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Heartwarming / Disney Dreamlight Valley

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A Disney video game in the style of Animal Crossing brings all the feels up to eleven.


  • Many of the friendship quest storylines bring the cute. Highlights include:
    • Remy being very excited to reopen his restaurant again and bring in customers.
    • Mickey asks for your help to bring Minnie back by having everyone share their favorite memories of her, then make a picnic with some of her favorite foods. While Minnie is only temporarily seen, she assures Mickey she's okay, and he's relieved and happy at the chance to see her again. Later, you can bring her back to the Valley for good, and help restore her lost memories of Mickey.
    • Donald's quests have you help find some missing time capsules for a project he was trying to make before the Forgetting happened. After you help him finish his big project, he thanks you, but the player can thank him in return for all his work.
    • When you bring Woody to the valley, he handles the reveal that The Player is not another toy and is in fact a human shockingly well. He actually begins to recall some of his old memories and reveals that he used to belong to The Player themselves when they were younger, which can be doubly heartwarming if you genuinely did have a Woody toy as a kid.
    Woody: I guess you're all grown up now, huh? Well, thanks for bein' such a great kid... Y'know, I've never gotten to come right out and say that to anyone before.
    Player: Thank you for being my toy, Woody...
    • When Minnie worries about someone else being trapped in the Here and There, you collect fond memories of her from Elsa, Anna, and Moana to reassure her that as long as you love and care for one another, no one will be lost again.
  • Sometimes you can see characters talking about you, and they all have positive things to say or vow to help you if you ever need it.
  • There are some unexpected friendships between villagers you might stumble across in the form of overheard conversations.
    • Ariel and Minnie bond over their shared experience of being isolated from the Valley but finding their way back.
    • Moana and Elsa bond over the expectation of both of them to rule their respective lands.
    • Maui finds Wall-E's company enjoyable, mostly because Wall-E's limited vocabulary means he can't interrupt Maui's boasting, but it's still a rather cute friendship they share.
    • Minnie giving Mother Gothel a bow that matches her dress, and the fact Gothel doesn't even give one of her usual backhanded compliments shows how she's surprised and touched by the gesture.
  • The Player can have daily conversations with each villager, the topics of which are selected at random. Some of the talks you can have with them are truly wholesome, including:
    • Comforting Moana who expresses that she still misses her grandmother.
    • Anna performing a wellness check on the player and asking if they've stretched, eaten, or had enough water to drink.
    • Mickey cheering up The Player who is feeling down. When asked what's troubling The Player, one of the options is telling him that they lost someone, at which point he offers his support.
    • Mirabel performing a wellness check and asking how the Player is coping under the pressure of leading the Valley, comparing it to her sister Luisa.
    • Minnie asking for advice on how to get along with the more villainous characters, explaining she is aware they're not nice people, but she feels as they're neighbors she should try to get along - and that a couple of nice gestures might be good for them.
    • The Fairy Godmother can ask if something's bothering you, and if you say you need a hug, she'll give you one and words of love and encouragement.
  • The Fairy Godmother in general. True to her relationship with Cinderella, she wants nothing more than for you to feel safe and loved, providing all the emotional support you need when you must face the Forgotten's memories head-on.
  • During the Scar quest, after encountering the Forgotten, you end up talking with Merlin about what happened, and you can then ask him if this is all happening because of you, the Ruler, leaving them. Merlin is quick to reassure you that even if you did leave, you didn't want to do anything to hurt the valley. That can be nice for players to hear if you were afraid that you directly caused all this.
  • The reveal that Buzz was actually trying to befriend Scar at some point, and they went fishing together with Goofy. You get a cute memory of them hanging out together, and even Scar admits the experience wasn't entirely terrible.
  • After retrieving the Orb from the Secret Room in the Frosted Heights, along with Olaf's arms, the Player is distraught to find it broken. So Olaf decides to comfort them with a big warm hug. This in turn fixes the Orb, which turns out to be literally powered by Love.
  • In order to reach the Dark Castle to confront the Forgotten, The Player must find relics of their past and the stories that belonged to them. By talking to Mickey, Ursula, Scar, and Olaf you reawaken some truly heartwarming memories.
    • You find a book of fairytales that belonged to Mickey, who recalls that when the player was very young Mickey used to read them to The Player until one day they became old enough to read on their own, and the two of you would take turns reading to one another. You, The Player, have been visiting Dreamlight Valley since at least toddler age and Mickey was seemingly your oldest friend. Despite the fact that the Forgotten, in a way, is responsible for all the pain Mickey suffered with Minnie, he doesn't hold anything against the Forgotten, remembering only the good times and sympathizing with their anger towards their situation, even straight-up asking for the Player to help the Forgotten.
    • Scar of all people turns out to foster fond memories of the younger Player. You find a crude child's drawing of Scar in his den, and he reveals that when you "were just a cub" you had drawn that picture and given it to Scar. Despite how crude he found the image, the gesture touched him enough to keep it for all that time. Scar even explicitly asks for the Player to be merciful towards the Forgotten, stating he does understand what it feels like to only be able to rule from the shadow, and considering the fact that the Forgotten was responsible for trapping him in Sunlit Plateau for all those years, that's saying something.
    • Finding a child's bucket and shovel brings you to Ursula who tells you that when you were young, you used to play on the beach with Moana. Upon talking to Moana she also recalls these memories fondly and thinks of her grandmother and how she used to play with her. While the Forgotten threw away those toys the last time they met and Moana admits to being confused and sad, she openly acknowledges that the Player has always been an amazing person and hopes they could save the Forgotten.
    • A fuzzy blanket leads you to Olaf who remembers it belonged to Elsa. Through talking with Elsa you recall how when you were young you wanted to explore the Ice Cavern but it was too cold, so Elsa brought her favorite blanket from Arendelle for the young Player to wear around them and keep them warm. Elsa straight-up hopes to talk to the Forgotten and help them get over what must have been the difficult things they had been through, as she sees herself in the Forgotten.
  • In one of Ursula's Vanessa quests, she steals the singing voices of Mirabel, Mother Gothel, and Kristoff, and the Player helps by composing a song with them. One of the lines you can add to Kristoff's song is "I'm the guy Anna holds dear," which makes him blush.
  • In another one of Ursula's Vanessa quests, she asks the Player to retrieve something she gave to Donald as part of a deal. Donald tells the Player it was supposed to be a gift for them, but it turned out to be a magical gift box that suddenly came alive and started eating Dreamlight Magic. Donald wanting to give you a nice gift on its own is rather heartwarming, but when the Player goes to confront Ursula over her trick, she barely gets through her lie before flat out admitting it was a scheme out of actual guilt. She genuinely feels bad for what she did, because as she puts it...
    Ursula: I just can't do it to you, [Player name]. It was a scheme.
    Player: What???
    Ursula: Donald asked for a gift to give to you, and I saw an opportunity to use a spell to capture Dreamlight Magic. But I can't trick you... You've been too loyal to me all this time.
  • A quest with the Forgotten has you help them remember the ordinary magic in things by taking pictures of flowers, a critter, and a cool rock. After that, they ask you to fix up a room in your House for them and are very grateful when you do. Then, a later quest has them make reparations to Minnie and Goofy by giving a beautiful bouquet and a Bouillabaisse, respectively.
  • One of the Forgotten's quests has you helping them finish their poetry by getting the villains to relate to their situation. Afterward, the Forgotten writes a new poem about the Player and how happy they've become, and all of the options to finish it are sweet in their own way.
    And now, at last I've found my place...
    ...my old mistakes have been erased.
    ...and a best friend who shares my face.
    ...in a Village like a warm embrace.
  • At the climax of Rift in Time's first act, Jafar is finally freed from being trapped in the palace and meets The Player face-to-face after spending the entire time communicating through holograms. When Jafar inevitably betrays them and tries to steal the Royal Hourglass after they refuse to help him claim the Spark of Imagination, all of the friends The Player has made over the course of their stay on Eternity Isle show up to force Jafar to retreat: EVE, Rapunzel, and even Gaston of all people.
  • At the end of Rapunzel's Level 7 quest, Rapunzel performs a new version of the Incantations to thank the Player for helping her break free from Gothel:
    Flower's golden glow, this new world is mine
    Write a brand-new verse, now your heart can shine
    I have been set free, now the stars align
    Here in the Valley, my fate is mine
    My fate is mine
  • The Player can overhear a conversation between Donald and Rapunzel, where she's trying to soothe one of his angry outbursts by suggesting he think about what's making him angry and that getting upset over something small might actually be related to something bigger. Donald admits he's cranky the fish aren't biting, but really, he's upset because he used to fish with Daisy and he misses her as she's still missing from the village. Rapunzel then offers to be there for someone for him to talk to.

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