This page covers the characters who join Alm as he leads the Deliverance to liberate Zofia and, later, fight Rigel. All spoilers on this page are unmarked. You Have Been Warned.
A distinguished member of the Deliverance who comes to Ram Village in order to recruit Mycen, but settles for Alm instead, seeing his potential.
- Ambiguous Disorder: Implied. Despite his unfailingly amicable personality, Lukas has characteristics consistent with high-functioning sociopathy. In his interactions with Clive, he admits that he wishes he had the same energy and passion as his comrades, and that he feels strange and weird as a consequence. In his DLC Support with Python, he also mentions that he courted a woman for some time, but does not miss her whatsoever since joining the Deliverance, and questions if he's simply incapable of feeling love. In both cases, he's assured that it's perfectly fine for him to be different that way, especially since it makes him an effective strategist.
- Ascended Extra: He goes from a one-note ally in Gaiden to The Smart Guy in Echoes.
- Beware the Nice Ones: While Lukas is a nice guy, that doesn't mean he isn't capable of coming up with some pretty underhanded tactics. For instance, when the Deliverance is surrounded by both Slayde's men and Rigelian forces in the DLC, he convinces Clive to follow his plan to get Slayde to let them go by threatening to have all the Rigelian civilians they've captured executed. Even Slayde is surprised that they'd resort to something like that, but it works.
- Big Brother Mentor: His relationship with Alm has shades of this, especially early in the game where he's the only adult party member for a good chunk of the first chapter.
- Blade on a Stick: Lukas is the very first Soldier class unit to show up in the entire series, even including generics. Like all Soldiers, Lukas uses a Lance.
- Blood Knight: A subdued example, but Lukas considers battle "invigorating" in his map clear quotes and considers the thought of an epic battle between god and mortal to be exhilarating right before facing off against Duma himself.
- Bookworm: Mentions in his DLC Support with Forsyth that he loves a good book and reads often when he gets the chance.
- Chick Magnet: Python mentions in their DLC Support that Lukas is quite popular with the ladies.
- Color-Coded for Your Convenience: His class set outfits are the same shade of purple-red that his default soldier armor is.
- Crutch Character: Very useful for carrying your party early on, but he slowly becomes a little less effective over time as other units surpass him. Less so in Echoes, where it's much easier for him to remain useful all the way to the end.
- Foil: To Forsyth in regards to their family backgrounds. While Forsyth's scholar father tried to make his son become a scholar instead of a warrior, Lukas' father ordered him to become a knight instead of letting him even read books. Lukas himself is a red soldier who is calm and composed, while Forsyth is green and is quite excitable.
- Herald: His main purpose is to give Alm the Call to Adventure.
- Mighty Glacier: He's bulky, but as typical of Armor Knights, he is severely lacking in Speed. He's a prime candidate for the Villagers Pitchfork due to this, since as a Mercenary, he'll gain a good Speed growth increase, and thanks to his high Attack and Defense, can be one of the strongest units in the game.
- Mr. Exposition: Lukas fills Alm in early on about the progressing war between Rigel and Zofia and important plot and gameplay points as they become relevant.
- My Girl Back Home: Has a lover waiting for him, as revealed in his DLC support with Python, although he admits that they might not actually be all that in love with each other, as Lukas doesn't actually miss her too much. His ending never mentions if he got married or not, so whether or not they did stay together is left ambiguous.
- Nerves of Steel: His biggest strength is his ability to stay calm at any given moment. In fact, there are no moments in-game where he breaks from his stoic, yet focused personality. For example, when he learns the Deliverance outpost has been overrun and Clair has been kidnapped, he remains unflappable and basically follows Alm's lead to take the outpost back.
- Nice Guy: The man doesn't seem to have a single mean bone in his body. For example, he is totally understanding of Tobin wanting to fight to secure funding for his family, and unlike most of the other nobles, including Clive to a degree, never shows even the slightest amount of contempt for Alm as a commoner.
- Not So Stoic: In the second Rise of Deliverance chapter, he and Python recall one incident when a duke who joined the Deliverance called him a backwater buffoon, Lukas lost his temper and beat him in a duel.
- Number Two: Is Clive's closest confidant, as he values Lukas for his thoughtful judgment and clear mind.
- Officer and a Gentleman: His demeanor is always unfailingly calm and professional. Even while engaging enemies or learning disastrous news, Lukas maintains a polite composure.
- Older Than They Look: He doesn't look much older than Alm and his friends, but is 24.
- Only Sane Man: Clive considers Lukas to be the the only rational and normal person among the Deliverance. Considering the mix of interesting personalities among the rest of the group, it's hard to argue with him.
- Pragmatic Hero: In the final Rise of the Deliverance chapter, Lukas facilitates the Deliverance's escape from Zofia Castle by taking Rigelian civilians as hostages and threatening to execute them if safe passage is not granted. Fernand later lays into him for being no better than the invaders, but the others accept it as a necessary tactic.
- Pre-Mortem One-Liner:"Pray this ends quick."
"This is farewell!"
"They never learn."
"It's my turn now!"
- Recurring Element: Lukas is an interesting case; originally, he was the closest thing Alm's army had to a Jagen/Oifey while also juggling the role of Draug, being one class tier up from than the villagers that round out the starting party, and a threat to their growth if he's overused in the first few battles (though class changing works totally differently in Gaiden and they can catch up rather quickly). In the remake, a knight who joins later on, Forsyth, was changed to have green attire and hair, now making them the closest thing the game has to a Cain and Abel. Despite having the same class as each other, the right color scheme, and even contrasting personalities, they really aren't Those Two Guys. That honor goes to Forsyth and Python (an archer).
- Red Is Heroic: An upstanding young man with a solid moral compass whose armor is almost entirely red. He subverts the typically Hot-Blooded aspects of the trope, though.
- The Reliable One: Lukas is very intelligent, level-headed, and skilled, so Clive can more or less entrust any task to him to take care of and Lukas will surely see it done to the best of his ability.
- Required Party Member: He is one of the few characters on Alm's route whose recruitment is not optional.
- Self-Made Man: A base conversation reveals Lukas grew up as a lesser noble, but through hard work, acquired the rank and esteem of the soldier he is today.
- Sibling Rivalry: Lukas has an older half-brother who holds a bitter one-sided rivalry against him. While the brother is set to inherit the family's fortune, he still considered Lukas a threat and ordered him to join the Deliverance, hoping Lukas would die fighting. Rather than resent his brother, Lukas chose to devote himself to the Deliverance and shape himself into someone who could rise above those who would see him fail.
- The Smart Guy: He is the main strategist of the Deliverance.
- The Stoic: He's not excited by much. It actually bothers him as well, as he wants to be passionate like the other Deliverance members, but he can't force himself to be so.
- Supporting Leader: For most of Act 1, he's in charge of Alm and his friends.
- Weapon of Choice: In an update for Heroes, he gained access to the new Daybreak Lance.
- With This Herring: One DLC mission features him rescuing some Deliverance soldiers from pirates by himself with only Python and Forsyth's help, because a fellow noble Lukas came to blows with caused mass desertion among the allied troops after Lukas defeated him in a fight.
One of Alm's friends from Ram Village, who joins the Deliverance alongside him for the adventure. He falls for Clair, and marries her after the war.
- Adaptation Dye-Job: He had green hair in the original Gaiden, but changed to black hair in Echoes.
- Ambiguously Brown: In Echoes, his skin is a vague shade of brown.
- Ascended Extra: He goes from a one-note ally in Gaiden to one of The Big Guys and one of Those Two Guys in Echoes.
- But Now I Must Go: If Tobin survives but Clair dies, Gray is so crushed that he leaves and never returns.
- Casanova Wannabe: Gray is always eager to greet the ladies his party encounters and eventually fixates himself on winning Clair over.
- Color-Coded for Your Convenience: Gray's class set outfits are the same bright green that his villager's overcoat is.
- Crutch Character: To a mild degree. At the very start of the game, he's a few levels higher than Alm and the rest of the villagers, and he can reclass right out of the gate, while the others need to train for a bit. But he's not better than they are by that much, and his growths are good enough to keep him relevant even after the others catch up.
- Deadpan Snarker: Not quite to Python's level, but he usually has a quip or two for every occasion.
- Desperately Looking for a Purpose in Life: Gray always had a feeling he needed to do something with his life, but could never figure out what. By joining Alm on his adventure, he hopes he can figure out what that is.
- Dogged Nice Guy: According to Clair's ending in Echoes, Gray's tenacity eventually won her over. The original, however, implies that he just wore her down and she married him as a consolation prize for being unable to marry Alm, though she does remain single if he dies and her ending in that case suggests that he'd charmed her.
- Drowning My Sorrows: If Clair survives but Tobin dies, it's said that Gray falls into a deep depression and alcoholism in the ending. He gets back on his feet with Clair's support and, when they marry, they name their firstborn after Tobin.
- Foil: Shadows of Valentia turns him into one for Tobin. Gray is laid-back, witty, and fairly street-savvy, contrasting with Tobin's excitability, cautiousness, frequent obliviousness, and insecurity.
- Four-Philosophy Ensemble: Gray is the Realist amongst the Ram villagers, understanding how the world operates and how to survive within it, providing a middle ground between Tobin's caution and Alm's recklessness.
- Heroes Prefer Swords: Despite not having a "canon" class, he is most commonly depicted as a sword-wielding Mercenary, and is generally agreed to be the best candidate for the class among the villagers due to his relatively high attack. This is reflected in most trailers, which often show him as a Mercenary or Dread Fighter, while his Cipher 0 artwork depicts him as a Dread Fighter.
- Hidden Depths: Despite his laid-back and devil-may-care demeanor, Gray sometimes reveals himself to be a very observant and pensive individual, concerned with the world, but at a lost for direction. He's also the highest-leveled starter villager, and often acts as their unofficial leader, besides Alm himself.
- Informed Flaw: Downplayed. His looks aren't really commented on outside of his ending, in which he describes himself as having the "big heart" while Tobin has the "pretty face". While his artwork does depict him with a bucktoothed smile and he's not the conventional pretty boy that Tobin is, most fans would agree that Gray is still quite attractive.
- Love Triangle: Gets into one against his best friend, Tobin, both falling for Clair. Gray ultimately comes out on top, and Tobin gives his blessings.
- Magikarp Power: As a Villager, he starts out weak, but when leveled up, he is able to Class Change into almost any class in the game.
- Muscles Are Meaningful: In Echoes, his short-sleeved shirt exposes his prominent biceps as the most muscular of the three initial male villagers. As such, he has the highest Attack growth among them, but is tied with Faye for the highest Attack growth amongst the Ram Villagers sans Alm.Gray: [After leveling up] Who doesn't love a strong man?
- Mythology Gag: His new artwork for Echoes mirrors his pose from his shared artwork◊ (he's the one with green hair) from the original Gaiden. His newfound expression and buck teeth, however, are derived from Kliff's original mugshot◊.
- Nice Guy: He's a little boisterous at times, but he's genuinely kind and arguably Alm's best friend next to Tobin. In Echoes, Clair considers this one of Gray's best features.Clair: Honestly, I enjoy these talks of ours. And not because of the sweet nothings you whisper. But because as clumsy as you are, I know you would never hurt a fly. You're a kind man, Gray.
- Plucky Comic Relief: He's easily the most laid-back and jovial of the villagers and is their primary mood maker, despite being the oldest. Lampshaded in one of his dodge quotes:Gray: I thought I was the funny one!
- Pre-Mortem One-Liner:"It's been fun."
- Required Party Member: He is one of the few characters on Alm's route whose recruitment is not optional.
- Rescue Romance: What he hopes he might get by helping save Clair, or at the very least Rescue Sex. Can come to fruition if both he and Clair survive the game.
- Second Love: For Clair, quite more in Echoes.
- Single-Target Sexuality: He becomes completely enamored with Clair after meeting her and does his best to impress her. Even after she sternly rebukes his advances, he tells her that it only makes him pine for her more.
- Straight Man and Wise Guy: The whimsical and witty Wise Guy to the more down-to-earth, practical Tobin.
- Those Two Guys: With Tobin. The pair regularly chime in their point of view as the plot progresses, providing the opinions of normal commoners swept up in Alm's endeavors.
- Useless Useful Spell: If made to a Mage, he learns Sagittae at level 9... then learns Thunder at level 10, despite it being worse in every way but HP cost and weight (which are irrelevant, since he's a Mighty Glacier as a spellcaster) to the spell he learned one level ago.
- Vitriolic Best Buds: He and Tobin may fight over Clair, but if Tobin dies, Gray will be almost inconsolably depressed according to his ending, which will not change in the original. But in the remake, Clair manages to console him and they marry, and Gray names their firstborn after Tobin.
- Walking the Earth: His ending in both Gaiden and Echoes if Clair dies. Echoes even states that his friends try to track him down, but fail.
- You Gotta Have Blue Hair: He has green hair in Gaiden.
One of Alm's friends from Ram Village, who joins the Deliverance alongside him, hoping to earn money for his family. He seems to have feelings for Clair, but loses her to Gray.
- Action Survivor: Unlike the other villagers who mostly Jumped at the Call, Tobin was never exceptional at anything, never really finds any reason to care about the war, is never eager to rush into danger, and was the only one who is ever really shaken by the villains, and was even considering giving in to Duma. Still, if he manages to live to the end, he definitely counts as this.
- Adaptational Dye Job: Had pinkish-purple hair in the original game, but is changed to brown for Echoes.
- Ascended Extra: He goes from a one-note ally in Gaiden to one of The Big Guys and one of Those Two Guys in Echoes.
- Big Brother Instinct: His biggest motivation for joining the army is earning money to support his family, particularly his younger siblings. His supports with Kliff also have shades of this.
- Bishōnen: Acknowledged in Gray's ending, where he says that Tobin has the "pretty face" of the two. He's also slightly more slender than Gray is.
- Blow You Away: Beside Fire, the only spell he learns as a Mage is the wind spell Excalibur.
- Butt-Monkey: He's constantly the butt of Gray's jokes, Kliff is pretty rude to him, and he loses Clair to Gray. This even extends to his Heroes appearance, in which he is given the very unflattering title of The Clueless One.
- Color-Coded for Your Convenience: Tobin's class sets are all yellow ochre like his villager's tunic.
- Dead Guy Junior: In Gray's ending where Clair lives but Tobin dies, he names his son after him.
- Double Take: Frequently does this in Echoes, often in response to Alm's bold actions.Gray: [Alm] just declared war on the whole damned empire!
Tobin: I know, but I think it was a nice spee- WAIT. HE DID WHAT?!
- Foil: Shadows of Valentia turns him into one for Gray. Tobin is excitable, cautious, and oftentimes oblivious, while Gray is relaxed, witty and street savvy.
- Four-Philosophy Ensemble: Tobin serves as the Cynic amongst the Ram villagers, often being the first to identify dangers and remind Alm not to drag them into a reckless fight. He explains he does not fight out of a desire for bettering the world, only to provide for his family.
- Friendly Rivalry: Seems to have fun comparing his fighting prowess with Alm and Gray, but he's a loyal friend first and foremost.
- Graceful Loser: Tobin ultimately gives up on winning over Clair and gives Gray his blessings. Late in the game, Tobin will also tell Alm he knows he will never surpass the latter, and accepts that maybe his role is to support him instead.
- Inferiority Superiority Complex: He admits to Alm that he's infuriated with himself that he'll never quite be able to measure up to Alm, but he still comes along the entire journey despite his jealousy, and remains one of Alm's closest confidants.Tobin: Alm, I'm gonna level with you. I always hated how you were better than me at everything. Gray told me I should stop trying to compete with you, but damn it... I just couldn't see how we were in such different places. But I understand it now. You're meant to lead, and you have the strength and ability to back it up. My job isn't to be better than you, it's to be part of your strength. I'm not going to say I like it... but I can definitely accept it. So I just want to let you know that I'll always be there for you.
- Love Triangle: He finds himself in one against his best friend, Gray, both pining for Clair's affections. Ultimately, Tobin admits Clair is out of his league and chooses to support Gray.
- Magikarp Power: As a Villager, he starts out weak but can become any class if effort is put into him.
- Massive Numbered Siblings: It's never specified how many younger siblings he has, but he mentions having several.
- One Steve Limit: Seeing as we already have a Robin in the cast, it makes sense his name would be changed from the Japanese.
- Only in It for the Money: In Echoes, he states that his primary motivation for joining the Deliverance is to get money. Unusually for this trope, however, he gets very little grief for this, partly because he has a family to support, but Lukas also explicitly states it would be ridiculous to expect somebody to repeatedly risk their life without being compensated.
- Pre-Mortem One-Liner:"This one's mine!"
"Have some of this!"
"You and me!"
"This is the part that hurts!"
- Punch-Clock Hero: In Echoes, he only joins the Deliverance to put food on the table for his large family.
- The Power of Friendship:Tobin: Even without gods, I have my friends. With them, I can survive anything.
- Rags to Riches: In his epilogue, Tobin joins Alm's royal knights and his diligent work earns him a title and even a castle.
- Required Party Member: He is one of the few characters on Alm's route whose recruitment is not optional.
- Spirited Competitor: He's eager to show up Alm and Gray in terms of battle performance, and especially Alm. Later on revealed to be the result of his own insecurities, and ultimately he comes to terms with his role as Alm's support and friend.
- Straight Man and Wise Guy: The more practical, down-to-earth Straight Man compared to the more whimsical, witty Gray.
- Those Two Guys: With Gray. The pair regularly chime in their point of view as the plot progresses, providing the opinions of normal commoners swept up in Alm's endeavors.
- Vitriolic Best Buds: Tobin has a rivalry with Gray over Clair, but both guys keep the friendship and the romance separate, and Tobin is hurt deeply if Gray dies. If this happens, his ending says that he disappeared for some time, and when he returned and officially became a Knight of Valentia, he was far more serious.
- Weak, but Skilled: Has a relatively high Skill growth rate but low Attack growth, which generally puts him into classes like Archer.
- You Gotta Have Blue Hair: His hair is bright purple in Gaiden.
One of Alm's friends from Ram Village, who joins the Deliverance alongside him, hoping to see the world. After the war, he parts ways with Alm and the others and leaves on a solitary journey.
- Adaptational Attractiveness: Like with Abel, he used to have a bucktooth in his portrait which has disappeared in his redesign, which made him into a Bishōnen.
- The Baby of the Bunch: He's the youngest among Alm's Childhood Friend group.
- Badass Bookworm: He enjoys reading and learning in his spare time, and is plenty strong once he gets a few levels.
- Blasphemous Boast: Said he to Duma...
- But Now I Must Go: His endings in both the original and the remake state that he says goodbye to Alm and leaves Valentia, never to return. Decades later, however, his son (a talented mage) arrives to Valentia and serves the King.
- Color-Coded for Your Convenience: Oddly, despite his Villager outfit being various tones of purple, all of his outfits if he reclasses are black and dark gray.
- Deadpan Snarker: Easily the most readily sardonic of Alm's village friends.
- Death by Adaptation:
- In the Gaiden manga of 1993, Kliff is murdered by Desaix as he and Clair are rescuing Mathilda. He tries a Taking You with Me but fails (though Desaix soon gets killed anyway), and ultimately perishes in Alm's arms.
- In the Ozaki novels, he dies shortly after finding out that Silque is his long-lost sister.
- Grumpy Bear: He claims that he tries to be nice but people get on his nerves, resulting in him acting surly and unfriendly.
- Hates Small Talk: Kliff prefers to keep to himself and doesn't like to socialize unnecessarily, even with his friends.
- Inelegant Blubbering: As a child, he was reduced to sobbing when his friends were forced to fight off Slayde's men. By the events of the main story, however, Kliff is far from a crybaby.
- Long-Lost Relative: In the novelization by Katsuyuki Ozaki, Kliff and Silque are actually half-siblings from the same mother (who was also Alm's nanny), separated before Kliff was born. Kliff figures this out before Silque does, and reveals this to her with his dying breath after he took an Arcanist's attack for her.
- Jerk with a Heart of Gold: He gets annoyed easily and will try to push people away by acting cold and aloof, but his supports with Tobin show that he does feel bad about it, especially when Tobin continues to be nice to him.
- Jumped at the Call: While he seemed passive about it, Kliff secretly longed to leave the village and his boring life behind to see the world. He will thank Alm for bringing him along should he survive long enough to see Rigel.
- Magikarp Power: Kliff starts off at a low level and with low stats even for a Villager, but his stat growths are high. Putting effort into him will certainly reward you with a powerful unit. To wit, Kliff's exceptional speed growths make him fantastic in classes like Soldier and Cavalier which have low speed bases in all of their promotions. He also has the potential to be the best Sage in the game, as among the male Mages he is the only one who has access to Aura, and not only has the best speed and skill growths, but only loses in defense growths to Boey.
- My Beloved Smother: Kliff has an overprotective and self-centered mother, and getting away from her is one of the reasons he's eager to leave Ram Village.
- Mystical White Hair: This white-haired youth has the best magic set of the starting villagers and is mentioned to have practiced fire magic despite being a mere Villager in the prologue chapters of Echoes.
- Nerf: With the exception of Thunder, Kliff learns all of his Mage spells later in Echoes. This means he no longer is the early game powerhouse he was in Gaiden, as he'll have a hard time double-attacking foes until he learns Excalibur.
- Optional Party Member: While Gray and Tobin are required this time around, Kliff remains entirely optional. If the player decides to, he can even be left in Ram Village and picked up by Celica's party in Act 2. However, he'll lose out on his supports until Alm and Celica's parties merge.
- Pre-Mortem One-Liner:"Don't push me!"
"Now you die."
- Purple Is Powerful: Has some of the best growths amongst the villagers and wears purple.
- Tall, Dark, and Snarky: While he is quite intelligent and studious, Kliff is also fiercely independent and puts on an air of arrogance, keeping others at arms length most of the time with his wall of sarcasm.
- Took a Level in Jerkass: Downplayed, but as a child, Kliff was shown to be more open and friendly, and was even a bit of a crybaby. However, over the years, he became more independent and closed off, growing frustrated with village life, having to put up with the other kids his age and his mother. The friends who knew what Kliff was like before, like Tobin, still know he's a good guy at heart.
- Walking the Earth: Perhaps even more-so than Alm, Kliff wishes to see the world. His epilogue has him leaving Valentia entirely, venturing to parts unknown, and his death quote in Echoes is about this too:"Ngh... So this is it... I wish I could've seen more of the world... before the end..."
- Weapon of Choice: In Heroes, he is the only one to use the Sagittae spell.
A childhood friend of Alm's from Ram Village. She's in love with Alm and wholly devoted to him, though this also comes with an unhealthy obsession. She can potentially join the Deliverance alongside the other villagers to stay by Alm's side.
Faye is not in the original game, being introduced in the Echoes remake.
Voiced by: Atsumi Tanezaki (Japanese), Amber Connor (English)
- Affirmative Action Girl: According to the developers, she was added mainly because Alm's initial party consisted only of men in the original.
- All Love Is Unrequited: She's hopelessly in love with Alm and when he chooses Celica over her, it's implied that she never fully gets over it.
- Ambiguous Disorder: Alm seems to think that the war is taking its toll on her mental health, as she does seem a bit more unhinged in her dialogue compared to early on. This could very well be a variation of PTSD.
- Badass Adorable: Is a very cute Girl Next Door who can be raised in-game to become this. Her Cipher card◊ has her looking positively adorable as a Pegasus Knight and showing quite a bit of leg.
- Bitch in Sheep's Clothing: Downplayed in that Faye is for the most part a nice person, but her love for Alm makes her at times a bit cruel and hostile to other girls, simply because they are "in the way" of her love for Alm. For example, after Alm and Celica's argument in Chapter 2, Faye tries to make Alm notice her feelings by trying to emotionally manipulate him into seeing her as the only one who understands him. Her support with Silque has her brushing her aside twice and then in the third come back because she feels lonely without someone to talk to, despite her dismissing Silque's attempts at conversation simply because they were not about Alm.
- Break the Cutie: Implied. While no one knows if she was unhinged or not in the past, Faye seemed like a normal friend with a normal crush on Alm when she was a child. However, in one of their supports, Alm notes that the war is taking its toll on her mental health to the point of having an Ambiguous Disorder and a minor Yandere streak. It didn't help that she got unlucky enough to get threatened by Slayde when she was a child, which may have contributed in traumatizing her.
- Childhood Friends: Faye and Alm have known each other since they were kids.
- Childhood Friend Romance: She's been in love with Alm since they were kids, especially after he saved her and Celica from Slayde. Alm politely turns down Faye's feelings and chooses Celica instead of her, and while Faye doesn't hold it against him (and Celica) and does eventually marry someone else, it's heavily implied in her ending that she never gets over Alm.
- Color-Coded for Your Convenience: Interestingly, Faye's class set outfits are all pale yellow like the cape she wears instead of pink like her dress.
- Cute Bruiser: Is tied with the muscular Gray for the highest Attack growth amongst the Ram Villagers and can promote into a number of physically-oriented classes such as Pegasus Knight and Cavalier. Averted if she promotes into Cleric.
- Devoted to You: Alm is number one in her heart. She can join his party and risk her life fighting to be alongside him.
- Discard and Draw: She uses swords as a Villager, but all four of her tier 1 promotions result in her losing access to them in exchange for lances (Pegasus and Cavalier), black magic (Mage), or white magic (Cleric). Going from Mage to Priestess results in her gaining them back.
- Extra Turn: As a cleric, she can learn the Anew spell at Level 14 Saint. She is also the only unit that could learn Anew.
- Four-Philosophy Ensemble: Faye serves as the Apathetic among the Ram villagers, being motivated solely by a personal goal (following Alm), and not being influenced by outside factors.
- Girlish Pigtails: Braided, low twintails, to be exact.
- Gossipy Hens: Averted. She doesn't have any interest in it, and lets Silque know in their C support.
- Graceful Loser: After Alm rejects her in their A Support, she's not exactly happy about it but chooses to accept it.
- Hopeless Suitor: Faye loves Alm to the point of obsession. While Alm doesn't dislike her and has known her since childhood, he only has eyes for Celica.
- Hope Springs Eternal: As she says in the finale:Faye: This world belongs to Alm. To all of us. There's plenty of room for hope in it... but there's no room in it for you!
- I Just Want to Be Normal: A variation. While Alm and the other villagers are uneasy at the prospect of partaking in the looming war with Rigel, they also show enthusiasm toward leaving Ram Village behind - even Tobin, who only joined to make a living wage for his family, eventually embraces leaving home, and all of their endings reflect this. Faye, on the other hand, wants to live a quiet, provincial life in Ram, only joining for Alm's sakenote , and her greatest dream is to spend the rest of her days with him. To hit the point home, she's the only one among Alm's friends to explicitly return to Ram after the war ends.
- I'm Not Here to Make Friends: Being that they are among the few girls in the army, Silque attempts to bond with Faye, but is flat out rejected by the latter on the grounds that it has nothing to do with Alm. In their A Support, Faye eventually comes around and two start to become friends.
- Irony: Faye's class is Archer in Heroes. Not only can't she be an Archer in Echoes, she can't use bows at all.
- Jack-of-All-Stats: Amongst the villagers, her growths are all balanced, with none going below 30%, but no single growth being too outstanding, either. These growths, as well as her balanced base stats, allows her to flexibly use any of the four female Villager's reclass (Cleric, Cavalier, Mage and Pegasus Knight) options competently.
- Magikarp Power: As a Villager she starts out weak, but she can Class Change into a variety of different classes and can grow into a powerful unit with enough effort.
- Notably, as a Cleric, Faye is the only character in the entire game that can learn Anew, a powerful spell that allows any other unit to move again. In addition, since Silque doesn't learn Physic, Faye is also the only healer who can heal at range in Alm's path until Tatiana is recruited near the end of the game.
- Once the player has access to the Star Jacinth, Faye's balanced growths make it very easy to grind for great level-ups, as it makes her more likely to level a bunch of stats at once, rather than one or two main stats.
- No Social Skills: She was "the girl" in a group of guys after Celica's departure, so she's at quite the loss when not talking or thinking of Alm and especially when confronted by a girl her age that isn't Celica, like Silque. This is best exemplified with that very support, where she lets Silque down in a polite, yet rough manner in her C support and outright states she isn't interested in the type of friendship that's being offered in their B support. It isn't until the A support that she's able to properly say that she wants to know about Silque herself instead of talking about others.
- Optional Party Member: Like Kliff, she's optional and can be left in Ram Village until Celica's arrival. Likewise, she'll miss her Supports until both parties merge.
- Pre-Mortem One-Liner:"For Alm!"
"I've had it!"
- Rain of Arrows: As a Mage she learns the spell Sagittae, which fires massive spectral arrows at the enemy. She is the only female Mage able to learn it.
- Recurring Element: Is yet another female character with an unrequited crush on the protagonist, following in the footsteps of Catria and Clair (both of whom happen to be in the game, although only Clair shares her crush on Alm), and Cordelia. Unlike them, she doesn't begin as a Pegasus Knight, although she can re-class into one. She also doesn't get over Alm, unlike Cordelia who can be romanced successfully by other men, or Clair who managed to settle down with Gray. Faye does marry an unnamed man in her ending but it's still implied that she only loves Alm.
- Reluctant Warrior: Unlike the other villagers, Faye never really gets comfortable with fighting and would rather go back to the village once everything's over, only staying because she wants to stay by Alm.
- Satellite Character: She is entirely defined by her affection for Alm. It's lampshaded when she notes that her parents want her to write less about Alm and more about herself in her letters home, but she finds talking about herself without mentioning Alm difficult.Faye: They say I should talk less about you. They want to hear about me. But what they don't understand is I AM talking about me. Or at least, I'm talking about what matters to me.
- It gets Invoked In-Universe in her supports with Silque where she makes it clear she only wants to talk about Alm, and that that is the only thing that makes her happy, though later she apologizes and says she does want Silque's friendship.
- She revolves so much around Alm, even her final battle quote starts off with her saying "This world belongs to Alm" before stating that it belongs to everyone.
- Second Love: Downplayed. Her 5★ Lv 40 Confession hints she might come to see the Summoner as this.Faye: "Oh! Well, it's you, isn't it, [Summoner].
My eyes light up every time I turn a corner around here, hoping that I'll see you-know-who.
And, you know? You're not Alm, but you don't have to be. At least, not anymore.
Funny how people can be so stuck on someone...that they don't see what's right there.
I know you'd think I'm the last one to ever say something like that. But it's true.
I have proof. See? I'm working on a good-luck charm for you. Thought of you with every stitch.
Does it look good? Do you like it? I hope so. You mean a lot to me, so I really want it to be great!"
- Single-Target Sexuality: In her ending, it's stated that she's still pining after Alm even after she's married someone else.
- Unlucky Childhood Friend: Sadly for her, Alm doesn't see her as anything more as a friend, but she's slightly okay with it. This doesn't stop her from pining for him even after he marries Celica in the ending.
- Weapon of Choice: In an update for Heroes, she gained access to the new Bow of Devotion.
- Yandere: Downplayed: Faye is very protective of Alm, and casually mentions that she's ready to kill in his name after having her tea. While she can be a bit obsessive, she ultimately doesn't take it too far, is actually overjoyed if Celica is the one recruiting her, and is even accepting of Alm and Celica's marriage in the ending.
A cleric of Mila tasked to deliver Mila's Turnwheel to The Chosen One. She gets kidnapped by some bandits and is held hostage at their hideout near Ram Village, but is quickly saved by Alm and joins the party. After the war, she travels to Rigel in order to heal the wounded.
Voiced by: Yuka Inokuchi (Japanese), Bonnie Gordon (English)
- Color-Coded for Your Convenience: Silque's class set outfits are all blue, although her regular Cleric habit has dark purple highlights.
- Damsel in Distress: She was captured by bandits at the Thieves' Shrine but was saved by Alm and his party. She was also rescued by Jesse some time before the start of the game.
- Depending on the Artist: Her official art in the original Gaiden instruction book depicts her with green hair, but in the actual game has blue hair. And in 'The Complete artbook, she's drawn with purple hair. Echoes gives her aqua blue hair.
- Gossipy Hens: It ends up getting subverted - one of the reasons she wants to get close to Faye is that she hopes to gossip a little with her, but Faye bluntly tells her that that type of friendship isn't for her. Even after Faye does become her friend, she says she'd prefer to learn more about Silque than to talk about the rest of the army.
- Incorruptible Pure Pureness: Silque's heart is as pure as her cloth. Despite facing hardship, she does not hold onto resentment or anger, and only looks to ways she can better the world.
- Life Drain: Starts with the Nosferatu spell, allowing her to heal herself by damaging enemies.
- One Degree of Separation: If Alm doesn't recruit her and Celica comes across her at the Thieves' Shrine, it's revealed that she too came from the priory on Novis before leaving, with no one knowing what exactly happened to her. If Alm does recruit her, she doesn't say it outright, but Silque makes a comment implying she knew Celica when Alm brings her up.
- Parental Abandonment:
- Silque never knew her father, so she spent her time with her mother, who taught her the ways of the Duma Faithful clergy in Rigel. Eventually, her mother also left her in Zofia, and Silque had only the goddess Mila to call a mother.
- In the novels, Silque's mother was a former maid of the Rigelian nobility who left her in a priory and then traveled to Ram village, becoming Alm's Parental Substitute — and having another child, who'd grow up to be Kliff.
- Perpetual Smiler: Graceful and polite, Silque always sports a serene smile on her face, even when faced with danger, only rarely dropping it.
- Plucky Girl: Her conversations reveal a woman of extreme fortitude. In her life, Silque has survived abandonment, famine, and repeated attacks by brigands, yet retains her faith and strong will.
- Pre-Mortem One-Liner:"So be it."
"Mila judges you!"
- Punny Name: Her name sounds a lot like "silk," and she's a woman of the cloth.
- Summon Magic: She can learn the Invoke spell, which allows her to summon illusory Dread Fighters.
- Walking the Earth: After leaving Novis, she traveled Valentia before joining Alm's party, and continues doing so in her ending.
- What Happened to the Mouse?: If the player chooses to not rescue and recruit Silque in Act 1, she will simply send Alm her Mila's Turnwheel at the start of Act 3 and never be heard from again, unlike other optional party members who can still be recruited if the player backtracks. Furthermore, it's never stated how she was freed from her captivity by the bandits.
- White Mage: She's a cleric, although she's noticeably lacking in healing spells as she only learns the default Recover. Silque instead focuses more on support spells like Warp and her powerful summons.
- You Gotta Have Blue Hair: Silque's hair is bright blue in the game but official art shuffles between green and pink. Echoes settles on blue.
- Younger Than They Look: Silque is only 19 years old, but her stature and grace make her seem older than she really is.
A Zofian Pegasus Knight and the sister of Clive. She was captured by Desaix's men, but was later saved by Alm, becoming one of his most vocal supporters. She marries Gray after the war, after the Love Triangle between them and Tobin is resolved.
- Action Girl: By virtue of being a Pegasus Knight. She gets captured early on, but it doesn't last long and she's shown to be an excellent fighter once rescued. She also stays in the army in her ending, regardless of whether she marries or not.
- Antiquated Linguistics: In Echoes her manner of speech is very foppish and refined, which Alm is quick to point out.
- Ascended Extra: She goes from a one-note ally in Gaiden to The Chick in Echoes.
- Break the Cutie: It's indicated in her supports with Mathilda that while Clair's grown up a great deal since the start of the war, she still longs for the peaceful and happy days she once had.
- City Mouse: She has spent a good part of her life in the cities of Zofia, which explains a lot about her Innocently Insensitive attitude.
- Color-Coded for Your Convenience: Clair's class set outfits are all cerulean blue.
- Cool Big Sis: Acts this way towards Delthea, finding her crush on Clive cute and helping her appreciate her own brother, Luthier.
- Distress Ball: She was captured by Desaix's men at the South Fort, but was saved by Alm.
- Depending on the Artist: Her hair is red in the manual's artwork, but blue in the game, and in The Complete artbook. Due to using the manual artwork, she has red hair in her Awakening cameo. Her Echoes appearance gives her blonde hair, presumably to make her look more like her brother Clive.
- Fragile Speedster: Like all Pegasus Knights, don't expect Clair to take a hit very well, but don't expect her to take many either with her phenomenal speed growth.
- Gameplay and Story Integration: Similarly to Clive's example, in the Flight From The Ruins DLC, Mathilda points out that Clair doesn't have much of a problem with magic. Clair has a decent Resistance base that is significantly better than Clive's is.
- Girly Girl with a Tomboy Streak: Clair has all the poise and bearing of a noble lady, but also finds herself most at home on the battlefield to her brother and Fernand's surprise.
- Go Out with a Smile: In her death quote, after she says "I Regret Nothing" and asks the group to take care of Alm, her "pained" portrait switches to a smiling one.
- Graceful Loser: She ultimately accepts the fact that Alm only has feelings for Celica.
- Heroic Self-Deprecation: After realizing how badly she hurt Gray with her rejection in their Rank B support, her Rank A support has her apologizing to him, with her saying that he deserves someone better than herself.
- Hopeless Suitor: Has feelings for Alm, but he ends up with Celica and she later marries Gray.
- Informed Attribute: While it's often stated that she disliked Mathilda and opposed her seeing Clive, at least at first, when Clair and Mathilda are shown interacting, Clair is respectful toward Mathilda—the worst she gets is being annoyed when Mathilda claims to know Clive best.
- Although by the time of the game, Clair has had time to get used to Mathilda, implying that her behavior towards her may have been even worse before.
- Innocently Insensitive: When she first meets Alm, she's excited to meet a common village boy, only to haphazardly refer to him as a "peasant" and note her surprise he's not covered in manure.
- Jerkass Ball: An offscreen example, in which she berates Mathilda for "showing (Clive) up" on the battlefield, expressing patriarchal beliefs that she never does at any other point in the game.
- Lady of War: A poised young lady of noble birth, as well as a competent Pegasus Knight on the battlefield.
- Love Triangle: The center of a minor one with Gray and Tobin, while she herself has feelings for Alm. She either chooses Gray (if he lives to the end) or remains single (if he dies).
- My Sister Is Off-Limits!: In this case, Clair deems her brother Clive off limits to all but the most worthy due to being so attached to him. It took a while for Clair to warm up to Mathilda.
- Plucky Girl: From the moment she is recruited, Clair remains one of Alm's most steadfast and empowering allies, always pushing for action even in the face of adversity. While she prides herself in her nobility, Clair is also very opinionated, overbearing and eager to participate in combat - not at all what her peers would expect of her.
- Pre-Mortem One-Liner:"You should be honored!"
"On your knees!"
- Required Party Member: She is one of the few characters on Alm's route whose recruitment is not optional.
- Rescue Romance: Becomes enamored with Alm after being rescued by him, but ultimately accepts that he only has eyes for Celica. They still engage in playful banter in their supports though.
- Rich in Dollars, Poor in Sense: As a member of the nobility, she's never been to the countryside or seen a farm animal. She's somehow gotten the idea in her head that poor village life involves chasing cows around and being constantly covered in manure.
- Second Love: Clair initially has a crush on Alm, but later falls for Gray, and the two will marry should they both survive until the end. (If he doesn't, Clair becomes a knight of Valentia but never marries.)
- Sheltered Aristocrat: She's a rich noble with no idea what life is like for the common people and who has to be reminded that calling them "peasants" is offensive, but she's a nice girl once you get past that and quick to apologize when she realizes she's been rude.
- Shipper on Deck: She's quite offended at the idea of her brother being with any woman besides Mathilda.
- Weapon of Choice: In Heroes, Rhomphaia is tied directly to her.
- What the Hell, Hero?: If Alm fails to save Mathilda, Clive chews him out, leading Gray and Tobin to angrily defend Alm, which in turn, leads Clair to chew them out on how insensitive they're being to Clive, considering he just lost the love of his life:Clair: The two boys will hold their tongues! My brother will not be subjected to your abuses! You are a loathsome cad, Gray. As are you, Tobin. Clive has just lost someone dear to his heart. If you possessed hearts yourselves, you would leave him in peace to grieve!
- You Gotta Have Blue Hair: In the original game, Clair's hair is a bright blue. The remake changes it to blonde.
A Zofian Knight of noble birth who founded the Deliverance in response to Desaix's coup. He and his men were forced to flee into a cursed shrine to avoid Desaix's forces. After meeting with Alm, he makes Alm the leader of the Deliverance and joins his army. After the war, he marries Mathilda (if she survives) and becomes the leader of the Valentian Knights.
Voiced by: Hiroshi Kamiya (Japanese), Grant George (English)
- Adaptational Attractiveness: As said in Informed Attractiveness, Clive is good-looking but not a huge knock-out. His Fire Emblem Heroes redesign, however, goes straight-up into "gorgeous Pretty Boy" material.
- Amazon Chaser: He tells Mathilda in their supports that her fighting skills "make his heart soar", and pretty much fawns over how powerful she is whenever he can."Now go forth and tear the enemy apart like the beautiful war maiden you are."
- Ascended Extra: He goes from a one-note ally in Gaiden to The Lancer in Echoes.
- Battle Couple: He not only is Mathilda's biggest fan, but he strives to fight as well as he can to keep up with her.
- Beauty Mark: Clive has one under his lower lip, and true to the "moles on the face are signal of tragedy" myth, he faces lots of difficulties through the story: the struggles of the Deliverance, his sister and girlfriend's captivities (and possible deaths), his best friend's FaceHeel Turn and eventual death, his own early death if Mathilda kicks it...
- Blue Is Heroic: The former leader of the Deliverance and one of Alm's most stalwart supporters throughout the game.
- Can't Catch Up: Infamously so in fact. As a Crutch Character, Clive has higher bases than most of the units up to that point in the game, but his growths are terrible, meaning that when he does level up, he usually only increases his Hp and Strength. For context, in Gaiden, his Hp growth is a decent 40%, but a whopping 20% growth in everything else save for a 25% Strength growth, and a flat zero for Resistance. His growths (particularly HP and Strength) were buffed slightly in Echoes, but his lower speed can make him less useful than some of the other potential cavaliers.
- Character Development: While he was always better off than Fernand, over the course of the story, Clive becomes progressively more open-minded and aware of the classist mentality of Zofian culture, further elaborated in DLC.
- Color-Coded for Your Convenience: Clive's class sets are all the same shade of blue as his sister, Clair.
- Crutch Character: His growths are unimpressive and he'll eventually get surpassed by other units, but he starts out strong.
- Defiant to the End: In the final battle against Duma:Clive: I'll take a proud death as my own man over a life of kneeling to a mad god!
- A Father to His Men: Clive does not judge his soldiers on their nobility or blood, he treats them all equally, with respect and compassion.
- For Want of a Nail: He becomes a Valentian commander after the war no matter what... but if his love interest Mathilda dies, he gets an ending where he dies fighting pirates. If she lives, they marry and he doesn't perish.
- Four-Star Badass: Clive is the captain of the Knights in Zofia, and he is renown for his peerless fighting prowess.
- Gameplay and Story Integration: His lackluster magic resistance becomes a plot point in the Deliverance DLC, when Clair takes it upon herself to find a ring that grants immunity to magic, simply because she wants to protect him.
- Hidden Disdain Reveal: Should Mathilda die in Desaix's captivity, Clive, in his despair, will lash out at Alm, blaming him for his love's death and resenting him for causing Fernand's defection. This frustration is compounded by Clive's suspicion that Alm is not of noble blood, though he quickly catches himself and retracts his accusations.
- Humble Hero: Clive's humility defined him as a leader, and caused friction in his relationship with Fernand. His ability to understand the big picture and recognize his own weaknesses allowed him to step down as leader of the Deliverance, and appreciate the potential of the common people, like Alm.
- Hypocrite: When Alm decides to rescue Delthea, Clive expresses disapproval and tells him they can't stop and save every maiden they hear about. When Alm asks if he'd be saying the same thing if the girl in question was a noble, Clive says it's not the same thing. Alm calls him on it.
- Informed Attractiveness: Many characters In-Universe comment on how handsome Clive is, and while he's certainly not bad looking, he's no more attractive than the other men in the game.
- The Lancer: To Alm, being one of his most vocal and stalwart supporters, but also not without his own viewpoints that sometimes clash and juxtapose with the former's.
- Love Is a Weakness: Desaix capturing Mathilda effectively slows the Deliverance to a crawl, as Clive is too afraid to strike back with his love's life on the line.
- Nice Guy: He's a very polite, approachable person despite his fame. He and his subordinate Lukas get along well, both sharing open-minded, yet compassionate personalities.
- OOC Is Serious Business: In the "Battle of Zofia Harbor" DLC, when Slayde repeatedly wears on his patience and finally ditches them to save his own sorry hide, Clive snaps and calls him a scurrying rat. Fernand immediately notes how rare that kind of thing is for Clive.
- Politically Incorrect Hero:
- While not nearly to the level that Fernand gets to, Clive still stands by Zofia's feudal system and believes that there is a difference between nobles and commoners. He starts to become very concerned when he realizes that Alm might not be related to Mycen, and thus as far as he knew not of noble birth, despite the fact that, as Gray and Tobin point out, Alm had more than proven himself as a leader by that point. When Alm goes to rescue Delthea, Clive says they can't afford to stop and save every maiden they hear of. Alm point blank asks him if he would say that if Delthea was a noble, and when Clive claims that's different, Alm calls him out on it directly.
- His DLC support with Python discusses this further, with Clive admitting that he really can't relate to the common people, and acknowledges that giving commoners respect for their merit while defending the system that keeps them oppressed makes him something of a hypocrite.
- Pre-Mortem One-Liner:"Farewell."
"No hard feelings."
"Make your peace!"
"In the name of Zofia!"
- Quickly Demoted Leader: Once he is convinced of Alm's passion and skill, he quickly surrenders his de facto leadership.
- Sadistic Choice: Clive can command his Deliverance to strike against Desaix and liberate his country, but Mathilda, his love, is being held captive and could easily be executed in response. In the end, Clive trusts Alm's leadership and together they attack Desaix's stronghold hoping to win before Mathilda can be killed.
- Sickeningly Sweethearts: Clive and Mathilda are madly in love and the two constantly shower each other with compliments and affection every chance they get.
- Sorry That I'm Dying: His Echoes death quote amounts to this:So this is the end... I wish I had not failed you, my friends. May we meet again, sweet Mathilda...
- Supporting Leader: Even after handing leadership of the Deliverance over to Alm, Clive remains a key member of the group. Performing important duties behind the scenes, Clive remains the brains of the army, with Alm acting as its face.
- We Used to Be Friends: He and Fernand were friends from childhood, and he's sincerely shocked at Fernand's FaceHeel Turn.
- Weak to Magic: Clive has a notoriously low Resistance stat, and in the Deliverance prequel DLC Mathilda and Clair enter a tomb in an attempt to find an amulet that mitigates that weakness, in a case of Gameplay and Story Integration.
- What the Hell, Hero?: While he does calm himself rather quickly, he is not happy with Alm if he fails to save Mathilda.Alm: Clive, Im... Im so sorry about Mathilda. I couldnt save her. I didnt have what it takes.
Clive: ...No. You did not.
Clive: You have ruined everything! First you cost me my best friend, and now the woman I love is dead! Is that what you would have me say?! ...It will not close these wounds.
A Knight of Zofia serving under Clive in the Deliverance as his lieutenant. Forsyth was born a commoner, and is a close friend of Python's.
Voiced by: Nobuyori Sagara (Japanese), Chris Cason (English)
- Adaptational Attractiveness: Inverted; the NES Forsyth was a slender Bishōnen who was very much a Glacier Waif. His Echoes redesign is a larger man with a handsome but plainer face by comparison.
- Adaptation Dye-Job: He used to wear red and purple clothes with bright pink/purple hair to match. Echoes gives him green clothes and hair to contrast Lukas' red.
- Ambiguously Bi: He does marry a woman but only if Python dies, suggesting that Python may have been more than just his best friend to him.
- Bishōnen: His Echoes redesign noticeably makes him this, giving him a narrow and chiseled face and a slightly less muscular body than Lukas.
- Blade on a Stick: Forsyth is a soldier who specializes in Lances alone.
- Captain Patriotic: Made abundantly clear by his model, soldier disposition, and eagerness to risk his life for his country, that Forsyth loves Zofia.
- Childhood Friends: He and Python grew up together.
- Color-Coded for Your Convenience: Forsyth's class set outfits are all green.
- Dork Knight: He takes his job as a soldier very seriously and is dedicated to serving Clive and Zofia. However, Forsyth can also be quite excitable at times, his supports with Clive take his respect for him to near fanboy levels, and he can drop puns based off his name post-combat.
- Dumb Muscle: Downplayed in that Forsyth isn't particularly stupid, but he's worried that he might be this in his A support with Lukas. He starts reading more so he doesn't get completely left behind by other people while acting as Clive's lieutenant.
- Foil: To Lukas in regards to their family backgrounds. Lukas' father reprimanded Lukas from reading and forced him to be a knight, while Forsyth's scholar father didn't support Forsyth in becoming a knight and wanted him to be a scholar. Forsyth is also green and quite excitable, unlike how Lukas is red, calm and composed.
- Glacier Waif: Forsyth is a slender pretty boy but promotes to Armor Knight and Baron nevertheless. Forsyth's strength growth is also one of the highest in the game.
- Heterosexual Life-Partners: With Python, to the point that he will only get married in his ending if Python dies.
- Hot-Blooded: He's very, very passionate about pretty much everything he does. It's also the main reason he finds Python so baffling.
- Meaningful Name: His name can be translated as "Force". Strength is his highest growth.
- Mighty Glacier: Strong and has high Defense, but as with most Armor Knights is lacking in speed. This is changed in the remake where Forsyth has higher speed growth.
- Noble Male, Roguish Male: The noble to Python's roguish, being a straightforward knight with a great loyalty to Zofia.
- Optional Party Member: Not a mandatory character in the slightest.
- Pre-Mortem One-Liner:"In the name of Zofia!"
"The gauntlets are off!"
"Take care, now!"
- Pungeon Master: One of his quotes after scoring a kill:I'm a Forsyth to be reckoned with!
- Pursue the Dream Job: Forsyth could have followed his father's footsteps and become a humble scholar, but he always dreamed of serving his country as a Knight of Zofia. While most people thought it impossible, Forsyth didn't give up and found his place in the Deliverance.
- Recurring Element: Forsyth was changed to have green attire and hair in Shadows of Valentia, now making him the closest thing the game has to a Cain and Abel alongside Lukas. Despite sharing the archetype's color scheme and same starting class (Soldier), they're not Those Two Guys. Forsyth's primary partner and foil is Python the archer. However, Python and Lukas can support in the DLC, and have strongly contrasting personalities as well.
- Red Oni, Blue Oni: The passionate, highly-motivated Red Oni to Python's lax, easy-going Blue Oni, and Lukas' stoicism.
- Theme Naming: Perhaps an unintentional one for his English name; Forsyth(ia) is the name of a flower, otherwise known as 'Golden Bells'.
- Undying Loyalty: To Clive, who gave Forsyth a chance when all others jeered at him for trying to be a knight despite his common blood.
- Vitriolic Best Buds: He is constantly getting on his best friend Python's case for being too laid back and carefree, but if Python dies, it apparently affects him to the point of becoming an Empty Shell for a while.
- Wide-Eyed Idealist: Always voices motivational encouragement and positive thinking. He believes in and hopes for the best, starkly contrasting the skeptical Python.
A Knight of Zofia serving under Clive in the Deliverance. He was born a commoner, and is a close friend of Forsyth's.
- Ambiguously Bi: On one hand he's rather flamboyant in Echoes, referring to both Alm and Lukas as "studs", and his relationship with Forsyth does have some subtext. On the other, he does express jealousy at how popular Lukas is with girls.
- Brilliant, but Lazy: It's implied Python could easily attain great rank in the army on his skills alone, but it never gets him too far due to his lack of interest.
- Brutal Honesty: Clive notes that he's not one to mince words or be dishonest when it comes to something he's unhappy about, be it not feeling good on the battlefield or disapproving of Clive's political views.
- Childhood Friends: Grew up in the same village as Forsyth.
- Color-Coded for Your Convenience: Python's class set outfits are all blue.
- The Cynic: Typically has nothing but complaints to share and loves to shoot down the naive idealism of his best friend Forsyth.
- Deadpan Snarker: His nonchalant nature coats his dialogue with a tinge of sarcasm and snark.
- Fragile Speedster: Python's main draw is his high Speed growth, though his poor bases will leave his other stats, especially Defense, on the lower side.
- The Gadfly: He rather enjoys teasing and messing with others.
- Hard Work Hardly Works: His main reason for his lack of motivation. Python is keenly aware of the social disparity between nobles and commoners like himself, and is convinced that even if he does his very best, it still won't get him very far.
- Heterosexual Life-Partners: With Forsyth.
- Know When to Fold 'Em: In the Siege of Zofia Castle DLC chapter, whereas everyone else considers staying and fighting or surrendering peacefully to be executed, Python suggests they Take a Third Option and simply run away. Clive and Lukas grudgingly agree.
- Lazy Bum: Forsyth seems to think so, but in reality he's more unmotivated than anything.
- Mellow Fellow: Python is almost perpetually relaxed and without a care in the world. Although this often gets him in trouble with the other Deliverance members, who consider him lazy and apathetic, he explains to Clive in their DLC Support that the army needs someone like him who is approachable, as the others are far too serious and intimidating to the new recruits.
- Noble Male, Roguish Male: The roguish to Forsyth's noble, being the more cynical and lazy of the two.
- Optional Party Member: He can be passed up if the player wishes.
- Pre-Mortem One-Liner:"Open wide."
"Hello and goodbye."
"Buzz off, please!"
"So sorry about this."
- Red Oni, Blue Oni: The lax, cool-headed Blue Oni to Forsyth's passionate, intense Red Oni. However, he becomes the Red to Lukas's Blue in their supports.
- The Slacker: As he explains to Forsyth, Python is more concerned with the "now" than with the "then", only putting in as much effort as he needs to to get through the day.
- Sour Supporter: He regularly voices doubts towards any plans the Deliverance makes, but still follows through in helping, usually with coercing from Forsyth.
- Taking Up the Mantle: If Forsyth dies, Python's epilogue has him applying himself more seriously, serving as a royal knight with the same fervor his friend had, only to tragically give his life while in service.
- Vitriolic Best Buds: He's constantly getting nagged by his best friend Forsyth due to his chill and relaxed attitude, but if Forsyth dies, he apparently transforms himself to become more like him, only to join him a few years later.
- What the Hell, Hero?: In his supports with Clive, he calls out the latter's hypocrisy when it comes to the lower classes, telling him that he can't claim to understand what poverty is like and that he doesn't really support equality if he also supports the rigid class structure that gives one side more privilege.
- You Gotta Have Blue Hair: And in two shades of blue, at that!
A mage from the forest village who requests Alm's aid in saving his sister from the sorcerer Tatarrah. After the war, he leaves the country, fearing that his magic was still too inexperienced.
Voiced by: Ryotaro Okiayu (Audio Drama), Atsushi Kakehashi (Japanese, Echoes), Brian Beacock (English, Echoes)
- Anger Born of Worry: When a character near him gets low on HP, his urging to heal up is surprisingly snappy.
- Aw, Look! They Really Do Love Each Other: He may have a strained relationship with Delthea, but deep down truly cares for her and is only strict with her because he wants her to be loved.
- Bishōnen: He's one of the prettiest and most feminine looking men in Alm's faction.
- Blow You Away: Starts out with the powerful wind spell Excalibur, which he appears to be casting in his official art for Echoes.
- The Cameo: Makes a brief one in the FE1 manga.
- Color-Coded for Your Convenience: Luthier's class set outfits are all a rusty orange color, although his sage robe dips closer to magenta.
- Critical Hit Class: He doesn't belong to any of the series' traditional examples, but with his incredibly high Skill in Echoes and the fact that he knows Excalibur right off the bat, he is clearly intended to take advantage of the spell's Critical Hit bonus.
- Crutch Character: Luthier starts with high bases and knows Excalibur right off the bat, but his growth rates are a bit lower than the other mages in the game, so his overall potential isn't as high. It's clear his role is to be a strong early game Mage since Alm's army can potentially have none aside from him and Delthea if the player chooses to, but at end game, Delthea overshadows him, while a Villager like Kliff will be able to blow him away not long after you get Luthier.
- Foolish Sibling, Responsible Sibling: The responsible to Delthea's foolish, as he takes their family's tradition of magic very seriously.
- Friendless Background: Due to dedicating most of his life to the study of magic, his only friends prior to meeting Alm were cats.
- Hard Work Hardly Works: Luthier and Delthea are descendants of a bloodline with extraordinary magical potential, but Luthier is more or less average and works hard every day to perfect his craft. Meanwhile, Delthea is naturally very powerful because magic potential is most strongly inherited by the females of their family. His younger sister's great potential but lack of interest in magic greatly frustrates Luthier as no matter how hard he trains, he will never reach the heights Delthea is capable of reaching.
- Heroic Self-Deprecation: He admits he's hopeless without Alm's help.
- In the Blood: According to a base talk with Alm, he and Delthea are descendants from a Zofian Lady of Black Magic who passed their abilities on them. He also adds that magic cannot be just learned, a mage must have at least a bit of magic-related ancestry or they won't be able to develop.
- Kindhearted Cat Lover: He never got on well with humans, but had beloved cat friends.
- Long-Haired Pretty Boy: He's a Bishōnen with hair past his shoulders.
- Multicolored Hair: Red hair with blonde tips.
- No Social Skills: He's well-read and spoken, but due to his Friendless Background, doesn't really know how to interact with others or read social cues. For example, he outright asks Alm if they are friends. His little sister also makes fun of him often because of this.
- Optional Party Member: Even as Delthea's brother he isn't required for anything, and can potentially be avoided.
- Pre-Mortem One-Liner:"Ready yourself for the end!"
"Pushing your luck, I see."
"I saved this for you!"
"I will eradicate you!"
- Sacrificed Basic Skill for Awesome Training: It's clear from his social ineptness and singleminded pursuit of magic that Luthier has poured all of his time into training and none into interacting with others.
- Sugar-and-Ice Personality: He might appear cold and aloof at first; especially in the remake, but he gets extremely excited when he asks Alm if they are friends and Alm simply nods.
- Suspiciously Similar Substitute: His characterization in Echoes is similar to Lute's (even having similar names), as both are recluses who have dedicated their entire lives to the study of magic, though at the cost of basic human interaction. However, Luthier isn't anywhere near as socially inept as Lute and is much more humble about his magical talent, which he acknowledges pales in comparison to his sister's.
- Technician vs. Performer: Luthier is the hardworking technician who studies and practices constantly to get as good with magic as he is. Meanwhile, Delthea is the performer, being naturally brilliant with magic, but not interested enough in it to refine her skills. This is reflected in their growth rates: Delthea has a high Magic growth, but low Skill, while Luthier is the opposite, with high Skill and lower Magic.
- Weak, but Skilled: Luthier's Magic growth is pretty low, but in Echoes he possesses the highest Skill growth in the entire game. Also plays into the story, as Luthier is noted to not be as naturally gifted as his sister Delthea, but is much more skilled than her due to actually studying magic diligently.
A legendary Knight of Zofia and Clive's beloved. She was captured by Desaix sometime before the story starts and is slated for execution, but she can be saved by Alm and rejoin the Deliverance. After the war, she retires from active service and marries Clive (but is indicated to continue to support Clive's knight work from behind the scenes).
- Action Girl: Mathilda is a renowned female knight whose fighting skills are legendary. While initially in captivity, she displays just how she earned her reputation shortly after being rescued.
- Badass in Distress: Despite being a legendary knight, Mathilda was still captured by Desaix and needs to be saved. Once rescued, she can definitely show the legendary reputation she had. Mathilda remarks that she only got captured because she got careless.
- Battle Couple: With Clive, who she LOVES to show off for by cutting down foes.
- Beta Couple: Her relationship with Clive is basically a happy ending version of Faye's feelings for Alm, judging by the fact that Mathilda takes great pleasure in killing in Clive's name just like Faye does for Alm.
- Blood Knight: In Echoes she's a bit too eager to demonstrate her prowess in the battlefield to Clive. It helps that her boyfriend LOVES how strong she is.
- Boobs of Steel: She's a legendary knight, and has one of the more notable busts out of the female cast.
- Cool Big Sis: Her sisters are not seen, but Mathilda has 4 younger sisters that adore her.
- In the DLCs, she takes up the role towards her future sister-in-law, Clair, too.
- Et Tu, Brute?: While imprisoned by Desaix, Mathilda is visited by Fernand and believes he has come to free her, only to learn not only has he defected, but she will be executed, and her former friend will not lift a finger to save her.
- Interplay of Sex and Violence: Mathilda is so good at fighting that she uses killing enemies as a sort of flirting method to impress Clive. Clive loves it.
- Lady of War: Mathilda is a female knight of Zofia famed for her prowess in battle.
- Lightning Bruiser: She has high stats all around and good growths to go with it. She is easily one of the single best units in the game, with her only competition for Cavaliers being Conrad due to his higher base Resistance, and Zeke on account of being a Tier 3 unit.
- Love at First Sight: Mathilda fell in love with Clive as soon as she met him.
- Mage Killer: She has 10 Resistance upon recruitment, at a time when the rest of Team Alm has a score in the single digits and either low (Echoes) or zero (Gaiden) growths. This means she'll be the default character for luring out and fighting enemy spellcasters.
- Married to the Job: If Clive dies, she stays single, focusing on her career.
- Meaningful Name: The name Mathilda comes from the Old High German roots maht, meaning "strength", and hild, meaning "battle". Given that she's a Blood Knight who's among the strongest units in the game, it's more than appropriate.
- More Deadly Than the Male: Stats and growths wise, she's far more powerful than her lover Clive, and he loves her all the more for it.
- No Man Wants an Amazon: Mathilda believed this of herself when she first got to talk with Clive alone, surprised when Clive mentions how many young men admire/lust after her and stating that she thinks they would change their minds if they saw how fiercely she fights, and she is further surprised to find he disagrees, at least when it comes to how he sees her.
- Pre-Mortem One-Liner"So long."
"Getting a little presumptuous?"
"I've seen enough."
- Sickeningly Sweethearts: Even when they're in the middle of battle, Mathilda can't help but constantly express her love for Clive (which usually comes in the form of killing on his behalf).
Luthier's younger sister, a mage who was bewitched into fighting for the sorcerer Tatarrah. After Tatarrah's death, she is freed from her trance and joins Alm's army.
Voiced by: Eri Suzuki (Japanese), Christine Marie Cabanos (English)
- Affectionate Nickname: Lu for Luthier.
- Annoying Younger Sibling: To her older brother Luthier.
- Aw, Look! They Really Do Love Each Other: She's always insulting Luthier, but her supports with him and Clair make it clear that she does love him and would like to be friends deep down. If he dies, the despair in her voice is very real.
- Badass Adorable: A 13 year-old girl who also happens to have an immense talent for magic.
- Big "SHUT UP!": Does this to Luthier in their C support."Wooould yooouuu pleeeeease SHUUUUUUUT UUUUUUP?!"
- Blasphemous Boast: She's not very bothered to be fighting against Duma.Come on, who needs gods when you're as strong as me?
- Bokukko: Uses the boyish first-person pronoun "boku" to refer to herself in the Japanese version.
- Brainwashed and Crazy: She was brainwashed by Tatarrah to fight the group at the Water Gate.
- Brought Down to Normal: Since Delthea doesn't like fighting, she willingly seals away her powers after the events of the game and lives as a normal person for the rest of her life, marrying a quite high-ranked nobleman in Echoes.
- Child Mage: Delthea is barely a teenager, and yet she's one of the strongest spellcasters in the game.
- Cute Little Fang: Her official art in Echoes gives her a little sharp tooth.
- Foolish Sibling, Responsible Sibling: The foolish to Luthier's responsible, as she always goofs off and shirks her duty.
- Fragile Speedster: In addition to her damage output, her speed growths are through the roof.
- The Gift: Is extremely talented with magic, despite having little training.
- Glass Cannon: A really extreme example. She has incredibly high Magic growth, but the rest of her growths are incredibly terrible. Exemplified with her starting setup since she has immediate access to the powerful Aura spell, yet the said spell is incredibly taxing to her health pool with the Cast from Hit Points mechanic. Combined that with her low HP growth, she really needs to be protected in order to use effectively. This is somewhat remedied in Echoes where she at least has a much higher Speed growth to increase her offensive output.
- Horrible Judge of Character: She has a huge crush on Clive and regards her brother Luthier as an embarrassment, but is blithely ignorant of the fact that Clive disapproved of Alm's insistence on stopping their march to rescue her, while Luthier only agrees to join Alm's party for a shot at saving Delthea.
- Hypocritical Heartwarming: Constantly makes fun of Luthier, but when Clair does the same, Delthea is quick to defend him, as Clair suspected she would.
- I Don't Want to Die: Her Famous Last Words amount to her sensing her upcoming death and being terrified of it.Delthea: Oh crap. Am I...dying? I don't...I don't wanna die...I still have so much I...want to...
- I Just Want to Be Normal: In Echoes, Delthea tells Alm that while she likes helping him and the group, she's never actually been interested in fighting and magic despite her talent.
- Mind-Control Eyes: In a CG still◊ and her alternate portrait◊, shown when she's under Tatarrah's control, her eyes look dull and lifeless.
- Light 'em Up: Starts with the Aura spell, and can eventually learn Seraphim.
- Mage Killer: Gameplay-wise, she joins with a sky-high Resistance stat of 15, making it nearly impossible for her to lose to mook mages once she's trained up.
- Please Wake Up: Her post-battle mourning quote, should Luthier die.Delthea (with her voice cracking): Get up, Lu, you big dummy! Get up!
- Precocious Crush: Despite being only 13, in the English version of Echoes she falls for the adult Clive and hates being told she has no chance.
- Pre-Mortem One-Liner:"Sorry, not sorry."
"Who's been naughty?"
"Let's make this quick."
- Red Eyes, Take Warning: Both Fire Emblem Cipher and Fire Emblem Heroes depict the brainwashed Delthea with red eyes.
- Royalty Superpower: According to the official artwork booklet, the Ragnarok spell was a gift from Mila to the royal blood of Zofia. This means that, unless stated otherwise, Delthea has royal blood within her.
- Smug Super: She has some of the most cheerfully arrogant quips in the game. Her damage output more than backs up her boasting.
- Squishy Wizard: She's just as fragile in phsyical combat as one might expect a 13-year-old girl to be.
- Technician vs. Performer: Delthea is the performer who is naturally gifted with magic, but doesn't really care to refine herself. Her older brother, Luthier, is the hardworking technician who is not particularly exceptional, but works very hard to get as good with magic as he is.
- Teleport Spam: Can do this as an enemy in both the original Gaiden game (through the Witch class) and its remake (through the Teleportation skill). In the remake she can learn the Rewarp spell as a playable character, which acts like the Fates version of the Warp skill where she can teleport adjacent to other allied unit.
- Token Mini-Moe: The youngest member in Alm's party at the tender age of 13 years old.
- Unskilled, but Strong: Luthier notes that her magical abilities are stronger than his, but she can't utilize them properly since she never practices. Game mechanics-wise, this is represented by her having an astronomical Magic growth but a very low Skill growth, the opposite of her brother. Luckily for her, Skill isn't nearly as important to mages as it is other classes due to the fixed accuracy ratings in this game.
- Voice of the Legion: As a result of her brainwashing, she speaks with a demonic echo when Alm's party meets her for the first time.
- Weapon of Choice: In Heroes, she is the only one to use this game's version of the Aura spell, though it goes by the name "Dark Aura" differentiate it from Linde's version. Her Darkness Within version wields the Death spell, which, while never originally used by Delthea herself (barring the Overclass DLC), is Tatarrah's attack of choice.
A saint from the Church of Rigel. Before the war, she found an amnesiac knight and nursed him back to health, falling in love with him. When the war started, she was taken captive in order to force that knight, Zeke, to fight against Zofia. She is saved by Alm, which allows Zeke to turn on the corrupted knight Jerome.
Voiced by: Nao Tamura (Japanese), Cristina Valenzuela (English)
- Battle Ballgown: The Saint attire in Echoes is a bulky ballgown, and Tatiana◊ wears a customized version in battle.
- Battle Couple: Tatiana aims to be this with Zeke in Echoes, telling him in their C support that she'd rather fight by his side than be his girl back home. While Zeke says that he wishes she didn't have to fight, he agrees with her reasoning and promises to protect her in battle.
- Big "NO!": If Zeke falls near her in Echoes, she yells a giant no, combining it with Say My Name.
- Cute Clumsy Girl: She's very scatter-brained, by her own admission. It's noted that she makes mistakes like accidentally putting spice on Zeke's wounds instead of medicine, or forgetting about a loaf of bread she left in the oven.
- Distress Ball: Prior to joining Alm's army, she was being held prisoner at Nuibaba's abode in order to ensure Zeke's cooperation with Jerome. Should the player encounter him before rescuing her, she's Killed Off for Real (probably by being made a Human Sacrifice for Nuibaba, who according to a Cleric also rescued from there, has been doing this to many girls from Rigel) and neither can be recruited.
- The Ditz: She definitely shows shades of this, such as when she keeps incorrectly guessing who the leader of the Deliverance is. She even admits that she can be a little flighty.
- Divergent Character Evolution: In Gaiden, Tatiana was just an edited palette swap of Nyna. Echoes gives her a much more distinct appearance and personality.
- Florence Nightingale Effect: She and Zeke fell in love after she nurses him back to health.
- Huge Guy, Tiny Girl: According to this height chart based on the village sprites, Zeke is the third tallest guy (after Rudolf and Deen) while Tatiana is among the smallest girls (after Mae, Genny and Delthea).
- Important Hair Cut: If Zeke dies in Gaiden, her ending states that she gave herself one of these due to the overwhelming grief.
- Insecure Love Interest: She's worried that Zeke will remember his old life and leave her, even though he assures her that will not be the case even if he does regain his memories. When she explains herself to Alm in Echoes, she confesses that she feels horribly selfish for it.
- It Has Been an Honor: Her Echoes death quote amounts to this:"Zeke, my sweet Ezekiel... Thank you for... coming into my life..."
- I Want My Beloved to Be Happy: In the same talk where she mentions her Insecure Love Interest status to Alm, she adds that if Zeke really wished to return to any former girlfriend he had, she would let him go back to her.
- Lethal Chef: She remarks to Alm how she once tried to bake a loaf of bread for the clerics at her monastery, but forgot and left it in the oven. The clerics ate it anyway.
- Living Emotional Crutch: She's this for Zeke, if his words and ending coming from her possible death in are to be believed.
- Only Sane Woman: One of the few practitioners of Duma's religion to have a more moderate view and not be purely insane about the Misery Builds Character aspects of Duma worship. She's also the only Church of Rigel member to join Alm's party.
- Optional Party Member: She requires a journey to Nuibaba's abode to recruit her, so some players may pass her and Zeke up.
- Orphanage of Love: She was raised in one run by the Church of Rigel, and the clerics there raised her so lovingly that she became a cleric herself to repay the love she had been given.
- Palette Swap: In the original Gaiden, Tatiana's portrait is an edited version of Nyna's from Shadow Dragon and the Blade of Light, making her role as Zeke/Camus' love interest more apparent and serves as a subtle clue to the amnesiac knight's real identity.
- Pre-Mortem One-Liner:"Get away from me!"
"Um... uh... oh yeah!"
"I will prevail!"
"Here goes nothing..."
- Rapunzel Hair: Her hair in Echoes easily reaches down to her lower back.
- Savvy Guy, Energetic Girl: Subverted by her and Zeke in Echoes: they play it more or less straight in the Memory Prism that describes how they met and to a lesser degree in their C support, but their B and A supports have Tatiana seriously angsting about their relationship and Zeke becomes the Gentle Guy to her Brooding Girl.
- Second Love:
- Zeke marries her even though before his amnesia, he loved Nyna in his past life as Camus. Even once he regains his memory and helps save Nyna in Mystery of the Emblem, he still chooses Tatiana.
- If Zeke dies, Tatiana suffers a Heroic BSoD and locks herself in a monastery. An unnamed male friend eventually starts courting her, helping her with her grief and ultimately marrying her.
- Summon Magic: She can learn the Invoke spell, with which she can summon illusory Pegasus Knights.
- White Magician Girl: She's very nurturing and caring, and with exclusive access to the Fortify spell, she's arguably the best healer in the game.
- Whole Costume Reference: When promoted into Exemplar (the DLC Overclass for Saint), Tatiana becomes a dead ringer for Palutena.
- Younger and Hipper: While her original appearance is based on the mature-looking Nyna, in Echoes she is redesigned to appear and act younger.
- You Gotta Have Blue Hair: Has mint green hair.
An amnesiac knight who was nursed back to health by Tatiana and adopted by King Rudolf, becoming one of his most trusted vassals. Before the war started, Rudolf told Zeke to look for a boy with a mark on his arm, and if he finds that person, he should fight alongside him. Despite his objections, he was forced to fight against Zofia after Tatiana was taken captive. After Alm saves Tatiana, Zeke joins him, noticing a certain mark on his arm. Unbeknownst to Tatiana, during the war, he recovers his memories and afterwards briefly leaves Valentia...
- Affectionate Nickname: His name is Ezekiel, according to Tatiana, and Zeke is a diminutive. In reality it's Camus, but neither she nor he knows that.
- Amnesiac Lover: Loves Tatiana despite having no memory. In reality, he is Camus, who used to love Princess Nyna and does still care for her, but, even after regaining his memory, he still chooses Tatiana.
- Badass Baritone: He has a rather deep speaking voice.
- But Now I Must Go: In Echoes, if Tatiana dies in battle, Zeke's ending states that he's shaken in grief and abruptly disappears after the war. He's last seen in Archanea, but it's not clear. Even if she lives, he still leaves, and shows up in Archanea as Sirius for the events of Fire Emblem: Mystery of the Emblem (although he is said to return to her eventually).
- Chick Magnet: Implied in a talk that Alm can start with a girl who's a friend of Tatiana."She was nursing him back to health and... Well, you have seen his face. Wasn't a fortnight before she was in love. Don't suppose I can blame her."
- Custom Uniform: He doesn't wear any armor as a Gold Knight, opting for his fancy black coat, instead.
- Distress Ball: Tatiana is the one imprisoned by Jerome and Nuibaba, but Zeke is the one who must fight the Deliverance despite really not wanting to. The moment Tatiana shows up with Alm and Co. is the moment he and his squad immediately turn against Jerome.
- Easy Amnesia: He is actually Camus, having gotten amnesia after his defeat in the War of Shadows. He gets it back within the next year, borrows Conrad's mask, and returns to Archanea as Sirius for the War of Heroes.
- Foreshadowing: There are subtle nods throughout the game that would culminate in his appearance as Sirius in Mystery:
- Before being recruited, he explains to Alm that he's amnesiac and doesn't know where he's from.
- A base talk has Zeke bringing up his amnesia, but now wonders if he's from Archanea. He then adds that he probably has bad memories from there save for maybe one (probably Nyna), but cuts himself off and mentions Tatiana.
- His B support with Tatiana in Echoes has him beginning to remember his past in the middle of battle.
- If he dies in action, his Famous Last Words are dedicated to Tatiana and to someone all but spelled to be Nyna.
- In the Memory Prism depicting how he met Tatiana, he actually says Nyna's name at the beginning, right before passing out.
- I Have Your Wife: Jerome and Nuibaba have his lover Tatiana hostage to force his compliance with Jerome's assholery. Rescuing her is required to get Zeke on your side.
- HeelFace Turn: Not that he was evil to begin with, but the player enters battle against him and Jerome after rescuing Tatiana, Zeke and his forces will become Neutral Units and turn against Jerome, which will also make the battle much easier for everyone.
- Huge Guy, Tiny Girl: As noted under Tatiana's entry, if the village sprites are anything to go by, then Zeke is considerably taller than she is.
- Lightning Bruiser: As a Cavalier, he has good growths in Strength, Speed, and Defense. Zeke has some of the highest growths in Echoes, with his only limitation being how late he joins.
- Living Emotional Crutch: For Tatiana, who is greatly distraught at the prospect of him recovering his memories and leaving her, and falls in despair if he dies.
- My Master, Right or Wrong: He isn't necessarily happy to wage war against Zofia, but owes too much to Rudolf to go against his orders. Even after Alm saves Tatiana, Zeke initially refuses to join his side due to his loyalty to the king, but after seeing Alm's Birthmark of Destiny, he defects to his side due to what Rudolf said to him about the mark.
- Optional Party Member: Needs Tatiana's release to safely join Alm, otherwise he cannot be recruited.
- Palette Swap: His portrait in Gaiden is a slightly altered version of Camus's portrait from Shadow Dragon and the Blade of Light. This makes sense because he actually IS Camus.
- Pre-Mortem One-Liner:"Die, villain!"
"Consider this a mercy!"
"Any last words?"
"This ends here and now!"
- Reasonable Authority Figure: According to Rigelian villagers who live around the Fear Mountain, he does as much as he can to help the populace and keep Jerome at bay. Unsurprisingly, he's loved by the people there.
- Shell-Shocked Veteran: Whether with his memories or not, Zeke comes out as this in Echoes. He's outwardly quite calm when dealing with death in the ranks of the party, and if his girlfriend dies in battle, he falls so far beyond the Despair Event Horizon that he simply can't fully express his pain.If an ally dies: Death hurts, no matter how oft one sees it.
If Tatiana dies: Tatiana... the last light in my life, extinguished...
- Stay in the Kitchen: Downplayed and ultimately defied: while he wishes Tatiana didn't have to fight, when she says she'd rather fight with him he doesn't tell her to leave, and in fact he promises to protect her.
- Tall, Dark, and Handsome: Other than having black clothes/armor rather than black hair, he fits in perfectly.
- Undying Loyalty: Willing to lay down his life for Rudolf, the leader who treated him like a son despite his muddled origins and his amnesia. His Badass Boast in the final boss fight even has him declaring his intent to fulfill Rudolf's goal of slaying Duma.
A veteran knight of Zofia who raised Alm and Celica. Originally one of the Zofian King's most trusted knights, he was framed for Desaix's crimes and forced to flee from the capital, but not before saving the infant princess Anthiese from Desaix.
Voiced by: Hiroshi Naka (Japanese), Doug Stone (English)
- 11th-Hour Ranger: He joins the party late, but as a Gold Knight, he's strong enough to manage in the endgame.
- Big Damn Heroes: Stops Slayde from killing off Alm and his friends.
- Broken Pedestal: Alm is not happy with Mycen for keeping secrets from him, but the two reconcile over the course of their support.
- Cool Old Guy: Mycen is a grandfather figure to Alm and a source of wisdom to the younger folk who idolize him.
- Crutch Character: He's set up as such in Echoes, but it's quickly subverted. He's playable for the prologue and is far more powerful than the children who make up the rest of your units, but once the game proper starts he's not usable again until much later. By the time you get him you'll have plenty of other strong units.
- A Friend in Need: Rudolf entrusted Mycen to raise and protect his son, Alm, until he was old enough to become a hero capable of saving Valentia from the gods and uniting the continent by killing Rudolf. Seeing his old friend's conviction, Mycen obeyed Rudolf's request without hesitation.
- Gameplay and Story Segregation: While Mycen's preferred weapon is Lances, both the original and remake imply Mycen has some skill in the use of swords as well. As no classes use two melee weapons, he cannot actually use swords in game.
- Honorary Uncle: Alm and all of his village friends look to Mycen as a grandfather figure. Even after learning the truth of his identity, Alm still calls Mycen his grandfather. Celica even calls him "Grandpapa" despite knowing all along that they aren't related.
- It Never Gets Any Easier: His mourning quote, which is played after he survives a battle where one of his comrades is killed."Neither age nor experience dulls the pain of loss."
- Mentor Archetype: Personally trained and protected Alm and Celica as well as the other Ram villagers. Over the years, he nurtured them into the young men and women they were meant to be.
- Mr. Exposition: Mycen explains many elements of the plot.
- Pre-Mortem One-Liner:"Age before beauty!"
"Your time is up!"
- Required Party Member: He is one of the few characters on Alm's route whose recruitment is not optional, though he can be benched the moment he joins.
- The Reveal: He is a long time friend of King Rudolf and was born in Rigel. He also befriended Nomah when the sage used to visit Rigel in his youth.
- Secret Keeper: He was entrusted with two of the most important secrets of the game:
- After saving Celica and hiding her in his house, he keeps her identity as Zofia's princess hidden.
- He is also one of the few people to know Emperor Rudolf's true intentions, his familial relation to Alm, the details of his Thanatos Gambit, and Duma's madness.
- Self-Made Man: Clive mentions that Mycen started out as a commoner before working his way into becoming one of the greatest and most respected of Zofia's knights.
- A Taste of Power: The prologue of Echoes can best be described as "Mycen kills everyone".