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Main Character Index | Imperium of Man (Adeptus Astartes, Imperial Guard) | Galactic Republic and Jedi Order | Confederacy of Independent Systems | Others

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Astra Militarum / Imperial Guard

    In General 
  • Anti-Villain: From what has been shown of the Imperial Guard's forces on Axum, the majority of them seem to be a mix of Obliviously Evil, Villainous Underdog, and Punch-Clock Villain with some notable exceptions like the Karkosans, Black Karminians, and Commissar Shadrick. At the end of the day, they are relatively normal Muggles who have been taken from their home and thrown into an unfamiliar galaxy seemingly full of hostiles that embody everything they've been taught since birth to hate and fear. They genuinely believe that the Republic and Jedi are the true villains in this story and perceive themselves as fighting in self-defense.
  • Badass Army: While nowhere near the Elite Mooks that Space Marines and Sisters of Battle are, the Imperial Guard's forces are still nothing to scoff at when placed in the context of the Star Wars universe. They are shown fighting on the same level as the Republic's clone troopers and are clearly a step up from the battle droids the Jedi and Clones are used to fighting.
  • Bayonet Ya: The Imperial Guard love the usage of bayonets in their charges, this tactic is also quite effective in close-quarter combat with clones who outside of using small combat knives and the butt of their rifles, do not have a dedicated melee weapon to counter the Guard.
  • Decapitated Army: Subverted. The Jedi were confident that taking out the generals and field commanders of the Axum occupation would throw the Imperial Guard's forces into total disarray and lead to a quick surrender, hence why their whole strategy during the Second Battle of Axum could basically be summed up as Straight for the Commander. However, this fails to actually work as the Imperial Guard simply promotes their lower-ranked officers to replace their fallen leaders and the entire battle becomes grounded down into attrition warfare with the Imperial Guard becoming a Cornered Rattlesnake.
  • Gender Is No Object: The Imperial Guard to shown to have both men and women fighting alongside each other in the same units and even squads.
  • Mook Depletion: The Second Battle for Axum does not go well for the Guard, with supplemental material clarifying that by chapter 36, multiple regiments have had a casualty rate in excess of 95%. That's despite starting with both a numerical advantage and much more potent military technology than their Republic adversaries.
  • Standard Sci-Fi Army: The Imperial Guard garrison on Axum is organized this way with various regiments fulfilling different roles in the army.
    • Marshal Doven and his general staff are the Headquarters who have overall command of the Imperial Guard's forces, oversee the Battle of Axum from the safety of their highly-fortified base, and aren't featured in the story beyond a single scene which establishes that they are in charge.
    • The Vastellen Irregulars are the Line infantry, being described as "generalist" guardsmen equipped with the standard wargear.
    • The Jorsian Shock Troops are the Heavy infantry, wearing much heavier armor compared to other regiments.
    • The Fraylan Faithful are the Light infantry, basically being an roving mob of lightly-armed religious fanatics who rely on their overwhelming numbers in battles.
    • The Cadian Shock Troopers and Colambian Patriots are the Elite, being better trained and employing more advanced tactics compared to most Guard regiments.
    • The Karkosan Untouchables are a mix of Shock Troopers and Special Warfare, being an elite regiment of mutant guardsmen who have gone through Training from Hell and are described as stormtrooper-esque crack troops that don't fear death. They wear visibly-colored environmental suits and wield unique guns that shoot magma.
    • The Obsidian Guard are the Pilots, consisting of drivers for tanks and other armored vehicles.
    • The Tempestus Scions are the Special Ops, being the elite of the elite who are often sent out in small teams on highly specialized missions behind enemy lines.
  • Surprisingly Elite Cannon Fodder: Once the surprise from the Republic's assault wears off, the Imperial Guard adapts to their tactics, turning the whole battle for Axum into a bloody battle of attrition.

Regiments of the Imperial Guard

    Colambian Patriots 
https://static.tvtropes.org/pmwiki/pub/images/img_0631.jpg
The regiments of the Imperial Guard hailing from the Hive World of Colambia.
  • All There in the Manual: This Reddit post by the author contains a lot of supplementary material about the lore behind Colambia and its people.
  • Arch-Enemy: The Colambians hold a particular hatred for the Orks, as they launch frequent raids on their world. When they gather in large enough numbers to launch an attack, the entire Colambian population gets ready for war, joining either the Planetary Defense Force (the Patriots) or a local militia (the Conscripts) and go on "Ork Season." This has led to their favoritism of unconventional tactics, see Combat Pragmatism below.
  • Combat Pragmatism: In response to the large numbers and chaotic nature of the Orks who attack their homeworld on a regular basis, the Colambian Patriots have adopted a number of tactics and strategies focussing on asymmetric and unconventional warfare. This made it very difficult for the Imperium to bring them into compliance and has delivered great results fighting the Clones on Axum, as the strategy for destroying the 327th's artillery batteries was devised by a Colambian Major, and the key maneuver of that strategy was executed by his regiment.
  • Death World: Played with. Ordinarily, the Hive World of Colambia is a paradise, lacking the overpopulation and excessive pollution of their counterparts within the wider Imperium and teeming with flora and fauna. But this is only because of the environmental control systems within each hive that maintain the atmospheric conditions for this life to flourish, as Colambia is a little too close to its Sun for life to exist normally. And in order to maintain that system, the hives shut down the artificial atmosphere when certain conditions are met, with everything outside the Hives being burnt to a crisp. Then, as the systems reactivate and begin terraforming the planet back to its beautiful state, a series of environmental disasters start up and begin killing all of the surviving Hivers who haven't made their way into the cities' survival bunker, with each one only able to hold a million people. The whole process takes about forty years and leaves only a few hundred thousand survivors in total each time.
  • Elite Mooks: These guys are basically the Xek-Tek Sector's equivalent of the Cadian Shock Troopers, being a regiment of renown and considered the premiere fighting force of Xek-Tek.
  • Expy: Obviously based on Columbia.
  • Gun Nut: Unlike the majority of the Imperial Guard, who primarily make use of lasguns, the Patriots favor the autogun as their standard-issue weapon. This also extends to their whole culture, as the people of Colambia have one gun-manufacturing machine in every home!
  • Kinetic Weapons Are Just Better: One of the Colambians' unique quirks is the fact that they strongly favor old-fashioned ballistic weapons over lasguns and other Imperial energy weapons.
  • Only One Name: Implied. The Colambians are the only regiment whose soldiers are all addressed using only a single name whereas nearly every other regiment has at least one character with a first and last name.
  • United Space of America: The planet Colambia consists of fifty hive cities, and their inhabitants are a highly martial people with an independent streak that tends to grind the gears of their allies in the Imperium at times. Sound familiar?

    Vastellen Irregulars 
https://static.tvtropes.org/pmwiki/pub/images/img_0674.png

Regiments of the Imperial Guard largely made up of hastily trained young men and women conscripted from frigid wastelands.


  • All There in the Manual: Quite a bit of their lore comes from this YouTube community post by the author.
  • Armchair Military: It's not uncommon for Vastellen Command to lock itself up in rear positions and send vague general orders to the veterans in the guard.
  • Band of Brothers: The rank-and-file are said to care for each other because their leaders often do not.
  • Cannon Fodder: Their high recruitment numbers, mediocre training, and spotty combat record causes many commanders to use them as mainline cannon fodder.
  • Conscription: Most Vastellen recruits are effectively sold to the military to help their families, conscripted to fulfill the Imperial Tithe, or sentenced to military service in place of hard labor.
  • Expy: They're basically the Valhallan Ice Warriors if they were less competent. They come from icy wastelands, train in Winter Warfare, and are used in human wave attacks.
  • Fantasy Counterpart Culture: Word of God is that the Vastellens are based on roused and recruited militias from cold countries with brutal histories like Russia.
  • In-Series Nickname: Their fellow Guardsmen from other regiments nickname them "Vasties".
  • Master of None: The author describes them as "Generalist Guardsmen" who do not seem to be terribly good at too much. This is because they largely exist to pay the Imperial Tithe and are given just enough basic training to pass as Imperial Guardsmen.
  • Unfriendly Fire: The animosity between the Vastellen officers and their soldiers is so great that any commissioned officers who do try to command from the field tend to die disturbingly quickly.
  • We Have Reserves: The Vastellen Command doesn't care about their troops and often treat them as Cannon Fodder, fostering a great deal of resentment from the rank-and-file.
  • Winter Warfare: Downplayed. They are better trained in fighting in wintertime conditions compared to your typical Guard regiment, but that's only because their recruits come from frigid icy wastelands and thus are better used to it.

    Death Korps of Krieg 
The regiments of the Imperial Guard hailing from the Death World of Krieg.
  • Interservice Rivalry: Word of God is that the Kriegers do not get along with the Karkosan Untouchables. The Kriegers distrust the Karkosans because they notice how they copy their own tactics and take this to mean that the Karkosans have some hidden sin that they are trying to atone for. The Karkosans dislike the Kriegers due to being aware of Krieg's history of insurrection and hating the idea of any regiment doing what they do better.
  • Martyrdom Culture: Whilst the entire Imperium embraces stoicism and sacrifice as virtues, the denizens of Krieg take it to the extreme, to the point they are literally raised from birth with the belief that they must seek death in battle at the earliest opportunity to atone for the sins of their ancestors. To put things in perspective; in normal regiments, the Commissar's job is to brutally stamp out any signs of fear in their soldiers. In a Death Korps regiment, the Commissar's job is to hold the Kriegers back so they don't get themselves killed in a pointless suicide charge.
  • Senseless Sacrifice: The Death Korps of Krieg are so eager to give their lives in atonement that they will literally leap at the opportunity to do so, even when it would serve the greater Imperial plan much better for them to hold the line, find a softer target, or retreat. Imperial commanders often have to work around the suicidal eagerness of the Death Korps, so their deaths don't end up making the battle harder for the non-Krieg regiments they leave behind.
  • You Are Number 6: Their soldiers seem to be named after numbers like 1313 and 1315.

    Karkosan Untouchables 
https://static.tvtropes.org/pmwiki/pub/images/img_0671.jpeg
The regiments of the Imperial Guard hailing from Karkosa, a Mining World that got turned into a Death World after being swallowed up by a Warp storm. They are elite shocktroopers whose ranks consists of self-hating mutated humans that hide their mutations under their armor.
  • 24-Hour Armor: According to the episode 23 after talk, the Untouchables almost never take off their armor because they are ashamed of the fact that they are mutants and the armor keeps this hidden from the other guardsmen. They even have ways of washing themselves and using the bathroom while inside their armor.
  • Abnormal Ammo: Some of them are armed with Volkus Pattern Magma Guns, a weapon nearly unique to the Xek-Tek Sector that fires gouts of magma.
  • All There in the Manual: Most of the information about their regiment and homeworld comes from the author's after talk for Episode 23.
  • Blood Knight: The Karkosans of the 666th that appear at the end of Episode 23 are initially shown to be disappointed when it seems that none of the Axum rebels survived the nuclear rocket fired at them by the Obsidian Guard. That disappointment turns into elation when they see that the rebels killed by the Obsidian Guard were only the first wave with a second wave of Axumites now charging forwards to engage the Karkosans.
  • Boomerang Bigot: The majority of the Untouchables are mutants, yet they act extremely persecutory towards other mutants and will go out of their way to kill or abuse any mutants they encounter while on duty.
  • Death World: There's a reason their regimental homeworld is nicknamed "Cursed Karkosa". Most of the planet's atmosphere has been stripped off, making it unbreathable outside the cities. Karkosa used to be a desert planet, but got swallowed up by a Warp Storm that hardened all the sand into Warp glass, creating a harsh, jagged landscape filled with all sorts of nasty Warp-corrupted fauna.
  • Doom Troops: The Untouchables all wear armored hazmat suits with blank visors that hide their face. This combined with the fact that none of them ever speak onscreen gives them an inhuman vibe. These guardsmen are also consistently treated as intimidating and efficient with none of the Sympathetic P.O.V. that the guardsmen like Lazarus and Kallak receive.
  • Elite Mooks: They are shown to be better equipped and more skilled than your typical guardsmen. The author describes them as being one of the Xek-Tek Sector's most elite Guard regiments, being highly-trained crack troops who Had to Be Sharp due to their grueling training which was deliberately designed to get as many recruits killed as possible.
  • Expy: The author says in the episode 23 after-talk that the Karkosans are very much inspired by the Sardaukar from Dune.
  • Faceless Goons: They all wear blank faceplates as part of their standard environment suits.
  • Hazmat Suit: They all wear dull red colored environment suits made of a rubber-like material called Plasmite.
  • Heads-Up Display: Each soldier in this regiment has a basic heads-up display in their helmet which shows their orders and objectives. It also displays tactical maps and keeps count of how much ammo is in their guns.
  • Interservice Rivalry: Word of God is that the Karkosans do not get along with the Death Korps of Krieg. The Karkosans dislike the Kriegers due to being aware of Krieg's history of insurrection and hating the idea of any regiment doing what they do better. The Kriegers distrust the Karkosans because they notice how they copy their own tactics and take this to mean that the Karkosans have some hidden sin that they are trying to atone for.
  • Mutants: Most of the Karkosan Untouchables are mutated humans from their regimental homeworld. Given the Imperium's Fantastic Racism towards mutants, the Karkosans have been raised to hate themselves for their mutations, which they view as a curse. In their mind, joining the Imperial Guard is their way of "atoning" for the offense of having being born as a mutant.
  • Number of the Beast: The specific regiment fighting on Axum is called the 666th Karkosan Untouchables Prejudicial Invasion and Occupation Force.
  • Obviously Evil: They are silent and faceless Doom Troops with a red-and-black color scheme who come from a planet that looks like Mordor. The regiment fighting on Axum even calls itself the 666th Prejudicial Invasion and Occupation Force.
  • Red and Black and Evil All Over: The author describes the Untouchables as evil in his episode 23 aftertalk, being utterly without mercy, compassion, or humanity. Their uniforms worn by the Untouchables resemble red environment suits with black faceplates.
  • Red Eyes, Take Warning: In Episode 37, we get a brief glimpse of what a Karkosan looks like under their 24-Hour Armor when an Axumite rebel breaks one Untouchable's visor during a Gun Struggle. The Untouchable in question has "reddened, monster's eyes" which are presumably a product of their mutations.
  • Silent Antagonist: Part of what makes them so unsettling is the fact that none of them ever make a sound while fighting with the exception of one or two grunts when they are killed.
  • Single-Biome Planet: Prior to getting swallowed up by a Warp storm, Karkosa was a desert world rich in various kinds of minerals that when alloyed with adamantium would create specialty kinds of adamantium. Unfortunately, these same minerals were also highly mutagenic, resulting in a prolific propensity towards birth deformities amongst the Karkosans.
  • The Spartan Way: The training regimen they go through is not just absolutely grueling but also cruel—the program was designed by a bigoted commissar with the express purpose of killing as many of the mutant recruits as possible. This has the side effect of ensuring that those few who do survive the training are the best of the best and don't fear death.
  • Token Evil Teammate: Alongside the Black Karminians, they are among the few Imperial Guard regiments who are explicitly described as "evil" by the author. Their homeworld has a pureblood culture, they abuse and enslave if not outright exterminate Karkosans who are born as mutants (which consist of about 3/4's of all natural births due to a curse placed on their homeworld), and their training camps are deliberately designed to kill as many of the recruits as they can. The Untouchables have been conditioned all their lives to view themselves as monsters and brutally stripped of any mercy, compassion, or humanity they may have once had. All that remains is an instrument of self-deprecating death.
  • Viking Funeral: In Episode 36, some of the surviving Untouchables are seen gathering up the corpses of their slain comrades for burning and prayer.
  • You Are What You Hate: The Karkosan Untouchables are mutant Imperial Guardsmen who, according to the author, hate other mutants more than most Imperials. This is due to their brutal training which involves creating an immense amount of self-loathing, but upon becoming an Untouchable they believe they are then separate from other mutants, though they still hate themselves and wish to die.

    Obsidian Guard 
The Black Karminian Obsidian Guard are armored regiments of the Imperial Guard hailing from the artificial penal world of Black Karma.
  • All There in the Manual: Most of the information about their regiment and homeworld comes from the author's after talk for Episode 23.
  • Color Motif: Black. They come from a world called Black Karma, their regiment is named the Obsidian Guard, their armored vehicles are painted in dark colors, and their guardsmen wear black uniforms.
  • Dark Is Evil: The author explicitly describes them as evil in his aftertalk for Episode 23 and the regiment itself has the color black as its Color Motif.
  • Death World: Black Karma is outright called a death world by the narrator in Episode 23, who notes that visitors to the world often never come back and specifically uses the word "escaped" while describing those that do return.
  • Out of Focus: Compared to the Karkosan Untouchables, the Black Karminians receive a lot less focus despite having been introduced alongside the Karkosans in Episode 23 and having both their and the Karkosans' backstories laid out together by the author in the Episode 23 after talk. Part of this is likely due to the fact that the Black Karminians are armored regiments in a story that doesn't really feature any tank battles.
  • Penal Colony: Their regimental homeworld of Black Karma is used like one by the Imperium.
  • Tank Goodness: They're an armored regiment that uses Leman Russ and Baneblade tanks.

    Fraylan Faithful 
https://static.tvtropes.org/pmwiki/pub/images/img_0672.png

The regiments of the Imperial Guard hailing from Fraylah.


  • All There in the Manual: Most of what is known about them comes from this community post by the author.
  • Alliterative Name: The Fraylan Faithful.
  • Church Militant: They are an entire regiment made up of brainwashed religious fanatics. They were founded thousands of years ago by the High Clergy of Fraylah as a faithful fighting force meant to replace the local Sororitas order. According to YouTube community posts by the author, the Fraylan Faithful refer to their infantry regiments as "infantry crusaders" and their regiment's majors also double as actual preachers.
  • Cult: The entire regiment is depicted as being eerily reminiscent of a cult. One of their rituals involves dancing and chanting discordantly while painting visages of the Emperor and the Aquila onto the ground with ashes smeared from their toes.
  • Expy: They are the Imperial Guard's version of the Frateris Militia, only more drugged up and with a less amicable relationship with the Sisters of Battle.
  • Fanatical Fire: Invoked. The Fraylan Faithful are a regiment infamous for being religious fanatics even by the standards of the Imperium and the combat drug that they use to send their soldiers into a berserker state is called Fraylan Fire and is extracted from their homeworld's fiery volcanoes.
  • Hufflepuff House: They are one of the homebrew Imperial Guard regiments fighting at the Second Battle of Axum and there is a lot of supplemental information about the Fraylan Faithful by the author. However, in the story itself, the Fraylan Faithful play a very minor role and aren't featured anywhere near as prominently as the Colambians and Vastellens.
  • Noodle Incident: The event which caused the High Clergy of Fraylah to have a falling out with the Adepta Sororitas is never explained.
  • Psycho Serum: The Guardsmen in this regiment use a combat stimulant called Fraylan fire to induce a berserker state. The drug is made using a naturally occurring substance produced by the polluted volcanoes of Fraylah and is extremely toxic — shortening a human's lifespan to just under 40 years.
  • The Spartan Way: Their training is said to resemble life in a death camp and is designed to hollow out the minds and souls of any who enter, and insert in their place a crazed belief in the Imperial Cult. This training has a high casualty rate and produces soldiers who, while barely more competent than a trained militia, are incorruptible and utterly obedient.
  • We Have Reserves: Considering that they field eight times the number of guardsmen required for their tithe, it should come as no surprise that the Fraylan Faithful are treated as expendable by their commanders. Their whole strategy is to basically Zerg Rush the enemy with overwhelming numbers and win through sheer attrition.
  • Zerg Rush: The soldiers in this regiment are poorly trained and fight like a berserker mob. These regiments also field eight times their required tithe and their preferred tactic is to make use of their overwhelming numbers on the battlefield.

    Ulinian Veterans 
The regiments of the Imperial Guard originating from Ulinia.
  • The Cameo: They briefly appear in Episode 36 where they are among the regiments recuperating from their losses at the Basilica of Salvation right before Lazarus gives his big Rousing Speech.
  • Hufflepuff House: Their regiment is part of the Axum occupation and has a cameo in Episode 36, but aside from that very little is known about them and they serve no role in the plot.
  • Mook Depletion: They take heavy losses during the Battle of Axum. Prior to giving his Rousing Speech at the Basilica of Salvation, Lazarus noticed the Ulinian Veterans' commanders having to cannibalize their regiment by dissolving the most depleted squads and sending the soldiers from those squads to top off groups with greater numbers.
  • Seppuku: In Episode 36, three of the Ulinian Veterans are hauled before the rest with the words "Cowards" sprayed over the fronts of their armor. Each man is handed a chainsword and stripped of the top halves of their uniforms. All three then proceed to voluntarily disembowel themselves with their chainswords, the implication being that this is how they atone for their supposed cowardice.

    Reekan Death Dogs 
An Imperial Guard regiment stationed on Axum as part of the occupation force.
  • The Cameo: They are briefly seen in Episode 36 among the regiments gathered at the Basilica of Salvation when Lazarus gives his Rousing Speech.
  • Death Wail: In Episode 36, they are seen howling while lighting torches for their dead.
  • Expy: Of the Savlar Chem-Dogs.
  • Howl of Sorrow: They howl like wild men while mourning their dead.
  • Hufflepuff House: Like the Ulinian Veterans, they are part of the Axum occupation and fought during the Second Battle of Axum, but don't appear in the story outside of a single cameo.

    Jorsian Shock Troops 
https://static.tvtropes.org/pmwiki/pub/images/img_0673.png

The regiments of the Imperial Guard originating from the Jorsia Expanse.


  • All There in the Manual: Most of the information about them comes from this community post by the author.
  • Asteroid Miners: Jorsians mine the asteroids of the Jorsian Expanse with many asteroids having mining cities that become ghost towns once all the minerals have been extracted.
  • Asteroid Thicket: The asteroids in the Jorsia Expanse are located close enough together that the Imperium was able to build walkways connecting the asteroids to each other.
  • Binary Suns: The Jorsia Expanse revolves around a pair of binary stars.
  • Crippling Overspecialization: They are specialized in fighting within the cramped confines of their asteroid cities, making them highly effective at fighting aboard ships and space stations. However, they struggle to adapt to conditions outside these specific combat environments.
  • Heavily Armored Mook: They are all trained to wear thick, heavy metal armor that gives these soldiers a higher basic toughness than most Guardsmen regiments. Because the armor is so heavy, Jorsians strength train regularly in order to be combat effective while wearing it.
  • Hufflepuff House: The Jorsian Shock Troops are one of the regiments fighting at Axum and the author even released a YouTube community post about them, but they have zero involvement in the plot and don't even get mentioned once by any of the Imperial POV characters.
  • Redshirt Army: According to this community post by the author, the Jorsians were among those regiments which suffered casualties of upwards 95% in the Second Battle of Axum. Considering that the Jorsians are neither mentioned nor make any appearances in the series, it's obvious that their whole purpose in the setting is to be slaughtered by the Republic's counter-invasion alongside the other no-name regiments in order to raise the stakes for the Imperial characters.

General Staff

    Xanathain Rektan 

High Marshal Xanathain Rektan

A haughty man who held the rank of High Marshal in the Imperial Guard. He was part of the Xek-Tek evacuation fleet that made the Warp jump into the Star Wars galaxy.
  • The Ghost: He's mentioned in Episode 6 during Orion's inner monologue as one of the faction leaders within the Imperial Fleet whose demands he has to contend with.
  • Minor Major Character: Presumably, he's the leader of the Xek-Tek Sector's Imperial Guard forces and is considered enough of a major player that Orion lists him among those who could contend his leadership claim right alongside the likes of Davik Thune and the Council of Tempered Minds. Despite this, he has yet to appear in the story even once.
  • What Happened to the Mouse?: There has been no mention of Rektan since Episode 6. It's possible that he was a victim of the Skyward's purge of the refugee fleet, though this hasn't been confirmed in the story or by the author.

    Doven 

Marshal Doven

A Marshal in the Imperial Guard and the overall commander of the Imperial ground forces occupying Axum.
  • Armchair Military: In contrast to the Republic's Clone Army where the Jedi commanders are typically Frontline Generals, Doven and his entire general staff spend the entire Battle of Axum commanding the battlefield from within their fortified headquarters away from where most of the fighting is.
  • Disc-One Final Boss: When he appears in Episode 12, he gets set up as the Arc Villain for the Second Battle of Axum, being the one in charge of all the ground forces. He then gets hit with the Chuck Cunningham Syndrome and the closest thing to an explanation about his fate is when Quinlan offhandedly mentions in Episode 29 how he and his Jedi strike force were able to storm Doven's headquarters and capture/kill everyone inside. This leaves Ishtara Ordane to instead take over Doven's role as the overall leader of the Imperial ground forces fighting on Axum until Episode 43.
  • Dropped a Bridge on Him: Quinlan offhandedly mentions having sacked the Imperial central headquarters on Axum and captured/killed the general staff between Episodes 12 and 29. It's likely that Doven was among those high-ranking Imperials and was either captured or Killed Offscreen. This is confirmed by Jane Leerose in Episode 43.
  • Minor Major Character: He's basically the leader of the Imperial forces occupying Axum and is the highest-ranking Imperial general on the planet. However, he only physically appears for a single scene and doesn't get actively involved in the fighting himself, then gets anti-climatically defeated offscreen.
  • This Is Gonna Suck: His reaction to the Jedi broadcasting Rahm Kota's Rousing Speech all over Axum. When the broadcast ends, Doven mutters "Holy Throne..." then immediately orders his comms officer to contact every Imperial base on Axum and tell them to brace themselves for renewed resistance from the local Axumites.
  • Weak Boss, Strong Underlings: He's your typical armchair general and is a normal human who has displayed zero fighting skills. He is commanding the army occupying Axum, which has some of the most elite regiments in the entire Imperial Guard including the Cadians, Kriegers, Colambians, and Karkosans as well as Badass Normal commissars like Terrandor and Leerose.
  • What Happened to the Mouse?: Whatever happened to him and whether or not he survived Quinlan's assault on his central command HQ isn't revealed for a long time. He is finally mentioned in Episode 43 by Jane Leerose, who reveals that Doven was indeed at his headquarters on Axum when it fell and spent his last minutes contacting Leerose and giving her an emergency promotion to colonel-commissar in his place.

    Tyranus Macharion II 

Lord Tyranus Macharion the Second, Warmaster of the Imperium

A powerful Lord General and self-proclaimed Warmaster chosen by Davik Thune to lead the Imperial Guard forces that chose to follow Thune instead of Orion Phatris. He is first mentioned at the end of the episode "Silent Knight".
  • Broken Pedestal: Prior to the Battle of Axum, he was highly respected by most of the Imperial Guard (including Lazarus) and viewed as a tactical genius who more than earned his stripes. Once his plot to sacrifice all the Imperial Guard regiments defending Axum as part of a power play becomes known, any respect Lazarus may have once held for the man instantly dissipates with Lazarus even vowing to kill Macharion for his treachery until Samael reminds him that he doesn't have the authority to make that sort of call. Samael, however, does.
  • The Chessmaster: He is ultimately the true mastermind behind the entire Second Battle of Axum, which was all a carefully planned out Uriah Gambit intended to get rid of any Imperial Guard regiments which aren't loyal to Macharion, thereby paving the way for him to gradually subvert the Imperial Guard into becoming more loyal to him over the Imperium as a whole. The battle is also intended to lure the majority of the Jedi Order onto Axum so Tahr Whyler can then use a Virus Bomb to destroy Axum alongside most of the Jedi, thereby leaving the Republic without their greatest protectors. The destruction of Axum would also allow Macharion and his allies to turn the Imperial forces occupying Axum into martyrs that the Imperium's disparate sub-factions can rally around.
  • Dragon with an Agenda: He was placed in command of the Imperial Guard by Davik Thune and ostensibly works for him, though he clearly has his own plans for the Imperial Guard which Thune is oblivious to. He only wants regiments within the Imperial Guard that he can subvert and indoctrinate into being loyal to him personally rather than the Imperium as a whole.
  • General Failure: It is very hard to understate just how stupid and self-sabotaging his plan to wipe out the Imperial forces stationed at Axum to consolidate his own power is. The Imperial Remnants of the Xek-Tek Sector, to all practical purposes, can't replace their casualties unless they can get territories to reestablish the Imperium's war machine due to being cut off from the wider Imperium. If they can't, there are only so many civilian survivors to draft to replace Imperial military casualties, and once those survivors are drafted, that's it — there's nobody else to recruit. In contrast, the Galactic Republic has an entire galaxy to recruit replacements from. They have armies of clone-soldiers that are mass-produced in the millions, and are force grown at such a rate as make up for attrition. In essence, Macharion's plan to defeat an enemy that literally outnumbers the Imperial Remnants a trillion to one... was to make the odds against them worse.
  • The Ghost: Is only mentioned twice throughout the series. The first time was in a Voiceover Letter addressed to him by one of his subordinates at the end of Episode 19. The second time he gets mentioned is in Episode 43 when Samael exposes Macharion's entire Uriah Gambit to Lazarus, Commissar Leerose, and Leahandra Ordane.
  • Greater-Scope Villain: For Seasons 2 and 3. He is the highest-ranking general within Xek-Tek's Imperial Guard and the majority of the Imperials occupying Axum answer to him. He is responsible for orchestrating the Axum occupation (and the subsequent Second Battle of Axum). However, he has yet to appear in the story himself and is only mentioned by the other Imperials.
  • Hidden Agenda Villain: He wants to make the Imperial Guard regiments susceptible to subversion and indoctrination for reasons unknown.
  • The Man Behind the Man: To Davik Thune and Marshal Doven, having manipulated the two into leaving behind Imperial forces to occupy the Axum System. It's all part of an Uriah Gambit to get purge the Imperial Guard of any regiments which aren't blindly loyal to him.
    • An offhand remark made by Tahr Whyler in Episode 43 in response to Omni-Kraiden's death also reveals that Macharion is behind Tahr's actions as well.
  • Names to Run Away from Really Fast: His first name is Tyranus, which sounds similar to "tyrant". Unlike with Dooku, it's actually his real name.
  • One-Steve Limit: Averted. His first name happens to be the same as Dooku's Sith name.
  • The Purge: Sets in motion a plan to conduct an Exterminatus upon Axum in order to wipe out all Imperial Guard authority that might challenge his ambitions, as well as weakening if not eliminating rival Imperial military polities like the Sisters of Battle and the Adeptus Mechanicus.
  • Rank Up: Originally held the rank of Lord General until Davik Thune promoted him to head of the Imperial Guard, resulting in Macharion decides to bestow upon himself the coveted rank of Warmaster.
  • Small Name, Big Ego: Only the High Lords of Terra have the authority to officially make someone a Warmaster, one of the highest ranks and titles within the entire Imperial Guard, usually a general who will be leading a particularly important crusade. Macharion gave this title to himself despite being a mere Lord General who was only unofficially appointed the head of a sector force by a Chapter Master acting well outside the official chain of command.
  • The Starscream: Heavily implied though not outright stated. Macharion is clearly acting behind his superiors' backs, has promoted himself to Warmaster (which only the High Lords of Terra actually have the power to do), wants the Imperial Guard to be more loyal towards him instead of the Imperium as a whole, attempts to eliminate regiments which he can't subvert or originated from outside the Xek-Tek Sector (thus outside his sphere of influence), and the Inquisitor Lord who works for him is plotting to undermine and usurp the Skywatch's authority over the Xek-Tek refugees.
  • Villain with Good Publicity: To the rest of the Xek-Tek Imperial Guard, Macharion is a legendary Lord General known for his tactical prowess and has won the respect of just about everyone under his command. In reality, he is a self-serving Starscream who has no qualms deliberately sending hundreds of thousands of his most loyal men to their deaths the moment he thinks he doesn't have their Blind Obedience.

    Pius Gorthank 

Adjunct Pius Gorthank

The military adjunct of Lord General Tyranus Macharion II.
  • As You Know: His letter to Macharion at the end of Episode 19 is full of this, explaining Macharion's own Evil Plan to sacrifice the Imperial Guard regiments defending Axum back to him for the convenience of the listener, even though Macharion himself would obviously already know about it.
  • Mr. Exposition: His whole purpose in the story is to reveal to the audience that Macharion is leading a conspiracy within the Imperial Guard and that the entire Axum occupation was one big Uriah Gambit to get rid of Imperial Guard regiments that the conspiracy views as "non-compliant".
  • Personal Mook: To Macharion II, serving as his personal assistant within the General Staff.
  • The Voice: We hear his voice as he reads over the letter he wrote to Macharion at the end of Episode 19.

Ordo/Militarum Tempestus

Commissariat

    Johnathan Shadrick 

Commissar-Captain Johnathan Shadrick

A commissar-captain serving as part of the Imperial garrison left behind on Axum by Thune's fleet. He is assigned command of the Imperial Guard forces stationed at the Basilica of Salvation. He is one of the major recurring antagonists of the Axum arc.
  • Bad Boss: He (temporarily) kills Major Lazarus in Episode 27 just for interrupting an argument he was having and later in Season 3 has no qualms with planning to abandon his Stormtroopers to perish on Axum while he himself escapes via teleporter.
  • Dirty Coward: When given the opportunity by Tahr Whyler, Shadrick has no problem abandoning all his men defending Axum during the Republic counterattack and going along with the Inquisitor's plan to escape using a teleporter after activating a virus bomb set to blow up the entire planet.
  • The Dragon: Eventually becomes one to Tahr Whyler.
  • Evil Is Petty:
    • Upon learning that Sister Rajulia (who Shadrick had a feud with) has given Lazarus an unofficial field promotion to major before dying, Shadrick decides to send Force Lazarus out into the battlefield and deliberately withholds reinforcements in the hopes that they will all get killed, intending to blame the deaths on Rajulia for promoting someone who wasn't ready. The fact that Force Lazarus consists of the Imperium's finest Elite Mooks means nothing to Shadrick as all he hears when told this is that Rajulia's legacy will be one of utter failure for getting such elite guardsmen killed.
    • In episode 27, he shoots Major Lazarus, who had proven to be nothing but a loyal and competent hero of the Imperium, dead with his bolt pistol for no other reason than trying to deescalate an argument Shadrick was having with a Sister of Battle. Thanks to the intervention of the Basilica's Canoness Superior, it doesn't stick.
    • After having one of his Stormtroopers kill Sister Tarnmi in Episode 35, Shadrick deliberately steps on her corpse as he and his entourage leave for the Basilica's armory.
  • Hate Sink: He's basically the walking embodiment of every negative stereotype associated with commissars. He's an all around unpleasant Jerkass who is willing to arrange for a situation in which hundreds of thousands of loyal Imperials could get killed, just to create an opportunity to advance his own career. He is introduced internally celebrating upon discovering Sister Rajulia's corpse, not caring about her death because he had a petty feud with the woman. He later tries to get Major Lazarus Arrested for Heroism and shoots him dead without any justifiable cause. He also happily goes along with Tahr Whyler's insane plan to prematurely detonate an Exterminatus bomb to destroy Axum alongside the entire Imperial garrison there.
  • Interservice Rivalry: He isn't all that fond of the Adepta Sororitas and seems to have a vendetta against them.
  • It's All About Me: Commissar Shadrick's first priority is advancing his career and he is prepared to kill hundreds of thousands of Imperials to do just that.
  • Jerkass: He's a petty careerist who has no regard for Imperial lives and has a Never My Fault attitude as well.
  • Karma Houdini: In Episode 43, he manages to drop the Virus Bomb down the Basilica's shaft and then escapes via a teleportation device before 1313 and Vetnex can kill him.
  • Kick the Dog: When he's about to execute Captain Sternn in episode 43, he decides to add insult to injury by mocking the latter's heritage as a Cadian, claiming that Cadia deserved to be destroyed by the 13th Black Crusade for not being faithful enough. This proves to be his own undoing as insulting Cadia is the final straw for 1313 and snaps him out of his mental conditioning.
  • Middle-Management Mook: What he is actually supposed to be in the Imperial Guard's hierarchy. His role is that of a regimental supervisor and an intermediary between the commissar-general and the lower-ranked commissars. He doesn't partake in the actual battle itself and instead remains at the Basilica of Salvation where he issues overs to soldiers over the vox.
  • More Despicable Minion: While Marshal Doven seemed like a solid leader during the one scene he appeared in and Ishtara Ordane is a Reasonable Authority Figure not afraid to fight on the battlefield alongside her Battle Sisters, Shadrick is a total Jerkass who never leaves the Basilica to partake in the fighting himself and instead concerns himself with petty feuds, treats the soldiers who work under him like garbage, and at times seems to be a liability to the other Imperials.
  • Multi-Ranged Master: Downplayed. He is proficient at using several models of pistols that all fire different types of ammo. In Episode 27, he uses a boltgun to temporarily kill Major Lazarus. In Episode 41 Part 3, he is shown firing a laspistol while he and his retinue attempt to fight their way to the Basilica's Virus Bomb through all the Imperial Guardsmen sent by Lazarus to stop him. In Episode 43, he is able to use a stolen plasma pistol to shoot the chain holding up the Basilica's Virus Bomb.
  • Short-Lived Leadership: He takes control of the Imperial Guard's forces fighting on Axum after Marshal Doven and his command staff are captured/killed during Quinlan's offscreen raid on the Imperial central headquarters. It winds up being short-lived after he kills Major Lazarus in Episode 27, drawing the attention of Ishtara Ordane, who decides Shadrick is unworthy to lead and assumes command over all Imperial ground forces herself while handing control of the Imperial Guard regiments to the newly-resurrected Saint Lazarus instead of Shadrick.
  • Sitcom Arch-Nemesis: With Palatine Rajulia Tandrik. He's practically overjoyed upon discovering her corpse.
  • The Unfought: Despite being a significant high-ranking Imperial on Axum, none of the Jedi or Republic forces ever directly encounter or fight Shadrick at any point during the Second Battle of Axum.
  • Villain: Exit, Stage Left: After being shot by 1313 and dropping the Basilica's Virus Bomb in Episode 43, Shadrick uses his teleportation device to escape from the Basilica to Tahr Whyler's warship before 1313 and Vetnex can kill him. Though, given what happening on the ship, he might not be out of danger.

    Terrandor 

Commissar Terrandor

A commissar who led the command squad that Gaksian was a part of. After the collapse of the Azure Spires, Terrandor assumes leadership over the remnants of Battlegroup Alpha.
  • An Arm and a Leg: Loses one of his arms to Rahm Kota in Episode 35, who slices it off at the bicep using his lightsaber.
  • Badass Normal: He's an unaugmented baseline human yet is able to go toe to toe with a renowned Jedi Master like Quinlan Vos.
  • Chainsaw Good: As befitting a commissar, one of Terrandor's weapons is a specially issued chainsword with adamantium teeth that makes it lightsaber-resistant.
  • Destroy the Villain's Weapon: During his duel with Quinlan in episode 35, Terandor's laspistol is destroyed when one of the shots he fires at the Jedi is deflected back into the barrel of his gun, causing it to blow up in his hands.
  • Egocentric Team Naming: Is the leader of Command Squad Terandor.
  • Inconsistent Spelling: When he first appears in episode 12, his name is spelled as "Terandor", but the subtitles for episodes 29 and 35 have his name instead spelled as "Terrandor".
  • Mook Lieutenant: Following the collapsing of the Azure Spires and the sacking of Imperial central command, Terrandor appears to take command of the remnants of Battlegroup Alpha as they attempt to regroup and later fight against Quinlan's Jedi strike force.
  • Reasonable Authority Figure: Downplayed. When Gaksian began acting up due to telepathically sensing danger from an upcoming Jedi ambush targeting Terrandor's forces, the commissar shows little-to-no understanding at first, assuming that Gak is just an insubordinate psyker causing trouble and pistol-whipping him in response. However, once Gak explains himself, Terrandor listens to what he has to say and takes his warnings seriously.
  • Sword and Gun: He uses a bolt pistol and power sword when he and his men come to Tahr Whyler's rescue in Episode 26. Wields a chainsword and laspistol at the same time while helping Tahr Whyler fight Quinlan Vos in Episode 35.
  • What Happened to the Mouse?: Terrandor's last appearance was in episode 35 where he got his arm cut off by Rahm Kota and was then yeeted over a nearby wall by Kota's Force kick.
  • What the Hell Is That Accent?: He speaks with a Russian-sounding accent when he meets up with Tahr Whyler in Episode 26.

    Jane Leerose 

Commissar Colonel Jane Leerose

https://static.tvtropes.org/pmwiki/pub/images/colonel_commissar_jane_leerose.png
A female commissar (later colonel-commissar) who was part of the Imperial garrison occupying Axum. During the Battle of Axum, she leads her own battlegroup consisting of multiple regiments including the Tempestus Scions, Kasrkin, and Ogryn Shock Troops.
  • Category Traitor: Views human Jedi as traitors to their own race.
  • Chekhov's Gunman: She's a very minor and forgettable character in Season 2. In the latter half of Season 3, she becomes one of the major Imperial POV characters.
  • Colonel Badass: She gets an offscreen Field Promotion to Colonel-Commissar, an extremely rare rank that was previously only known to have been held by Ibram Gaunt. She proves her chops in Episode 42 where she leads the remaining Imperial forces that act as The Cavalry to the Basilica of Salvation, catching the Republic forces led by Windu and Obi-Wan off-guard and forcing Obi-Wan to call a Tactical Withdrawal.
  • Contrasting Replacement Character: For Commissar-Captain Shadrick in the latter half of Season 3. She arrives at the Basilica one episode before Shadrick makes his escape via teleporter after dropping the Basilica's Virus Bomb. Afterwards, Leerose more or less takes Shadrick's role as the leading commissar stationed at the Basilica. Whereas Shadrick was a petty jerkass who despised Lazarus, Leerose has a more professional demeanor and is perfectly fine working with Lazarus even in a subordinate role.
  • The Creon: When she finally makes her way back to the Basilica of Salvation and meets up with Saint Lazarus in Episode 43, Jane could probably seize command from Lazarus if she wanted to. Unlike Shadrick, she actually has the respect and loyalty of a significant portion of the Imperial Guard's forces. Additionally, her rank as Colonel-Commissar gives her more authority than Lazarus (who is a former Major at best). Despite this, she allows Lazarus to continue leading the Imperials and is seemingly content to relegate herself to being his second-in-command.
  • A Day in the Limelight: She is the viewpoint character for the first POV segment in Episode 42 Part 4.
  • Deus Exit Machina: As a colonel-commissar promoted by Marshal Doven himself, Leerose is the only other person on Axum aside from Ishtara Ordane that officially outranks Shadrick and could countermand his orders. This would have made her extremely useful for the Cadians during the showdown inside the Basilica when Shadrick issued General Order 99 and forced 1313 and the other Kriegers to turn against Lazarus's forces. However, she only arrives after this confrontation ends, leaving Ameliana and the God-Emperor to instead convince 1313 to turn against Shadrick on his own after deeming the commissar mentally unfit for duty.
  • The Dragon: In Episode 44 Part 1, she is shown to have become Lazarus's second-in-command among the Imperials that chose to stay behind and hold the line against the encroaching Republic forces to buy time for the rest of the Imperials to evacuate from Axum.
  • Fate Worse than Death: During her POV segment in Episode 42 Part 4, she makes it clear that she views being captured by the enemy as a far worse fate than simply being killed in the field of battle.
  • Frontline General: Is shown personally leading and fighting alongside the guardsmen of her battlegroup upon arriving to reinforce the Basilica of Salvation's defenses in Episode 42 part 4.
  • Hero Killer: She has personally killed twenty-two Jedi throughout the Battle of Axum using the skull of Saint Gaksian Krell.
  • Mirror Character: Is eventually revealed to be one to Lazarus. Much like how Lazarus was a mere sergeant at the start of the Battle of Axum, Jane was originally just another commissar. Similar to how Lazarus became a major and later saint, Jane was given an emergency Field Promotion to commissar-colonel by Marshal Doven after his headquarters fell to the Jedi. Finally, much like how Lazarus struggles with the weight of his new responsibilities as an Imperial Saint, Jane is hinted to also feel the pressure of holding the rare rank of colonel-commissar, which was previously known to have been held by war heroes like Ibram Gaunt.
  • Mook Lieutenant: As one of the few field commanders that weren't killed in the initial Republic onslaught, she takes command of one of the largest remaining Imperial Guard battlegroups fighting in the Battle of Axum.
  • Pet the Dog: She comforts Gaksian in episode 12 as he lies dying before her after overusing his Warp powers to protect his unit from a Jedi ambush.
  • Power Fist: While leading the Imperial Guard battlegroup that comes to reinforce the defense at the Basilica of Salvation in episode 42 part 4, she is wearing a power fist on one hand.
  • Rank Up: When Lazarus inquires about her unique title in Episode 43, she admits that she was only recently promoted to Colonel-Commissar by Marshal Doven, who handed command over to her through the vox mere minutes before the Imperium's central headquarters on Axum fell to Quinlan's strike force.
  • Villain of Another Story: When she meets up with the main Imperial cast in Episode 43 near the end of the Battle of Axum, it's revealed that she had been leading her own battlegroup offscreen throughout the battle as they tried to reach the Basilica while being hunted by Quinlan's Jedi strike force. She has also been spending that time racking up a body count in Jedi.

    Indricta 

Commissar Indricta

A young female commissar attached to the Death Korps of Krieg regiment stationed on Axum. She personally leads the Death Riders against the 327th Star Corps and is killed in combat by Commander 65 during the Battle of the Bloody Bridges.
  • Blood Knight: She clearly loves being on the battlefield and sports a blood-streaked Slasher Smile while leading her Guardsmen against the Clones.
  • Boom, Headshot!: Commander 65 finishes her off with a single shot in the head from his blaster pistol.
  • Cavalry Officer: In "Soldiers of the Storm", she mounts a Krieg horse and leads the Death Riders in their cavalry charge against the tanks of the 327th Star Corps.
  • Colonel Kilgore: She is an Ax-Crazy commissar who relishes personally leading her forces on the frontlines, sporting a noticeable Slasher Smile whenever presented with the chance to fight.
  • Determinator: Even after her arm goes completely numb, her leg is wounded, half her face is burned off, and her body is covered in blaster burns from getting shot multiple times, Indricta still gets back up and limps towards 65 in an attempt to crush him with her Power Fist. It takes shooting her in the head for 65 to finally put her down.
  • Eye-Obscuring Hat: The first time that Lazarus meets her, she is wearing her commissar cap this way while seemingly lounging outside the barracks.
  • Frontline General: In "Soldiers of the Storm", she personally leads the Death Riders' cavalry charge against the Republic's AT-TEs and AT-APs.
  • Helmets Are Hardly Heroic: While leading the Death Riders in a cavalry charge against the Republic's tanks, she is the only one among them who doesn't wear a Krieg gas mask. This quickly gets her singled out by Commander 65, who takes notice and deduces that she must be the leader of the charge.
  • Power Fist: Wears an enormous power fist on one of her arms.
  • Slasher Smile: Sports a constant blood-covered smile while fighting on the battlefield.
  • Technicolor Eyes: Is described as having deep violet eyes.
  • Two-Faced: Ends up like this in "Soldiers of the Storm" after getting hit with a hail of blaster bolts from a clone infantry officer. She somehow survives this but is left with half of her face seared and burnt.
  • Villain of the Week: She serves as the one-shot villain for the "Soldiers of the Storm" special in Season 2 and is killed at the end of the episode by Commander 65. This is downplayed since Indricta did previously appear in the "They Come From A World Called War" special, albeit in a non-antagonistic role since that special was told from an Imperial-centric POV.
  • We Hardly Knew Ye: She's a throwaway villain who is killed one episode after her debut.

    Spoiler Character 

Commissar Ciaphas Cain, Hero of the Imperium

A retired commissar and famed Imperial war hero. When Orion is forced to abandon a large portion of the Xek-Tek Sector's civilians on Tatooine with only the bare minimum amount of supplies needed to survive, Cain takes it upon himself to assume leadership over these marooned civilians and ensure that they live long enough to make Tatooine their new home... even if it means having to rely on the galaxy's scum and villainy.
  • Almighty Janitor: His rank of Commissar is more of an Artifact Title as he has a much higher role within the Imperial hierarchy than that of a mere political officer, taking command of a colonization effort, effectively ordering around Space Marines, and even making alliances with Xenos.
  • Chest of Medals: Boba describes Cain as having so many medals, seals, and ornaments on his coat that it almost looks like Cain is wearing some sort of battle armor.
  • Combat Pragmatist: Why bother using a stereotypical commissar-induced human wave attack against Jabba the Hutt (or at all for that matter) when you can ask the Salamander Chapter to knock on the door?
  • Evil Old Folks: One of the first things that Boba notices about Cain aside from his height is how visibly old he is. In this story, Cain's allegiance to the Imperium and his willingness to use overwhelming force to "persuade" Jabba into a deal pushes him into pragmatic villain territory.
  • Famed In-Story: The Xek-Tek Imperials certainly seem to know who he is. Even a mere glance from Cain is shown to fill the hearts of his soldiers with pride.
  • Faux Affably Evil: Surprisingly comes across as this in his first appearance. He politely introduces himself to Jabba in Episode 24 by smiling, addressing Jabba as "majesty", and asking for him to pardon his unexpected intrusion. This happens right after a Space Marine fireteam working for Cain attacked Jabba's palace during a party, slaughtered many guards and mercenaries, and held everyone inside Jabba's cantina at gunpoint. Cain never stops politely smiling at Jabba even as he casually steps over the charred corpses of aliens who were killed by a Marine's flamer. Given what one knows about Cain in his own memoirs (he's usually terrified out of his wits), he's trying to make sure Jabba can't backstab him.
  • Large and in Charge: Downplayed. While he's not as large as the Space Marines under his command, he still towers over the regular Guardsmen that follow him and Boba even describes Cain as the tallest old man he's ever seen.
  • Old Soldier: He's well over 200 years old and still wearing his commissar uniform.
  • Pragmatic Villainy: Per canon, he's one of the more practical and liberal commanders that the Imperium has. Despite his understandable distrust for nonhumans, Cain doesn't go out of his way to be xenophobic and has even temporarily allied with xenos multiple times in the past (usually to team-up against a greater threat). An example of this in the story is Cain's Villain Team-Up with Jabba the Hutt, a sleazy alien crime lord who has enslaved and exploited countless sentient beings including many humans. Whereas most Imperials would probably just kill Jabba on the spot since he practically embodies everything that the Imperium believes about nonhumans, Cain keeps the Hutt alive and under his thumb because he recognizes that Jabba is the closest thing Tatooine has to a Planet Baron and controls vast resources that would make colonizing Tatooine significantly easier. If Cain killed Jabba, he would just create an Evil Power Vacuum and all of Jabba's resources would get dispersed among his warring lieutenants, making it harder for the Imperials to colonize Tatooine. Sparing Jabba while implicitly threatening him also means that the Hutt's underlings are less likely to backstab the Imperials, lest everyone in the gang get a visit from the Space Marines.
  • Reasonable Authority Figure: So far, Cain is the only Imperial leader shown actually trying to engage in diplomacy with the Star Wars characters. Given that his goal is "not dying in some other galaxy far away from home", he hasn't much of a choice. Note that this survival mentality naturally extends to saving the people under his care, if only to keep his reputation from going bad.
  • Rugged Scar: Boba describes Cain's face as being a "history of lines and scars" indicative of a grizzled and seasoned Old Soldier.
  • Spared by the Adaptation: In canon, he's supposed to have died of natural causes by M42. Here, he's still alive, having hitched a ride with the Xek-Tek refugee fleet to the Star Wars galaxy and instead merely being presumed dead by the greater Imperium.
  • Token Good Teammate: The fact that he didn't immediately go on a genocidal rampage upon seeing all the aliens and droids living on Tatooine, and even appears to be willing to tolerate their existence for the time being, makes Cain this for the Imperium as a whole.

Tempestus Scions / Stormtroopers

    In General 
  • Awesome Personnel Carrier: They use armored personnel carriers called Taurox Primes to transport their troops onto the battlefield. In Episode 37, a Taurox Prime is shown parking itself on the side of a building.
  • Elite Army: They are far less numerous than the other Imperial Guard regiments on Axum. According to a YouTube community post, the Tempestus Scions regiment on Axum only has ten thousand soldiers while the other Guard regiments and the attacking Clone legions are described as numbering in the hundred thousands. Despite this, they are more than capable of holding their own against their numerically superior foes due to being among the most elite special forces in the entire Imperium.
  • Elite Mooks: They are the Elite Mooks of the Imperial Guard, being the absolute best of the best.
  • Praetorian Guard: They are sometimes seen acting as bodyguards for high-ranking Imperials. Commissar-Captain Shadrick is shown to have his own personal detachment of Stormtroopers who escort him everywhere.
  • Trick Bomb: They are armed with both flash grenades and smoke bombs, which they use to great effect during their surprise attack on the Republic command center in Episode 37.

    Alouicious Cynder 

Tempestor Prime Alouicious Cynder

The Tempestor Prime in command of the 50th Colambian Thunderbirds, a Tempestus Scions regiment that came from Colambia. He and his regiment were stationed on Axum.
  • Attack Pattern Alpha: Says this to his men in episode 22 as they prepare for their mission to extract Major Lazarus and the Columbian 503rd Assault Regiment from the battlefield.
    Cynder: Men of the Empire, prepare for battle. Pattern Sigma Prime, deploy and counter assault with extreme aggression.
  • Badass Cape: He leads one of the most elite special ops units within the Imperial occupation force and is distinguished by the shoulder cape he wears with a checkerboard pattern of dark red, deep blue, and dull gray.
  • The Bus Came Back: He returns in Episode 42 where he is seen with Leerose's battlegroup as they make their way back to the besieged Basilica of Salvation. He is later present in Episode 43 during the scene where the surviving Imperial occupation leaders are holed up inside the Basilica and Samael reveals that they were all victims of Macharion's Uriah Gambit.
  • Colonel Badass: As the Tempestor Prime in command of an entire regiment, he is the Tempestus Scions' equivalent of a regimental commander or a colonel. In Episode 22, he personally leads the Scions who rescue Major Lazarus and safely extract the Colambians from the battlefield while fending off Chaos-corrupted clone troopers.
  • A Day in the Limelight: The last segment of Episode 22 is told from his perspective.
  • Inconsistent Spelling: The subtitles for Episode 22 spell his name as "Alouicious Cynder" but the subtitles for Episode 42 Part 4 have it spelled as "Alluocious Sinder".
  • Mook Lieutenant: He commands the Tempestus Scions of the 50th Colambian Thunderbirds regiment.

    Shadrick's Stormtroopers 
Stormtroopers that were attached to Shadrick's retinue. They serve as his personal guard and carry out his orders.
  • Blind Obedience: Towards Shadrick, courtesy of some brainwashing by the Inquisition. When Shadrick plans to activate the Basilica's Virus Bomb, none of his Stormtroopers have any issue with perishing in an Exterminatus while their supposedly fearless leader abandons them via teleporter.
  • Empty Shell: Thanks to Shadrick's connections with the Inquisition, they have all been mentally brainwashed into Blind Obedience and their entire existence centers around being dutiful soldiers. They have no friends or families, and have zero regard for their own lives. This makes them more akin to programmed battle droids instead of flesh-and-blood human soldiers.
  • Heel–Face Turn: After Shadrick escapes the Basilica using a teleporter in Episode 43, his Stormtroopers collectively stand down. Come Episode 44 Part 1, they are now serving Saint Lazarus and volunteer to sacrifice themselves to hold back the Republic onslaught.
  • Loyal to the Position: They are loyal solely towards whichever Imperial happens to officially hold the highest rank. After most of the Imperial Guard's leadership is taken out by Shaak Ti and Quinlan Vos during the Battle of Axum, Shadrick's rank as Commissar-Captain makes him the closest thing to an Imperial Guard general as far as they are concerned, so they follow Shadrick's orders without question. Once Shadrick is gone, they immediately default to following the orders of the second highest ranking Imperial, who just happens to be Lazarus.
  • Mook Carryover: After Shadrick's defeat, they almost immediately switch over to serving Lazarus.
  • Not Afraid to Die: Due to their mental conditioning by the Inquisition, none of Shadrick's Stormtroopers care about their own lives and place their duty above all else. While fighting Lazarus's Imperial Guardsmen in Episode 41 Part 3, the narration notes that Shadrick's Stormtroopers have already accepted that they're going to die one way or the other, whether it's from being killed in combat against Lazarus's Guardsmen or dying when Shadrick activates the Basilica's Virus Bomb and destroys the planet they are standing on. Later in Episode 44 Part 1, they all volunteer themselves to be among the six hundred Imperial Guardsmen left behind to hold the line against the Republic's forces while everyone else evacuates, which is tantamount to suicide via Last Stand.
  • Praetorian Guard: They serve as Shadrick's personal guard.

Axum Occupation

Colambian 503rd Assault Regiment

    Lazarus 

Major (formerly Sergeant) Lazarus of the Colambian 503rd Assault Regiment

At first merely a Sergeant of the Colambian Patriots serving in defense of the Basilica of Salvation on New Cadia/Axum, Lazarus is promoted to Major by the Sister Palatine Rajulia after his predecessor cannot be found and given command of the 503rd Assault Regiment and tasked with destroying the Republic artillery.
  • Almighty Janitor: Despite technically still just being a major in the Imperial Guard, Lazarus is shown commanding colonels and other majors at the Basilica of Salvation in Episode 43. Justified since Lazarus's status as an Imperial Saint gives him a ton of religious authority within the Imperial Guard and he had already won the respect of most of the Imperial Guard forces stationed on Axum through his heroics by that point.
  • An Arm and a Leg: He loses his arm and leg over the course of the Second Battle of Axum and gets both replaced with Artificial Limbs.
  • Back from the Dead: After being killed by Shadrick's bolt pistol, Lazarus is revived by the Canoness of the Basilica so that he might receive a more honorable death than simply being shot for attempting to defuse a rapidly escalating conflict between his superiors.
  • Character Development: It's subtle, but Lazarus gradually grows a spine when it comes to dealing with his superiors over the course of the Second Battle of Axum. Initially, he's very passive and submissive when it comes to interacting with higher-ranked individuals like Rajulia or Shadrick, basically just going along with whatever they say even when it's seemingly at his own expense. By Episode 43, he's actively arguing with Space Marine company captains and vowing to kill a freaking Lord General for setting Lazarus and his men up in a Uriah Gambit.
  • Closest Thing We Got: Following the sacking of the Imperium's central headquarters on Axum by Quinlan Vos's strike force, combined with Shaak Ti assassinating most of the Imperial Guard's regimental commanders early in the battle, the remaining Imperials fighting on Axum are left with few if any high-ranking officers above the regimental level. Lazarus (who held the rank of Major for less than a day before technically being demoted back to Sergeant by Shadrick) winds up taking overall command of the Imperial Guard's forces on Axum since his status as an Imperial Saint makes him the closest thing the Imperial forces have to a leader in the absence of any actual generals.
  • Cool Mask: He ends up gaining Gak's skull as a mask.
  • Electronic Eye: He has a red cybernetic eye in his left eye socket.
  • A Father to His Men: Lazarus's main concern is for the men and women under his command, and his strategy for destroying the clone artillery walkers is done with the goal of doing it as quickly as possible while losing as few of his soldiers as possible, and thus securing an evac from his superiors.
  • From Zero to Hero: Is this from the Imperials' perspective. Lazarus is introduced as a lowly sergeant who gets an emergency Field Promotion to major. He then distinguishes himself during the Battle of Axum and proves to be a Majorly Awesome beloved by his men. Then he gets killed and resurrected, becoming a Saint and the new leader of the Imperials fighting on Axum after all of the other Imperial commanders are either captured or killed.
  • Gracefully Demoted: When Commissar Shadrick tries to have Major Lazarus Arrested for Heroism in Episode 27 and declares Lazarus demoted back to Sergeant, Lazarus takes this all in stride and doesn't try to argue against Shadrick's decision. Thanks to Ishtara, it doesn't stick and Lazarus is promoted back to Major again shortly after his resurrection.
  • The Heavy: From the Republic's POV, Lazarus is this trope for much of the Battle of Axum. He's not the leader of the Imperial occupation force nor is he among their highest-ranking officers, at least not when the battle started. However, he is the Imperial Guard officer most commonly encountered and is leading the task force which Commander 65 and his clone troopers battle in Season 2. Later on in Season 3, Lazarus personally takes charge of the Basilica of Salvation's defense against the big siege by the combined forces of the Jedi, clone troopers, and the Axumite rebel army.
  • Killed Mid-Sentence: How Lazarus initially died before getting resurrected by Ishtara Ordane in Episode 27. Shadrick shoots him in the gut mid-sentence while he's trying to talk him down.
    Lazarus: Commissar, wait! Please, this has risen far out of han- [shot in the chest]
  • Majorly Awesome: After his sudden promotion from Sergeant to Major, Lazarus proves himself more than worthy of his new rank. He quickly wises up to the Clone ambush on his regiment's approach to the Republic artillery, thus reducing the casualties inflicted on his Colambians compared to the other regiments in his combat force, and avoids being assassinated by Clone snipers, unlike his fellow commanders. Then through a creative and unorthodox series of tactical maneuvers, and without any armored, artillery, air, or even reconnaissance support, he manages to successfully destroy the Republic artillery walkers and hold out long enough to effect a withdrawal with support from the Tempestus Scions. Granted, he's unconscious and falling to his death by the time the Scions arrive, but their Prime is able to safely arrest his fall and extract him and his regiments.
  • Meaningful Name: Named after Saint Lazarus of Christian Myth, see Back from the Dead above.
  • Mook Promotion: As the Second Battle of Axum progresses, Lazarus goes from being some random sergeant to a major to an Imperial Saint and eventually having a stint as a Dragon Ascendant after Isthara is taken out of commission.
  • Significant Wardrobe Shift: After being brought Back from the Dead by Ishtara Ordane, Lazarus is given white robes to replace his Imperial Guard uniform, showing his new status as a Saint.
  • Undying Loyalty: Lazarus becomes a recipient of this by the soldiers under his command, both from his fellow Colambian Patriots and the Guardsmen from other worlds such as Cadia and Krieg. This is proven when after shooting Lazarus with his bolt pistol, Commissar Captain Shadrick finds himself staring down the gun barrels of the thousands of men and women who served under Lazarus's command during the battle to destroy the Republic artillery. And considering that there were Death Korpsmen in Force Lazarus, that's saying something.
  • Unwitting Instigator of Doom: By deploying a vortex grenade to ward off some Republic gunships in Episode 22, Lazarus unwittingly creates a temporary Leaking Can of Evil situation with the Star Wars equivalent of a Chaos God, who psychically reaches through the breach in reality caused by the vortex grenade and corrupts the minds of Commander 65 and his clone troopers, causing 65 to Jump Off The Slippery Slope and become a homicidal berserker. While 65's men were all confirmed to be killed during the Battle of Axum, 65 himself was never found, implying that there is a Chaos-corrupted clone commander running around somewhere on Axum.
  • Up Through the Ranks: He's a Sergeant who was given an emergency Field Promotion to Major.
  • You Are in Command Now: By the later stages of the Battle of Axum, he's effectively become the new leader of the remaining Imperial holdouts by default due to being the only competent commander left — the rest of the Imperial Guard's leadership were either assassinated by Shaak Ti or captured/killed during Quinlan Vos's raid on their central headquarters.

    Patrin 

Colonel Patrin

An Imperial Guard colonel and the regimental commander of the 503rd Colambian Assault Regiment. He and his regiment were stationed in the Imperial auxiliary bases on Axum during the occupation. He and his second-in-command Major Flecken were both assassinated in their command bunker by Shaak Ti at the start of the Second Battle of Axum.
  • Killed Offscreen: He and his Number Two Flecken are killed offscreen by Shaak Ti.
  • Minor Major Character: He was the original commander of the regiment which Lazarus belonged to. However, his only scene in the series is as a corpse in a single episode.
  • Red Shirt: The only scene he appears in is as a dead corpse alongside the rest of the officers in his command bunker at the start of the Second Battle of Axum, courtesy of Shaak Ti.

    Flecken 

Major Flecken

A major in the Colambian 503rd Assault Regiment and Lazarus's predecessor. He's also an undercover agent of the Inquisition. During the Second Battle of Axum, he is stationed near the Basilica of Salvation as part of Tahr Whyler's plan to destroy Axum by activating the Basilica's virus bomb. Fortunately, he is assassinated by Shaak Ti before he ever has the chance.
  • Chekhov's Gunman: He first posthumously appears in Episode 11 as a minor Imperial Guard officer who was killed by Shaak Ti, paving the way for Lazarus to be given his emergency field promotion to Major. Episode 29 reveals that Flecken was secretly a spy for Tahr Whyler all along and originally played an instrumental role in the Inquisitor's plan, so his death winds up throwing a wrench into Tahr's machinations.
  • Killed Offscreen: He and Colonel Patrin are killed alongside their entire command staff by Shaak Ti offscreen in Episode 11. While searching for him, Sister Rajulia comes across his and Patrin's corpses inside their command bunker before getting ambushed by Shaak Ti.
  • The Mole: He's a major in the Imperial Guard, but is secretly an undercover Inquisitorial agent acting under Tahr Whyler's orders to sabotage the Imperials and ensure that the Basilica's virus bomb goes off.
  • Number Two: As a major, his role is to serve as second-in-command to Colonel Patrin, who officially leads the regiment.
  • Red Shirt: Like his superior, Flecken is already a dead corpse in the first and only scene he appears in, which is very early on in the Second Battle of Axum.
  • Small Role, Big Impact: He never makes a full appearance and is Killed Offscreen fairly early on, but his absence at the barracks is what leads to Rajulia giving Lazarus his unofficial field promotion to Major in Flecken's place.

    Joseph 

Marksman Joseph

A deeply-religious Imperial Guard sharpshooter from the Colombian Patriots regiment. He appears as part of Force Lazarus during their assault on the Republic's artillery in Episode 20.
  • As the Good Book Says...: As he's lining up his Sniper Rifle with its target in Episode 20, he says the "Oh death, where is your sting?" line from 1 Corinthians 15:55 of the Bible, only it's been altered to fit in the 40K setting with the names of God and Jesus being replaced with the God-Emperor.
  • Cold Sniper: A lone Imperial sniper who outwardly seems emotionally distant as he scope out the perfect shot to take down the most clone troopers during the Battle of Axum.
  • Intro-Only Point of View: He serves as the viewpoint character for only the opening segment of Episode 20, before the episode then switches over to the more established and recurring POV characters like 1313 and Lazarus.
  • It Runs in the Family: He comes from a long line of snipers who honed their marksmanship skills to the point of obsession. Joseph's son Eziekel is also training to become a marksman like his father and has a pastime of repeatedly assembling and disassembling his rifle.
  • One-Shot Character: He only appears in a single episode and never appears again.
  • Sniper Rifle: He wields a nearly six-foot long anti-material rifle that is equipped with a powerful scope and fires explosive rounds at a very long range.
  • What Measure Is a Non-Human?: Like the rest of the Imperials, he thinks nothing of killing xenos and even views it as his religious duty. However, he shows some sadness at having to kill the Republic's clone troopers since he still views them as humans like himself, despite being cloned.

    Jackson 

Corporal Jackson

A Colambian corporal from the 503rd Assault Regiment who was part of Sergeant Lazarus's squad prior to his impromptu Field Promotion to Major.


  • Alien Arts Are Appreciated: Is accused of liking Tau-ick music (music created by the T'au targeted towards humans) by Lazarus in Episode 20, to which he answers with a Suspiciously Specific Denial.
  • Bit Character: He's only appeared in one scene in Episode 20 where he as a single lighthearted conversation with Lazarus that's meant to create some levity.
  • One-Shot Character: He only appears in Episode 20 for a joke about T'au music and is never seen again.

174th Vastellen Imperial Irregulars Infantry Division

    Kallak Norn 

Sergeant Kallak Norn

A veteran sergeant in the 174th Vastellen Imperial Irregulars Infantry Division. His squad was stationed on Axum/New Cadia during the Second Battle of Axum. He is the superior officer of Farnus.
  • Action Survivor: He's survived fighting in Imperial Guard campaigns against both the Orks and Tyranids.
  • Decoy Protagonist: He's set up to be a major Imperial POV character like Lazarus but ends up dying halfway through Season 2, leading to his subordinate Farnus taking his role of being the viewpoint character.
  • Dramatic Irony: He claims to prefer fighting the Orks over the Tyranids because he believes the Tyranids are just animals while the Orks are thinking, sapient beings. Of course, any fan familiar with the Tyranids will know that they are controlled by a super-intelligent Hive Mind and are not mindless beasts like Kallak believes.
  • Get A Hold Of Yourself Man: Downplayed. When Farnus is about to enter a Heroic BSoD from accidentally killing his fellow guardsman Turqoise in Episode 11, Kallak verbally snaps him out of it and tells him to find his own time to grieve later.
  • The Leader: Of his squad, which serve as one of the viewpoint characters of the Second Battle of Axum.
  • Oh, My Gods!: He is prone to swearing using Horus's name as a substitute for the Devil.
  • Sacrificial Lion: He's a veteran guardsman who has previously survived battles with Tyranids and Orks, and has been a major POV character for the Imperial side since the very start of the Battle of Axum. His death in Episode 23 is meant to hammer it in that any of the Imperial characters can die.
  • Sergeant Rock: A tough sergeant and the NCO in charge of his squad.
  • Taking You with Me: In episode 23, he gets shot through the chest by a blaster leaving him too injured to move. He stays behind and holds off the clone troopers long enough for Farnus and Nerva to escape. Once that's done, he overheats his lasgun, causing an explosion that takes him and the surrounding Clones out.

    Galla 

Corporal Galla

A veteran guardswoman in the 174th Vastellen Imperial Irregulars Infantry Division. She is part of Kallak's squad and his sole remaining corporal after Turquoise's death.
  • Blood Knight: When Lazarus allows Galla to take control of a turret atop the Basilica of Salvation's wall during the Axumites' siege in Episode 40 Part 2, Galla is described as sporting a Slasher Smile and almost falling over herself in her excitement to climb inside the turret.
  • Had to Be Sharp: After seeing Galla pull off an impressive maneuver with two frag grenades, Farnus notes that it should come as no surprise to him to Galla that is so amazing since, as an Underhive ganger, she would have to be amazing in order to live long enough to reach recruitment age.
  • It Has Been an Honor: When she, Farnus, and Nerva are forced to leave behind a mortally wounded Kallak, who says he will buy them time, Galla tells him it's been the honor of her life serving under him, a sentiment which he reciprocates.
  • Mauve Shirt: She's the third most prominent member of Kallak's squad and receives just enough characterization that she isn't a full Red Shirt like most of her squadmates.
  • Number Two: To Sergeant Kallak Norn, being his corporal and the most competent soldier under his command.
  • Screaming Warrior: While manning the Heavy Bolter turret atop a Chimera in episode 11, she screams triumphantly as she strafes and guns down nearby clone jet troopers.
  • The Squadette: Initially, she isn't this as they are two other guardswomen in her squad. However, after half of her squad gets killed during Bly's aerial assault in Episode 11, Galla becomes the sole female soldier left on Kallak's squad.
  • Trading Bars for Stripes: She used to be an Underhive ganger prior to joining the Vastellen Irregulars.

    Farnus Eletan 

Private Farnus Eletan

https://static.tvtropes.org/pmwiki/pub/images/img_0675_2.jpeg
A young private in the 174th Vastellen Imperial Irregulars Infantry Division. He was a soldier in Kallak Norn's squad and was part of the garrison occupying Axum/New Cadia. Over the course of the Second Battle of Axum, he forms an unlikely friendship with a Tech-Priestess named Nerva.
  • All There in the Manual: A lot of his backstory gets expanded upon and explained in the author's after-talk for episode 41.
  • Ascended Extra: In Season 2, he's mostly a supporting character to POV characters like Kallak and Nerva. In Season 3, he gets promoted to being a major character and becomes a significant POV character in his own right.
  • Big "SHUT UP!": Screams this to Ahsoka in Episode 41 Part 1 when he's taken captive by the Republic and Ahsoka tries to reason with him in order to get him to explain why the Imperium is attacking the Republic. Farnus then proceeds to go on a Motive Rant on behalf of the entire Imperium, explaining why he believes all xenos need to be killed.
  • Closest Thing We Got: In Episode 23, he finds himself being enlisted by Nerva to be her co-pilot for her Knight Mechanicus, despite the fact that he is merely a lowly guardsman with no pilot training.
    Nerva: Can you pull a trigger?
    Farnus: Th-theoretically?
    Nerva: Then, theoretically, you will have to do!
  • Evil Cannot Comprehend Good: In Season 3, he seems to have trouble comprehending the idea that the Republic isn't Always Chaotic Evil.
    • When Farnus is rescued from the battlefield and taken prisoner by Ahsoka, he is absolutely terrified because he assumes that the only reason she would bother to save him is so she could torture him or subject him to a Fate Worse than Death for her own amusement.
    • When Ahsoka explains that she doesn't know why the Imperium is attacking the Republic and wants his help to put an end to the fighting so no more innocent people have to die, Farnus thinks she's just playing some twisted mind game with him to trick him into lowering his guard so she can suddenly pull out the rug from under him later on for no other reason than For the Evulz.
    • When he sees a comatose Nerva suspended in a bacta tank in Episode 42 Part 1, he initially assumes that the Republic intends to experiment on Nerva and assaults the medical droid monitoring Nerva's health.
  • Fantastic Racism: Like the rest of the Imperium, he shares their hatred for AI and aliens. He attacks Ahsoka on sight in Episode 37 despite her having just rescued him. Being in the presence of Republic medical droids in Episode 41 makes him so terrified that he loses control of his bladder.
  • The Generic Guy: Out of the entire main Imperial POV cast, he is definitely the most unremarkable and ordinary. He's not a Space Marine or a Sister of Battle or a resurrected Saint. He's basically just your standard humble private with a secondary role in the story who is meant to represent the viewpoint of the average Imperial Guardsman.
  • Ignored Epiphany: In Episode 41 Part 1, he briefly realizes that the clone troopers aren't just mindless biological drones when he sees how the clones inside a Republic medical tent interact with each other and finds the way they joke around and socialize to be not so different from how the Imperial Guard's rank-and-file behave when off duty. He dismisses this realization upon finding that the clones all speak with the same voice due to finding that too unsettling and he quickly goes back to viewing all the clones as merciless monsters.
  • Improperly Paranoid: Exhibits this behavior towards Ahsoka in Episode 42 Part 1. When Ahsoka requests for her clone troopers to leave her and Farnus alone so they can have a private conversation, Farnus moves to put a chair between them to shield himself as though he's expecting her to suddenly lunge at him at any moment. When Bofin-337 scans Ahsoka and confirms that she's an "abhuman", Farnus still doesn't believe it and repeatedly questions whether Bofin has been modified or altered by Republic scientists in any way. When Ahsoka tries to hand him a Data Pad containing ceasefire terms for Major Lazarus, Farnus refuses to take it because he's worried the datapad might contain an explosive or secretly be a mind control device, forcing Ahsoka to write out her ceasefire terms on a scroll of paper using her own blood because they couldn't find any ink.
  • Misplaced Retribution: Farnus's Fantastic Racism comes from several deeply traumatic events in his past, primarily from fighting the Orks and witnessing the carnage they unleash onto Imperial worlds. The most traumatic event was when he had to Mercy Kill some of the humans that were abducted, tortured, and turned into living furniture by Drukhari slavers. While being questioned by Ahsoka after being captured on the battlefield, Farnus specifically cites these incidents as justification for the Imperium's genocidal actions on Axum, claiming that it's no less than what aliens like her deserve. The obvious glaring issue with this is that neither Ahsoka nor any of the aliens living on Axum had anything to do with those atrocities, which were committed by the Orks and Dark Eldar, two species that don't even live in the same galaxy as the Star Wars aliens.
  • Moral Myopia: As the Battle of Axum drags on, Farnus comes to see the clone troopers as monstrous enemies for killing most of his squad. Of course, he's ignoring the fact that his squad was part of a hostile occupying force that invaded a foreign world and committed mass genocide on the innocent populace, while the Clones were fighting to liberate said planet.
  • My God, What Have I Done?: His reaction upon accidentally killing Turquoise while trying to dispose of a grenade. Immediately after Turqoise's death, Farnus can barely stutter his next words and his voice sounds shook and horrified. Had Kallak not told him to get a hold of himself, he probably would have entered a Heroic BSoD.
  • Red Herring Shirt: At first, Farnus seems like just another Mauve Shirt who's going to eventually be killed off to advance Kallak or Nerva's plotline given his low rank, lack of battlefield experience, and his everyman nature. He winds up being the second Imperial that Ahsoka tries to sit down and talk with before eventually delivering Ahsoka's ceasefire terms to Major Lazarus at the end of Episode 44 Part 1 during the late stages of the Second Battle of Axum.
  • Reverse Grip: In Episode 40 Part 3, Farnus holds his combat knife in a reverse grip while trying to attack Ahsoka.
  • Shell-Shocked Veteran: Played with since he actually hasn't seen that much combat, being a fairly new recruit to the Imperial Guard. That being said, his encounters with the Orks and Dark Eldar during what few engagements he took part in have left him mentally scarred and fearful of aliens.
  • Ship Tease: With Nerva. Seeing her comatose inside a Healing Vat in the Republic's medical tent and being told that she only has hours left to live is all it takes to break Farnus's will and get him to agree to cooperate with Ahsoka in arranging for a ceasefire.
  • Survival Mantra: When he finds himself being questioned by Ahsoka after being taken prisoner by the Republic, Farnus responds by repeating his name, military ID number, and his regiment over and over again, much to Ahsoka's growing frustration. Aside from being military protocol, Farnus also does this to cope with the pants-shitting terror of being surrounded by Abominable Intelligences (Republic medical droids) while he's interrogated by a Xeno witch (Ahsoka).
    Farnus: I am Farnus Eleten, Munitorum Designation 21411, of the 174th Vastellen Imperial Irregulars, Infantry Division! I am F-Farnus Eleten, Munitorum D-Designation 21411, of the 174th I-Imperial Irregulars, Infantry D-Division!
  • Taught to Hate: Farnus's worldview is shaped by the horror stories he had been told growing up about the dangers of Abominable Intelligences and xenos. This was a message reinforced by his most trusted elders, companions, and friends. This is so deeply ingrained in his mind that he reacts with terror when faced with a Republic medical droid in Episode 41 Part 1, despite this being his first time actually encountering an AI in his entire life.
  • Tragic Bigot: He carries an all-consuming hatred for aliens because he has personally witnessed the aftermath of the atrocities carried out by the Orks, Dark Eldar, and Rak'Gol (three malevolent and hostile alien races) upon innocent human worlds in the 40K universe and wants to make sure that no human ever has to suffer like that again.
  • Ungrateful Bastard: When Ahsoka rescues him and Nerva from being trapped inside a wrecked Imperial Knight in Episode 40, he's initially grateful. However, he turns on her the instant he realizes she's not human and doesn't hesitate to try killing her despite Ahsoka's attempts to defuse the situation. Ahsoka was partially responsible for causing the situation which led to Farnus and Nerva being trapped in the Faithful Flame in the first place when she and Echo crash-landed Trench's flagship right on top of the Imperial Knight, but Farnus had no way of knowing this.

    Rejjon 

Private Rejjon

A scrawny private in the 174th Vastellen Imperial Irregulars Infantry Division. He is a member of Kallak's squad.
  • Cowardly Lion: Despite being a stuttering nervous wreck, he manages to rescue an injured and unconscious Galla from the greater maintenance bay and carry her body across an active war zone all the way back to the Basilica of Salvation, saving Galla's life and ensuring that she receives the proper medical treatment.
  • Inconsistent Spelling: The subtitles can't seem to decide how to spell his name. His name is spelled as "Rejjon" in Episode 11, "Rejen" in Episode 14, and "Regen" in Episode 23.
  • The Load: He's set up to be one, being a scrawny Nervous Wreck who at one point has to be knocked unconscious by one of his own fellow guardsmen because he wouldn't stop wildly shooting at a friendly servo-skull in a panic after said servo-skull startled him. This is also implied to be why Kallak doesn't involve him in his attempt to sneak Nerva through an enemy occupied maintenance bay and instead has Rejjon stay behind to operate the elevator his squad used to enter the building. He ultimately subverts this, being one of the few members of Kallak's squad to still be alive after the events of Episode 23 and he even manages to rescue an unconscious Galla and bring her back to the Basilica of Salvation to receive medical treatment for her injuries.
  • Nervous Wreck: He's easily reduced to a trembling, stuttering wreck in Episode 11 when his base comes under attack by clone troopers. In Episode 14, he completely freaks out when a servo-skull opens the door of the Chimera his squad had holed up in and opens fire with his pistol in a panic without bothering to even check what he's shooting at. He continues speaking with a nervous stutter in Episode 21. It's likely because of this that Kallak chooses to have him stay behind and not get involved in their infiltration of the maintenance bay in episode 23.
  • Tap on the Head: In Episode 14, he gets knocked out cold with a kick to the head by Janus after shooting at Bofin-337 in a blind panic. When he reappears in Episode 21, he's fully conscious and seems have sustained no serious injuries from that kick.
  • Verbal Tic: He tends to stutter when he's nervous, which given his nature as a Nervous Wreck is actually a lot.
  • What Happened to the Mouse?: Subverted. After splitting off from Kallak's squad in Episode 23, Rejjon disappears from Farnus and Nerva's storyline. However, he returns in Episode 29 where it's revealed that he had rescued Galla from the maintenance bay and brought her to the Basilica of Salvation where the two were treated for their injuries.
  • What the Hell Is That Accent?: He speaks with an Australian sounding accent in Episode 11.

    Janus 

Private Janus

A veteran private in the 174th Vastellen Irregulars Infantry Division and a member of Kallak's squad.
  • Big Guy Fatality Syndrome: Physically, he's the biggest soldier in Kallak's squad and wound up being the first non-Red Shirt to be killed (albeit offscreen).
  • Only a Flesh Wound: While trying to get into the Chimera in Episode 11, Janus gets shot in the left shoulder by a clone trooper. While Kallak does react by having Rejjon take a look at Janus's shoulder, Janus largely seems to be fine in later episodes despite the injury having been bad enough to drop him to the floor cursing and spitting.
  • Sound-Only Death: In Episode 23. While Kallak's squad and Nerva are sneaking through an Imperial vehicle bay which had recently been captured by clone troopers, Janus splits off from the group to guard the elevator that they plan to use to escape. When the Imperials are halfway across the room, they suddenly hear shooting from back where they came from, the implication being that Janus was discovered by the clone troopers and a firefight had broken out. They then hear Janus crying out in pain alongside the sounds of dying blasterfire.
  • What the Hell Is That Accent?: Speaks with a Scottish-sounding accent.

    Granger 

Private Granger

A Vastellen private in Kallak's squad.
  • Chuck Cunningham Syndrome: He pretty much just vanishes from the story in Episode 23. It's rather jarring as the previous episodes had shown him still alive and with his squad, yet he's suddenly absent in Episode 23 with no mention as to what happened to him.
  • The Generic Guy: Doesn't have a lick of personality to him and is just kind of there most of the time. He's so forgettable that even the author seems to have forgotten to write his death since he vanishes in between episodes with other characters acting like he died.
  • Killed Offscreen: Considering that Rejjon and Galla are the other only members of Farnus's squad to have been confirmed to have made it back to the Basilica alive, it is safe to say that Granger likely died offscreen sometime between Episodes 21 and 23.
  • What Happened to the Mouse?: He disappears from the story after Episode 21 with no word as to what became of him.

    Other Members of Kallak's Squad 

Private Pikvet Jorkan

A private in the Vastellen Irregulars and a member of Sergeant Kallak Norn's squad.
  • Fictional Accent: He speaks in a Rushlander accent, which strongly resembles a Russian accent.
  • Red Shirt: A minor character whose purpose in the story is to get taken out in order to thin the numbers of Kallak's squad.
  • Russian Guy Suffers Most: He's not Russian per se, but speaks a Fictional Accent which sounds exactly like a stereotypical Russian accent in the real world. He gets the slowest death out of everyone in Kallak's squad, getting hit by a speeder bike and being left laying on the ground slowly dying from his injuries while in extreme pain. Everyone else on the squad at least got a relatively quick death by blaster or grenade.
  • The Scream: While running for cover, he gets clipped by a clone-piloted BARC speeder and his broken body is sent spinning to the ground where he lays for a moment before letting out a loud scream of pain.
  • Uncertain Doom: In episode 11, he runs to take cover from a grenade, only to be hit by a clone trooper riding a speeder bike. His death isn't outright confirmed as Kallak notes that the clones don't seem interested in finishing him off and Pikvet is last seen laying on the ground with broken bones, screaming in pain. An offhand remark by Lazarus in Episode 44 Part 1 while going over a report about Kallak's squad confirms that he's dead.

Corporal Turquoise

A veteran corporal in the Vastellen Irregulars and one of the more experienced members in Kallak's squad.
  • Foil: To Yara. Both of them are guardswomen in Kallak's squad that die in Episode 11. However, Turquoise is an experienced veteran while Yara was a fresh recruit. While Yara's death is due to her being Too Dumb to Live, Turqoise acts intelligently and is killed by friendly fire from one of her inexperienced fellow guardsmen.
  • Had to Be Sharp: Kallak claims that Turquoise always had a plan because she came from a Hive City where you had to be clever in order to survive.
  • Red Shirt: Despite being one of the more competent guardsmen in Kallak's squad, her role is ultimately that of a minor character meant to die early on in order to thin out the cast herd.
  • Token Competent Minion: Was this for the Guardsmen from Kallak's squad that were killed in Episode 11. She has a higher rank than the other Red Shirts, is implied to have been Kallak's Number Two, her death is the one which Kallak seems the most upset by, and she's the only one whose death wasn't caused by her own incompetence or being killed by the enemy, instead being a victim of accidental friendly fire by a panicking Farnus.

Private Yara Tolza

A fresh private in the Vastellen Irregulars. She is the third member of Kallak Norn's squad to die.
  • Didn't Think This Through: When the base she and her squad is stationed at comes under attack by clone jet troopers, Yara breaks off from her squad and tries to run for cover at the overhang of the nearby walls. Kallak's narration mentions how much of a stupid move that was since in order to reach the walls, Yara has to run across several meters of open terrain during a battle against flying clone troopers. This gets Yara almost immediately shot and killed with Kallak also noting that the overhang wouldn't have provided adequate cover anyway even if Yara had managed to reach it.
  • Multiple Gunshot Death: During Bly's raid on the Imperial vehicle bays, Yara tries to run for cover across open terrain and gets almost immediately peppered with blaster bolts by the attacking clone jet troopers.
  • Red Shirt: She's a minor named character with a low rank and little combat experience whose only purpose in the story is to be a casualty in Kallak's squad.

Terron & Jalasta

Two members of Kallak's squad. They were the first of their squad to die during the Second Battle of Axum.
  • Flat Character: Literally nothing is known about them since they are killed as soon as their names are mentioned.
  • Multiple Gunshot Death: Both of them are peppered to death with blue blaster bolts fired from clone troopers in Episode 11.
  • Red Shirt: They are little more than named extras whose sole purpose is to die in their first and only scene.

Cadian Shock Troopers

    Javik Sternn 

Captain Javik Sternn

A captain in the Cadian Shock Troopers. His regiment was among those assigned to occupy Axum by Lord General Macharion.
  • The Captain: He holds the rank of captain in the Cadian Shock Troopers and leads the Cadian military unit that 1313 winds up fighting alongside and becoming attached to.
  • Helmets Are Hardly Heroic: Unlike the rest of his men, he doesn't wear a helmet while fighting on the battlefield during the Second Battle of Axum.
  • Inconsistent Spelling: The subtitles for the series can't seem to decide whether his name is spelled as "Sternn" or "Sturnn".
  • Plasma Cannon: He is armed with a plasma pistol described as a Cadian relic. Shadrick steals it from him during their showdown inside the Basilica of Salvation in Episode 43.
  • Supporting Leader: He leads the Cadian unit which Ameliana belong to and 1313 winds up befriending. However, Sterrn himself plays a supporting role in 1313's storyline.
  • Tattooed Crook: He has the Imperial Aquila tattooed on the back of his head.
  • Token Minority: He's the only named dark-skinned man among the Cadians. He's also the only named Imperial character in the story with the exception of Lord Admiral Rollah who is a person of color.

    Vetnex 

Sergeant Vetnex

A Cadian sergeant whose regiment was stationed on Axum. He leads the squad which Krieg Korpsman 1313 winds up becoming attached to.
  • Hidden Depths: Episode 43 shows that he's pretty handy with a knife and is a skilled knife thrower.
  • Odd Name, Normal Nickname: His full name is Vetnex, though he is called "Vet" for short.
  • Number Two: He appears to act as Sterrn's second-in-command in the Cadians in absence of any named lieutenants.
  • Supporting Leader: Like Sterrn, he's the actual leader of the Cadian squad that 1313 becomes Fire-Forged Friends with, but plays a supporting role at best as the focus is instead on the relationship between 1313, Ameliana, Gregor, and the others.

    Ameliana 

Corporal Ameliana

A Cadian sniper whose squad was stationed on Axum. During the Second Battle of Axum, she forms a close friendship with 1313.

    Other Members of Vetnex's Squad 

Gregor

A Cadian Shock Trooper whose regiment was stationed on Axum as part of the occupying force. He was a part of the squad that befriends 1313.
  • The Big Guy: He's physically the largest and most durable member of Vetnex's squad.
  • Flare Gun: He has a flare gun which shoots green flares that he uses in "Lucky #1313" after being ordered to by Sterrn.
  • Grenade Launcher: He's armed with a grenade launcher during his appearance in "Lucky #1313".
  • Made of Iron: He (barely) survives getting shot in the chest multiple times by clone troopers.
  • Stout Strength: 1313 describes Gregor as being thicker than he was tall (which is really saying something considering that Gregor is the tallest soldier in his squad) yet he doesn't have any fat on him, all that extra weight being pure muscle.

Julian

A Cadian Shock Trooper part of the squad that befriends 1313.
  • Boom in the Hand: In Episode 20, a clone trooper tosses a grenade into an Imperial trench and Julian picks up the grenade to throw it back, only for it to go off in his hands.
  • Character Death: Dies in Episode 20 when his attempt to dispose of an live enemy grenade backfires on him.
  • Electronic Eye: He's described having a cybernetic eye.
  • Shotguns Are Just Better: Uses a shotgun. In Episode 20, Julian is able to kill clone troopers with just one shot from his shotgun.

Jackna

A Cadian field medic who was part of Vetnex's squad stationed on Axum.
  • Aliens of London: She is a Cadian who speaks with a Scottish accent.
  • An Arm and a Leg: While treating 1313 for his battlefield injuries in Episode 20, Jackna gets her left arm blown off by a clone trooper who shot at her from behind.
  • Combat Medic: She's a field medic yet also is shown fighting on the battlefield alongside the other soldiers.
  • Uncertain Doom: In episode 20, she blacks out from shock after getting her left arm shot off by a clone trooper, and remains unresponsive when the other Cadians check on her. 1313 believes she's likely dead though can't confirm it. She is later confirmed to be alive in Episode 27 where she is shown attempting to treat Lazarus's wounds after he is shot in the chest by Shadrick's boltgun.

Horston

A Cadian Shock Trooper who was part of Vetnex's squad.

Other Imperial Guardsmen

     1313 

1313

https://static.tvtropes.org/pmwiki/pub/images/img_0619.png
A soldier of the Death Korps of Kreig whose regiment was part of the garrison left behind on Axum/New Cadia after the Imperials conquered the planet. He is also the focus of the special episode "Lucky #1313".
  • An Arm and a Leg: 1313's left arm is shot to pieces by Clone blaster fire, and then amputated by a Tech-Priest. Due to battlefield conditions and his low rank, he has yet to receive a prosthetic.
  • Breakout Character: 1313 was originally not in the main series and only appeared in some specials, which basically function as side stories or deleted scenes. He was so well-received by audiences that both he and the Cadians he befriended would debut in the main series proper in the later episodes of Season 2.
  • Child Soldier: Unsurprisingly for a soldier of the Death Korps of Krieg, 1313 is only fifteen years old and already being deployed into battle.
  • Eye Scream: His eye gets fried in his skull and removed by the Medicae of the Cadian squad he has been attached to.
  • Face–Heel Turn: A very unusual variant. When Commissar-Captain Shadrick verbally issues General Order 99 as retaliation against Cadian Captain Sternn for blocking access to a virus bomb, 1313 and all Kriegers in the room obey the order to arrest Sternn at gunpoint. This isn't because the Kriegers want to obey the order but because they have been mentally conditioned to obey orders of commissars. Unless Shadrick is removed from command as a commissar, 1313 will have no choice but to obey him.
  • Fire-Forged Friends: He develops this with a squad of Cadians after fighting alongside them, to the point where he prioritizes protecting them and getting the wounded of the squad to safety over killing as many enemies as possible before dying a glorious death.
  • Handicapped Badass: Spends most of the Battle of Axum fighting with only a single arm and eye, both of which are lost early in the battle. This doesn't stop him from killing clone troopers left and right.
  • Heel–Face Turn: This is the resolution of the aforementioned Face–Heel Turn. Just after Shadrick issues General Order 99 and prepares to kill Captain Sternn, Ameliana tries to talk sense into 1313, making the kid think for himself. 1313 also hears 1521 ask to voice his personal opinion and then be denied by Shadrick. When Shadrick insults Cadia as a whole, claiming that the planet didn't have enough faith and thus its people deserve to be entirely wiped out, 1313 breaks out of his conditioning, states his verbal removal of Shadrick as Commissar under military law regarding mental health, and then shoots Shadrick in the chest.
  • In-Series Nickname: The Cadians refer to him as "the plank".
  • Intergenerational Friendship: With the Cadian corporal Ameliana, who is a full-grown adult woman.
  • Ironic Name: 1313, a soldier of the Death Korps of Krieg, fighting as an Imperial Guardsman against the Galactic Republic, happens to share the name with an underworld level of Coruscant, the Republic capital world.
  • Not So Above It All: In spite of being a fanatical soldier of the Death Korps of Krieg, trained from birth to fight and die as penance for the sins of his ancestors, 1313 is still a fifteen-year-old boy who can't help but feel at ease when sharing a meal with his new squad around the fire, and having a Luminescent Blush when the pretty Cadian Sniper Ameliana gets close to him in order to help adjust his mask so that he can eat his rations with one hand. He also averts the Holier Than Thou tendencies of his Krieger kinsmen.
  • Shovel Strike: Like any good Krieger, he's equipped with an entrenching tool which doubles as a melee weapon should he find himself disarmed or unable to use his more conventional weapons. He first finds the shovel in Episode 20 while fighting in a trench and uses it to hack apart a clone trooper.
  • Teeth-Clenched Teamwork: Surprisingly for a Krieger, 1313 averts this trope, getting along with the Cadians he joins quite well, apparently devoid of the Holier Than Thou tendencies of his people. As he views it, Krieg had sinned and thus its people must dedicate themselves to eternal atonement on the battlefield, while Cadia and other worlds had not and thus their soldiers need not be held to such high standards of service.

    Gaksian Krell 

Saint Gaksian Krell

A Primaris Psyker attached to Battlegroup Alpha under the command of Commissar Terrandor. After he sacrifices himself to save Commissar Leerose's battlegroup from a Jedi ambush early in the Second Battle of Axum, his peers in the Imperial Guard posthumously declare him a Saint.
  • Death in the Limelight: His sole POV segment in the entire story ends with him performing a Heroic Sacrifice.
  • Delirious Misidentification: As he lays dying from overusing his Warp abilities, Gaksian is picked up by a figure he can barely make out. As he slowly regains his vision, he initially mistakes his rescuer, an Ogryn named Runk, for the Imperial war hero Sly Marbo.
  • Heroic Sacrifice: He sacrifices himself by using his Psychic Powers to hold up the numerous falling Azure Spires which Quinlan's Jedi strike force attempted to collapse on Battlegroup Alpha early in the Battle of Axum. He dies from overusing his powers, but holds up the falling towers long enough for some of his fellow soldiers to escape including Panic and Terrandor.
  • In-Series Nickname: Is called "Gak" by his friend Panic.
  • Inspirational Martyr: His Heroic Sacrifice winds up inspiring his fellow Imperials, who posthumously declare him a Saint with "For Saint Gaksian!" becoming a common Battle Cry.
  • Military Mage: He's a Primaris Psyker, an Unskilled, but Strong Sanctioned Psyker that serves in the Imperial Guard and uses the destructive power of the Warp to unleash destruction upon the enemies of the Imperium.
  • Psychic Powers: Being a powerful psyker, he naturally has psychic powers such as telepathy and telekinesis.

    Panic 
A field medic on Commissar Terrandor's command squad and a friend of Gaksian's who served in Battlegroup Alpha.
  • A Day in the Limelight: He serves as a POV character in Episode 12.
  • The Medic: His job is to serve as a field medic for Terrandor's command squad.
  • Ironic Name: While treating Tahr Whyler for his battlefield wounds, Tahr notes that Panic (despite his name) is actually rather calm when doing his work.
  • Satellite Character: Most of his characterization is based around his connection and relationship with Gaksian.

    Jones 

Captain Jones

An Imperial Guard captain who was part of Force Lazarus's left flank during their mission to destroy the Republic's artillery cannons in Season 2.
  • One-Shot Character: His only involvement in the story is in Episode 22 where he is The Voice.
  • The Voice: He doesn't make a physical appearance but we do hear his voice over the vox in Episode 22 when he's communicating with Major Lazarus and acting as a lookout for him during the Colambian Patriots' battle against 65's division of the 327th Star Corps.

    Taanak 

Preacher Major Taanak

A major in the Fraylan Faithful who was part of the Axum occupation force.

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