Batta "the Beast"
The first boss. He is one of the two bandits that attack Lyn and the tactician in the prologue.
- Badass Boast: See above. He doesn't live up to it.
- Starter Villain: The very first named enemy fought in both the game and the series (for the West, anyway).
- Wake-Up Call Boss: Believe it or not, he can be this in Hard Mode, as unlike in Normal Mode there's no guarantee that you'll hit him or he won't hit you, and Lyn's delicate enough at this point to fall to him in two hits.
- Zero-Effort Boss: It is impossible to be killed by him in normal mode. Hard mode, on the other hand...
The boss of Chapter 1. He is a bandit sent by Lord Lundgren to kill Lyndis. Him calling Lyndis by her full name is what clues her in, in regards to Lundgren.
- Bounty Hunter: He was hired by Lundgren to kill Lyn.
- I Never Said It Was Poison: He refers to Lyn by her full name of Lyndis, clueing her in to the fact that the guys picking fights with her are more than just random bandits.
- Warm-Up Boss: He's actually physically able to kill you, unlike Batta. He's just incredibly unlikely to do so, given that he's both very weak and, by the end of the chapter, outnumbered.
The boss of Chapter 2. He and his group of bandits try to steal the Mani Katti from its scabbard, but is stopped by Lyn and her companions.
- Badass Boast: Also doesn't live up to it.
- BFS: As a member of the Mercenary class, he wields a sword as long as he is tall.
- Blasphemous Boast: His claims about the gods fearing his swordplay fall into this.
- Fluffy the Terrible: While his name is fairly apt when faced by an actual warrior, Glass is still a ruthless brigand despite his name.
- Greed: His portrait description describes him as having "a greedy heart." He ransacks a temple to get at the sacred treasure inside, earning a violent death for his efforts.
- Meaningful Name: Unfortunately for him, he's easily killed, or "shattered", much like his namesake.
- Politically Incorrect Villain: In regards to his sacriligeous actions.
- Small Name, Big Ego: The gods fear your swordplay, huh? Pfffft. His stats are lower than the baseline for his class should suggest.
- Smug Snake: He's practically his own hype man, but once you engage him in battle, it becomes painfully clear that his so-called "peerless swordplay" is anything but.
The boss of Chapter 3, a member of the Ganelon Bandits who accosts Florina after she accidentally lands her Pegasus on him.
- Dying Curse: As he dies, he cursed Lyn's group by promising that his gang will avenge him."Ugh... You'll live to regret this... My brothers... The Ganelon bandits will not let this stand..."
- Even Evil Has Standards: While he's heavily implied to be a sex trafficker, he gets pretty offended when Lyn mistakes him and his gang for members of the Taliver Bandits, who he sees as worse, or at least more wasteful, than himself for killing women.
- Pragmatic Villainy: Disgusting as it is, his statement that there's more to be gained from selling captives than just killing them isn't without merit.
- Wouldn't Hit a Girl: He orders his men not to harm the women of Lyn's party, if only because they're more valuable to him alive.
The boss of Chapter 4, a member of the Ganelon Bandits who tracks down Lyn's party after they kill Migal. He's Dorcas's employer.
- Benevolent Boss: To an extent, he does promise to increase Dorcas' share of the pay if he fulfills a certain task during their mission.
- Combat Pragmatist: Defied. He refuses to wait until night to attack because doing so would make him a laughingstock.
- Know When to Fold 'Em: If he survives the 7 turns, he eventually decides to cut his losses and run.
- Oh, Crap!: If he's still alive after seven turns, he has this reaction and books it."Curses! They're not human!"
- Optional Boss: He'll bail after 7 turns if you haven't killed him by then.
- Revenge: He wants to kill Lyn's friends and capture her and Florina to get revenge for Migal's death.
- Slave to PR: Carjiga has a certain image to maintain and pushes for a daylight attack because he knows he'd be a laughingstock to the other bandits if he did something as cowardly as wait until nightfall to assault a small band of women and small-time knights.
- Too Dumb to Live: Picks a fair fight with the same group that killed his comrade Migal and is 2/5 female by this point.
- We Have Reserves: The moment anything isn't going the way he wants it to, his solution is to throw more bandits at the problem.What are you waiting for? She's just a child! A girl! Grrr! Get more men up here now!! (Second turn quote)Urgh! How? Why are they so tough? You! Bring more men here right away! (battle quote)
- Wouldn't Hit a Girl: He actually chides an underling for a suggestion of Pragmatic Villainy (waiting until darkness falls) because he doesn't want to waste the women.
The boss of Chapter 5, and the last Ganelon Bandit leader encountered in the story.
- Decapitated Army: Implied, as the Ganelon Bandits disappear from the story after Bug's defeat.
- Dying Curse: Angrily calls the heroes "scum" as he expires.
- Gonk: He has an overly large nose, no eyebrows, and a rather prominent ridge, making him rather unattractive.
- Would Hit a Girl: Unlike his colleagues, he has no issue with this.
The boss of Chapter 6, an assassin sent after Lyn by Lundgren.
- Blade on a Stick: As an armored Knight, he wields a lance in battle.
- Flat Character: Possibly the flattest in the game; notably, he has no dialogue whatsoever apart from his battle quote.
- Mighty Glacier: As the first Knight boss in the game, he's pretty tanky but slow.
- Professional Killer: He's an assassin hired by Lundgren to bump off Lyn.
An opportunistic bandit who thought the disappearance of the Pheraean knights would be a good time to try to claim a village for himself. It doesn't end well for him.
- Beard of Evil: He's sporting a pretty impressive beard, and, yep, he's a bandit.
- Ironic Name: "Groznyi" is a Russian word commonly translated as "Terrible" (in the sense of "inspiring terror"). Whatever terror he may inspire is quite short-lived.
- This Cannot Be!: When he realizes his opposition are Pheraean Knights, who he'd thought were all gone.
The boss of Chapter 12, a bandit leader hired by the Black Fang to eliminate Eliwood.
- Advancing Boss of Doom: Will stalk player characters across the map, punishing anyone that falls behind.
- Blood Knight: His portrait description says he fights for pleasure, not money.
- Fat Bastard: He's on the heavy side, and he's rather unpleasant.
- Gonk: His chubby build and permanent scowl make him rather unattractive.
- Obviously Evil: Lampshaded by Marcus when he tries to pass for a simple traveler.
- Wake-Up Call Boss: Pretty stout for a starter boss, and, unlike most bosses before or after him for a while, perfectly willing to move around.
The boss of Chapter 13x, fought optionally. In this chapter, he and his men accost Merlinus, only to be driven back by Eliwood and Hector.
- Optional Boss: Since the mission objective is to protect Merlinus / survive, Puzon doesn't have to be fought.
- Palette Swap: With... a nameless Mook back in Chapter 6, who was unceremoniously slaughtered by Rath.
Jasmine and Paul
A pair of identical bandits roaming the Nabata desert. They decide that harassing Pent is a good idea. It isn't.
- Ambiguously Gay: Especially Jasmine, who has a girl's name, wears hot pink, and, judging from his last words, may be a Combat Sadomasochist.
- Filler Villain: Really just there to provide a battle and along with their men, show off just how powerful Pent is.
- Laughably Evil: These two rando bandits finish each other's sentences, are pretty affectionate with one another in the same breath they're threatening travelers, and quite possibly wipe out their entire bandit gang by picking a fight with the wrong guy on a whim. They're quirky and pretty fun, if you ignore their entire purpose in life, which is ganking and robbing travelers.
- Legacy Boss Battle: These two (or rather, duos very similar to them) are very common bosses, used in other Fire Emblem games, being highly effeminate, butch warrior brothers. This is their second appearance.
- Not So Harmless: They DO pack quite the punch. And have an A support, so it's best to keep them split up.
- Permanently Missable Content: They're both carrying loot, but Pent may end up killing one of them before you catch up, and anything NPCs take off an enemy is gone for good.