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Participants

The nine participants that have been trapped in the facility. They have been split into teams of three, with each trio locked in a different wing of the facility. Naturally, nobody is what they seem; spoilers ahoy. You Have Been Warned. All spoilers pertaining to Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward will be unmarked.

Team C

The team of Carlos, Junpei and Akane. Junpei and Akane have a history that Carlos is not privy to, and he has to deal with their difficult personalities - Junpei being The Unfettered, willing to sacrifice everyone in the facility, and Akane wishing to save everyone in the facility... even at the cost of their own lives.

    Carlos 

Carlos (Participant 1)

Voiced by: Tomokazu Sugita (Japanese), Andrew Bowen (English)

https://static.tvtropes.org/pmwiki/pub/images/carlosztd.png
The leader of Team C. A level-headed and honourable firefighter with a "serious reason" for taking part in the Decision Game.

  • An Arm and a Leg: If he concludes that Akane killed Junpei, she cuts off his left arm with a chainsaw before Carlos kills her.
  • An Axe to Grind: He uses a fire axe as a weapon and may end up killing Akane or himself with it.
  • Audience Surrogate: For newcomers to the series, he is an outsider to Akane and Junpei's relationship.
  • Celibate Hero: He is currently uninterested in romance due to having to look after his sister.
  • Cool Big Bro: To his beloved younger sister. He saved her in a fire that burned their house, and has been looking after her ever since. He even decided to participate in the Dcom experiment in order to earn big bucks for his sister's crucial operation.
  • Dark and Troubled Past: His parents died in a fire that Carlos was too inexperienced to save them from. His sister would have also died if not for their esper abilities manifesting.
  • Death by Irony: In one of the paths, he's killed by Akane using a fire extinguisher to smack him into a bloody pulp when she sees Junpei having been killed by Carlos.
  • Driven to Suicide: Should the player decide in the Q-End 1 route that Junpei's killer is himself.
  • Eagleland: During his speech of how he became a firefighter, there is a glaring United States flag right behind him, making him a Type 1.
  • Firemen Are Hot: He's a firefighter and a Ken doll-esque Hunk.
  • Healthcare Motivation: He signed up for the experiment in the first place because he wanted to use the reward money to pay for his sister's medical care.
  • The Hero: Out of the three player characters, Zero seems to consider him the leader of the group as a whole. He entrusts him with the coin flip at the beginning and whether or not to kill him at the end.
  • Heroic Sacrifice: If C-Team gets trapped in a room full of carbon dioxide with only one gas mask, he and Junpei do not hesitate to give the mask to Akane.
  • Hot-Blooded: Described as "a hot-blooded man with a strong sense of justice".
  • Hunk: He's a handsome man with chiseled features, a toned physique and a crisp fashion sense. This creates a visual contrast between him and the darkly-clothed Bishōnen Junpei.
  • The Kirk: Has to be the decision maker between Junpei's "screw everyone else, save us" and Akane's "save everyone".
  • The Last of These Is Not Like the Others: The other player characters from the three games seem to have something in common except for Carlos: They all have a very significant connection to the Zero incarnations. For Junpei in 999, his childhood friend Akane was Zero, and it's even revealed that the story's in her younger self's perspective. For Sigma in VLR, it's his older self who's Zero, even switching bodies with each other across time, and worked with Akane to create Lagomorph/Zero III and the rest of the AB project. Even Q/Sean and Diana (and by extension Phi), are revealed to be a robot created by Zero II, who was the REAL "Q", and Zero's family, respectively. Then again, maybe that's why he was given the option to kill or spare Zero at the end.
  • Leave the Two Lovebirds Alone: He sees Junpei's proposal to Akane coming and silently walks away.
  • Let's You and Him Fight: In the Power Room, he is forced to play the AB game with Junpei.
  • My God, What Have I Done?: He has this reaction if he decides to kill himself with the axe if he thinks he killed Junpei.
  • Now Which One Was That Voice?: For a while, his English VA was a complete mystery, like G-OLM from Virtue's Last Reward and Snake from the 2016 remaster of Nine Hours, Nine Persons, Nine Doors. This is considerably strange, as unlike G-OLM and Snake, he's one of the playable characters and is even considered the main hero.
  • Player Character: You do the puzzle solving and the decisions for C-Team by controlling him.
  • Rape Is a Special Kind of Evil: Invoked and exploited. He pretends to try to rape Akane so he can communicate his plan to sabotage the drug injections and provoke Junpei into beating him up, distracting Zero.
  • Real Men Wear Pink: Proudly states his goal to save his sister.
  • Shipper on Deck: He's this for Akane and Junpei.
  • Third Wheel: To Akane and Junpei. They're Childhood Friends in the middle of what could most politely be called a lover's quarrel while he's a stranger just trying to keep a level-head and get out alive.
  • To Be Lawful or Good: Pre-game, Carlos refused to report Sigma's 'insanity' because that might get the project halted, and he has personal reasons to ensure its completion.
  • Took a Level in Badass: Carlos starts the game as an ordinary firefighter, but due to a chain of events after playing an Ambidex game, Carlos's power to SHIFT awakens. And he uses it to great effect, much more than any other character in the game.
  • What the Hell, Hero?: In the ending that leads to Virtue's Last Reward, it never occurred to Carlos to put a stop to Zero's plans when he used the transport back in time before he got into the game, which Junpei and Akane call him out on. To be fair to Carlos, he does point out that the events of the Decision Game are what lead to him meeting Junpei and Akane and developing his SHIFT ability in the first place; also, though unsaid in the game proper, his freeing Junpei and Akane from the shelter in this timeline allows Junpei and Akane to take part in the events of Virtue's Last Reward.
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    Junpei 

Junpei Tenmyouji (Participant 5)

Voiced by: Tatsuhisa Suzuki (Japanese), Evan Smith (English)

https://static.tvtropes.org/pmwiki/pub/images/junpeiztd.png
The protagonist of Nine Hours, Nine Persons, Nine Doors and a childhood friend of Akane. Intelligent but cynical, he currently works as a detective.

  • Adorkable: A trait he lost while searching for Akane. It comes back to make fun of him when he awkwardly proposes to Akane... and puts the ring on the wrong hand.
  • All There in the Manual: Junpei's jacket is never seen in-game but only in his only piece of official artwork.
  • Always Save the Girl: A very dark example. His goal is to save Akane, and he will not hesitate to betray or kill anyone if it lets her escape. This also motivates Junpei to have Akane wear the oxygen mask in the fire extinguisher trap, and to have Akane be the one to survive the gatling-gun trap and remember six X-passes.
  • Audience Surrogate: Arguably even more of one here than in 999. Even when taking his experiences into account, Junpei is still the most normal person in this game, and as such, all of his reactions to things that take place in game are generally in line with that of a normal person. He doesn't trust in the other teams because he doesn't want to risk dying, he celebrates pretty hard after narrowly avoiding death, etc.
  • Bishōnen: He's a very good looking young man at any rate, though part of it is just the change in artstyles.
  • Black Comedy: His remark that if they're lucky, Gab will turn into a hotdog.
  • Break the Cutie: Happened to him offscreen between games. His time as a detective exposed him to the worst of humanity and turned him into the man he is today.
  • Brooding Boy, Gentle Girl: The Brooding Boy to Akane's Gentle Girl.
  • Call-Back: He's participant number 5; in 999, his bracelet number was also 5.
  • Cannot Spit It Out: During the "Anthropic Principle" fragment, he is unable or unwilling to express his feelings for Akane, even when faced with almost certain death due to a ridiculously lethal decision game in the Rec Room.
  • Cynicism Catalyst: Working as a detective alongside Seven has shattered his faith in humanity in the year between 999 and ZTD.
  • Darker and Edgier: He's much moodier here than in 999.
  • Earn Your Happy Ending: The history ZTD shapes and concludes results in Junpei and Akane finally getting together. One file unlocked after finishing the game, which details them getting prepared for a future wedding, even has Junpei joking that there is another history out there where he becomes a grumpy old man who spent his whole life searching for Akane; essentially his role in VLR.
  • Epic Fail: Proposes to Akane. Puts ring on wrong hand. Smooth moves, Casanova. Although, she does accept.
  • Everyone Has Standards: He's fine with killing other people given the circumstances, but balks at killing alternate versions of himself and Akane.
  • Foil: To Akane. He's a bluntly honest nihilist who lives in the moment; she's a secretive optimist whose entire life revolves around theoretical physics and planning for future events.
  • Hell-Bent for Leather: He wears a leather jacket in his official artwork, although he doesn't have it in the actual game.
  • Heroic Sacrifice: If C-Team gets trapped in a room full of carbon dioxide with only one gas mask, he and Carlos do not hesitate to give the mask to Akane.
  • Hero of Another Story: Of Nine Hours, Nine Persons, Nine Doors.
  • I Need a Freaking Drink: If he survives a booby trap in the Rec Room with a 1 in 216 (0.46%) chance of survival, he runs off to get smashed.
  • Inferiority Superiority Complex: He's abrasive and dismissive of everyone, but is perpetually unhappy and knows it.
  • "Just Joking" Justification: Tries to play off several of his crueler ideas as this, not that anyone is fooled.
  • Knight In Sour Armor: He spent a year looking for Akane following the events of 999, and has turned cynical as a result. He reveals in the Decontamination Room that his detective work has shattered his faith in humanity.
  • Laser-Guided Amnesia: In addition to the amnesia everyone gets every 90 minutes, Akane inflicts this on him in the VLR timeline, explaining why he claims to have never seen her again as a 67-year old man.
  • Late-Arrival Spoiler: The game assumes you've already played the past two entries so Junpei's full name is given right away: Junpei Tenmyouji.
  • Let's You and Him Fight: In the Power Room, he is forced to play the AB game with Carlos.
  • Living Emotional Crutch: To Akane. His influence doesn't make her more good, exactly, but it makes her more human. Away from him, she barely thinks of anything but her work as shown in the Apocalypse ending.
  • Meaningful Name: According to Word of God, his full name is read as 'eclipse'. And indeed, he endures great corruption and despair, but eventually returns to the 'light' through his love of Akane, or Quark depending on the timeline.
  • Murder Is the Best Solution: The one trait to show how much jaded Junpei has become and how much he cares for Akane, is to quickly suggest the death of others when his team’s, or just Akane’s, lives are on the line and the solution is simply to have another team, or someone else, bite the dust instead; Junpei will voice his opinion about just having others killed instead; Carlos and Akane will always protest against it.
  • Official Couple: With Akane in the CQD2 ending. Not only do they enter a love relationship, but apparently are going to get married according to the written epilogue.
  • Passive-Aggressive Kombat: Takes advantage of Carlos being Locked Out of the Loop to shoot some very pointed remarks at Akane about her actions as the first Zero.
  • Properly Paranoid: He insists that the other teams cannot be trusted...and is murdered by Mira in the Q1&2 ending timeline.
  • Red Oni, Blue Oni: The Blue to Akane's Red. He's pessimistic, cynical, sarcastic, and is willing to screw over the other teams just to escape with Akane. She's optimistic, idealistic, friendly, and is definitely against screwing over the others. This makes them argue pretty often.
  • Refused by the Call: In the C1 ending, he offers to help Akane prepare for the AB project, but she refuses and wipes his memory of the Decision Game.
  • Seen It All: During Zero's opening monologue, Junpei's expression rarely changes from a sardonic smile. This is because the previous Zero put him through so much shit that he sort of wrapped right back around to being unsurprised by it all.
  • Skewed Priorities: He is less concerned about the secret conspiracy of psychics than the fact that his love interest is keeping him in the dark about it, and what that could mean about their relationship. After the latter problem is resolved, he chills out considerably.
  • The Spock: The most likely to screw over the other participants to save himself and Akane.
  • Star-Crossed Lovers: With Akane in the C1 ending.
  • Sweet Tooth: Flavor text note  establishes that he has one.
  • They Do: The Golden Ending has him and Akane considering their wedding after they catch the fanatic.
  • Took a Level in Cynic: In 999, he was often the one lifting other characters' spirits and encouraging them to keep going. Here, his world view has deteriorated to the point where he's often dragging down everyone's spirits with his pessimism instead.
  • Took a Level in Jerkass: He is much more bitter due to his detective work exposing him to the worst sides of humanity. As such, he'll screw over anyone else in order to save Akane.
  • Tsundere: He cares dearly for Akane, yet snarks at her whenever he can.
  • Undying Loyalty: To Akane. He's willing to kill three people in the AB game to get Akane out of the Decision Game.
  • The Unfettered: Will save Akane's life... at any cost. And that means murder. Not just the other teams, but Carlos as well in the Ambidex fragment, depending on your choice.
  • Used to Be a Sweet Kid: But is now the complete opposite, which is a point of constant stress that saddens Akane.
  • Vitriolic Couple: Occasionally slips into this with Akane; at one point, he claims that she is too fat to fit into an air vent, and she responds that he could fit if they cut off his arm.
  • What the Hell, Hero?: In the pre-game booklet, he corners Akane after several days at Dcom and demands to know what she's planning. She admits there is something, but refuses to tell him.
  • World Half Full: Evolves into this after the 'Rec Room' fragment in which he narrowly survives death. He's still pessimistic as hell, but he doesn't let it sour his entire perspective on everything.

    Akane 

Akane Kurashiki (Participant 6)

Voiced by: Miyuki Sawashiro (Japanese), Rena Strober (English)

https://static.tvtropes.org/pmwiki/pub/images/akaneztd.png
The heroine of Nine Hours, Nine Persons, Nine Doors. She presents herself as demure but actually possesses a shrewd cunning.

  • Ambiguously Christian: Some of her lines (such as "Only God decides who lives and who dies!") imply that she's a theist, and she also consistently refers to God in the singular, making her likely to be part of a monotheistic religion.
  • A Million Is a Statistic: She can- abstractly- consider and accept the possibility of people dying around her, but actually experiencing their deaths horrifies her as shown in the fireplace scene in the Rec Room. She feels more comfortable with distant and/or immediate deaths, like those inflicted by SHIFT-ing and the reactor explosion.
  • Armor-Piercing Slap: She angrily slaps Junpei after he is a bit too callous about the deaths of everyone on the other teams except Phi.
  • Break the Cutie: Akane completely breaks down if Junpei dies, usually followed by a Roaring Rampage of Revenge.
  • Brooding Boy, Gentle Girl: The Gentle Girl to Junpei's Brooding Boy.
  • Call-Back: She's participant number 6; in 999, her bracelet number was also 6 (though it was later revealed to be 0).
  • Cannot Spit It Out: Her informant (a future version of Akane) came from a future in which Junpei rejected Akane upon learning about everything she'd done. Akane is therefore reluctant to be honest with Junpei about anything, including her feelings for him.
  • Chainsaw Good: The opening animation has her swing a chainsaw over her head. She attacks Carlos with it if she thinks he murdered Junpei in the Q2 ending timeline.
  • Character Development: A very interesting case, as in this game, she's a lot closer to the ditzy chick she was pre-reveal in Nine Hours, Nine Persons, Nine Doors than the manipulative mastermind she became post-reveal in 999 and in Virtue's Last Reward, to the point that Junpei spends a lot of the time questioning her motivations and even wonders aloud whether she has any connections to ZTD's Zero. Later on, when she exhibits no qualms about using the ability to SHIFT in order to engineer a better timeline (and even rigs a room to blow in order to trigger a SHIFT on one occasion), you know that she's still the girl who became Zero in 999, but she turns out to be much more of a paragon than VLR would have you believe. Her VLR characterization does solidify in the timeline that leads to the Radical-6 breakout, however, as she triggers Junpei's Laser-Guided Amnesia and vows to save humanity by whatever means necessary.
  • Combat Pragmatist: Before ambushing Carlos, Akane switches off the lights to even the odds.
  • Deliberate Values Dissonance: Being an experienced esper and SHIFTer, she remains calm in situations that would be fatal to non-SHIFTers.
  • Deus Exit Machina: Akane knows a solution that Junpei and Carlos don't? You can be sure that she will collapse moments later, forcing the player to figure it out for themselves.
  • Dissonant Serenity: During the Power Room's last cutscene, when she believes she's figured out a plan to outwit Zero, she is smiling as the bomb counts down. Though the plan itself is dangerous, that concerns her less than the hope that they'll finally be able to escape.
    Junpei: But this is absolutely nuts! Even if we do manage to do this, the us who are from whatever history we switch with will end up-
    Akane: Do you plan on dying here, then?
  • Dramatic Irony: Junpei's complete character change stresses Akane many times that she wishes he was the same person he was a year ago. When she injects him with the amnesiac drug in the timeline that leads to Virtue's Last Reward, the roles are reversed.
  • Earn Your Happy Ending: The history ZTD shapes and concludes results in Junpei and Akane finally getting together. One file unlocked after finishing the game, which details them getting prepared for a future wedding, even has Junpei joking that there is another history out there where he becomes a grumpy old man who spent his whole life searching for Akane; essentially his role in VLR. Akane even pinches Junpei on the cheek to make sure he isn’t dreaming.
  • Eccentric Mentor: She gleefully, spontaneously destabilizes a nuclear reactor to test Carlos's newfound SHIFTing abilities.
  • Expository Hairstyle Change: She's shifted to a sidetail similar to her appearance in VLR.
  • Hypocrite: Akane scornfully criticizes Delta's god complex, prompting him to remind her that she killed an alternate version of C-Team only hours ago.
  • I Did What I Had to Do: In C-End 1, this is what she says right after wiping Junpei's memory so she can begin the AB project.
  • Insecure Love Interest: She believes that Junpei's newfound disillusionment is caused by her actions in the first game. She's not wrong, but there are also bigger reasons behind it that have nothing to do with her.
  • Love Makes You Dumb: After they discover Junpei's corpse in one timeline, she assumes beyond all reason that Carlos must somehow be responsible (as opposed to the psychopath holding all of them prisoner) and channels her grief into blind, murderous rage. For what little it's worth, this is not the first time her love for Junpei has caused her to make a suicidally stupid decision, and they were the only ones in a sealed ward that no one else had access to (or so they believed at the time).
  • The McCoy: She's the one who is trying to save everyone, no matter how inconvenient that is in the situation.
  • Moral Myopia: Akane is courteous to everyone, which disguises the huge distinction she sees between her loved ones being killed and killing other people's loved ones, often for no more reason than their being born in the wrong timeline.
  • Ms. Exposition: She explains the Monty Hall problem, the dice roll odds and the multiverse theory to her teammates.
  • Official Couple: With Junpei in the CQD2 ending. Not only do they enter a love relationship, but apparently are going to get married according to the written epilogue.
  • Pragmatic Hero: She hasn't ruled out the possibility of a peaceful solution to the Decision Game; therefore, her attitude is gentle and idealistic. But if the circumstances do warrant it, she can get violent, bomb the whole facility, sacrifice various alternates' lives, render the love of her life amnesiac, etc. And she is entirely unashamed of it.
    "I will do anything to achieve my goals. That's just the kind of person I am."
  • Proper Tights with a Skirt: Her tights are a mix of grey and dark red, and her dress is beige.
  • Red Oni, Blue Oni: The Red to Junpei's Blue. He's pessimistic, cynical, sarcastic, and is willing to screw over the other teams just to escape with Akane. She's optimistic, idealistic, friendly, and is definitely against screwing over the others. This makes them argue pretty often.
  • Roaring Rampage of Revenge: If she believes Carlos has killed Junpei, she will respond very violently.
  • Secret Keeper: She doesn't tell Carlos anything about espers (or their relevance to her Nonary Game) until he actually becomes one late into the story.
  • Sole Survivor: In the D-End 2 timeline, as the rest of her team were gassed to death in the Control Room.
  • Star-Crossed Lovers: With Junpei in C-End 1. They can't be together because Akane believes that she needs to work on the AB project alone (well, with Sigma, but she doesn't reveal this). Her motive to do this is unclear, because Junpei volunteered to help with the project.
  • There Is No Kill Like Overkill: If Akane sees Carlos Betray Junpei in the AB Game, she will bash him with a fire extinguisher. Eighteen times.
  • They Do: The Golden Ending has her and Junpei considering their wedding.
  • Used to Be More Social: Inverted. She was actually quite lonely as a child, something Carlos finds difficult to believe.
  • Violently Protective Girlfriend: She's willing to kill if Junpei is harmed.
  • Vitriolic Couple: Occasionally slips into this with Junpei; at one point, he claims that she is too fat to fit into an air vent, and she responds that he could fit if they cut off his arm.
  • The Woman Wearing the Queenly Mask: The bonus prologue booklet contrasts Akane's stern guidance of her employees with the vulnerability she shows around Junpei.
  • Yamato Nadeshiko: Described on the English website as an "ideal Japanese woman" who hides dark secrets.
  • You Don't Look Like You: The change of artstyle made the fanbase debate it was even her, before her name was revealed.

Team Q

Q is trapped in a truly Adult Fear scenario, caught between the volatile Eric and the cold Mira.

    Q 

Q/Sean (Participant 4)

Voiced by: Aki Toyosaki (Japanese), Jonquil Goode (English)

https://static.tvtropes.org/pmwiki/pub/images/qztd.png
The leader of Team Q. An intelligent and curious child who has lost all of his memories.

  • A Child Shall Lead Them: He heads Team Q. Subverted; he isn't actually the leader. It's played straight in spirit, as the designated leader is physically incapable of voting as far as anyone knows, and Mira and Eric tend to leave decisions to him.
  • Amnesiac Hero: Token amnesiac this time around, though this one's a main character. Turns out he doesn't have any memories at all; he came into existence just before the Decision Game began.
  • Animal Motifs: His helmet resembles a pig head, particularly around the snout.
  • Audience Surrogate: He's supposed to be a "being that's mostly similar to the player".
  • Beware the Nice Ones: Even though he's a nice boy, he's still perfectly willing to kill someone with a crossbow.
  • Child Prodigy: He's a child (well, child-based robot), but shows a shocking amount of knowledge regardless. The original Sean was also mentioned by Zero to have read advanced books and often shared this knowledge with him in exchange for new books every day until he died.
  • Colour-Coded for Your Convenience: Endings related specifically to Sean, rather than the real Q, are yellow on the flowchart rather than green.
  • Earn Your Happy Ending: Despite being a robot, it's implied Eric takes him in anyway in the Golden Ending, which is good for him...in theory.
  • Ill Boy: Not this Sean, but the Sean he was based on suffered from an illness that left him confined in a hospital for most of his life and which he eventually died of.
  • Improbable Infant Survival: Hahaha... no. Among other messy fates, he can be blown up, shot dead, or dissolved by hydrofluoric acid. However, there's one twist where you think he's dead after Mira seemingly kills both him and Eric if they injected themselves with the Radical-6 earlier, but a later fragment reveals that he actually survived the blow, which leads to the "Reality" fragment.
  • Ironic Name: His real name, Sean, can mean 'God is gracious'. The irony of it comes from the fact this Sean is a robot copy of an ill boy named Sean whom perished after his surgeon died in an accident before he could have a critical operation, tragically cutting his life short at the age of ten.
  • Meaningful Name: "Q" is a motif that's popped up in both prior games, though the significance here isn't exactly clear. Then you find out Q is actually a completely different character who's been Behind the Black the whole time, and the kid described here is actually named Sean.
  • Nice Guy: He's described as a kind-hearted young boy, despite his amnesia.
  • No Name Given: Apart from the manual and the files, Q is never referred to by name in spoken dialogue. Like Sigma in VLR, this is a clue that the player and the characters know him by two different names. However, once the reveal of whom Q really is comes around, the characters begin to refer to him as Sean.
  • No One Gets Left Behind: If he pushes the yellow button, he refuses to leave with his teammates and abandon Gab and Delta.
  • Numerological Motif: 9, of course. His robotic designation is Sean 729, which is 9x9x9, and when he's first revealed to be a robot, he's shown to have eight spare bodies, giving him a total of nine.
  • Player Character: You can make decisions for Q-Team as him, as well as investigating puzzle rooms.
  • Recurring Element: Just like Clover in 999, the child of the group is given the number "4". And just like Seven and K, he is an amnesiac.
  • Robotic Reveal: He is a quantum computer whose "brain" is housed in the facility.
  • Super Strength: Because he is a highly durable robot, he has no trouble lifting up heavy objects like the Force Quit box Sigma couldn't budge. He can also break through walls.
  • Take a Third Option: If he ends up in a Mexican Standoff with his teammates, he can shoot one or the other... or put down his weapon. Subverted since it gets him killed; shooting Eric is the correct choice. Double subverted since there is one more person you can shoot; although the player should not be aware that they're there when they first see the scene, you can replay the fragment later.
  • The Many Deaths of You: Twice he is held at gunpoint by Eric, who demands information from him; if he responds incorrectly, Eric has several unique responses to each wrong answer he can give before shooting him dead.

    Eric 

Eric (Participant 2)

Voiced by: Akira Ishida (Japanese), Keith Silverstein (English)

https://static.tvtropes.org/pmwiki/pub/images/ericztd.png
Mira's boyfriend. An ordinary ice-cream salesman whose tendency to panic when surprised or stressed makes him unsuited for the psychological stresses of a death game.

  • Abusive Parents: After his mother died, his father turned into an abusive alcoholic, regularly beating him and his brother Chris. His father eventually murdered Chris and forced Eric to dump his dead body in a lake.
  • Ax-Crazy: Not naturally, but quickly slips into this after the death game takes its toll on him.
  • Badass Normal: He doesn't have SHIFTing powers, isn't an almighty robot nor is a serial killer, but he gets pretty dangerous when he gets the shotgun from the Pod Room.
  • Berserk Button: DO. NOT. FUCK. WITH. MIRA. As Q learns the hard way in one timeline, this is a very good way to bring out his... unstable side.
  • Big Brother Bully: Though not related by blood, he behaves this way towards Q.
  • Break the Haughty: Seeing Mira's body having signs of strangulation causes his trigger, in which he remembers his abusive dad strangling his younger brother Chris to death before being forced to dump his body in a lake, and he breaks down in tears.
  • Cool Big Bro: To his brother Chris, before he died.
  • Dark and Troubled Past: Ooh boy... His mother was murdered (by his eventual girlfriend Mira, unbeknownst to him), his father became an abusive drunk who murdered his beloved younger brother, he was forced to dump said brother's body in a lake... He hasn't had it easy.
  • Death by Irony: After shooting the arrows on the portraits at Zero's study, Eric will comment he hopes it doesn't become a reality. More ironic is the fact he will get shot down by an arrow even if you choose Mira.
  • Empowered Badass Normal: At the end of the game, the other characters temporarily grant him and Mira the ability to SHIFT.
  • Hair-Trigger Temper: When the pressure mounts, he is very quick to throw around accusations and threaten others.
  • Heroic Sacrifice: If Q attempts to shoot Mira during a Mexican Standoff, he jumps in the way and takes the arrow for her.
  • Hidden Depths: Per Word of God, his hobby is cosplaying.
  • Hypocrite: He can come off as this in the Decontamination Room. He berates Q for pressing the button to kill the other teams, even though he was just about to do that himself.
  • In the Blood: His father became a psychotic monster the second his mother died. Sure enough, if he doesn't have Mira to keep him steady, he goes insane.
  • Jerkass: He tends to be rather unpleasant towards the other team members, sans Mira, whenever things starts to go south. He's especially this towards Q, who he suspects to be the mastermind.
  • Jerk with a Heart of Gold: Despite being a jerk, he is the one to call out Q on self-serving decisions (albeit ones that he suggested three seconds ago), he is capable of bonding with Q in his more lucid moments, and most of his hostility comes from understandable panic at the situation.
  • Laser-Guided Karma: If he kills Q with a grenade launcher in their Mexican Standoff, he escapes with Mira... only for her to murder him three days later. Additionally, the player can invoke this in a meta-sense by replaying the section and killing Eric; doing so nets Mira's ending and critical revelations regarding her character.
  • The Load: Hands down the most useless participant not pretending to be disabled. Even Mira is helpful for solving puzzles and explaining game concepts when she is not murdering everyone. All Eric does is complain and fail to understand what everyone is talking about when he is not murdering everyone. The only time he's useful is when someone needs to wield a giant mallet and Mira is missing. And it turns out Q is stronger than him!
  • Love Makes You Dumb: Completely trusts Mira despite her minimal efforts to hide her sociopathic tendencies. One of his X-Passes is even "FOOL".
  • Muggle: The only member of the group who is not a timeline-jumping psychic, a robot, or a serial killer.
  • Murder-Suicide: If Q fails to deduce Zero's true identity, Eric kills him, Diana, and Sigma before turning the gun on himself. If Q succeeds, Eric does a Psychic-Assisted version of this, killing Q, Sigma, and himself.
  • Psychic-Assisted Suicide: In the timeline where Q discovers Zero's true identity, this is how Zero takes him out.
  • Reality Ensues: This is what happens when you take an ordinary shmoe and stick him in a "game" where he is constantly under threat of death from booby traps, other players, and the gamemaster. He doesn't take it well.
  • Right for the Wrong Reasons: Turns out he was right in suspecting Q, though not for the reasons he had.
  • Roaring Rampage of Revenge: Goes on one if Mira gets killed, threatening multiple people with a shotgun.
  • Sanity Slippage: If he doesn't have Mira around during the Decision Game, he will start losing it badly.
  • Self-Serving Memory: If Q presses the yellow button to kill both of the other teams and secure their own escape, Eric claims that he told him not to push it despite trying to push it himself only a moment ago.
  • Shotguns Are Just Better: He gets his hands on one in two timelines, and uses it to threaten both the other participants and Zero.
  • Stepford Smiler: A mix of Types A and C. He got it from his parents.
  • Survivor's Guilt: It's very likely he feels this because of his younger brother's death.
  • Throw the Dog a Bone: For all the bullshit Eric goes through, he gets exactly what he wanted all along: Mira herself for real. Eric forgives her, convinces her to turn herself in, asks for her hand in marriage, she accepts and they marry while she is already convicted. This seems to have made Mira actually care for Eric beyond his physical heart.
  • Trauma Button: Strangulation. His father strangled his brother to death and forced him to dump the body in a lake, and when he finds Mira strangled to death, he loses it.
    • In fact..."Anything happening to Mira" is his trigger.
  • Ugly Guy, Hot Wife: With Mira. While Eric isn't ugly, his exceedingly plain appearance is only further emphasized when opposite his bombshell girlfriend.
  • The Watson: Through a combination of being the least-well informed character in the cast, as well as threatening to kill people if they can't explain what's going on to him in a satisfactory manner.
  • Would Hurt a Child: Shown threatening and choking out Q. During the Mexican Standoff decision, Eric has no qualms with killing Q anyway if the player decides to input 'no one' on who to kill.
  • Yandere: Extremely devoted to Mira, calling her his "angel".
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    Mira 

Mira (Participant 8)

Voiced by: Maaya Sakamoto (Japanese), Rachel Kimsey (English)

https://static.tvtropes.org/pmwiki/pub/images/miraztd.png
The girlfriend of Eric. Bold and attractive, she comes across as cold or unfeeling, which she shrugs off as simple insensitivity.

  • The Atoner: After the events of the Golden Ending, she turns herself in to atone for her crimes as a Serial Killer. Sean eventually breaks her out of jail, and she makes for the transporter to prevent her younger self from committing her first murder.
  • Ax-Crazy: Turns out she's not as stable as she appears to be, unlike Eric who easily goes insane and violent when threatened by the death game. The first sign of her instability is her decision to cut out Eric's heart from his dead body, and she's also stated that this is not the first time she had done so.
  • Badass Normal: She may not be a SHIFTer like the other cast members, but she is still a Serial Killer and can rack up an impressive body count throughout the multiple timelines.
  • Brutal Honesty: Extremely blunt in her words and actions.
  • Conditioned to Accept Horror: Her Ice Queen attitude combined with this makes her look at anything creepy with no interest. Not even being bathed in the blood of her boyfriend's ripped heart and holding it freaks her out... but rather makes her very curious.
  • Dies Wide Open: Mira's corpse is found like this in the Pod Room, having been strangled by Zero in one of the endings.
  • Dissonant Serenity: To the point of being utterly unfazed while covered in blood.
  • Easily Forgiven: Eric forgives Mira for all she has done and the crimes she committed, eventually asking her hand in marriage and going through the ceremony after he convinced her to turn herself in to the authorities; it does seem to pay off, as Mira seems to have started to care for Eric as much as her twisted self can, and she ponders about how to redeem herself.
  • Empowered Badass Normal: At the end of the game, the other characters temporarily grant her and Eric the ability to SHIFT.
  • Evil Counterpart: To Lotus, to a certain extent. Both are women with revealing clothing and exotic looks who prefer logic over emotion, and don't hesitate to speak their minds. They even have the same bracelet number. However, while Lotus has a softer side to her, Mira is a Serial Killer who doesn't understand emotions.
  • Femme Fatale: After committing several murders, Mira realized that she experienced more joy when a victim forgave her as they died. Hence, she grooms Eric to be her next victim specifically because he loves her (although Mira does not reciprocate his feelings).
  • Gainaxing: Her boobs and the clothes around them bounce around every time she makes the slightest motion.
  • Ice Queen: Is said to be apathetic and lacking in emotions, according to her profile.
  • Interplay of Sex and Violence: Some of her comments while literally touching Eric's heart are...disturbing. She actually moans at one point.
  • Irrational Hatred: Downplayed. She conflates the actual, fleshy concealment of people's hearts with metaphorical concealment of their emotions, and considers their 'deception' of others "unfair".
  • Karma Houdini: Subverted in the Golden Ending. She seems to get no comeuppance despite being a Serial Killer, but the files that are unlocked post-game reveal she turned herself in and went to jail.
  • Lack of Empathy: While cutting up Eric's corpse for his heart, should Q shoot him dead, she confesses to Q that she seems to have trouble understanding human emotions and the concept of 'love'.
  • Laser-Guided Karma: To Phi in regards to knowing her team blew up the door that took Mira's team down on the other side - also knowing they were there - and made her act in revenge by injecting Radical-6 into Phi, causing her to become Patient Zero to the epidemic in the Virtue's Last Reward timeline.
  • Literal-Minded: When her mother told her that people's hearts hold their emotions, Mira thought she meant biological hearts.
  • Ms. Fanservice: She competes against Lotus and Alice for the biggest rack of the series, and sports a nice pair of long legs. Easily the most fanservice-y of this game's cast.
  • Offscreen Karma: Mira turns herself in after being convinced by Eric’s pleas, starts caring for Eric (as much as a sociopath can at least) to the point of marrying him while in jail, and starts wondering if she can do anything to redeem herself; all of this happens offscreen, detailed in the files gotten upon finishing the game.
  • Pet the Dog: She's shown to be considerate towards Q, unlike Eric, who doesn't bother to hide his distrust and contempt towards him.
  • Recurring Element: Yet another older woman with revealing clothing and exotic looks. And just like Lotus, she's given the number "8" as well. After being revealed to be the Heart Ripper, she also fits the pattern of a dangerous murderer placed in the game to threaten the participants, along with Ace and Dio.
  • Serial Killer: She is the Heart Ripper, a killer who gouges her victims' hearts out in order to learn about human emotion.
  • She's Got Legs: She has a nice pair of legs, and even Eric drools over her thighs in the Pod Room.
  • The Social Darwinist: Why she questions Q's shocked reaction to her murdering Eric.
  • The Sociopath: She admits that she never truly understood human emotions, eventually driving her to become a Serial Killer.
  • Spell My Name with an "S": "Mila" on the official Japanese website and "Mira" in the English version.
  • Token Evil Teammate: She is an unhinged serial killer, and was deliberately put in the game to kill people and escalate the danger.
  • Ugly Guy, Hot Wife: With Eric. While Eric isn't ugly, his exceedingly plain appearance is only further emphasized when opposite his bombshell girlfriend.
  • Unexpected Virgin: Mira is by far the most seductive member of the cast, wears an outfit that leaves very little to the imagination and is very attractive to boot. Yet one of her X-Passes reveals that she is still a virgin. This is because her psychopathy made her unable to ever love anyone. Mira was driven to kill whoever was foolish or unlucky enough to fall for her charms.
  • Unwitting Instigator of Doom:
    • Mira is the indirect cause of literally everything that has gone wrong within the series up to this point. To wit, she murdered Eric's mother when she was a little girl. As a result, Akane's father was falsely arrested, convicted, and executed. Akane's mother committed suicide shortly afterwards. Akane's father was trying to take a cab, but due to his arrest the cab took a surgeon instead. The cab got into an accident, killing the driver, the surgeon, and the child the surgeon was going to operate on (the original Sean). Due to Akane's parents' deaths, she was placed in position to be abducted by Ace and forced to play the Nonary Game, resulting in the events of Nine Hours, Nine Persons, Nine Doors. Akane would go on to learn about the plan to unleash Radical-6 and take part in the Decision Game, which would lead to Delta and Phi being born in a certain timeline. The two were sent back in time to 1904, and a grown Delta would found the cult Free The Soul and orchestrate the Decision Game. This would eventually lead to Virtue's Last Reward. All of this happened because Mira decided to murder an innocent woman that one day.

      ** She also plays a critical role during the Manufacturing fragment of D-Team. D-Team decides to blow up a part of their ward in order to escape. However, Zero places Q-Team on the other side, meaning Mira and the others would die should the bomb go off. Having learned this, Sigma attempts to disarm the explosive, but fails and it takes the lives of Eric and Q. A barely conscious Mira then takes her own revenge on Phi, injecting her with Radical-6 before dying shortly afterward. Due to this, Phi becomes the patient zero for the Radical-6 outbreak that leads to the deaths of six billion people, a nuclear apocalypse and the events of Virtue's Last Reward. None of the second game's events would have happened had Mira not injected Phi with the virus.
  • Wild Card: She doesn't receive the drugs that the other participants do when the time limit is hit. This is by design, as Zero wants her to kill off other members to trigger reactions from them.
  • Would Hurt a Child: While Mira is normally encouraging of Q, she has no problem with killing him in the Radical-6 path, and guns him down in the Mexican Standoff should he try to off her.

Team D

Diana, Sigma and Phi work together in most circumstances, but Diana is unaware of Phi and Sigma's real identities, or what they really know.

    Diana 

Diana (Participant 7)

Voiced by: Mamiko Noto (Japanese), Eden Riegel (English)

https://static.tvtropes.org/pmwiki/pub/images/dianaztd.png
The leader of Team D. An optimistic team player who works as a nurse and tries to see the good in everyone.

  • Ambiguous Situation: The fragment called "Q" ends with her alone with Zero/Delta, who has just murdered all of the other survivors except for her.
  • Armor-Piercing Slap: If she and Sigma are trapped in the facility together, she gives one to Sigma when he reveals intimate personal knowledge about her that he gained during his Mental Time Travel. Later, he returns the favor after she becomes suicidally depressed.
  • Audience Surrogate: For newcomers to the series, she is an outsider to Sigma and Phi's relationship.
  • Break the Cutie: In the Trash Disposal Room, she is forced to play a form of Russian Roulette with Sigma and Phi's lives hanging in the balance. She's torn up by it before you can even make a decision.
  • Call-Forward:
    • Diana's official artwork's pose bears a strong resemblance to one of Luna's concept sketches. Considering Diana was the basis of Luna, this might not be a coincidence.
    • Her participant number is 7. Luna's product ID contains the number 16, whose digital root is 7.
  • Death Seeker: In the timeline where she and Sigma are trapped in the facility for the rest of their lives, Diana breaks down and demands Sigma to kill her.
  • Domestic Abuse: Diana was married before, but her husband became abusive and she left him. However, he began hounding her and eventually even showed up at her work place. She finally joined the Dcom experiment just to get away from him.
  • Driven to Suicide: Should Sigma die if Diana risks firing the gun to save Phi from being burned to death in the incinerator, Diana will take her own life out of despair with the same gun she had used earlier.
  • Drowning My Sorrows: In the timeline where she and Sigma are trapped in the facility together for the rest of their lives, Diana turns to drinking at one point in order to cope.
  • Early-Bird Cameo: Appears in Virtue's Last Reward as the woman who sent a message from the Mars Test Site sadly claiming she was responsible for the deaths of six billion inhabitants of Earth (about 75% of population). Her name was first indirectly revealed long before the release of Zero Time Dilemma by Uchikoshi in an answer to a fan question for VLRnote .
  • Expy: Of Luna, but this is done as a much more meaningful way since Sigma based Luna's creation on Diana (Luna's a "Diana Model" type).
  • Extreme Doormat: She tried to leave her abusive husband many times, but always came back out of pity for him. She joined the experiment in part because it would force her to overcome her Stockholm Syndrome.
  • I Choose to Stay: The ending where she kills the other teams with acid has her turn tail and run back into the shelter, despite having reached the elevator. It's implied that she was trying to avoid having to process the knowledge that her actions caused the deaths of other people.
  • Iconic Item: The caged blue bird necklace that eventually was given to Luna.
  • Ill Girl: In D-END: 1 (aka the timeline leading to Virtue's Last Reward), Diana develops a circulatory illness from the moon's weak gravity three years later and dies of it.
  • I Need a Freaking Drink: In D-END: 2, after being trapped in the facility for the rest of her days, she needs a drink so badly she is willing to drink it from the floor.
  • Killed Offscreen: Mercifully, we're not required to watch Diana, Sigma, their infant children, and Gab die slowly of starvation in one timeline.
  • The Lost Lenore: Becomes (and has been) this to Sigma 3 years following D-END: 1, the timeline that leads into Virtue's Last Reward.
  • Luke, You Are My Father: Zero/Delta and Phi are her and Sigma's twin children, separated at birth by time travel.
  • Meaningful Name: Diana is the Roman goddess of the moon, sharing a thematic similarity with her doppelganger Luna. The actual goddess was also known as a goddess of childbirth, fitting as Diana does indeed become pregnant with fraternal twins (aka Phi and Delta) in one ending.
  • The Medic: She's a nurse, much like Luna.
  • Nice Girl: To the point where she claims "it's a fault" of hers. It turns out it's a "fault" because it meant that she kept feeling sorry for her abusive husband if he begged hard enough, prompting her to join Dcom to get away from him for good. Also, in the timeline when Phi gets injected with Radical-6, Diana refuses to kill Phi and burn her remains even after Phi herself specifically asks her to, indirectly leading to 6 billion deaths in that timeline and the events to VLR.
  • Non-Standard Character Design: A downplayed example. Diana's irises and pupils are more detailed and have stronger contrasts compared to the rest of the cast.
  • No One Gets Left Behind: Deconstructed Trope. Her refusal to abandon a grievously wounded Sigma and a Radical-6 infected Phi results in the Radical-6 pandemic killing 6 billion people.
  • Official Couple: With Sigma in both D-ENDs and the CQD2 end.
  • One Head Shorter: Although taller than Phi, she's still much smaller than Sigma. This is most clearly visible in D-END: 2, when he embraces her.
  • Older Than They Look: Not an extreme example, but Diana could pass for a teenager. She's actually old enough to be a fully-trained nurse with an ex-husband.
  • Player Character: You do the puzzle solving and the decisions for D-Team by controlling her.
  • Proper Tights with a Skirt: She wears bright red tights to match her sweater. They're under a long, beige skirt.
  • Russian Roulette: The most critical decision in the Trash Disposal Room has Sigma restrained to a chair while Diana is forced to play with three live bullets and Phi's life in the balance. Do you fire, saving Phi but risking Sigma? Or do you refuse, saving Sigma but dooming Phi?
  • Supernaturally Young Parent: Courtesy of accumulated experiences, memories and feelings brought by SHIFTing; in the timeline in which ZTD ends in, Diana hasn’t actually given birth, yet thanks to SHIFTing she remembers the experience of childbirth and has full motherly love towards the 20 year-old Phi.
  • Time Travel Romance: Due to Sigma's Mental Time Travel, when she first meets him, he's already fallen in love with her during the 3 years they spent living together on the Moon. Likewise, when Sigma first meets her, she already knows him from their time at Dcom and playing the Decision Game.
  • Took a Level in Badass: It's Diana who ultimately figures out, and explains to those still alive, that all three wards are actually different sections of the same ward, and that the bracelets have been keeping all three groups awake and asleep at different times.
  • What Happened to the Mouse?: The files unlocked at the end of the game reveal what everyone else has been up to, but D-Team's fate remains unclear.
  • Wistful Amnesia: Of a sort. Diana's latent connection to the morphogenetic field makes her feel like she knows Sigma from somewhere —through her alternate self, who was married to him.

    Sigma 

Sigma Klim (Participant 9)

Voiced by: Daisuke Ono (Japanese), Matthew Mercer (English)

https://static.tvtropes.org/pmwiki/pub/images/sigmaztd_1.png
The protagonist of Virtue's Last Reward. A 22-year old college student whose body is currently inhabited by the consciousness of an old man.

  • Above the Influence: Zigzagged. He refuses to sleep with Diana when she is clearly intoxicated, but does kiss her.
  • An Arm and a Leg: If Virtue's Last Reward is anything to go by, he's not getting out of this mess in one piece... If D-Team bombs their way out of the shelter, Sigma is wounded trying to disarm it and prevent it from accidentally killing Q-Team in the process.
  • Armor-Piercing Slap: If he and Diana are trapped in the facility together, Diana gives one to him when he reveals intimate personal knowledge about her that he gained during his Mental Time Travel. Later, he returns the favor after she becomes suicidally depressed.
  • Babies Ever After: In the timeline where he and Diana stay in the shelter, they both become a couple and have twins named Phi and Delta.
  • The Big Guy: Although he is certainly very intelligent, he is also the most muscular of the participants and he is easily a head taller than his teammates Diana and Phi.
  • Cassandra Truth: He tried to warn everyone about the Radical-6 outbreak. Naturally, nobody listened.
  • Chivalrous Pervert: We get two examples in the Trash Disposal Room:
    • He tells Diana "Why not try it [referring to a gas mask-looking thing] on? You might look good", to which Diana replies "If you think complimenting everything a woman wears is okay, you're very wrong, sir".
    • He asks Diana to take her clothes off, although it's much less for perverted reasons and more because Phi refuses to try escaping the incinerator through the dust chute because she insists her chest would get caught in it and he needed to prove a point relating to it.
  • Determinator: Carries over from the previous game.
    • If he is stuck in the facility with Diana, he manages to keep himself, his wife, their unborn twins, and their pet dog alive for just under a year on ever-dwindling food supplies.
    • If the main page's entry on Artistic License – Biology is to be believed, he lasted for 45 years under conditions of isolation that would have driven most people insane in a few months and emerged no worse for wear then when he started.
  • Dissonant Serenity: Sigma remains relatively calm when confined in the facility for years because he'd been in a similar situation before (albeit by his own will) when planning the lunar Ambidex Game.
  • Eye Scream: If Virtue's Last Reward is anything to go by, he's not getting out of this mess in one piece... If D-Team bombs their way out of the shelter, Sigma is wounded trying to disarm it and prevent it from accidentally killing Q-Team in the process.
  • Heroes Want Redheads: His primary Love Interest, Diana, has red hair.
  • Hero of Another Story: Of Virtue's Last Reward, although he has quite a bit of protagonism that Junpei lacks.
  • Honor Before Reason: Pre-game, he loudly proclaimed that he was a time traveler and that the apocalypse was coming to the other subjects. They, of course, just wrote him off as insane.
  • Huge Guy, Tiny Girl: As stated above, he's quite a bit taller than the two other members of D team. This is most clearly visible in D-END: 2, when he embraces Diana.
  • I Just Want to Be Loved: One of his reasons for inventing the first sentient A.I. ever was because he wanted to feel as if his "wife" were alive again. He admits this was unfair to Luna.
  • Killed Offscreen: Mercifully, we're not required to watch Diana, Sigma, their infant children, and Gab die slowly of starvation in one timeline.
  • Last-Name Basis: With Junpei; he calls him by his last name, Tenmyouji, due to having known him by that name during the previous game.
  • Late-Arrival Spoiler: Sigma being a 67-year old man in the body of a 22-year old and a time-traveler is revealed in his first scene with D-Team.
  • Like a Son to Me: In one route, he reveals that he saw Luna from VLR as a daughter.
  • Luke, You Are My Father: Zero/Delta and Phi are his and Diana's twin children, separated at birth by time travel.
  • Measuring the Marigolds: Averted. Despite having spent decades researching the vagaries of time travel and multiversal theory, he still just stops still and gazes at (the alive-in-this-timeline) Diana in wonder the first time he sees her.
  • Official Couple: With Diana in both D-ends and the CQD2 end.
  • Older and Wiser: Although his perversion and catastrophic cat puns occasionally flare up, he is much more mature and focused in this game than he was in VLR.
  • Older Than They Look: This is a 67-year old personality in a 22 year old body.
  • Russian Roulette: The most critical decision in the Trash Disposal Room has him restrained to a chair while Diana is forced to play with three live bullets and Phi's life in the balance. Do you fire, saving Phi but risking Sigma? Or do you refuse, saving Sigma but dooming Phi?
  • Secretly Selfish: He claims to have never felt unconditional love until the birth of Phi and Delta. (While he's had other 'children', they were created partly to fulfill Akane's plan.)
  • Senseless Sacrifice: How he loses his arms and eye. He tries to defuse a bomb that will kill Q-Team, but is blown up in the process. A couple minutes later, you find out the bomb killed them all anyway.
  • Set Right What Once Went Wrong: His and Phi's goal is to prevent the outbreak of Radical-6 that is destined to occur during the Decision Game.
  • Sugar-and-Ice Personality: Before the Game forces him to work with Diana, he ignores her as a way of dealing with his conflicted feelings towards her.
  • Theme Naming: His name is Sigma, his son is Delta, and his daughter is Phi, invoking the Greek alphabet.
  • Time Travel Romance: Due to his Mental Time Travel, when he met Diana for the first time 5 months after D-END: 1, she already knew him from their time at DCOM and playing the Decision Game. Likewise when she first meets him, he's already fallen in love with her during their 3 years living on the Moon together.
  • Well-Intentioned Extremist: One of the most determined to achieve his goals no matter the cost since this is the one and only shot at completing a decades-long plan.
  • What Happened to the Mouse?: The files unlocked at the end of the game reveal what everyone else has been up to, but D-Team's fate remains unclear.

    Phi 

Phi (Participant 3)

Voiced by: Chiaki Omigawa (Japanese), Karen Strassman (English)

https://static.tvtropes.org/pmwiki/pub/images/phiztd.png
The heroine of Virtue's Last Reward. Phi is an enigmatic ally of Sigma, and claims she is there to save the world.

  • Action Girl: Phi delivers a violent flying kick to Zero as he threatens the other characters with a shotgun. What makes it even more impressive is that he could predict she would do so with his Mind Hacking, but was still unable to respond to her attack.
  • A-Cup Angst: It went from C to D in her eyes.
  • And Now for Someone Completely Different: You can control her in the Trash Disposal Room, where she is locked in an incinerator and must solve some puzzles on her side.
  • Cain and Abel: The Abel to Zero/Delta's Cain.
  • Complaining About Rescues They Don't Like: She's not happy when Diana saves her life by pulling the trigger in the trash disposal room, even if the bullet is a blank.
  • Dead Guy Junior: Phi managed to be named after herself.
  • Dye Hard: She's a natural redhead, but she dislikes the color, so she dyed it. This is a tad ironic considering who her mother is.
  • Dying Declaration of Love: Her final words before being burned to death are "I love you" to Diana. She's probably already figured out that she's her mother.
  • Heroic Bastard: Sigma and Diana weren't married when she was born.
  • Heroic Sacrifice: Demands that Diana kill her and burn her remains if she gets infected with Radical-6. Diana refuses.
  • Kid from the Future: She was sent back in time as an infant by Diana and Sigma, her parents. German researchers sent her to 2008, where she eventually came to be in the AB and Decision Games.
  • Kill It with Fire: If Diana refuses to pull the trigger in the Trash Disposal Room, this is how she goes out.
  • Luke, You Are My Father: She is revealed to be Diana and Sigma's daughter. If the two end up trapped in the facility together, they give birth to her and her brother Delta and send them back in time through a transporter to live out normal lives.
  • Meganekko: She's picked up herself a nice pair of glasses in between games.
  • Moses in the Bulrushes: She and her twin brother Delta were sent back in time by their parents Diana and Sigma so they wouldn't starve to death with them. German researchers sent her through time again to 2008.
  • Mystical White Hair: She has white hair and, like Sigma, has demonstrated psychic abilities. Turns out she has naturally red hair, but she dyes it white out of embarrassment over her hair color. Her eyebrows are red, though, and her dyed hair still has a slight tint of red if you look close enough. And as it turns out, this is Foreshadowing that she is Diana's daughter.
  • Off-Model: The shadow of her glasses is actually imprinted on her skin and not an actual shadow. As such, don't grimace if there's a darker shadow line while she's staring down.
  • Out of Focus: Between the execution vote, the incinerator room and being murdered by Mira, Phi is written out of the narrative very early on in most of the timelines. As a result, she has the least screen time out of all main characters. What makes this jarring is that she was the prequel's deuteragonist, yet doesn't play a major role in this game until the very end.
  • Patient Zero: For Radical-6, in the VLR timeline. Mira injects her with the disease as revenge for accidentally blowing her team up with a bomb.
  • Precision F-Strike: She gets to drop exactly one f-bomb in the game, after learning Zero's motives.
    Phi: AAAAAAAAAAAAARGH! FUCK YOU, YOU GODDAMN OLD MAN!
  • Promoted to Playable: She was an NPC in Virtue's Last Reward, and is briefly playable during one segment here.
  • Set Right What Once Went Wrong: Her and Sigma's goal is to prevent the outbreak of Radical-6 that is destined to occur during the Decision Game.
  • Shut Up, Hannibal!: After Zero gives his Motive Rant in the timeline where no teams are executed, Phi tells him to shut up and kicks him in the face.
  • Stable Time Loop: Her existence depends on the actions she takes during the Decision Game. Also, she's named after herself.
  • Theme Naming: Her name is Phi, her father is Sigma, and her brother is Delta, invoking the Greek alphabet.
  • Vitriolic Best Buds: One-sided with Sigma; she enjoys making old man jokes at his expense.
  • What Happened to the Mouse?: The files unlocked at the end of the game reveal what everyone else has been up to, but D-Team's fate remains unclear.
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    Zero II 

Zero II/Q/Brother/Delta

Voiced by: Fumihiko Tachiki (Japanese), D.C. Douglas (English)

https://static.tvtropes.org/pmwiki/pub/images/zero_ztd.jpg
Click to see him unmasked (spoilers) 

The masked mastermind of the Deadly Game, whose true identity is unknown. He wears a Plague Doctor outfit and loves to give lectures on the butterfly effect and the unfairness of life. He abducted the participants of the game on Dcom and has locked them in a building for his game.

He is actually Delta, Sigma and Diana’s Kid from the Future, the true Q, and Brother, leader of Free The Soul, who formed the cult and released the Radical-6 virus to kill a religious fanatic who would have otherwise wiped out all humanity. His goal is to use the SHIFT powers of the participants to create a timeline where he doesn’t have to unleash Radical-6 and the fanatic is caught instead.


  • Ambiguous Situation: The Golden Ending. Did Carlos take him up on his offer to blast him?
  • Animal Motifs: Birds. Not only because of his Plague Doctor mask, but because his mother's memento is a music box shaped like a bird cage.
  • Antagonistic Offspring: His true identity is Delta, the son of Diana and Sigma and twin brother of Phi in a timeline where they were trapped in the facility.
  • Anti-Villain: Just like the previous Zeros, but with a twist- he really is a huge asshole, unlike Zero Sr. and Zero I who were simply unsympathetic to the situation the participants find themselves in because of fate and the necessary setup to solve their dilemmas. Delta, on the other hand, is actively cruel and positions himself more as a villain than the other two once his scheme has been revealed, and there are many hints that he's doing so because he's become a Death Seeker.
  • Bastard Bastard: His parents Sigma and Diana weren't married and he's not exacly a moral person.
  • Behind the Black: He was with Q-Team all along. The game just never showed him to you.
  • Big Bad: He's kidnapped 9 people and is forcing them to play a death game. As Brother, he more or less is one for the entire series up till this point.
  • Butterfly of Doom: He has a butterfly on his left shoulder.
  • Catchphrase: "Life is simply unfair, don't you think?"
  • Cain and Abel: The Cain to Phi's Abel.
  • The Chessmaster: He forces the players into the Decision Game as "the lives of them, himself, and mankind" depend on it. His plan involves carefully framing the actions of nine people over the course of multiple timelines to achieve his, by his own admission, complex goals, which involves getting all of them out alive by the end and in the process, ensuring his existence, averting the need to release Radical-6, and galvanizing the players into pursuing the terrorist who seeks to destroy all of humanity.
  • The Dog Was the Mastermind: Interesting example where this trope applies more for the characters than the player, who is completely unaware that Delta is even present prior to The Reveal. Also, he’s that baby shown in one of the endings.
  • Even Bad Men Love Their Mamas: In the Q-END 2, Zero "mind-hacks" Eric into killing Sean and Sigma, before forcing him to commit suicide. Diana, however, is spared. Subverted in the other endings, where he has no problem in killing her alongside the rest of D-Team.
  • Evil Counterpart: To Zero I/Akane (well, evil-er). Like Akane, Zero II is using his powers to enact a ridiculously complicated plan to create a Stable Time Loop that ensures his own survival. Unlike Akane, however, he does nothing to minimize casualties and seems to take sadistic pleasure in the suffering of his participants.
  • Evil Old Folks: The dude is 124 years old!
  • Evil Sounds Deep: With help of a voice modulator.
  • Good All Along: Played with. Ultimately his Decision Game leads to an alternate history, where all participants are alive, Radical-6 is not released, and a squad of SHIFTers will prevent the nuclear extinction of humanity. Notably, none of the cast agrees, and many of them note that despite his noble intentions, Delta is extremely cruel.
  • He Was Right There All Along: He had entered the Dcom experiment as an old man named Q who couldn't see, speak, hear or walk. He was the real leader of Q Team but the decisions fell to Sean out of pure circumstance. Only an astute player will notice the strange shadows in certain angles trying to hide Q's existence from them but not the actual team members.
  • Hidden Villain: Like the other Zeros, he hides his true identity behind a mask. Taken Up to Eleven in that his presence as the tenth player is acknowledged by the other characters, yet we don't even get to know he was there until very late into the plot due to the novel's interface.
  • I Gave My Word: If you win that coin flip, he's not bluffing when he says he'll release everyone.
  • I Have Many Names: Zero II, just Zero, Q, Brother and Delta.
  • Karma Houdini: In the Golden Ending, he destroys the evidence of his plans and points out that he has not killed anyone in the current timeline, meaning the police will never prosecute him. That said, he offers to let Carlos kill him in order to achieve some measure of justice.
  • Kick the Dog: Delta kills everyone except Diana in Q-end 2, reasoning he has no further use for that timeline.
  • Lack of Empathy: More so when he doesn't give a damn he has to watch his family members die in many gruesome ways or driving his mother crazy to keep a Stable Time Loop for himself. Interestingly, he does note that even if he believes he has a I Did What I Had to Do perspective on the events of the game, the torture he's put the other members of the cast through does not justify his actions, and thus places his life in their hands.
  • The Last of These Is Not Like the Others: Zero I/Akane was a solemn, very well spoken and sullen figure, who spoke with absolutely no emotion in their voice. While Zero III/Lagomorph was bombastic and energetic and Zero Sr./Sigma was a very serious figure, this Zero appears to go back to the personality of the first Zero — except he appears to be enjoying the suffering of the cast, as he continually taunts them throughout the game. No Zero before Delta has actually enjoyed the deathgames, especially since they have a high chance of losing their own lives, but Delta appears to be extremely lax about losing his own life.
  • Lean and Mean: Despite his advanced age, he appears quite fit, and seems to have inherited his father's height.
  • Legacy Character: The second character to take the identity of Zero in the series' chronology.
  • Lesser of Two Evils: He considers Radical-6 to be this, the alternative being the complete annihilation of humanity in a nuclear war.
  • Life Isn't Fair: His Catchphrase. “Life is simply unfair, don’t you think?”
  • Living Prop: This is his disguise throughout the Decision Game, simply appearing as a wheelchair-bound, blind, mute, deaf old man. Q-Team never acknowledges his presence unless Sean shoots him dead during a Mexican Standoff.
  • Luke, You Are My Father: He is revealed to be Diana and Sigma's son. If the two end up trapped in the facility together, they give birth to him and his sister Phi and send them back in time through a transporter to live out normal lives.
  • Meaningful Name: His real name is Delta, the fourth letter in the Greek alphabet, which is also his participant number (as Sean isn't the real Q). Delta is also used in mathematics and science to denote change of any changeable quantity, which relates very well with his For Want of a Nail story, in which one tiny thing resulted in the deaths of six people and potentially, all of mankind.
  • Motive Rant: Once the protagonists either deduce or remember his identity, he appears to explain why he created the Decision Game.
  • Mythology Gag: VLR opens with Zero III, and it turns out the other Zero in that game is simply called "Zero Sr." One whole game later, and we finally meet Zero II.
  • Moses in the Bulrushes: He and his twin sister Phi were sent back in time by their parents Diana and Sigma so they wouldn't starve to death with them.
  • Nominal Hero: His actions do lead to the participants deciding to defeat the religious extremist and to his and Phi's birth, which are two of his stated goals, but he's a colossal asshole who genuinely enjoys tormenting the heroes to sate his own curiosity about the effects of For Want of a Nail.
  • Obfuscating Disability: He is the deaf, mute, blind old man in the wheelchair that Q-Team mostly ignores. It's all an act.
  • Pet the Dog: He grew to know an Ill Boy in a hospital whose life was cut short due to a string of "unfair" events, and creates a copy of him to make sure his dreams would live on as part of his plan.
  • Plague Doctor: Zero's new motif. It's certainly appropriate given the presence of Radical-6.
  • Please Kill Me If It Satisfies You: In the Golden Ending, he gives Carlos a handgun and offers to let him shoot him. The game cuts to the credits before we get an answer.
  • Psychic Powers: His "Mind Hack" ability allows him to read other peoples minds and influence their actions.
  • Purple Is Powerful: This Zero's design is heavily associated with the color purple. Delta also wears a purple shirt and has a purplish skin tone (oddly absent on the 3DS version) and purple eyes.
  • Remember the New Guy?: When Delta is introduced to Q-Team at the end of one of their timelines, the game explains that there was ALWAYS an old man in a wheelchair hanging around in Ward Q, but that he was deaf and blind and almost comatose so nobody ever paid attention to him.
  • Ret Gone: One of his motivations for the Decision Game is to prevent this from happening to him and Phi.
  • Sinister Shades: Wears them as Delta. They are connected to the facility's security cameras, allowing him to see what's going on in the facility at all times.
  • Stable Time Loop: Like Akane in Nine Hours, Nine Persons, Nine Doors, his existence depends on him creating the Decision Game.
  • Technicolor Eyes: His eyes have pitch-black sclera and purple irises.
  • Theme Naming: His name is Delta, his father is Sigma, and his sister is Phi, invoking the Greek alphabet.
  • Throwing Off the Disability: Throughout the Decision Game, he disguised himself as a wheelchair-bound, deaf, mute, blind old man. When Sean deduces his true identity, he drops this pretense.
  • The Unfettered: Possibly the most unfettered person in the series. Zero is so dedicated to his plan that he will willingly go down several timelines that he knows will result in his death, even though he has no way of transferring his consciousness or travel back in time.
  • The Unfought: A notable aversion. Unlike the first Zero, who escapes from the group before she can be confronted, or Zero Sr, who is only present in his game through recordings, he confronts all the participants unmasked in the ending.
  • Walking Spoiler: Being called Zero, this is a given.
  • Well-Intentioned Extremist: His goal is to close the Stable Time Loop that resulted in his birth and stop a religious extremist from destroying all of mankind in a nuclear war by traumatizing nine people until they unlock their superpowers and creating several timelines where other people die.
  • You Have Outlived Your Usefulness: Kills everyone except Diana in Q-2 ending, because "he has no more use for this timeline".
  • You Monster!: Sean of all people says this when Delta shows he shot Gab, something even Delta notices and is surprised about.

    Gab 

Gab

https://static.tvtropes.org/pmwiki/pub/images/fc16d478_8f97_449c_8c6b_0c067f12eea0.png

An elderly dog present at the facility. He is small enough to fit through the air vents, allowing all three teams to pass notes to each other.


  • 100% Adoration Rating: Everyone loves Gab, and nobody harms a hair on his head except Zero in the timeline where nobody gets executed. It's to the point where even if Sigma is trapped in the facility for the rest of his life, he insists on spending dwindling food resources on him despite having to feed himself and his pregnant wife. And when Zero kills him in the aforementioned timeline? Everyone is pissed.
  • And Your Little Dog, Too!: Zero kills him in the timeline where nobody is executed.
  • Canine Companion: His ability to travel through air vents lets him interact with all three teams.
  • Stealth Pun: The Payoff ending, where the game never takes place at all, makes the entire series a "Shaggy Dog" Story. In the Everyone Survives ending, Zero will Shoot the Shaggy Dog.
  • Team Pet: He's a small dog that all of the heroes adore.

    Offscreen Characters 

Eric's Family

Eric's family from childhood, consisting of his parents and his younger brother, Chris.


Maria

Carlos' younger sister. Reverie Syndrome has left her comatose.


  • And I Must Scream: She's been trapped in one long lucid dream for years, her thoughts too scattered to even take control of her body.
  • Ill Girl: She is in a coma due to Reverie Syndrome. Carlos joined the Dcom experiment to get money for her treatment.
  • Missed the Call: She only comes out of her coma once its cause, Radical-6, has been stopped by other, less fragile espers. Though of course, there's a lot of other dangers facing the world, as SOIS and Crash Keys can attest to.
  • Power Incontinence: She's one of many latent espers whose powers were awakened by the oncoming apocalypse(s). Unfortunately, the field's vastness overwhelmed her so much that she couldn't stay conscious or focus on anything. This state is called "Reverie Syndrome".
  • The Power of Love: Her mind manages to stop jumping around for long enough to mentally encourage Carlos while he's fighting off a robot.

The Religious Extremist

An unidentified individual who... influenced Zero into becoming what they are today. If Radical-6 doesn't take them out, they will initiate a nuclear war that will wipe out all of humanity.


  • Eviler Than Thou: In the grand tradition of Zero not being the most evil character in the game, this person is trying to kill all of humanity. Compare Zero, who is only killing 6 billion people to save the other 2 billion.
  • Greater-Scope Villain: One of Delta's main motivations for releasing Radical-6 was to bump this person off before they could destroy humanity. If there's ever another sequel, it's likely that this individual will become the Big Bad.
  • Maybe Magic, Maybe Mundane: Whether this person even exists is up for debate. Delta is the only one who acknowledges their presence, and given that he is a Manipulative Bastard of the highest order, it could have been just a lie designed to make the main characters (and the player) see him as a Well-Intentioned Extremist. Regardless, the game ends on a very ambiguous note and leaves the validity of Delta's actions up for the player's own interpretation.
  • Nuke 'em: Intends to destroy the human race with nuclear war.
  • Omnicidal Maniac: Will kill all of humanity in a nuclear war if they are not stopped.
  • Unknown Character: Nothing is known about them, not even their gender.
  • Walking Spoiler: Oh, yes. This person turns out to be a major player in the Zero Escape series.

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