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The animatronics of Five Nights At Freddys VR Help Wanted, containing multiple animatronics from the previous installments, a group of Palette Swaps for the game's "Blacklight" Mode and five entirely new characters. While most of them are simply AI characters in the in-universe Freddy Fazbear Virtual Experience, one is very much not.


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New animatronics

    Glitchtrap 

Glitchtrap

https://static.tvtropes.org/pmwiki/pub/images/glitchtrap.png

Appearances: Five Nights At Freddys VR Help Wanted, Five Nights at Freddy's: Security Breachnote  | Five Nights at Freddy's: Help Wanted 2

"It wants to escape. To escape through someone. Someone plugged into this game. That's you now."
Tape Girl
Once the employees at Fazbear Entertainment and Silver Parasol Games start scanning circuit boards to make The Freddy Fazbear Virtual Experience, one of the employees ends up scanning a particular circuit board, which seems to manifest a new version of Afton as a virus. One problem remains for him, though: He's trapped. However, it doesn't take him long to realise you might be useful in his escape...

Glitchtrap is a malicious digital virus with the appearance of a yellow rabbit with purple vest that has a lot of similitudes with William Afton, up to wanting to kill people and become a serial killer, but he has one problem. He is trapped inside the VR game and he wants to escape from it. With Vanessa coming along the way, he sees in her his chance of freedom and continuing William’s legacy of blooshed, unless, it’s really William who has been digitized and is using Vanessa to help him continue his murders. But with the inclusion of Tales from the Pizzaplex, it has become possible that Glitchtrap isn’t William but rather the programming of the Mimic, an animatronic endoskeleton who is capable to copying voices and mimicking behaviours for his own benefit.

If Glitchtrap is William Afton, go here to see his page. If Glitchtrap is The Mimic, go here.


  • Ambiguous Situation: It's unclear if this is the real William Afton, or if it's some kind of A.I.-facsimile. There's only the most circumstantial evidence to support the AI theory- that apparently Glitchtrap infected the game after the company scanned some old circuit boards and other junk hardware- but it's also not clear exactly how Afton would've escaped his UCN purgatory and gotten stuck in said circuit boards in the first place.
    • The Tales From the Pizzaplex novels seem to imply that Glitchtrap is in fact Mimic1, the programming of the Mimic, which muddles the water even more since it isn’t clear if Glitchtrap is William, an A.I. copy of William or Mimic1 copying William.
  • Back for the Dead: After being mostly absent from Security Breach, he reappears briefly in the Golden Ending of Help Wanted 2... just in time to be seemingly killed off by Vanny.
  • Becoming the Mask: The mascot suit clearly appears to be rubbing off William Afton, as the guy waves and dances around cheerfully as if he became the suit's Spring Bonnie persona.
  • Black Speech: His dialogue is a garbled mess, similar to the final phone call from the original game. Speeding it up reveals he's saying "Hello. Can you hear me?" using Tape Girl's audio.
  • Brain Uploading: Maybe. How he ended up in the game. Fazbear Entertainment provided the developers with salvaged circuit boards implied to have come from the animatronics and instructed them to scan the data contained within into the game. Somehow, that data included William Afton's soul, likely taken from Scraptrap's charred remains. If the narrative of Tales from the Pizzaplex is telling the truth, in reality, Mimic is copying William who is dead and wasn’t uploaded into the VR game.
  • Call-Back: The way Spring Bonnie beckons you from behind the curtains, which upon following him, you suddenly end up taking the place of Freddy Fazbear in the main hub is a clear reference to William Afton's modus operandi of luring children in while dressing up as the character, brutally murdering them, then stuffing their corpses in animatronic costume suits. Then again, all those other times you followed him in the previous games never ended well for you, did they? And given that they are the same person, why would he choose to give up a method that worked all the other times?
  • Contrasting Sequel Antagonist:
    • Like Scraptrap, he's an instance of Afton turned into an animatronic. But while Scraptrap was Obviously Evil to the extreme (being a human corpse welded to the inside of a Killer Robot) and sadistic to its own detriment, Glitchtrap is far more superficially welcoming and is much better at finding ways to avoid unwanted attention.
    • If the novels are telling the truth, he's also this to the original William. William was an ordinary man and brilliant roboticist Serial Killer. While he was clever and vicious, he had no supernatural powers of his own. Glitchtrap/Mimic1 is an AI ghost based on William's personality with the ability to possess people, hijack other machines, and more.
  • The Corruption: To Vanny and the Glamrocks; the former by brainwashing and/or possessing her to become his murderous servant, the latter by hacking their systems and making them uncharacteristically homicidalnote . If the Tales from the Pizzaplex story "GGY" is anything to go by, he may have even been this to Gregory at some point, as well!
  • Demonic Head Shake: A half-formed Glitchtrap will eventually do this as he gradually gets closer to you in the main hub.
  • Digital Abomination: Oh boy, how is he not? While many of the animatronics are ghosts within the machines, he is a ghost in an entire computer network! For starters, he is somehow able to manifest in the game, even though it is completely impossible for such a thing to happen. But unlike every other animatronic in Help Wanted, including his physical counterpart, he never directly attacks the player, not once. But when he does, he doesn't do so in a startling jumpscare, oh no; he slowly reaches out to you and traps you in a digital prison of his own making. And he doesn't appear instantly, but rather he slowly materializes as a dark green silhouette with glowing eyes that gets closer, and closer until he is literally mere inches from your face. And that rabbit suit he is in isn't even implied to be his true form. His true form as implied by the Princess Quest games is a vast dark glitching mass with glowing purple eyes and teeth, rabbit ears, and is covered in screaming faces.
  • Evil Sounds Deep: The demonic noises you sometimes hear in the pizzeria menu are actually his voice; if you speed it up, he's saying "Hello? Can you hear me?" He's clearly trying to see if the player can understand him.
  • Faux Affably Evil: He may seem friendly and approachable at first glance, but in reality, Glitchtrap is a sadistic digital virus that wants to kill kids.
  • Fully-Embraced Fiend: Whereas his previous animatronic physical forms were a strict case of Body Horror as his existence was perpetual agony, William has now effectively become part of Spring Bonnie, embracing his new identity with glee complete with a Slasher Smile. Or so we thought. It is implied that Mimic1 is copying William's worst traits without any of the karmic backlash added in.
  • Game of Chicken: In order to defeat him, you need to let him try to possess you, flip a switch while he's doing so; and, just before he seals the deal, hit a button on the back of your monitor once you've started switching bodies with him to hard-reset the game.
  • Gameplay and Story Segregation: He only begins to appear if you collect the tapes, and Tape Girl herself says bringing them together strengthens him. Despite this, he'll always appear at the end of Pizza Party regardless of how many tapes you've collected, even if that number is zero.
  • Graceful Loser: Sealing him in the game seemingly for good doesn't seem to provoke any signs of a Villainous Breakdown from him in the slightest. When he peeks from behind the metal door's hatch to look at you, he simply, calmly shushes you before retreating into the shadows behind him, as if he knows full well you can never warn anyone about him without Fazbear Entertainment retaliating against you. He can and eventually will find another way out, and he's more than glad to remind you of that. It's implied in later games is that because we never even trapped him in the game at all - In reality, he is free to haunt Vanessa's game, implying he's entered her head. Or at the very least partially, given how we need the plushie to talk to him.
  • Grand Theft Me: His ultimate goal is to possess the unlucky beta tester that finds him, escaping the game and using their body to pick up where he left of.
  • Hair-Raising Hare: So hair-raising with his lifeless eyes, deranged grin, and unnaturally-fluid movement in contrast to the animatronics, as well of the implication that he's William Afton or the A.I. programming of the The Mimic beneath the disguise that he's often called one of, if not the scariest-looking characters in the whole franchise.
  • Half-Dressed Cartoon Animal: This incarnation of Bonnie wears a vest along with his usual bowtie, unlike the other accessory-wearing counterparts.
  • Haunted Technology: If Glitchtrap really is indeed William Afton’s soul turned into a digital virus, then Glitchtrap is this, being a ghost that is able to haunt Fazbear Entertainment technology like it is nothing.
  • Jump Scare: Averted. Despite his creepy demeanor, he surprisingly doesn't jumpscare you. Mainly because he has more sinister motives for you, instead.
  • Maybe Magic, Maybe Mundane: It's not entirely certain if Glitchtrap is planning to brainwash the beta tester or trying to possess them.
  • No Name Given: Never given a specific name beyond variations of "the Anomaly / corrupted data" in-game, but his model is called "Spring Bonnie Man" in the game's files. Word of God has called him Glitchtrap on social media, and everybody decided to just go with that name from now on.
  • Non-Standard Character Design: Glitchtrap's look is a notable departure from Scott Cawthon's typical Chipper-esque design style used for most animatronics. He isn't even one; just an ordinary bunny costume with obvious stitching, a more mask-like face, and smooth, human-like movements to really highlight the fact that he's being worn as a suit by Afton. This marks the first time a human character — or at least something close to it — makes a full physical appearance in the games outside of Retraux minigames, instead of only being present as a disembodied voice, a vague silhouette, or a mummified corpse.
  • Purple Is Powerful: Has purple eyes, a purple vest, and a purple bowtie and is able to hack unto Fazbear Entertainment technology, which is known for their durability and strength. He is also able to brainwash people into doing his biddings and kill people through them.
  • Unseen No More: Outside of his adventure counterpart, 8-bit cutscenes, and a reflection on the screen of a mini-game in Pizzeria Simulator, this is the first time the original, pre-Springtrap Spring Bonnie has physically appeared. Or at least a version of him, as discussed below.
  • Sealed Evil in a Six Pack: In order to save the next dev team from him, a team member on the original staff managed to break his code up and scatter it across the game. Then she sealed those pieces of code in audio files (represented by tapes) that she recorded, to let those who find them know why he's there and how to defeat him for real. However, it's implied in the true ending that - instead of permanently deleting him - it's only sealed him in another can for the time being.
  • Slasher Smile: Unlike his Springtrap or Scraptrap forms, Glitchtrap doesn't even need to be dilapidated to have an utterly demented-looking grin.
  • Spanner in the Works: In all honesty, seeing how he wasn't intended to be in the virtual experience at all, Glitchtrap will probably destroy what remains of Fazbear Entertainment's reputation before it can even be rebuilt.
  • Squashed Flat: How he dies in Five Nights at Freddy's: Help Wanted 2. A giant Vanny holds him in her palm and then flattens him with her other hand.
  • Tom the Dark Lord: It's implied he's using the alias "Brad" in Special Delivery.
  • Uncertain Doom: At the secret ending of Five Nights at Freddy's: Help Wanted 2 Vanny seemingly kills Glitchtrap by crushing him, but it is still unclear if that was his real ending or did he somehow managed to escape somewhere else since the ending is absolutely not explained at all.
  • Virtual Ghost: Glitchtrap is the soul of William Afton in his Spring Bonnie suit. Glitchtrap's capabilities aren't specified; as it could be trying to brainwash the beta tester or if it is actually William Afton trying to escape by possessing a beta tester. If the novels are telling the truth, he's an AI copy trying to replace William after his final death.
  • Xanatos Gambit: In all the endings, he wins to at least some extent. In the bad endings, he successfully possesses your body, using it to escape back into the real world and pick up where he left off, leaving your soul trapped forever inside a Freddy suit within the game's code. In the good ending, he's stopped for the time being, quarantined by a hard reset. Even then, he simply reminds you that he's still alive, eventually will get out some other way, and that you can't warn anyone about him because of the massive cover-up by Fazbear Entertainment. With that, he triumphantly vanishes into the darkness, none the-worse-for-wear. And then it's revealed it was never a good ending in the first place, and he is somehow influencing the Player Character into following his footsteps.
  • You Don't Look Like You: There are massive differences between Spring Bonnie's appearance here and what little we'd seen of him beforehand. Speculation has ranged from it being a simple retcon, one of the "replacement suits" mentioned in 3, the original Spring Bonnie suit from Fredbear's Family Diner, an example of what the animatronics would look like in "real life," or that its not based on any actual version of Spring Bonnie but how William Afton imagines himself while wearing the suit.

    PlushBaby 

PlushBabies

Appearances: Five Nights At Freddys VR Help Wanted | Five Nights at Freddy's: Security Breach (Ruin DLC) note  | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/plushbaby_gallery.png
Voiced by: Heather Masters
"You should have known I'd find you..."

A group of tiny plush dolls resembling Circus Baby. Unlike the rest of the dolls you can find in the game, the PlushBabies are very much alive and ready to attack you.

In Blacklight Mode, the PlushBabies are changed to resemble Scrap Baby.


  • The Cameo: After disappearing following the events of Help Wanted, they make a brief reappearance in the Ruin DLC for Five Nights at Freddy's: Security Breach, where they appear to be actual physical animatronics or something similar (see Real After All).
  • Cute Is Evil: They may be adorable, but are perfectly willing to murder your ass should you let your guard down.
  • Demonic Head Shake: The plushies accompanying you in the closet will do this every time you shut its doors to hide from Baby. Keep them closed for too long...
  • Evil Minions: They help Baby find you in her Night Terrors level. If you don't shoo them away, they'll kill you themselves.
  • Giant Space Flea from Nowhere: While Glitchtrap is integral to the game's story, there's nothing explaining why the PlushBabies are here or what they're supposed to be. Especially when every other new character is just a palette swap for Nightmare/Blacklight Mode.
  • The Heavy: In Help Wanted 2, they are the most recurring threat, appearing in several levels (such as Bonk-a-Bon and Fazerblast) as the main kill mechanic. They essentially become the Final Boss of the game's normal ending, which is unlocked after the player beats them in a second round of their infamous flashlight tag from the original Help Wanted.
  • Real After All: In their debut game, they appear to be nothing but characters within the in-universe VR game. However, in Security Breach's Ruin DLC, while traversing between Roxy Raceway and Bonnie Bowl, you can encounter a closet containing physical Plushbabies, which disappear when you look at them and make the same giggling noise as they do in Help Wanted. Note that this takes place while you have the V.A.N.N.I. mask off, proving they're not part of the AR simulation (as further evidenced by the tally marks on the walls, implying they were trapped in the closet).
  • Killer Doll: As one would expect, though without teeth or weapons, it's hard to imagine what they do to you.
  • Shout-Out: They are modeled after the Baby plush doll made by Funko.

Halloween DLC animatronics

    Dreadbear 

Dreadbear

Appearances: Five Nights At Freddys VR Help Wanted

https://static.tvtropes.org/pmwiki/pub/images/dreadbear.png
The titular animatronic of the Curse of Dreadbear DLC, Dreadbear is the Halloween variant of Fredbear, being modeled after the Frankenstein's Monster.
  • Cranial Processing Unit: In his Spooky Mansion level, the player is tasked to retrofit a brain-shaped processing unit into Dreadbear's head. It's explained that Dreadbear is capable of activating without the unit (as you can see for yourself if you take take too long to complete the level); he simply can't function properly without it.
  • Electric Torture: The player's method of defense when facing him in the Spooky Mansion is by frying him with electric shocks. However, he will slowly get mad and eventually kill the player if shocked too many times.
  • Evil Sounds Deep: His Evil Laugh is definitely baritone.
  • Evil Laugh: Laughs ominously whenever you end up at the death screen.
  • Frankenstein's Monster: Dreadbear is reminiscent of this, what with the bolts in his neck. In fact, an unused game file revealed his name was originally Franken Freddy.
  • Final Boss: Arguably this for the "Danger! Keep Out!" levels, as he only appears on Night 3 and marches relentlessly towards the right door, and unlike the other animatronics, he can only be stalled instead of reset before he reaches the right door, causing a Game Over if he reaches it.
  • Game-Over Man: Acts as a dual one with Grimm Foxy in the Halloween DLC missions. He can be seen laughing cruelly and looming over you as a giant, reaching towards you if you look at him for some time.
  • Glowing Eyes of Doom: The first thing you'll see of Dreadbear are his ominous yellow eyes glowing out of the darkness.
  • No-Sell: In Night 3 of Danger! Keep Out! He can be deterred by electric shocks through the camera, but not if he is approaching the right door. If he is, You Are Already Dead.
  • Wolverine Claws: Much like Nightmare Fredbear and Nightmare before him, Dreadbear has long, sharp screws where his fingertips should be.
  • Your Size May Vary: He is the same size as the other animatronics in his Spooky Mansion level, the Night 3 of Danger! Keep Out! section, or the easter egg where he approaches the hut next to you. However, he absolutely TOWERS over the title and the death screens, and is also big enough to tower over the FNAF 4 house in a different easter egg.

    Grimm Foxy 

Grimm Foxy

Appearances: Five Nights At Freddys VR Help Wanted | Five Nights at Freddy's: Security Breach (Princess Quest 3)

https://static.tvtropes.org/pmwiki/pub/images/grimfoxy.png
A version of Nightmare Foxy that's on fire, similarly to Jack-O-Bonnie and Jack-O-Chica, and with a sickle instead of a hook.
  • Final Boss: The only enemy in the Corn Maze, the last level of the DLC.
  • Game-Over Man: Acts as a dual one with Dreadbear in the Halloween DLC missions. He stands behind you, staring at you and snarling from the gate and occasionally scraping his sickle against the bricks.
  • Grim Reaper: Being a hellish abomination that stalks its victims through a corn maze with a scythe to end their lives, Grimm Foxy was very obviously designed as one of these.
  • Hunting the Most Dangerous Game: He serves as the hunter in the Corn Maze level. The player has to find a way out of a very large maze using one of the five different exits, while avoiding Grimm Foxy by hiding behind the animatronic props scattered about inside the maze.
  • Man on Fire: Well, animatronic. Even so, his body is perpetually wreathed in hellish flames much like Jack-O-Bonnie and Jack-O-Chica, some of which burn from his uncovered eye, skull and torso cavity.
  • Sinister Scythe: Instead of Foxy's usual Hook Hand, Grimm Foxy has a razor-sharp grim reaper's scythe on his arm. It's technically a sickle, but the trope still applies.
  • Sword Drag: On the Game Over screen, he'll scrape his sickle against the gate bricks every so often.
  • Wolverine Claws: Along with his Sinister Scythe, Grimm Foxy has long, sharp screws where his fingertips should be.
  • You Are Already Dead: If he escapes from Pirate's Cove during Night 2 and Night 3 of the "Danger! Keep Out!" levels, you're pretty much screwed since he runs extremely quickly towards the left door, completely ignores the barricades blocking it, and jumpscares you right away. While it is technically possible to stop him with the hall light just before he reaches the door, the window to do so is absurdly small, making this method practically impossible for anybody who doesn't have godly reflexes.

Others

    Freddy Frostbear 

Freddy Frostbear

Appearances: Five Nights at Freddy's AR: Special Delivery

https://static.tvtropes.org/pmwiki/pub/images/holidayaricon_7.png
"Brrrrrr! Sure is cold, wouldn't you say?! Hope your place is nice and warm!"

A Christmas themed animatronic that only appears in FNAF: AR, Freddy Frostbear is an icy and more deadly, version of Freddy Fazbear. He was added to commemorate Christmas 2019. A palette swap of himself, Black Ice Frostbear was later added to commemorate Christmas 2020.


  • Evil Is Deathly Cold:
    • Just as deadly as the other animatronics, but also freezes up the player's screen.
    • Turned up to eleven with Black Ice Frostbear, who is named after a real natural phenomenon that can cause deadly accidents for drivers.
  • An Ice Person: Well, bear, he is icy blue and carries an icicle (or spear for Black Ice Frostbear) instead of a microphone. He also tends to ice up the screen unless the player shakes the device.


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