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The original five murderous robots that we all know and love, populating the first game as the primary threat. They return in the second game, heavily damaged and filled with rips and tears, and are usually called "Withered" by fans, a term Scott eventually went with as well.

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The Original Five

    In General 
"So remember, these characters hold a special place in the hearts of children and we need to show them a little respect, right? Okay."
Phone Guy

https://static.tvtropes.org/pmwiki/pub/images/freddysband.jpg

A group of animatronicsnote  that work in a Suck E. Cheese's pizza joint known as Freddy Fazbear's Pizza. Formerly allowed to walk around at daytime, they are now restricted to roaming only at night as the result of the infamous Bite of '87. According to the game's instructor, they are programmed to ensure that their mascot costumes remain on at all times. This includes if they encounter a bare endoskeleton. Unfortunately, they happen to think you're one. Also unfortunate is that the inside of those suits isn't exactly big enough to fit a human inside...

The second game reveals that these mecha-monsters actually originated from the now closed Fredbear's Family Diner, which itself makes an appearance in the fourth game, possibly (depending on your interpretation of the final cutscene) revealing that said diner managed to live on after Fazbear Entertainment bought the rights.

The third game reveals that the reason they kill people is actually because they are possessed by the souls of the children mentioned in a newspaper in the first game. As their killer was a security guard, it only makes sense they'd mistake you for him.


  • A.I. Is a Crapshoot: According to Phone Guy, the reason they want to forcefully stuff you into a suit full of needlessly sharp metal is because, according to their AI, there shouldn't be any humans present after hours. Thus, this must be an endoskeleton that they're looking at. One without a costume, which is against the rules. However, later games lean against this, as it's confirmed that the childrens' ghosts are altering/taking control of the AI rather than the AI itself being malicious in any way.
  • Artificial Zombie: Used by the Puppet to revive a group of dead kids in (presumably) the same way it revived itself.
  • Evil Smells Bad: Bad enough for the health inspector to shut the resturant down.
  • Friend to All Children: They aren't fond of adults, but they absolutely love children. Makes sense too, seeing as how they are children.
  • Glowing Eyes of Doom: When facing the player, it's not uncommon for their eyes to suddenly turn black with white pupils. While these could be passed off as their endoskeleton eyes, it's an odd ability for a Kid-Appeal Character such as themselves. Given their dark secret, it might be...something else...
  • Haunted Technology: All of them contain the souls of dead children who are out for revenge against their murderer, who happens to be a security guard. Just like you.
  • Maybe Magic, Maybe Mundane: The game says they think you're a bare endoskeleton, as detailed above. That doesn't explain why they seem so eager to get to your office, or why they completely ignore the bare endoskeleton in the back! In fact, it makes one wonder why they would scream if they encounter a "bare endoskeleton", as shown when you lose. Also raises the question of Golden Freddy. Word of God and the sequels hint and eventually confirm that they are haunted by ghosts.
  • Obliviously Evil: Supposedly, they think that they are helping one of their kind into a suit and are unaware that they're actually killing someone.
  • Powered by a Forsaken Child: More or less, their apparent sentience is given via the souls of murdered children.
  • Ridiculously Human Robots: Despite operating in a Suck E. Cheese's restaurant, they are capable of running, more often than not glare at the cameras, can laugh, moan, and especially scream. Somewhat justified, in that they're all possessed by humans.
  • Tragic Monster: They may seem like terrifying beasts on the outside, but when you get down to them, they are confused, terrified kids stuck inside bots that just need to be put to rest.
  • Unnecessarily Creepy Robot: Their bulging eyes, needlessly large mouths, and creepy smiles certainly invoke this trope.
  • Was Once a Man: Originally a group of children visiting their favorite restaurant, playing with their favorite Funny Animal characters before dying and ironically becoming said characters!
  • You Don't Look Like You: In 2, they have very noticeable design differences that can't be attributed to decay. For example, Freddy and Bonnie have buttons, Foxy has no freckles, and Chica's beak is split in two instead of being a mouthpiece. It's a subtle hint to the reveal that 2 is actually a prequel.

    Freddy Fazbear 
https://static.tvtropes.org/pmwiki/pub/images/original_freddy_icon_357.png
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https://static.tvtropes.org/pmwiki/pub/images/old_freddy_icon_2682.png
"Uh… Interestingly enough, Freddy himself doesn't come off stage very often. I heard he becomes a lot more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right?"
Phone Guy

What happens when Yogi Bear goes nuts? You get a big brown animatronic bear wearing a black top hat and bow tie, who is the mascot of Fazbear Entertainment® and the central character of the animatronic show in the main room. You'll usually see him holding a microphone up on the Show Stage until later in the game.

Since Bonnie is not present in 3 note , Chica is absent in Sister Location, both of them and Foxy are absent in Pizzeria Simulator note , and Golden Freddy is missing from both SL and FFPS, Freddy is the single animatronic out of the original five who appears in every game in some way, shape or form.


  • Accessory-Wearing Cartoon Animal: Wears a bowtie and a top hat. He got buttons for the sequel.
  • Alliterative Name: Freddy Fazbear
  • Ambiguous Gender: While the Freddy Fazbear persona is male, the robot within Freddy is confirmed genderless. However, in the first game, Freddy's fit of Cry Laughing is a little girl's laugh slowed down, and this, combined with the fact that Freddy will always hide in the female bathrooms when seen on CAM 7, may suggest that the ghost of the child possessing the Freddy animatronic is a little girl.
  • Artificial Brilliance: The reason he doesn't become active pre-power outage until the late game? It takes a few days for him to figure out your strategy and attack based on that.
  • Ascended Extra: In-universe. It turns out that Freddy was never the original leader of the Fazbear gang, because it wasn't his supporting cast, it was Fredbear's. Freddy just became the main character of the franchise after the rebranding. ...Though of course, even that doesn't stop his predecessor from appearing at random and crashing the game.
  • Bears Are Bad News: Absolutely. If he's not on the stage, you're gonna have a bad night.
  • Beary Friendly: Subverted. His Freddy Fazbear persona in the daytime is friendly and sings to entertain the children. However, when the pizzeria closes for the night, get ready to grin and bear it.
  • Big Bad: Definitely this for Five Nights at Freddy's 1. Regardless of whether or not he's the true ringleader, he is portrayed as the face of the establishment, and the most threatening of the animatronics and their presumed leader. When he goes all-out on day 5/6, the other animatronics are thought to have their AI flipped/ramped up, too.
  • Bloody Handprint: There are hand-shaped discolorations over Freddy's right eye and lower jaw in the first game, almost as though someone had tried to fend him off. Oddly, when highlighted for contrast, the print over his right eye turns out to be a right hand (thumb to Freddy's right) rather than the left hand you'd expect (which would have the thumb pointing to Freddy's left). This matches what you see him do in the distorted poster in the East Hall where he tears his own head off. Problem is, an animatronic shouldn't have any natural fluids to make the handprint...
  • By the Lights of Their Eyes: Freddy makes sure to obscure himself in the shadows while he's prowling around the pizzeria, and the moment he steps off the Show Stage, his normal blue eyes will be replaced by empty black eyes with highly visible white pinpricks. This is one of the few reasons he's visible off-stage at all.
  • Creepy Blue Eyes: They get replaced by the glowing pinprick eyes of his endoskeleton when he's creeping about on the later days, but he brings the blue back out for his song and kill screen... well, the killscreen for when he gets you after the power runs out, anyways. If he gets you during normal play, he has black eyes.
  • Cry Laughing: His demonic laugh in the first game also sounds like he's crying, which foreshadows his Tragic Monster status.
  • Degraded Boss: While he's still fully capable of killing you in the sequel, he no longer has the option of waiting for the power to run out to attack you (no power meter), you no longer hear his creepy belly laugh when he's on the move, and you can see him more clearly in the security cameras. Basically, everything that made him stand out from the rest of the animatronics in the first game has been removed, even though he's still technically the leader of the original animatronics. This is one of many hints that the game is a prequel; Freddy got far smarter over the years, it seems.
  • Demoted to Extra:
    • In 2, while he is certainly dangerous, he's relatively easy to spot coming.
    • In 3, he gets reduced to frighting the player as a Phantom.
    • In 4, while he is threatening to you since Night 1, he quickly gets out-shined by Fredbear/Nightmare.
    • In Sister Location, his Funtime version is only a threat for one night.
    • Finally subverted in Pizzeria Simulator, as his Molten version or rather what's left of Ennard is the first animatronic you salvage and fend off, and none of the four overshadow each other.
  • Dissonant Laughter: Once Freddy starts moving around in the later nights, his unnerving laughter can often be heard in the distance. It could even be interpreted as Cry Laughing, which has even more disturbing implications. It should be noted that Freddy's laughter is, in fact, a young girl's laughter, slowed down to demonic levels. The original laughter can be heard when you look at the Golden Freddy poster.
  • Dragon Ascendant: The Puppet is the major focus of the prequel, but is long gone by the time the first game rolls around. While it's heavily implied it still exists, and its form does show up in the minigames and a blink-and-you'll-miss-it hallucination in 3, which is set after the first game, Freddy has clearly become the greater threat by then. In addition, it's also revealed that Fredbear was the lead character up until the rebranding, after which Freddy becomes the main animatronic.
  • Dragon-in-Chief: The Puppet counts as the Big Bad in the second game until its origins are revealed, but is completely unable to attack and is rendered harmless as long as the player continues to wind that music box throughout the nights. While Freddy rarely appears in your room, if he does, you must immediately put on the mask or suffer his displeasure, still making him a greater threat.
  • Evil Laugh: When Freddy starts moving, prepare to hear his deep and unsettling laugh a lot. Disturbingly, Freddy's laugh is actually a slowed-down recording of a child's voice. This has the side effect of making it sound like Cry Laughing, which foreshadows 2's reveal about his role.
  • Evil Sounds Deep: Freddy's Evil Laugh. Doubles as Cry Laughing.
  • Fallen Hero: The second game's death minigames imply that he might have tried, alongside the Puppet, to stop the Murderer from committing the murders that set off the plot. Considering it's possible to run into the Murderer midway through one minigame, it's not at all unlikely that he nearly succeeded.
  • Final Boss: Of the first game.
  • Game-Over Man: In the sequel, his face is all you can see peering at you from the holes of the suit you've been stuffed in, in the game over screen.
  • Heroic BSoD: The third game reveals that the animatronics cannot go outside their digital map of the Diner. This puts the Freddy Death Minigame in the second game into proper context. "Save him" is Freddy trying to get out to save the child that is crying outside the restaurant. "You can't" means he is unable to because it is outside the boundaries he is allowed to go. The fact Freddy slows down as the murder is taking place is finally given reason thanks to the third game; he is in an almost literal BSOD in a sense as he is in a loop that is grinding his processing to a halt, wanting to save the child, but can't.
  • Knight of Cerebus: In the original game. His sudden activation mid-way through the game completely and utterly destroys any sense of safety you may have had by actually using the flaws in your -- yes, your -- strategy against you. He is also the first animatronic to display undeniably supernatural behavior, and as such begins to hint at something more to the backstory of the series.
  • Large and in Charge: Not significantly in the first game, but take a look at him in the second. You may notice that he's hunched forward a bit, making his height appear smaller than it really is, yet he still looks more hulking than most other animatronics.
  • The Leader: Of the original generation.
  • Legacy Character: He's actually the second Fazbear Entertainment mascot; the original was Fredbear — later known as Golden Freddy — who is implied to have been decommissioned after the incident that kills the Child from 4.
  • Leitmotif: An Ominous Music Box Tune that plays when he's on the move, or if you're out of power and his illuminated face appears in the door. It's iconic enough that it takes up his one killquote in Ultimate Custom Night.
  • Let's Get Dangerous!: On the fourth and fifth night, he decides to come after you himself, and proves to be more or less the most dangerous of the four, donning some evil black eyes for the occasion. He even gets the other three in on the act on the latter case!
  • Nice Hat: He wears a top hat, and is the leader of the animatronics.
  • Noodle Incident: The handprints on his head and the "Don't touch Freddy" rule are not explained, although some people think they implicate him to be the one who committed the Bite of '87.
  • Offscreen Teleportation: He fairly quickly clears the restaurant to reach your door when the power goes out. If you set his AI to max in Night 7, it becomes clear very, very quickly that he's been holding back; he almost teleports from the Stage to your door in seconds, flooding the restaurant with his laughter. He adds another level to it during Ultimate Custom Night, where both his regular and Fredbear forms come out of nowhere on the same night if you do the Death Coin easter egg.
  • Orcus on His Throne: Unless the power runs out, he's fully content to just stand at his default point... in the first half of the week, anyway. This is changed for the other games, in which he's just as active as the others, if slightly rarer.
  • Out of Focus: Freddy is significantly less involved with the lore surrounding the sequel, which instead seems to center around the Puppet, and is dismantled and left to rot before the third game even begins, leaving what's left of the lore to center around the Purple Guy's death and the origins of Fredbear and the Puppet.
  • Punny Name: Rhymes with "teddy," or it could be a reference to Freddy Krueger, what with the dead children and all.
  • Sadist: In the original game, unlike the rest of the robots, it looks like he loves taunting you expecially when the power runs out by laughing at your misery and playing "Toreador March" just to scare you even more.
  • Scary Flashlight Face: When he's winding up to nail you after your power runs out, his face lights up from inside.
  • Smug Smiler: On the first game's 'cover', the position of his eyebrows, eyes, and teeth give Freddy one of these, if not a full blown Slasher Smile. He gives another one for the sequel, and his Nightmare variation fills in for him for the fourth game.
  • Soundtrack Dissonance: Freddy's twinkly music box leitmotif is usually not one you want to hear in this kind of situation.
  • Stealth Expert: Spotting Freddy on the cameras can be difficult if you're flipping through them rapidly, as he can only be seen By the Lights of His Eyes. Unless he's in the East Hall, in which case you're probably screwed unless you act fast.
  • Took a Level in Badass:
    • Freddy was originally the most docile of the robots, and would only attack you when the power ran out. However, a patch turned him into a nigh-unstoppable aggressive force late in the week, even capable of sneaking into your room unannounced. While you're watching the door. In the second game, he doesn't have most of these traits, which could be considered another bit of foreshadowing for it being a prequel, not a sequel. Seems he got far smarter over the years.
  • Underground Monkey: Freddy has many different counterparts, and is in every single Five Nights at Freddy's game in some form. His versions are, in order of appearance: Freddy Fazbear, Golden Freddy, Toy Freddy, Withered Freddy, Withered Golden Freddy, Phantom Freddy, Nightmare Freddy, Fredbear (as well as Nightmare Fredbear), Nightmare, Funtime Freddy, Yenndo, Molten Freddy, Rockstar Freddy and Leftynote .
  • Villain Decay: Subverted. While in the first game, Freddy was by far the most dangerous animatronic and the most difficult one to avoid, in the second one he has none of his "original" talents and acts only as a slightly rarer version of the others who just gun for you normally, arguably making him one of the easiest animatronics to deal with (although if he does enter your room, you must still put on the mask the second you see him). However, it's a prequel, and he returns in the first game to become unarguably the greatest danger of all, making it a case of Took a Level in Badass when viewed in chronological order.

    Bonnie the Bunny 
https://static.tvtropes.org/pmwiki/pub/images/original_bonnie_icon_2010.png
https://static.tvtropes.org/pmwiki/pub/images/old_bonnie_icon_8041.png

"TIME TO FACE THE CONSEQUENCES OF YOUR FAILURE."
Withered Bonnie

Voiced by: Hans Yunda (as Withered Bonnie)

When Bugs Bunny runs out of carrots, this is what you get — A big purple rabbit wearing a bow tie, Bonnie is a secondary character to Freddy, usually seen holding an electric guitar and standing to Freddy's right.


  • Accessory-Wearing Cartoon Animal: Only wears a bowtie. He, like Freddy, gets buttons in the sequel.
  • An Arm and a Leg: In the second game, his left arm is missing.
  • Ascended Extra: By Word of God, Scott found Bonnie the most frightening during development, which... influenced his heavier focus in the second title, particularly in the trailer and in the Withered designs. By the third game, a scrapped golden version of Bonnie has taken center stage, leaving even Freddy himself as inconsequential.
  • Black Speech: Can trigger the same Black Speech from the Night 5 message to be heard outside Mike's office when Bonnie is right outside on later nights.
  • Body Horror: In the sequel, he manages to outdo even Foxy. The entire top part of his face and endoskeleton skull is missing, and what was once his left arm is now a bundle of frayed wires.
  • Demoted to Extra: Reduced to a prop in 3. Unlike his peers, he doesn't get a phantom hallucination. On the other hand, this is also the game where it's revealed that the Murderer wore a Spring-Bonnie costume while luring the children away... and also that he died in it. Fortunately, he comes back in 4 as Nightmare Bonnie.
    • ...Aaand his role seems to have been reduced once more, as Sister Location shows, he appears as a Bon-Bon: a Hand Puppet for Funtime Freddy.
    • He's back for the Ultimate Custom Night, though, alongside his Toy and Rockstar variants.
  • Determinator: In the first game, though Bonnie tended to move away comparatively more often than others, he was by far the most active animatronic, constantly moving around and making more attempts at you than the others. In the sequel, these aspects are amplified.
  • Don't Look at Me!: In the Ultimate Custom Night, looking at him through the cameras gets him agitated and doing it for too long will cause a massive Interface Screw.
  • Eyeless Face: Rarely, in a hallucination.
  • Facial Horror: Bonnie's old body in 2 has the majority of the facial area torn off, leaving its lower jaw intact. Looking a little closer, though the eyes are gone, the LED pupils are just barely visible. Ultimate Custom Night reveals that this damage extended to his voicebox, as his voice is utterly mangled and near-impossible to comprehend.
  • Gender-Blender Name: Despite the feminine name, Word of God is that he's male. He is possessed by a boy named Jeremy.
  • Hair-Raising Hare: Quite likely the first animatronic to give you a fatal Jump Scare, given how persistent he is.
  • Mooks: While hardly weak or harmless, Bonnie's behavior in the first game makes him the closest to a Mook in that game. By far and beyond the most active animatronic, he is encountered constantly, but is (usually) not particularly hard to repel, going away just a few seconds after showing up at the door if the player closes said door. Contrast with Chica, who is more like an Elite Mook in that she shows up rarely, but stays at the door for longer time periods.
  • Mythology Gag: In the trailer for the first Five Nights at Freddy's, Bonnie at the end takes off his face to reveal his endoskeleton head with red eyes and sharp teeth. He doesn't actually do that in-game (it was removed and/or abandoned by Scott or was just in the trailer for promotional purposes), but in the second game, Bonnie no longer has his face, and while most of his endoskeleton head was removed too, his sharp teeth and LED "eyes" remained.
  • Not Quite Dead: He looks completely wrecked, and in real circumstances likely wouldn't be able to function at all in the sequel. Doesn't stop him from trying to attack you, though.
  • Off-Model: His bowtie clips through his jaw in the second game's "Custom Night" screen.
  • Palette Swap: He looks more like a purple Freddy than an actual rabbit, doesn't he? Must be them budget cutbacks again. Then again, he has rabbit ears and no eyebrows. In fact, Bonnie's the only classic animatronic without eyebrows.
  • Power Echoes: Withered Bonnie has a voice with a heavy mechanical reverb effect, truly reminding you that you're dealing with (very broken) Haunted Technology.
  • The Power of Rock: Uses a guitar in the band picture.
  • Pungeon Master: Withered Bonnie's voice lines in Ultimate Custom Night primarily consist of face puns. You know, since he doesn't have one.
  • Punny Name: His name is a slight slurring of "bunny."
  • Purple Is Powerful: He's the only entirely purple animatronic in any of the games, and, considering the color's significance in them, that's not a good thing.note 
    • Weirdly enough, he isn't purple in the "In-Between Nights Minigames" in 3, but dark-blue instead. This also goes for the various posters around Fazbear's Fright, and the figurine on the table. Mind you, the costume itself (or what's left of it) is still purple. He's also mostly blue in FNAF World.
    • Bonnie is, and always has been, a dark blue color. The reason he appears purple in the above shot is because it was taken from a scene in the trailer of the Fazbear band performing on stage. In that clip, Bonnie is lit by a reddish light, so his blue fur becomes purple.
  • Put on a Bus: The only one of the original animatronics to not get a Phantom version, possibly barring Golden Freddy. However, he did get a Nightmare version.
  • Red Eyes, Take Warning: Well, actually he has magenta eyes. Though in some camera views, such as backstage, they look black. In 2, however, he does has red eyes, except they are now two LED pinpricks of light in the vague area where his eyes would be since Bonnie is currently sans face.
  • Red Herring: In a trailer for the first game, he's shown moving the most out of the Animatronics, taking off his mask and visibly running through the hallway. The former never happens and the latter is actually something Foxy does.
  • Red Right Hand: One of his hands is stripped to the endoskeleton in the second game. The right one, in fact. Coincidentally, it's also on the arm that he uses to grab you in a chokehold. And the other arm... well, what other arm?
  • Retcon: In the first game, he's indigo on the purple side, but the fourth game and FNAF World seem to have changed it to be more blue. This is likely so that all of his incarnations will match, since Toy Bonnie had been very different looking. Both his normal and Withered forms are back to purple in Ultimate Custom Night, however, though Rockstar Bonnie is a deeper blue.
  • Stealth Hi/Bye: He and Chica will somehow skip the vents' blind spots and go straight into your office from the vent corners in the sequel.
  • Super-Persistent Predator: Is the most active animatronic (at least during Nights 1-2) who will often come visit the Office in the hopes of making his catch. When shut out, however, Bonnie tends to give up and go away rather quickly.
  • Technopath: He shares the ability with Chica to disable an Office door button without Mike's notice in order to get in. (Though as Bonnie only appears on the left and she on the right, they can only do this to the door buttons on their respective sides.) In Ultimate Custom Night, he can temporarily disable the cameras using the flashing of his eyes if you look at him while he's in Pirate Cove.
  • Those Two Bad Guys: With Chica. In the first game, they are the two animatronics a player is likeliest to encounter on the first few nights, basically Tag Teaming poor Mike from both sides while Freddy, Foxy, and Golden Freddy usually bide their time. They also act and function very similarly, to the point that they even make the same noises (rasping groans in the office and Black Speech during Undercrank).
  • Took a Level in Badass: While he takes a few nights to activate, in the sequel, (no, prequel), Bonnie keeps his old aggressive style, but becomes much more determined as well and hangs around you much longer, like how Chica originally was. If that wasn't enough, he now completely bypasses the blind spot in the vents, meaning he'll be in your office more than any other animatronic.
  • Wolverine Publicity: Bonnie tends to hog the spotlight in many hallucinations and the games' trailers. In the first, he takes Foxy's role of dashing through the West Hall and ends the trailer by pulling his head off to give the camera a disturbing stare. In the second, the trailer begins by panning across a hallway until it stops at his disfigured body slumping against a wall, until what remains of his eyes suddenly turn on, and is later shown in the office as the Freddy head's effects are demonstrated. In the third, while the trailer focuses on Springtrap, who is a variation of Bonnie designed to be worn as both an animatronic costume and a fursuit, Bonnie begins to eye the camera as it pans across the original trio standing on the Show Stage. Also, he takes centre stage in the Five Nights At Freddy's 4 trailer, being the first Nightmare we see and he performs the ending jumpscare.
  • You Are Already Dead: If your left door stops closing when you push the button for it, then Bonnie has disabled it, is likely already inside your office, and you only have until you put the monitor back down or until Bonnie gets tired and forces it down to cling to precious life and hope that the clock hits 6. Unless Foxy happens to take advantage of the open door…
  • You Don't Look Like You: Similar to how Toy Bonnie was colored purple in the SAVETHEM minigame in 2, he's depicted as blue in the post-night minigames in 3 and 4, which may or may not be a way to differentiate him from Shadow Freddy and the murderer. He's also blue in FNAF World. But then again, he actually is a dark blue.

    Chica the Chicken 
https://static.tvtropes.org/pmwiki/pub/images/original_chica_icon_51.png
Let's eat!
https://static.tvtropes.org/pmwiki/pub/images/old_chica_icon_5319.png
" I WAS THE FIRST. I HAVE SEEN EVERYTHING."

"COME CLOSER. LET US SMILE TOGETHER."
Withered Chica

Voiced by: Darbi Logan (as Withered Chica)

A big yellow bird wearing a bib. She carries around an adorable little cupcake. Chica usually stands to Freddy's left.


  • Accessory-Wearing Cartoon Animal: Only wears a bib.
  • Airplane Arms: In the second game, both of Chica's arms are continually held out in a stiff, outstretched position. Seeing as how her arms are damaged enough that her hands are gone entirely and whole bundles of exposed wire are hanging outside of them, it's possible that they are broken and she can't move them.
  • An Arm and a Leg: Is missing her hands in the second game.
  • Animals Not to Scale: She's as big as the others, even though she's supposed to be a chick (as in baby chicken). Maybe it's all that pizza.
  • Berserk Button: In the Ultimate Custom Night, changing the music when she's happy with it.
  • Big Eater: It's in her catchphrase, after all. Some theorize that she goes to the kitchen to eat.
  • Bilingual Bonus: "Chica" is a Spanish word that means "chick," as in the "cute girl" context.
  • Black Speech: Same as Bonnie, you might hear this if Chica gets too close to the office on later nights.
  • Body Horror: Chica's endoskeleton skull in 2 has been broken and is leaking wires just about everywhere, and if you look closely while she's in Parts and Services, you can see that her costume head (which has been separated into a top part and a massive jaw like the others) is pretty much the only thing keeping it attached to her neck.
  • Canon Immigrant: A possible In-Universe explanation for why she lacks a Funtime animatronic in Sister Location. A listing for "Chica's Diner" in the code on Scott website suggests that she was the mascot of a separate chain at some point, that was later bought and merged with Fazbear Entertainment.
  • Catch-Phrase: The posters around the pizzeria that feature her are often accompanied with "EATING TIME" or "LET'S EAT!!!", the latter of which happens to be on her bib.
  • Dark Action Girl: In the first game she's the only female member of the gang and she's not less tenacious or persistent than her other companions.
  • Demoted to Extra: Throughout the series as a whole, Chica doesn't really stand out. Freddy obviously gets a lot of spotlight and backstory due to being the face of the series, Bonnie (or at least a version of him) gets a whole game to himself, and Foxy is revealed to be an Ensemble Dark Horse in-universe. Chica? She's simply... there. It's even more apparent by the fifth game, as out of the four of them, she's the only one who doesn't show up at all. That is until Freddy Fazbear's Pizzeria Simulator (the 6th game), in which a Funtime Variation of her makes a surprise appearance.
    • Finally averted in Ultimate Custom Night, where she gains more of a presence and she and her varients are some of the tougher to avoid. Also, she was supposedly the first of the main five to become possessed.
  • Determinator: A milder version. Unlike Bonnie, who tends to give up too easily after being shut out of the player's office, Chica is more stubborn and will linger around a little longer before finally moving away. This is not good for players who are already running low on power shutting the animatronics out…
  • Feathered Fiend: Certainly not your friend.
  • Helpful Mook: Subverted in the Ultimate Custom Night by Withered Chica. If she makes it to the vent door and gets stuck, she will block the other vent animatronics (except for Mangle) from entering your office. However, she can wiggle out of the vent and jumpscare you herself, preventing you from gaining a substantial advantage from this.
  • Kubrick Stare: Most prominently through the Bathrooms camera.
  • More Teeth than the Osmond Family: Particularly in the second game, and especially in the fourth game.
  • Music Soothes the Savage Beast: Only applies to Ultimate Custom Night, regular Chica. Playing the right music will keep her happy, indicated by the noise from the kitchen. Fail to change it when she gets bored, or change it too soon, and she will hunt you down.
  • Power Echoes: Like Withered Bonnie, her Withered self has a voice that sounds as though she's speaking through a heavy fan.
  • Pun: One piece of official merch is called the Chicadakimasu Shirt. "Itadakimasu" is a Japanese term that translates to "I humbly recieve," "Let's eat," "Bon appetit," and/or "Thanks for the food". Chicadakimasu is not only a pun on her name, but a reference to her Big Eater tendencies, and the Bilingual Bonus of her name.
  • Punny Name: A double pun. Along with the aforementioned Spanish meaning, it brings to mind the word "chick."
  • Purple Eyes: And she happens to be the only animatronic who doesn't do anything weird with them as well. All that aside, it doesn't change the fact that she's a supernatural horror.
  • The Smurfette Principle: At least in the first game.
  • Stealth Hi/Bye: Of a strange sense. In the sequel, both Bonnie and Chica have the unique ability to not appear in your vents' blind spots, meaning they're guaranteed to enter your office at some point. Bonnie, however, can be seen in the main hallway while Chica can't. This makes Chica the only animatronic who can't be seen without the use of your camera, meaning that on later nights where you need to watch the Puppet, you'll likely never see her at all until she's right in front of you.
  • Sweet Tooth: Sometimes seen carrying a cupcake. A cupcake identical to the one in your security booth, in fact…
  • Tareme Eyes: If you look closely, the eyeholes on Chica's suit appear to have been reshaped into these for the sequel, not at all helped by her eyes being dislodged due to her broken skull. They're also there in the first game, but they aren't as prominent.
  • Technopath: She can and will disable the Office's East Hall door button if it is left unattended. There is no visible sign of tampering when this happens, so the player will only find out when they reach that door and nothing happens.
  • Tertiary Sexual Characteristics: Actually averted with Chica, to the point where she's often mistaken for a male.
  • Those Two Bad Guys: With Bonnie. In the first game, they are the two animatronics a player is likeliest to encounter on the first few nights, basically Tag Teaming poor Mike from both sides while Freddy, Foxy, and Golden Freddy usually bide their time. They also act and function very similarly, to the point that they even make the same noises (rasping groans in the office and Black Speech during Undercrank).
  • Toothy Bird: And the occasionally visible teeth of her endoskeleton make her even toothier. The second game makes it even worse, with the costume's lower jaw having teeth that go behind the head, and the endoskeleton mouth being constantly in view.
  • Villainous Glutton: A rare female example. In the Ultimate Custom Night, it is because of this trope that her Withered version will get stuck in the vents (though she can still wiggle free and jumpscare you).
  • Wham Line: One of Withered Chica's quotes, the spoilered-out one above, reveals she was the first to be possessed after the murders, and saw everything else William did to those poor kids.
  • You Are Already Dead: Chica can disable the right door if Mike doesn't close it on her fast enough, at which point she can slip inside to kill him at her leisure. If Freddy is active and the power is still on, he may also attack the helpless Mike.
    • Double for Ultimate Custom Night. Failing to change the music or changing it too soon leads her to attack you for it with no way to calm her down. If her Withered version gets stuck in the vents, it's only a matter of time before she eventually wiggles free and jumpscares you.
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    Foxy the Pirate Fox 
https://static.tvtropes.org/pmwiki/pub/images/original_foxy_icon_1390.png
https://static.tvtropes.org/pmwiki/pub/images/old_foxy_icon_3416.png
For what ye've done, ye'll be walkin' th' plank!
"Also, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know."
Phone Guy

"Arrgh! Ye never stood a chance!"
Foxy

Voiced by: Christopher McCullough

A red fox inhabiting an out of order display in Pirate Cove, and rarely seen within or outside of it.


  • Accessory-Wearing Cartoon Animal: In addition to his pants, Foxy wears an eyepatch and has a hook hand and some gold teeth for his pirate theme.
  • Attention Whore: Foxy zig-zags between this and Don't Look at Me!, and will attack if he's looked at too much or not enough. Mostly not enough. Except on Night 6. By the time you can see Pirate Cove, he has already left it.
  • Body Horror: A robotic variety — of all the mascots, Foxy has tears in his torso and legs that clearly reveal his endoskeleton. It gets even worse in the second game: his left ear isn't covered by fur anymore, revealing its metallic nature, and he now has a huge hole where his belly was. His already existing holes look a lot worse too: the little holes on his left arm are now just one big one. Also, you can now see his teeth. His other teeth.
  • Breakout Character: Went to being one of the fandom's top favorites very quickly, and in the second game he is by far the most prominent member of the original animatronics.
  • Butt-Monkey: Every instance of Foxy is seen in a heavily deteriorated state, and the management hardly recognizes them while they promote the hell out of the main trio. There is a grand total of one in-game drawing of him, located in the Fazbear's Fright office. Outside of the Night 4 minigame in 3, this is the only picture of Foxy without damage.
  • Catch-Phrase: He's usually heard humming his "Dum - Dum - Dum" song.
  • Cunning Like a Fox:
    • Foxy is dangerous compared to the others because of his bum rush tactic. He will make you keep an eye on him constantly, and if you don't, he will rush at the right moment when you aren't watching him; at this point, if you don't check Pirate Cove or the West Hall in time, it's Game Over.
    • In the sequel, he's the only member of the animatronics, old or new (aside from the Puppet), who isn't fooled by your tactic of wearing the Freddy mask. That means if you let your flashlight run out of power, you're utterly screwed once he gets out into the hallway.
    • In the Ultimate Custom Night from Pizzeria Simulator, Foxy can and will tear himself apart and put himself back together so he can get inside the office. He even lampshades it in one of his killquotes;
    "Never underestimate the cunning of a pirate...or a fox, for that matter!"
  • Deadly Lunge: Foxy picks up steam by sprinting across the map and ramming the door with full force. He can also do this in the sequel, as depicted in the launch trailer. He (or at least his Phantom) also does this in 3.
  • Demoted to Extra: In the third game he returns only as a spirit.
  • Department of Redundancy Department: Foxy the Pirate Fox.
  • Discard and Draw: Trades his ability to run for the ability to pull himself apart and appear bit by bit in your office during the Ultimate Custom Night. He lampshades this, too.
    "I can't run like I used to, but I can pull myself apart just fine!"
  • Dramatic Curtain Toss: If the curtain in Pirate Cove parts, it's time to pay attention.
  • The Dragon: Can be seen as this to Freddy in the first and second games.
  • Dragon-in-Chief: In the second and fourth game, he is much more active than Freddy.
  • Dressed to Plunder: He's got an eye-patch, a hook hand, golden teeth, and light-brown slacks.
  • The Drunken Sailor: Between the jerky leaning in, the lazy eyelid, the winking at you with his eyepatch, and his initial goofy grin followed by his mouth hanging open in apparent enthusiasm, it almost looks like this pirate has had a little too much rum. Although this makes his jumpscare somewhat tame compared to the others, it may be justified, as Scott has stated that this was the first of the jumpscares he showed his kids while he was making the game, so he probably didn't want to make it bad enough to terrify them.
  • Enemy Chatter: He can sometimes be heard singing to himself in the first game.
  • Ensemble Dark Horse: Yep. Also an In-Universe example. Judging by Phone Guy's thoughts about him, and the death minigames in 2, Foxy was apparently the childrens' favorite animatronic. The childrens' parents, on the other hand…
  • Evil Sounds Deep: If his "Dum-Dum-Dum" tune is anything to go by, Foxy speaks in a pretty low voice.
  • Eyepatch of Power: Not strictly needed, as the thing flips up to reveal a normal eye.
  • Gender-Blender Name: Despite the fact his name is Foxy (usually a female cogitation), Word of God is he's male.
  • Half-Dressed Cartoon Animal: The fact that he has pants actually makes him the most dressed of the animals (and they are pants — they're not the right size or shape for a spare pair of Freddy's legs, as they're sometimes assumed to be).
  • Hook Hand: As part of his pirate theme.
  • The Last of These Is Not Like the Others:
    • Foxy, at least in terms of behavior, doesn't act like the other mascots at all. Also, he is the only one out of commission, has more wear and tear, really sharp teeth, an established theme (pirate), and his Jump Scare isn't of the same style as the others. Foxy is also the only animatronic in the first game that we ever see moving outside of a jumpscare, as he can be seen sprinting down the hall. The others always freeze when you look at them, though they may twitch occasionally. He's also the most comical of the mascots, completely offsetting the game's dark tone.
    • Setting an animatronic's level to 0 in the second game's custom night deactivates them, except for Foxy. It makes him very inactive, but he's still a viable threat. He even begins to go after you on the second night, while it's particularly rare for the rest of the withered animatronics to do the same until the next night.
  • Leeroy Jenkins: No creeping about or staring into cameras from Foxy, he just flat-out bum rushes you.
  • Leitmotif: If he's still inside Pirate Cove, Foxy will occasionally hum a short ditty that can be heard from the office.
  • Nightmare Fuel: In-Universe example, though it's not like he isn't frightening to players. Phone Guy explains in the second game that Foxy was heavily overhauled because the management felt he was too scary for children. It turned out, if anything, the new Foxy would've been scared of THEM.
  • Ninja Pirate Zombie Robot: He's a robot, and a pirate, and he moves quickly like a ninja. And depending on your interpretation of the story, he may well be a zombie as well (he certainly looks like one). And of course he's also a fox. This combination of factors probably contributes to his large fanbase.
  • No-Sell: Foxy will attempt an attack regardless of whether or not you are currently wearing the Freddy Mask.
  • Offscreen Teleportation: Averted, he's the only character seen to move on-camera.
  • Ramming Always Works: Subverted — Foxy will ram (and pound) into the left door if you shut it on him, but he's not strong enough to break through. But he is strong enough to drain the generator's power if that happens — and the more times he does it, the more power he'll drain.note 
  • Red Herring: Let's see... His suit is ripped and missing in places, his attraction is out of order, his large jaw is filled with sharp teeth, is damaged and can't close properly, and there's absolutely no sighting of him in any of the official material throughout the pizzeria — perfect candidate for the Bite of '87, right? He would be if he was actually active when it occured.
  • Red Ones Go Faster: Do they ever. You've got just under a second to ditch the monitor and smash that left door button if you see Foxy running down the hallway. In the sequel, he leaps straight for you.
  • Red Right Hand: Most of it is part of his pirate theme, but he genuinely is disfigured by animatronic standards.
  • Riddle for the Ages: If he isn't responsible for the Bite of '87, then just how did he end up out of order? The closest thing we have to a clue is the part of the first game's Steam description where it's hinted that the management can't afford to hire a mechanic.
  • Scary Teeth: Foxy stands out because his are sharp. It's due to this, and his attraction being out of order, that he was the primary suspect for the Bite of '87… until it turned out the Bite happened while he was out of order.
  • Stealth Hi/Bye: If you can close the door on him in time, he'll just bang on it, draining some of your power in the process, and leave. Fittingly, doing this to him is the best strategy to counter him, as checking on him periodically in Pirate's Cove is what stops him from charging.
  • Supernatural Gold Eyes: And unlike the other bots' eyes, his seem to be shining brightly at all times, even in his attack. And seeing that the animatronics really are possessed by the murdered children…
  • Suddenly Voiced: Notably the only classic animatronic out of the five to speak.
  • Super Speed: Can clear the space between Pirate's Cove and the Security Room in seconds flat as soon as he escapes from the Pirate Cove camera's viewpoint. Despite his speed, he's the only creature whose movement (ironically) can be caught with the naked eye, as opposed to the Jason Voorhees warping abilities of the others.
  • Wake-Up Call Boss: Sure, Bonnie and Chica are no pushovers, but it should be a simple matter to at least survive Night 1. Then Foxy is added to the mix for Night 2 onwards. So much so, it's not unknown for him to charge you during Phone Guy's messages.
  • Weakened by the Light: In the second game, Foxy's only weakness is flashing lights, which causes his systems to temporarily crash.
  • Weaksauce Weakness: In the sequel, if you rapidly flicker your flashlight at Foxy as he progresses through the main hall, he'll eventually be compelled to leave you alone. Phone Guy says he can't handle bright lights and it will cause a system reset. It also happens to be your only means of repelling him.
  • You Are Already Dead: Downplayed example. If you do see him move, you've got about half a second to shut the door, and closing the tablet monitor will take up most of that. But it is possible to save yourself if you act really fast.
    • In the Ultimate Custom Night, letting him leave his stage is an extended one. Pieces of him will show up in the office whilst you're looking at the monitor. If he reassembles himself before the clock hits six, then its Game Over.

    Golden Freddy 
https://static.tvtropes.org/pmwiki/pub/images/acadf47a174e0aae7b248fdf6db4c85d.png
https://static.tvtropes.org/pmwiki/pub/images/golden_freddy_icon_6184.png

You might not see this character at all, since he's not an actual Fazbear Entertainment® mascot...not anymore, at least. If you trigger him, though, you'll see a discolored costume that looks like Freddy Fazbear sitting in the room with you. If you don't look back to the camera view and immediately change views, he'll give you a Non-Standard Game Over and shut the game off.

Golden Freddy returns in the sequel alongside the original four, capable of stalking the hallways and attacking you like the rest from Night 6 onward, and he has forgone the "summoning ritual" and just warps into your office while you're watching the cameras whenever he feels like it. Again, the way to get him to leave is to ignore him completely, either putting on the Freddy head or looking at the cameras, but definitely not shining the light down the hallway.

In the fourth game, it is revealed that the animatronic we know today as Golden Freddy used to be known as Fredbear and was brought over from Fredbear's Family Diner (that or he is a remodeled version). See here for tropes solely dealing with Fredbear, although expect for many overlap.

Golden Freddy returns as an enemy in Ultimate Custom Night.


  • Accessory-Wearing Cartoon Animal: Just like Freddy, he wears a bowtie and top hat.
  • Ambiguous Gender: Much like Freddy, even using some of the same clues: while Golden Freddy the character is male, a little girl's giggle — in fact, the slowed down giggle used for Freddy, but played at normal speed for Golden Freddy — can be heard when Golden Freddy is activated. 4 however, heavily implies that the (male) Child possessed Golden Freddy after his death. The non-canon The Silver Eyes outright states that the spirit possessing Golden Freddy is a boy (Michael Brooks).
  • Animalistic Abomination: He instantly warps into your office when "summoned", and the only way to escape him is to "unsummon" him. The only way to do this is to look away from him, which reads a lot like your character's mind will break if they stare at him for too long. Taken even further in the sequel, as not only is he confirmed to be real, but he can still just appear in your office without warning — only to suddenly fade from existence before your very eyes and then have his disembodied head fly in from nowhere and maim you. Just what the hell is this thing!? Speaking of the disembodied head, when he stalks the halls in the sequel and appears at your door, a head is literally all it is. The body is missing, and the head is floating in the air. Oh, and did we mention it is now somehow literally the size of his body? It might be connected to the Shadows, given how similar the Shadows behave to the first game's Golden Freddy. The Shadows are indeed confirmed — more or less — to be shadow versions of the original two animatronics from Fredbear's Family Diner in 4.
  • Ascended Extra: In the first game, he was a Easter Egg. In the second game, he becomes a regular enemy from night 6 onwards. Golden Freddy doesn't do much in the third game, but returns in full force for the fourth, where we are given a proper name for the animatronic he used to be, and learn about his role in the Fredbear Diner's Incident that occurred in 1983. His nightmare incarnation even takes over the roles of every other animatronic for the final levels!
  • Bears Are Bad News: Several times worse than his normal counterpart.
  • Behind the Black: In 2, he only shows up with his full body in your office through random chance when you're looking at your cameras. His Custom Night difficulty determines how often he does this.
  • Black Eyes of Evil: His face is easily the most disturbing of the animatronics, especially during his kill screen (which you will not want to see).
  • Body Horror: Or rather, Lack-Of-Body Horror, in the sequel. When he isn't sitting around in an already-decayed state, Golden Freddy appears as a floating disembodied head missing his left ear. Oh, and it's giant-sized, too.
  • By the Lights of Their Eyes: If you look closely enough, he actually has small pinpricks of light where his pupils should be.
  • Came Back Wrong: See the Missing Children entry on the main character page. Golden Freddy possibly acts the way he does because his endoskeleton is not substantial enough for the spirit inside to manipulate (if he even has one anymore), so it uses more supernatural abilities to compensate.
  • Catch-Phrase: Both Five Nights at Freddy's World and the sanshee merchandise attribute the Arc Words "IT'S ME" to Golden Freddy.
  • Dragon-in-Chief:
    • While both Big Bad characters Freddy and the Puppet are serious threats in their own right, Golden Freddy has even more incredible powers than either of them, is the only character considered to be an outright phantom in the first two games, the True Final Boss in the second game, and is, alongside the Puppet, one of the only characters that's still around and seemingly undamaged after 30 years (key word: seemingly). He's still watching you in the third game. His timelessness makes sense, seeing as how he used to be known as Fredbear, the forerunner of Big Bad Freddy.
    • On the other hand, the relationship between Golden Freddy and the Puppet is vague, with it never being clear exactly who is The Man Behind the Man, or if they're even friends working together. The Puppet is seen raising a child in Golden Freddy's body in the Give Life minigame. Pizzeria Simulator has since confirmed that the Puppet has been confirmed to be The Murderer's first victim after Give Cake in the second game, so it really is the mastermind of the ghosts possesing the other animatronics.
  • Dramatic Unmask: It seems to be a running theme that his head keeps detaching itself, as though that's an important clue.
  • Eldritch Abomination: Whatever he is, he is not normal, even compared to most of the other weird shit that happens at Freddy's. Many theorised in the first game that Golden Freddy doesn't actually exist; he's a hallucination that Mike is having (understandable given the stressful situation) — and his appearance causes a psychological breakdown (and presumably a heart attack) in Mike — causing the Non-Standard Game Over. This theory was Jossed by the by the second game, as not only does he really exist, but he can ACTUALLY fade in and out of existence. He can also somehow appear as a floating, giant, head in the hall. That's...a fair bit less explainable.
  • Evil Laugh: If he's triggered, you'll hear a young girl's giggle. It's the same as ordinary Freddy's, except not pitched down.
  • Expy:
    • With his golden color, he resembles a darker version of Winnie-the-Pooh. Additionally, in the first game, his form of attacking is very, very similar to the Slender Man's.
    • In-universe, Golden Freddy is the replacement for Fredbear after the company's rebranding following the bite of '83.
  • Final Boss: He can be considered this in the second game, as he is introduced very late into the game (Night 6) and is much harder to deter than the others to boot.
  • The Fourth Wall Will Not Protect You: His Jump Scare flashes an extremely terrifying mugshot of him across the entire screen before crashing the game in 1. In 2, his disembodied head flies straight at you and covers the entire screen before the static occurs. In Ultimate Custom Night, he combines both methods, sans game crash. Your perspective immediately switches to a still image of his disembodied head against a pitch-black background before the game ends.
  • Ghostly Gape: At first glance, it appears he does this because he doesn't have an endoskeleton to support him. However, if you look closely at his ears, wrists, and feet, it's apparent that he does indeed have one stuffed into him. The third game possibly answers this by revealing the existence of animatronic-suit hybrids like Springtrap, which possess endoskeletons that can be effectively collapsed by winding.
  • Gold-Colored Superiority: He's the Dragon-in-Chief and the most dangerous enemy in the second game.
  • Gold Makes Everything Shiny: But much more creepy.
  • Haunted Technology: Set apart from the other animatronics, who can be passed off as malfunctioning, by visually being haunted and seemingly having no endoskeleton. Golden Freddy possesses traits that not even the Puppet has, such as Villain Teleportation and flying around without its body. 3 eventually confirms that his suit is possessed by one of the dead children.
  • Healing Factor: How it got its missing ear back in the six years between the first and second games is never explained. It also somehow managed to patch up the wires hanging out of its eye. The other animatronics at least had the excuse of the staff putting them back together for the new location. Goldie, though, was an unused, rejected suit.
  • Hero Killer: Apart from his unique abilities in the game, he might well have been the one who got to Phone Guy in the end.
  • Immune to Bullets: If his difficulty is set to 1 in the Ultimate Custom Night, he becomes immune to the Death Coin, which eliminates an enemy from the roster, and he will punish you for trying to use it on him by summoning Fredbear.
  • Interface Spoiler: He has a difficulty toggle in 2's Custom Night, which can come as a surprise if you didn't encounter him on Night 6.
  • Jump Scare: It is rare, but still entirely possible to encounter Golden Freddy completely by accident, just by happening to look at 1's poster at the wrong time while flipping through the cameras, not having any idea where the giant gold bear suit came from or why it just shut your game off.
  • Just Ignore It: What you should do when you see him in your room. Just bring up your cameras and go back to looking out for the other animatronics once you see him; it's the only way to get rid of him. Similarly, in the second game, if he's standing in the hallway, the worst thing you can do is to keep flashing your light at him, rendering him visible.
  • Kill Steal: In the first game's 4th Night, it sounds like he beats Chica and Freddy to the punch with Phone Guy. Audio evidence from Phone Guy's last message makes it sound like Chica and Freddy were both present in the office (Foxy can be heard banging on the other door the whole time, which means that he couldn't get in and therefore neither could Bonnie, while Chica's groans and Freddy's tune can both be heard over the message, signalling that they were there, with Foxy and Bonnie probably working to distract Phone Guy so that Chica and Freddy could sneak in to get him) and were preparing to kill Phone Guy when Golden Freddy's scream sounded at the end, signifying that Golden Freddy had appeared and killed him instead.
  • The Last of These Is Not Like the Others:
    • Everything about him is completely different than any other antagonist, including the Puppet. Even more so in the sequel, where his attack is a giant disembodied head, looking more like a manifestation of pure malevolence then the others.
    • This is also lampshaded in a different way in the third game. As Golden Freddy has always been the anomaly, he's "missing" from the usual group. In order to get the good ending, you have to find and comfort the child's soul appointed to him by bringing him a cake.
  • Left Hanging: With The Reveal from 3 that the murderer died long after Freddy's had been shut down, there's no explanation for Golden Freddy's ghostly abilities and behavior. The Happiest Day minigame shows that he was possessed by the spirit of a child, so why he could do all the things he did is left unanswered.
  • Losing Your Head: When appearing in the office hallway in 2, he has no body; a giant specter of his head floats in open air. His jumpscare attack, even if he warps into your office with his body, is to send his head flying at you.
  • Maybe Magic, Maybe Mundane: The only aversion in the first game. While some explanation could be given either way for the other animatronics, Golden Freddy's apparent supernatural behavior has no rational explanation. He's your first clue that something is very wrong at Freddy's.
  • Mighty Roar: Unlike the other robots who shrieks in a quite high pitched tone, Golden Freddy emits a very primal and animalistic, albeit still metallic roar when he finally catches the security guard.
  • Mysterious Past: Golden Freddy's past is a bit ambiguous. The fourth game reveals that a gold-colored bear animatronic called Fredbear was the mascot of Freddy Fazbear's Pizza's predecessor, but it is never confirmed whether Fredbear and Golden Freddy are one and the same or different animatronics. An explanation might be that, since we know that Fredbear's companion, Spring Bonnie, was a hybrid suit, it is likely that Fredbear was one as well, which would explain why the management decided to create Golden Freddy - a decidedly non-hybrid Fredbear suit - as part of the second restaurant's lineup remodeling.
  • Nice Hat: He wears a top hat like his brown counterpart.
  • No Fair Cheating: If you try using the Death Coin on Golden Freddy if his difficulty is set to 1 in Ultimate Custom Night, Fredbear appears out of nowhere and kills you instantly.
  • No Name Given: He has no official name in the first game's coding, simply being called Yellow Bear. Eventually, Scott used his fanon nickname in an interview and made it his pseudo-official name in 2 as shown on the Custom Night setup, while 4 eventually confirms that he (or his predecessor) is the titular Fredbear from the diner that preceded Freddy Fazbear's Pizza.
  • Non-Standard Game Over:
    • In 1, the game will terminate immediately after Golden Freddy attacks.
    • Similarly in Ultimate Custom Night, using the Death Coin on him when his difficulty is set to 1 has Fredbear appear and kill you instantly.
  • Nothing Is Scarier: At first: no information about him is given in the first game at all, but he can mysteriously appear on a poster and close your game. There's no explanation on how he can disappear out of existence short of being legitimately haunted, which isn't any less unsettling. He gets more info revealed on him in the later games, but this may just make him creepier.
  • Offscreen Teleportation: A more noteworthy example than the others, he can just appear in your office after you check the poster in the first game. It can also happen in the sequel, with the twist that he can disappear from right in front of you when he's preparing to kill you.
  • Our Ghosts Are Different: The Golden Freddy suit hasn't been around since before Jeremy was hired; this hasn't made him any less dangerous.
  • Popularity Power: In 1, he's a mere Easter Egg. In 2, he's the Final Boss and the last animatronic's corresponding child to gain closure in 3's true ending. And, in UCN, he is a legitimate threat who now has an Easter Egg, rather than being one himself. Then there is the case with Fredbear, who is the Monster Progenitor of them all.
  • Promoted to Playable: Subverted. One of the minigames in 3 takes place in Fredbear's Family Diner, where you get to control Fredbear, Golden Freddy's predecessor. Most players naturally assumed that he is Golden Freddy, since we didn't learn about Fredbear until the next game.
  • Put on a Bus: Despite being the most supernatural and by far the most phantom-like in behavior, he's mysteriously absent from the third installment. Or not. He randomly appears off to one side of your office. In a twist, he's actually harmless this time around, just sitting there until you bring the camera up, which makes him vanish… temporarily.
  • Reality Warper: A very downplayed version. He's somehow able to mess with the decorations in the pizzeria, like changing Foxy's "Out of Order" plaque and the newspaper clippings on the walls to "IT'S ME" and morphing Freddy Fazbear's poster into his own mug.
  • Red Herring:
    • That Golden Freddy was the suit the Murderer used to lure and kill the Missing Children became a popular fan theory, as it neatly explained why Golden Freddy was so different from other animatronics (he was possessed by the ghost of the Murderer). Even in-game clues seemed to support it, as the sequel implies that a spare yellow suit had been involved in the Missing Children Incident. Then the third game introduced Springtrap and his explicit ties to the Murderer, casting doubt on if Golden Freddy was the yellow spare mentioned by Phone Guy after all. Basically confirmed in the Night 5 call from Phone Guy, which strongly implies that the Murderer had been using the Springtrap suit.note  What's more, Golden Freddy is absent entirely from the hidden safe room during the Murderer's death scene. Golden Freddy still isn't without his gruesome history, though, as a sixth child is haunting the suit, the fifth of the five children murdered in the kidnapping case. Plus, as Fredbear, he is the accidental culprit of the Fredbear's Family Diner's Incident, which was what got him and Springtrap condemned in the first place.
    • Also, despite what the ending of FNAF 4 seems to depict (as well as plenty of theorizing beforehand), Golden Freddy / Fredbear was not responsible for the Bite of '87; according to Word of God, the scene in question takes place in 1983.
  • Red Right Hand: In the second game, he's missing an ear.
  • The Reveal: He used to be called Fredbear. Why he changed name? Blame the child head-biting incident for that.
  • Schmuck Bait: Don't even think about trying to use a Death Coin on him in Ultimate Custom Night if his difficulty is set to 1. You will regret it.
  • Screaming Warrior: Yes, even for a set of robots most famous for screaming. In 2, the jumpscare noise is explicitly played louder than the others when Golden Freddy is the one making it.
  • Shapeshifter: Seems to be one. He has a new design in 2, even though he's not officially commissioned, and thus wouldn't be able to receive a new look from the company. Er, well, should we say that he couldn't receive a new look for 1?
  • Some Dexterity Required: In 2, Golden Freddy is a legitimate, fast threat compared to his role in 1. You must be ready to put on the mask as soon as you see even a glimpse of his gold mug, or that mug will end your run, and due to his insane rush speed, you likely won't get a mulligan if you hit the wrong button. Not the easiest thing in the world when you have to micromanage the other ten animatronics, too.
  • Took a Level in Badass: In the first game, he was just an Easter Egg. In the second game, he's the Dragon-in-Chief and capable of killing you within seconds of the start of the night — note that this is with his AI set to five out of twenty. Also worth noting is that his difficulty toggle only affects how often he appears. His attack speed is always the same: really damned fast. However, it is technically an inversion since the events of the second game occur before the events of the first game.
  • Trick Boss: There is only one way to deal with Golden Freddy: pull up the cameras and he'll go away. In the second game, however, this trick is no longer effective. Instead, you just have to have ninja-level reflexes when putting the mask on.
  • Violation of Common Sense: You wouldn't think that the main way of dealing with a killer (and haunted, and potentially abominable) animatronic skin would be to just look at the cameras again and forget you ever saw it, but here we are.
  • Walking Spoiler: He comes right out of nowhere, and what he does is out of the ordinary even within the context of this series. His purpose isn't revealed until the very end of the series: Not only was he the original incarnation of Freddy, but he was also the animatronic that caused a bite incident that killed a young boy in 1983 (albeit not by choice).
  • Was Once a Man: The "Happiest Day" minigame from 3 majorly implies that like the Puppet, Golden Freddy was a human child, probably the 5th murder victim mentioned in the original game. Since their death, though, they have become something very different. This was hinted at as early as 2. The "Give Cake/Life" minigame ends with a Golden Freddy Jump Scare. Freeze-Frame Bonus shows that he's popping out of a child's corpse that appears in the center of the room in the last instant.
  • You Don't Look Like You: In-Universe. The original golden-colored Freddy, Fredbear, has purple top hat and bowtie, whereas his remodel, Golden Freddy, has black hat and bowtie to match those worn by Freddy.
  • Your Size May Vary: A definitely deliberate example. At certain times, he's the same size as regular Freddy, but at other times, his head alone is big enough to take up the entire hallway! Notably, even in the first game, he is huge, seen by comparing his appearance in the office vs. Foxy's jumpscare, in which they are a similar distance from the camera. As well, the Thank You! image shows the 'normal-sized' Golden Freddy to be fairly larger than classic Freddy.

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