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Disney Dreamlight Valley is... well, a dreamy magic valley filled with Disney and Pixar characters!

Except for the Player, who is listed first, Villagers and the franchises they're from are listed based on how they are ordered in the game's "Collection" screen. Tropes pertaining to the characters' appearances in other media can be found on their respective character pages.


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Villagers

Disney Dreamlight Valley

    The Player 
https://static.tvtropes.org/pmwiki/pub/images/disney_dreamlight_valley_avatar_designer_tool.jpg
Portrait-arranged promotional artwork of the Disney Dreamlight Valley - Avatar Designer Tool, showing several different custom variations of the Player. (And there's more you can do with a Touch of Magic!)

You. An adult human who has moved into Dreamlight Valley from a city to live a more peaceful life, only to discover that the valley was taken over by Night Thorns that overran the valley during "The Forgetting". However, with their powerful "Dreamlight" magic, they will restore the valley back to what it once was.


  • All-Loving Hero: The player has the option to play them as selfless and caring to everyone, even the villainous characters.
  • Amazing Technicolor Population: As of the Laugh Floor update, the player can give themselves various skin tones of different colours like red, green, or light blue with purple spots.
  • Ambiguously Bi: Definitely ambiguous because the character is intended to be you, however, there are dialogue options that suggest they're attracted to some of the characters. For instance:
    • In a main story conversation with Merlin in which they discuss Ursula, Merlin will describe her as a Sea Witch, and one of the player's responses is "Sounds like my kind of lady".
    • When asked by Prince Eric what their favorite thing about the beach is, the player can say that they love the mermaids.
    • The player can share in Ariel's love of Eric's smile when she asks what they think when they think of Eric.
  • Arbitrary Skepticism: Played for Laughs. In one of their daily discussions with Mickey, the player can theorize that magic doesn't actually exist. When Mickey questions them on what they think Merlin — a wizard — does, they can believe it's either elaborate light tricks or swamp gas.
  • Character Customization: Players can change their appearance at any time in the Wardrobe section of the inventory screen.
  • Deadpan Snarker: They can be played as one, much to the dismay of the ever-pleasant villagers.
  • Hello, [Insert Name Here]: The player's name is determined by whatever you enter when creating your avatar.
  • Heroic Mime: Downplayed; they don't have any voice lines like the other villagers, but they still talk via text dialogue.
  • Incredible Shrinking Man: In the Toy Story realm, they're inexplicably shrunken down to the size of a toy, putting them around the same height as Woody and Buzz. Buzz and Woody assume the player is a toy, and the player is given the option to play along with this assumption until the pair are brought over to Dreamlight Valley.
  • Jerkass: The player has the option to make them behave rudely to the other characters.
  • Kleptomaniac Hero: A part of their routine is going into other characters' houses and collecting things, with and without permission. For example, one of Ariel's Friendship Quests is gathering items to expand her collection. WALL-E gives the player a list of where to find the items she wants, which are a whisk from Remy's house, the spinning top from Donald's house, and the gramophone from Minnie's house. Unlike the previous quests where the players were made to ask to borrow items like paper for Ursula's quest, the player just goes into these characters' houses and takes them.
  • The Main Characters Do Everything: And we mean everything, from paying for the villagers' houses to be built, to keeping the village's economy flowing, to serving the customers in Remy's restaurant, to keeping the Forgotten at bay, among various other roles.
  • Nice Guy: They are always willing to help the villagers in the valley.
  • Purely Aesthetic Gender: Taken up to eleven; not only does everyone speak about you with gender-neutral pronouns, but every outfit is unisex and you can swap your gender anytime.
  • Reality Warper: Merlin eventually teaches them a spell that allows them to slightly modify the properties the Lion King realm, but warns them that misuse of the spell could cause reality in the realm to collapse in on itself.
  • Selfie Fiend: Once the camera is in use, all photos that are taken are selfies with whatever the player decides.
  • Trapped in Another World: The player character is implied to be and there's no indication that they'll be able to return to their original world, whatever that may be. However, outside of being able to pick a dialogue option informing Merlin that they don't intend to stay in Dreamlight Valley, the player character doesn't seem to be too broken up about this. It likely helps that they were likely from Dreamlight Valley in the first place, though they don't recall this until much later in the game.
  • Universally Beloved Leader: They're in charge of taking care of everything and everyone in Dreamlight Valley and all of the villagers come to like them.
  • Unwitting Instigator of Doom: Their freeing Gothel also frees the curse that was trapping her, which then spreads to seal the other residents of the valley, outside Gothel, Merlin, Ursula, and Kristoff. And then in order to fix the problem, they are forced to convince Kristoff to give up his memories of Anna, and unless you reach a certain friendship level with the both of them, the loss is permanent.
  • Vague Age: Various bits of dialogue and the fact that they were the ruler of Dreamlight Valley when they were younger suggests that the player may be a young adult. However, nothing is outright stated.
  • Virtual Paper Doll: Along with the many articles of clothing you can buy or unlock, you can customize your own clothes with the "Touch of Magic" feature, allowing you to use various motifs to design almost any article of clothing. However, if you want to use special Disney- and Pixar-themed motifs, you will have to unlock them first, usually by feeding critters.

Beauty and the Beast

    Belle 
https://static.tvtropes.org/pmwiki/pub/images/belle_49.png
Voiced by: Julie Nathanson
A French village girl who loves books. When her father went missing, she discovered he was the captive of a beast and volunteered to be imprisoned in his place. As time went on, she realizes there is more to her captor than meets the eye.

Belle and Beast were both residents of the Valley, but they returned to their home realm when the Forgetting hit. After the Player helps the couple make up after a fight, she asks to move to the Valley.
  • Brainy Brunette: She's very invested in her books, is quite intelligent, and has a luscious head of brown hair. Her friendship quests even reveal she was once the Valley's number one mystery solver.
  • Hurricane of Puns: She loves it when the player does this. The Beast...does not.

    The Beast 
https://static.tvtropes.org/pmwiki/pub/images/the_beast_5.png
Voiced by: Robby Benson
A prince that was transformed into a monster by the curse of an enchantress. The only way to break it was to find someone who loved him despite his appearance, but he fell into despair thinking no one could. That all changes when he encounters Belle.

He returned to his home realm after the Forgetting hit with Belle. Once Belle decides to move back, the Player reassures him she's fine there and returns to the Valley as well.
  • Green Thumb: Completing his friendship quests will unlock his greenhouse that allows the Player to gather flowers from it.
  • Hair-Trigger Temper: As always, his bursts of anger are still as much of a problem as always, but he's trying to work on it. One daily discussion he can have with the Player is tips on how to control it.
  • Sitcom Arch-Nemesis: With Gothel after a questline involves her insulting Belle's taste in books. Together he and The Player scheme to get even with her by crafting a magic mirror to reflect back at her what others see her as, and going forward she and the Beast have a tense rivalry.
  • Socially Awkward Hero: Coming from his isolated castle into a populated Valley is rough on the Beast, who spends a lot of his time worried over what everyone must think of him or how to even approach people to make friends.

    Gaston 
https://static.tvtropes.org/pmwiki/pub/images/gaston_ddv.png
Voiced by: Richard White

A strong, handsome, and egocentric hunter who is the most beloved man in his French village. When the woman he loves (who does not return his affections), Belle, is taken captive by a Beast, he tries to get her back, even though Belle has come to love the Beast.

Gaston is part of the A Rift in Time Expansion on Eternity Isle, and is first found in the Glittering Dunes suffering from dehydration. After helping him recover, the Player reluctantly works with him to get the Jewel of Time.


  • Adaptational Dumbass: While in the original movie Gaston was a bit thick-headed and not at all literate, he proved to be capable and cunning when he actually put his mind to something. Dreamlight Valley plays him up to be more of a Dumb Jock who can be surprisingly agreeable when he's not stroking his own ego.
  • Adaptational Nice Guy: While "nice" might be a stretch, Gaston in Dreamlight Valley is far more pleasant to be around than his canon counterpart. At worst all he does is think highly of himself; he displays far more positive traits than you might expect from him: He genuinely misses Lefou's company despite his claims to the contrary. What's more, being isolated in the desert for so long has made him somewhat socially awkward, to the point where he has to ask the Player to chat up a party he himself was throwing because he was too nervous to approach anyone (not that he admits to this).
  • Big Damn Heroes: He, along with EVE and Rapunzel arrive just in time to defend the Player when Jafar attempts to steal the Royal Hourglass at the end of Chapter One of the Rift in Time expansion.
  • Book Dumb: Throughout the biome where you meet Gaston, you can find a series of journals he wrote. He’s hopelessly illiterate, misspelling words and never using punctuation. Depending on your choice, you could have an Enraged by Idiocy moment towards Gaston when he confuses scarab with scabbard, after he admitted to throwing away the former as it was needed for an important mission.
  • Companion Cube: Coconut LeFou, a version of LeFou Gaston made from coconuts to stave off the loneliness in the Glittering Dunes. Not that Gaston will admit to that.
  • Go Mad from the Isolation: As mentioned above, his time alone while trapped in a desert did NOT help his mentality.
  • It's All About Me: It's very rare to hear the man not stroking his ego.
  • Let Us Never Speak of This Again: His reaction to the Player finding out about Coconut LeFou.
  • Narcissist: Just like in his home work, the size of Gaston’s muscles are only matched by the size of his ego.
  • Poor, Predictable Rock: Gaston only ever uses five Gaston pieces (for obvious reasons) instead of multiple different ones when playing Scrabblecoin. While his pieces can go as far in a straight line as the board layout will allow, potentially allowing him to snag an entire row of coins if he's lucky, each piece can only go in one direction at a time and so he is easily outmanoeuvred by pieces with less mobility but more freedom to move. If he somehow wins against the player, he's visibly surprised for a moment before brushing it off with his usual bravado.
  • Rated M for Manly: Big, strong, brutish, muscular, and constantly bragging about how great he is, Gaston embodies this trope to a T.
  • Raw Eggs Make You Stronger: He still enjoys eating raw eggs. In his third quest, he challenges the player with eating as many as they can, giving them ten dozen.

Cinderella

    The Fairy Godmother 
https://static.tvtropes.org/pmwiki/pub/images/the_fairy_godmother_ddv.png
"Now off you go! Bibbidi-Bobbidi-Boo!"
Voiced by: Barbara Dirikson

A magical being who appears as an elderly woman in a blue hooded cloak. She came to a young mistreated woman named Cinderella during her time of need after her mean stepsisters tore apart her gown for a royal ball. The Fairy Godmother, with a wave of her magic wand and some "bibbidi-bobbidi-boo", gave Cinderella a new gown, a pumpkin coach, and a pair of glass slippers to give her the night of her dreams.

The Player finds her pumpkin house in the Forgotten Lands where she has been inside for quite some time. She tells the Player about the Dreamscape, a realm between the worlds of dreaming and waking, and takes the Player there to discover the lost memories of the Forgotten.


  • Everyone Calls Him "Barkeep": She's still just the Fairy Godmother to everyone who knows her, whether it's the Player or the other villagers.
  • Fairy Godmother: The Fairy Godmother who illustrates the trope page. She uses her magic to help others in the Valley, as well as the Player to help them stop the Forgotten.
  • Granny Classic: She's absent-minded, sweet, and always looking out for fellow Villagers. Several of her quests have you helping her give others exactly what they want.
  • Nice Girl: She is possibly the nicest villager in the entire Valley, rivaling the likes of Mickey and Minnie. She is always willing to help others without asking for anything in return and never loses her cool even in the face of danger.
  • Nightmare Fetishist: She quite likes living in the Forgotten Lands, which despite its dark, dreary atmosphere, she finds to be magical in its own right.
  • Old Friend: She's this with fellow blue-clothed elderly magician Merlin, having been separated from each other since the Forgetting. They are delighted when they see each other again and plan to resume their regular tea breaks together when they have free time.
  • Rhymes on a Dime: Nearly every single line of her dialogue includes at least one rhyme.
  • Scatterbrained Senior: She's still just as absent-minded and forgetful as her animated counterpart, getting side-tracked from the moment at hand sometimes.
  • Trademark Favorite Food: As far as gifts go, one of her most recurring favorites is Marinated Herring. And while she doesn't seem to eat any of them (ignoring gifts), she certainly has a thing for pumpkins. She even lives in a pumpkin house in the Forgotten Lands.

Encanto

    Mirabel 
https://static.tvtropes.org/pmwiki/pub/images/mirabel_ddv.png
Mirabel Madrigal is a girl who was born without powers in a family full of them. But when the magic started to vanish, she became the key to restoring it.

When Mirabel first arrived in the Valley, the Old Ruler built Mirabel a mini-sized version of her Casita complete with magic powers. When the Forgetting struck though, Mini-Casita vanished with Mirabel to protect her. One day, the Player stumbles upon Mini-Casita's doorknob, and Merlin suggests that it's a sign that Mini-Casita thinks it's safe to move back in, tasking the player with proving it so Mirabel can return.
  • Four-Girl Ensemble: She's part of one of these with Elsa, Anna, and Moana. The four of them frequently hang out together, and organizing another gathering is the main focus of Mirabel's final friendship quest.
  • Gratuitous Spanish: Being from Colombia, she peppers her dialogue with various Spanish phrases.
  • Idle Animation: She dances with butterflies surrounding her.
  • Mediation Backfire: She attempts to fix an ongoing feud between Donald and Scrooge McDuck, but only succeeds in getting both of them mad at her.
  • Sapient House: Her home in the valley is a mini version of Casita that's just as friendly as the original. When you pass by it, it will open all the windows and shutters.
  • Wrong Assumption: During her final friendship quest, she admits that when she first met Elsa she incorrectly assumed that Elsa was prissy like her sister Isabela used to be. But after getting to know her, Elsa became one of Mirabel's closest friends in the valley.
    • As seen with Meditation Backfire above, she also assumed just talking it out would resolve the Ducks' dispute like it did with her and Isabela, but realizes different families have different ways of getting along.

Frozen

    Anna 
https://static.tvtropes.org/pmwiki/pub/images/anna_98.png
Voiced by: Abby Trott
The queen of Arendelle and younger sister of Elsa. She's an energetic young woman who always puts others before herself. She was nearly tricked into marrying the manipulative Prince Hans until she learned of his nature and sent him packing.

When the Forgetting struck the valley, Kristoff sent her back to their home realm, where she spent most of her time searching for Elsa in the Enchanted Forest. She eventually asked the player for their help, after which she happily returned to the valley to reunite with Kristoff.
  • Fish out of Temporal Water: The player can invoke this trope when Anna asks them what their favorite food is by responding with "pizza". She expresses confusion at the meal, but is eager to try it for herself.
  • Nice Girl: She's kindhearted and friendly. Most notably, one of her daily conversations has her checking in on the Player, asking them if they're taking time to look after themselves while they're running around and fixing everything up.
  • Plucky Girl: Cheerful, optimistic, and always with a big smile on her face, Anna is one of the most outgoing residents of Dreamlight Valley.
  • Royals Who Actually Do Something: She spent all her time since the Forgetting trying to find Elsa in the Enchanted Forest, which was being ravaged by the angry spirits of nature, mind you. Later, when Kristoff loses all of his memories of her, Anna spearheads the effort to bring him back to normal.
  • Sweet Tooth: She frequently expresses a desire for chocolate, and her favored gifts often include sweets of some kind.

    Elsa 
https://static.tvtropes.org/pmwiki/pub/images/elsa_ddv_2024_portrait.png
Voiced by: Danielle Bisutti
The former queen of Arendelle, and older sister of Anna. She was born with the ability to manipulate snow and ice, and after discovering her connection to the spirits of the Enchanted Forest, abdicated the throne to Anna.

She's found in the Frozen realm, trying to calm the enraged spirits. After some convincing from Anna, she decides to return to the valley.
  • An Ice Person: Naturally. She has the ability to manipulate snow and ice.
  • Shrinking Violet: Elsa will admit to the player that she often has trouble speaking to others, and asks them for advice.
  • Terraform: Near the end of her final friendship quest, Elsa remembers that she's the reason the Frosted Heights biome is covered with snow. When she first came to the Valley, the player wanted her to feel more at home, so they gave her permission to turn the originally rocky area into a Slippy-Slidey Ice World.
  • Trademark Favorite Food: Arendellian Pickled Herring and Fish Pie. One quest sees a homesick Elsa ask the player to make some for her.

    Kristoff 
https://static.tvtropes.org/pmwiki/pub/images/kristoff.png
Voiced by: Matt Lowe
Kristoff Bjorgman is an ice harvester raised by trolls who assisted Anna in climbing the mountains to find her sister Elsa. He eventually fell in love with Anna and moved to Arendelle alongside his reindeer Sven.

Unlike many other characters, Kristoff opted to remain in Dreamlight Valley to assist in finding a way to stop the Forgetting. He teamed up with Donald Duck to find leads in the Forest of Valor before they got separated.
  • Amnesiac Lover: He had to give up his memories of his love with Anna so the player could retrieve the Orb of Trust. Completing Anna's friendship quests allows her to restore these memories.
  • Heroic Sacrifice: A non-deadly example. When the Player accidentally unleashes Mother Gothel's curse and traps most of the villagers in their homes, Kristoff, being one of the four villagers unaffected by it, willingly sacrifices his memories of Anna to dispel the curse.
  • Idle Animation: He will often play his lute.
  • Leitmotif: After the game's full release, his background music played when hanging out with him was changed to his solo song "Lost in the Woods" from Frozen II.
  • Odd Friendship: He and Donald Duck had such a rapport that the two went to try and find a means to stop The Forgetting together. Then again, considering his best friend back in Arendelle is a reindeer, it makes sense.
    • Ends up being one for Beast for Beast's questline.
  • What Happened to the Mouse?: Even though he's in the game, Sven, who's mentioned several times over, is not.

    Olaf 
https://static.tvtropes.org/pmwiki/pub/images/olaf_ddv.png
"I like warm hugs!"
Voiced by: Jake Green
A snowman once made by Elsa and Anna as children. He eventually came to life years later, with a dream of one day enjoying summer.

Following a mysterious blizzard striking the Frosted Heights, the player stumbles upon a secret chamber where Olaf is hiding inside, albeit missing some of his parts. He says he was playing hide and seek with the Old Ruler when he got stuck, asking the player to find his parts since he remembers having the Orb in his arms.
  • Idle Animation: He will often stop to smell something, only to sneeze so hard that his carrot nose flies off, only to land back on his face after a brief second.
  • The Immune: His sealing inside the secret chamber allowed him to keep his memories.
  • O.O.C. Is Serious Business: A downplayed example, but the only time Olaf ever becomes full-on irritated over something is when Jack Skellington's curiosity gets the better of him, during which he ruins the chocolate ice cream Olaf was planning on gifting to Minnie.
  • The Pollyanna: He's perpetually friendly, optimistic, and good-natured. Even losing his nose, buttons, and arms doesn't seem to have upset him much.

Lilo & Stitch

    Stitch 
https://static.tvtropes.org/pmwiki/pub/images/stitch_ddv.png
"My name is Stitch!"
Voiced by: Chris Sanders
A dangerous and mischievous (but also cute and fluffy) alien genetic experiment originally named Experiment 626 who escaped his captors and landed in Hawaii. While there, he was adopted as a dog by a human girl named Lilo Pelekai, who taught him the true meaning of ʻohana.

After the player returns a pair of socks to Donald, he notes that there have been a series of sock thefts around the valley and he suspects an alien was behind it, asking for the player to help prove it. Once the player had collected enough DNA samples from three sets of socks over a period of at least ten days for a strange device the thief left behind, the player activates it, crashing the familiar ship of Stitch, revealing him as the culprit. He reveals he stole the socks because he thought they would fuel his ship, as he was flying so he could get help to fight back the Forgetting.
  • Aliens Speaking English: As expected from his native franchise, Stitch speaks English despite being an extraterrestrial being. He's not fluent, however, and speaks it in the same manner as a toddler, dropping some important words such as articles.
  • Call-Back: In some of his dialogue, he'll mention "goodness" and "badness" levels which he learned from Lilo in his original movie, with the "goodness" level playing a bigger role in Lilo & Stitch 2: Stitch Has a Glitch.
  • Eloquent in My Native Tongue: Stitch's dialogue is peppered with the Tantalog language spoken by him and the many other experiments. That being said, closer examination of the first conversation you have with him reveals that only the last two lines he says have a direct translation.
  • Idle Animation: When he's standing around, sometimes he will pull out his ukulele from Hammerspace and happily play a tune, which will play over the background music if you're near him.
  • The Immune: He's implied to not have been hit as hard by the Forgetting because he left in his spaceship to get help for the valley while it was happening. He has no issue remembering the characters of the valley when he returns, though he doesn't seem to recognize the player character.
  • Jerk with a Heart of Gold: "Jerk" is a bit strong of a word to describe him, but goodness gracious does he misbehave, with villagers like Donald not really pleased with his return to the Valley. But he absolutely cares about the Valley and its villagers, which is why he flew out in the first place and values the player's friendship.
  • Must Have Caffeine: Stitch really loves coffee, since it keeps him awake and lets him play longer. One of his friendship quests involves him suffering from withdrawal to the point where he tears apart WALL-E's garden and eats the dirt, forcing the player to find coffee beans to get him his much-needed caffeine. Many of his daily favorite items also involve coffee in some way, such as coffee beans or lattes.
  • Third-Person Person: Stitch is partially illeistic as per the norm for him. He'll switch between saying his name, using third-person pronouns, and using the correct first person when referring to himself in his dialogue.
  • Trademark Favorite Food: Coconut cake and coffee, of course; he even has an idle quote screaming for them. In fact, coffee beans and coffee-based meals were introduced to the game in the same content update that introduced him just to make sure he will have both of his favorites available to him.
    Stitch: "Stitch want COCONUT CAKE AND COFFEE!"
  • The Trickster: Stitch is genetically bred to disobey rules and be as mischievous as possible. In his first quest, for example, Donald places signs in the Meadow to get him to stop messing with him, and in response, Stitch draws mustaches on them.

Mickey & Friends

    Donald Duck 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_94.png
"Oh boy, oh boy! I've got great neighbors!"
Voiced by: Tony Anselmo
Donald Fauntleroy Duck is a duck in a sailor suit with major anger problems. He's best friends with Goofy and Mickey and lives in a houseboat.

He stayed in the valley to help combat the Forgetting and teamed up with Kristoff to investigate the Forest of Valor. Donald soon spotted a shadowy figure and gave chase, leaving him trapped inside a mysterious fog-filled forest.
  • Born Unlucky: Who gets stuck with all the bad luck? No one else but Donald Duck! Even in Dreamlight Valley, he spends God knows how long stuck in a forbidding forest, and half of his idle actions see him trip on nothing, causing him to throw a tantrum before he composes himself.
  • Butt-Monkey: As always, Donald constantly suffers misfortune. He frequently falls over, once got knocked into the water during a fishing trip with Goofy, got lost in the Dark Grove, and repeatedly falls victim to Stitch's pranks.
  • Cassandra Truth: After sock thefts strike the valley, Donald claims an alien is behind it but no one believes him. He turns out to be right: it was the alien known as Stitch.
  • Hair-Trigger Temper: As usual with Donald. Just about anything can set him off, and the Player is sure to know every time he does thanks to the blaring train whistle sound effect that accompanies his tantrums.
  • Idle Animation: He will often trip over himself and then throw one of his trademark tantrums.
  • The Klutz: The most common cause of his outbursts is tripping. Usually on nothing.
  • Time Capsule: His friendship quests have you finding several of these, as they contained plans for a project he was working on before the Forgetting occurred.

    Goofy 
https://static.tvtropes.org/pmwiki/pub/images/goofy_0.png
"Need anything from the market? Just come see me!"
Voiced by: Bill Farmer
A bumbling but well-meaning dog and one of the best friends of Donald and Mickey.

Goofy found himself trapped in his house during the Forgetting before the player cleared away the Night Thorns from in front of his door. He runs a variety of produce stalls across the valley where he sells seeds and crops to the player.
  • The Ditz: Goofy will often misjudge the time of day or the weather in his conversations with the player.note 
  • The Klutz: Kristoff recounts an unfortunate incident where Goofy knocked him into a pond while trying to reel in a fish.
  • Mr. Fixit: Klutz or no, he's a skilled handyman who helps fix up a few projects around the Valley, notably a busted raft that helps lead the player to Ariel.
  • Poor, Predictable Rock: Goofy only ever uses five Goofy pieces instead of multiple different ones when playing Scrabblecoin. This means that while he has a decently large movement range, he can only ever collect 3 coins per turn and has little utility compared to more generalized opponents.

    Mickey Mouse 
https://static.tvtropes.org/pmwiki/pub/images/mickey_mouse_4.png
"Hiya, pal!"
Voiced by: Bret Iwan
The man... er, mouse... himself, Mickey Mouse is a cheerful fellow who's known for his exploits in many fields, from captaining a steamboat to serving as the apprentice to the powerful sorcerer Yen Sid.

Mickey is one of the first characters met in the game, and prior to the Forgetting was assisting Merlin in finding a way to get rid of the Night Thorns.
  • Humble Hero: The player can choose a dialogue option to comment on his fame and ask him what it's like to be so well-known, but Mickey doesn't think too much about it and only wants to make others happy.
  • Nice Guy: Mickey is perhaps the friendliest face in the Valley, going out of his way to greet the Player with a big smile and supporting their efforts to rebuild.
  • Stepford Smiler: Surprisingly enough. The loss of all his friends in the village clearly weighs heavily on him, Minnie especially. He tries to keep up a happy face, but it falters when something reminds him of Minnie. Luckily, he falls out of this the more villagers return, especially when he gets Minnie back.

    Minnie Mouse 
https://static.tvtropes.org/pmwiki/pub/images/minnie_mouse_4.png
Voiced by: Kaitlyn Robrock
Minerva "Minnie" Mouse is Mickey Mouse's polka dot-clad sweetheart and a skilled baker.

The Forgetting caused Minnie to become trapped in a strange realm known as the Here and There, and Mickey enlists the player's help in bringing her back as part of his friendship quests.
  • And I Must Scream: Until she's brought back to Dreamlight Valley, Minnie spends quite some time trapped in a blank void with no memory of her her past and no means of communicating with anyone until late into Mickey's friendship quest. The only thing she had to keep going is the name "Mickey" and the idea that she had a home to return to.
  • Amnesiac Lover: She initially comes back without her memories of Mickey, but you can help restore them in her friendship quests.
  • Book Worm: When you ask what her hobbies are, one she brings up is enjoying a nice book.
  • Passionate Sports Girl: When you ask what her hobbies are, one she brings up is enjoying playing tennis.
  • Supreme Chef: Mickey mentions during one of his friendship quests that Minnie was a superb baker, even being in a baking club with Woody and Anna.
  • Trademark Favorite Food: Barring special events, one of Minnie's chosen favorite items of the day will almost always be gooseberries.
  • Odd Friendship: With Jack Skellington, despite her traumatic time being trapped in The Here and There she actually really enjoys horror and being scared.

    Scrooge McDuck 
https://static.tvtropes.org/pmwiki/pub/images/scrooge_mcduck_2.png
"Mark me words, a villain and their riches are soon parted!"
Voiced by: Enn Reitel
Donald Duck's wealthy Scottish uncle, famous for his days as a globe-trotting adventurer.

Scrooge was trapped in a patch of Night Thorns when the Forgetting happened, and after the player frees him, he asks for their help in investing in his store to jump-start the valley's economy again. He's also responsible for constructing and upgrading the houses and facilities of the valley, should you have the funds that is.
  • Honest Corporate Executive: As the owner of McDuck Enterprises, Scrooge never does anything dishonest, and even tells the Player during a conversation that he'll fight against those who would do otherwise.
  • Mythology Gag: Several of Scrooge's dialogue options have him mention his encounters from his various adventures in the Carl Barks comics as well as DuckTales (1987), including mentions of the Beagle Boys and how he earned his first dime.
  • The Needless: Scrooge always runs his shop regardless of the time of day. Unlike most of the valley, he never sleeps or eats at Chez Remy. Averted in the first DLC update where he sometimes leaves the shop.
  • Pet the Dog: Scrooge is never one to do anything for free—even if it involves that loafer of a nephew of his—but he decides to fix Donald's houseboat without charging a cent (although he's not happy about doing so).
  • The Scrooge:
    • Par for the course for someone who shares the name of the Trope Namer. Scrooge is a fair businessman to be sure, but a stingy one. To upgrade the various facilities throughout Dreamlight Valley, the Player has to pay him an increasingly exorbitant amount of money before he'll start any work.
    • One infamous example of this is during Buzz's first friendship quest. When the toy asks if Scrooge can scrounge up a Star Command uniform for the player, Scrooge will only do so if he's given the right materials (including a Topaz)...and in return he gives the player a cardboard box with a coat hanger for a helmet, and a pair of cardboard wings drawn in crayon (replicating Andy's Buzz costume from the first Toy Story).
  • Sitcom Arch-Nemesis: With Ursula, believing her methods of making deals are bad for his business.
  • The Sleepless: Like Merlin, Scrooge doesn't need to sleep and can be interacted with in his shop regardless of the time of day. Then again, money never sleeps.
  • Super Gullible: When confronting Ursula about her bad deals, he easily falls for her trick when given a gold coin, forgetting about his rivalry and letting his greed get the better of him.

Moana

    Maui 
https://static.tvtropes.org/pmwiki/pub/images/maui_1.png
"You're welcome!"
Voiced by: Jess Harnell
Maui, shapeshifter, demigod of the wind and sea, hero to all, is a demigod of South Pacific legend. Long ago, he stole away the Heart of Te Fiti to give it to humanity, only to unleash a terrible curse. He teamed up with Moana to take the heart back and get rid of the curse.

When the Forgetting ravaged the valley, he returned to the Moana realm. The player has to convince him to return by proving to him that the valley and its spoils are worthy of a demigod... mostly because he's mad that Moana left without him.
  • Big Fun: Not only is he physically the largest villager, but his idle animations mainly consist of him posing and doing the Haka.
  • Character Exaggeration: The arrogant aspect of his personality from the film is pretty much his dominant trait in this game. The vast majority of his dialogue, whether he's speaking to the player or other characters, consists of him bragging about his exploits and assuming people are only talking to him to ask for an autograph or gush about how awesome he is.
  • Informed Ability: His shapeshifting, something he did frequently in the film, is never shown off in this game. He does do it if other characters are to be believed, however.
  • Suspiciously Specific Denial: If you offer to build Maui's house close to Moana's, he will emphatically state that that is completely unnecessary as he doesn't miss her at all. Multiple times.
  • Through His Stomach: The player must present him with three 3-Star meals to convince him to move to the valley.
  • Try to Fit That on a Business Card: His full title is "Maui, Shapeshifter, Demigod of the Wind and Sea, Hero to All", and you'd better not forget it. Literally, as Maui will only come to the valley if you get it right.

    Moana 
https://static.tvtropes.org/pmwiki/pub/images/moana_3.png
"I am Moana of Motonui."
Voiced by: Auli'i Cravalho
Moana Waialiki is a young voyager and eventual chief of Motunui. She was chosen by the Ocean to travel across the sea, find Maui, and restore the Heart of Te Fiti.

She returned to her home realm when the Forgetting happened, and the player has to help her locate a new fishing spot for her people before she can come back to the valley.
  • Heroes Gone Fishing: A literal example, as she often takes her boat out on fishing trips on her spare time, and gives the player permission to use her catches as they see fit.
  • Idle Animation: Fitting her Polynesian background, Moana often hula dances.
  • Innocently Insensitive: When she returns to the Valley, she was so excited to go that she forgot to tell Maui, who already has abandonment issues from the original film. One of her friendship quests is to try and make amends with the demigod.
  • Young and in Charge: She leads her people on sailing voyages, and this aspect of her character takes physical form in the Leader Shards, glowing stones that magically appear throughout Moana's friendship quests.

Monsters, Inc.

    Mike Wazowski 
https://static.tvtropes.org/pmwiki/pub/images/mike_wazowski_ddv.png
Voiced by: Carlos Alazraqui
Michael "Mike" Wazowski is Sulley's best friend and partner at Monsters, Inc., where he worked as a Scare Assistant and now works as Senior Co-President of Monsters, Incorporated and Chief Executive Vice-Deputy Administrative Director of Comedy Resources Management (SCPOMICE-VDADOCREM for short). Following the new format, he and Sulley are now the company's leaders, with Mike aiming to become top Jokester.

He and Sulley were once Dreamlight Valley residents who moved out when the Forgetting hit. After rescuing him from being trapped in the human world, he agrees to a vacation in the Valley only if the player helps him secure the Jokester of the Month award.
  • Idle Animation: He will talk through a microphone.
  • Intergenerational Friendship: He quickly befriends the young Vanellope, as she's one of the only villagers capable of matching his comedic timing and wit.
  • Sitcom Arch-Nemesis: He still gets bothered by Roz (and, by extension, her sister Roze)'s demands to file his paperwork, and told by both his dialogue and the sticky notes the Player can find in the Monsters, Inc. Realm.

    Sulley 
https://static.tvtropes.org/pmwiki/pub/images/sulley_ddv.png
Voiced by: John Goodman
James P. Sullivan is former top scarer and current CEO at Monsters, Inc., an energy company that powers the city of Monstropolis through children. After unraveling a conspiracy and helping a young human girl that got stuck in the city return home, Sulley discovered that laughter could generate more power than screams, and turned around Monstropolis' energy crisis by switching Monsters, Inc. to laugh power.

He and Mike were also a pair who returned to their home realm when the Forgetting hit. After the player helps the two at work, they agree to come to the Valley for a vacation.
  • Friend to All Children: In addition to his usual affection for Boo, Sulley quickly bonds with Vanellope. His Level 10 quest also has him crafting a scavenger hunt for Vanellope and the childlike Stitch and Olaf.
  • Intergenerational Friendship: He immediately bonds with Vanellope upon entering the valley, as she reminds him of Boo. His quests involve him becoming a mentor to her.

Ratatouille

    Remy 
https://static.tvtropes.org/pmwiki/pub/images/remy_34.png
"Like Gusteau said, 'Anyone can be a cook!' Of course, it helps if I'm your teacher."
Voiced by: Patton Oswalt
A rat from France who aspired to become a renowned chef like his idol, Auguste Gusteau. With the help of a human named Linguini, he made a name for himself and even managed to win over France's toughest food critic, Anton Ego.

He's first met in the Ratatouille realm, where he enlists the player's help in cooking up orders for his hungry customers before deciding to move back to the valley.
  • Anthropomorphic Shift: Heavily downplayed; he mains the same level of anthropomorphism as he did in his original film—being a small, mostly feral rat who can somehow walk on his hind paws and cook like a professional chef—but the magic of the valley allows him to talk to the villagers normally, instead of them only hearing rat squeaks.
  • Evil-Detecting Dog: An extremely Downplayed example. If the player cooks a dish in Chez Remy or in the Ratatouille realm, Remy will stand next to the stove and signal to the player whether or not the dish will be successful; if he waves his arms in the air, it means you're about to cook something correctly. If he shakes his head, it means your dish is going to waste most of its ingredients, and if he sadly looks down, you'll get a lower-quality dish.
  • Humans Are Special: One of his idle lines has him expressing how incredible humans are.
    Remy: Humans are amazing. They discover, they create! I mean, just look at this place.
  • Just Eat Gilligan: A version. One of his daily discussions involves him coming up with the idea of getting rid of the Night Thorns by using them as an ingredient in a dish. It's up to the player to explain to him why eating magical, thorn-covered, amnesia-inducing vines is a bad idea. He relents if the player tells him they're magical in nature, noting that magic is way out of his field of expertise.
  • Supreme Chef: As per usual, Remy's cooking ability is world-class. The villagers will always turn to him to make delicious meals, though considering he owns the only restaurant in the valley, it's not like they have any other choice.

Tangled

    Mother Gothel 
https://static.tvtropes.org/pmwiki/pub/images/mother_gothel.png
"Mother knows best! Don't forget, dear!"
Voiced by: Donna Murphy

An old beggar woman who desires to stay young and beautiful, using a magic flower to keep herself that way. After it was taken away and ingested by the queen of Corona, Gothel kidnapped the queen's daughter, who had absorbed the flower's essence, and raised her as her own to keep herself alive, young and beautiful.

She was sealed away by the valley's Ruler in the Glade of Trust's big willow tree before the Forgetting happened, using a curse that she created against her. But because of this, she managed to avoid the effects of the Forgetting, and by the time the Player finally frees her, she's the only one to completely remember what happened in the valley before then. And her freeing finally causes her curse to spread through the whole valley, forcing the Player to find a way to stop it.


  • Adaptational Badass: In the original movie, Mother Gothel was only shown to be a woman who randomly came across the sundrop flower and somehow learned to take advantage of its powers but had no intrinsic power of her own (which is why she was so particular about keeping Rapunzel around). Here she's shown to be extremely well versed in the dark arts, even able to create powerful curses and figure out how to locate and restore magic items like the sunstone.
  • Cleavage Window: Her dress is very low cut, and shows off a notable amount of cleavage.
  • I Just Want to Be Beautiful: Like canon, she wants to stay young and her motivation for fixing the sunstone is to keep herself young, thanks to its regenerative properties.
  • The Immune: Because the Ruler sealed her away before the Forgetting, she remembers everything about the Valley. Including the Ruler's true identity.
  • "Just Joking" Justification: Like in the original movie, this is her justification when she insults someone.
  • My Beloved Smother: Like in the source, she's very controlling of Rapunzel.
  • Narcissist: A lot of her dialogue shows just how much she puts herself above everyone else around her.
  • Pet the Dog: It's not often, but sometimes she will give the player genuine compliments on how the valley is shaping up.
  • Sitcom Arch-Nemesis:
    • With Ursula due to being a fellow magic-user and Vain Sorceress. Some of their quests that have them working together consist of sniping at one another or eating foods the other would dislike, such as seafood.
    • Like Merlin, she's not very fond of Scar. According to her, this stems from an incident where Scar mistook her for a prey animal and attempted to hunt her. Her grudge is so intense that she repeatedly encourages the player to banish the lion from the Valley, and even entertains the notion of skinning him and turning him into a jacket.
  • Supermodel Strut: Her hips sway a whole lot while she walks.
  • Trademark Favorite Food: While living in the valley, she's grown a fondness for sushi. One of her friendship quests involves you making some for her.

    Rapunzel 
https://static.tvtropes.org/pmwiki/pub/images/rapunzel_ddv.png
Voiced by: Mandy Moore

The princess of the kingdom of Corona, who was kidnapped as a baby by an old crone who raised Rapunzel in an isolated tower so she could use Rapunzel's magic hair to restore her youth. Rapunzel eventually leaves her tower after a thief discovers her, going on a journey to learn her true origin and gain her freedom.

Rapunzel is met as part of the A Rift in Time Expansion on Eternity Isle. The Player finds her in the Wild Tangle as she's attempting to locate some paint that Mother Gothel had hidden away from her.


  • Animal Lover: She utterly adores the Capybaras that live in the Wild Tangle, and one of her friendship quests involves the player assisting her in constructing a house for them.
  • Big Damn Heroes: She, along with EVE and Gaston arrive just in time to defend the Player when Jafar attempts to steal the Royal Hourglass at the end of Chapter One of the Rift in Time expansion.
  • Calling the Old Man Out: With encouragement from the player, she calls out Mother Gothel for her treatment of her.
  • Idle Animation: Sometimes she will pull out a palette with paints and an easel to paint something.
  • Sympathy for the Devil: She's one of the few villagers willing to give Gaston the time of day, stating that she feels bad for how long he was stuck in the Glittering Dunes all by himself.

The Lion King

    Nala 
https://static.tvtropes.org/pmwiki/pub/images/nala_ddv.png
Voiced by: Moira Kelly
A lioness who is the childhood best friend of Simba, now his mate and the queen consort of the Pride Lands. During Scar's tyrannical reign over the Pride Lands, which led to a dreadful blight, Nala fled to find help, eventually reuniting with Simba and falling in love with him. She, the other lionesses of Pride Rock, Timon, and Pumbaa helped Simba fight back against Scar and his hyena army to successfully reclaim the Pride Lands.

She's first met in the Lion King realm, where the player has to help her fend off a pack of hyenas so she can reunite with Simba in the jungle. She decides to come to the Valley when the player helps her and Simba chase off the hyenas for good.
  • Cats Hate Water: Much like in her original film appearance, Nala doesn't like swimming, which makes hunting for food in the valley difficult for her considering the only source of meat is fish. The player eventually teaches her how to fish without having to fully submerge herself. She also frequently expressed disbelief that Simba actually likes to swim.
  • Mighty Roar: The player uses a stereo system to make her and Simba's roars loud enough to fool the hyenas into thinking there's several hundred lions waiting for them in the jungle.
  • Panthera Awesome: She's a brave lioness who also serves as Dreamlight Valley's protector.
  • Predator Turned Protector: During Nala's Friendship questline it's revealed that Pre-Forgetting she was the protector of the valley. She made sure everyone was okay and that all had enough to eat. Given how the Pride Lands went through a drought and starvation, it's no wonder she takes her job so seriously.
  • This Cannot Be!: She's surprised that Scar is still around when she returns to the valley. While the player can reassure her that he's on a tight leash, she'd still prefer to avoid him.
  • Unwitting Instigator of Doom: She accidentally disturbs one of the magical lioness statues that was preventing rifts to the Here And There from opening, and the outpouring of intangible and thus inedible fish prevents everyone from catching anything else. With the player's help, however, she manages to close the rifts.

    Scar 
https://static.tvtropes.org/pmwiki/pub/images/scar_ddv.png
"I'm surrounded by fools..."
Voiced by: James Horan
The murderous younger brother of Mufasa, and Simba's uncle. In a bid to take over the Pride Lands, he killed his own brother, tricked Simba into believing it was his own fault, and told his subjects that both of them had died. He was eventually dethroned by his nephew.

He was trapped in his home when the Forgetting happened and tasks the player with restoring the Pillar of Nurturing and bringing water back to the Sunlit Plateau.
  • The Bad Guy Wins: A minor version. By the time you begin Scar's level 10 friendship quest, both the Player and Merlin have accepted the fact that Scar is the ruler of the Sunlit Plateau, and they encourage him to be a fair and just ruler for the animals living there. Completing the quest gets him a piece of a magic mirror he can spy on people with.
  • The Friend Nobody Likes: Out of all the villains residing in the Valley, many of the other residents are wary of him. In particular, Merlin hates how Scar never bothers to get his name right, and Remy notes that the lion is one of the pickiest eaters there is.
  • The Immune: Like Mother Gothel, he was sealed in his home when the Forgetting struck Dreamlight Valley, so he retained all of his memories.
  • It's All About Me: He only wants the player to restore the Pillar of Nurturing and clear away the wildebeest bones so he can rule over the Sunlit Plateau, not because he wants to help the Valley.
  • Jerkass: Between Ursula, who's a Noble Demon in this game, and Gothel, who frequently teases the player, Scar is the nastiest of the villains. He's condescending to everyone, treats the other villagers as potential meals at best, and frequently puts down the player if he's in a hissy mood. However, he does have a Hidden Heart of Gold, as detailed below.
  • Multiple-Choice Past: One of the daily conversations you can have with Scar involves asking how he got his scar. The three options all call back to various explanations from side media, which Scar refuses to confirm or deny:
    • "Cobra" refers to Scar's backstory in The Lion Guard, where he turned to evil after being bitten by a cobra.
    • "Cape Buffalo" refers to The Lion King: Six New Adventures, where Scar tried to sic a buffalo on Mufasa and wound up being scarred by it instead.
    • "Mufasa" refers to The Lion King (2019), which implies Scar challenged Mufasa in the past and got his scar when he lost the fight.
  • Odd Friendship: During one of Buzz's quests, Buzz recalls a memory from before the Forgetting of when he was in a fight with Scar. Once the player finds all the pieces of the memory, it's revealed that it was actually a memory of Buzz, Scar, and Goofy having a fun day of fishing. Scar, being Scar, tries to downplay their apparent friendship, however.
  • Panthera Awesome: A suave lion with a facial scar and a British accent. What's not to love?
  • Pet the Dog:
    • Upon completion of his level 10 friendship quest, Scar will admit that he sees the player as a friend and thanks them for their continued assistance in restoring the Sunlit Plateau.
    • Despite the fact that Scar was the one who triggered what appeared to be the last straw for the Forgotten, he did seem to genuinely regard them as a friend: He kept the painting they drew of him as "a cub" out of appreciation for the gift despite how pitiful it was and seemed to genuinely sympathize with them for their suffering and his offer to rule over the Valley might have appeared to be a villainous bid for power, but even when they refused, he still gave them a chance to reconsider rather than attacking them. He even sincerely asks the Player to be merciful for the Forgotten, as he does understand what it feels to be stuck in the shadow of someone else, and that's saying something considering the Forgotten trapped him in his home for as long as he was inside.
  • Sapient Eat Sapient: During one of his daily discussions, he'll ask the player if there are any villagers they're not particularly fond of, and one of the possible replies is to ask Scar why he's drooling. One of his idle conversations has him coming up to Donald, and the duck reacts with horror as he sees a look of hunger on Scar's face.
  • Small Name, Big Ego: Like in the original film, Scar thinks himself the rightful king of the Sunlit Plateau (if not the entire Valley), despite the fact that very few of the villagers think highly of him, if at all.
  • Surrounded by Idiots: He does say this, of course, though "idiots" is changed to "fools" in this game. He thinks so little of the Villagers that he finds them all to be incompetent fools.
  • Trademark Favorite Food: Due to the Valley's lack of large prey animals (which may or may not have been wiped out by Scar himself), he has taken to sustaining himself on fish meals prepared by Remy. This is reflected in his daily favorite items, as they are almost always comprised of fish or dishes made from them.
  • Unwitting Instigator of Doom: His trickery towards the Forgotten, him mocking them that the other Villagers won’t forgive them for what they had done and then suggesting that they ‘run away and never return’ ends up being the final straw for the Forgotten, and they do exactly that, leaving everything to fall into ruin.
  • What the Hell, Hero?: Because his memories from before the Forgetting are intact, he tries to make the player feel guilty for abandoning the Valley and causing everything to fall to ruin, even though he was the one to push them to that point.

    Simba 
https://static.tvtropes.org/pmwiki/pub/images/simba_ddv.png
Voiced by: Cameron Clarke
The son of Mufasa, nephew of Scar, and titular lion king of the Pride Lands. As a cub, he was tricked by his uncle into thinking he killed his own father, going into exile and finding himself in Timon and Pumbaa's jungle. When he grew up, he was reunited with his old friend Nala, returned to the Pride Lands, and eventually overthrew his uncle to reclaim his rightful place as its ruler.

He's met in the Lion King realm waiting for Nala in the jungle. After scaring off a massive horde of hyenas and helping Simba ease his worries about his father, he returns to the valley.
  • A Dog Named "Dog": "Simba" is Swahili for "lion", which is what he is.
  • Mighty Roar: The player uses a stereo system to make his and Nala's roars loud enough to fool the hyenas into thinking there's several hundred lions waiting for them in the jungle.
  • Nature Hero: It's revealed during his Friendship questline that Simba's role in the valley Pre-Forgetting was being the guardian of a magic tree that produced Dreamlight Fruit for everyone.
  • Panthera Awesome: He's an all-loving lion who does everything he can to help others.
  • Pungeon Master: For one of his daily discussions, he loves throwing you many Lion puns. One of your options is to throw a pun back at him which he likes and plans to use sometime.
  • Reality Warper: A Downplayed example. He refuses to leave the Lion King realm until he can see the great kings of the past in the night sky again, as it's mysteriously been blocked out by ominous dark clouds. After the player consults with Merlin, the wizard reveals that the realms are both created and are constantly influenced by their inhabitants' subconscious. The dark clouds blocking out the Lion King realm's sky were born from Simba's own self-doubt about having to take his father's place as king.
  • This Cannot Be!: Upon arriving in the valley, he's in disbelief that Scar is still around. The player can reassure him that Scar isn't a threat anymore.

The Little Mermaid

    Ariel 
https://static.tvtropes.org/pmwiki/pub/images/ariel_76.png
Voiced by: Jodi Benson
A mermaid princess from the undersea kingdom of Atlantica. She is fascinated with the surface world, which leads her to strike a deal with Ursula the sea witch for legs.

The player finds her on a deserted island, seemingly immune to the Forgetting, and confused as to how she ended up there. She's unable to get back to the Village, requiring the player to build her a new home so she can return.
  • Ambiguous Situation: Ursula's Daily Conversation dialogue suggests that her living in Dreamlight Valley happened after Ursula's defeat at the end of The Little Mermaid, in which Ariel was made human by her father. However, Ariel appears here in her original mermaid form and requires a Transformation Trinket to become human again, leaving it up in the air if the events of the movies played out the same way.
  • And I Must Scream: The player first encounters her trapped on a deserted island where she explains that no matter how she tried to return to Dreamlight Valley she would always end up back on the island. This was because of an enchantment placed on her thanks to a deal Eric made with Ursula in order to protect her from The Forgetting.
  • Bare Midriffs Are Feminine: She's the only one of the Valley's female residents to show off her stomach while she's in her mermaid form, and is very effeminate.
  • Berserk Button: She really doesn't like Ursula after everything she did. When she learns Ursula had a hand in Eric's disappearance, she personally asks the player to befriend her as she doesn't think she can handle her temper around the sea witch.
  • Beautiful Singing Voice: When starting her quest to bring her to the Valley, Goofy mentions he heard the most beautiful singing in his life after you bring him the pieces to fix a broken raft.
  • Birds of a Feather: Ariel, a mermaid, gets along swimmingly (no Pun intended) with WALL•E given their shared interest in collecting human oddities. One of WALL•E's missions is to enter a trade with Ariel for some human stuff the other doesn't have.
  • Gameplay and Story Integration: In her human form, Ariel will not have a fishing animation and cannot be given the fishing companion attribute. This is because she's a mermaid and views fish as equal to her own kind. However...
  • Gameplay and Story Segregation:
    • Despite the above, Ariel will still watch the player fish and cheer them on if they succeed, as well as look disappointed if they don't, with this likely being an oversight from the developers. And she can be given the fishing role anyway with a Fishing Training Manual.
    • Ariel will happily accept cooked fish dishes due to NPC's not having disliked items, with this oversight unintentionally making her a cannibal of sorts.
  • The Immune: Thanks to Eric's deal with Ursula, she wasn't affected by the Forgetting and retained all her memories.
  • Interface Spoiler: Looking at her alternate costumes blatantly gives away her getting a fully human form.
  • Our Mermaids Are Different: One of the more famous examples, she's from the undersea kingdom of Atlantica and a curious observer of humanity, defined by a bright-green tail and purple Seashell Bra. She gains the ability to switch between human and mermaid forms at will once Eric is found and his first friendship quest is completed, thanks to making a special necklace for her.
  • Plucky Girl: She's exceedingly cheerful and optimistic. She's also brave and doesn't fear the sea witch that cursed her, which she tells the player if they choose the dialogue option informing her that they don't want her to be endangered by Ursula.
  • Seashell Bra: Her trademark outfit and the only thing she wears in her mermaid form.
  • Transformation Trinket: Eric's first friendship quest will allow the player to craft a special necklace for her so she can switch between her mermaid and human form at will.
  • What Happened to the Mouse?: She mentions Flounder in a daily conversation with the player, saying that she misses him and her friends back home.

    Prince Eric 
https://static.tvtropes.org/pmwiki/pub/images/prince_eric.png
A human prince that was saved by Ariel from drowning. He fell in love with his savior's voice, and after some problems with Ursula, he and Ariel lived happily ever after.

His whereabouts following the Forgetting are initially unknown, and Ariel tasks the player with finding out what happened to him. It's revealed that he sold his soul to Ursula to keep Ariel safe from the Forgetting, and has been kept in the sea witch's garden transformed the whole time. After raising their friendship with Ursula, she hands back Eric still transformed, requiring the player to break the spell so he can rejoin the village properly.
  • Adaptational Dye-Job: His eyes appear to be dark blue in his model instead of the pale blue they were in the movie.
  • And I Must Scream: Eric mentioned he could still hear everything while he was transformed into a voiceless polyp, and had to listen to Ursula taunting him endlessly about how he'll never see Ariel again.
  • Deal with the Devil: Became part of Ursula's garden of Poor Unfortunate Souls so Ariel would be safe from the Forgetting.
  • Heroic Sacrifice: He made a deal with Ursula to protect Ariel from the Forgetting, resulting in him being transformed into a polyp and trapped in Ursula's garden.
  • Idle Animation: When he's standing around, sometimes he will pull out his flute to play a small tune, which will play over the background music if you're near him.
  • Nice Guy: Retains his kind, gentlemanly, and patient personality from his movie.
  • What the Hell, Player?: Played for Laughs. After he's turned back into a human, he'll tell you that he was fully cognizant during his time as a polyp, including when he was being jostled around in your backpack, which he notes as being really messy.

    Ursula 
https://static.tvtropes.org/pmwiki/pub/images/ursula_9.png
"Have we got a deal?"
Voiced by: Pat Carroll
A devious sea witch who was kicked out of Atlantica for tricking merfolk into unfair deals. To get back at King Triton, she manipulated his daughter Ariel into a deal and eventually stole Triton's crown and trident. She nearly laid waste to the entire ocean before being stopped by Prince Eric.

Prior to the Forgetting, she was tricked into getting herself sealed away in a seaside cave by a shadowy entity, and requests the player for help in freeing her. Once the player restores the Orb of Power to its pillar, she is freed.
  • Adaptational Nice Guy: Yes, Ursula, the very same sea witch who manipulated poor Ariel into trading her voice for legs and tried to seize the throne of Atlantica for herself, is much more cooperative and friendly. That said, she's still scheming to garner more power behind your back.
  • Affectionate Nickname: She calls the player "angelfish", though this is most likely to get in good graces with them, considering her deceptive nature.
    • As of the Vanessa questline, it's confirmed genuine as Ursula admits she's come to truly like the player in the absence of Flotsam and Jetsam.
  • Ambiguous Situation: How Ursula managed to survive her end-of-movie defeat in The Little Mermaid. The sequel confirmed that Ursula was in fact killed during the final battle sequence. However, Ursula appears in this game, alive and well, and references the final battle in a daily conversation with the player, lamenting the fact that she would have won and become ruler to the sea if it weren't for her pride. The player doesn't ask her how she made it out alive either.
  • Befriending the Enemy: Right from her introduction, The Player can stand up for Ursula when Merlin talks ill of her; and as the story progresses it's clear that The Player and Ursula have a fairly decent friendship with one another in spite of all of her scheming and what she does to Eric and then later Kristoff. Their friendship is outright confirmed in one of Vanessa's quests where she tries to pull a fast one on The Player, but then backs down out of guilt, not wanting to go through with it due to The Player's loyalty.
  • Berserk Button: Ariel. This is Exploited during one of Ariel's friendship quests, where you use a magic tablet to absorb Ursula's "Unbridled Rage", which is brought on simply by saying Ariel's name to the witch.
  • Big Fun: Without her more negative qualities but still as fat as ever, Ursula is a purely fun big woman this time.
  • Brutal Honesty: When eating at Remy's restaurant in her Vanessa form, Ursula comments that the food isn't as good as the delicacies she used to have when she lived in Triton's palace but that it will do.
  • Call-Back: During one of her many conversations, she mentions that she stole the trident and grew to giant size, which she admits may have been too much in hindsight.
  • Cute, but Cacophonic: In her Vanessa form, Ursula becomes just as conventionally attractive as Ariel, but still uses the voice that she usually has due to her not stealing Ariel's voice this time. This leads to the juxtaposition of her appearing conventionally beautiful but sounding the way that she does in her morbidly obese sea witch form.
  • Evil Laugh: She still has her iconic cackle after all these years. Sadly though, this game is the last time we're hearing it from the late, great Pat Carroll.
  • Exact Words: She does give you Eric at the end of her final friendship quest... but he's still stuck as a polyp.
  • Mundane Utility: She decides to employ her Vanessa form so she can walk on land and interact with the other citizens.
  • Noble Demon: In spite of being one of Disney's most infamous villains, she's more than happy to roll up her sleeves and pitch in if it means helping the Valley.
  • Sitcom Arch-Nemesis: With Mother Gothel, as they're both Vain Sorceresses who dislike competition. She also develops a brief one with Buzz when he intends to put a halt to her evil schemes, only for her to see him as a mild annoyance trying to inflate his own ego at best.
  • Took a Level in Kindness: Ursula commenting on her defeat at the end of her film confirms that this version of her is the same as her film version, and that she somehow survived her impalement. She also shows a much kinder side of her personality to the player, likely because even in her own film she really only had an issue with Triton, and with him not in the picture here, she has no reason to be bitter or angry about anything.

The Sword in the Stone

    Merlin 
https://static.tvtropes.org/pmwiki/pub/images/merlin_54.png
"I tip my hat to you! Er... Though I prefer not to take it off."
Voiced by: Jeff Bennett
The powerful, blue-garbed wizard from Arthurian Legend, and the first villager the player meets in the valley. He helps the player with his powerful magic to bring the villagers back to the valley and ward off "The Forgetting".
  • The Archmage: Says he's the most powerful mage in the land. Indeed, he's the one who teaches the player all about how to use magic and is the go-to guy when it comes to magic problems.
  • Mr. Exposition: He explains most of the game's functions to the player, along with the Valley's backstory.
    • Lampshaded in some quest dialogues has The Player immediately suggesting to go to Merlin to get answers because 'he knows everything'.
  • Sitcom Arch-Nemesis: He has shades of this with Ursula, but he'll eventually tell the player that out of all the villains living in Dreamlight Valley, Scar is the one he has the strongest disdain for. He claims that the lion refuses to call him by his name, choosing to refer to him as some kind of strange bird with pointy blue head plumage and a white mane.
  • The Sleepless: Merlin apparently doesn't need to sleep. While most residents of the valley have a time period where they sleep in their houses and cannot be visited or interacted with, Merlin lacks this period and can be interacted with no matter the time of day.
  • Sweet Tooth: Implied, since one of his most common favorite gifts is candy.

Tim Burton's The Nightmare Before Christmas

    Jack Skellington 
https://static.tvtropes.org/pmwiki/pub/images/jack_skellington_ddv.png
Voiced by: Chris Sarandon

The Pumpkin King of Halloween Town. Jack puts on a big show for Halloween every year, but when he begins to grow tired of the same old thing, his discovery of the joyful, fright-free Christmas Town leads him to try and take Santa Claus's place on Christmas to spread smiles instead of screams.

Jack was another resident of Dreamlight Valley who moved away following the Forgetting, and decided to come back after sensing magic returning, only to get trapped on the holiday star path in the progress. To help Jack return, the Player must locate four Matryoshka Dolls scattered around the Valley and feed them to the Halloween Tree within the Forgotten Lands.


  • Anthropomorphic Personification: A line of dialogue in Jack's final friendship quest seems to imply this. A dialogue choice leads to The Player asking if anyone actually voted Jack into the position of Pumpkin King, to which Jack responds (rather angrily due to being tricked at that moment) that holidays aren't a democracy, and that he is "literally the essence of Halloween."
  • Badass in a Nice Suit: He's one of the most skilled beings when it comes to delivering pure terror, and is dressed in a snazzy suit.
  • Constantly Curious: His first friendship quest shows his curiosity getting the best of him in some situations, and as a result has made Olaf and Ursula unhappy in the process.
  • Dark Is Not Evil: Jack looks frightening enough given he's a living skeleton clad in a dapper black suit, but he's a very friendly guy despite that.
  • Dem Bones: He's a living Skeleton Man.
  • Odd Friendship: During his first friendship quest, Jack enlists the Player's help in reintroducing him to several other villagers. The final villager Jack meets is the Fairy Godmother, and the two almost instantly strike up a rapport thanks to their shared enthusiasm for pumpkins.
    • In the final two friendship quests, Minnie Mouse gets on particularly well with Jack, which we later learn is due to the fact that she actually likes being scared and horror in general. In the final friendship quests when all of Jack's well-intentioned gifts upset their recipients, Minnie is the only one who actually enjoys her gift of being put through a haunted house experience and even enlists The Player to return the favor. You can even overhear a passing conversation between the two where Jack asks for her opinion on a scream.

Toy Story

    Buzz Lightyear 
https://static.tvtropes.org/pmwiki/pub/images/buzz_lightyear_ddv.png
Voiced by: Tim Allen
A toy space ranger and the best friend of Woody. He originally thought that he was the real Buzz Lightyear, and it took going on a hectic journey with Woody to find out the truth of his origins.

Buzz is met in the Toy Story realm, on the verge of his batteries dying. After the player finds him new batteries and assists him in rescuing Woody, Buzz decides to visit the Valley on a "recon mission".
  • Call a Rabbit a "Smeerp": When the player asks him if he's found anything that they can use to put together a toy farm for Bonnie, Buzz says that he found an "Adhesive Bonding Agent". When he gives it to you, it's revealed to be a tube of superglue.
  • Call-Back:
    • When the player first meets Buzz and selects the dialogue option to claim they aren't a toy, Buzz mentions he's been in that situation himself.
    • Once the player finds him new batteries, they have the option of turning his switch left or right. If they select right, he reverts to Spanish Mode.
  • Call-Forward: Buzz's malfunctioning voice box when he's low on batteries brings Toy Story 4 to mind, as Bonnie's parents thought his voice box was going bad. It also doubles as a reference to the discarded script for Toy Story 3 while it was being developed by Circle 7 Animation, as its plot called for Buzz to be having a series of malfunctions.
  • Electronic Speech Impediment: When the player first meets Buzz, he speaks with a malfunctioning voice box, giving him a stutter among other issues. The player needs to give him some fresh batteries to alleviate this.
  • Fantastic Racism: Downplayed. Buzz is constantly under the assumption that the villains living in the Valley are up to no good, and frequently shoots warnings their way for them to stay in line. That is until one of his quests reveals that he was actually good friends with one of them prior to the Forgetting. The revelation utterly stuns the toy space ranger.
  • Lives in a Van: His home in Dreamlight Valley is a replica of the RV owned by Bonnie's family.
  • Living Toy: In his home universe, he's a space toy from a popular movie franchise that can come to life when nobody's around, though being in Dreamlight Valley, he's more comfortable dropping the "lifeless toy" act around the rest of the residents. As well, when he's brought to Dreamlight Valley, he stays toy-sized.
  • Mythology Gag: His home in Dreamlight Valley is based on Bonnie's family RV as seen in Toy Story 4.
  • Odd Friendship: One of his quests involves recovering a memory of Buzz, Scar, and Goofy having fun fishing together. As noted above, Buzz is shocked to learn that he was friends with one of the Valley's most villainous residents.
  • Radio Voice: Unlike in other video games, Buzz's voice is filtered through his voice box, making it sound like he's talking through his little speaker.
  • Small Name, Big Ego: He's accused by Ursula of having this when he decides to build a new branch of Star Command in the Valley and begins investigating into her plots. Since she sees the toy as a little nuisance, she doesn't pay him much mind, and only agrees to pretend to respect him to get him off her back.
  • Super Gullible: Can be led to believe that the player character is a toy despite how incredibly life-like they are compared to other toys. In his defense, it would be easier to jump to that conclusion than to believe that a human could be toy-sized.

    Woody 
https://static.tvtropes.org/pmwiki/pub/images/woody_ddv.png
"Hey, howdy, hey!"
Voiced by: Jim Hanks
Sheriff Woody Pride is an antique cowboy doll and best friend of Buzz Lightyear. He initially loathed Buzz for stealing away the attention of their owner Andy, but grew to like him after they were both imprisoned in the house of a destructive boy named Sid.

Woody is first met in the Toy Story realm, and the player has to save him after he accidentally gets knocked out the window. Once the player helps him set up a toy farm for Bonnie, he decides to take a vacation in the Valley.
  • Call-Forward:
    • His carousel home brings to mind Toy Story 4 and his eventual decision to leave Bonnie's room and join Bo Peep at the carnival.
    • When looking for something to hold Bonnie's farm together, the player can suggest string as an option. He mentions that the only string in the room is the one attached to his back, and he's not too keen on having that taken out. Come 4, Gabby-Gabby persuades Woody to let her take it out of him.
    • His Chronic Hero Syndrome is given a Deconstruction like it would be in 4, as his attempts to help out the other Dreamlight Residents don't work out as well as he'd hoped, similar to when his attempts to help Bonnie in spite of losing interest in him wind up causing more trouble than it's worth.
  • Cassandra Truth: He incidentally doesn't believe that the Player isn't a toy, since he has come across too many toys who think they're the real thing. He drops this once he's brought back to the Valley.
  • Chronic Hero Syndrome: He'll attempt to help anyone with any problem they may be facing, even if the situation is ill-suited for a living toy.
  • Hidden Depths: Before he was added into the game, one of Mickey's conversations to bring Minnie back into the Valley mentions that she was part of a baking club with Anna and Woody. Who knew a cowboy doll could be such an excellent baker?
  • Idle Animation: He does his "Andy's Coming" routine by going limp and dropping on the floor, before getting back up and jumping around with his fists in the air, as if he's ready to fight someone.
  • Laser-Guided Karma: According to Buzz, the aforementioned incident that knocks Woody out a window involved a rotating lamp. This is exactly how Woody knocked Buzz out Andy's window in the first Toy Story film.
  • Lethal Chef: The baking club mentions aside, his first friendship quests reveal he's bad at cooking alone. He justifies it since he doesn't have taste buds as a toy.
  • Living Toy: He's a pull-string cowboy doll who can come to life when his owner isn't around, though previews for his and Buzz's arrival reveal he's fine with walking around the rest of the Dreamlight Residents. Funny enough, he still drops and freezes as if there was someone around every now and then, possibly out of habit.
  • Masquerade: It's required amongst the toys to freeze amongst humans, which Woody mentions is necessary to stop parents from talking about haunted toys.
  • Nice Guy: Woody's very dedicated to making others happy, especially his kid. Once he moves to Dreamlight Valley, he tries helping out the other residents but quickly finds that things there aren't quite as easy to handle when most of the said residents are much bigger than he is.
  • Nice Job Breaking It, Hero: Woody means well, but his efforts to help the other townspeople don't go well. His attempts at cooking food for Remy fail since he's not good at cooking, and he's unable to gather wheat or fish for Goofy since he's too small and light to collect them. Both times, the player has to step in and resolve the problems he created.
  • Non-Residential Residence: His home in Dreamlight Valley is a large Western-themed carousel with a room in the middle.
  • Signature Headgear: He's still wearing his famous cowboy hat.
  • What Happened to the Mouse?: Woody mentions that Slinky Dog would love the Valley, but he, along with the rest of Bonnie's toys, aren't seen outside of her drawings on the wall.

WALL•E

    WALL•E 
https://static.tvtropes.org/pmwiki/pub/images/wall_e_0.png
"Wwwaaa... WwwwAAAALLLLL•Eeeee!"
Voiced by: Ben Burtt
Waste Allocation Load Lifter - Earth Class, or WALL•E for short, is a trash compacting robot from a future Earth where humanity fled after their rampant consumerism turned the planet into a desolate wasteland. While he was one of many WALL•E models made to clean up Earth, he's now the Last of His Kind.

He is first found in the WALL•E realm, where he's stuck after one of his treads broke. After helping him, he's still shy about coming back to the Village, but the player convinces him to come after bringing stuff to add to his collection.
  • Birds of a Feather: He is friends with Ariel since they both like to collect stuff.
  • Diegetic Soundtrack Usage: He's the only character whose leitmotif plays from their body when hanging out with them. In his case, "Put on Your Sunday Clothes" plays from his speakers rather than as typical background music, so you can hear the song playing mostly from one ear if he's off to the side (from your camera angle).
  • Green Thumb: As per usual, he's fascinated by plants. He even runs the village garden, and his favored gifts usually include flowers.
  • Shipper on Deck: During one of the Dapper WALL-E sidequests, he tries to set up Merlin and Mother Gothel on a blind date. When it goes poorly, he instead decides to support Mickey and Minnie by setting them up on a romantic evening.
  • Terse Talker: He has a very limited vocabulary, so his conversations with the player force the latter to do most of the talking and make assumptions based on what he says.

    EVE 
https://static.tvtropes.org/pmwiki/pub/images/eve_ddv.png
Voiced by: Elissa Knight

Extraterrestrial Vegetation Evaluator—or EVE for short—is a highly-advanced spacefaring robot from a future Earth where humanity fled after their rampant consumerism turned the planet into a desolate wasteland. While returning to Earth to see if it was capable of once again sustaining life, she met and fell in love with WALL•E.

EVE is part of the A Rift in Time Expansion on Eternity Isle, and is first encountered on Ancient's Landing guarding the Royal Hourglass by the Old Ruler's order. Since she doesn't recognize the aged up Player anymore, they must convince her of their identity to retrieve it.


  • Big Damn Heroes: She, along with Rapunzel and Gaston arrive just in time to defend the Player when Jafar attempts to steal the Royal Hourglass at the end of Chapter One of the Rift in Time expansion.
  • Fantastic Fireworks: The recurring theme of EVE's friendship quests is the player trying to help her find a new purpose now that she no longer has to guard the Royal Hourglass. In her final quest, the player determines that EVE's new job will be putting on fireworks displays in the Valley with the help of her Arm Cannon.
  • Ship Tease: A daily conversation will have the player tease her about her relationship with WALL•E.
  • Terse Talker: Like WALL•E, she has limited vocabulary with means the Player does most of the talking for her.

Wreck-It Ralph

    Vanellope 
https://static.tvtropes.org/pmwiki/pub/images/vanellope_ddv.png
Voiced by: Laura Silverman
Vanellope von Schweetz is a video game character (not referring to this game, mind you). She's a young girl who was originally meant to be a racer in the arcade racing game Sugar Rush, but thanks to King Candy, who is actually the character Turbo from the old racing game TurboTime, messing with Sugar Rush's code, everyone else forgot about her and deemed her a "glitch". But after she befriended Wreck-It Ralph, they defeated King Candy/Turbo and she was rightfully reinstated as a playable racer in (and the actual ruler of) her game. Some years later, she and Ralph later discovered the Internet, and she eventually found herself in the combat racing MMO Slaughter Race, which she now calls home.

Vanellope actually found herself glitching onto the network of Dreamlight Valley, ending up in many different Dreamlight Valleys (or as the Player may call it, the "Valleyverse"). Finding herself in the Dream Castle of your Valley, where she initially gets mistaken for a ghost, you take a DreamSnap of the fun things to do in your Valley to show her, which somehow fixes her glitch (mostly). She then decides to settle in your Valley to see all that it has to offer.
  • Continuity Snarl: She implies she’s never been to the Valley before, yet a memory shows her alongside Mickey, Remy, the Beast, and EVE.
  • Intergenerational Friendship: She gets along very well with the likes of Sulley and Mike, with Sulley acting as a teacher to her (and her reminding him of Boo) and Mike a comedy partner.
  • Ominous Visual Glitch: Her glitching is still there even after Turbo’s defeat, and so she often glitches around your valley.
  • Wrong Genre Savvy: She seems to think she’s in a different video game instead of a life sim. Case in point, her third quest has her deciding to try to get the player to fight the three villains in a Boss Battle.

Critters and Companions

    In general 
Various critters and specific characters that players can have as a pet following them around, as assigned in the Wardrobe screen.

To unlock a critter as a companion, they must be fed a specific food that they like or love to eat twice. They can only be fed once a day, so they will have to be fed on at least two separate days when they're in the valley. Disney characters who can be such companions are instead unlocked through completing certain quests.


  • Amazing Technicolor Wildlife: Many of the critters come in bizarre colors, such as blue crocodiles, white squirrels, red foxes, and purple turtles.
  • Ridiculously Cute Critter: They're just such little adorable creatures who are happy to follow the player around should these guys be won over. And their animations when they are fed their favorite food make them even more adorable.
  • Shout-Out: The designs of some of the critters evoke specific Disney animals; the turtles look like Squirt, the rabbits all look like Thumper, and the raccoons resemble Meeko.
  • Trademark Favorite Food: Each of them have a specific kind of food that they love the most, though they also have a number of other foods that they like. Feeding them their "loved" foods a number of times will also award you Dreamlight from permanent Dreamlight Duties.
    • Squirrels: Peanuts, which can only be bought from Chez Remy. They also like fruits in general, which are harvested from trees and bushes anywhere in the valley.
    • Rabbits: Carrots, which can be grown and harvested by the Player, purchased from Goofy's Peaceful Meadow stall (when available), or harvested from WALL•E's Garden if it has any. They also like lettuce, which can be acquired the same way as carrots.
    • Sea Turtles: Seaweed, which can be fished from any body of water outside of spots. They also like seafood, which can be found in the sands of Dazzle Beach of fished out of most bodies of water in spots.
    • Raccoons: Blueberries, which can be harvested from bushes in the Forest of Valor. They also like gooseberries and raspberries, the former harvested from bushes in the Frosted Heights and Forgotten Lands, and the latter from the Plaza and the Peaceful Meadow.
    • Crocodiles: Lobster, which can be fished from gold spots in the Glade of Trust. They also like cod, herring, squid, and tuna, all of which can be fished from white or blue spots in the Glade of Trust, among other biomes.
    • Sunbirds: Unlike other critters, their favorite food—flowers—depends on the color of the bird's plumage. They'll also accept any other flowers, but the below are their favorites.
      • Emerald Sunbird: Green Passion Lily and Green Rising Penstemon.
      • Golden Sunbird: Orange Houseleek and Sunflower.
      • Orchid Sunbird: Pink Bromeliad.
      • Red Sunbird: Red Bromeliad.
      • Turquoise Sunbird: Pink Houseleek.
    • Foxes: White Sturgeon, which can be fished from gold spots in the river or the pond in the Frosted Heights. They also like bass, crab, salmon, and tilapia, all of which can be fished from white or blue spots in the Frosted Heights, among other biomes.
    • Ravens: Any Five-Star meal. They also like Three-Star and Four-Star meals.
    • Monkeys: Five-Star desserts. They also like meals that are Three-Star and above.
    • Capybaras: Cabbage, which can be grown and harvested from seeds that can be found and purchased in the Wild Tangle. They also like almost every grain, spice, herb, vegetable, and fruit in the game.
    • Cobras: Eggs, which can only be purchased from Chez Remy. They also like Scorpions and Sand Worms, which can be fished up from Blue and Gold ripple spots respectively in quicksand throughout the Glittering Dunes.

    Squirrels 
https://static.tvtropes.org/pmwiki/pub/images/classic_squirrel.png
A "classic" squirrel.
Small rodents that can be found in the Plaza.

    Rabbits 
https://static.tvtropes.org/pmwiki/pub/images/classic_rabbit.png
A "classic" rabbit.
Lagomorphs that are native to the Peaceful Meadow.

    Sea Turtles 
https://static.tvtropes.org/pmwiki/pub/images/classic_sea_turtle.png
A "classic" sea turtle.
Ocean-dwelling turtles that are found on Dazzle Beach.
  • Amazing Technicolor Wildlife: They come in many colors, including black, brown, green, purple, and white.
  • Shy Shelled Animal: When first approached, they'll tuck their heads into their shells for a few seconds. When they reemerge, the player can then feed them.

    Raccoons 
https://static.tvtropes.org/pmwiki/pub/images/classic_raccoon.png
A "classic" raccoon.
Medium-sized Procyonids that live in the Forest of Valor.

    Crocodiles 
https://static.tvtropes.org/pmwiki/pub/images/classic_crocodile.png
A "classic" crocodile.
Small reptiles that can be found in the Glade of Trust.
  • Accessory-Wearing Cartoon Animal: The Choco Crocodile is a pink crocodile who wears a perpetual sundae on its head and back. It was given to players who joined during the first week of early access.
  • Amazing Technicolor Wildlife: They come in many colors, including blue, green, gold, pink, red, and white.
  • Stealth-Based Mission: To feed them, you have to advance toward them slowly, and stop moving whenever they raise their heads up.

    Sunbirds 
https://static.tvtropes.org/pmwiki/pub/images/emerald_sunbird.png
An Emerald sunbird.
Colorful Passerine birds that can be found flitting about in the Sunlit Plateau.
  • Amazing Technicolor Wildlife: They come in many colors, including green, gold, pink, red, and turquoise.
  • Palette Swap: Like with Ravens, they got a species swap with the addition of Lovebirds from the Lovebird Duo in the premium items, which use the same animations and sounds as the sunbirds.

    Foxes 
https://static.tvtropes.org/pmwiki/pub/images/classic_fox.png
A "classic" fox.
Small Canids that make their home in the Frosted Heights.
  • Accessory-Wearing Cartoon Animal: The Regal Fox is a fox that wears a crown and a cape. It was available to those who purchased the Ultimate Edition of the game.
  • Amazing Technicolor Wildlife: They come in many colors, including black, blue, orange, red, and white. Completing the unmarked quest with the colored potatoes gets you a rainbow fox.
  • "Get Back Here!" Boss: In order to feed them, you have to chase them around and tire them out first.

    Ravens 
https://static.tvtropes.org/pmwiki/pub/images/classic_raven.png
A "classic" raven.
Intelligent Corvids that live in the Forgotten Lands.
  • Amazing Technicolor Wildlife: They come in many colors, including blue, black, brown, red, and white.
  • Palette Swap: Has one in a full-on species swap with the Pirate Parrot from the Haunted Holiday Star Path. The parrot uses the exact same animations and cawing sounds as the ravens.
  • Snooty Haute Cuisine: They'll only accept Three-Star or higher meals from the player, and prefer Five-Star meals.

    Monkeys 
Mischievous primates that live throughout Ancient's Landing on Eternity Isle.
  • Amazing Technicolor Wildlife: They come in many colors, including beige, black and brown, black and gray, gray, and red and beige.
  • "Get Back Here!" Boss: In order to feed them, you have to chase them around and tire them out first.
  • Snooty Haute Cuisine: Their favorite foods are all five-star desserts, but they'll also take three-star meals or higher.

    Cobras 
Hooded serpents that live throughout the Glittering Dunes on Eternity Isle.
  • Amazing Technicolor Wildlife: They come in many colors, including blue with red stripes, purple with red stripes, green with white stripes, pink with spots, and orange with a purple stripe.
  • Stealth-Based Mission: To feed them, you have to advance toward them slowly, and stop moving whenever they raise their heads up.

    Capybaras 
Large rodents that live throughout the Wild Tangle on Eternity Isle.

    Pua 
https://static.tvtropes.org/pmwiki/pub/images/pua.png
Pua's icon in the Wardrobe screen.
Moana's pet pig who can be unlocked as a companion by completing one of Moana's quests.
  • Housepet Pig: He's akin to a dog or cat to Moana, living inside with her and her family. And in Dreamlight Valley, he can be this for the player as well.

Other (MAJOR UNMARKED SPOILERS!)

    The Old Ruler 
https://static.tvtropes.org/pmwiki/pub/images/old_ruler_diary_3.png
A page from the Old Ruler's Lost Diaries.
The previous ruler of the Dreamlight Valley who left many years ago for unknown reasons.
  • Apocalyptic Log: The Old Ruler's entries make the Lost Diaries this, as is depicts their story as the Forgetting hit.
  • Despair Event Horizon: The diary entries you find suggest they hit this years ago and that it caused the Forgetting. This is due to them growing up and becoming the Forgotten.
  • Forgetful Jones: Diary entries reveal that they gradually began to lose their memories of the valley and their friends in it.
  • Shipper on Deck: An Old Ruler's Lost Diary entry reveals that they liked seeing Mickey and Minnie together and in love.
  • Tomato in the Mirror: Turns out the Old Ruler was actually a younger Player.
  • Unwitting Instigator of Doom: The diary entries suggest they caused the Forgetting somehow. Then journal entries found in their hideout in Frosted Heights hint that they tore out the Orbs themselves in order to use a spell.

    The Forgotten 
https://static.tvtropes.org/pmwiki/pub/images/the_forgotten.png
The Forgotten's icon, a render of the Onyx Crown that they wear.
Voiced by: Unknown (a mixture of a male voice and a female voice)
A mysterious entity said to be causing the Forgetting, they are the Player's inner child, who ran away from the Valley years ago after falling into a deep depression.
  • Big Bad: They're behind the Night Thorns and the Forgetting.
  • Creepy Good: Following their Heel–Face Turn.
  • Dark Is Not Evil: Ultimately, the Forgotten isn't evil so much as a normal person struggling with depression and unable to handle it in ways beyond lashing out. When the player accepts the Forgotten as a part of them and welcomes them into the valley with full support, they're shown to be a fairly nice, if socially awkward, person.
  • Despair Event Horizon: Heavily implied to have crossed this after Scar mocked them for planting the Night Thorns, saying that the Villagers will never forgive them and they should 'run away and never return.' After that, they completely brush off Merlin's encouragement and do exactly what Scar suggested.
  • Disc-One Final Boss: Despite being responsible for the Night Thorns and the Forgetting and being portrayed as the Big Bad for a good portion of the early access release, the Forgotten is ultimately dealt with and redeemed at the end of the first act with the story continuing afterwards.
  • Easily Forgiven: The whole Valley forgives the Forgotten fairly easily once they repent despite all the trouble they caused, but special mention goes to Mickey, Elsa, and even Scar have nothing but utmost empathy for their situation: Mickey fondly remembers the time where he used to read stories for them as a toddler and is genuinely saddened to realize what they have become despite how he admits the Forgotten argued with him while hoping the Forgotten can still be saved. Despite only recalling some of the memories, Elsa expresses a wish to talk to them out of sympathy as she too knows what it feels like to go the deep end while bearing the burden of leadership. Scar straight-up earnestly asks that the Forgotten be shown mercy, as he does understand what it feels like to be forced to be in the shadow of someone, although for Scar, it might be because he eventually came to regret how much he screwed up the Forgotten.
  • Evil Doppelgänger: They're a shadow version of the player.
  • Goth: They retain their dark aesthetic even as a villager, sometimes sharing their angsty poetry and fawning over things like Skull Rock and the ravens in the Forgotten Lands. When designing a room for them in the players house, one of their color requests is "Black (Obviously.)"
  • Growing Up Sucks: They resent the idea of getting older, gaining more responsibilities, and having less time for carefree activities as a result. For example, using their desk for homework instead of drawing or writing stories.
  • Heel–Face Turn: After the Player is able to reason with them, they reform, help make amends for their crimes, and become a villager in the Valley.
  • The Needless: Implied, since the Forgotten never eats at Remy's restaurant or sleeps.
  • Original Generation: Thus far, they're the only villager who doesn't come from a pre-existing Disney property.
  • Tragic Villain: They grew lonely and depressed, and the other characters didn't know how to help or, in the case of Gothel and Scar, made things worse.
  • Unwitting Instigator of Doom: The Fairy Godmother reveals that the spell they want to use to tear down the walls between worlds could end up destroying the universe.
  • Unwitting Pawn: Gothel betrayed their trust and tried to lock them up in her House with the spell they helped her create.
  • Voice of the Legion: They speak with a deep, distorted voice consisting of both a male voice and a female voice that often say different things at the same time. Justified in that they're a part of the player, who can be either gender.

    Jafar 
https://static.tvtropes.org/pmwiki/pub/images/jafar_ddv.png
Voiced by: Jonathan Freeman

The villainous former advisor to the Sultan of Agrabah. He sought to obtain the Genie's lamp to become an all-powerful sorcerer, but was foiled by Aladdin.

Jafar is found on the long lost Eternity Isle, having ravaged the island with time distortions during his attempts at obtaining ancient magic artefacts. He eventually reaches out to the player, requesting their aid in restoring the island to normal. Naturally, of course, he's actually up to no good.


  • Big Bad: He serves as this in the game's first Expansion Pass, A Rift In Time.
  • Evil Sounds Deep: As ruthless as he is cunning, he has the equally deep voice to match.
  • "It" Is Dehumanizing: He refuses to call EVE by her proper name, only referring to her as "The Flying Metal Nusiance". You can call him out on this, but he doesn't care what she's called.
  • Never My Fault: He tried messing with Eternity Isle while attempting to obtain powerful items of magic. The player can point this out to him, but he claims that the island's magic is too unpredictable for him.
  • Obviously Evil: Tall, dark, sinister, and very berating towards those he considers beneath him, Jafar sticks out as a clear bad guy like a sore thumb.
  • Sinister Silhouettes: Upon completion of the Forgotten's storyline, a map of Eternity Isle is shown on the walls of the dark castle, with Jafar's silhouette appearing in a flash of lightning.

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