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These animatronics, unlike the others, are the stars not of Freddy Fazbear's Pizza, but rather a new restaurant — Circus Baby's Pizza World. As such, they're noticeably far more cutting-edge and have mostly new faces, though you'll still see some familiar ones among their group. Generally called the "Funtime" animatronics to help with sorting the characters into groups note , though only Funtime Freddy and Funtime Foxy follow this naming convention.

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All information is subject to change. Unmarked spoilers, especially regarding later nights, ahead. Read on at your own risk.


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Original Game

    In General 
  • A.I. Is a Crapshoot: Unlike the original animatronics, which were possessed by dead kids, this group seems to have complete artificial intelligence. And they don't like you one bit.
  • Blush Sticker: All of the animatronics have large dots on their cheeks.
  • Cruel and Unusual Death: All of the Funtime animatronics are eventually taken to the Scooping Room, where their endoskeletons are torn out of their shell bodies in one sudden motion by the "scooper". We get to see this happen to Ballora, which leaves her a mangled shell with one eye hanging from her face. Ultimately subverted, however, as 'scooping' does not kill the animatronics, but rather lets them combine their endoskeletons together to create Ennard.
  • Demoted to Extra: Poor Bonnie is now nothing more than a Hand Puppet for Funtime Freddy, and Chica doesn't appear at all.
  • Distaff Counterpart: Taken Up to Eleven where all of the bots except Ballora and Freddy have pink and white coloring. Ballora is purple, white, and blue while Funtime Freddy is actually white and purple.
  • The Dog Bites Back: They're presumably trying to kill you due to having enough of being shocked, by either you or the previous technicians.
  • Electric Torture: Used to keep them in line, shockingly enough. Ballora needs one, Funtime Foxy takes two, and Circus Baby takes three shocks, but still doesn't appear on stage.
  • Evil Counterpart: To the Toy animatronics. Both are clown-themed, exceptionally advanced animatronics. The main difference is that the Funtimes are built specifically to kidnap/kill children, while the Toys were built with a connection to criminal files to keep children safe.
  • Facial Horror: Their faces are all made up of panels that constantly shift and change. And then there's what happens when they open up to reveal their endoskeleton.
  • Haunted Technology: Nothing explicitly says it in Sister Location, but Pizzeria Simulator explicitly confirms Baby to be Elizabeth, and, given that Henry set the place on fire to destroy the Remnant in the remaining animatronics bodies, it seems Ennard was as well.
  • Homicide Machines: Obviously a given for this franchise, but this group has the distinction of being killers by design and not corruption.
  • Irony: William Afton designed them with the intention of being stealth child murderers. So far as we know, they only ever claimed one child victim — Afton's own daughter.
  • Monster Clown: The general aesthetic of the animatronics, mostly due to the above mentioned Facial Horror.
  • Non-Ironic Clown: What they are meant to be.
  • Pink Is Feminine: Nearly all the animatronics have pink and white color motifs.
  • Put on a Bus: Unlike Bonnie, who appears as a handpuppet, Chica is absent completely, along with Golden Freddy/Fredbearnote , The Puppet, and Balloon Boy (aside from a cameo in one of the control rooms in the form of a toy).
  • Robot Clown: All of the animatronics are dressed like clowns. Even Ennard, who is a combination of all of them, still puts on a mask and button to get in on this trope.
  • Super-Powered Robot Meter Maids: You thought the Fazbear animatronics were ridiculously advanced for Suck E. Cheese's mascots? This group is bizarrely high-tech, even having facial panels that shift around for seemingly no practical reason. It's then subverted when one looks at the blueprints: they're really high-tech kidnapping robots disguised as mascots.
  • Unwitting Pawn: The animatronics have some suspicious gimmicks to them (such as parent voice-mimicking and opening chest cavities that can grab and stuff children inside), and if Baby is any indication, none of them know what they're doing with them. And considering their creator was a certain William Afton...
  • What Happened to the Mouse?: Unless the animatronic names trademark leak wasn't complete, there's no Funtime equivalent of Bonnie or Chica for some reason. Bonnie does appear as a hand puppet that Funtime Freddy uses and "ChcasPrtyWrld" is mentioned in the source code on Scott's website.
  • Would Hurt a Child: All four of the main animatronics were designed to monitor for parents and/or lure children close to them in order to trap them inside of themselves to be killed then or later on. According to Baby, this process is a subconscious one, automated and more importantly involuntary.

    Circus Baby 

https://static.tvtropes.org/pmwiki/pub/images/fnafsl_baby_and_bidybab_models.png
"The show will begin momentarily. Everyone, please stay in your seats."

Voiced by: Heather Masters

The main star of Circus Baby's Pizza World, Circus Baby (or just Baby) is a little girl animatronic who first appeared via FNAF World in its second update.


  • Affably Evil: For someone/thing who seems to be the Big Bad of the Next Big Horror Thing, she sounds absolutely polite, usherette-style (from what voice we can hear in FNAF World). Even more so in the game itself, where she gives you much better advice on survival than your intended instructor, and seems genuinely concerned for your well-being. However, this is because she needs you alive for their plan to finally escape the facility. That said, she did do something to a little girl, after luring her in with ice cream. She's not quite sure why she did it, or quite what happened. Presumably, the girl was hidden inside her and killed, based on the trend and the few clues she offers. She's fully aware of her actions... just not in complete control of them.
  • And I Must Scream: Imagine being made to entertain and adore children and then suddenly forced to kidnap and murder a little girl. And having no idea why you did it.
  • Big Bad: Of Sister Location. Possibly the most disturbing one in the entire series, too. While her motivation and backstory definitely puts her in the Tragic Monster category, she's still designed to kidnap and kill children, and her ultimate goal is to fuse herself and the other animatronics into a single being and wear the player character as a skin-suit.
  • Big, Stupid Doodoo-Head: She usually insults people by calling them "dummy"; both calling Eggs Benedict and the other animatronics this.
  • By the Lights of Their Eyes: She appeared in FNAF World as two bright lights in the darkness.
  • Can't Kill You, Still Need You: This is why she keeps you from being killed by the other animatronics; she needs your body intact in order to escape from the facility that she and the other animatronics are trapped in.
  • The Chessmaster: Masterminded the plot to use the player's skin as a human disguise to escape the underground Circus Baby's Entertainment and Rental facility.
  • Creepy Child: She invokes this, especially when her face can separate and reveal her robotic endoskeleton.
  • Creepy Monotone: In her FNAF World appearance.
    The show will begin momentarily. Everyone, please stay in your seats.
  • Dead All Along: You don't actually see Baby until Night 5, and when you do see her, it's clear she's already scooped herself to form Ennard.
  • Dissonant Serenity: Always speaks calmly no matter what, even when referring to her plan to kill you and use your skin as a Genuine Human Hide.
  • The Dreaded: When the Bidybabs attack you on Night 2, one exclaims "she's watching us," right before they flee and leave you alone; clearly referring to Baby.
  • Early-Bird Cameo: She appeared in FNAF World long before her appearance in Sister Location. She may have also been described earlier by Scott, who claimed that one of the new animatronics (who was a female) terrifies him.
  • Eats Babies: When William Afton's daughter finally got some alone time with Baby, she opened her stomach, lured the child in with ice cream — and then yanked the girl inside her. Even Baby isn't entirely aware why she did this, however...
  • Et Tu, Brute?: She gets betrayed post-game by the other animatronics while they're inside Ennard.
  • Even Evil Has Standards: She has little to no problem with ripping out your innards and wearing your skin as a suit to escape the facility, but she seems genuinely regretful about killing William Afton's daughter, and it seems that what happened was out of her control.
  • Evil Mentor: She acts independently from and even against the desires of her fellow animatronics, trying to protect you. After all, she has a plan to get them out of there, and it requires you being alive until everything's in place.
  • Fate Worse than Death: One of her death quotes in Ultimate Custom Night: "You won't die, but you'll wish you had."
  • Fluffy the Terrible: An animatronic named Baby doesn't sound intimidating, does it? You'd be wrong... or at least, at first.
  • Girlish Pigtails: Baby has these, somehow making it look even more disturbing.
  • Glowing Eyes of Doom: Baby sports them in the trailer.
  • Haunted Technology: Maybe. She claims to hear the child's screams still, her eyes are now green like the girl's when they were shown to be blue in the death minigame, and she uses the child's voice as Ennard to try to get you to come out during Night 6, which implies that William Afton's daughter may be possessing her. However, this can all be explained due to other circumstances: she still vividly remembers the incident (including the screams) and speaks of the daughter in third-person, which indicates that she acknowledges her own separate identity as an animatronic, she had her eyes changed or can change the color of her eyes, and Funtime Foxy is described as having a Voice Synth/Playback device, meaning they're making the voice up.
  • I Just Want to Be Normal: Tragically, all she and the animatronics want is to entertain, but their programming forces them to kill children. They don't understand why they glitch up, resulting in bad things happening. They just don't understand why people often die around them all the time.
  • Insistent Terminology: She has a thing about saying that something like pain or screaming would last "only for a moment", even when the subject at hand has more to do with someone outright dying. She also never lies. She does, however, "pretend".
  • Last-Name Basis: While her full name is Circus Baby, she's simply called Baby in FNAF World.
  • Large and in Charge: From promotional images, Baby appears to be the smallest of the animatronics in this facility, but that couldn't be further from the truth. She's the absolute largest. She's a whole foot taller than Ballora herself at 7.2 feet, weighing a tremendous 585 pounds (roughly 265.3kg).
  • Lights Off, Somebody Dies: She does this to what is implied to be Scott in the end of FNAF World's second update.
  • Manipulative Bitch: Circus Baby goes out of her way to gain your trust early in the game. During Night 4 she reveals she has the ability "to pretend". Literally everything you have ever heard from any of your sources in this game is now suspect.
  • My God, What Have I Done?: As shown in her secret monologue in Night 3, she's wracked with guilt over an accident that involved her pulling a young girl into her body and crushing them to death with her built-in ice cream maker.
    Baby: I still hear her sometimes. Why did that happen...?
  • Non-Indicative Name: She is circus material, no denying that, but for someone named "Baby", she sounds more like someone in their teens, and she doesn't seem small either. In fact, she's the largest out of all the Sister Location animatronics.
  • Not Evil, Just Misunderstood: She never actually attempts to kill you at any point of the game; in fact, she's just a sentient robot who gets abused by unknowing humans guided by a hostile AI, with her brethren (well, "Sister-en") believing that all human children must die. She's the only character who actually cares about your well-being. However, the final night reveals that she simply wanted you to survive long enough to be made into a suit for Ennard.
  • Not So Above It All: She normally behaves in a rather ethereal and somewhat distant manner, but calls the player a dummy for not knowing the meaning behind the name of the Scooping Room, and sarcasm positively drips from her tone when she calls Handy Unit a "guide" in Night Two. Also, on Night 4, there's just a little bit of malice in her comments about how Ballora "never learns" (remember, Ballora is hinted to be against the skinsuit plan), and accessing the Private Room on Night 5 has her sounding somewhat frantic, and irritated when the player survives.
    • The conversation between the Scott Games and FNAF World websites in the source codes is heavily implied to be her and the other Funtime animatronics fighting over control of Ennard, indicating that the others may be rebelling against her will.
  • Oh, Crap!: If you go for the Fake Ending on Night 5, disobeying Baby and going to the Private Room rather than the Scooping Room, she begins to panic as she realizes everything's gone Off the Rails, and promptly comes after you via Ennard.
  • Pragmatic Villainy: She helps "Eggs Benedict" out because she doesn't want them to die... at least, not before she can get everyone into Ennard and make him a skinsuit.
  • Reluctant Monster: She's a killer robot like the rest, but she has no control over it and is full of uncomprehending horror for her actions. She even assists the player character, even if only for the benefit of her and the other animatronics. Even as she's trying to scoop you out as Ennard, she doesn't do so out of malice, but out of desperation.
  • Rule of Symbolism: It doesn't make much sense for Baby to get Elizabeth's eye color after Elizabeth's soul posses her, but it sure works as a visual cue.
  • Stealth Pun: She's a harlequin named Baby. Her joints and gaps give her some physical traits shared with Harlequin Babies (disclaimer: images of harlequin babies are very graphic; research at your own risk).
  • Suddenly Voiced: She's the very first animatronic you hear to have canon voice acting.
  • Trademark Favorite Food: A weird case: while she's obviously not able to eat it, she's associated a lot with ice cream, which fits in with her ability to make it and her (as Ennard's) plan to "scoop" you out.
  • Tragic Monster: Her secret monologue in Night 3 (accessed by returning to the hiding spot where you encounter the Bidybabs in Night 2 and shutting the door) paints her in this light — here, she describes in detail her first (and only) day on-stage, which despite starting happily for her as she fondly reminiscences about singing and hosting a party for the children who were there, ended in tragedy after she lost control of herself and accidentally pulled a young girl into her body, crushing her to death. She sounds genuinely remorseful and confused as she talks about it, with no idea how it happened or why she did it.
  • The Unfought: You never actually face her personally; only as the guiding will of Ennard. She is also the only animatronic to not be included in Custom Night. This is subverted, however, in FNAF 6's Ultimate Custom Night.
  • Unreliable Narrator: Everything that Baby says is cast in a questioning light after Night 4, due to the revelation that she knows how to "pretend" (i.e. lie) and can do so very convincingly.
  • Vocal Dissonance: The teaser shows her to be what appears to be a childish and chubby girl's toy, and yet she has a very, very adult (and monotone) voice...
  • Walking Spoiler: Her initial appearance in FNAF World is this, but in Sister Location itself, it's also hard to describe Baby without mentioning what she does.
  • Wham Shot: During Night Five, your final task is to do maintenance on Baby, as she had "issues" the day before. However, she stops you and, instead, has you remove a single part and send her body to the Scooping Room. This is because, once you arrive there, you find out she wasn't in her body anymore at that point, having already combined her parts into Ennard, and had you done the work you were supposed to, you would have found out and her plan would have been ruined.
  • Woobie, Destroyer of Worlds: Her intention to wear your skin is, without a doubt, horrific to say the least. But her motivation is so her and her animatronic allies don't have to suffer what they did, such as getting shocked by workers, experiencing "the scooping room" in which they get their insides scooped out and beaten until they're dead, and the incident she had with a little girl in which she pulled her into herself to die, apparently against her own will.
  • Would Hurt a Child: She trapped Afton's daughter in her stomach, killing her. However, it's hinted by her recollection of the memory that her programming forced her to do so, and she herself was horrified by what she had done.

    Ballora 

https://static.tvtropes.org/pmwiki/pub/images/fnafsl_ballora_and_minireena_models.png

Voiced by: Michella Moss

A new ballerina animatronic with little indication of what she is or where she came from. The new teaser on June 17th that had a secret message in the source code which named this animatronic as "ANM02BAL", meaning that, as it was suspected, this character is called Ballora.


  • Body Horror: According to a comment by Scott Cawthon on Steam, Ballora walks like a spider and is able to climb on walls — similarly to Mangle from Five Nights at Freddy's 2.
  • Contralto of Danger: She has a low, soothing, ominous voice.
  • Death by Looking Up: The first time you encounter Ballora, her killscreen involves her swinging down from the ceiling and shrieking in your face upside-down, very much like Mangle from the second game.
  • Distracted by the Sexy: Her job is to keep the (presumably male) parents' attention while the other animatronics kidnap and/or murder their children.
    • This is...amusingly lampshaded in a vaguely meta way in Ultimate Custom Night. It gets really funny if you subscribe to the "Ultimate Custom Night is William's Personal Hell" theory; even he got distracted by Ballora's looks!
    Ballora: Admit it; you wanted to let me in.
  • Doomed Contrarian: It's implied that unlike the other animatronics, Ballora didn't want to escape with the player's skin. She's not the Token Good Teammate, as she still wants to kill you, but according to Baby, she was "afraid". It's very much implied that Baby sabotaged Ballora in order for her to be scooped with the rest of them. It doesn't "kill" her, but she is put out of commission for the time being.
  • Eyes Always Shut: Unlike the rest of the animatronics in the series, Ballora always has her eyes shut. This actually plays a part in the game — she can't see, but she can hear you, so you have to go slow to avoid her. If she jumpscares you, her face opens up and reveals her eyes.
  • Fan Disservice: She has several fanservice tropes, such as Buxom Is Better, Absolute Cleavage, Hartman Hips, and She's Got Legs, but looks so... off. Plus, she's a robot.
  • Foil: To Funtime Foxy. While Ballora moves gracefully, is the second animatronic that is able to talk, and moves around by listening to noises, Funtime Foxy jerks and snaps its jaws when it sees you, it's the only animatronic not able to talk, and moves around by watching the brief light that you might flash at it.
  • Game-Over Man: If you run out of power in the Custom Night, Ballora will always be the one to get you and accordingly end the game. This occurs even when she isn't selected for the night — giving her a similar role in this regard to Freddy in the original.
  • Graceful Loser: If Ballora is one of the active animatronics in the Custom Night and you successfully finish it, she — unlike Funtime Freddy, who acts like a Sore Loser about it — calmly commends the player on their victory.
  • Ironic Nursery Tune: If you listen to Ballora's song, she's singing a soft nursery tune about how cold and alone she currently is, although she stops when she thinks she's heard someone nearby.
    Ballora: Why do you hide inside your walls
    When there is music in my halls?
    All I see is an empty room
    No more joy, an empty tomb.
    It's so good to sing all day
    To dance, to spin, to fly away.
    • She sings another one to the same tune later during the Custom Night, about her stalking the player:
    Ballora: All I do is dance alone
    But now I hear your flesh and bone.
    I roam these halls alone all day
    But now you're here, friend and prey.
  • Interface Screw: In the Ultimate Custom Night, Ballora disables your cameras as she approaches, forcing you to use her Leitmotif to figure out where she's coming from and ward her off.
  • Leitmotif: Crumbling Dreams. It actually plays a major role in dealing with her, both in the main game and the Custom Night: if the song sounds close to you, Ballora is near!
  • Only One Name: Unlike the other members of the four (Circus Baby, Funtime Freddy, and Funtime Foxy), Ballora is the only one of the four who has a singular name.
  • Only Sane Man: Baby implies that Ballora is the only animatronic that opposes the plan to escape using your skin, with Baby specifically saying that she's "afraid". Come the Custom Night minigames, and her fears are completely confirmed.
  • Pragmatic Villainy: As noted above, Ballora was opposed to the "scoop Eggs Benedict and wear his skin to escape" plan, but her only objection to it was that she didn't think it'd work. As the rest of her behavior shows, she has no problems otherwise with murder and deception.
  • Purple Is Powerful: Has a purple and white color scheme. When she opens her eyes during her jumpscare and during night four after she's been scooped, we can see that she has purple eyes as well.
  • Scary Teeth: A good look at her endoskeleton shows it has small, sharp, needle-like teeth.
  • Shout-Out: Her defeat quote (see Graceful Loser) is a reference to the 2001 film Save the Last Dance.
  • Stripperiffic: Her "clothes" consist of a tutu and what would be a piece of cloth draped over her shoulders and just long enough to cover her chest. In a children's restaurant. Clearly, she was designed with the parents in mind... as in, she literally is: she's designed to distract the parents while the others kidnap or kill the kids, as her blueprints reveal.
  • Team Mom: Ballora has a very motherly voice, and very sensible according to how "afraid" she was of her compadres' plan. On top, there is a lingering theory that not only are the other Funtime animatronics possessed, but Ballora contains the soul of Mrs. Afton. As in, mother of the girl Baby killed, — revealed to be Elizabeth — 'Eggs Benedict' the technician if he's Michael Afton, and possibly the Crying Child from the previous game in the franchise; not to mention the wife of the killer who started this whole mess! No wonder Molten Freddy calls it a "happy family" in Pizzeria Simulator!
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    Funtime Freddy and Bonbon 

https://static.tvtropes.org/pmwiki/pub/images/fnafsl_funtime_freddy_and_bonnie_hand_puppet_models.png

"Hey BonBon! I th-think that's the birthday boy over there-ere! We should go give him a surprise!!"

Voiced by: Kellen Goff (Funtime Freddy) and Becky Shrimpton (BonBon)

Freddy is back to prove you’ll never be ready for a fifth time. He wears a puppet of Bonnie on his right hand, possibly a reference to when people thought that the unbroken Mangle had one of Foxy back when the second game was relatively new.


  • Adorkable: If you don't find his voice creepy, Freddy certainly doesn't sound like a murderous robot. He sounds more like a kid who's excited to meet new people with his friend BonBon.
  • Bears Are Bad News: And bears that look like clowns are even worse news! And bears that have large storage sections in their bodies just the right size for holding small children and who get integrated into a mechanical hive mind are... oh, you get the idea already.
  • Calling Your Attacks: Funtime Freddy has different attack prompts for sending BonBon to the door on his side ("Hey BonBon! Go get'em!") and the side opposite to him ("Get ready for a surprise!") This allows the player to shut the appropriate door on time.
  • Confusion Fu: In the Custom Night, Funtime Freddy can send BonBon to attack you from either of the two doors depending on his commands, and very frequently switches positions, reversing which command sends BonBon to which door. Keeping track of all of this, especially when Funtime Freddy is on a high difficulty and there are other animatronics pestering you, can become a hellish prospect. At least his vocal cues allow you to forego checking for his location in the cameras.
  • Creepy High-Pitched Voice: Despite being a bulky robotic bear, Funtime Freddy's voice is surprisingly high-pitched and clownish, making him perhaps the most Laughably Evil of the game's Hostile Animatronics. BonBon's voice is even more high-pitched, but significantly less scary.
  • Demoted to Extra: Freddy isn't even the face of the restaurant anymore (Baby being in the spotlight instead). However, he is used on the game's logo art and is implied to be a much more active threat. He certainly is a major enemy on Night 2; however, when he shows up on Night 3, he is in power down mode and only occasionally moves when you trigger his locks. He's still far from defenseless, as his Bonnie puppet is protecting him. Eventually, he has his power core removed by you and he becomes a part of Ennard.
  • Drone Deployer: During the Custom Night, Funtime Freddy cannot kill you himself, instead sending BonBon to attack you from one of the doors.
  • Electronic Speech Impediment: His voice sometimes skips.
  • Evil Puppeteer: Is seen with a Bonnie handpuppet, which can attack you, much like Chica's cupcake.
  • Excited Kids' Show Host: Seems to be portrayed this way, based on the way he speaks in his first encounter.
  • Faux Affably Evil: In Custom Night, he acts very happy and cheerful while trying to kill you.
  • Hand Puppet: In the trailer, Funtime Freddy has this in the form of Bonnie, who looks similar to his Adventure counterpart.
  • In-Series Nickname: HandUnit refers to the Bonnie hand puppet as Bonnie, but Funtime Freddy himself calls it "BonBon".
  • Large Ham: The things he says and the exaggerated way he says them with his weird off-pitch voice are what you would expect from a boisterous children's entertainer.
  • Mascot Mook: Despite being just another animatronic at Circus Baby's Pizza World, Funtime Freddy still appears on the game's Steam box art.
  • Motor Mouth: On the Custom Night, when Funtime Freddy is set to 20, expect to hear him a lot.
  • No Indoor Voice: He never speaks below a shout with anything he says.
  • The One Guy: He is the only animatronic in the entire game who is undeniably, 100% male.
  • Purple Is Powerful: In contrast to Funtime Foxy's white and pink motif, Funtime Freddy is coloured white and purple.
  • Real Men Wear Pink: Subverted. Before he was revealed in the trailer, many fans expected him to follow Funtime Foxy's color scheme (white and pink). Not true. However, the Extras section reveals that he originally did, as well as lacking a puppet. Observe.
    • Interestingly enough, Funtime Foxy was originally white and purple. So essentially, it swapped colors with Freddy in the finished product.
  • Sic 'em: This is his main method of attacking in the Custom Night. He doesn't encounter the player directly, but he hides just outside one of the doors and attempts to send his hand puppet in through them.
    Funtime Freddy: BonBon, G-G-GO GET 'EM!
  • Sore Loser: Complains, "What a party pooper!" if the player makes it through a Custom Night against him.
  • Shout-Out: His voice and words resemble the speech patterns of The Joker. Even more so in the Custom Night, where he goes full Faux Affably Evil.
  • Villainous Friendship: With his Bonnie puppet, BonBon.
  • Vocal Dissonance: You'd expect him to have a deep, booming voicenote , wouldn't you? Nope; it turns out, he sounds more like a clown, which can be simultaneously creepy and hilarious. According to blueprints hidden in the game files, Freddy should be able to change his voice. The fact that he can't, combined with his being the only one with an Electronic Speech Impediment, may mean that his Vocal Mimicry Module has already been harvested for the plan.
    • To be fair, he is supposed to entertain children, which would be hard to do with a deep creepy voice. Assuming the classic Fazbear Gang sang songs in the morning, one could wonder if Funtime Freddy's voice is based on the regular Freddy Fazbear voice.
    • Although Bonnie the Bunny has always been established as male, the BonBon puppet has a voice that sounds a lot like a little girl. He's even voiced by a girl!

    Funtime Foxy 

https://static.tvtropes.org/pmwiki/pub/images/fnafsl_funtime_foxy_model.png
"It seems you couldn't make it to my show, so I brought the show to you!"

Voiced by: Joe Gaudet

Before there was Mangle, there was the "newer, cuter" rework of Foxy the Pirate. Fully intact this time, he/she/yes is out to get you.


  • Ambiguous Gender: As ever with anything even remotely related to Mangle. On Night One, Hand Unit goes out of its way to avoid using pronouns when referring to Funtime Foxy, but then on Night Two, the "Angsty Teen" voice module calls Funtime Foxy a 'he'. Then on Night Three, Handy Unit refers to Funtime Foxy as a 'she'. Make of that what you will. The Custom Night description doesn't help either. It refers to Funtime Foxy as "he" and "him" (presumably implying that it is male), but Funtime Foxy also appears in a Custom Night challenge called "Girls' Night". To make things more complicated, the Ultimate Custom Night refers to Funtime Foxy as male.
    • Ultimate Custom Night also calls them "he", and even gives them a male voice actor; however, despite this seeming like damning evidence at a first glace, it still isn't concrete, as it's been explicitly stated that Funtime Foxy is capable of "Parental Voice Sync and Replay", with the voice sounding clearly taken from another scripted in-universe source.
  • Call-Back: It serves as two call-backs to FNaF 2. Its appearance is primarily based on Mangle, and its gameplay is the exact opposite of Withered Foxy's: instead of being blinded by the light, it uses it to find you. Custom Night also makes Funtime Foxy's behavior almost exactly like Foxy's in the first FNAF game, and it's called a he but also appears in Girls Night, much like Mangle in 2.
  • Cute and Psycho: Funtime Foxy is the smallest animatronic at 5'9", is predominately white and pink, and apparently teaches kids to play together and share. Should you catch it in the dark, however, Funtime Foxy tosses its head and snaps its jaws, upper body tilted towards you as a clear threat. It's also the only animatronic that absolutely will catch you no matter what you do. Scott himself considers Funtime Foxy's jumpscare to be the scariest in the entire series. Then there's its variable scent release. Sounds cute, right? Not if that scent is chloroform...
  • Deadly Euphemism: "Showtime", aka Jump Scare time in the Ultimate Custom Night.
  • Early-Bird Cameo: Like Baby, Funtime Foxy was first shown in FNaF World. However, where that was an unbroken Mangle, this version seems to be a completely different build.
  • Final Boss: For the "beating Ultimate Custom Night 50/20"-focused community, Funtime Foxy is this, as it is the number one biggest curveball that's immune to all strategy no matter how foolproof and a living, breathing stick that broke the camel's back. For the record, several people have beaten 49/20 mode, and all of them have turned off Funtime Foxy to do so. Several have managed to beat 50/20 by using the Death Coin on him, and only one person has managed to beat 50/20 with him active so far.
  • Foil: To Ballora, see the trope in her section for more info.
  • Hope Spot: Did you make it to 6AM in UCN? Better make sure their show isn't at that time, otherwise you'll be greeted with death instead of victory if not careful.
  • Large Ham: As expected of someone with a mechanic based around theatrics.
    "It's time to take your final bow!"
  • Living Motion Detector: Funtime Foxy attacks based on movement, forcing you to sneak by him/her/yes in a pitch-dark room. (You have to do this twice. The second time, you will be caught, but it won't be a Game Over.)
  • Locked Up and Left Behind: It kidnaps you, and under Baby's supervision, stuffs you into an old decommissioned spring-lock animatronic suit.
  • Performance Anxiety: Despite talking a big game about wanting you to see his show, Funtime Foxy will always delay it by an hour or so when you actually show up to watch.
  • The Speechless: The only one of the Circus Baby's Pizza World main gang who is never heard speaking and presumably cannot speak at all, most likely as an effort to keep its gender as ambiguous as possible. Its blueprints do mention 'Parental Voice Sync and Replay', meaning that more than likely it can repeat words that it's heard before, but cannot come up with its own dialogue.
    • It is confirmed by Scott on a Reddit post that Funtime Foxy is quiet because it's an introvert, which also explains why it's also alone.
    • This is shown in Ultimate Custom Night, as the stuff Funtime Foxy says when it gets you is clearly cribbed from a script of some sort. Amusingly, it actually lampshades it being Suddenly Voiced in this manner;
    "A performance was demanded of me, and now I have delivered! Encore!"
  • Throw the Dog a Bone: Just like in FNaF World, Funtime Foxy is the only incarnation of Foxy with zero damage, prior to Rockstar Foxy.
  • You Are Already Dead: The second time you pass through his/her area, Funtime Foxy will jumpscare you. It can't be avoided by any means; however, you don't get killed by it, instead moving on to Night 4.
    • In the Ultimate Custom Night, failing to look at the stage when the hour passes "showtime" equals a Jump Scare that can't be avoided. Even if the hour is 6AM.
  • You Don't Look Like You: It looks much different from its FNaF 2 incarnation and the depiction from FNaF World, right down to the absence of a hook. Granted, this might be because it's a different model of the character used by Circus Baby's Pizza World, and not Freddy Fazbear's Pizza.

    Ennard 

https://static.tvtropes.org/pmwiki/pub/images/fnafsl_ennard_model.png

Not an "official" animatronic, it is (or rather, they are) actually the endoskeletons of all the other animatronics combined into a single entity, and it/they want out, no matter what it takes.


  • All or Nothing: Admits to this during the Night 5 attack on you; it says that if the workers of Circus Baby's Pizza World see it looking like this, then they're not even going to fix them and put them back inside their shells and will instead just decommission them.
  • Ambiguous Gender: The result of being an amalgamation of male, female, and "yes" animatronics. The creature refers to itself as "we" and "us", implying it has moved beyond gender.
  • Battle Theme Music: Ennard gets its own boss battle theme of sorts in the Secret Ending.
  • Big Bad: The true antagonist of the game, although it's only formed at the end of the game.
  • Body Horror: It's an endoskeleton made out of parts of the scooped-out endoskeletons of the other animatronics. If you look closely, you can even see multiple eyes in different parts of its body.
  • Body of Bodies: Ennard is comprised of the amalgamated endoskeletons of all of the Circus Baby's Pizza World animatronics.
  • Can't Live Without You: They make many appeals to you to let them into the security room. And for good reason, as they'll be decommissioned if repair and maintenance sees them in this state.
  • Control Freak: Its instructions need to be followed to the letter or else it'll freak out and kill you. Literally: mess up typing a number on a keypad? Death! This is probably so that it makes sure you don't make any sudden moves and escape it: the only reason you even get inside the Private Room is because it's right next to the Scooping Room, meaning Ennard doesn't have enough time to react. In addition, Ennard couldn't afford to have you mess with Baby any more than you had to. If you noticed that Baby's endoskeleton was already missing, you'd realize that she's lying and the jig would be up.
  • Determinator: Nothing will stop them getting their freedom. If you look closely at them in the Fake ending, you'll notice they're using their right arm to move. They literally dragged themselves out of the pizzeria and all the way to your house to get to you.
  • Didn't Think This Through: If the Custom Night minigames are anything to go by, Eggs' skin starts to decompose, and his neighbors rightfully begin to be frightened by it. Ennard is eventually forced to exit the skin and escape into the sewers.
  • Early-Bird Cameo: You see Ennard's mask as early as the first night.
  • Expy: Oddly enough, of the Puppet. It's a clown-like being that got other animatronics involved and wants to kill you, but it's so it and its cohorts can finally escape the restaurant in which they've been tormented for so long. It's just that Ennard does it in a far less benevolent (and far more messy) manner.
  • Eyes Do Not Belong There: Parts of its body have endoskeleton eyes stuck around it.
  • The Farmer and the Viper: So, you decide to go to the Scooper Room and destroy Baby's body like the female voice asked? Well, congratulations! You fell for Ennard's trap! Enjoy having your organs scooped out.
  • Final Boss: Ennard is the main threat on Night 5, though it is not obvious until you reach either of the rooms you can access after Parts & Services, since Ennard is still speaking through Circus Baby. In the Scooping Room, Ennard will turn the Scooper on you; in the Private Room, you defend yourself from Ennard in the style of the first Five Nights at Freddy's.
  • Foil: To Springtrap. Springtrap is made out of the remains of a man stuck inside a spring-lock suit; Ennard is the collective remains of multiple endoskeletons wanting to get inside a human skin. Ennard wants to escape to stop murdering children; Springtrap wants to kill even more children.
  • Fusion Dance: Of all the animatronics. It even refers to itself with plural pronouns like "we" and "us".
  • Grand Theft Me: In the bad/real ending, it scoops out your insides so that it can fit in your skin.
  • Humanoid Abomination: On the fifth night, with all the Animatronics having been scooped to comprise Ennard in full, Ennard doesn't even have a shell or body anymore — and yet its wires form together to create a large entity probably taller than your own character. And by the end, now it's inside you, more literally becoming this.
  • I Am Legion: Played with. It's initially averted, as even though it's an amalgamation of numerous animatronics, it usually only speaks as though Baby is the dominant leader, and refers to itself in the singular tense. But this is suggested in a straightforward tense in teasers on Scott's website, which suggest Baby was deposed after a voice ejected "our" friend.
  • I Just Want to Be Free: Its entire motivation in a nutshell: it wants to escape the awful place that keeps on shocking them into compliance, among other things. Unfortunately for you, it realizes that it won't go far unless it's disguised as a human. Which is where you come in.
  • I'm Taking Her Home with Me!: A creepy version of this trope: one interpretation of the fake ending is that Eggs Benedict decided to take Ennard home with them. This being a deadly thing or not depends on whether you see Ennard crawling towards you at the end as it having Killing Intent or not.
  • Irony: Ennard uses the protagonist's skin in order to escape the underground facility at the end of the game. By the end of the Custom Night mini-games, they're forced to exit the skin in order to escape underground, this time into the sewers.
  • Manipulative Bastard: On Night 5, it starts using Baby's voice to trick you into the Scooping Room so it can scoop your organs out for its disguise, even pretending that Ballora was in the room ready to kill you when in reality, you were alone with Ennard the entire time, who would kill you if you deviated from its orders. Or did it? After all, you only see Baby after she's already been scooped. For all the player knows, "Baby" was never talking to them at all. It also utilizes the voice of William Afton's daughter, Elizabeth, to convince the player, who is heavily implied to be Michael Afton, her older brother, into letting Ennard into the Private Room's office.
  • Many Spirits Inside of One: The purpose of the Circus Baby animatronics combining their endoskeletons into this atrocity.
  • Mechanical Abomination: Just look at it!
  • Meaningful Name: "Ennard" sounds like "innards", as in organs. Not only is it an endoskeleton made of those of the other animatronics, but it also becomes "Eggs Benedict"'s new innards after it scoops his own innards out in the Bad/Real Ending.
  • Mind Hive: It has the minds of the entire Circus Baby gang inside it, with Ballora controlling it on Night Five, and Baby taking over should "Eggs Benedict" defy Baby's instructions and head to the Private Room.
  • No-Nonsense Nemesis: On Night 5. Ennard reacts promptly and violently to any signs of defiance to its plan. It will quickly jumpscare you should you deviate from Baby's directions leading you toward the Scooper Room and linger afterward. If you do reach the Private Room, Ennard does not play around and proves to be the most aggressive and dangerous animatronic in the game, attacking you from all sides and giving you little time to breathe. Makes sense, as by going into the Private Room, you have all but effectively derailed its plans and it's determined to get you in that Scooper Room, by force if necessary.
  • One-Winged Angel: The combined and much more dangerous form of the Circus Baby gang.
  • Pinocchio Syndrome: At the end of Night 5, with Ennard in the background, the female Mission Control voice laments how the Scooping Room is used to remove endoskeletons from animatronics, then describes that there is no way to hide from being scooped, but if they were inside you, there would be a place to hide, at which point the Scooper is turned on you. The final scene of the game shows the silhouette of a man in the mirror opening his eyes. His purple, animatronic eyes.
  • Reality Ensues: The Custom Night minigames reveal that their plan to escape the pizzeria wasn't as foolproof as they thought. First of all, the animatronics are not human. They can imitate human behavior, but it's far from flawless, as the neighbors could tell that there was something off about them. Also, using the skin of a dead man as a disguise wasn't the best of ideas, as the corpse eventually begins to decompose and rot away, which only makes it worse.
  • Red Eyes, Take Warning: We can see that it has a faintly glowing red eye. In the game's ending, however, its eyes appear purple in the reflection of a mirror.
  • Self-Proclaimed Liar: In the fourth night, Circus Baby explains she has learned a valuable skill: She can pretend. Come the fifth night, and Ennard, speaking with Baby's voice, explains why you've been brought to the Scooping Room.
  • Shout-Out: Ennard escapes into a sewer drain in the final minigame. You could say a monster clown is now peeking through from the sewers...
  • Silence, You Fool!: They cut off Hand Unit whenever the AI tries to warn you about entering restricted and dangerous areas.
  • Soul Jar: Ennard has no independent identity or will, as it is merely the human-shaped-and-sized vessel for the collective Circus Baby animatronics. However, it is being controlled by Ballora as she seeks to kill you in Night Five, and then by Baby in Night Five's Secret Ending route.
  • Start X to Stop X: The animatronics inside it don't want to ever murder ever again. To accomplish this, they murder a technician to use their skin to escape. There's also some evidence they murdered the other two technicians on site to make sure they wouldn't stop them and to use their corpses to fool the system into thinking everything's alright with Ballora and Funtime Foxy.
  • The Unfettered: It will stop at nothing to obtain its freedom. If it means scooping out your internal organs in order to use your skin to escape... well, it's either you or them. And it's not going to be them.
  • Villainous Breakdown: Its aggressiveness on Night 5 can be seen as this. By defying Baby's instructions and going into the Private Room, you have effectively derailed its plans, and it frantically attempts to get into the room. Its voice becomes more irritated and angry as the night wears on as it grows more determined to get you into the Scooper Room, even if it has to drag you kicking and screaming. Eventually, when the night's over, Ennard defiantly declares that it will find a way out. Come the timeskip to the following night home, it seems to have made good on that threat.
  • Voice Changeling: During the Private Room before the Fake Ending, Ennard (or rather, the Baby portion inside it) sometimes speaks with Elizabeth Afton's voice to lure/taunt the player character.
  • The Voiceless: Oddly enough, it becomes this in Ultimate Custom Night; its killquote is just static. This is likely because both Circus and Scrap Baby can kill the player too - having three characters with the same voice would be a bit redundant/confusing.
  • Walking Spoiler: Ennard is impossible to talk about without letting loose a few major twists about the game. It is possible that Ennard is why Scott cancelled the second trailer for the game; he did say it would have revealed too much, after all.
  • Well-Intentioned Extremist: Ennard only wants to escape the Circus Baby facility, where the animatronics composing it were tortured on a daily basis. Unfortunately, the only plan it can find to escape requires the use of a human body... a non-living human body, and you're the most convenient one on hand.
  • We Will Meet Again: Its last words just before 6:00 AM strikes in the Private Room are, in a very irritated and meaningful tone, "I will find a way out". Come the timeskip to the following night at home, and it seems they made good on that.
  • The Worm That Walks: The wires spilling out of its body give off a mechanical version of this trope, though it is otherwise not the case.

    Bidybabs 
https://static.tvtropes.org/pmwiki/pub/images/project_3.JPG

Voiced by: Zehra Jane Naqvi

A group of small baby-like animatronics that supposedly work under Circus Baby. We say "supposedly" because they don't seem to follow orders; instead, they want to kill you like the other animatronics.


  • Air-Vent Passageway: Tries to exploit this on the Custom Night. Luckily, you can close the opening at will.
  • Creepy Child: They invoke this, looking like creepy babies.
  • Faux Affably Evil: They keep saying playful things while trying to kill you.
  • Foil: To the Freddles from the fourth game. Whereas the Freddles form Nightmare Freddy and are constantly hinged to him otherwise, the Bidybabs seem to act as separate entities from Baby, even apparently not following her orders.
  • Warmup Boss: The first threat to deal with in this game.

    Minireenas 
https://static.tvtropes.org/pmwiki/pub/images/1758.png

Four miniature animatronics each resembling a posing figurine in a ballerina tutu. They accompany Ballora.


  • Beware the Cute Ones: They look so sweet and pretty (at least if you ignore the Puppet-esque heads), like music box dancers. Given their relationship to the game, however, it's clear they're anything but.
  • Butter Face: They could almost pass for children's dolls, but they just had to have the Puppet's face.
  • Colossus Climb: They do this to you while you're inside the spring-suit on the fourth night. You need to wiggle to shake them off, but if you move too much, the spring-suit's locks will come undone and a Minireena will kill you.
  • Giggling Villain: The Minireenas that block your view in Custom Night let out high-pitched giggles every so often.
  • Humanoid Abomination: Like Ballora, they look eerily humanlike in their body structure. That their heads look like the Puppet's and that they crawl all over you like human spiders doesn't help things.
  • Interface Screw: In Custom Night, the 'Minireenas 2' cling to your face, obstructing your vision. They cannot be dislodged in any way.
  • Oxygen Meter: Minireenas will sabotage your oxygen supply during the Custom Night.
  • Personal Space Invader: In the Custom Night (and Ultimate Custom Night), their method of "attack" is to latch onto your face and block your view. Their initial appearance also has them doing this, with considerably more lethal results.
  • Support Party Member: In the Custom Night, Minireenas won't kill you directly, they'll just pester you by either cluttering up your vision or sabotaging your oxygen supply from afar.
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    Yenndo 
https://static.tvtropes.org/pmwiki/pub/images/funtimefredbear.png
Is it me?
A bare endoskeleton resembling Funtime Freddy only with golden eyes and both hands (instead of having a Bonnie hand puppet). He rarely appears on Night 3 while inside the Funtime Auditorium, but doesn't do anything other than leer at the player. His real name was confirmed in the Custom Night update. His name, appearance, and behavior in the custom night suggests he is a Funtime counterpart to Golden Freddy, but it's not fully confirmed.
  • All Just a Dream: May or may not be an hallucination. The Custom Night seems to hint that he is, as he acts like an expy of Golden Freddy in the first game, right down to the method of defeating him. (Although whether or not Golden Freddy was a hallucination in the first game is a whole other can of worms.)
  • Easter Egg: Very, very rarely appears, to the point that he was first discovered by looking through the game's files rather than from someone encountering him in-game.
  • Expy: It's very similar to Golden Freddy from the first game, though unlike Golden Freddy, it cannot cause the game to crash, but can jumpscare the player (after draining all of their oxygen).
  • Oxygen Meter: Like the Minireenas, Yenndo attacks your oxygen supply. Unlike them, he can still jumpscare you if you run out.
  • Punny Name: His name is a portmanteau of "yellow" and "endoskeleton," just like how Golden Freddy is named "Yellow Bear" in the first game's files...
  • The Spook: Is this thing even an actual animatronic?
  • The Unfought: Cannot attack the player character, and doesn't crash the game like some similar Easter egg characters from past games. This is subverted in the Custom Night, as he acts like how Golden Freddy did in the first game.

    Lolbit 
https://static.tvtropes.org/pmwiki/pub/images/please_stand_by_4.png
A pallete swap of Funtime Foxy who (rarely) appears as a hallucination in the main game on night 5, and as an antagonist in Custom Night. You defeat it by entering "L-O-L" into the keypad in the Private Room, or by typing "LOL" on your keyboard.
  • All Just a Dream: Like Yenndo, it appears to be a hallucination in the main game, and its behavior in Custom Night seems to suggest that it is.
  • Ambiguous Gender: Being based off of Mangle, this is a given.
  • Canon Immigrant: Originally appeared in FNAF World.
  • Contagious A.I.: In Custom Night, it spreads from one monitor to another, until it gets YOURS.
  • Interface Screw: Its function in custom night. If not deterred, Lolbit covers your screen with a image of itself that says "PLEASE STAND BY" that prevents you from using your cameras or doors until 'LOL' is typed in.
  • Palette Swap: Of Funtime Foxy.
  • The Spook: Arguably even weirder than Yenndo. It is the only "animatronic" with no physical body, and in custom night, it has a very strange way of getting rid of it, and can hijack your own computer.
  • Support Party Member: In Custom Night, it cannot kill you in any way, but it can leave you defenseless, kinda like a less dangerous Balloon Boy (unlike Balloon Boy, you can make Lolbit go away even after it has hijacked you).

Non-Canon And Exclusive to Custom Night

    Bonnet 
https://static.tvtropes.org/pmwiki/pub/images/bonnetimage.png
A pink version of the Bonnie Puppet (a.k.a. Bon-Bon). She appears exclusively to custom night.

    Electrobab 
https://static.tvtropes.org/pmwiki/pub/images/electrobab.png
A palette swap of Bidybab. Instead of attacking directly, it slowly kills you by draining your power until you unleash a controlled shock.

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