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When Freddy Fazbear's closed down for good, the horrible events that transpired there became an urban legend, and were burned into the memory of everyone in the surrounding area. Naturally, about 30 to 40 years after the Bite of 87' and the kidnappings, someone decides to bank on the terror and make a horror attraction based around the legend of the restaurant. It's got everything — original props from the restaurant, bad electric wiring from the restaurant, and even a night guard (based off the restaurant). One day, a week before it opens, the owners even find an animatronic in a room in the diner. They bring him to the attraction, and everything seems to be in order — until he begins moving on his own.


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The Animatronic

    Springtrap/Spring Bonnie
"Management has also been made aware that the "Spring-Bonnie" animatronic has been noticeably moved, and would like to remind employees that this costume is not safe to wear under any circumstances."
Phone Guy


Thirty years after Freddy Fazbear's Pizza closed its doors for good, a place called "Fazbear's Fright" was built, a horror attraction meant for patrons to relive the horrors of the cursed pizzeria. However, the attraction now has one new animatronic… this guy. Springtrap is a failed attempt to create a multi-purpose suit with animatronic parts that could lock away with springs, so it could be worn as a costume by employees. Unfortunately, the spring locks didn't hold well, and so the suit was left to rot…

For his appearance in the sixth game, see the Sixth Generation Animatronics.

  • Accessory-Wearing Cartoon Animal: Wore a purple bowtie and buttons as Spring Bonnie, but lost them due to wear and tear over the years. A single button is still visible on his chest, however.
  • And I Must Scream: Quite literally, as William's skewered jaw is held open by the bars of the animatronic, and the large, animatronic eyes gouged into his sockets give him a ridiculous bug-eyed look. And in an example more loyal to the meaning of the trope, if you slow down the moaning Springtrap makes when he moves around, it almost sounds like he's saying, or trying to say "Help me".
  • Animalistic Abomination: Looks like a zombie, and is as homicidal as his predecessors.
  • Artificial Zombie: Springtrap is the pseudo-reanimated corpse of William Afton wearing the suit, with his spirit trapped in the suit. This is a major contrast to the other animatronics, which, despite the hints that they're stuffed with corpses, have their usual endoskeletons with no hint of human material inside.
  • Badass Boast: Makes one if he jumpscares you in the "Salvage" mini-game in Freddy Fazbear's Pizzeria Simulator.
  • Big Bad: For the third game and, through his inhabitant, the series.
  • Body Horror: He looks like a rotting zombie, so this goes without saying. Turns out this is because he is a zombie, as William's corpse is inside him.
  • The Cameo: Appears for a split second at the end of the last cutscene in Sister Location, showing that he survived the burning of Fazbear's Fright.
  • Chekhov's Gun: The Phone Guy's recorded messages talk extensively about the safety precautions required to safely operate Springtrap, and what will happen when these precautions are not followed. Come the Night 5 ending's mini-game…
  • Clingy Costume: It's a bit hard to take off this suit when your innards have basically been Iron Maiden'ed to the inside of it.
  • Composite Character: Is on the game's icon like Freddy,note  makes poses similar to both Withered Bonnie and Toy Bonnie (both of whom he resembles), is referred to with a menacing nickname like Mangle,note  is in a state of disrepair like Foxy (complete with exposed shins), is distracted by noise like the Puppet, and is (or more accurately, was) colored gold like Golden Freddy. Finally, like all the others, he serves as the can for a dead person.
  • Creepy Blue Eyes: As opposed to original Bonnie's Red Eyes, Take Warning.
  • Cruel and Unusual Death: William got a whole animatronic smashed into him, his mouth was speared open into a permanent scream, and was still alive enough to have some death throes in a puddle of his own blood. He had it coming, but still, Ouch.
  • Doppleganger Spin: If the ventilation fails and your vision starts to fade, you'll hallucinate several Springtraps on the cameras. Hope you remembered where the real one was!
  • Dramatic Unmask:
    • Upon starting the game, it's possible to find a picture of Springtrap ripping his head open to reveal William Afton's mummified skull.
    • Inverted in the end minigame. William Afton, having been cornered by the spirits of the children, stuffs himself into the one and only suit he can find to hide: the Springtrap suit.
  • Easily Detachable Robot Parts: Springtrap is an animatronic that can be dismantled and held back with spring locks so it can be worn as a costume. The animatronic can be "rebuilt" and still work fine.
  • Evil Is Visceral: The innards of this model are rusted-out and decrepit, making it hard to discern the sinewy flesh of William from the suit's workings.
  • Evil Brit: Both in life and after death.
  • Evil Sounds Raspy And Deep: He finally speaks in the 6th game with the voice of William Afton.
  • Expy: With his yellowish green color scheme, Springtrap resembles a much, much more twisted version of Rabbit. Which is fitting, as Golden Freddy looks like Pooh.
  • Facial Horror: When examining the randomized loading screens, you can make out some of the damage done to William Afton's head when this bear trap of a costume clamped shut on him. Hooks were driven into his cheeks, giant grapefruit-size eyes exploded from his sockets (or were smashed into them), and a neck attachment shot up his larynx and through the roof of his mouth, spearing it open.
  • Failsafe Failure: When the failsafes on the rabbit costume… well, failed, a robot endoskeleton erupted from his body, as shown by the reservoir of blood around him. And yet, according to the minigame, this did not kill as quickly as one would hope.
  • Flawed Prototype: Springtrap was one of two suits designed as an animatronic-suit hybrid. One can use a hand-crank on the animatronic to recoil and compress the Animatronic parts into the sides of the suit, with a spring lock holding the animatronic parts in place. This allows an entertainer/performer to climb into the suit and wear it. The parts must be tightly compressed and the spring locks secured, or else the animatronic parts will break loose, leading to death/grotesque maiming of the person wearing it.
  • Four-Fingered Hands: Unlike all of the other animatronics, averted, since the suit was meant to be worn by a human.
  • Ghostly Gape: Though obscured by the teeth of the suit, opening up Springtrap's head reveals that William's mouth is permanently speared open by the animatronic parts.
  • Glasgow Grin: His chaps are torn up, making his big teeth even more apparent.
  • Glowing Eyes of Doom: Notably, he is the first animatronic in the series to have these without first taking out his regular eyes, which can't be good news for that poor security guard.
  • Green and Mean: Is green due to decades of neglect, and is very, very mean.
  • Hair-Raising Hare: A zombie-looking animatronic rabbit possessed by the franchise's overarching antagonist. Need we say more?
  • Haunted Technology: He's a Fazbear Entertainment animatronic, what did you expect? Though, unlike the first two generations, he's actually haunted by the soul of an adult.
  • Hell Is That Noise: His "scream" is an animal-like hiss that, rather than sounding angry or vicious, sounds like it's in unbearable pain. Pun not intended. As The Reveal shows, it sounds like that for a damn good reason. A later patch put in a new noise, and he now sometimes makes a strange muffled moaning noise that sounds almost human, as if he's trying to say something.
    Help... me...
  • I Shall Taunt You: Very fond of doing this after killing you in Pizzeria Simulator.
  • It Can Think: Springtrap's movements while active are disturbingly fluid and human-like, in contrast to the jerky shambling of the previous animatronics. He also takes every path he can to get into your office, while the older generations only used preset routes. Sister Location's "Golden Freddy" cut-scene implies it, and Pizzeria Simulator confirms it. And how can it do this? Because it has the soul of a child-murdering psychopath bound to it.
  • Kill It with Fire: Averted... and then eventually played straight. At the end of 3, Fazbear's Fright burns to the ground, but Springtrap managed to escape at least moderately unscathed. Then in Pizzeria Simulator, someonenote  lured him, Lefty, Baby, and Molten Freddy into an inescapable maze and set it on fire, and, well... can't get lucky twice, as they say.
  • Last of His Kind: Because he's stored inside a room that nobody bothered to open, Springtrap is the only real Fazbear animatronic left intact when Fazbear's Fright opened 30 years after the chain closed, the others having been disassembled as props. He is also the last of the classic "animatronic-suit" hybrids designed to retract their endoskeleton and let an actual person wear them. There was a reason for that. Eventually subverted, however, given the identity of Lefty.
  • Meaningful Name: The reason he is called Springtrap? According to the final minigame, getting stuffed into the suit was a trap sprung on William Afton with springs trapping him inside.
  • Mummy: An… odd example. From what the images of William's corpse show, it was somehow mummified and locked into the suit.
  • No OSHA Compliance: Springtrap is a walking "fuck you" to safety — his suit was designed to be both a functional animatronic and a suit worn by humans. However, the method of shifting the animatronic parts out of the way was… not very safe (simply breathing could loosen a lock and kill/injure the user), and it was hastily retired after multiple spring failures. William found this out the hard way.
  • Not Quite Dead: Sister Location's Golden Freddy cut-scene shows that Springtrap is still moving, with 3's final ending suggesting that he'll be sold at a public auction. Thankfully, he got sold to someone who has a score to settle with him
  • Nothing Is Scarier: Unlike the animatronics in the previous two games, it's never been explicitly stated what Springtrap will do to you if he catches you.
  • Offscreen Teleportation: As per usual for the animatronics, Springtrap moves and attacks when not being watched, taking advantage of when the cameras briefly become defective. It is, however, more understandable to have him in your face when you were repeatedly blacking out from a faulty ventilation system. Also, the control monitors aren't large enough to cover the whole screen, so you'll catch glimpses of Springtrap moving towards the door and then the inside of the office before he forces either monitor down to growl at you.
  • Only Known by Their Nickname: "Springtrap" is just a nickname that is never used in the marketing of Fazbear Entertainment. His real name is "Spring Bonnie". And his real name is William Afton.
  • Our Zombies Are Different: Springtrap is a wearable animatronic that contains the corpse of William Afton/Purple Guy. Even after Afton's death, Springtrap carries out his murderous intentions.
  • Predecessor Villain: Springtrap, or rather, Spring Bonnie, was once the co-star of Fazbear Entertainment alongside Fredbear back when all they had of a chain was Fredbear's Family Diner. Due to the unsafe springlock mechanism, however, both animatronics were taken out of order once the pizzeria opened, with Freddy and Bonnie replacing the two, respectively.
  • Rage Helm: The foam around the helmet has eaten away to resemble an evil grimace, when the human inside's actual expression is one of abject agony.
  • Red Right Hand: One of his most notable features is the missing half of his right ear.
  • The Reveal:
    • The fifth night's recording from Phone Guy heavily implies that it was Springtrap, and not Golden Freddy as was previously thought, whom William wore as a suit to lure away and murder the Missing Children, thus adding another layer of irony to the final minigame. Speaking of said final minigame, a rotting corpse is revealed to be inside the Springtrap suit.
    • Sister Location gives us an even bigger shocker. The final Custom Night minigame reveals that Springtrap is still alive.
  • Schmuck Bait: When multiple and simultaneous spring lock failures occurred at one of Freddy Fazbear's Pizza's sister establishments, the classical suits were discontinued. When William Afton tried to hide inside Springtrap...
  • Sealed Evil in a Can: The Fazbear's Fright crew found him inside a room in the first game's location (one that was not included on the maps programmed into the animatronics, nor visible to the security guard), and brought him over to Fazbear's Fright as one of the attractions.
  • SkeleBot 9000: Much of this animatronic's foam covering is gone, and his metal feet are completely bare. His fixed rictus and missing eyelids evoke a skull.
  • Slasher Smile: His deteriorated costume gives him a very unnerving one. Incidentally, unlike Withered Bonnie and Toy Bonnie, it possesses a full set of teeth.
  • Stealth Expert:
    • He can be seen in the second teaser image for the third game, but he's so well-hidden that making out an outline of him is very hard unless brightened.
    • Also, unlike the other animatronics, which usually appeared front and center on the camera feeds, Springtrap usually stays in the corners of rooms, making it difficult to notice him with the camera.
    • He's so sneaky, he managed to hide from players in the Nightmare Mode ending by being extremely well-concealed in the newspaper blurb.
    • He also hides from the player in the "Golden Freddy" Custom Night challenge cutscene, only coming out at the last possible second.
    • In the UCN:
      • As Springtrap, he can't be heard crawling through the vents. He can only be seen when he's ready to attack.
      • As his Pizzeria Simulator incarnation, he can't be detected at all until he attacks, and even then only at the last possible moment.
  • Suddenly Voiced: We finally hear Springtrap speak in Pizzeria Simulator. Some of his lines include "You may not recognize me at first, but I assure you, it's still me." "That was easier than I thought.", and "I'LL ALWAYS COME BACK!!" all with a nefarious British accent.
  • Those Two Animals: The Golden Freddy mini-game revealed that Springtrap (then called Spring-Bonnie, according to one of the phone calls) was Golden Freddy's only stage partner at one time.
  • Undercrank: Had this in the trailers something fierce. The ending implied that these twitches were actually William Afton's death throes as the Springtrap suit sliced and diced him.
  • Walking Spoiler: Considering that he's possessed by William Afton, the murderer of the children, and the franchise's Greater-Scope Villain, it's a no-brainer.
  • Was Once a Man: A very nasty man, at that.
  • You Are Already Dead: The moment you see him sprint past your peripheral vision while you're bringing up the monitor or maintenance panel, pray that the clock is close enough to tick to 6 AM. Or don't pray at all, since he has the tendency to attack you the moment you lower the monitor or the ventilation goes down. Same goes if you see him disappear from Vent CAM 14 or 15 (which lead straight to the Office) after you seal them, since that means he's already in your Office, hidden from your view.
    • Despite common misconception, however, you're not completely dead if he peeks at you through the open door or appears behind the glass windows. If he peeks at you through the door, play the audio cue at CAM 01, while if he appears behind the windows, play it at CAM 02. However, the timing window is very, very tight (especially in the former case); you'll basically need the speed of Sonic to do it right.
  • You Don't Look Like You: Springtrap in Pizzeria Simulator has a radically different design from the one in 3. He even hangs a lampshade on this.


The Phantom Hallucinations

    In General 
Despite mostly being reduced as props in the horror attraction, some of the Fazbear cast are still around to give you the spooks. However, they are merely hallucinations and cannot actually harm you. Contrary to popular belief, they appear not because of faulty ventilation (the danger mentioned by Phone Dude in Night 1 actually refers to the multiple appearances of Springtraps in the cameras); all of them have different triggers not connected to the ventilation. Upon watching the ending in hindsight, they also serve as a Foreshadowing to the fire that will ravage Fazbear's Fright at the end of the week. Note that despite their inability to kill you, they can certainly give you a good scare and give Springtrap time to get you, as triggering one will disable the audio and/or the ventilation.
  • Darker and Edgier: Especially in Balloon Boy's case, but like Springtrap, they all are much filthier and generally more unnerving to look at than the animatronics from the first two games.
  • Foreshadowing: They all have a burned appearance, which turns out to be prophetic of the fate of Fazbear's Fright.
  • Ghostly Goals: The interpretation of them as ghosts sets up two possibilities: either they are the ghosts of past victims trying to scare you out of Fazbear's Fright because you are in danger around Springtrap and/or they knew or caused Fazbear's Fright to burn down and didn't want you to die in the fireor they are extensions of one ghost, that is the Murderer's, trying to unbalance you and screw with your equipment for Springtrap to strike.
  • Glowing Eyes of Doom: All of them have much more human versions of these than usual, instantly marking them twice as creepy.
  • Hallucinations: They are all this, so they thankfully can't kill you. Doesn't make the fact that they will jumpscare you and they look like more decrepit versions of Freddy, Chica, Foxy, Balloon Boy, and the Puppet any more comforting. They can, however, give Springtrap more time to get closer to you, since you need to restart the ventilation that most of them disable after their jumpscare.
  • Interface Screw: Their primary game mechanic is to cause these. They can't directly kill you, but every moment they're allowed to cause trouble is more time for Springtrap to close in…
  • Hive Mind: Since they have eyes like Springtrap's, one interpretation of them is that they are additional manifestations of the Murderer's ghost trying to set you up for an easier kill at his hands as Springtrap.
  • Jump Scare: Four of them do this, but it won't end the game.
  • No Fair Cheating: Think you can just have Springtrap stand by the door or window and then stare at him endlessly to win the night? Wrong: trying this will result in Phantom Freddy jumping you with no wind-up or warning, allowing Springtrap to move in for the kill. Although, most of the time, it's the ventilation failing that gets the player, as it'll disable over time if you're not in either monitor.
  • Maybe Magic, Maybe Mundane: Officially, they're just hallucinations. However, they're also called "phantoms", and there's little indication on why the protagonist would know so much about the "ancient" pizzeria's history (Mangle, for example). The two most common interpretations are that they're paranoia-induced hallucinations combining the fear of the animatronics with the anxiety about fire risk, or that the spirits have returned to Fazbear's Fright and are trying to frighten you away. On the matter of the protagonist knowing them, this is quite likely because the protagonists of all the games besides 4 are implicitly Michael Afton.
  • Prophet Eyes: Their creepy white eyes are the only parts of them that aren't blackened and burnt.
  • Red Herring: When the Phone Dude mentions not having the ventilation on will make you see "crazy stuff", the player would naturally think it means the phantoms. They actually act entirely independent of the ventilation, and the crazy stuff in question is multiple Springtraps on the cameras.
  • Support Party Member: All of them are this. The only animatronic that can kill you is Springtrap, but the Phantoms will make it a lot easier for him.
  • What Happened to the Mouse?: They didn't appear in the original final group shot. Justified, since they're simply duplicates of older animatronics. However, they are appearing as part of the Five Nights at Freddy's World teaser, sporting the same cute-style as the other characters.
  • Wide Eyes and Shrunken Irises: They all appear to have this since their eyes are literally only a glowing white iris in a field of blackness.

    Phantom Freddy
  • Bears Are Bad News: Considering that he's just a hallucination, he's only mildly bad news. Still gonna cause you problems, though.
  • Composite Character: Phantom Freddy has regular Freddy's ability to stand upright and Golden Freddy's missing ear, protruding wires, and (if you brighten the image) color.
  • Evil Cripple: He walks slowly through the corridor behind the windows because of what seems to be a limp caused by a broken leg.
  • The Heavy: Looks like he returns to this role after his first appearance, although incapable of directly harming you.
  • Just Ignore It: The best strategy to deal with him. Spot him walking ominously behind the window? Just forget that he ever showed up there and open the monitor. Y'know, like how you deal with the first game's Golden Freddy.
  • Real After All: Phantom Freddy makes the same footsteps sound as Springtrap (as of the most recent update of the game) and both trigger the same warning sound that plays when Springtrap gets close (in Phantom Freddy's case, it's while he's walking across the hall outside the Office).
  • You Don't Look Like You: While called Phantom Freddy, the hallucination more closely resembles Golden Freddy, since they share the same appearance as in Five Nights at Freddy's 2 (hat at irregular position, missing ear, wires where said missing ear should be, and has a golden tint).

    Phantom Chica
  • The Cameo: Her full-screen face image...thing appears one a monitor in the FNaF 3-themed office in Ultimate Custom Night.
  • Real After All: When you stare at CAM 07 with her face on the arcade machine long enough for her to jumpscare you when you put the monitor down.
  • The Smurfette Principle: If you don't count Phantom Mangle.

    Phantom Balloon Boy
Guess who?
  • Creepy Child: Even more than in 2, as he can now jumpscare you as well.
  • From Nobody to Nightmare: Balloon Boy was more playful than malicious and didn't have his own Jump Scare. Here, he's every bit as vicious as the other phantoms, and he's even likely to be the first phantom you see.
  • Took a Level in Badass: In the second game, he was somewhat of a threat, but could still be easily warded off using the mask. Here, however, he can randomly appear on any of the cameras, jump-scaring you if you don't clock away and making you waste time rebooting the ventilation system. He also looks much, much more scary than last time. Subverted in Ultimate Custom Night; he's still an issue, but far less of one compared to the other monitor-based anims.

    Phantom Puppet
It's all in your mind. OR IS IT?
  • Call-Back: When you trigger the Puppet hallucination, it just stares at you... just like it did to Freddy.
  • Hell Is That Noise: The grating buzz that plays throughout its hallucination.
  • Interface Screw: Is probably the worst of them, also playing garbled noises while getting right up in your face and staying there for a little while, during which he completely blocks your view and prevents you from using the cameras or the maintenance panel. It also disables the ventilation on its way out. Made even worse because other Phantoms you might've triggered can still jump you while it's there, crashing the ventilation early.
  • Nothing Is Scarier: When the Phantom Puppet shows up, it merely fills the screen with its face. If you try to move, it moves with you. That's all it does.
    • Speaking of its face, its eyes are all that can be seen. However, if FNaF World is to be believed, it has a mouth full of small sharp teeth hidden by the shadows.
  • Put on a Bus: Doesn't appear in Ultimate Custom Night, alongside Phantom Foxy.
  • Real After All: May be this. Since when do ghosts/hallucinations have reflections?

    Phantom Mangle
  • Ambiguous Gender: As it is with every other version of Mangle.
  • Behind the Black: The head texture is hidden behind the Office window until its hallucination is triggered, upon which it rises up behind it, dropping down again once the hallucination ends.
  • Hell Is That Noise: Causes an ear-piercing screech that causes the audio to fail and distracts the player.
  • Interface Screw: Will play awful garbled noises, preventing you from hearing Springtrap's footsteps and also disabling the audio system when it is triggered. (And since the audio system is what you use to lure Springtrap away... good luck surviving if he's anywhere near the office!)
  • Nothing Is Scarier: Will just lurk behind the Office window, and make static noises. Then it drops out of sight and the hallucination ends.
  • Real After All: There's also a theory that the Phantom Mangle is this trope too, due to being misidentified as a prop and something about trap doors.

    Phantom Foxy
Yo ho ho and a bottle of RED RUM!
  • Hook Hand: One of only two versions of Foxy to avert this (the other being Funtime Foxy), as his right forearm is missing. However, said forearm is in the box with the salvaged Toy animatronic parts.
  • Just Ignore It: Like Phantom Freddy. However, the timing window is very short here, or rather, not there at all. The moment you glimpse him standing near the box of animatronic parts from putting down the monitor, bring back that damn monitor again.
  • Put on a Bus: One of two Phantoms not to appear in Ultimate Custom Night in any fashion, alongside the Puppet.
  • You Don't Look Like You: Phantom Foxy looks completely different from his other incarnations, being the shortest and stoutest of any version of Foxy.


Example of: