This page covers the characters who join during Lyn's Tale and make up Lyndis's Legion.
During Lyn's story, these tropes apply to all characters:
- Badass Army: Necessary in a Fire Emblem game.
- The Fellowship Has Ended: As they are a Ragtag Bunch of Misfits, they go their separate ways after Lundgren's death, until the timeskip that is. Only Sain, Kent, Wil, and Florina stay with Lyn, serving as her loyal knights.
- Five-Man Band: The main five members of the Legion.
- Non-Lethal K.O.: During Lyn's story, anyone who loses all their hit points is simply rendered unable to fight instead of dead. However, they'll be unable to fight for the rest of her story and join Eliwood with default stats and level rather than earned ones.
- Ragtag Band of Misfits: Lyn assembles a pretty colorful little militia practically by accident.Lyn: "Lyndis's Legion"? This is getting stranger with every day.
- Recurring Element: Most of them represent early-game character archetypes from the series, and they also play with or subvert the usual tropes that come with them.
The Tactician (Default Name: Mark)
The Tactician was Walking the Earth to train their skills as a military strategist. They were ambushed by bandits and found by Lyn, who nursed them back to health. The Tactician would go on to join the armies of the Lords as their strategist. The Tactician is a stand-in for the player with no dialogue or characterization. Many of the cut-scenes either take place from the Tactician's first person point of view or will show the back of the Tactician's head looking out into the scene as a pseudo-first-person point of view.
- Ambiguous Gender: Their sprite obscures their appearance, making identifying their gender difficult.
- But Now I Must Go: At the end of the game, the tactician vanishes without a trace. If you do well enough, entire countries are willing to go to war just to find and recruit you.
- Canon Name: The Tactician's default name is Mark.
- Demoted to Extra: Appears and is mentioned less and less near the middle and last quarter of the game, but lessened a bit at the very end. Yes, this game managed to render the player themselves to be of minimal importance to the overall plot.
- The Faceless: The Tactician's face is never seen.
- Featureless Protagonist: Occasionally, the back of the Tactician's head will be shown in the cutscene, but otherwise no details are given about the Tactician's appearance or background.
- Gender-Blender Name: Even if their gender is set to female, the default name will still be "Mark".
- Hello, [Insert Name Here]: Fill in your name, gender, and birth month. If you are playing the Japanese version then you also put in your blood type.
- Heroic Mime: Occasionally, the other characters will ask you a question and reply as if you had responded.
- Inexplicably Awesome: It's never explained where the tactician earned their skills or how they ended up on the plains of Sacae, though a woman in Bern will mention how she once helped out a traveler who turned out to be a tactician who managed to win several battles without a single casualty, implying that the tactician worked for Bern's military in the past.
- In the Hood: Their features are obscured by their hood.
- Magnetic Hero: Despite being a Heroic Mime, their tactical ability makes them well-respected by every one of their allies.
- Mission Control: Essentially the character's entire role/purpose. Also somewhat crosses over with The Smart Guy... unless you get a D/E rank, in which even the ending sequence will mock you.
- Nice Job Breaking It, Hero!: If you do well enough Bern and Etruria will go to war after the game's events in order to obtain your skills. Of course, Desmond was looking for an excuse to go to war anyway; you simply provide him with one by fighting Bern's forces and disclosing Bern's national secrets to Etrurian nobility...
- Non-Action Guy: The Tactician never participates in any battles but manages to steer the course of history by helping plan out the Lords' battle strategy.
- O.C. Stand-in: The intended purpose of the Tactician. The Tactician is supposed to be an Escapist Character for the player to project themselves into the game, and if you play well in the game, the other characters will lavish praise on you.
- Player Character: More of a player avatar. You name them and the characters speak to them through the fourth wall, but they have a minimal role in the overall plot and only appear in cutscenes.
- Purely Aesthetic Gender: Actually, in this game, there isn't even an aesthetic difference because the Tactician's sprite and artwork is exactly the same regardless of which gender you pick. Some of the characters will react differently to your character based on gender, but otherwise, there is no real impact on the game.
- Shipper on Deck: The game mechanics allow for all the shippers out there to turn their character into a matchmaker. Unless you find the options available... too limiting.
- Silent Snarker: The few times your character shows any personality, it's when a member of your army does something so ridiculous your character is reduced to incredulous staring. Oftentimes, you're joining them.
- The Strategist: Their whole purpose. How successfully they fall into this role is wholly dependent on the player.
- Supporting Protagonist: Although they're technically the viewpoint character, much of the plot is driven by Eliwood, Hector, and Lyn. You're just along for the ride in helping to organize their troops and plan the best course of action.
- Whatever Happened to the Mouse?:
- Averted by default, but you have the choice of playing through Eliwood and Hector's stories without the Tactician, leaving their fate after Lyn's tale unknown. However, they're still unmentioned in Binding (as they didn't exist yet).
- Later games have offered a few possibilities: firstly, the child of Robin (the OC of Awakening has, in Japanese, the same default name, and that game features different-world travel, so there's a possibility Lyn's Mark is the same one; furthermore, the DLC Lyn says Robin reminds her sharply of Mark, and you can even say that you (as in, you the player) are the person she remembers. Secondly, the tactician of Heroes is presented in a very similar manner to the one here, hood and all, despite the different default name, and by the time Lyn gets her Brave version, she is absolutely convinced that the Heroes tactician is the same one she knew earlier.
The first and undeniably the oddest person Lyn meets on her journey, Sain is a gallant cavalier in service to House Caelin, full of "passion and fire," beloved of the populace who sends women swooning... or so he would have you believe. In reality, he amounts to little more than a skirt-chaser. Considered lazy and foolish by his comrades in Caelin's knights, Sain desperately wants to be a hero (mostly so he can get chicks), its just that he isnt very good at it, at least at first.
- The Big Guy: Being the most physically powerful of Lyn's core group of five, he fits this role best in "Lyndis' Legions".
- Blade on a Stick: It is, as we all know, the most heroic of all weapons.
- Butt-Monkey: To the game engine itself. He spends a good slice of the tutorial screwing up, so that Kent can instruct the player on what not to do.
- Chivalrous Pervert: You may think that he's just a pervert, but at his core, he is a knight. He clearly wants to beat the crap out of Marquess Araphen for daring to call Lyn a "nomadic mongrel", and in his A support with Priscilla, she asks if he would be able to abandon Lycia and join her. He tells her he can't and moments later breaks down crying.
- Disc-One Nuke: You can give him tons of kills in the Lyn mode, and, in new game+, even promote him during Lyn mode, and have two Paladins at his early jointime during the main quest. While both he and Kent get this benefit, Sain is generally the preferred choice thanks to his massive STR and good enough speed. This is such a popular choice that some even called Lyn Mode "Let's turn Sain into a copy of Marcus".
- Establishing Character Moment:Sain: "I hail from the Caelin canton, home to men of passion and fire!"
Lyn: "Shouldn't that be 'home to callow oafs with loose tongues'?"
- Expy: In addition of being the token green Cavalier by Abel, Sain also has aspects of Alec, a green Cavalier who happens to be a skirt-chaser and at least has good Speed growth (Sain trades Alec's Skill growth for Strength).
- Heroes Prefer Swords: Though he still does use swords, he defies the trope initially by insisting that the lance is the most heroic weapon and thus insisting on using them. It doesn't last. In a meta-sense, this fits him since the average Sain will have plenty of Speed and Strength but low Skill, making the most accurate weapons the best choices for him.
- Heterosexual Life-Partners: With Kent.
- Incoming Ham: Often heard before he's seen, followed by his chat head dashing into view.
- Knight in Shining Armor: He tries, bless him...
- Large Ham: Especially once he realizes that Louise is the Countess of Reglay, and, thus, Pent's wife:Sain: Lady Louise!
Louise: Ah yes. Sir Sain, was it? How fare you?
Sain: Ahh, please! Do not look upon me with those eyes! I... could not bear such sweet agony...
Sain Would that I had met you earlier, I could have... But you are sworn to another! No matter how passionately our love may rage, it can never be!
Louise: I beg your pardon?
Sain: Please, understand my heart! I know you pain with longing... But the pain is doubly so for your aching servant!
Louise: You... know...
Sain: Parting from you wracks my body and my soul... But that is our star-crossed fate... And so, Louise... Forever! And forever! And forever! Let us cherish this moment and live always in its warmth... [leaves]
Louise: My... Cherish I shall... Indeed... What a funny man.
- Matchmaker Crush: His and Kent's B support suggests strongly that he has feelings for Lyn too, but would rather let Kent take the lead.Sain: Oh, get over it! You can admit it, can't you?! I mean, she is beautiful, and she is kind... How could anyone not have feelings for her? [...] But I guess I will have to let you take the lead here, since that is truly the knightly thing to do for one's partner...
- Mr. Exposition: He and Kent know more than a little about Caelin politics.
- Recurring Element: Half of the Cain and Abel/Red and Green Cavaliers duo.
- Red Oni, Blue Oni: The red one, breaking the series' tradition of the green-clad cavalier being the sensible one and the red-clad one being the hot-headed one. Even so, Sain is more of a passionate extrovert than a hothead... Which is complicated when Lowen shows up, because he shows signs of both.
- Shoo Out the Clowns: Declines in importance as the game increases in seriousness, to the point that, as far as the plot is concerned, he's almost a non-entity following the Disc-One Final Boss.
- Those Two Guys: With Kent, again, following the red cavalier/green cavalier tradition.
Sain's associate, who evidently does the thinking for both of them, Kent is another of the knights sent by Caelin to retrieve Lyn. Kent has a good head on his shoulders and a fair knowledge of battle tactics, which he will gladly explain to you during the Forced Tutorial. He is totally devoted to Lyn's service, something that may simply be duty or may be, as Sain suspects, a sign of attraction.
- Apologises a Lot: To Farina in their supports.
- Birds of a Feather: He and Fiora bond over their extremely-similar personalities in their supports. In their B-rank support, they agree to have a meeting to create a new policy to curtail the blossoming, unprofessional romances in the army in Kent's tent... at night... alone... Rank A has the aftermath of One Thing Led to Another.
- Bodyguard Crush: Well, Sain says so, at least. Confirmed if he and Lyn get an A support, since she sets off to Sacae with him after they leave Caelin in Hector's care.
- Cloud Cuckoo Landers Minder: Has to deal with Sain's Chivalrous Pervert tendencies.
- Heterosexual Life-Partners: With Sain, as shown in their supports.
- Jack-of-All-Stats: The most balanced of all of the mounted units, but the only one that doesn't excel in anything, either.
- Knight in Shining Armor: He actually lives up to this, instead of just
- The Lancer: In Lyn's core group, though he's less prone to being argumentative than most Lancers (tending to fight with The Big Guy instead). Of course, being a knight, he feels it's not his place to dissent, anyway.
- Mr. Exposition: He sets up the succession plot in Lyn's story, as well as giving the player instruction about the Weapon Triangle in the tutorial.
- Opposites Attract: If paired up with Farina, a fact that she points out.
- Red Oni, Blue Oni: The blue one to Sain's red. This is a notable inversion of the usual Red Knight/Green Knight dynamic, where the Red Knight is usually the hot blooded one.
- Recurring Element: Half of the Cain and Abel/Red and Green Cavaliers duo.
- The Stoic: To a fault. Sain lampshades it once when he comments that Kent will age too quickly considering how much he worries.
- Sugar-and-Ice Personality: Comes as this with Lyn, and later with Fiora.
- Team Dad: The long-suffering Straight Man to Sain's Bromantic Foil, and Lyn's chief steward throughout her campaign. His supports with Fiora emphasize this, as well as their similarity to one another.
- Those Two Guys: With Sain, following the red cavalier/green cavalier tradition.
A childhood friend of Lyn's from Ilia. The first Pegasus Knight to join the group, she pledges her support to Lyn due to their friendship. After helping her against Lundgren, she stays with Lyn until Nergal rises up. As Castle Caelin is under attack, Florina manages to escape and reach for Eliwood's crew.
Voiced by: Nao Shiroki (Japanese, Fire Emblem Heroes), Julie Maddalena (English, Fire Emblem Heroes)
- Adorkable: She gets nervous and awkward around strangers, especially men. And it's just adorable.
- Badass Adorable: Despite her personality, Florina packs a surprising punch in battle. A big part of her Character Development involves her trying to build up the confidence to become the best Pegasus Knight she can be.
- Bodyguard Crush: Could be interpreted with Lyn if shipped.
- The Chick: In Lyn's core five, though that doesn't stop her from being an efficient fighter.
- Crash-Into Hello: This is how she meets Hector.
- Does Not Like Men: Though not in a malevolent sense. She's just pretty darn intimidated by them, at first. Even the choice of the Tactician's gender will influence her dialogue with him/her.
- First Girl Wins: If paired with Hector (though Lyn is a pretty close second).
- Fragile Speedster: Between the 3 pegasus sisters, Florina has the highest Speed growth. However, she also has a catastrophic Defense growth and the lowest HP growth, which means that if she doesn't avoid attacks, she will die quickly. In fact, she is very likely to get killed in one hit early in the game.
- Heterosexual Life-Partners: If she's not shipped with Lyn, then this is how their relationship is interpreted.
- Huge Guy, Tiny Girl: The 'tiny girl' half with Hector, if they are shipped.
- Love Interest: She may become one of Hector's.
- Moe Couplet: Her supports with Lyn, Serra, Ninian, and Nino not only multiply her own Moe, they help share it with the other girl. The results are often spectacular.
- Plucky Girl
- Pre-Mortem One-Liner: In Heroes.Whoaaaa!Pardon me!Uh, sorry!Take that!
- Recurring Element: Essentially Lyn's Caeda as the starting Pegasus Knight who is close with a Lord. She's also Est overall as the childlike youngest pegasus sister.
- Romantic Two-Girl Friendship: Primarily with Lyn, but also with Serra, Nino, and Ninian.
- Running Gag: Her support conversations with Hector have her repeatedly try to work up the courage to thank him for saving her. Except she's so bashful that she runs away each time he shows up.
- Shrinking Violet: Mostly because she's been raised by ladies, and the Pegasus Knight units are all-female squads for obvious reasons.
- Tomboy and Girly Girl: The Girly Girl to Lyn, Farina, and Serra's Tomboy.
- Weapon of Choice: In an update for Heroes, she gained access to the new Florina's Lance, a stronger Heavy/Slaying Spear that, once Refined, grants her +4 to all her stats if she's attacked at melee range.
- Zettai Ryouiki
Wil: Huh? W-Why? Nonsense. Im normal! I might as well be Normal Archer number three!
Rath: ... Number three? Why three?
Wil: Well... No reason, I guess. It just seemed... pretty normal.
A young archer from Pherae, he left his village a few years ago to earn his fortune. Met Lyn in a squabble with some bandits in Bern, and after defeating them he joined her retinue even coining the name "Lyndis' Legions". He's the childhood friend of Rebecca and her brother Dan, the latter of whom he left with before they were separated.
- Annoying Younger Sibling: Develops into one in his supports with Raven, even if they are not actually related.
- The Determinator: In his Supports with Rath, he strives to learn to shoot horseback despite struggling to do so. In his Supports with Wallace, he strives to train despite the immense regimen the former General puts him through (it also gives him a sense for his own limits.)
- The Ditz: Especially emphasized in his supports with Raven, though it may just be that he's contrasted with one of the game's most unhappy characters.
- The Generic Guy: Subverted. He doesn't seem to have a lot of edges to him on the surface, but delving into his tangled backstory through the supports with Rebecca and Dart reveals some serious Hidden Depths.
- Heroic Self-Deprecation: Some of his Supports reveal he's quite unsure of himself and really lacking confidence. Nonetheless, this also gives him vibes of...
- Keet: A downplayed example, as he does have his serious moments. However, Wil can be quite energetic at times, as seen in his supports with Rath and Raven (and noted in his Lyn's Story ending).
- My Greatest Failure: He's so ashamed of having left his family without warning and not even fulfilling his motivations for doing so, that he hasn't made contact with them in five years even though he told Lyn he'd send word. Finally does so with some persuasion from Lyn, in their A Support.
- Mythology Gag: His supports with Rath discuss about the differences between foot and Horse Archers, just like Wolt and Sue's (Rath's daughter) supports in The Binding Blade. Doubles as Generation Xerox if he marries Rebecca and has Wolt as his son.
- Nice Guy: One of the most stable and all-around 'normal' characters in the game. He's even implied to get along fairly well with Florina, even though they don't exactly fall on the right end of the Weapons spectrum...
- Overshadowed by Awesome: Though Wil is not unusable and has fairly decent Strength, Rebecca is much faster, Louise is relatively RNG-proof, and Rath has access to swords and more mobility.
- Recurring Element: Of Gordin gameplay-wise as your starting archer, though not in terms of his relationships. Should he marry Rebecca he can be the father of Wolt, Roy's Gordin who plays the trope much straighter in The Binding Blade.
- Sempai Kouhai: Tries to develop this with Raven. It doesn't work.
- The Smart Guy: He's pretty world-wise, anyway, and so sort of fits this role in Lyn's group.
- Victorious Childhood Friend: With Rebecca, if they get an A Support.
- What the Hell, Hero?: Lyn and Rebecca call him out for leaving his home behind and never making contact with her or his family. It works.
Voiced by: Kenji Kitamura (Japanese) (Fire Emblem Heroes), Kirk Thorntonnote (English) (Fire Emblem Heroes)
- Action Survivor: In Heroes, he refers to himself as a guy who's just fighting to survive.
- An Axe to Grind: He starts with a hand-axe, giving him the ability to attack from a distance. He can be promoted to use bows, also letting him attack from a distance.
- Ascended Meme: In Heroes, he makes several references to the commercial that made him infamous. He can possibly say the Tagline of the commercial, "Trust nobody", when starting a map, and one of his character sheet lines has him mention eating bad mutton.
- The Big Guy: In the early stages of both Lyn and Eliwood's stories.
- Crutch Character: Possesses high stats for his level and recruitment times in all three modes. Unfortunately, they don't help in any way for his atrocious growths in everything but HP and Strength.
- Expy: He's a twofold one at that! He follows the usual Cord archetype, but he also adds in the Unable To Support A Wife aspect that Lot had. This would start a trend that helped differentiate the Bord and Cord archetype, by making the Cord something of a family man.
- Gameplay and Story Segregation: It's actually possible in Hard Mode for Dorcas to kill his wife in the map where you find him, simply because his AI sees her as an enemy before you recruit him. Ooooops.
- Gentle Giant: He's only fighting for money to pay for Natalie's medicine. His supports show him to be a very kind-hearted man who asks for almost nothing in return as long as he can help her.
- Glass Cannon: Like most Fighters, he has high HP and Strength coupled with low Defence and Resistance. It's only made worse in his case because he has the lowest Speed growth in the game (tied with Wallace), so he can only really hit once, but hard.
- HeelFace Turn: He's the first recruitable enemy in the game. He's so guilty about being a bandit that all it takes is a good talking-to to get him to change sides.
- Holiday Mode: He has a Halloween variation in Heroes that was given out for free during a Tempest Trial event, with him dressed as a minotaur and carrying a bowl of candy for the Harvest Festival.
- Honour Before Reason: In his Supports with Farina, he insists on making enough money to pay her back for her charity, even those she's initially willing to let him be.
- Humble Hero: His memetic popularity promoted him to being considered a "Brave Hero" in Heroes, but he insists that he isn't a hero, let alone a brave one.
- Huge Guy, Tiny Girl: Implied, with his wife Natalie.
- Lady and Knight: Natalie's knight, as Oswin remarks.
- Mighty Glacier: In Heroes, he has solid HP, Attack, and Defense, which are highlighted by a defensive skillset with his Stout Tomahawk and Fierce Stance, but bad Speed and Resistance. His armored Halloween variation is this even moreso, though his innate Wary Fighter skill protects him from follow up attacks to make up for his poor Speed.
- Nice Guy: It really shows in his supports, which tend to be with far less kind characters.
- Papa Wolf: Is initially willing to do anything, no matter how bad, to help his wife. Lyn only snaps him out of it by persuading him that his wife would not forgive him for it. Even then, he declines an offer by Oswin to join Ostia's knights, stating that he fights only for his wife.
- Pre-Mortem One-Liner: In Heroes.For Natalie!You're not killing me.I'm making it home alive.I'll do whatever it takes!
- The Quiet One: He barely says a word even in conversation.
- Recurring Element: Half of the Bord and Cord duo with Bartre in Eliwood's Mode. In Lyn's story, however, he's by himself, and he's very gentle at heart compared to prior axe fighters.
- Sensitive Guy and Manly Man: The Sensitive Guy to Bartre's Manly Man.
- Those Two Guys: Him and Bartre.
- Weapon of Choice: In Heroes, he was given the new Stout Tomahawk, which lets him counterattack regardless of range.
- Well-Intentioned Extremist: At first though he almost became a Knight Templar over it. Lyn managed to talk him out of it, though.
Voiced by: Ari Ozawa (Japanese, Fire Emblem Heroes), Kate Higgins (English, Fire Emblem Heroes)
- Awful Truth: Her A supports with Hector and Lucius strongly imply she's aware that her parents weren't fallen nobility, rather they were too impoverished to look after her. Thus, her haughty attitude is likely a coping mechanism to keep from having to face the truth of why they abandoned her.
- Cry Cute: Seen during her A supports with Hector, Lucius, and Oswin. The first two instances having to do with the truth about why she was raised in an orphanage. But in Oswin's case, it's because she thought he genuinely didn't like her, due to always being so harsh towards her.
- The Dreaded: Played for Laughs, during a scene where Hector is stationed at an abandoned cabin. If you have Serra's unit investigate it, Hector hides from her when he hears her leitmotif, and doesn't come out until after she leaves.
- Fallen Princess: Assuming she's telling the truth about her parents being Etrurian nobility and why they left her in the care of a convent, when she was a child.
- Fashionable Asymmetry: Wears High Class Gloves of two different lengths: One almost reaches her shoulder, and the other goes just above her elbow.
- The Gadfly:
Serra: "No! You're my escort, Erk. MINE!!"
- She's a constant source of irritation for her disgruntled bodyguard, Erk, due to her incessant prodding. At one point, he even offers to refund the gold she paid him for his protection, but she refuses to let him off the hook.
Matthew: (hinting) "Yeah, I've been meaning to talk to Lord Hector about that... about how difficult it is to have to work with distractions. You know... "distractions"?"Serra: (misses the point entirely) "I know! I feel the same way. We should go see Hector and complain about it together. Come along, Matthew."Matthew watches her leaveMatthew: (aloud, to himself) "She's not bad looking... If only she'd just... shut... up."
- Matthew's in the same boat, since gets stuck with her too, during Hector's chapters. Made funnier when he tries to drop hints about how much she annoys him, except she assumes he's referring to someone else.
- Genki Girl: Serra fidgets a lot. During her supports, she's often seen bouncing in place which annoys Erk and Matthew, who both tell her to keep still.
- Girlish Pigtails: To really drive home that yes, she's a 16 year old cleric.
- Hidden Heart of Gold: She asserts that she's Etruian nobility and demands those around her show her proper respect, due her station. However, it may all just be a facade to keep from facing the possibility that she's really an orphan.
- Holy Hand Grenade: After promotion, she gets to shoot back with holy lasers.
- Huge Guy, Tiny Girl: If paired up with the Mighty Glacier Oswin. Doubles as MayDecember Romance because she's 16 and he's in his 30's. Which is made funny when he almost immediately regrets telling her that a lot of men like her and she assumes (somewhat correctly) that he does too.
- Innocently Insensitive: She seems to mean well, but often makes biting remarks without thinking first. Though Erk's convinced that she does it on purpose to annoy him.
- Jerk with a Heart of Gold: Her Supports with Lucius cement her status as this. Also her supports with Florina, where she helps her open up. At the end of Hector's, she's in tears and her first thought afterwards is to rush into the field to tend to the wounded. And in the Final Battle, her pre-fight quote is a surprisingly humble prayer to Elimine to get the best and safest outcome that is not unlike Lucius's own.
- Leitmotif: Rather than the usual music that plays during support scenes, Serra has her very own theme plays during hers, which fits her personality to a T.
- Magikarp Power: Her offensive capabilities are nonexistent until she gets promoted to Bishop, but once she does...
- Meaningful Name: "Serra" means "saw" in Latin (as in, the cutting tool), and she is about as abrasive as one.
- Odd Friendship: Despite her noisy and boisterous ways, Serra can become good friends with Florina, to the point of Romantic Two-Girl Friendship, and with the gentle priest Lucius.
- Parental Abandonment: It causes her a lot of angst and is the source of her irritable personality.
- Pre-Mortem One-Liner: In Heroes.Bow down to me!Who, me?! Im helpless!Very, VERY mean of you!Take pity on little old me!
- Recurring Element: Gameplay-wise, a Lena, given her availability and stats. On the other hand, her extroverted and abrasive personality is a first for the archetype, with the troubadour (Priscilla in this case) being the demure and restrained one.
- Rosehaired Sweetie: Her in-game character portrait depicts her with pink hair, but in her official art, it's light purple. And she is a sweetie, deep down. (VERY deep down.)
- Savvy Guy, Energetic Girl: She is the Energetic Girl to Erk during Lyn's story, then briefly to Matthew at the start of Hector's story.
- Second Love: It's possible for her to end up being Matthew's, if you get their A level support.
- Shipper on Deck: Her supports with Sain show her as vying for a Love Triangle between Hector, Eliwood, and Lyndis.
- Small Name, Big Ego: Acts like one, but it's a bit more complicated than that.
- Stepford Smiler: A type A. She appears cheery and bitchy, but is more insecure than she'd like you to know.
- True Companions: Her relationship with Hector, as seen in their A Support.
- Tsundere: Particularly towards Erk and Matthew.
- Unresolved Sexual Tension: For all their bickering, she has a soft spot for Erk. If you clear the game after getting their A support, it's said that she couldn't forget him and they Marry for Love.
- "Well Done, Son!" Guy: The person whose approval she most desperately yearns for is Oswin. In their B support, when he harshly scolds her, her self-esteem is shattered and it takes her almost their whole A support to regain it.Serra: ... I want to talk to you, but... all you ever do is tell me everything I'm doing wrong... You don't like anything I do, right? So... So... ... ... ... ... ...... *sniff*...
- Well, Excuse Me, Princess!: It shows in her slow relationship growths.
Later, while escorting Priscilla, they end up stuck in Laus due to its corrupt Marquess being infatuated with his employer. He and Priscilla join Eliwood's party in exchange for their assistance, also hoping that it may help her in finding her missing family. He's often quite uptight, but mellows around people he's closer towards.
- Badass Bookworm: Louise mentions the fact that Erk is constantly studying, to the point that he sometimes neglects to eat, or rest. So she actually had to make him take a break to at least get some fresh air.
- Belligerent Sexual Tension: After all his griping about her, his ending says he couldn't concentrate on his studies due to all the quiet, now that Serra was no longer around. So he tracks her down and marries her!
- Bodyguard Crush: Sort of an inverted example with Priscilla, though he eventually catches on as well.
- Subverted with Serra, as she's a potential bride of his but not only is he tsundere towards her, he falls for her after he has stopped being her bodyguard.
- Can't Stand Them, Can't Live Without Them: Serra annoys the hell out of him, but he likes her a lot more than he lets on. He openly says that he believes he's the only one who'd look after someone like her in their A support.
- The Comically Serious: All the frigging time, especially when it comes to you-know-who:Serra: "But I have to look after you, Erk. You're so moody and quiet, no one would notice if you starved. So I have to make sure that you don't."Erk: (deadpan) "It's the same for me: I have to look after you, because you're so annoying that if you disappeared, no one would care. So I have to make sure you don't."Serra: (stunned) "You... don't mean that."Erk: (petulant) "It's no worse than what you said!"
- Deadpan Snarker: Most evidently in his interactions involving Serra:Lyn: Why are [Erk and Serra] fighting these bandits?
Erk: ... It just happened.
- Defrosting Ice King: Towards Priscilla and Nino, both of whom draw out his kinder, protective side.
- Happily Adopted: By Pent and Louise.
- Heroic Self-Deprecation: A little bit. At one point he says he will never be as good at magic as his master is. Kind of justified; see Master of None below.
- Honor Before Reason: If he gets taken out in Lyn's story, even after dealing with an annoying Serra and getting heavily injured, he'll return the money paid to him for his bodyguard fee before leaving.
- Kill It with Fire/Shock and Awe: for the vast majority of the game, the Fire and Thunder tomes- joined later by Elfire- are Erk's Weapon of Choice. More powerful ones like Fimbulvetr and Excalibur are typically reserved for use against boss-type opponents.
- Love Epiphany: In his ending with Serra, he didn't realize that he was in love with her 'til after she was gone, because he couldn't stand the peace and quiet!
- Master of None: Relatively balanced, as Mages in this series go, though he can max his Speed stat. This comes back to bite him in the main story, where he tends to be overlooked by many players in favor of Pent, who is essentially Erk except already trained.
- Overshadowed by Awesome: Erk is utterly amazed by Nino's natural talent for magic, and noted that her ability had already exceeded his own, despite being younger than himself. And was surprised to learn she was mostly self-taught. And he's certain he'll never be as good a wizard as his master, Pent. Also true in gameplay terms, where he's seen as competent, but unremarkable, especially since his competition is Pent and Nino.
- Parental Substitute: Pent and Louise are essentially his adoptive parents, and they treat him as such. Especially Louise, who actively dotes over him.
- The Stoic: He's completely unflappable most of the time. However...
- Not So Stoic: Serra is particularly good at pushing his buttons.
- Recurring Element: Lyn's Merric more or less. Compared to early game mages before him, he's quite snarky and dour, whereas most before him are either naive young children or more openly kind adults, which got him closer to Merric's sourer rival Arlen, possibly because hanging out with Serra would affect his psyche.
- Savvy Guy, Energetic Girl: The Savvy Guy to Serra.
- Straight Man: His deadpan reactions to the almost literally constant cavalcade of nonsense that is his life in FE7 makes him practically the FE equivalent of Arthur Dent.
- Sugar-and-Ice Personality: A male variant.
- "Well Done, Son!" Guy: The reason Erk pushes himself so hard in his studies, is because he's trying to live up to Pent's expectations of him. However, Pent finds it unnecessary since he and his wife, Louise, are already proud of him.
- The Aloner: Ever since he was abandoned at the age of four, he has been alone without a friend in the world.
- Aloof Ally: Has strikes of this when his quiet personality, and being absent for most of the scenes. Mostly shown at the end of Lyn's story where he slips out, unknown what happened to him.
- Because Destiny Says So: Deconstructed. When his tribe's diviner saw a dark omen in the stars, Rath, as the Chieftain's son, was required to leave so that he would help prevent it coming to pass. Needless to say, he does so.... but since it took place when he was four years old, it made him as anti-social as he is.
- Bow and Sword, in Accord: When/if he gets promoted.
- The Chief's Son: The son of Dayan, Chief of the Kutolah from the previous game.
- Defector from Decadence: Of a sort, he served as Captain of the Guard at Araphen until he realized his liege-lord would never see Sacaens as anything but savages, in spite of his exception in Rath's case.
- Disc-One Nuke: In Lyn's story. He joins at a pretty high level and is both able to move fast through the field and snipe the enemies rather reliably.
- Doomed by Canon: In 6, Sue expresses concern about her grandfather, but not her father, fighting with Bern. This seems to imply that he's dead by that time, which would also explain why Dayan is still Chief of the Kutolah.
- Hired Guns: Works as one for the year in between Lyn's story and Eliwood's/Hector's story.
- Horse Archer: Like most of the men of the Kutolah.
- Mysterious Protector: Plays this role for Lyn's story.
- Parental Abandonment: He was sent out of his tribe- before he was even four- because, as the Chieftan's son, he had a duty to prevent the world's destruction.
- Perpetual Frowner: Lyn Lampshades it.
- Punny Name: Feel my RATH!! Go find a YouTube video of when he recruits, and see if the title or description does not have that along the lines.
- Proud Warrior Race Guy: Albeit more soft-spoken than most, he's very proud of his Kutolah blood and does NOT take it well when someone speaks badly of Sacae.
- Rescue Romance: With Lyn, if they have an A Support.
- So Proud of You: If Rath stays in the main party until the story's end, he returns to his tribe to receive a warm welcome from his fellow tribesmen, particularly his father.
- The Stoic: Silent and stone-faced all the time.
- Sugar-and-Ice Personality: Towards Lyn in particular. Also shows his dere side to Wil, in their Supports.
Voiced by: Soichiro Hoshi (Japanese, Fire Emblem Heroes), Ben Diskin (English, Fire Emblem Heroes)
- Anti-Hero: Due to some... questionable actions he takes. Overall, though, he's a pretty swell guy.
- Combat Pragmatist: Much to Guy's irritation, Matthew accepted a challenge and then ambushed Guy while he was asleep to teach him that he won't last long if he expects people in war to fight fair.
- Fragile Speedster: He has the best Speed growth of the game (along with Guy and Nils/Ninian), which allows him to evade attacks with ease after a few level ups. However, he is rather frail, and spear users will do a number on him.
- Guile Hero: Demonstrated most strongly in the first chapter of Hector's story, sensing the Fang assassins in the castle, and knowing that they wouldn't show themselves until Hector was alone, he seemed to leave immediately after Hector refuses his aid (knowing full well he'd be turned down), and reappeared only after they'd revealed themselves to Hector. When Hector confronts him over it, he openly confessed as much.
- Hidden Depths: He's not necessarily as cheerful as he seems to be.
- I Let Gwen Stacy Die: His girlfriend Leila is cut down during her last mission, right before he was going to ask her to give up being a spy so they could be together. He deeply regrets not doing so sooner.
- Muscles Are Meaningless: A weird inversion; as a thief, Matthew's strength growth is lower than most, but in his artwork, he's quite well-built.
- Obfuscating Stupidity: He's pretty silly at first glance, but he hides a shrewd and devious mind.
- Older Than They Look: He's at least in his early-to-mid 20's in contrast to Hector's 17 as stated in the artbooks, and his supports with Hector and Oswin belie an surprisingly knightly persona for someone of his class.
- Pre-Mortem One-Liner: In Heroes.Hello there!Ill finish you!Youre wide open!Lets settle this!
- Recurring Element: The low-level thief who joins the story early on; in Matthew's case, not only is he more noble and generally older than thieves before him, he's also under Ostia's employ as a spy, as opposed to being a ragtag thief from the streets.
- Revenge: A huge theme in his supports with Jaffar, the guy who killed his girlfriend Leila.
- Second Love: Has an NPC love interest as of the start of the story. Can still end up paired with Serra at the end, as said NPC dies. He is slightly annoyed by this outcome.
- Sixth Ranger: In Lyn's story, where he's the only character outside the core group and main characters to appear afterwards. Also functions as such since he basically invited himself and Lyn didn't trust him at first (due to his being a thief... or so she thought at first).
- The Smart Guy: His role in Lyn's tale. It's best seen when he skips out on a battle to gather information that proves crucial to figuring out Lundgren's plans and prevents Lyn from blundering into certain death in Lundgren-controlled Caelin.
- Starter Mon: In Heroes, he's one of the first units you get. He joins after finishing the tutorial.
- The Trickster: Specially obvious in his supports with Hector.
- Undying Loyalty: To House Ostia, and Hector in particular.
- What You Are in the Dark: His support conversations with Jaffar. After Matthew loses in a direct fight with Jaffar, Matthew claims to have captured Nino and will harm her if Jaffar doesn't let Matthew cut him down. Jaffar submits and lets Matthew kill him, but before Matthew strikes him down, he stops and can't bring himself to go through with it. He claims that Leila stopped him from taking his revenge.
Voiced by: Toa Yukinari (Japanese, Fire Emblem Heroes), Michael Sinterniklaas (English, Fire Emblem Heroes)
- All-Loving Hero: Many of his supports are with... difficult people, like Serra, Raven, Karel, and Renault. He ultimately befriends them all, and rarely shows anything but kindness and compassion to them despite their frequent unfriendliness.
- Bishōnen: See Dude Looks Like a Lady.
- Break the Cutie: His backstory, in which his dad dies in front of him, his Ill Girl mom dies a few years later, he's sent to an Orphanage of Fear and is bullied there, then is employed by the Cornwell House, only to lose them too, and is now only able to watch as Raymond is consumed by bitterness...
- Combat Medic: Lucius starts out with purely offensive magic, but once he's promoted to Bishop, he can use healing staves with a higher starting weapon rank than any other newly promoted offensive mage.
- Crossdressing Voices: In Japanese, averted in English.
- Determinator: He manages to pull through all the crap life has thrown at him, and his B support with Raven is about finally calling him out on his purposes and refusing to take it anymore. So much that Raven actually has to drop his Jerkass attitude and pretty much apologize to him for pushing him away.
- Doomed by Canon: Implied. He starts an orphanage in Araphen in his ending. In Binding Blade, Lugh used to live in an orphanage in Araphen and it is explained that the Father who took care of it was killed by Bern's troops for resisting.
- Dude Looks Like a Lady: Sweet holy mother. (As Serra points out, it's really the hips and hair that do it.)
- Forgiveness: Even upon learning that it was Bishop Renault who had orphaned him, Lucius was still capable of forgiving him.
- Friend to All Children: Joins Lyn's army because he feels he must intervene to save Nils and Ninian. If he does not have an A level support ending, he opens an orphanage.
- Glass Cannon: Likely to end up as this, since his Defense is almost nonexistent and his HP tends to be low even for a Squishy Wizard while his Magic, Skill, and Speed stand out. High Skill also adds up to more critical hits, on top of Light magic getting lots of them already, train him and watch him two-shot or straight-up crit-to-death many enemies with just the basic Lightning tome! On top of it, when you promote him to Bishop he starts with a C rank in staff use. Meaning it'll take Lucius next to no time to use high-rank staves like the very useful Physic and Fortify and, once he gets his hands on them, he'll cover a LARGE area thanks to his high Magic. He may not be able to take it in, but HOLY HELL he can dish it out as both a fighter and a healer.
- Hair of Gold, Heart of Gold: A rare male example, otherwise played straight as an arrow.
- Heavenly Blue: Rather than the usual Man in White that male clerics and bishops tend to be, he wears a long, pale blue robe.
- Hired Guns: Surprisingly, he becomes a mercenary with Raven if he manages to convince him to not seek revenge against House Ostia.
- Innocent Blue Eyes: One of the gentlest Nice Guys in the game, and he's got the soft blue eyes to match.
- Light 'em Up: As a Monk, he uses light magic to attack.
- Long-Haired Pretty Boy: His long hair only makes him look even more feminine.
- Nice Guy: He's got nothing but compassion for everyone he interacts with.
- Pre-Mortem One-Liner: In Heroes."This debases us!""Oh, such pain!""May belief be enough!""Hands, stained with blood!"
- Rapunzel Hair: Said long hair happens to reach down to his hips.
- Silk Hiding Steel: Would you believe that this super soft-spoken and kind guy is more than able to make a hard-boiled, embittered mercenary who doubles as his lord-of-liege to back off his years-long plans of revenge? And he does it via pretty much giving said person one HECK of a "What the Hell, Hero?" speech?
- Unsettling Gender Reveal: Serra's mind is blown when she finds out Lucius is a guy. It's possibly the funniest moment in the game.
- An Ice Person: He is actually half Ice Dragon, just like his sister.
- Break the Cutie: Between him and Ninian, it's hard to know who's more screwed over by the plot. Only Nino and Lucius can compare.
- Barrier Lord: In a sense. He and Ninian are not only unable to attack but they're both wanted for their half-Dragon heritage, which means they're the only ones in-story able to open the Dragon's Gate and allow other dragons to go through it.
- Chekhov's Gunman: He's first encountered as a cheerful minstrel who joins the group as thanks for them helping him and his sister. Later, both he and Ninian turn out to be vital to the plot.
- Fragile Speedster: His resistance to direct hits isn't exactly the best. On the other hand, he's got such high Speed and Luck that it's VERY hard to hit him, and his Magic Resistance is pretty decent.
- Half-Human Hybrids: His and Ninian's mom was Aenir,a dragon woman. Their dad was a human shaman... Nergal.
- "I Know You Are in There Somewhere" Fight: To the Brainwashed and Crazy Ninian.
- Ill Boy: In Kinship's Bond, he has a huge seizure and must be protected.
- Little Brother Instinct: He's fiercely protective of the older sister who raised him. So much that once he almost yells at Eliwood when he accidentally puts pressure on her.
- Mad Warlock's Cute Son.: It's never outright stated, but it is strongly implied that he's Nergal's son.
- Mysterious Waif: When we first meet him, it seems like a nondescript gang of thugs is after him. We quickly find out that there's a lot more at stake than child abduction, however.
- Mystical Waif His ability to open the Dragon's gate is of HUGE importance plot-wise.
- Non-Action Guy: Incapable of combat in-game.
- Oracular Urchin: He and Ninian have a weak precognitive ability. He even takes over as your group's fortune teller when Hannah decides she's had enough of all the danger.
- Older Than They Look: Much older. Being half-dragon, he's centuries old.
- Recurring Element: The non-combat unit; while Elffin from Binding Blade beat him out as the first non-dancer/male support unit, Nils still joins the story much, much earlier compared to both Elphin and any of the dancers that came before him.
- The Smart Guy: Of the main cast between the three lords and himself and Ninian.
- Status Buff: Later in the game, once he replaces Ninian, he gets to use some spiffy rings to enhance your statuses.
- Spider-Sense: He can sense imminent danger, although he cannot do anything about it. Usually.
- Support Party Member: He's utterly incapable of attacking, but can grant allies an extra turn. Later on, he inherits Ninian's ability to grant status buffs when he steps in to take her place following her death.
- Waif Prophet: Thanks to his ability to see the future. It's not very strong, however, and he normally can't avert the future he sees.
- White Magician Boy: He has the personality, the support ability skillset, the lack of combat skills, and is a Mystical Waif.
- The Big Guy: Of Lyn's group. He's the only Knight you can recruit until the main story and is essentially a pre-promote General if you're following the tutorial.
- Badass Boast: "AHAHAHAHAHA! Look! A giant walks among you! Come on! Break your weapons against me!"
- Bald of Awesome
- Blood Knight: A heroic version.
- Boisterous Bruiser: You'll hear him coming a mile away.
- Call to Agriculture: He's retired to a life of farming until Lundgren calls on him to kill a "usurper."
- Crutch Character: When you first get him, he's essentially indestructible, even more so if you are forced to promote him during the Forced Tutorial. If you want, you can use him to defeat the remaining bosses in Lyn's story with little to no trouble. It is made better if you play Lyn's hard mode as it doesn't force you to promote him. You can get him to level 14 or 15 by the end of her campaign and then you may want to promote him which is definitely better than promoting him at level 12.
- Disc-One Nuke: He can remain usable if you play through Lyn's hard mode.
- Famed In-Story: Considered one in-universe, to the extent that he's basically a living legend among the Caelin knights.
- Four-Star Badass: His in-universe rank is general. And Authority Equals Asskicking is in full effect on this one.
- Guest-Star Party Member: The only character from Lyn's storyline who it's possible to never encounter in Eliwood's. If you want him back, don't train your Lords much. And he joins Lyn's party just two chapters before the end, at that, and is probably one of the strongest characters you'll have at that time. Naturally, he's less than impressive when he returns.
- It's Personal: His attack on the Taliver Bandits who had killed his friends Hassar and Madelyn.
- Large Ham
- Mighty Glacier: True to his class, he's strong and tough, but painfully slow.
- Mutually Exclusive Party Members: In the main story, you either get him or Geitz, depending on which version of Four Fanged Offense you get.
- No Sense of Direction: And boy, does the game take this trope and play with it to Hell and back. Why, just to rub the joke directly in your face, you even have an Elimine-forsaken Fog of War on both maps where Wallace is potentially recruitable!
- Obfuscating Stupidity: His sense of direction was good enough for him to find and slaughter the Taliver Bandits, however.
- Offscreen Moment of Awesome: The aforementioned slaughter of the Taliver Bandits.
- Recurring Element: Your first armored knight; in Wallace's case, he's the last to join in Lyn's story as opposed to being with you from the start, and unless you're playing on Hard mode, you're forced to promote him.
- Retired Badass: Had left the Caelin military to live peacefully in the countryside, then joined Lyn's group. And, in the very end, he becomes this again, when he winds up in Ilia, and decides to spend the rest of his days as a farmer there.
- Screw the Rules, I'm Doing What's Right!: Upon meeting Lyn, he decides to turn on Lundgren. His support conversations with Kent reveal that he had also disobeyed Lord Hausen to aid and abet Madelyn's and Hassar's elopement.
- Shoot the Dog: In his A-support with Lyn he reveals he killed every single member of the Taliver Bandits, expressly for the purpose of preventing Lyn from getting that much blood on her hands.
- 10-Minute Retirement: Lyn's actions called him back into service, and he found then that he still enjoyed fighting. He spent another year looking for fights (or maybe just one fight in particular...) before he finally settled down for good after Nergal's defeat.
- Took a Level in Badass: According to his supports with Renault, he was very waifish as a kid and even bullied because of that. 30 years later, he's a HUGE badass.
- ¡Three Amigos!: With Lyn's parents, in his backstory
- Vengeance Feels Empty: Explains this to Lyn in their A-Support. While Lyn is not happy that he slaughtered the Taliver Bandits and robbed her of her chance at revenge, Wallace explains that he did so because he wanted Lyn to let go of her hatred and move on, and not disgrace her parent's names by letting it consume her.Wallace: If you truly wished revenge upon them, you should be happy. Hatred can be strength. On the plains, you needed that strength to survive. But left too long, hatred can twist and consume you. [...] The blood of your parents flows in your veins. That you live must bring them no end of joy. But for you to be filled with such hate... Is this what your parents would have wished for?
- What Happened to the Mouse?: He's the only recruitable character from Lyn's tale who might never reappear in Eliwood's and Hector's tale, possibly causing this trope.
- Younger Than They Look: He states that he's been in service to Caelin for thirty years but his support with Renault reveals that he's only forty.