The Zen Masters and other characters of importance in Battle Realms.
Last surviving member of the Oja, ruling family of the Serpent Clan, and the protagonist of the original two campaigns. Kenji starts the campaign returning from a long exile, having escaped murdering his father and an ensuing Lotus pogrom that killed the rest of his family. Depending on the path chosen he seeks either to rebuild the lost Dragon Clan, or to return glory to the Serpent Clan by becoming its new leader. Kenji isn't usable in multiplayer for either clan, as he would most certainly be overpowered.
- Arc Words: The above-mentioned quote. It's the first line Kenji speaks in the campaign, and the first line in his final speech in each campaign.
- Bad Boss: Serpent Kenji does not hesitate to kill his underlings just to set an example. He also expressed that he would execute Otomo once he outlives his usefulness, though Otomo bites first.
- Blood Knight: As leader of the Serpent.
- The Butcher: His title as Serpent leader.
- Critical Hit: His Battle Gear skill, allowing to easily damage the target quickly with his sword. Later on, he can also critical hit enemies with his pistol.
- Easily Forgiven: With the exception of a random peasant in the first Dragon cutscene, nobody seems to care that he killed his father. Otomo, at least, points out it doesn't matter to him if he did or not since Dragon Kenji seems to be a much better leader.
- 11th-Hour Superpower: As Dragon Leader. After the Nightvol reveals itself, he unlocks his Ki powers and gains massive stat bonuses that lets him more or less one-shot everything.
- Evil Is Petty: To showcase his turn to the dark side, Serpent Clan Kenji is rude and disrespectful while Dragon Clan Kenji is polite and humble.
- The Exile: In the backstory. The game starts as Kenji returns home.
- I Am Not My Father: As a Dragon Leader, where he goes to great lengths to avoid becoming as ruthless as his predecessors.
- In the Blood: As Serpent, where he decided to embrace his ruthless lineage.
- Ironic Echo: Across the campaigns. Upon being forced to burn down a village in the Dragon campaign, Kenji bemoans the fact that he may turn out like his father. Otomo, attempting to console him, answers that "there are worse men to be". In the Serpent campaign, Otomo's introduction has him sounding disappointed over Kenji having turned out like his father. Kenji replies "there are worse men to be".
- Lightning Bruiser: With an above-average running speed, multiple good defences and a strong melee strike (and his Critical Strike battlegear on top of it), Kenji's only immediate lack is a ranged attack and fixes that five levels in.
- MacGuffin: He's been searching for it for both Dragon and Serpent campaigns, but failed to actually get his hand on it. By the end of Dragon campaign, the orb's been corrupted by the Lotus which sent him into a minor BSOD... but a small prodding got him to defy the trope.The Dragon: Forget the orb. Become the Dragon!
- Samurai: As Dragon Leader. His final appearance dons a traditional hakama just to underline it.
- Self-Made Orphan: He has the reputation as the one who killed his father. He didn't. The Nightvol did.
- Stupid Good: Dragon Clan Kenji at one point refuses to respond to the news of a wolf (or lotus, depending on your previous choices) military buildup on his borders to go MacGuffin hunting, proclaiming he's "got no quarrel with the other clans". Shinja quickly disabuses him of the notion.Shinja: If they cannot hurt you, they will hurt your people. The peasants fought for you Kenji, not the orb!
- Sword and Gun: He gets a gun early on in Campaign Mode.
- The Exile: Returns from a long one in the beginning of the Campaign.
- Took a Level in Badass: Has two 'evolutions' through the campaign where his appearance and stats change. Ironically, the first change is actually a weakening, as Kenji with Hat has more resistances than Kenji with Gun.
- Unexpected Successor: Kenji was the second son and (in the Dragon campaign) implied to have been The Un-Favourite. The death of his father and brother made him leader by default.
- Villain Protagonist: Once again, as Serpent Leader.
- Walking Shirtless Scene: His final appearance in the Serpent Campaign.
- Yakuza: His final Serpent appearance looks like one, complete with full-back serpent tattoo.
The Ninja/The Nightvol
A mysterious ninja who appears a few times during the campaign, each time disappearing in front of your eyes. It steals the Serpent's Orb and gives it to either Zymeth or Greyback (depending on whether you're Dragon or Serpent). It takes centre stage in the final part of the final level, revealing itself as an advance scout for the Horde.
- Big Bad: Of the campaign. Sort of.
- Catchphrase: I am the dark.
- Demonic Invaders
- Hidden Agenda Villain: We never learn its motivation until the very end of the game. By leading the clans into a war that would weaken and kill most of them so the Horde could cross the northern channel and invade.
- Instant-Win Condition: Once it unveils its true nature, you only have to kill it to win.
- Large and in Charge: As a member of the Horde.
- The Man Behind the Man: It hides behind the clan that shelters it and only confronts you once said clan is defeated.
- No Indoor Voice: Its voice sounds like something not human, even when compared to the Lotus clan.
- Taking You with Me: Killed by Greyback in the Serpent campaign, who drags it with him over a cliff.
- The Quiet One: Has less than ten lines in the game, and its longest sentence is seven syllables long.
- You Killed My Father: Killed the last Serpent.
An ancient, mystical being that was revered by the Dragon clan, but considered a myth by their fallen selves, the Serpent.
- 11th-Hour Superpower: Grants this to Kenji at the end of Dragon campaign.
- Instant Awesome: Just Add Dragons!: Of the Eastern dragon type.
- Fantastic Nuke: The Dragon clan's Dangerous Forbidden Technique, requiring the sacrifice of four Samurais and 3 Yangs on its Monument, but will kill almost anything on its area of effect.
- Physical God: It's a Dragon of mystical power which can rain death to any enemies caught in its wake.
- Real After All: The Serpent considered the Dragon to be nothing more than a myth. As Kenji Dragon campaign proves, it's real and alive after all this time.
Tier I: Spearman, Archer, Chemist
- Blade on a Stick: Of the pointy variety.
- Training the Peaceful Villagers: They were just simple farmers drafted into service, willingly.
- Geo Effects: Negated by the long reach of their spears; enemy units receive no damage bonuses when engaging Spearmen from higher ground.
- Arrows on Fire: One of their Battle Gears. Very good to light a base up.
- Cold Sniper: At full stamina, their first shot does double damage.
- Defog of War: Their other Battle Gear.
- Healing Potion: Friendly units near idling Chemists recuperate faster.
- Pyro Maniac: While a few other Dragon units are capable of burning stuff, this defines Chemists' personalities.
- Stuff Blowing Up: Their specialty, in the form of rockets.
Tier II: Dragon Warrior, Powder Keg Cannoneer, Kabuki Warrior
- Armor Is Useless: They go to battle bare-chested, personifying the Dragon Clan's fury and discipline. This also means they are weak against Cutting attacks, allowing Serpent Swordsmen (tier I units) to dominate them one-on-one.
- Flaming Sword: One manifestation of their Magic Knight nature. Very good to burn bases down.
- Magic Knight: More knight than magic, but they are also adept at Ki Attacks.
Powder Keg Cannoneer
- BFG: Their primary weapon.
- Lethal Joke Character: In-universe, enemies laugh at these fatties waddling through the battlefield lugging their weapon. Their laugh stops the moment these weapons fire.
- Required Secondary Powers: Their Stout Strength is required to handle their BFG, and even that's not enough as you can see some of them being blown back by their cannon's recoil.
- Salt Solution: Their Idle Animation has them throwing salt to the ground, a traditional ritual to ward off evil and a Sumo match ritual. It causes friendly units in the area of effect to take less damage.
- Apologetic Attacker: He says this when he slain an enemy during combat.Kabuki Warrior: "My apologies."
- Badass Baritone: Significantly deeper than those of other Dragon units. Averted in the german version where they have a high, giggling voice, fitting to their clown-like appearance.
- Blinded by the Light: Their choices of Battle Gear either reduce enemy close combat capability, or outright preventing enemies from using missile weapons.
- Dance Battler: Their combat style is graceful, designed to dazzle and confuse.
- Mundane Utility: Their Idle Animation have them do a performance for the masses. Placing one near working Peasants will boost their efficiency.
Tier III & Special Tiers: Samurai, Geisha & Battle Maiden, GuardianSamurai
- Dying Curse: If they are killed, they will commit Seppuku which causes damage, which can take out the ones killing them if their health is low enough.
- No-Sell: Dragon Skin makes them immune against missile attacks, but it drains stamina very quickly.
Geisha & Battle Maiden
- Cast from Hit Points: Their Sacrifice Battle Gear kills them, but fully heals all their allies caught in its effect.
- Me's a Crowd: The Battle Maidens' Double Image Battle Gear creates a double.
- Determinator: Their Last Stand Battle Gear allows them to keep fighting even at 0 HP, until their Stamina runs out.
The Dragon Clan's main Zen Master, and Kenji's old friend. He seeks to aid Kenji in restoring the Dragon Clan. Honour is everything to him. He is killed in both the Dragon and Serpent Clan's campaigns by a rebellious Shinja, and the Serpent Army respectively.
- Battlecry: His Battle Gear inspires nearby allies to fight harder.
- BFS: Otomo wears an oversized odachi that's longer than he is and almost as broad.
- Crucified Hero Shot: Justified, as he is literally crucified in the Dragon campaign.
- HeelFace Turn: In the Serpent Campaign, he is pissed off with all the needless slaughter, and leaves to rebuild the Dragon Clan.
- Hero Antagonist: If you choose the Serpent Path.
- Heroic Willpower: His innate ability increases allies' stamina with every blow he deals. This makes him an awesome second for Kenji.
- Meaningful Name: His name means 'great attendant'. Which is exactly the role he fills, at least in the Dragon path.
- Mighty Glacier: Good offensively, but very slow.
- Stuffed into the Fridge: In the Dragon path.
- Supporting Leader: Took control of half of the Serpent Clan after the Serpent died, and turned it into a Dragon Clan throwback. Upon Kenji's return he joins you willingly, and happily on top of it if Kenji chose to follow the Dragon path.
A fat, cheery monk who carries a massive barrel filled with a poisonously strong alcohol which he uses to shoot fireballs at things.
- Bald of Awesome: As a monk, he has little to no hair at all.
- Big Fun: Overweight and very cheery.
- Breath Weapon: His active ability turns his fireballs into a melee-range cone of fire.
- Crippling Overspecialization: Kazan is weak to two of the three most common melee damage types, and resistant only to the rare explosive and fire damages. In a unit-versus-unit fight he has very few favourable matchups, but give him an unprotected base to sneak up on and it will be in cinders a minute later.
- Drunken Master: Where he gets the fuel for his fireballs.
- Meaningful Name: Japanese for "volcano".
- Playing with Fire: He spits fire.
The lord of a Dragon province and a famed General, Garrin carries a large lance and is exceptionally good at mounted combat. He is able to summon a horse from anywhere on the map to his side.
- BFS: Wields a gigantic lance.
- Determinator: His passive ability is to negate the advantage of being on higher ground than himself (including mounted ones).
- Heroic Bastard: The manual claims he may be Shinja's. If he is, the game never acknowledges it and Serpent Kenji treats him as much older than he would have to be were that the case.
- Horseback Heroism: He is rarely seen without a horse, and on one he is quite a force.
- Hot-Blooded: He has very few lines in the campaign, but the ones he has all involve shouting in one manner or other.
- Jack-of-All-Stats: Notably, he has neither resistance nor vulnerability against any attack, as well as neither advantage nor disadvantage against any armor (noted by the sword cursor which changes to bronze, silver or gold depending on the situation).
- Mundane Utility: His battle gear is much more useful for equipping geisha or peasants with horses: Garrin can't use his ability while mounted and he is powerful enough as-is on foot.
- Rags to Riches: Started out as a stable boy.
A famed archer without peer, Arah met Kenji during his exile from the Serpent Clan, where she developed a strong bond with him. She can view the landscape through the arrows she fires.
- Anime Hair: Has a truly impressive mane of spiky hair.
- I Owe You My Life: She will join you in the Dragon campaign if you save her from a pair of Wolf attackers in the first Wolf map.
- Meaningful Name / Bilingual Bonus: Indonesian/Malay for "direction".
- Sssnake Talk: No apparent malevolence behind it, but she has a very noticeable lisp.
- The Stoic
- World's Best Warrior: Well, World's Best Archer.
A wandering mercenary carrying only a staff and a sack of rice. He seldom speaks, and is in complete balance with both Good and Evil. Anybody who bothers him is dealt with swiftly. Strangely, he is only available to the Dragon clan in skirmishes, despite being recruitable as Dragon and Serpent in Kenji's Journey.
- Counter Attack: His Battle Gear.
- Ice-Cream Koan: His selection quotes are... odd.
- Ninja Pirate Zombie Robot: He is a monk/ninja.
- The Quiet One
- Wild Card
- Yin-Yang Bomb: His belief is basically this, as Yin and Yang must remain in balance.
TeppoA character introduced in the expansion pack, Teppo is a genius from the land of Malcolmson who wields a Dragon Wheel which launches several rockets in quick succession. He is a littly crazy.
Tier I: Swordsman, Crossbowman, Musketeer
- Bandit Mook: Their Mug Battle Gear strips enemy Battle Gears.
- Press-Ganged: Recruited from the rowdiest peasants local taverns can offer.
- Super Reflexes: Owing to their bar fight backgrounds, missile attacks are less likely to hit them when running.
- One-Hit Kill: Glass Sword instantly kills any non-hero unit, at the cost of inflicting backlash damage against themselves. If you haven't given them their health upgrade, this will kill them, too.
- Automatic Crossbow: Shorter range than Dragon Archers, but fires much faster.
- Cold Sniper
- Grenade Launcher: One of their Battle Gears make their musket shoots explosive shells instead of bullets.
- Improbable Aiming Skills: They never miss anything within range of their normal or Sniper Scope attack. Not even Koril.
Tier II: Bandit, Cannoneer, Raider
- Bandit Mook: Obviously. They can pilfer some Rice and Water from enemy corpses.
- Sword and Gun: More a sickle and a crossbow.
- BFG: Their primary weapon.
- Pinball Projectile: Their cannonballs can be upgraded to bounce along the path and deal damage to any enemies hit by it.
- Trap Master: One of their Battle Gear grants them the ability to place mines. These mines are not invisible, but can barely be seen on map (very low transparency), and thus can catch the unwary off-guard.
- Demolitions Expert: They're not very good at fighting. They are however, very good at burning bases down.
- Fragile Speedster: They move quickly and not suited at direct combat, but that also means they can light up your base and run before you get to chase them.
- Pyro Maniac: One of their quotes is "Can I burn something?"
- The Sneaky Guy: They traverse the forest well, gaining no sight penalty while in it. They're also quick to run, and have Caltrops as a Battle Gear to discourage pursuers if they need it.
Tier III & Special Tiers: Ronin, Fan Geisha & Witch, Enforcer
- Blood Magic: Blood Bond makes any damage they take to be suffered by their bonded ally instead. If that ally is surrounded by friendly healers however...
- Dying Curse: Like their Samurai counterpart, they curse the enemies around them when they die. Unlike the Samurais, their curse doesn't deal damage, but reduces enemy combat effectiveness.
- Evil Counterpart: The Yin counterpart of the Samurai.
- Ronin: The trope itself.
Fan Geisha & Witch
- Combat Medic: Fan Geishas are more combat than Medic compared their Geisha counterparts. Their heal takes more stamina, while having a few upgrades to their damage output.
- Groin Attack: Their Low Blow Battle Gear reduces enemies' speed and drains their stamina.
The Serpent Clan's main Zen Master, and Otomo's polar opposite. He seeks to restore the Serpent clan, but is far more ruthless and pragmatic about it than Otomo is. He's killed in the Dragon campaign for murdering Otomo and trying to usurp Kenji, but gets to live in the Serpent campaign.
- A Day in the Limelight: You get three missions with him on the Serpent Campaign while Kenji hangs out at Serpentholm overseeing its repair and getting a nice back tattoo.
- Anti-Magic: His special ability reduces all his magic damage to near 0.
- Combat Pragmatist: Like most of the Serpent Clan, he isn't above using less "honourable" methods to win; in this case, poison.
- Deadpan Snarker
- Death Glare: His Battle Gear, "intimidate", (which reduces enemies' attacks) is represented by one.
- The Dragon: To Serpent Clan Kenji. He would probably find the trope name ironic, given he does not believe in dragons.
- Dual Wielding: Uses a pair of katanas in battle.
- FaceHeel Turn: In the Dragon Campaign.
- Flat-Earth Atheist: His disbelief of magic actually gives him tremendous resistance against Magic attacks.
- Jerkass Has a Point: He called Kenji out when Kenji decided to just go MacGuffin hunting instead of saving the peasants in Dragon campaign.Shinja: If they couldn't hurt you, they'll hurt your people. The peasants fought for you Kenji, not the orb!
- Poisoned Weapons: His katanas are poisoned.
- Skeptic No Longer: There's one case where he decided to accept that magic is real and to accept its help: The Necromancer. This doesn't remove his magic resistance though.Shinja: If what you are saying is true, then Kenji would need every soldier he can get. Even the dead ones.
- Sour Supporter: To Dragon Clan Kenji. Eventually leads him to rebel as he considers Kenji too weak to rule.
- Supporting Leader: Took control of the other half of the Serpent Clan following lord Oja's death, but was unable to wrest control of the other half from Otomo. Kenji's first order of business in both campaigns is to defeat him, after which he joins you.
- Undying Loyalty: Towards Kenji in the Serpent campaign.Shinja: As I serve the father, so shall I serve the son.
Garrin's main advisor and protegee, Vetkin is a wastrel and hedonist who is nonetheless unusually good at footraces and is implied to be much more cunning than he acts. He fights with twin sai. He joins you in the Serpent campaign if you visit Riverside.
- The Charmer: His Battle Gear is called "charisma".
- Dirty Coward: When he faces you in the Dragon Campaign he immediately runs off and joins up with an entire village.
- Dual Wielding: Of Sai.
- Fragile Speedster: Vetkin's ability is to not lose stamina by running. He has the fastest running speed in the game bar none, and can outrun horses, but his HP and damage are closer to a mook than a Hero Unit.
- Tattooed Crook: Has a truly impressive piece of forearm and back tattoos.
A serpent clan overseer (read:slavemaster) from the days of the Wolf Clan's slavery, Budo now works as an administrator of peasants, where he favours a hands-on approach to increasing productivity. He can increase peasant movement and harvesting rate at a cost of their health by cracking his whip, which he can also use against enemies. Becomes available in the Serpent Campaign in the Wolf mission after the Swan's Pool.
- Bad Boss
- The Brute
- The Dreaded: Amongst serpent clan peasants. Merely implying he may be set to administer a region increases its productivity.
- Dumb Muscle
- Fat Bastard
- Grumpy Old Man: Literally says "Get off my property!" and attacks you on sight when you first approach him.
- Sex for Services: Joins you if you leave him in the company of one of your Fan Geisha. Or, if you think they deserve better than him, you can also use your army for what it's for and destroy everything he owns and he'll give in.
- Villainous Demotivator: He can, literally, overwork your peasants to death.
- Whip It Good
A mad serpent geisha who's forsaken healing arts for inflicting pain, little else is known about Utara apart from tales and myths. She can join you during the Serpent Campaign. Her special ability stuns nearby enemies when she gets hit, making her a terror in clumped melees.
- Brown Note: Her Battle Gear is a sad song that damages enemies and drains their stamina.
- Combat Sadomasochist
- Dark Chick
- Dual Wielding: A dual-blade sword... Thing.
- Glass Cannon: While her looks literally kill, she has relatively little armor for a Zen Master.
- Meaningful Name / Bilingual Bonus: Indonesian/Malay for "north".
- Psycho for Hire
Kenji's Jerkass older brother. Mentioned in the original game but not seen until the expansion, where he became a Serpent Zen master usable in multiplayer.
- Dirty Coward
- Master of None: His stats are terrible. His main use is if you ally with a Lotus or use witches a lot, as he makes enemies weak to magic damage.
- Overlord Jr.
- Posthumous Character: In the original campaign.
- Screams Like a Little Girl: His battle cries sound more like battle cries.
- Too Dumb to Live: Described as such by the manual's narrator.
Technically speaking a special unit rather than a hero, The Necromancer is one of the few important story characters of the Serpent Clan. He joins you instead of the dragon, finding Kenji's tendencies to kill everyone he encounters "most pleasant".
- Difficult, but Awesome: In multiplayer. You need to construct a special building and sacrificing four Ronin worth of rice, water, and training, but you get to have a Spirit Warrior and Zombie maker. And those four units back—he and his minions don't add up to your total unit count.
- In Love with Your Carnage: He joins you because of this.
- The Evil Genius
- Mook Maker: Given enough stamina, spontaneously creates Zombies from the recently slain and up to three Spirit Warriors upon command.
- The Necromancer: Well, duh.
- One-Man Army: One of the Serpent missions have you destroy an entire village with just him, Shinja, a Raider, a Bandit, and two Fan Geishas. Even the description lampshades it, saying "We have no peasants to build a town, but the Necromancer's power should suffice to wipe out Otomo's pitiful rebels."
- Red Right Hand: His forearms and hands are disproportionately large and skeletal.
- Stone Wall: Only fire is even halfway dangerous to him, but his melee attack is very lacking. The Necromancer is best kept out of combat so his (sadly all too limited) stamina, necessary to summon Zombies and Spirit Warriors, recovers faster.
- The Undead
Tier I: Brawler, Mauler, Hurler
- Epic Flail: A hugeass rock in chain, used to slam opponents and structures alike.
- Blood Sport: So much they consider going to war less dangerous than Wolfball.
Tier II: Sledger, Pitch Slinger, Ballistaman
- Mighty Glacier: How about you try running with an oversized crossbow mounted on your back?
- The Last of These Is Not Like the Others: Wolf units emphasis primitive savagery, with simple or improvised weapons. Except these guys.
Tier III & Special Tiers: Berserker & Werewolf, Druidess & Dryad, Pack Master, Digger
Berserker & Werewolf
- Wolverine Claws
- Viral Transformation: Werewolves can be blessed by Druidess so that enemies killed by them are turned into wolves.
Druidess & Dryad
- Green Thumb: The Druidess' basic attack roots the enemy to the ground. Two Druidesses with good timing can permanently root an enemy to the ground.
- Stone Wall: A Tier I with the HP of a Tier II
The self-appointed leader of the Wolf clan and the mastermind behind the wolf rebellion that finally freed them. His innate ability makes wild wolves nearby follow him, and they will never attack him first.
- Barbarian Hero: In the expansion's campaign
- Battlecry: Works almost identically to Otomo's Battle Gear.
- The Beastmaster: Wild wolves will never attack Greyback, and will instead join him as bodyguards provided he isn't full up already.
- Hero Antagonist: In the Serpent Campaign.
- Large and in Charge: He's almost twice the size of any of the Dragon/Serpent characters. Played With though, as in the Wolf campaign he originally appears lean but toned, and only after getting to the Shalery to forge his armor does he become bulky.
- Lightning Bruiser
- Powerful Pick: It's about as large as he is.
- The Strategist
- Taking You with Me: With The Nightvol at the end of the Serpent path.
- Took a Level in Badass: In the expansion's campaign, after he gains access to a Shalery.
Greyback's second in command and next in line for leadership of the Wolf Clan. Longtooth fights with a gigantic, razor-backed boomerang and deals bonus damage when he has higher ground.
- Improbable Hairstyle: Red punk hairdo.
- Improbable Weapon User: Boomerangs.
- The Quiet One
- Took a Level in Badass: In the expansion's campaign, after he gains access to a Shalery.
The Shale Lord
A gigantic pile of living stone made by an experiment of the Lotus warlock Soban on an unnamed and long-forgotten Wolf clan warrior. The Shale Lord is mute, but its willingness to crush the Lotus and protect the Wolf Clan speaks volumes in itself. The Shale Lord can armour your units for free by giving up some of its health.
- Bare-Fisted Monk
- Gone Horribly Wrong: For its creator, that is. Was a stroke of good luck for the wolf clan.
- Lightning Bruiser: Very fast for its size.
- The Speechless
- "Thread lightly in this place, for every forest is my temple."
A forest nymph, allied with the Wolf. Can be recruited in the Dragon Campaign if you assault the Wolf Clan's mines.
- Adaptation Dye-Job: Started out with green hair, before having her sprite and portrait changed to brown-red in a later patch.
- Distressed Damsel: You have to save her in order to have her join you in both Kenji's and Grayback's journeys.
- Fertile Feet: Increases rice growth by standing in a rice field.
- Healing Hands: Her Battle Gear is area-of-effect healing.
- Squishy Wizard: Do not, repeat, not put her in combat. Especially not against fire users.
Tier I: Blade Acolyte, Staff Adept, Leaf Disciple
- Serrated Blade of Pain: Which they will sharpen during their Idle Animation, granting them damage boost for the first few moments they fight.
Tier II: Diseased One, Unclean One, Infested One
- Body Horror: Lean, wasted, and riddled with all kinds of nasty diseases that turns their entire body poisonous.
- Brown Note: Their Death Wail battle gear deals damage, drains stamina, and instantly dismounts enemies from horses.
- Gas Mask Mooks: Strangely, they wear a modern-looking gas mask.
- Poisonous Person
- Taking You with Me: If they die, their corpse stays behind leaving a poison hazard to the enemies.
- Body Horror: Lean, wasted, and constantly producing acidic mucus that must be expelled regularly or they'll choke.
- Vomit Indiscretion Shot: Their attack animation has them vomit into their catapult and slinging it to the enemy.
- Body Horror: Lean, wasted, except for their Mr. Seahorse bloated belly.... filled with flesh eating maggots.
- Taking You with Me: If they die, their belly explodes, spreading their flesh-eating maggot everywhere and deals damage to enemies caught in the blast.
Tier III & Special Tiers: Warlock & Master Warlock, Channeler & Overseer, Reaper
Warlock & Master Warlock
- The Archmage: Lore-wise, they're considered the sorcerer elites of the Lotus clan. In-game, their Battle Gears grant them really unique abilities such as Teleportation, instantly burning down buildings, and even raising the dead back to life.
- Bishōnen Line: The Lotus' Tier II units are decrepit, diseased beings full of Body Horror. Then they learn Rite of Ascension and straight into this.
- Having a Blast: While their projectile is depicted as a ball of lightning, it really deals Explosive damage.
- One-Winged Angel: Rite of Ascension turns Lotus tier II units into Warlocks with 50% hp. If cast at full hp, it also becomes Cast from Hit Points.
- Squishy Wizard: Warlocks are weak against Cutting damage, which is the most common damage type to melee attackers. Master Warlocks however, are rather resistant to it.
- Power Floats: They float, thus gaining height advantage in any situation.
- Wizard Duel: How Master Warlocks are created.
Channeler & Overseer
Leader of the Lotus Clan warlocks and thus the clan itself, Zymeth is a several hundred year-old warlock, politician, and altogether unpleasant fellow. His specialization in-game is the weather; he can summon rainstorms and call lightning from the sky at will.
- The Archmage: Considered first and foremost of the Lotus Clan's magocracy.
- Badass Boast: See his character quote.
- Bad Boss: At one point he zapped a minion who came back empty handed. Even The Ninja called him out on it.The Ninja: Wasteful.
Zymeth: He angered me.
- Big Bad: Of the Dragon Campaign. Subverted in the end when the Nightvol takes over the role when you kill him.
- The Chessmaster: Boosted by his longevity too; his schemes can span over generations.
- Evil Chancellor: To Kenji's father. Backstabbed the clan the moment the Serpent died and had the rest of the family killed and cremated.
- Evil Sorcerer
- Fisher King: It is noted that when he's in a foul mood, thunderstorms form above the Lotus keep.
- Handicapped Badass: Despite his status as The Archmage, he is plagued by the same crippling corruption that's been so ingrained in the Clan. Doesn't stop him from being badass anyway. By the end of Dragon campaign, he manages to shake off the corruption and you'll get a taste of just how powerful he really is.
- Mundane Utility: His rainstorms also removes the need to water rice, greatly boosting regrowth.
- Mutual Disadvantage: As well as Mutual Advantage. His rainstorm boosts rice growth and douses fires for everyone in the map, including your enemies. And if it's a winter map, it causes frost that slows down rice growth for everyone.
- Power Floats: Has no visible legs.
- Power Incontinence: The rainstorms he starts only end when he dies.
- Smug Snake
- You Have Failed Me: Incinerates a mook who brings him news of Kenji being alive.
- Weather-Control Machine: With a dose of Shock and Awe, as lightnings strike any enemies close enough to him.
- Wizards Live Longer: Has ruled the Lotus clan for generations, and his longevity allows him to concoct very long term plans affecting the other clans.
The second-most powerful warlock of the Clan and its effective second-in-command. Koril is the master of the school of space, and has mastered the art of teleportation.
- Almighty Janitor: According to the manual he's even older than Zymeth, and possibly even shrewder politically. He doesn't take charge because it's a hassle.
- Bullet Dodges You: Koril isn't entirely "there" all the time due to his spatial magic, and is nigh-immune to missile weapons.
- Sinister Scythe: A one-handed Kama to be precise.
Dean of the college of time, Issyl is currently stuck in the body of a twelve year old boy due to a magical mishap that makes his body age backwards.
- Creepy Child
- Healing Factor
- Improbable Weapon User: Uses a gigantic hourglass with spikes.
- Merlin Sickness
- Mundane Utility: Haste can be used to boost your army's effectiveness twofold, which almost guarantee any battle turning into a Curb-Stomp Battle.... Or it can be used to boost Peasants' productivity instead.
- Really 700 Years Old
- Super Speed: Haste in a nutshell, albeit temporary. His Battle Gear is one of the most useful abilities. The catch? It granting ANYONE WHO NEAR HIM also get inhuman speed with him. It's also extremely useful for peasants, as they can pretty much gathering water/rice faster. Oh, and did we mention that it granting anyone do everything faster? EVERYTHING.
A master alchemist and golem creator, responsible amongst other things for the creation of the Shale Lord from an unknown Wolf Clan warrior, Soban has no interest in politics and holds his position purely on terms of merit: He has no real power within the clan and prefers it that way.
- Artificial Limbs: His left arm is a mechanic claw-thing.
- Grumpy Old Man: Is the only warlock to actually show his age.
- For Science!: More interested in his research than anything else.
- HeelFace Turn: Can join the Dragon Clan if you attack the Lotus after taking Serpentholm. Given his history of experimenting on Wolf Clan, also something of a Karma Houdini.
- Squishy Wizard: Moreso than the other three Lotus Zen masters: Soban can barely stand up in a fight, and is mostly useful for his golem-generation which frees up peasants.
Zymeth's mistress and lady of the shale mines, she is the Big Bad of the expansion pack Winter of the Wolf.