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Characters / Five Nights at Freddy's: Companies

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    Fazbear Entertainment Management 

Fazbear Entertainment, Incorporated
"These characters will live on. In the hearts of kids, these characters will live on."
— Press statement by Freddy Fazbear's CEO

You'll never see them, but these are the wonderful people who hired you to watch over their restaurant. Pity they didn't mention that the animatronics would be trying to shove you into a metal-lined animatronic shell, but we guess that would scare off some people. You'll only see them mentioned on the safety rules sign and your paycheck, not that this stops them from having a whole host of tropes.

  • Adults Are Useless: For a time, the company had an unseemly habit of covering up any bodies it discovered and disguising the crime scenes behind drywall.
  • Bad Boss: It starts at paying you $120 a week; even though this is "salary pay" for a "part-time job", it works out to $4 an hour. Wanna work the Saturday shift for overtime pay? A whopping fifty cents more. Gets worse in the second game, where it's down to $100.50 a week. And if you don't make it through the night, they'll do everything in their power to keep the police and news media from finding out. The paychecks, at least, turn out to be justified, since they're the United States minimum wages for 1993 and 1987, respectively. Still, minimum wage for a job like this...
  • Blatant Lies: "Safety is top priority at Freddy Fazbear's Pizza." Yeah, bullshit.
  • The Bus Came Back: After chronologically being gone since the events of the first game, Fazbear Entertainment makes their big comeback with the Mega PizzaPlex in Security Breach. They had a convenient location after someone set up a fake one impersonating them, after all.
  • Card-Carrying Villain: It’s stated company policy that if an employee is killed on the job they will file a missing person report after disposing of the body and cleaning up the the crime scene. They’re so blatant about it that the fourth game implies that them doing so is public knowledge.
  • Cartoonish Supervillainy: Aside from their usual blatant middle finger to OSHA regulations (killer animatronics, large portions of the building being locked by several different types of passes, the one fire escape being for VIPs only), Security Breach dials their Greed up to downright cartoonish levels.
    • As mentioned previously, the one fire escape in the entire PizzaPlex is for VIPs only.
    • The bowling pass allows for free bowling for a year… minus the shoes, ball, pass to get into the bowling alley, pass to enter the Atrium where the bowling alley is located, and the pass to enter the building.
    • One of the customer complaints implies that they take pizza slices from the trash, combine them together, and sell them back to customers.
    • The Faz-Cams are only sold in Monty Golf, which bans flash photography so said cameras are immediately confiscated, put back on sale for other customers, and the cycle repeats.
  • Comedic Sociopathy: Their casual and blatant disregard for the safety of their employees and customers provides much of the series’ Black Comedy.
  • Corrupt Corporate Executive: Can't even bother to offer a decent paycheck, are too cheap and to insure the night guards have enough electricity to keep the doors shut all night, and prefers to clean up your remains and file a "missing persons" report rather than fix the animatronics. Everything that happens is the unspooling consequences of the executives cutting costs and skating by on the least possible effort.
    • And then FNAF VR: Help Wanted reveals that they commissioned a VR game to try and captalize on the events of the previous games and attempt to discredit them. They also hired an indie developer (NOT Scott) to make the previous horror games to also make the previous incidents seem like tall tales. They're also willing to go to the effort to attempt to discredit anyone who could potentially derail this effort, even if it means letting a serial killer back into the world, and it's heavily implied that they knew the virus was in the VR game, but were not willing to actually deal with the actual problem, as it would potentially involve restarting development and erasing all the files to ensure the threat was destroyed, because, you know, that'd just cost more money.
  • Dangerous Workplace: It's not clear whether they have any actual ties to the killer parts of the animatronics, and even if so, it's not clear whether it's out of malice or stupidity, but they do still give you the job, and thus the hell that ensues, and you're far from the first to take the job.
  • Determinator: In spite of literal decades of child murder, missing persons, and other incidents and atrocities linked to their brand name coupled with enough lawsuits to bankrupt a rich man multiple times over, Fazbear Entertainment will stop at nothing to try and make the big time with Freddy and co. And they'd have succeeded within multiple attempts by now were it not for their comically flagrant corruption impeding them on almost every rung of the corporate ladder.
  • Even Evil Has Standards:
    • While not evil per se, they still have quite a history of ignoring worker safety. However, when the spring suit's major... flaws became apparent one day, the company immediately takes them out of service and puts them away where no one can find them. Mind you, from the tone of their memo about this (and the mention of "insurance representatives"), it's implied that it's less about moral concerns and more about thinking of the bottom line
    • Played for Laughs when they express sheer disbelief that they had to fire Fritz Smith on his first day of the job for tampering with the animatronics.
    • One of the endings to Pizza Simulator requires you have horrible managerial skills, horrible skills even by their standards.
  • Fatal Flaw: Greed, of course. Time and time again the biggest thing that brings down the company is its extreme corner-cutting in the search for profits, resulting in faults and accidents that usually brings their latest establishment down in flames; usually in the literal sense. The robots usually go haywire, sanitation is really not up to code, and, oh yeah, the same serial killer keeps on coming back through their lax security. Even the PizzaPlex, their most successful venture to date, is filled with flaws and corruption abound, which results in its destruction or closing in some endings.
  • Greater-Scope Villain: Technically outranks even William Afton in this regard; it's through their poor business, technical, and hiring decisions that make the plots of the main games happen but they never make any sort of physical appearance.
  • Hate Sink: It's pretty clear you are not meant to like these people. They give you a job that puts you in life threatening danger, refuse to pay compensation if you are injured on the job, hide your corpse if you get killed, and don't even pay you well.
  • Incompetence, Inc.: Oh boy howdy, where do we even begin? The possessed animatronics that viciously kill anyone they catch on company premises at night, for starters. But how about the faulty wiring that causes the attraction to burn down in 3, assuming it's owned by the company? Or the fact that they let a serial murderer killing children run loose without reprisal? Perhaps the fact that said animatronics were so dangerous that they crushed a child's skull? It's a miracle the company continued on for as long as it did in the face of such lethal incompetence!
  • Karma Houdini: They successfully covered up the events from the first few games, repaired their reputation and are rich enough to build a mall.
  • No OSHA Compliance: Customer safety is not a top priority here. Neither is workplace safety. And that's not even getting started on the spring suits...
  • Not Me This Time: They appear to have made a return in Pizzeria Simulator, but it's actually an impersonation and a fake location meant to lure in Afton and the remnants of his misdeeds.
  • Obfuscating Stupidity: Most of what happens at Freddy's under their watch- The Bite of '87 and '83, the murders taking place under their nose, whatever happened with the "multiple simultaneous springlock failures", the generally perilous conditions facing their nightguards- can be chalked up to the company being either too lazy to police itself or too incompetent to do so well, rather than outright villainy. Then FNAF VR reveals they were also involved in a much more active form of villainy: apparently they have been actively covering these things up by hiring an indie developer to make video games about the events (which would in turn suggest that they knew a lot more about the events of the games than they let on), thereby allowing them to discredit any rumors about the actual incidents.
  • Pet the Dog:
    • They at least try to make improvements in the second game. New animatronics that'll be on the look out for criminals, giving more of a heads-up warning about their "kinks" and not really sure what's causing their behavior, finally springing for a light source that doesn't run on everything so the power won't cut out on you (just the flashlight) and supplying a Freddy mask to at least protect yourself. It can be assumed the lack of a doorway is just something they can't afford at the moment due to trying to update the animatronics.
    • A lot of their policies from the first game make sense after seeing the second game. For example: they fire Mike for tampering with the animatronics. In the second game, it's revealed that the animatronics had facial recognition to spot potential threats within the restaurant, thus it's understandable why they'd fire Mike; it might actually be them making sure Mike isn't a threat.
    • The good ending to Pizzeria Simulator has them thank you for working with them, and admitting that they were trying to tie up loose ends on their part. They add one last thank you as they say that their company is now officially disbanded... Until the VR game. That being said, it's apparent that the Pizzeria Simulator corporate entity was apparently owned by Henry at this point, who liquidated the company to clean up loose ends. Unfortunately, he underestimated the greed of whoever decided to buy up the rights to the company...
  • Refuge in Audacity: One possible explanation as to why they've stayed in business is that no one will believe that killer animatronics haunted by the ghosts of children actually exist.
  • Riches to Rags: The company has been on a downward financial spiral following the murders, The Bite of '87, and the money they wasted building the second restaurant and the animatronics that would later be scrapped.
  • Screw This, I'm Outta Here: When shit hits the fan for Fazbear Entertainment, they have a tendency to just drop everything and leave. Most iterations of Freddy Fazbear's Pizza have been left to decay immediately after closure, with almost everything left where it was.
  • Skewed Priorities: One of the policies regarding the springlock suits is that, in the event that the spring locks come loose and the animatronic components inside cause any accidents/injuries/death/irreparable and grotesque maiming, employees should do their best to maneuver away from populated areas before bleeding out so as to not ruin the customer experience.
  • Start of Darkness: The second game (actually a prequel) is this for Fazbear Entertainment, as another set of children dissapears and it all goes downhill from there. The robots finally start hunting night guards, the restaurant is shut down mere weeks after opening, despite the company's desperation to assure that nothing bad is happening as seen through Phone Guy, the state-of-the-art animatronics which the company blew most of the restaurant's budget on are to be destroyed following the tumult they caused, and the restaurant's life is highly implied to culminate in The Bite of '87 during one last birthday party.
  • There Is Another: The third game reveals that at one point during the company's life, Freddy Fazbear's Pizza had been a franchise instead of a single location.
  • Unperson: Their corruptness reaches outright cartoony levels. If an employee is discovered dead by the janitors, they shampoo the carpets, hide the body, and then file a Missing Persons report in a few months. This isn't some clandestine cover-up; it's their advertised company policy.
  • Villain with Good Publicity: While usually averted, as the Pizzeria has a quite poor reputation due to the rumours about children dying there and the animatronics smelling like corpses and having blood on them, by the time of Security Breach it seems Fazbear Entertainment have shaken off their bad reputation enough to build an entire successful PizzaPlex and make bank off it.
  • You Have GOT to Be Kidding Me!: Their reaction when they fired Fritz Smith on his first day of the job for tampering with the animatronics.
    "First day on the job? Really?!?!"

    Afton Robotics, LLC 

Afton Robotics, Limited Liability Corporation

William Afton's own robotics company.

  • Evil Counterpart: To Fazbear Entertainment. Sure, it's not like they're quite the saints either, but at least they're just trying to be a successful company, while Afton Robotics' robots are outrightly programmed to kidnap children (then again, the robots were designed by William and how much the employees were aware of their employer's actions is ambiguous).

    Fazbear's Fright Management 

Fazbear's Fright: The Horror Attraction

While Freddy Fazbear's Pizza has finally kicked the bucket for good this time, it seems that its dark legacy lives on in "Fazbear's Fright: The Horror Attraction". And of course, what's a building without its owners? But they want an authentic experience, and thus have searched far and wide for any remnants of the old business. All they found were empty shells, a hook, a hand, a paper plate doll... and eventually, an animatronic.
  • Ascended Fanboy: It's very possible the whole reason anyone would ever want to bring back Freddy Fazbear, in any format, was that they enjoyed the original restaurants as a kid. Anyone who was a kid between 1987 and 1993 of the first two games would be in their mid-thirties or forties by the time of the third game. The beginning newspaper even says that they're hoping to bring your childhood back "in the worst way possible". Yay...
  • Failed a Spot Check: They don't seem to notice that the new animatronic they found has the remains of a human being in there, even though there's obvious innards hanging off the endo-skeleton. Or the fact that lifting up the mask reveals a mummified face.
  • Idiot Ball: Good gravy. Building the place with deliberately faulty wiring?! A ventilation system so run down that it needs to be rebooted, lest either a lack of air or some unknown gas starts making people hallucinate?! The fact that the place goes up in flames before even opening to the public is a godsend!
  • Incompetence, Inc.: They give Fazbear Entertainment a run for their money with the sheer idiocy that went into the construction of Fazbear's Fright. There's hoping that they don't follow their corpse policies as well.
  • Lethally Stupid: The main hazard of the third game is less Springtrap himself but rather the incredibly busted equipment and the fact that they didn’t think to check to see if Springtrap was safe or notice the rotting corpse inside. Frankly they’re lucky their lawsuit magnet of an attraction burned down before it opened.
  • Milking the Monster: The whole point of their business; to create a "horror museum" based upon the Urban Legends of the creepy, and reputedly murderous/haunted, animatronics at the now-dead Freddy Fazbear's Pizzeria. This isn't just their love of the old pizza joint, they genuinely expect to make money by cashing in on these stories. And then they find Springtrap, who is the mutilated carcass of William Afton possessing the suit he died in. Let us repeat: they took the Artificial Zombie of a goddamn six to eleven-time child murderer... and made it part of a haunted house.
  • No OSHA Compliance: Fazbear's Fright somehow manages to be more of a giant middle finger to common sense and safety than Freddy's could ever dream of being, built with crappy wiring and a dangerously inept ventilation system that goes offline easily.
  • Self-Deprecation: Turning a children's entertainment industry into a horror attraction? Sounds an awful lot like Scott Cawthon turning his kid-friendly Chipper & Sons Lumber Co. art style into his horror success story.
  • Stylistic Suck: The attraction has intentionally low-quality materials to keep things "Fazbear Authentic".
  • Surprisingly Realistic Outcome: Building Fazbear's Fright with a ridiculous amount of fire hazards bites them when the place goes ablaze due to either arson or the faulty wiring and destroys nearly everything inside.