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Fitz

a.k.a FitzChivalry Farseer; a.k.a Tom Badgerlock

The main protagonist of The Farseer Trilogy and The Tawny Man Trilogy. Fitz is the bastard son of Prince Chivalry Farseer. He was brought to Buckkeep, its court, and intrigues at a young age. As a bastard, he found plenty of enemies; the most dangerous of them being Prince Regal, half-brother to Prince Chivalry. Also because of his status as a bastard, he finds himself in service to the King in the only real way a bastard can be: as an assassin.


  • An Axe to Grind: Fitz's weapon of choice; averting Heroes Prefer Swords since he sucks at using them. He just doesn't have the finesse.
  • Bad Ass Bookworm: Fitz cover as an amateur/apprentice scribe, in which he gains the respect of several nobles in the course of his real work. The third book also reveals that he has become an amateur historian and scholar, possibly the only reliable one at the time.
  • Be Careful What You Wish For: Wanted to help Verity in sculpting the dragon, but got to help him another way.
  • The Berserker: Although less from being either of the personality types involved in a usual berserker. He just loses control when he fights. And despite not being trained or built for it, people have commented that he fights like a brawler. Hence, his axe.
    • This becomes even more apparent after his death and as his bond with Nighteyes deepens; people have commented that when Fitz breaks down into a fighting rage he attacks with his hands and teeth as well as his weapon.
  • Break the Cutie: Happens over the course of the series, pretty badly. (Most people consider him good, if not very good looking, though this is revealed retroactively). He still suffers PTSD from the things that happened some thirty years later.
  • Buried Alive: Technically, although he wasn't in his body when it happened.
  • Childhood Friend Romance: Deconstructed with Molly, as Kettle points out towards the end of Asassin's Quest, that they're more in love with who they were than who they are, since they knew each other as children and so are reminded of their more carefree, younger days, and advises Fitz to let Molly go so that the memories can remaind happy ones. He resists this at first but comes to see she's right.
  • Clean Food, Poisoned Fork: One of his assassination ploys was to poison the cutlery instead of the food.
  • Clueless Chick Magnet: He tends to attract a lot of girls - Celerity, Tassin and Starling all want a piece of him and he gets some Ship Tease with Kettricken. He's usually too awkward to do much about it and keeps insisting he only loves Molly.
  • Combat Pragmatist: Fitz does not fight fair at all when he has the option. Poison, hidden weapons, sniping, and deliberate maiming are all standard tactics for him.
  • Determinator: He walks across a continent, fights a group of armed men, and takes an arrow in the back while climbing a mountain, and keeps going.
  • Drowning My Sorrows: Fitz tries to do this occasionally, especially when he's young. It usually ends badly.
  • The Exile: He goes into a self-imposed one at the end of the first trilogy. The second trilogy involving Fitz eventually demonstrates that this was because leaving so much of himself in Girl-on-a-Dragon left him too emotionally dead to want to come out of hiding, at least until the Call comes knocking again.
  • Faking the Dead: How he escaped death and Regal's dungeons. At least, this is what they tell him; it's implied that his body was, in fact, completely dead, and only Burrich's enormous strength in the Wit, possibly combined with Fitz's Skill, was able to revive him.
  • Fatal Flaw: Careful reading indicates that his Heroic Self-Deprecation is actually pretty extreme; count the number of times that he's been "rebuked" by his friends, and then count the number of times that he either refuses to stand up for himself or tries to bend to multiple, conflicting demands. By the end of the first trilogy, there is literally no aspect of his personality or character, other than loyalty, that he considers in a positive light, and and there are very few insults that he defends himself against. As such, despite having some useful skills and resources, he refuses to take action at certain critical moments most apparent during King Shrewd's murder and Regal's taking of the throne when he could have made a huge difference. In later books, this low self-regard leads him to spend years cut off from most of the people he loves, letting many of them think that he's dead, under the assumption that they'd be fine, if not better off, without him.
    • He also tends to blow his top whenever he feels badly wronged or one of his loved ones has and goes on a vengeful rampage that ruins any other carefully-laid plans. Chade rips into this in the third book of the Farseer Trilogy by pointing out how stupid of it was to just straight-up murder Selene and Justin, especially since he chased Justin down and killed him in front of the entire Royal Court.
  • First Love: With Molly. He only really gets to be with her years and years after.
  • "Freaky Friday" Flip: With Verity in Assassin's Quest. This was, somewhat unusually, intentional on Verity's part and with Fitz's acceptance.
    • Then again with the Fool in Fool's Fate, this time so he could bring the latter back to life.
  • Friend to All Living Things: Due to the Wit rather than the usual meanings of this trope.
  • Genius Bruiser: He looks rough around the edges but he enjoys being a scholar more than a warrior.
  • Heroic Bastard: Despite everything (including how some of them treat him) Fitz remains loyal to the Farseer line, and to the Six Duchies.
  • Hero with Bad Publicity: What he used to think he was, and mainly the reason for his self-imposed exile. Subverted at the end when he finds out people actually believe him a hero.
  • Heroic Self-Deprecation: Has acute bouts of this whenever he binges on elfbark, which is notable for bringing on a bout of powerful nervous energy coupled with crippling depression. He's a bit prone to it in any circumstance, but much less so as of Golden Fool when his elfbark stores are taken away.
  • Hunk: Fitz, along with being a pretty boy. He's an ax-wielding oarsman. There's no way he's not stacked.
  • Identical Grandson: To Chivalry. He's often said to look exactly like his father when he was a boy. After his Skill healing he immediately compares himself to the his portrait.
  • I Just Want to Be Normal: So very, very much. Court life has no charms for him, and killing disgusts him; he only wants to live a simple life, free of the complexities of politics.
  • Laser-Guided Amnesia: He can't remember the first six or seven years of his life but he gets his memory back at the end of Fool's Fate.
  • Luke, I Am Your Father: He's Nettle's and Dutiful's dad but, unlike Nettle, Dutiful never finds out.
    • To clarify, thanks to his "Freaky Friday" Flip with Verity, the latter used his body to make a baby with Kettricken in Fitz's body. Genetically, Dutiful is the son of Fitz, but everyone in the know considers him the son of Verity, which isn't really untrue either. It doesn't hurt that even Kettricken is unaware; Verity's Skill-presence was so powerful that she wasn't ever aware it was Fitz's body at work.
  • Magic Knight: He's a capable fighter, as well as having powerful albeit unreliable magical powers.
  • Master of None: Fitz has either been trained in or is naturally talented in the use of a number of areas, from assassination to scribing, from axe fighting to scholarship. He's also got both the Skill and the wit. However, the point is frequently made that exactly because he's spread himself so thin, he's actually no more than competent in any of them.
  • Master Poisoner: This is a large part of his training in Assassin's Apprentice. He doesn't, unfortunately, actually get to use it much aside from a lot of offscreen killing of Forged townsfolk with poisoned food.
  • Meaningful Name: FitzChivalry, a Patronymic which also shows his bastardry; and then Badgerlock relating to his hair. (During the second trilogy, Fitz's hair is black with a distinct white streak where he took a head wound in the first trilogy.)
    • The "Tom" part of his new name is a memento of his past life: he thought his father's legal wife and widow just gave him that name on a whim, but it's actually the name she had been planning to give her son had she given birth to one and since then symbolised the bond between them.
  • Mistaken for Gay: The Ho Yay with his best friend is so strong that he gets mistaken for gay by the most of the court, his friends, and his family members.
  • No Place for Me There: At the end of the first trilogy, Fitz believes that because of everything he did and went through to keep the Six Duchies safe, he no longer belongs there. However, the later books subvert this, as Fitz learns that it was only his own emotional issues (some mundane and some caused by pumping memories into skill stone) that led him to think he no longer belonged with his loved ones.
  • Older Than They Look: In the The Fitz and The Fool series dues to the skill. He's nearly sixty, but is still in his thirties, physically, as a result of the Skill-healing from Golden Fool still affecting his body.
  • Papa Wolf: Don't threaten his child. Don't sound like you're threatening his child. Don't look like you're threatening his child. He may be the most dangerous man in the world and he is a wolf.
  • Parental Hypocrisy: His complicated relationship with Dutiful nonwithstanding, Fitz is very critical and harsh on Dutiful when he is sent to retrieve the prince in Fool's Errand, harshly berating him for abandoning his duty when his people need him and accusing him of whining about the unfairness of it all, which is exactly how he behaved in the Farseer Trilogy when King Shrewd refused to allow him to leave Buck to marry Molly and he got into a huge argument with both Burrich and Chade over how they were dictating his whole life.
  • Plot-Induced Stupidity: He's usually smart but he can a bit oblivious sometimes. In just 100 pages or so he manages to get poisoned TWICE when he's in a mission and is supposed to be in alert mode.
  • Pretty Boy: While he's more stocky and more of a Hunk then Regal, he's also quite pretty, at one point jokingly wondering with Molly if he'd pass for a girl. The Fool mourns the loss of his pretty looks when they see each other again in Assassin's Quest.
  • Professional Killer: Wouldn't you know; it's right there in the titles.
  • Ship Tease: Gets a bit, which he finds squicky, with Kettricken, especially in the Tawny Man trilogy. It never pans out, though.
  • Strong Family Resemblance: Like most of the Farseers. One of the reasons they recognise him.
  • Skunk Stripe: After his time in Regal's dungeons.
  • Tall, Dark, and Handsome: He looks very much like his father, whose noble bearing and appearance are relatively frequently commented on. He considers himself very unattractive, though, after being brutalized and tortured in Regal's dungeon. He's largely wrong about how ugly he's become, but his generally grim or gloomy demeanor tend to put people off of challenging that assumption.
  • Tragic Keepsake: Fitz has two - the pin King Shrewd gave him when he was just six years old to claim him as his own, and then a sapphire earring that used to belong to Chivalry, which is given to him by Patience.
  • "Well Done, Son!" Guy: Having been abandoned and raised as a bastard really did a number on him, such that he reacts very strongly to praise or disapproval from Chade and Burrich.
  • Younger Than They Look: In the Tawny Man series, his grim demeanor and generally battered features add a good ten or twenty years to his real age.

Burrich

Stablemaster of Buckkeep, and Fitz's first father figure. He first served under Prince Chivalry, but he was retired from his service after he saved the prince from a boar attack; it crippled his leg instead. He starts the trilogy still recovering from the injury, as well as the injury of being left behind when Prince Chivalry abdicated from the throne and left Buckkeep.
  • The Alcoholic: Seems to get drunk more often later in his life. He cleans up when he begins living with and protecting Molly, who has a hatred of alcoholism after her abusive childhood.
  • Broken Bird: Burrich's gruff exterior goes along with an even gruffer past. Being taken into slavery, losing his family, losing Lady Patience to Chivalry, then being Kicked Upstairs to stable master after taking a hit for Chivalry and injuring his knee are just the start of it. Having to take care of the king's Royal Bastard is just icing on the cake.
  • Death of the Hypotenuse: His death is what makes it possible for Molly and Fitz to end up together.
    • Awkwardly, it works the other way around, too— Molly and Burrich got together only because Burrich believed Fitz really had died, and Burrich finding out differently is what set him out on the quest that eventually killed him.
  • Handicapped Badass: His lame leg hasn't diminished most of his badass-itude, either.
  • Important Haircut: When Chivalry dies, he shaves his head and even his eyebrows. Six Duchies tradition is for people to cut some piece of their hair as an offering for the dead, but it's shown that Burrich's shaving is normally excessive for someone of Chivalry's standing.
  • Jerk with a Heart of Gold: He's famous for his black temper and surly demeanor; that doesn't stop him from being kind to animals and protective of Fitz.
  • Love Triangle: The loser in one with Chivalry for Patience. Later in a role reversal, he's the winner: in the love triangle between him, Molly, and Fitz.
  • Friend to All Living Things: He tries to deny it but he's this because of his Wit.
  • May–December Romance: With Molly; Burrich is at least ten years older than her.
  • Parental Substitute: To Fitz who he does much of the early raising for. Seemed like he was going to be this for Nettle, but given she was raised believing he was her father and they didn't tell her about Fitz it's not quite this trope.
  • What the Hell, Hero?: He calls out Molly for her mistreatment of Nettle, telling her she's acting just like her father and confusing "discipline" with "punishment", especially given that she's too young to know what she's doing.

Chade Fallstar

The royal assassin before Fitz, and his beloved mentor. Chade is an old, clever, and pock-scarred man who lives in an isolated and hidden room up in Buckkeep.
  • Awesome Mc Coolname: Chade Fallstar. Damn.
  • Bad Ass Bookworm: Since he spends most of his time alone, he takes all that time to read and study ancient scrolls and books. Doesn't stop him from being a badass especially when he comes out of hiding and declares a personal war on Regal.
  • Disguised in Drag: As the foul-tempered and foul-smelling Lady Thyme. He points out at one point, after Thyme's "death," that her acidic demeanor and legendary odor were all calculated to ensure people kept a great distance from her, since his abilities in the art of disguise weren't up to creating something that would hold up under any kind of close inspection.
  • Faking the Dead: After a long period of absence from the court, everyone thought he was dead. He kept up that charade since it was useful as an assassin. But he casts it away the instant he believes Fitz is dead, and rises up against Regal.
  • The Good Chancellor: Secretly for Shrewd and then later publicly for Kettricken.
  • Heroic Bastard: Much like Fitz. He's the bastard brother of Shrewd.
  • I Was Quite a Looker: When he was younger and before he received his scars. He was also apparently quite the lady's man, and developed that reputation once more once he came out of the shadows.
  • Mad Scientist: He invents gunpowder! His misadventures in discovering gunpowder's *properties* offer a bit of comic relief, particularly when he accidentally blows up Fitz's fireplace because he hadn't yet worked out that it behaves differently under containment.
  • Manipulative Bastard: Almost compulsively so. The Fool comments that Chade hoards secrets to himself as a magpie hoards glittering objects, and for little more reason than the having of them.
  • Parental Substitute: One of the many father figures for Fitz, though the notoriously wooden-headed Fitz takes a while to catch on to how strongly the sentiment is returned.
  • Professional Killer: Fitz's mentor in the art of killing.
  • The Spymaster: To the Farseer line. He has spies everywhere.
  • The Resenter: Mainly thanks to him being illegitimate and not being taught the Skill. Doesn't stop him from serving his kingdom and his King, but it does make him very reckless in his training once he finally starts to learn the Skill.

Nighteyes

Introduced in Royal Assassin. Fitz's third Bond Creature, a wolf that he bought—although it's more like rescued—from a trapper.

He's initially very feral and mistrustful of Fitz and humans in general, after his experiences with the trapper. Fitz initially has no clue what to do with him, or why he even sought out Nighteyes; he keeps him in a remote corner of Buckkeep, at least until Nighteyes becomes old enough to hunt on his own. At least, he was supposed to. Nighteyes soon becomes Fitz's most loyal companion and friend.


  • But Now I Must Go: At the end of Fool's Errand, he tells Fitz he has to leave. Then walks off to die, severing their Wit-bond forever.
  • Deadpan Snarker: He ever seems to stop being amused by certain human tendencies. Fitz has a hard time keeping a straight face when Nighteyes nicknames new encounters, on occasion, too, especially when he refers to Starling as the "howling bitch" for her singing.
  • Noble Wolf: Fitz's most loyal companion and friend.
  • Time Dissonance: He experiences time slower than humans. When Fitz takes possession of his body then goes back to his, he barely remembers having been human.
  • Undying Loyalty: To Fitz, whom he calls "little brother", then later any member of his "pack."

The Fool

a.k.a. (spoiler for other trilogies) a.k.a Amber, Lord Golden, Beloved, the White Prophet
As the name suggests, the Fool of King Shrewd's court at Buckkeep. He has a sharp and acid wit, and is fond of teasing people. He takes a special interest in Fitz, and often drops him cryptic hints and suggestions.
  • Ambiguous Gender: With the successful cross dressing, people assuming that he is female even when he's dressed like a male, not taking off even his shirt in front of Fitz, and his refusal to state his gender firmly, it's no wonder many readers are not sure what gender he is. He's usually referred as male for convenience's sake and because Fitz refuses to believe he's anything but male.
  • Everyone Calls Him "Barkeep": In the first trilogy he is only called the Fool.
  • The Fool: What he masquerades as most in the first trilogy and the role that gives him his most common nickname.
  • Has Two Daddies: He reveals to Fitz that it's his people's custom to have two daddies and one mommy in a family.
  • I Have Many Names: Lord Golden, Amber, the Fool, and the White Prophet.
  • Mad Oracle: The majority of the apparent madness does not only seem to be due to the particular style of prophecy, but also is pushed by the character to keep enemies in the court at bay. Who would consider a mad fool a threat?
  • Mind Screw: There must be a reason why some of the characters believe he's female, but if he's male how did he manage to pass as a female in a sentient ship when Ophelia knew right away that Althea was female? But if he's female then how Fitz wouldn't noticed at the end of Fool's Fate?
  • Non-Specifically Foreign: He comes from another country than the Six Duchies, has an albino's skin tone and features described as alien, and comments on how weird certain aspects of their cultures are to him.
  • Older Than They Look: Apart from an overall darkening appearance, he doesn't seem to age much. Since the former white prophet is still around, this is also probably a case of Really 700 Years Old.
  • Pretty Boy: He's considered to be really pretty as Lord Golden; he was more freaky looking than pretty when he was an albino. The Fool's delicate (almost alien) features are described as creepy coupled with the Fool's albinism but attractive and exotic with Lord Golden's ivory skin.
  • The Gadfly: When he finds out that Starling thinks he is in love with Fitz regardless of his gender, he flirts with him outrageously in her face, aware of her attraction for Fitz. This leaves Fitz exasperated, Kettle amused and Starling less than pleased. What makes this count is that he is fully aware that Fitz would never return his romantic advances.
  • Shipper on Deck: For Althea/Brashen when he's posing as Amber, subtly nudging them to talk to each other about their feelings and teasing Althea about it.
  • Tsundere: He can be awfully teasing and sarcastic, especially to Fitz but when they see each other again in Assassin's Quest he's nothing but sweet.
  • Unrequited Love: Loves Fitz absolutely, with his entire being. Fitz, who is straight, balks at the thought of sleeping with him... at least until near the end when he realizes that theirs isn't necessarily a sexual love.
  • Wholesome Cross Dresser / Sweet Polly Oliver: Not sure what gender exactly he's cross dressing as, although he looks more manly when he's dressed as a female than when he's male.

Molly Chandler

Fitz's childhood friend; although back then, she was known as Molly Nosebleed thanks to the beatings her father always gave her. When she and Fitz meet again, she's become a proud young woman who's taken control of her father's ailing candleshop.
  • Absence Makes the Heart Go Yonder: Marries Burrich thinking Fitz was dead, though Burrich claims that she'd have probably wound up choosing Fitz anyway if Fitz had returned after all.
  • Abusive Parents: Her father. Who also doubles as Alcoholic Parent. She herself starts showing symptoms of this with her own child, at least until getting a very pointed scolding from Burrich.
  • Betty and Veronica: She's the Betty to Starling's Veronica.
  • First Girl Wins: Even if she did fall in love with someone else first.
  • Good Girls Avoid Abortion: When pregnant, she asked Burrich to seek an abortive plant but the latter convinced her to keep the baby.
  • It's All About Me: She's quite selfish when it comes to Fitz, as she doesn't seem able to understand he has a life and loyalty outside of her and constantly gets angry with him for not spending enough time with her.
  • Mama Bear: However, it takes a while for her to get used to it and become this trope.
  • Official Couple: With Fitz but then later with Burrich, years after they think he's dead. Then Fitz again, more years later.
  • Selective Obliviousness: Despite Fitz repeatedly telling her that the reason he doesn't want to make their relationship public is because of his precarious position in court and she could end up hurt in retribution, Molly refuses to believe him - even when she is nearly assaulted by two armed men on horseback for being "the bastard's whore".
  • She's All Grown Up: Fitz's reaction when he sees her in a dress.
  • Tomboy: When she was younger.

Chivalry Farseer

King Shrewd's first son and Fitz's dad. He was King-in-Waiting before Verity but decides to abdicate and remove himself from the court after Fitz is revealed to be his bastard son.
  • Catchphrase: "It's too late to apologize, I've already forgiven you". Borrowed later by his widow Patience.
  • Disappeared Dad: Fitz never gets to meet him, but spends much of his early life being compared to him.
  • Dogged Nice Guy: To Patience, who was very reluctant to accept his courtship.
  • The Exile: Self-imposed for Patience's sake, out of fear that she wouldn't be able to handle the stress of remaining at court in the wake of Fitz's emergence.
  • Meaningful Name: A tradition among Six Duchies nobility, as they believe that a virtuous name will bless the child with that virtue. They certainly weren't wrong with Chivalry; fathering Fitz is one of the only actions attributed to him that's less than upstanding.
  • Posthumous Character: He dies very early in the first book.
  • Tall, Dark, and Handsome: Well, Fitz did get his looks from him.

Verity Farseer

A prince of the Farseer line, second son to King Shrewd, and Fitz's uncle. He becomes King-in-Waiting after Chivalry abdicates from the throne, and only very reluctantly.

  • The Ace: He felt that his elder brother Chivalry was one, and had been entirely content with the thought of spending his life serving his elder brother. He was driven to tears of gratitude to learn Fitz saw him the same way. Given what Verity ended up doingnote , Fitz was pretty damn well right.
  • Determinator: Especially in Asassin's Quest, where he goes up the Mountains, loses all his crew and just keeps going, alone, only able to fleetingly Skill with Fitz and he never quits.
  • "Freaky Friday" Flip: With Fitz, who gives him one last night with Kettricken.
  • Heroic Sacrifice: He gives up his whole self to breathe life to his carving of an Elderling, and to save the Six Duchies from the Red Ship Raiders.
  • Hero with Bad Publicity: The people of the Six Duchies don't like him that much since they can't see that he's doing anything against the Red Ship Raiders; he spends all of his time cooped up in his tower rather than showing his face to the public or getting personally involved in the fight. However what he's really doing is Skilling the Red Ship Raiders away, and no one can see the effects since they'd rather account the raids that do happen rather than the raids that don't. It doesn't help that Regal later enforces the bad publicity against Verity, either.
  • Humble Hero: Felt that he was not up to the job of being King-in-waiting, but he stills performed the job admirably well and gained the loyalty of many.
  • Lost Will and Testament: Before embarking on his Elderling quest, secretly wrote and sealed an order recognizing Fitz as his heir over Regal in the event of the deaths of both Kettricken and her unborn baby. Fitz doesn't find out until decades later, and when he does, he struck both by how disastrous events would have been if that had come about, and by how much it would have meant to him to know of this years earlier.
  • The Mentor: To Fitz, whenever he has the time, on matters of Skilling.
  • Perfectly Arranged Marriage: With Kettricken, but only after some time.
  • Royals Who Actually Do Something: A royal who actually does quite a lot, to be more precise. For the sake of the Six Duchies, he deliberately wasted himself Skilling, undertook a long and dangerous journey, and ultimately sacrificed his life by pouring himself into the dragon which would come to his Kingdom's defense.
  • The Wise Prince: Fits the trope very well, although the melancholy only comes later, when he becomes increasingly hidden away in his tower rather than hunting and walking amongst his people.

Regal Farseer

a.k.a Regal the Pretender

Another prince of the Farseer line, the third son to King Shrewd, and half-brother to Chivalry and Verity. His mother is Queen Desire, Shrewd's second wife, who comes from a highborn family from an inland duchy. He inherited his mother's scorn for his older brothers, who he considers lower in rank to himself since their mother came from a lower nobility. He has even more scorn and hatred for Fitz, who, as a bastard, comes from an even lower mother.


  • Arch-Enemy: To Fitz. Bear in mind that the first three books cover Fitz's life from childhood 'till he's in his twenties, and consider that for nearly all of that these two have despised each other, mostly on account of Regal being an evil, spoilt, murdering bastard.
  • Bad Boss: Will murder his own men to conceal his crimes and will torture them with The Skill when they fail him, though at times he seems to be doing it For the Evulz as well.
  • Big Bad: Technically part of a Big Bad Ensemble with the Red Ships, but he's the one where It's Personal and the Ships would have been less of a threat were it not for his machinations and willingness to commit murder and treason against his own family and kingdom, sabotaging the war effort for his own ambition.
  • Big Brother Bully: Acts this way toward Fitz (although he's his uncle, not brother) when he's a child. After Fitz reaches adolescence, things become much worse.
  • Bitch in Sheep's Clothing: He's known for being nice and funny in the court which makes him more popular than his brother.
  • Brainwashing for the Greater Good: His penultimate fate.
  • Bread and Circuses: His style of rule, and to a lesser extent how he cultivates enough popularity to take the throne and cast Verity as a villain.
  • The Bully: To Fitz, when they were both children. When he usurped the throne, he carried the same tendency to a greater extreme.
  • Cain and Abel: The Cain to Verity and Chivalry's Abel's.
  • The Caligula: Prince Regal fits this to a tee, complete with decadent parties, a drug habit, gladiators fighting for his amusement and a sadistic penchant for Cold-Blooded Torture.
  • Crouching Moron, Hidden Badass: Hides the fact that he has the Skill from the rest of his family, and more importantly that he and Galen have access to old books about its advanced techniques which were thought lost to the world.
  • Cruel and Unusual Death: Death by ferret, the bond-mate of a Witted one that Regal put to death. It tears out his throat one night while he sleeps.
  • Despotism Justifies the Means: Though partly due to prejudice against them, he's willing to sacrifice the coastal Duchies—half the kingdom—to the Red Ships and murder his way through his family in the middle of a war if it will put himself on the throne. And he ignores the Red Ship threat when he gets it, as well as the economic crisis it has brought about, simply content to be king.
  • Dirty Coward: Acts exclusively through poisoning, political maneuvering, and other skulduggery.
  • Drugs Are Bad: Is a drug addict, much like his mother, who doubtless got him into the habit.
  • Even Bad Men Love Their Mamas: His mother is probably the only person he ever loved and cared about. By contrast, he couldn't give a shit about his father or anyone else in his family with the possible exception of his bastard half-brother—on his mother's side of course—Galen.
  • The Evil Prince
  • Evil Uncle: To Fitz, though neither of them like the fact that they are related and few people bring it up much.
  • Green-Eyed Monster: Spent his youth being jealous of the honors of his older brothers, with his mother doing all she could to stoke those feelings.
  • Hate Sink: Big time. He's a massive jerk, a self centered coward, a bully and a racist yet Fitz can't openly be against him because he's still Shrewd's son.
  • It's All About Me: With the exceptions of his mother and half-brother, everyone else can go piss up a rope as far as Regal's concerned.
  • Jerkass: Even in his ordinary, day-to-day life when he's not trying to usurp the throne, Regal is an utter bastard. Even if he wasn't the Big Bad, you still wouldn't like him, because he's just that unpleasant.
  • Karma Houdini: Subverted; it looks like he's going to be this before suffering Cruel and Unusual Death.
  • Mind Rape: Fitz finally blasts him with one in the ending of Assassin's Quest, leaving him imprinted with a slavish loyalty to the rightful Farseer line-Kettricken and her unborn son. It doesn't last long before Laser-Guided Karma catches up to him once and for all.
  • Pretty Boy: He still has the Farseer looks, but he's built on more delicate lines than his relatives and lacks the heavy muscle of the outdoorsy Verity.
  • Psychopathic Manchild: Regal's thoughts when Fitz pokes around in his mind include feeding his healer to Forged ones as punishment for not being able to find out what causes his fits, having two innocent people killed for seeing him in the midst of a fit so nobody would know about his condition, and only reluctantly deciding to send someone to rescue his lame servant because of his disdain for "broken things" - all in a childlike tone with liberal use of the word "Mother".
    • Kettricken and Fitz speculate that Regal really only wanted the throne because it was not his, and didn't regard the towns and people of the Six Duchies as such but rather as possessions of Verity's that could be destroyed if he couldn't take them for his own. Fitz's peek into his mind later mostly confirms this.
  • Royal Brat: Starts out as one, but later he becomes worse. Much, much worse.
  • Self-Made Orphan: Responsible for King Shrewd's death. If Fitz had the common decency to stay dead, he'd probably be a Self Made Only Child as well.
  • Smug Snake: No where near as clever or as powerful as he thinks he is; the only reason he gets away with all that he does is that half the kingdom is incompetent and buys into his good publicity, and the rest are far too busy dealing with the war against the Red Ships, that and lack of evidence and the fact that he is royalty. His reign ruins the kingdom due to him being a lazy, callous and drug-addicted psycho.
  • The Sociopath
  • Villain with Good Publicity: The only reason he gets away with anything is that Fitz can't prove anything and the people are easily duped by him, mostly because he serves as a rich and flamboyant contrast to the moody and serious Verity (though Verity has a very good reason to be moody and serious). Essentially, Regal encourages them to forget about the war, which is how he gets to be so popular.
  • Would Hurt a Child: Tried to kill Fitz and later his baby daughter.

Galen and his coterie


  • The Dreaded: After giving Fitz some nasty Mind Rape he becomes terrified of them - Selene and Will in particular - for a good portion of the trilogy that takes him a while to get over.
  • Drill Sergeant Nasty: Galen. Not the "really for your own good" kind either. His training style is meant to psychologically break the trainees so that he can mold them into weapons fanatically loyal to Regal... except for Fitz, who he's just out to straight psychologically break for its own sake.
  • Face–Heel Turn: Most of the coterie who managed to stick with it, but especially Serene, who was a rather nice girl before Galen's training broke her mind.
  • Generation Xerox: After Galen's death, Serene takes his place as teacher of the Skill. Fitz is astonished at how similar she has become to Galen in both attitude and appearance, even taking on behavior and dress that remove her femininity.
  • The Man Behind the Man: Of a sort. Serene and Justin are both tactless with the Skill, and Justin isn't even very good at it. That suits Will just fine - he's very good with the Skill, and Serene and Justin's blundering help his insidiously light touch stay unnoticed.
  • Villainous Legacy: Galen is dead by the end of the first book, but much of what Regal and his Coterie do over the following two books involves plans that Galen hatched or made possible while he was alive.

Kettricken

Daughter of King Eyod of the Mountain Kingdom. She enters into an arranged marriage with Verity to seal an alliance between the two nations.
  • Boyish Short Hair: After hearing of Verity's apparent death, she cuts off her long blonde hair in mourning and it only skims her shoulders by the end of Assassin's Quest.
  • The High Queen: became one after the timeskip, with Chade's help.
  • Little Sister Instinct: She loves her older brother, Prince Rurisk and tries to kill Fitz when she believes he's there to kill her brother.
  • Perfectly Arranged Marriage: Not at first, but it doesn't take long once they start to actually get to know each other.
  • Royals Who Actually Do Something: Though it takes her a while to achieve this since she has to labor against the Six Duchies expectation of proper behavior from a Queen.
  • Ship Tease: There are lots of small hints across the books that she is attracted to Fitz, but she never confesses or acts on it. She does drop, as a last goodbye in the final trilogy, the tidbit that she'd known for a long time that Dutiful was secretly Fitz's blood son even though she agreed with Fitz's belief that Verity was the father in every way that mattered.
  • Stay in the Kitchen: She comes from a culture where women, even royals, share in combat and heavy manual labor, even more so than in the Six Duchies. She resents bring cooped up in a tower making tapestries (considered a winter activity) when she could be , at he very least, stitching sails for the fleet of ships being built. Partially Justified in that both her and her unborn child are targets for assassination and Fitz is doing his darnedest to protect them and the stability of the whole kingdom.
  • The Woman Wearing the Queenly Mask: Particulary evident in The Tawny Man trilogy, where she keeps her public facade calm and collected while she privately confides in Fitz and Chade how afraid she is about Dutiful's disappearance.

Lady Patience

More or less Fitz's adoptive mother, and Chivalry's widow. She's small, willowy, and scatterbrained, constantly flitting between interests and hobbies. Lives in Withywoods on Chivalry's estate until later, when she comes to Buckkeep largely to watch over Fitz; while she's hurt by Fitz's existence, particularly in that she herself is most likely barren, she also loves him as the son she never was able to bear and is one of the few figures in Fitz's life to have only his well-being at heart.
  • Bunny-Ears Lawyer: At the start of the third book as the unofficial Lady of Buckkeep.
  • Cloud Cuckoo Lander: She's known to be weird.
    • Obfuscating Stupidity: She might know more about whats going on than she lets on. When Fitz "dies", she's begs Regal to let her bury him but before he's buried she takes care of his wounds. She admits later that she knew that he wasn't dead. She also takes control of Buckkeep after Regal abandons it.
  • Genius Ditz / Ditzy Genius: She's either one or the other, but she's definitely more capable than many people realize.
  • Good Stepmother: She really loves Fitz and believes him to be the son that she should have had.
  • Green Thumb: She's almost obsessed with tending to her plants and bonds with Kettricken over gardening, which is a godsend to the lonely Queen.
  • Hero of Another Story: As the Lady of Buckkeep, she maintains the traditional seat of Farseer power, rallies the people of the Duchy, and generally kicks ass.
  • Heterosexual Life-Partner: She's never seen without her Ninja Maid, Lacey.
  • Tragic Keepsake: A ruby necklace Chivalry gave her. She's forced to sell it in the third book, though eventually she does manages to get it returned to her.

Starling Birdsong

A wandering minstrel Fitz encounters during his travels in Assassin's Quest. She picks up on his true identity and resolves to follow in his path, seeking to make a song out of his story so great as to buy her a place of security even into her old age.
  • Babies Ever After: She was supposedly sterile, but she got pregnant by her husband.
  • Betty and Veronica: She's the Veronica to Molly's Betty.
  • Fingore: She has two of her fingers broken by Burl, both for lying about Fitz's identity and to punish Fitz for his defiance. Given minstrels are usually left unharmed and her fingers are essential to her livelihood, Starling is horrified at such a punishment.
  • Good Girls Avoid Abortion: Averted. After her rape, she takes herbs to abort. They failed the first time, and taking a bigger dose the second time, against the herbalist's advice, is what left her (almost) completely infertile.
  • Friends with Benefits: With Fitz. Not uncommon among the minstrel folk, at least by reputation.
  • It's All About Me: Starling puts her goal of becoming a bard who will witness an incredible event she can make a song of above the feelings and goals of everyone else, including selling out Fitz's daughter to Kettricken and Chade to put on the Farseer throne just so she can accompany Kettricken and Fitz to look for Verity and try to use the voyage to become famous. She's also very jealous of the Fool's close friendship with Fitz and becomes very indignant whenever Fitz knows something she doesn't.
  • Meaningful Name: Of course, though it seems that minstrels frequently choose their names with this in mind.
  • The Bard: Her eventual goal. As a wandering minstrel her life is destined to become harsher as her beauty, voice, and health eventually begin to wane, and so she seeks a position as a permanent court-bard to avoid that fate.
  • Unrequited Love: Was in love with Fitz, but he only ever had eyes for Molly... and was too emotionally crippled after Assassin's Quest to form that kind of attachment, anyway.

Kettle

A mysterious old woman Fitz encounters in his travels. She takes an immediate, and unusual, interest in him, and often seems to be more than she appears to be. She's actually the last surviving member of a centuries-past coterie of Skill users, wandering the earth in penance after she murdered her sister in a quarrel over a man and broke their coterie apart.

    Characters introduced in the Liveship Traders Trilogy 

Althea Vestrit


  • Break the Haughty: While she's a skilled sailor and a far more suitable heir to her father than Kyle, she doesn't know as much as she thinks she does, and it's only after about a book and a half of humbling experiences that she's really ready to lead a crew.
  • Daddy's Girl: She was indisputably her father's favourite.
  • Didn't Think This Through: She realizes too late that she can't ask a captain to provide a reference for her when she's been fooling him for months into thinking she's someone else.
  • Fatal Flaw: Pride. Althea isn't an ill-intentioned person but she is quite spoiled by her father and tends to want everything her way. It takes some Break the Haughty for her to admit she didn't have the necessary experience to be captain of a Liveship, she ends up abandoning Vivacia to Kyle because she cannot swallow her pride and take orders from him, and her proud personality means that she tends to interpret Brashen's protectiveness of her as patronising (which she isn't entirely incorrect about) and will stubbornly refuse to address the issue that bothers her. She also could have saved her family from their dire financial situation if she'd agreed to marry Grag Tanira, but she refused him on the grounds that she wasn't in love with him and that he expected her to give up sailing upon becoming his wife, which was understandable but lead to Malta ending up in an Arranged Marriage with Reyne instead.
  • The Gentleman or the Scoundrel: She's briefly in this Love Triangle with Grag Tanira and Brashen Trell, the gentleman and scoundrel, respectively. She does like Grag, but only as a friend, and spends much of the trilogy pining over Brashen.
  • Half-Identical Twins: A twist, in that her near-twin is not her brother but her nephew.
  • Mistaken for Gay: At one point Malta insinuates that the people of Bingtown have started spreading rumours that Althea is in love with Amber, on the basis that she's always seen in Amber's company after she returns from her long voyage, dresses like a man and turned down Grag Tanira's marriage proposal even though everyone agrees that Grag is an excellent catch and Althea has no good reason to refuse him. Ironically, Amber is one of the only people who calls Althea out on her Slap-Slap-Kiss with Brashen and might actually be a man herself, since Amber is the Fool.
  • Nice Job Breaking It, Hero!: Storming off Vivacia after her father's funeral means that she misses out on a crucial window to bond properly to Vivacia because she cannot stand the idea of being subordinate to Kyle. This ends up being a huge part of why Vivacia is so easily manipulated and why Althea doesn't get the liveship at the end of the trilogy - even though Vivacia loves her, ultimately Wintrow has a bond with her that is too deep for either of them to ever ignore and Althea was parted from Vivacia for nearly the entire story.
  • Slap-Slap-Kiss: With Brashen, an old crewmember of her father's.
  • Sweet Polly Oliver: She has to pose as a boy named "Athel" to be hired on most ships.
  • Tomboy: To the distress of her mother and older sister, as sailing has become a completely male profession.
  • The Unfavorite: Considers herself to be such when Ephron leaves Vivacia to her Smug Snake of a brother-in-law, though Keffria bitterly notes that Ephron spoiled and indulged Althea despite her tearaway behaviour, while the obedient, dutiful Keffria was overlooked by her more dynamic sister.
  • You Are What You Hate: She's very vocal about how much she dislikes how bratty her niece is and dismisses her as a spoiled child, completely failing to notice that she and Malta are actually very similar and Keffria implies Althea was just as bad at Malta's age.

Brashen Trell


  • Functional Addict: He's a habitual cindin user in the first book, but he gradually kicks the habit.
  • Hypocrite: He's appalled when a fourteen-year-old Malta attempts to flirt with him and tells her she should be ashamed of herself. Bit rich coming from a guy kicked out of his own family for his delinquent behaviour.
  • Self-Made Man: Although he was born to a wealthy family, they kick him out for his prodigal ways and he takes to the sea. Under Ephron's tutelage he's built a reputation as an excellent sailor.
  • Stay in the Kitchen: Brashen may consider himself to be more worldly-wise than much of Bingtown, but he still has some of their ingrained values and he keeps trying to keep Althea out of the more dangerous work, which causes numerous clashes between the two of them. Brashen does have practical reasons to be concerned, as he points out that even if she's posing as a man, Althea simply isn't as physically strong as the other sailors and her cover could get blown if they notice, but Althea being a woman and one he's in love with is also a strong factor.
  • Will They or Won't They?: With Althea. They Do when he becomes Paragon's captain and she his first mate.

Wintrow Haven


  • Abusive Parents: Kyle Haven is not a model father. First he goes from merely being dismissive of Wintrow to verbally and emotionally abusing him, before finally allowing a slaver to brand his son's face when he runs away and throwing him belowdeck with the rest of them.
  • Badass Preacher: Develops into this as the books wear on.
  • Break the Cutie: The entire first book does this to him and it's not even the end of his troubles.
  • Contemplate Our Navels: He does this a lot, as he's a priest, and he and Vivacia tend to get in a lot of discussions over it.
  • The Dragalong: Wintrow was happy in the monastery and is basically forced upon Vivacia because of his blood ties to the ship.
  • Half-Identical Twins: Looks remarkably like Althea.
  • My Sister Is Off-Limits!: He is noted to be looking rather disapproving when watching Malta dancing with Reyne in the final book, even though Malta has been in an Arranged Marriage to Reyne for a considerable amount of time at that point and Malta and Wintrow barely know each other.
  • Stockholm Syndrome: At first Wintrow just tries to ingratiate himself to Kennit out of self-preservation, but over time his desire to stay on Kennit's good side morphs into genuine (albeit twisted) loyalty. Even after Althea's rape forces Wintrow to accept that Kennit is an awful person, he can't fully renounce his emotional attachment to the man and even Althea acknowledges that Kennit was more a father to Wintrow than Kyle ever was.
  • Stupid Good: Starts out as this. He learns a lesson about it at the hands of some very unfriendly guards.
  • "Well Done, Son!" Guy: He was never actually one, but when he needs his finger amputated he decides to pretend he was one to see how Kyle takes it. Kyle didn't.

Malta Vestrit


  • Aren't You Going to Ravish Me?: She's very disappointed when Cerwin Trell doesn't try to kiss her even when he's supposedly trying to win her hand, which makes Malta disregard Cerwin as "just a boy" and turn her attentions to Reyn.
  • Brainy Brunette: It's hard to notice at first thanks to her spoiled demeanour, but Malta is very cunning, especially for her age, to the point her grandmother Ronica finds it quite unsettling.
  • Break the Haughty: Her father leaves early in the first book and the family is gradually stripped of its wealth, reputation, embroiled in a political conspiracy, she gets a nasty scar on her face and then stuck in a flooding underground city with the Satrap and is forced to rescue him and herself before she can reunite with her family. As a result she's much less spoiled, immature and much sharper and a little nicer, though she's still as headstrong and sharp-tongued as ever.
  • Character Development: Possibly has the most development of the entire trilogy, going from a spoiled, bratty child to a cunning teenager to a politically savvy, excellent Trader who ends up saving both her family and home in the third book.
  • Coming-of-Age Story: The trilogy is hers, detailing her going from a pre-teen into a young woman.
  • Daddy's Girl: Just like Althea, her father spoils her rotten and prefers her to her siblings, though in Malta's case her father indulged her worst impulses, instead of Ephron nurturing Althea's free spirit.
  • Jerkass Has a Point: When Ronica and Keffria scold Malta for her behaviour, Malta retorts that they keep treating her like a child and refusing to explain matters to her but expect her to know and understand the consequences of everything as an adult would. Even they have to admit that they can't keep her sheltered forever and their financial situation requires Malta to grow up and learn the ways of a Trader fast in order to make a good match.
    • When Althea tries to exclude Malta from conversations on the basis she's a child and angrily tells Malta to stop embarrassing herself, Malta retorts that Althea is the one causing embarrassment to herself and her family with her antics.
  • Spoiled Brat: She is one initially but grows out of it, though she does retain a headstrong streak and appreciation for jewels.
  • The Tease: She enjoys pitting the affections of Cerwin and Reyn against one another and briefly flirts with Brashen and later the Satrap too.
  • Tomboy with a Girly Streak: Malta is rather vain and obsessed with courting and romance, but she's also very headstrong, determined and quite a spitfire, traits Reyn finds very attractive.
  • Trademark Favourite Food: Malta loves honey - she puts honey in her tea and hides her prized honeydrops in her room.

Kennit


  • Ambiguously Gay: Despite Kennit regularly bedding Etta (and making a huge point to take her "as a woman"), he never shows any real emotional attachment to her and merely keeps her around for convenience, since Etta basically worships him, and because having a beautiful woman doting on him makes his crewmembers envious and in awe of him. On the other hand, he thinks of Wintrow in downright poetic language at times, muses on Wintrow's beauty and Wintrow is seemingly the only person (besides possibly his mother) that Kennit dislikes the thought of physically or emotionally harming, though granted that may be because Wintrow is soul-bonded to Kennit through Vivacia and views Wintrow as an extension of himself. When he rapes Althea, he repeatedly notes how much she resembles Wintrow and rationalises that what he's doing isn't wrong because it's between a man and a woman, whereas his rape by Igrot was wrong. He also uses similar language of "courting" with Sorcor that he uses with Etta and the former is just as slavishly devoted to him as the latter.
  • Came Back Wrong: It's revealed in the third book that Kennit actually died on Paragon twice, both by Igrot's hands, but Paragon loved him so much and couldn't bear to be parted from him that he healed Kennit both times.
  • Even Bad Men Love Their Mamas: He does seem to still care about his mother, even if he does leave her on an island for months at a time because being around her brings back painful memories.
  • Good Luck Charm: A tiny wizardwood carving of his face.
  • Hey, You!: He tends to refer to Etta as "the woman", he usually only calls her by her name when he wants something from her.
  • It's All About Me: He views other people entirely in terms of how useful (or not) they are to him.
  • Manipulative Bastard: Constantly manipulates everyone and anyone around him, Etta and Paragon being the most painful examples.
  • Lack of Empathy: His POV shows a noticeable sense of detachment from other human beings.
  • Nice Job Fixing It, Villain!: One of the reasons why he's a Villain with Good Publicity is that he keeps inadvertently helping the people he's trying to exploit, and in the end by stealing Vivacia and forging a kingdom for his own aggrandizement, then conveniently dying so that someone nobler than him ends up in charge of both, he changes the entire known world for the better.
  • Start of Darkness: He put the trauma from his sexual abuse into Paragon as he grew up. This had the unfortunate side-effect of turning him into a sociopath.
  • Rape Is a Special Kind of Evil: He rapes Althea near the end of the story, cementing that he's beyond redemption.
  • Slave to PR: Carefully and methodically cultivates his public image to the point of obsession. He's quite willing to murder everyone who he suspects has knowledge that would shatter said image.
  • The Sociopath: Kennit ticks almost all of the boxes - superficially charming, a grandiose sense of self-worth, Lackof Empathy, views everyone around him as how they can best benefit him, etc.
  • Tragic Villain: When push comes to shove, Kennit is not a good person. He also happens to not be entirely... whole, through a series of events that are nothing short of a major Trauma Conga Line of abusive awful that was definitely not entirely of his own making, at a time when he was far too young to cope. Paragon and he made the mistake of trying to remove his pain in a bid to save him, but they wound up making a right hash of who each were, which bits belonged where and how you put a person, let alone a divided set of merged dragon-mixed-with-human-memories-around-a-premature-Liveship-construct, together in something resembling health. All major personality aspects of this horrific merger were too inexperienced/ confused to have a hope of getting it right. And, the result was some very messed-up personalities; primarily, but not exclusively, what wound up in Kennit's head.
  • Used to Be a Sweet Kid: Before Igrot got ahold of him, Kennit was apparently a happy child.
  • Villain with Good Publicity: People start to think of him as hero when he makes attacking slave ships (and freeing or recruiting their human cargo) his primary strategy.
  • Villainous Valour: Despite putting himself and his survival as his paramount priority, he does not shy from personally engaging in combat and being quite proficient in it.
  • Wicked Cultured: Connoisseur of fine poetry and quite the dandy about his appearance. Enjoys philosophical debates with Wintrow.

Jek


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    Characters introduced in the Tawny Man Trilogy 

Dutiful

Son of Kettricken and Verity, although Verity was wearing Fitz's body at the time, making him Fitz's blood son. Raised much in the Mountain tradition by his mother.
  • Bond Creatures: Like Fitz he is Witted and spends much of The Tawny Man looking for an animal to bond with, much to Fitz's consternation (he believes he is too young for such a commitment). There are several references to a dog in Fitz and the Fool, including at least one that describes it as his "wit-hound", suggesting that he eventually finds what he is looking for.
  • The Dutiful Son: Has a few bumps on the way, but is very much this at heart.
  • Meaningful Name: As with many of the royal Farseers, Dutiful both subverts and lives up to his name. When we first encounter him he has absconded from court; but spends the rest of the trilogy as The Dutiful Son, doing everything his mother and Chade want him to out of a sincere desire to help his people. Of course it helps that his is a Perfectly Arranged Marriage, at least from his point of view.
  • Demoted to Extra: In Fitz and the Fool, in terms of his impact on the plot, though it's made clear that he has important problems of his own and is thus perhaps more the Hero of Another Story.
  • Sorceror King: Like most Royal Farseers he is a powerful user of the Skill. He also has the Wit.

Laurel

Queen Kettricken's huntswoman, and an ally to Fitz during the events of Fool's Errand. Her unique position leaves her well-placed to be trusted by both the Queen and the Old Blood, and she serves as one of the main ambassadors in the effort to end the persecution of the Old Blood. Eventually takes Chade Fallstar as a lover and dies giving birth to his son sometime before the Fitz and the Fool books begin.

  • Demoted to Extra: Is one of the central characters in Fool's Errand but then gets sent off to be the Hero of Another Story in Golden Fool and barely appears after that.
  • Honorable Marriage Proposal: Chade offers one when he finds out that Laurel is pregnant. She declines, knowing him well enough to know she'd never be able to truly love him.
  • Muggle Born of Mages: Her family is Old Blood, but Laurel herself did not inherit the hereditary Wit magic and was ostracized from their community for it.

Prilkop

A White Prophet from several generations ago, now known as the Black Man who haunts the island on which the dragon Icefyre is entombed. His skin, once albino like the Fool's, has long since gone fully to coal-black as he lived out his cycle as the White Prophet and saw his visions become reality.

Thick

A young man living among the servants of Buckkeep. Born to a mother living among nomadic folk who, it's implied, was rather old, Thick bears physical deformities and mental disability, giving him a very childish and immature attitude and perspective. However, he's also phenomenally gifted with the Skill, perhaps making him the strongest user of that magic seen in the book.
  • Idiot Savant: Most people assume he is a moron (hence his name), but Fitz immediately realizes he is a very strong (if completely untrained) user of the Skill. As he becomes more powerful, Fitz is frequently intimidated at the least at the thought of what Thick seems able to do, particularly once Thick notes that replicating the persistent memory-fogging encountered in Withywoods wouldn't be that hard now that he'd seen it done. Heck, he's so damn gifted in the very difficult area of reconstructive healing that he knocks the propaganda idiots like Galen spouted for generations about how the use of the Skill was a refined talent fit only to be trained and used by those graced with great intelligence and at least some noble blood right out the window.
  • Laser-Guided Amnesia: Is very good at making people forget their interactions with him, and is later the first to realize that the oddness and missing memories of the people of Withywoods was caused by an incredibly powerful Skill-suggestion printed on their minds.
  • The Load: Subverted. At first his Power Incontinence makes him far more of a hindrance than an asset, but he ends up being the only Skill user strong enough to rescue Fitz and Nettle from inside Icefyre's mind, which he does seemingly effortlessly.

    Characters introduced in the Rain Wild Chronicles 

Thymara


  • Abusive Parents: Thymara’s mother resents her for being alive and marked by the Rain Wilds, and resents her father for rescuing her when the midwife left her outside to die.
  • Lonely Together: With Tats, in the beginning
  • Scaled Up: Becomes scaled and even grows wings as she becomes an Elderling.
  • Winged Humanoid: Thanks to Sintara.

Rapskal


  • Beware the Nice Ones
  • Dragon Rider: His dragon is the only dragon who will allow her keeper to ride her on a day-to-day basis.
  • Entitled to Have You: Acts this way with Thymara once he begins absorbing Tellator's memories in Kelsingra, especially as Tellator starts to take him over and he starts losing the ability to tell the difference between Thymara and Tellator's lover Amarinda.
  • Fearless Fool: He comes off as this quite a bit.
  • Proud Warrior Race Guy: Becomes this in Blood of Dragons as he merges with a previous Elderling warrior.
  • Scaled Up: As with all Elderlings, he takes on dragon traits as his bond with Heeby deepens.

The Dragons


  • Alpha Bitch: Most of the queens bar Relpda and Heeby.
  • Belligerent Sexual Tension: Between Mercor and Sintara. They become mates at the end of Blood of Dragons.
  • Big Good: Mercor is the driving force behind the plot, convincing the dragons to find Kelsingra and take keepers with them. He is always present whenever the main characters need advice and is one of the only dragons with the patience to try to explain dragonish concepts to the humans.
  • Blue-and-Orange Morality: They pay little attention to human laws and customs, preferring to follow their own savage natures.
  • Breath Weapon: They can breathe acid, though only when they're healthy, in many forms, from blobs to streams to clouds of mist. The acidic venom is incredibly potent, and leather, steel, or stone buildings won't save you. The only thing known to offer any real protection is gear of Elderling manufacture, though even that will only save one from a chance exposure to mist; Tellator's advice if you're to suffer a direct hit is to take a deep breath of it so your death is too fast to experience.
  • Characterisation Marches On: The dragons' personalities, save for the main characters, seem to change from book to book. Most notably, Spit goes from a docile if dumb dragon to a vicious little shit.
  • Dragon Rider: *All* of the dragons flatly refuse to even consider the idea, except for Heeby. When the dragons decide to declare war on Chalced, however, some change their minds, as carrying an Elderling into battle is a far different thing from simply being used as a common mount.
  • Giant Flyer: The drakes, once fully grown, especially Kalo.
  • The Heart: Mercor, again. Without him, the dragons would have killed each other and the keepers long ago. He is unusual in the respect that he cares almost as much for the humans as he does for the dragons, at least in the first two books.
  • Inferiority Superiority Complex: Sintara's main reason for acting so snobby and superior is that she secretly despises herself for being forced to rely on humans.
  • It's All About Me: Most of the dragons are extremely narcissistic, but Sintara takes the cake, to the point that the closest thing to affection she expresses for Thymara is to guide her Elderling transformation to be as close to Sintara's own image as she could.
  • Jerk with a Heart of Gold: Kalo is outwardly aggressive and vicious, but secretly he does care for his fellow dragons and his keepers.
  • Mix-and-Match Critters: They're dragons, but they appear to have feathered frills and spit venom the way cobras do.
  • The Napoleon: It is rather strongly implied that Spit's level in jerkass came about once he became ingelligent enough to realize that he's a mentally disadvantaged runt. He even gets a little bit better once that dragons get established in Kelsingra and get healthier.
  • OOC Is Serious Business: You know that Silver is important when just a drop of it makes Spit start talking sense.
  • Pet the Dog: Although they fundamentally consider their keepers to be lesser beings, most dragons bar Sintara do seem to have varying degrees of affection for them. And even Sintara is surprisingly kind to Thymara during Blood of Dragons, though she had an ulterior motive.
  • The Right of a Superior Species: The dragons claim they have the right to take humans and exploit them as they see fit simply because they're better in every way imaginable. They also think humans should be grateful for this.
  • Survival Mantra: "Kelsingra!"
  • Technicolor Eyes: As they grow, their eyes develop a whirling, multi-colored, hypnotic effect.
  • Teeth-Clenched Teamwork: The dragons actually don't particularly like each other very much, but they do accept that they need to work together to reach Kelsingra.
  • Took a Level in Jerkass: Before taking a name, Spit was actually quite docile and shows distress at discord among the dragons. Afterwards, he's easily the nastiest of the bunch.
  • Took a Level in Kindness: Sintara in Blood of Dragons, once she no longer depends on Thymara.
  • The Voiceless: Heeby can speak, but she's never heard to do so in text. Relpda didn't seem able to speak until being bonded by her keeper.
  • What Measure Is a Non-Human?: Many forms of this are present throughout the series. Some people consider dragons to be nothing more than vicious talking animals, and it's all right to slaughter them for their meat, while people who have spent any time at all with dragons know this to be nonsense. The dragons themselves have this with the less intelligent members of their group; they refuse to consider pre-awakened Relpda and Spit as dragons at all.

    Characters introduced in the Fitz and the Fool Trilogy 

Bee Farseer


  • The Ace: Despite being slow developer (physically), Bee proves adept at many things she's tasked with at a young age - such as artwork, reading, gardening, bee-keeping, candle-making. She's also sharp and intelligent. Bee possesses some ability with the Wit, extreme sensitivity to the Skill, and has powerful White Prophet dreams.
  • All the Other Reindeer: The other children bully and shun her, while their parents feel uncomfortable around her.
  • Cute Mute: As a very young child.
  • Damsel in Distress: At the end of Fool's Assassin, the Servants kidnap her, believing her to be the Unexpected Son.
  • Elective Mute: Once she is slightly older, particularly after her tongue is 'loosened' and she's able to form coherent sentences. Bee worries that now being able to talk will only make others shun her more.
  • Has Two Daddies: Possibly even three, technically. The Fool reveals that it's customary for his people to have two fathers, and that he is also Bee's father, due to the extremely close bond he's had with Fitz. One could also include 'Wolf Father' - the aspect of Nighteyes that Bee sometimes speaks to.
  • It Sucks to Be the Chosen One: It gets you kidnapped, your friends/household raped, abused and murdered, yourself hit, poisoned and starved... and that's all before she arrives at the hellhole of Clerres.
  • Samus Is a Girl: The Servants are all looking for the 'Unexpected Son'... which they take to mean Bee.
  • Trauma Conga Line: In a surprisingly short space of time, Bee is beaten by other children, loses her mother, meets a dying messenger and helps her father dispose of the body, almost gets kidnapped by a beggar who her father then stabs - before rushing off through a Skill pillar with him. Then she gets kidnapped for real, by people that brutalise her household and kill some of her friends. She escapes her captors only to be betrayed and caught again, and is then pulled through a Skill pillar with them. Quite a lot for a small child to handle.
  • Waif Prophet: She's a young girl who looks even younger, and possesses the dreams of a White Prophet.
  • Older Than They Look: At the age of nine, she still physically resembles a five year old.

Shun Fallstar

a.k.a Shine Fallstar

  • Abusive Parents: Her mother, who treated Shun like a cash cow. When her father stopped paying up, Shun's mother held her hostage and blamed her for her step-father's sexual interest.
  • Alpha Bitch: She has an abrasive personality, and a constant need for attention. Despite her neglected childhood (or perhaps because of it), she acts much like a spoilt rich brat.
  • Daddy's Girl: From a young age, she instinctively skilled out to her father. When she discovers her father's indentity, she dotes on him.
  • Damsel in Distress: After the attack on Withywoods, she's kidnapped along with Bee.
  • Disappeared Dad: Her biological father is absent for most of her life. She discovers his identity in Fool's Quest
  • It's All About Me: She seems to think that everyone else's lives and actions revolve around her. When Fitz discovers his nine-year-old daughter has wandered out of the inn without him knowing, he immediately goes to search. Shun's reaction? (paraphrased) 'Bee can take care of herself, now please go tell that waiter off for ignoring me.'
  • Rape as Drama: During the Withywoods attack, she is raped twice by the Chalcedeans. Fortunately, Bee is able to save her from a third assault. Combined with her step-father's abusiveness, it seems to have put her off men for life.
  • Surprise Incest: Shun and Lant become very close, before discovering that they are half-siblings.
  • Unfortunate Names: 'Shun'. It's later revealed that her father named her 'Shine', but her abusive mother twisted it.

FitzVigilant

a.k.a Lantern Fallstar

  • Abusive Parents: His father is neglectful and his step-mother tries to have him killed so her own sons can have a better advantage. It's later revealed that Chade is his biological father... so it's only Lant's non-blood parents who are abusive.
  • The Atoner: Part of why he joins FitzChivalry on his assassination mission is because he feels like he failed to protect Shun and Bee from the Chalcedeans and Servants.
  • The Determinator: Regardless of being beaten, stabbed or brainwashed, he will complete a mission if he's set his mind to it.
  • I Just Want to Be Badass: He idolises FitzChivalry, and wants to surpass Chade's image of him as a son.
  • Private Tutor: Chade sends him to Withywoods for his own protection, under the guise of a tutor.
  • Surprise Incest: Shun and Lant become very close, before discovering that they are half-siblings.
  • Upper-Class Twit: In FitzChivalry's chapters, the narrative often focuses on Lant's foolishness - both the snobbery and childishness.

Ash

a.k.a Spark

  • Ambiguous Gender Identity: [[spoiler:Biologically a girl, they grew up believing themselves to be a boy for their own protection. When informed otherwise, Chade helps them establish two personas which they switch between depending on the situation, called Spark when dressed as a girl and Ash when dressed as a boy, thus possibly genderfluid.
  • Meaningful Name: Her mother named her Spark and Ash - Spark as her true self, and Ash as her false identity.
  • Samus Is a Girl: Much to the dismay of Fitz and especially Perseverance, 'Ash' turns out to be a girl.
  • Son of a Whore: Spark was raised in a brothel by her mother, and was taken into Chade's care when her mother was murdered protecting her.
  • Sweet Polly Oliver: She was raised from birth to believe that she was a boy, for her own protection. As Chade's apprentice, she continues to operate as a boy when she's 'Ash', and a girl when she's 'Spark'
  • Undying Loyalty: To the Fool, after befriending him. Ash considers him an unsung hero for his actions in the earlier trilogies, and even accompanies him on a dangerous mission through Skill pillars to kill the Servants.

Perseverance


  • Big Brother Instinct: Towards Bee. He's one of the few Withywoods children to be kind to her, and once she lands in trouble, he'll stop at nothing to help her.
  • Book Dumb: He struggles with his lessons, and doesn't see the value in it.
  • No-Sell: During the attack on Withywoods, he is able to resist the compulsion that leaves all the other residents docile and brainwashed. He's also unable to hear the whispering around the Skill pillar
  • Undying Loyalty: To Bee, and by extension, Fitz. He even follows Fitz through a Skill pillar on a suicide mission to get revenge for Bee's 'death'.

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