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Characters / Five Nights at Freddy's: Protagonists

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The player characters for most of the games.
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    In general 
Most of the protagonists are just some schmucks that wanted to make some minimum wage. Unfortunately for them, they chose the wrong place to night watch. With only the tools at hand, some nerves of steel, and a strange persistent to come back every night, these night guards have to survive five nights at minimum to get their paycheck. Since The Child and Charlotte are so different from the night-guards, they aren't included in this folder.
  • Action Survivor: If you play it right, the guards, with no weapons and having only equipment of limited help, can survive up to seven nights straight against a bunch of homicidal robots who get increasingly fast, smart, and cranky as the week progresses.
  • Ambiguous Situation:
    • Freddy Fazbear's Pizzeria Simulator suggests that at least some of the past protagonists may have been Michael Afton in disguise. However, the only one officially confirmed as such is Eggs Benedict. Which other ones are still up for debate.
    • It's heavily implied that the protagonist for Help Wanted isn't just some random nondescript beta tester who's a stand-in for the player, but specifically Vanessa, who exits the game Brainwashed and Crazy as hinted by the DLC's Corn Maze Easter Egg and the "Princess Quest" minigames seen in Help Wanted's mobile version and Security Breach.
  • Audience Surrogate: Because the playable characters are Featureless Protagonists with no distinctive personality, players have interpreted them as either themselves, famous Let's Players such as Markiplier, or popular fan interpretations such as Rebornica's.
  • Badass Normal: They're normal guys up against a bunch of murderous, haunted robots, and their only lines of defense are the security cameras and either blast doors, a mask and a flashlight, and audio cues and the ability to remotely seal vents. With a sufficiently skilled gamer, each of them can still survive. Subverted following The Reveal in Freddy Fazbear's Pizzeria Simulator, some of the guards were likely Michael Afton, who was undead (at least post-Sister Location) and determined to find his father and possibly let his victims move on, no matter what.
  • Determinator: Despite the terrifying conditions, Mike, Jeremy, and the Fright Guard all continue working at their jobs as long as they can. Fritz only gets one night before getting fired, so it's unknown whether he would've done the same or whether Freddy's just fired him before he could quit.
  • Don't Touch It, You Idiot!: Two of them have tinkered with the animatronic's AI, making them more active and aggressive than ever before.
  • Featureless Protagonist: Usually, what we know about them is just their names. Everything else, though, is left to the player's imagination. As can be seen by their entries, fans take little things from the games and run with them to spin possible characterizations for each.
  • First-Person Peripheral Narrator: Five Nights has a rather intriguing plot involving child murders, missing bodies, haunted animatronics, and a killer who may or may not still be on the loose. As the nightwatch security guard, you do not have any investment or involvement in this plot, and at most you can just discover what happened, not resolve it. However, this is averted for Eggs Benedict, who actually has an ulterior motive for going to Circus Baby's. If he's all of the other protagonists, then he's been going from location to location trying to find his father and possibly free his victims all along. The Beta Tester is a subversion: while you'd initially think she's a nondescript Audience Surrogate who just so happens to run into Glitchtrap, she's a Rogue Protagonist who plays a significant role in Special Delivery and Security Breach.
  • Heroic Mime: They don't really say much, even when murderous animatronics are screaming in their faces.
  • Immobile Player Character: In the first 3 games, all of them are completely bound to their chairs. Averted for Sister Location until the secret ending of night 5.
  • Loser Protagonists: Implied; if the theories are true about our brave night guards going to hell and back just to get paid, then they've all redefined the meaning of pure desperation.
  • Meaningful Name: Each of the first three have one that references their role in the story; however, the one in Five Nights at Freddy's 3 doesn't get named due to their workplace burning down before they get paid, and, initially, the same can be said for Sister Location's Eggs Benedict. It is revealed at the very end of the story, however: he is Michael Afton.
  • Protagonist Without a Past: None of the protagonists have any backstory, which makes it harder to guess why any of them keep coming back to their job. Except for Eggs, who is the son of William Afton, and may or may not be the Brother from 4 and/or every other night guard in the series.
  • Punch-Clock Hero: A distinction that sets them apart from other survival horror protagonists. While many other games involve finding a way to evacuate safely away from the crazy place (or thing), all the night guards already have this choice; nothing is forcing them to be there, and they can quit at any time. They only keep coming back in order to get paid by the end of the week. And, unlike Amnesia or Outlast, they likely never find out why the animatronics are acting crazy; they get paid and/or fired, bitten, have their workplace burn down, or get killed and move on.
  • Through the Eyes of Madness: The guards have a tendency to have "hallucinations," which may actually be hallucinations (possibly caused by the air in the workplace or lacking sleep), but are quite likely to be supernatural in origin. If it's true that some of the night guards are Michael Afton in disguise, maybe the hallucination comes from the fact he's technically dead and is struggling to stay sane in the living world.
  • Too Dumb to Live:
    • Okay, the first night can be passed off due to ignorance of how dangerous the job really is (Killer animatronics? Yeah, right!), and staying the first night is simply a surival measure. However, coming back to Freddy Fazbear's after a firsthand experience lands most of them smack-dab into Darwin Awards territory. Fritz is a special case, since he gets fired before he serves another night (though messing with the animatronics on the first day of the job certainly takes a special kind of idiocy, or possibly intelligence). And in Phone Guy's case, he was there when the robots started to act up the first time around and has returned to the job years later! The Fazbear's Fright guard also has an excuse of appearing for more than one day, as the animatronic wasn't installed until after the first day — but beyond that, he falls into either this trope or The Determinator, depending on his intentions. The protagonist of the fourth game has yet another excuse; he has nowhere to run away to, as the entire thing is taking place inside his mind.
    • The CBPW technician (a.k.a. "Eggs Benedict"), while having the same excuse of "no misbehaving animatronics on Day 1" as the Fazbear's Fright guard, falls into this in three whole new ways. First, he shows up for work on his fifth night after spending the fourth night being kidnapped and narrowly surviving being stuffed into a suit. You know, the exact thing that Mike Schmidt, Jeremy Fitzgerald, and Fritz Smith so narrowly avoided, and the Phone Guy died from. Then, on Night 5 proper, he can be stupid in one of two ways: either he falls for Ennard's ruse, goes into the Scooping Room to destroy Baby's body at "her" request, and gets himself disemboweled for his trouble, or he doesn't fall for the ruse, heads to the Private Room, has a tense stand-off with Ennard that would make Mike Schmidt proud... and then possibly invites Ennard to his house to be his roommate. What the hell is with this guy?
    • Even before that, he spends night 2 avoiding attacks from several different animatronics, and even has Baby outright tell him that Ballora will kill him if she catches him AND HE STILL COMES BACK ON NIGHT 3.
    • Pizzeria Simulator lends evidence to another theory that Michael Afton is some of the guards, likely all of them except Jeremy and the Fazbears Fright Guard, and was trying to find his father at every turn. So they're/he's not stupid, just REAL determined. This places Jeremy into a special tier of idiocy, because unlike Michael, he should have left on day 2 after his Night 1, not only does he stay the whole week, he accidentally does overtime on Night 6 (possibly not getting the memo) just after the Second Murders and keeps working the birthday party closing out the Junior location the Sunday after Night 6, becoming the likely Bite of '87 survivor. The Fazbear's Fright Guard also stays for Nights 4, 5 and 6 (Springtrap wasn't active until Night 2, and he could plausibly blame any sighting of him on Night 2 to hallucinations due to bad ventilation, slightly justifying his presence on Night 3 despite Phone Dude stating on his last call that the animatronic isn't where they left it, possibly also justifying that through the Phone Dude left because he was simply busy rather than running away theory) though he may also be intending to burn the place down and may have been waiting for an opportunity to do so and blame it on the laughably bad wiring, moving him away from an idiot to Badass Bystander turned Unchosen One, assuming he isn't also Michael of course.
  • Two Aliases, One Character: It's 100% possible that some, if not all of the night guards are, in fact, Michael Afton under various pseudonyms and aliases. Freddy Fazbear's Pizzeria Simulator received an updated ending showing what are presumably the names of the missing Children, among which are "Fritz" and "Jeremy", suggesting he deliberately chose those names if he is one of them. It is likely that Jeremy and the Fazbear's Fright Guard are the only-non Michael Afton guards, making Jeremy's name sharing with one of the victims a coincidence.
    Mike Schmidt 

Mike Schmidt

"Hey you're doing great! Most people don't last this long. —I mean, y'know, they usually move on to other things by now. I'm not implying that they died."
Phone Guy

The protagonist of the first game. A Heroic Mime, like many video game characters, he's the latest security guard to take the (literal) graveyard shift (12 A.M. - 6 A.M.) at Freddy Fazbear's Pizza, "a magical place for kids and grownups alike, where fantasy and fun come to life (at the cost of his)". His job is simple: Sit in the security office and watch over the expensive free-roaming animatronics in the Show Stage area for six hours. At least it was simple, up until the animatronics started trying to kill him. The things they leave out of the orientation packet...

  • Early-Installment Weirdness: It's noticeable that he's a silent protagonist through and through, no breathing from him. He's also the only night guard to have an unambiguously happy ending (that this type of series can offer anyway). He's merely fired (but paid), while Jeremy was put out of a job (either by gross negligence or a nasty accident), the Fazbear Fright Guard is also jobless and might be convicted of the arsonnote , the Child dies, and Eggs gets disemboweled in the fifth game and eventually dies in the sixth game. And the protagonist of the nights of the fourth game is either the Child or Eggs, so he's dead either way. Fritz also gets fired, but he didn't get paid.
  • Earn Your Happy Ending: After seven nights of pure horror, he is fired. Believe us, in the grand scheme of things, that is much, much better for him than keeping his job. And as noted above, not only does he get paid, but nothing bad happens to him either! ...Unless, of course, you subscribe to the theory that he and Michael Afton are actually the same person. In which case... quite a lot of bad stuff happens to him, both before and after the first game. This has been heavily implied in "The Freddy Files" guidebook.
  • Featureless Protagonist: The only information given about the protagonist is his gender and name, both of which are revealed at the end of the fifth night via his paycheck. Additionally, his eye color (blue) can be seen on the Game Over screen. On top of all that, it's possible he may be of German descent (considering Schmidt is a common German surname).
  • Heroic Mime: Plays it dead straight. Other guards can be heard breathing heavily at times, due to having their breathing restricted by a mask or ventilation problems, but Mike never makes a sound.
  • In Harm's Way: Custom Night gives you the option of changing the difficulty of the animatronics; in-game, that means that Mike decides to change the animatronics' AI, so if the player sets them on the higher difficulties, Mike is deliberately setting their AI higher as a life-threatening challenge to himself.
  • Meaningful Name:
    • Schmidt is a German surname derived from the word for Smith, a.k.a. the person who works with metal all day. "Mike" is short for "Michael", which could refer to the Archangel Michael, a protective entity and patron saint of police officers.
    • Takes on a different meaning if he's Michael Afton, since Mike is short for Michael, and Schmidt, translating to Smith, can refer to John Smith, the generic western name commonly used for aliases.
  • Suicidal Overconfidence: Perhaps. How else can you explain why he keeps coming back to his life-threatening job?! Applicable to Mike because he is the only one of the four playable security guards who has been outright told that the animatronics will kill him horribly if they catch him.
    Jeremy Fitzgerald 

Jeremy Fitzgerald

"The last guy finished his week, but complained about... conditions. We switched him over the day shift, so, hey: lucky you, right?"
Phone Guy

The Featureless Protagonist of the second game, who takes the night watch position at the new and improved Freddy Fazbear's Pizza. A Heroic Mime, like many video game characters (and the Player Character before him). Most tropes that applied to his predecessor also apply here.

  • Bittersweet Ending: No matter what happens, he gets the short end of the stick. It's very likely that The Bite of '87 happened a day after Night 6, so either he gets his frontal lobe bitten out (but still survives), or he gets front-row tickets to see it happen, likely getting fired afterwards for negligence.
  • Book Ends: He got the job as night watchman because the previous one switched over to the day shift; at the end of Jeremy's story, he gets switched over to the day shift, opening the spot back up for the next player character, Fritz.
  • Dead All Along: Possibly. The Golden Ending of Pizzeria Simulator shows that Jeremy was the name of the kid who become Bonnie. It's possible Jeremy was a pseudonym used by Michael Afton. Of course, this wasn't confirmed. It is also likely that Jeremy is the only security guard who wasn't an identity used by Michael Afton, with the possible exception of the Fazber's Fright Guard.
  • Death by Irony: If an animatronic catches him, he gets killed after being stuffed in a suit — and he was trying to prevent this by wearing a spare Freddy head.
  • Dressing as the Enemy: There aren't any doors to close to keep the animatronics out, but Jeremy does have a Freddy head to put on and fool the animatronics into thinking he's got his suit on. They'll leave him alone pretty quickly if he gets it on in time. If not, well...
  • Featureless Protagonist: Even more so than Mike: you don't even find out his eye color when/if he dies.
  • Heroic Mime: For the most part. You can hear him breathing while wearing the Freddy mask. Other than that, if you listen (granted you're not screaming) closely when an animatronic is jumping at you, you can make out what seems to be a human voice yelling amidst the screeching.
  • Meaningful Name: He is implied to be the victim of The Bite of 87 One of the stuntmen for The Avengers was another Jeremy Fitzgerald, who was injured on set after his foot got caught during a 30-foot fall and fractured the front of his scalp after his head slammed into a brick wall.
  • Only Sane Man: Jeremy may default as this between himself, Mike, and Fritz for the sole reason that he is the only playable character without the option of a Custom Night, meaning that he is the only night watchman without the option of making the robots even more active, more intelligent, and more powerful than they already are. On the other hand, this also means that Jeremy is the only night watchman who never chooses to turn down the robots' AI. And as of VR: Help Wanted, depending on how you interpret it, he survived to current day and consulted with the dev team of The Freddy Fazbear Virtual Experience. If it is the same Jeremy, of course.
  • Put on a Bus: He was placed on the day shift after Night 6, with Phone Guy stating that he was going to try to fill in for him. His brief replacement Fritz Smith is fired after his first shift, the closing shift for the Junior location by coincidence. It hasn't exactly ended well for Phone Guy considering he dies in 1991 recording/making his calls for Mike Schimdt's stint.
  • Superior Successor: Possibly one to Mike, since Jeremy survives against more than double the animatronics that Mike did and gets moved onto the day shift without losing his job. Zig-Zagged in that Mike works for one more day than Jeremy does and that Jeremy had the job before Mike, which would make him Mike's Superior Predecessor, if anything.
  • Too Dumb to Live: Jeremy deserves special mention because he still comes in the sixth night despite the workplace being shut down. Although it is possible that he really didn't get the memo until it was too late.
    Phone Guy: What on earth are you doing there? Uh... Didn't you get the memo? Uh... The place is closed down.
    Fritz Smith 

Fritz Smith

A Heroic Mime just like his fellow night guards, Fritz is the protagonist of the prequel's Custom Night.
  • Beyond the Impossible: Unlike Mike Schmidt, he's able to tamper with Golden Freddy's AI to make him easier or harder (depending on how you wanna play 'im), and mind you, this is just a glorified Palette Swap costume of the mascot possessed by a dead kid's ghost.
  • Butt-Monkey: It only took a Pink Slip to throw him into this status, sealed by the game openly lampshading how pathetic it was that he got canned after just one night. Though he might have been hired back, considering the fact that he might be Phone Guy.
  • Cerebus Retcon: Maybe. If he's Michael Afton, then maybe he's so incompetent because he's affected by the recent murder(s) that he can't concentrate on the job anymore. If Fritz and Mike are both Michael, this would be his first night as a security guard and he might not have been turned into a zombie yet after his sting at the Sister Location.
  • Crouching Moron, Hidden Badass: Holds Butt-Monkey status, but despite being fired on his very first night, you gotta give this guy credit for beating 10/20 mode (if the player chooses). Additionally, unlike Mike, he wasn't fired for "general unprofessionalism", so it could be that he wasn't as panicky as Mike might've been.
  • Dead All Along: Same thing as Jeremy above.
  • Dressing as the Enemy: Being in the same game as Jeremy, Fritz shares his method of tricking the animatronics.
  • Epic Fail: "First day on the job? Really?!?!"
  • Featureless Protagonist: Just like Jeremy, you never get to see what any part of him looks like, though you might get to hear his voice clearly if he's Phone Guy.
  • Heroic Mime: As with Jeremy, the only sounds he makes are breaths while wearing the Freddy mask and audible yelling amidst the Animatronic screeching, though this may be averted if he's Phone Guy.
  • It Seemed Like a Good Idea at the Time: He evidently decides to amuse himself by purposefully fiddling with different animatronics and putting them on particular AI settings to give him something interesting to watch for his shift, seemingly before he even finds out about the shenanigans Freddy's crew of colorful characters get up to at night. Obviously, that turns out to be a mistake, outside of if he sets them all to 0 or so.
  • Meaningful Name: Fritz is a slang term for when a machine is malfunctioning. It's also a slurring of the previous two protagonists' last names (Fitzgerald and Schmidt, which is German for Smith).
  • Too Dumb to Live: Well, apart from the fact that he's starting at the pizzeria just after the Bite of '87, he manages to get fired on his first night by reprogramming the already-condemned animatronics. Depending in whether or not the police investigations are still undergoing during Night 7, well, if that's the case, then Fritz's taking one hell of a dive into some deep shit as he's tampering with evidence.
    Fazbear's Fright Guard 

Fazbear's Fright Guard

The unnamed protagonist of Five Nights at Freddy's 3, who is tasked with testing out the attraction the week before it opens. Pity that he's trapped alone with an abomination like Springtrap. May or may not be one of the previous guards.
  • Featureless Protagonist: Even more so than Mike, Jeremy, and Fritz, since he doesn't even get a name. We only know he's male because there is a distinctively masculine sound to his heavy breathing. No explanation or information is given for anything else whatsoever.
  • Goofy Suit: Before the staff at Fazbear's Fright found Springtrap (who himself was partially one of these as well), Phone Dude tells him on the first night that they might have to get him to don a fursuit and go around the attraction scaring the patrons. As crappy a job as it would be, it still beats being shoved inside the other kind of suit, a fate that threatened all of the night guards at previous Fazbear establishments and befell upon quite a number of them.
  • The Hero: The most deserving of the title out of all the guards, as if we take the ways to access the secret minigames seriously and not just gameplay mechanics, his actions which lead to the children's spirits finally being released from decades of torment and getting put to rest. While all of the other night guards do nothing but show up and do their best to survive the nights (though they may be false identities used by Michael Afton trying to figure out what he can do), this guy does all that, plus he jumps through some seriously ridiculous hoops in order to locate the hidden methods to finally get the kids their "Happiest Day".
  • Kill It with Fire: The newspaper article revealing that Fazbear's Fright had burned down explicitly says that arson hasn't been ruled out. If true, the guard had damn good reasons to do it, and with employment's worry over the wiring having already been mentioned to him, he would've known that any incidents would probably be put down to an accident from faulty wiring.
  • No Name Given: His name is unknown, as the place burned down before he could receive his paycheck. Therefore, he could potentially be any of the previous guards. However, Freddy Fazbear's Pizzeria Simulator implies this guard is Michael Afton or Henry, who is on his quest to stop William, though it is likely be that alongside Jeremy he is one of two security guards who isn't a false identity.
  • Only Sane Man: Could be interpreted as one when compared to the others. Since the Night 6 article detailing the destruction of Fazbear's Fright by fire doesn't rule out potential arson as the cause, he may have destroyed the place so as to spare the general public from the horrors within, something that none of his predecessors ever did.
  • Seers: May have foreseen Fazbear's Fright burning down in the form of visions of the old animatronics being burnt-up. As there is no mention made of a fire at any of the Freddy restaurants, it is unlikely that they were apparitions of what happened in the past. It may be that he had a little gift for precognition. Other possibilities exist: they could've been warnings sent by some force, subliminal suggestions being made to him, he was hallucinating subconscious fears planted by Springtrap, the location, and (inadvertently) Phone Dude, or he was hallucinating something reflecting his thoughts of just destroying the place.
  • Too Dumb to Live: If you look at Cam 1, you can see an exit door right outside the office, so he could easily just leave the building as soon as he sees Springtrap is moving by himself. And yet he not only stays the full night, but he also decides to spend the next few nights there as well. Then again, he does seem determined to figure out exactly what is going on and later stays to possibly free the spirits and defeat Afton.
    The Child 

The Crying Child

The unnamed protagonist of the Five Nights At Freddy's 4 minigames, who unlike the others is not a security guard, and isn't even an adult. Assuming that he is the protagonist of the nights, his house is being haunted by the Nightmare Animatronics and he's armed with nothing but a flashlight and simple wooden doors. Sister Location heavily implies, if not outright confirms he's an Afton.

  • Abusive Parents: Though his brother is the one abusing him, his parents' neglect of this drives them straight into this. We don't even see them at his birthday party! They probably could've stopped the Bite if they had been there. And that's to say nothing of the fact that his parents are either so supremely malicious or so supremely stupid, oblivious, and wrapped up in their own lives that they make him spend his own birthday at a place he's absolutely terrified of despite begging for days not to go. And that's if you don't consider him to be related to the Aftons.
  • Action Survivor: Assuming he is the protagonist of the nights. Unlike the other protagonists, he never wanted to defend himself from murderous animatronics, nor does he have a choice of leaving, seeing as all of this takes place in his comatose mind.
  • Adults Are Useless: We see a total of three adults the entire game. One unintentionally terrifies the child while wearing a Fredbear suit, the second is only seen briefly being dressed in the Spring Bonnie suit, and the third is William Afton, who thankfully has no interaction with the child. All of them are seen only on the third day. On the day of the party, there are no adults around, which the entire reason why he winds up with the brain damage that may have ultimately killed him.
  • Ambiguously Related: There's a chance that he's part of the Afton family.
  • Ambiguous Situation: As of Sister Location, there's the possibility that the events he possibly went through over the course of the fourth game were actually real and not nightmares in his head as previously assumed, given what's seen in the former game's second and fifth nights. He was initially assumed to be the victim of the Bite of ‘87, before Word Of God implicitly confirmed that the FNAF 4 incident took place in 1983). On top of that, his father could be William Afton.
  • And I Must Scream: He's the victim of a tragic brain injury, having been shoved in Fredbear's moving mouth in a prank gone wrong during his birthday. Although having his head crushed wouldn't render him vegetative, he's going to have some issues with rational decision making and emotions. Assuming he is the protagonist of the nights each of the nights take place in his comatose head. Having to face your fears of being haunted by the very animatronics that screwed up your brain from a prank gone wrong? And I Must Scream doesn't begin to cover it. The only "saving grace" of this is that it's implied he doesn't live long after.
  • Badass Adorable: He is a child, and it's possible he's protecting himself (whether he's protecting his mind or it was all real given The Reveal listed below) from the most eldritch renditions of the Fazbear gang to exist.
  • Butt-Monkey: Played for Drama. By far the unluckiest of the protagonists, and that's saying something! However, it is not played for laughs. He's bullied at home by his bigger brother, his parents seemingly don't care enough to deal with it, he's regarded by the other kids as a baby, he has his birthday at a place he absolutely hates to be at, and finally, he gets his head crushed by one of the animatronics. That's not even going into who his father may be and what might or might not happen in the night. This kid has it rough.
  • Decoy Protagonist: Many things point to him being not the one experiencing the nightmares that make up the main gameplay. It could be his guilt-ridden brother (who, if the Survival Logbook and a red-ink sketch of Nightmare within is anything to go by, might be Michael Afton) that's suffering them instead.
  • Emergency Transformation: Possibly. note The Puppet, at the end of the game, offers to "put him back together" after the accident at Fredbear's kills him. That might involve haunting one of the animatronics, but we don't know whether this happens or whether the whole conversation was a hallucination.
  • Everything's Better with Plushies: He sure thinks so; his only friends are the various Fazbear plushies he has in his room.
  • Featureless Protagonist: Averted, which is notable given the other protagonists are featureless. The between-nights minigames actually show a very detailed (for this series, anyway) sprite for him; black and white striped shirt, blue shorts, and brown hair.
  • Flatline: As his sprite fades out in the Night 6 cutscene, a flatline begins.
  • Friendless Background: Every kid he meets is either cruel to him or indifferent to his torment. As a result, he considers his plushie collection his only friends.
  • Harmful to Minors: Well, if the nightmarish forces of robotic darkness don't get him, then there's still a high chance that he's going to need a lot of therapy when all's said and done. Okay, therapy, a new skull, and/or brain surgery. And maybe his life back while we're at it.
  • Handicapped Badass: Assuming he's the night protagonist, the actual five nights are after receiving massive brain damage from an accident during his birthday party. That same damage is heavily implied to kill him.
  • Heroic Mime: Another staple of player characters in the series that he averts. He has a couple of lines throughout the game, although most of them are thoughts or his futile attempt to prevent himself from being forced to meet and... err... kiss Fredbear.
  • Kid Hero: Assuming he's the protagonist of the nights. While this kid is most definitely out of his league even compared to his predecessors, the sheer gumption it must take to not run screaming from the house at the first hint of the Nightmares (or at the very least go looking for his parents) shows that this kid is either suicidally insane or has guts made of tungsten. There's also how the kid doesn't have access to any of the safety measures that the night guards had, sans a flashlight — his only means of defense is simply closing the wooden doors and closets. And keeping them closed. With his bare hands. Even in a nightmare — okay, especially in a nightmare, all things considered, that's badass.
  • Lobotomy: The accident gave him some other kind of head injury that left him comatose before he eventually dies.
  • No Name Given: Like the last guy, we never get to know his name.
    • However, given the uncanny similarities his character and story shares to a character from the seventh Five Nights at Freddy's: Fazbear Frights novel, his name might be Evan. A puzzle in the Logbook also gives "Evan" as an answer.
  • Ocular Gushers: A trait he shares with the children from the death minigames in the previous games...
  • Parental Neglect: As mentioned in Abusive Parents, this kid's parents are pretty bad at keeping their oldest son from being unscrupulous and their younger son happy and safe, not to mention the lack of supervision during his birthday party that, ultimately, costs him his life.
  • Pint-Sized Powerhouse: While, like all the other protagonists, he can't fight the animatronics worth a damn, he can hold the doors closed on them with his bare hands despite them being at least five times his size. Possibly an early clue that what's happening is all in his head.
  • Prone to Tears: He's seen as a crybaby by all the other kids throughout the between-night cutscenes, and he appears to be crying throughout them all.
  • Protect This House: Assuming he's the night protagonist and more like Protect This Room, since the Nightmares are already inside and they seem to be intimately familiar with its various hiding spots and weak points. Still, gotta give the kid badass points for even trying rather than running away with a trail of fear urine streaming out behind him. Not like he has a choice, but still.
  • The Reveal:
    • He quite possibly doesn't have much time left, and might have become Golden Freddy.
    • Sister Location has a reveal that changes the entire fourth game: in the secret room you can find on night 5, there are blueprints and hidden cameras that match the layout of the house in 4, meaning all the events might have been Real After All.
  • Rogue Protagonist: Possibly. There's a lot of evidence that he ultimately came back as a spirit, but the end of the game ultimately leaves it unclear.
  • Shrinking Violet: He's always shown crying, and while other children in the minigames seem more assertive, he isn't in comparison. Naturally, this makes him easy pickings for bullies.
  • Through the Eyes of Madness: Assuming he's the night protagonist.
  • Trauma Conga Line: The entire minigame section of the game is basically just showing how many times he gets kicked around in a single week, culminating in getting his head crushed in by Fredbear. On his birthday.
  • Walking Spoiler: One of the rare instances where a protagonist is spoiler-heavy, thanks to what happens to him at the end of the game and, quite possibly, his role in the games after.

    "Eggs Benedict" (spoilers) 

Michael Afton (Eggs Benedict)

For information about the character, please visit the Michael Afton folder on the Afton Family page.

    The Beta Tester (Major spoilers unmarked

Vanessa A. / Vanny
Click here to see Vanny 
"Yes, I hear you. I know... No. There's no miscommunication... I understand... Yes, I have it. I made it myself. I think you would like it... No, no one suspects anything... Don't worry, I'll be ready, and I won't let you down. It will be fun."

Voiced by: Jessica Tang (Help Wanted), Stacey Young (first Security Breach trailer, Nvidia showcase), Heather Masters (Security Breach), Marta Svetek (Vanny, Security Breach)

The protagonist of Help Wanted. A beta tester for Fazbear Entertainment's Five Nights at Freddy's VR game who finds herself in more danger in the virtual world than the company let on. She returns in Security Breach as Head of Security for Fazbear Entertainment's PizzaPlex... and as Vanny, a mysterious rabbit-suit wearing entity who's out to recreate a specific Fazbear experience under the guidance of Glitchtrap.

  • Abusive Parents: Claimed she had a father named "Bill" whose one of many crimes against her was threatening her to testify against her mother in a custody battle. However, some details make it murky: it's noted in later CDs that the details don't line up, which, combined with her father sharing the name of the man controlling her, raises questions about how much it actually happened. What makes it even more ambiguous is the possibility there may be more than one person on the tape.
  • Action Girl: In the Princess Quest arcade cabinets, which depict her as a sword-wielding princess who fights off demonic versions of the animatronics to free her mind from Afton.
  • Advertised Extra: Zig-Zagged. For being so hyped-up as the main threat of Security Breach, her Vanny identity shows up less than Vanessa, though she is a major threat when she does.
  • Ambiguously Related: A list of employees on the third floor refers to her as "Vanessa A.", raising the possibility that her last name is "Afton". Whether she changed it as a show of devotion, is a relation of the Afton family, or it being a Red Herring is unclear. Her father was apparently named "Bill", which could possibly imply that she's William's daughternote . That said, the later Retro CDs reveal that her traumatic childhood doesn't line up with her actual personal details, leaving it ambiguous whether she was making it up, thinks it happened, was trying to subtly talk about Glitchtrap using an analogy, or something else entirely.
  • Ambiguous Situation:
    • Her introductory Easter Egg in Help Wanted's Halloween DLC raises the possibility that she was the player character all along since her dialogue is only heard when you wear her mask while holding the Glitchtrap plushie. The game's premise also has you as a beta tester, and the ending where Glitchtrap is sealed is fairly ambiguous itself. That said, it hasn't been officially confirmed. However, the "Princess Quest" minigames provide further evidence: she lights a total of 16 torches in the first one (the same number of tapes Glitchtrap was split into), and the third one is a rough recreation of her CoD Easter Egg.
    • With the reveal of the blonde guard being called Vanessa it's unknown whether they just happen to have a similar name or are the same person. Even the ending where Freddy sacrifices himself to kill Vanny and reveals that they're the same person doesn't help much as the post-credits scene for the ending shows a Vanessa above the burning Pizza Plex looking down, muddying the actual connections between the two even more. Additionally, it is possible for Vanny and Vanessa to appear simultaneously during gameplay, though this may be the result of a bug.
    • Was the Vanessa that appeared on the roof in that ending a ghost? Vanny's twin? An Identical Stranger?
    • According to the Retro CDs, Vanessa had a troubled childhood where her Abusive Dad forced her to testify against her mother during a custody battle. However, it's later revealed that the details don't match up with other facts: when her therapist did a background check, she found signs Vanessa actually had a happy childhood with loving parents. It's unclear if she made it up entirely, thinks it happened, was trying to talk about Glitchtrap in a way a normal person would understand, or if there's some truth to it after all. The fact that her father's name was apparently Bill, a nickname for "William," only adds to the ambiguity.
    • Are the therapy tapes all Vanessa's, or are there two different people being assessed? There are several inconsistencies between the tapes, such as Vanessa saying she enjoys the sunshine and flowers only for another tape to claim they have no interest in flowers and prefers the curtains drawn during their therapy sessions. Muddying the issue further is that several of the tapes have no audio from the therapist's patient at all, so it cannot be confirmed that Vanessa is the patient being recorded. Another potential explanation is the other patient is Glitchtrap possessing Vanessa's body and stating his preferences. But that wouldn't account for patient 46 being implied to have a very different body type than Vanessa.
    • The secret ending depicting Springtrap getting strangled by the mass of tendrils with Funtime Freddy's face on it as the old structure comes down on them leaves nothing to go on for Vanessa's fate. It's possible that with Afton perishing, the bit of his soul that made Vanny in Vanessa is gone and she's free of his Glitchtrap influence, but without her there like in the Golden Ending, there is no way of knowing for sure.
  • Anti-Villain: Vanny became a killer only due to Afton’s influence.
  • Art Evolution: Vanessa in pre-release artwork was typically shown with a longer ponytail that was lower on her head and more prominent freckles. In Security Breach proper she has a shorter, higher ponytail and fainter freckles.
  • Ax-Crazy: Afton has a very negative effect on her mind, turning her into a Psycho Knife Nut.
  • Berserk Button: Vanny normally skips like a schoolgirl while pursuing Gregory, but if he pulls out the Faz Blaster and attempts to shoot her, she'll immediately break out into a fast sprint.
  • Big Bad: Of Security Breach.
  • BFS: Her butcher knife, as seen above. The blade is almost as long as her arm. Averted in Princess Quest, where her sword is average-sized.
  • Brainwashed and Crazy: The "Reluctant" part in her title, coupled with the fact that Glitchtrap's plan was to rewrite the player's personality with his own, hints that she's not quite serving him completely out of her own free will. "Princess Quest" is implied to be an allegory for her attempting to fight off Glitchtrap.
  • Brown Note: Inexplicably, Vanny's presence causes Gregory's perception to devolve into a distorted, hellish red landscape, almost paralyzing him. Some theorize that she might have an illusion disk on her.
  • Cartesian Karma: Two of Security Breach's endings have Vanny being killed off, as punishment for the actions she comitted while under Glitchtrap's control. One of these endings call attention to this trope by having Vanessa looking down on her deceased body from the rooftop of the burning Pizzeria. The other endings avert this, as she either gets freed from Glitchtrap's influence, pulls a Karma Houdini, or - in the case of the True Ending - is simply unaccounted for.
  • Child Hater: Some of Vanessa's Enemy Chatter shows a clear disdain towards having to deal with Gregory, even muttering under her breath how much she hates children. Downplayed, in that this seems to be due more to frustration and her own Sanity Slippage than her own hatred towards children in general, as well as the fact that she's heavily influenced and mind-controlled by William Afton. In the Golden Ending, she opens the front door for Gregory and Glamrock Freddy to escape and even buys them ice cream afterwards while watching the sunrise in thanks for freeing her from her Enemy Within.
  • Color Motifs: A close look at Vanessa's model reveals she painted her nails purple, further connecting her to William Afton.
  • Continuity Nod: A shot of her peeking out from the side of a doorframe in the gameplay trailer is similar in composition to Springtrap doing the same in Five Nights at Freddy's 3.
  • Contrasting Sequel Antagonist: Vanessa shares a number of parallels with Elizabeth. Both are blonde-haired green-eyed female villains who serve directly under William Afton. Both (maybe) have abusive fathers named Bill/William. Elizabeth is Daddy's Little Villain, while Vanessa is Ambiguously Related to the Aftons. Both also have a certain degree of conventionally girly traits. While the parallels are there, they differ in that Elizabeth is a long-dead child possessing an animatronic who has a history of pulling identity theft and impersonation throughout the franchise. Vanessa, in contrast, is a still-living adult woman who is the victim of Demonic Possession by the Big Bad.
  • Corrupt the Cutie: The emails imply that Vanessa was a fairly normal person with Glurge Addict tendencies prior to her run-in with Glitchtrap. There's also this quote from the gameplay trailer:
    "When I first found you, you were nothing. You were small, pathetic. Now, you are more. Are you ready?"
  • The Cracker: It's revealed in later unintended emails that she pretended to be a Senior Technical Support Representative from Fazbear Entertainment to gain access to their systems. She also created another false credential, "_pizzaplex" to override safety protocols and allow a data packet through. Given her previous experience as a beta tester, it's possible she was a coder even before Afton corrupted her mind.
  • Creepy Ballet: If you look closely towards the end of the "State of Play" trailer she appears to do ballet poses before skipping towards the camera. When first approaching the Lost and Found, Vanny does perfect plies just after waving to Gregory. Unfortunately, they are just outside the player's sight and cannot be seen without glitches.
  • Cruel and Unusual Death: One of the endings in Security Breach has her get dismembered by S.T.A.F.F. Bots in the same way she ordered them to do so to Freddy.
  • Damsel in Distress: She takes on the appearance of a princess trapped by demonic versions of the animatronics in the Princess Quest cabinets and must fight her way out of her crumbling and damaged mind and purge Afton's influence on it.
  • Death Glare: Her Jump Scare as the guard has her give the mother-of-all glares as she shines a flashlight in Gregory's face.
  • Demonic Possession: Her Easter Egg in Help Wanted confirms she didn't escape Glitchtrap's plan of "digital consciousness transference" as much as you'd hope. The Special Delivery emails elaborate on the aftermath, with her undergoing Sanity Slippage that Luis comments on. She becomes a full-edged antagonist by the time Security Breach starts.
  • Discovering Your Own Dead Body: The "Fire Escape" ending has a Stinger showing Vanessa standing on the still-blazing roof, staring at the unmasked Vanny on the ground with a shocked expression on her face. One way to read this is that the Vanessa on the roof is a ghost who is looking at her own corpse.
  • Disney Villain Death: One Security Breach ending has her ambush Gregory at the rooftop's fire escape, but Freddy tackles her off the edge before she can harm him.
  • Dissonant Serenity: The gameplay and state of play trailers of Security Breach show that she has a habit of skipping and dancing throughout the Pizzaplex as she hunts down Gregory.
  • Does This Remind You of Anything?: Luis mentions in one of the later emails that Vanessa once ordered chocolate and flowers for herself, while claiming that it's from her nonexistent boyfriend named Brad. However, Luis notes that the letter that came with it reads "Flowers for your grave," which is suspect. Note that it's implied that "Brad" is an alias for Glitchtrap, someone Vanessa already has a questionable dynamic to begin with.
  • Drone of Dread: An ominous droning sound plays in the background whenever Vanny is on patrol.
  • Early-Bird Cameo: Vanessa's voice is heard in Help Wanted's Halloween DLC, then is teased some in Special Delivery. Security Breach is her first official onscreen appearance.
  • Earn Your Happy Ending: If you manage to find and beat all three Princess Quest arcade machines in Security Breach (which are heavily implied to be depicting Vanessa's attempts to fight off Glitchtrap's influence on her psyche), the ending that follows will show her waiting for Gregory at the Pizzaplex entrance holding the exit door open, suggesting that after however many years of mental torture Glitchtrap put her through, she's finally free. Bonus points for the final ending slide depicting her, Gregory and Glamrock Freddy (well, his decapitated-but-still-sapient head, anyway) eating ice cream and peacefully watching the sunrise together.
  • Embarrassing Browser History: Played for Horror. As the Special Delivery emails indicate, Vanessa has an extremely morbid online history, which kickstarts Luis messaging her.
  • Enemy Within: Vanny is a split personality of Vanessa created by Glitchtrap's mental reprogramming of her mind; by herself Vanessa is something of a Glurge Addict who is rather unfriendly when frustrated, but otherwise a normal security guard who genuinely just wants to help Gregory get out of the Pizzaplex.
  • Face of an Angel, Mind of a Demon: The emails describe her as a Glurge Addict who wears rainbow hair extensions, and Luis comments on her attractiveness in-universe. That doesn't change her dangerousness. Subverted in that this is because of Glitchtrap's influence; at her natural worst, Vanessa is just kind of grumpy.
  • Fairytale Motif: She's heavily associated with princess imagery, most prominently in the "Princess Quest" minigames. This only serves to highlight the tragedy of her situation, as well as playing a direct contrast against her villainous actions.
  • Faux Affably Evil: In the teaser trailer, she speaks to Gregory in a polite way despite her true intentions. Her default walk cycle as the killer is her happily skipping while in full costume. When she finds Gregory inside the Lost and Found she takes a moment to wave through the window before entering. Looks like she picked up more than a few things from Afton.
  • Females Are More Innocent: She's only a killer due to being brainwashed by William. One of the endings in Security Breach allows her to be freed from his control, returning her to her normal, friendly self. Her apparently killing around nine children under his influence is also glossed over.
  • Fighting from the Inside: One line from the unintended emails suggests that among her odd web searches is simply "help." Additionally, she was originally referred to in Help Wanted's voice credit as "Reluctant Follower", further hinting that she is trying to actively resist Glitchtrap's influence.
    Luis: I also thought it was strange that these were immediately followed by searches that couldn't possibly have any relevant answers for you. Did you search for 'help' by itself?
  • Freudian Excuse: She may or may not have an Abusive Dad also named Bill. One of her therapists notes that she's very good at following orders, most likely due to her trauma. If she happens to be telling the truth about her Dark and Troubled Past, then it contextualizes her dynamic with Glitchtrap a bit more.
  • From Nobody to Nightmare: Other than some ambiguity, for the most part Vanessa started as a normal employee of Fazbear Entertainment who happened to have the misfortune of being next in line to deal with Glitchtrap, an entity capable of digital consciousness transference. Once she's under his control, she ends up implicitly, at the very least, aiding in mass murder via her impersonation of a Senior IT member to hide a dangerous virus. By the time Security Breach rolls around she's more willing to kill.
  • Genki Girl: Played for Horror. Vanny's default walk circle is a merry skip, her voice is reasonably light, and many of her motions are on the theatrical side. However, given the context, it comes off more as Faux Affably Evil, especially since Vanessa normally does not act like this.
  • Good Is Not Nice: Vanessa is pretty rough when it comes to talking to Gregory and Freddy, however the most she does is lock Gregory in an office (and judging at how they never arrive, her threat about his parents or the police coming is an empty one), and for Freddy, she leaves him in a repair area, in a fixable state. After both these events she's an active enemy, but one that's far less lethal than Vanny (a distinctly separate personality) or the animatronics.
  • The Ghost: We see only the mask but not the person who speaks through it in Help Wanted. She appears in-person in Security Breach.
  • Glurge Addict: It's implied her true personality fits the super-sweet Girly Girl variety. Luis mentions that she likes things like cupcake recipes, glittery pink notebooks with pictures of puppies, rainbow hair extensions, flowers, and bees. This only makes her erratic Internet history more concerning.
  • Hair-Raising Hare: She continues Afton's motif of rabbit-themed villainy.
  • Happy Ending Override: Vanessa was presumed to have survived Glitchtrap's attempts at Grand Theft Me in Help Wanted, only for the "Curse of Dreadbear" DLC to show that no, she succumbed to his influence and became Afton's pawn, with Special Delivery and Security Breach showing the aftermath.
  • Hero Antagonist: Subverted; when she first appears in Security Breach, Vanessa is working in a security guard position just like the playable characters of past installments, and nothing about her looks particularly off. Gregory doesn't elaborate why he's so apprehensive about her, leading the player to believe the worst she could do is report him to his parents or the police (which she even states as such after capturing him the first time). Even Freddy initially believes that Vanessa would help Gregory out, but nonetheless lies to her at Gregory's insistence. Over the course of the game, it becomes clear that this was all a facade: not only is she the same Malevolent Masked Woman attempting to murder Gregory, but also the one who programmed the animatronics to do the same. She's also a Rogue Protagonist, being very heavily implied in the Princess Quest minigames to have been the protagonist of Help Wanted.
  • Interface Screw: In Security Breach being near Vanny will distort and screw with your vision, becoming more intense the closer she is. If your vision starts to get trippy, it's a sign she's nearby and you need to hide.
  • In-Universe Nickname: Gregory calls Vanny "rabbit lady" before finding out her official name.
  • Jack the Ripoff: An odd variant of this: she's copying Afton's MO to some extent, but it's been established that she's been working with what amounts to his Virtual Ghost, implicitly not entirely of her free will. It's implied she has murdered at least nine victims by the time Security Breach takes place.
  • Jekyll & Hyde: The relationship between Vanessa, the blonde nightguard, and Vanny, the psychotic killer. Luis mentions in a later email that it feels like there are two different sides of her: the kind, positive Girly Girl and the Nightmare Fuel Station Attendant interested in Cold-Blooded Torture.
  • Karmic Death: She gets "disassembled" by the S.T.A.F.F. Bots in the 2-Star Vanny ending, after ordering the bots to do the same to poor Freddy.
  • Legacy Character: Afton forces Vanessa to wear a rabbit costume similar to his own appearance as Glitchtrap as Vanny.
  • Malevolent Masked Woman: She wears a mascot-like rabbit mask and matching suit, with lots of visible crude stitching on both. Her Easter Egg in Help Wanted indicates she made it herself.
  • Maybe Magic, Maybe Mundane: For the most part, Vanessa is a normal human being wearing a rabbit costume like Glitchtrap. Yet for whatever reason, whenever Vanny draws near Gregory, she causes a severe Interface Screw, especially as she closes in. Bear in mind that it's not outright stated how she can do this, and Gregory's a normal human child, so it's ambiguous as to what's really happening.
  • Meaningful Background Event: In one version of Glamrock Freddy's teaser, her silhouette can be just barely spotted on the skylight.
  • Meaningful Name: "Vanny" is a mix of "Vanessa" and "Bunny", as pointed out by Glamrock Freddy.
  • Nature Lover: It's implied Vanessa is this when she isn't under Glitchtrap's control. Luis notes in the emails that some of her more normal searches are about flowers and the migratory habits of bees. In the CDs she mentions she likes reading outside, sees a beetle and a treehouse during an Ink Blot Test, likes the flowers set out, and prefers the window open. This is one hint that there might be more than one patient on the CDs, as the ones labeled '46' mention neither liking being outside nor the flowers, and preferring the windows drawn.
  • Never Trust a Trailer: The game's PS5 gameplay trailer suggests that the security guard would be an ally, even promising that she would get Gregory out of there in a reassuring voice. In the actual game Vanessa acts only as another patrolling enemy and spends the entire time seemingly unaware that the animatronics are out to get him, when she's not out to kill him herself at least.
  • Nightmare Face: Much like Glitchtrap, she's not an animatronic: but what you find of her in her first appearance (in the "Curse of Dreadbear" Halloween DLC from Help Wanted) is a rabbit mask with similarly huge, lifeless (and red) eyes and a very unsettling rictus grin, fixed into a permanent Death Glare. Her Jump Scare in Security Breach's teaser trailer shows that her eyes glow, and the mask also has very crude, organic-looking stitches and skin graft-like patchwork across it.
  • Nightmare Fuel Station Attendant: A series of emails that can be found in Five Nights at Freddy's AR: Special Delivery detail an employee's attempt to reach out to "Ness", who is Vanessanote . Apparently, she has a habit of searching up terms like "how far can a human being be cut in half before losing consciousness," "how to induce compliance in human subjects," and "self-compliance" during work hours. Her orders are equally suspect, such as a "Viking Blood Eagle Twelve-Month Calendar" and " three lifelike, human male rubber masks". Understandably, the employee is concerned for her health and has been trying to reach out. It starts to paint a picture of the psychological toll of Glitchtrap's influence. To say nothing of one particular line from the admin in those e-mails:
  • No-Sell: Zigzagged with the stun weapons in Security Breach. Vanessa will react predictably to getting a bright light shined in her eyes, but Vanny just gets mad and will make a mad dash at Gregory.
  • Nothing Nice About Sugar and Spice: Some of the emails imply that she likes conventionally "girly" things like cupcake recipes, hair extensions, flowers, and glittery pink journals with puppies on them. She is also represented as a princess in a minigame, is shown skipping down a hallway in the gameplay trailer, and in her nightguard uniform as Vanessa, wears dark purple nail polish. None of these changes the fact that she's a servant of Glitchtrap (albeit not willingly).
  • Psycho Knife Nut: A large butcher knife appears to be her weapon of choice after being brainwashed, as seen throughout promotional art. Worth mentioning is that a later Special Delivery email has a supervisor harshly remind employees to keep the office kitchen clean and organized, as the kitchen rules hadn't been followed recently. Combined with the fact that the knife appears to be the kind you'd find in a kitchen setting, this seems to suggest she took it out from there, leaving a mess in the process. However, it is not seen in the game proper.
  • Punny Name: Glamrock Freddy notes that Vanny's name sounds similar to Vanessa... and the less obvious "bunny." He declares that this cannot be a coincidence.
  • Rebellious Princess: The Princess Quest cabinets in Security Breach depict her as a literally rebellious princess trying to fight against Afton, represented by various demonic animatronics seeking to kill her in her own mind.
  • Red Eyes, Take Warning: Her mask has red glowing eyes.
  • Rogue Protagonist: She is heavily implied to be the player character from Help Wanted.
  • Sanity Slippage: While we mostly hear about it from Luis's descriptions in Special Delivery, they do not paint a pretty picture of Vanessa's psyche after Help Wanted. Aside from her bizarre and morbid online activity, she also stares into her computer screen without paying attention to anything around her, seemingly orders flowers and chocolate with a threatening message for herself, potentially trashed the office kitchen in search of knives (based on an email about keeping it clean), and, if Security Breach TV is supposed to represent her work desk, littering it with trash and uneaten food as well as damaging the screens to the point one is unusable.
  • Scary Stitches: Vanny's costume has very crude, almost organic-looking stitching across her entire body, with different-textured patterns in certain places that are highly reminiscent of skin grafts. Not only does it make it abundantly clear that she made said outfit herself, but it also brings to mind another violent, stitched-together creature in an undead-like form.
  • Ship Tease: A minor one in the Retro CDs. On two separate occasions Vanessa mentions a 'Luis'. While the first time she says 'he's nice I guess', the second time she says she enjoys talking to him and that she thinks he's funny. Presuming that this is the same Luis from the Special Delivery emails, this implies that, at the very least, Vanessa's reception to him wasn't as frosty as the emails made it look.
  • Silly Walk: Vanny normally skips happily around the Pizzaplex, but when she finds Gregory she raises her arms and shakes them comically while running.
  • Soft-Spoken Sadist: Her voice lines thus far tend to use a softer speaking voice.
  • The Smurfette Principle: Vanessa is the first, and so far only, player character who's confirmed as female.
  • Thousand-Yard Stare:
    • A Freeze-Frame Bonus in ''Freddy and Friends: On Tour" episode 4 shows Vanessa staring blankly with a purple filter over her, likely alluding to her mental state.
    • The ending where Vanny is pushed off the rooftop ends on a perplexing stinger of Vanessa still standing on top of the burning building, looking down at Gregory and the dead Vanny with a broken gaze.
  • Token Human: Vanessa is notable in that she is the first, and so far only, (living) human character presented as a direct threat, complete with not just one Jump Scare, but two (one as the guard, the other as the masked killer).
  • Torture Technician: It's implied that, at the very least, Afton is corrupting her to become not just a killer, but a torturer. Her online activity includes looking up such things as 'inducing compliance in human subjects' and 'how far can a human being be cut in half before losing consciousness', as well as ordering items such as a 'twelve-month Viking Blood Eagle calendar', anatomical models of organs, a book on human dissection, and literal thumbscrews.
  • Uncertain Doom: Vanessa completely disappears from the plot of Security Breach without even confronting her in the True Ending where you confront Springtrap/Afton below the Pizzaplex, with little to no explanation of what happens to her in this ending.
  • Villain Ball: Her being tossed one gets her killed in two endings of Security Breach:
    • In the "Disassemble" Ending, Vanny has complete control of the S.T.A.F.F. bots and effortlessly has them destroy Freddy, but instead of doing the same thing to Gregory, she leaves the control for them casually laying around in her hideout, where Gregory can easily turn the bots against her. Needless to say, she meets her end via the same method.
    • In the Fire Escape Ending, instead of attempting to leave the burning mall and cut her losses, she makes one last attempt to get Gregory, despite the fact she knows Freddy has been following and protecting him the whole time. As such, it's somewhat unsurprising that when Freddy sees his friend in danger, he sacrifices himself to kill her and save Gregory.
  • Villainous Breakdown: In one of the endings, Vanny throws up her hands in surrender and lets out a Rapid-Fire "No!" as the S.T.A.F.F. bots converge on her to "disassemble" her, clearly desperate and terrified. Her pleas fall on deaf ears.
  • Violation of Common Sense: In Help Wanted it's possible for her to eat action figures, gasping and choking on them. Eat too many and she will flat-out die.
  • Walking Spoiler: The fact that Help Wanted's player character isn't some nondescript Audience Surrogate but a background villain in Special Delivery and the primary antagonist of Security Breach qualifies by itself. It goes double for some of the major reveals that happen in Security Breach proper.
  • Welcome to Corneria: Vanny spams one line incessantly so much it puts Monty to shame.
    Vanny: Are you having fun yet?
  • Would Hurt a Child: Like Afton, she goes after children.
  • Youthful Freckles: Early teaser artwork showed her with a spattering across her cheeks. While downplayed on her actual character model, they're still visible if you look closely.


Voiced by: Marta Svetek

The protagonist of Security Breach, Gregory is a young boy who happens to be in the Pizzaplex after hours. Usually, this would be a dream come true for most children. Unfortunately, he's not there willingly, but instead trapped inside the building after it closed for maintenance. It doesn't help that there happens to be a certain someone and her hacked animatronics out to find him...

  • Action Survivor: Gregory is this even in comparison to the other protagonists. While most of the other player characters are adults who put themselves in harm's way semi-willingly, Gregory happens to be trapped after hours in a much larger building with not only Hostile Animatronics, but a copycat killer who Would Hurt a Child. Additionally, because Security Breach is an Actionized Sequel, he has multiple ways of protecting himself, such as hiding inside a friendly animatronic, using a camera's flash setting to stun enemies, and distracting them with items like paint cans. Surviving what's being thrown at him is a huge accomplishment for such a young child.
  • Affectionate Nickname: Whenever Gregory accomplishes something Freddy will usually call him "superstar".
  • All for Nothing: The Bad Ending - which is also the easiest to get - is this in spades, he escapes the Pizzaplex but people keep dissappearing thanks to Vanny, in addition he's revealed to be homeless and alone which is why he's unauthorized and trying to get out. It's implied Vanny abducted him off the street, which is why despite escaping her, she still is able to find him later.
  • The Artful Dodger: Implied. The one star ending, as well as other hints throughout the game (such as his lack of records being brought up several times), suggest he's either an orphan or runaway who has been living on the streets for some time. He's also the most resourceful of the protagonists, such as knowing how to use jumper cables in a different ending and not only being ruthless enough to take the other Glamrocks' upgrades but executing the means to acquire them. It's likely because he's had to learn how to fend for himself at a young age. In some endings Freddy and Gregory escape together, meaning he now has a father figure in his life.
  • Badass Adorable: To the point where this kid could be considered even more badass than the protagonists who predate him in spite of his youth. Unlike his predecessors who were all generally Non-Action Guys that could do nothing but spend multiple nights hiding while desperately trying to keep the horrors of their respective Fazbear establishments at bay, it only takes Gregory a single night to critically damage every animatronic standing in his way towards freedom.
  • Badass Normal: Gregory is nothing but a street kid yet manages to survive and even heavily damage three killer animatronics and two serial killers chasing him with his own smarts and wits.
  • Batman Gambit: In order to bring down the Glamrock animatronics, Gregory learns about their behavioral quirks through the dufflebag messages (Chica might wander into the trash compactor if she smells pizza, Monty has a habit of wandering around on the golf course's catwalks and he's been knocked over by the Hurricane Bucket before, and Roxy attacks the bots being used to test the race track because of her frustration about it not being open yet) and exploits these to lure each of them to their demise.
  • Because You Were Nice to Me: Gregory holds some disdain towards animatronics (but considering they're trying to kill him, who can blame him), however he warms up quickly to Freddy, who is the probably the first being that ever tried to help and look after a homeless orphaned kid like him. During the night, whenever Freddy is in trouble, Gregory is determinate to return the favor, no matter if it puts him in harm's way.
  • Brainy Brunet: He's got brown hair, and he's the smartest and most resourceful protagonist to date, who not only can survive the game, but also is the first that can kill animatronics (and possibly a human as well).
  • Break the Cutie: Some of the bad endings make you feel sorry for the poor kid:
    • If Gregory chooses to leave at 6AM, he runs out the Pizzaplex in tears after his farewell with Freddy. It's revealed that he's a homeless, orphaned kid when he is seen sleeping in a cardboard box with nothing but newspaper to keep him warm. Then Vanny's shadow appears...
    • If the player chooses to pursue Vanny but didn't play the Princess Quests games beforehand, Gregory will witness Freddy being torn apart by the security bots, Vanny go through the same treatment (keep in mind she is human), and can only cry as Freddy shuts down for good.
  • Cardboard Box Home: The bad ending shows Gregory sleeping in a cardboard box in an alley using a newspaper as a blanket after escaping from the Pizzaplex, implying that he's a homeless orphan.
  • Contrasting Sequel Protagonist:
    • To the Crying Child. Both are child protagonists in a franchise full of adult employees of Fazbear Entertainment, who are prominently associated with a variant of Freddy. Gregory's clothes even look like The Crying Child's with a different color scheme. However, while the Crying Child had the Fredbear Plush guide and was terrified of the animatronics, Gregory is under the protection of an actual animatronic. The Crying Child was a helpless kid and implied to be somewhat of a wuss, while Gregory is much more savvy and able to defend himself.
    • To all the previous player characters, in fact, most of whom were helpless security guard adults whose jobs involve dealing with the animatronics. Gregory is not only a child, but is homeless and jobless and can fight back against his tormentors while trying to escape. Also, while the previous player characters are either related to the Aftons, are the many aliases used by Michael Afton, or being brainwashed to do William Afton's bidding, Gregory is simply a random kid who stumble upon a conspiracy much bigger than expected.
  • Determinator: Like the past protagonists, Gregory is ready to everything to survive the night and get out of the Pizzaplex in one piece. That kid won't give up without a fight.
  • Disposable Vagrant: Implied. One ending shows Gregory sleeping inside a cardboard box in an alleyway, hinting that he's been living on the streets. Being a homeless child would make him an ideal target for a copycat child killer, as he'd be easier to lure with food and other resources, and there's less of a chance someone would look for him. Sure enough, this same ending shows Vanny looming over him, implying he is Killed Offscreen.
  • Everyone Has Standards: In spite of his age, Gregory has no qualms getting his hands dirty and maiming animatronics in brutal ways to survive. However, he is horrified in the events where he has no choice but to turn the S.T.A.F.F. bots against Vanny, which prompts them to horrifically tear her limbs apart.
  • Exact Words: He tells Freddy that the animatronics he's maimed are "still functional". They're still functional alright, just barely.
  • The Faceless: Averted. He's on the game's poster, you can see his face in reflections, and he'll appear in the endings. As a matter of fact, he is the first protagonist of the franchise to have a human character model.
  • From a Certain Point of View: Gregory tries to reassure Freddy that the other animatronics are still functional when the latter is concerned about where Gregory is getting their parts from. Much like a kid caught doing something they're not supposed to do, Gregory isn't exactly lying, but he's leaving out how he brutally maimed them (though admittedly to defend himself).
  • Gadget Watch: Gregory has the FazWatch, a wristwatch that can be used to check security cameras to plan out your path through the Pizzaplex. It's also used to view the various collectible pieces of lore acquired throughout the PizzaPlex that shed light on what's going on behind closed doors.
  • Good Is Not Nice: Despite Freddy telling him that he wouldn't want harm to his friends, Gregory's bitterness towards the other animatronics leads Gregory to secretly attacking them and taking their parts to upgrade Freddy. Whenever Freddy questions him, he simply tells him that they're still functional.
  • Good Is Not Soft: Gregory may be just a kid, but as the Glamrock Animatronics learn the hard way, he has no problem using lethal force when he's given a good reason to. And as Vanny learns the hard way in one of the endings, this also extends to human targets.
  • Had to Be Sharp: Implied. Gregory shows a lot more self-reliance and ruthlessness than one would expect for a child of his apparent age. He maims the animatronics chasing him to get upgrades for Freddy during the main game, and in some of the endings he demonstrates a surprising knowledge of jumper cables. Another of the endings implies he might be homeless, which would explain why he needed to "grow up" fast.
  • Harmful to Minors: He's trapped alone in a large building with a Virtual Ghost of a child killer, a copycat killer of the same murderer, Hostile Animatronics, and god knows what else. You can hear what sounds like his sobbing and hyperventilation in the background of the teaser trailer. In the ending where he "disassembles" Vanny, he's explicitly horrified at what he's done, averting his eyes and running away. In the same ending, he watches Freddy get ripped apart by the S.T.A.F.F. bots and grieves for him.
  • Heroic Mime: Averted, in contrast to most other protagonists in the series. His panicked sobbing can be heard in the background of the teaser trailer, and in the State of Play trailer he shouts for someone to notice he's still in the Pizzaplex. He chats up a storm in the game proper.
  • Hidden Depths: You wouldn't think it considering Gregory's presumed age, but as stated in another trope, Gregory knows not only how jumper cables work and how to use them, but also correctly deduces that they could be used to power Freddy's battery in one of the endings. Which only brings in more questions about his childhood for him to be able to know this.
  • Homeless Hero: One of the bad endings shows him inside a box in an alley, wrapped in a newspaper.
  • I Just Want to Be Free: Unlike most of the previous protagonists who are Punch-Clock Heroes that need to endure the horrors of their respective Fazbear restaurants for the sake of keeping their minimum-wage jobs, Gregory is a child who found himself trapped inside the Pizzaplex after hours and is determined to escape by whatever means necessary.
  • Identical Stranger: To the 4th game's protagonist, the Crying Child, for having the same hair color (brown) and outfit choice (a shirt with two lone stripes and shorts) in a different color. Despite appearing at different points in time (CC in 1983 and Gregory in the mid-to-late 2020s)
  • Informed Flaw: Freddy states that Gregory is "broken" and needs to be taken to the medical area, but not only does Gregory not get any treatment, he's shown by all indicators to be perfectly fine and functional.
  • Jerkass Has a Point: While Gregory's immense disdain for the Pizzaplex's animatronics is palpable, he is right to not take any chances with them regardless of their former affiliation with Freddy, as they have all been hacked by a serial killer into becoming relentless predators who will stop at nothing to kill him on sight. And while stealing their parts might be considered excessively brutal, Gregory faces such astronomical odds for a child his age that any advantage he can give himself for the sake of his own survival is entirely justifiable.
  • Jerk with a Heart of Gold: Gregory might have a bratty streak and has no qualms maiming animatronics (and hide it from Freddy, who cares about his friends) to get to his ends, but he has his heart in the right place: he truly cares about Freddy, whom he sees as a father figure, and can choose to stay in the Pizzaplex after 6 A.M. if it means other children will stop disappearing and stop an end to Vanny's actions once and for all.
  • Kid Hero: The protagonist of Security Breach, between 10-12 years old in age.
  • Kids Driving Cars: In one of the good endings, he and Freddy drive away in a car, and Gregory uses the car to jumpstart Freddy, keeping him awake.
  • Light 'em Up: The FazCam or the Fazerblast are precious items Gregory can use to temporarily blind animatronics... as long as they don't wear sunglasses (like Monty) and have eyes in the first place (if Gregory steal Roxy's eyes, she won't see him anymore but will be immune to the blinding attacks).
  • Meaningful Name: Gregory comes from the Latin name "Gregorius", which means "watchful", "alert"; two traits Gregory must have to survive the events of the night.
  • Missing Child: A child trapped in a public building after hours, and not only that, but there are multiple dangers that can befall him inside.
  • Mouthy Kid: Some of his voice lines are rude and blunt in a way you'd expect a boy his age to be. However, considering that he's in a dangerous situation, you may excuse him for not minding his manners.
  • Pay Evil unto Evil: He rationalizes damaging the other Glamrocks to use their parts for upgrading Freddy by claiming they "deserved it" for attacking them. One ending shows he's not above doing this to flesh-and-blood humans, either, as he makes the S.T.A.F.F. bots "disassemble" Vanny at Freddy's urging.
  • Parental Abandonment: Nothing is known about Gregory's past, but his parents' whereabouts are unknown. All we know is that they aren't around and Gregory had to fend for himself for quite some time until he met Freddy. Their non-presence seems like an ongoing state, given what happens in the Bad End.
  • Pointless Bandaid: He has a bandaid on the side of his cheek that serves no purpose other than to make him look distinctive from others.
  • Protagonist Without a Past: Apart from his name we know virtually nothing about Gregory. It's never revealed where he comes from, where his parents are (if he even has parents), and how exactly he got kidnapped by Vanny. The game begins In Medias Res, with him already on the run from Vanny, and multiple characters remark on him having little personal records or even a guest profile, making him as big of a mystery as the PizzaPlex itself. One that is never really resolved, no less. The one star ending suggests that he may have been living on the streets.
  • Protectorate: He is one for Glamrock Freddy. He urges Gregory to stay still in the teaser trailer, and a gameplay mechanic has you hide yourself inside him as a way to avoid the other animatronics. However, as Glamrock Freddy will run out of power and need a recharge after some time, using him should be thought out carefully.
  • Ray Gun: The Fazerblast is a laser tag toy version, but it's still very efficient to stun animatronics.
  • Stronger Than They Look: He might be a kid, he can push over a 500 pound animatronic with a single shove and slightly knock them back with a few kicks.
  • Tears of Fear: He can be heard sobbing in the trailers as he hides from Vanny and the animatronics, implying this. Tears well up in his eyes in the two-star ending after Vanny has the S.T.A.F.F. bots disassemble Freddy, emphasized by the closeup on Gregory as she inches closer and closer to him.
  • Troubling Unchildlike Behavior: Gregory sees nothing wrong with the idea of damaging the other three Glamrocks in order to take their upgrades to install into his new friend Freddy, even justifying it by saying they "deserved it" for the trouble they caused them. Keep in mind the Glamrocks are not just lovable mascots gone haywire, but on some level capable of feeling emotional pain, making it the robotic equivalent of Organ Theft. Not only that but it's made clear throughout the story that they're very dear to Freddy, who has been steadily forming a bond with Gregory… who has also been lying to him about their demise. The one-star ending gives a possible reason for his apparent ruthlessness.
  • Villain Killer: He horrificially maims the other Glamrock animatronics in his quest to upgrade Glamrock Freddy. He can also potentially sic the S.T.A.F.F. bots on Vanny, making him the only protagonist in the entire series to kill somebody.
  • Violation of Common Sense: In order to get any of the bittersweet or good endings, Gregory must willingly choose to remain in a complex where several animatronics and a serial killer are all trying to kill him. Fail to do this and Vanny finds Gregory and is implied to kill him offscreen.
  • Weaponized Camera: Gregory can use the flash on his FazCam to stun the animatronics with a limited amount of uses.
  • What Does This Button Do?: Gregory seems to be prone to accidentally triggering special events when picking up items in security rooms.
  • What Measure Is a Non-Human?: Averted with Freddy, whom he respects and is willing to put his life on the line to protect, but played straight with rest of the Glamrock animatronics. Not only does Gregory ignore the fact that they are explicitly brainwashed and are considered to be Freddy's dear friends, but he has no problems maiming them to upgrade Freddy, and pushes aside Freddy's distraught reactions upon recognizing his parts came from his friends.
  • What You Are in the Dark: Near the end of the game, Gregory can either choose to leave at 6:00 a.m. or stay and solve the mystery behind Vanny and the PizzaPlex. After his nightmarish experience with the animatronics, no one would fault Gregory for deciding to book it then and there. But he also realizes that he's far from the first kid to be at the mercy of the animatronics and can choose to stay to stop any more disappearances from happening, even though he's not at all obligated to do so. In fact, choosing to leave without Freddy is what leads to the One-Star Ending, which is a Bolivian Army Ending where Vanny pursues Gregory outside of the PizzaPlex and is implied to kill him.