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These animatronics do not serve as a Fazbear attraction, and for good reason. They are essentially the creepiness of the original animatronics taken Up to Eleven and with none of the cuddly charm, and nearly all of them are given the moniker "Nightmare", befitting their toothy and horrifically twisted appearances. They serve as the primary threats in the fourth game.

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Original Game

    General 
The original four are back once again (with a couple new friends as well), and they're even more terrifying than ever before.
  • Animalistic Abomination: Springtrap, eat your heart out.
  • Anthropomorphic Personification: Of the fear and resentment the child has for his brother and his friends. Nightmare represents all his fears.
  • Arc Words: NIGHTMARE. note 
    • Along with "Was it me?"
  • Attack of the 50-Foot Whatever: It wasn't really noticed until Ultimate Custom Night, but holy SHIT are the Nightmare animatronics gigantic! Animatronics are already really tall, seeing as they fill entire doorways, but Bonnie literally has to hunch to fit into hallways. You know what that means, right? They're pushing 10 feet tall. Worsened by the fact that you play as a child in 4.
  • Back for the Finale: A number of them, for the Ultimate Custom Night in 6.
  • Bloodier and Gorier: Unlike the first two incarnations, who were intimidating but at least they were also cute, these animals are downright monstrous and scary with zombie-like traits and are more brutish and violent in nature.
  • Body Horror:
    • Nightmare Freddy has Freddles inhabiting his torso.
    • Nightmare Bonnie's chest, foot and hand are almost entirely ripped away. Springtrap is a kitten compared to him.
    • Nightmare Chica has three sets of jaws that separate the top half of her head from the other half.
    • Nightmare Foxy's snout has withered to the point that it's been torn off.
    • Fredbear has a set of Scary Teeth in his chest, a Belly Mouth as well as huge claws.
    • Not only does Nightmare have Fredbear's deformities, he's transparent and he has a human brain in his head for some reason.
    • Plushtrap has his eyes bugged out and his endo-head isn't attached to his lower jaw.
    • Nightmare Balloon Boy's head is visibly separated into two halves, and his hands are claw-like and bony.
    • Jack-O-Bonnie and Jack-O-Chica are everything bad about their original counterparts, except their eyes are completely missing, and they are glowing.
    • Nightmare Mangle is basically similar to the original mixed in with Springtrap's cuts and bruises.
    • Nightmarionne is monochrome and his anatomy is similar to that of a skeleton. And...those eyes...
  • Body Motifs: Teeth, claws and drills. Makes sense, considering what happened to the poor kid.
  • Broad Strokes: Possibly. They might utilize similar technology as the Twisted Animatronics from the otherwise Alternate Universe books. See Maybe Magic, Maybe Mundane below.
  • The Bus Came Back: The Halloween Edition animatronics are all from 2 and 3, with the regular game demoting most of them to minigame cameos. A number of them also return for Pizzeria Simulator's Ultimate Custom Night.
  • Color-Coded for Your Convenience:
    • Nightmare Freddy and the Freddles are a shade of orange/brown.
    • Nightmare Bonnie is a deep blue.
    • Nightmare Chica is yellow.
    • Nightmare Foxy is red.
    • Fredbear is a mix of gold and purple.
    • Plushtrap is green-golden, much like Springtrap.
    • Nightmare Balloon Boy is peach complete with brighter colors.
    • Nightmare is a deep black, with bits of yellow.
    • The Jack-O-Animatronics are a bright orange.
    • Nightmare Mangle is white and pink.
    • Nightmarionne is Deliberately Monochrome.
  • Composite Character: They all borrow similarities from their classic and withered selves.note  Makes sense, since the game likely takes place while the withered animatronics were still being used.
  • Exactly What It Says on the Tin: They aren't just called nightmares due to their horrific appearances - they are rather literally nightmares. The child protagonist is most likely dreaming or hallucinating throughout the main part of the game...or maybe not.
  • Facial Horror: They ain't pretty to look at.
  • Four-Fingered Hands: Averted, most of them have five fingers.
  • Gameplay and Story Integration: Remember how Phone Guy mentioned in the first game that the animatronic suits were lined with devices and metal crossbars, but all of the animatronics' textures lacked such details apart from the Withers' occasional loose wires? Several of the Nightmares' suits have wireframing underneath the ripped away material, like Chica's head tufts or Foxy's snout. Though seeing as they're all hallucinations, one shouldn't put too much credibility on how accurate this is to the real animatronics.
  • Generic Doomsday Villains: Compared to the original animatronics, the Toys, and Springtrap's inhabitant, these bots don't really have any motivation, backstory, or development at all, perhaps moreso than Springtrap and his aforementioned inhabitant. They just want to kill The Child, for no particular reason. Justified, as they're literally just nightmares.
  • Knights of Cerebus: Most of the other animatronics make humorous taunts when they catch you in Ultimate Custom Night, but the things some of the Nightmare Animatronics have to say aren't funny in the slightest:
    Nightmare Freddy: No light can save you now.
    Nightmarionne: Let's taste death, again and again and again!
  • Maybe Magic, Maybe Mundane: They seem to be just some kid's nightmares. However, Sister Location implies that the house in 4 is actually real, and the second book, The Twisted Ones has animatronics that cause people to see them as what they believe they are; those who like them see them as cute animatronics, and those who are already afraid of them see them as horrifying monsters...
  • More Teeth than the Osmond Family: With the exception of Plushtrap (up until his jumpscare), they all have these. They're also really sharp, unlike the molars that they had in the previous games.
  • Meaningful Name: They're called Nightmares because that's all they actually are. The child is dreaming or hallucinating the entire thing out of fear and trauma.
  • Mythology Gag: Bonnie, Chica, Foxy, and Fredbear's teasers all pay reference to the original Arc Words of IT'S ME.
  • Nothing Is Scarier: Like Springtrap in the previous game, it's never stated or shown what these animatronics will do to you once they catch you. There's not even a Game Over screen this time. Though given that the screen gets covered in blood after the Jump Scare, it's rather obvious what happens.
    • Considering that they're hallucinations, the kid most likely has a psychological breakdown/heart attack/some kind of major bodily failure brought on by intense stress.
  • Scary Teeth: All of them have incredibly sharp teeth. Makes sense, considering what happened to the poor kid.
  • Suddenly Voiced: Most of the Nightmares that return for Ultimate Custom Night are voiced, and as expected have mangled, demonic voices. The exceptions to this are Nightmare Chica, Nightmare Mangle (though it does have radio shrieks) and Plushtrap.
  • This Is a Drill: Nearly all of them have screws for fingertips.
  • Would Hurt a Child: They all would, and guess what? You're the child. Have fun.

    Nightmare Freddy 
https://static.tvtropes.org/pmwiki/pub/images/nightmare_freddy.png
"What a gift to relish... a victim that can't perish."
Voiced by: Tim Simmons
The monstrosity shown on the first preview image, this animatronic resembles an extremely withered Freddy with hints of Springtrap, and it is plastered with Freddles with sharp teeth erupting from the ruptures in its suit.
  • Bears Are Bad News: And bears that have more bears in them are worse news!
  • Big Bad: Of the fourth game, presumably. He's actually far, far from it. He's just the start of a upstaging cycle.
  • Body of Bodies: Has a bunch of these in the form of the Freddles that are inhabiting it.
  • Everything's Better with Plushies: Averted completely. The Freddles resemble Nightmare forms of the plush Freddy seen on the child's bed, and they are not good.
  • Evil Is Visceral: If Springtrap wasn't already eldritch enough, this guy takes it all.
  • Evil Sounds Deep: Has a deep, monotone voice in Ultimate Custom Night.
    "I have always been hiding in your shadow."
  • Fun Size: The Freddles are even smaller than Plushtrap.
  • Hat of Authority: It's hard to see due to the dark background, but he still has the trademark Fazbear tophat on.
  • He's Back: After being Out of Focus in the second game and just almost completely gone in the third, Freddy will be giving us a firm reminder why he's the one with the Antagonist Title. And he technically does — he just has Fredbear finish the job for him.
  • Hive Queen: Of the Freddles.
  • Mini Mook: His three Freddles.
  • Mook Maker: The trailer shows that the Freddles can separate from him and act on their own. Three of them are shown sitting on a bed, then scoot off and disappear once the light is shown on them.
  • Palette Swap: Averted. He's quite literally the only Nightmare to not get one in any sort.
  • The Worm That Walks: You have to shine your flashlight on the bed periodically to get rid of the Freddles that gather on it. Let three of them sit there for too long, and the next time you check the bed, you'll find Nightmare Freddy himself kneeling on it, right before he ends your run. He can separate and reform his body at will to attack.

    Nightmare Bonnie 
https://static.tvtropes.org/pmwiki/pub/images/nightmare_bonnie.png
Much like Freddy before him, Bonnie's been given the "nightmare" treatment, coming out all the scarier for it.
  • The Bus Came Back: Springtrap aside, Bonnie is finally back in the picture after lacking even a phantom version in 3.
  • Hair-Raising Hare: The most gruesome incarnation of Bonnie seen thus far, even more so than Springtrap.
  • Lantern Jaw of Justice: Inverted, but he has a noticeable cleft chin on him. Kind of like the guy who used another Bonnie suit…
  • The Last of These Is Not Like the Others: Unlike all of the other Bonnies, Nightmare Bonnie's ears are divided into three segments instead of two.
  • Mad Eye: The suit is damaged and exposes more of Bonnie's right eye, making it look larger than his left.
  • Palette Swap: Jack-O-Bonnie, his Halloween Edition counterpart, is just an orange-colored reskin of him with glowing yellow eyes. Hilariously, this inadvertently makes him resemble Springtrap even more.
  • Purple Is Powerful: Although many parts of him are indigo or borderline blue, he's Bonnie, isn't he?
  • Torso with a View: His mid-section is split straight down the middle.

    Nightmare Chica 
https://static.tvtropes.org/pmwiki/pub/images/nightmare_chica.png
Three in a row, Chica's given herself a nightmare-inducing makeover… and decorated her cupcake likewise.
  • The Beastmaster: This time around, her cupcake can also kill you.
  • Call-Back: If you hear clanking noises, it means that she won't be at your right door, possibly at the kitchen. Just like in the first game.
  • Feathered Fiend: Withered Chica is pretty much a stuffed toy compared to this beast.
  • Godzilla Threshold: Summoned by XOR during high-level runs in Ultimate Custom Night.
  • "Jaws" First-Person Perspective: In Ultimate Custom Night, this is how she is brought in, and the mouth closes slowly. If you don't turn on the power cooling and let her close her mouth all the way...
  • Palette Swap: Jack-O-Chica, her Halloween Edition counterpart, is just an orange-colored reskin of her with glowing yellow eyes and her cupcake restyled as a jack-o-lantern.
  • Red Eyes, Take Warning: The teaser picture makes her eyes appear to have rusted over, rendering them a terrifying shade of crimson red. In the game, however, it's shown that one of her eyes is completely white, while the other glows red.
  • Toothy Bird: Now with not one, not two, but three rows of them, and an extra set on her cupcake just for good measure. This is her mechanic in Ultimate Custom Night; when she appears, her rows of teeth will slowly clamp down on you, until she eventually gets you.
  • Took a Level in Badass: The cupcake, surprisingly enough. In the first game, it sits in the office. Additionally, in most of its other appearances, it's just sitting on a plate held by Chica, looking relatively cute and non-threatening. Here, however, like the animatronics shown thus far, it has gotten a nightmare version (complete with sharp teeth and a deteriorated look) with the addition of being lethal. It takes the place of Chica for her second jumpscare, the one that plays when she sneaks into the room instead of getting you at the door.
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    Nightmare Foxy 
https://static.tvtropes.org/pmwiki/pub/images/nightmare_foxy.png
Rounding out the gang is Nightmare Foxy, who traded teeth for tongue. In his teaser image.
  • Baleful Polymorph: Holding the closet door on him enough will eventually turn him temporarily into a plush toy. One of several indications that ultimately, he and the other nightmares aren't real.
  • Berserk Button: Just like in the first game, Foxy is a major Attention Whore. Keeping your back to the closet for an extended period of time will result in him killing you regardless of the night. Honking Plush Freddy's nose too many times will also set him off.
  • Big Bad: As he represents the child's older brother, he's more or less the main antagonist this time. Until Night 5.
  • Black Eyes of Crazy: The trailer shot of Foxy's illuminated face reveals that his eyes are all black save for his two glowing irises.
  • Call-Back: He hides inside something and peeks out of it, just like in the first game. This time, though, it's a child's closet…
  • Eyepatch of Power: Averted. Unlike his predecessors, he lacks an eyepatch (though he has a noticeable rip where it would be).
  • Hook Hand: Nightmare Foxy still retains the signature hook.
  • Never Trust a Trailer: Just like last time, Foxy's teaser wasn't so true to his image in-game. He doesn't have his tongue, and he really isn't out of order as much as he isn't really there.
  • Overly Long Tongue: Sports a prehensile, metal tongue in his mouth and so far, he's the only animatronic to have one. Except he doesn't have one in-game.
  • Put on a Bus: Doesn't appear in Ultimate Custom Night despite its supposed relevance to the game's story.
  • Red Eyes, Take Warning: Glowing, in fact!
  • Slasher Smile: Foxy's mouth hangs agape like before, but this time it looks as if it's more spread out, making him legitimately look like a maniac.
  • The Last of These Is Not Like the Others: Once again, Foxy is the odd one out in the gang.
    • Unlike the last two animatronic teasers, who had the phrase "Was it me?" accompanying them, Foxy had the phrase "Or me?".
    • Also, while the other animatronics had the word "Nightmare" hidden in their respective images, Foxy has "Out of Order" instead, much like in the first game. "Nightmare" is still there, just hidden in his teeth instead.
    • Foxy also has the number 87 hidden in his right eye. Humorously enough, rather than brightening the image to see it, you have to darken it instead.
    • He also happens to be the only animatronic with a tongue built into his endoskeleton. Well, in the preview and title screen at least.
    • Much like in the first game, his strategy differs from the other animatronics. He tries to sneak into your room just like Nightmare Bonnie and Nightmare Chica do (and you can occasionally see him down the hallway), but unlike either of them, he doesn't immediately kill you once he gets inside. Instead, he sneaks into your closet and will remain there for the rest of the night. Since he'll be one more presence you'll have to deal with, it's to your advantage to try to keep him out of your closet for as long as possible.
    • When he's in the closet, you can shine the flashlight on Foxy without him killing you, though it'll play the jumpscare noise for a split second anyway (the noise from the third game, in fact).

    Nightmare Fredbear 
https://static.tvtropes.org/pmwiki/pub/images/nightmare_fredbear.png
"Let me put you back together, then take you apart all over again."

Voiced by: Zach Hoffman

An animatronic seemingly featured in the fifth and sixth teasers, who has a purple top hat and bowtie. Composed of a golden yellow, the only sign of its face has been a very faint reflection in the fifth teaser, and the latter teaser revealed it had a giant, toothy mouth on its stomach. Its identity was revealed through deciphering some code on Scott's website once the game's sixth update was posted here.


  • All Your Powers Combined: Nightmare Bonnie attacks from the left door, Nightmare Chica from the right, Nightmare Freddy from the bed and Nightmare Foxy from the closet - but Fredbear can attack from any of those locations.
  • Always a Bigger Fish: Upstages Nightmare Foxy as the Big Bad. Only to get upstaged himself.
  • Bears Are Bad News: Somehow even worse than Nightmare Freddy.
  • Belly Mouth: With the Nightmares' trademark teeth. It's just for show and cannot open.
  • Big Bad: Besides the fact that he is presumably yet indirectly responsible for The Child's nightmares/hallucinations, he replaces Nightmare Freddy, Foxy, and every other nightmare animatronic, as the main threat come Night 5 and the latter half of Night 6.
  • By the Lights of Their Eyes: He and Nightmare cannot be seen on the cameras in Pizzeria Simulator's Ultimate Custom Night, only viewable by their eyes peering at you from the left doorway to the office.
  • Chekhov's Gunman: He's mentioned as early as the second game in a throwaway line. Specifically, Phone Guy mentions that the name of the original restaurant was "Fredbear's Family Diner, or something like that."
  • Composite Character: Take the pants-soiling terror that the Child felt whenever he saw the Fredbear animatronic, and combine that with the power and danger that Golden Freddy posed against Mike and Jeremy. You'd come up with Nightmare Fredbear.
  • Disc-One Final Boss: He only shows up on Night 5 and beyond, and he's far more hostile than the others. In fact, he completely replaces the Fazbear Four as the threat on Night 5 because of the child being locked in the parts and storage room with an incomplete Fredbear animatronic, with his disembodied head appearing on the bed in place of Freddy and in the closet in place of Foxy, and he travels between the two doors very quickly. Despite all of this, he's trumped in the seventh night by Nightmare.
  • Evil Laugh: He utters an even more demonic version of the laugh Freddy had in the first game.
  • Fat Bastard: He's much bigger around the waist compared to his counterpart Freddy.
  • Final Boss: He is the only animatronic you face on night 5… but he's more deadly alone than all of them put together.
    "I assure you, I am very real."
  • Gold-Colored Superiority: He's a golden variation of the titular character who acts as the final boss. He's also good old Golden Freddy after all, so it's just business as usual for him.
  • Greater-Scope Villain: One of the two that the series has, alongside the Purple Man/Springtrap. Then again, considering who he is and what incident he caused, it shouldn't be surprising.
  • Legacy Character: Of Golden Freddy. In addition, Ultimate Custom Night has a quote that seems to imply that version of him is an incarnation of the Child's far more benevolent Fredbear.
    "We know who our friends are. And you are not one of them."
  • Let's Get Dangerous!: As the hallucination animatronic who bit out the Child's frontal lobe while also being the Child's favorite character, when he arrives on Night 5 he appropriately takes center stage and even fills every single role of all the others — even Foxy and the Mini-Freddies. What's truly scary about him is that he doesn't play by the same rules as the other animatronics. Unlike Nightmare Bonnie and Nightmare Chica, if you see him at the end of the hallway, you are not safe! You don't have so much as a second of downtime, or he will get you. There's no hope of reprieve and no chance to rest; you'd best be ready for Freddy.
  • Losing Your Head: Appears as a disembodied head in certain spots of the bedroom, much like how he acted in the second game.
  • Mechanically Unusual Fighter: Y'know the slow pace that the game encourages over the fast pace of previous games? Fending this bastard off requires a fast-paced strategy. Might be a bit of a Mythology Gag, since he's been around since the first (being Golden Freddy and all).
  • Non-Standard Character Design: Even by this game's standards, an extra set of chompers in what appears to be his stomach is highly unusual. And even though he is very likely the Nightmare version of Golden Freddy, his buttons look just like BB's. From the looks of it in the demo, Golden Freddy in the mini-games share the same purple hat and bowtie which seems to imply that Goldie is Fredbear.
  • Palette Swap: Nightmare, the animatronic encountered in Night 7 and Night 8. However, in the Halloween Edition, Fredbear himself remains the same, while Nightmare has been replaced by Nightmarionne.
  • Purple Is Powerful: Has a purple bowtie and tophat.
  • Red Eyes, Take Warning: While all the nightmare animatronics (and Springtrap) have Glowing Eyes of Doom, Fredbear's brightly illuminated red irises set against black pupils are, along with his larger set of teeth, a sign that he's much more dangerous than the others. And a visual reminder of how much more uniquely frightened the Child is of Fredbear than the Fazbear crew. Quite literal in Ultimate Custom Night, as it's all you can see of him in the doorway - and your last chance to drive him away before he strikes.
  • Red Right Hand: His right hand's claws seem to have blood on them.
  • The Reveal: He's Golden Freddy. He is also, albeit not by choice, possibly responsible for the child's nightmares (which includes Fredbear himself). More importantly, judging by your interpretation, he also caused the Bite of '83.
  • Sir Not-Appearing-in-This-Trailer: He's the only revealed animatronic for the fourth game that doesn't appear in the trailer in some way.
  • Vocal Dissonance: In Ultimate Custom Night, he has a tranquil, quiet Cool Old Guy voice which would fit the Fredbear plushie, but with a rather booming echo added. Which is perfect, considering that he is the dark reflection of the Fredbear plush. Granted, since he still utters his laughter from the fourth game, there's a good chance he might be able to willingly distort or modify the pitch of his voice.
  • Voice of the Legion: In addition to the Vocal Dissonance noted above, he seems to have another voice (possibly multiple) that speaks along with the first. His game over voice line "We know who our friends are, and you are not one of them" lends credence to this idea.
  • Walking Spoiler: He only appears on the final (non-optional) night, is Golden Freddy, did the bite of '83(?), and, by extension, is implied to have caused the child's nightmares in the first place.
  • Wolverine Claws: His claws are far larger in comparison to the others, only matched by Nightmare.

    Plushtrap 
https://static.tvtropes.org/pmwiki/pub/images/plushtrap.JPG
A miniature version of Springtrap. He appears in the seventh teaser with the caption "Terrible things come in small packages."
  • Bonus Stage: His general role in the game has him in one of these, called "Fun With Plushtrap", a twisted game of "Red Light, Green Light" that is playable after the end of each of the first four nights. The player must use their flashlight to make Plushtrap stop on the X in the middle of the hall before the timer runs out. Succeed and you get to skip two hours on the next night, fail and well… Too Bad!
  • Creepy Doll: A tiny version of Springtrap can rarely be anything else.
  • Everything's Better with Plushies: Unlike the previous games, not this time.
  • Fun Size: He has a larger head that is disproportionate to its body and is deliberately small, assuming the chair he's sitting on is made for a small child. In spite of it, he still retains the original Springtrap's nightmarish look.
  • Godzilla Threshold: Summoned by XOR during high-level runs in Ultimate Custom Night.
  • Hair-Raising Hare: A toy rabbit that has way too many teeth and is very eager to use them.
  • Killer Rabbit: A literal example. He's half Springtrap's size, but is just as menacing.
  • Meaningful Name: He's a plush doll who you have to trap on the X in the floor.
  • Nonindicative Name: He's not really a plush, but more of a mini-Springtrap.
  • No Product Safety Standards: Seemingly so, much like his larger counterpart. A girl with a Spring Bonnie plush mentions that her dad thinks it's a finger trap, and that she must be careful not to pinch her finger with it.
  • Pint-Sized Powerhouse: Plushtrap is the smallest animatronic in the series, beating even Balloon Boy and still managing to be more deadly than him, at least until the Halloween Update, where Nightmare Balloon Boy replaces him... Even the in-universe plush he's based on is as mentioned above a loaded finger trap.
  • Red Herring: His appearance suggests that Springtrap and in turn Willaim Afton is involved in this game somehow. Nope - he only gets a cameo, the suit that would became Springtrap is still performing as Spring Bonnie, and Plushtrap seems to be influenced by a doll a girl was carrying.
  • Slasher Smile: Just like his counterpart.
  • Your Size May Vary: He's half the size of his original counterpart, as noted by the teaser's caption.

    Nightmare 
https://static.tvtropes.org/pmwiki/pub/images/nightbear.png

"YOU WILL NOT BE SPARED. YOU WILL NOT BE SAVED."

Voiced by: Eric D Ward

A mysterious animatronic hinted at in the last few teasers, given the teaser animatronic had a black body. He looks just like Nightmare Fredbear, but he's a deep black instead of gold and he has a yellow hat and bowtie, as opposed to purple. However, he only shows up in the last two hours of the seventh and eighth nights as a replacement for Fredbear.

Much like how Fredbear was discovered to be the true identity of Golden Freddy, it is possible that Nightmare may be the true identity of Shadow Freddy. Ultimate Custom Night leads credance to the idea that he is...beyond that.


  • Always a Bigger Fish: Blows Fredbear out of the water in terms of difficulty.
  • Anthropomorphic Personification: If one of his Game Over quotes in Ultimate Custom Night is to be believed, he may represent Death.
    "I AM HERE TO CLAIM... WHAT IS LEFT OF YOU."
  • Bears Are Bad News: The baddest one of all, in fact.
  • Big Bad: He ends the upstaging cycle and is the final enemy encountered in the original game.
  • By the Lights of Their Eyes: Even with the Flashlight, his transparent black body against a poorly lit backdrop makes him almost impossible to see outside of his glowing eyes. In his kill screen, all you can make out is his eyes and teeth, glaring at you from the darkness. In the Ultimate Custom Night in Pizzeria Simulator, he and Fredbear are flat-out invisible outside of their eyes peering at you from the office doors (with Nightmare taking the right-side door).
  • Dark Is Evil: Why else is his body completely black? It's not just that. Looking at the model more closely reveals that rather than being torn in certain places like the others, the suit that gives it its bear-like form just fades into nothing in certain places, revealing, amongst other things, human organs.
  • The Darkness Gazes Back: His kill screen is simply his glowing crimson eyes and his gaping maw illuminated in pitch-black darkness.
  • Eldritch Abomination: As are most of the Nightmares, but Ultimate Custom Night only raises more questions about him to the point that it sounds like he is beyond even the other Nightmares.
  • Evil Sounds Deep: In Ultimate Custom Night. It's so deep, in fact, that it is quite hard to figure out what he's even saying in some of his killquotes.
  • Expy: Since Golden Freddy is already preoccupied with being Fredbear, he's basically filled in Golden Freddy's particular niche. He is also one for Shadow Freddy, being an anomaly which causes the game to malfunction in some way. The difference being that Nightmare is much more merciful, simply resetting the game instead of crashing it.
  • The Heartless: One of his other Game Over quotes in Ultimate Custom Night has him claim to be this. To William Afton, of all people.
    "I AM YOUR WICKEDNESS, MADE FLESH."
  • Glamour Failure: Unlike the other Nightmares, he's somewhat transparent, showing that he is, indeed, not really there.
  • Greater-Scope Villain: Almost nothing is known about this guy, but it's very likely that's it's far more evil than anything we have seen thus far. Even Pizzeria Simulator, which otherwise explained a lot of other things, never even gives any hints for him. Ultimate Custom Night alternates between adding possible theories and only making him more indecipherable.
  • Guttural Growler: His voice in Ultimate Custom Night is notably more animalistic than those of the others.
  • Hell Is That Noise: His kill screen is accompanied by a sound that can only be described as distorted, demonic wailing.
  • Living Shadow: He appears pitch black and his kill screen is mostly nothing but darkness. Interestingly, when you illuminate his picture, it turns out his body is actually dark transparence, as if his skin is made of shadow.
  • Last Episode, New Character: He just appears out of nowhere at the end of the game and no details are given about him.
  • Mechanically Unusual Fighter: Not only does he require similar strategies to Nightmare Fredbear, you need to be even faster with this asshole. And, on top of it all, his means of killing you is… unorthodox.
  • Names to Run Away from Really Fast: Nightmare.
  • Non-Standard Game Over: He presents a still image of his handsome mug accompanied with strange static before restarting the game in a nod to Golden Freddy AKA Fredbear from the first game.
  • Nothing Is Scarier: Once you're caught by him, all he does it show a picture of his face with a distorted scream. After that, the game doesn't just go back to the main menu - it restarts. In addition, much like Golden Freddy back in the day, he has absolutely no backstory or in-game explanation. He just… EXISTS.
    "I HAVE FOLLOWED YOU BACK, TO RELIEVE YOUR HORROR..."
  • Palette Swap: Of Fredbear. This is one of the main factors that links him to possibly being Shadow Freddy. He himself gets one by the name of Nightmarionne.
  • Red Eyes, Take Warning: One of the only distinguishing features from his black body. A trait shared with his color palette counterpart Fredbear and Nightmare Balloon Boy.
  • Secret Character: He only shows up at the very end of Night 7 (including 20/20/20/20 mode on Night 8), and his picture is locked in the Animatronics menu until you beat said night.
  • SkeleBot 9000: Upon closer inspection of Nightmare's graphics files, his outer shell seems transparent, revealing the endoskeleton underneath… and the distinctly human organs inside it.
  • Suspiciously Similar Substitute: To Shadow Freddy from the second game. Both are strange anomalies within the game that cause it to shut down. However, this similarity may not be a coincidence…
  • True Final Boss: Sort of. While he's the only animatronic at the end of Night 7 (and Night 8 on 20/20/20/20 mode), he's simply a Palette Swap of Fredbear.
  • Unstoppable Rage: If anything can be gathered from his speech patterns in Ultimate Custom Night, it's that he is violently angry.
  • Those Two Guys: With Nightmare Fredbear in the Ultimate Custom Night, as the two attack in a team.
  • Walking Spoiler: Though by this point he seems to be a It Was His Sled case.
  • Wolverine Claws: He shares this trait with Fredbear.

    Nightmare Balloon Boy 
https://static.tvtropes.org/pmwiki/pub/images/nightmarebb6.png
"Flash that light all you want. It can't save you, now!"
Voiced by: Matthew Curtis
Revealed on scottgames.com in October after Jack-O-Bonnie, BB shows up in Nightmare form too, because the Child's nightmares just aren't complete without an off-kilter version of his own species. He has a lot of the same tropes as his regular counterpart. Surprisingly, he was added to the original game after the Halloween update, as Scott revealed he is canon to the story and expands upon the games lore.
  • Bonus Boss: He was added to the original game and to the Halloween edition, the latter of which includes Mangle… and the Puppet. In the original game, you can now choose to play against him instead of Plushtrap.
  • Creepy Child: No small thanks in part to him being a Nightmare animatronic now.
  • Enfant Terrible: Oh yeah.
  • Evil Sounds Deep: His voice clips are in fact from his normal counterpart, but edited to sound much deeper. When he was given an actual voice actor in Ultimate Custom Night, he is given a Joker-esque voice which clashes with his childlike appearance.
  • Expy: His voice in Ultimate Custom Night makes him sound like a non-Irish Leprechaun. Or maybe The Joker.
  • Facial Horror: His face is now stretched and split into two separate jaws.
  • From Nobody to Nightmare: Both figuratively and literally.
  • Kids Are Cruel: To say that Nightmare BB will help the Child overcome the Nightmares would be the biggest lie in the history of the Earth. Technically, he does, though; should you beat Fun with Balloon Boy, much like Plushtrap did, he allows you to skip two hours in the night (one hour if challenges are enabled instead, as this is exclusive to that minigame). However, unlike Plushtrap, Nightmare Balloon Boy is very challenging and isn't fair towards the child, being able to kill him very quickly.
  • Losing Your Head: His upper jaw is not attached to his body at all, simply resting on the lower jaw. However, one quick animation in the minigame shows cylinders holding the two together, though this might be a mistake on Scott's part.
  • Non-Standard Character Design: Just like his original counterpart, Nightmare BB is the only Nightmare animatronic to resemble a human. He's also the only (canon) Nightmare animatronic to be pristine and undamaged, as the others have damaged bodies.
  • Palette Swap: Replaces Plushtrap and unlike him, approaches faster and has a much more deadly jumpscare.
  • Red Eyes, Take Warning: With large, white pupils too! Similar to Nightmare Fredbear and his counterpart...
  • Scary Teeth: As per the Nightmare formula.
  • The Thing That Would Not Leave: In Ultimate Custom Night, he is always in the office constantly pesters you for the whole night, ending your run with a Jump Scare if you don't pay attention to him. When he's sitting, using the flashlight on him will cause him to immediately attack, and when he's standing, you must use the flashlight on him or he'll attack as soon as the monitor is raised. However, higher difficulties will increase the chance of Nightmare BB standing and he'll force you to think twice before checking the monitor every single time, which can be a problem with all of the other animatronics requiring your attention.
  • Took a Level in Badass: Unlike his other counterparts, Nightmare Balloon Boy is fatal to you!
  • Unexpected Character: People were waiting for and expecting a Nightmare BB after the original release, and after the preview images, it was clear that he would be added to the Halloween edition of the game alongside the other new Nightmares. However, it was not expected that he would also be added to the original (canon) version of the game. No one would also have guessed that Scott would consider him canon, a distinction the other four Halloween Edition-original animatronics lack.
  • Vocal Dissonance: In Ultimate Custom Night, his voice sounds more like a Monster Clown than an actual child.
  • Wolverine Claws: He now has sharp gnarled fingers in line with the other Nightmares' claws. It's especially jarring since his original counterpart lacked digits entirely.
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Non-Canon And Exclusive to the Halloween Edition

    Jack-O-Bonnie 
https://static.tvtropes.org/pmwiki/pub/images/jackobonnie015.png
The first bonus animatronic revealed: a Halloween-themed re-skinning of Bonnie.
  • Bonus Boss: Appears in the Halloween Edition of the game.
  • Expy: He looks rather like Spring Bonnie, with the colors and all.
  • Eyeless Face: He doesn't seem to have eyes. Which is a nice, yet probably unintended reference to the first two games, where a picture of an eyeless Bonnie (or in 2's case, Toy Bonnie) would randomly appear after the player character dies.
  • Meaningful Name: He glows from the inside like a jack-o-lantern.
  • Palette Swap: Obviously one for Nightmare Bonnie.
  • Put on a Bus: Not in Ultimate Custom Night.
  • Playing with Fire: While it's not weaponized, he's softly aflame all over.
  • Power Glows: Glows from the inside like a demonic jack-o-lantern.

    Jack-O-Chica 
https://static.tvtropes.org/pmwiki/pub/images/jack_o_chica_85.png
"The fire within me burns eternal, and now you shall as well!"
Voiced by: Keyondra Shanae
The last bonus animatronic revealed: a Halloween-themed re-skinning of Chica, complete with a Jack-O-Lantern replacing her cupcake. She shares tropes with her normal Nightmare counterpart, and Jack-O-Bonnie.
  • Beast Master: Now has a jack-o-lantern to help in attacking you.
  • Bonus Boss: Appears in the Halloween Edition of the game.
  • Eyeless Face: She doesn't seem to have eyes.
  • Meaningful Name: She glows from the inside like a jack-o-lantern.
  • Mythology Gag: Maybe. Her jack o' lantern looks like it was made from a watermelon, which might be a reference to how Phantom Chica from the third game was mocked for looking like a watermelon.
  • Palette Swap: Obviously one for Nightmare Chica.
  • Playing with Fire: Visually implied, just like Jack-O-Bonnie.
    • Ultimate Custom Night further implies this with the method of summoning her, which is that she appears as the office heats up and is unstoppable when the temperature is 100 degrees. A number of her killquotes are also fire-related.
    "Come and burn with me!"
  • Power Glows: Like her counterpart.

    Nightmare Mangle 
https://static.tvtropes.org/pmwiki/pub/images/nightmaremangle.png
The third of the bonus animatronics revealed, Mangle receives the Nightmare treatment… and boy, does it look no better for it.
  • Baleful Polymorph: Just like Foxy, holding the door on Mangle will change it into a plush toy, white instead of Foxy's red.
  • Berserk Button: Just like with Foxy, if you squeak the Freddy doll too many times, it's game over for you.
  • Bonus Boss: Appears in the Halloween Edition of the game.
  • Body Horror: More than its original incarnation, if you can believe it. It's still a horrific jumble of parts, but now has the added bonus of myriad wires hanging from every orifice, Nightmare teeth for both its and the second head it has, and a second visible jaw a la the other Nightmares.
  • Hell Is That Noise: It makes the same garbled noises that it made in the second game. However, this time, if it gets into the closet, it's constant, which makes it harder to hear the breathing at the doors. If it kills you in Ultimate Custom Night, it lets out a peircing radio-sourced shriek instead of speaking.
  • Monster Clown: It still retains its clown-like makeup, although it's still technically a pirate from its origin character.
  • Multi-Armed and Dangerous: Multi-legged, too. It's now standing on three feet instead of being an improbably mobile scrap heap.
  • Never Trust a Trailer: Its in-game model lacks the numerous disconnected wires seen in the COME HANG OUT teaser.
  • Nintendo Hard: What Nightmare Mangle makes the game if it gets into the closet, because its garbled static now constantly plays and drowns out all the other ambient sounds and makes it hard to hear the breathing. It also doesn't appear in the hallways like Nightmare Foxy does, so it's more difficult to head it off at the pass.
  • Palette Swap: Replaces Nightmare Foxy. Its head is also a recolor of Nightmare Foxy's, with added cheeks and lipstick and its right eye missing.
  • Took a Level in Badass: Visually so. Its endoskeleton is now more robust, giving it the appearance of having stronger muscles. Its second endoskeleton head now resembles a human skull.

    Nightmarionne 
https://static.tvtropes.org/pmwiki/pub/images/nightmarrionette.png
I know you're afraid of something, so let's dig a little deeper.
"LET'S TASTE DEATH AGAIN, AND AGAIN, AND AGAIN..."
Voiced by: Aleks Le
The second bonus animatronic revealed (though one must brighten "dontwakethebaby.jpg"). Following a notable absence (Wild Mass Guessing aside), the Creepy Doll returns - one last time - to plague the Child's nightmares. Shares most of the same tropes as the regular Puppet.
  • Anthropomorphic Personification: If you take one of its death quotes in UCN as an example, it is a representation of the monster that people believed the actual Marionette to be before her tragic past and identity as the daughter of Cassette Man, Charlotte, was revealed.
  • Bonus Boss: Alongside Jack-O-Bonnie and Jack-O-Chica, and Nightmare Mangle.
  • Call-Back: It was first revealed in a darkened picture that had to be brightened… just like the original Puppet.
    • Meanwhile, like its original appearance, My Grandfather's Clock heralds its approach.
    • Its kill screen involves it close up against your face, staring into your soul with horrible static blaring in the background, just as the Phantom Puppet did in 3.
    • The human eyes behind its mask are a reference to the hallucination screens from 1, where close-ups of Freddy with bloodshot eyes and Bonnie with Black Eyes of Crazy would flash on the screen along with the infamous "IT'S ME" message. For another reference, these pictures often heralded the arrival of Golden Freddy, who would flash a mugshot of himself with a horrible sound before shutting the game off, which Nightmarionne also does (in a way). It could also be a reference to pictures that rarely appear in the first game depicting crying children screaming - which (as a minigame in Five Nights at Freddy's 2 strongly implies) was what the original Puppet began (or rather, ended) its life as.
  • Big Bad: Of the Halloween update at least.
  • Combat Tentacles: Its three-fingered hands are now divided further down the arm, resembling separate tentacle-like appendages.
  • Creepy Doll: Guess.
  • Deliberately Monochrome: The color has been drained from its facial makeup, which is now pure black.
  • Dem Bones: Its body looks rather skeletal.
  • Electronic Speech Impediment: Its voice skips and stutters in Ultimate Custom Night, leading credance to the fact that it is not of this world.
  • Eldritch Abomination: Its body has sharper, thinner limbs, a more shadowy texture, and its body lacks the puppet-like buttons and stripes its real counterpart has. Its eyes are always visible now, and it looks simply delighted at the prospect of killing you. That's not even mentioning the humanoid eyeballs hidden behind its mask. It gets worse in the Ultimate Custom Night mode in FNAF 6: it can phase in and out of reality to kill you.
  • Eye Scream: There's humanoid eyeballs hidden behind its mask. Humanoid.
  • Evil Sounds Deep: In Ultimate Custom Night, even moreso than Nightmare!
    I AM THE FEARFUL REFLECTION OF WHAT YOU HAVE CREATED.
  • Ghostly Gape: Its mask is now pale and colorless, and its face is slightly warped and distorted.
  • Incredibly Lame Pun: Its "nightmare" name is a pun on Marionette, the original nickname most people gave it.
  • Humanoid Abomination: Yes. Not convinced? Take a look at this brightened version of its kill screen. THOSE ARE HUMAN EYES.
  • Invisible Anatomy: Its teeth disappear in its jumpscare… which arguably makes it worse, giving nothing to break up the pitch black void that is its large, wide mouth.
  • Lean and Mean: JUST LOOK AT IT.
  • Leitmotif: My Grandfather's Clock heralds its approach, replacing Nightmare's deep, demonic laughter.
  • Knight of Cerebus: One of the best examples of this trope, he makes an already terrifying game even more terrifying. This is played with in Ultimate Custom Night, as it is presented as the most...well, nightmarish of the lot in terms of looks, voice and mechanics.
  • Monster Clown: Like always, the Puppet's face is nothing more than a simple, creepy-looking clown mask. This time, minus the color.
  • Nonstandard Game Over: Just like Nightmare, it resets the game while showing an incredibly-detailed mugshot and demonic static playing in the background.
  • No Pronunciation Guide: If "Nightmarionne" is really how it was supposed to be spelled, the odd spelling defies pronunciation. Is it "Night-marion"? "Night-mariohna"? "Night-mari-ohnee"?note  In hindsight, however, this makes perfect sense considering the Puppet itself is something not of this world.
  • Nothing Is Scarier: Just like before, NO information whatsoever is given on what this thing actually is. Except this time, it's now 100 times creepier.
  • Palette Swap: Humorously, he's a Palette Swap of another Palette Swap: specifically one of Nightmare. Considering its role in the previous games, this could not be more fitting.
  • Punny Name: Of "Nightmare" and "Marionette", although the ending seems to have been cut off on the "Extra" menu.
  • Shout-Out: Its reveal is one to Markiplier - in his Let's Play of Five Nights at Freddy's 2, he resorted to calling the (at the time unnamed) Puppet "The Baby", and would say "Don't wake the baby" while winding the music box up. The title of the image where the Nightmare Puppet was first revealed? "dontwakethebaby.jpg".
  • Spikes of Villainy: He now has a spiky ribcage.
  • Spell My Name with an "S": Yes, the character section of the game lists him as "Nightmarionne" and NOT "Nightmarionnette". One might think the name is cut off for space, but "Nightmare Balloon Boy" and "Nightmare Mangle" are longer names which are not cut off. The spelling could still be a simple error on Scott's part, nevertheless. Also, its name uses two "n"s even though "marionette" only has one.
    • A bit of a Genius Bonus in the name and the spelling of it comes into play here: The French for "Puppet" is "Marionnette" with two Ns, and (as French is a gendered language) feminine. A masculine equivalent, if it had one, would likely be "Marionne". This is furthered by the voice it eventually receives: where its "real" counterpart has the high and feminine voice of a little girl, it is given a deep, vaguely masculine voice.
  • Stepford Smiler: Just like his original counterpart, but arguably more unnerving.
  • The Thing That Would Not Leave: Even moreso than Nightmare Balloon Boy, Nightmarionne's mechanic in UCN is so annoying that even Scott himself had problems with him. Nightmarionne will constantly appear throughout the office, and you must move the cursor away from him or he'll immediately end your night. On higher difficulties, Nightmarionne will appear every few seconds and you'll have to spend most of your night dodging this one animatronic while dealing with many, many others.
  • True Final Boss: Replaces Nightmare. Fittingly, he's also quite possibly the scariest animatronic in the game, and thus - considering this game is much, much scarier than the others - the entire franchise.note 
  • Your Size May Vary: The Puppet was no small beast, but Nightmarionne's top half alone takes up the Child's bed!

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