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These completely revamped counterparts of the old Fazbear-crew are set to rock Freddy Fazbear's Mega PizzaPlex. And it seems they won't be out to kill everything with a pulse this time! Joy! Not that that makes you any safer from getting killed in this game, though...

For Burntrap, see Five Nights at Freddy's: William Afton.

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The Glamrock Animatronics

     In General 

Glamrock Animatronics

  • Body Horror: Gregory taking their body parts to upgrade Glamrock Freddy leaves them looking very wrecked and torn up, Roxy and Monty especially.
  • Brainwashed and Crazy: Glamrock Freddy notes that neither he nor his friends are capable of harming people as it would go against their programming, and wonders why they're trying to attack Gregory. The final retro CD confirms they were sabotaged by a glitch installed by an unknown individual, along with the rest of the staff robots and computer systems.
  • Cute Is Evil: The most kid-friendly-looking animatronics to date. This crew looks downright adorable compared to how off-putting the first-generation animatronics looked. Having said that, it's still the animatronics we're talking about, so you still cannot let your guard down around them. With the possible exception of Freddy.
  • Death by Irony: Each of the enemy Glamrocks' decommissioning questlines and what part Gregory takes from them tie into their specific Fatal Flaw in a major way:
    • Chica is a Big Eater who is so desperate for food that she digs out of the garbage. She is lured into a trash compactor and horrifically crushed before being thrown inside a dump, losing her beak and voicebox in the process.
    • Roxanne is a fragile Narcissist who is introduced complimenting herself in the mirror, with specific attention to her good looks. She is also competitive and the mascot of the go kart track. She gets hit by a speeding go-kart on her own course, then has her eyes removed, rendering her not just disfigured, but also blind and thus unable to admire herself anymore.
    • Monty has serious anger issues that he carries out with brute strength and is implied to have played a role in Bonnie's decommissioning after he wandered into Gator Golf. He's lured into Gator Golf where he's crushed by a bucket of balls, then falls off a catwalk, being bisected by a beam on the way down. After his claws — the source of his strength and the upgrade that made him an ideal replacement for Bonnie — are removed, he's reduced to crawling on the ground helplessly and pathetically, a far cry from the ambitious brute he was before.
  • Demoted to Extra: While Chica and Freddy have reclaimed their places in the spotlight as Glamrock Freddy and Glamrock Chica, Bonnie and Foxy play no significant role this time save for a few cameo appearances found throughout the PizzaPlex, having been replaced by Montgomery and Roxanne as Glamrock Freddy's bandmates. This is justified in Bonnie's case; a Glamrock version of him is implied to have originally been the bassist of the band before being replaced by Montgomery for some unknown reason. Besides, the Hair-Raising Hare role is already taken by a brand new villain in Security Breach, in a similar situation to Five Nights at Freddy's 3.
  • Does This Remind You of Anything?: The enemy animatronics vices (destructive anger, overindulgence in unhealthy materials, and narcissism) call to mind actual personality problems that many famous rock stars have been known to go through.
  • Dysfunction Junction: The PizzaPlex crew manage to accomplish this despite being animatronics, with disordered eating, narcissism, low self-esteem, anger issues, possible murderl, and Split Personalities all being issues that crop up between them. Even Freddy is not entirely immune, as he has an existential crisis in Parts and Services, undergoes Break the Cutie over the course of the game, and is still hurting after Bonnie's decommissioning.
  • Fatal Flaw: All of them have one, and usually play a part in, if not their demise, then majorly wrecking them.
    • Glamrock Freddy: Loyalty. Glamrock Freddy does everything in his power to make sure Gregory is safe, even at the cost of his own well-being. Many of the endings where he meets his end are usually because he sticks with Gregory to protect him.
    • Glamrock Chica: Gluttony. She simply cannot resist eating pizza, whether it's freshly made or out of the trash. Gregory utilizes this to lure her under a trash compactor; even when it becomes activated, she's too focused on consuming pizza to even notice.
    • Roxanne: Pride. She thinks highly of herself, and by doing so overestimates her own abilities. Case in point: she tries to stop Gregory when he's racing on her racetrack… only to realize too late that in a contest between an out-of-control go-kart and an animatronic, the go-kart wins.
    • Montgomery: Wrath. Being the most violent of the bunch, he usually thinks with his claws instead of his brains. Thus, even as he corners Gregory above his golf course, he doesn't realize that he's standing right smack dab in the middle of where a gigantic splash bucket would fall. End result: one robo-gator missing his claws and lower half.
  • Faux Affably Evil: The Glamrock Animatronics (besides Freddy) will all try to coax Gregory out of hiding with words of reassurance like telling him not to be scared and that they only want to help. Monty and Roxy will drop the niceties the minute he enters their sights, hurling insults the longer he evades them, telling him to give up and that he's nothing. Chica keeps up the façade much better, but is still out to kill Gregory.
  • Females Are More Innocent: Zig-Zagged. On the one hand, Freddy himself is the only member who doesn't suffer from any notable vices and is the affable leader of the group, whilst Roxanne seems to be the token Jerkass. On the other hand, it's probably not a coincidence that of the three brainwashed Glamrocks, only Montgomery is implied to have been outright evil pre-hacking. A similar case may also apply to the seemingly male Moon (see below).

  • Four-Temperament Ensemble:
    • Freddy the calm, patient, idealistic leader (Phlegmatic)
    • The happy-go-lucky, quirky but easily distracted pizza enthusiastic party girl, Chica (Sanguine)
    • The insecure - if outwardly egotistical - Roxanne (Melancholic)
    • The temperamental and consistently aggressive Montgomery (Choleric)
  • Gender-Equal Ensemble: The band consists of two males (Freddy and Montgomery) and two females (Chica and Roxanne).
  • Glam Rock: In case it wasn't obvious, the Glamrock Animatronics are based on the Glam Rock music era, sporting the colorful costumes, makeup, and hairstyles typical of the time.
  • Glowing Eyes of Doom: Their eyes glow an ominous red upon activation in a trailer.
  • Gone Horribly Right:
    • The animatronics were meant to be programmed with the kind of one-dimensional personalities you would expect of pizza mascots, but since the animatronics are now flat-out sentient, those one-note quirks boil over into full-blown complex personalities.
    • Chica, Roxy, and Monty all got upgraded parts that were intended to improve their performances. The result? Chica can scream in a pitch that makes other bots go haywire, Roxy can see through walls, and Monty can destroy fences. You can steal their parts to upgrade Freddy (although he won't like that you caused his friends to get injured in the process) and they're required to get the good/bittersweet endings, including the true one.
  • The Heavy: Monty, Roxy, and Chica are this. They are the most common and relentless of all the animatronics Gregory will face, although Vanny is the Big Bad.
    Glamrock Chica, Roxanne Wolf and Montgomery Gator [...] will turn over every Cotton Candy Pizza Stand if they have to - it’s not wise to stay in one place for too long.
    The animatronics Roxy, Chica, and Monty have been enlisted by PizzaPlex security to hunt you, and their pursuit is a relentless one. Strategizing how you’ll get past enemies is paramount to avoid those actively pursuing you. [...] The animatronics also evolve as the night progresses, which means you’ll need to adapt if you want to survive.
  • Homicide Machines: Double Subverted. For the first time in the franchise, none of the animatronics are inherently murderous towards humans, as while all of them have bizarre personality quirks (Freddy being too kind-hearted for his own good, Chica having an outright eating disorder, Roxy having an Inferiority Superiority Complex, Monty having a Hair-Trigger Temper, etc.), along with the general Unnecessarily Creepy Robot aspects of their designs, they don't normally pose a danger. The second subversion comes from the fact they've become Brainwashed and Crazy, taking their normally harmless personas and making them even willing to kill children like Gregory, not because they've been possessed by the ghosts of missing children, like in several previous games. Even Freddy, normally the Token Good Teammate due to somehow avoiding the brainwashing, can still fall to the murderous programming under certain circumstances.
  • Hostile Animatronics: As per usual, the animatronics are trying to kill you, with a seeming subversion being Glamrock Freddy, who is on your side, though even he can become dangerous if he doesn't recharge in time or if you flub the Simon Says Minigame. However, this time, this isn't because they're haunted by the spirits of missing children, but rather, they've been hacked and reprogrammed by Vanny, who is feeding them attack commands from a distance. Monty has possibly been evil before being hacked, so there's that.
  • Implacable Man: Even more so than previous animatronics, Monty, Roxanne, and Glamrock Chica are all relentless in their task of capturing Gregory, continuing to chase him even as they sustain increasingly severe damage. Notably, Glamrock Chica can be crushed underneath some sort of hydraulic press and seemingly disabled… until she reactivates mere moments later and immediately lunges for Gregory again.
  • Inexplicably Tailless: Averted for Roxanne and Monty, who both have long tails; played straight for Glamrock Freddy and Chica. Possibly justified in that they are robots, and the characters who lack tails come from species with small tails, anyway.
  • In-Series Nickname "Monty" and "Roxy", for Montgomery and Roxanne, respectively.
  • Irony: All of the main animatronics end up losing their distinctive traits over the night, especially in the True End. Freddy The Leader leaves the band for Gregory, Eating Machine Chica loses her mouth, The Big Guy Monty is left the smallest, and Narcissist Roxy loses her ability to see herself.
  • Not Evil, Just Misunderstood: Glamrock Freddy insists that the other animatronics are this. He's not completely wrong, as all the other animatronics succumbed to a glitch's reprogramming. The exceptions seem to be Moon and Monty.
  • Not the Intended Use: The upgrades that were given to the Glamrocks were meant to enhance their performances, but instead, used in a different manner than intended.
  • Pantsless Males, Fully-Dressed Females: The Glamrocks are the first generation of animatronics in the series to play this straightnote ; Glamrock Freddy wears no clothes whatsoever save for a few accessories, and Montgomery is a Half-Dressed Cartoon Animal with his top half left bare. Glamrock Chica and Roxanne, however, both wear full outfits in contrast.
  • Red Eyes, Take Warning: All of them gain glowing red eyes in a trailer, which appears to indicate them turning evil or aggressive.
  • Ridiculously Human Robots: Unlike previous animatronics, which were very obviously possessed by restless spirits, this group are just very, very irresponsibly programmed with regards to their Kayfabe, to the point of having mental illnesses. All of them can feel physical and emotional pain, Freddy develops trust issues due to the misuse of his and the band's protocols, Chica has what is essentially an eating disorder that leaves her going in and out of Parts & Services if not carefully watched, Roxanne has an Inferiority Superiority Complex that leaves her isolated in her room between performances, acting narcissistic, and causes her to lash out at others, and Monty is a violent brute that may have actively killed one of his co-stars to take their place in the band.
  • Scarred Equipment: As the night goes on, all the animatronics (including Glamrock Freddy) gradually gain a layer of dirt and grime and develop some large cracks in their casings, as a result of chasing Gregory through the PizzaPlex's backstage areas. Their boss fights leave them even worse off, with both Roxanne and Chica losing large parts of their faces and Monty having most of his limbs broken off. Despite this serious damage, they'll still try and chase after you, and in Roxanne's case, it only makes her even more dangerous, as her lack of eyes means she can't be stunned whatsoever.
  • Secondary Color Nemesis: Zig-Zagged:
    • Freddy himself is an inversion, having predominantly orange "fur", and being the Token Heroic Orc.
    • Downplayed with Chica, who just has green earings, gloves, and one green legwarmer, as well as an orange beak and feet. Notably, she seems to be the second-least flawed of the group, only behind Freddy.
    • Montgomery is the biggest example, being the only member to use all three of the secondary colors; he has predominantly green skin and pants, purple makeup and accessories, and orange eyesnote . The implication that he was already evil pre-hacking makes him possibly the straightest example of the four.
    • Roxanne has a purpleish tint to her otherwise gray "fur", as well as purple makeup, toenail paint, and arm and leg warmers, in addition to her green hair and fingernail paint. While not evil per se (pre-hacking, that is), she is notably the least friendly of the group (although that may be because she is also the least emotionally stable, as well).
  • Skippable Boss: The Boss Battles for Chica and Monty occur on branching paths, in which the player has to decommission either one of them in order to proceed. While they can still escape the PizzaPlex without engaging with the remaining animatronic, they must do so in order to fight the True Final Boss and see the True Ending.
  • Sliding Scale of Robot Intelligence: By this point, the animatronics are so advanced that one would argue they are sapient, even when they aren't haunted. Evidence suggests this to be the case, since they are apparently treated as employees and not just equipment. So much so that they have apparently developed mental health issues that seem unrelated to the glitch's sabotage, like Roxanne's insecurity and overconfident façade or Chica's eating problems. Monty is also apparently capable of violent subterfuge without the assistance of malicious reprogramming if he had anything to do with Bonnie's fate, as is suggested.
  • Spikes of Villainy: All of them wear spike-studded bracelets, as well as a belt for Monty and a choker for Roxy.
  • Uncertain Doom: With the sole exception of the Van Escape ending, all of the game's endings leave the fates of Chica, Monty, and Roxy ambiguous. The Afton and Fire Escape endings in particular put them in perilous situations but never confirm if they survive.
    • Judging by this teaser, it seems that they (or at least Chica) survived the Afton/True ending.


Main Four

     Glamrock Freddy 

Glamrock Freddy

Appearances: Five Nights at Freddy's: Security Breach
"Well done, Superstar!"
"You should be able to escape when the security doors reopen at 6:00 a.m. Until then...keep moving, and try not to draw attention to yourself. If there is another way out, I will help you find it. I promise."

Voiced by: Matt Ellis (Fury's Rage), Kellen Goff (Security Breach)

Freddy's incarnation in this game. He's the vocalist of the glam rock band, and one of the only bots that isn't trying to hurt Gregory. Instead he's helping the poor boy try and escape the building while avoiding the other hostile bots.

  • Accessory-Wearing Cartoon Animal: Like other Freddy incarnations, he only wears a bowtie and a top hat, with some shoulder pads, arm bands, an earring and legwarmers to go with it.
  • Adaptational Heroism: Every other Freddy Fredbear throughout the series has been an antagonistic force. Glamrock Freddy not only isn't an antagonist, but he's outright helpful. And it's all sincere, too. The only ways that Freddy can be dangerous to Gregory are not of his own choosing, like running out of batteries or if Gregory fails in the Parts & Services Department.
  • Affectionate Nickname: He calls Gregory "superstar" throughout the game.
  • Ape Shall Never Kill Ape: Freddy is the only animatronic still functioning as he should; this means that while he's no danger to Gregory, he won't hurt the other, now-hostile animatronics and in fact abhors the idea, still seeing them as friends and bandmates as if nothing were wrong. Which prompts Gregory to be vague on the details when asked where their transplanted parts came from.
  • Badass Baritone: The teaser trailer gives him a deep, rumbling voice. His voice is a little higher in the actual game, but it's still pretty deep.
  • Bears Are Bad News: Not this time. He's the first Freddy who is genuinely friendly and even heroic, as he's protecting a small boy named Gregory from Vanny. He's also somewhat nice to Vanessa, although he is confused by why Gregory is so distrustful of her. When Freddy finds out Vanny's name in one of the endings, he immediately makes the connection to Vanessa and turns on her after she dismantles him with the staff bots.
  • Beary Friendly: Played straight. Glamrock Freddy is kind and supportive to Gregory every step of the way, and does everything he can to ensure his safety. Sure, he's still Creepy Good and still capable of killing Gregory, but that's only if he's not able to recharge, if Gregory messes up in Parts & Services, or he gets possessed by Afton. The rest of the time, he's most definitely on Gregory's side.
  • Benevolent A.I.: In a series centered around Hostile Animatronics, this version of Freddy goes out of his way to protect a child (provided that he's functioning properly).
  • Big Good: The only good animatronic in the game (besides maybe Sun), and one of the few in the entire franchise alongside the Puppet (in a very twisted definition of good, anyways), Endo-02, Helpy, and Rockstar Foxy (who will still kill you if you piss him off). While Gregory is the protagonist, Glamrock Freddy is his biggest (albeit only) ally. Glamrock Freddy stays in contact with Gregory throughout most of the game, providing protection, advice, and any other assistance he can. Gregory would be so much more vulnerable (if not completely helpless) in the PizzaPlex without him.
  • Blue Is Heroic: He has an electric blue face, body, and claw paint, an equally electric blue hatband, and the Fazbear-typical blue eyes, and he's on Gregory's side. At least when he's himself. It helps that this version of Freddy is one that looks genuinely friendly with a muscular build, compared to the others who were some flavor of an evil Fat Bastard.
  • Break the Cutie: Strange as it may be to apply this to Freddy Fazbear, it's what happens here. Originally a caring, friendly, and oblivious child-friendly performer, the cruel events of the night make him more and more cynical and uncaring about committing violence if that's what it takes to save Gregory. He also gets progressively more dingy-looking, covered in grime, and some of his bright paint fading and wearing off.
  • Catchphrase: "Well done, Superstar."
  • Comically Missing the Point: After Vanny skips past for the first time, Gregory asks Glamrock Freddy about her, leading to this exchange:
    Gregory: What was that?
    Glamrock Freddy: That is a fountain. A fountain is a decorative reservoir used for discharging water.
  • Creepy Good: He has the same lifeless eyes, sharp teeth, and creepy mechanical parts that make the other animatronics scary. The way he runs to Gregory when summoned, with his footsteps making loud clanging sounds, can be scary if you're not expecting it. He also has a tendency to hover around Gregory, and Gregory, being a child, is constantly looking up at him, which dials up the creepy. He can even jumpscare and kill Gregory under certain conditions (but not by his own will). Despite this, he is the Big Good of the game, and he genuinely wants to help Gregory. Plus, he can show genuine emotion, especially towards the end of the game.
  • Deuteragonist: While Gregory is the player character, much of the story's emotional torque is centered around Glamrock Freddy. The game opens with him glitching on-stage, and gameplay starts from his perspective before it's revealed Gregory is hiding inside him. He's just as much of a main character as Gregory.
  • Disney Death:
    • One ending has Gregory and Freddy escape the PizzaPlex in a van, until Freddy runs out of power just as he said he would. It seems like a Bittersweet Ending, until Gregory uses jumper cables to charge Freddy from the van's battery. Some of the other endings avert it, though.
    • The path to the 3-Star ending still has Freddy getting maimed by the S.T.A.F.F. Bots, similar to the 2-Star Vanny ending, but the ending itself shows that Gregory managed to salvage Freddy's head, who still appears to be alive despite lacking his body.
  • Electronic Speech Impediment: His voice stutters and glitches when Gregory reunites with him in Roxy's Racetrack, thanks to missing the hourly recharge and so running on very low power. Along with that, his body twitches and jerks about, and his mouth no longer moves when he speaks.
  • Establishing Character Moment: The moment we see him interacting with Gregory, it's made clear that he cares for the child's safety, heavily contrasting the violent nature of the previous Freddys at night.
  • Even the Loving Hero Has Hated Ones: From the moment he first speaks, it's clear Freddy is an incredibly Nice Guy. He usually tries to convince Gregory that the other band animatronics are better than current circumstances make them look, and he's polite and non-aggressive towards Vanessa, despite her grumpiness. However, even he doesn't like the Daycare Attendant.
  • Existential Horror: Taking him into a room full of decommissioned endoskeletons makes him start pondering in a panicked tone if he's truly Glamrock Freddy, or just another endoskeleton who happens to be wearing a certain shell. He essentially has the same existential crisis as Buzz Lightyear.
    Glamrock Freddy: If I am mass-produced, am I still art?
    Gregory: Uh, I don't know. I'm just a kid.
  • Finger-Snap Lighter: In the ending where Gregory goes out the fire escape, Freddy starts a fire with a lighter built into his finger. Unused dialogue from Freddy reveals that it is used for lighting candles on birthday cakes. And making crème brulée.
  • Forced into Evil: He can still jumpscare and kill you, but not by choice. If you let him run out of battery power, fail the Simon Says Minigame in the Parts & Services room, or let Afton have his way with him in the True Final Boss fight, Freddy's programming forces him to attack you, resulting in an instant Game Over.
  • Freddie Mercopy: Fits the name, and fits the description of being the leader of a glamrock band. Some of his moves in the opening sequence even closely resemble some of the singer's poses.
  • Friend to All Children: He cares deeply for the child attendees, Gregory included.
  • Gone Horribly Right: Downplayed in that his quirks help Gregory out for the most part, but Freddy, as the leader for the group, sees the best in everyone and wants the children to have a good time, openly defies security protocols for the sake of keeping Gregory safe, but has a hard time accepting that his friends, even before their reprogramming, have a myriad of issues that he glosses over.
  • Good Counterpart: To Funtime Freddy. Both of them are technologically advanced variants of Freddy Fazbear with a bright color scheme, who contain a storage unit capable of hiding a child. But unlike Funtime Freddy, who eventually comes to embrace and enjoy his role as a child-killer, Glamrock Freddy uses the storage section in his chest to protect a child from certain death. They even share a voice actor.
  • Heroic Willpower: Despite being just an animatronic and thus logistically shouldn't be able to impede any attempts to alter his programming, he is able to resist when Springtrap attempts to directly assume control over him. That said, he's immobile while trying to fend him off, and he can't hold out forever.
  • Honor Before Reason: A byproduct of still being beholden to his programming. A handful of times, he's unwilling to take actions that would help Gregory, such as directly aiding him in Fazerblast, or taking body parts from the other animatronics.
  • I Choose to Stay: Because he'll run out of battery power without the recharging stations, he can't leave the PizzaPlex. Some endings allow you to avert this, however, including the True Ending.
  • Iconic Item: Like all Freddy's before him, he dons a top hat and bow tie. Although this somewhat clashes with the Glamrock theme.
  • Insistent Terminology: Though by model he is called Glamrock Freddy, in-universe throughout the PizzaPlex he is consistently referred to as simply Freddy Fazbear, notably where Chica is given the specific iteration nomer. The likely reasons for this are twofold: in-universe, Fazbear Entertainment wants the public to think of this as the Freddy and forget about the past iterations, and for the purposes of the player, this also helps them to consider Freddy as his own entity, rather than simply a sequential iteration — which is important when speaking of your game's Deuteragonist.
  • Large Ham: Audiorecordings of Freddy in the elevator and Fazer Blast depict him talking in an overly excitable, bombastic tone (likely to make him sound friendlier to children), much to the chagrin of himself.
    Freddy (recording): "Hey Superstars! It's me, Freddy! Welcome to the Mega Pizzaplex! Grab a jumbo slice of pepperoni and top it off an ice-cold Fizzy-Faz! Then enjoy our super games and attractions! Don't forget to stop by Rockstar Row and meet ME in person! Have fun, and have a Faz-errific day!"
    Freddy: "That was not me, that was a recording. I want to make sure you are not confused."
  • The Leader: Of the Glamrock Animatronics.
  • Life Saving Misfortune: At the start of the game, he malfunctions onstage, causing him to enter safe mode when he wakes up. This is likely what allows him to avoid Vanny's reprogramming, allowing him to help out Gregory and potentially escape the Pizzaplex.
  • Martial Pacifist: He is unwilling to hurt his friends and instead does his best to hide Gregory from them instead and bring him to safe locations. However, when given no other choice but to fight Vanny to protect Gregory, Freddy throws her and himself off the roof without hesitation. Before that, he also decides to burn down the PizzaPlex with his friends inside, as he doesn't see another way to stop more child murders from occurring.
  • Meaningful Name: The first of his line to have one. "Freddy" is short for "Frederick", which means "peaceful ruler". Freddy is The Leader of the band and the only one to escape the violent conditioning inflicted on the others. He is one of the only friendly beings in the PizzaPlex and will only fight in certain endings after being severely provoked.
  • Mini-Mecha: Glamrock Freddy's stomach can open up for the purpose of carrying oversized cakes and pinatas, allowing Gregory to climb inside of him and allowing you to control Freddy directly.
  • Mission Control: He serves this role in the game whenever he's unable to directly help out.
  • Nice Guy: He's nothing but friendly and compassionate to Gregory the whole way through, and before he grows bitter towards them, he has only nice things to say about the other animatronics.
  • Noodle Incident: The true ending reveals that Vanny took him down to the old pizzeria to do her bidding and he was forced to do so because of his programming, but thanks to the Character Development he went through throughout the game, he's now willing to make his own choices.
  • Only Sane Man: He's the only member of the Glamrocks that does not suffer from a vice of any kind.
  • Papa Wolf: This Freddy is very protective of Gregory despite only just meeting him, and shows strong paternal instincts, being determined to keep the kid safe as best as he can. This includes sacrificing himself for the boy.
  • Spock Speak: Glamrock Freddy speaks formally and politely, not using too many contractions. It's not Robo Speak, as his tone is more human-like (and gets even more so as the game goes on). He contrasts the other animatronics, who mostly speak informally, and it emphasizes his Creepy Good tendencies.
  • Taking You with Me: Can pull this on Vanny in one of the good endings. Glamrock Freddy, now upgraded with Roxanne's eyes and capable of seeing Vanny, tackles her off the roof of the PizzaPlex.
  • That Man Is Dead: In the true ending, Glamrock Freddy will recognize the pizzeria and will recall how Vanny took him down there and he was forced to do her bidding because of his programming. However, now that he was free from whatever programming Vanny had given him, he makes this boast:
    Glamrock Freddy: I AM NOT ME.
  • Too Good for This Sinful Earth: He's the first ever animatronic of the Fazbear line to help the protagonist, and as such is friendly and kind to Gregory. It's also no coincidence that the endings in which he dies are some of the bleakest in the game.
  • Token Good Teammate: For some reason, he is the only animatronic (save for possibly Sun and DJ Music Man) in the PizzaPlex unaffected by whatever Vanny's hacking has done to their programming, making him able to help Gregory. It's possibly due to him malfunctioning on stage in the opening. He enters safe mode when he wakes up, avoiding Vanny's reprogramming.
  • Token Heroic Orc: The first ever animatronic in the entire series who actively helps the protagonistnote .
  • Took a Level in Badass: Over the course of the game, Glamrock Freddy will gain upgrades that make him stronger and more useful to Gregory. This also applies to his personality; at the beginning of the game, Glamrock Freddy is blindly friendly and caring, making him somewhat oblivious and naïve about the setting's darker aspects going on around him. As the game continues, he becomes more and more wary about his friends, the staff, and the PizzaPlex itself, until he completes his transformation into an action hero willing to commit arson and murder to protect Gregory.

     Glamrock Chica 

Glamrock Chica

Appearances: Five Nights at Freddy's: Security Breach
Click to see Shattered Glamrock Chica 
Voiced by: Courtney Faith Encheff (Fury's Rage), Heather Masters (Security Breach)

The newest incarnation of Chica the Chicken. She's the guitarist of the glam rock band. She’s also the star of Mazersize, the Pizzaplex's maze area.

  • Achilles' Heel: Chica is very easily distracted by pizza or pizza-flavored foods. Gregory can exploit this behavior to distract Chica when she corners him in the kitchen security office. Much later, he can use Chica's addiction to the pizza-flavored Monty Mystery Mix slushy syrup to lure her into the kitchen's trash compactor.
  • Adaptational Job Change: In-universe, Glamrock Chica is the second member of the Chica line to play a role besides backup singer. Here, she is the band's guitarist, a role normally taken by members of the Bonnie line.
  • Ascended Meme: When you finish making a pizza to distract her, she says "pizza" three times before attacking the bot holding the pizza, referencing a meme from the first game where Chica does the same thing.
  • Big Eater: She shows a deep appreciation of food that only a Chica could have. One poster has her happily eat a pizza with the contradictory caption "Fitness Through Food"note . One of the messages that can be read on the Faz-watch reveals that she's even been eating out of the trash, which she can briefly be seen doing at times.
  • Body Horror: After she gets crushed by the trash compactor, she ends up severely damaged, losing her beak in the process (similar to Toy Chica) and leaving the lower animatronic jaw dangling. Her eyes are popped out of their sockets from the pressure of the compactor, only barely attached. Her left arm's shell is completely destroyed, exposing the endoskeleton and wiring beneath. The rest of her body is more intact, but still left covered in large cracks or fractured holes. The "Ruin" DLC poster shows that the events of the True Ending left her with a melted face, half her right arm missing, and part of her left endoskeleton leg exposed.
  • Brown Note: Her voice-box is capable of producing a sound that causes animatronics that hear it to go haywire, and Gregory can steal it to give Freddy the ability to stun enemies and scramble electronic voice locks.
  • Continuity Nod: After being crushed by a trash compactor, Glamrock Chica is shown heavily damaged and slumped on the floor, with her beak having been broken off her face… much like a similarly feminine member of the Chica line.
  • Determinator: According to the release date trailer, she's just as determined as the original Chica. She relentlessly chases after Gregory, even after her body is crushed in a trash compactor.
  • Does This Remind You of Anything?: She goes through ravenous eating binges and promptly expels it all again, which naturally damages her inner mechanics is brought up. She's also associated with the building's exercise attraction. All this mirrors the symptoms of a human with an eating disorder.
  • Eating Machine: She can't eat without damaging her innards, as noted in a message… but she does so compulsively anyway, including from the trash.
  • Even Evil Has Loved Ones: She's not really evil, but when Freddy glitches out and shuts down in the intro, she walks up to him, showing that Chica does care for him and possibly the other Glamrocks.
  • Fashionable Asymmetry: Chica, the girly girl of the group, is the only animatronic to have separate leg warmers for each ankle.
  • Faux Affably Evil: Just like the others, Chica presents herself as cheerfully sweet and helpful while she tries to find and murder Gregory. Unlike Monty and Roxy, she will never break character and start insulting him.
  • Feathered Fiend: As a robotic chicken who's been reprogrammed to murder children, this is a given.
  • Flat Character: Subverted. Like Monty, she doesn't have a lot in terms of personality. The only things to be noted about her is that she has an eating disorder and plays guitar, with the additional aspect that she headlines an exercise attraction that she's not actually seen innote . However, almost all of her lines revolve around food and a few lines involving Stranger Danger or mere mentions to Gregory that he's in areas he shouldn't be. Seeing how she loses the ability to talk thanks to Gregory stealing her voice box, she wasn't going to expand much on herself other than those, either. However, there was one particular moment in the intro where she showed concern for Freddy glitching on stage, showing that she cares for him.
  • Furry Reminder: If she's stunned by the Fazer Blaster or Faz Cam, Chica bawks like a chicken. She'll also make the same noise if she's distracted. The Simon Says Minigame for installing her voice box into Freddy uses similar sound effects as a test run.
  • Girliness Upgrade: Unlike with the original Chica, there is absolutely no mistaking her for a dude. She's wearing a pink bow and leotard, along with pink lip-stick and eye shadow, and has very long lashes. And that's not even getting into her feminine features
  • Gone Horribly Right: Chica was designed in-universe to have a Big Eater personality per her character's tradition. Unfortunately, this has resulted in the animatronic eating food, even though she's obviously not capable of eating or digesting as a machine, and this causes her significant internal damage.
  • The Goomba: Of the main animatronic threats, Chica is the weakest enemy animatronic in the game. She's the slowest of the three, lacks some of the gimmicks of Roxanne and Montgomery (Montgomery/Roxanne's speed, Montgomery's ability to break gates and No-Sell the stun weapons) and in general, is the easiest one to stun and run away from with the Fazer Blaster or Faz Cam. Also, while Roxanne becomes a much more dangerous foe after being maimed by Gregory, Chica is only barely more dangerous after she's crushed in the trash compactor. She's harder to detect at a safe distance, but still susceptible to stun weapons.
  • Hell Is That Noise: She emits screeching, high-pitched noises when stunned after losing her voice box and escaping the trash compactor.
  • Last-Second Word Swap: If Chica hears a distraction or gets blasted by the Faz Blaster or Faz Cam, she will exclaim "What the- bock!?" Could also count as a Curse Cut Short.
  • Leotard of Power: Wears a pink leotard.
  • Life of the Party: Glamrock Chica takes the "party girl" theme of her older Toy counterpart from the second game and runs with it; her room is decorated with colorful balloons of many shapes and sizes and littered with various kinds of junk food you would find at parties.
  • Light Feminine and Dark Feminine: Chica and Roxanne have elements of this that also overlap with Tomboy and Girly Girl. Chica is more conventionally girly, with a pink color scheme, a tamer leotard, uses a higher voice, and is the mascot of Mazercise, a fitness-and-dining-themed area. Roxanne in contrast is a Proud Beauty who's implicitly Ms. Fanservice in-universe, has a Punk Rock influence in her more revealing outfit, uses a Contralto of Danger, and is the Badass Biker mascot of Roxy Raceway.
  • Nothing Nice About Sugar and Spice: She's the girly-girl of the band, dressed in pink from a bow on her head to the bottom of her leotard and wearing visible makeup. Unfortunately for Gregory, that becomes completely immaterial when she goes Brainwashed and Crazy like the others.
  • Not Quite Dead: As seen in the teaser for the "Ruin" DLC (the link to which can be found above), Chica survived the aftermath of the True Ending, albeit becoming more damaged in the process.
  • Odd Name Out: For some reason, she actually is referred to as "Glamrock Chica" in-universe, both during the intro scene's roll-call and even on the sign for her green room, despite the fact that A) "Glamrock" is simply the name of this generation/model of Chica, and B) Glamrock Freddy is called "Freddy Fazbear", including on his green room sign. What makes this especially odd is that she was originally referred to as "Chica Chicken" in an early version of the game, making her full name more similar to that of Monty and Roxy. That being said, she's referred to simply as "Chica" in actual dialogue.
  • Pink Means Feminine: Her bow, leotard, and make-up are pink and she's the girly girl of the group.
  • Tomboy and Girly Girl: She's the more stereotypically feminine of the band's two girls. She wears a pink leotard, a bow, and evident "makeup". Roxanne wears several spike-studded accessories, loves motorsports, and may even be a mechanic based on the half-dismantled bike in her room.
  • Say My Name: She's one of the only animatronics to call Gregory by name. Considering she does it before Vanessa would have learned his name and possibly told it to the animatronics, that just ups her creep factor.
  • Stranger Danger: Some of her "searching" lines invoke this.
    Who wants candy?
  • Taking You with Me: Attempted at the end of her boss fight: after being crushed in the trash compactor, Chica still manages to drag Gregory with her to the basement, but ends up being unable to finish the job, and since Gregory didn't get crushed, he's able to escape back to the main pizzeria, so Chica really only dealt him a setback at worst.
  • Toothy Bird: Like previous entries in the Chica line, though they're a bit more subtle here.
  • Trademark Favorite Food: As expected of a member of the Chica line, it's pizza. There are several empty boxes stacked up in the corner of her room, and some FNAF-typical pizza decorations are on one of the walls. One of your objectives is to make her a pizza so that she'll ignore you. Her upgrade task/boss fight has you lure her into a trash compactor with Monty Mystery Mix from the freezer; a slushy syrup flavored like pizza.
  • Trash of the Titans: Downplayed. On top of the pizza boxes, soda cans and other junk food-related debris scatter the floor of Glamrock Chica's room.
  • Tuft of Head Fur: Glamrock Chica has a set of feathers held up in a way that resembles a ponytail, with a pink bow accessory holding it together.
  • The Voiceless: After having her beak and voice box stolen, she is only capable of making inhuman, mechanical screeching noises. Seemingly realizing this, she starts speaking less, meaning you only have her footsteps to go on between the occasional noise. Notably, she doesn't make the jumpscare screech upon catching Gregory in her shattered state because of this, but instead rotates her head 360 degrees.
  • Vomit Indiscretion Shot: Sometimes, after eating from the garbage, she can be seen expelling it from the mouth. This doesn't stop her from keeping on going, of course.
  • What Kind of Lame Power Is Heart, Anyway?: Chica's voicebox "upgrade" only causes the other robots in the surrounding area to go haywire and opens a few select voice-lock doors. In comparison, Roxy's eyes let her see through walls and Monty's claws make him even stronger. It's much more useful in the hands of Gregory and Freddy. Justified; it only functions that way due to a malfunction.
  • Zombie Gait: More than any of the other animatronics, she tends to lurch along with her head lolling from side to side. This is only exacerbated after she's crushed by the compactor and loses her beak and voice box.

     Montgomery Gator 

Montgomery "Monty" Gator

Appearances: Five Nights at Freddy's: Security Breach
"Rock and roll!"
Click to see Shattered Montgomery Gator 

Voiced by: Devin Lauderdale (Fury's Rage), Cameron Miller (Security Breach)

A new addition to the Fazbear Family. He's the bassist of the glamrock band, and the replacement for Glamrock Bonnie after his Noodle Incident. He also is the face of the PizzaPlex's mini-golf course, Monty's Gator Golf.

  • Absurdly Sharp Claws: His claw upgrade allows him to break through the cyclone fences littered throughout the Pizzaplex.
  • Ambiguous Situation: It's stated that he has a habit of not showing up to performances and staying in Monty Golf, as well as going up to the catwalk regularly. However, it's never explained why.
  • Ambition Is Evil: One of his golf stages heavily implies that he's gunning for Freddy's position as the lead singer of the band and would potentially get him scrapped to get it. There is also a heavy implication that he already did scrap Glamrock Bonnie to replace him as the bassist.
  • An Arm and a Leg: A staff message mentions Monty once lost his legs in an accident at the catwalks of his Gator Golf. This foreshadows how Gregory must lure him back there and smash the Slam Dunk Basket on him, causing far more damage than just breaking his legs. The original accident also leaves the possibility that the decommissioned Bonnie's legs were used to repair Monty, which would explain his unusual jumping strength.
  • And I Must Scream: Monty's status after his boss fight has him in this state: he's left utterly crippled, his lower half missing, and his arms now mangled endo-skeleton frames, forcing him to crawl around on the floor. While he's still capable of harming Gregory, he's a shadow of the former threat that he was, barely able to chase after the child. And hitting him with your Faz Cam or Faz-Blaster will induce an agonizing wail of pain from Monty, far more intense than how Roxy or Chica react to the weapons.
  • Animal Stereotypes: He's an alligator, and is the most aggressive and destructive of the Glamrocks. On a more innocent note, he's also the mascot of a mini-golf course.
  • Ascended Extra: In-universe. Originally, it was very likely he had a role similar to that of the Daycare Attendant and DJ Music Man; the mascot of only one area in the gigantic PizzaPlex. Following Glamrock Bonnie's accident, Monty replaces him as part of the main band.
  • Asshole Victim: If he truly had something to do with Bonnie's scrapping, then you most likely won't feel sorry for the bastard when he gets snapped in half and left as a crawling monstrosity.
  • Attention Whore: Not outright stated, but the implication that he wants to usurp Freddy and might have killed Bonnie to replace him certainly suggests he may be hiding an ego even bigger than Roxanne's, and unlike her, it doesn't seem to be the result of feeling inferior.
  • The Bad Guy Wins: In the ending where Gregory and Freddy escape the PizzaPlex in a van, Monty gets exactly what it's implied he wants; he becomes the lead singer of the band and maybe the face of the entire PizzaPlex.
  • Body Horror: Hoo boy, Monty gets hit hard. When Gregory drops the Slam Dunk Basket on top of him, Monty tries to hold it up, but the weight forces him through the catwalk floor. He then falls onto the railings and cross beams below with enough force to be snapped in half at the waist, completely destroying his legs and shattering the left half of his jaw, exposing the endoskeleton beneath and leaving a gaping hole in his chest. His hands are salvaged by Gregory and his left eye is left malfunctioning and rolling freely in its socket. That still doesn't stop him from going after you in certain ending routes.
  • The Brute: By far the most violent of the glamrocks and also the strongest, being able to bust through gates the others can't.
  • By "No", I Mean "Yes": "You can hide, but you can't hide!"
  • Convenient Replacement Character: In-universe example. According to notes, Montgomery had to replace Glamrock Bonnie as the Glamrock bassist due to a Noodle Incident involving the rabbit.
  • Cool Shades: Sports a pair of star-shaped ones. Apart from looking cool, they're also cool in that they negate any attempts to stun him, meaning the only way to survive an encounter with him is to run. They fall off of him when you shatter him, making him vulnerable to your stunning weapons when he does appear.
  • Creepy Souvenir: A sketch of Bonnie in a storage room shows him with similar sunglasses as Monty, possibly hinting that they were his to begin with. Since Monty's implied to be responsible for Bonnie's decommissioning, this has some disturbing implications.
  • Deep South: Monty is an alligator with a deep Southern drawl and a bayou swamp-themed minigolf course. He's also named for the capital of Alabama.
  • Delinquent Hair: His hair is styled into a vibrant red mohawk.
  • Disney Villain Death: Gregory activates the bucket that drops plastic balls for the ballpit, which tips onto Monty, causing him to break through the catwalk under its weight. Since he's a robot with no flesh or blood, we get to see the aftermath of his body splitting on a crossbeam on the way down.
  • Evil Laugh: He laughs wickedly in a cutscene when he thinks he has Gregory cornered. However, Gregory leads him into a trap, leading to him breaking in two.
  • Evil Redhead: He sports a synthetic, red mohawk, and is far from good.
  • Evil Sounds Deep: Out of all the animatronics trying to kill you in this game (not counting Glamrock Freddy since he never attacks you intentionally), Monty's voice is perhaps the deepest.
  • Exact Words: Implied. According to Freddy, none of the Glamrocks are capable of harming a guest. Bonnie was not a guest...
  • Flat Character: Subverted. Like Chica, Monty's in-game dialogue often comes off as nothing other than his personality simply being "the angry brute", and you rarely find notes about his personality quirks or issues like Roxy or Chica. Outside of the mysterious thrashing noises he makes in his covered room, notes on his "anger issues", and the implications that he has something to do with Glamrock Bonnie getting decommissioned, little is learned about him. This is made worse given that unlike Roxy and Chica, who are maimed but still functional after their boss fights, Monty is utterly crippled and reduced as a threat after his, further limiting his appearances. He does, however, return in the true ending route, where his lack of legs allows him to use vents, and any scripted event where he appears like the security room sequences will have him crawling as well, along with the Vanny choice if you run in front of him instead of behind him. As of a patch, Shattered Monty can crawl around in the rest of the places he normally appears in, such as the West Arcade and Monty's Gator Golf, which does make him more of a threat since he's harder to see when shattered.
  • Furry Reminder: After his boss fight, he is reduced to crawling around. And his new kill screen has him give Gregory a death roll like real gators.
  • Gone Horribly Right: Monty was designed to be the tough guy of the group, which results in him becoming quite an aggressive threat when he gets corrupted. Although it's implied he was already agressive and even outright murderous before the corruption took place.
  • Green and Mean: He's green and is a threat you face. And if he really is responsible for Bonnie's disappearance, then that makes him the meanest Glamrock of all!
  • Green Gators: He's colored green, unlike real gators and crocs. Justified, since he is meant to be a cartoon mascot for children in-universe. Plus, Bonnie was a blue/purple bunny, so the company clearly doesn't care about realistic colors.
  • Guns Akimbo: His giant cut-out in the laser tag area has him pointing two laser guns.
  • Hair-Trigger Temper: It's implied that Monty's audibly trashing his room because Freddy's malfunction on stage stopped the show. Judging by the need for a screen with pictures of him hanging off it, and the general state of his room, it's not the first time he's done this.
  • Half-Dressed Cartoon Animal: Has pants (though it's a bit hard to notice given it's almost the same color as his skin), his sunglasses, and shoulder pads, but nothing else.
  • Half the Man He Used to Be: Loses his waist and legs after falling through the catwalks above Monty Golf.
  • In a Single Bound: His boss fight shows that he has incredible jumping abilities. He'll also use his jumping prowess to quickly close the gap between himself and Gregory if he's beyond a certain distance when he spots/is alerted to Gregory's presence.
  • It Only Works Once: Monty was ready for the ball bucket the second time it happens thanks to Gregory, catching and preventing it from tipping completely. What he wasn't ready for was the catwalk to buckle and collapse under the strain.
  • Irony: He's an anthropomorphic alligator... who also happens to be wearing gatorskin pants.
  • The Juggernaut: He can bust his way through gates that normally stop the other animatronics in their tracks. He's also immune to the Fazzerblaster and Fazzcam stun weapons due to his sunglasses.
  • Laser-Guided Karma: Implied. Based on messages you can find, it's highly likely that he destroyed Glamrock Bonnie after luring him into Monty's Gator Golf; Gregory can do the same thing to him.
  • Lightning Bruiser: He's The Juggernaut of the animatronics, because he can bust through gates and is immune to being stunned. He's also impossible to outrun unless you have the Shoes upgrade because he straight-up runs faster than Gregory. Although, after becoming mangled, he becomes pathetically slow. Though at least that's justified by the loss of his lower half. Even then, he no longer has his sunglasses, so he can be stunned.
  • Making a Spectacle of Yourself: Montgomery wears star-shaped sunglasses with yellow frames.
  • Mellow Fellow: Averted. The many advertisements of his character that can be seen throughout the Pizzaplex implicate an easy-going personality, but the animatronic is anything but.
  • Men Are the Expendable Gender: Downplayed, but it's worth noting that compared to Chica and Roxy, Monty suffers the most damage after his boss fight, losing his lower body and being forced to crawl around on the ground, whereas the girls are left mostly intact, save their broken shells and missing upgrades. That may have just been karma biting him in the tail, though, if he really did kill Bonnie.
  • Never Smile at a Crocodile: In additon to being an animatronic alligator with a Jungle Japes theme who's been reprogrammed to kill children, Monty is also the most violent of the animatronics. His room is off-limits, and while crawling through the ducts, Gregory can only hear crushing sounds coming from within (instead of Chica jamming and Roxanne giving herself a pep talk). It's also been implied that he aims to upstage Freddy and apparently killed a robot before being reprogrammed.
  • Nice Character, Mean Actor: The most apparent example out of the three main threats; if his depictions in advertisements, posters, standees, and the like are anything to go by, Monty the character couldn't possibly be any more different from Monty the animatronic. Whereas the latter is an angry brute prone to violent temper tantrums and might have Bonnie's bloo- er, oil on his claws, the former appears to be much more cool-headed and easy-going, as indicated by the half-lidded eyes he has under his shades.
  • Non-Mammalian Hair: Despite being a reptile, he still has enough hair for a mohawk.
  • No-Sell: While he is slower than Roxy or Chica, he compensates for this by being immune to the player's stun weapons, thanks to his sunglasses. He'll lose his sunglasses when you damage him, making him no longer immune to the lights which are in fact extremely agonizing to him.
  • Not Brainwashed: In a game about robots being brainwashed into murder, Monty is implied to have murdered Bonnie on his own accord.
  • Number Two: He seems to serve as this in-universe, as Vanessa comments that if anything happens to Freddy or if his animatronic is deemed compromised, he would be the lead animatronic temporarily. One of the endings where Freddy escapes with Gregory even shows Montgomery taking his spot as lead singer.
  • Off-Model: For some strange, unknown reason, his normally red eyes turn orange after he gets broken.
  • Pre-Asskicking One-Liner: Before his boss fight begins, he pulls off his glasses to show his red eyes and says one simple line:
    Monty: Rock an' roll!
  • Ragin' Cajun: He has a thick Cajun accent and serious anger issues.
  • Red Eyes, Take Warning: Sports this eye color underneath his Sinister Shades, and he's the most violent member of the Glamrocks.
  • Removing the Rival:
    • The last stage in his minigolf course very heavily implies that he wants to replace Freddy as the face of the Pizzaplex. And if the fact that Freddy is seen stuffed into a dumpster on said stage is any indication, he probably wouldn't hesitate to play dirty to make it happen.
    • It's implied he mauled Glamrock Bonnie so he could be the band's bassist. The last entry of Bonnie's security report notes him entering Monty Golf. The next message chronologically is a note to an understudy, saying that Monty will replace Bonnie as the bassist because Bonnie is "out of commission".
  • Reptiles Are Abhorrent: The only reptilian member of the band, and also the most violent and evil member, possibly even before being brainwashed by Vanny.
  • Robot Hair: Similar to Roxy, he appears to have synthetic hair. Also similar to her is that this is made more apparent after he gets broken, with his hair messed up.
  • Sinister Shades: A key accessory of Monty's is his star-shaped shades. They're practical, too, since they prevent him from being Blinded by the Light of the Fazer Blaster or Faz-Cam.
  • Superior Successor: Subverted in-universe. Fazbear Entertainment had predicted Monty could be this to Bonnie after taking his place in the band. He hasn't caught on like they'd hoped, however, as there's still a decent number of kids asking for Bonnie back, so management has had to go to extreme lengths to make them forget all about the rabbit.
  • Super Speed: He's extremely fast and is the second quickest enemy in the game besides Vanny.
  • Super-Persistent Predator: Oddly enough, compared to Roxy and Chica who loses you easily (especially Roxy), Monty will never stop chasing you once he finds you, the only way to make him stop is to either climb inside Freddy or go on a high enough elevated surface.
  • Super Strength: He's strong enough to break through gates by using his claws, smashed the ball shooters in his boss fight, and would've held up the heavy, hurricane bucket falling onto him if the catwalk hadn't collapsed from the weight.
  • This Looks Like a Job for Aquaman: After his lower torso is destroyed from the fall, Monty's threat level is reduced… up until the True Final Boss Battle with William Afton, in which he's now able to climb through the vents to reach Gregory.
  • Token Evil Teammate: Possibly. It's implied that even before getting hacked by Vanny, Monty was willing to commit murder, and that he had something to do with Bonnie's disappearance. If this is true, then it only cements him as the cruelest of the animatronics out to kill Gregory.
  • Token Minority: He's the only member of the Glamrock Animatronics who's not based on any of the four original Fazbear animatronics.
  • The Usurper: Playing the Monty's Minigolf arcade machine in his area will reveal a final level that shows Monty rocking out center stage with Freddy shown as lifeless in a dumpster to the side. Given how Monty is set to replace Freddy as a bandleader if anything happens to him, this segment seems to imply that Monty seeks Freddy's position as leader.
  • Villainous Breakdown: If you attack him with either the Fazer Blaster or Faz-Cam after he's destroyed, he will scream in pain.
  • Welcome to Corneria: While all three of the Glamrocks have a limited amount of lines, Monty in particular is notorious for endlessly repeating one specific line, especially during his boss fight.
    Monty: Hey, little guy!
  • Who Needs Their Whole Body?: After his boss fight, he is reduced to a torso that has to drag himself with his arms.

     Roxanne Wolf 

Roxanne "Roxy" Wolf

Appearances: Five Nights at Freddy's: Security Breach
"I'm the best!"
Click to see Shattered Roxanne Wolf 
Voiced by: Michella Moss (Fury's Rage), Marta Svetek (Security Breach)

A newcomer in the Fazbear Family. She acts as the keytar player for the glam rock band. She also has a go-kart track, Roxy Raceway, that is currently under repairs.

  • Anime Hair: While the rest of her Furry Female Mane could be considered possible, that long mohawk-like forelock she's got (which also happens to be bright green) is a bit less so.
  • Ascended Extra: Roxanne first appeared as a Lady Not-Appearing-in-This-Game in a promotional image for Freddy in Space 2, a game with dubious-at-best canonicity. Not only does she make an official appearance in a mainline canon game, but she's one of the main four animatronics.
  • Badass Biker: Downplayed. We never actually see her on one in-game, but a black and cyan sports bike is amongst the props in her room, and at least one of the screens in her Raceway depicts her next to a Chopper-style bike. And of course, she's definitely a threat to Gregory.
  • Bare Your Midriff: Roxanne wears a very short crop top, which exposes most of her pale underbelly.
  • Berserk Button: As revealed in the messenger bags, Roxanne is frustrated about Roxy Raceway not being open yet, and takes out her anger on the Driver Assist bots when they're testing the track. Gregory exploits this to take her out.
  • The Berserker: Becomes this after Gregory runs her over with a go-kart and removes her eyes. Unlike Chica or Monty, who are left crippled after their boss fights, this actually makes Roxy that much more of a threat. In particular; her hearing becomes much better, she stops being affected by the Faz-Cam or Fazerblaster due to her lack of sight and gains a frightening lunge attack, along with her personality and movements becoming notably more psychotic and violent.
  • Berserker Tears: In her blindness-driven madness to hunt down Gregory after he steals her eyes, she breaks down in random sobbing fits.
  • Big Stupid Doo Doo Head: She might be mean, but her taunts are merely schoolyard-bully level. Basically, she just calls Gregory a dumb, cowardly cheater with no friends that nobody cares about. Even when trying to reassure herself that she's "the best", she can only say that she's not "a loser". Then again, why would an animatronic designed for children have the ability to swear?
  • Body Horror: The showdown in Roxy Raceway ends with Gregory driving a go-kart towards her and bailing from it. She gets mere seconds to react before it hits her in the face. Her lower jaw is dislocated on impact and she's sent careening into the wall in the back area of the track, leaving a hole in her chest and a crack in her head. After Gregory salvages her eyes, she's left permanently blind, and the tiny pinpricks in the space her eyes used to occupy seem to be constantly leaking oil. Not that it stops her from being extremely dangerous afterwards.
  • Break the Haughty: After Gregory crashes a go-kart into her and steals her eyes, Roxy goes from a mean, pompous diva to a hysterically sobbing killing machine.
  • Broken Ace: In-universe, she's programmed to have the Awesome Ego of a winner and driven to win at all costs, but her consistent failure to do so at anything has apparently left her a psychological wreck resorting to denial and extreme narcissism.
  • Catchphrase: "I'm the best!" and variants thereof.
  • Competition Freak: Due to her insecurity, Roxanne is determined to prove she is the best, no matter what!
  • Contrasting Sequel Antagonist: Roxanne has some notable points of contrast to Foxy, whose role she appears to fill in the new quartet. The original Foxy was characterized as shy and reclusive, though he had fans, while Roxanne is outwardly arrogant and boastful in an attempt to convince herself that people like her. Foxy's character design, being an eyepatched pirate, connotes visual impairment, while Roxy's unique mechanical attribute is her enhanced super-vision. A further twist on the latter point emerges: Roxy actually loses her vision and becomes impaired when her eyes are taken, while the original Foxy, despite his appearance, is never indicated to have a genuine visual impairment as an animatronic. Not to mention Roxanne is one of the more violent animatronics this time around (only beaten by Monty and perhaps surpassing him after she's been defeated), whereas Foxy, aside from him bum-rushing the security booth, has perhaps the least violent jumpscare in the original game.
  • Contralto of Danger: She has a much deeper voice than Chica, and is just as much, if not more dangerous than she is. Especially if you steal her eyes…
  • Determinator: Being run over by a go-kart and having her eyes removed does little to stop her pursuit of Gregory. Despite rendering her blind, this actually makes her more aggressive and feral, tracking you via sound and using a feral-like lunge ability, and her dialogue becomes more psychotic and aggressive.
  • Disability Immunity: The Faz Cam and Fazerblaster only work when shone directly in an animatronic's eyes. As a result, when you take Roxy's eyes, she can no longer be inhibited by either item.
  • Early-Bird Cameo: She actually appeared long before the likes of Montgomery, on a now deleted teaser for Freddy in Space 2.
  • Expy: Roxanne appears to be an in-universe one to Foxy and his descendant animatronics. Roxanne's species lends her a rather similar-looking face, and her nickname, "Roxy", rhyming with "Foxy" doesn't seem to be coincidental. She is also the fastest out of all the members of the band, not unlike Foxy's penchant for sprinting towards his victim's position.
  • Eyeless Face: After Gregory takes her eyes.
  • Eye Scream: Gregory has the option of taking her out on the go-kart track, then ripping out her eyes to upgrade Freddy. She really doesn't take this well.
  • Freudian Slip: Subtle, but related to her feelings of inferiority, one of her taunts: "Nobody will miss... you," hesitating just enough to imply she meant to say "me".
  • Furry Female Mane: Roxanne sports a long, wild-looking head of hair as part of her design, and is the first animatronic in the series to do so.
  • Furry Reminder: While hunting for Gregory, she will occasionally start sniffing the air like an actual wolf trying to pick up his scent, even though, as a robot, she should have no real sense of smell.
  • Gone Horribly Right: Roxy was designed in-universe to have a tough, confident personality. Unfortunately, it's implied that her role in Roxy Raceway where she's built up as amazing, but in practice always loses to kids challenging her for their benefit, seriously undermines this attitude. Like the other Glamrocks, she's pretty much sentient, and in her case, that's sentient enough to have developed crippling doubts about whether her ego is justified. As a result, she ends up using her programmed mentality as a crutch that she can't quite convince herself is the truth.
  • Handicapped Badass: After you steal her eyes, she becomes unable to see you, making it entirely possible that you can stand in front of her without her noticing you. However, she's actually more threatening without her eyes because not only can she rely on her senses of hearing and smell to track you down, but she also can no longer be stunned by the Faz Cam or Fazerblaster because she can't see light. This means the only thing that can stop her is Chica's voice box, making playing past 6 AM much more difficult if you went for Monty's claws first.
  • Humanizing Tears: Judging from her Establishing Character Moment and her cutting words, one would initially assume that, even without the brainwashing, Roxy is nothing more than an egotistical bully. Then you're treated to a scene of her crying in her room...
  • Idiot Ball: Upon seeing Gregory driving around in Roxy Raceway, her idea for how to ambush and attack him is to jump not only on the track but also right in front of Gregory's car. This ends badly for her, and the resulting crash leaves her face and torso mangled and both of her eyes detached.
  • Ignored Enemy: At the beginning, Gregory can eavesdrop on Roxy in the vents while she's giving herself a pep talk. She can see he's there, but is anxious enough that she doesn't do anything about it. Later on, Gregory is forced to move across her room to proceed and finds her sobbing in front of the mirror. If instead of hiding inside Freddy he just walks up to Roxy's face, it's possible that she'll just bark at herself to get back to patrolling the Pizzaplex as if possessed by a split personality and just leave.
  • Inelegant Blubbering: After repairing Freddy for the first time, Roxanne is found in her green room crying in front of the mirror, questioning her self-worth due to her failure to capture Gregory. She cries a lot more after Gregory damages her and steals her eyes, but can you really blame her?
  • Inferiority Superiority Complex: While she just seems narcissistic at first, there are several hints that it's merely a façade. When you spy on her in the vents, she starts out complimenting herself in front of the mirror but then breaks down crying a short time later. One of her voice lines has her nervously reassure herself that she will find Gregory first because she's "the best".
  • Irony: She's the only one of the Glamrock Animatronics with Super Senses and X-Ray Vision, but is unable to detect Vanny. This is justified since Vanny had them all reprogrammed (sans Freddy) to only target Gregory.
  • Jerkass: Her patrol and hunting dialogue while searching for Gregory is much more aggressive and mean compared to Chica's Faux Affably Evil lines or Monty's stock brute dialogue, and often layered with personal insults towards the child that seems far beyond what an animatronic designed to entertain children should be allowed to convey. Additionally, she also apparently has a habit of destroying the Driver Assist bots in her raceway when she gets angry.
  • The Juggernaut: If Monty is out of commission and once she loses her eyes, she takes Monty's role as this amongst the trio, especially in the True Ending path, where the doors won't stop her and you have to evade her instead, whereas Chica and Monty will be stopped by the side and vent doors. Even Gregory admits that "nothing seems to stop her".
  • Light Feminine and Dark Feminine: Chica and Roxanne have elements of this that also overlap with Tomboy and Girly Girl. Roxanne is implicitly an in-universe Ms. Fanservice who's aware of that fact, wears a more revealing Punk Rock-inspired outfit, has a Contralto of Danger, and is the Badass Biker mascot of Roxy Raceway. Chica, however, is more conventionally feminine, with a pink color scheme, a less revealing leotard, a higher voice, and is the mascot of Mazercise, an area intended for both food and fitness.
  • Magical Eye: Her special eyes allow her to see things the other animatronics can't. In one of the endings, if Freddy is equipped with her eyes, he's finally able to see Vanny.
  • Ms. Fanservice: She appears to be this in-universe, perhaps for a Parental Bonus. Besides her design, you can catch her reassuring herself that she looks gorgeous and everyone is staring at her, and one security desk has a framed photo of her where some guards might put pictures of their family.
  • Narcissist: Let's put it this way: the only thing that's bigger than Roxanne's ego is the PizzaPlex building itself note . Her Establishing Character Moment early into the game is her delivering a series of compliments to herself in her backstage area's mirror. Much of her Enemy Chatter is just as self-centered, such as betting that she's Gregory's favorite as she's hunting him down and outright saying she's going to catch him first because she's "the best." That said, it's implied it's to hide her Inferiority Superiority Complex.
    Roxy: Your performance was perfect, tonight! (poses in front of the mirror) Thank you! Your hair is beautiful. Your tail is beautiful! Everyone was watching you, everyone loves you. Everyone wants to be you! You are the best! (poses again) Thank you. I am the best. I... am... the best!
  • Nervous Wreck: While you wouldn't suspect it at first, Roxanne's ego is extremely fragile. As the night goes on she gets more emotional, with the player coming across her sobbing in her room over being unable to catch Gregory before pulling herself together. She flat-out loses it after her decommissioning.
  • Never My Fault: She refuses to believe that she's bad at hunting Gregory. No, he must be cheating.
  • The Nose Knows: Roxy might miss Gregory and wander away if he ducks inside some hiding spot, but if he lingers for too long she'll start sniffing the air and will eventually get to his position. Even though she's a robot and shouldn't even be able to do that...
  • Primal Stance: Her hunting posture, hunched over with claws extended and moving her head as if sniffing for you. It's only natural, being a wolf-based character.
  • Proud Beauty: Roxanne is the Ms. Fanservice of the Glamrocks, and is well-aware of it. Some of the compliments she gives herself are about her good looks, such as her hair and tail. However, it's implied she's overcompensating. Some of her voice lines after her decommissioning have her attempt to reassure herself she's still beautiful and loved, as if she's trying not to absolutely break down right there and then.
    Roxy: Everyone still loves me... right?
    Roxy: I-I'm... n-not... a loser!
    Roxy: I... just... need a little work done.
    Roxy: I am... still... beautiful...!
  • Psychological Projection: It's implied that she's projecting her own beliefs about her worthlessness onto Gregory as part of her Inferiority Superiority Complex.
  • Punk Rock: Unlike her more Glam Rock-influenced co-performers; Roxanne's look, with her spike-studded accessories, earrings, short clothing, and wild hair — complete with bright green mohawk-like forelock — appears to be more influenced by punk rock musicians.
  • Red and Black and Evil All Over: Her clothes are red with a black star pattern. Though technically, she's not evil, just Brainwashed and Crazy.
  • Replacement Goldfish: She's a stand-in for Foxy in Freddy's band. Her Inferiority Superiority Complex can be explained by her fear of not being as loved as Foxy, considering he had a lot of fans.
  • Robot Hair: Unlike Chica's do, which is molded plastic, Roxanne's impressive mane is synthetic hair. This is especially noticeable after she gets hit by the go-kart and her hair goes from 'punk band' wild to the 'deranged mess' kind of wild.
  • Savage Wolf: Being a bot styled after a wolf who's been hacked by a Serial Killer, she leans into the more vicious image of wolves. On top of being a fair bit crueler and mean when trying to bait Gregory out, she's also substantially faster than everyone else. Hell, she even lunges at Gregory to get him later on!
  • Skewed Priorities: After being mutilated in a go-kart crash and having her eyes salvaged by Gregory, one of the things she cries about is the fact that her hair is now ruined.
  • Sore Loser: Big-time. Perhaps because she runs the most competitive attraction, she treats everything as a game or competition that she has to win because she's "the best", and failure to do so sends her into hysterics while she accuses her opponent of cheating. So much so that she'll put herself in harm's way just to try to win. The management is clearly aware of this, and either designed her so intentionally or is making fun of her: her standee at Gator Golf has her furiously smashing her golf club.
  • Super Hearing: While Roxanne's main ability is her vision, her hearing gets enhanced in the events where Gregory steals her eyes to upgrade Freddy. Now blind, she is even more dangerous because any sound Gregory makes will have her launching at the source.
  • Tomboy and Girly Girl: The tomboy to Glamrock Chica's girly girl. Her design is notably more aggressive with a very "bad girl" vibe to it, as opposed to Chica's much tamer pink leotard.
  • Tragic Monster: A downplayed version for sure, but compared to Chica (a self-purging glutton whose dialog is generic robotic lines of a patrol played up for creep factor) and Monty (a violent brute with an implied plan to get rid of his rivals), it's easier to feel bad for Roxy when you put together that she constantly questions her self-worth (crying in front of her mirror and angrily telling Freddy to leave is the most evident event) and is just projecting her frustration and anger onto Gregory. On top of that, she can't even be reasoned with because Vanny has hacked her mind. It gets further employed when Gregory bails from his go-kart. She jumps out in front of him speeding towards her and he clearly didn't mean for it to cause as much damage as it did, stating it to be an accident on the track. She's very justifiably pissed at you, but she pitiably sobs harder and more often as she blindly tries scouting her area out and tries to reassure herself that she's still valuable.
  • Villainous Breakdown: Starts off very confident and arrogant in her hunt for Gregory, only to lose her composure the longer the child eludes her. She completely loses it after Gregory runs her over with a go-kart and removes her eyes. Personality-wise, she's a sobbing, deranged mess due to the damage caused to her. Gameplay-wise, she becomes a brutal blind berserker who's ironically more dangerous than she was before.
  • Wrench Wench: Roxanne is heavily associated with motorsports, serving as the mascot for the mall's Go-Kart area. Her room is decorated with various wrenches and vehicle parts, a partly disassembled Go-Kart in the center of it, and a motorcycle.
  • X-Ray Vision: Roxy was upgraded with a new set of eyes prior to the events of the game, and notes Gregory can find state she can see through walls with them. Should Gregory upgrade Freddy with them, he will be able to see both animatronics and hidden collectibles through walls.

Other Glamrocks

     Glamrock Bonnie 

Glamrock Bonnie

Appearances: Five Nights at Freddy's: Security Breach

The original bassist of the gang, and the newest version of Bonnie the Bunny. He was replaced by Montgomery at some point prior to the events of the game, though he remains the face of the PizzaPlex's bowling alley, Bonnie Bowl.

  • Absurdly Sharp Claws: Not stated in-game, but the fact that Monty had to have his claws upgraded to play the bass implies that Bonnie's claws were similarly powerful. Though, there's nothing to suggest he was as destructive as Monty.
  • Ambiguous Situation: Something clearly happened to Bonnie, but the game never elaborates on it, with the only clues being Monty's involvement and Bonnie's head may or may not be part of The Blob.
  • Demoted to Extra: Bonnie went from being Freddy's oldest and closest bandmate and a franchise staple (both in-universe and out) to the unseen mascot of a single attraction within the PizzaPlex, on par with the likes of El Chip… and management is even planning to phase him out entirely.
  • The Ghost: Bonnie's never physically encountered at all throughout the game.
  • Heterosexual Life-Partners: Implied. Considering Bonnie has been around since the very beginning of the Fazbear franchise, he and Glamrock Freddy were close friends. If Gregory goes in Bonnie Bowl while hiding in Freddy, Freddy notes that he doesn't come here anymore and that he misses Bonnie.
  • Making a Spectacle of Yourself: A sketch found in one of the storage areas shows Bonnie wearing a pair of star-shaped sunglasses, similar to Monty's. This might not be a coincidence.
  • Never Found the Body: It's implied that Bonnie's body was never recovered following whatever happened to him.
  • Noodle Incident: A collectible message reveals that he's "out of commission" for some unknown reason and Monty has taken up the job of bassist in his stead. Glamrock Freddy also doesn't offer much for an explanation other than that there used to be a "bunny" at the PizzaPlex, but there isn't one anymore. He's implied to have been lured to Monty Golf by Monty so he can kill him and steal his position as bassist, making Monty's own near-death quite karmic.
  • Posthumous Character: He's long gone by the time Security Breach happens.
  • Removing the Rival: Some of the collectable notes strongly imply that Bonnie was scrapped by Monty so that he could take his place in the band.
  • Reused Character Design: In contrast to Glamrock Freddy and Chica's radical redesigns, his appearance as the mascot for Bonnie Bowl is based entirely off of Classic Bonnie, with nary a hint of glam to him.
  • Un-person: He's suspiciously absent from all of the advertisements and posters present in the PizzaPlex that depict the Glamrock animatronics. Messages found in-game allude to almost all references to him in promotional materials and attractions being removed entirely (one mentioning plans to remove him as the face of the bowling alley) in an effort to push Monty as his Superior Successor.

     Glamrock Mr. Hippo 

Glamrock Mr. Hippo
The newest member of the band when Monty takes over as The Face Of The Band in one of the endings.
  • Ascended Extra: In-universe. There wasn't even a proper robot body for him until he got promoted.
  • The Cameo: He appears only in a newspaper in one ending.
  • The Friend Nobody Likes: Nobody seems to have anything nice to say about him. When Gregory needs a magnet, he discovers a free prize in the form of a Mr. Hippo magnet, which he insults, and prompts Freddy to apologize with utmost sincerity.
  • Triangles Are the Worst Instrument: To hammer home how uncool he is, his instrument is a triangle rather than anything appropriate for a glam rock band.

Other Pizzaplex Animatronics

     The Daycare Attendant 

Sun and Moon

Appearances: Five Nights at Freddy's: Security Breach
"Hello, new friend! You're sure up late! Are we having a slumber party? Where are all your friends?"
"Naughty boy…"

"We can fingerpaint, tell stories, drink Fizzy Faz until our heads EXPLODE and stay up all night! There is only one rule: keep the lights on. ON. ON…"
"Bad children must be found…
Bad children must be punished."

Voiced by: Kellen Goff

A horrifying animatronic at Freddy Fazbear's Mega PizzaPlex who protects the Daycare area. While normally in its jovial (albeit overbearing) Sun form, it becomes its much scarier and hostile Moon form once the lights go off, which it wants to prevent.

  • Accidental Nightmare Fuel: It's implied to be this in-universe. One customer complaint found in the daycare has an angry parent berating the PizzaPlex for the fact that her child, who previously didn't have any sleep-related issues, has begun refusing to sleep with the lights off after being left there. Given how the Moon form acts around Gregory for being up past his bedtime, it's likely the poor kid was scarred for life.
  • Ambiguous Gender: It's impossible to tell whether it's supposed to be male or female from what is seen in trailers. It speaks with a masculine voice, but Freddy calls it an "it" (though it's possible even he just doesn't like it enough to acknowledge it as a person, given its Hated by All status). That being said, most fans agree that it's probably male.
  • Babysitter from Hell: Sun is much too eager to play and doesn't seem to understand how grabbing and forcefully restraining a child could upset them. Moon, meanwhile, is an overly-antagonistic jerk who traumatizes children who stay up past their bedtime.
  • Berserk Button: Sun has one; breaking the daycare's one rule of not turning off the lights. After restoring the lights at the Superstar Daycare, Sun is furious at Gregory for turning off the lights and breaking the daycare's one rule, kicking him out and banning him from the daycare, which is as hostile as Sun gets.
  • Bunny-Ears Lawyer: Implied; despite not being mentioned by either the notes or other characters, it appears to be competent at keeping the Daycare safe, as it promptly kicks out rule breakers and keeps them from going back in. In fact, the only incidents reported from the Daycare come from it specifically: the same vigilance which makes it a great protector unfortunately make it a poor caretaker.
  • Call-Back: It’s hard to see, but the animatronic can be seen crawling through a slide with its bottom half rotated to face backward (chest facing the front, knees facing the back) in the exact same manner that Ballora crawls around in Special Delivery - while music very similar to Ballora’s music box plays - in the second trailer.
  • Cosmic Motifs: The sun and the moon, obviously, but also the stars on Moon's clothing.
  • Creepy High-Pitched Voice: Played with. Its Sun form has a manic high-pitched voice, but it's a Harmless Villain who is only a problem because it wants to play with Gregory, a child that wandered into its area. Even then, it is incapable of giving a Game Over, instead serving as a brief obstacle. When it undergoes its Nighttime Transformation into its Moon state, it switches to a raspy voice as it attempts to "punish" Gregory for being up past his bedtime, becoming a more active threat in the process. It's implied that the Daycare Attendant is particularly disliked among the PizzaPlex guests, crew members, and even its fellow animatronics for being too creepy for a robot intended to look after young children. note 
  • Dark Is Evil: Its Moon form, which wears a dark blue outfit, is the one that has bad intentions. It's not quite clear if Moon actually kills Gregory upon capturing him, but it does do something that causes a Game Over.
  • Depraved Kids' Show Host: It’s meant to entertain children (and fails miserably at doing so), but when the lights go out, Moon takes sadistic glee in hunting down and punishing naughty children.
  • The Dreaded: Moon is feared by everyone, from the kids, to Freddy, to Sun.
  • Disproportionate Retribution: Let's not forget that the thing Moon wants to "punish" (read: kidnap and/or kill) Gregory for is being up past his bedtime.
  • A Dog Named "Dog": A sun named "Sun" and a moon named "Moon".
  • Does This Remind You of Anything?: Some of its behavior is evocative of abusive human caretakers of children, particularly those who are Maternally Challenged as a result of emotional problems. When it's first introduced, it's friendly and genuinely wants to be Gregory's friend, if overbearing, anxiety-prone, and not able to properly connect with him. Once Gregory hits a seemingly innocuous trigger by mistake, its personality does a 180 and it becomes a creep singlemindedly obsessed with "punishing" Gregory for being up past his bedtime. Sun's behavior both before and after its Nighttime Transformation makes it clear that it's horrified by its actions as Moon.
  • Evil Me Scares Me: While Sun is admittedly overbearing and downright manic at times, it is ultimately harmless, and seems to genuinely want to keep its wards in Superstar Daycare happy and safe. This is likely why its only rule is keeping the lights on, and why it is intensely distressed when the lights go off, as that turns it into the far less benevolent Moon - who's obsessed with "punishing" bad children who stay up past their bedtime, and has traumatized children who have stayed in its Daycare. When Gregory accidentally breaks this rule and Sun comes back, it is deeply upset with him, and bans him from the Daycare for it.
  • Evil Sounds Raspy: Moon speaks in a soft, raspy voice and is implicitly the more malevolent of the pair, as evident by its appearance and immediately threatening behavior towards Gregory upon switching out of Sun.
  • Expy: It bears a notable resemblance to the Puppet, especially as Moon; a tall, lanky Robot Clown with a frozen, white, grinning face and dark clothing. The way it traverses the Pizzaplex while hanging on a cable also brings to mind the Puppet's (unused) strings.
  • Fatal Flaw: Both Sun and Moon are too zealous at their jobs at the PizzaPlex and end up sabotaging themselves as a result. How much of this is their faults and how much of this is Vanny's tampering is unknown, but the Daycare Attendant's in-universe Creepy Doll appearance doesn't help.
    • Sun is the energetic, fun attendant and mascot of the energizing Sundrop candy. Sun is meant to entertain, befriend, and amuse toddlers, but it overcompensates. Its resulting manic nature, pushiness, and obsession with having fun tend to scare most of the children Sun is supposed to befriend; this results in it seemingly being Hated by All, including the very children it was supposed to please.
    • Moon's job is probably to act as the quiet-but-strict daycare attendant who rounds up lost children, protects the children, helps children go to sleep (if Moon being the mascot of the sleepy-time Moondrop candy is any indication), and who occasionally applies punishment when necessary. Unfortunately, Moon is a little too enthusiastic when it comes to finding and punishing "naughty" children, to the point of causing at least one child sleeping problems and putting Gregory in danger.
  • The Face of the Sun: It can switch its color and extend some rays to take on its Sun form.
  • Friend to All Children: Sun tries to make friends with all the children in the daycare, chattering excitedly about having sleepovers, calling the child "new friend", and offering all manner of child-friendly activities. Unfortunately, it's too creepy to pull it off.
  • Get Out!: Sun throws you out of the daycare for breaking the rules and causing it to turn into Moon, alerting security as well, resulting in Chica, Monty, and Roxy all arriving in front of the daycare, and forcing Gregory to hide in Freddy. Attempting to reenter the Daycare via the slide will result in Sun stopping you before you can, and the main door into the play area on the lower floor is locked off for the rest of the game.
  • Giggling Villain: It gives a creepy little cackle at the end of "Freddy & Friends: On Tour Episode 2". Moon tends to give ominous cackles as it roams around, while Sun emits a Santa-esque laugh as it dives into the ball pit in the Daycare.
  • Gone Horribly Right: Sun was designed by Fazbear Entertainment to be a cheery, active buddy to keep up with and play with kids… so it ends up being overly eager, always on top of you, and unnaturally friendly in its demeanor, making kids fear and hate it. Moon was designed to oversee naptimes and keep kids in bed, and so it does so… in an overzealous, threatening manner, meaning it scares children far more than it soothes them. Furthermore, the priority programmed into both personae to keep the daycare clean is a detriment to the Attendant, as it allows children to distract them and break the rules by making a mess.
  • Harmless Villain: Sun is the only animatronic outside of Glamrock Freddy who doesn't want to harm or kill Gregory, and is the only named animatronic that cannot cause a Game Over under any circumstances. The only "threat" it poses is that it forcibly drags Gregory back to the same spot if he tries to leave, preventing his progress, but that's only because of its programmed obsession with having "fun" with its wards, who are usually literal toddlers who are prone to wandering off. It is a Daycare Attendant, after all. Moon, on the other hand…
  • Hated by All: Children are terrified of it, and even Freddy, who usually tries to convince Gregory the other animatronics are Not Evil, Just Misunderstood, seems unsettled by it. Notably, while the Attendant's personal room has drawings in it, none of them are of itself, suggesting that no kids who visited the PizzaPlex wanted to make drawings of it or give it a drawing of itself because it's so disliked and feared.
  • Hidden Depths: Bizarrely, the Daycare Attendant's room is a complete mess in contrast to the spotless daycare. The room Sun first emerges from is assumed to be the room the Daycare Attendant resides in when no one is around, yet no one has cleaned it in a long time. Even stranger, destroyed S.T.A.F.F. bots and bits of animatronic endoskeletons litter the place. When Moon does encounter a broken robot in-game (Freddy), it instead brings him to Parts and Services, which is basically a robot hospital. How the room got that way and why the Daycare Attendant leaves it like that is a mystery.
  • Implacable Man: All the PizzaPlex Animatronics have a means of dealing with them. You can stun them with a Fazer Blaster or a Faz Cam, you can get out of their field of view and crouch low, or you can hide in one of the various fixtures dotted around or inside Freddy. Then there's the Daycare Attendant; Moon is not fooled by anything you do. It knows where you're hiding, and it always generally knows where you are — this includes even when inside Freddy. Even if you manage to duck it and get far away, those wires connecting it to the ceiling means Moon can just jump up high and reappear in your area — often directly ahead of you, in a manner not unlike the old Fazbear animatronic teleportation.
  • "It" Is Dehumanizing: Freddy, who treats himself and his fellow robots like actual people and constantly tries to assure himself and Gregory that they are Not Evil, Just Misunderstood, calls the Daycare Attendant an "it", showing how much he dislikes and/or fears it.
  • I Warned You: When Gregory accidentally turns the daycare's lights off, Sun yells at him about why he'd do that, then screams "I warned you! I warned you!" before falling over. When we next see it, it's now in its menacing Moon form.
  • Jekyll & Hyde: The Sun persona means well, even if it's uncomfortably eager and in your face. It also seems keen on preventing its Moon side from being awakened. The Moon persona is aggressive and wants to punish.
  • Kid-Appeal Character: Was meant to be this In-Universe, as it represents and supervises the daycare section of the PizzaPlex. Subverted, as its frightening appearance and obsessive behavior made it despised by the very demographic it was intended to appeal to.
  • Large Ham: Sun is arguably the largest ham in the entire game, flat out screaming in Gregory's face while speaking quickly at some points as it explains its ideas as to how they could have "fun" together, as if to emphasize its No Sense of Personal Space despite its intentions being good. Sun even gets hammy in a non-verbal manner, through its banners, after you get banned from the Superstar Daycare by making things quite clear that Gregory is not welcome in there anymore.
  • Light Is Good: Downplayed. Its Sun form isn't nearly as helpful as Glamrock Freddy, but it does have good intentions of entertaining children (even if it's not very good at that).
  • The Man in the Moon: Its head is literally moon-shaped as Moon, and this aspect is still present for its Sun face.
  • Monochromatic Eyes: Appears to have this as Sun, due to the red LEDs in its eyes acting as its pupils being turned off, which turn on as Moon. Despite Sun being the harmless personality, this trait arguably makes it look scarier.
  • Monster Clown: Its clothing resembles a harlequin suit, and it's incredibly creepy-looking for an animatronic meant to be a caretaker for children. Gets even more monstrous as Moon, as it gains Red Eyes, Take Warning and has one hell of a Slasher Smile.
  • Motor Mouth: Sun, befitting its status as a energetic playmate, tends to spill out a lot of words fairly fast, as demonstrated by its first lines.
  • Neat Freak: In both forms, it can be distracted by knocking down piles of playthings, which causes it to scream about cleaning up the mess and immediately rush over to put the piles back together. However, this seems to apply only to the areas children can go. The room Sun emerges from is a complete mess that hasn't been cleaned in a long time.
  • Nightmare Fuel Station Attendant: It's almost literal, considering its Moon form's cruel reinforcement of bedtime and it being, well, a daycare attendant. The Sun form isn't much better, forcibly dragging Gregory around while babbling maniacally.
  • Nighttime Transformation: It does this in regards to lighting, with it taking its Sun form in lit areas and its Moon form in dark areas. Its behavior changes as well: as Sun, it excitedly and overbearingly wants to play and keep its area ordered, but as Moon, it's malevolent and wants to punish Gregory for being in the PizzaPlex after hours.
  • Noodle Incident: The room Sun first emerges from contains multiple broken S.T.A.F.F. robots and pieces of busted animatronic endoskeletons. Why they are present, and how they became broken, is never mentioned or explained. One of the S.T.A.F.F. robots is even folded up like a piece of laundry.
  • Non-Ironic Clown: It's a grinning animatronic in a clown suit. Its Sun form, despite being rather overbearing about it, genuinely wants to entertain Gregory and keep things in order. Its Moon form, however, not so much
  • Non-Standard Character Design: The Daycare Attendant's design differs greatly from the other Pizzaplex animatronics in a few ways:
    • It's the only one not based on an animal in any way (unless you count the S.T.A.F.F. bots as animatronics). Even DJ Music Man and the Music Man toys, who have humanlike faces, are still clearly based on spiders.
    • With its harlequin suit and sculpted, detailed sun/moon faces, it looks like it leapt out of a drawing from the Middle Ages, or as late as the 1800's. This is a huge departure from the 80's glamrock theme of the other animatronics.
  • No-Sell: Don't bother trying to stun Moon, despite it having exposed eyes.
  • No Sense of Personal Space: Its Sun form doesn't have a Game Over Jump Scare, but it does love to get up in your face and drag you around while talking about all the 'fun' activities it has planned or wants to do with you.
  • Not Brainwashed: Possibly. Moon is acting completely of its own accord when it chases after Gregory, if Sun not being hostile is any indication. It is possible that Vanny did change their behaviors somewhat, as the ads for Moondrop candies feature a relaxed and calm-looking Moon.
  • Not Quite Flight: Moon has the ability to move about in the air via a cable that can attach to its back, and it looks as if it's swimming breaststroke when it does so. This also allows Moon to leave the Daycare to roam about the rest of the Pizzaplex when the lights are out.
  • Oh, Crap!: When Gregory turns off the lights, Sun starts freaking out, a clear sign something bad is coming… that "something" turns out to be itself, as Moon.
    Sun: "No! NO! Why would you do that!? Lights on! LIGHTS ON! I warned you! I WARNED YOU!"
  • Painful Transformation: After the lights go out, Sun is shown holding itself and making pained noises as Moon takes over.
  • Perpetual Smiler: By design, its face is carved in a permanent grin, no matter which side has control.
  • Red Eyes, Take Warning: It has piercing red eyes while in Moon form, and is rather hostile to Gregory.
  • Robot Clown: The Daycare Attendant is dressed in jester-like clothing (pantaloons patterned in either red and gold stripes or stars, depending on which side is active) with a sun/moon-shaped head. Its Sun side adds to this with an enthusiastic, attempted-Friend to All Children personality. Unfortunately, it's too overbearing and creepy to appeal to its audience and serves as unintentional nightmare fuel for its unfortunate wards, Gregory and most of the people playing the game.
  • Rules Lawyer: The rules of the daycare (e.g. making sure all toys are neatly put away) are so ingrained within it that it'll even try to keep things in order as the malevolent Moon, which you can use to your advantage by making a mess of the playground and distracting it as it tries to fix the messes you make before continuing its pursuit.
  • Serious Business: Sun takes banning Gregory from the Superstar Daycare very seriously. In addition to blocking off the play area entrances on the lower lever, Sun makes not one, but two banners over the shuttered entrances. Both have "Banned!" written in large, orange and red crayon, underlined for emphasis, and include a drawing of a little angry face! Sun will also guard the slide leading to the daycare, and - if it catches Gregory trying to enter - will push him out, alert the security staff, and mimic a police siren.
  • Shirtless Scene: While neither Sun nor Moon actually wear a shirt, the coloring on Sun's upper torso perfectly matching its arms gives the impression of this.
  • Shout-Out: Being a moon- and sun-based animatronic brings to mind the Sun and Moon animatronics who provided back-up vocals for The Rock-afire Explosion.
  • Slasher Smile: It has a nice, toothy grin… that doesn't help its looks much.
  • Solar and Lunar: It can switch between being sun-themed and moon-themed, depending on whether a space is lit or not.
  • Split Personality: There are two sides to this character — one side, Sun, is a very handsy and high-strung fellow that is harmless at heart; the other side, Moon, is far more vicious and all too eager to attack Gregory if it catches him.
  • Split-Personality Makeover: While the Daycare Attendant's silhouette stays largely the same (the head either has triangular extensions resembling drawings of the Sun's rays for Sun or a nightcap for Moon) regardless of who is in charge, its "skin" and most of its clothing visibly change depending on whether Sun or Moon is in control. Moon also has red Glowing Eyes of Doom, unlike Sun, who does not.
  • Split-Personality Switch Trigger: Doubles as a Nighttime Transformation. If the lights are on, then the Sun personality takes over the Daycare Attendant. If the lights are off, then the Moon personality takes over instead.
  • Stealth Hi/Bye: Towards the end of every hour, Moon leaves the Daycare to patrol the rest of the park until Gregory reaches a Recharge Station. As it happens, it'll often instantly be right around the corner whether it is on cutscenes or gameplay proper, making it possible to stumble on it when you least expect.
  • Transformation Discretion Shot : Its fairly drastic transformation between Sun and Moon is given a Hand Wave by never being depicted onscreen. The only time the switch is actually depicted has Sun fall off a desk below camera and rise up again as Moon. Understandable, given how the animatronic isn't designed with any visibly transformable parts (save for Sun's retractable rays), and especially given that the two forms have different color schemes and fabrics.
  • Trash of the Titans: The room the Daycare Attendant first emerges from (and where the golden Moon figure is located) is a complete mess. The large cobwebs on the ceiling (that Moon and probably Sun can reach via wires); scattered toys, some of which are dirty; busted S.T.A.F.F. robots; pieces of broken animatronic endoskeletons; and general filth indicate that room has not been cleaned in a long time. The dark and dingy lighting in the area with the arcade machine doesn't help.
  • Unnecessarily Creepy Robot: Not only to the player, but it's one of the clearest in-universe cases in the series. (Note that this comes after several cases of animatronics traumatizing children in the series before.) This overly-detailed, slightly jagged vintage-style sun/moon jester robot with its fluid, bouncy motion walks deep into the Uncanny Valley, yet is entrusted with taking care of kids in a daycare. Unsurprisingly, it's reviled. One message on the Fazwatch reveals that at least one child refuses to sleep with the lights off after spending a day in there with it, and wets the bed when the lights are on.
  • Wake-Up Call Boss: The game cranks the difficulty up a notch when you're trying to brighten up the daycare while evading Moon.
  • What Happened to the Mouse?: We never learn what happens to it in any of the game's endings. Not even the True Ending.
  • What the Hell, Hero?: Sun is horrified when Gregory switches the lights in the daycare off (despite its warning) and it's forced to transform into Moon. Once Gregory manages to switch the lights back on, Sun angrily chastises him for his actions and throws him out.

     DJ Music Man 

DJ Music Man
The itsy-bitsy spider climbed up the water spout...
A giant-sized version of the Freddy Fazbear's Pizzeria Simulator animatronic, teased in "Freddy & Friends: On Tour" episode 3 and shown outright in the "State of Play" trailer. He hangs around in the Arcade.
  • Accessory-Wearing Cartoon Animal: He's a spider-like creature with a top hat, headphones, and gloves, but no adornment or clothing on his body.
  • Advancing Boss of Doom: The final stage of his "fight"; you flip a switch at the end of a maintenance hallway in the arcade, then he pops out of the massive vent and you run, dodging shelves and old arcade machines scattered around to get back to the security office.
  • Ascended Extra: Music Man was simply an animatronic you can set out during the business tycoon portion of Pizzeria Simulator, and one of many threats in Ultimate Custom Night. Here, though? He's bigger, badder, and even has his own teaser.
  • Attack of the 50-Foot Whatever: Why anyone thought a robot intended to serve as a DJ needed to be the size of a small house is baffling, even by Fazbear Entertainment standards.
  • Autobots, Rock Out!: His boss theme is an energetic, dynamic, and pretty unsettling track.
  • Bright Is Not Good: An animatronic with white as its primary color and one of the antagonists hunting Gregory.
  • Giant Spider: Not only is he much, much bigger than the original Music Man, but he's been redesigned to look more spider-like with an even less humanoid body plan. It's further emphasized by the spiderweb designs on the ceiling and walls of the arcade.
  • Impossibly Graceful Giant: Despite being the size of a semi-truck, DJ Music Man is perfectly capable of crawling on walls with nary an audible footstep.
  • Jump Scare: Besides his game over one, he'll give you one after you flip the janitor closet switch in the restroom, sending the restroom door flying open and peering inside before reaching in to try to grab you. His appearing out of the wall openings to climb around can also catch you off guard, especially when he's looking right at you as he clambers about.
  • Multi-Armed and Dangerous: He walks on multiple sets of arms, and is more of a threat than his incarnation in Pizzeria Simulator.
  • Nice Guy: According to Freddy, at least. It seems accurate, given that once Gregory's finally escaped him in the storage hallway and returns to the dance floor, he's perfectly happy with leaving him alone while he enjoys his own music.
  • Not a Morning Person: Amusingly enough, it's implied that this is the reason he's attacking you; when you first encounter him in the West Arcade, he's fast asleep, and he only starts attacking once you accidentally short out the power to the entire area, waking him up in a very bad mood. Once you restore the power, he returns to his stage and can be seen cheerfully partying, making no move to attack you.
  • Only Known by Initials: He's only referred to as "DJMM" in-game.
  • The Red Baron: A message calls him the Ultimate Party Host.
  • Source Music: Implied. By his nature, DJ Music Man is his own orchestra, and his boss music gets louder the closer he gets.
  • Stealthy Colossus: Surprisingly, outside of the music he emits, DJ Music Man emits very little sound while moving about. This makes it easy for him to show up out of nowhere and catch you off-guard.


     S.T.A.F.F. Bots 

S.T.A.F.F. Bots

A set of robots that can be found around the PizzaPlex. Their jobs include waiting on customers, cleanup, and security, with there likely being more jobs we have yet to see.

  • Astonishingly Appropriate Appearance; In the case of the security S.T.A.F.F., their two-wheeled lower bodies make them resemble Segways, a vehicle popularly associated with mall cops.
  • Bottomless Pits: The piles of broken S.T.A.F.F. bots fill this role. If you fall into them, they'll wake up and kill you.
  • Character as Himself: They get this billing in the credits due to their lines being done by Text-to-Speech.
  • Continuity Nod: One of them, seen in the ice-cream parlor, bears a distinct resemblance to Circus Baby.
  • Job-Stealing Robot: Once Fazbear Entertainment recognized how versatile the S.T.A.F.F. bots could be, it wasn't long before they went looking for reasons, no matter how flimsy, to fire their human employees and replace them with the "better" robot employees. The reason there are no other humans besides Vanessa in the PizzaPlex after dark is because they've already dismissed the entire night shift.
  • Jump Scare: They still have one despite normally not being able to cause a game over. They're like the Phantoms in this regard.
  • Nightmare Face: A Freeze-Frame Bonus in "Freddy & Friends: On Tour! Episode 1" shows what appears to be a modified version of one of these robots with sharp teeth and glowing white eyes, with other indistinguishable robots in the background. A more clear view can be seen in the "State of Play trailer" showing that the faces were drawn on.
  • Non-Standard Character Design: Instead of the Suck E. Cheese's animatronics we've come to know and fear, these look more like conventional robots with rolling wheels.
    • In-universe example with the nightmare variants: For unexplained reasons, the sewer and trash areas of the Pizzaplex are littered with decaying and uncared-for S.T.A.F.F. bots whose faces have been painted in nightmarish fashion and with cryptic messages written on their chests that are far more frightening in appearance than their regular variants. Whether these modifications to these bots are the work of Vanny or a third party living under the PizzaPlex is left unanswered.
  • Non Standard Game Over: While typically incapable of forcing a jumpscare Game Over, if Gregory falls down a certain hole in the garbage area underneath the PizzaPlex, he will be ganged up on by a horde of abandoned Nightmare variant S.T.A.F.F. bots, causing a game over.
  • Not-So-Harmless Villain: They seem rather plain and other than the creepy ones functioning as Bottomless Pits aren't able to kill Gregory on their own. One ending, however, shows they are capable of just as much brutality as the animatronics when they gang up on Freddy and later Vanny to horribly dismantle them both.
  • Patrolling Mook: These guys can be found all over the establishment, mostly as guards with flashlights. If they catch Gregory, they'll Jump Scare him and alert the resident animatronic of the area, who will quickly rush over, forcing Gregory to run if he wants to live.
  • Product Placement: In-universe. One S.T.A.F.F. bot is set as a comedian in the Daycare theater, and some of its "jokes" are just blatant promotions for PizzaPlex wares.
  • Punch-Clock Villain: The security S.T.A.F.F. have no beef with Gregory, due to just being simple robots in charge of searching the place for intruders and alerting the animatronics if they find one. Hell, apart from the generic Map Bot's "Hi, please take this map" lines, or any of the S.T.A.F.F. threatening to suspend Gregory's membership if he zaps one with a Fazerblaster, they don't even say anything while the animatronics are much more vocal.
  • Purely Aesthetic Gender: There is both a male and a female Machine Monotone voice for them. It does not affect their looks, and it's possible to have the same individual S.T.A.F.F. bot with a different gender on a different playthrough.
  • Robot Maid: Their role in the PizzaPlex seems to be various odd jobs such as assisting in the dining area, performing as a janitorial crew, and acting as part of the security system.
  • Running Gag: One of them has a habit of jumpscaring you in cutscenes, only to offer you a free map. Gregory's not a fan.
  • Sliding Scale of Robot Intelligence: Unlike the asburdly human animatronics, the S.T.A.F.F. Bots show no signs of sentience, instead being mindless, lifeless automatons who speak in a Machine Monotone and are pre-programmed to do specific tasks, similar to real robots. Notably, the human staff refer to them as "it" and "things", with even one calling them "braindead", suggesting they are not intelligent enough to qualify as people, unlike the animatronics.
  • Support Party Member: The S.T.A.F.F. bots cannot kill you, at least not in their normal form, but they can emit an alarm to alert animatronics capable of doing so.
  • Underground Monkey: The S.T.A.F.F. Bots come in multiple unique variations found throughout the game beyond the basic variants:
    • The most common variant are security bots, which have flashlights and security hats, and the ones most likely to hinder Gregory's progress.
    • There are Circus Baby painted ones found in the ice cream parlor.
    • Sombrero variants in the El Chips restaurant.
    • A Chef variant can be found in the main kitchen.
    • The sewer and trash areas have nightmare variants that for unexplained reasons are in a decrepit state with their faces painted in frightening ways to embody The Puppet/Nightmarionne with cryptic phrases written on their chests.
    • A special "decayed" variant of the security bot can be found endlessly patrolling the remains of the burnt-down pizzeria hidden under the PizzaPlex.

     Lil' Music Man 

Lil' Music Man came the child and brought the spider out.
Tiny toy versions of the original Music Man that crawl through the vents.
  • Ambiguous Situation: An in-game message has Vanessa reporting that the tiny wind-up Music Man toys have apparently been stolen, despite there being no sign of a break-in. Is this meant to imply that Vanessa was the one who stole them and tampered with them? Or is it a sign that they escaped on their own?
  • Bait-and-Switch: When you first encounter it in the vents, the camera dramatically zooms in on it; the framing very much makes it look as if the original Music Man has returned to hunt you down. Then you look back at it as it chases you and you realize that it's only about a foot tall. Downplayed, however, as it can still very much kill you.
  • Black Eyes of Evil: They have black eyes and present a nasty surprise if you stay in the vent system too long.
  • Bright Is Not Good: They're white and pink and about as friendly as their bigger counterpart.
  • Giant Space Flea from Nowhere: These things receive no buildup, and — aside from a brief email from Vanessa implying that they were toy prototypes that either escaped or were stolen — we have no idea why they're now loose in the vents and trying to kill you.
  • Killer Doll: They're tiny toys, but they move fast and can kill you just as effectively as the full-size animatronics.
  • Ominous Music Box Tune: When they chase Gregory, they play a music box version of the main theme (the song played by the Glamrocks during the intro cutscene) which can be used to tell how close they are getting. In later encounters, their music is sometimes the only warning Gregory will get to indicate that one of them is following him through the vents.
  • Pintsize Powerhouse: Their tiny size does absolutely nothing to curb their lethality.
  • Spiders Are Scary: Spider-like, small animatronics who chase you through the vents and kill you if you let them catch up.
  • What Do You Mean, It's for Kids?: In-Universe example. Most of the characters in FNAF are understandably meant to appeal to kids, but this one looks like it can give kids nightmares.

     Glamrock Endos 

Glamrock Endoskeletons
Endoskeletons that appear in Parts and Service.
  • Can't Move While Being Watched: As long as Gregory is looking at them, they don't move.
  • Early-Bird Cameo: During the beginning of the game, as Gregory and Freddy are making their way down the stairs to the utility tunnels, a Glamrock Endo crawls down the wall. This is before the player is properly introduced to the Endos in the Warehouse.
  • Lured Into a Trap: Posters in Parts and Service about how the endos should interact with visitors are vandalized with purple marks pointing to them being meant to play nice with children only to become hostile when they're alone with them. Tellingly, one poster depicts an endo with bunny ears accompanied by the silhouette of a familiar rabbit-man waving his hand...
  • Red Eyes, Take Warning: You will know if these guys are hostile if their pupils are glowing red.
  • Shout-Out: Their behavior along with them being endoskeletons is very reminiscent of Endo B "Angel".
  • Wall Crawl: The first Endo in the game is seen crawling on a wall in a blink-and-you'll-miss-it moment, which is notable because none of them display this ability later.
  • Zerg Rush: While they're certainly capable of killing the player, the fact that they can't move while Gregory is looking at them keeps them from being too much of a threat on their own. The problem comes from how many of them there are, meaning Gregory has to be very careful of where he looks.

    The Blob (Spoilers) 

The Blob

The Blob is an animatronic that appears in Five Nights at Freddy's: Security Breach; it is located in the remains of Freddy Fazbear's Pizza Place.

  • Ability Required to Proceed: If you try to enter the True Final Boss arena without Freddy, it will kill you immediately. Since animatronics can't attack you when you're in Freddy, you need to stay in him until you trigger the cutscene revealing Burntrap.
  • Ambiguously Evil: It attacks Gregory on-sight, but does the same to Burntrap. If you look at the parts making it up, it has Bonnie, Chica, Mangle, the Puppet, Circus Baby, and Funtime Freddy, the latter of which seems to be at the helm. How much agency the other AIs have, or if it's even Funtime Freddy in control at this point, is unknown. What is known is that it seems perfectly happy to just grab Afton and drag him away to prevent him from fleeing.
    • Considering what it's made of and what it's been through, it's entirely possible that it's not even cognizant at this point — literally nothing other than a crazed, giant, metal animal. It would explain why it attacks both Afton and Gregory — it's just targeting the nearest (un)living things.
  • Attack of the 50-Foot Whatever: With the possible exception of DJ Music Man, it's by far the largest animatronic ever seen in the franchise, even surpassing the Agony.
  • Blob Monster: The fire has not been kind to it.
  • Body of Bodies: It's a gigantic, amorphous mass of melted, disfigured animatronic parts fused into a heaving, horrifying monstrosity.
  • The Cameo: In addition to using the face of Funtime Freddy, the remains of Classic Bonnie, Classic Chica, Mangle, Puppet, and Circus Baby can be seen in its body.
  • Combat Tentacles: It will open various manhole covers to try and snatch Gregory into the darkness. Similarly, it uses these same tentacles to grab Burntrap and drag him away.
  • Mechanical Abomination: Imagine if Molten Freddy and their tangle just kept on adding to themselves until you got a story-high mountain of metal and wires. This is what you'd get.
  • Red Eyes, Take Warning: All of the eyes on it's body are glowing a bright pinkish red.
  • Villainous Rescue: Despite being willing to kill Gregory on sight, it also prevents William from escaping the ruins of the Pizza Building as it comes crashing down around them.