Follow TV Tropes

Following

Characters / Five Nights at Freddy's: Instructors

Go To

Advertisement:

    open/close all folders 

    Phone Guy 

”Phone Guy”

https://static.tvtropes.org/pmwiki/pub/images/phone_guycn.png

"Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week. Okay?"
Phone Guy
Voiced by: Scott Cawthon

Your character's predecessor in the graveyard shift for the first game. He knows that the employee orientation they gave you left out a few things — okay, a lot of things — so he's left you a series of pre-recorded messages that play over the telephone in your office. Just a few pointers to show you the ropes. He returns for the second game, managing to guide you through the first six nights, although he spends just as much time doing that as he does trying to reassure you that all is well in the pizzeria. He (technically) returns in the third game, in the form of old audio logs, and appears as an Easter Egg in the fourth game, but doesn't appear after that until Ultimate Custom Night and Five Nights At Freddys VR Hel P Wanted.


  • Adaptational Villainy: Shows up as an enemy in Ultimate Custom Night, though whether or not he's trying to hinder you on purpose remains to be seen. Considering just who the player character in Ultimate Custom Night is implied to be and where he is, he might be entirely justified in hindering you on purpose.
  • Agent Scully: Why are the robots attacking Mike/Jeremy? They think they're endoskeletons without their costumes. Why are they strong enough to drag someone around? Basically, they're RoboCop by way of Funny Animals. Who in their right minds let these things be around children? A Restraining Bolt built into their "Entertain" mode makes them safe to be around during the day. Why do they smell like rotten meat and drip blood and snot everywhere? Um... Good question. But rest assured there is a rational explanation. They are not haunted by dead children.
  • Apocalyptic Log: The pre-recorded voice messages are revealed to be such when Golden Freddy puts an abrupt end to his shift.
  • Ascended Fanboy: 2 reveals that he's a big fan of the animatronics, Foxy in particular, and he gets to work with them! Sadly, this gets him killed.
  • Bad News in a Good Way: Phone Guy is fanatically loyal to the company, seems incapable of absorbing any bad news, and shrugs off each gruesome event as though it's a common occurrence in any workplace.
  • Blah, Blah, Blah: He says this at one point in his Night 1 phone call in the first game.
  • Break the Cutie: He's so legitimately chipper in 2, and sounds depressingly distraught and upset at the end of the week, after the second murders transpire.
  • The Bus Came Back: Makes a reappearance in "Ultimate Custom Night" after being absent from 5 and 6 (he's an Easter Egg in 4).
  • Casual Danger Dialogue: He's recording those messages for you during his shifts — which means that he's checking the cameras, manning the doors, and in general keeping himself alive in a horrific and terrifying situation while being totally chill about explaining how to survive. Even on Night 4, when he doesn't make it through the night, he's relatively calm when he explains to you that he might not be able to record another message for you because it "hasn't been a good night" for him.
  • Catchphrase: He begins almost every phone call/recording with "Hello, hello?"
  • Conditioned to Accept Horror: Considering how he tells you about the animatronics' nighttime activities with nonchalance, even trying to explain they need "respect." When he seemingly dies on Night 4, he only dully says "Oh no".
  • Disconnected by Death: His phone call in the first game's 4th Night meets an abrupt end when the animatronics get him.
  • Dissonant Serenity: He tells you about all the dangers you're going to face in a very calm tone and not even sounding too worried about it.
  • Explain, Explain... Oh, Crap!: In FNAF2, on Night 2 when he's explaining things.
    Phone Guy: Heh, I love those old characters, did you ever see Foxy the Pirate? Oh wait, hold on... Oh yeah, Foxy.
  • Exposition Fairy: You're his trainee, so it's his duty to make sure you do the job right. Even his lamer suggestions turn out to hold water, such as playing dead.
  • Four Is Death: Phone Guy is by all indications suited and booted on the fourth night, apparently after running out the generator during a harried standoff with Foxy. This is quickly followed by a collaboration from Freddy, Bonnie, Chica, and Golden Freddy.
  • Genki Guy: Lapses into this in 2 with his genuine enthusiasm and fondness for the animatronics.
  • Hero of Another Story: He was the previous night guard for an indeterminate amount of time, which is implied by 2 to be multiple years! In addition, it's also implied he might be the second protagonist of the second game, Fritz Smith, who (depending on how you set it) managed to get through the night on Golden Freddy mode.
  • Just Following Orders: How he acts in Ultimate Custom Night. Phone Guy will call the office at random (essentially doing the same job he did when he was alive), and if you fail to mute the call in time, you have to endure the whole thing...which wouldn't be that big of a deal if not for one animatronic in particular that's not a big fan of noise...
  • Manchild: Keeping in mind that Freddy Fazbear's is inspired by the Chuck E. Cheese restaurants, and he seems to be a big fan of the franchise — of the Undying Loyalty variety of "big fan" — it's entirely possible.
  • Mauve Shirt: Following three nights of successfully — even casually — fending off the animatronics from the inside of his control booth while recording helpful messages for his successor, he's seemingly killed by what sounds like all five of them converging on him at once.
  • Minnesota Nice: Phone Guy has an accent along these lines and plays to the type by being incredibly calm about his rather disturbing situation.
  • Nice Guy: Is always polite, happy to help and give you advice.
  • Nightmare Fuel Station Attendant: He seems awfully chill about telling you the rather horrifying basics of the parts of the job not told to you prior to starting.
    Night 1 Message: Now concerning your safety: the only real risk to you as the night watchmen here, if any, is the fact that these characters... Uhh, if they happen to see you after hours, probably won't recognize you as a person. They'll — they'll most likely see you as a metal endoskeleton without its costume on. Now, since that's against the rules at Freddy Fazbear's Pizza, they'll probably try to... forcefully stuff you inside a Freddy Fazbear suit. Umm, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area, so you can imagine how having your head forced inside one of those could cause a bit of discomfort... and death. Uhh... The only parts of you that would likely see the light of day again would be your eyeballs and teeth that would pop out the front of the mask... Yeah, they don't tell you these things when you sign up.
    • This also extends to his role in 3, where he very calmly tells someone how to retract the animatronic skeleton in the special suits.. and that if not put in place properly, then there's a very high chance that "injuries slash grotesque maiming slash death can occur". He says all of this in a tone of someone telling another person how to put together a couch. What is with this guy?
    • He also mentions that, if such an accident were to happen, the victim should drag their maimed body away from the customers before they bleed out so as to not ruin the customer's experience. Again, this is said in the most mildly pleasant tone imaginable.
  • No Name Given: Unless he's actually Fritz Smith.
  • Obi-Wan Moment: On the 4th Night, he only asks Mike Schmidt if he could "check inside of those suits in the back room?" and that he's "gonna try to hold out until someone checks... Maybe it won't be so bad." He knew exactly what fate awaited him.
  • Obliquely Obfuscated Occupation: Falls into this in the second game. While in 1 he's a night guard (like you) and in 3 he instructs people on how to wear the Spring Suits and also reads out official company memos, his job in 2 isn't really elaborated on: he calls you, gives you some information of what's been going on with the pizzeria, and hangs up. It's also notable in that he never actually claims to be a security guard in the first place. His stints as a guard are under apparent duress with the company (the sudden loss of the day shift guard in 2 and financial near-ruin in 1), implying that he's really more of a pinch-hitter for the company. Like most things in the series, it leads to a lot of Wild Mass Guessing.
  • Offscreen Moment of Awesome: Managed to work a few nights — or possibly even years — and survive.
  • Only Known by Their Nickname: You never really get to know his name. At least in the first game; his real name might have been revealed in the second — Fritz Smith.
  • O.O.C. Is Serious Business: His call during Night 6 of the second game has him sound genuinely disturbed and on the verge of tears as he tells Jeremy that "someone used one of the suits... we had a spare in the back — a yellow one — someone used it...". This panic takes on a whole new justification after playing Five Nights at Freddy's 3. The yellow suits were decommissioned wearable prototypes that were so dangerous that Fazbear Entertainment actually went through multiple hoops to erase all trace of their existence. His shock likely wasn't the murder, it's that someone found those suits, essentially a worst-case scenario for this company. Remember, these are the guys that brush off unexplained brutal murders of their employees.
  • Phone Call from the Dead: Despite his apparent demise on Night 4, the phone is still rings the following evening. Instead of Phone Guy's jocular voice, the receiver blasts gibberish and static directly into your ear... with fragments of the animatronics' scream cut in. Some fans were able to deduce that what is being played is a narration of the book Autobiography of a Yogi.
  • Posthumous Character: He seems to be long dead before the fifth and final phone message, which were established as pre-recorded during Night 1. His legacy lives on in the third game, thirty years later, thanks to some more never-before-heard prerecorded messages.
  • Realistic Diction Is Unrealistic: Averted entirely. He stutters, hesitates, stumbles over some words, repeats himself, goes silent as if to think, offers random interjections of 'okay?', says 'um' and 'uh' quite a bit, and generally really does sound like some guy who's just recording a message for the player without a script and just going off the top of his head. On the training tapes in the third game, he speaks much more clearly. Since these are official training materials rather than friendly greetings, he most likely was reading from a script.
  • Retirony: "Just finishing up his last week" when he's cornered at the end of the fourth message.
  • Scully Syndrome: Perhaps he's in denial, but claiming that there's nothing to worry about when there are killer animatronics walking around is deluded at best. This might be a case of the management forcing him to keep quiet about the situation, however. He slips up quite a bit for someone who genuinely thinks there's nothing to worry about.
  • Suspiciously Specific Denial:
    • He tries to be encouraging, but he frequently slips up in his messages. His attempts to cover up these slips are pretty blatant. (No doubt due to contractual obligations.) Though oddly, considering the prequel, he could be telling the truth. Both Jeremy and his substitute each got through the five days alright, not to mention Fritz surviving a night before getting fired (assuming Fritz and Phone Guy are separate characters).
  • Sympathy for the Devil: He insists that you should give the mascots a little bit of respect and understand that anyone who has to "sing those same stupid songs" without bathing for years would get "a bit irritable at night too."
  • Tag Team: He encounters this approach by the animatronics during his final phone message. All of the animatronics can be heard just before he seemingly gets offed, including Golden Freddy.
  • This Is Gonna Suck: The moment of his death.
    (Freddy's theme plays.) "Oh no..." (Golden Freddy screams.)
  • Understatement: In his first message, he states the animatronics get "quirky" at night.
  • Undying Loyalty: He's very dedicated to Freddy's and honestly just wants it to be a fun family-friendly establishment. So much so that he sounds audibly distraught on the sixth night in the second game due to the second child murders. And he personally takes the night shift job himself when the place re-opens in the first game just to find out what's going on with the animatronics.
  • Unreliable Expositor: According to Word Of God. In addition, his "malfunctioning suit-stuffing programming" explanation falls short if you see Bonnie in the same room as an unclothed endoskeleton and not doing a thing about it. Completely justified in that he never had a clue what was going on; sometime after The Bite of '87, he took up the vacant position as the night guard and had to try and figure out the hows and whys while just struggling to survive.
  • Verbal Tic:
    • Often begins his phone calls with two hellos.
    • Downplayed, but he also says "you know" in some of beginning or end of his sentences.

    Phone Dude 

”Phone Dude” / “New Phone Guy”

"Hey, hey, glad you came back for another night! I promise, it'll be a lot more interesting this time!"
Phone Dude

Voiced by: Scott Cawthon

A new person has taken up the task to tell you the machinations of Fazbear's Fright. He's much more laid-back than the old Phone Guy, but retains that same passion for all things Freddy Fazbear.


  • Foil: To the Phone Guy, despite sharing similar qualities, like both being laid-back, being Ascended Fanboys and friendly-sounding. There's also a contrasting characterization between the two.
    • The Phone Dude has a Surfer Dude accent in contrast to the Phone Guy's Minnesota Nice accent.
    • The Phone Guy disposed a lot of somewhat helpful tips and tidbits on multiple occasions, while the Phone Dude only got to do it once.
    • The Phone Guy's calm but was detached to all the horrors, while the Phone Dude was startled to find that Springtrap wasn't where he left it.
    • The Phone Dude stops leaving messages after Night 2, effectively leaving the story; Phone Guy stayed at a crappy, deadly job for years because he loved the characters so much.
  • Nightmare Fetishist: The only viable reason why he'd agree to work at Fazbear's Fright, especially since he probably heard the backstory of the place when he signed up as well as sounding unusually happy when he says some employees found Springtrap and decided to make him a part of the attraction.
  • No Name Given: Like Phone Guy.
  • Oh, Crap!: Subtle, but his sudden ditching of the Night 2 phone call and vague remarks about "in there somewhere" suggest he just realized the animatronic he got isn't where he left it...
  • Put on a Bus: He only gets two nights to speak before he's never heard from again, instead leaving you old audio recordings to listen to. Either he got out of there right fast as soon as he realized what he was dealing with... or he personally wasn't involved with moving Springtrap, meaning he honestly doesn't know where he is in the attraction, and he actually has something important he needs to go to.
  • Surfer Dude: He's got the accent and Totally Radical slang.
  • Suspiciously Similar Substitute: He's an obvious replacement for Phone Guy, though not a very long-lived one (completely disappearing after Night 2).
  • Too Dumb to Live: One of the very few aversions of the franchise: he very likely immediately scrammed from the building, never to come back, the moment he realized that Springtrap is moving while he should very clearly not. Quite justified, however, as Phone Dude, as an employee of Fazbear's Fright and an enthusiast of all the relative urban legends, has arguably very few difficulties in accepting that something may be REALLY wrong with the animatronic, rather than react with disbelief.
  • What Happened to the Mouse?: Phone Dude's ultimate fate is never actually revealed.

    HandUnit 

Handyman's Robotics and Repair Unit System / HandUnit / Tutorial Unit / Dread Unit

https://static.tvtropes.org/pmwiki/pub/images/img_1079.PNG

"I will be your personal guide to help you get started. I'm a model five of the Handyman's Robotics and Repair Unit System, but you can call me HandUnit."
Voiced by: Andy Field (default setting), Jesse Adam ("Angsty Teen")

The automated guide system at Circus Baby's Pizza, HandUnit is there to help you learn about you job so you survive...right? A similar character, called Tutorial Unit in the credits, is present in Pizzeria Simulator, who reappears in Special Delivery. A third counterpart, Dread Unit, occasionally makes announcements during Security Breach.


  • A.I. Is a Crapshoot: It seems to be this way as the game starts out; the HandUnit often gives you advice that would make you quickly die, the "Angsty Teen" version doesn't see anything wrong with telling a new employee about how they found a dead body in the vent they're traveling in, and Circus Baby even says that he's doing this deliberately to try to kill you. However, at the end of the game, it turns out that it's subverted, as Baby was only lying about his trying to kill you so that you would trust her more. He does warn you about not stepping into the Scooping Room, so it seems all of his bad advice was simply due to his own limited intelligence.
  • Artificial Stupidity: Assuming his advice isn't deliberately unhelpful and dangerous, then he's this. It's not surprising, considering that he's part of an establishment owned by Afton Robotics.
  • Breakout Character: Originally just the instructor of Sister Location, but he turned out to be so memorable that he's been used in almost every game since. Nowadays he's become the default announcer of everything Fazbear-related.
  • Captain Oblivious: He doesn't realize a lot of obvious things, like Circus Baby's absence on the first night and the corpses of two hanged technicians dangling above the stages where the animatronics should be.
  • Comedic Sociopath: Sounds so pleasant about electrocuting the animatronics for compliance. His "Angsty Teen" mode outright calls it "fun." Baby even tells you in no uncertain terms that the "power failures" are an act; he does this with every person who's come in your position.
  • Deadpan Snarker: The "Angsty Teen" voice option. Prior to that, he may have been being sarcastic when he thanks Baby for responding to the controlled shocks despite the fact that she's clearly not there. Assuming that he wasn't just being Captain Oblivious.
  • Dissonant Serenity: Never loses his obnoxiously chipper inflection. Justified, as he's an artificial intelligence who doesn't have the ability to panic.
  • Emo Teen: Again, the "Angsty Teen" voice option.
  • Expy: HandUnit in his default setting is basically the Announcer from Portal 2.
  • Hanlon's Razor: If A.I. Is a Crapshoot is subverted, then sheer ignorance and stupidity are the most likely reasons for why his instructions and advice are more likely to get employees killed than to help them.
  • Iconic Sequel Character: Didn't appear until Sister Location, the sixth (main) entry in the series. Almost every game after has seen him return in at least some way, and nowadays he's used as the main Fazbear announcer.
  • Jerkass: He's essentially the personification of Afton Robotics (and by extension Fazbear Entertainment), complete with all the smarmy, sociopathic bureaucracy and greedy corporatism.
  • Nightmare Fuel Station Attendant: He's supposed to help you, but he always makes everything even worse.
  • Ridiculously Human Robots: This guy is apparently just a disembodied artificial intelligence, but his personality and voice are so expressive and human that he might as well just be an intercom announcer. The only thing that even implies he's a robot in the first place is his name, his ability to "turn off", and his ability to change his voice.
  • Stay on the Path: HU often does try to watch out for you, although for pragmatic reasons, because straying into restricted areas will result in either death, injury, or even worse, disciplinary action. He can only describe termination of your employment as "regrettable".
  • Teens Are Monsters: His "Angsty Teen" voice sounds a little too enthusiastic about shocking Ballora. Actually, it's probably the only thing that the "Angsty Teen" sounds excited about at all.
  • Unwanted Assistance: While his advice can more often than not simply be ignored, there is one instance in which it almost directly gets you killed: while creeping through Ballora's gallery (which Circus Baby told you to go through as slowly and silently as possible), he pipes up and asks you what's taking so long. It's even worse since he said he was going to shut himself down before you entered the gallery to give you some quiet!
  • The Voice: He's pretty much become The Voice of the entire franchise, since he's essentially the Fazbear equivalent of Big Brother. He narrates Sister Location, Pizzeria Simulator, Help Wanted, and Security Breach.

    Cassette Man (SPOILERS UNMARKED) 

Henry Emily

"If you are playing this tape, that means that not only have you been checking outside at the end of every shift, as you were instructed to do, but also that you have found something that meets the criteria of your special obligations under Paragraph 4."
Voiced by: Dave Steele

The recorder of a series of cassettes played at the end of every shift in Freddy Fazbear's Pizzeria Simulator. He instructs the player to test the response of various salvaged animatronics to audio stimuli, and is implicitly their boss. He's actually Henry Emily and the owner of the original Freddy's, alongside Afton, and is planning to end the Fazbear legacy for good.


  • Anti-Villain: At his absolute worst. He has purely heroic goals, but let's just say that if you find out about his plan, he will declare you insane.
  • The Atoner: It's implied that he used to work with Wiliam Afton at some point and ended up horrified at the stuff he got up to. The audio diary heard in the Insanity Ending has him lamenting the fate of his robots and the kids William killed, and the Good Ending has him put an end to it for good... or so he thought.
  • Badass Baritone: Has a very deep, very stoic voice and puts an end to the Fazbear horrors... or so he thought.
  • Batman Gambit: His grand plan to put an end to the animatronics relies on them going to the new Freddy Fazbear's Pizza with the intention of killing children (or, in the case of Lefty/the Puppet, preventing children from being killed). He succeeds magnificently, even if it doesn't last.
  • Big Good: As it turns out, he's the mastermind behind the scheme to destroy the last of the Fazbear animatronics, freeing the remaining souls while condemning William's.
  • Book Ends: He was one of the two who started the Fazbear legacy...and the one who single-handedly ended it... or so he thought.
  • Canon Immigrant: He's all but stated to be a game version of Henry, the co-founder of Freddy Fazbear's Pizza and William Afton's business partner from the novels, since he refers to Springtrap as "old friend". He also had a daughter, who in this universe became the Puppet. More explicitly, the audio file from the Insanity Ending (titled "HRY223") implies he created the Fazbear animatronics.
  • Cool Old Guy: This guy has been around since the very first opening of Freddy Fazbear's, probably all the way to Fredbear's Family Diner and beyond. If we assume Pizzeria Simulator is set in 2023, then there is a 40 year gap between it and the earliest confirmed operation of Freddy Fazbear's in 1983...and he personally designed the animatronics, meaning that he must be an adult even back then (so no less than 18 years old, and that's being extremely generous). That's not counting the fact that by that time, he already had a daughter who died when she was probably a preschooler. So the voice you hear talking is at least 61 years old, but likely older, and his Batman Gambit trumps everyone much younger (yes, William Afton is his contemporary, but he dies in The '90s and thus no longer ages).
  • Dissonant Serenity: He clearly crossed Despair Event Horizon in his hidden audio that must be played to get Insanity Ending, especially it's implied that he recorded it some time during the earlier murder committed by Afton where Cassette Man's daughter was among the victims. But he sounds awfully calm in the audio clip.
  • Driven to Suicide: Like his novel counterpart, the tragedies that struck his pizzeria cause him to eventually kill himself. Unlike said counterpart, however, he has quite the to-do list in order to correct said tragedies.
  • Dying Moment of Awesome: He elects to burn to cinders with the animatronics, all while letting the animatronics (especially Springtrap) know how screwed they are with one last message.
  • Expy: Try listening to his final message without thinking of Rod Serling's narration for The Twilight Zone.
  • The Faceless: Like Phone Guy, he never makes a physical appearance.
  • Greater-Scope Paragon: To the entire series, much like how his co-partner Afton is the Greater-Scope Villain (and the Big Bad... and The Heavy). He does not have a direct role and isn't even mentioned in the series up until FFPS (not counting Phone Guy in the second game on night six), but it's quite clear that he's been observing everything that had transpired, before finally deciding to come and end it himself, even if he failed.
  • Heroic Sacrifice: He remains in the building at the end of the game to burn alongside the player (hinted to be Michael Afton) and the animatronics.
  • Miles to Go Before I Sleep: His audio log notes that he could have made himself... sleep a long time ago, but won't until he's made sure that William Afton has finally been stopped and his legacy has come to a close.
  • My Greatest Failure: The Insanity Ending has him talk about the robots he helped create, and thus the kids and night guards he indirectly killed, and he mentions that the guilt keeps him awake at night.
  • Mysterious Employer: We never see the man in person — and if Scrap Baby's comments are anything to go by, neither does the protagonist. It's only in the Good Ending (and the Insanity Ending) that we get any clue as to who he is.
  • Only Known by Their Nickname: The credits only refer to him as "Cassette Man".
  • Papa Wolf: He knows William murdered his daughter (who became the Puppet) and dedicates a special part of his final message to let him know Hell has a special place for monsters like him and to 'not keep the Devil waiting.' Notably, of the animatronics, Springtrap/William is the only one he shows genuine malice towards, as he's only burning the others to end their threat and finally let them rest in peace.
  • Spared by the Adaptation: Henry's still alive to see the end of the Fazbear nightmare in this game, unlike his novel counterpart who was Driven to Suicide back in The '80s.
  • Taking You with Me: He dies while completely destroying the (seemingly) last animatronics, freeing their souls from this world and sending William to Hell.
  • Tranquil Fury: His final monologue as the pizzeria burns down is filled with pity and sorrow for the other animatronics, but when it comes to Scraptrap, his voice doesn’t change at all and seethes with years upon years of rage as he tells Afton that his number is finally up... or so he thought.
  • Walking Spoiler: As indicated by all the spoilers, it's hard to bring up Cassette Man without discussing the ending of Pizzaria Simulator.
  • We Used to Be Friends: He knows Springtrap was William Afton, and he refers to him as "old friend". He also knows what William did, though, and lets him know Hell has a place for him as he sets the building on fire.
Advertisement:

    Tape Girl/QA 

”Tape Girl”

"Hello? Can you hear me? Don't exit this room, OK? This isn't a mistake. This room isn't a mistake. I had to hide these logs away from the core gameplay files in a place that only a beta tester would look and in a place where the files could be protected. I just really, really hope that the next development team finds this before the game is released to the public."
Voiced by: Briana Kennedy

A member of the Quality Assurance team for The Freddy Fazbear Virtual Experience. She worked on the game as normal until a mysterious series of events forced the team into bankruptcy. To prevent further disaster, she created a series of audio files detailing her experiences with the game and hid them throughout its code for the next beta tester to find.


  • The Atoner: She had a hand in creating the virus, and created the tapes to help the next tester (you) destroy it.
  • Heroic BSoD: She enters one after what happened to Jeremy, though she's not so depressed that she can't do something about it.
  • Hollywood Hacking: Downplayed: she mentions using a "fragmentation program" on the area where she stored the audio files to incapacitate the glitch, which is... kind of how fragmentation works.
  • I Let Gwen Stacy Die: It's implied that she feels like this for Jeremy (whether platonically or otherwise is unknown).
    Tape Girl: I think it's made worse by the fact that Jeremy tried to tell us something was wrong. But as a dev team, we all just saw it as a challenge to find what the problem was and fix it. Who could have known that—
  • It's Personal: She has a grudge against Fazbear Entertainment for their part in creating the glitch, and curses them out in one of the tapes.
  • Nice Job Breaking It, Hero: Her attempt to hide the audio files only gave the glitch the perfect hiding spot.
  • No Name Given: She's not referred to by any name in-game. However, a scrapped website for Silver Parasol that lists Jeremy and Dale (another employee in the tapes) also lists two women named Gabrielle and Tonya. That said, it's not confirmed which one, if any, of the two she is.
  • Properly Paranoid: Anywhere else, her rambling about a company-wide cover-up would sound insane... but she's dealing with Fazbear Entertainment, and cover-ups are practically their second-biggest product.
  • The Smurfette Principle: She's the only female instructor.
  • Take Up My Sword: Her audio files are an attempt to do this with the next beta tester for the game (i.e. you).
  • Token Heroic Orc: Zig-zagged: she worked on the game which you are now trying to survive, but she's not actually a part of Fazbear Entertainment.
  • Treacherous Advisor: Following her orders gets you killed, because she's already possessed by Spring Bonnie. Or, the more likely option, Spring Bonnie is merely mimicking her voice.
  • Uncertain Doom: Her final fate is left ambiguous. Considering that she came in direct contact with Glitchtrap, something that resulted in her colleague's death and the brainwashing of the next beta tester, her chances don't look good. Whether she avoided Sanity Slippage or is even still alive is unclear.
  • Walking Spoiler: It's hard to talk about her without spoiling a great deal of the game's backstory.

Top