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Characters / Five Nights at Freddy's

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Though starting off small, the Five Nights at Freddy's franchise has greatly expanded its list of characters. Shame that nearly all of them are trying to kill you, though.

A bit of warning: Don't take everything here at face value. Because of a lack of information surrounding some of these characters (and the vagueness of some of the information we do have), some of these tropes can be a tad speculative.


A ton of warning: Beware of spoilers. More than half of all the characters are tied into the franchise's vague backstory, with some of them only showing up in the backstory. As a result, many of the characters in both this page and the Animatronic subpages are Walking Spoilers, so you might want to leave this page immediately before you get spoiled. Also keep aware that none of the trope titles are (or will be) spoiler-tagged and most of the pages won't have a separate section for the cast that are spoiler heavy, so be extra careful when navigating the folders for certain characters. Since the Afton family folder, along with the Indie Developer folder are packed to the brim with spoilers, those folders have no spoiler tags, so especially browse said folders with caution.

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The Animatronics

Listed in order of appearance in the games:

    In General
Meet your new co-workers… before they meet you. note 
"Uhh, the animatronic characters here do get a bit quirky at night, but do I blame them? No! If I were forced to sing those same stupid songs for 20 years and I never got a bath? I'd probably be a bit irritable at night too."
Phone Guy

  • Accessory-Wearing Cartoon Animal: Nearly all of them qualify.
  • A.I. Is a Crapshoot: The supposed justification for their murderousness. Averted in the case of the Toy Animatronics. They were programmed to look for criminals, and technically they were doing their job — in that the murderer of the children was a night guard at Fazbear's. In this case, they were simply too over-zealous.
  • Ambiguous Gender: While technically the characters have oriented gender, Word of God has said the robots are "male or female". This makes sense when you consider that the endoskeletons can be taken on or off any costume for another, thus the persona they take on probably doesn't stick all the time. As for said personas, FNaF2's "Ladies' Night" custom night confirms that only Mangle (possibly) and the Chicas are female.
  • Bears Are Bad News: The Freddy animatronics, which are bears, are evil and murderous for various reasons.
  • Beware the Nice Ones: They're friendly and lovable during the day. After night falls, however, they become murderous monsters that sneak up on anyone unfortunate enough to be on the premises.
  • Beware the Silly Ones: When not trying to harm you, they look pretty goofy.
  • Brown Note: If one subscribes to the theory that their scream kills the poor night guards before they're iron maiden'd in an animatronic exoskeleton.
  • A Death in the Limelight: 3's after-night minigames end up with the original four dismantled one by one by the murderer, after the player guides them into the sealed-off saferoom.
  • Dropped a Bridge on Him: All of the original four are shown to be destroyed by the Purple Man, one after another. However, this frees the souls of the dead children, allowing them to get their revenge on their killer.
  • Evil Smells Bad: Said to all smell like rotten meat. You'd think the health inspector would have something to say about it… and they do, leading to the shut-down of the pizzeria in the first game.
  • Final Boss: Chronologically, and ordered by game, it's Lefty.
  • Fluffy the Terrible: As expected from robots built to entertain children, they don't have very threatening names. Averted in the cases of Springtrap, Mangle and Nightmare, though "Mangle" is an unofficial nickname the employees of the pizzeria came up with for what is officially Toy Foxy, and Springtrap seems to officially be Spring Bonnie.
  • Four Fingered Hand: Averted in a few instances: Balloon Boy with his Fingerless Hands, the Puppet with its three-fingered claws, Springtrap and the Nightmares with their five fingers. The rest are played straight.
  • Four Is Death: The original Fab Four: Freddy, Bonnie, Chica, and Foxy. To date, they've appeared in every single game in one counterpart or another (with the notable exception of Bonnie, as he's missing a Phantom counterpart in the third game, Chica, who appears to be missing any kind of counterpart in the Sister Location game, and Foxy, whose Funtime counterpart seemingly died before the events of Pizzeria Simulator, thus just leaving Funtime Freddy).
  • Friend to All Children:
    • While adults tend to be disturbed by them, kids still enjoy the characters. Phone Guy even says "They interact with the kids just fine, but when they encounter an adult, they just… stare." The hidden death-screen minigames in the second game seem to indicate that the animatronics also are fond, and possibly protective, of children, while they seem to be suspicious of adults in return… to the point of being tragic monsters due to them being possessed by the souls of other dead kids. Or are they malicious torture robots made by William Afton to scare his son?
    • Very much inverted for Springtrap and the Nightmares. The former is a robotic zombie possessed by the child killer whose actions set off a chain of events that practically destroyed Fazbear Entertainment, and the others are simply nightmares hallucinated by the child.
  • Game Face: In the sequel, their jaws detach to reveal sharp hinges, glowing robot irises, and grooves that look like mandibles.
  • Glowing Mechanical Eyes: Most of them have these. They are mostly white, but we've seen yellow and red at some points.
  • Gotta Kill Em All: The path to FNAF 3's Golden Ending requires an exorcism of the main four ghosts.
  • Haunted Technology: Each of the main animatronics are haunted by the spirits of the murdered children. The Puppet is implied to be haunted by the first child, and the other five were in the four mainstays and Golden Freddy. That all comes to an end, of course, when the Murderer returns to finish what he started and, inadvertently, frees the souls of the children to exact their revenge.
  • Hostile Animatronics: Pretty much the whole point.
  • Indian Burial Ground: The first restaurant had a body count numbering in the double digits, most if not all of them children. Trouble began shortly before a birthday party in the summer of '87, and was quickly papered over by the company. It's also suggested that one of the Freddy costumes (at least) was involved in some of the killings; the golden ghost still haunts the restaurant in some form. Naturally, the management in 3 is at least smart enough to build their horror attraction away from the original property.
  • Insistent Terminology: Real life animatronics are essentially just giant puppets, with the computers that control them usually resting in the floor underneath them. If anything these guys are semi-sentient and fully mobile robots, but outside of the Night 6 ending screen in 2 they're always referred to as animatronics. Phone Guy briefly calls them robots in one call of the first game, though.
  • Jump Scare: Their speciality that makes'em truly scary. When one of them finally enters in the office he pops - up from the screen and shrieks in the player's face.
  • Killed Off for Real:
    • The animatronics have been scrapped and dismantled as of 3, with only a few bits of them remaining. With the building burning down and the children haunting them all having moved on, it's very, very likely that they're all gone. However, this was seemingly subverted with the Nightmares, although in the end they're simply a literal nightmare originating from an event in the past, so they're all still destroyed.
    • A version of Freddy and Foxy exist within the Sister Location game, though, so perhaps they're not completely gone yet... And, with the game's ending, they now have a Genuine Human Hide. Someone get the flamethrower!
    • And now as of Pizzeria Simulator, they're all most certainly dead. The other A.I.s inside Ennard seem to have died off, leaving only Funtime Freddy in charge, and he, Baby, Springtrap and most likely Lefty all burn to their Final Death thanks to Cassette Man's masterful Batman Gambit. No coming back from that one, folks — they're simply just dead and gone now.
  • Killer Rabbit: They're big furry animals!
  • Large Ham: While they never talk - at least we don't hear any of 'em doing it - they have the tendency to stare wide-eyed at the cameras with a mock-like expression. When they finally catch you they scream at the top of their lungs showing a deranged and maniacal face.
  • Lighter and Softer: In Five Nights at Freddy's World, they're much cuter, and Mangle isn't a complete mess.
  • The Man Behind the Man: The Puppet and Springtrap, indirectly. Between its inexplicable Easter Egg status in 2, its seeming role in the animatronics being dismantled in 3, and its True Final Boss role in 4, Shadow Freddy/Nightmare may be this to them, too.
  • Nested Mouths: All of the animatronics have these, but Chica's is the most visible, and that's not even counting how much of it can be seen in the sequel since her deterioration, making Chica look like something out of Alien.
  • Never Found the Body: Oh well sure, Fazbear Fright found their suits, and maybe an animatronic arm or two. But there's still the question of where most of their endoskeleton bodies went…
  • Nice Character, Mean Actor: Although they might not mean to be homicidal, they might just think they're helping you.
  • Non-Malicious Monster: While they are frightening and aggressive, they're never portrayed as true evil. Either they genuinely believe you're a naked endoskeleton who needs to be stuffed in a suit (not realizing this can kill you) or they think you're the murderer who caused their death when they were children.
  • Non-P.O.V. Protagonist: The Night Guards are barely characters to begin with it's really them who are the "stars of the show", but since they are Antagonists trying to kill you, you never get to see anything from their perspective.
    • Averted in the second game where you briefly get to see a cutscene from Freddy's perspective.
    • Interestingly, before Sister Location the only way we could learn from their perspective are the Minigames in which you can control a few of them.
  • Not Quite Dead: In the second game, the original four animatronics were scrapped in favor of the "Toy" designs. However, Bonnie got hit with this hard, because his face (save for his lower jaw) is removed, he's missing his left arm with only wires taking its place, and his left foot and right hand are left completely bare. Despite all this, however, the "scrapped" ones can turn themselves on at night, and they're even more dangerous.
  • Promoted to Playable:
    • The minigames in 2 star Freddy, Foxy, and the Puppet, while almost all of the animatronics are playable in 3's minigames, the original four in the night-end games and one of the dead kids after night five, possibly the one that haunted Golden Freddy and the toy generation in the mid-night games, with Golden Freddy instead of Toy Freddy and Shadow Bonnie instead of Toy Bonnie. Springtrap is the only main animatronic that is not a protagonist of any minigame, with good reason.
    • Five Nights at Freddy's World promotes every single animatronic to playable, as you can set up a party consisting of almost any character in the series. This not only includes all of the animatronics seen in the "Thank You!" image, but it also includes more obscure characters (such as the Shadows, the Phantoms, and JJ). The game even includes never-before-seen animatronics such as Spring-Bonnie — that is, Springtrap before everything went to hell — and a non-mangled version of Mangle.
  • Punch-Clock Villain: From 12 a.m. to 6 a.m, on the dot.
  • Shoo Out the Clowns: The Murderer is obliquely mentioned in the first game; in FNAF 2's death games, he can occasionally be spotted parked outside the restaurant or leering at Foxy (he may attack Freddy, but this is uncommon); in FNAF 3's restaurant minigame, he systematically hunts down the original Fazbear mascots and disassembles them, leaving each in pieces for the next one to discover. This is fitting since the mascots represent the children he nabbed in the restaurant, and the murderer himself later becomes Springtrap. The only 'working' animatronic left in FNAF 3 is Springtrap, and the oldies are left floating around as charred (but essentially harmless) ghosts.
  • Silent Antagonist:
    • The only animatronics who get voices are Balloon Boy (who will occasionally say "Hello?" and "Hi!") and the Sister Location animatronics (who are fully voiced). The others either laugh, make disgusting noises (usually akin to vomiting), or scream when they kill you.
    • Averted in Sister Location and FFPS, which uses full voice acting for three of them. Tropes Are Not Bad, though, as it gives us character development in the process.
  • Species Surname: All of them except Freddy, although he's named Freddy Fazbear.
  • Super-Powered Robot Meter Maids: For being a gaggle of animatronics built solely to entertain children at restaurants back in the seventies or eighties, these things are far, far, far stronger, quicker, and smarter than they have any right to ever be. To the point of possible sentience.
  • Sympathy for the Devil: Why yes, they are murderous animatronics out for your blood... but it's only because the children haunting them may truly think you're the murderer that killed them. Springtrap and the Nightmares don't have this, however, since Springtrap is possessed by said child murderer, and the Nightmares are nothing more than hallucinations.
  • The Mind Is The Plaything Of The Body: Or rather, the soul; it's subtle, but it seems that the souls inside the various suits are constricted by the A.I. of the robots. For example, turning the difficulty down to 1 in Custom Night mode makes them less aggressive, flashing Foxy resets him, and playing a sound-clip of Balloon Boy near Springtrap makes him walk towards it (though it may help due to that particular soul being one of a child murderer's... maybe).
  • Tragic Villain: If the suggestions that they're possessed by the murdered children are indeed what the creator meant about them being "haunted". And it is, with even the Puppet itself appearing to have been a suffering child. All this time, the children had been trying for decades to stop their murderer, only succeeding after the restaurant closed, and were unable to move on for a long time afterwards. However, no such distinction can be given for Springtrap, who is their murderer, and the Nightmares and Circus Baby animatronics, all of whom are doing what they do more or less out of pure malevolence.
  • True Final Boss: Lefty certainly serves this role, both timeline and game order wise.
  • invokedUncanny Valley: They're likened to moving corpses. Eerily enough…
  • Undercrank: On later nights, when they close in on your booth, their heads start twitching and jerking spasmodically in true J-Horror style.
  • Unnecessarily Creepy Robot: While this is a common trope concerning Suck E. Cheese's, these robots take it one step further.
  • Unwilling Roboticization: The intent of the wandering Fazbear robots (apart from Springtrap) is to cram unwary security guards into the endoskeletons undergoing repair, essentially creating more of themselves. On a more comedic note, Purple Guy accomplished this feat on himself without anyone's help at all.
  • Well-Intentioned Extremist: The death minigames imply that the animatronics' malice against adults, in particular the night guards, may have been born from their desire to protect children, especially after the murders.
  • Woobie, Destroyer of Worlds: Once their origins are revealed, they become this. A group of children were simply visiting their favorite restaurant, only to fall victim to an Ax-Crazy Serial Killer, and they were only trying to stop him. The problem is they go too far.
  • Wouldn't Hurt a Child: Children mean everything to these guys, and they will resort to any means to protect them from potential threats. Following the corruption of their facial recognition software, they became murderous Knight Templars. As of Sister Location, however, one of them (was forced to) make an exception, and another's programming may or may not have forced her to kill William Afton's daughter.

    The Twisted Ones 
Animatronics that only exist in the book series, they are actually otherwise normal animatronics... with the exception of a device that's been implanted in them. When activated, this device releases a sound that is (usually) too high-pitched for the conscious mind to perceive; this sound messes with the audience's brains, making them fully see the robot as what they believe them to be. So to a normal person, Freddy the robot bear would simply be Freddy the anthropomorphic bear. However, to anyone that's afraid of these robots, they instead become the stuff of nightmares.
  • Brown Note: Constantly emit one, which explains their appearance; once it's turned off, they go back to being normal animatronics. It should be noted that the note in question isn't inherently malicious, but simply amplifies the person's natural disposition and perception of the object in question; i.e. good becomes great, bad becomes worse.
  • Canon Foreigner: ...Maybe? There are hints in 6 that they might be part of the game's universe as well.
  • More Teeth than the Osmond Family: They all have mouths full of sharp teeth.
  • Original Generation: Downplayed: the gang sees deactivated animatronics of things like a wolf and an ape, but they aren't expounded upon.

    Freddy Frostbear
Oh the weather outside is frightful...
A Christmas themed animatronic that only appears in FNAF: AR, Freddy Frostbear is a more icy, and more deadly, version of Freddy Fazbear.

  • Evil Is Deathly Cold: Just as deadly as the other animatronics, but also freezes up the player's screen.
  • Glowing Eyes of Doom: Ice blue, with black sclera to really set it off.
  • An Ice Person: Well, bear, he is icy blue and carries an icicle instead of a microphone. He also tends to ice up the screen unless the player shakes the phone
  • Palette Swap: Of Freddy Fazbear.


The Night Guards

    The Night Guards in General 
Most of the protagonists are just some schmucks that wanted to make some minimum wage. Unfortunately for them, they chose the wrong place to night watch. With only the tools at hand, some nerves of steel, and a strange persistent to come back every night, these night guards have to survive five nights at minimum to get their paycheck. Since The Child and Charlotte are so different from the night-guards, they aren't included in this folder.
  • Action Survivor: If you play it right, the guards, with no weapons and having only equipment of limited help, can survive up to seven nights straight against a bunch of homicidal robots who get increasingly fast, smart, and cranky as the week progresses.
  • Audience Surrogate: Because the playable characters are Featureless Protagonists with no distinctive personality, players have interpreted them as either themselves, famous Let's Players such as Markiplier, or popular fan interpretations such as Rebornica's.
  • Badass Normal: They're normal guys up against a bunch of murderous, haunted robots, and their only lines of defense are the security cameras and either blast doors, a mask and a flashlight, and audio cues and the ability to remotely seal vents. With a sufficiently skilled gamer, each of them can still survive. Subverted following The Reveal in Freddy Fazbear's Pizzeria Simulator, that all of the guards were likely Michael Afton, who was undead (at least post-Sister Location) and determined to stop his father and let his victims move on, no matter what.
  • Bring My Brown Pants: Both Mike's and Fritz's pink slip list "Odor" as a reason for being fired. While it could be explained away as natural body odor due to sweat, it's more than likely referencing the now-soiled pants of the Fazbear Security Uniform. Following a Cerebus Retcon, the true reason is likely that they're both the rotting corpse of Michael Afton.
  • Determinator: Despite the terrifying conditions, Mike, Jeremy, and the Fright Guard all continue working at their jobs as long as they can. Fritz only gets one night before getting fired, so it's unknown whether he would've done the same or whether Freddy's just fired him before he could quit.
  • Don't Touch It, You Idiot!: Nearly all of them have tinkered with the animatronic's AI, making them more active and aggressive than ever before.
  • Featureless Protagonist: Usually, what we know about them is just their names. Everything else, though, is left to the player's imagination. As can be seen by their entries, fans take little things from the games and run with them to spin richer characterizations for each.
  • First-Person Peripheral Narrator: Five Nights has a rather intriguing plot involving child murders, missing bodies, haunted animatronics, and a killer who may or may not still be on the loose. As the nightwatch security guard, you have absolutely no investment or involvement in this plot, and at most you can just discover what happened, not resolve it. However, this is averted for Eggs Benedict, who actually has an ulterior motive for going to Circus Baby's. If he's all of the other protagonists, then he's been going from location to location trying to undo his father's legacy all along.
  • Heroic Mime: They don't really say much. Even when murderous animatronics are screaming in their faces.
  • Immobile Player Character: In the first 3 games, all of them are completely bound to their chairs. Averted for Sister Location until the secret ending of night 5.
  • Loser Protagonists: Implied; if the theories are true about our brave night guards going to hell and back just to get paid, then they've all redefined the meaning of pure desperation.
  • Meaningful Name: Each of the first three have one that references their role in the story; however, the one in Five Nights at Freddy's 3 doesn't get named due to their workplace burning down before they get paid, and, initially, the same can be said for Sister Location's Eggs Benedict. It is revealed at the very end of the story, however: he (might be) Michael Afton.
  • Protagonist Without a Past: None of the protagonists have any backstory, which makes it harder to guess why any of them keep coming back to their job. Except for Eggs, who is the son of William Afton, and may or may not be the Brother from 4 and/or every other night guard in the series.
  • Punch-Clock Hero: A distinction that sets them apart from other survival horror protagonists. While many other games involve finding a way to get away from the crazy place (or thing), all the night guards already have this choice; nothing is forcing them to be there, and they can quit at any time. They only keep coming back in order to get paid by the end of the week. And, unlike Amnesia or Outlast, they likely never find out why the animatronics are acting crazy; they get paid and/or fired, bitten, have their workplace burn down, or get killed and move on.
  • Through the Eyes of Madness: The guards have a tendency to have "hallucinations," which may actually be hallucinations (possibly caused by the air in the workplace or lack of sleep), but are quite likely to be supernatural in origin. If it's true that the night guards are all Michael Afton in disguise, maybe the hallucination comes from the fact he's technically dead and is struggling to stay sane in the living world.
  • Too Dumb to Live:
    • Okay, the first night can be passed off due to ignorance of how dangerous the job really is (Killer animatronics? Yeah, right!). However, coming back to Freddy Fazbear's after a first-hand experience lands most of them smack-dab into Darwin Awards territory. Fritz is a special case, since he gets fired before he serves another night (though messing with the animatronics on the first day of the job certainly takes a special kind of idiocy, or possibly intelligence). And in Phone Guy's case, he was there when the robots started to act up the first time around! The Fazbear's Fright guard also has an excuse of showing up for more than one day, as the animatronic wasn't installed until after the first day — but beyond that, he falls into either this trope or The Determinator, depending on his intentions. The child has yet another excuse; he has nowhere to run away to, as the entire thing is taking place inside his mind.
    • The CBPW technician (a.k.a. "Eggs Benedict"), while having the same excuse of "no misbehaving animatronics on Day 1" as the Fazbear's Fright guard, falls into this in three whole new ways. First, he shows up for work on his fifth night after spending the fourth night being kidnapped and narrowly surviving being stuffed into a suit. You know, the exact thing that Mike Schmidt, Jeremy Fitzgerald, and Fritz Smith so narrowly avoided, and the Phone Guy died from. Then, on Night 5 proper, he can be stupid in one of two ways: either he falls for Ennard's ruse, goes into the Scooping Room to destroy Baby's body at "her" request, and gets himself disemboweled for his trouble, or he doesn't fall for the ruse, heads to the Private Room, has a tense stand-off with Ennard that would make Mike Schmidt proud... and then possibly invites Ennard to his house to be his roommate. What the hell is with this guy?
    • Even before that, he spends night 2 avoiding attacks from several different animatronics, and even has Baby outright tell him that Ballora will kill him if she catches him AND HE STILL COMES BACK ON NIGHT 3.
    • Pizzeria Simulator lends evidence to another theory that Michael Afton is ALL of the guards bar the Child from 4, and was trying to stop his father's legacy at every turn. So they're/he's not stupid, just REAL determined.
  • Two Aliases, One Character: It's entirely probable that all the night guards are, in fact, Michael Afton under various pseudonyms and aliases. Freddy Fazbear's Pizzeria Simulator received an updated ending showing what are presumably the names of the missing Children, among which are "Fritz" and "Jeremy", suggesting he deliberately chose those names.

    Mike Schmidt 
"Hey you're doing great! Most people don't last this long. —I mean, y'know, they usually move on to other things by now. I'm not implying that they died."
Phone Guy

The protagonist of the first game. A Heroic Mime, like many video game characters, he's the latest security guard to take the (literal) graveyard shift (12 A.M. - 6 A.M.) at Freddy Fazbear's Pizza, "a magical place for kids and grownups alike, where fantasy and fun come to life (at the cost of his)". His job is simple: Sit in the security office and watch over the expensive free-roaming animatronics in the Show Stage area for six hours. At least it was simple, up until the animatronics started trying to kill him. The things they leave out of the orientation packetFor more information on his true identity, see Michael Afton’s entry.

  • Early Installment Weirdness: It's noticeable that he's a silent protagonist through and through, no breathing from him. He's also the only night guard to have an unambiguously happy ending (that this type of series can offer anyway). He's merely fired (but paid), while Jeremy was put out of a job (either by gross negligence or a nasty accident), the Fazbear Fright Guard is also jobless and might be convicted of the arson note , The Child most likely dies, and Eggs gets disemboweled in the fifth game and eventually dies in the sixth game. Fritz also gets fired, but he didn't get paid.
  • Earn Your Happy Ending: After seven nights of pure horror, he is fired. Believe us, in the grand scheme of things, that is much, much better for him than keeping his job. And as noted above, not only does he get paid, but nothing bad happens to him either! ...Unless, of course, you subscribe to the theory that he and Michael Afton are actually the same person. In which case... quite a lot of bad stuff happens to him, both before and after the first game. This has been confirmed in "The Freddy Files" guidebook.
  • Featureless Protagonist: The only information given about the protagonist is his gender and name, both of which are revealed at the end of the fifth night via his paycheck. Additionally, his eye color (blue) can be seen on the Game Over screen. On top of all that, it's possible he may be of German descent (considering Schmidt is a common German surname).
  • Heroic Mime: Plays it dead straight. Other guards can be heard breathing heavily at times, due to having their breathing restricted by a mask or ventilation problems, but Mike never makes a sound.
  • In Harm's Way: The lyrics to the instrumental version of the game's Public Domain Soundtrack may imply that Mikey is an adrenaline junkie. Also, Custom Night gives you the option of changing the difficulty of the animatronics; in-game, that means that Mike decides to change the animatronics' AI, so if the player sets them on the higher difficulties, Mike is deliberately setting their AI higher as a life-threatening challenge to himself.
  • Meaningful Name: Schmidt is a German surname derived from the word for Smith, a.k.a. the person who works with metal all day. "Mike" is short for "Michael", which could refer to the Archangel Michael, a protective entity and patron saint of police officers.
  • Name's the Same:
  • Nightmare Fetishist: The use of "Les Toreadors" may imply that what motivates Mike to keep coming back all week is the thrill of it.
  • Suicidal Overconfidence: Perhaps. How else can you explain why he keeps coming back to his life-threatening job?! Applicable to Mike because he is the only one of the four playable security guards who has been outright told that the animatronics will kill him horribly if they catch him.

    Jeremy Fitzgerald 
"The last guy finished his week, but complained about… conditions. We switched him over the day shift, so, hey: lucky you, right?"
Phone Guy

The Featureless Protagonist of the second game, who takes the night watch position at the new and improved Freddy Fazbear's Pizza. A Heroic Mime, like many video game characters (and the Player Character before him). Most tropes that applied to his predecessor also apply here.

  • Bittersweet Ending: No matter what happens, he gets the short end of the stick. It's very likely that the Bite of '87 happened a day after Night 6, so either he gets his frontal lobe bitten out (But still survives), or he gets front-row tickets to see it happen, likely getting fired afterwards for negligence.
  • Book-Ends: He got the job as night watchman because the previous one switched over to the day shift; at the end of Jeremy's story, he gets switched over to the day shift, opening the spot back up for the next player character, Fritz.
  • Dead All Along: The Golden Ending of Pizzeria Simulator implies that "Jeremy" was a pseudonym used by Michael Afton, likely based on the name of one of the dead children who haunts the original five animatronics.
  • Death by Irony: If an animatronic catches him, he gets killed after being stuffed in a suit — and he was trying to prevent this by wearing a spare Freddy head.
  • Dressing as the Enemy: There aren't any doors to close to keep the animatronics out, but Jeremy does have a Freddy head to put on and fool the animatronics into thinking he's got his suit on. They'll leave him alone pretty quickly if he gets it on in time. If not, well
  • Featureless Protagonist: Even more so than Mike: you don't even find out his eye color when/if he dies.
  • Heroic Mime: For the most part. You can hear him breathing while wearing the Freddy mask. Other than that, if you listen (granted you're not screaming) closely when an animatronic is jumping at you, you can make out what seems to be a human voice yelling amidst the screeching.
  • Meaningful Name: Back when he was implied to be the victim of The Bite of 87. One of the stuntmen for The Avengers was another Jeremy Fitzgerald, who was injured on set after his foot got caught during a 30-foot fall and fractured the front of his scalp after his head slammed into a brick wall. With the fourth game's release, however, Jeremy was revealed to (possibly) not be the victim.
  • Only Sane Man: Jeremy may default as this between himself, Mike, and Fritz for the sole reason that he is the only playable character without the option of a Custom Night, meaning that he is the only night watchman without the option of making the robots even more active, more intelligent, and more powerful than they already are. On the other hand, this also means that Jeremy is the only night watchman who never chooses to turn down the robots' AI. [[spoiler: And as of VR: Help Wanted, depending on how you interpret it, he survived to current day and consulted with the dev team of The Freddy Fazbear Virtual Experience, and warned
  • Put on a Bus: He was placed on the day shift after Night 6, with Phone Guy stating that he was going to try to fill in for him. It hasn't exactly ended well for Phone Guy.
  • Superior Successor: Possibly one to Mike, since Jeremy survives against more than double the animatronics that Mike did and gets moved onto the day shift without losing his job. Zig-zagged in that Mike works for one more day than Jeremy does and that Jeremy had the job before Mike, which would make him Mike's Superior Predecessor, if anything.
  • Too Dumb to Live: Jeremy deserves special mention because he still comes in the sixth night despite the workplace being shut down. Although it is possible that he really didn't get the memo until it was too late.
  • The Reveal: Depending on
    Phone Guy: What on earth are you doing there? Uh… Didn't you get the memo? Uh… The place is closed down.

    Fritz Smith 
A Heroic Mime just like his fellow night guards, Fritz is the protagonist of the sequel's Custom Night.
  • Butt-Monkey: It only took a Pink Slip to throw him into this status, sealed by the game openly lampshading how pathetic it was that he got canned after just one night. Though he might have been hired back, considering the fact that he might be Phone Guy.
  • Cerebus Retcon: Maybe. If he's Michael Afton, then maybe he's so incompetent because he's affected by the recent murder(s) that he can't concentrate on the job anymore.
  • Crouching Moron, Hidden Badass: Holds Butt-Monkey status, but despite being fired on his very first night, you gotta give this guy credit for beating 10/20 mode (if the player chooses). Additionally, unlike Mike, he wasn't fired for "general unprofessionalism", so it could be that he wasn't as panicky as Mike might've been.
  • Dead All Along: Freddy Fazbear's Pizzeria Simulator (the apparantly final game) implies that "Fritz" was a pseudonym used by Michael Afton, likely based on the name of one of the dead children who haunts the original five animatronics.
  • Dressing as the Enemy: Being in the same game as Jeremy, Fritz shares his method of tricking the animatronics.
  • Epic Fail: "First day on the job? Really?!?!"
  • Featureless Protagonist: Just like Jeremy, you never get to see what any part of him looks like, though you might get to hear his voice clearly if he's Phone Guy (and if Phone Guy is both him and the Murderer, then he's tall and has a cleft chin, somewhat averting this).
  • Heroic Mime: As with Jeremy, the only sounds he makes are breaths while wearing the Freddy mask and audible yelling amidst the Animatronic screeching, though this may be averted if he's Phone Guy.
  • It Seemed Like a Good Idea at the Time: He evidently decides to amuse himself by purposefully fiddling with different animatronics and putting them on particular AI settings to give him something interesting to watch for his shift, seemingly before he even finds out about the shenanigans Freddy's crew of colorful characters get up to at night. Obviously, that turns out to be a mistake, outside of if he sets them all to 0 or so.
  • Meaningful Name: Fritz is a slang term for when a machine is malfunctioning. It's also a slurring of the previous two protagonists' last names (Fitzgerald and Schmidt, which is German for Smith).
  • Too Dumb to Live: Well, apart from the fact that he's starting at the pizzeria just after the murders and the Bite of '87, he manages to get fired on his first night by reprogramming the already-condemned animatronics. Depending in whether or not the police investigations are still undergoing during Night 7, well, if that's the case, then Fritz's taking one hell of a dive into some deep shit as he's tampering with evidence.
  • Walking Spoiler: Consider the fact that there is a different playable character for the prequel's Custom Night a huge spoiler.

    Fazbear's Fright Guard 
The unnamed protagonist of Five Nights at Freddy's 3, who is tasked with testing out the attraction the week before it opens. Shame that he's trapped alone with an abomination like Springtrap. May or may not be one of the previous guards.
  • Featureless Protagonist: Even more so than Mike, Jeremy, and Fritz, since he doesn't even get a name. We only know he's male because there is a distinctively masculine sound to his heavy breathing. No explanation or information is given for anything else whatsoever.
  • Goofy Suit: Before the staff at Fazbear's Fright found Springtrap (who himself was partially one of these as well), Phone Dude tells him on the first night that they might have to get him to don a fursuit and go around the attraction scaring the patrons. As crappy a job as it would be, it still beats being shoved inside the other kind of suit, a fate that threatened all of the night guards at previous Fazbear establishments and befell upon quite a number of them.
  • The Hero: The most deserving of the title out of all the guards, as it is his actions which lead to the children's spirits finally being released from decades of torment and getting put to rest. While all of the other night guards do nothing but show up and do their best to survive the nights, this guy does all that, plus he jumps through some seriously ridiculous hoops in order to locate the hidden methods to finally get the kids their "Happiest Day." Not to mention the fact that he's the only protagonist that goes up against and eventually defeats the series' primary Big Bad.
  • Kill It with Fire: The newspaper article revealing that Fazbear's Fright had burned down explicitly says that arson hasn't been ruled out. If true, the guard had damn good reasons to do it, and with employment's worry over the wiring having already been mentioned to him, he would've known that any incidents would probably be put down to an accident from faulty wiring.
  • No Name Given: His name is unknown, as the place burned down before he could receive his paycheck. Therefore, he could potentially be any of the previous guards. However, Freddy Fazbear's Pizzeria Simulator implies this guard is Michael Afton, who is on his quest to stop his father.
  • Only Sane Man: Could be interpreted as one when compared to the others. Since the Night 6 article detailing the destruction of Fazbear's Fright by fire doesn't rule out potential arson as the cause, he may have destroyed the place so as to spare the general public from the horrors within, something that none of his predecessors ever did.
  • Screw the Rules, I'm Doing What's Right!: See the spoilered-out entry above.
  • Seers: May have foreseen Fazbear's Fright burning down in the form of visions of the old animatronics being burnt-up. As there is no mention made of a fire at any of the Freddy restaurants, it is unlikely that they were apparitions of what happened in the past. It may be that he had a little gift for precognition. Other possibilities exist: they could've been warnings sent by some force, subliminal suggestions being made to him, he was hallucinating subconscious fears planted by Springtrap, the location, and (inadvertently) Phone Dude, or he was hallucinating something reflecting his thoughts of just destroying the place.
  • Something Completely Different: For the first time in the series, the main character does not play as a night guard. Instead, the main character is a performer for the attraction playing the part of one, while making sure nothing catches on fire and checking around the attraction using the cameras. So, exactly like the previous night guards.note  Phone Dude also indicates that the day that the player takes control of him isn't his first day on the job. It's just on the third day that… things start happening.
  • Too Dumb to Live: If you look at Cam 1, you can see an exit door right outside the office, so he could easily just leave the building as soon as he sees Springtrap is moving by itself. And yet he not only stays the full night, but he also decides to spend the next few nights there as well. Then again, he does seem determined to figure out exactly what is going on and later stays to free the spirits and defeat Purple Guy.

    "Eggs Benedict" 

The Playable Character of Sister Location, hired to work as an engineer at Circus Baby Pizza World as a technician fixing the animatronics. His name isn't actually Eggs Benedict, of course; he's given that name by the malfunctioning HandUnit; his real name is left ambiguous, but is implied to be "Mike [something]," and so, to avoid confusion, he is Only Known by Their Nickname. For more information on him, see Michael Afton’s entry.

  • And I Must Scream: His internally hollowed and considerably decaying corpse gets back up even after Ennard vacates it, implying supernatural involvement. Pizzeria Simulator later shows that the Scooper was designed to make this happen by injecting the subject of scooping with remnant.
  • Daytime Drama Queen: You wouldn't think it, but when not at work, he loves watching TV Soap Opera vampire romance and eating popcorn as he does so.
  • Distressed Dude: He gets captured by Funtime Foxy and forced into an old, decommissioned springlock suit.
  • Edible Theme Naming: "Eggs Benedict" isn't as random a name as it seems; it's a real dish consisting of English muffins and Canadian bacon. Also, while it's probably a coincidence, there's a variation of it called "Eggs Michael".
  • Flaying Alive: He gets scooped and has his digestive organs removed after being tricked by Ennard.
  • Forced to Watch: In Night 3, Baby puts him in a spring-locked suit and makes him watch the horrifying scene of Ballora being scooped.
  • Heroic Mime: Doesn't speak. Subverted in the last Custom Night cutscene, where he does speak.
  • Killed Off for Real: Subverted. In the Bad/Real Ending, he's scooped and his skin is worn by Ennard, but he comes back from that.
  • One Steve Limit: His introduction is the first break from this trope in the series- his real name is implied at the beginning to be 'Mike', the name of the original game's protagonist. They may or may not be the same person.
  • Only Known by Their Nickname: Parodied, when the game auto-corrects his name input to Eggs Benedict. That said, his real name is Michael Afton.
  • Reality Ensues: It's implied by one of the minigames that having no vital organs and being nothing more than a pile of flesh being worn by a robot ended up rotting his body to the point of deformity, which causes his neighbors to hide in fear of his twisted appearance.
  • Revenant Zombie: The Custom Night cutscenes reveal that this is Eggs' ultimate fate. Some time after his scooping, Ennard had to leave Eggs' body due to decay. However, then he sits up with glowing white eyes, showing that he's still able to move after all that.
  • Uncanny Valley: Starts to become this in the DLC cut-scenes endings. As the days progress, his skin begins to decay more and more, until ultimately his neighbors run and hide at the very sight of him.
  • Walking Spoiler: If you couldn't tell from the fact that nearly all of the tropes applying to him are spoilered-out... although he's primarily a Walking Spoiler because he's Michael Afton, William Afton’s son.

Other Protagonists

    The Child
The currently unnamed protagonist of Five Nights at Freddy's 4, who unlike the others is not a security guard, and isn't even an adult. His house is being haunted by the Nightmare Animatronics and he's armed with nothing but a flashlight and simple wooden doors. He may or may not be a member of the Afton family.
  • Abusive Parents: Though his brother is the one abusing him, his parents' neglect of this drives them straight into this. We don't even see them at his birthday party! They probably could've stopped the bite if they had been there. And that's to say nothing of the fact that his parents are either so supremely malicious or so supremely stupid, oblivious, and wrapped up in their own lives that they make him spend his own birthday at a place he's absolutely terrified of despite begging for days not to go. And that's if you don't consider him to be related to the Aftons. The other scenario makes this even worse considering that his father may have killed the other children at the birthday party.
  • Action Survivor: Unlike the other protagonists, he never wanted to defend himself from murderous animatronics, nor does he have a choice of leaving, seeing as all of this takes place in his comatose mind.
  • Adults Are Useless: We see a total of three adults the entire game. One unintentionally terrifies the child while wearing a Fredbear suit, the second is only seen briefly being dressed in the Spring Bonnie suit, and the third is the Purple Man, who thankfully has no interaction with the child. All of them are seen only on the third day. On the day of the party, there are no adults around, which the entire reason why he winds up with the brain damage that may have ultimately killed him.
  • Ambiguous Situation: As of Sister Location, there's the possibility that the events he went through over the course of the fourth game were actually real and not nightmares in his head as previously assumed, given what's seen in the former game's second and fifth nights. He was initially assumed to be the victim of the Bite of ‘87, before Word Of God implicitly confirmed that the FNAF 4 incident took place in 1983). On top of that, his father could be William Afton.
  • And I Must Scream: He's the victim of a tragic brain injury, having been shoved in Fredbear's moving mouth in a prank gone wrong during his birthday. Although having his head crushed wouldn't render him vegetative, he's going to have some issues with rational decision making and emotions. It's also implied that each of the nights take place in his comatose head. Having to face your fears of being haunted by the very animatronics that screwed up your brain from a prank gone wrong? And I Must Scream doesn't begin to cover it. The only "saving grace" of this is that it's implied he doesn't live long after.
  • Badass Adorable: He is a child, protecting himself (whether he's protecting his mind or it was all real given The Reveal listed below from the most eldritch renditions of the Fazbear gang to exist.
  • Butt-Monkey: By far the unluckiest of the protagonists, and that's saying something! However, it is not played for laughs. He's bullied at home by his bigger brother, his parents seemingly don't care enough to deal with it, he's regarded by the other kids as a baby, he has his birthday at a place he absolutely hates to be at, and finally, he gets his head crushed by one of the animatronics. That's not even going into what happens at night. This kid has it rough.
  • Decoy Protagonist: If he dies after suffering Fredbear's bite, he may not be the one experiencing the nightmares that make up the main gameplay. It could be his guilt-ridden brother (who, if the Survival Logbook and a red-ink sketch of Nightmare within is anything to go by, might be Michael Afton) that's suffering them instead. That is unless the child is Michael.
  • Emergency Transformation: Possibly. note The Puppet, at the end of the game, offers to "put him back together" after the accident at Fredbear's kills him. That might involve haunting one of the animatronics, but we don't know whether this happens or whether the whole conversation was a hallucination.
  • Everything's Better with Plushies: He sure thinks so; his only friends are the various Fazbear plushies he has in his room.
  • Featureless Protagonist: Averted, which is notable given the other protagonists are featureless. The between-nights minigames actually show a very detailed (for this series, anyway) sprite for him; black and white striped shirt, jeans, and brown hair.
  • Flatline: As his sprite fades out in the Night 6 cutscene, a flatline begins.note 
  • Friendless Background: Every kid he meets is either cruel to him or indifferent to his torment. As a result, he considers his plushie collection his only friends.
  • Harmful to Minors: Well, if the nightmarish forces of robotic darkness don't get him, then there's still a high chance that he's going to need a lot of therapy when all's said and done. Okay, therapy, a new skull, and/or brain surgery. And maybe his life back while we're at it.
  • Handicapped Badass: It's implied that the actual five nights are after receiving massive brain damage from an accident during his birthday party. That same damage is heavily implied to kill him.
  • Heroic Mime: Another staple of player characters in the series that he averts. He has a couple of lines throughout the game, although most of them are thoughts or his futile attempt to prevent himself from being forced to meet and... err... kiss Fredbear.
  • Infant Immortality: Averted; this kid, being both a Five Nights at Freddy's protagonist and a child in this franchise, isn't exactly 100% safe. By the end of the game, he's in the hospital from massive brain damage, though not from the Nightmares. Though, alternatively, the flatline at the end of Night 6 and his character sprite fading out may indicate that he didn't/might not live for long.
  • Kid Hero: While this kid is most definitely out of his league even compared to his predecessors, the sheer gumption it must take to not run screaming from the house at the first hint of the Nightmares (or at the very least go looking for his parents) shows that this kid is either suicidally insane or has guts made of tungsten. There's also how the kid doesn't have access to any of the safety measures that the night guards had, sans a flashlight — his only means of defense is simply closing the wooden doors and closets. And keeping them closed. With his bare hands. Even in a nightmare — okay, especially in a nightmare, all things considered, that's badass.
  • Lobotomy: The accident gave him some other kind of head injury that left him comatose before he eventually dies.note 
  • No Name Given: Like the last guy, we never get to know his name.
  • Ocular Gushers: A trait he shares with the children from the death minigames in the previous games...
  • Parental Neglect: As mentioned in Abusive Parents, this kid's parents are pretty bad at keeping their oldest son from being unscrupulous and their younger son happy and safe, not to mention the lack of supervision during his birthday party that, ultimately, costs him his life.
  • Pint-Sized Powerhouse: While, like all the other protagonists, he can't fight the animatronics worth a damn, he can hold the doors closed on them with his bare hands despite them being at least five times his size. Possibly an early clue that what's happening is all in his head.
  • Prone to Tears: He's seen as a crybaby by all the other kids throughout the between-night cutscenes, and he appears to be crying throughout them all.
  • Protect This House: More like Protect This Room, since the Nightmares are already inside and they seem to be intimately familiar with its various hiding spots and weak points. Still, gotta give the kid badass points for even trying rather than running away with a trail of fear urine streaming out behind him. Not like he has a choice, but still.
  • The Reveal:
    • All of the events of the game have been nightmares of the comatose Child, who was hospitalized by an accident that took place in 1983. He quite possibly doesn't have much time left, and might have become Golden Freddy.
    • Sister Location has a reveal that might turn this one around though: in the secret room you can find on night 5, there are blueprints and hidden cameras that match the layout of the house in 4, meaning all the events might have been Real After All.
  • Rogue Protagonist: Possibly. There's a lot of evidence that he ultimately came back as a spirit, but the end of the game ultimately leaves it unclear.
  • Shrinking Violet: He's always shown crying, and while other children in the minigames seem more assertive, he isn't in comparison. Naturally, this makes him easy pickings for bullies.
  • Through the Eyes of Madness: If the events of the actual nights are actually his trauma/disability-caused nightmares.
  • Trauma Conga Line: The whole game is basically just showing how many times he gets kicked around in a single week, culminating in getting his head crushed in by Fredbear.
  • Walking Spoiler: One of the rare instances where a protagonist is spoiler-heavy, thanks to what happens to him at the end of the game... and, quite possibly, his role in the games after.

    Charlotte Emily 
The protagonist of the novels. Charlotte, also known by her nickname Charlie, is the daughter of the man who owned Freddy's and built the animatronics. Ten years after the murders, she and her friends decide to investigate the now-closed pizzeria after being unable to clear their minds of the horrors that went down there. May or may not be the Puppet in the games’ continuity. See The Second Generation for more info on the Puppet itself.

  • Action Girl: When the animatronics go after her, she has no doors, animatronic head or the like to confront them, yet she manages to hold them off regardless. In addition, when a costumed Dave/William holds her hostage, she deliberately sets his costume's spring locks off. That's right - first female protagonist in the series, and she kills the closest thing to a main villain! And if she's the Puppet in the game continuity, she's the closest the games have to a genuine Big Good, alongside her father.
  • Canon Immigrant: If Cassette Man is a game-verse incarnation of Henry, then that would make his daughter (and the spirit haunting the Puppet) a similar incarnation of Charlie.
  • Dead All Along: The real Charlie, much to Henry's grief.
  • Hero of Another Story: She's the main character of the book adaptation. And, potentially, working behind the scenes in the games as well.
  • Replacement Goldfish: Is one for the Charlie who William murdered.
  • The Hero Dies:
    • Curiosity gets the better of Charlie at the end of The Twisted Ones, and she ends up being accosted and crushed to death by Twisted Freddy. A woman resembling her shows up at the diner while her friends are mourning, but it's left ambiguous whether it's her. The Fourth Closet reveals that the girl at the end of The Twisted Ones is actually William’s daughter, Elizabeth Afton posing as her, using her adult body to take on her appearance.
    • Pizzeria Simulator, if she IS the Puppet, kind of flits in and out of this one; she supposedly dies LONG before she gets to put Afton down, but she manages to come back as the Puppet and get the other souls to kill him the first time in 3, before bringing him down with her in the pizzeria fire at the end of the game.
  • The Power of Love: Charlie, if Elizabeth's words are true, doesn't have a human soul. What gave her a soul, and life with it, was Henry's love of his daughter, and his grief over her loss.
  • The Smurfette Principle: Charlotte is the only known protagonist in the series to be female. While the Fazbear's Fright guard has not been named or shown, thus leaving them partially unable for their sex to be identified, their hyperventilation is distinctively male-sounding and all the guards might be the same guy.
  • Tomato in the Mirror: The Fourth Closet reveals her to be a Robot Girl superficially indistinguishable from a human. It’s revealed that Charlie’s memory of William kidnapping Sammy was false, and that she was the one that William killed, hence his line at the end of The Twisted Ones. After Charlie was killed, it’s revealed that Henry and Jen created a series of progressively aged robot bodies for who he thought was his daughter. Unfortunately, William knew about this, and tried to use this process for his own ambitions. When she dies in The Twisted Ones, she’s back alive in The Fourth Closet, presumably due to her aunt taking her body and repairing her.
  • Two First Names: The gravestone where the original Charlie was buried reveals that her surname is “Emily”.
  • Nice Girl: Assuming that Cassette Man is Henry and therefore his daughter Charlotte was the girl who possessed the Puppet, Cassette Man's farewell speech in Pizzeria Simulator's good ending indicates that she was a considerate young girl who loved trying to help whoever she could.
  • Used to Be a Sweet Kid: Before all of the shit that went down at Freddy's, her father's suicide, and her brother Sammy being killed in the incident at Fredbear's, Charlie was a cheerful little girl. In her teens and on, she's much more sullen. And if she's the spirit possessing the Puppet in the games' canon, she became a great deal more bloodthirsty.
  • Walking Spoiler: Not so much for anything that happens in the books, but when you're the child haunting the Puppet in the games, it's hard to be much beyond this.


    Phone Guy 
"Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week. Okay?"
Phone Guy
Voiced By: Scott Cawthon

Your character's predecessor in the graveyard shift for the first game. He knows that the employee orientation they gave you left out a few things — okay, a lot of things — so he's left you a series of pre-recorded messages that play over the telephone in your office. Just a few pointers to show you the ropes. He returns for the second game, managing to guide you through the first six nights, although he spends just as much time doing that as he does trying to reassure you that all is well in the pizzeria. He (technically) returns in the third game, in the form of old audio logs, but is completely absent in the fourth and fifth games.

  • Action Survivor: Well, almost a survivor.
  • Adaptational Villainy: Shows up as an enemy in Ultimate Custom Night, though whether or not he's trying to hinder you on purpose remains to be seen. Considering just who the player character in Ultimate Custom Night is implied to be and where he is, he might be entirely justified in hindering you on purpose.
  • Adorkable: Lapses into this in 2 with his genuine enthusiasm and fondness for the animatronics.
  • Agent Scully: Why are the robots attacking Mike/Jeremy? They think they're endoskeletons without their costumes. Why are they strong enough to drag someone around? Basically, they're RoboCop by way of Funny Animals. Who in their right minds let these things be around children? A Restraining Bolt built into their "Entertain" mode makes them safe to be around during the day. Why do they smell like rotten meat and drip blood and snot everywhere? Um… Good question. But rest assured there is a rational explanation. They are not haunted.
  • Angst? What Angst?:
    • Is perfectly capable, somehow, of bouncing back from multiple children being murdered at the hands of a coworker, who, all things considered, may or may not have been his friend..
    • Zig-zagged, as when he mentions the Bite of '87 in his messages in the first game, he sounds a bit hesitant, and then there's the Break the Cutie entry below.
  • Apocalyptic Log: The pre-recorded voice messages are revealed to be such when Freddy puts an abrupt end to his shift.
  • Ascended Fanboy: 2 reveals that he's a big fan of the animatronics, Foxy in particular, and he gets to work with them! Sadly, this seems to get him killed.
  • Bad News in a Good Way: Phone Guy is fanatically loyal to the company, seems incapable of absorbing any bad news, and shrugs off each gruesome event as though it's a common occurrence in any workplace.
  • Break the Cutie: He's so legitimately chipper and Adorkable in 2, and sounds depressingly distraught and upset at the end of the week, after the murders transpire.
  • The Bus Came Back: Makes a reappearance in Pizzeria Simultator's "Ultimate Custom Night" after being absent from 4 and 5.
  • Casual Danger Dialogue: He's recording those messages for you during his shifts — which means that he's checking the cameras, manning the doors, and in general keeping himself alive in a horrific and terrifying situation while being totally chill about explaining how to survi— sorry, get through the night. Nobody's died, after all. That's not what he meant. Even on Night 4, when he seemingly doesn't make it through the night, he's relatively calm when he explains to you that he might not be able to record another message for you because it "hasn't been a good night" for him. Oh, and could you please check the suits in the back room at some point? Thanks.
  • Catchphrase: He begins almost every phone call/recording with "Hello, hello?"
  • Conditioned to Accept Horror: Considering how he tells you about the animatronics' nighttime activities with nonchalance, even trying to explain they need "respect." When he seemingly dies on Night 4, he only dully says "Oh no".
  • Disconnected by Death: His phone call in the first game's 4th Night meets an abrupt end when the animatronics get him.
  • Dissonant Serenity: He tells you about all the dangers you're going to face in a very calm tone and not even sounding too worried about it.
  • Everyone Has Standards: Even he admits that the Puppet creeps him out. Can't say we blame him.
  • Explain, Explain... Oh, Crap!: In FNAF2, on Night 2 when he's explaining things.
    Phone Guy: Heh, I love those old characters, did you ever see Foxy the Pirate? Oh wait, hold on… Oh yeah, Foxy.
  • Exposition Fairy: You're his trainee, so it's his duty to make sure you do the job right. Even his lamer suggestions turn out to hold water, such as playing dead.
  • Four Is Death: Phone Guy is by all indications suited and booted on the fourth night, apparently after running out the generator during a harried standoff with Foxy. This is quickly followed by a collaboration from Freddy, Bonnie, Chica, and Golden Freddy.
  • Hero of Another Story: He was the previous night guard for an indeterminate amount of time, which is implied by 2 to be multiple years! In addition, it's also implied he might be the second protagonist of the second game, Fritz Smith, who (depending on how you set it) managed to get through the night on Golden Freddy mode.
  • Just Following Orders: How he acts in Ultimate Custom Night. Phone Guy will call the office at random (essentially doing the same job he did when he was alive), and if you fail to mute the call in time, you have to endure the whole thing...which wouldn't be that big of a deal if not for one animatronic in particular that's not a big fan of noise....
  • Manchild: Keeping in mind that Freddy Fazbear's is inspired by the Chuck E. Cheese restaurants, and he seems to be a big fan of the franchise — of the Undying Loyalty variety of "big fan" — it's entirely possible.
  • Mauve Shirt: Following three nights of successfully — even casually — fending off the animatronics from the inside of his control booth while recording helpful messages for his successor, he's seemingly killed by what sounds like all five of them converging on him at once.
  • Minnesota Nice: Phone Guy has an accent along these lines and plays to the type by being incredibly calm about his rather disturbing situation.
  • Nice Guy: Is always polite, happy to help and give you advice.
  • Nightmare Fuel Station Attendant: He seems awfully chill about telling you the rather horrifying basics of the parts of the job not told to you prior to starting.
    Night 1 Message: Now concerning your safety: the only real risk to you as the night watchmen here, if any, is the fact that these characters… Uhh, if they happen to see you after hours, probably won't recognize you as a person. They'll — they'll most likely see you as a metal endoskeleton without its costume on. Now, since that's against the rules at Freddy Fazbear's Pizza, they'll probably try to… forcefully stuff you inside a Freddy Fazbear suit. Umm, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area, so you can imagine how having your head forced inside one of those could cause a bit of discomfortand death. Uhh… The only parts of you that would likely see the light of day again would be your eyeballs and teeth that would pop out the front of the mask… Yeah, they don't tell you these things when you sign up.
    • This also extends to his role in 3, where he very calmly tells someone how to retract the animatronic skeleton in the special suits… and that if not put in place properly, then there's a very high chance that "injuries slash grotesque maiming slash death can occur". He says all of this in a tone of someone telling another person how to put together a couch. What is with this guy?
    • He also mentions that, if such an accident were to happen, the victim should drag their maimed body away from the customers before they bleed out so as to not ruin the customer's experience. Again, this is said in the most mildly pleasant tone imaginable.
  • No Name Given: Unless he's actually Fritz Smith.
  • Obi-Wan Moment: On the 4th Night, he only asks Mike Schmidt if he could "check inside of those suits in the back room?" and that he's "gonna try to hold out until someone checks… Maybe it won't be so bad." He knew exactly what fate awaited him.
  • Obliquely Obfuscated Occupation: Falls into this in the second game. While in 1 he's a night guard (like you) and in 3 he instructs people on how to wear the Spring-Suits and also reads out official company memos, his job in 2 isn't really elaborated on: he calls you, gives you some information of what's been going on with the pizzeria, and hangs up. It's also notable in that he never actually claims to be a security guard in the first place. His stints as a guard are under apparent duress with the company (the sudden loss of the day shift guard in 2 and financial near-ruin in 1), implying that he's really more of a pinch-hitter for the company. Like most things in the series, it leads to a lot of Wild Mass Guessing.
  • Offscreen Moment of Awesome: Managed to work a few nights — or possibly even years — and survive.
  • Only Known by Their Nickname: You never really get to know his name. At least in the first game; his real name might have been revealed in the second — Fritz Smith.
  • O.O.C. Is Serious Business: His call during Night 6 of the second game has him sound genuinely disturbed and on the verge of tears as he tells Jeremy that "someone used one of the suits… we had a spare in the back — a yellow one — someone used it…". This panic takes on a whole new justification after playing Five Nights at Freddy's 3. The yellow suits were decommissioned wearable prototypes that were so dangerous that Fazbear Entertainment actually went through multiple hoops to erase all trace of their existence. His shock likely wasn't the murder, it's that someone found those suits, essentially a worst-case scenario for this company. Remember, these are the guys that brush off unexplained brutal murders of their employees.
  • Phone Call from the Dead: Despite his apparent demise on Night 4, the phone is still rings the following evening. Instead of Phone Guy's jocular voice, the receiver blasts gibberish and static directly into your ear… with fragments of the animatronics' scream cut in.
  • Posthumous Character: He seems to be long dead before the fifth and final phone message, which were established as pre-recorded during Night 1. His legacy lives on in the third game, thirty years later, thanks to some more never-before-heard prerecorded messages.
  • Realistic Diction Is Unrealistic: Averted entirely. He stutters, hesitates, stumbles over some words, repeats himself, goes silent as if to think, offers random interjections of 'okay?', says 'um' and 'uh' quite a bit, and generally really does sound like some guy who's just recording a message for the player without a script and just going off the top of his head. On the training tapes in the third game, he speaks much more clearly. Since these are official training materials rather than friendly greetings, he most likely was reading from a script.
  • Retirony: "Just finishing up his last week" when he's cornered at the end of the fourth message.
  • Scully Syndrome: Perhaps he's in denial, but claiming that there's nothing to worry about when there are killer animatronics walking around is deluded at best. This might be a case of the management forcing him to keep quiet about the situation, however. He slips up quite a bit for someone who genuinely thinks there's nothing to worry about.
  • Suspiciously Specific Denial:
    • He tries to be encouraging, but he frequently slips up in his messages. His attempts to cover up these slips are pretty blatant. (No doubt due to contractual obligations.) Though oddly, considering the prequel, he could be telling the truth. Both Jeremy and his substitute each got through the five days alright, not to mention Fritz surviving a night before getting fired (assuming Fritz and Phone Guy are separate characters).
    • His dialogue in the sequel is chock-full of this for the first few nights, until the kids go missing.
  • Sympathy for the Devil: He insists that you should give the mascots a little bit of respect and understand that anyone who has to "sing those same stupid songs" without bathing for years would get "a bit irritable at night too."
  • Tag Team: He encounters this approach by the animatronics during his final phone message. All of the animatronics can be heard just before he seemingly gets offed, including Golden Freddy.
  • This Is Gonna Suck: The moment of his death.
    (Freddy's theme plays.) "Oh no…" (Golden Freddy screams.)
  • Uncertain Doom: It's not clear what ultimately happened to him.
  • Understatement: In his first message, he states the animatronics get "quirky" at night.
  • Undying Loyalty: He's very dedicated to Freddy's and honestly just wants it to be a fun family-friendly establishment. So much so that he sounds audibly distraught on the sixth night in the second game due to the child murders. And he personally takes the night shift job himself when the place re-opens in the first game just to find out what's going on with the animatronics.
  • Unexplained Recovery: He returns in 2, despite the events that transpire in the first game. This is actually your big hint that Part 2 is a prequel, set before the events that led to his seeming death.
  • Unreliable Expositor: According to Word of God. In addition, his "malfunctioning suit-stuffing programming" explanation falls short if you see Bonnie in the same room as an unclothed endoskeleton and not doing a thing about it. Completely justified in that he never had a clue what was going on; sometime after the Bite of '87, he took up the vacant position as the night guard and had to try and figure out the hows and whys while just struggling to survive.
  • Verbal Tic:
    • Often begins his phone calls with two hellos.
    • Downplayed, but he also says "you know" in some of beginning or end of his sentences.

    Phone Dude 
Voiced By: Scott Cawthon

A new person has taken up the task to tell you the machinations of Fazbear's Fright. He's much more laid-back than the old Phone Guy, but retains that same passion for all things Freddy Fazbear.

  • Foil: To the Phone Guy, despite sharing similar qualities, like both being laid-back, being Ascended Fanboys and friendly-sounding. There's also a contrasting characterization between the two.
    • The Phone Dude has a Surfer Dude accent in contrast to the Phone Guy's Minnesota Nice accent.
    • The Phone Guy disposed a lot of somewhat helpful tips and tidbits on multiple occasions, while the Phone Dude only got to do it once.
    • The Phone Guy's calm but was detached to all the horrors, while the Phone Dude was startled to find that Springtrap wasn't where he left it.
    • The Phone Dude stops leaving messages after Night 2, effectively leaving the story; Phone Guy stayed at a crappy, deadly job for years because he loved the characters so much.
  • Nightmare Fetishist: The only viable reason why he'd agree to work at Fazbear's Fright, especially since he probably heard the backstory of the place when he signed up as well as sounding unusually happy when he says some employees found Springtrap and decided to make him a part of the attraction.
  • No Name Given: Like Phone Guy.
  • Oh, Crap!: Subtle, but his sudden ditching of the Night 2 phone call and vague remarks about "in there somewhere" suggest he just realized the animatronic he got isn't where he left it…
  • Put on a Bus: He only gets two nights to speak before he's never heard from again, instead leaving you old audio recordings to listen to. Either he got out of there right fast as soon as he realized what he was dealing with... or he personally wasn't involved with moving Springtrap, meaning he honestly doesn't know where it is in the attraction, and he actually has something important he needs to go to.
  • Surfer Dude: He's got the accent and Totally Radical slang.
  • Suspiciously Similar Substitute: He's an obvious replacement for Phone Guy, though not a very long-lived one (completely disappearing after Night 2).
  • Too Dumb to Live: One of the very few aversions of the franchise: he very likely immediately scrammed from the building, never to come back, the moment he realize that Springtrap is moving while it should very clearly not. Quite justified however, as Phone Dude, as an employee of Fazber's Fright and an enthusiastic of all the relative urban legends, has arguably very few difficulties in accepting that something may be REALLY wrong with the animatronic, rather than react with disbelief.

Looks handy.

"I will be your personal guide to help you get started. I'm a model five of the Handyman's Robotics and Repair Unit System, but you can call me HandUnit."
Voiced By: Andy Field (default setting), Jesse Adam ("Angsty Teen")

The automated guide system at Circus Baby's Pizza, HandUnit is there to help you learn about you job so you survive...right? A similar character, called Tutorial Unit in the credits, is present in Pizzeria Simulator, who reappears in Help Wanted. This one serves as the voice for all of Fazbear Entertainment.

  • A.I. Is a Crapshoot: It seems to be this way as the game starts out; the HandUnit often gives you advice that would make you quickly die, the "Angsty Teen" version doesn't see anything wrong with telling a new employee about how they found a dead body in the vent they're traveling in, and Circus Baby even says that he's doing this deliberately to try to kill you. However, at the end of the game, it turns out that it's subverted, as Baby was only lying about his trying to kill you so that you would trust her more. He does warn you about not stepping into the Scooping Room, so it seems all of his bad advice was simply due to his own limited intelligence.
  • Artificial Stupidity: Assuming his advice isn't deliberately unhelpful and dangerous, then he's this. It's not surprising, considering that he's part of an establishment owned by Fazbear Entertainment.
  • Captain Oblivious: He doesn't realize a lot of obvious things, like Circus Baby's absence on the first night and the corpses of two hanged technicians dangling above the stages where the animatronics should be.
  • Comedic Sociopath: Sounds so pleasant about electrocuting the animatronics for compliance. His "Angsty Teen" mode outright calls it "fun." Baby even tells you in no uncertain terms that the "power failures" are an act; he does this with every person who's come in your position.
  • Deadpan Snarker: The "Angsty Teen" voice option. Prior to that, he may have been being sarcastic when he thanks Baby for responding to the controlled shocks despite the fact that she's clearly not there. Assuming that he wasn't just being Captain Oblivious.
  • Dissonant Serenity: Never loses his obnoxiously chipper inflection. Justified, as he's an artificial intelligence who doesn't have the ability to panic.
  • Emo Teen: Again, the "Angsty Teen" voice option.
  • Expy: HandUnit in his default setting is basically the Announcer from Portal 2.
  • Hanlon's Razor: If A.I. Is a Crapshoot is subverted, then sheer ignorance and stupidity are the most likely reasons for why his instructions and advice are more likely to get employees killed than to help them.
  • Jerkass: He's essentially the personification of Fazbear Managament, complete with all the smarmy, sociopathic bureaucracy.
  • Nightmare Fuel Station Attendant: He's supposed to help you, but he always makes everything even worse.
  • Ridiculously Human Robots: This guy is apparently just a disembodied artificial intelligence, but his personality and voice are so expressive and human that he might as well just be an intercom announcer. The only thing that even implies he's a robot in the first place is his name, his ability to "turn off", and his ability to change his voice.
  • Stay on the Path: HU often does try to watch out for you, although for pragmatic reasons, because straying into restricted areas will result in either death, injury, or even worse, disciplinary action. He can only describe termination of your employment as "regrettable".
  • Teens Are Monsters: His "Angsty Teen" voice sounds a little too enthusiastic about shocking Ballora. Actually, it's probably the only thing that the "Angsty Teen" sounds excited about at all.
  • Unwanted Assistance: While his advice can more often than not simply be ignored, there is one instance in which it almost directly gets you killed: while creeping through Ballora's gallery (which Circus Baby told you to go through as slowly and silently as possible), he pipes up and asks you what's taking so long. It's even worse since he said he was going to shut himself down before you entered the gallery to give you some quiet!
  • The Voice: He's pretty much become The Voice of the entire franchise, since he's essentially the Fazbear equivalent of Big Brother. He narrates Sister Location, Pizzeria Simulator, and Help Wanted.

    Cassette Man 

"If you are playing this tape, that means that not only have you been checking outside at the end of every shift, as you were instructed to do, but also that you have found something that meets the criteria of your special obligations under Paragraph 4."
Voiced By: Dave Steele

The unnamed recorder of a series of cassettes played at the end of every shift in Freddy Fazbear's Pizzeria Simulator. He instructs the player to test the response of various salvaged animatronics to audio stimuli, and is implicitly their boss.

  • The Atoner: Henry or not, it's implied that he used to work with Wiliam Afton at some point and ended up horrified at the stuff he got up to. The audio diary heard in the Insanity Ending has him lamenting the fate of his robots and the kids William killed, and the Good Ending has him put an end to it for good.
  • Badass Baritone: Has a very deep, very stoic voice and puts an end to the Fazbear horrors.
  • Batman Gambit: His grand plan to put an end to the animatrnics relies on them going to the new Freddy Fazbear's Pizza with the intention of killing children (or, in the case of Lefty/the Puppet, preventing children from being killed). He succeeds magnificently.
  • Big Good: As it turns out, he's the mastermind behind the scheme to destroy the last of the Fazbear animatronics, freeing the remaining souls while condemning William's.
  • Book-Ends: If he is Henry then he was one of the two who started the Fazbear legacy...and the one who single-handedly ended it.
  • Canon Immigrant: He's all but stated to be a game version of Henry, the co-founder of Freddy Fazbear's Pizza and William Afton's business partner from the novels, since he refers to Springtrap as "old friend". He also had a daughter, who in this universe became the Puppet. More explicitly, the audio file from the Insanity Ending (titled "HRY223") implies he created the Fazbear animatronics.
  • Cool Old Guy: This guy has been around since the very first opening of Freddy Fazbear's, probably all the way to Fredbear's Family Diner and beyond. If we assume Pizzeria Simulator is set in 2023, then there is a 40 year gap between it and the earliest confirmed operation of Freddy Fazbear's in 1983...and he personally designed the animatronics, meaning that he must be an adult even back then (so no less than 18 years old, and that's being extremely generous). That's not counting the fact that by that time, he already had a daughter who died when she was probably a preschooler. So the voice you hear talking is at least 58 years old, but likely older, and his Batman Gambit trumps everyone much younger (yes, William Afton is his contemporary, but he dies in the 30 year interim between 1 and 3 and thus no longer ages).
  • Dissonant Serenity: He clearly crossed Despair Event Horizon in his hidden audio that must be played to get Insanity Ending, especially it's implied that he recorded it some time during the earlier murder committed by Afton which Cassette Man's daughter was among the victims. But he sounds awfully calm in this audio clip.
  • Driven to Suicide: Like his novel counterpart, the tragedies that struck his pizzeria causes him to eventually kill himself. Unlike said counterpart, however, he has quite the to-do list in order to correct said tragedies.
  • Dying Moment of Awesome: He elects to burn to cinders with the animatronics, all while letting the animatronics (especially Springtrap) know how screwed they are with one last message.
  • Expy: Try listening to his final message without thinking of Rod Serling's narration for The Twilight Zone.
  • The Faceless: Like Phone Guy, he never makes a physical appearance.
  • Greater-Scope Paragon: To the entire series, much like how his co-partner Afton is the Greater-Scope Villain. He does not have a direct role or is even mentioned in the series up until FFPS, but it's quite clear that he's been observing everything that had transpired, before finally deciding to come and end it himself.
  • Heroic Sacrifice: He remains in the building at the end of the game to burn alongside the player (hinted to be Michael Afton) and the animatronics.
  • Miles to Go Before I Sleep: His audio log notes that he could have made himself... sleep a long time ago, but won't until he's made sure that William Afton has finally been stopped and his legacy has come to a close.
  • My Greatest Failure: The Insanity Ending has him talk about the robots he helped create, and thus the kids and night guards he indirectly killed, and he mentions that the guilt keeps him awake at night.
  • Mysterious Employer: We never see the man in person — and if Scrap Baby's comments are anything to go by, neither does the protagonist. It's only in the Good Ending (and the Insanity Ending) that we get any clue as to who he is.
  • Only Known by Their Nickname: The credits only refer to him as "Cassette Man".
  • Papa Wolf: He knows William murdered his daughter (who became the Puppet) and dedicates a special part of his final message to let him know Hell has a special place for monsters like him and to 'not keep the Devil waiting.' Notably, of the animatronics, Springtrap/William is the only one he shows genuine malice towards, as he's only burning the others to end their threat and finally let them rest in peace.
  • Spared by the Adaptation: Henry's still alive to see the end of the Fazbear nightmare in this game, unlike his novel counterpart who was Driven to Suicide before the 1990s.
  • Taking You with Me: He dies while completely destroying the last animatronics, freeing their souls from this world and sending William to Hell.
  • Tranquil Fury: His final monologue as the pizzeria burns down is filled with pity and sorrow for the other animatronics, but when it comes to Scraptrap, his voice doesn’t change at all and seethes with years upon years of rage as he tells Afton that his number is finally up.
  • Walking Spoiler: As indicated by all the spoilers, it's hard to bring up Cassette Man without major spoilers.
  • We Used to Be Friends: He knows Springtrap was William Afton, and he refers to him as "old friend". He also knows what William did, though, and lets him know Hell has a place for him as he sets the building on fire.

    Tape Girl/QA 

"Hello? Can you hear me? Don't exit this room, OK? This isn't a mistake. This room isn't a mistake. I had to hide these logs away from the core gameplay files in a place that only a beta tester would look and in a place where the files could be protected. I just really, really hope that the next development team finds this before the game is released to the public."
Voiced By: Briana Kennedy

A member of the Quality Assurance team for The Freddy Fazbear Virtual Experience. She worked on the game as normal until a mysterious series of events forced the team into bankruptcy. To prevent further disaster, she created a series of audio files detailing her experiences with the game and hid them throughout its code for the next beta tester to find.

  • The Atoner: She had a hand in creating the glitch, and created the tapes to help the next tester (you) destroy it.
  • Demonic Possession: It's very possible that Spring-Bonnie successfully possessed her midway through the tapes. Following her orders gets the player killed, and she introduces herself twice. The first time, it's normal, the second time, she says "Hello. Can you hear me?", which is exactly how Spring-Bonnie introduces himself.
    • Even if Spring Bonnie didn't actually possess Tape Girl, it's very possible that he has been trying to imitate her voice in an attempt to toy with the player and make his goal of escaping into the real world easier, since it wouldn't make sense for Spring Bonnie to still be in the game if he's already escaped into the real world through Tape Girl. This is supported by the fact that Spring Bonnie's voice is a heavily distorted version of Tape Girl's when she says "Hello. Can you hear me?" More importantly, a few of the Tapes seem rather inconsistent compared to the rest: Tape 1, which contains the "Hello. Can you hear me?" introduction, not only paraphrases several key points from the rest of the tapes, but also contains inconsistencies such as Jeremy trying to destroy the glitch and Tape Girl's company shutting down, details that are inconsistent with or at the very least never mentioned in any of the other Tapes. In addition, it is rather odd for Tape Girl to suddenly and inexplicably come up with a solution to defeat Spring Bonnie in Tape 16 when she had given up on doing anything other than contain the glitch in earlier tapes, especially since she never bothered to implement it herself. It is entirely possible that after Tape Girl recorded most of the tapes, Spring Bonnie attempted to falsify some tapes of his own while mimicking Tape Girl's voice, which would explain why the "solution" in Tape 16 doesn't actually destroy him.
  • Heroic BSoD: She enters one after what happened to Jeremy, though she's not so depressed that she can't do something about it.
  • Hollywood Hacking: Downplayed: she mentions using a "fragmentation program" on the area where she stored the audio files to incapacitate the glitch, which is... kind of how fragmentation works.
  • I Let Gwen Stacy Die: It's implied that she feels like this for Jeremy (whether platonically or otherwise is unknown).
    Tape Girl: I think it's made worse by the fact that Jeremy tried to tell us something was wrong. But as a dev team, we all just saw it as a challenge to find what the problem was and fix it. Who could have known that—
  • It's Personal: She has a grudge against Fazbear Entertainment for their part in creating the glitch, and curses them out in one of the tapes.
  • Nice Job Breaking It, Hero!: Her attempt to hide the audio files only gave the glitch the perfect hiding spot.
  • Properly Paranoid: Anywhere else, her rambling about a company-wide cover-up would sound insane... but she's dealing with Fazbear Entertainment, and cover-ups are practically their second-biggest product.
  • The Smurfette Principle: She's the only female instructor.
  • Take Up My Sword: Her audio files are an attempt to do this with the next beta tester for the game (i.e. you).
  • Token Heroic Orc: Zig-zagged: she worked on the game which you are now trying to survive, but she's not actually a part of Fazbear Entertainment.
  • Treacherous Advisor: Following her orders gets you killed, because she's already possessed by Spring-Bonnie. Or perhaps, Spring-Bonnie is merely mimicking her voice.
  • Walking Spoiler: It's hard to talk about her without spoiling a great deal of the game's backstory.


    Fazbear Entertainment Management
"These characters will live on. In the hearts of kids, these characters will live on."
— Press statement by Freddy Fazbear's CEO

You'll never see them, but these are the wonderful people who hired you to watch over their restaurant. Pity they didn't mention that the animatronics would be trying to shove you into a metal-lined animatronic shell, but I guess that would scare off some people. You'll only see them mentioned on the safety rules sign and your paycheck, not that this stops them from having a whole host of tropes:

  • Adults Are Useless: For a time, the company had an unseemly habit of covering up any bodies it discovered and disguising the crime scenes behind drywall.
  • Bad Boss: It starts at paying you $120 a week; even though this is "salary pay" for a "part-time job", it works out to $4 an hour. Wanna work the Saturday shift for overtime pay? A whopping fifty cents more. Gets worse in the second game, where it's down to $100.50 a week. And if you don't make it through the night, they'll do everything in their power to keep the police and news media from finding out. The paychecks, at least, turn out to be justified, since they're the United States minimum wages for 1993 and 1987 respectively. Still, minimum wage for a job like this…
  • Blatant Lies: "Safety is top priority at Freddy Fazbear's Pizza." Yeah, bullshit.
  • Children Are a Waste: Do they even screen their employees properly? It's debatable, especially given that they wouldn't fork over the cash for necessary repairs to their malfunctioning robots. Any clown who reads the classifieds can be entrusted with the lives of dozens of kids!
  • Comedic Sociopathy: One of the best example of the series Black Comedy streak.
  • Corrupt Corporate Executive: Can't even afford a decent paycheck, and prefers to clean up your remains and file a "missing persons" report rather than fix the animatronics. Everything that happens is the unspooling consequences of the executives cutting costs and skating by on the least possible effort.
    • And then FNAF VR: Help Wanted reveals that they commissioned a VR game to try and captalize on the events of the previous games and attempt to discredit them. They also hired an indie developer (implied to be Scott Cawthon himself) to make the previous horror games to also make the previous incidents seem like tall tales. They're also willing to go to the effort to attempt to discredit anyone who could potentially derail this effort, even if it means letting a serial killer back into the world, and it's heavily implied that they knew Virtual Spring Bonnie was in the VR game, but were not willing to actually deal with the actual problem, as it would potentially involve restarting development and erasing all the files to ensure the threat was destroyed, because, you know, that'd just cost more money.
  • Dangerous Workplace: It's not clear whether they have any actual ties to the killer parts of the animatronics, and even if so, it's not clear whether it's out of malice or stupidity, but they do still give you the job, and thus the hell that ensues, and you're far from the first to take the job.
  • Even Evil Has Standards:
    • While not evil per se, they still have quite a history of ignoring worker safety. However, when the spring suit's major… flaws became apparent one day, the company immediately takes them out of service and puts them away where no one can find them. Mind you, from the tone of their memo about this (and the mention of "insurance representatives"), it's implied that it's less about moral concerns and more about thinking of the bottom line.
    • Played for Laughs when they express sheer disbelief that they had to fire Fritz Smith on his first day of the job for tampering with the animatronics.
    • One of the endings to Pizza Simulator requires you have horrid managerial skills, horrid skills even by their standards.
  • Greater-Scope Villain: Technically outranks even William Afton in this regard; it's through their poor business, technical, and hiring decisions that make the plots of the main games happen but they never make any sort of physical appearance.
  • Hate Sink: It's pretty clear you are not meant to like these people. They give you a job that puts you in life threatening danger, refuse to pay compensation if you are injured on the job, hide your corpse if you get killed, and don't even pay you well.
  • Incompetence, Inc.: Oh boy howdy, where do we even begin? The possessed animatronics that viciously kill anyone they catch on company premises at night, for starters. But how about the faulty wiring that causes the attraction to burn down in 3? Or the fact that they let a serial murderer killing children run loose without reprisal? Perhaps the fact that said animatronics were so dangerous that they crushed a child's skull? It's a miracle the company continued on for as long as it did in the face of such lethal incompetence!
  • Karma Houdini: Subverted; since there's a horror attraction based around their establishment and its urban rumors in 3, and that no new Fazbear Pizzeria had sprung up in the meanwhile, it's entirely likely that their multiple crimes were found out. At the very least, they went out of business.
  • Killed Off for Real: In as much as a corporate entity can be killed, anyway. Following the end of the original game, Freddy Fazbear's Pizza went completely out of business —- to the point that nobody even wanted to build on the former property, and Fazbear Entertainment seemingly wasn't around to slap a cease and desist on Fazbear's Fright (assuming they would give enough of a damn, anyway). It still seems to be active by the time of Freddy Fazbear's Pizzeria Simulator, but it definitely ceases to exist by the end (the ending cutscene even stating as much). Of course, given how the entire revival was a trap for the last animatronics, it's debatable if the company really still existed by then.
  • No OSHA Compliance: Customer safety is not a top priority here. Neither is workplace safety. And that's not even getting started on the spring suits…
  • Obfuscating Stupidity: Most of what happens at Freddy's under their watch- the Bite of '87 and '83, the murders taking place under their nose, whatever happened with the "multiple simultaneous springlock failures", the generally perilous conditions facing their nightguards- can be chalked up to the company being either too lazy to police itself or too incompetent to do so well, rather than outright villainy. Then FNAF VR reveals they were also involved in a much more active form of villainy: apparently they have been actively covering these things up by hiring an indie developer to make video games about the events (which would in turn suggest that they knew a lot more about the events of the games than they let on), thereby allowing them to discredit any rumors about the actual incidents.
  • Pet the Dog:
    • They at least try to make improvements in the second game. New animatronics that'll be on the look out for criminals, giving more of a heads up warning about their "kinks" and not really sure what's causing their behavior, finally springing for a light source that doesn't run on everything so the power won't cut out on you (just the flashlight) and supplying a Freddy mask to at least protect yourself. It can be assumed the lack of a doorway is just something they can't afford at the moment due to trying to update the animatronics.
    • A lot of their policies from the first game make sense after seeing the second game. For example: they fire Mike for tampering with the animatronics. In the second game, it's revealed that the animatronics had facial recognition to spot potential threats within the restaurant, thus it's understandable why they'd fire Mike; it might actually be them making sure Mike isn't a threat. It also provides a neat explanation of why you can't wear a suit; we don't want another… incident like in '87 now, do we?
    • The good ending to Pizzeria Simulator has them thank you for working with them, and admitting that they were trying to tie up loose ends on their part. They add one last thank you as they say that their company is now officially disbanded.
  • Refuge in Audacity: One possible explanation as to why they've stayed in business is that no one will believe that killer animatronics haunted by the ghosts of children actually exist.
  • Riches to Rags: The company has been on a downward financial spiral following the murders, the Bite of '87, and the money they wasted building the second restaurant and the animatronics that would later be scrapped.
  • Screw This, I'm Outta Here!: When shit hits the fan for Fazbear Entertainment, they have a tendency to just drop everything and leave. Most iterations of Freddy Fazbear's Pizza have been left to decay immediately after closure, with almost everything left where it was.
  • Skewed Priorities: One of the policies regarding the springlock suits is that, in the event that the spring locks come loose and the animatronic components inside cause any accidents/injuries/death/irreparable and grotesque maiming, employees should do their best to maneuver away from populated areas before bleeding out so as to not ruin the customer experience.
  • Start of Darkness: The second game (actually a prequel) is this for Fazbear Entertainment, as the missing children incident takes place in the middle of the week and it all goes downhill from there. The restaurant is shut down mere weeks after opening, despite the company's desperation to assure that nothing bad is happening as seen through Phone Guy, the state-of-the-art animatronics which the company blew most of the restaurant's budget on are to be destroyed following the tumult they caused, and the restaurant's life is highly implied to culminate in the Bite of '87 during one last birthday party.
  • There Is Another: The third game reveals that at one point during the company's life, Freddy Fazbear's Pizza had been a franchise instead of a single location.
  • Unperson: Their corruptness reaches outright cartoony levels. If an employee is discovered dead by the janitors, they shampoo the carpets, hide the body, and then file a Missing Persons report in a few months. This isn't some clandestine cover-up; it's their advertised company policy.
  • You Have Got to Be Kidding Me!: Their reaction when they fired Fritz Smith on his first day of the job for tampering with the animatronics.
    "First day on the job? Really?!?!"

    Fazbear's Fright Management 
While Freddy Fazbear's Pizza has finally kicked the bucket for good this time, it seems that its dark legacy lives on in "Fazbear's Fright: The Horror Attraction". And of course, what's a building without its owners? But they want an authentic experience, and thus have searched far and wide for any remnants of the old business. All they found were empty shells, a hook, a hand, a paper plate doll… and eventually, an animatronic.
  • Ascended Fanboy: It's very possible the whole reason anyone would ever want to bring back Freddy Fazbear, in any format, was that they enjoyed the original restaurants as a kid. Anyone who was a kid between 1987 and 1993 of the first two games would be in their mid-thirties or forties by the time of the third game. The beginning newspaper even says that they're hoping to bring your childhood back "in the worst way possible". Yay...
  • Failed a Spot Check: They don't seem to notice that the new animatronic they found has the remains of a human being in there, even though there's obvious innards hanging off the endo-skeleton. Or the fact that lifting up the mask reveals a mummified face.
  • Idiot Ball: Good gravy. Building the place with deliberately faulty wiring?! A ventilation system so run down that it needs to be rebooted, lest either a lack of air or some unknown gas starts making people hallucinate?! The fact that the place goes up in flames before even opening to the public is a godsend!
  • Incompetence, Inc.: They give Fazbear Entertainment a run for their money with the sheer idiocy that went into the construction of Fazbear's Fright. Here's hoping that they don't follow their corpse policies as well.
  • Mainlining the Monster: The whole point of their business; to create a "horror museum" based upon the Urban Legends of the creepy, and reputedly murderous/haunted, animatronics at the now-dead Freddy Fazbear's Pizzeria. This isn't just their love of the old pizza joint, they genuinely expect to make money by cashing in on these stories. And then they find Springtrap, who is the mutilated carcass of William Afton possessing the suit he died in. Let us repeat: they took the Artificial Zombie of a goddamn six-time child murderer... and made it part of a haunted house. Can't get more mainlining than that.
  • No OSHA Compliance: Fazbear's Fright somehow manages to be more of a giant middle finger to common sense and safety than Freddy's could ever dream of being, built with crappy wiring and a dangerously inept ventilation system that goes offline easily.
  • Reality Ensues: Building Fazbear's Fright with a ridiculous amount of fire hazards bites them when the place goes ablaze due to either arson or the faulty wiring and destroys nearly everything inside.
  • Self-Deprecation: Turning a children's entertainment industry into a horror attraction? Sounds an awful lot like Scott Cawthon turning his kid-friendly Chipper & Sons Lumber Co. art style into his horror success story.
  • Too Dumb to Live: For starters, they've deliberately built the attraction with poor-quality materials, computer systems that crash extremely easily, ventilation systems that either leak noxious fumes or lack sufficient oxygen and causing hallucinations either way, just to keep it "Fazbear authentic". They then manage to find one of the animatronics, most likely with the intention to let it roam around the place and scare visitors once the place opens, despite knowing well about the murderous lore behind the Freddy's franchise. You'd also think they'd check the animatronic they found and notice there was a petrified corpse inside, which they haven't seemed to have done. It isn't all that surprising when the place is immolated within a couple of hours after disaster inevitably strikes.

    The Day Shift Guy 
"Uh… you're only the second guard to work at that location. Uh, the first guy finished his week, but complained about… conditions. Uh, we switched him over to the day shift, so hey, lucky you, right? Uh, mainly he expressed concern that certain characters seemed to move around at night, and even attempted to get into his office."
Phone Guy

Another unnamed character who Phone Guy refers to several times in Five Nights At Freddy's 2. You inherited his job after he was moved to the day shift because he complained about the animatronics moving around.

  • The Cameo: Possibly. In 4, we get to see a total of three Fazbear Entertainment employees, one of whom is wearing a guard uniform and is colored purple.
  • Offscreen Moment of Awesome: Remember, this guy survived a whole week before you. Without a Freddy Fazbear mask.
  • The Scapegoat: If we assume he's not the Purple Guy. Phone Guy's dialog implies Day Shift Guy was arrested for the murders, but Purple Guy was still at large later on.

    The Missing Children

Fazbear Entertainment was flourishing, providing entertainment to many families... then disaster sent the company into a downward spiral. At least sixnote  children were murdered, and soon afterwards, the Fazbear animatronics began to smell and act up during the nights. The most common theory is that the first victim was an isolated incident, and that child inhabited the Puppet, as both are known for their faces that look like they have streaks of tears. When the Murderer killed five other children, the haunted Puppet placed them into the Freddy, Chica, Foxy, Bonnie, and Golden Freddy animatronics, causing them to become haunted as well.

  • Ambiguous Gender: No gender is ever really given for the children, and their only appearances — in the minigames — does not show them with anything indicative of gender.
    • There are some clues, though: in the first game, Freddy's Evil Laugh is a little girl's laughter slowed down. You can hear the original laugh when you trigger Golden Freddy. In the second game, the Madness Mantra in the "Take Cake to the Children" minigame is specifically spelling out "SAVE HIM". It's all but outright stated the child in that game became the Puppet...although Freddy Fazbear's Pizzeria Simulator retcons this by revealing that the soul possessing the Puppet is a girl.
    • That said, it's worth noting that you can run into exactly five children (three boys and two girls) in one of the minigames in 4. All of them fans of Fazbear Entertainment, and five being the exact number of animatronics in the first game.
    • Freddy Fazbear's Pizzeria Simulator reveals a gender of a murdered children, and the "Lorekeeper" ending reveals the names of another four, with which we can deduce their gender. Other than the Cassette Man's daughter, the gravestones are marked Gabriel, Jeremy, and Fritz (male), and Susie (female). They match the number of children and their gender in the aforementioned minigame of 4.
  • And I Must Scream: Their bodies were stuffed into the animatronic suits, badly damaging the corpses, and trapping the childrens' souls in the animatronics. Ironically, they can actually scream, and the sound file from the first game in its entirety turns into a human child's scream. As indicated by the light of the animatronics' heads still being on, the bad ending of the third game strongly implies that they will stay this way, forever.
  • Ascend to a Higher Plane of Existence: The good ending shows them leaving their robotic bodies and ascending to heaven after getting their justice.
  • Came Back Strong: From helpless children to robots more than capable of fending off brutally murdering adults. Unarmed, immobile adults, at least.
  • Came Back Wrong: Possibly what happened to Golden Freddy. His behavior is quite different from the other animatronics', but the suit the child was stuffed into lacks a proper endoskeleton.
  • The Cameo: Hinted in the fourth game, where the Child meets five kids that are strongly implied to be these kids when they were still alive.
  • Determinator: All six children have been haunting their animatronics for over thirty years in an attempt to avenge their murders.
  • Foreshadowing: In the original, drawings of crying children can sometimes be seen in one of the hallways. These pictures greatly resemble the crying child's sprite.
  • Ghostly Goals: Type B: Get revenge on their murderer for, you know, murdering them. They succeeded in this goal, thus moving on... or at least, five of them did, while the Puppet's child hung around for a while longer.
  • Haunted Technology: It's confirmed by the third game that the children were haunting the animatronics.
  • The Heavy: Pretty much, considering the animatronics are haunted by them (and their desire for vengeance being a major reason for the animatronics being Killer Robots).
  • He Who Fights Monsters: Came back from the dead to avenge their undeserved death by William Afton (which, if their killing methods are any indication, involved the suits somehow). However, this correlates into the deaths of a lot of innocent guards in the process, turning the children into ruthless murderers themselves.
  • Infant Immortality: Completely averted, obviously.
  • Never Found the Body: The children's bodies were unable to be recovered according to the newspaper reports.
  • Nice Job Breaking It, Hero!: Nice job turning the pizzeria's legacy into one of fear and horror, children. Nice job killing countless guards by stuffing them into suits, children. Nice job (indirectly) turning your killer into an immortal, scary-as-all-hell, bloodthirsty animatronic that's still around after 30 years, children.
  • No Name Given: Until Freddy Fazbear's Pizzeria Simulator, where we learn that four of them are named Fritz, Gabriel, Jeremy, and Susie, the Missing Children are nameless. In the book's Alternate Universe, The Fourth Closet has them retain these names, with the additional revelation that one of them is named Michael Brooks, whose spirit manifests as Golden Freddy.
  • Ocular Gushers: What one of the children is known for, and why people connect it to the Puppet.
  • Promoted to Playable: The last post-night minigame of 3 has you play as one of the children's spirits. Also, along with the animatronics, a child's spirit can be used as a party member in Five Nights at Freddy's World.
  • Rogue Protagonist: It's implied one of the children is the Child from 4, haunting Golden Freddy following his death.
  • Stylistic Suck: In FNAF World, the Crying Child still has the blocky sprite-like appearance from the retro-style minigames.
  • Throw the Dog a Bone: The player can help them finally get their revenge on Afton, after that, the children are at peace, and ascend to heaven.
  • Unfinished Business: Why the spirits remain. When they finally avenge their murders, they (or at least, everyone but the Puppet) have no need to haunt the Murderer or the Fazbear companies.
  • Vengeance Feels Empty: Implied, They watch their killer horrifically die but they were unable to move on. It took kindness from the Freddy Fright security guard to finally put all of them except the puppet to rest.
  • Well-Intentioned Extremist:
    • It seems that they attack security guards because the Murderer was one. The second game also hints that the possessed animatronics are very protective of children. The Marionette's spirit also seemed to believe that putting the dead children into the suits was giving them a new life (which was... technically true).
    • If Michael Afton being the protagonists of all games in the series is indeed true, then that means the children are attacking the guards because they are in one way or another the son of their killer. Most likely, they could not differentiate him from the other Afton. It helps that William and Michael Afton are hinted to have a Strong Family Resemblance. Even if he is trying to fight his father's evil... they don't know any better.
    • Then entirely averted by The puppet, who reveals that it/she is "aware", but that the other children are "animals", which means they're attacking so violently because they can't tell any different. They're too stupid and rabid to realise that all the security guards they're killing are not the same man - especially as the security guard keeps coming back. Someone intelligent would realise something is going on. They are, unfortunately, too broken to put 2 and 2 together and get 4.

    The Child's Brother

The older brother of the child in 4. He's a complete asshole.

May or may not also be Michael Afton from Sister Location. We aren't quite sure.

  • Archnemesis Dad: If he's Michael Afton, then his father sent him to get his guts pulled out. It is implied that he is not happy about that.
  • The Atoner: In the sixth night, after the prank of his goes horribly wrong and his brother has severely damaged his brain, the first words that flash on screen are the brother asking whether the child can hear him, and immediately apologizing for what he's done. Even more so if he is Michael Afton, as his actions in Sister Location and Pizzeria Simulator (if not even letter) demonstrate that he has dramatically changed for the better.
  • Big Bad: The events of the fourth game are basically him being a Big Brother Bully towards the Child. (...keep in mind that this includes the accident at the end of the game, which is heavily implied to kill him.)
  • Big Brother Bully: He relentlessly tortures the child by using the latter's fear of the animatronics. This doesn't end well at all for the child.
  • Cain and Abel: The Cain to The Child's Abel. Though this is Played With, since he did not mean for his brother to have his brain horrifically injured, and tries to apologize for it.
  • Even Evil Has Standards: He and his friends are horrified after their prank goes horribly wrong when the Fredbear animatronic bites down on his brother's head harder than they thought.
  • Evil Laugh: Mocking laughter can be heard whenever the brother pulls one of his pranks, but it's rather muted.
  • The Faceless: We never get to see his face. Every time he appears on-screen, he's wearing a Foxy mask. All we know about his appearance is that he has black hair.
  • Hate Sink: The animatronics in this game are just figments of the child's imagination (well...maybe). In addition, in his only appearance in this game, the killer isn't doing anything bad. As a result, he and his friends are the only things you truly have to hate in this game. At the very least though, he's remorseful of what he has done. Unlike a certain Purple Guy.
  • Jerkass: Torments his younger brother by locking him in his bedroom, randomly scaring him while wearing a Foxy mask, leaving the restaurant without him when he knows the Child doesn't like it there, locking him in the animatronics' storeroom, and along with his buddies carrying him closer and closer to Fredbear when he's clearly shouting he doesn't want to get close.
  • Jerk with a Heart of Gold: Deconstructed. Though he did actually love his brother, his actions are too atrocious to make him sympathetic. Possibly reconstructed if and ONLY if he's also Michael Afton, in which case his My God, What Have I Done? moment might be seen as the first step to becoming the heroic figure who would ultimately undo the evil committed by his father, who in a sense is a reflection of himself, except far, FAR worse and without any shred of remorse.
  • Lack of Empathy: Is absolutely relentless when torturing his Brother; if it hadn't been for his remorse for causing the bite, and possible death of his brother, he could have been something much worse.
  • My God, What Have I Done?: The Night 6 minigame starts off with dark grey text, symbolizing the brother is talking. Here's what he says:
    "Can you hear me? I don't know if you can hear me."
  • Oh, Crap!: He and his friends immediately stop laughing when Fredbear crunches down on his brother.
  • Teens Are Monsters: This Jerkass doesn't just torment his brother by jumpscaring him at random intervals, not only does he lock him up in the storage room with the animatronics the poor kid is terrified of, but he's the one who ultimately causes his little brother to hallucinate some crazy nightmares, and ultimately might have even gotten him killed. Though, at least, when shit hits the fan and that last one happens, he has the decency to apologize for it.
  • Walking Spoiler: Not unlike his brother, considering that he was the one who directly caused his brother's mental downfall (and possibly death), and inadvertently caused the fall of Fazbear Entertainment. As of Freddy Fazbear's Pizzeria Simulator, he might be even more important: if he's Michael Afton, then he is the player character of not only Sister Location, but possibly also of the sixth game (or even every other game besides 4).

    The Brother's friends
Maybe the masks aren't such a good idea.

The friends of the Child's brother. They're all assholes too, naturally.

  • Co-Dragons: All three of them act as this to the brother.
  • Even Evil Has Standards: Like the brother, they are all horrified when the Fredbear animatronic crushes the child's skull.
  • The Faceless: Like the brother, all three of them wear masks of the animatronics, in this case Bonnie, Chica, and Freddy. The only things we can see are their skin color (the one wearing the Chica mask is black) and hair (one of them has blonde or brown hair while the rest have black hair).note 
  • Jerkass: All three of them.
  • Satellite Character: To the brother.
  • Last Episode, New Character: Unlike the brother, these three don't appear until the day of the party.
  • Terrible Trio: Not counting the brother, there are three of them.
  • Villainous Crossdresser: Downplayed on the Crossdresser part. One of the bullies wears a Chica mask.

    Fredbear Plush

A manifestation in the form of a plush-toy and implied to be the Child's favorite character of the Fazbear crew even with his crippling fear of the animatronics. For the actual animatronic, see Golden Freddy in the first game's character page.

  • Artifact of Doom: Played with and possibly subverted. He expresses a desire to help the Child get better when it is implied he's a living creature unto himself, making him Obliviously Evil at worst.
  • Ascended Extra: In the sense that the last time this plush-toy appeared, it was simply a bonus reward for Night 7 of the second game.
  • The Cameo: A plush with the exact same design appears in the hidden room in Night 5 in Sister Location. And it has a walkie talkie which raises the question whether it was really imaginary or not...
  • Haunted Technology: Well, not technology, per se, but it's not hard to imagine what might be going on with this thing. While it initially seems to be talking at the end of the game, the color of its speech is identical to that of a girl that appeared earlier in the game, who appears precisely nowhere else in the entire franchise. Coupled with the fact that Golden Freddy had audio of a girl giggling play whenever he appeared in the first game, the fact that the girl's room right across the hall from the Child's is inexplicably emptynote  and the slight implications that the Child witnessed the Purple Man's first murders before the events of the game, and...
  • Imaginary Friend: Seems to be one to the Child in the between-night games, trying to warn him away from danger or comfort him in its own way. Although Sister Location suggests otherwise...
  • Maybe Magic, Maybe Mundane: Seems like a simple, fear-driven hallucination or imaginary friend, but Night 6's ending leaves this a touch ambiguous, as do several other, subtler hints throughout the game. Sister Location only complicates this still further.
  • Not-So-Imaginary Friend: Heavily implied in the Night 6 ending, as it seems to ask the Child whether he still views him and the other plushies as his friends, and it seems to tell the Child that they will help fix him up. The words "seems to" are used in this trope because "Fredbear's" text in the ending is a noticeably lighter color than it usually is, implying that someone else is speaking to the child instead of the Fredbear Plush.note 
  • Offscreen Teleportation: It can jump from screen to screen without anything touching or moving it. It can also somehow wind up in a flower.
  • Token Good Teammate: Maybe, considering that he's an Artifact of Doom that, despite that, genuinely cares about The Child in one of the post-bite endings.
  • Tough Love: He can be interpreted to be a practitioner of this, as in the minigames he leads the Child to his older brother, who is waiting to Jump Scare him. Given how he genuinely seems to care about the Child, it seems as though he's encouraging the Child to confront his fears instead of cowering in terror, which will only make things worse and prolong the fear.

    Charlie's friends 

Supporting characters from The Silver Eyes. Their names are: John, Jessica, Carlton, Marla, Lamar, Jason and Michael.

  • Annoying Younger Sibling: Jason is this to Marla.
  • Childhood Friends: They were all friends with Charlie, before the murders at Freddy's happened.
  • Child Prodigy: Implied and downplayed with Michael, who was said to be pretty good artist with big potentional for 7-years old boy he was.
  • Deadpan Snarker: Most of them have their moments, but Carlton takes the cake.
  • Distressed Dude: Carlton becomes this when William Afton kidnaps him and puts him into springlock suit.
  • The Fashionista: Jessica.
  • Genki Girl: Marla is described as a very chipper girl.
  • Jerk with a Heart of Gold: Carlton and Jason. Carlton is known for cruel pranks and Jason is lazy, snarky and likes annoying his sister, but they still care for their friends.
  • Nice Guy: John, who is very supportive of Charlie through the entire story.
  • The Prankster: Carlton.
  • Posthumous Character: Michael was one of the children who were murdered in Freddy Fazbear's Pizza. He also happens to be possessing Golden Freddy.

    Henry Emily 
The father of Charlie and Sammy, and one of the co-owners of Freddy Fazbear's Pizza and Fredbear's Family Diner in Five Nights at Freddy's: The Silver Eyes, the novel adaptation.

    Vlad and Clara

Voiced By: Christopher McCullough (Vlad) and Amber Lee Connors (Clara)

The leads of Sister Location's Soap Within a Show, The Immortal and the Restless.

  • Aw, Look! They Really Do Love Each Other: The secret ending shows them making up in the season finale after Vlad reveals he got Clara's diamond ring in a kids meal.
  • Burger Fool: Vlad works the graveyard shift at a taco joint.
  • Catchphrase: Vlad's "The baby isn't mine!" and other such variants.
  • Chocolate Baby: Vlad claims that his son is really this. It's pretty obvious that the baby is his son.
  • Dhampyr: The baby.
  • Disproportionate Retribution: Clara's response to Vlad not accepting his son? She sets the house on fire.
  • Easily Forgiven: Clara forgives Vlad for denying his son and refusing to pay child support when Vlad reveals he got her diamond ring in a kid's meal, and Vlad forgives Clara for burning down his house. Yeah... It Makes Just As Much Sense In Context. Though the outro for the show hints that he may not be so easily forgiven come the next season.
  • House Fire: Clara set the house on fire to get back at Vlad for not supporting his son.
  • Implausible Deniability: No matter how much proof that the baby is a vampire and his son Clara gives him, Vlad continues to insist that he's not.
  • Mama's Baby, Papa's Maybe: Vlad insists that the baby is not his son. Despite all the evidence proving he is.
  • May–December Romance: Clara is clearly a young woman in the prime of her life, while Vlad is an immortal vampire who describes himself as an old man.
  • Never Heard That One Before: Vlad's reaction to Clara's "You suck!" insult.
    Vlad: Wait, was that a vampire joke? That was so lame, Clara. Like I haven't heard that a million times.
  • Our Vampires Are Different: Vlad is one, and passed that down onto his son. Apparently, it's a type that can turn liquid milk into powdered milk.
  • Phrase Catcher: For Vlad's "The baby isn't mine!" variants.
  • Purple Is Powerful: Vlad wears purple. Considering what purple is usually associated with, this raises several questions.
  • Vampires Are Rich: Subverted. Despite looking and acting like a Classical Movie Vampire, Vlad is a total (and literal) blue-collar stiff who works nights at a taco joint to make ends meet and constantly skimps on his child support payments.

    The Vengeful Spirit 

Voiced by Tabatha Skanes
"I have seen him - the one you shouldn't have killed."

The spirit appears in Ultimate Custom Night, sometimes seen flickering in the background of the Game Over screen. Barely anything is known about the spirit, except that they are one of William Afton's many victims, and it's all but stated that they are the spirit that possessed the Golden Freddy animatronic suit.

Some animatronics refer directly to the spirit, usually as 'The One You Shouldn't Have Killed', revealing that they are the one behind the torture going on in Ultimate Custom Night. The spirit can be heard in the background during certain Game Over lines of the Mediocre Melody troupe.

  • All There in the Manual: The spirit's name gets revealed as part of a larger puzzle in the Survival Logbook. It's a girl named Cassidy.
  • Ambiguous Gender: Voiced by a woman, but with instructions to not make the gender clear. Several animatronics refer to them as 'He', though nothing in the games is ever stated.
  • Death Activated Super Power: Some normal child gained the power to torment its killer for as long as they wish, now that William Afton is finally in their grasp.
  • From Nobody to Nightmare: Used to be a regular child and had nothing revealed about them, only that they are one of William Afton's victims. Now they have the power to torture William for the crimes he committed, making sure he'll regret things.
  • Nice Job Fixing It, Villain!: One of William Afton's victims now inflicts pain and death upon him.
  • Nightmare Face: Only half of it is illuminated, with strange saturation all over, and its eyelashes gleam white out of the shadow with red eyes.
  • No Name Given: No name is revealed in-game for them. The logbook reveals it was Cassidy.
  • Our Ghosts Are Different: A spirit that has become powerful enough to keep another soul trapped within a sort of purgatory of their own creation, with the sole purpose of torturing its murderer.
  • Revenge Before Reason: Dialogue from Old Man Consequences reveals that the spirit could move on and no longer remain trapped as Golden Freddy, that there's nothing more to be done for William Afton because he's dead and bound for Hell, but the spirit refuses. They are so consumed by hatred that they refuse to move on, until they feel like they've tortured William enough for having killed them.
  • Stranger Behind the Mask: The identity of the spirit possessing Golden Freddy has been a mystery for several games, until this game revealed that this is the one. But nothing about them is known, they are no pre-established character. Just one of the many victims of William Afton, whose name wasn't even revealed in-game.


An employee at the game company Tape Girl worked at. He was a beta tester for The Freddy Fazbear Virtual Experience. Emphasis on "was". The events that led to his, shall we say, "departure" are what spurred Tape Girl to make the audio files. He is probably not the same Jeremy from FNaF 2.

  • Bad Dreams: He had been having them before his suicide. It's implied to be due to the glitch's influence.
  • Blood-Spattered Innocents: Implied. Tape Girl recalls a moment where she saw him standing in the testing room covered in what she describes as "ink". If it was indeed blood, then that raises more questions than it answers.
  • Driven to Suicide: He's heavily implied to have killed himself with a guillotine paper cutter after the glitch did... something to him.
  • Empty Shell: He became this in the time leading up to his suicide. Tape Girl notes that he looked like he hadn't been eating when she saw him coming out of their boss's room, he was unfazed by anything in the game he was testing, and she recounts seeing him in the testing room early one morning, just... standing there.
    Tape Girl: He turned his head in my direction, but I don't think he knew I was there.
  • Facial Horror: Implied to have no skin covering his face anymore, after he sliced it off with a guillotine paper cutter.
  • He Knows Too Much: His bosses were making preparations to fire him, but were just as happy with him killing himselfnote . , since he was out of their hair one way or another.
  • Plot-Triggering Death: His suicide is what tipped Tape Girl off to the fact that something was very wrong with the game they were working on.
  • Posthumous Character: We only learn about him long after he kills himself.
  • Red Herring: Despite the name, he doesn't actually appear to have anything at all to do with Jeremy Fitzgerald from 2.
  • Tear Off Your Face: It's implied that, in his Glitchtrap-induced insanity, Jeremy cut off his own face with the paper slicer, which would explain the "ink", the "Halloween mask" on the floor, and the fact that Tape Girl never sees Jeremy without the VR headset obscuring his face. This also could've led to his death, through infection or bleeding out.
  • Walking Spoiler: His very presence in the story ties into the nature of the data Tape Girl is trying to purge from the system.

    The Indie Developer (Spoilers Unmarked)

A game developer who created a series of survival horror games starring Freddy and the Fazbear crew. Before you ask, he's not Scott Cawthon and the games aren't the FNAF series... but they might as well be. You see, Fazbear Entertainment's reputation was experiencing a bit of a setback, what with the child murders that dogged every business venture they made. They needed a way to put it all behind them... and to do that, they hired this guy to make games based on the rumors. That way, anyone who tried to seriously look into the murders could be dismissed as an overzealous fan. The perfect cover-up... until Tape Girl entered the scene.

  • Author Avatar: He may not literally be Scott in-universe, but it's hard to deny the parallels of an indie developer making games about Freddy Fazbear's Pizza.
  • Based on a Great Big Lie: His purpose was to make the people believe this in-universe about the Fazbear murders.
  • Hidden in Plain Sight: A reasonably famous indie developer... who is secretly covering up one of the most horrifying series of events in recent memory, using the very games that made him famous, no less.
  • Punch-Clock Villain: Maybe. We don't know if he knew what his games would be used for, but if he did, then he had no problem covering up murder in exchange for being paid.
  • Unknown Character: We see his face in the intro, but we don't know his namenote  or indeed anything concrete about him.
  • Unwitting Pawn: May have been this, depending on whether or not he knew the purpose for which his games had been commissioned.
  • Walking Spoiler: His existence throws everything we know about the series into question. It's so spoilery that if we tagged his file like normal, we'd have to blank out the whole thing.

    Reluctant Follower (spoilers)
A mysterious mask that can be found in the Corn Maze. If put on while holding Glitchtrap's plush, a female voice will be heard.
  • Brainwashed and Crazy: The "Reluctant" part in her title, coupled with the fact that Glitchtrap's plan was to rewrite the player's personality with his own, hints that she's not quite serving him completely out of her own free will...
  • Nightmare Face: Much like Glitchtrap, she's not an animatronic: but what you find of her is a rabbit mask with similarly huge, lifeless (and red) eyes and a very unsettling rictus grin, fixed into a permanent Death Glare.
  • Legacy Character: Seems like, for whatever reason, she wants to carry on the will of William Afton with the help of whatever remains of him.
  • No Name Given: So far she's not referred to as any name. In the game files, the mask is called "strangemask" while the character's name has been revealed on by the voice actress.
  • Religion of Evil: Judging by her name, this could be the case.
  • The Ghost: We see only the mask but not the person who speaks through it.
  • Walking Spoiler: Well, she's an easter egg that is probably revealing major future plot stuff, what did you expect?

The Afton Family (spoilers unmarked)

    In General 
This creepy, kooky, mysterious, and altogether spooky family serves a big role in the backstory to the games, especially their father, William Afton. The Child from 4 may or may not be part of the family; however, since we're not truly sure, he's not included in this list.

  • Ambiguous Situation: Whether it be mistaken identity or the presence of their soul within an animatronic, all known members have a case of this.
  • Back from the Dead: It's hinted that every single one of them has come back as a ghost after being killed: William Afton died in Spring-Bonnie (becoming Springtrap), Michael Afton repossessed his hollowed-out corpse, Elizabeth's soul possesses Circus Baby, and if the child from FNAF 4 is an Afton, then he may have possibly become either Golden Freddy or Shadow Freddy.
  • Big Bad: The Afton family, in general, except for maybe Michael, are the primary villains of the franchise.
  • Big, Screwed-Up Family: Well, let's start with the fact that they've, intentionally or not, killed one another and work our way from there...
  • Evil Brit: They're the main antagonists of the video games' series, and they're a British family.
  • Kill 'Em All: All three known members (maybe) burn to the ground alongside the fake pizzeria in Pizzeria Simulator, putting an end to the Afton name.
  • Meaningful Name: "Afton" is Swedish for "Night" or "evening".
  • Missing Mom: The children's mother and William's wife is unaccounted for.
  • Murder in the Family: All of them have killed another family member at some point: William (accidentally and indirectly) killed his daughter, Elizabeth, when she was left alone with Circus Baby, Circus Baby, who is possessed by Elizabeth, scooped out Michael to wear his skin, and Michael's final lines heavily hint that he's going to see dear old dad for some payback of his own. Which he eventually makes good on in Freddy Fazbear's Pizzeria Simulator.
  • Red Herring: Michael is probably the same person as "Eggs Benedict" from Sister Location, who ends that game as a literally purple Revenant Zombie, thereby heavily implying that some (or all) of the previous appearances of Purple Guy have actually been Michael, rather than William - and/or that William Afton was also a zombie (even before he got Springtrapped), and that's why he's also purple. However, this never goes anywhere: Pizzeria Simulator confirms William as the guy inside Springtrap, and heavily implies that he was the sole party responsible for the child murders and the eventual destruction of the original animatronics, and his purple appearance is never hinted to be anything except a stylistic choice.
  • The Family That Slays Together: William is a Serial Killer, and Elizabeth wants to become Daddy's Little Villain (with Michael being the possible White Sheep of House Afton).
  • Walking Spoiler: Every member, due to the vast prevalence they have in the games' story, is this in some way:
    • William is barely mentioned in the first game, in a place few (if any) would ever see, and it requires some — admittedly, a small amount of — luck to see him in the second game, though he is alluded to in passing in the final phone call. He is also the sole antagonist of 3 — is again an antagonist in Pizzeria Simulator — the creator of at least the Sister Location animatronics and responsible for almost, if not everything bad that happens in the entire franchise. He's this in Sister Location, too. It's sort of hard to talk about either the main game or the Custom Nights without mentioning who he is, the fact that he's the CEO of the company who owns the rental facility the game takes place in, the creator of the Circus Baby animatronics, and programmed them to kill children, as well as being the father of Michael Afton, and the girl who was killed by Circus Baby.
    • Elizabeth is a pretty big one for Sister Location, since not only she's the daughter of a murderer, but she was killed by Circus Baby and may have become a part of Ennard. Her death drives the entire plot of Sister Location, and may very well have been the cause of either her father or her brother's Start of Darkness.
    • Michael is also a particularly large spoiler, since he is the son of a murderer, the Player Character in Sister Location and likely Pizzeria Simulator, may also be the player in all of the other games, and is the Only Sane Man of the family.

    William Afton 

William Afton/The Purple Guy (video games version)
"With all due respect, those aren't the design choices we were curious about, Mr. Afton."
Board Member

Voiced By: PJ Heywood

A serial killer who murdered at least sixnote  children, possibly by stuffing them into the animatronic suits in part of the backstory for all five games. Though he makes minimal appearances in the actual games, he appears prominently in most of the minigames, depicted solely as a tall, grinning purple man.

Five Nights at Freddy's: Sister Location reveals more information on him. He's William Afton, owner of the company, Afton Robotics. He designed the animatronics for Circus Baby's Pizza World, secretly giving them features which would allow them to kidnap and murder children. Unfortunately, his daughter became one of their first victims.

  • Abusive Parent:
    • While he cares for his daughter, his son is not so fortunate, as he seemingly sent him to die in his place.
    • It's also possible that he was on the receiving end of this, growing up with a physically abusive and alcoholic father. If you buy the theory that the orange man from Pizzeria Simulator is his father.
  • Accidental Murder: While his other child murders are very intentional, his daughter's death at the hands of Circus Baby was a complete accident. Maybe.
  • Alas, Poor Villain: Played both ways: his demise in FNAF3 is nowhere pretty, and after that, there's no indication that what's left of him is something more than a mindless monster and, if he is still consciously there, that he may be happy of what he ends up becoming. However in the sixth game, not only we learn that he is still 100% himself and completely in control of Springtrap (to the point of being able to talk, repair himself, and remember his past) but that he is mostly unconcerned by his new form and STILL out for children's blood.
  • Ambiguous Situation:
    • In the fourth game, we see him putting someone in a suit. Whether this was him framing someone or helping someone while doing his day job is unknown. Knowing Purple Guy, it's probably the former... someone was arrested, after all, and it wasn't him. He also could be the father of the Child from 4.
    • After the Custom Night update for Sister Location, a debate was sparked, as to whether he, or his son, Michael, was possessing Springtrap... although Word of God implicitly confirmed William as the one inside Springtrap in response to MatPat's final FNAF theory.
    • Did he really love his daughter, or was he planning on making her his successor? He is a sociopath, after all, and Pizzeria Simulator's cartoon cutcenes imply that he has problems in forming a genuine smile, so he might not actually feel anything. Baby's motive in PS doesn't exactly help his case.
  • And I Must Scream: His agonizing death was slow and painful, but afterwards his soul was left trapped in Springtrap's suit, which was barred up and left to rot for decades.
  • Animal Motif: Rabbits, his main costume is the Spring Bonnie suit as he uses it to gain the trust of children before killing them. When he dies in Five Nights at Freddy's 3, his soul becomes bound to the Spring Bonnie springlock suit and he becomes Springtrap. In Five Nights at Freddy's VR: Help Wanted, Glitchtrap is a malware replica of William Afton that presents itself in the form of Spring Bonnie.
  • Arch-Enemy: To the Puppet who is presumably his first victim and has been trying to stop him from killing kids for years.
  • Archnemesis Dad: To Michael, if Mike really is the protagonist of Freddy Fazbear's Pizzeria Simulator; even more so if he is the protagonist of the other games.
  • Ascended Extra: His role seems to become larger with each game (with the exception of the fourth game). In the first game, he is only mentioned in newspaper clippings that you are unlikely to look at in one of the rooms. In the second game, he appears in several of minigames you may end up playing after you get killed, and is alluded to in Phone Guy's phone calls. In the third game, he is the Big Bad. In the fifth game, he designed the animatronics trying to kill you — and the one animatronic who's not trying to kill you engulfed a young girl against its own will, meaning he literally designed them to kill people. And lastly, in the sixth game, he is once more one of the Big Bads and has influenced his daughter to follow his murderous ways.
  • Asshole Victim:
    • William's death — and imprisonment inside Springtrap — was horrifying, yes, but his role in the span of things garners little sympathy.
    • The same goes for his final death at the hands of Henry/Cassette Man and presumably Mike.
  • Ax-Crazy: From what we can tell, he seems to be very violent and sadistic. Contrary to what his actions might imply, however, his sole appearance in Sister Location depicts him as Faux Affably Evil, and he explicitly deeply cared about his daughter.
  • Badass Normal: Seemingly normal, at any rate. As much of a monster he was, he still single-handedly dismantled all of the original animatronics while they were actively hunting for him. Unfortunately for him, this ended up biting him in the ass by releasing the children's spirits, thus allowing them to kill him and move on. This gets even better in World, where he's a playable character — and a pretty good one at that.
  • Big Bad: As the spirit possessing Springtrap, he's the Big Bad of 3.
  • Big Bad Duumvirate: He returns as Springtrap once again in Pizzeria Simulator, alongside his daughter, Elizabeth, who possesses Baby, and desires to be a serial child murderer like William.
  • Blank White Eyes: Many of the minigames have him with distinct white irises. It's downplayed (and overlaps with Glowing Eyelights of Undeath) when he's seen inside Springtrap, as he still has black pupils.
  • Brain Uploading: Help Wanted implies that the circuitboards uploaded into the VR game somehow contained pieces of William's soul, allowing him to manifest as the glitchy Spring Bonnie animatronic.
  • Bring It: The shape is deliberately vague, but either Purple Guy is holding some sort of weapon as he pounces on Freddy (see middle image), or holding his palm out in a beckoning gesture. Either one fits a predator who leads children astray. After the third game's reveal of the spring-lock suits, it's also possible that he's holding the hand-crank used to switch the suit into "costume mode". This is made more likely by the knowledge that the spring-lock suits were part of Purple Guy's M.O.
  • Catchphrase: "I always come back", or some variation thereof.
  • Composite Character: Post-Springtrap, it's almost like Dr. Frankenstein and Metallo had a grandson.
  • Corrupt Corporate Executive: C.E.O. of a robotics company, and a serial child killer.
  • The Corrupter: A possible theory as to the reason why Baby/Elizabeth now aspires to be a Serial Killer like him.
  • Cutscene Boss: After terrorizing players for five nights as Springtrap and in numerous minigames as the 8-bit Purple Guy, the final minigame sees him driven back into his costume room by the ghosts of children he killed and stuffed into animal suits. With nowhere to run, he jumps into the Springtrap suit... which immediately breaks the spring locks due to the moisture from the rainwater in the dilapidated room, making him die gruesomely as the ghosts look on.
  • Dead All Along: By the events of the third game, William's corpse has been rotting inside Springtrap for a long time. His spirit still haunts it, though, and it seems like he only kicked the bucket after the first game was over.
  • Death by Irony: In a number of ways:
    • William killed children and destroyed animatronics while disguising himself with one of the animatronic's suits — he was also killed by one of those suits.
    • Purple Guy disguised himself with the Spring-Bonnie suit and used it to kill six children without setting off the springlocks that kept the endoskeleton in the suit from skewering him. Then in a fit of panic, while being cornered by the ghosts of the first five children he murdered, he hides in said springlock suit. The same suit that goes off with just the slightest bit of breath and moisture. In a dilapidated room filled with rain and rainwater.
    • Throughout the minigames of the third night, he uses a room hidden from the animatronics to keep himself safe. He ends up dying in that room, and spends the next couple decades in it.
    • The ghosts of the children tried to kill adults by stuffing them into dangerous suits. He killed himself by hiding in one of those suits in an attempt to escape the ghosts.
    • Sister Location amps this up a bit; it is implied that his daughter also suffers a nasty one, as she is killed by her father's child-murdering animatronics that he had so desperately tried to keep her away from. Even more ironically, as far as we can tell, she was the only child whose life they've ever claimed.
  • Death Is Cheap: He's been killed at least two times, first by being crushed inside a metal animatronic suit and left to rot for twenty years, only to then burn in an electrical fire. And, as Sister Location reveals, he's still alive after that. Subverted in the sixth game, where he finally meets his end and is sent to Hell.
  • Demoted to Extra: Appears briefly in the fourth game, simply doing his day job as a Fazbear Entertainment security guard.
  • Determinator: The guy is an absolute monster, but he simply won't stay down. He managed to come back after dying. Twice. It takes being completely incinerated to finally destroy him for good and send him to Hell. Apparently not even falling into the deepest part of Hell can keep him down — it's heavily implied that part of his consciousness lives on as the Virtual Spring Bonnie that targets you throughout Help Wanted.
  • Dirty Coward: He gets backed into a corner by the spirits of his victims and tries to hide in an animatronic suit, accidentally killing himself in the process.
  • Dragged Off to Hell: Is finally completely incinerated in the sixth game and the Cassette Man makes it clear this is what's waiting for him instead of the peace awaiting his victims on the other side.
  • Dying Alone: William's eventual fate as revealed in the pixelated ending movie of 3. The revenant children scare him into donning the defective Spring-Bonnie suit, the locks fail when he mocks the ghosts from inside a wet room and a possibly wet suit, and he is mangled from the inside out — still twitching even as the children fade away. No one is there to witness his final, agonizing moments. He dies once again (for good this time) in Pizzeria Simulator, but he's accompanied by his daughter, his son, his old business partner, one of the children he murdered...and Molten Freddy.
  • Even Evil Has Loved Ones: In Sister Location, it is revealed that William had a daughter who was killed by Baby. He warned her not to get close to Baby, possibly because he knew she was an unassuming murder weapon. PS throws this into question with the implication that he just wanted an heir and was The Corrupter to her.
  • Evil Brit: As of Sister Location, his voice is known, and it has a clearly British accent.
  • Evil Genius: As of Sister Location's intro, he's smart enough to build high-tech intelligent robots that can dispense ice cream, inflate balloons, and grab children inside them and kill them. Heck, this is just building upon FNaF2, which heavily implies that he tampered with the animatronics' facial recognition.
  • Evil Is Bigger: Relative to the other characters — especially his cameo in 4, where we see him next to another adult — his sprites indicate someone tall.note 
  • Evil Gloating: Simply grins at players' vain attempts to rescue the children. In the "S-A-V-E T-H-E-M" game, there's a random chance of him intercepting Freddy and causing it to crash, followed by the words "you can't" flashing in the corner.
  • Evil Laugh: The only instance in which William shows any emotion other than menace occurs in his appearance in 3, when he cowers in terror from the ghosts of his victims. Once he dives inside the Springtrap suit, he has the temerity to laugh at them… which, alongside the moisture within the room filled with rain, only aggravates the weakened support locks, causing the suit to crush him.
  • Evil Sounds Deep: "Mr. Afton" in Sister Location has a deeper voice than most other male characters in the game. Coupled with his Evil Brit accent, he sounds quite menacing. His voice sounds even deeper in the sixth game, where he is already Springtrap.
  • Expy:
    • Strikingly, of Freddy Krueger. Both are child killers who enjoy what they're doing (the Murderer is always seen with a smile on his face). And in death, they became even more powerful than they were in life.
    • If he is the reoccurring man in a purple suit in Pizzeria Simulator's cutscenes, he looks a lot like Jack Nicholson's Joker in Batman (1989). The cutscene is rendered in a 50s style cartoon, but it's still the most we have on his appearance.
  • Eyes Are Unbreakable: The images in 3 with Springtrap pulling his head off, effectively showing the face of the murderer's corpse, show that his eyes are still pretty intact. Although they're oddly bulging and cartoony looking, which could be a stylistic choice... or a sign that they've been replaced in some way by the eyes of the Spring-Bonnie costume.
  • Faux Affably Evil: Wears a smile wherever he goes, and death usually follows. When we finally hear him speak, his voice is full of this, too.
  • Final Boss: Chronologically, he serves as this alongside the Puppet, Baby and Freddy-as-Ennard.
  • Foil:
    • To Phone Guy. They're polar opposites in many respects. William's actions would imply they detest and despise everything the Freddy's Restaurants stand for. He cunningly murders children out-of-sight in a place where they are supposed to be happy, all with a constant smug grin. He's the C.E.O. of a robotics company, and carefully chooses his words with a menacing voice. Phone Guy's lectures, however, show he adores the animatronics and the establishment, knowing they hold a special place in children's hearts. He breaks no rules and enjoys reminding others about the rules. He's only a lowly worker and while his speech is informal, it's very cheerful. And they both die because of what they do.
    • He's also this to Cassette Man. While Cassette Man is doing what he does to release the soul of his daughter and the other troubled souls in the animatronics, William accompanies Baby/Elizabeth in trying to kill Mike and several more children. Afton is also an example of the worst of humanity (violence and cowardice), while Cassette Man demonstrates the best of humanity (atonement, justice and sacrifice).
  • Freudian Excuse: If - repeat, IF - he is the child of the abusive orange man in the Midnight Motorist minigame, it could come to show how he slowly but surely grew to become The Sociopath he is now. This of course hardly if at all excuses his actions, however.
  • Generic Doomsday Villain: He was one for a long time, as he was largely The Ghost, and even when he did appear, he didn't speak or show any significant characterization. Sisters Location and Pizzeria Simulator finally avert this by having him speak and delving into who he is.
  • Genius Bruiser: Smart enough to build animatronics with facial recognition hooked up to a criminal database in 1987, and strong enough to overpower and disable the animatronics, though he had the element of surprise.
  • The Ghost: In the first two games, we only have the sketchy purple 8-bit sprite, which leaves a lot to be desired (it doesn't tell body features or clothing, unlike the animatronics). The third game does shows a rotting corpse inside Springtrap. We might see his real appearance (albeit stylised as a 50s-esque cartoon) in Freddy Fazbear's Pizzeria Simulator's cutscenes, where he wears a purple business suit, is constantly smiling, has a cleft chin just like Springtrap's, and even wears what looks like a night guard's uniform in one picture.
  • Greater-Scope Villain: Of the franchise (except FNAF World, as that's a non-canon spin-off) as a whole, as he murdered the children that haunt the animatronics and is a greater force of evil than any of them, but never takes a direct role as villain until the third and sixth games. He also created the Sister Location animatronics and Afton Robotics, LLC, and is the father of the player character from that game.
  • Hate Sink: He's far more detestable than the animatronics, being a six-(at least)-time child murderer. He is easily the most evil character in the franchise, and is responsible for the existence of most of the other antagonistic characters.
  • Hidden Depths: For a brutal and sadistic Serial Killer, he appears to be one heck of a technician, if Five Nights at Freddy's: Sister Location is of any indication.note  He's also not completely heartless, since it's revealed he had a daughter that he loved enough to try and keep safe from his murderous creations. He failed.note 
  • Hoist by His Own Petard: Ultimately killed himself attempting to hide in the Spring-Bonnie springlock suit, stuffing himself into one of the suits like he had done to the children he was hiding from. He apparently built Baby and possibly the other Sister Location animatronics with a feature that would make them horrifically murder children provided that no one else is looking. To our knowledge, the only kid ever killed by this was his own daughter, whom he specifically warned to stay away from Baby.
  • Hope Spot:
    • As he's being cornered by the ghosts of his past victims, he sees possible salvation: his old trusty tool of murdering, the Spring Bonnie suit! He hops inside to save himself… and only succeeds in orchestrating his own demise. Whoops.
    • After surviving the third game, he managed to stumble upon yet another pizzeria which could contain possible victims, accompanied by his equally bloodthirsty daughter. However, it was all a ruse by his "old friend" Henry/Cassette Man and Mike to end his reign and legacy of terror once and for all.
  • Humans Are the Real Monsters: Beyond all the electronics, beyond all the supernatural occurrences, this asshole is the cause of everything.
  • Iconic Sequel Character: Though his appearance as the Purple Guy is almost as well-known as Freddy and friends, it's easy to forget that he only first made an appearance in Five Nights at Freddy's 2, with allusions to him only existing as very well-hidden secrets in the first game.
  • Invincible Villain: Afton is just too integral to the series' lore to be killed off permanently and every time he's "killed", he comes back stronger than ever. Gets crushed by the spring-lock suit? He comes back as Springtrap. Gets burned alive in the third game? He comes back as Scraptrap. Gets burned alive again and sent to Hell? Fazbear Entertainment scans Scraptrap's remains for their new VR game, inadvertently creating a digital version of his soul called Glitchtrap. Manage to force a hard reset when Glitchtrap tries to possess your body? It doesn't kill him; it just traps him in the game and it's implied he'll find some way out eventually, and the Halloween DLC implies that he has an accomplice ready to help him. To quote the man himself:
    Afton: I always come back!
  • Ironic Hell:
    • His ultimate fate has shades of this. He's crushed to death in the Springtrap suit, just as he did to his child victims. After this, his spirit is left trapped in Springtrap and left locked in a room at Freddy's for decades, leaving him trapped in his preferred method of murder and entombed in the place he'd committed his crimes at. Whether it is ironic or what he actually intended to is up to speculation.
    • It's implied in Ultimate Custom Night that the game is William's personal hell, as he is tormented by the animatronics (both real and imagined) that he helped create, his various victims for all eternity, and two versions of himself, cursing the names of Henry and Michael and screaming for help in vain for eternity. A horrifying fate, but for him, fitting.
  • Karma Houdini Warranty: It's implied that he framed the day shift guard in 2 (assuming the two aren't one and the same), and ultimately went completely unpunished... and then his last trek on covering his tracks ended poorly. Very poorly. On the other hand, being a murdering asshole is what got his children killed; it's implied that he genuinely cared about at least one of them, so he didn't get away entirely scot-free. He finally gets everything he deserves in 6 when the father of the child inside the Puppet (implied to be the game version of Henry) lures him into a trap and incinerates him completely, finally sending him to Hell where he belongs.
  • Karmic Death:
    • In the final cutscene in FNaF 3, you play as one of the dead children. You can find and corner William, along with the souls of the other four children. In a panic, he will jump into the Spring-Bonnie suit that he wore while luring the children away. Everything seems fine and dandy for him, until... well, let's just say there's a reason it's now called Springtrap. Though, death turns out to be more of an inconvenience for him.
    • Dies for the second time at the hands of Henry/Cassette Man (the father of the Puppet, one of William's victims) and Mike, his own son, in Pizzeria Simulator. Cassette Man even states there's a special place in Hell for his kind of evil.
  • Karmic Transformation: More like a Karmic Reincarnation, actually. He ended up condemned to the same fate his victims were left in: becoming the very animatronic that he was crushed to death in.
  • Killer Cop: He was with the company since Fredbear and Spring Bonnie were in operation, and was ultimately, seemingly, the day shift security guard at Freddy's during Jeremy's week. From what Phone Guy tells Jeremy his first night, he was the Night Guard before him, but got saved by being moved to the day shift after complaining to management about the Animatronics' murderous tendencies.
  • Knight of Cerebus: Gains the distinction of being this without actually appearing. The fact that he exists at all gives a much darker turn to the story and its lore, whereas even the animatronics can, for the most part, be considered Black Comedy. When he does appear, things go even further south.
  • Laser-Guided Karma:
    • He programmed the animatronics in Five Nights at Freddy's: Sister Location to kill children when they're alone. Baby accidentally killing his daughter could be seen as this.
    • When cornered by his victims' ghosts, he hides inside the same Spring-Bonnie costume he used to lure them to their deaths. However, his haste + the passage of time + his Evil Laugh + the moist and wet room = several broken springlocks and one dead serial killer.
    • He betrayed the trust of his friend Henry/Cassette Man and sent his own son to die in Sister Location. That more than comes to bite him in the ass when both of them orchestrate a plan that destroys him once and for all and undo his evil legacy.
    • While it's not clear which position he had in the first Freddy Fazbear's Pizzeria (he was probably the day shift security guard), it's very likely that he took full advantage of the very lax policies of the management regarding injuries and disappearances, even possibly getting away with his murders and causing someone else to took the blame for them. This however ends up biting him back when the management decide to wall his corpse in the safe room instead than retrieve it, effectively forcing him into to languish there for decades in the guise of an undead monstrosity.
  • Lean and Mean: One of the only features that has remained constant throughout the games is that he's tall enough to outright dwarf most, if not all of the animatronics.
  • Luke, I Might Be Your Father: Alongside Phone Guy, he is one of the most likely people to be the Child's father... which may also make him this, thanks to circumstances, to Golden Freddy.
  • Mad Scientist: He held full responsibility for the creation of the respective animatronics and how he got hired to the Pizzeria to get his funding for it. Not to mention the camera system in the Private Room, which shows footage of the fourth game's bedroom and Plushtrap area, implying that he watches children in these rooms, observing from the Private Room, which is most likely his office. Freddy Fazbear's Pizzeria Simulator definitively establishes him as one, as the Scooper's blueprint reveals a reservoir for a substance known as "remnant", which is implied to be what allows a soul to remain after death.
  • The Man Behind the Man: He is directly behind the entire situation with the animatronics, as they are haunted by his victims, and he ultimately died and wound up haunting the Springtrap suit, lasting longer than any of the others. He also might be the Child's father from 4, is confirmed to be the father of "Eggs Benedict" from Sister Location and is the creator of the animatronics from the same game.
  • Manipulative Bastard:
    • William is somewhat presented in this light in Sister Location, in that he preferred to have his creations murder for him, and that it's implied that he used Michael as a scapegoat to go to the underground facility the game takes place in.
    • As shown in the Freddy Fazbear's Pizzeria Simulator Fruit Maze mini game, this is part of his MO as a serial killer— gaining the trust of children so they would follow him, allowing him to kill them without alerting anyone. It's implied that he's been observing the little girl who frequents at the pizzeria's arcade, exploiting the child's emotional vulnerability over the tragic death of her dog by telling her that her dog's not dead and he can show her where her dog is if she follows him...
    • When looking at the circumstances for Elizabeth's villainy in Sister Location and Pizzeria Simulator, one interpretation is that William wanted Elizabeth to continue his legacy by orchestrating more tragedies in the Fazbear Entertainment chain. This opens up the possibility that he may have used reverse psychology to tempt Elizabeth to go to Baby, in order to immortalize her by trapping her soul in the animatronic.
  • My Death Is Just the Beginning: One interpretation of him, if he's somehow still alive or in full haunting control of Springtrap, considering the number of years that passed since his demise.
  • Mysterious Past: Nothing is known about his earlier life.
  • Mysterious Watcher: Spends much of FNAF 2 casing the joint for future crimes, and always portrayed with a Slasher Smile.
  • Nice Job Fixing It, Villain!: By destroying the animatronics, he ended up releasing the spirits of the children he killed, which eventually led to his own death.
  • No Name Given: In the first four games, all we know about him is that he's male and was at one point employed at the restaurant. He was later given the name "William Afton" in The Silver Eyes, however, which carried over into the main games with Sister Location; Pizzeria Simulator even calls him such in the credits instead of Springtrap.
  • Not Me This Time: He has no (direct) connection to the events of the fourth game. He only makes a minor cameo. Similarly, he has nothing to do with the Circus Baby animatronics' psychotic tendencies; though he did design them, and designed them to kill children at that (and lost his daughter because of it) it is left ambiguous as to whether he had any clue that they were sapient.
  • Overdrawn at the Blood Bank: Explodes in a fountain of pixellated blood once the suit caves in on him. Of course, given the actual amount of damage the suit did to him, the size of the pool of blood under him is fairly realistic for someone killed while surging on adrenaline.
  • Promoted to Playable: In World. He keeps his Badass Normal status there as well. He's also an In-Universe Game-Breaker, which was why he was sent to the Halloween Update.
    • If you take the theory that Ultimate Custom Night is an Ironic Hell for Afton into account, then he becomes playable in the main game line for the first time.
  • Purple Is Powerful: In the minigames, the murderer's sprite is completely purple save for his eyes, mouth, and occasionally a badge.
  • Rage Within the Machine: While an employee of the Fazbear restaurant chain, he maintains a pathological hatred of the establishment. This ultimately kills him when he returns to the last restaurant, which had been closed for decades, specifically to dismantle the animatronics.
  • Rasputinian Death: He is crushed to death with several of his limbs exploded or torn apart, his skull is split open down the middle, and his eyes have been pushed out in favor of the bulging eyes of the animatronics. After decaying in a sealed room for anywhere from a few months to decades, he is eventually freed. Unfortunately for him, his freedom is short-lived, as the attraction ignites from faulty electrical wiring and burns down, presumably with him still inside it. And the ending of Sister Location reveals that he survived that. It ultimately takes burning down another building (the setting of Pizzeria Simulator), this time a maze with no exit so he can't escape, to do him in.
  • Returning to the Scene: He returns to the FNAF1 location to destroy the animatronics and therefore rid himself of any remaining evidence. This ultimately led to his death.
  • Robot Master: Sister Location's intro reveals that the animatronics of Circus Baby's Pizza World were built by Mr. Afton. Dialogue from Baby and information gleamed from unlockable blueprints heavily implies that they were built to assist him in his killings, with (among other things) Funtime Freddy's blueprints including, "Voice Mimic/Luring".
  • Sadist: He clearly enjoys killing children, judging by that sadistic smile he's seen with.
  • Sanity Slippage: Turns out he didn't take the events of Sister Location — and the death of his daughter — well. William Afton (pre-SL) is still a killer, but he seems more affable and prefers to let his creations do the killing (or at least most of the work). The Purple Guy (post-SL) is more psychotic and a lot more unstable, preferring to kill his prey himself, and his sanity as Springtrap isn't much better either.
  • Secondary Color Nemesis: He's famously portrayed by a purple sprite, owned a purple car, and as Springtrap, the color of the Spring Bonnie suit has decayed into a sickly green.
  • Self-Disposing Villain: He was never caught by the police (or, if he was, he managed to escape), and if he hadn't come back to destroy the animatronics, then he would most likely have gotten off scot-free for his crimes.
  • Serial Killer: One of the most notable things — that is, one of the only things — we know about him. He's murdered anywhere from five to a grand total of eleven children, and is directly responsible, one way or another, for 90% of the bad things that happen in the franchise, thanks to said murders. Mr. Hippo's dialogue in Ultimate Custom Night implies that he and Orville Elephant were a couple of old men that were killed.
  • Slasher Smile: He's only ever not smiling if he's working or being cornered by the spirits of his victims.
  • The Sociopath: Mr. Afton ticks off all the boxes: Lack of empathy? Check; he doesn't care who he kills, and even his friends and family are at most pawns to be used (with the possible exception of Elizabeth). Lying manipulator? Check; his intro speech in Sister Location is really well composed, but also doesn't address the question asked of him at all. Constant need for stimulation? Check; the only reason that seems to be given why he kills children is because he likes it and he's able to. Brilliant but also lacking foresight? Check; while he is behind the creation of the animatronics and spring-lock suits, he displays a severe lack of forward thinking: he decides to run inside the spring-lock suit even when the condition it's in makes it highly likely to kill him, and even as Scraptrap knows the pizzeria isn't what it seems but can't resist the opportunity to kill more kids. Both of these examples lead to his death.
  • The Spook: Who is he? Where did he come from? Why does he kill children? Why does he target a very specific pizzeria for his murders? Why does he come back to destroy the animatronics? Why/how does he come back as Springtrap? Sister Location adds a little more information on him: his name is William Afton, he built the Circus Baby gang (to abduct children, of course) and he had a daughter. Had being the keyword here. That said, his motives are still a mystery.
  • Suddenly Voiced: At the beginning of Sister Location, in the very same cutscene that names him, he speaks aloud, explaining some of the new features of the Funtime animatronics.
  • Too Clever by Half: Shows this quite frequently. While incredibly cunning and manipulative, a prodigy in mechanical engineering, and scarily competent at everything he does, his overconfidence and lack of improvisational foresight is his downfall many times throughout the series. Perhaps his two most glaring instances, as noted in Too Dumb to Live below, include hiding in the Springlock suit while literally surrounded by moisture that could (and do) loosen the locks and investigating the pizzeria from the sixth game even when he knew something was up.
  • Too Dumb to Live:
  • Trauma Conga Line: A villainous version. First, his daughter died simply out of curiousity, by meeting a specific animatronic while she was completely alone — allowing it to kill her (and to add insult to injury, the animatronic was one of his own killing machines). Second, he got found out by the ghosts who he murdered and met the same fate as with his own children. Third, the restaurant he worked with turned into a scare mansion, turning his life's work into nothing more but a widely-hated urban legend and a mere profit scheme. And finally, karma comes back to bite him in the form of Cassette Man/Henry, his old friend, and Mike, his own son he left to die, when they leave him and his daughter Elizabeth/Baby in an inescapable maze to be immolated. Let's just say there is no sympathy to the monster to begin with.
  • Unwitting Instigator of Doom: Played with. Whilst the stuff that happens during gameplay and the story are as a result of his actions, apart from killing the children, he has nothing to do with the Bite of '87 and had absolutely no clue about the haunted animatronics... until the third game, possibly. Although, considering what's shown in SL, it's possible that the children's possessing the animatronics was intended after all.
  • Villain Ball:
    • Averted for most of the saga; William covers his tracks well. The only reason he gets caught is because he goes back to the pizzeria after it shut down, to destroy the bots for some reason. Then he's confronted by the ghosts of the children he killed. In a moment of panic, he jumps into the Spring Bonnie suit — but notice his surroundings. There is water from rain leaking through the roof, to the point there are even large puddles on the floor… which he ran through several times while running from the pursuing ghosts around the room. This man knew full well the risk of moisture on the spring locks, but went for it anyway. Snap. It's a miracle the locks held out long enough for him to laugh at his assumed victory.
    • Played straight in Pizzeria Simulator. Unlike Molten Freddy, Scrap Baby, and Lefty, he knows full well that the pizzeria is a ruse, but plays along anyway, because he regards it as "interesting". It doesn't end well for him.
  • Villainous Breakdown:
    • When finally cornered by the ghosts of the children, he FLIPS OUT.
    • The face that Springtrap makes in Pizzeria Simulator when being cooked alive says it all.
  • Villain Protagonist: Easter eggs suggest that Ultimate Custom Night is his personal Hell after Pizzeria Simulator. If this is true, he's this in Ultimate Custom Night.
  • Villains Out Shopping: His appearance in the fourth game show him putting someone in a suit... but seeing how there's another person wearing a Golden Freddy suit nearby, it's entirely possible that William is simply helping out a fellow employee.
  • Would Hurt a Child: Six of them. There is a possibility that it extends to eleven (to account for the ambiguous placing of the minigames in 2 and the Toy animatronics), but after 2, the idea seems to have gone nowhere.note 

William Afton (books version)

  • Big Bad: A role he naturally reprises from the games.
  • Corrupt Corporate Executive: Co-founder of two pizzerias, and a serial killer, primarily of children.
  • Covered in Scars: His torso is described as "covered in scratches", due to surviving a Springtrap suit.
  • Faking the Dead: In The Twisted Ones, William is revealed to have survived the springlock accident when attempting to kill Charlie and her friends, at the end of the first book, as the Twisted Animatronics, which follow his every command, freed him from the Springtrap suit.
  • Fat Bastard: He was a hefty lad hiding sadism back during the murders. Not so much when he resurfaces ten years later...
  • Freudian Excuse: While we still don't go too much into his personal life, it doesn't appear to be too pleasant. It's implied that he feels empty and bitter, and that he uses the murders to relieve himself of that.
  • Hoist by His Own Petard: Similarly to the games, he is eventually killed when the Springtrap suit crushes him to death, his preferred method of murder. Unlike the games, however, it wasn't a result of shoving himself into it. Charlotte was the one that undoes the suit with him inside.
  • No Name Given: Averted; he's given two. There's William Afton, which is a real name, and Dave Miller, which is most assuredly a fake name for his guard disguise.

    Elizabeth Afton

"Daddy, why won't you let me play with her?"

Voiced By: Zehra Jane Naqvi

The daughter of the serial killer, William Afton. She is heard at the beginning at every night in Sister Location, begging her father to let her play with Circus Baby. She eventually sneaks off to do it without her father's permission... and gets herself murdered for her trouble.

Freddy Fazbear's Pizzeria Simulator (Five Nights at Freddy's 6 by any other name) confirms that her name is Elizabeth.

  • Ambiguously Evil: Definitely expresses evil behavior in Pizzeria Simulator, but it's unclear as to how much of it was voluntarily from her. Considering that the Cassette Man only condemns her father to Hell, it's possible that she wasn't in, at least, complete control.
  • Adaptational Intelligence: While Elizabeth in the games is still a child, The Fourth Closet has her able to perform experiments with her father and even deceive the rest of the main cast into thinking that she's Charlie. Jessica does see through her facade though. She also seems to be more mature than her game counterpart, and her dialogue is surprisingly philosophical.
  • Adaptational Villainy: While she was more desperate than truly evil (which is also debatable) in SL, Elizabeth has much less reservations about murder in the novels, and even threatens Jessica at one point when holding her captive.
  • Big Bad: Like her father in Springtrap in 3, she's essentially this in Sister Location, as she's the one possessing Baby.
  • Big Bad Duumvirate: She reprises her villainous role once again in Pizzeria Simulator, this time with her father, William, who possesses Springtrap.
  • Brainwashed and Crazy: A plausible interpretation of her malevolence, as the possessed animatronics throughout the series, though haunted, are still restricted by the animatronic's programming to some extent. It's possible that since Baby, and all of the other animatronics that compose Ennard were programmed by her father to kill children, that Elizabeth's evil could be a result of the A.I. influencing her actual soul's intentions.
  • Cain and Abel: If Michael really is the protagonist of 6, she's the younger Cain to his older Abel.
  • Children Are Innocent: Had no idea her father was a monster. Not that she minded in the end.
  • Corrupt the Cutie: Another interpretation for how she goes from an innocent little girl, to a Tragic Villain who only wanted freedom, to an openly homicidal machine out to please her father, may have steemed from Papa Afton's influence.
  • Daddy's Girl: Her lines in Sister Location indicate that she's close with her father, which says a lot considering he's a serial child murderer. Unsurprisingly, this is upgraded into Daddy's Little Villain.
  • Daddy's Little Villain: After possessing Baby, she wished to follow in William's footsteps as a Serial Killer. This carries over to the novels as well.
  • The Dragon: Seems to be her primary role in the franchise, as in both the games and novels, she’s always trying to assist her father in achieving his goals.
  • Foil: To the Cassette Man’s daughter. Both died when they were children, followed by their souls possessing an animatronic. While the Cassette Man’s daughter wants to "help" murdered children, Elizabeth wants to follow in her father's footsteps and be a child killer. Interestingly, their fathers also serve as Foils to each other.
  • The Ghost: She only appears in a minigame, the rest of the time her voice is also heard in between nights. She may have also appeared again as a part of Ennard, having literally become "the ghost."
  • Green-Eyed Monster: In The Fourth Closet, William is more fixated on Charlie, believing her to be the perfect daughter he wanted. Elizabeth hates and is jealous of Charlie as a result, since she was never perfect in her father's eyes.
  • If I Can't Have You...: What she says to Charlie in regards to her father before attacking her in The Fourth Closet.
    Elizabeth: I know it may sound very childish of me... but if he doesn't want me; then he won't get you either.
  • Infant Immortality: Like with basically every other child in this series, averted.
  • Laser-Guided Karma: While her death was tragic, of course, it could be seen as karma for what her father did.
  • Manipulative Bitch: Managed to trick the others into thinking she was Charlie when impersonating her.
  • Maybe Magic, Maybe Mundane: It's unclear as to whether her soul is actually possessing and in control of Baby, or if Baby acts of her own A.I. Evidence can be seen for either possibility. Freddy Fazbear's Pizzeria Simulator confirms that it's the former, with her expressing her wish to be 'complete' and follow in her 'Daddy's' footsteps of being a serial child murderer.
  • Meaningful Appearance: Her green eyes serve as a Foreshadowing to The Reveal. Before the ice cream/trapping incident, Circus Baby had blue eyes. However, by the time Sister Location starts, she has green eyes. While Circus Baby still recognizes Elizabeth as a separate entity, this signifies the fact that her and Elizabeth's consciousnesses are slowly merging, a process that is completed by the time of Pizzeria Simulator.
  • Morality Pet: The love that her child-murdering father had for her was his only redeeming quality. Not so much in the novels, though.
  • No Name Given: Her first name is not revealed in Sister Location, but it is in Pizzeria Simulator.
  • Pure Is Not Good: Cassette Guy's final speech suggests that William will be the only one rotting in Hell for what happened. Presumably, this means that part of the reasoning for Elizabeth's evil is a pure-intentioned desire to please her father. That said, she's still Daddy's Little Villain.
  • Sanity Slippage: The only possible explanation for why she turned evil by the time she became Scrap Baby, deciding to make her father proud.
  • The Shapeshifter: In The Fourth Closet, Elizabeth, due to the mechanisms in her robotic body, can switch between three forms; Circus Baby (as seen in SL), a slender, grown up version with a red dress and a nurse outfit, and her impersonation of Charlie.
  • Split Personality: Implied this in the games when Baby referred to her as another person, despite being possessed by her. This is more apparent in The Fourth Closet when Elizabeth explains her origin to Jessica, which understandably confuses her.
    Elizabeth: One night I snuck out of bed to see her. I’d been told not to a hundred times. I pulled the sheet away. She was gleaming bright, beautiful, standing over me. She had happy red cheeks and a lovely red dress. It’s odd, because I remember looking down at the little girl as well. It’s strange seeing through both sets of eyes now. But as I said, one is no more than a data tape, a record of my first capture, my first kill.
  • Tragic Villain: She died pretty gruesomely when she was killed by Baby, and in Sister Location, all she wanted was to be free. Unfortunately, her goals have changed to pleasing her father in Pizzeria Simulator.
    • Retains this in the novels as well. Much like the games, she wants to please her father, though this is because in the novels, William doesn’t truly love Elizabeth, and doesn’t see her as the perfect daughter, even wanting to replace her. Elizabeth is deeply saddened by this and wants to earn her father’s affections, which leads to her assisting her father in his experiments, as well as trying to kill Charlie.
  • Unwitting Instigator of Doom: Her death is what causes William to send Michael to Circus Baby's Entertainment and Rental, which ultimately gets the latter killed.
  • Unwitting Pawn: If you believe that William employed reverse psychology to tempt Elizabeth into disobeying him, so that she would go see Baby, and eventually possess her after her death.
  • Vocal Dissonance: Averted before the ice cream incident, as she talks like what you expect a preschooler-age English girl would talk like. Post-incident, she uses Circus Baby's adult voice and American accent.
  • "Well Done, Daughter!" Girl: In The Fourth Closet, Elizabeth is motivated by her need to gain her father's affection and her reason for wanting to kill Charlie is because William is obsessed with her and not Elizabeth.
  • Yandere: In The Fourth Closet, Elizabeth has become a platonic version for her father, wanting to earn William's affection, and kill Charlie purely because envies her father's obsession with her.

    Michael Afton
"Father. It's me, Michael."

Voiced By: PJ Heywood

That is to say, William Afton's son. He was tasked by his father to find "her" (presumably his sister) and "put her back together". He succeeded, but died along the way... kind of.

  • Ambiguous Situation:
    • His role in any other games is left ambiguous. Is he Mike Schmidt from the first game? Is he the Brother from 4? Do those two have any relation to him at all? It's unclear.
    • The official logbook confirms that he is probably Mike Schmidt.
  • And I Must Scream: After Ennard has vacated Michael's body, his soul repossessed his corpse, and is unable to move on to the afterlife.
  • The Atoner: It seems that Michael's ultimate goal is undoing the horrors his father inflicted, by freeing his sister and ultimately salvaging the last active Fazbear animatronics and burning to (re)death with them. If he's the Brother from 4, he may also be trying to atone for his Deadly Prank. He manages to fulfill his mission by the time of Pizzeria Simulator.
  • Back from the Dead: As his hollowed out, repossessed corpse. From his words, even he's confused on why he's still around and kicking.
  • Big Brother Instinct: The tone of his voice during his speech suggests he has no problem finding (at least the soul of) his sister and putting her back together, and that he's happy she's free... if "her" does mean his sister, that is. The sixth game implies he put her together so he could destroy her and finally grant her peace.
  • Big Good: In Freddy Fazbear's Pizzeria Simulator, Molten Freddy and Scrap Baby imply that he is also the protagonist of that game (since both of them recognize the protagonist). Working with someone (identified as "Cassette Man" but could also be Henry, William's old friend and partner), he seeks out the remaining animatronics by creating a new restaurant, and burns it, the animatronics (including his sister and dad), and his own walking corpse down, forever destroying the restaurant chain's reputation. Not only that, but it is heavily implied that he is the protagonist of FNAF 1, FNAF 2 (both of them), FNAF 3 and even FNAF 4 (as shown in his logbook red-ink drawing of Nightmare and the distorted phone call.)
  • Butt-Monkey: If you believe he was scooped by Ennard, then he's definitely this. The fact that he's heavily implied to be The Un-Favourite and sent to die in his father's place doesn't help either.
  • Cain and Abel: If he really is the protagonist of 6, he's the older Abel to Elizabeth's younger Cain.
  • Cruel and Unusual Death: He got scooped out by Ennard, came back to life, then burned to death in a building with no escape, though it would seem that he embraced that last bit.
  • Deadpan Snarker: The shred comments he writes about the Fazbear Corporation in the Survial Logbook paints him as one of these.
  • Death by Disfigurement: Well, technically he already died, but after getting scooped, his body decays into a thin, bald, noseless purple-skinned mess. He sticks around for one more game and an unknown amount of time in between then and Sister Location, but after that he goes out with the final animatronics.
  • Death Seeker: Freddy Fazbear's Pizzeria Simulator suggests he may be one, since he stays with the animatronics to burn. Not that you can blame an undead sack of rotten flesh and organs for that.
    Cassette Man: Although there was a way out planned for you, I have a feeling that's not what you want. I have a feeling that you are right where you want to be.
  • Determinator: If he is the true identity of all the protagonists in the series (sans 4, but even there is a strong theory to disprove that), then absolutely nothing will stop this fellow as long as his father continues his terror. Not over a dozen different animatronics, not scooping, not death, not decomposition, not 30 years, not fire, nothing. NOTHING.
    Michael: I'm going to come find you. I'm going to come find you.
  • The Dutiful Son: Was this to his father, as he was willing to risk certain death in order to "put her back together" on his dad's demands. However, after that certain death became all too real, he's a little too ticked off to be this anymore...
  • The Hero: He's the protagonist of Sister Location, and strongly implied to be that of Freddy Fazbear's Pizzeria Simulator (as Molten Freddy/Ennard and Scrap Baby both recognise him). In the latter game, it's him who ultimately undoes the Freddy Fazbear legacy of nightmares by destroying the final animatronics. In fact, the "Lorekeeper" ending suggests that he's the hero of the entire series, having applied to multiple Freddy's locations under false names to undo his father's evil.
  • Heroic Sacrifice: He salvages the remains of every animatronic, puts Baby back together, and even fullfills his promise to find his father again, only to burn everyone, including his own undead self, to the ground.
  • Hidden Depths: As shown in the official logbook (using a red ink), that Michael has a talent for drawing stuffs.
  • I Have Many Names: The updated ending of Freddy Fazbear's Pizzeria Simulator suggests that all of the previous night guards were actually Michael under various pseudonyms, as part of his extended quest to discover the truth about his father's actions and help put a stop to him.
  • I Will Find You: Promises to find his father in the final cutscene of Sister Location's Custom Night. He fulfills this promise in the next game.
  • Revenant Zombie: A surprisingly classic depiction of this. Regardless of what cybernetics or Applied Phlebotinum was involved, his single-minded determination keeps him going.
  • Scapegoat: It's implied that his father intended to use their Strong Family Resemblance to get him killed in his place in the underground facility.
  • Self-Made Orphan: His final lines give off a really strong implication of this being his goal.note 
  • Strong Family Resemblance: Is hinted to have one. Which actually bites him in the ass, as the Circus Baby gang might have mistaken him for his father and scooped him for it. This might also be why the animatronics are hunting him (if the theory that he is the night guard of all games is true), as they might not be able to see a difference between him and William and assume for the worst. Mike and William share a voice actor, so there may be foundation for this despite both being relatively The Faceless to the player.
  • Token Good Teammate: So far, he seems to be the only member who hasn't succumbed to evil.
  • Tranquil Fury: His lines in the Golden Freddy cutscene conveys a tone of utter menace directed at his father while sounding positively bored.
  • The Un-Favourite: William Afton was extremely protective of his daughter, certainly, but the same cannot be said for Michael; it's implied that he sent Michael to die in his place. Given that he might have held Ennard, and by extension, Baby, inside of him for a while, his possible disliking of Michael is (sort of) understandable.
  • White Sheep: It's suggested he's the protagonist of Freddy Fazbear's Pizzeria Simulator (as well as every other game), and that, by extension, he's the only non-evil member of the Afton household.

Alternative Title(s): Five Nights At Freddys 2, Five Nights At Freddys 3, Five Nights At Freddys 4, Five Nights At Freddys Sister Location, Five Nights At Freddys 1, Freddy Fazbears Pizzeria Simulator, Ultimate Custom Night, Five Nights At Freddys VR Help Wanted, Five Nights At Freddys AR Special Delivery


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