The cast of Nine Hours, Nine Persons, Nine Doors, and all tropes that pertain to them. For tropes specific to their appearances in later games, see Characters.Virtues Last Reward and Characters.Zero Time Dilemma.
Beware for Late-Arrival Spoiler descriptions for later games in the franchise.
Major spoilers ahead. All spoilers are unmarked.
The Nine Players - WARNING: Unmarked spoilers ahead!
Voiced by: Tatsuhisa Suzuki (Japanese), Evan Smith (English)
The protagonist of the game. Junpei is an ordinary college student who is kidnapped by a mysterious masked man and wakes up in an unknown location with a bracelet strapped to his wrist. Although he is confused and frightened at first, after adjusting to the situation it is shown that he has a sharp mind and a skeptical outlook on life.
His bracelet number is 5. Unlike the other eight, he does not have a codename because his real name was revealed before the group decided to keep them a secret.
- Agent Scully: He is a staunch (although this can vary slightly with dialogue choices) skeptic, with a habit of putting down June's occult musings. He tends to be quite good at coming up with the most logical and plausible explanation for some of the more outlandish theories proposed during the game. In true Agent Scully fashion, this makes Junpei wrong about many of the phenomena presented by other players throughout the Nonary Game.
- Batman Gambit: He is capable of quite a few of these, including tricking other players into choosing the door he wants and tricking Ace into revealing himself as the villain by pretending to switch clothes with Santa (Ace cannot recognize faces).
- Captain Obvious: Much of his dialog when exploring his surroundings can come off as this, but a few stunning examples stand out, such as seemingly thumping his chest over knowing how a shower's soap dish works since he's used a shower before.note
- Cloudcuckoolander: A mild example at least. Most notable is during the flooding cabin, where examining the right things causes him to make several ladder puns. While in danger of drowning.
- Cooldown Hug: Gives one to June when they come across "Snake's" (actually Nijisaki's) corpse in the shower room.
- Deadpan Snarker: Mostly internal, but sometimes, he voices it.
- Decoy Protagonist: Only in the gameplay sense; he's still the main character of the story, but at the very end, it's revealed you've been playing as young Akane all along, albeit also controlling Junpei at the same time.
- Despair Event Horizon:
- Hits this hard in one of the Bad Endings. Specifically, the one where Clover goes Ax-Crazy. After he finds out that she murdered Santa, Seven and June, his mind breaks so hard that he actually starts to see Clover as a sort of angelic figure, and is even willing to follow her. It doesn't stop her from killing him and taking his bracelet.
- It happens to him in the Submarine ending too. Not only does he think that everyone else on the ship is dead, he completely breaks after June dies in his arms, to the point that he barely even registers Seven and Lotus' deaths. Ace probably did the poor bastard a favor in the end.
- He doesn't take Snake's Heroic Sacrifice in the Safe ending very well either.
- Did Not Get the Girl: Akane runs off at the end and they don't get together.
- Friendless Background: If you check the ladder in the 3rd class cabin, he reveals that he had no friends after elementary school.
- Guile Hero: He manages to get Ace to confess that he's the murderer of Clover and Nijisaki in the Safe ending through tricking him into believing he's Santa, which would prove he has prosopagnosia, and by tricking him into believing he took the Number 9 bracelet from Ace's pocket when he was unconscious.
- The Hero: Double subversion. He is the main playable character, you control his actions, and events play out from his perspective. Then it turns out that Akane has actually been watching him from the first Nonary Game with her psychic powers to find a way to escape the death trap she's been caught in, and you've been influencing Junpei's actions through her. Then the final puzzle comes, and you get to control Junpei for real.
- Idiot Ball: Subverted, as there are only two dialogue choices that will change the ending received and they don't require much savvy on the part of the player or Junpei. It's impossible to play Junpei as holding the Idiot Ball or with Obfuscating Stupidity, as the game will advance regardless of your choices (the only difference being that the other characters will call you an idiot). In-game, however, Junpei and the rest of the cast spend time batting around the Idiot Ball with any regard to the gun from the cargo hold, which is repeatedly mentioned to be a fatal oversight, on Seven's background, and in the Axe ending, when Junpei sees the weapon in Clover's possession. Since all of these examples are beyond the player's control, Forgot About His Powers is also in play.
- Mindlink Mates: With Akane. Word of God claims their connection through morphogenetic field is particularly strong because of their love.
- The Nicknamer: At least mentally. Before everyone chooses their own codenames, Junpei mentally assigns everyone simple nicknames, like "Lion" for Ace and "Prince" for Snake.
- Oblivious to Love: Innuendos and flirting from June just sail straight over his head despite him crushing hard. It varies by room. If you choose Door 4 at the start, he and June flirt quite a bit and blush during every conversation. If you choose Door 5, you won't work with June unless you force a team through Door 3 (not very romantic) or you go through Door 6 and work with her in the engine and cargo rooms, which are part of the wrong path. For example, going into door 4 has June start fussing with her hair while looking at a vanity mirror. When Junpei scolds her for wasting time, he mentions that "there's no one here to impress", and completely misses June's implication that she's trying to impress him afterward.
- Only Known by Their Nickname: Inverted. He's the only one who is called by his real name because June blurted it out before the group decided to assign code names.
- Only One Name: His surname is not revealed in this game.
- Player Character: Double subversion. Throughout the game, you have only been controlling Junpei by proxy. The real player character is 12-year-old Akane, who has been psychically witnessing all of the bad endings during her search for a way to survive the first Nonary Game. Once you learn this, the final puzzle has you control Junpei for real.
- Precision F-Strike: Junpei and Santa are both prone to swearing, but Junpei uses this variant. It usually occurs right before he Takes A Level In Badass and takes a leadership role over the other players.
- Pungeon Master: It's not like he's constantly making puns, but when he does, they're pretty bad, much to the annoyance of the others. It's also his self-admitted reason for not having any friends.
- Unfazed Everyman: Discussed with Santa in the engine room, as Santa points out that the correct response to the events they've faced is some form of a Heroic BSoD, whereas the majority of the cast has kept going through some combination of adrenaline and resolve.
- Wrong Genre Savvy: Thinks that he's in a romance story, and that he should persevere against all odds to win over his shy, sensitive Childhood Friend. However, Akane is a far cry from the compassionate, innocent girl he remembers. In fact, she's an Anti-Villain Well-Intentioned Extremist who is perfectly fine with exacting murderous revenge on those who wronged her while trying to save her past self's life. The story itself is more like a mystery/sci-fi series, with a touch of horror.
#1 "Ace" (Gentarou Hongou)
Voiced by: Takaya Hashi (Japanese), Richard Epcar (English)
An older man with a goatee and graying hair. He generally serves as a voice of calmness and reason in the midst of the terror going on in the ship. His bracelet number is 1, and his name comes from playing cards.
His original Japanese alias was "Ichimiya" (from the word for "one").
His true identity is Gentarou Hongou, the CEO of a pharmaceutical company that (re)created the Nonary Game nine years ago as an experiment in morphogenetic fields. He and three others kidnapped eighteen children (nine pairs of siblings) and placed nine children on the Gigantic, and the other nine children in "Building Q", a replica of the Gigantic built in Nevada. After the initial game, he laid low for a while until the present day, where he is kidnapped by Zero and forced to play the game he recreated.
- Asshole Victim: Becomes this in the Safe Ending, where he is burned alive. Adding more insult to his death is the fact that he is incinerated to death in an incinerator identical to the one where he trapped the young Akane 9 years before.
- Badass Beard: In conjunction with his hair and eyes, it makes sense that Junpei noted him as "lion" before he got his codename.
- Badass Cape: Unrealistic for an ordinary CEO, Hongou's cape tends to float in the wind.
- Batman Gambit: The main reason he offered to stay behind was because without him there was no way the others could enter door #3 and learn that Snake was dead, banking on the fact that they'll want to leave as few people behind as possible and go through doors #7 and #8.
- Beard of Evil: He has a short beard, and he turns out to be the most despicable character in the game.
- Big Bad: Played with. He's not Zero, but his actions in creating the first Nonary Game ultimately led to all the events that happen in the game, and he is the most evil character in the game.
- Big-Bad Ensemble: He tries to usurp control of the game from Zero, and is the antagonist when Zeros not running things. Hes also the one who drove Zero to it, and by far the bigger threat.
- Bitch in Sheep's Clothing: He is a quite polite and cooperative man, but he's secretly one of the main villains. A more specific invoking of this trope is right before the second set of doors; he offers to stay behind and put his life at risk (in what turned out to be moot), but this was not because he was a gentleman, but because he wanted the privacy needed to efficiently cover up his murder.
- The Comically Serious: Santa seems to have a habit of messing with him. It also shows up in the prologue when the group first chooses doors. When Lotus and Santa refuse to go through Door 5, Ace offers a hilarious "And we were doing so well."
- Cool Old Guy: Easily the oldest of the bunch. He is calm and collected, propagates The Power of Trust and The Power of Friendship, and volunteers to stay behind early on in the game. All of which turns out to be a front; he's actually a psychopath and a cold-blooded murderer, thus making him fall under Evil Old Folks instead.
- Corrupt Corporate Executive: Actually the head of the company which funded the first Nonary Game experiments.
- Death by Irony: In one of the endings, he dies in an incinerator, as a direct consequence of throwing a little girl into it years before.
- The Dragon: The second game reveals that he was a prominent member of Free the Soul, the Greater-Scope Villain of that game.
- Dramatic Irony: This will kick in hard once the Safe end is cleared.
- Evil Cannot Comprehend Good: He doesn't understand why would other players be furious at him for murdering Clover, since they barely knew her. He also has trouble understanding that avenging his sister would be more important to Snake than his own life.
- Foreshadowing: During the prologue, when the characters are trying to figure out who Zero is, Ace suggests that the Nonary Game may be some sort of psychological experiment. That suggestion wasn't random.
- Freudian Excuse: His reason for holding the Nonary Game was to find a way to counteract his prosopagnosia (inability to distinguish one face from another; in this case, human faces). He conducted the Nonary Game nine years in the past to see if morphic resonance actually existed and to gain insight. After doing that, he planned on utilizing the morphic fields to get feedback from other people, said feedback describing what the facial features of humans actually looked like. Also, he was himself a victim of the first games which Lord Gordain started and his associates continued well after his death.
- A Glass of Chianti: He, along with his three Cradle executives had a snapshot where they held their glass of wine as a success of their project nine years ago.
- Hate Sink: Perhaps the most despicable character in the game]], principally a result of how he Would Hurt a Child. However, he never shows this side of himself until he's exposed in the Safe and True endings.
- Heroic Sacrifice: Offers to leave himself behind at one point when the group has to leave someone behind to go through numbered doors. Turns out it wasn't needed. It also turns out that he knew they were just going to end up back where he was in the first place. And he wanted to keep the others from entering Door #3, where "Snake" lay dead after Ace murdered him.
- I Gave My Word: During the original Nonary Game nine years ago, after he's captured Akane and locked her in the incinerator, he goes back to inform her that if she successfully solves the puzzle, she'll be free to go. He reiterates this when she questions his promise, pointing out that the experiment won't work unless the test subject has a shot at succeeding. He's telling the truth; after solving the puzzle, Akane escapes the facility alive. Hongou doesn't even bother her again for the nine years she spends plotting her revenge and engineering her survival.
- Karmic Death: There's only one ending where he can be killed... and in that ending, he burns.
- Knight Templar: Possibly. He cries out "I don't deserve this!" on his death in the incinerator.
- Lack of Empathy: Likely as a result of his prosopagnosia. He describes other people as "monkeys."
- Meaningful Name: In the Safe ending, he's responsible for the five requisite kills to be labelled an "Ace": Akane, his three companions, and Snake.
- Nice Hat: In the photograph of him standing with the other managers of the first Nonary Game.
- Psychotic Smirk: Every time Ace grabs the gun and points at Lotus with it, his mouth slightly twitches in an evil fashion.
- Slasher Smile: He gives us a creepy tooth-showing smile when he takes a peek into the incinerator where Akane was 9 years ago.
- Villainous Breakdown:
- Has a truly epic one in the Safe ending after Snake manages to take six bullets and is still able to rip him apart.
- And then another one when Seven disrupted the original Nonary Game nine years ago.
- And yet another one in the True ending, when he realizes he's fallen into Zero's trap and he's unable to exit the incinerator. Junpei describes him as "broken."
- Walking Spoiler: Of the characters (besides the 9th Man who dies early), he's the person you learn the least about up until near the end. There's a very good reason for that.
- Would Hurt a Child: He viciously grabs June by the arm into the incinerator as he sadistically taunts her regarding her impending death.
- You Can't Thwart Stage One: He's on both sides of this trope: you can't thwart the original game, his murders, or his actions that prevent you from entering Door 3. It also happens to him in the Bad and True ends.
#2 "Snake" (Light Field)
Voiced by: Takahiro Sakurai (Japanese), Taliesin Jaffe (English)
A thin, elegant man dressed in a regal fashion. He is blind, but is quite capable of getting around easily enough. Clover is his sister, and his bracelet number is 2. His name comes from the expression "Snake Eyes", a term in the dice game craps that signifies 2.
His original Japanese alias was "Niels", using the pronunciation of "two" and the name of a favorite physicist, presumably Niels Bohr.
He was one of the eighteen children who participated in the Nonary Game nine years ago. As a result, he knows a great deal about the game, but because Zero has threatened to kill Clover if he says anything about it, he keeps his mouth shut.
- Aerith and Bob: His real name seems rather out of place when standing next to people with obviously Japanese names. His name is Light. Granted, Clover's real name is also the very not-at-all-Japanese Clover, so their parents could be hippies (at least in the English version), manga fans as their only common link is being the names of protagonist's of series that could be assumed to have existed by the time either was born, or just really liked puns as "Field" has been given as their surname. Of course, they could also be Japanese equivalents, or even just English words written to fit into Japanese. "Light" has been used before in this way as the main character's name in Death Note and Clover is a direct translation of Yotsuba, which is also a manga series named after its respective protagonist.
- Artificial Limbs: Has a prosthetic left arm, which proves the dead guy in the bathroom isn't him.
- Badass Boast: He has one in the True End. "Thank you for killing the wrong man, but I can't say I like knowing that you want me dead. And even if you didn't, I would still hate you very much."
- Berserk Button: Harming Clover is a really bad idea, and he can be an absolutely terrifying person if that button is pressed.
- Big Brother Instinct: Refuses to die when clearly mortally wounded so that he can take revenge for Clover's death.
- Cool Big Bro: To Clover. It's obvious that they're really fond of each other.
- Determinator: Takes six bullets to the chest in the Safe Ending and is still strong enough to take down Ace.
- Disabled Snarker: In a cast full of characters, he's the only one with an obvious disability and he's by far the most deadpan.
- Disability Superpower: Although blind, his other senses are so good that you wouldn't even notice this unless he told you. He even mentions that if you tried to attack him, it would be unlikely that you would win. He's not joking. Besides that, his prosthetic arm can be squeezed/crushed, allowing him to take off his bracelet. He only does this as a last resort to avoid suspicion.
- Expy: He looks an awful lot like Miles Edgeworth. They also share a habit of using "post-haste."
- Eyes Always Shut: Justified in that he's blind. He only ever opens them when:
- In one of the puzzles, when Seven/Clover/Snake/Junpei spell "pipe" in a cheer-leading fashion. Snake has his eyes wide open as he shouts "Gimme a P and an E!"
- In the Safe ending, Ace tells Snake that he killed Clover - and exactly how he did it - and Snake snaps and his eyes open as he swears to kill Ace. It's actually pretty terrifying.
- When they're putting together what happened to Snake, his eyes are open in the still where he's going for the DEAD. Though as it turns out, that wasn't Snake at all.
- Handicapped Badass: He's blind, but that doesn't stop him from boasting he would kick most people's asses in a fight. The Safe ending shows his boasts are justified.
- One of the first thing he does in the game is walk into the opened Door 5 (while everyone is staring at the 9th Man's body), casually turn around and say "Are you trying to kill me? I assume you remember this door is only open for 9 seconds."
- He Knows Too Much: Ace's main motivation to kill him is that Snake knows about the first Nonary Game, the one that Ace created. He's aware of Ace's real identity as the CEO of Cradle Pharmaceutical.
- Heroic Sacrifice: In the Safe ending, he holds Ace back so Junpei and the others can escape. The price to pay? He burns alive with Ace.
- Insufferable Genius: He certainly shows shades of this, as he takes no effort to hide how much he knows and how much the others don't. Subverted in that he nevertheless makes an effort to explain things as short and easy as he can.
- Ironic Name:
- His real name is Light, which is about the worst name you could give to a blind person. Granted, he wasn't born blind.
- Played straight with his nickname as well, when during his Heroic Sacrifice and Taking You with Me moment in the Safe ending, he is described as a snake that "rarely lets go of its prey" as he pins Ace down, even after taking six bullets.
- Made of Iron: Takes 6 bullets from a revolver in the chest, and just keeps on going.
- Not Quite Dead:
- That dead guy in the shower room isn't him.
- Also clings to life a bit longer than everyone initially thinks in the Safe ending.
- Not So Above It All: A princely intellectual with an occasionally bawdy sense of humor. In one potential dialogue, he surprises Clover by rolling with an offhand joke she makes about "reamin'".
- Now Which One Was That Voice?: Among the nine players in this game, Snake is the only one whose English voice actor in The Nonary Games is uncredited, being credited only as "Morphogenetic Field Voice".
- Sacrificial Lion: Other than the 9th Man, he's the first to fall victim to the Nonary Game. His death is what causes the others to suspect that Zero might be amongst them. Ultimately subverted, though, in that he's not actually dead; the corpse was someone else.
- Self-Destructive Charge: In the Safe ending.
- The Smart Guy: He's quite intelligent and unleashes withering disdain whenever others can't keep up with his logic. On top of that, he has more information from Zero than the others and is re-playing the first Nonary Game.
- Smug Snake: Between his snarky Insufferable Genius tendencies and swaggering confidence, it's possible to read him this way, appropriately enough, at the most up until the Safe ending. His name is Snake and he's smug, but in terms of the trope, it's ultimately subverted; he's a pretty good guy and can back his talk in even more than where his intellect's concerned.
#3 (#9) "Santa" (Aoi Kurashiki)
Voiced by: Kissho Taniyama (Japanese), Sean Chiplock (English)
Santa, like Snake, is 24, and is quickly defined by his outspokenness and tendency to swear, matching his somewhat punk attire. While he often provides some amount of Plucky Comic Relief, he also shows signs of The Smart Guy and is a particularly helpful team member. Throughout the game, he's determined to keep the players moving and refuses to succumb to helplessness or in-fighting. His bracelet number is 3 and his name is derived from "san", the Japanese word for three, which was unchanged for the English-language version. (In the English version, he asks if any of the other players speak Japanese before announcing his nickname, an acknowledgment to the game's original language.)
He was one of the eighteen children who participated in the Nonary Game nine years ago, along with his sister Akane. Due to an administrative error, both he and Akane were placed in the same testing group instead of being split up as the experiment demanded. He is fully aware of the true purpose of the second Nonary Game, having collaborated with Akane to perfectly recreate the vision that she saw in the closing moments of the first Nonary Game, and to take revenge on the people who put them through the Nonary Game to begin with. His real bracelet number is 9, or 3+3+3 (three threes), which may be a symbol of the multiple roles he's playing during the game. Word of God states that when Junpei hears Zero's voice, Santa is using his psychic powers to communicate with him directly. During the first Nonary Game, he is depicted as having leadership qualities and is saved by Seven, along with Snake. Snake mistakes Santa for Zero during the True Ending, but believes that Santa isn't dangerous or intent on killing them.
- Badass Boast: He has one in the True End. "I'm Santa Claus, remember?"
- Bi the Way: Kotaro Uchikoshi tweeted "he might be able to love both male and female" when a fan asked about shipping Santa and Clover.
- Big Brother Instinct: Although he conceals it in keeping up the facade, Santa genuinely cares for his sister.
- Can't Kill You, Still Need You: He deliberately leaves Ace alive in order to finish the trap and to force Junpei to understand the purpose of the game.
- Cluster F-Bomb: He takes this trope to the point where narration simply describes him as using language that would make a sailor blush. The True End implies that he's always been blunt, but whenever he's serious, he immediately stops swearing. It may or may not be part of his Obfuscating Stupidity.
- The Chessmaster: He and Akane share this role. In the True End, he reveals himself as this to Ace and to Junpei.
- Crouching Moron, Hidden Badass: Underestimate him at your own peril. As a child, he was part of the original Nonary Game and trapped in the incinerator. He saved five in his cohort by telling them to go through the numbered door. Then there's the True End, in which he corners Ace, saves his sister, and goes out with a Badass Boast.
- Deadpan Snarker: Whenever Junpei is in a room with him, he is a veritable fountain of sarcasm and deprecation. If he isn't snarking, it's time to worry.
- The Dragon: To Zero.
- Dramatic Irony: After the True End, although the Coffin End will also cause this, due to where the game stops. It goes Up to Eleven in the prologue when he states that Zero has serious psychological issues.
- Expy: His motivations and role in the story are similar to that of Mei Kiridera from 12Riven, a previous work of the author's (who in turn was an Composite Character of two characters from Ever17, Ryogo Kaburaki and Hokuto).
- The Lancer: The way he explains it himself, Zero masterminded the events of the game while he was merely their assistant.
- Meaningful Name: San is Japanese for "three". In addition, he has a few stories to tell about Santa Claus. His real name, "Aoi", is a homonym for the Japanese word for "blue". His sister's name means "scarlet"; when combined, those two colors create purple— Murasaki, the original Japanese alias for "June".
- Nice Shoes: He just bought them, which is why he doesn't want to go through Door 5 after the 9th Man dies. Of course, that may not be all there is to it. He and June have to move through the same doors and June was horrified by the carnage behind Door 5. Refusing to go ensured that they would remain on the same team.
- Obfuscating Stupidity: Pointed out by Junpei, who didn't think much of his intellectual capabilities at first, but wonders if he should re-evaluate this opinion midway through the game.
- Orphan's Ordeal: He and Akane grew up in an orphanage, with him acting as a gift-giving "Santa Claus" to her. More info on their parents is explained in Zero Time Dilemma.
- Promotion to Parent: As he puts it, he "had to be like [his sister's] dad" after their parents' deaths.
- Smarter Than You Look: When Junpei learns that Santa is a stockbroker, he's temporarily speechless, noting that he didn't think Santa looked smart enough. He's surprisingly helpful as a teammate and shows shades of The Smart Guy in the Kitchen.
- What the Hell, Hero?: He inspires this reaction in the True End. Clover is particularly devastated.
- White Hair, Black Heart: Can become this in the Coffin/To Be Continued ending, although it's ultimately subverted in the True end.
- Would Hit a Girl: To be precise, he would pull a gun on one. Subverted in the True End but not the Coffin ending, which leaves his villain status ambiguous.
- Wounded Gazelle Gambit: Junpei suspects Santa of pulling one at one point. It's suggested Junpei is right and that Santa is letting Ace keep control of Lotus (and the others) until Junpei arrives, so that Junpei can learn his true purpose in the game.
#4 "Clover" (Clover Field)
Voiced by: Yukari Tamura (Japanese), Wendee Lee (English)
A cheerful girl prone to rapid swings of emotion. She is Snake's sister and her bracelet number is 4. Her name comes from the number of leaves on a Four-Leaf Clover.
Her original Japanese alias and real name was "Yotsuba", which means "clover" (literally, "four leaves").
Like her brother, she participated in the Nonary Game nine years ago. Unlike her brother, she was one of the subjects at Building Q in Nevada, rather than at the Gigantic with Snake, Santa, and Akane. As such, she knows a lot about the Nonary Game, but was told by Snake never to mention it to anyone.
- Ax-Crazy: In the Axe ending, she completely loses it and goes on a killing spree out of revenge for her brother.
- Berserk Button: Hurt or insult Snake and let her find out about it, and she'll let you have it. Like brother, like sister, in other words.
- Break the Cutie: It isn't actually the Nonary Game itself that does this, especially since she's already experienced it once. No, what breaks her is Snake's apparent death.
- The Chick: Though not as much as June. The two of them are never in Junpei's group at the same time.
- Dangerously Short Skirt: Well, she's definitely got the "ridiculously short skirt" part down, though the "dangerous" part only shows up on one route. In the Axe ending, she comes to the conclusion that Seven and Santa are responsible for Snake's death, so she kills them with an axe. Note that Seven is by far the most physically imposing character in the game while Clover is the smallest, while Santa is implied to be able to overpower her as well (note how when you pick door three, Lotus and Clover start towards the door first, but Santa easily gets there first anyway and shoves them out of the way)
- Despair Event Horizon: She'll cross this in some way in nearly every path. It's only possible to save her from it in the True End path.
- Drives Like Crazy: The True End's epilogue, where she speeds in an SUV, making a very bumpy ride for the passengers. Justified in that they're in the middle of the Nevada desert, and there's no one or nothing around to watch out for. Ace is tied up in the trunk, feeling the worst effects of the ride.
- Four Is Death: She, the one with bracelet number 4, goes on a killing spree in the Axe ending. She is also the first casualty among the main characters during the Safe ending.
- Genki Girl: One might get the impression she is one at first, but this is quickly subverted when her brother goes missing and is thought to be murdered, and she falls into a depression. It will only get played straight in the True Ending, when they find Snake alive and well, after which she will spend most of the last two puzzles bouncing around.
- Girl with Psycho Weapon: In the Axe and (iOS-only) Syringe endings.
- Giving Someone the Pointer Finger: Her "forceful" pose has her doing this, mostly when she's frustrated or angry. Prepare to see her do it quite a few times if you go through the same doors as she does.
- The Glomp: Does this to Junpei when she finds out that the dead man in the shower wasn't Snake and her brother is probably still alive.
- Hair Decorations: She wears snow leopard-print earmuffs.
- Mega Twintails: Both are at least as big as her head. Goes nicely with her status as the cute girl.
- Nice Shoes: Boots With white fur trim and pink puff balls
- Older Than They Look: She's actually around eighteen, but her in-game portrait, seen only from the waist up, looks closer to twelve or so. She also appears in the sequel, and looks a bit closer to her age.
- Only Known by Their Nickname: For the entire game, we only know her as "Clover", as in the four-leaf clover. A meta subversion occurs, though: her real name actually is Clover.
- Pink Means Feminine: Her hair and part of her clothes are pink, but that doesn't mean she's precisely innocent.
- Puppy-Dog Eyes: "There wasn't a man alive that could have resisted those eyes."
- Real Name as an Alias: Clover is her real name. It's only by coincidence that it happens to fit the Theme Naming of the other code names.
- Rose-Haired Girl: Her hair is distinctively pink.
- Sanity Slippage: The signs are clearly there after Snake's death, but it's only in the Axe ending that she goes off the deep end.
- She's Got Legs: Just look at the picture above.
- Slasher Smile: She gives us a creepy murderous smile in the Axe ending. It foreshadows that you're not going to avoid your companions' fate.
- Tears of Joy: She cries out of happiness and relief when she finds out Snake is still alive.
- Tempting Fate: The above quote. She says this to Seven after he complains that finding the DEAD behind door number 8 almost gave him a heart attack. The very next room, she gets a good Jump Scare in the form of a creepy mannequin sitting on an operating table.Seven: Heh... Well, I guess it would'a been weird if you actually had any balls.
- Took a Level in Jerkass: She becomes abrasive after Snake, her brother, vanishes after a Let's Split Up, Gang moment. She's mostly silent and depressed, but has the occasionally nasty outburst.
- Took a Level in Kindness: Should you give her the laminated four-leaf clover, she mellows a bit after her personality switch. The Jerkass is almost completely gone once you're on route to the True ending.
- Tsundere: A rare non-romantic example of a Type B Tsundere. For the most part, she's very friendly and cheerful until someone is trying her patience, at which point she turns very rude and condescending.
- Vitriolic Best Buds: With Seven. "Best buds" may be stretching it, but while they frequently fight with each other (verbally, at least), Clover does not even think about leaving him behind when he volunteers and Seven is just as devastated as everyone else when Clover is found dead in the Safe ending.
#6 (#0) "June" (Akane Kurashiki)
Voiced by: Miyuki Sawashiro (Japanese), Rena Strober (English)
An old friend of Junpei's from elementary school. She's always helpful and works hard to make sure no one is left behind, although she is occasionally prone to feverish spells. Her bracelet number is 6, and her name comes from the sixth month of the year.
Her original Japanese alias was "Murasaki", from the word for "six". The word's literal meaning of "purple" also applies to her clothing, her eye color, and certain other aspects of the game. As later suggested by the real name and bracelet number of "Cap", the mu syllable can be interpreted either as "six" or "nothingness".
She was one of the children who participated in the Nonary Game nine years ago. At the climax of her Nonary Game, Akane became psychically linked with present-day Junpei and witnessed him play the second Nonary Game. Furthermore, Akane has a unique power that let her perceive every possible variation of events in the second Nonary Game, and transmit this information to Junpei to help him out.
This psychic link would save her life, as present-day Junpei would help her solve a puzzle that freed her from the last lethal trap of her Nonary Game. However, this chain of events caused a Temporal Paradox: if the events that she had foreseen did not occur, then Junpei would never be in a position to become psychically linked with her past self and thus save her life. And so, Akane schemed with her brother Aoi to recreate the events she had foreseen in the past, masterminding the second Nonary Game to safeguard her own life while also taking revenge on those who put her through that ordeal in the first place.
- A-Cup Angst: Heavily implied when she compares herself to Lotus and Clover when you examine her card in the Cargo Room behind Door 6.June: I know guys go for women who look like Lotus... But! But, but! I'm trying too! I'm doing the best I can! So please, don't call me a board, or a trash can, or a cutting board—
- Agent Mulder: Believes in occult tropes like the mummy's curse and automatic writing. Though the True Ending reveals her to be Zero, she retains these quirks in Zero Time Dilemma, which is set after the events of 999.
- Ambiguously Evil: On one hand, she kidnaps 9 people, forcing them to play Deadly Game and masterminds 3 deaths. On the other hand, she did this to save herself from being burned alive, does her best to ensure that those she doesn't want dead won't die (like faking the bombs) and those she wants dead won't be missed. Combined with the fact that she's a Consummate Liar, it's extremely hard to tell if she's truly evil or not.
- Anti-Villain: She's behind just about everything in the present timeline, but her intentions were either noble (saving the life of her past self), or understandable (exacting revenge on the people who put her and many other children through life-threatening experiments).Word of God: My intention was to create the world's worst heroine, but how well did that work out? She's pretty bad, but there's still some sense of purity in her, and she's also noble. I guess...you could categorize her as a genius... Her motives are too grand in scale for an ordinary person to ever understand her.
- Because Destiny Says So: Alternate explanation of her motive to revenge. 9 years ago, Akane saw a single specific way of saving her own life, which included deaths of three Asshole Victims. Regardless, if Akane wanted their death, to fulfill her vision, she had to ensure it the way she did. It should be noted that in the timeline where Junpei saves her, she abandons her revenge against the worst of her four targets - the man who would have killed her 9 years ago.
- Beneath the Mask: She shows the player her dark side as Zero in the True ending.
- Big Bad: Is Zero, the one behind the 2nd Nonary Game.
- Big-Bad Ensemble: However, shes masterminding the game to get back at Ace, and save her past self from him.
- Bitch in Sheep's Clothing: The Akane we see and the Akane we know are two completely different people by the end of the game. Word of God even admits she'd be perfectly fine with killing someone as long as it benefited her.
- Break the Cutie: Akane seems greatly affected by their situation and the mistrust within the group, which combines with her Ill Girl attributes. The events of her Nonary Game traumatized her so much that she resorted to extreme, coldhearted means in order to set things right.
- Broken Bird: Implied to be her true nature, caused by the first Nonary Game traumatizing her so much.
- The Chessmaster: She runs the whole Nonary game without even lifting a finger.
- The Chick: Her personality is basically just liking Junpei and freaking out about the situation. Some players find her cute, others find her and her prior connection to the protagonist irritating. Subverted in the True Ending, which reveals her to be a deceptive, manipulative chessmaster who's been playing everyone for her own ends.
- Cloud Cuckoolander: Some of her comments when searching rooms with Junpei make her sound like a straight up Expy of Maya from the Ace Attorney series.
- Conspiracy Theorist: While exploring puzzle rooms, she idly comments that she believes in the existence of precognition and cursed mummies.
- Consummate Liar: Her mask never drops, even when she must fake concern for the man who nearly got her killed.
- Conveniently an Orphan: Explains her connection to Santa.
- Covert Pervert: Her first thought when Junpei examines a bed in one of the cabins? Blushing and muttering, "Haha, no... it's much too soon for that..." She also teasingly suggests that they shower together when looking over the same cabin's bathroom.
- Dead All Along: In the True ending, you are told that the girl who died in the first Nonary Game was named Akane Kurashiki. Ultimately subverted, though, because she never died. The people who told you she did either are lying or don't remember correctly.
- Determinator: Will do anything to achieve her goals. 'Anything' includes causing the deaths of herself and other people.
- Die or Fly: Esper abilities are heightened by fear and trauma.
- Disc-One Final Boss: Shes Zero, but the biggest threat is Ace.
- Even Evil Has Loved Ones: She continues to love Junpei even after becoming Zero.
- Even Evil Has Standards: She may be willing to kidnap 9 people and orchestrate murders of Cradle Pharmaceutical staff, but she doesn't hurt people for no reason. Players who weren't her targets did not have detonators in their bracelets and once they completed the game, they were even given some transport back to civilization.
- Expendable Alternate Universe: Is willing to screw over the participants of the Nonary Game (including Junpei, Santa and herself) many times over multiple continuities until she can bring about a timeline where she gets exactly what she wants.
- Face of an Angel, Mind of a Demon: As detailed above. The story is built on subverting the reader's expectations, and the revelation of Akane's true nature may well be the biggest surprise it has to offer.
- Freak Out!: Has one when you force your way into Door 3, with her, Santa and Seven, and run into Snake's body. Or rather, what is left of it. Everyone is shocked, but June produces a scream that is described as "not entirely human" and begins to tear out her hair, until Junpei manages to calm her down. Endgame revelations indicate one of two possibilities for interpreting this: either it's all an act since she knows that the body isn't Snake's and she had planned out his death, or she's having some kind of PTSD flashback to being locked in the incinerator, the extreme reaction compared to any other times explainable by the fact that if this scene happens, you're headed for a failed outcome for everyone, guaranteed.
- From Nobody to Nightmare: Was originally a sweet little orphan girl who the first Nonary Game's creators thought they could easily dispose of. One Traumatic Superpower Awakening later, she is alive, angry, and out to kill her enemies/anybody who gets in her way.
- Gas Mask, Longcoat: When shes dressed as Zero.
- Hair Decorations: Two white flowers in her hair.
- He Who Fights Monsters: In order to escape the original Nonary Game, she masterminded her own Nonary Game.
- Hidden Villain: She's Zero.
- I Am Not Pretty: In Cargo Room (Door 6), checking her own card will cause her to say that she's not attractive to guys, unlike Lotus and Clover.
- Idiot Ball: Her decision to run back for a memento of her childhood sweetheart rather than escape the deathtrap and approaching psychopath causes her to be trapped and all the fallout it brings on others.
- Ironic Nickname: In a sense. She's based off the Enneagram's Peacemaker archetype, but she's not very at peace with herself or the world.
- I Have Many Names: Four, to be exact. June, Akane, Kanny, and Zero.
- Ill Girl: Suddenly comes down with a fever at regular intervals in the game. This signifies when Junpei is not following the exact chain of events that would lead to her being saved in the past. The fever is literally indicative of her past-self burning to death in the incinerator.
- Innocent Innuendo: Invokes this a lot, bordering on The Tease. Though given she knows everything about Junpei's actions, it may not be so innocent...
- Karma Houdini: Masterminds everything and gets away with all of it. Even most of her victims completely forgive her in the True Ending. This is justified by the whole 'precognition' thing- she can see the outcome and potential flaws of any plan she makes before it even happens, and also by the fact the Nonary Game eventually answered questions all of them had. And subverted by the third game, where she gets put through the wringer. Repeatedly.
- Love Makes You Dumb: During the first Nonary Game, she decided to run towards a murderous psychopath so she could retrieve a gift Junpei gave her. This nearly cost her her life.
- Maiden Mother And Crone: Each of her names represents a different side of her personality. Akane is who she was, and is used in reference to her innocent child-self. June is who she is, the false mask she puts on during her Game. Zero is who she will be, an amoral killer who has largely lost her innocence.
- Mindlink Mates: With Junpei. Word of God claims their connection through morphogenetic field is particulary strong because of their love.
- Morality Pet: Subverted; Word of God clarified that she actually does love Junpei, but this doesn't stop her from manipulating him.
- Narrating the Present: She's the narrator of the story through Junpei's eyes.
- Obfuscating Stupidity: Acts like The Chick and a Cloud Cuckoolander, is actually the mastermind behind the whole game.
- Pay Evil unto Evil: Orchestrates three murders on Cradle Pharmaceutical staff and makes sure their CEO spends the rest of his life in prison because of what they did to her and 17 other kids.
- Plucky Girl: She is optimistic and hopes for everyone to gets along, and strongly disapproves of Ace's attempt to sacrifice himself.
- Roaring Rampage of Revenge: One of her motives for creating the second Nonary Game is to punish the four men responsible for the first one, which nearly got her killed.
- Satellite Love Interest: Is this until she's not; the True Ending reveals that she is neither a love interest nor a flat character.
- Save Scumming: Her past self uses this to guide Junpei towards the true end. She treats the other timelines (where things generally ended badly for the most, if not all the game's participants) as inconsequential, only caring about bringing about a continuity where she survives and gets her revenge. She's essentially murdered the ''entire cast'' by proxy in at least one timeline.
- She Is All Grown Up: Santa wasn't kidding when he said she was "cute as a button" as a kid. And just look at her now.
- Stepford Smiler: Combination of B and C, depending on your interpretation of her personality. Throughout the game, she acts cheerful and kind, but she's actually a vengeful soul, out to take revenge on those who have wronged her.
- Timey-Wimey Ball: Her 21-year-old self has to set up a Deadly Game to save her 12-year-old self's skin. If Junpei makes choices such that he cannot transmit the way out to young Akane, old Akane goes bye-bye.
- Used to Be a Sweet Kid: She has no qualms about killing 3 people who ruined her childhood and putting innocents in danger to save herself (though not as much danger as she would have them believe).
- Villain Protagonist: She sets up 3 people to die and instills massive panic in innocent people, but is actually the deuteragonist of the game.
- Walking Spoiler: Like all the characters, she is not who she seems to be. Mainly, shes Zero.
- We Do Not Know Each Other: She and Santa are siblings, and working together to facilitate the Nonary Game. They hide this, of course.
- Well-Intentioned Extremist: Her desire to live is understandable. The murders she orchestrates to achieve that goal, however, reveal another, darker motive for her actions. Namely, Revenge. She's also willing to sacrifice alternate universes in order to save her past self.
- Wounded Gazelle Warcry: Acts more afraid than she really is to make Junpei feel motivated to protect her, and to shift suspicion off herself.
- Xanatos Gambit: The entire Nonary Game is an elaborate plan to save her life in the past! In this case, because of the multiple timelines, (here's where the Gambit comes in) its failure condition is also its success condition.
Voiced by: Kenta Miyake (Japanese), Edward Bosco (English)
- "H2O... H must mean "hot", and O probably stands for "orphans"... So H2O must be made of 2 hot orphans..."
A towering mountain of a man wearing a beanie and suffering from amnesia. Despite his bumbling nature, he is very dependable and well-equipped for solving problems. His bracelet number is 7. His name comes from... the number seven.
His original Japanese alias is also the English word "Seven".
He is a detective that searched for the missing children that were forced into the Nonary Game nine years ago. He was caught and locked in a cell in the Gigantic, but managed to escape and also save many of the children in the process. After these events, he attempted to track down the mastermind Gentarou Hongou to bring him to justice, but never found him.
He claims that he was unable to save Akane, and that she was the only child to die in the original Nonary Game. However, this contradicts the chain of events that led up to the creation of the second Nonary Game. Considering that he is one of the only eye-witnesses to the events of the first Nonary Game, it is very likely (but not confirmed) that he is either collaborating with Zero, or that Akane tampered with his memories using her Esper powers.
- Ambiguously Brown: He is a Japanese policeman though, as confirmed in VLR.
- Beergasm: He drinks the booze from the Casino, was about to drink pure ethanol in the Operating Room, and actually does drink industrial strength detergent in the same room. How he's still alive is anyone's guess...
- Big Damn Heroes: Saving the children on the Gigantic nine years ago.
- The Big Guy: Easily the largest of the group, and possibly also the strongest. Whenever force needs to be applied to something, the other characters mostly turn to him.
- Cowboy Cop: Described as being one.Seven was a lone-wolf detective, who valued his own code over the rules, doing what was right over doing what you were told.
- Does Not Know His Own Strength: When Junpei likens the Mercury symbol to Lotus ("a woman with horns"), Seven laughs and tousles Junpei's hair in what he likely thought to be a friendly manner, but Junpei feels his neck is going to snap, even though it was clear Seven did try to keep his strength in check.
- Easy Amnesia: Justified in that it's probably a side effect of the gas. Maybe.
- Face of a Thug: He's a bit of a brute, and the beanie and scars probably don't help either. Lotus in particular wants nothing to do with him... at first. He's definitely one of the good guys, though.
- Foreshadowing: His job as a detective is foreshadowed by his instinctive use of cop terminology such as "perp."
- Genius Bruiser: He comes up with the idea to use tools and other items to hold doors open so that the party can backtrack without having to use the numbered doors. He used to be a detective as well.
- Gentle Giant: Seven's size and stature rarely comes into play; he is a very polite, and surprisingly academic, detective. He did physically need to keep Junpei back when he tried to save Snake.
- Logic Bomb: His head "feels like it's about to explode" after he regains his memories and realizes that Akane had been present... despite having died 9 years prior.
- My Greatest Failure: His failure to save Akane nine years ago.
- No Name Given: Even Word of God states that he didn't really think of Seven's real name, unlike Lotus's semi-official name and Clover and Snake's last name.
- Scars Are Forever: Word of God reveals that Seven got his scars from an incident after the first Nonary Game. He fought an evil global organization.
- Scary Black Man: Subverted. He looks the part, but he's actually a pretty nice guy (though he can be quite a smart ass). He's not actually black either.
- Spanner in the Works: His interference allowed the participants of the first Nonary Game to escape.
- Vitriolic Best Buds: With Clover. "Best buds" may be stretching it, but while they frequently fight with each other (verbally, at least), Clover does not even think about leaving him behind when he volunteers and Seven is just as devastated as everyone else when Clover is found dead in the Safe ending
- You Are Number 6: Well, he's named Seven instead of Six. Goes for all characters in a sense, but Seven is the only one who simply picks his number as his nickname.
#8 "Lotus" (Hazuki Kashiwabara)
Voiced by: Rie Tanaka (Japanese), Valerie Arem (English)
An older woman dressed as a belly dancer. She has an abrasive and aloof personality, and tends to act only towards her own self-interests. Her bracelet number is 8, and her name comes from the number of petals on a lotus.
She is an incredibly intelligent computer hacker, working as a digital security consultant, who only dresses like a belly dancer because she likes the fashion. She has two daughters, both of whom were involved in the first Nonary Game.
Her original Japanese alias was Yashiro, from the word for "eight".
- Absurdly Youthful Mother: As revealed in the Submarine path, she has twin daughters who are roughly Junpei's age, which surprises Junpei and Seven.
- All There in the Manual: Only her last name is mentioned in the game itself. A Q&A on the official English website states her first name is Hazuki, but even that is just a "possibility" more than an official name.
- Bare Your Midriff: Quite a lot of it, too. It comes with her dressing like a Belly Dancer.
- Belly Dancer: She's dressed like one because she likes that style, according to the Q&A. It's one of her hobbies, in fact.
- Berserk Button: Calling Lotus old.
- Christmas Cake: In her forties, divorced and not happy when others call attention to it.
- Death Glare: While trying to solve the laboratory puzzle, Junpei calls her an old lady. This is Lotus' reaction◊.
- Debt Detester: Uses this as justification for not wanting Seven to sacrifice himself in the "Coffin" ending.
- Distressed Damsel: Gets taken hostage at gunpoint in two of the endings and is murdered in two others.
- Her large breasts bounce a small bit in her one sprite animation.
- They even get motion blur in the static image of everyone escaping up the stairs.
- Glamorous Single Mother: Word of God states that she's divorced from her ex-husband Ichiro Kawashibara.
- Hidden Depths: Though she seems to be self-serving, she's willing to sacrifice herself if it helps the others and gets her closer to the truth of what happened to her daughters.
- Hidden Heart of Gold: She starts out as brash and initially doesn't seem too concerned with sacrificng someone when the situation asks for it. While she never loses her directness, the game hints that her aloof and detached behavior are mostly a front, which begins to crack as you get closer to the true ending. Just compare the Lotus that proposes to simply leave people behind with the Lotus who rather stays behind herself than, say, leave behind Seven.
- Insufferable Genius: Is an IT wiz, and gets very short with people who aren't.
- Locked Out of the Loop: She spends most of the true end being held hostage by Ace, and as a result has absolutely no idea what's going on in the final confrontation.
- Ms. Fanservice: If there's one blatantly attractive and Stripperific woman in the cast, it's her. Her large boobs and lack of clothing get a lot of attention, even from characters.
- Older Than They Look: She's actually in her 40s, despite appearing to be in her 20s.
- Playful Hacker: About the only time she's happy throughout the Nonary Game is when she's figuring out a computer, and she's really good at it.
- Precision F-Strike: Drops one after she has had enough of hearing about the things she doesn't get after being Locked Out of the Loop.
- Rapid-Fire Typing: Junpei likens it to machine-gun fire.
- Smarter Than You Look: She's actually one of the most competent puzzle solvers in the game. And that's not even considering what happens when you put a computer in front of her. She also shares her knowledge of morphogenetic fields, which proves quite valuable to Junpei. The fact that she even knew about it seems to impress even Snake.
- Stripperiffic: Her outfit leaves very little to the imagination. Lampshaded by Seven and Santa, who call her an exhibitionist.
- Teen Pregnancy: She was around 19 years old when she gave birth to twins, Nona and Ennea.
#9 "The 9th Man" (Teruaki Kubota)
Voiced by: Nobuo Tobita (Japanese), Cam Clarke (English)
A jittery and nervous man with glasses who seems to know more than he should. His bracelet number is 9. Although written with different kanji, the first syllable of his family name is a homonym of the word for "nine".
His true identity is Teruaki Kubota, one of the four men responsible for the first Nonary Game nine years ago. While Gentarou Hongou was the mastermind behind the project, Kubota was the one who designed the technology used in the Nonary Game. With that in mind, he attempts to break away from the group to escape on his own after Hongou (as Ace) tricks him into believing that the DEADs were changed so that only one person had to verify them. He dies soon after, and his death immediately serves as a lesson on how deadly the game truly is.
- Asshole Victim: Initially, the others are absolutely horrified of his gruesome death, but it is easy to not feel the slightest amount of pity for him when his true identity is revealed later on.
- Corrupt Corporate Executive: At least he's not as bad as Ace.
- Cruel and Unusual Death: He is trapped behind door number 5 alone, sobbing and begging for his life while being unable to disable his bracelet which eventually detonates the bomb in his gut. The game goes to explicit lengths describing his gruesome remains.
- The Evil Genius: He was the man who prepared the technology behind the Nonary Game 9 years ago. The bracelets, the REDs, the DEADs, the numbered doors... He got all these to work. You find out in the True ending.
- Explosive Stupidity: He REALLY shouldn't have trusted Ace when he told him that the DEAD only required one bracelet to deactivate the bomb in his gut. And he designed the system in the first place!
- Funny Afro: To Junpei, it's a bird's nest.
- He Knows Too Much: One of the reasons Ace wanted him dead is that he knew about Ace's identity and criminal past.
- His Name Is...: Before he died, he warned the other 8 people about "him" lying to the 9th Man. It's unknown whether he was referring to Ace or Zero, but in the former case, Ace made his last words a lot more clearer during the confession.
- Jerkass: The only "evil" thing he has actually done is taking Clover hostage so he can try to escape. His getting blown to bits as a result just shows you the game is indeed real and not a joke. Ironically, most of the other players were not rigged to blow up the way he did.
- Mad Scientist: Sort of. He was one of the men behind the original Nonary Game and responsible for developing the necessary technology.
- Nerd: Certainly with the glasses, but like the typical nerd he was too easily abused.
- Never Trust a Trailer: He seems like he's going to be much more relevant to the plot in the promotional material. However, he dies in the prologue. He does serve a bigger purpose in the backstory, though. So he's pretty much still considered one of the main characters, even if he only has an indirect appearance.
- No Name Given: He doesn't even get a nickname as he blows up very early in the game. You actually do find out his real name later, though.
- Obfuscating Stupidity: He only plays speechless for a few minutes before pulling a knife on Clover.
- Posthumous Character: You only get to know his real name and backstory long after his death.
- Sacrificial Lamb: Exploited. Zero uses him to trick everyone else into believing that they too will explode if they don't follow the rules. In reality, the only ones carrying bombs are himself, Guy X, and possibly Ace, the people responsible for the first Nonary Game.
- Small Role, Big Impact: At least in regards to the current Nonary Game. The 9th Man gets all of one scene before his death. Said death shows just how serious the Nonary Game is, his bracelet and knife become major MacGuffins, and the motives behind his murder are later explained when Ace shows his true colors.
- Starter Villain: The first person to blatantly antagonize the others besides Zero, and he's dealt with quickly.
- Story-Breaker Power: Why he's a Sacrificial Lamb. The number 9 can be added to any combination of numbers without changing the digital root, allowing for an easier time escaping all the numbered doors.
- Time Bomb: Played HARD for him. This guy just never catches a break, does he?
- Too Dumb to Live: Sure, you could attribute his buying Ace's lie about the reprogrammed DEADs to simple gullibility... until you realize that he would have just gotten stuck at the next set of numbered doors anyway, rendering his gambit to go through Door 5 on his own pointless. Even worse, as one of the designers of the original Nonary Game, he of all people should have known this. Just what the hell was he thinking?
- Unwitting Pawn: Ace convinced him to go through Door 5 alone by telling him that the DEAD no longer required everyone to identify. He died in an attempt to escape on his own, just like Ace wanted.
- We Hardly Knew Ye: Out of all the main characters, he is the least developed as he dies very early on and his death is unavoidable on all routes.
- You Are Number 6: Or rather, You Are Number 9. The 9th Man is the only thing the rest of the cast calls him.
Others - WARNING: Unmarked spoilers ahead!
The mastermind of the Nonary game, who kidnaps the players to force them to participate. Can be heard over the speakers.
See Akane Kurashiki for more details.
The Captain (Kagechika Musashidou)
Not actually the captain, but a man dressed as one. His true identity is Kagechika Musashidou, one of the four men responsible for the first Nonary Game nine years ago. He was the one who financed the Nonary Project. Hongou was given a note in which he was asked to confess, and be released. Musashidou was brought in as a witness, although this was just a Batman Gambit by Akane to have him killed off by Hongou.
- Asshole Victim: He was responsible for funding the First Nonary Game and his death is mourned by none.
- Corrupt Corporate Executive: One of the masterminds behind the first Nonary Game.
- Foreshadowing: His bracelet foreshadows June's identity. Namely, that its actual number is not zero, but six.
- He Knows Too Much: He knew about Ace's identity and role in the first Nonary Game. Ace feared that he could pose a threat for him as he was poised to tell the truth about the Nonary Game, and killed him.
- Posthumous Character: The players only discover him as a corpse behind the #1 door.
- Red Herring: A corpse dressed like a ship's captain wearing a #0 bracelet. Obviously, this is Zero, right? No one is fooled, and it's such an obvious red herring that Junpei feels like Zero is mocking him.
- Walking Spoiler: As you'd expect, considering he first shows up as a dead man and for no particular reason.
- What Happened to the Mouse?: An encounter between Clover and him happens offscreen in the leadup to the Safe ending, but he himself is not mentioned, nor what happened to him afterwards in that timeline.
Guy X (Nagisa Nijisaki)
His true identity is Nagisa Nijisaki, one of the four men responsible for the first Nonary Game nine years ago. He was the second-in-charge of the Nonary Project. He is killed by Hongou, mistaking him for Light. This was orchestrated by Akane, who swapped his clothing with Snake's.
- Asshole Victim: He was never interacted with but given his status as Hongou's right-hand man already establish that he was definitely not a nice guy.
- Corrupt Corporate Executive: One of the masterminds behind the first Nonary Game.
- Cruel and Unusual Death: Suffers the same gruesome fate as Kubota, being trapped behind door 3 where the bracelet detonates the bomb in his gut. His remains are so grisly that Junpei and the others can't even tell who it is aside from wearing Snake's clothes.
- He Knows Too Much: He knew about Ace's identity and role in the first Nonary Game. Even without the "Snake's clothing" deception in play, Ace would have likely killed him.
- Murder by Mistake: He was wearing Snake's clothes, so his murderer mistook him for Snake. This fact helps to prove the identity of his killer, since a person who couldn't tell faces apart would have easily fallen for the ruse.
- Number Two: He was the right-hand man of Gentarou Hongou, the CEO of Cradle Pharmaceutical. Hongou killed him because he thought it was Snake, who knew his past as the creator of the Nonary Game. It makes sense he mistook him for Snake, though, as Hongou can't differentiate human faces and Nijisaki was dressed as Snake.
- Posthumous Character: We learn about his existence long after his gruesome death. Partly because he was injured so badly that he was unidentifiable and mistaken for Snake.
- Something About a Rose: Has a rose in the photo of him and the other executives.
- Walking Spoiler: Like the other two characters here, his existence and involvement in the story is a massive spoiler.
Lord Dashiell Gordain
The creator of the original Nonary Games. An English eccentric millionaire, he was a survivor of the Titanic's submersion and later obsessively attempted to purchase everything related to the Titanic. He purchased All-Ice and the Gigantic (after its incident in WWI). He is the creator of the original Nonary Game- he would take young Englishmen who'd accumulated massive debts and force them to play Nonary Games on the ship, and he would enjoy the show with his millionaire friends as they bet money on who would survive. All the losers were burned in the incinerator as a sacrifice during a ceremony (which the robes Snake woke up in were used for.) After many years of this, Gordain died of old age, but the games were continued by his successors. Ironically, Ace was kidnapped during the last game.
- All There in the Manual: Most of his information was uncovered by interviews with the director himself, Question 44.
- Evil Brit: Ever since he created the Nonary Game.
- Evil Debt Collector: Taken to the logical extreme in his backstory.
- Greater-Scope Villain: Gordain introduced Gentarou Hongou to the Nonary Game concept, which inspired Hongou to make the Nonary Game that would set the plot of 999 proper in motion.
- Man of Wealth and Taste: Well, he was a lord...
- Posthumous Character: He's only mentioned in passing once throughout the game, being long since dead.
- Walking Spoiler: Get a load of this guy. Although he's far too busy being dead to be walking in a literal sense.
- When It All Began: He created the trend of the Nonary Game.