than five times - including the moment of his death - each moment accompanied by a flash of light and another loud "whooshing" sound effect.
- The Spook: Even after years of research and best contacts in the galaxy on his side, Hulas still has no idea what Rulan is, where he came from, or how he can shapeshift. However, what is known is that he's one of the Overseers running the Genoharadan from behind the scenes.
- This Was His True Form: After you kill him, he reverts to a withered corpse.
- Voluntary Shapeshifting: Rulan has the power to take on almost any shape imaginable, though Hulas isn't sure if it's due to a natural ability of his species or some rare form of technology. He's initially disguised as a Wookie up until you discover that the Wookie he's impersonating is already dead; in the boss battle that follows, he starts off as Jolee Bindo, then becomes a terentatek, before finally fleeing the battle to become a tach - forcing you to slaughter your way through an entire troop of tachs just to find and kill him.
Homeworld: ManaanA professional con artist and blackmailer who has robbed millions from wealthy families across the galaxy, he commonly poses as a dealer in rare antiques so he can get close to affluent buyers. However, he also has a sideline interest in trading in secrets, which the Genoharadan consider far more politically dangerous even than his blackmailing practices - and much more worthy of assassination. He is currently on Manaan, though he never shows his face in public and only arranges for meetings via his assistant Vek.
- Beleaguered Assistant: Ithorak's assistant and Mouth of Sauron, Vek, is not treated kindly for his services - to the point that, should you convince him that you're a fellow rep, he finds himself sadly musing at how the servile look on your face matches his own. If you attempt to intimidate him, he also admits that, on top of being regularly insulted by Ithorak, he's occasionally subjected to threats by his master's clients.
- Blackmail: His stock in trade and the reason why the Genoharadan want him dead. It's actually because he's one of the Genoharadan Overseers.
- Con Men Hate Guns: Downplayed; Ithorak is not a violent criminal and prefers to profit via blackmail and confidence scams, though he always travels with bodyguards, and he's not above drawing a blaster if his life is genuinely threatened. Ultimately subverted - he's actually one of the heads of the Genoharadan, meaning that he really is an assassin, and it's likely that his art dealer disguise allowed him to covertly eliminate targets at his leisure.
- The Dog Bites Back: Vek is regularly insulted and belittled by Ithorak... and with a little bribery, Vek can be talked into abandoning his post and leaving him at your mercy.
- Knowledge Broker: His more dangerous business is in selling the secrets he might have otherwise blackmailed his targets with, hence why he's become politically dangerous. Given that Ithorak is actually an Overseer of the Genoharadan, it's possible that Hulas was lying about this as well.
- Noone Sees The Boss: Ithorak remains carefully hidden until a meeting has been arranged with a client - and even then, he's careful to arrive with Vek and an assault droid in tow. Unfortunately, both can be subverted.
- The Sneaky Guy: Of the three targets, he's the stealthiest and the least confrontational. He also plays the same role to the Genoharadan.
- Token Good Teammate: For a given value of "good"; he's the only one of the three targets who isn't an assassin, a psychopath, a murderer, or a violent criminal. And then subverted when it's revealed that he was a Genoharadan boss after all, and therefore an assassin.