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A number of animatronics originating from the Five Nights at Freddy's: Fazbear Frights book series. Unlike previous installments in the franchise, these animatronics have little to do with each other on the surface; however, the Epilogues at the end of each volume hint at a connection between at least some of them, tying into the backstory of the sinister Stitchwraith.
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    In general 
Tropes relating to multiple — or all — villains (mostly animatronics) in the book series.
  • Monster of the Week: Every single one of these characters are the villains of their respective stories, causing major problems for the human characters, whether accidental or not. Though they are the main villains of their own story, not the biggest threat to these side-stories as a whole. However, some can return as part of the main storyline (involving the Stitchwraith).

    "Spring Bonnie"
"What is that creepy thing?"
The villain of "Into the Pit". A mysterious golden rabbit-suited… thing which appeared in the Freddy's location visited by Oswald in 1985; it then followed him back to the present and attempted to take over the life of Oswald's father, with a disturbing degree of success.
  • Adaptational Abomination: In the games, Spring Bonnie is a simple mascot costume, only made dangerous because of William Afton's usage of it to kill. Here, Spring Bonnie is a full on Pennywise-like creature that can even change its appearance.
  • Humanoid Abomination: There are few other ways to describe the entity other than being a textbook example of this. Despite initially appearing to be either a person in a costume or an ordinary animatronic, it quickly displays some rather… unique features, such as its ability to trick everyone other than Oswald into perceiving it as Oswald's father, as well as somehow memorize Oswald's father's daily routine. Futhermore, when Oswald attempts to fight it, it seems to spontaneously manifest sharp organic teeth for the purposes of biting him, implying that it has some level of Voluntary Shapeshifting ability. The fact that it's seemingly able to die from suffocation only raises further questions about what exactly it is.
  • Killed Off for Real: The story ends with the entity seemingly neutralized for good, having accidentally hanged itself during its battle with Oswald.
  • Killer Rabbit: In addition to coming after Oswald and his dad, it also murders several children at Freddy's in the past timeline. Considering that it's implied to both be connected to William Afton in some way and possessed by agony, it's not surprising.

    Funtime Freddy
"Lamb chop, there's nothing I want from you except your life."
The villain of "Count the Ways". A withered and decayed animatronic bear found in Millie's grandfather's shed; upon crawling inside, she discovers that the bear is in fact still active… and quite insistent that she choose one of several means of execution at his hands.
  • A Day in the Limelight: After being Out of Focus in both Sister Location and Pizzeria Simulator (especially the latter), he finally gets to take the role of main villain of a story.
  • Affably Evil: Yes, he's sadistic as hell, but also really polite and cultured.
  • Bears Are Bad News: Things go downhill very quickly after Millie first spots him in her grandfather's shed.
  • Composite Character: He seems to be an amalgamation of his original self from Sister Location and Twisted Freddy; he is now officially shown to be capable of storing children inside his stomach for long periods of time, as well as killing them in various gruesome ways.
  • Even Evil Has Standards: He’s shown to be relieved when Millie refuses the execution of being boiled alive.
  • Faux Affably Evil: Funtime Freddy, as usual. He's surprisingly cordial to Millie even as he's planning to kill her to sate his own boredom.
  • Laughably Evil: Wouldn't be Funtime Freddy without it.
  • Wicked Cultured: Yes, you read that right: Funtime Freddy displays this trope. He displays a surprising knowledge of history in his descriptions of the various methods of execution he offers Millie; he also has at least a rudimentary knowledge of French, since he does his countdown in said language once Millie chooses decapitation as her means of death.

The titular villain of "Fetch". An old toy found in an abandoned Freddy's that takes orders a bit too literally. It was the toy containing Andrew's soul.
  • A.I. Is a Crapshoot: How else can you call it? It's so evil that it's one of the most actively evil things in Phineas's collection. Justified, seeing as he's possessed by a vengeful child.
  • Ascended Meme: One of the earliest memes in the FNAF fandom was "Sparky the Dog", a notorious hoax regarding a passive dog animatronic that allegedly appeared in the Backstage area of the first game. Here the titular Fetch is an actual dog animatronic made by Fazbear Entertainment, (although Fetch turns out to be anything but passive).
  • Everything Is Online: Fetch is constantly connected to Greg's phone through unknown means.
  • Fingore: We only see the final result, but Fetch bit Uncle Darren's "Magical Finger of Luck" off.
  • Killed Off for Real: It eventually breaks down in a thunderstorm and becomes deactivated, falling into the hands of Phineas at some point. Unfortunately, it's already too late for many of Fetch's victims.
  • Lightning Can Do Anything: Fetch is finally deactivated for good when it is caught in a thunderstorm, although it’s not confirmed if it was a lightning strike that hit it or it short circuiting to the rain.
  • Literal Genie: Fetch sees Greg's every expression of need as a "wish" that needs to be fulfilled. With often disastrous results. It does some helpful things in the beginning, but slowly slides into full Jackass Genie mode.
  • Offscreen Teleportation: Seems to have this power, as Greg smashing the robot dog into pieces and shoving the pieces into a hole does absolutely nothing to stop Fetch from finding and "retrieving" Kimberly just a few hours later.
  • Mechanical Abomination: It goes well beyond its original function as a phone-connected assistant to track Greg's every activity and pulls off some highly improbable feats, such as killing a real dog and later Kimberly. It proves to be fast enough to the point of implied teleportation: Greg burying it does little to slow it down, and afterwards it's able to kill Kimberly and leave her at Greg's house in a carpet without detection in the span of time that it takes for him to visit Kimberly's parents, talk to the cops, get back home and take a shower. None of this is explained at any point in the story. The 1:35 AM epilogue only raises further questions, showing that Fetch has somehow accumulated strong enough "agony" to become the most threatening item in Phineas's collection, with its battery seemingly giving the Stitchwraith its lethality. It is implied that Fetch may be a random event generator influenced by Greg's consciousness, but such an idea fails to explain its particular capabilities.
  • Robot Dog: And not a friendly one.
  • Surprisingly Realistic Outcome: It was implied to have been caught in a thunderstorm and shorted out because of it. No matter how much of an Implacable Man an animatronic is, if it's not waterproof, there's not much it can do against the rain.
  • Walking Spoiler: You would be surprised by how much relevance he has on the overarching plot.

    Lonely Freddies
"What is your biggest regret... Alec?"
The villains of "Lonely Freddy". Local toys at Freddy's that are given to lonely kids.
  • And I Must Scream: The ultimate fate of their victims.
  • Bears Are Bad News: As yet another variant of Freddy, they were bound to be this.
  • Grand Theft Me: What they pull on unsuspecting lonely kids. After extracting all necessary information from them, no less, so this borders on Kill and Replace.
  • Karma Houdini: The one that stole Alec's body escapes with no punishment, among dozens of others.
  • The Friend Nobody Likes: Their usual targets. They are used to entertain the kids who were invited to parties but have nobody to play with.

    Plushtrap Chaser
The villain of "Out of Stock". A toy sold by Fazbear Entertainment that deactivates if exposed to light. It was sold out, but the heroes manage to steal a really cursed one. After being destroyed, its remains are collected by the Stitchwraith.
  • Body Horror: The malfunctioning Plushtrap Chaser has its mechanical eyes and teeth replaced with human ones, implied to be because someone (presumably a child) was stuffed inside.
  • Deer in the Headlights: The literal mechanism of its deactivation (and ultimate demise). Bright light directed at its eyes immediately freezes it in place.
  • Fatal Flaw: If bright light is directed at its eyes, it will immediately freeze in place. Oscar uses this to defeat the Plushtrap Chaser by jumping in front of an oncoming train, thus causing the Chaser to get run over.
  • Informed Ability: Said to be able to run fast, but this seems to mean "slightly faster than average human", because it never managed to catch up to the boys, even on very short distances.
  • Killed Off for Real: Run over by a train, and then the Stitchwraith picks up its parts.
  • Killer Rabbit: It's Plushtrap. What did you expect? It still fails to kill anybody.
  • Mechanical Abomination: An animatronic toy with human eyes and teeth.
  • Pint-Sized Powerhouse: Three feet tall, but strong. And can chew through anything.
  • Sizeshifter: Of sorts. It appears to be able to change its weight at will: Oscar easily carried it home, but then the boys failed to move it at all when it activated. This is, however, how certain pieces of equipment work in real life - a fuel-powered chainsaw dramatically increases in weight once it's been activated.

"It's time."
The villain of "1:35 AM". A toy found by Delilah that really enjoys tormenting her. Later collected by the Stitchwraith.
  • Adaptational Villainy: In the novel trilogy, Ella was nothing more than one of Charlie's childhood toysnote  and was never portrayed as anything other than harmless. This version of Ella seems to be ever so slightly less benevolent.
  • Bus Crash: Apparently killed/deactivated by the Stitchwraith at some point between her story and Epilogue 5.
  • Creepy Doll: Her appearance is creepy enough, but she becomes even creepier as the story progresses.
  • Gaslighting: Seems to be her goal in tormenting Delilah. In addition to constantly waking her up in the early morning and causing her to become more and more frightened, she also imitates sounds from Delilah's past and causes her to begin to believe that the people around her are conspiring against her. Delilah ends up Driven to Suicide as a result of this.
  • Killed Off for Real: Ella is revealed to have been killed by the Stitchwraith in Epilogue 5. Unfortunately, Delilah is long-dead by this point.
  • Laser-Guided Karma: After her actions led to Delilah's suicide, the next time we see Ella is when she's already been caught and seemingly killed or deactivated by the Stitchwraith.
  • Mind Rap: Ella seems to have some form of this, tormenting Delilah with sounds from her closet and under the door and the feeling of her presence even when she's not actually there.
  • Perverse Puppet: She torments Delilah for weeks, eventually driving her to suicide.

The villains of "Room for One More". Some of the many mascots at Circus Baby's Entertainment & Rental.
  • Body Horror: Not the Minireenas themselves, but what happens to their victims. Stanley's body becomes progressively immobile and swollen until he can no longer prevent the Minireenas from crawling into his mouth.
  • Creepy Doll: Although Stanley initially describes them as cute, their appearance is a bit unsettling.
  • Grand Theft Me: This seems to be their ultimate goal. They crawl inside of Stanley throughout the story, intending to use his body to escape the building.
  • Karma Houdini: They get away scot-free after hijacking Stanley's body and presumably killing him.
  • Mind Hive: Many of them crawl inside of Stanley's body through his mouth, presumably with the goal of escaping Circus Baby's Entertainment & Rental.
  • Orifice Invasion: They crawl into Stanley's mouth while he sleeps. One eventually gets caught doing this, but it's too late.
  • Perverse Puppet: While their intentions are initially unclear, it's later revealed that they plan on using Stanley's body to escape, presumably killing him in the process.

    Foxy the Pirate
"You can be a pirate, but first you'll have to lose an eye and an arm!"
The villain of "Step Closer". A deactivated animatronic sitting in the backstage of Freddy Fazbear's Pizza. Later dismantled and collected by the Stitchwraith.
  • Bus Crash: Just like with Ella, his next appearance after the end of his story is among the Stitchwraith's collection of infected objects; this is an even more extreme example, as he's shown to have been dismantled by the Stitchwraith off-screen, rather than just deactivated.
  • Disproportionate Retribution: His idea of a fitting punishment for Pete lashing out at his younger brother is to torment him with a series of freak accidents and eventually kill him.
  • Killed Off for Real: He's revealed to have been completely dismantled by the Stitchwraith in Epilogue 6. It's too late for Pete.
  • Laser-Guided Karma: His method of tormenting Pete. While it's not really karma, Pete suffers a number of freak accidents, seemingly as punishment for his feud with Chuck, which eventually leads to his death. Later on, Foxy himself suffers this, being dismantled by the Stitchwraith for his role in Pete's death.
  • Villain: Exit, Stage Left: Almost literally, as the story ends with Chuck going to confront Foxy as revenge for the death of Pete...only to discover that Pirate Cove is now apparently empty, with Foxy nowhere to be seen.

The villain of "Dance with Me". She can be seen through glasses that Kasey stole, and she's really pissed at her for it.

    Chica the Chicken
The villain of "Coming Home". Forces Susie's ghost to go back to Freddy Fazbear's Pizza each time she comes back to her house.

"When you sign up for a Bunny Call, the rabbit over there - his name is Ralpho - will visit your cabin."
The villain of "Bunny Call". The mascot of the titular service that comes to the guest's cabinets and wakes them up by making loud noises.
  • Humanoid Abomination: Like Spring Bonnie, he initially appears to be a person in a suit. The ending of the story implies that he is something much, much worse.
  • It Can Think: Any thought of Ralpho being a mindless killer goes out the window when he is shown successfully picking the lock to Cabin Nuttah, nearly allowing him to get back in before Bob pins the door shut using a chair. He is also extremely resourceful in finding entrances to the cabin.
  • Maybe Magic, Maybe Mundane: It's not entirely clear whether he's simply a deranged human in a suit attempting to break into Bob's cabin, or something even worse. The ending heavily implies that the latter is the case.
  • Real After All: The ending of the story reveals that the counselor who usually plays Ralpho overslept that morning, meaning that whatever attacked Bob the previous night was something else entirely.

    VR Springtrap
The villain of "In the Flesh". A video-game character serving as the titular Big Bad of Five Nights at Freddy's: Springtrap's Revenge.
  • And I Must Scream: He gets this treatment in "In the Flesh"; thanks to Matt's sadistic revenge, the game is altered so that Springtrap finds himself wandering a maze without any victims to kill, while the game's frame rate is boosted so that he spends what's implied to be months in this purgatory in the space of a single night. It's implied that his desire to escape from this torment, and to find new victims, was at least in part what allowed him to escape the game and enter the real world via Matt's body.
  • Body Horror: Springtrap, as usual, looks pretty bad. What he does to Matt ends up being much worse.
  • Chest Burster: How he eventually escapes Matt's body.
  • Fetus Terrible: "In the Flesh" has Springtrap escape the game through Matt's body. Yes, in that way.
  • Mister Seahorse: The "child" of one.
  • Walking Spoiler: For better or worse, you can't say much about him if you know what's going to happen.

    The Blackbird
"The Blackbird will make you tell."
The titular villain of "Blackbird". A fictional character made by Nole and Sam for their filmography, inspired by Freddy's and The Raven.
  • Anti-Villain: Similar to Ballora, it seemingly avoids actually killing Nole and eventually forces him to try and become a better person. It stops hunting Nole once he makes amends with Sam and Christine.
  • Feathered Fiend: It's a large bird, and most certainly not a friendly one.
  • Maybe Magic, Maybe Mundane: It's not entirely clear whether it's an actual monster or just a manifestation of Nole's guilty conscience after his conversation with Sam and the following accident. It's most likely the latter.

    RWQFSFASXC/Shadow Bonnie 
The villain of "Hide and Seek". A video game character and a shadow that attaches himself to Toby's own shadow, fueled by his anger.
  • Emotion Eater: Whilst attached to Toby's shadow, he is fueled by the latter's anger.
  • Sealed Evil in a Can: Toby's smashing of the "Hide-and-Seek" arcade game leads to Shadow Bonnie possessing Toby's shadow. After the game is fixed, Toby is able to return Shadow Bonnie to the game by "beating" it.

    Tag-Along Freddy
"Why don't you go to the Cliffs?"
A toy Freddy Fazbear (no, not that one) that monitors children (not that one either) and sends updates to a parent via a watch.
  • Bears Are Bad News: Robert is convinced that the bear is the reason behind his son's disappearance. He turns out to be wrong.
  • Killer Teddy Bear: Although it initially seems to be a variation, it's averted when it turns out that it wasn't responsible for Tyler's disappearance and was trying to direct Robert to Tyler's location, it just doesn't do a great job of telling him this.
  • Poor Communication Kills: Suffice to say that the vast majority of the second half of the story could have been averted if it had phrased its statement of Tyler's location in a way that didn't sound like a Suicide Dare.
  • Suicide Dare: This seems to be its method of killing, taking away what brings its victims joy and repeatedly telling them to commit suicide. This turns out to be averted, as it had nothing to do with Tyler's disappearance and was only trying to help Robert find him, albeit in a way that could certainly be interpreted as this.

    Lucky Boy
A talking figurine of Balloon Boy, he is found in trash by the roadside by Sergio, who uses him as a sort of fortune teller to tell him what to do. Although his suggestions initially seem harmless and bring good luck, they become more sinister...
  • Affably Evil: Lucky Boy is nothing but cheerful and giggly with seemingly good advice, but he slowly guides Sergio down the path to destroying his own life, which Sergio never realizes despite its increasing obviousness.
  • Creepy Doll: Pretty much everything you hate about Balloon Boy compressed into a ten-inch figurine.
  • It Can Think: Any remaining possibility that Lucky Boy is just a figurine repeating certain pre-programmed phrases goes out the window when he mentions that Sergio's father is rich while suggesting that Sergio get a loan.
  • More than Mind Control: While it's doubtful that he's outright controlling Sergio, there's clearly something going on with him, given that most people aren't so casually willing to mutilate their own face on the advice of a doll.

A decaying rabbit animatronic recovered from a derelict Freddy Fazbear's Pizza and brought to Fazbear's Fright, it contains a source of incredible darkness.

  • Chaotic Evil: He sends animatronics and mental attacks at Hudson from all directions.
  • Out of Focus: All of his attacks on Hudson are through his control of other machinery and Mind Rape while he remains hung up on the wall, so despite being the main antagonist he has very little pagetime.

    Friendly Face
Meant to be a recreation of Faraday, Edward and Jack's adopted cat who died along with Jack after getting hit by a truck, it turned out as a Mechanical Animalistic Abomination after Edward mistakenly submitted Jack's hairs as genetic material to create the face.
  • Animalistic Abomination: Friendly Faces are supposed to be animatronic recreations of deceased pets, using DNA from the pet's hair to recreate the face. Edward wants one to get over Faraday's death, but mistakenly sends one of Jack's hairs, resulting in a black cat with a grinning human face.
  • Buried Alive: Although not technically alive, this is how Edward tries to dispose of it when he sees how terrifying it is. It doesn't stick.

    Sea Bonnies 
Sea monkey-like creatures distributed at Freddy Fazbear's Pizza that are blue with beady black eyes and have long appendages resembling rabbit ears. They infest and take the form of any living creature they can access.
  • Grand Theft Me: They gradually consume — and replace — the bodies of their victims.
  • Heinz Hybrid: They are implied to be some kind of mix between a brine shrimp and a sea slug.
  • Hive Mind: They seem to operate under one.
  • It Can Think: They are able to understand human speech and get annoyed with Mott when he says they are disgusting.
  • Sea Aping: They are shrimps that resemble rabbits instead of monkeys.

    Rosie Porkchop 
A female pig animatronic with a springlock endoskeleton was donated to a high school robotics class.

  • A Pig Named "Porkchop": It's her surname.
  • I Am Legion: Following the deaths of Brittany and Jessica inside her, she speaks in Jessica's voice and introduces herself to Mindy and Cindy with "I am your ladies in waiting".
  • Pig Man: Well, pig woman.
  • Pink Is Feminine: She wears a frilly pink waitress uniform that's slightly darker than her skin, and a matching pillbox hat.

"The game is only for two."
A small animatronic vaguely resembling a child with a white outer shell. He was part of an attraction at a Pizzaplex called "Lally's Game" meant for lonely kids who would play hide and seek with him. After a construction accident broke open the outside wall of "Lally's Game", Lally disappeared and went on to haunt Cade, a kid who spent a lot of time with Lally and became possessive of him.

  • It Can Think: Lally was never meant to even move on his own, but becomes attached to Cade and ends up killing Daniel for limiting Cade's time with Lally by taking a turn with him, and years later kills Cade's fiancee Selena.
  • Sealed Evil in a Can: Cade is able to trap Lally in a trunk to keep him from killing anyone else.

Spoiler Characters (all spoilers unmarked)

    General Tropes 
  • Walking Spoiler:
    • Eleanor isn't really a spoiler, but just the fact that she's evil is.
      • She is however a spoiler concerning her being the other evil inside Afton's Amalgamation.
    • Golden Freddy reveals a ton of information about his character in the games.
    • The Man in Room 1280 is William Afton, so it's inevitable.
    • The Stitchwraith is impossible to mention without his role in the story and connection to some of the stories, and not to mention one of the souls inside him, Andrew.
    • Afton's Amalgamation merely existing is a huge spoiler for Epilogue 6 and 7.
    • The Puppet simply existing is a massive spoiler.

    "To Be Beautiful" Villain 

"I made your wish come true, Sarah."
A mysterious human-sized doll who was found in a junkyard, deactivated in the trunk of a wrecked car; upon being rescued by Sarah, she gives the girl a supposedly magic necklace which she says will grant Sarah's wish to become beautiful.
  • Adaptation Name Change: Circus Baby goes by Eleanor this time around. Justified as they're actually separate animatronics.
  • Big Bad: She ultimately becomes this for the Epilogues, and arguably for the book series as a whole.
  • The Bus Came Back: After being absent for five books, she returns in Epilogue 7 as the secondary antagonist.
  • The Dog Was the Mastermind: While it was obvious that she was pretending to be Renelle given the heart-shaped pendant she was wearing, what wasn't obvious though was how much of an impact she had on the entire series.
  • Eviler than Thou: Described as being worse than William Afton himself. And that is saying a lot!
  • The Farmer and the Viper: Sarah rescued Eleanor from a fate of being left permanently deactivated in a junkyard, presumably to be turned into scrap; in return, Eleanor seemingly grants Sarah's wish to be slowly replacing her body parts with scrap metal, while harvesting her old body parts to be used to create an illusionary disguise for herself.
  • Fate Worse than Death: She ends up being confined in one of her own memories in Epilogue 11.
  • Grand Theft Me: Pulls this at the end of the story, using a button on her chest to make herself appear like an exact copy of Sarah (or rather, of Sarah's original appearance) while leaving the original Sarah to turn to scrap metal and presumably die.
  • Greater-Scope Villain: Epilogue 10 reveals her to have been the other evil powering up Afton's Amalgamation. She also turns out to have been behind a LOT of the previous stories' tragedies, having set up the events of "Out of Stock"note , "1:35 AM"note , "Step Closer"note , "Blackbird"note , and "Hide-and-Seek"note .
  • Karma Houdini: The last we see of her is her having obtained everything she wanted, stealing Sarah's appearance and disappearing into the afternoon while her victim Sarah seemingly dies. When she returns in Epilogue 7, she escapes at the end yet again by crawling into the vents.
  • Karma Houdini Warranty: She finally gets defeated in Epilogue 11.
  • Made of Evil: Everything seems to imply she's a sentient form of Agony.
  • Robot Girl: Probably the franchise's closest use of this trope yet: the scrapped illustration shows that, unlike the cartoonish Circus Baby and the more-blatantly-robotic Ballora, Eleanor's proportions are much closer to a real human being (the main exception being her grotesquely extended metal neck).
  • Sole Survivor: Seemingly the only one of the infected items not to be rendered inert by the end of Epilogue 7. This changes by the end of Epilogue 11.

    "The New Kid" Villain 

Golden Freddy
A golden bear hidden in a closet inside Freddy's.

    The Man in Room 1280 

William Afton

A heavily burned man who has been lying in a hospital bed for years, seemingly unable to die despite his body being far past the point of death. See here for more information.

    The Stitchwraith 
An animatronic suit walking the streets that has claimed several victims already. Possessed by two children named Jake and Andrew, and as it's revealed later, William.
Tropes that apply to both Jake and Andrew:
  • Accidental Murder: All of their murders are on accident and/or done by William.
  • Big Bad: The Stitchwraith seems to be this for the series as a whole, serving as the antagonist in the epilogue stories that tie the others together. With regards to the individual stories, each one has a different animatronic as the main villain; see Monster of the Week below for details. However, this is subverted as of Epilogue 4, which reveals that the Stitchwraith is actually closer to the Big Good (of a sort); neither of the children possessing it actually want to kill people, and Jake seems to have made it his mission to track down the objects infected by Andrew's anger and stop them from hurting people.
  • Good All Along: It's initially built up as the Big Bad through Detective Larson's side of the story; it's not until the epilogue of Volume 4 that it's revealed to be, at worst, an Unwitting Instigator of Doom. Overlaps with Creepy Good, since by all accounts its appearance is pretty terrifying to behold, even by the standards of the usual robots in this series.
  • Mind Hive: Simultaneously possessed by Jake, Andrew, and William (and possibly something else).
  • Mind Rape: It's the Stitchwraith's modus operandi: with a single touch, it can overwhelm a victim's mind so severely as to induce convulsions and ultimately reduce them to a near-mummified state.
  • Mechanical Abomination: 1:35 AM's epilogue reveals that the Stitchwraith itself is actually one of these, being a rogue endoskeleton with a modified doll's mask and powered by Fetch's battery and the agony carried with it. The first thing it does upon activation is kill Phineas, its own 'creator', by effectively obliterating his consciousness with a touch, and it's suggested that this is what it does to the rest of its victims.
  • Red Oni, Blue Oni: Andrew is the rude and aggressive Red to Jake's timid and kind Blue.
  • Shock and Awe: Is able to kill people with a single touch, via an electrical shock which leaves the victims with black liquid dripping out of their eyes.

Tropes that apply to Jake:

  • The Hero: The titular character of "The Real Jake", which is about his final days before death. Also serves as one to the epilogues, trying to contain all the Andrew-infected items.
  • Morality Chain: Jake serves as this to Andrew, keeping him in check and preventing him from accidentally killing anyone else with the animatronic's shock function.
  • Not Quite Dead: Well, technically he's dead the entire time he's inside the Stitchwraith, but the trope still applies. Epilogue 6 ended with him being dragged back down into the trash compactor, with the remains of the Stitchwraith being ejected from Afton's Amalgamation and lying still, implying that Jake had been rendered Deader than Dead. However, Epilogue 7 has him get back up moments later, now in full control of the Stitchwraith, and attempt to stop Afton's Amalgamation.

Tropes that apply to Andrew:

  • Canon Character All Along: Andrew's vengeful attitude toward the man who killed him, coupled with the confirmation that he was attached to said man and continually tortured him, heavily hints toward him being the Vengeful Spirit of Ultimate Custom Night. By extension, this all but confirms that Andrew is in fact Golden Freddy, since both he and the body inside Golden Freddy in "The New Kid" are shown to have curly black hair. However, whether or not he's the actual canon Golden Freddy or a parallel is up in the air.
  • Greater-Scope Villain: The fourth epilogue reveals that Andrew is the one behind most of the Animatronics of the Week. Bunny Call reveals that this happened because of the Man in Room 1280, who himself is implied to be the franchise-wide Big Bad, William Afton. Until The Cliffs reveals there is another, even bigger one residing inside the Amalgamation – whoever they are.
  • The Heavy: The source behind all the infections.
  • Killed Off for Real: Seemingly ascends to the afterlife during Epilogue 6, thanks to Jake.
  • Monster of the Week: The villain of "The Man in Room 1280".

    The Thing in the Bag 

The Puppet

Or rather, her mask (and possibly some other parts). One way or another, something Larson found linked to a fire from Freddy's.
  • Archenemy: As always, to Afton. She outright wants to be brought to him and she's the one who kills him.
  • Back for the Dead: Returns to the story in the same Epilogue where she is finally put to rest, much more definitively this time.
  • Big Good: Can't be the Puppet without it. As a bonus, she outright gets to kill William this time.
  • Determinator: Unlike William, who only survived the fire thanks to Andrew anchoring himself to his body and refusing to let him die, the Puppet seems to have survived through sheer determination to finally exact her revenge on William.
  • Wham Shot: Practically everything to do with her.

Alternative Title(s): Five Nights At Freddys Fazbear Frights