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Characters / Five Nights at Freddy's: Animatronics

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  • First Generationnote  (Five Nights at Freddy's)
  • Second Generationnote  (Five Nights at Freddy's 2)
  • Third Generationnote  (Five Nights at Freddy's 3)
  • Fourth Generationnote  (Five Nights at Freddy's 4)
  • Fifth Generationnote  (Five Nights at Freddy's: Sister Location)
  • Sixth Generationnote  (Freddy Fazbear's Pizzeria Simulator and Ultimate Custom Night)
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  • VR Generationnote  (Five Nights at Freddy's VR: Help Wanted)
  • Seventh Generationnote  (Five Nights at Freddy's: Security Breach)
  • Adventure Characters note  (Five Nights at Freddy's World)


  • Silver Eyes Continuity (Five Nights at Freddy's: The Silver Eyes, Five Nights at Freddy's: The Twisted Ones and Five Nights at Freddy's: The Fourth Closet)
  • Fright Generationnote  (Five Nights at Freddy's: Fazbear Frights)

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In general:

    In general
Meet your new co-workers... before they meet you.note 
"Uhh, the animatronic characters here do get a bit quirky at night, but do I blame them? No! If I were forced to sing those same stupid songs for 20 years and I never got a bath? I'd probably be a bit irritable at night too."
Phone Guy

The main attraction of Fazbear Entertainment establishments, and your main foes.

  • Accessory-Wearing Cartoon Animal: Nearly all of them qualify.
  • A.I. Is a Crapshoot: The supposed justification for their murderousness. The truth is much darker...
    • Possibly averted in the case of the Toy Animatronics. They were programmed to look for criminals, and technically they were doing their job — in that the murderer of the children was a nightguard at Fazbear's. In this case, they were simply too over-zealous. And even then, even this set of robots might be possessed.
  • Ambiguous Gender: While technically the characters have oriented gender, Word Of God has said the robots are "male or female". This makes sense when you consider that the endoskeletons can be taken on or off any costume for another, thus the persona they take on probably doesn't stick all the time. As for said personas, FNaF2's "Ladies' Night" custom night confirms that only Mangle (possibly) and the Chicas are female.
  • Bears Are Bad News: The Freddy animatronics, which are bears, are evil and murderous for various reasons.
  • Beware the Nice Ones: They're friendly and lovable during the day. After night falls, however, they become murderous monsters that sneak up on anyone unfortunate enough to be on the premises.
  • Beware the Silly Ones: When not trying to harm you, they look pretty goofy.
  • Brown Note: If one subscribes to the theory that their scream kills the poor night guards before they're iron maiden'd in an animatronic exoskeleton.
  • A Death in the Limelight: 3's after-night minigames end up with the original four dismantled one by one by the murderer, after the player guides them into the sealed-off saferoom.
  • Dropped a Bridge on Him: All of the original four are shown to be destroyed by William Afton, one after another. However, this frees the souls of the dead children, allowing them to get their revenge on their killer.
  • Evil Smells Bad: Said to all smell like rotten meat. You'd think the health inspector would have something to say about it... and they do, leading to the shut-down of the pizzeria in the first game or the original restaurant from 1983 or 1985.
  • Fluffy the Terrible: As expected from robots built to entertain children, they don't have very threatening names. Averted in the cases of Springtrap, Mangle and Nightmare, though "Mangle" is an unofficial nickname the employees of the pizzeria came up with for what is officially Funtime Foxy, and Springtrap seems to officially be Spring Bonnie.
  • Four-Fingered Hands: Averted in a few instances: Balloon Boy with his Fingerless Hands, the Puppet with its three-fingered claws, Springtrap and the Nightmares with their five fingers. The rest are played straight.
  • Four Is Death: The original Fazbear Four: Freddy, Bonnie, Chica, and Foxy. To date, they've appeared in every single game in one counterpart or another (with the notable exception of Bonnie, as he's missing a Phantom counterpart in the third game and a Glamrock counterpart in Security Breach, Chica, who's missing any kind of counterpart in the Sister Location and Foxy, who's also missing a Glamrock counterpart in Security Breach).
  • Friend to All Children:
    • While adults tend to be disturbed by them, kids still enjoy the characters. Phone Guy even says "They interact with the kids just fine, but when they encounter an adult, they just... stare." The hidden death-screen minigames in the second game seem to indicate that the animatronics also are fond, and possibly protective, of children, while they seem to be suspicious of adults in return... to the point of being Tragic Monsters due to them being possessed by the souls of other dead kids.
    • Very much inverted for Springtrap and the Nightmares. The former is a robotic zombie possessed by the child killer whose actions set off a chain of events that practically destroyed Fazbear Entertainment, and the others are simply nightmares hallucinated by whoever is the protagonist.
  • Game Face: In the second game, their jaws detach to reveal sharp hinges, glowing robot irises, and grooves that look like mandibles.
  • Glowing Mechanical Eyes: Most of them have these. They are mostly white, but we've seen yellow and red at some points.
  • Gotta Kill 'Em All: The path to FNAF 3's Golden Ending requires an exorcism of the main four ghosts.
  • Haunted Technology: Each of the main animatronics are haunted by the spirits of the murdered children. The Puppet is implied to be haunted by the first child, and the other five were in the four mainstays and Golden Freddy. That all comes to an end, of course, when the Murderer returns to finish what he started and, inadvertently, frees the souls of the children to exact their revenge.
  • Hostile Animatronics: Pretty much the whole point.
  • Indian Burial Ground: The first restaurant had a body count numbering in the double digits, most if not all of them children. Trouble began shortly before a birthday party in the summer of '87, and was quickly papered over by the company. It's also suggested that one of the Freddy costumes (at least) was involved in some of the killings; the golden ghost still haunts the restaurant in some form. Naturally, the management in 3 is at least smart enough to build their horror attraction away from the original property.
  • Insistent Terminology: Real life animatronics are essentially just giant puppets, with the computers that control them usually resting in the floor underneath them. If anything these guys are semi-sentient and fully mobile robots, but outside of the Night 6 ending screen in 2 they're always referred to as animatronics. Phone Guy briefly calls them robots in one call of the first game, though.
  • Jump Scare: Their speciality that makes'em truly scary. When one of them finally enters in the office, they pop up from the screen and shrieks in the player's face.
  • Killed Off for Real:
    • The animatronics have been scrapped and dismantled as of 3, with only a few bits of them remaining. With the building burning down and the children haunting them all having moved on, it's very, very likely that they're all gone. However, this was seemingly Subverted with the Nightmares, although in the end they're simply a literal nightmare originating from an event in the past, so they're all still "destroyed".
    • A version of Freddy and Foxy exist within the Sister Location game, though, so perhaps they're not completely gone yet... And, with the game's ending, they now have a Genuine Human Hide.
    • And now as of Pizzeria Simulator, they're all most certainly dead. The other A.I.s inside Ennard seem to have died off, leaving only Funtime Freddy in charge, and he, Baby, Springtrap and most likely Lefty all burn to their death thanks to Cassette Man's masterful Batman Gambit. No coming back from that one, folks — they're simply just dead and gone now.
    • Well, everyone except Springtrap. He always comes back.
  • Killer Rabbit: They're big furry animals!
  • Large Ham: While they never talk - at least we don't hear any of 'em doing it - they have the tendency to stare wide-eyed at the cameras with a mock-like expression. When they finally catch you they scream at the top of their lungs showing a deranged and maniacal face.
  • Lighter and Softer: In Five Nights at Freddy's World, they're much cuter, and Mangle isn't a complete mess.
  • The Man Behind the Man: The Puppet and Springtrap, indirectly. Between its inexplicable Easter Egg status in 2, its seeming role in the animatronics being dismantled in 3, and its True Final Boss role in 4, Shadow Freddy/Nightmare may be this to them, too.
  • Nested Mouths: All of the animatronics have these, but Chica's is the most visible, and that's not even counting how much of it can be seen in the sequel since her deterioration, making Chica look like something out of Alien.
  • Never Found the Body: Oh well sure, Fazbear Fright found their suits, and maybe an animatronic arm or two. But there's still the question of where most of their endoskeleton bodies went...
  • Nice Character, Mean Actor: Friendly cartoon characters and murderous robots at the same time.
  • Non-Malicious Monster: While they are frightening and aggressive, they're never portrayed as true evil. They think you're the murderer who caused their death when they were children.
  • Non P.O.V. Protagonist: The nightguards are barely characters to begin with. It's really the animatronics who are the "stars of the show", but since they're antagonists trying to kill you, you never get to see anything from their perspective.
    • Averted in the second game, where you briefly get to see a cutscene from Freddy's perspective.
    • Interestingly, before Sister Location, the only way we could learn from their perspective are the minigames in which you can control a few of them.
  • Not Quite Dead: In the second game, the original four animatronics were scrapped in favor of the "Toy" designs. However, Bonnie got hit with this hard, because his face (save for his lower jaw) is removed, he's missing his left arm with only wires taking its place, and his left foot and right hand are left completely bare. Despite all this, however, the "scrapped" ones can turn themselves on at night, and they're even more dangerous.
  • Promoted to Playable:
    • The minigames in 2 star Freddy, Foxy, and the Puppet, while almost all of the animatronics are playable in 3's minigames, the original four in the night-end games and one of the dead kids after night five, possibly the one that haunted Golden Freddy and the toy generation in the mid-night games, with Golden Freddy instead of Toy Freddy and Shadow Bonnie instead of Toy Bonnie. Springtrap is the only main animatronic that is not a protagonist of any minigame, with good reason.
    • Five Nights at Freddy's World promotes every single animatronic to playable, as you can set up a party consisting of almost any character in the series. This not only includes all of the animatronics seen in the "Thank You!" image, but it also includes more obscure characters (such as the Shadows, the Phantoms, and JJ). The game even includes never-before-seen animatronics such as Spring Bonnie — that is, Springtrap before everything went to hell — and a non-mangled version of Mangle.
  • Punch-Clock Villain: From 12 a.m. to 6 a.m, on the dot.
  • Shoo Out the Clowns: The Murderer is obliquely mentioned in the first game; in FNAF 2's death games, he can occasionally be spotted parked outside the restaurant or leering at Foxy (he may attack Freddy, but this is uncommon); in FNAF 3's restaurant minigame, he systematically hunts down the original Fazbear mascots and disassembles them, leaving each in pieces for the next one to discover. This is fitting since the mascots are the children he nabbed in the restaurant, and the murderer himself later becomes Springtrap. The only 'working' animatronic left in FNAF 3 is Springtrap, and the oldies are left floating around as charred (but essentially harmless) hallucinations.
  • Silent Antagonist:
    • The only animatronics who get voices are Balloon Boy (who will occasionally say "Hello?" and "Hi!") and the Sister Location animatronics (who are fully voiced). The others either laugh, make disgusting noises (usually akin to vomiting), or scream when they kill you.
    • Averted in Sister Location and FFPS, which uses full voice acting for three of them. Tropes Are Not Bad, though, as it gives us character development in the process.
  • Species Surname: All of them except Freddy, although he's named Freddy Fazbear.
  • Super-Powered Robot Meter Maids: For being a gaggle of animatronics built solely to entertain children at restaurants back in the seventies or eighties, these things are far, far, far stronger, quicker, and smarter than they have any right to ever be. To the point of possible sentience.
  • Sympathy for the Devil: Why yes, they are murderous animatronics out for your blood... but it's only because the children haunting them may truly think you're the murderer that killed them. Springtrap and the Nightmares don't have this, however, since Springtrap is possessed by said child murderer, and the Nightmares are nothing more than dreams.
  • The Mind Is a Plaything of the Body: Or rather, the soul; it's subtle, but it seems that the souls inside the various suits are constricted by the A.I. of the robots. For example, turning the difficulty down to 1 in Custom Night mode makes them less aggressive, flashing Foxy resets him, and playing a sound-clip of Balloon Boy near Springtrap makes him walk towards it.
  • Tragic Villain: If the suggestions that they're possessed by the murdered children are indeed what the creator meant about them being "haunted". And it is, with even the Puppet itself appearing to have been a suffering child. All this time, the children had been trying for decades to stop their murderer, only succeeding after the restaurant closed, and were unable to move on for a long time afterwards. However, no such distinction can be given for Springtrap, who is their murderer, the Nightmares, and Funtime animatronics- at least, after thier debut game- all of whom are doing what they do more or less out of pure malevolence.
  • invokedUncanny Valley: They're likened to moving corpses. Eerily enough...
  • Undercrank: On later nights, when they close in on your booth, their heads start twitching and jerking spasmodically in true J-Horror style.
  • Unnecessarily Creepy Robot: While this is a common trope concerning Suck E. Cheese's, these robots take it one step further.
  • Unwilling Roboticization: The intent of the wandering Fazbear robots (apart from Springtrap) is to cram unwary security guards into the endoskeletons undergoing repair, essentially creating more of themselves. On a more comedic note, Purple Guy accomplished this feat on himself without anyone's help at all.
  • Well-Intentioned Extremist: The death minigames imply that the animatronics' malice against adults, in particular the night guards, may have been born from their desire to protect children, especially after the murders.
  • Woobie, Destroyer of Worlds: Once their origins are revealed, they become this. A group of children were simply visiting their favorite restaurant, only to fall victim to an Ax-Crazy Serial Killer, and they were only trying to stop him. The problem is they go too far.
  • Wouldn't Hurt a Child: Children mean everything to these guys, and they will resort to any means to protect them from potential threats. And if they do end up hurting a child, it was against their will (unless said animatronic is Molten Freddy or Scrap Baby).

Other animatronics:

    Freddy Frostbear

A Christmas themed animatronic that only appears in FNAF: AR, Freddy Frostbear is a more icy, and more deadly, version of Freddy Fazbear. He was added to commemorate Christmas 2019. A palette swap of himself, Black Ice Frostbear, was later added to commemorate Christmas 2020.

  • Blade on a Stick: As opposed to Freddy, who carries a microphone, and Freddy Frostbear, who carries an icicle, Black Ice Frostbear wields an icy spear, probably the first time an animatronic is seen carrying a legitimate weapon.
  • Evil Is Deathly Cold:
    • Just as deadly as the other animatronics, but also freezes up the player's screen.
    • Turned up to eleven with Black Ice Frostbear, who is named after a real natural phenomenon that can cause deadly accidents for drivers.
  • Glowing Eyes of Doom: Ice blue, with black sclera to really set it off.
  • An Ice Person: Well, bear, he is icy blue and carries an icicle (or spear for Black Ice Frostbear) instead of a microphone. He also tends to ice up the screen unless the player shakes the phone.
  • Palette Swap: Of Freddy Fazbear.