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Characters / Five Nights at Freddy's: Third Generation

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When Freddy Fazbear's closed down for good, the horrible events that transpired there became an urban legend, and were burned into the memory of everyone in the surrounding area. 30 years after the chain closed down for good, someone decides to bank on the terror and make a horror attraction based around the legend of the restaurant. It's got everything — original props from the restaurant, bad electric wiring from the restaurant, and even a night guard (based off the restaurant). One day, a week before it opens, the owners even find an animatronic in a sealed room in the diner. They bring him to the attraction, and everything seems to be in order — until he begins moving on his own.

For Springtrap, see Five Nights at Freddy's: William Afton.

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The Phantoms

    In General 
Despite mostly being reduced to props in the horror attraction, some of the Fazbear cast are still around to give you the spooks. However, they cannot actually harm you. Contrary to popular belief, they appear not because of faulty ventilation (the danger mentioned by Phone Dude in Night 1 actually refers to the multiple appearances of Springtraps in the cameras); all of them have different triggers not connected to the ventilation. Upon watching the ending in hindsight, they also serve as a Foreshadowing to the fire that will ravage Fazbear's Fright at the end of the week. Note that despite their inability to kill you, they can certainly give you a good scare and give Springtrap time to get you, as triggering one will disable the audio and/or the ventilation.
  • Art Evolution: Help Wanted brings some of them back and amps up the Phantom motif, making them far more transparent and, as a result, showing their endo-skeletons. Freddy and Foxy also closer resemble their original models rather than their withered versions.
  • Darker and Edgier: Especially in Balloon Boy's case, but like Springtrap, they all are much filthier and generally more unnerving to look at than the animatronics from the first two games.
  • Foreshadowing: They all have a burned appearance, which turns out to be prophetic of the fate of Fazbear's Fright.
  • Ghostly Goals: The interpretation of them as ghosts sets up two possibilities: either they are the ghosts of past victims trying to scare you out of Fazbear's Fright because you are in danger around Springtrap and/or they knew or caused Fazbear's Fright to burn down and didn't want you to die in the fireor they are extensions of one ghost, that is the Murderer's, trying to unbalance you and screw with your equipment for Springtrap to strike.
  • Glowing Eyes of Doom: All of them have much more human versions of these than usual, instantly marking them twice as creepy.
  • Hallucinations: They are supposedly this, so they thankfully can't kill you. Doesn't make the fact that they will jumpscare you and they look like more decrepit versions of Freddy, Chica, Foxy, Balloon Boy, and the Puppet any more comforting. They can, however, give Springtrap more time to get closer to you, since you need to restart the ventilation that most of them disable after their jumpscare.
  • Interface Screw: Their primary game mechanic is to cause these. They can't directly kill you, but every moment they're allowed to cause trouble is more time for Springtrap to close in…
  • Hive Mind: Since they have eyes like Springtrap's, one interpretation of them is that they are additional manifestations of the Murderer's ghost trying to set you up for an easier kill at his hands as Springtrap.
  • Jump Scare: Four of them do this, but it won't end the game.
  • Maybe Magic, Maybe Mundane: Supposedly, they're just hallucinations. However, they're also called "phantoms", and there's little indication on why the protagonist would know so much about the "ancient" pizzeria's history (Mangle, for example). The two most common interpretations are that they're paranoia-induced hallucinations combining the fear of the animatronics with the anxiety about fire risk, or that the spirits have returned to Fazbear's Fright and are trying to frighten you away. On the matter of the protagonist knowing them, this is quite likely because he might be Michael Afton.
  • No Fair Cheating: Think you can just have Springtrap stand by the door or window and then stare at him endlessly to win the night? Wrong: trying this will result in Phantom Freddy jumping you with no wind-up or warning, allowing Springtrap to move in for the kill. Although, most of the time, it's the ventilation failing that gets the player, as it'll disable over time if you're not in either monitor.
  • Prophet Eyes: Their creepy white eyes are the only parts of them that aren't blackened and burnt.
  • Red Herring: When the Phone Dude mentions not having the ventilation on will make you see "crazy stuff", the player would naturally think it means the phantoms. They actually act entirely independent of the ventilation, and the crazy stuff in question is multiple Springtraps on the cameras.
  • Support Party Member: All of them are this. The only animatronic that can kill you is Springtrap, but the Phantoms will make it a lot easier for him.
  • What Happened to the Mouse?: They didn't appear in the original final group shot. Justified, since they're simply duplicates of older animatronics. However, they are appearing as part of the Five Nights at Freddy's World teaser, sporting the same cute-style as the other characters.
  • Wide Eyes and Shrunken Irises: Their eyes are a glowing white iris in a field of blackness.

    Phantom Freddy 

Appearances: Five Nights at Freddy's 3 | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted
Freddy's Phantom counterpart, who shares the same model as Withered Golden Freddy but is supposedly based on Withered Freddy.
  • Bears Are Bad News: Considering that he can't kill you, he's only mildly bad news. Still gonna cause you problems, though.
  • Composite Character: Phantom Freddy has regular Freddy's ability to stand upright and Golden Freddy's missing ear, protruding wires, and (if you brighten the image) color.
  • Evil Cripple: He limps through the corridor behind the windows because of what seems to be a missing leg.
  • Just Ignore It: The best strategy to deal with him. Spot him walking ominously behind the window? Just forget that he ever showed up there and open the monitor. Just like Golden Freddy in the first game.
  • Real After All: Phantom Freddy makes the same footsteps sound as Springtrap (as of the most recent update of the game) and both trigger the same warning sound that plays when Springtrap gets close (in Phantom Freddy's case, it's while he's walking across the hall outside the Office).
  • You Don't Look Like You: While called Phantom Freddy, it more closely resembles Golden Freddy, since they share the same appearance as in Five Nights at Freddy's 2 (hat at irregular position, missing ear, wires where said missing ear should be, and has a golden tint).
    • In Help Wanted, he more resembles OG Freddy.

    Phantom Chica 

Appearances: Five Nights at Freddy's 3 | Ultimate Custom Night note
Chica's Phantom counterpart, specifically based on Classic Chica.

    Phantom Balloon Boy 

Appearances: Five Nights at Freddy's 3 | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted
Guess who?
Balloon Boy's Phantom counterpart.
  • Balloon of Doom: Averted. Despite his name, he doesn't actually carry a balloon around this time.
  • Creepy Child: Even more than in 2, as he can now jumpscare you as well.
  • From Nobody to Nightmare: Balloon Boy was more playful than malicious and didn't have his own Jump Scare. Here, he's every bit as vicious as the other phantoms, and he's even likely to be the first phantom you see.
  • Took a Level in Badass: In the 2, Balloon Boy was somewhat of a threat, but could still be easily warded off using the mask. Here, however, he can randomly appear on any of the cameras, jump-scaring you if you don't look away and making you waste time rebooting the ventilation system. He also looks much, much more scary than last time. Subverted in Ultimate Custom Night; he's still an issue, but far less of one compared to the other monitor-based animatronics.

    Phantom Puppet 

Appearances: Five Nights at Freddy's 3
It's all in your mind.
The Puppet's Phantom counterpart.
  • Call-Back: When you trigger the Puppet hallucination, it just stares at you... just like it did to Freddy in 2.
  • Hell Is That Noise: The grating buzz that plays throughout its hallucination.
  • Interface Screw: Is probably the worst of them, also playing garbled noises while getting right up in your face and staying there for a little while, during which he completely blocks your view and prevents you from using the cameras or the maintenance panel. It also disables the ventilation on its way out. Made even worse because other Phantoms you might've triggered can still jump you while it's there, crashing the ventilation early.
  • Nothing Is Scarier: When the Phantom Puppet shows up, it merely fills the screen with its face. If you try to move, it moves with you. That's all it does.
    • Speaking of its face, its eyes are all that can be seen. However, if FNaF World is to be believed, it has a mouth full of small sharp teeth hidden by the shadows.
  • Put on a Bus: Doesn't appear in Ultimate Custom Night, alongside Phantom Foxy.
  • Real After All: May be this. Since when do ghosts/hallucinations have reflections?

    Phantom Mangle 

Appearances: Five Nights at Freddy's 3 | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted
Mangle's Phantom counterpart.

    Phantom Foxy 

Appearances: Five Nights at Freddy's 3 | Five Nights at Freddy's VR: Help Wanted
Foxy's Phantom counterpart, specifically based on Withered Foxy.
  • Affably Evil: If Phantom Mangle or Phantom Puppet are busy haunting you, Phantom Foxy will wait until they are gone (sometimes even longer).
  • Foul Fox: Phantom Foxy can't kill you, but he will give you a nasty Jump Scare and give Springtrap more time to get to you.
  • Hook Hand: One of only two versions of Foxy to avert this (the other being Funtime Foxy), as his right forearm is missing. However, said forearm could be the one in the box with the salvaged Toy animatronic parts.
  • Just Ignore It: Like Phantom Freddy. However, the timing window is very short here. The moment you glimpse him standing near the box of animatronic parts from putting down the monitor, bring that damn monitor back up again.
  • Put on a Bus: One of two Phantoms not to appear in Ultimate Custom Night in any fashion, alongside Phantom Puppet.
  • You Don't Look Like You: Phantom Foxy looks completely different from his other incarnations, being the shortest and stoutest of any version of Foxy.
    • In Help Wanted, he more resembles OG Foxy.