Follow TV Tropes


Heartwarming / Dishonored 2

Go To

  • In a rather twisted way, how Delilah treats Emily at the start of the game. She doesn't want her killed or turned to stone but intends to keep her locked up until she accepts her as Empress (like an unruly child versus an enemy). Delilah even says she hopes Emily will come to accept her as a mother figure—which might have worked when she was ten but not twenty-five.
  • Look at the Heart and compare it to the first game. When it comes to quotes about characters, the secrets the heart divulges have an almost even split of good / bad in Dishonored 2. In the first game, quotes regarding the welfare / personalities of npcs were cynical at best, with even the more hopeful quotes containing some darkness and pessimism... But 15 years after the Plague, 15 years of Empress Emily, and the current generation as of Dishonored 2 have grown up in an environment that allows for selfless traits to foster and be nurtured. (Examples of purely optimistic/positive quotes: An Overseer who did not hesitate to leap into an inferno to save a boy when others simply stood by and watched, a guard turning a blind eye to a desperate father stealing to feed his children, a veteran guard putting a stop to severe prisoner abuse when he arrives at his new post... And on and on.) It's small and ultimately meaningless in terms of game-play mechanics and plot, but these little secrets add flavor to the setting of Dishonored 2, and help to support the fact that Emily's rule has allowed for Gristol to grow prosperous and far more just.
  • Advertisement:
  • Rescuing Doctor Hypatia is an optional quest. Unlike the previous game, where all of your targets were assholes at best, Hypatia stands out for being a truly altruistic person, who cared for the miners and only succumbed to madness in an attempt to find a cure for their sickness. During that mission, you get to hear everyone desperately trying to see her as she was one of the few people with power in Karnaca who cared for the underclass at the time, the other being Stilton, until his mind snapped.
  • During the Dust District mission, on Low Chaos at the Overseer's Office, you get to hear an Overseer dying from his injuries. He laments that he wasn't careful during a raid but was glad that his friend was there with him. In a Call-Back to a similar scene in Dishonored, said friend delivers a Mercy Kill, then poured wine over the deceased's face respectfully. A very human moment for bunch of fanatics.
    • Similarly, on your way to Paolo, you can spy on a group of howlers having a small party. Two howlers are singing and dancing with each other while their friends play instruments.
  • If you choose to save Aramis Stilton from his fate by way of knocking him out, his formerly dilapidated mansion becomes bustling and alive again, with the Dust District prospering because of his efforts - making this one of the few choices in the game that never really backfires.
    • It has the result of Lucia Pastor's "The Reason You Suck" Speech becoming another Heartwarming Moment. Lucia chides you for letting the Duke run wild in Serkonos and causing so much suffering. Furthermore, that they did so because you didn't do anything to make the situation better. Emily and Corvo, however, know that they have already made a substantial difference to the lives of the destitute in the region.
  • Advertisement:
  • Finding out that Billie Lurk has made a new life in Karnaca for herself and even made true friends in Stilton and Sokolov.
  • On Low Chaos, when Jessamine's spirit leaves the Heart and dissipates into the Void. Whether she's bidding her farewell to Emily or Corvo, she holds their hands and takes that sensation, along with her love for them, into nothingness with her. Emily gets to say a proper goodbye to her mother at last, and Corvo has a more bittersweet line wishing peace for the love of his life, "star of my sky." Either way, Jessamine finally gets to rest.
  • During the last Mission you can visit the Royal Protector's room. I.e. Corvo's. Where you can find the framed drawings of Jessamine and Corvo that Emily drew in the first game. The ones with Mummy and Daddy on them.
  • Seeing Billie reunite with a familiar-looking red long-coated man in the low chaos ending is happy for anyone who played Knife of Dunwall and The Brigmore Witches.
  • Advertisement:
  • Although Delilah's coven seemed to attract a lot of murderous pyschopaths, there's a genuine warmth and camaraderie between them. A witch would scream in horror and despair if you killed another in front of them or otherwise profess relief if all you did was knock them out. They'd have tea time, enjoyed a bit of gossip and even making jokes about Delilah and Breanna. If not for the unrestrained murder and torture, they would be like a group of women seeking refuge and love with each other against the Empire's patriarchal society.
  • During the Death to the Empress mission, you can stumble upon an audiograph made by a witch by the name of Marykate and Jenny. It goes to show that even amongst murderous psychopaths, there's a hint of innocence in the coven.
    Witch Jenny: Marykate, what’s this then?
    Witch Marykate: Did you grow up in country, dear? Out in the sticks? It’s an audiograph machine.
    Witch Jenny: But what’s it for?
    Witch Marykate: It enables important people to record their voices. A prince’s orders for war, a matron’s business instructions, or a lover’s hungry words dripping with honey. Even the final thoughts of one lost in despair before jumping from a bridge.
    Witch Jenny: (in awe) So now my voice will live on, even after I’m dead and gone.
  • The interactions between Emily and Wyman. Even though they only converse through letters, there's a genuine love between the two. And the best part that it's kept low key and not shoved into the main plot for the sake of romance.
  • The health potions are no longer just "Sokolov" branded, but are now "S&J", the J referring to Sokolov's rival-turned-peer/friend in the academic purview, Piero Joplin.
  • The rather blatant lie that Armando tells to the palace guardsmen he calls to collect the "Imposter" Duke, and the guardsmen's reaction to it. The guardsmen look like they are seeing right through the lie... but they go along with it anyway. The real Luca Abele truly is that despicable that the Duke's own palatial guard (which, like the Grand Guard at large, are a mixed bag of moral calibers) are completely fine with going along with the Doppelganger Replacement.
    • Also occurs when Emily or Corvo correctly identify Armando. The body double is easily persuaded and Armando clearly states he wants to work for the good of Serkonos, even if in opposition to Dunwall's decrees, a plan that occurs successfully in the Low Chaos ending.
  • If you sympathise with Delilah's plight that led her to her wicked ways, one could see the non-lethal elimination for her as, by far, the most merciful in either of the games - Sending her to a Lotus-Eater Machine -style imaginary world of her own design - where she gets to live out her wish of being loved by all, in a sealed-off world where she can't hurt anyone else, being none the wiser. It's a rare game where both the protagonist and antagonist walk away equally happy, so for it to happen in a dark and broken world such as Dunwall is quite refreshing.


How well does it match the trope?

Example of:


Media sources: