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These animatronics do not serve as a Fazbear attraction, and for good reason. They are essentially the creepiness of the original animatronics taken up to eleven and with none of the cuddly charm, and nearly all of them are given the moniker "Nightmare", befitting their toothy and horrifically twisted appearances. They serve as the primary threats in the fourth game.

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Original Game

The original four are back once again (with a couple new friends as well), and they're even more terrifying than ever before.
  • Animalistic Abomination: Springtrap, eat your heart out.
  • Anthropomorphic Personification: If the player character is the child, then they could represent the fear and resentment the child has for his brother and his friends. Nightmare would then represent all his fears combined.
    • Ultimate Custom Night implies they're manifestations of William Afton's wickedness and the people he's hurt. Nightmarione and Nightmare say as much.
  • Arc Words: NIGHTMARE.note 
    • Along with "Was it me?"
  • Attack of the 50-Foot Whatever: The Nightmares have to squat down and croutch to get through the bedroom and closet doors, meaning they're significantly taller than even the Withered animatronics, who had no such issue in 2.
  • Bloodier and Gorier: Unlike the first two incarnations, who were intimidating but also cute, these animatronics feature long, screw-like claws, multiple sets of fangs, and severely rotten, zombie-like appearances.
  • Body Horror:
    • Nightmare Freddy has miniature Freddy heads (called Freddles) inhabiting his torso.
    • Nightmare Bonnie's chest, foot and hand are almost entirely ripped away.
    • Nightmare Chica has three sets of jaws that separate the top half of her head from the other half.
    • Nightmare Foxy's snout has withered to the point that it's been torn off.
    • Fredbear has a set of Scary Teeth in his chest, a Belly Mouth, and as huge claws.
    • Not only does Nightmare have Fredbear's deformities, he's also transparent, showcasing what seems to be a human brain in his head, and organs in his torso. For some reason.
    • Plushtrap has bugged out eyes and his endo-head isn't attached to his lower jaw.
    • Nightmare Balloon Boy's head is visibly separated into two halves, and his hands are claw-like and bony.
    • Jack-O-Bonnie and Jack-O-Chica are everything bad about their original counterparts, except their eyes are completely missing, and they are glowing.
    • Nightmare Mangle has the same muzzle issues as Nightmare Foxy, and a more robust- almost muscular- endoskeleton.
    • Nightmarionne's anatomy is similar to that of a skeleton, with bony protusions along the upper half of his spine and visible ribs. For some reason, it's eyes also have blood vessels, though the later can only be seen in his jumpscare.
  • Body Motifs: Teeth, claws, and drills. Makes sense, considering that the player is either the bitten Child's brother or his older brother.
  • Broad Strokes: Possibly. They might utilize similar technology as the Twisted Animatronics from the otherwise Alternate Universe books. See Maybe Magic, Maybe Mundane below.
  • The Bus Came Back:
    • Everyone except Nightmare Foxy and Jack-O-Bonnie returns for Ultimate Custom Night.
    • The Nightmare versions of the Fazbear Gang, Jack-O-Bonnie, and Jack-O-Chica are absent in the original edition of Help Wanted. They are added in the Curse of Dreadbear DLC.
  • Color-Coded Characters:
    • Nightmare Freddy and the Freddles are a shade of orange/brown.
    • Nightmare Bonnie is a deep blue.
    • Nightmare Chica is yellow.
    • Nightmare Foxy is red.
    • Fredbear is a mix of gold and purple.
    • Plushtrap is green-golden, much like Springtrap.
    • Nightmare Balloon Boy is peach, red and blue.
    • Nightmare is a deep black, with bits of gold.
    • The Jack-O-Animatronics are a bright orange.
    • Nightmare Mangle is white and pink.
    • Nightmarionne is Deliberately Monochrome.
  • Composite Character: They all borrow similarities from their classic and withered selves.note  Makes sense, since the Nightmares are implied to take place in Michael- the older brother's- head.
  • Exactly What It Says on the Tin: They aren't just called nightmares due to their horrific appearances — they are rather literally nightmares. The Protagonist, no matter if he's the Child or his Big Brother Bully, is most likely dreaming or hallucinating throughout the main part of the game… or maybe not.
  • Facial Horror: They ain't pretty to look at.
  • Four-Fingered Hands: Averted, most of them have five fingers.
  • Gameplay and Story Integration: Remember how Phone Guy mentioned in the first game that the animatronic suits were lined with devices and metal crossbars, but all of the animatronics' textures lacked such details apart from the Withers' occasional loose wires? Several of the Nightmares' suits have wireframing underneath the ripped away material, like Chica's head tufts or Foxy's snout. Though seeing as they're all dreams, one shouldn't put too much credibility on how accurate this is to the real animatronics.
  • Generic Doomsday Villains: Compared to the original animatronics, the Toys, and Springtrap, these bots don't really have any motivation, backstory, or development at all, perhaps moreso than Springtrap (and by extension William). They just want to kill the Player Character, for no particular reason. Justified, as they're just nightmares.
    • Ultimate Custom Night subverts this by giving them some dialogue painting them as sadistic manifestations of William Afton's crimes and fears.
  • Maybe Magic, Maybe Mundane: They seem to be just nightmares. However, Sister Location implies that the house in 4 is actually real, and the dots on the map are right where the Nightmares should be.
    • Made even more complicated by the VR game, which features not only Nightmare Freddy but also the otherwise non-canon Nightmarionne, while heavily implying they're based on real animatronics…
      • Nightmarionne is actually justified: An indie developer made him in-universe.
  • More Teeth than the Osmond Family: With the exception of Plushtrap (up until his jumpscare), they all have these. They're also really sharp, unlike the molars that they had in the previous games.
  • Meaningful Name: They're called Nightmares because that's all they actually are. The Protagonist is dreaming or hallucinating the entire thing out of fear and trauma.
  • Mythology Gag: Bonnie, Chica, Foxy, and Fredbear's teasers all pay reference to the original Arc Words of IT'S ME.
  • Nothing Is Scarier: Like Springtrap in the previous game, it's never stated or shown what these animatronics will do to you once they catch you. There's not even a Game Over screen this time. Though considering that they're dreams, the protagonist most likely wakes up.
  • Scary Teeth: All of them have incredibly sharp teeth. Makes sense, considering what happened to the Protagonist and his brother.
  • Suddenly Speaking/Voiced: Most of the Nightmares that return for Ultimate Custom Night are voiced, and as expected have mangled, demonic voices. The exceptions to this are Nightmare Chica, Nightmare Mangle (though it does have radio shrieks), and Plushtrap.
  • This Is a Drill: Nearly all of them have screws for fingertips.
  • Would Hurt a Child: Assuming you are the Child.

    Nightmare Freddy 

Appearances: Five Nights At Freddy's 4 | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted note
"No light can save you now."
"What a gift to relish... a victim that can't perish."
Voiced by: Tim Simmons
The monstrosity shown on the first preview image, this animatronic resembles an extremely withered Freddy, and it is plastered with sharp toothed Freddles erupting from the ruptures in its suit.
  • Advancing Wall of Doom: In the Hallway level of Help Wanted, he serves in this capacity. He slowly but surely advances from behind, preventing you from standing still for too long.
  • Ascended Fanon: "Freddles" is a fan-created term that ended up being made the official name for the tiny Freddies.
  • Bears Are Bad News: And bears that have more bears in them are worse news!
  • Body of Bodies: The Freddles growing off of him make him this.
  • Everything's Better with Plushies: Averted completely. The Freddles resemble Nightmare forms of the plush Freddy seen on the child's bed, and they are not good.
  • Evil Is Visceral: The Freddles add a certain organic feel to him, doubly so seeing as they seemingly detatch at will.
  • Evil Sounds Deep: Has a deep, monotone voice in Ultimate Custom Night.
    "I have always been hiding in your shadow."
  • Fun Size: The Freddles are even smaller than Plushtrap.
  • Hat of Authority: It's hard to see due to the dark background, but he still has the trademark Fazbear tophat on.
  • He's Back!: After being Out of Focus in the second game and dead in the third game, Freddy is once again a main threat. Too bad Fredbear takes the spotlight away.
  • Hive Queen: Of the Freddles.
  • Interface Screw: Freddles in the Build a Mangle level from Help Wanted non-fatally jumpscare you and briefly cover a part of the screen unless you shock them.
  • Mini-Me: The Freddles are smaller versions of him.
  • Mini Mook: His three Freddles. Though they don't attack, they do waste time by forcing the player to shoo them away with the flashlight.
  • Mook Maker: The Freddles can separate from him and act on their own. Three of them are shown sitting on a bed, then scoot off and disappear once the light is shown on them.
  • Palette Swap: Averted. He's the only Nightmare to not get one in any sort.
  • Sadist: In his quote above from Ultimate Custom Night, he seems absolutely delighted by the prospect of someone he can torture endlessly without risk of killing them.
  • The Worm That Walks: You have to shine your flashlight on the bed periodically to get rid of the Freddles that gather on it. Let three of them sit there for too long, and the next time you check the bed, you'll find Nightmare Freddy himself kneeling on it, right before he ends your run. He can separate and reform his body at will to attack.

    Nightmare Bonnie 

Appearances: Five Nights At Freddy's 4 | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted note
Much like Freddy before him, Bonnie's been given a scarier, much more nightmarish treatment, and from his sharper, nastier set of teeth, it looks like he doesn't mind running out of carrots this time around.
  • The Bus Came Back: Springtrap aside, Bonnie is finally back in the picture after lacking even a phantom version in 3.
  • Hair-Raising Hare: The largest, most outwardly-monsterous incarnation of Bonnie seen thus far.
  • Lantern Jaw of Justice: Inverted, but he has a noticeable cleft chin on him. Kind of like the guy who used another Bonnie suit…
  • Mad Eye: The suit is damaged and exposes more of Bonnie's right eye, making it look larger than his left.
  • Palette Swap: Jack-O-Bonnie, his Halloween Edition counterpart, is just an orange-colored reskin of him with glowing yellow eyes.
  • Purple Is Powerful: Although many parts of him are indigo or borderline blue, Curse of Dreadbear made him more purple, like his original design.
  • Torso with a View: His mid-section is split straight down the middle.

    Nightmare Chica 

Appearances: Five Nights At Freddy's 4 | Ultimate Custom Night note  | Five Nights at Freddy's VR: Help Wanted note
Three in a row, Chica's given herself a nightmare-inducing makeover… and decorated her cupcake likewise.
  • The Beastmaster: This time around, her cupcake can also kill you.
  • Call-Back: If you hear clanking noises, it means that she won't be at your right door, but rather at the kitchen. Just like in the first game.
  • Feathered Fiend: Thanks to the multiple sets of bottom jaws, imposing stature and gnarled suit.
  • Godzilla Threshold: Can be summoned by Dee-Dee in Ultimate Custom Night.
  • "Jaws" First-Person Perspective: In Ultimate Custom Night, this is how she is brought in, and the mouth closes slowly. If you don't turn on the power cooling and let her close her mouth all the way
  • Off-Model: In Ultimate Custom Night, her third row of teeth is missing.
  • Palette Swap: Jack-O-Chica, her Halloween Edition counterpart, is just an orange-colored reskin of her with glowing yellow eyes and her cupcake restyled as a jack-o-lantern.
  • Red Eyes, Take Warning: The teaser picture makes her eyes appear to have rusted over, rendering them a shade of crimson. In the game, however, it's shown that one of her eyes is completely white, while the other glows red.
  • Toothy Bird: Now with three rows of them, and an extra set on her cupcake just for good measure. This is her mechanic in Ultimate Custom Night; when she appears, her rows of teeth will slowly clamp down on you, until she eventually gets you.
  • Took a Level in Badass: The cupcake, surprisingly enough. In the first game, it sits in the office. Additionally, in most of its other appearances, it's just sitting on a plate held by Chica, looking relatively cute and non-threatening. Here, however, like the animatronics shown thus far, it has gotten a nightmare version (complete with sharp teeth and a deteriorated look) with the addition of being lethal. It takes the place of Chica for her second jumpscare, the one that plays when she sneaks into the room instead of getting you at the door.

    Nightmare Foxy 

Appearances: Five Nights At Freddy's 4 | Five Nights at Freddy's VR: Help Wanted note
Rounding out the gang is Nightmare Foxy, who traded teeth for tongue. In his teaser image.
  • Berserk Button: Just like in the first game, Foxy is a major Attention Whore. Keeping your back to the closet for an extended period of time will result in him killing you regardless of the night. Honking Plush Freddy's nose too many times will also set him off.
  • Black Eyes of Crazy: The trailer shot of Foxy's illuminated face reveals that his eyes are all black save for his two glowing irises.
  • Call-Back: He hides inside something and peeks out of it, just like in the first game. This time, though, it's a child's closet…
  • Eyepatch of Power: Averted. Unlike his predecessors, he lacks an eyepatch (though he has a noticeable rip where it would be).
  • Forced Transformation: Holding the closet door on him enough will eventually replace him temporarily with a plush toy. One of several indications that ultimately, he and the other nightmares aren't real.
  • Foul Fox: He seeks to jump out and murder the player (who is possibly a child, if they're the same person as the Crying Child seen in the cutscenes).
  • Hook Hand: Nightmare Foxy still retains the signature hook.
  • Lightning Reveal: He is spotted in the Hallway level of Help Wanted this way. When it happens, immediately play possum.
  • Mental Monster: If the play character is the Child, then Nightmare Foxy may be a representation of the child's brother, who constantly exploits his fear of the animatronics and abuses him emotionally.
  • Never Trust a Trailer: Just like last time, Foxy's teaser wasn't so true to his image in-game. He doesn't have his tongue, and he really isn't out of order as much as he isn't really there.
  • Overly-Long Tongue: Sports a prehensile, metal tongue in his mouth and so far, he's the only animatronic to have one. Except he doesn't have one in-game, as Scott decided it made him seem less scary.
  • Put on a Bus: Doesn't appear in Ultimate Custom Night despite its supposed relevance to the game's story.
  • Red Eyes, Take Warning: Glowing, in fact!
  • Slasher Smile: Foxy's mouth hangs agape like before, but this time it looks as if it's more spread out.

    Nightmare Fredbear 

Appearances: Five Nights At Freddy's 4 | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted
"I assure you, I am very real."
"Let me put you back together, then take you apart all over again."

Voiced by: Zach Hoffman

An animatronic seemingly featured in the fifth and sixth teasers, who has a purple top hat and bowtie. Composed of a golden yellow, the only sign of its face has been a very faint reflection in the fifth teaser, and the latter teaser revealed it had a giant, toothy mouth on its stomach. Its identity was revealed through deciphering some code on Scott's website once the game's sixth update was posted here.

  • All Your Powers Combined: Nightmare Bonnie attacks from the left door, Nightmare Chica from the right, Nightmare Freddy from the bed and Nightmare Foxy from the closet — but Nightmare Fredbear can attack from any of those locations.
  • Bears Are Bad News: It's a nightmarish incarnation of Fredbear, the supposed Monster Progenitor of the series.
  • Belly Mouth: With the Nightmares' trademark teeth. It's just for show and cannot open.
  • Big Bad Ensemble: The Brother is the main antagonist for the minigames, while he is the main antagonist of the nights.
  • By the Lights of Their Eyes: He and Nightmare cannot be seen on the cameras in Ultimate Custom Night, only viewable by their eyes peering at you from the left doorway to the office.
  • Chekhov's Gunman: His animatronic, child-friendly version, is mentioned as early as 2 in a throwaway line. Specifically, Phone Guy mentions that the name of the original restaurant was "Fredbear's Family Diner, or something like that."
  • Composite Character: He's a combination of Fredbear, Golden Freddy and Withered Golden Freddy, which makes sense, as they may all be one in the same...
  • Disc-One Final Boss: He only shows up on Night 5 and beyond, completely replacing the Fazbear Four. His disembodied head appears on the bed or in the closet in place of Freddy and Foxy, and he travels between the two doors very quickly. Despite all of this, he's trumped in the seventh night by Nightmare.
  • Evil Laugh: He utters a distorted version of the laugh Freddy and Golden Freddy had in the first game.
  • Fat Bastard: He's much bigger around the waist compared to his counterpart Freddy.
  • Final Boss: He's the sole threat in Night 5 of FNaF 4, and is faced again in the last two hours of Night 6, though beyond that he's supplanted by Nightmare. He's also the focus of the last Night Terrors level in Help Wanted.
  • Gold-Colored Superiority: He's a golden variation of the titular character who acts as the final boss. He's also good old Golden Freddy, or at the very least connected, so it's just business as usual for him.
  • Legacy Character: Of Golden Freddy, maybe. In addition, Ultimate Custom Night has a quote that seems to imply that version of him is an incarnation of a far more benevolent Fredbear.
    "We know who our friends are. And you are not one of them."
  • Let's Get Dangerous!: As the animatronic who killed the Child, though accidently, while also being the Child's favorite character, with the Protagonist being said child or his brother. When he arrives on Night 5, he appropriately takes center stage and fills every single role. What's truly scary about him is that he doesn't play by the same rules as the other animatronics. He's much faster. Unlike Nightmare Bonnie and Nightmare Chica, if you see him at the end of the hallway, you are not safe! You don't have so much as a second of downtime, or he will get you. There's no hope of reprieve and no chance to rest; you'd best be ready for Freddy.
  • Lightning Bruiser: Help Wanted demonstrates how he can jumpscare you from halfway down the hall in 4; if looked at on his way down the hall for too long, he goes from a slow plodding pace to moving so fast you can only catch singular frames of his movement before he's made it to the door.
  • Losing Your Head: Appears as a disembodied head in certain spots of the bedroom.
  • Mechanically Unusual Fighter: Y'know the slow pace that the game encourages over the fast pace of previous games? Fending him off requires a fast-paced strategy. Might be a bit of a Mythology Gag, since he's been around since 1 (assuming he's Golden Freddy).
  • Non-Standard Character Design: Even by this game's standards, an extra set of chompers in what appears to be his stomach is highly unusual. And even though he is very likely the Nightmare version of Golden Freddy, his buttons look just like BB's.
  • Palette Swap: Nightmare, the animatronic encountered in Night 7 and Night 8. However, in the Halloween Edition, Fredbear himself remains the same, while Nightmare has been replaced by Nightmarionne.
  • Purple Is Powerful: Has a purple bowtie and tophat.
  • Red Eyes, Take Warning: While all the nightmare animatronics have Glowing Eyes of Doom, Fredbear's brightly illuminated red irises set against black pupils are, along with his larger set of teeth, a sign that he's much more dangerous than the others. And a visual reminder of how much more uniquely frightened the Protagonist is of Fredbear than the Fazbear crew, the Child or not. Quite literal in Ultimate Custom Night, as it's all you can see of him in the doorway — and your last chance to drive him away before he strikes.
  • Red Right Hand: His right hand's claws seem to have blood on them.
  • The Reveal: His real, child-friendly form might be the original form of Golden Freddy. The same real version is also the cause for the Protagonist's nightmares and The Bite of '83.
  • Sir Not-Appearing-in-This-Trailer: He's one of the two animatronics for the fourth game that don't appear in the trailer in some way.
  • Vocal Dissonance: In Ultimate Custom Night, he has a tranquil, quiet Cool Old Guy voice- which would fit the Fredbear plushie. This is layered with a rather booming echo, adding an air of malice. Granted, since he still utters his laughter from the fourth game, there's a good chance he might be able to willingly distort or modify the pitch of his voice.
  • Voice of the Legion: In addition to the Vocal Dissonance noted above, he seems to have another voice (possibly multiple) that speaks along with the first. His game over voice line ("We know who our friends are, and you are not one of them") lends credence to this idea.
  • Walking Spoiler: Not him, but his real form caused the Bite of '83 and might be Golden Freddy.
  • Wolverine Claws: His claws are far larger in comparison to the others, only matched by Nightmare.
  • You Are Already Dead: In his Night Terrors level in Help Wanted, if you see him enter the room from across the side where you're standing, do yourself a favor and yank off the VR headset.


Appearances: Five Nights At Freddy's 4 | Ultimate Custom Night note  | Five Nights at Freddy's VR: Help Wanted | Five Nights at Freddy's AR: Special Delivery
A miniature version of Springtrap. He appears in the seventh teaser with the caption "Terrible things come in small packages."
  • Bonus Stage: His general role in the game has him in one of these, called "Fun With Plushtrap", a twisted game of "Red Light, Green Light" that is playable after the end of each of the first four nights. The player must use their flashlight to make Plushtrap stop on the X in the middle of the hall before the timer runs out. Succeed and you get to skip two hours on the next night, fail and well… Too Bad!
  • Creepy Doll: A tiny version of Springtrap can rarely be anything else.
  • Everything's Better with Plushies: Unlike the previous games, not this time.
  • Fun Size: He has a larger head that is disproportionate to its body and is deliberately small, assuming the chair he's sitting on is made for a small child. In spite of it, he still retains the original Springtrap's nightmarish look.
  • Godzilla Threshold: Summoned by XOR during high-level runs in Ultimate Custom Night.
  • Hair-Raising Hare: A toy rabbit that has way too many teeth and is very eager to use them.
  • Killer Rabbit: A literal example. He's half Springtrap's size, but is just as menacing.
  • Meaningful Name: He's a plush doll resembling Springtrap who you have to trap on the X in the floor.
  • Non-Indicative Name: He seems more like just a mini-Springtrap rather than a plush.
  • No Product Safety Standards: Seemingly so, much like his larger counterpart. A girl with a Spring Bonnie plush mentions that her dad thinks it's a finger trap, and that she must be careful not to pinch her finger with it.
  • Pint-Sized Powerhouse: Plushtrap is the smallest animatronic in the series, beating even Balloon Boy and still managing to be more deadly than him, at least until the Halloween Update, where Nightmare Balloon Boy replaces him... Even the in-universe plush he's based on is as mentioned above a loaded finger trap.
  • Real After All: Fazbear Entertainment sold real Plushtrap toys back in the early 80's.
  • Red Herring: His appearance suggests that Springtrap and in turn William Afton is involved in this game somehow. Nope — he only gets a cameo, the suit that would became Springtrap is still performing as Spring Bonnie, and Plushtrap was actually a real toy.
  • Slasher Smile: Just like his original counterpart.
  • Your Size May Vary: He's half the size of his original counterpart, as noted by the teaser's caption.


Appearances: Five Nights At Freddy's 4 | Ultimate Custom Night


Voiced by: Eric D Ward

A mysterious animatronic hinted at in the last few teasers, given the teaser animatronic had a black body. He looks just like Nightmare Fredbear, but he's a deep black instead of gold and he has a yellow hat and bowtie, as opposed to purple. However, he only shows up in the last two hours of the seventh and eighth nights as a replacement for Fredbear.

Much like how Fredbear was discovered to be the true identity of Golden Freddy, it is possible that Nightmare may be the true identity of Shadow Freddy. If not, then he is most likely his counterpart.

  • Always a Bigger Fish: Blows Fredbear out of the water in terms of difficulty.
  • Bears Are Bad News: He's killer, spectral animatronic that may have human organs supended inside his shell.
  • By the Lights of Their Eyes: Even with the Flashlight, his transparent black body against a poorly lit backdrop makes him almost impossible to see outside of his glowing eyes. In his kill screen, all you can make out are his eyes and teeth, glaring at you from the darkness. In Ultimate Custom Night, he and Fredbear are flat-out invisible outside of their eyes peering at you from the office doors (with Nightmare taking the right-side door).
  • Card-Carrying Villain: He claims to be the physical embodiment of (presumably) William Afton's wickedness.
  • Dark Is Evil: Looking at the model more closely reveals that rather than being torn in certain places like the others, the suit that gives it its bear-like form just fades into nothing in certain places.
  • The Darkness Gazes Back: His kill screen is simply his glowing crimson eyes and his gaping maw illuminated in pitch-black darkness.
  • Eldritch Abomination: The Nightmares are generally agreed to be dreams, but Ultimate Custom Night only raises more questions about him, to the point that it sounds like he may be beyond them.
  • Evil Sounds Deep: In Ultimate Custom Night. It's so deep, in fact, that it is quite hard to figure out what he's even saying in some of his kill quotes and it just sounds like a rumbling volcano.
  • Glamour Failure: Unlike the other Nightmares, he's somewhat transparent, showing that he is, indeed, not really there.
  • Greater-Scope Villain: From the little we know about him, he is beyond the Nightmares in terms of power- though his abilities are consistent with those that Golden Freddy and Withered Golden Freddy had in thier respective games. He has no visible connection to anyone except Fredbear- who he is a palette swap of- and the more mysterious Shadow Freddy, and considers himself to be The Heartless to William. He pretty much fits all the bills.
  • Guttural Growler: His voice in Ultimate Custom Night is notably more animalistic than those of the others.
  • The Heartless: One of his other Game Over quotes in Ultimate Custom Night has him claim to be this. To William Afton, of all people.
  • Hell Is That Noise: His kill screen is accompanied by an ambulance siren, distorted and sped up.
  • Living Shadow: He appears pitch black and his kill screen is mostly nothing but darkness. Interestingly, when you illuminate his picture, it turns out his body is actually dark transparency as if his skin is made of shadow.
  • Last Episode, New Character: He just appears out of nowhere at the end of the game and no details are given about him.
  • Mechanically Unusual Fighter: Not only does he require similar strategies to Nightmare Fredbear, but you also need to be even faster. And, on top of it all, his means of killing you is… unortthodox.
  • Names to Run Away From Really Fast: Nightmare.
  • Non Standard Game Over: He presents a still image of his handsome mug accompanied by strange static before restarting the game in a nod to Golden Freddy who is thought to be the same being as Fredbear from the first game.
  • Nothing Is Scarier: Once you're caught by him, all he does is show a picture of his face with a distorted scream. After that, the game doesn't just go back to the main menu — it restarts. In addition, much like Golden Freddy back in the day, he has absolutely no backstory or in-game explanation. He just… EXISTS.
  • Palette Swap: Of Fredbear. This is one of the main factors that links him to possibly being Shadow Freddy.
  • Red Eyes, Take Warning: One of the only distinguishing features from his black body. A trait shared with his color palette counterpart Fredbear and Nightmare Balloon Boy.
  • Secret Character: He only shows up at the very end of Night 7 (including 20/20/20/20 mode on Night 8), and his picture is locked in the Animatronics menu until you beat said night.
  • Suspiciously Similar Substitute: To Shadow Freddy from the second game. Both are strange anomalies within the game that cause it to shut down, which are both implied to be The Heartless to William. However, this similarity may not be a coincidence…
  • True Final Boss: Sort of. While he's the only animatronic at the end of Night 7 (and Night 8 on 20/20/20/20 mode), he's simply a Palette Swap of Fredbear, albeit one that is far more aggressive and has a completely unique kill animation.
  • Unstoppable Rage: If anything can be gathered from his speech patterns in Ultimate Custom Night, it's that he is violently angry.
  • Those Two Guys: With Nightmare Fredbear in Ultimate Custom Night, as the two attack in a team.
  • What Happened to the Mouse?: He's the single Nightmare animatronic that didn't appear in Help Wanted.
  • Wolverine Claws: He shares this trait with Fredbear.

Exclusive to the Halloween Edition


Appearances: Five Nights At Freddy's 4 note | Five Nights at Freddy's VR: Help Wanted note  | Five Nights at Freddy's AR: Special Delivery
The first bonus animatronic revealed: a Halloween-themed re-skinning of Bonnie.
  • Bonus Boss: Appears in the Halloween Edition of the game.
  • Eyeless Face: He doesn't seem to have eyes. Which is a nice, yet probably unintended reference to the first two games, where a picture of an eyeless Bonnie (or in 2's case, Toy Bonnie) would randomly appear after the player character dies.
  • Meaningful Name: He glows from the inside like a jack-o-lantern.
  • Palette Swap: Obviously one for Nightmare Bonnie.
  • Playing with Fire: While it's not weaponized, he glows like he's softly aflame all over.
  • Power Glows: Glows from the inside like a demonic jack-o-lantern.
  • What Happened to the Mouse?: Doesn't appear in Ultimate Custom Night.


Appearances: Five Nights At Freddy's 4 note  | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted note  | Five Nights at Freddy's AR: Special Delivery
"Greetings, from the fire!"
"The fire within me burns eternal, and now you shall as well!"
Voiced by: Keyondra Shannae
The last bonus animatronic revealed: a Halloween-themed re-skinning of Chica, complete with a Jack-O-Lantern replacing her cupcake. She shares tropes with her normal Nightmare counterpart, and Jack-O-Bonnie.
  • The Beastmaster: Now has a jack-o-lantern to help in attacking you.
  • Bonus Boss: Appears in the Halloween Edition of the game.
  • Eyeless Face: She doesn't seem to have eyes.
  • Meaningful Name: She glows from the inside like a jack-o-lantern.
  • Mythology Gag: Maybe. Her jack o' lantern looks like it was made from a watermelon, which might be a reference to how Phantom Chica from the third game was mocked for looking like a watermelon.
  • Off-Model: In Ultimate Custom Night, her third row of teeth is missing.
  • Palette Swap: Obviously one for Nightmare Chica.
  • Playing with Fire: Visually implied, just like Jack-O-Bonnie.
    • Ultimate Custom Night further implies this with the method of summoning her, which is that she appears as the office heats up and is unstoppable when the temperature is 100 degrees. A number of her killquotes are also fire-related.
    "Come and burn with me!"
  • Power Glows: Like her counterpart.

    Nightmare Mangle 

Appearances: Five Nights At Freddy's 4 note  | Ultimate Custom Night
The third of the bonus animatronics revealed, Mangle receives the Nightmare treatment… and boy, does it look no better for it.
  • Berserk Button: Just like with Foxy, if you squeak the Freddy doll too many times, it's game over for you.
  • Body Horror: It's still a horrific jumble of parts, but now has the added bonus of myriad wires hanging from every orifice- or at least it does in it's teaser, they're absent in game- sharp teeth for both its heads, and a second visible jaw a la the other Nightmares.
  • Bonus Boss: Appears in the Halloween Edition of the game.
  • Ceiling Cling: Averted. Although its reveal teaser makes it seem like it would share this trait with the other Mangle variants, it never does so in-game.
  • Forced Transformation: Just like Foxy, holding the door on Mangle will change it into a plush toy version of itself.
  • Hell Is That Noise: It makes the same garbled noises that it made in the second game. However, this time, if it gets into the closet, it's constant, which makes it harder to hear the breathing at the doors. If it kills you in Ultimate Custom Night, it lets out a piercing radio-sourced shriek instead of speaking.
  • Monster Clown: It still retains its clown-like makeup, although it's still technically a pirate from its origin character.
  • Multi-Armed and Dangerous: Multi-legged, too. Just like the original Mangle, it stands on three feet.
  • Never Trust a Trailer: Its in-game model lacks the numerous disconnected wires seen in the COME HANG OUT teaser. It also never actually hangs from ceilings anywhere in-game.
  • Nintendo Hard: What Nightmare Mangle makes the game if it gets into the closet, because its garbled static now constantly plays and drowns out all the other ambient sounds- including the already hard-to-hear breathing. It also doesn't appear in the hallways like Nightmare Foxy does, so it's more difficult to head it off at the pass.
  • Palette Swap: Replaces Nightmare Foxy. Its head is also a recolor of Nightmare Foxy's, with added cheeks and lipstick and its right eye missing.
  • Stealth Pun: "COME HANG OUT" is also a rather obscure reference to the infamous Mangle teaser for FNAF World, which makes the teaser double as a Visual Pun.
  • Took a Level in Badass: Visually so. Its endoskeleton is now more robust, giving it the appearance of having stronger muscles. Its second endoskeleton head now resembles a human skull.
  • What Happened to the Mouse?: Like Nightmare, it has yet to appear in Help Wanted.

    Nightmare Balloon Boy 

Appearances: Five Nights At Freddy's 4 note  | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted
""Come closer, help me count my teeth!"
"Flash that light all you want. It can't save you, now!"
Voiced by: Matthew Curtis
Revealed on in October after Jack-O-Bonnie, BB shows up in Nightmare form too, because the Child's nightmares just aren't complete without an off-kilter version of his own species. He has a lot of the same tropes as his regular counterpart. Surprisingly, he was added to the original game after the Halloween update. Scott elaborated in a livestream that he is canon to the story.
  • Balloon of Doom: Averted. Like the phantom counterpart, he doesn't actually carry a balloon around.
  • Bonus Boss: He was added to the original game and to the Halloween edition, the latter of which includes Mangle… and the Puppet. In the original game, you can now choose to play against him instead of Plushtrap.
  • Canon Discontinuity: The only one of the Halloween animatronics to avert this at the time of the game's release, as Scott confirmed in a livestream that he is fully canon. For some reason.
    • His exact words were, "Nightmare BB was originally just for the bonus game (before I decided to make a separate Halloween edition). However, Nightmare BB fits into the story and can be considered canon."
  • Creepy Child: Thanks to his skeletal hands, detached jaws and lower voice.
  • Enfant Terrible: He can now directly kill you, unlike his counterparts in previous games.
  • Evil Sounds Deep: His voice clips are in fact from his normal counterpart, but edited to sound much deeper. When he was given an actual voice actor in Ultimate Custom Night, he is given a goblin-like, Joker-esque voice which clashes with his childlike appearance.
  • Expy: His voice in Ultimate Custom Night makes him sound like a non-Irish Leprechaun. Or maybe The Joker.
  • Facial Horror: His face is now stretched and split into two separate jaws.
  • From Nobody to Nightmare: Both figuratively and literally.
  • Kids Are Cruel: Technically, he does help the player somewhat, though; should you beat Fun with Balloon Boy, he allows you to skip two hours in the night ( or one hour if challenges are enabled instead, as this is exclusive to that minigame). However, unlike Plushtrap, Nightmare Balloon Boy is far harder to stop on the correct marker.
  • Losing Your Head: His upper jaw is not attached to his body at all, simply resting on the lower jaw. However, one quick animation in the minigame shows cylinders holding the two together- much like the animatronics from 6- though this might also be a mistake on Scott's part.
  • Non-Standard Character Design: Just like his original counterpart, Nightmare BB is the only Nightmare animatronic to resemble a human. He's also the only Nightmare animatronic to retain the signature pristine condition of the Toy generation, as the others have damaged bodies.
  • Red Eyes, Take Warning: Similar to Nightmare Fredbear and his counterpart
  • Scary Teeth: As per the Nightmare formula.
  • The Thing That Would Not Leave: In Ultimate Custom Night, he is always in the office, constantly pesters you for the whole night, and will end your run with a Jump Scare if you don't pay attention to him. When he's sitting, using the flashlight on him will cause him to immediately attack, and when he's standing, you must use the flashlight on him or he'll attack as soon as the monitor is raised. However, higher difficulties will increase the chance of Nightmare BB standing and he'll force you to think twice before checking the monitor every single time, which can be a problem with all of the other animatronics requiring your attention.
  • Took a Level in Badass: Unlike his past counterparts, Nightmare Balloon Boy is fatal.
  • Vocal Dissonance: In Ultimate Custom Night, his voice sounds more like a Monster Clown than an actual child.
  • Wolverine Claws: He now has sharp gnarled fingers in line with the other Nightmares' claws. It's especially jarring since his original counterpart lacked digits entirely.


Appearances: Five Nights At Freddy's 4 note  | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted
Voiced by: Aleks Le
The second bonus animatronic revealed (though one must brighten "dontwakethebaby.jpg"). Following a notable absence (Wild Mass Guessing aside), the Creepy Doll returns — to plague the player's nightmares. Shares most of the same tropes as the regular Puppet.
  • Big Bad: Of the Halloween update at least.
  • Bonus Boss: Alongside Jack-O-Bonnie and Jack-O-Chica, and Nightmare Mangle.
  • Call-Back: It was first revealed in a darkened picture that had to be brightened… just like the original Puppet.
    • Meanwhile, like its original appearance, My Grandfather's Clock heralds its approach.
    • Its kill screen involves it close up against your face, staring into your soul with horrible static blaring in the background, just as the Phantom Puppet did in 3.
    • The human eyes behind its mask might be a reference to the hallucination screens from 1, where close-ups of Freddy with bloodshot eyes and Bonnie with Black Eyes of Crazy would flash on the screen along with the infamous "IT'S ME" message. For another reference, these pictures often heralded the arrival of Golden Freddy, who would flash a mugshot of himself with a horrible sound before shutting the game off, which Nightmarionne also does (in a way). It could also be a reference to pictures that rarely appear in the first game depicting crying children screaming — which (as a minigame in Five Nights at Freddy's 2 strongly implies) was what the original Puppet began (or rather, ended) its life as.
  • Combat Tentacles: Its three-fingered hands are now divided further down the arm, resembling separate tentacle-like appendages.
  • Creepy Doll: Due to it's bloodshot eyes, skeletal form, and maw of teeth.
  • Deliberately Monochrome: The color has been drained from its facial makeup, which is now pure black.
  • Dem Bones: Its body looks rather skeletal.
  • Eldritch Abomination: Its body has sharper, thinner limbs, a more shadowy texture, its body lacks the puppet-like buttons and stripes its real counterpart has, and its eyes are always visible now. That's not even mentioning the arteries its eyes somehow have during it's jumpscare. It gets worse in Ultimate Custom Night: it can phase in and out of reality to kill you.
  • Electronic Speech Impediment: Its voice skips and stutters in Ultimate Custom Night.
  • Evil Sounds Deep: In Ultimate Custom Night, it's just as deep as Nightmare's.
  • Eye Scream: Its face calls to mind the rare screens present in the first game.
  • Ghostly Gape: Its mask is now pale and colorless, and its face is slightly warped and distorted.
  • Humanoid Abomination: It's jumpscare screen features arteries on it's eyesbrightened version much like that of the rare screens in 1.
  • Incredibly Lame Pun: Its "nightmare" name is a pun on Marionette, the original nickname that most people gave to the Puppet.
  • Invisible Anatomy: Its teeth disappear in its jumpscare, giving nothing to break up the pitch black void that is its large, wide mouth.
  • Lean and Mean: It appears so emaciated that it's ribs and spine jut out under it's skin.
  • Leitmotif: My Grandfather's Clock heralds its approach, replacing Nightmare's deep laughter.
  • Monster Clown: Like always, the Puppet's face is nothing more than a simple, creepy-looking clown mask. This time, minus the color.
  • Non-Standard Game Over: Just like Nightmare, it resets the game while showing an incredibly-detailed mugshot and static playing in the background.
  • No Pronunciation Guide: If "Nightmarionne" is really how it was supposed to be spelled, the odd spelling defies pronunciation. Is it "Night-marion"? "Night-mariohna"? "Night-mari-ohnee"?note  In hindsight, however, this makes perfect sense considering the Puppet itself is something not of this world.
  • Nothing Is Scarier: Just like with Nightmare, no information whatsoever is given on what this thing actually is.
  • Punny Name: Of "Nightmare" and "Marionette", although the ending seems to have been cut off on the "Extra" menu. However, World insists that this is the correct spelling.
  • Shout-Out: Its reveal is one to Markiplier — in his Let's Play of Five Nights at Freddy's 2, he resorted to calling the (at the time unnamed) Puppet "The Baby", and would say "Don't wake the baby" while winding the music box up. The title of the image where the Nightmarionne was first revealed? "dontwakethebaby.jpg".
  • Spell My Name with an S: Yes, the character section of the game lists him as "Nightmarionne" and not "Nightmarionnette". One might think the name is cut off for space, but "Nightmare Balloon Boy" and "Nightmare Mangle" are longer names which are not cut off. The spelling could still be a simple error on Scott's part, nevertheless. Also, its name uses two "n"s even though "marionette" only has one.
  • Spikes of Villainy: He now has a spiky ribcage.
  • Stepford Smiler: Just like his original counterpart, but arguably more unnerving as it now lacks color and gained teeth.
  • The Thing That Would Not Leave: Even moreso than Nightmare Balloon Boy, Nightmarionne's mechanic in Ultimate Custom Night is so annoying that even Scott had problems with him. Nightmarionne will constantly appear throughout the office, and you must move the cursor away from him or he'll immediately end your night. On higher difficulties, Nightmarionne will appear every few seconds and you'll have to spend most of your night dodging this one animatronic while dealing with many, many others. And if you're really unlucky, he could spawn right under your cursor as soon as the night starts, ending your run in less than a second.
  • True Final Boss: Replaces Nightmare during the final available nights.
  • Your Size May Vary: The Puppet was no small beast, but Nightmarionne's top half alone takes up the Child's bed!