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Characters / Five Nights at Freddy's: Fifth Generation

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These animatronics, unlike the others, are the stars not of Freddy Fazbear's Pizza, but rather a new restaurant — Circus Baby's Pizza World. As such, they're noticeably far more cutting-edge and have mostly new faces, though you'll still see some familiar ones among their group. Generally called the "Funtime" animatronics to help with sorting the characters into groupsnote , though only Funtime Freddy and Funtime Foxy follow this naming convention.

All information is subject to change. Unmarked spoilers, especially regarding later nights, ahead. Read on at your own risk.

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Original Game

    In General 
  • Blush Sticker: All of the animatronics have large dots on their cheeks.
  • Cruel and Unusual Death: All of the Funtime animatronics are eventually taken to the Scooping Room, where their endoskeletons are torn out of their shell bodies in one sudden motion by the "scooper". We get to see this happen to Ballora, which leaves her a mangled shell with one eye hanging from her face. Ultimately subverted, however, as 'scooping' does not kill the animatronics, but rather lets them combine their endoskeletons together to create Ennard.
  • Demoted to Extra: Poor Bonnie is now nothing more than a Hand Puppet for Funtime Freddy, and Chica doesn't appear at all.
  • The Dog Bites Back: They're presumably trying to kill you due to having enough of being shocked, by either you or the previous technicians.
  • Electric Torture: Used to keep them in line, shockingly enough. Ballora needs one, Funtime Foxy takes two, and Circus Baby takes three shocks, but still doesn't appear on stage.
  • Evil Counterpart: To the Toy animatronics. Both are clown-themed, exceptionally advanced animatronics. The main difference is that the Funtimes are built specifically to kidnap/kill children, while the Toys were built with a connection to criminal files to keep children safe.
  • Facial Horror: Their faces are all made up of panels that have the ability to shift and change, including opening up during thier jumpscares to reveal their endoskeletons.
  • Haunted Technology: Nothing explicitly says it in Sister Location, but Pizzeria Simulator explicitly confirms Baby to be Elizabeth, and, given that Henry set the place on fire to destroy the Remnant in the remaining animatronics' bodies, it seems Ennard was as well.
  • Homicide Machines: Obviously a given for this franchise, but this group has the distinction of being killers by design and not corruption.
  • Irony: William Afton designed them with the intention of being stealth child murderers. So far as we know, they only ever claimed one child victim — Afton's own daughter.
  • Mechanical Muscles: Their endoskeletons are, rather than being basic rail-thin robots, designed using a system of cables that resemble a proper musculature.
  • Monster Clown: The general aesthetic of the animatronics, mostly due to the above mentioned Facial Horror.
  • Non-Ironic Clown: What they are meant to be.
  • Nothing Nice About Sugar and Spice: The Funtimes use pinks, purples, and whites in their color scheme, and are generally designed in such a way that suggests they're marketed specifically towards young girls. Not only are they Hostile Animatronics, but they're designed with the express intent of abducting and killing children. Ballora and Circus Baby are the primary standouts.
  • Pink Is Feminine: Nearly all the animatronics have pink and white color motifs.
  • Put on a Bus: Unlike Bonnie, who appears as a handpuppet, Chica is absent completely, along with Golden Freddy/Fredbearnote , The Puppet, and Balloon Boy.
  • Robot Clown: All of the animatronics are dressed like clowns. Even Ennard, who is a combination of all of them, still puts on a mask and button to get in on this trope.
  • "Shaggy Dog" Story: They wanted to escape the facility by merging together and imitating a human. However, the plan was doomed from the start. First things first, they no longer remember how to behave like a real human, much less an adult one. Secondly, they don't have any organic material like blood and bones, which leads to the final point, a corpse is naturally going to decay over time. At first, only a few people were able to tell that Michael Afton was different. By the end of the week, everyone realised that something is wrong with Michael as his skin had turned purple from decay. Forcing Ennard to abandon the suit and dive into the sewer.
  • Super-Powered Robot Meter Maids: You thought the Fazbear animatronics were ridiculously advanced for Suck E. Cheese's mascots? This group is bizarrely high-tech, even having facial panels that shift around and open for maintenance. It's then subverted when one looks at the blueprints: they're really high-tech kidnapping robots disguised as mascots.
  • Unwitting Pawn: The animatronics have some suspicious gimmicks to them (such as Funtime Foxy's parent voice-mimicking and Baby's and Funtime Freddy's chest cavities that can open up, grab, and stuff children inside), and if Baby is any indication, none of them know what they're doing with them. And considering their creator was a certain William Afton...
  • What Happened to the Mouse?: Unless the animatronic names trademark leak wasn't complete, there's no Funtime equivalent of Bonnie or Chica for some reason. Bonnie does appear as a hand puppet that Funtime Freddy uses and "ChcasPrtyWrld" is mentioned in the source code on Scott's website.
    • Funtime Chica does eventually appear as a purchasable animatronic in Pizzeria Simulator and later to antagonize the player in Ultimate Custom Night.
  • Would Hurt a Child: All four of the main animatronics were designed to monitor for parents and/or lure children close to them in order to trap them inside of themselves to be killed then or later on. According to Baby, this process is a subconscious one, automated and more importantly involuntary.

    Circus Baby 

Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted | Five Nights at Freddy's AR: Special Delivery
"The show will begin momentarily. Everyone, please stay in your seats."

Voiced by: Heather Masters

The main star of Circus Baby's Pizza World, Circus Baby (or just Baby) is a little girl animatronic who first appeared via FNAF World in its second update.

  • Affably Evil: For someone who seems to be the Big Bad, she sounds absolutely polite, with an usherette-style (from what voice we can hear in FNAF World) of speaking. Even more so in the game itself, where she gives you much better advice on survival than your intended instructor, and seems genuinely concerned for your well-being. However, this is because she needs you alive for their plan to finally escape the facility. That said, she did kill a little girl, after luring her in with ice cream. She's not quite sure why she did it, or quite what happened. Presumably, the girl was hidden inside her and killed, based on the trend and the few clues she offers. She's fully aware of her actions... just not in complete control of them.
  • Ambiguous Situation: Baby's identity. Baby's eyes being bright green when they were originally blue suggests that she's Haunted Technology, possessed by the green-eyed girl she killed. At the same time, she only ever vaguely refers to the girl in the third person, suggesting Baby is perhaps her own AI come to life somehow or the ghost of the girl alienated from her sense of self. This is cleared up during the next game; Circus Baby is in fact haunted by the soul of the girl she killed, who happened to be William Aftons daughter. But, according to the Cassette Man, she may no longer be aware of this fact herself.
  • And I Must Scream: Imagine being made to entertain and adore children and then suddenly forced to kidnap and murder a little girl. And having no idea why you did it.
  • Big Bad: Of Sister Location. Possibly the most disturbing one in the entire series, too. While her motivation and backstory definitely puts her in the Tragic Monster category, she's still designed to kidnap and kill children, and her ultimate goal is to fuse herself and the other animatronics into a single being and wear the player character as a skin-suit.
  • Big, Stupid Doodoo-Head: She usually insults people by calling them "dummy"; both calling Eggs Benedict and the other animatronics this.
  • By the Lights of Their Eyes: She appeared in FNAF World as two bright lights in the darkness.
  • Can't Kill You, Still Need You: This is why she keeps you from being killed by the other animatronics; she needs your body intact in order to escape from the facility that she and the other animatronics are trapped in.
  • The Chessmaster: Masterminded the plot to use the player's skin as a human disguise to escape the underground Circus Baby's Entertainment and Rental facility.
  • Confusion Fu: Her major mechanic in Special Delivery: every time she takes a step, she causes a surge of distortion throughout the entire 360 degree range of your phone, making it much harder to tell where exactly she is standing until she rapidly charges you.
  • Contrasting Sequel Antagonist: This actually depends on where the game takes place, but she's definitely this to Nightmare Fredbear and Nightmare, the Big Bads of 4. Both are animatronics whose purpose is specifically to kill, both in some fashion terrorize an Afton (possibly the same Afton, Michael), and both in some fashion serve as the Final Boss (though Baby only counts as this due to being the guiding will of Ennard). They both even only appear in person in Night 5. However, Circus Baby is clearly horrified by what she did to Elizabeth Afton and was implied to have had no control over her actions, and even all of her villainous acts are out of desperation, because she just wants herself and the other animatronics to escape the awful place they are suffering in. Nightmare Fredbear/Nightmare, on the other hand, seems like little more than a savage beast that seeks to killout of pure malevolence, and may even enjoy repeatedly torturing and killing whoever the player is, according to thier lines in Ultimate Custom Night. While Circus Baby is heavily involved in the game, serving as your helpful guide, having a huge presence throughout, and having masterminded the entire scheme to escape using Michael's skin as a disguise, Nightmare Fredbear/Nightmare has almost zero involvement by contrast and if a player hasn't been paying attention to the teasers, they only learn about it on the nights where it makes an appearance. Circus Baby ends up being rather heavily involved in the FNaF lore, and depending on what you believe, her act of killing Elizabeth may be the catalyst for the Afton family falling apart. Nightmare Fredbear/Nightmare has very little lore importance in comparison. They even look very different: Circus Baby is absolutely adorable, what with being chubby and childlike, even though she was designed that way to lure in and murder children; meanwhile, Nightmare Fredbear/Nightmare makes absolutely no attempt to hide its true nature.
  • Creepy Child: She invokes this, especially when her face can separate and reveal her robotic endoskeleton.
  • Creepy Monotone: In her FNAF World appearance.
    The show will begin momentarily. Everyone, please stay in your seats.
  • Dead All Along: You don't actually see Baby until Night 5, and when you do see her, it's clear she's already scooped herself to form Ennard.
  • Dissonant Serenity: Always speaks calmly no matter what, even when referring to her plan to kill you and use your skin as a Genuine Human Hide.
  • The Dreaded: When the Bidybabs attack you on Night 2, one exclaims "she's watching us," right before they flee and leave you alone; clearly referring to Baby.
  • Early-Bird Cameo: She appeared in FNAF World long before her appearance in Sister Location. She may have also been described earlier by Scott, who claimed that one of the new animatronics (who was a female) terrifies him, though he could have been referring to Ballora.
  • Eats Babies: When William Afton's daughter finally got some alone time with Baby, she opened her stomach, lured the child in with ice cream — and then yanked the girl inside her. Even though Baby isn't entirely aware why she did this...
  • Et Tu, Brute?: She gets betrayed post-game by the other animatronics while they're inside Ennard.
  • Even Evil Has Standards: She has little to no problem with ripping out your innards and wearing your skin as a suit to escape the facility, but she seems genuinely regretful about killing William Afton's daughter, and it seems that what happened was out of her control.
  • Evil Mentor: She acts independently from and even against the desires of her fellow animatronics, trying to protect you. After all, she has a plan to get them out of there, and it requires you being alive until everything's in place.
  • Fate Worse than Death: One of her death quotes in Ultimate Custom Night: "You won't die, but you'll wish you had."
  • Fluffy the Terrible: An animatronic named Baby doesn't sound intimidating, does it? You'd be wrong... or at least, at first.
  • Girlish Pigtails: Baby has these, somehow making her look even more disturbing.
  • Glowing Eyes of Doom: Baby sports them in the trailer.
  • Haunted Technology:She claims to hear the child's screams still, her eyes are now green like the girl's when they were shown to be blue beforehand in the death minigame, and she uses the child's voice as Ennard to try to get you to come out during Night 6, which implies that William Afton's daughter may be possessing her. 6 outright confirms this, with Cassette Man even calling her by Elizabeth's name.
  • Iconic Sequel Character: Baby's been a prominent character since her debut, having the deepest connection to our antagonist and possible hero out of all animatronics. Pretty impressive for someone who didn't show up until the 5th (or 6th) game.
  • I Just Want to Be Normal: Tragically, all she and the animatronics want is to entertain, but their programming forces them to kill children. They don't understand why they glitch up, resulting in bad things happening. They just don't understand why people often die around them all the time.
  • Insistent Terminology: She has a thing about saying that something like pain or screaming would last "only for a moment", even when the subject at hand has more to do with someone outright dying. She also never lies. She does, however, "pretend".
  • Last-Name Basis: While her full name is Circus Baby, she's simply called Baby in FNAF World.
  • Large and in Charge: From promotional images, Baby appears to be the smallest of the animatronics in this facility, but that couldn't be further from the truth. According to her blueprints, she's the absolute largest. She's a whole foot taller than Ballora herself at 7.2 feet, weighing a tremendous 585 pounds (roughly 265.3kg).
  • Lights Off, Somebody Dies: She does this to (presumably) Henry in the end of FNAF World's second update.
  • Manipulative Bitch: Circus Baby goes out of her way to gain your trust early in the game. During Night 4 she reveals she has the ability "to pretend". Literally everything you have ever heard from any of your sources in this game is now suspect.
  • My God, What Have I Done?: As shown in her secret monologue in Night 3, she's wracked with guilt over an accident that involved her pulling a young girl into her body and crushing them to death with her built-in ice cream maker.
    Baby: I still hear her sometimes. Why did that happen...?
  • Non-Indicative Name: She is circus material, no denying that, but for someone named "Baby", she sounds more like someone in their teens, and she doesn't seem small either. In fact, she's the largest out of all the Sister Location animatronics.
  • Not Evil, Just Misunderstood: She never actually attempts to kill you at any point of the game; in fact, she's just a spirit who gets abused by unknowing humans, and is guided by an hostile AI that, like that of her her brethren (well, "Sister-en") dictates that all human children must die. She's the only character who actually cares about your well-being. However, the final night reveals that she simply wanted you to survive long enough to be made into a suit for Ennard.
  • Not so Above It All: She normally behaves in a rather ethereal and somewhat distant manner, but calls the player a dummy for not knowing the meaning behind the name of the Scooping Room, and sarcasm positively drips from her tone when she calls Handy Unit a "guide" in Night Two. Also, on Night 4, there's just a little bit of malice in her comments about how Ballora "never learns" (remember, Ballora is hinted to be against the skinsuit plan), and accessing the Private Room on Night 5 has her sounding somewhat frantic and irritated when the player survives.
    • An old conversation between the Scott Games and FNAF World websites in the source codes is heavily implied to be her and the other Funtime animatronics fighting over control of Ennard, indicating that the others rebelled against her will.
  • Oh, Crap!: If you go for the Fake Ending on Night 5, disobeying Baby and going to the Private Room rather than the Scooping Room, she begins to panic as she realizes everything's gone Off the Rails, and promptly comes after you via Ennard.
  • Pragmatic Villainy: She helps "Eggs Benedict" out because she doesn't want them to die... at least, not before she can get everyone into Ennard and make him a skinsuit.
  • Red Eyes, Take Warning: In her Night Terrors game in Help Wanted, her eyes glow red upon spotting and subsequently rushing towards the player.
  • Reluctant Monster: She's a killer robot like the rest, but she has no control over it and is full of uncomprehending horror for her actions. She even assists the player character, even if only for the benefit of her and the other animatronics. Even as she's trying to scoop you out as Ennard, she doesn't do so out of malice, but out of desperation.
  • Rule of Symbolism: It doesn't make much sense for Baby to get Elizabeth's eye color after Elizabeth's soul (possibly) possesses her, but it sure works as a visual cue.
  • Suddenly Voiced: For the animatronics as a whole— Sister Location debuts voice acting for some animatronic characters, and Baby's the first animatronic to talk in the game.
  • Trademark Favorite Food: A weird case: while she's obviously not able to eat it, she's associated a lot with ice cream, which fits in with her ability to make it and her (as Ennard's) plan to "scoop" you out.
  • Tragic Monster: Her secret monologue in Night 3 (accessed by returning to the hiding spot where you encounter the Bidybabs in Night 2 and shutting the door) paints her in this light — here, she describes in detail her first (and only) day on-stage, which despite starting happily for her as she fondly reminiscences about singing and hosting a party for the children who were there, ended in tragedy after she lost control of herself and accidentally pulled a young girl into her body, crushing her to death. She sounds genuinely remorseful and confused as she talks about it, with no idea how it happened or why she did it.
  • The Unfought: In Sister Location, you never even see Baby active, let alone actually face her personally; only as the guiding will of Ennard is she technically faced as an opponent. She is also the only animatronic to not be included in Custom Night. This is subverted, however, in Ultimate Custom Night, Help Wanted, and Special Delivery.
  • Unreliable Expositor: Everything that Baby says is cast in a questioning light after Night 4, due to the revelation that she knows how to "pretend" (i.e. lie) and can do so very convincingly.
  • Vocal Dissonance: Baby's design is clownish and chubby and cutesy, but we never hear her "performance" voice and what we do hear is a more monotone and slightly anxious young woman's voice.
  • Walking Spoiler: Her initial appearance in FNAF World is this, but in Sister Location itself, it's also hard to describe Baby without mentioning what she does.
  • Wham Line: Twice on Night Four.
    • "I kidnapped you."
    • "There's something very important I've learned to do over time. Do you know what that is? How to pretend."
  • Wham Shot: Twice on Night Five.
    • When you are sent in to do maintenance, you see the hollow shell of Circus Baby's body.
    • During Night Five, your final task is to do maintenance on Baby, as she had "issues" the day before. However, she stops you and, instead, has you remove a single part and send her body to the Scooping Room. This is because, once you arrive there, you find out she wasn't in her body anymore at that point, having already combined her parts into Ennard, and had you done the work you were supposed to, you would have found out and her plan would have been ruined.
  • Woobie, Destroyer of Worlds: Her intention to wear your skin is, without a doubt, horrific to say the least. But her motivation is so her and her animatronic allies don't have to suffer what they did, such as getting shocked by workers, experiencing "the scooping room" in which they get their insides scooped out and beaten until they're incapacitated, and the incident she had with a little girl in which she pulled her into herself to die, apparently against her own will.
  • Would Hurt a Child: She trapped Afton's daughter in her stomach, killing her. However, it's hinted by her recollection of the memory that her programming forced her to do so, and she herself was horrified by what she had done.


Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night | Five Nights at Freddy's AR: Special Delivery

"Admit it — you wanted to let me in."
Voiced by: Michella Moss

A new ballerina animatronic with little indication of what she is or where she came from. The new teaser on June 17th that had a secret message in the source code which named this animatronic as "ANM02BAL", meaning that, as it was suspected, this character is called Ballora.

  • Beat Them at Their Own Game: In Ballora Gallery, you're in a very dark room with a blind robot. This means both you and Ballora are each listening to locate the other party, and to go through her room, you simply have to not move quickly enough to be louder than her.
  • Body Horror: According to a comment by Scott Cawthon on Steam, Ballora walks like a spider and is able to climb on walls — similarly to Mangle from Five Nights at Freddy's 2. This makes some sense, given how her feet are shaped. She could move either by pirouetting or by walking like a spider. Special Delivery does indeed show her spider-walking when she charges at the player.
  • Creepy Ballet: An animatronic ballerina who, along with the other Funtime animatronics, tries to kill the protagonist a few times throughout the game. To add to the horror, she gets her own Ominous Music Box Tune and an eerie song she sings.
  • Contralto of Danger: She has a low, soothing, ominous voice.
  • Death by Looking Up: The first time you encounter Ballora, her killscreen involves her swinging down from the ceiling and shrieking in your face upside-down, very much like Mangle from the second game.
  • Distracted by the Sexy: Her job is to keep the (presumably male) parents' attention while the other animatronics kidnap and/or murder their children.
    • This is...amusingly lampshaded in a vaguely meta way in Ultimate Custom Night. It gets really funny if you subscribe to the "Ultimate Custom Night is William's Personal Hell" theory; even he got distracted by Ballora's looks!
    Ballora: Admit it; you wanted to let me in.
  • Doomed Contrarian: It's implied that unlike the other animatronics, Ballora didn't want to escape with the player's skin. She's not the Token Good Teammate, as she still wants to kill you, but according to Baby, she was "afraid". It's very much implied that Baby sabotaged Ballora in order for her to be scooped with the rest of them. It doesn't "kill" her, but she is put out of commission for the time being.
  • Eyes Always Shut: Unlike the rest of the animatronics in the series, Ballora always has her eyes shut. This actually plays a part in the game — she can't see, but she can hear you, so you have to go slow to avoid her. If she jumpscares you, her face opens up and reveals her eyes.
  • Fan Disservice: She has several fanservice tropes, such as Buxom Is Better, Hartman Hips, and She's Got Legs, but looks so... off.
  • Foil: To Funtime Foxy. While Ballora moves gracefully, is the second animatronic that is able to talk, and moves around by listening to noises, Funtime Foxy jerks and snaps its jaws when it sees you, it's the only animatronic not able to talknote , and moves around by watching the brief light that you might flash at it.
  • Game-Over Man: If you run out of power in the Custom Night, Ballora will always be the one to get you and accordingly end the game. This occurs even when she isn't selected for the night — giving her a similar role in this regard to Freddy in the original.
  • Graceful Loser: If Ballora is one of the active animatronics in the Custom Night and you successfully finish it, she — unlike Funtime Freddy, who acts like a Sore Loser about it — calmly commends the player on their victory.
  • Ironic Nursery Tune: If you listen to Ballora's song, she's singing a soft nursery tune about how cold and alone she currently is, although she stops when she thinks she's heard someone nearby.
    Ballora: Why do you hide inside your walls
    When there is music in my halls?
    All I see is an empty room
    No more joy, an empty tomb.
    It's so good to sing all day
    To dance, to spin, to fly away.
    • She sings another one to the same tune later during the Custom Night, about her stalking the player:
    Ballora: All I do is dance alone
    But now I hear your flesh and bone.
    I roam these halls alone all day
    But now you're here, friend and prey.
  • Interface Screw: In Ultimate Custom Night, Ballora disables your cameras as she approaches, forcing you to use her Leitmotif to figure out where she's coming from and ward her off.
  • Leitmotif: Crumbling Dreams. It actually plays a major role in dealing with her, both in the main game and the Custom Night: if the song sounds close to you, Ballora is near!
  • Only One Name: Unlike the other members of the four (Circus Baby, Funtime Freddy, and Funtime Foxy), Ballora is the only one of the four who has a singular name.
  • Only Sane Man: Baby implies that Ballora is the only animatronic that opposes the plan to escape using your skin, with Baby specifically saying that she's "afraid". Come the Custom Night minigames, and her fears are completely confirmed.
  • Pragmatic Villainy: As noted above, Ballora was opposed to the "scoop Eggs Benedict and wear his skin to escape" plan, but her only objection to it was -supposedly- that she didn't think it would work. As the rest of her behavior shows, she has no problems otherwise with murder and deception.
  • Properly Paranoid: Her fear that something would go wrong with the plan to scoop ‘Eggs Benedict’ to use his skin was confirmed in the Custom Night cutscenes.
  • Purple Is Powerful: Has an indigo and white color scheme. When she opens her eyes during her jumpscare and during night four after she's been scooped, we can see that she has purple eyes as well.
  • Scary Teeth: A good look at her endoskeleton shows it has small, sharp, needle-like teeth.
  • Shout-Out: Her defeat quote (see Graceful Loser) is a reference to the 2001 film Save the Last Dance.
  • Stripperiffic: Her "clothes" consist of a tutu and what would be a piece of cloth draped over her shoulders and just long enough to cover her chest. In a children's restaurant. Clearly, she was designed with the parents in mind... as in, she literally is: she's designed to distract the parents while the others kidnap or kill the kids, as her blueprints reveal.
  • Team Mom: Ballora has a very motherly voice, and very sensible according to how "afraid" she was of her compadres' plan. She's also unofficially used to represent the Afton children's mother and William's wife in places, but the connection isn't explicitly canon.

    Funtime Freddy and BonBon 

Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night note  | Five Nights at Freddy's VR: Help Wanted | Five Nights at Freddy's AR: Special Delivery

"Hey BonBon! I th-think that's the birthday boy over there-ere! We should go give him a surprise!!"

Voiced by: Kellen Goff (Funtime Freddy) and Becky Shrimpton (BonBon)

It may not be his pizzeria anymore, but Freddy Fazbear is back to prove you’ll never be ready for a fifth time. He wears a puppet of Bonnie on his right hand, possibly a reference to when people thought that the unbroken Mangle had one of Foxy back when the second game was relatively new.

  • Bears Are Bad News: And bears that look like clowns and have high-pitched voices are even worse news! And bears that have large storage sections in their bodies just the right size for holding small children and who get integrated into a mechanical hive mind are... oh, you get the idea already.
  • Body Horror: When it activates and disappears during maintenance on Night 3, BonBon turns out to be a separate autonomous animatronic that can detach. Because they're machines that can link and separate, this naturally means there's just an anchor/power socket underneath on Funtime Freddy's arm, but the lack of a hand underneath the puppet creates an uncanny effect.
  • Bus Crash: Bon-Bon has one between this game and the sequel. In the sequel, he's not listed as active in Molten Freddy's blueprint, though neither are the other small animatronics like the Bidybabs..
  • Calling Your Attacks: Funtime Freddy has different attack prompts for sending BonBon to the door on his side ("Hey BonBon! Go get'em!") and the side opposite to him ("Get ready for a surprise!") This allows the player to shut the appropriate door on time.
  • Confusion Fu: In the Custom Night, Funtime Freddy can send BonBon to attack you from either of the two doors depending on his commands, and very frequently switches positions, reversing which command sends BonBon to which door. Keeping track of all of this, especially when Funtime Freddy is on a high difficulty and there are other animatronics pestering you, can become a hellish prospect. At least his vocal cues allow you to forego checking for his location in the cameras.
  • Creepy High-Pitched Voice: Despite being a bulky robotic bear, Funtime Freddy's voice is surprisingly high-pitched and clownish, making him perhaps the most Laughably Evil of the game's Hostile Animatronics. BonBon's voice is even more high-pitched, but significantly less scary.
  • Demoted to Extra: In this generation of animatronics, Freddy is not the bandleader/headliner mascot (Circus Baby is). However, he is used on the game's logo art and is implied to be a much more active threat. He certainly is a major enemy on Night 2; however, when he shows up on Night 3, he is in power down mode and only occasionally moves when you trigger his locks. He's still far from defenseless, as his Bonnie puppet is protecting him. Eventually, he has his power core removed by you and he becomes a part of Ennard.
    • Subverted: Some time after the Sister Location animatronics merge into Ennard, the entities of Funtime Freddy, Funtime Foxy, and Ballora rebel against Circus Baby — likely due to them having been coerced into/forced to go along with Baby's plan of merging together and stealing Michael's body to blend into the human world, and then said plan ultimately failing after Michael's body decayed (ergo they mutilated themselves for nothing and no longer had a home). Why he was chosen as thier new leader is unknown, but, in the end, Baby is expelled from Ennard and Funtime Freddy takes over as Ennard's dominant personality.
  • Drone Deployer: During the Custom Night, Funtime Freddy cannot kill you himself, instead sending BonBon to attack you from one of the doors.
  • Electronic Speech Impediment: His voice sometimes skips.
  • Evil Puppeteer: BonBon can attack you, much like Nightmare Chica's cupcake.
  • Excited Kids' Show Host: Seems to be portrayed this way, based on the way he speaks in his first encounter.
  • Faux Affably Evil: In Custom Night, he acts very happy and cheerful while trying to kill you.
  • Hand Puppet: Funtime Freddy has this in the form of BonBon, who looks similar to Adventure Bonnie.
  • In-Series Nickname: HandUnit refers to the Bonnie hand puppet as Bonnie, but Funtime Freddy himself calls it "BonBon".
  • Large Ham: The things he says and the exaggerated way he says them with his weird off-pitch voice are what you would expect from a boisterous children's entertainer.
  • Mascot Mook: Despite being just another animatronic at Circus Baby's Pizza World, Funtime Freddy still appears on the game's Steam box art.
  • Motor Mouth: On the Custom Night, when Funtime Freddy is set to 20, expect to hear him a lot.
  • No Indoor Voice: He never speaks below a shout with anything he says.
  • The One Guy: He is the only animatronic in the entire game who is undeniably, 100% male.
  • Purple Is Powerful: In contrast to Funtime Foxy's white and pink motif, Funtime Freddy is coloured white and purple.
  • Real Men Wear Pink: Subverted. Before he was revealed in the trailer, many fans expected him to follow Funtime Foxy's color scheme (white and pink). Not true. However, the Extras section reveals that he originally did, as well as lacking a puppet. Observe.
    • Interestingly enough, Funtime Foxy was originally white and purple. So essentially, it swapped colors with Freddy in the finished product.
  • Sic 'Em: This is his main method of attacking in the Custom Night. He doesn't encounter the player directly, but he hides just outside one of the doors and attempts to send his hand puppet in through them.
    Funtime Freddy: BonBon, G-G-GO GET 'EM!
  • Sore Loser: Complains, "What a party pooper!" if the player makes it through a Custom Night against him.
  • Shout-Out: His voice and words resemble the speech patterns of The Joker. Even more so in the Custom Night, where he goes full Faux Affably Evil. Meanwhile, his very concept, a ventriloquist with a puppet, is based on Rolfe and Earl.
  • Villainous Friendship: With his Bonnie puppet, BonBon.
  • Vocal Dissonance: You'd expect him to have a deep, booming voicenote , wouldn't you? Nope; it turns out, he sounds more like a clown, which can be simultaneously creepy and hilarious. According to blueprints hidden in the game files, Freddy should be able to change his voice. The fact that he can't, combined with his being the only one with an Electronic Speech Impediment, may mean that his Vocal Mimicry Module has already been harvested for the plan.
    • To be fair, he is supposed to entertain children, which would be hard to do with a deep creepy voice. Assuming the classic Fazbear Gang sang songs in the morning, one could wonder if Funtime Freddy's voice is based on the regular Freddy Fazbear voice.
    • Although Bonnie the Bunny has always been established as male, the BonBon puppet has a voice that sounds a lot like a little girl. He's even voiced by a woman.

    Funtime Foxy 

Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted
"It seems you couldn't make it to my show, so I brought the show to you!"

Voiced by: Joe Gaudet

Before there was Mangle, there was the "newer, cuter" rework of Foxy the Pirate. Fully intact this time, he/she/yes is out to get you.

  • Ambiguous Gender: As ever with anything even remotely related to Mangle. On Night One, HandUnit goes out of its way to avoid using pronouns when referring to Funtime Foxy, but then on Night Two, the "Angsty Teen" voice module calls Funtime Foxy a 'he'. Then on Night Three, HandUnit refers to Funtime Foxy as a 'she'. Make of that what you will. The Custom Night description doesn't help either. It refers to Funtime Foxy as "he" and "him" (presumably implying that it is male), but Funtime Foxy also appears in a Custom Night challenge called "Girls' Night".
    • Ultimate Custom Night also calls them "he", and even gives them a male voice actor; however, despite this seeming like damning evidence at a first glace, it still isn't concrete, as it's been explicitly stated that Funtime Foxy is capable of "Parental Voice Sync and Replay", with the voice sounding clearly taken from another scripted in-universe source.
  • Call-Back: Funtime Foxy is mostly this. Their appearance is primarily based on Mangle, and shares their original name as evidenced by FNAF World. Their gameplay is the exact opposite of Withered Foxy's: instead of being blinded by the light, it uses it to find you. Custom Night also makes Funtime Foxy's behavior almost exactly like Foxy's in 1, and they're called a "he" but also appears in Girls Night, much like Mangle in 2.
  • Clock King: In Ultimate Custom Night, their showtimes are on the hour, exactly. Fail to be looking at their stage the moment the clock ticks over, and they'll bring the show to you.
    Funtime Foxy: Showtimes are on the hour, not a minute before, and not a minute later!
  • Cute and Psycho: Funtime Foxy is the smallest animatronic at 5'9", is predominately white and pink, and apparently teaches kids to play together and share. Should you catch them in the dark, however, Funtime Foxy tosses their head and snaps their jaws, upper body tilted towards you as a clear threat. They're also the only animatronic that absolutely will catch you no matter what you do. Scott himself considers Funtime Foxy's jumpscare to be the scariest in the entire series. Then there's their variable scent release. Sounds cute, right? Not if that scent is chloroform...
  • Deadly Euphemism: "Showtime", aka Jump Scare time, in Ultimate Custom Night.
  • Early-Bird Cameo: Like Baby, Funtime Foxy was first shown in FNAF World. However, they were actually a pre-mangled Mangle, whereas this version is a similar but ultimately different animatronic.
  • Final Boss: They're probably the closest thing Ultimate Custom Night has to one. They're the only animatronic that can kill you at 6 AM, and when you're going for 50/20 mode, they're one of the few animatronics that you have to leave completely to chance. Common wisdom is that if you're going to use the Death Coin on anybody, do it to them — and if you don't use the Death Coin on them, you have made your night much harder, to the point where there's only one reported victory over 50/20 mode with Funtime Foxy active.
  • Foil: To Ballora, see the trope in her section for more info.
  • Foul Fox: Just like with all the previous generations, they are a creepy fox.
  • Hope Spot: Did you make it to 6AM in UCN? Better make sure their show isn't at that time, otherwise you'll be greeted with death instead of victory if you're not careful.
  • Large Ham: As expected of someone with a mechanic based around theatrics.
    "It's time to take your final bow!"
  • Living Motion Detector: Funtime Foxy attacks based on movement, forcing you to sneak by them in a pitch-dark room. (You have to do this twice. The second time, you will be caught, but it won't be a Game Over.)
  • Locked Up and Left Behind: They kidnap you under Baby's supervision, and stuff you into an old decommissioned spring-lock animatronic suit.
  • Performance Anxiety: Despite talking a big game about wanting you to see their show, Funtime Foxy will always delay it by an hour or so when you actually show up to watch.
  • The Speechless: The only one of the Circus Baby's Pizza World main gang who is never heard speaking and presumably cannot speak at all, most likely as an effort to keep their gender as ambiguous as possible. Their blueprints do mention 'Parental Voice Sync and Replay', meaning that more than likely they can repeat words that they've heard before, but cannot come up with their own dialogue.
    • It is confirmed by Scott on a Reddit post that Funtime Foxy is quiet because they're an introvert, which also explains why it's also alone.
    • This is shown in Ultimate Custom Night, as the stuff Funtime Foxy says when they get you is clearly cribbed from a script of some sort. Amusingly, they actually lampshade themselves being Suddenly Voiced in this manner:
    "A performance was demanded of me, and now I have delivered! Encore!"
  • Throw the Dog a Bone: Just like in FNAF World, Funtime Foxy is the only incarnation of Foxy with zero damage, prior to Rockstar Foxy.
  • You Are Already Dead: The second time you pass through their area, Funtime Foxy will Jump Scare you. They can't be avoided by any means; however, you don't get killed by them, instead moving on to Night 4.
    • In Ultimate Custom Night, failing to look at the stage when the hour passes "showtime" equals a Jump Scare that can't be avoided. Even if the hour is 6AM.
  • You Don't Look Like You: It looks much different from the depiction in FNaF World, right down to the absence of a hook. Turns out this is because they're a different model of the character used by Circus Baby's Pizza World, and not Freddy Fazbear's Pizza.


Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted

Not an "official" animatronic, they are actually the endoskeletons of all the other animatronics combined into a single entity, and they want out, no matter what it takes.

  • All or Nothing: Admits to this during the Night 5 attack on you; they say that if the workers of Circus Baby's Pizza World see them looking like this, then they're not even going to fix them and put them back inside their shells and will instead just decommission them.
  • Ambiguous Gender: The result of being an amalgamation of male, female, and "yes" animatronics. The creature refers to itself as "we" and "us", implying they have moved beyond gender.
  • Battle Theme Music: Ennard gets their own boss battle theme of sorts in the Secret Ending.
  • Big Bad: The true antagonist of the game, although they're only formed at the end of the game.
  • Body Horror: They're an endoskeleton made out of parts of the scooped-out endoskeletons of the other animatronics. If you look closely, you can even see multiple eyes in different parts of their body.
  • Body of Bodies: Ennard is comprised of the amalgamated endoskeletons of all of the Circus Baby's Pizza World animatronics.
  • Can't Live Without You: They make many appeals to you to let them into the security room. And for good reason, as they'll be decommissioned if repair and maintenance sees them in this state.
  • Control Freak: Their instructions need to be followed to the letter or else they'll freak out and kill you. Literally: mess up typing a number on a keypad? Death! This is probably so that they make sure you don't make any sudden moves and escape them: the only reason you even get inside the Private Room is because it's right next to the Scooping Room, meaning Ennard doesn't have enough time to react. In addition, Ennard couldn't afford to have you mess with Baby any more than you had to. If you noticed that Baby's endoskeleton was already missing, you'd realize that she's lying and the jig would be up.
  • Depending on the Artist: Officially, Ennard has both of their eyebrows intact, but it is also fairly common to see them with their right eyebrow missing, as seen above.
  • Determinator: Nothing will stop them getting their freedom. If you look closely at them in the Fake ending, you'll notice they're using their right arm to move. They literally dragged themselves out of the pizzeria and all the way to your house to get to you.
  • Didn't Think This Through: If the Custom Night minigames are anything to go by, Eggs' skin starts to decompose, and his neighbors rightfully begin to be frightened by it. Ennard is eventually forced to exit the skin and escape into the sewers.
  • Early-Bird Cameo: You see Ennard's mask as early as the first night.
  • Expy: Oddly enough, of the Puppet. They're a clown-like being that got other animatronics involved and wants to kill you, but it's so they can finally escape the restaurant in which they've been tormented for so long. It's just that Ennard does it in a far less benevolent (and far more messy) manner.
  • Eyes Do Not Belong There: Parts of their body have endoskeleton eyes stuck around it.
  • The Farmer and the Viper: So, you decide to go to the Scooper Room and destroy Baby's body like you were asked? Well, congratulations! You fell for Ennard's trap! Enjoy having your organs scooped out.
  • Final Boss: Ennard is the main threat on Night 5, though it is not obvious until you reach either of the rooms you can access after Parts & Services, since Ennard is still speaking through Circus Baby. In the Scooping Room, Ennard will turn the Scooper on you; in the Private Room, you defend yourself from Ennard in the style of the first Five Nights at Freddy's.
  • Foil: To both Springtrap and the Puppet.
    • To Springtrap. Springtrap is made out of the remains of a man stuck inside a spring-lock suit; Ennard is the collective remains of multiple endoskeletons wanting to get inside a human skin. Ennard wants to escape to stop murdering children; Springtrap wants to kill even more children.
    • To the Puppet. They both share the design of clowns and makeup, but The Puppet is just a Scary Jack-in-the-Box with a slender figure while Ennard is an outright Monster Clown who looks Lovecraftian by robot standards. The Puppet is possessed by one of Afton's victims who seeks to protect the innocent children. Ennard is an amalgamate of the various victims who kill other innocent children against thier will. They also "bring life" in different ways: The Puppet aids those killed by Afton by helping them possess animatronics, while Ennard kills Eggs Benedict to wear his body, but once evicted from his body, Eggs is still alive despite by all means being a walking corpse.
  • Fusion Dance: Of all the animatronics. They even refer to themselves with plural pronouns like "we" and "us".
  • Grand Theft Me: In the bad/real ending, they scoop out your insides so that they can fit in your skin.
  • Humanoid Abomination: On the fifth night, with all the Animatronics having been scooped to comprise Ennard in full, Ennard doesn't even have a shell or body anymore — and yet their wires form together to create a large entity probably taller than your own character. And by the end, now they're inside you, more literally becoming this.
  • I Am Legion: Played with. It's initially averted, as even though they're an amalgamation of numerous animatronics, they usually only speak as though Baby is the dominant leader, and frequently refers to themselves in the singular tense. But this is suggested in a straightforward tense in teasers on Scott's website, which suggest Baby was deposed after a voice ejected "our" friend.
  • I Just Want to Be Free: Their entire motivation in a nutshell: they want to escape the awful place that keeps on shocking them into compliance, among other things. Unfortunately for you, they realize that they won't go far unless they're disguised as a human. Which is where you come in.
  • I'm Taking Her Home with Me!: A creepy version of this trope: one interpretation of the fake ending is that Eggs Benedict decided to take Ennard home with them. This being a deadly thing or not depends on whether you see Ennard crawling towards you at the end as them having Killing Intent or not.
  • Irony: Ennard uses the protagonist's skin in order to escape the underground facility at the end of the game. By the end of the Custom Night mini-games, they're forced to exit the skin in order to escape underground, this time into the sewers.
  • Manipulative Bastard: On Night 5, they start using Baby's voice to trick you into the Scooping Room so they can scoop your organs out for their disguise, even pretending that Ballora was in the room ready to kill you when in reality, you were alone with Ennard the entire time, who would kill you if you deviated from their orders. Or do they? After all, you only see Baby after she's already been scooped. For all the player knows, "Baby" was never talking to them at all. They also utilize the voice of William Afton's daughter, Elizabeth, to convince the player, who is heavily implied to be Michael Afton, her older brother, into letting Ennard into the Private Room's office.
  • Many Spirits Inside of One: The purpose of the Circus Baby animatronics combining their endoskeletons into this atrocity. Also a literal example, as the blueprints found in 6 note that they are carrying remnant.
  • Mechanical Abomination: It's the enormous result of multiple animatronic endoskeletons being fused together.
  • Meaningful Name: "Ennard" sounds like "innards", as in organs. Not only are they an endoskeleton made of those of the other animatronics, but they also become "Eggs Benedict"'s new innards after they scoop his own innards out in the Bad/Real Ending.
  • Mind Hive: They have the minds of the entire Circus Baby gang inside them, with Ballora controlling them on Night Five, and Baby taking over should "Eggs Benedict" defy Baby's instructions and head to the Private Room.
  • No-Nonsense Nemesis: On Night 5. Ennard reacts promptly and violently to any signs of defiance to their plan. They will quickly Jump Scare you should you deviate from Baby's directions leading you toward the Scooper Room and linger afterward. If you do reach the Private Room, Ennard does not play around and proves to be the most aggressive and dangerous animatronic in the game, attacking you from all sides and giving you little time to breathe. Makes sense, as by going into the Private Room, you have all but effectively derailed their plans and they're determined to get you in that Scooper Room, by force if necessary.
  • One-Winged Angel: The combined and much more dangerous form of the Circus Baby gang.
  • Pinocchio Syndrome: At the end of Night 5, with Ennard in the background, the female Mission Control voice laments how the Scooping Room is used to remove endoskeletons from animatronics, then describes that there is no way to hide from being scooped, but if they were inside you, there would be a place to hide, at which point the Scooper is turned on you. The final scene of the game shows the silhouette of a man in the mirror opening his eyes. His purple, animatronic eyes.
  • Red Eyes, Take Warning: We can see that it has a faintly glowing red eye. In the game's ending, however, its eyes appear purple in the reflection of a mirror.
  • Self-Proclaimed Liar: In the fourth night, Circus Baby explains she has learned a valuable skill: She can pretend. Come the fifth night, and Ennard, speaking with Baby's voice, explains why you've been brought to the Scooping Room.
  • Shout-Out: Ennard escapes into a sewer drain in the final minigame. You could say a monster clown is now peeking through from the sewers...
  • Silence, You Fool!: They cut off HandUnit whenever the AI tries to warn you about entering restricted and dangerous areas.
  • SkeleBot 9000: Their endoskeleton is made of tightly coiled and knotted cables made to mimic a human skeletal/muscular structure.
  • Soul Jar: Ennard has no independent identity or will, as they are merely the human-shaped-and-sized vessel for the collective Circus Baby animatronics. However, they're (presumably) being controlled by Ballora as she seeks to kill you in Night Five, and then by Baby in Night Five's Secret Ending route.
  • Start X to Stop X: The animatronics inside them don't want to ever murder ever again. To accomplish this, they murder a technician to use their skin to escape. There's also some evidence they murdered the other two technicians on site to make sure they wouldn't stop them and to use their corpses to fool the system into thinking everything's alright with Ballora and Funtime Foxy.
  • Surprisingly Realistic Outcome: The Custom Night minigames reveal that their plan to escape the pizzeria wasn't as foolproof as they thought. First of all, the animatronics are not human. They can imitate human behavior, but it's far from flawless, as the neighbors could tell that there was something off about them. Also, using the skin of a dead man as a disguise wasn't the best of ideas, as the corpse eventually begins to decompose and rot away, which only makes it worse.
  • The Unfettered: They will stop at nothing to obtain their freedom. If it means scooping out your internal organs in order to use your skin to escape... well, it's either you or them. And it's not going to be them.
  • Villainous Breakdown: Their aggressiveness on Night 5 can be seen as this. By defying Baby's instructions and going into the Private Room, you have effectively derailed their plans, and they frantically attempt to get into the room. Their voice becomes more irritated and angry as the night wears on and they grow more determined to get you into the Scooper Room, even if they have to drag you kicking and screaming. Eventually, when the night's over, Ennard defiantly declares that they will find a way out. Come the timeskip to the following night home, they seem to have made good on that threat.
  • Voice Changeling: During the Private Room before the Fake Ending, Ennard (or rather, the Baby persona inside them) sometimes speaks with Elizabeth Afton's voice to lure/taunt the player character.
  • The Voiceless: Oddly enough, they become this in Ultimate Custom Night; their killquote is just static. This is likely because both Circus Baby and Scrap Baby can kill the player too — having three characters with the same voice would be a bit redundant/confusing.
  • Walking Spoiler: Ennard is impossible to talk about without letting loose a few major twists about the game. It is possible that Ennard is why Scott cancelled the second trailer for the game; he did say it would have revealed too much, after all.
  • Well-Intentioned Extremist: Ennard only wants to escape the facility, where the animatronics composing them were tortured on a daily basis. Unfortunately, the only plan they can find to escape requires the use of a human body... a non-living human body, and you're the most convenient one on hand.
  • We Will Meet Again: Their last words just before 6:00 AM strikes in the Private Room are, in a very irritated and meaningful tone, "I will find a way out". Come the timeskip to the following night at home, and it seems they made good on that.
  • The Worm That Walks: The wires spilling out of their body give off the appearance of a mechanical version of this trope, though they're otherwise not the casenote .


Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night note  | Five Nights at Freddy's VR: Help Wanted note

"You don't know what we've been through."
Voiced by: Zehra Jane Naqvi

A group of small baby-like animatronics that supposedly work under Circus Baby. We say "supposedly" because they don't seem to follow orders; instead, they want to kill you like the other animatronics.

  • Air-Vent Passageway: Tries to exploit this on the Custom Night. Luckily, you can close the opening at will.
  • Creepy Child: They invoke this, looking like creepy babies.
  • Evil Brit: They speak with slight English accents, although it can be hard to pick up due to all but one of their lines being whispered.
  • Faux Affably Evil: They keep saying playful things while trying to kill you.
  • Foil: To the Freddles from the fourth game. Whereas the Freddles form Nightmare Freddy and are constantly hinged to him otherwise, the Bidybabs seem to act as separate entities from Baby, even apparently not following her orders.
  • Madness Mantra: The trailer for Sister Location has them repeating "don't hold it against us" over and over again, sounding absolutely in agony as they do so.
  • Warmup Boss: The first threat to deal with in this game.


Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night note  | Five Nights at Freddy's VR: Help Wanted note  | Five Nights at Freddy's AR: Special Delivery

Voiced by: Brenda Joan Wong
Four miniature animatronics each resembling a posing figurine in a ballerina tutu. They accompany Ballora.
  • Adorable Abomination: They are Creepy Cute dolls that are very much bizzare.
  • Beware the Cute Ones: They look so sweet and pretty (at least if you ignore the Puppet-esque heads), like music box dancers. Given their relationship to the game, however, it's clear they're anything but.
  • Butter Face: They could almost pass for children's dolls, but they just had to have the Puppet's face.
  • Colossus Climb: They do this to you while you're inside the spring-suit on the fourth night. You need to wiggle to shake them off, but if you move too much, the spring-suit's locks will come undone and a Minireena will kill you.
  • Giggling Villain: The Minireenas that block your view in Custom Night let out high-pitched giggles every so often.
  • Humanoid Abomination: Like Ballora, they look eerily humanlike in their body structure. And that their heads look like the Puppet's and that they crawl all over you like human spiders don't help things.
  • Interface Screw: In Custom Night, the 'Minireena 2' cling to your face, obstructing your vision. They cannot be dislodged in any way.
  • Oxygen Meter: Minireenas will sabotage your oxygen supply during the Custom Night, which will cause you to temporarily pass out — and make you extremely vulnerable to being attacked by other animatronics — if it gets too low. Fortunately, you can fend off the ones tampering with it using a controlled shock.
  • Personal Space Invader: In the Custom Night (and Ultimate Custom Night), their method of "attack" is to latch onto your face and block your view. Their initial appearance also has them doing this, with considerably more lethal results.
  • Support Party Member: In the Custom Night, Minireenas won't kill you directly, they'll just pester you by either cluttering up your vision or sabotaging your oxygen supply from afar.
  • Yellow Eyes of Sneakiness: They have amber irises and have been shown to be quite sneaky.


Appearances: Five Nights at Freddy's: Sister Location
Is it me?
A bare endoskeleton resembling Funtime Freddy only with golden eyes and both hands (instead of having a Bonnie hand puppet). He rarely appears on Night 3 while inside the Funtime Auditorium, but doesn't do anything other than leer at the player. His real name was confirmed in the Custom Night update. His name, appearance, and behavior in the custom night suggests he is a Funtime counterpart to Golden Freddy, but it's not fully confirmed.
  • All Just a Dream: May or may not be an hallucination. The Custom Night seems to hint that he is, as he acts like an expy of Golden Freddy in 1, right down to the method of defeating him. (Although whether or not Golden Freddy was a hallucination in 1 is a whole other can of snakes.)
  • Easter Egg: Very, very rarely appears during Night 3, to the point that he was first discovered by looking through the game's files rather than from someone encountering him in-game.
  • Expy: In Custom Night, it's very similar to Golden Freddy from 1, though unlike Golden Freddy, it cannot cause the game to crash, but can jumpscare the player (after draining all of their oxygen).
  • Oxygen Meter: Like the Minireenas, Yenndo attacks your oxygen supply. Unlike them, he can still jumpscare you if you run out.
  • Punny Name: His name is a portmanteau of "yellow" and "endoskeleton," just like how Golden Freddy is named "Yellow Bear" in the first game's files...
  • The Spook: Is this thing even an actual animatronic?
  • The Unfought: Cannot attack the player character, and doesn't crash the game like some similar Easter egg characters from past games. This is subverted in the Custom Night, as he acts like how Golden Freddy did in 1.


Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night note  | Five Nights at Freddy's VR: Help Wanted
A palette swap of Funtime Foxy who (rarely) appears as a hallucination in the main game, and as an antagonist in Custom Night. You defeat them by entering "L-O-L" into the keypad in the Private Room, or by typing "LOL" on your keyboard.

Exclusive to Custom Night


Appearances: Five Nights at Freddy's: Sister Location | Ultimate Custom Night note  | Five Nights at Freddy's VR: Help Wanted

"Take me with you!"
Voiced by: Unknown

A pink version of the Bonnie Puppet (a.k.a. Bon-Bon). She appears exclusively to custom night.


Appearances: Five Nights at Freddy's: Sister Location
A palette swap of Bidybab. Instead of attacking directly, it slowly kills you by draining your power until you unleash a controlled shock.