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Would Hurt A Child / Video Games

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Generally, action games with child main characters would be quite boring if nobody attacked them.
And those children aren't exactly pacifists either.

  • While it's never actually shown, in Portal 2, during the section where Wheatley steers your Relaxation Chamber through the Relaxation Center, you can see shipping labels on other rooms, which (among other things) label the occupant of that chamber as either an adult or a child. This implies that there were children in the Relaxation Center, meaning GLaDOS had probably used children as test subjects in the past. Considering the deadliness of her tests, children probably also died horrific deaths at her metaphorical hands.
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  • Apollo Justice: Ace Attorney: Kristoph Gavin attempted to murder a 12-year-old agoraphobic girl by giving her poisoned nail polish, since he knew she had a habit of biting her nails when under pressure.
  • Phoenix Wright: Ace Attorney – Spirit of Justice: Queen Ga'ran was willing to let Apollo die in a fire she started when he was an infant, while killing his father in the process. At one point she even implies she'd be willing to have her 14-year-old niece killed.
  • In Alice: Madness Returns, the Big Bad is a pedophile and sexual predator who has killed children, plain and simple. This trope is his most defining "evil" trait.
  • The sequel to Earthworm Jim upped the physical and emotional challenge by having Psycrow enthusiastically throw Peter Puppy's adorable, puppy relatives out the window from high enough to liquidate them upon impact, in order to impede Jim and give him the run of his life to save them by using a marshmallow pillow.
  • Metal Gear uses this rather a lot, either to demonstrate the generalized war setting or as Kick the Dog for the villains:
    • Solid Snake (or rather, the player) in Metal Gear 2 is actually given the option of murdering orphaned war children in Zanzibar Land, and despite being raised in a soldier nation, apparently they don't have orders to attack Snake or sound an alert (they just seem to just give advice and talk to him), although it does result in his health going down.
    • In the (albeit non-canon) radio drama for Metal Gear Solid, Solid Snake and Mei Ling argue about whether there is a significant difference to killing child soldiers and regular soldiers. Solid Snake mentions that he doesn't see a difference, which indicates that he is not above killing child soldiers.
    • In Metal Gear Solid 2, Solidus Snake's depth of evil is characterized with how he used to be a warlord with an army exclusively made up of child soldiers (called the Small Boy Unit), killing their parents and then sending them off to die in the Liberian civil war. In the same game, the evil of the Patriots is highlighted by their kidnap of Olga's child, who they use purely to keep Olga under control.
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    • Metal Gear Ac!d concerns two outrageously evil Mad Scientist characters who kidnapped several hundred children and forced them to fight each other to the death to find out which one had the greatest potential. The one who won was then made into the operating system for an extremely powerful new form of Metal Gear. The trauma of performing this experiment was so great that one became practically a Card-Carrying Villain to deal with it and the other (who had taken on the work under a Code Name) repressed all his memories of it and went off to go and live in Alaska, returning to his previous identity of Solid Snake. Or so it seems.
    • The main villain in Metal Gear Solid: Portable Ops has a child soldier who looks quite old but, if you look at the numbers, cannot be older than twelve - Null, a soldier who is kept in total sensory deprivation and essentially tortured into repressing all of his memories after every combat with the idea that this will make him a 'Perfect Soldier'. The villain's open exploitation of and the physical violence he uses towards Null to control him is one of the many reasons he is profoundly unsympathetic. Null was also a child soldier earlier in life, as well.
    • Metal Gear Rising: Revengeance revolves around a villain who is literally stealing the brains of homeless children to create disposable killer cyborgs. This is horrible enough that it allows Raiden's gleefully murderous behavior to be intensely sympathetic in comparison.
    • Metal Gear Solid: Ground Zeroes contains a fairly gratuitous scene where Big Boss strangles a teenage boy to get him to stop shouting.
    • Downplayed by Venom Snake in Metal Gear Solid V: The Phantom Pain, who will tranquilize or otherwise knock out child soldiers, but will fail a mission if he uses lethal force.
  • Return to Krondor: Played straight. In the first chapter, a ten year old girl who is a thief and an orphan living in the streets truly does not want to go to The Order of the Yellow Shield, a group that owns an orphanage. That is because men who pretend to be members of The Order of the Yellow Shield lure kids like her to a sweatshop. At this sweatshop, they work the kids hard, hurt them, lock them up in cages, as well as giving them food that have live rats and squirmy things in it. She also says about how the bad children (i.e. kids who refuse to work or try to run away) just disappear and never come back. Investigating the sweatshop reveals that everything she said is true. You will find a cage with kids locked in it, and depending on your decisions, you will find the bloody corpse of a child in one of the boxes next to the entrance door. James will be very unhappy with that discovery and refer to the owner of the sweatshop as a "child-killer". A camp of goblins sacrificed a boy, cutting him in two, and they were going to do the same to baby twin girls. Vampires killed and converted kids as well as adults to vampires. Ghouls are explicitly said to feast on human flesh - and that would include children. There is also a priest who is devoted to Sung the Pure named Father Roweland who is trying to help children recover from a fatal disease, but he causes the fatal "disease". He actually killed a little boy with evil spells, and was going to do the same to a little girl with an evil amulet magically disguised as a good amulet, as well as evil spells. A woodcutter, his wife and child disappear, but the woodcutter and his wife (not really his wife) sacrificed their child (not really his child) to try to power up a Nightstone. The Nightstone is found on a small skeleton, which could very well be the child's remains. Bear also used explosives to set an orphanage on fire while escaping Krondor - with the kids still in it.
  • The Grand Theft Auto series draws the line at Video Game Cruelty Potential here - there are no children ever walking the streets of Liberty City, Vice City or San Andreas.
  • Gwent: The Witcher Card Game: Ritual Sacrifice's art shows Brewess marching chained children to be the victims of the sacrifice.
  • In Postal 1, the Postal Dude attempts to massacre an elementary school but has a mental breakdown and misses all of his shots as a result before being arrested and placed in a mental hospital. However, the remake changed it to a church and he's somewhat less ruthless in later games (which are devoid of children similarly to the GTA example above).
  • A side mission of Drakengard features Anti-Hero Caim slaughtering child-soldiers with about as much gusto as he slaughters everything else, i.e. a lot. The children run away and scream for their mothers as you cut them down, while Leonard and Red calls you a monster for it. And then there's that child-eating Elf cannibal he travels around with, and Leonard was originally a pedophile in the Japanese version... Yeah, Drakengard doesn't like children a whole lot.
    • And in the Alternate Continuity sequel NieR, some of the shades that Nier slaughters are actually sentient children who cannot communicate with the "humans", particularly Kalil, the "boss" of the Junk Heap area.
  • The plot behind Heavy Rain centers around a serial killer that targets boys from the ages of 8-13. It makes replaying the Suicide Baby chapter much worse once you know who the killer is...
  • Lock, Shock, and Barrel serve as bosses in several Kingdom Hearts games, and Sora (or Roxas) will have no trouble fighting them. It's justified, considering their bratty natures...
    • Anybody in the Kingdom Hearts universe will have no trouble with fighting the main characters, most of whom are teenagers,note  so they have to take all their opponents seriously, so it's all fair play. Master Xehanort even manages to kill one of them (Sora) and steal the body of another (Terra), though the former gets revived.
  • Dragon Age: Origins is a rare game which lets a player character do this, as you can chose to murder Arl Eamon's son rather than try and help him. You might argue that it's a mercy-killing, but you're still killing a child.
  • Dragon Age II has Kelder Vanard, a Serial Killer who targets elven children. He claims that demons in his head force him to do it (while the Circle of Magi says that he's simply mad) and begs Hawke to Mercy Kill him before he hurts anyone else. Hawke can oblige, or return him to his father who refuses to get him help or send him to prison, leaving him free to strike again.
  • Mars and his soldiers in Tales of Phantasia. They kill everyone in Toltus, including Chester's little sister and a random girl whose corpse you can examine.
  • The plot of Tales of Berseria is kicked off when Big Bad Artorius Colbrande ritually sacrifices protagonist Velvet Crowe's younger brother Laphicet as part of a plan to resurrect the Empyrean Innominat and remove free will from humanity in order to save it from daemons. A late-game Wham Episode complicates matters by revealing that Laphicet a. was incurably and terminally ill, and b. volunteered.
  • FunFrock in Little Big Adventure 2 initially uses kidnapped children in order to force the wizards to co-operate with his scheme. When Twinsen invades his lair, he decides to drop the children into a volcano in order to make Twinsen cross the Despair Event Horizon.
  • BioShock:
    • BioShock:
      • With all the Little Sisters running around pumped full of sweet, sweet ADAM, most Splicers will try to kill them if given the chance. Good thing the Big Daddies are there to protect them.
      • Also, the heartless bastard who put the girls in this situation, Doctor Suchong, is later killed by a Big Daddy after he slaps one of the Little Sisters who was irritating him.
    • BioShock Infinite: Daisy Fitzroy falls into this trope when she attempts to murder a young Founder child because, as she says, "the only way to stop them from growing is to pull them up from the roots!" This is enough to stir Elizabeth into impaling Fitzroy with a pair of scissors. However, Burial at Sea: Episode 2 reveals that Daisy was ordered to do so by the Luteces in order to strengthen Elizabeth's resolve by getting her to kill in order to set forth the events of Comstock's downfall and that she was actually horrified at the idea of killing Fink's son.
  • In The Elder Scrolls V: Skyrim the vampire Alva forces her thrall Laelette to murder a man's wife and young daughter as part of her plan to seduce him. Partially subverted by the fact that Laelette felt guilty about the whole situation and attempted turning the girl into a vampire and resurrecting her when that failed, but Alva had no qualms about killing the innocent.
  • The first two Fallouts make you a Childkiller if you killed a childnote , which would cause almost everyone, even other renounced scumbags and lowlifes, to hate you. At least the children were scripted to flee when accidentally hit, so they rarely got killed by NPCs. In Fallout 2, once you've progressed through the game long enough in an attempt to go to another settlement, you'll get an encounter that shows an Enclave patrol led by Frank Horrigan coldly killing a small family, including an only child, which serves as an ominous Foreshadowing to their existence, who have no qualms in exterminating any being that isn't them or wasn't born in a Vault, and yes, that includes children. The 3D ones had invincible children (unless you use some mods...there is even a very famous one for Fallout 3 which allowed eating a baby in exchange for the benefit of a perk which give you rads immunity, you can see this marvelous sickness here)
    • In Fallout 3, the Lone Wanderer can, however, enslave selected children NPCs and cause the implied deaths of two others, by blowing up a town with a nuke.
    • Fallout: New Vegas has two slaver traders making a note not to do any more business with the raider leader Cook Cook, as he burned a young boy they had sold to him to death. The Courier can also ask a prison rioter who goes by the nickname Scrambler what he was in for. He responds that he doesn't really care enough to keep track of his crimes, but he vaguely remembers something about killing a lot of people, and that some of them probably were kids.
      • According to Ranger Andy, Caesar's Legion considers using child suicide bombers to be a legitimate strategy since everyone lowers their guard with kids.
    • In Fallout 4 there are children found in both the Prydwen and the Institute, and you're forced to blow up one or both of them depending on who you side with. Also, when blowing up the Institute, you can leave the young synth version of Shaun to burn, which gets you some harsh comments from your faction's tech specialist (unless you sided with the Brotherhood and tell Proctor Ingram that he's a synth, making her ok with abandoning him).
      • Kellogg is an amoral mercenary who isn't above killing children if paid enough and states that he has done so in the past, but he hates doing it.
      • The sewer lair of the pre-war Serial Killer the Fens Phantom has several displays of his victims, which includes Xs on the walls to indicate the number of victims on display. Based on this, it's implied that he murdered at least four babies, due to XXXX being on display next to several baby carriages.
  • Fallout's spiritual predecessor Wasteland allows you to attack some mutant kids at Highpool who laugh at you for falling into a stream. As you kill them, more kids will appear and the atmosphere will get more and more creepy, ending with a puppy crawling into a dead child's arms. You're then attacked by the Red Ryder and his Red Ryder Air Rifle (with compass in the stock), and once you kill him the camp suddenly looks as though it had been abandoned for years.
  • Final Fantasy XIII has Hope Estheim - the youngest, most physically weak character in the game. That doesn't matter to anyone; he's a Pulse l'Cie, and therefore must die.
    • Before this, he and a town were put on a train, and promptly shot at by the military when they tried to escape.
  • All the main protagonists in the MOTHER series are children (so obviously, plenty of the enemies that battle them will be adults), but perhaps the most notable specific example of this trope is in EarthBound when a bunch of policemen beat up the 13-year-old Ness just because he wants to leave his hometown.
  • MOTHER 3: Not only does Porky try to kill the 12-year-old Lucas on a number of occasions, he also takes his twin brother, mind controls him, makes him a cyborg, and ultimately is the cause of his death. Just so you know, this game is rated Japan's equivalent of E.
  • The Legend of Zelda:
    • The Legend of Zelda: The Wind Waker has Ganondorf hitting Link, who is around 12 years old in this game, multiple times until he loses consciousness and has his sword knocked from his hand. Later, during the final battle, Ganondorf uses some very brutal and painful-looking sword moves against Link.
    • The Legend of Zelda: Breath of the Wild has the Yiga Clan, which has no qualms about hurting or even killing children to further their goals. They threatened to kill Dorian's daughters unless he gave them information about Kakariko Village.
  • The Witcher 3 offers a vast amount of morally repugnant characters, but one ranking relatively high on the list would be Jonna. A local man named Lothar goes to Geralt for help lifting a curse from his young son that was slowly killing him. After doing some investigating, Geralt learns that Jonna, the local herbalist, cursed Lothar's son after Lothar refused to continue cheating on his wife with her in an attempt to win him back. Geralt can either transfer the curse to Jonna, killing her, or convince Lothar to go back to her so she would lift it herself.
    • The Blood and Wine expansion gives us Orianna, a Higher Vampire who runs an orphanage like a wine cellar. Whenever she wants blood, she feeds on a child. Her defence when confonrted by Geralt is that she never goes so far as to actually kill the children and makes sure they are well-treated.
  • Dwarf Fortress gives us the concept of "maternal armor". Yes, it's exactly what you'd think it is. The usual results are ...not pretty.
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  • Max Payne's motivation for his Roaring Rampage of Revenge in the first game is the murder of his wife and baby daughter by junkies.
  • The Shroobs and their army in Mario & Luigi: Partners in Time seem perfectly willing to kill Baby Mario and Luigi after beating their adult selves. Kamek too, who's also technically guilty of this in Yoshi's Island and its sequels (he starts by attacking the Delivery Stork in the intro, then tries to get rid of the Mario Bros. by any means possible afterwards).
  • Metro: Last Light has its fair share of children dying or dead. Most notable examples are the bombs that forced people down into the Metro, as well as the synthetic Ebola epidemic that Korbut released on the neutral stations that takes out every man, woman and child there- not to mention the executioner mop-up crews that are sent in to set the place ablaze and kill absolutely everybody.
  • Subverted in Ratchet & Clank: Size Matters, as Luna turns out to be a robotic puppet built to resemble a child. Still, Ratchet didn't hesitate to destroy its tractor-ship and send it falling to its death.
  • Baldur's Gate has the gnome Jeb, who enjoys murdering street children. Unfortunately, you have to make allies with him in the first game in order to escape from prison; in the second game, however, you encounter him again, and can give him what he deserves.
    As for the protagonist, while there is never a child enemy (with the exception of monsters and shapeshifters), attacking children results in their quick death and a considerable loss of reputation.
  • A horrifyingly sad example can be found in the game Off, wherein The Batter bludgeons his baby son to death with a baseball bat.
  • Dr. Ivo "Eggman" Robotnik, the Big Bad of Sonic the Hedgehog. He not only shoves little animals into robots, but his worst enemies also happen to be children. Even not counting Sonic himself (who is often placed at 15, though he's implied to be younger in the first few games), he is fighting 8-year olds and 12-year olds on occasion (heck, Cream from the Sonic Advance Trilogy is only 6). Justified that they are children with Superhuman abilities, and rather mature-acting children at that, but still.
    • On the Game Gear, Eggman truly pumps this up a notch in Sonic the Hedgehog 2. It is implied that Tails dies at Robotnik's hands if you fail to collect all the emeralds before Scrambled Egg Zone.
  • Children in Deus Ex may be killed deliberately, accidentally, even by second-hand smoke...
  • Deus Ex: Invisible War may be one of only a handful examples ever to allow a player to hurt and kill children. Doing so gives a truly massive What the Hell, Hero? reaction!
  • The North Korean army in Homefront. To an utterly horrific degree.
  • Telltale's Game of Thrones: Ramsay Snow shows the Forresters just what an irredeemably evil bastard he is by gleefully stabbing the young Lord Ethan in the throat in front of them. Ethan was only around thirteen or fourteen at the time. Ramsay also takes the seven year old Ryon as a hostage and tells his soldiers to kill him if anyone tries to intervene.
  • In Crusader Kings, not only is assassinating children possible, it even comes with special text to fit. It's often a simple, if brutal, way to clear up the line of succession so one's own character can inherit, and is sometimes the only to prevent, say, a civil war that would tear the realm apart and kill tens of thousands.
    • Why stop at killing children? You can blind and castrate them as well.note  If you have the Game of Thrones mod and you play as Joffrey, you can crush the Stark rebellion and treat Jon and Bran to this treatment. Goody.
  • Injustice: Gods Among Us: When the High Councilor Superman threatens to destroy Gotham and Metropolis, Shazam calls him out on his oppressive actions. Superman responds by freezing Shazam's mouth so he can't summon his magic lightning, and burns through his head with his heat vision.
  • Skull Girls: Black Dahlia, the Medici mafia's top assassin did not even hesitate to put a bullet through the head of fourteen year old Sienna Continello and actually taunted the poor girl's mother while doing it. She also threatens to kill the also fourteen year old Peacock in the latter's ending, but in that case it is more justified as Peacock had been slaughtering her way through the Medici stronghold up to this point.
  • Season Two of The Walking Dead has Bill Carver, who is not above hitting Clementine just for staring him down and at one point orders Carlos to smack his daughter with full force for talking while he's giving a speech. In his eyes, the next generation must be raised to be stronger and tougher than the last. His minion Troy is also not above rifle-butting Clementine in the face if she tries to stop Carver from beating the hell out of Kenny.
    • One game over sequence suggests he's not above killing Clementine either.
    • Arvo had no qualms about shooting Clementine, even if she prevented Jane from robbing him.
    • Season Three has Badger, who shows himself to have no problem with murdering children in cold blood including Javier's niece Mariana, which the majority of players agree makes bashing his skull until the remains are unrecognizable in Episode 3 all the more cathartic.
  • In Batman: The Telltale Series we see in a flashback that Joe Chill attempted to kill young Bruce Wayne after murdering his parents, but is scared off by police sirens at the last second.
  • Five Nights at Freddy's: If you read the newspapers scattered throughout the game, you'll find out that some guy had the decency to kill not one, but five children. Minigames in Five Nights at Freddy's 2 suggest the death toll may be even higher than that. Five Nights at Freddy's 3 confirms a body count of at least five or six, and possibly up to eleven, kids. He's never even seen outside of minigames (where he's seen as an Atari-esque purple man) and in 3, where his corpse is seen inside Springtrap, much less named.
  • In Far Cry 4, we eventually learn that Pagan Min's hatred of the rebels is due to them murdering his infant daughter.
  • In Overwatch's cinematic trailer, Widowmaker shows no qualms about trying to shoot two kids.
  • Vivi and Eiko from Final Fantasy IX. The former is a child physically and mentally, but since he's a black mage "doll", adult workers in Dali promptly kidnap him and stuff him inside a box. In the latter case, Alexandrian jesters kidnaps her and perform a ritual to steal her spells. Due to an RPG format, both are defaultly subjected to physical and magic attacks, especially those from Kuja's minions.
  • Amnesia: A Machine for Pigs has a horrific monster of a character who has murdered thousands of children. Two of those children were his own sons - you're playing as him.
  • Bloodborne: The entire purpose of the hunt is to kill a stillborn child of the Eldritch Abomination.
    • Also, you may murder Arianna's Adorable Abomination baby right in front of her. She has a fatal heart attack right then and there.
  • In Undertale:
    • If you play the game as violently as possible and kill absolutely everything you can kill, you find yourself face to face with a major character who knows everything you've done, by which point you pretty much deserve all the hurt he can throw at you:
      "it's a beautiful day outside. birds are singing, flowers are blooming. on days like these, kids like you... Should be burning in hell."
    • While we're on the subject, every character, except Alphys (who doesn't fight you until she becomes a lost soul), the shopkeepers and a couple of other NPCs, attacks the player at some point. Justified, first of all because Magic, the monsters primary means of attacking you, is also their primary means of expressing themselves, secondly because they need your soul to leave the Underground, and thirdly because monsters are not exactly on friendly terms with Humanity to begin with.
    • Flowey stands out in this regard. He doesn't try to kill you at the intro because of the same reason as the other monsters. He just does it for shits and giggles.
    • Asgore may be willing to hurt children, but he clearly hates doing it. When he faces the main character, he refuses to look them in the eyes out of shame.
    • Examining the Monster Kid on a No Mercy Run will show the message "Looks like free EXP". Even though he is saved by Undyne Taking the Bullet, you must attempt to attack him to complete the run.
  • In One Chance, if you spend the last day where everyone is alive and well at home then helping to create a cure, a scientist will try to murder you as all the other had already died. If you block the attack, he will run away. Returning home however, you find the bodies of your wife and kid, along with the coworkers' corpse.
  • The enemies of INSIDE have no qualms with siccing attack dogs or firing guns at the protagonist, who is at most ten years-old.
  • In Tyranny, Kyros' laws make this illegal; the young are to be protected. At least, if they're citizens of Kyros' empire; non-citizens have no rights. In the Blade Grave, on the other hand, ending the Edict of Storms, which will otherwise continue to devastate the land and kill thousands, requires the eradication of the entire Regent bloodline. Including an infant still in her crib. Forcing the Fatebinder to suffocate the child or have a companion end their life... unless they can find an alternative.
  • In the 2017 edition of Night Trap, when the Augers corner Lisa's kid brother Danny from behind, they will not hesitate to capture him and drain him of blood if you don't do something. (Just so you know, this is one of the three Game Over scenes that didn't make the final cut.)
  • Near the end of Armikrog, the main antagonist is revealed to be Tommynaut's brother Vognaut, who's been horribly mutated by his greed. Vognaut abducts P, the baby Tommynaut has been caring for, and plans to drain the latent power from inside her for himself; he also states that he doesn't care if the process kills her, instead saying her power is "wasted on her."
  • Cuphead: Although the Devil's Runaway Debtors are Anti-Villains, all of them are more than willing to fight the sibling protagonists Cuphead and Mugman over their Soul Contracts, even though both of them are adolescents.
  • In Borderlands 2, we meet Tiny Tina, a 13-year-old who has a serious grudge against Handsome Jack. Going further into the main story and finding scattered ECHO recordings through a Hyperion facility, we learn that Handsome Jack conducts experiments with slag on unwilling subjects abducted by his henchmen, that Tina and her parents were among them, and also that Jack is a sadistic bastard who conducts these experiments mainly because he enjoys hearing people scream in pain and terror.
  • Blackwatch from [PROTOTYPE] are big fans of this - their intro cutscene even shows a preschool-age girl sprout a bullet hole while they chant about how "nothing is sacred."
  • At the beginning of the first game in the Mias Big Adventure Collection, Mia's Reading Adventure: The Search for Grandma's Remedy, when Mia attempts to exit her grandmother's bedroom to buy some medicine, Romaine beats Mia into unconsciousness, allowing him to steal the Sparklies Mia was about to use to buy the medicine.
  • In Assassin's Creed: Odyssey, no child is safe, as befitting a "playable Greek tragedy." The main example is the protagonists' father, Nicholas who attempts to murder his entire family, including his young children, and Podarkes of Delos, who brutally murders the children of families who break his laws and traditions, and attempted to murder his young daughter, Kyra.
  • Micah Bell from Red Dead Redemption II. In the epilogue, he's wanted for several crimes including murdering a little girl, he also tried to kill Cleet, one of his gang members, when he objected to him killing said girl. It's heavily implied that, if he survived, he would kill John's family as well.
  • Ian's Eyes: You play as a blind kid's seeing-eye dog who has to guide him through a zombie-infested school. If the zombies catch Ian, they WILL eat him. Heck, they've eaten several of the kids already, some of whom's corpses are seen throughout the school.
  • Zombie Playground: There are zombie kids in the game who are all too willing to attack your character, a child.


Example of: