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"At the end of this puzzle, you have to affix the improbable cat hair moustache to your lip with maple syrup!... Who killed Adventure Games? I think it should be pretty clear at this point that Adventure Games committed suicide."
Old Man Murray, "Death of Adventure Games"

One order of magnitude greater than Franchise Killer, this is when a work somehow manages to take an entire genre down. A rare and unpredictable phenomenon that can, in extreme cases, cause a genre to become Deader Than Disco. This can happen in a variety of ways.

Some works, however, end up being the last straw for the genre by circumstances unrelated to their actual content but rather by their Troubled Production and Executive Meddling.

These often aren't permanent: A good Reconstruction, revival, or cleverly marketed reboot can bring a genre Back from the Dead if you pull it off right. Something of a Cyclic Trope, as genres tend to go through periods of death, rebirth and change.

Compare Creator Killer, Star-Derailing Role. Also compare Trope Breaker, where it's a culture change or technological advance in Real Life that takes a genre down by discrediting one of its chief tenets. Contrast Genre Relaunch, a work that brings a genre Back from the Dead.



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    Anime and Manga 

  • The original Dada movement of 1916 - which was based on violating conventions and depended on confusing and upsetting audiences - died when people began enjoying it, thus defeating its purpose. However, its influence can still be seen to this day: it contributed to the rise of postmodernism, and Spiritual Successors such as YouTube Poop follow Dadaist ideology to a T.
  • Futurism was an artistic and social movement that originated in Italy and spread throughout Europe in the early 20th century. It emphasized and glorified themes associated with contemporary concepts of the future, including speed, technology, youth, and violence, and objects such as the car, the airplane, and the industrial city. The Futurists practiced in every medium of art, including painting, sculpture, ceramics, graphic design, industrial design, interior design, urban design, theatre, film, fashion, textiles, literature, music, architecture, and even gastronomy. Unfortunately, both the fascists in Italy and the Nazis in Germany found the Futurist movement to be subversive and outlawed it. Futurist artists were targeted, and most died in concentration camps. The USSR also clamped down on its own futurist movement in the '30s following the rise of Josef Stalin, favoring Socialist Realism instead. For extra black irony, many (though by no means all) of the most prominent Futurists had been enthusiastic, or at least ambiguously positive, about fascism, embracing the movement due to their admiration of the dynamism of violence, nationalism, and power, at least until they themselves started getting jailed and murdered for creating "degenerate art". This retrospectively tainted the entire movement, and the survivors quickly found new art movements to be a part of. As a result, Futurism was as dead as Julius Caesar by 1944. Nonetheless, the ideals of Futurism remain as significant components of modern Western culture, especially in Science Fiction.

    Comic Books 
  • Watchmen and Batman: The Dark Knight Returns caused a period of Darker and Edgier comic books by starting a trend of comic-book deconstruction and killing off the idealistic Silver Age-type hero (until Kingdom Come made it viable again). Alan Moore, writer of Watchmen, is incredibly aware of this, having spent a majority of his career after the novel trying to undo its influence on comics.
  • While publishers began de-emphasizing the youth market beginning in the 1970s, the rise of the "dark superhero" era in the early 90s meant the end for family-friendly comics in the mainstream, with Archie Comics being the only "major" publisher focusing on children by 1995 (as well as the only one still associated with the Comics Code), and even they saw the writing on the wall. Attempts from other publishers to revive the genre have failed.
  • Deathmate, the Intercontinuity Crossover between Image Comics and Valiant Comics. In addition to the continued existence of Valiant, it killed the '90s Anti-Hero pioneered by the above and many of the creative elements that led to the archetype. It also helped contribute to the death of the entire industry as it existed at that point in time, due to comic shops preordering massive numbers of the comics, then having to deal with the fallout when Image's half of the crossover came out long after interest in it had dried up.
  • The end of World War II killed most Golden Age superheroes - in the post-war period, people weren't that interested in reading about people fighting to save the world any more, and other genres took over. Among the few survivors were Superman, Batman and Wonder Woman.
  • In the '50s, the stringent censorship of The Comics Code killed the crime and horror genres in American comics. This was entirely intentional, as the increasingly gruesome stories had drawn enough fire from the Moral Guardians that comics as a whole were in danger of being prohibited in many states.
  • Both De Kiekeboes as well as the works of Raoul Cauvin destroyed the trend of ethnic stereotyping in Belgian Comics and Franco-Belgian Comics respectively. The former proved that a realistic portrayal of foreigners and foreign countries is much more profitable (the comic book has a respectable number of readers that read it because the realistic portrayal of foreign countries allows them to feel like if they are going on a vacation). The latter stereotyped jobs and popularized the trend of job stereotyping, making ethnic stereotyping feel rather unnecessary since the trend of stereotyping is already being done, without any Unfortunate Implications included. Some comic books still use ethnic stereotypes (such as Urbanus), but it is more out of tradition (it predated both) than because of anything else. Speaking of which...
  • Urbanus killed off most of the family-friendly comedic series in its native Flanders. Before there was a humongous amount of comic books that involved family-friendly comedy (such as Boule Et Bille, Olivier Blunder etc.) that were very popular for being both in color at a time when most comic books were in black and white (or rather: blue and red) and being accepted by religious groups. When Urbanus (nowadays the 3rd best-selling comic book in the De Standaard) showed Flanders that Refuge in Audacity, Vulgar Humor and Black Comedy could be watched by Flemish families and sell in masses without backlash from Moral Guardians, the lack of them in those comic books, which always used alternative ways for humor, quickly showed how outdated they could become. Nowadays most comedy comic books in Flanders feature one of the above in one way or another, separating the Belgian comic from the Dutch comic.
  • Spider-Man is often labelled as killing off the standard "adult hero with Kid Sidekick" formula, as a consequence of being the Trope Codifier in comics for the Kid Hero. Very few sidekick heroes (aside from Robins) have debuted since then, since the Kid Hero allowed for the same reader-identification youth appeal, without the headache of justifying a sidekick or the patronizing nature of the Escapist Character being secondary.

    Fan Works 
  • There are good Curefics, and there are bad Curefics, and then there are these:
  • Rhyme and Reason, the first Chip 'n Dale Rescue Rangers fanfic ever written that was meant to be one in the first place, almost killed off CDRR fanfiction entirely in 1996. The two reasons were its sheer length and its high reputation. Most Rangerphiles thought, "If that's what CDRR fanfic is supposed to be, sorry, but I can't write anything even close to this." It took the launch of the fanfic series The Adventures of Gadget Hackwrench the next year to get other Rangerphiles into writing (although not for that series) and kick off the CDRR fanfic tradition.

    Films — Animation 

    Films — Live-Action 
  • In 1928, there was a double-header of Genre Killers so extreme that it took out the entire Canadian film industry. The federally-funded National Film Board of Canada was founded in 1939 in an attempt to revive it, but only in the '70s with cultural sponsorship projects from Pierre Trudeau's government did independent Canadian cinema begin to reemerge.
    • The first Genre-Killer was the 1928 Canadian film Carry on, Sergeant!note , a World War I silent epic about Canadian soldiers in the trenches of France. Thanks to its Troubled Production, soaring budget (about half a million dollars, as large as comparable Hollywood films like The Jazz Singer), controversial subject (an affair between a soldier and a French hooker), the fact it was a silent film when talkies were ascending, and box-office failure, it destroyed Canada's largest independent film studio and made Canadian financiers extremely leery of financing similar big-budget efforts, playing a huge role in reducing Canada's native film industry to an outpost of Hollywood.
    • The other one was the Cinematograph Films Act of 1927 (which came into force the following year), a law in the United Kingdom that placed a quota on foreign films in order to protect British film studios. Canada dodged the quota by technically being a part of The British Empire, but rather than nurturing and protecting the local film industry, it instead caused Hollywood studios to set up Canadian subsidiaries that vacuumed up the small pool of local talent for the production of "quota quickies", cheap and often wretched films made for the British market to get around the quota. The scourge of the quota quickies also affected the UK itself, but owing to a larger market and greater distance from the US, their film industry recovered in far less time. While more recent scholarship has reevaluated the quota quickies as the birth of the British B-Movie, a way for aspiring filmmakers to get their foot in the door with low-budget flicks, the Cinematograph Films Act of 1927 is still seen as a textbook case of short-sighted legislation having precisely the opposite effect than what was intended.
  • The 3-D Movie genre has been killed three times in the past several decades:
    • The first culprit was The Moonlighters, a forgettable Warner Western starring Barbara Stanwyck and Fred MacMurray, in 1953. It didn't help that it had to compete against The Robe, a flat classic in CinemaScope, during its run. The film did the least damage to the genre, though, as it only took Kiss Me Kate later that same year to put 3-D back on the map and keep the Golden Age 3-D Craze going.
    • The second culprit was Phantom of the Rue Morgue the following year, which was just as mediocre as, if not more so than, Moonlighters was. Its accomplice was The Mad Magician, a cheap House of Wax clone involving stage magic instead of a wax museum, which did well at the box office but earned a sorry reputation. This time, though, the "Golden Age 3-D Craze" went out not with a whimper, but with a bang: the last classic '50s 3-D film, Revenge of the Creature, capped off this craze with a successful 3-D run, which still wasn't enough to save the craze.
    • A second craze, the "Spectacular 3-D Craze", was ended nearly thirty years later by Spacehunter: Adventure in the Forbidden Zone, a 1983 flop with a budget similar to the highly successful Star Wars, with accomplices including The Man Who Wasn't There, Metalstorm: The Destruction of Jared-Syn, and Amityville 3-D.
    • Since 2009, there have been numerous false alarms about the "Digital 3-D Craze" dying, brought about by the likes of Battle for Terra, Clash of the Titans, The Last Airbender, The Nutcracker in 3D, and Conan the Barbarian (2011). Despite all the rumours of the dying craze, though, it was kept afloat by 3D theatrical re-releases of several classic movies, including a couple of Disney animated features and a few Pixar movies. That said, studios have more of a vested interest in keeping 3-D around this time — 3-D movies are much harder to pirate, a feature that the industry appreciates very much. Additionally, digital technology has greatly reduced the costs of producing 3-D movies.
    • And now, for only the second time, it's been over thirty years since the last 3-D craze had been shot down, and 3D movies are once again in grave danger of going the way of the dinosaur, this time no thanks to a court ruling stating that 3-D film as a whole could not be patented,as Disney had intended to by suing Real-D. Yep, you probably know where this is headed. As a result, Disney lost interest in 3-D outside of Marvel-related and animated productions, resulting on a nosedive of the number of stereoscopic releases beginning in 2014. In addition, 3D-TV (which was once considered to become commonplace by 2015) became too impractical and not worth the cost, Disney's abandonment of 3D home video making matters worse, and TV manufacturers eventually shifted towards larger formats and 4K.
    • The final blow for 3-D film outside superhero and cartoon films may have come with the success of Christopher Nolan's Dunkirk, an entirely 2-D 70mm war movie that proved to be much more successful than any of IMAX's 3-D presentations in Q2 2017, prompting IMAX's aforementioned move away from 3-D. 2-D IMAX presentations of the 3-D animated films The Lego Batman Movie and Cars 3 were just the beginning; when IMAX announced its decision to do more 2-D than 3-D screenings in late July of 2017, it was specifically mentioned that Blade Runner 2049 wouldn't be playing in 3-D in North American IMAX theatres, either. So, at least in North America, 3-D can be considered down for the count as of 2018. Unless Avatar's sequel somehow revives it.
  • Many film historians consider Psycho to be the movie that killed Film Noir, as the purpose of the first hour or so is to continuously set up and subvert the tropes of that genre.
  • The disastrous failures of Cleopatra in 1963 and The Fall of the Roman Empire in '64 killed the Sword & Sandal epic for over three decades. It wasn't until 2000 when Gladiator revived the genre; there have been a number of Roman and Greek-era action films in the ensuing years.
  • The Greatest Story Ever Told, a 1965 All-Star Cast production of Jesus' life that received mixed reviews and bombed at the box office, was the beginning of the end for the mainstream success of the religious epic. Changes in film censorship (in the era of the Hays Code, religious epics were notorious for taking advantage of their unimpeachable message to push the envelope in terms of sex and violence) and the general politicization of artistic work with religious themes have further removed religious epics from the standard menu of film genres. When modern examples do appear, however, they're often big hits due to being perceived as novel.
  • The epic romance largely disappeared after Ryan's Daughter and Nicholas and Alexandra flopped in the early '70s. While occasional epics cropped up through the '80s and '90s (eg. Out of Africa, Titanic) they're now typically one-off events rather than the box office staple they once were.
    • Titanic's success itself created a very specific epic romance subgenre of "absurdly big-budget love story used to chronicle a historical disaster", which was followed by the first imitator in Pearl Harbor sending it six feet under. A belated imitator that arrived some years later, Pompeii, only confirmed that it wasn't coming back.
  • The failure of The Wiz in 1978 caused studios to give up on movies with mostly black casts for some time, outside of comedies, black cop/white cop pairings, and "urban" dramas. However, the 1988 Eddie Murphy comedy Coming to America helped bring back films with mostly black casts, and the smash success of Tyler Perry's films have helped Hollywood take more note of the African-American movie dollar in the more modern day.
  • The Poliziotteschi, gritty Italian crime films in the vein of Dirty Harry and Bullitt, had their heyday in The '70s, reflecting Italy's "Years of Lead" (a time of political violence from both Marxist and neo-fascist groups) and the wider fortunes of the Italian film industry of the time. But by the end of the decade, the genre was slumping in popularity. One of the genre's key script writers, Dardano Sacchetti, had grown dismayed by what he felt were the fascistic undertones of the genre, and helped undermine the genre from within by steering it towards self-parody and eventually outright comedy.
  • Though The Western was already struggling before due to a variety of circumstances for about a decade, the point cited by most film geeks and historians as the ultimate bullet in the genre's head was Heaven's Gate in 1980. That film was such a Box Office Bomb that it killed its studio and its director's career, and Hollywood became very reluctant to release big-budget Western films for several years afterward. Even successful reconstruction films like Silverado couldn't jump-start the genre back to its original prominence. While westerns are still fairly common, they have never returned from their virtual omnipresence of yesteryear. It's also telling that most modern examples subvert some aspect of the genre, as the straight western is still basically dead.
  • Heaven's Gate is also usually blamed for the end of the auteur films produced by Hollywood in the 1970s. Other flops, such as Steven Spielberg's 1941, Peter Bogdanovich's They All Laughed, Martin Scorsese's New York, New York, and Francis Ford Coppola's One From The Heart and The Cotton Club, were also used as examples of the danger of giving auteur filmmakers carte blanche when making "personal" or "blockbuster" films. Ironically, the auteur film genre was brought back by another genre killer (see Days of Thunder below).
  • It's said that Airplane! killed the Disaster Movie craze of The '70s by making audiences unable to take them seriously anymore. While the genre was revived by The '90s with movies like Armageddon, Deep Impact, Dante's Peak and Volcano, which benefited from the development of modern CGI, the airliner-in-peril/stewardess-lands-the-plane trope won't be taken seriously again. Eventually, 9/11 and the Indian Ocean tsunami killed the genre a second time by way of Too Soon, with very few pure disaster movies being made since then.
  • Xanadu and Can't Stop the Music effectively killed the musical, which was already crippled during the 1970s and by then was only kept afloat by the now-extinct disco craze. The genre didn't stay dead forever, however; Moulin Rouge! in 2001 and Chicago in 2002 sparked renewed interest in musicals. Various other films since then have had mixed success, but in general, musicals are not considered particularly standard. Trailers for some musicals will even disguise the fact that the film is a musical. However, the genre seems to be making a comeback with the combined critical and commercial successes of Into the Woods (2014), La La Land (2016), and Beauty and the Beast (2017).
  • Quest for Fire in 1981 effectively killed the serious caveman movie by setting the bar so high that nobody could hope to compete. Also not helped by the not-serious-at-all Caveman also being a success that year.
  • Female-led superhero movies suffered two major blows.
    • First came the 1984 film Supergirl, testing the waters for the concept in the wake of the fantastic success of the Superman films. It suffered terrible Executive Meddling and was so horribly received that it took two decades for any studio to try again. (The below-mentioned temporary death of the entire superhero genre during that time didn't help.)
    • The result was the one-two punch of Catwoman and Elektra, which were both instantly ridiculed as among the worst comic book movies ever made and sent the studios right back to the safe embrace of male heroes. Even the much-ballyhooed success of the Marvel Cinematic Universe took ages to attempt another, with its most prominent female hero Black Widow notoriously relegated to an occasional supporting role despite massive demand for her to get her own film. Eventually they came back on TV first, with the highly acclaimed MCU series Jessica Jones and (ironically enough) the Arrowverse series Supergirl finally showing tangible support for more female heroes. By this time the MCU had already set up their first foray in film with Captain Marvel, but were beaten to the punch by the newcomer DC Extended Universe and their Wonder Woman film, which became able to finally reverse the trend, immediately becoming one of the best-reviewed comic book films ever made and a smash box office success.
  • While successful, the negative critical reception that Police Academy received severely hurt the slew of "crass" comedies that began in the late 1970s with The Kentucky Fried Movie and Animal House. Comedies oriented at a mature audience in general wouldn't actually recover until the 1990s, although the use of gross humor only became popular again with the Jackass trilogy (and probably just because of the show's popularity).
  • The creation of the PG-13 rating in 1984 killed the family blockbusters of Steven Spielberg et al. that were popular from the late '70s through the mid '80s. The irony is that the rating was intended to save those sorts of films; Spielberg himself came up with the idea of a rating between PG and R as a way to answer concerns over the family-unfriendly violence in films like Gremlins and Indiana Jones and the Temple of Doom, referring to the proposed rating as "PG with a little hot sauce". However, the PG-13 rating ended up dividing "family" films into two ghettoes during the 1990s and 2000s: PG became lumped in with the G rating in both the popular consciousness and that of the MPAA (i.e. a rating for kiddie flicks), while PG-13 became the rating of teen-oriented blockbusters with more violence than would otherwise be acceptable to bring a family to.
  • Conan the Destroyer in 1984 and Red Sonja in '85 may well have been the films that killed the "sword and sorcery" Heroic Fantasy as a film genre for quite some time. Their predecessor Conan the Barbarian, however, was a classic example of the genre.
  • The Slasher Movie genre went through two phases, with two Genre-Killers, roughly ten years apart:
  • Film journalist Stephen Metcalf argues that the wretched production excesses of Days of Thunder in 1990, and their attendant impact on the film's profits, killed the kind of blatantly commercial "triumph" movies that producers Don Simpson and Jerry Bruckheimer had made so much money for Paramount with during the 1980s, films that were sort of a backlash against the auteur-era movies that had prevailed before Heaven's Gate. Afterwards, studios would let directors assert themselves creatively again, and it's no coincidence that Days director Tony Scott's critical reputation improved over the course of the '90s.
  • Jaws 3D and Jaws: The Revenge not only killed any attempt to continue the franchise centered around the Jaws, which fans generally disregarded as blatant cash grabs of Steven Speilberg's masterpiece, but ensured any further movies centered around killer sharks would not be taken seriously anymore beyond over-the-top horror. Jaws itself is also partly to blame for killing the genre because many shark-centered films following it couldn't shake off accusations of taking cues from the film, as following the release of Jaws public awareness of the rarity of shark attacks began to grow, to the point where the idea of a "killer shark" became redundant. The only serious, shark-centered film to have received a worldwide theatrical release since Jaws: The Revenge was Deep Blue Sea, which despite being a box office success ended up suffering the same problems many post-Jaws films got pinned with, and another serious killer shark movie wouldn't come to worldwide theaters until 17 years later, with The Shallows. While that movie was surprisingly well-received, it ended up getting dumped alongside Finding Dory and Independence Day: Resurgence to generate enough interest, so it seems that the "killer shark drama" genre is staying dead.
  • A localized killer: the disappointing box office performance of Universal Soldier made it Carolco's third and final yearly science fiction blockbuster following the major successes that were Total Recall and Terminator 2: Judgment Day.
  • Jurassic Park in 1993 is another example of one film's smash success making it impossible for subsequent films to live up to it. Sequels to the original film notwithstanding, no-one has bothered to make a serious dinosaur movie since; and all films and video games that have happened to feature dinosaurs have, without exception, contained conscious nods to the franchise. Even the 1998 American Godzilla film riffed on it in trailers, and featured suspiciously velociraptor-like chase scenes with baby Godzillas.
  • Showgirls killed any chance of an NC-17-rated movie being seen as anything more than porn to the mainstream movie-going crowd. The rating is now limited to art house fare such as The Dreamers, Lust, Caution, Killer Joe, Shame, and Nymphomaniac.
  • In addition to launching the CG animated movie craze, the original Toy Story in 1995 was also largely responsible for ending the "kid empowerment" movie trend of the early-mid '90s. After Home Alone, there was a glut of kids movies which either ripped off that movie (Mr. Nanny, Camp Nowhere, 3 Ninjas, etc.) or placed kids in absurdly powerful positions and situations (Cop and a Half, Richie Rich, Blank Check, Little Big League, Rookie of the Year, etc.). When Toy Story, which featured a perfectly normal kid doing perfectly normal things, became a much bigger success (both critically and commercially) than any of those movies, the "kid empowerment" style was gradually phased out.
  • Toy Story also marked the decline of the live-action family film, which had been thriving for the first half of the decade, but it was now overshadowed by the greater potential CG offered while adult-oriented comedies were in resurgence. Attempts to make family films more cynical almost ended up evaporating the genre by the early 2000s, as it happened to the careers of the actors associated with it. The success of Adam Sandler's "Happy Madison" productions eventually supplanted it by adding more mature content and mixing in other genres. "Traditional" family comedies were eventually banished to low-budget direct-to-video affairs in the 2010s after a slew of financial failures.
  • Cutthroat Island in 1995 was an attempt to revive the swashbuckling adventure movie. Instead, it just sunk it farther down into its grave, along with Carolco Pictures, the careers of almost everyone involved, and (along with their other collaboration The Long Kiss Goodnight) the marriage of star Geena Davis and director Renny Harlin. The genre was not exactly a thriving one at release, but this made sure no one would even attempt another shot at it. Even after the success of Pirates of the Caribbean, no-one seems interested in pirate movies that don't belong to that franchise.

    Pirates of the Caribbean is itself an example of the tough-act-to-follow franchise. Those movies have both cost and generated so much money that a rival studio would have to make a major commitment just to play in the same league, and risk a financial catastrophe if audiences say, "Johnny Depp isn't in it? Pass." About the only other pirate-themed franchise that's still doing well is One Piece, albeit for different reasons. Also, both Pirates of the Caribbean and One Piece have very heavy fantasy elements that make them rather different to the pure swashbuckler. Add to that the major underperformance of Dead Men Tell No Tales at the domestic box office (though mitigated by strong overseas box office), which is no good sign either for the franchise or the movie genre POTC maintained alive on its own.
  • Batman & Robin and Steel, both from 1997, are credited for being the reason why Super Hero films were a dead genre for some five years. They might have even killed a planned Sailor Moon adaptation at Disney (though its underperformance on the small screen, not helped by clumsy syndication scheduling placements, certainly didn't help matters, either). More importantly, they killed the superhero movie as a form of all-ages family entertainment. Joel Schumacher's Batman movies had undergone heavy Executive Meddling to make them more family-friendly and Merchandise-Driven, which played a huge role in their negative reception by fans, critics, and moviegoers. As a result, the next generation of superhero films in the mid '00s excised all traces of camp and went the Darker and Edgier route — Christopher Nolan's Batman films were essentially gritty crime dramas featuring Batman, while even more lighthearted films like X-Men and Spider-Man had substantially darker storylines (and, in X-Men's case, costumes) than superhero films past. Ironically, the fact that by the late 2000s the "dark superhero" era became somewhat of a joke made these kinds of films as difficult to take seriously as the campy ones, not helped by the acclaim received by the Dark Knight trilogy making it hard to make a "dark" superhero film without being accused of ripping it off (at least until Logan). Around the same time, the newly-formed Marvel Cinematic Universe began to explicitly target superhero films at families again.
    • Superhero films went through a near-miss in 1987, where the box office and critical disaster of Superman IV: The Quest for Peace would have likely signaled the death of superhero films, if it wasn't for RoboCop becoming a Sleeper Hit that year and Batman becoming a success in 1989.
  • In an example of a movie being so good (or at least popular) that no one wanted to make anything else like it, consider James Cameron's Titanic. There had been many previous movies about the famous sunken ship, but after Cameron's film became the highest-grossing movie of all time (only being overtaken by another Cameron film, Avatar) it's not likely that there will be any more since people see it as the definitive version.
  • A subversion: In the '90s, many Martial Arts Movie makers and fans feared that the upcoming handover of Hong Kong back to China in 1997 would result in this (the Asian financial crisis of the late '90s also played a part). But while the Hong Kong film industry did experience a crisis in the late '90s, others saw opportunity... especially other Asian countries. Countries such as South Korea, Japan, and Thailand began producing their own martial arts films, hoping to fill the void, and creating some new stars in the process, such as Tony Jaa and Jeeja Yanin. And as it turned out, the Chinese takeover of Hong Kong did not signal the death knell of martial arts movies there, either, particularly with the rise of "arthouse" martial arts films such as Crouching Tiger, Hidden Dragon, Hero, and House of Flying Daggers. While the Chinese takeover and the Asian financial crisis did mark the end of the "Classic Age" of Hong Kong cinema, China and Hong Kong continue to produce many martial arts films today.
  • The 1998 Godzilla movie, along with the remake of Mighty Joe Young that same year, killed off the American giant monster movie for at least a decade. Peter Jackson's planned remake of King Kong, for one, was delayed in the wake of their failures. The modest successes of Cloverfield and Pacific Rim are credited with at least helping the genre regain some niche appeal, enough that a reboot of Godzilla arrived theaters in 2014 and turned out to be a Sleeper Hit.
  • When Wild Wild West reared its ugly head in 1999, it was torn apart by critics and the audience. Roger Ebert gave it a spot on his most hated list, it became an Old Shame to Will Smith and Warner, and pushed ideas of westerns that crossed over into sci-fi/fantasy into the far background for over a decade. Eventually, Hollywood tried again with Cowboys & Aliens, which got a better reception but still mixed reception and bombed heavily. Disney had their own fantasy-esque western in the works, a reboot of The Lone Ranger, and nearly pulled the plug on it. When they finished it, studio chairman Rich Ross had been sent packing, and the film bombed even harder and got worse reviews than Cowboys And Aliens, giving the third strike to the idea of making a western with superfluous sci-fi/fantasy/mystical elements in it. No attempt to try this idea again has materialized since.
  • The failures of The Adventures of Rocky & Bullwinkle (2000) and Looney Tunes: Back in Action (2003) killed the sub-genre of "cartoon characters living in the real world" that Who Framed Roger Rabbit (1988) and Space Jam (1996) popularized.
  • In an odd twist, The Adventures of Rocky and Bullwinkle also heralded the above sub-genre being shortly succeeded afterwards by the similar "live-action/CG character" sub-genre; with the industry seeing a boom in live-action films aimed at families/kids that featured non-human characters presented in CGI (with the majority of them being adaptations of popular works in other media). While this style of films had first taken its roots with Casper (1995), the genre only really took off with the commercially successful 2002 Scooby-Doo adaptation, which was then followed by a glut of similar films throughout the Turn of the Millennium. By The New '10s, however, audiences' perception of these films began to fall in line with reviewers; who (with rare exceptions) largely panned the subgenre for their increasingly repetitive formulas of narrative beats, low-brow humor, "realistic" depictions of characters, and — concerning adaptations — having little to do with the source material. Combined with increased competition and popularity of CGI animated films (especially due to Illumination's successful entrance into the industry, and Disney's return to form following their 2000s-era Dork Age), and the success of Ted (an adult Deconstructive Parody of the subgenre), the collapse of the genre finally took hold during the mid-2010s, which saw a trio of sequels to previously successful adaptations (2013's The Smurfs 2, 2015's Alvin and the Chipmunks: The Road Chip, and 2016's Teenage Mutant Ninja Turtles: Out of the Shadows) all domestically underperform at the box office. With The Smurfs's third live-action/CG film being nixed for a completely CGI reboot, and no plans for future Alvin or Turtles sequels being put on the table, the sub-genre seems to have entered its death knell, though Paramount is trying to give it another go with the upcoming Sonic the Hedgehog adaptation in 2019. Time will tell to see how that goes.
  • The works of Seltzer and Friedberg in the '00s have been blamed for killing parody movies; even slightly better ones like Superhero Movie (probably not helped by being named in the same "<name of genre> Movie" style used by S&F) have been lumped in with their disasters.
  • The Nostalgia Critic argues that the flop of 2001's Monkeybone killed the '90s trend of dark fantasy comedies that tried to imitate the style of Tim Burton. Burton himself, of course, would keep making films in this vein, but beyond him, the style wouldn't come back into vogue until Coraline towards the end of the decade, which was ironically helmed by the director of Monkeybone, Henry Selick.
  • School of Rock in 2003, being a send-up of inspirational teacher movies, basically killed that sub-genre and created a new type of sub-genre where the teachers are rather useless (such as Half Nelson and Bad Teacher). Attempts at reigniting the sub-genre (such as Freedom Writers and Larry Crowne) have been critical and box office disappointments. Some may argue that the genre's still alive in the form of "Inspirational Coach Movies" such as Coach Carter, We Are Marshall, and The Blind Side.
  • The Cat in the Hat killed off Dr. Seuss' work being made into live-action films as his widow hated it so much, she stopped them from being made. Animated adaptations, while not great, have at least gotten better reception.
  • Lara Croft: Tomb Raider: The Cradle of Life in 2003, Catwoman in '04, and Elektra in '05 killed off the idea of the female action protagonist in Hollywood cinema for quite a long time, with writer David Hayter claiming that the Black Widow movie that was in the works at the time was shelved for this reason. Later big-budget Hollywood movies did have Action Girls, but usually in secondary roles as love interests or fanservice characters. Haywire and Salt both attempted to revive the genre and did moderately well, but not enough to create a critical mass in its favor. Since then, the massive success of The Hunger Games franchise, as well as the growing demand for superhero movies starring someone other than White Male Leads, has led to WB finally releasing a Wonder Woman movie in 2017, as well as Marvel announcing a Captain Marvel movie for 2018. The critical and commercial success of Wonder Woman solidified the viability of female-led action/superhero films as major blockbusters (see below).
  • While, in hindsight, the writing was on the wall for the VHS format as a viable platform for major home media releases from the moment DVDs took off, the VHS release of Harry Potter and the Prisoner of Azkaban in 2004 is said to have sped the process along by several years. To wit: the film was made using Super 35, an extremely open film format that allowed for a variety of compositions, and yet the pan-and-scan VHS release was just that — panned and scanned from an anamorphic Scope print, and horribly so, by some videophile accounts. It's telling that releases for the niche D-VHS format stopped shortly after, and major label releases on VHS stopped by 2007. It's been said that director Alfonso Cuarón hated the Academy ratio so much he deliberately sabotaged the 4:3 composition on the VHS release, with some theorizing Cuaron wanted to give DVD the shot in the arm he felt it needed to definitively secure its then-recent lead over VHS.
  • In 2004, the films Fat Slags and Sex Lives of the Potato Men proved so bad that there was actually concern in the UK that the entire British film industry was going down the tubes. The £1 million grant that Potato Men had received from the National Lottery through the UK Film Council was especially criticized. It turned out to be a false alarm, with British cinema surviving into the present day and thriving during the early-mid 2010s, but it takes a special kind of film to make an entire country think that its film studios are in trouble.
  • The overwhelmingly negative reviews of 2004's one-two punch of Christmas with the Kranks and Survivng Christmas dried up interest in doing Yuletide comedies, which had been popular ever since Home Alone came out 14 years earlier, the only year two Christmas films have competed at the box office since was in 2006 with Deck the Halls and The Santa Clause 3, with both films being ravaged by critics, who have mostly shunned any attempts to do another holiday movie. During the second half of the 2010s however, films with a Christmas theme aimed towards mature audiences such as A Madea Christmas, Krampus and A Bad Moms Christmas have become popular.
  • The 40 Year Old Virgin in 2005 and Superbad in 2007 are often credited with killing the teen Sex Comedy. On one hand, the success of The 40-Year-Old Virgin proved that sex comedies aimed squarely at grown adults (with teenagers playing only supporting roles) could be just as successful as teen-oriented films like American Pie. On the other, Superbad mocked and deconstructed the genre so viciously that viewers could no longer take it seriously, cementing the public view of teen sex comedies as being weird, pathetic, lowbrow schlock that toed the line between sexy and sexist. The rise of internet porn, allowing such films' target audience to easily access far more explicit material than what could be shown in an R-rated film, merely read the genre's obituary. Subsequent attempts at reviving the genre, like Project X, have been widely reviled.
    • And by 2010, even adult comedies began to lose popularity because of audiences getting more sensitive over their content (among other reasons). Their decline has actually brought cries of a "kid-ification" of the movie industry.
  • xXx: State of the Union in 2005 (according to Mathew "Film Brain" Buck in his Bad Movie Beatdown series) killed the early-mid '00s trend of fast, modern, teen-oriented action films centered on extreme sports (i.e. The Fast and the Furious, the original xXx, and their many copycats). While the Fast film series, which pioneered the trend, is still going strong today, later installments have focused more on straightforward action and car chases as opposed to the earlier, more extreme sports-centered installments.
  • Basic Instinct 2 in 2006, besides derailing Sharon Stone's career as an A-list leading lady (ironically while reprising her Star-Making Role), also (at least according to Den of Geek) served as the final nail in the coffin to the erotic thriller genre.
  • In spite of doing well at the box office, the 2006 remake of 1974's Black Christmas got such horrible reviews that it convinced Hollywood not to give the Christmas Horror genre another chance for almost a decade. Director Glen Morgan blamed the studio for the poor critical reception, saying he was unhappy with Dimension Films ordering dozens of reshoots and script rewrites to the movie, though backlash from Moral Guardians regarding the film's content and release date (it was released on Christmas Day) could also be to blame. It wasn't until around 2015 when another Christmas Horror movie, Krampus, was released to theaters. Thankfully, Krampus was both favorably received and was an instant box office success, sparking hope that the genre may be headed back to Hollywood interest.
  • The twin failures of 2007's Hostel Part II and Captivity marked the beginning of the end for the Torture Porn subgenre of graphically ultraviolent horror films. The Saw series endured for a few more years as a Franchise Zombie, but the only other subsequent standalone theatrical release in the genre, 2009's The Collector, played to empty theaters, and Hostel Part III went Direct-to-Video. The Human Centipede, which was marketed as an inevitable Cult Classic, was only played at midnight in most places, and the notorious A Serbian Film had only a single theatrical showing. Driving the final nails in the coffin was Paranormal Activity in 2009, a film at the complete opposite end of the horror spectrum that, through its mounting word-of-mouth popularity, easily blocked Saw VI from the #1 spot on the weekend before Halloween despite playing in over a thousand fewer theaters than Saw VI did.
  • 2007's Bratz single-handedly killed theatrical films based on doll franchises, a fact not helped along by the frame of mind they were up against to begin with. This was shown very clearly with the fate of Kit Kittredge: An American Girl the following year. Despite critics calling it a far superior film and the franchise having been going strong since the 1980s and thus having a built-in nostalgia market, Kit made even less money, largely due to theatres not wanting to give doll-line movies another chance. Kit Kittredge was barely advertised on TV and in theatres, and it had very short planned runs. Some cinemas even waited up to a month after its release just to make room to show the thing. Since then, all future American Girl movies have been direct-to-video and have followed their modern Girls of the Year rather than the flagship historical line; later Bratz movies are also direct-to-video and do not follow the live-action theatrical movie's canon. Monster High was apparently going to get a theatrical movie in the 2010s, but that hasn't been heard from in a long time and it too is only releasing DTV. The box-office failure of the Live-Action Adaptation of Jem and the Holograms only confirmed it was dead.
  • The failure of Speed Racer in 2008 likely killed the PG-rated blockbuster. It's even been stated that it led Warner Bros. to scrap a proposed Shazam movie that was in the works at the time, in favor of Darker and Edgier superhero flicks like The Dark Knight and Man of Steel. It's also telling that literally nobody expected Harry Potter and the Half-Blood Prince to be rated PG... not that its success changed WB's mind about PG-rated blockbusters, although Marvel did see an enormous potential in them. Furthering this attitude for the studio is the box-office failure of Pan while more mature works like Batman v Superman: Dawn of Justice and Suicide Squad (2016) have become successful.
  • Twilight in 2008 and The Hunger Games in 2012 killed the child-led blockbuster franchises that Harry Potter had popularised. The young adult novels featuring child protagonists stopped getting adapted in favour of books with teen protagonists — and films such as The Giver and Seventh Son (2015) aged up their twelve-year-old protagonists significantly. Not helping matters was the Harry Potter leads also having entered their twenties by the time the final films were made. Disney felt the effects of this too with Alice in Wonderland (2010) and Oz: The Great and Powerful — based on stories with child protagonists, but featuring adults as the leads instead. Pan was an attempt at a child-led franchise that ended up bombing spectacularly. Warner Bros. later focused the film adaptation of Fantastic Beasts and Where to Find Them on adult protagonist Newt Scamander, to much greater success critically and commercially.
  • Not one film in particular, but the 2000s trend of remaking Asian horror films for Americans ended soon after 2008, which had no fewer than three movies of this type reach wide release — One Missed Call, The Eye, and Shutter. While they turned a profit, all three were poorly reviewed (especially One Missed Call, which has 0% on Rotten Tomatoes) and none were what you'd call big hits. This, combined with the fact that the found footage horror trend had started that year with Quarantine and Cloverfield, killed off the subgenre (the last entry was January 2009's The Uninvited). Rings was an attempt at a Genre Relaunch that ended up being a massive critical and commercial failure.
  • In the 2000s, most romance-themed movies, with few exceptions (such as Eternal Sunshine of the Spotless Mind and (500) Days of Summer), could be split into two camps: a) pandering rom-coms occupied by the likes of Jennifer Aniston and Katherine Heigl, and b) weepy, melodramatic movies that copied The Notebook. How Do You Know in 2010 and Bridesmaids in 2011 killed the first type, the former due to its Troubled Production (the result of director James L. Brooks' perfectionism causing the budget to spiral out of control), and the latter by way of raising the bar by featuring a protagonist thoroughly independent from the romantic lead and successfully adapting the Judd Apatow style of raunchy humor and character-focused writing to a female-oriented comedy. While straight examples of type B still exist somewhat, if only due to Nicholas Sparks' name recognition, it's commonly accepted that, for most modern films that fall into that category, you have to do something unique like making the guy a teenage alcoholic, making the guy and girl have cancer, or having the girl be an AI system.
  • This article by Bloody-Disgusting makes the case that Paranormal Activity 4 and The Devil Inside in 2013 killed the found footage horror film, at least within the mainstream. After PA4's marked decline in quality compared to prior entries in the series (which had helped popularize found footage to begin with), and The Devil Inside's misleading advertising and frustrating lack of ending, audiences became skeptical of similar efforts in the subgenre. This led to subsequent found footage films like Devil's Due, the final two Paranormal Activity films, and As Above, So Below underperforming at the box office; most subsequent hits in the genre, like V/H/S and Willow Creek, have largely been on the indie circuit.
  • The critical and box office failures of Movie 43 and Inappropriate Comedy in 2013 have seemed to kill the anthology movie altogether, after it had mostly been on life support for the past two decades. Cloud Atlas seemed to be a brief shot in the arm for the genre, but even that failed to be a hit.
  • While the triplet failures of Beautiful Creatures, The Mortal Instruments: City of Bones, and Vampire Academy weren't enough to kill the YA novel adaptation as a whole, they were enough to kill off the Paranormal Romance subgenre, which had been on its way out in YA literature as far back as late 2010. The failures of the latter two were bad enough to cause studios to rethink their YA adaptation strategies, going for the ones that were bound to make a lot of money from the get-go — namely, dystopian Sci-Fi (not helping matters was that the The Mortal Instruments series was already getting flak from the community for being extremely derivative). The Twilight series survived into 2012, but only as a Franchise Zombie. Since 2012, with The Hunger Games popularizing YA dystopian fiction, its success was enough to finally get the long-awaited adaptations of The Giver, Ender's Game, The Maze Runner, and Divergent made.
  • The failure of Scouts Guide to the Zombie Apocalypse in 2015 ended the zombie film boom that began over a decade prior with 28 Days Later and Dawn of the Dead (2004). With Zombieland and World War Z failing to launch franchises as their sequels are still sitting on the drawing board, zombie films are rapidly dropping in popularity. Zombie TV shows still remain successful, however, with shows such as The Walking Dead, Z Nation, and iZombie being incredibly popular.
  • YA dystopian movies would themselves fall just a few years after YA paranormal romance films with the Box Office Bomb of The Divergent Series: Allegiant in 2016. Not only was this film the final theatrically-released entry in the franchise (there were plans to turn the fourth film, Ascendant, into a Made-for-TV Movie with a reduced budget, that have since been stuck in Development Hell), it seems to have caused studios to take the hint that the genre had grown oversaturated. Perhaps noticing the decline in popularity, 20th Century Fox opted not to split the third Maze Runner book into two films.note  By the time The Death Cure was released, dystopian films ended up being replaced by more down-to-earth teen/young-adult romances.
  • The failure of the Allegiant movie also put an end to the Movie Multipack trend, after an already lukewarm reception to The Hunger Games: Mockingjay being split in two parts. Shortly after that film bombed, both huge comic-book movie tentpoles Avengers: Infinity War and Justice League were first retitled to lose the words "Part 1" and "Part 2" and then announced to be shooting separately and following a more traditional model of "a standalone(-ish) movie with a sequel" instead of being a "multi-pack" experience. At this point, the only remaining announced multi-pack examples would be Avatar 2 to Avatar 5, which are currently still planed to shoot concurrently (with 2 and 3 shooting separately from 4 and 5) and release with one year between each individual movie of either pair and three years between the pairs themselves.
  • The "Sundance style" became not only synonymous with hopeless sentimentalism, but it also marked "indie" filmmaking during the 2000s, with many a mainstream film adopting elements of it to look more respectable (either as Award Bait or just as a last-resource measure to get positive reviews). While this trend had mostly faded by the 2010s as the "indie" world expanded beyond the noted film festival, it became completely discredited by 2016's Collateral Beauty, with most reviews calling out the schmaltzy elements of the formula. At the same time, a new "indie wave" emerged, inspired on the "auteur revisionism" Sundance strived to avoid.

  • Don Quixote's deconstruction of the Chivalric Romance, in which the main character (and the archetype he represented) is portrayed as insane and idiotic, is widely credited with helping to kill the genre. The genre was already in its death throes about a decade before Cervantes' novel, but it certainly dealt the final blow. Two hundred years later, Lord Byron complained about this in Don Juan:
    Cervantes smiled Spain's chivalry away;
    A single laugh demolished the right arm
    Of his own country; — seldom since that day
    Has Spain had heroes.
  • Madame Bovary by Gustave Flaubert deconstructed romantic fiction archetypes, helping to end the era of romanticism in fiction and making way for realism.
  • The American Civil War killed off plantation literature, also known as 'anti-Tom' literature, a genre that emerged in the 1850s in response to the anti-slavery novel Uncle Tom's Cabin. Mostly written by writers from the Southern United States (though a few writers were Northern 'doughfaces' who sympathized with the South and its 'peculiar institution'), these novels were author tracts dedicated to portraying plantation slavery as a benign, benevolent system that was beneficial to the 'childlike Negroes' and served as the bedrock of civilization, and abolitionists as either misguided Soapbox Sadies or the very incarnation of pure evil. Nowadays, the genre is Deader Than Disco together with slavery itself, remembered only as a historical curiosity in the grand scheme of the run-up to the Civil War.
  • World War I largely killed the "invasion story" genre, which typically detailed foreign invasions of the British Isles by some flavor of Germans or French (depending on who Britain had higher tensions with at the moment). The War of the Worlds, while a more fantastical spin than the norm, is the most well-known example. The genre still persisted post-WWI, with communists or aliens replacing the Europeans as the go-to foe of choice (covert invasions were a staple of pulp literature right up until World War II), but it never regained anything close to its former popularity. Instead, it was replaced by Spy Fiction during the Cold War and techno-thrillers afterwards, both of which can be seen as spiritual successors of a sort to the genre.
  • The decline of video game strategy guides is sometimes attributed to the official American Final Fantasy IX guide. Square Enix, wanting to promote their site,, forced Prima to gut the entire thing and redirect users to the site for more info, while at the same time locking the site behind passwords that users could only find out by buying and reading the gutted guide. Considering the game came out in 2000, it was outright impossible for many to connect to the internet; those who could found the site was barely any improvement over a print guide, and considering it was rare for people to have their desktop set up in the same room as their TV and game consoles, it was incredibly inconvenient to access while actually playing the game, to boot. Many purchasers ended up finding sites like GameFAQs, and many buyers, figuring it was the general direction of strategy guides from that point forward, stopped buying them. Nowadays, strategy guides are usually only found in stores dedicated to gaming, and even then, it's usually only in a small section of it; the days of the heavily-advertised and ubiquitous "official" guides are long over.
  • To a similar degree, dedicated guides to cheat codes and other easter eggs in video games have died out because most developers have simply stopped taking the time to put cheat codes or easter eggs into their games - most cheat codes are in the realm of the rare PC release that allows players to use the developer's console (hidden behind two or three different activation flags and, for obvious reasons, not available in the online mode that is where 80% of their playtime comes from) or console ones on singleplayer-only releases from a long-running developer that was particularly associated with them back in the mid/late '90s, and easter eggs too, save for a small handful of devs that were famous for them, tend to be one-offs existing solely to add an achievement that can't be acquired just from playing the game normally. Websites dedicated for the purpose still exist, but for all intents and purposes they're more as dedicated retro pieces than a serious source of info to help players with modern games - most pages for a seventh- or eight-generation game are simply a copy-and-paste of the game's own list of achievements and, for Call of Duty clones, what ranks the guns in multiplayer are unlocked at, maybe with hints on what exactly you need to do to unlock the achievements if you're lucky.
  • Lord of the Flies was intended to be a Deconstructor Fleet of the then popular Kids' Wilderness Epic Robinsonade genre of books such as Coral Island and Two Years Vacation. This launched the Teenage Wasteland genre, while leaving the other genre decried as overtly-idealistic by audiences, assuming they actually know those books even existed. The kids' wilderness epic did find a revival in The '90s as television programs and film, but the Robinsonade aspect was scrapped during that period.

    Live-Action TV 
  • The Quiz Show was discredited for about fifteen years in the US after a series of scandals in The '50s, in which it was learned that a number of popular quiz shows (most notably 21) were being rigged in order to increase tension, bring in ratings, and to give the victory to the contestant the producers wanted to win. After the scandals, the focus of questions generally shifted from knowledge to word games and puzzles, and low-stakes panel games like To Tell the Truth were at their peak. Jeopardy! helped America trust quiz shows again in 1964, but it was not until about 1973 and The $10,000 Pyramid when game shows really began offering five-figure sums again note . Even after the genre came back into vogue, the effects of the scandals left a permanent mark; these new game shows had winnings caps and somewhat smaller amounts of money to be won, and it wouldn't be until 1998 when really big-money games returned in the form of Who Wants to Be a Millionaire?
    • The return to more "traditional" game shows in the 70s and 80s brought new shows that actually had game to them, like the aforementioned Pyramid, along with The Price Is Right, Tic-Tac-Dough, The Joker's Wild, and Family Feud, and thus helped kill off panel games in The '70s and The '80s. That particular death was culminated in 1990 with a short-lived revival of To Tell the Truth that went through five hosts in the course of one season.
    • And then the nighttime syndicated versions of Wheel of Fortunenote  and Jeopardy! (which began in 1983 and 1984, respectively, and aren't going anywhere in the near future) killed off the concept of daytime game shows by The '90s — between 1992 and 2008, Price was the only game show on daytime network television.
    • And on that topic, the saturation of Millionaire, as well as several big-name copycats, mostly killed off the big-money prime-time game show genre by the mid to late 2000s. It was given a shot in the arm with Deal or No Deal (and the 2007 WGA strike helped to extend that shot), but Deal quickly devolving into a gimmick-fest (making its ultra-bare-bones format all the more blatantly obvious) while concurrently falling into Millionaire-esque Wolverine Publicity, combined with the failure of Million Dollar Money Drop and Million Second Quiz, put the finishing touches on the genre. The Wall may give it a chance at redemption since it was renewed for a second season, but only time will tell.
  • The Variety Show's demise has been linked to the abject failure of NBC's Pink Lady and Jeff in 1980 note , even though the genre (much like the movie musical) had been on life support for yearsnote . There were a few more shows in the genre afterwards, but none was the kind of blockbuster that could make programmers and audiences forget how bad this one was. Pink Lady and Jeff managed to make David Hofstede's 2004 book What Were They Thinking? The 100 Dumbest Events In Television History, which also took potshots at Fred Silverman, who greenlighted Pink Lady and Jeff and got fired from NBC shortly after the show tanked.
  • According to Chris "Rowdy C" Moore of TV Trash, Unhappily Ever After killed off the live-action working-class dysfunctional family sitcom that Married... with Children popularized at the start of the 1990s, along with Roseanne and Grace Under Fire, to be replaced by the age of urban single-based sitcoms like Friends and Seinfeld. Some dysfunctional family shows, like Titus and Malcolm in the Middle cropped up in the early 2000s and gained positive to mixed reviews, but it wasn't enough to revive the genre. The American version of Shameless is trying to turn this around (or, at the very least, reinvent the genre for premium cable).
  • Married... with Children and, to an initially lesser extent The Simpsons, killed off the functional family sitcom boom of the late '80s heralded by The Cosby Show. Even shows inspired by Cosby, like Home Improvement or Everybody Loves Raymond are more cynical than The Cosby Show. Averted however for many black family sitcoms of the '90s which came about because of Cosby such as Family Matters and The Fresh Prince of Bel-Air. See Minority Show Ghetto.
  • Though critically acclaimed and considered a Cult Classic today, the ratings failure and early cancellation of Action basically assured that the TV-MA rating is more or less a kiss of death for a network show and there has never been an attempt by the Big Four since for a truly adult-aimed comedic series. It's a different story on cable, where less restrictive rules allow for more creative freedom.
  • The failure of Pablo y Andrea (2005) caused Televisa to stop producing telenovelas aimed at children. By the time that telenovela came out, most of the target audience had lost interest in the limited plots said novelas offered, most of which were of the "kids having magical and musical adventures with a bit of drama" variety that were over-commercialized to the point of Hype Backlash.

    Similarly, the lukewarm reception of Niña de mi corazón (2010), seems to have caused the same network to stop producing novelas aimed at a teenage audience, since no novelas of that sort have been produced since then. The genre had been very popular for Televisa since the late 80s. Both examples can be explained due to the fact that most children and teenagers prefer to play videogames or be on the Internet nowadays instead of watching novelas (or TV in general).
  • The massive failure of The Magic Hour (and to a lesser extent, The Keenan Ivory Wayans Show and Vibe a season prior) killed the trend of urban-oriented, syndicated, late-night talk shows (and syndicated late-night talk shows in general) for the next 15 years, until Arsenio Hall revived his talk show in September 2013.
  • A temporary example: The failure of Criminal Minds: Suspect Behavior put a halt on shows getting random spin-offs despite the success of shows like NCIS: Los Angeles. It was a combination of a lackluster show and a fandom revolt since to fund the show, they had to end the contracts of two main female characters on Criminal Minds. This outraged not only the fans, but the actresses and the entire production team. It's no surprise that after Suspect Behavior ended, CBS rehired Paget Brewster and AJ Cook.

    Another factor in the death of spin-offs was the show Torchwood: Miracle Day. The show was already in trouble when BBC had to sell production rights to Starz Entertainment, however the show was met with overwhelmingly negative reception from fans and critics. Torchwood was already a divisive show seeing as it was a more adult-oriented spin-off from the (generally) family-friendly Doctor Who, but added Americanitis in addition to Jack Harkness and Gwen Cooper being reduced to a side-story in their own show and an unnecessary Romantic Plot Tumor with Jack having a new boyfriend didn't help matters either. The negative reception of the show was also enough to put Torchwood as a whole on hiatus, and its future remains uncertain (it can't have a Fully Absorbed Finale in Doctor Who due to its adults-only nature, especially after all this time, but it's not popular enough to warrant closure on its own).
  • MTV's Boy Band spoof 2ge+her arguably struck one of the first blows in the slow death of MTV itself by exposing a number of cynical tropes about how their flagship music program, Total Request Live, operated in the late '90s/early '00s. YouTube also killed off their original flagship tradition of showing music videos on the channel. After all, why watch MTV in the hopes that some particular music video will play on it when you can go straight to it online?
  • This article by Bob Chipman argues that The Colbert Report killed off the Pompous Political Pundit Talk Show by parodying its form and style so effectively that it became impossible (especially for younger Gen-X and millennial viewers) to take seriously anymore. While The O'Reilly Factor, the main show that Stephen Colbert was parodying, remained on the air for more than two years after Colbert ended, it and shows like it have notably ceased to be the dominant programming on the Fox News Channel, their viewerships notably trending much older while the new comparatively younger faces of the network (like Greg Gutfeld, Kimberly Guilfoyle, and Tucker Carlson) largely eschew the style. Glenn Beck's 2011 departure from the network followed by O'Reilly's firing in 2017 only furthered this trend. The comparatively low-octane panel discussion show "The Five" now occupies one of the network's key primetime slots, while Sean Hannity remains the sole surviving "old school" blustery host — and even his future has been the source of much speculation.
  • The Office (UK), Extras and The Thick of It, while not outright killing the classic Brit Com format, made them seem like quaint relics of the 1960s and '70s, and resulted in critics generally losing respect for the classic style. Fewer and fewer of them have been produced as the 2000s and 2010s have progressed, and some are predicting that the horribly-received The Wright Way, made by Brit Com mainstay Ben Elton, may prove to be the final nail in the coffin for it as an art form, with the few holdouts (most notably Mrs. Brown's Boys) being critical failures, regardless of how popular they can be. Beyond the U.K. they're even deader: Cable networks/blocks like BBC America, Comedy Central, and Adult Swim used to import/rerun popular British sitcoms and sketch comedy shows regularly, but completely gave up on them in The New '10s. BBC America hasn't had any comedies on their schedule in years, preferring to focus on Top Gear (UK), Doctor Who, dramatic series/miniseries, documentary shows, and The Graham Norton Show. (The last time they aired a British comedy series in any capacity was an after-hours run of the final season of The Thick of It in 2015 — and only because the lead actor went on to topline Doctor Who.) PBS still imports a few comedies, such as Moone Boy and Vicious, but none have received substantial critical attention or ratings.
    • However, some British comedies get a cult following in the US if they are available on Netflix or Hulu.
  • An episode of the very loved Belgian investigative journalism series Basta called De mol in het belspel, known for bringing up the unfair practices of the Belgian phone-in game shows at the time by deconstructing or reconstructing all the phone-in game show formats that exist, allowed één, who already did not permit phone-in game shows on their own network, to have so much control over the phone-in game show format that Medialaan, the only company that aired those type of shows, was forced to cancel every single phone-in game show that they ever created. While it only had an effect on the game shows that were airing in Flanders, it killed off the entire phone-in game show genre there, to the point that some people think that the genre is banned in Belgium.
  • Soap operas may be popular in the US, the UK, Latin American and Asian countries among others, but one country they'll never be popular in is Canada, thanks to the 2000s notorious flop Train 48. The show was an attempt at persuading networks in Canada to have their own soaps, however the show was, reception-wise and production-wise, a disaster. The show was a loosely-based remake of popular Australian improvised dramedy Going Home, which was about a number of commuters chatting about popular topics at night on a commuter train.

    The show had an admittedly novel production concept - the show would be (sort-of) written, filmed, edited and broadcast all in the same day, on an actual replica train traveling from Toronto to Burlington, with improvisation by the actors. This probably would have been a good idea had anyone had a clue what they were doing. The actors clearly had no idea how to make the improv flow, and the discussion topics were both incredibly dull, and inaccessible to people who had no idea what they were talking about. The show also had gotten criticism for its poor audio mixing (the actors couldn't even be heard at times over the trains' loud engines) and Jittercam (which did get better as the show neared its end, but not by much). When the writers heard about these criticisms, they attempted to spice things up in 2005 by bringing in comedy (which predictably failed - one such case was a mother being fooled into thinking the video game Halo was a game about catching angel halos), "dramatic" storylines about outlandish concepts like a snake getting loose on the train, or someone getting shot, or hostage threats - none of these worked and after 2 years, the show was abruptly halted in 2005 due to an increasingly poor reception and ratings. Another criticism was that the show never made it clear where people were going, so the final scene showed the characters getting off the train in Burlington.

    The poor ratings (the show was featured in the 7:30 death slot too - this was before digital cable and satellite with "Eastern time channels" were more popular), production costs of $45,000 per episode, and awful reception not only killed the idea as a whole, but also convinced some networks to drop their airings of American or British soaps too, and the show is seen as one of the worst Canadian TV shows of all time.
  • Power Rangers was such a success that no other American tokusatsu adaptation has been able to get too far off the ground. Usually they just end up viewed as rip-offs.
  • VH1 released a host of popular "celebreality" dating shows in the mid- to late 2000s, starting with Flavor of Love (itself a spin-off of a spin-off), which ran for several seasons, and the next most popular series, Rock Of Love, where contestants would compete to date celebrities Flavor Flav and Bret Michaels, respectively. Popular losing bachelorettes from those shows ended up getting their own dating shows such as I Love New York, Daisy of Love, and Megan Wants a Millionaire, and losers from those shows even got their own spinoffs (Real Chance of Love). Popular contestants from Flavor of Love and eventually Rock of Love would end up on Charm School, while all contestants were eligible to compete for money on I Love Money. Though spin-offs kept multiplying, the genre itself was already suffering — not only were ratings dipping lower as viewers started losing interest in Z-listers whose only claim to fame was being in a genre perceived as seedy and trashy, but many felt the channel was oversaturated with spin-offs, as well as the fact that the scripted nature of the apparent "reality" series, though always apparent, was getting more and more obvious. The death blow to the "celebreality" genre came at the close of the decade with a contestant named Ryan Jenkins, who was a competitor in Megan Wants a Millionaire and won the third season of I Love Money. Jenkins' wife Jasmine was found dead with Jenkins the only suspected killer; he committed suicide while attempting to flee. VH1 quickly pulled the plug on the remaining episodes of Megan and cancelled I Love Money without showing Jenkins's winning season, broadcasting only the already-filmed fourth season after a year. All future celebreality projects were shelved, including the third season of New York and future seasons of Flavor slated for the following year. The passing of time and the shock of the violent incident chilled most interest in the genre, and VH1 has toned down reality programming in general to this day, with most of the celebreality contestants, the majority of whom failed to achieve fame outside of VH1, fading into obscurity.
  • In the Philippines, celebrity gossip talk shows used to be dominate the weekend afternoon time-slots and was a favorite pastime for celebrity-obsessed viewers. However on the midst of social networking where many Filipinos would rather read gossip news online and many celebrities discuss their views on their social media accounts, these gossip talk shows slowly lost their purpose. As a result, the longest-running talk shows such as ABS-CBN's The Buzz and GMA Network's Startalk ended up cancelled and the afternoon weekend timeslots are filled for Tagalog-dubbed movies instead.
  • The low sales of The Noddy Shop merchandise and VHS tapesnote  as well as the target audience finding the puppet segments framing Caillou boring two years later killed off children's series that used framing devices to sandwich foreign shows together in order to make them more marketable to Americans.

    Pro Wrestling 
  • The separation of India and Pakistan into two separate countries significantly weakened professional wrestling in both and led to the decline of almost all forms of wrestling, even those invented in India such as Pahelwani, as the Maharajas who enjoyed the contests and ensured the athletes could make a living at it suddenly found themselves without wealth or power. Professional Wrestling retained a cult following and aspiring Indian pro wrestlers such as Dara Singh (Maple Leaf Wrestling), Gama Singh (Stampede) and Giant Singh (All Pro Wrestling) find success after training abroad but new promotions in India itself do not tend to enjoy much longevity, most fans only being familiar with African (World Wrestling Professionals), Japanese (New Japan) or most commonly USA (WWE or TNA) companies and only experiencing pro wrestling live when one of them comes over.
  • The commercialization of VHS tapes and cable television had weakened kayfabe and the territorial system by exposing plot holes and reducing the draw of world champions, since fans no longer had to wait to see them come to their region. Both kayfabe and the territories were on their way to bouncing back due to creative effort to counter these developments in the early 1980s but Vince McMahon Jr took advantage of this period of weakness to publicly break kayfabe in a bid to lower his operating costs and further weaken the territorial system.
  • ECW made an effort not to do another barbed wire match after Sabu vs Terry Funk. To quote Paul Heyman, "Because no-one could top that! And in good conscience, we didn't want anyone to try."
  • Depending on who you ask, WWE buying out the competition brought an end to the popularity of pro wrestling. A combination of the emergence of Mixed Martial Arts and the stagnation of WWE have both played a role in this. The loss of a series of star wrestlers (as in stars even non-wrestling fans knew) and other popular top-level talent over the course of the mid-2000s to injuries, retirement, death, firings, moves to other companies or to other careers also contributed to the decline. That said, pro wrestling is still ongoing and WWE remains quite popular, but it's widely accepted that wrestling will simply never again be as popular as it was during its peak in the mid-to-late '80s and WWE will never be as popular as it was at its peak in the mid to late 90s. That is to say, even as WWE experienced its greatest success, the industry around it had shrunken as a whole, with there being few national promotions left in the entire world, much less the United States.
  • WWE can't take all the blame for itself, and neither can the sport of MMA. Things like WCW buying out the contracts of wrestlers it never intended to use just so other people couldn't use them, and the fact no one bothered to, say, file anti trust suits in the face of the WWF and Jim Crocket's antics also helped. The "Rock N Wrestling" Era also brought in a number of admittedly successful businessmen and Hollywood types who saw the money pro wrestling was making but really didn't understand how it worked, such as WCW's idea that Ric Flair couldn't draw and had to be turned into Spartacus. Pro Wrestling is an industry that had been growing through means of questionable legality since the founding of the NWA, then largely screwed itself and let in outsiders it used to adamantly keep out in the name of self protection who screwed it further.
  • The foundation of the very first mixed martial arts company, Shooto, in 1985 was the beginning of the end for 'shoot style' wrestling promotions like the Universal Wrestling Federation in particular, as mixed martial arts was essentially "shoot style but better" to the general public. What few shoot style promotions survived either became hybrids that showcase MMA too like the Inoki Genome Federation or openly adopted the tropes of other pro wrestling styles like LLPW.
  • While territorial wrestling promotions were already on life support for more than a decade by this time, the final deathblow was arguably the collapse of the Memphis-based USWA (United States Wrestling Association). USWA was one of the few territorial promotions to make a name for itself during the Pro Wrestling Boom of the 1980's, due to its emphasis on younger wrestlers looking to build up their resumes before joining one of the Big Two. Unfortunately, the rise of the Monday Night Wars combined with some horrible company mismanagement doomed the league to the point where, by late-1996, they were reduced to doing shows at a flea market in Memphis. Combined with the relatively poor quality of their matches and wrestling talent by this time (just watch this video of one of their final shows), the USWA finally folded in November of 1997. And the final nail was hit on the coffin of territorial wrestling.(unless you consider WWC the last of the territories, which itself saw a much slower decline for much different reasons)
  • Although it had been petering out even before then (the last match of its type occurring in 2006), the adoption of the TV-PG rating by WWE in 2008 probably permanently killed off the "strip" matches (Evening Gown, Bra and Panties) that had been more or less standard fare for fans of the Divas for nearly a decade. The only similar match since then has been the 2012 Tuxedo Match between Santino Marella and Ricardo Rodriguez, and that was obviously played for humor, not sexual titillation. While a Diva might still have her underpants exposed from time to time for a quick laugh, there will not be any more overly hyped, blatant attempts at Fanservice, at least not in the foreseeable future. WWE does occasionally do costume themed matches (usually for the sake of a Christmas Episode) but the focus is usually primarily on wrestling - with Fanservice restricted to photoshoots on
  • Wrestlicious killed off the stream of GLOW imitators. While POWW and WOW did decently enough, Wrestlicious's obviously Troubled Production caused it to not reach TV until two years after it had first been taped (and additional tapings had to be done as many of the original girls had signed to major companies since). A second season was announced but has been in Development Hell. With the success of promotions like SHIMMER, SHINE Wrestling and others offering healthy alternatives to WWE programming - and a renewed focus on the Divas in WWE themselves - not many people are interested in Camp wrestling any more. One could argue that WOW started the kill - as Wrestlicious had a predecessor called CRUSH. A pilot was taped and shipped around but never picked up. Wrestlicious was only funded by the lottery winnings of JV Rich.(Then again, WOW did surprise many naysayers with a comeback about a decade later, with two then regulars of SHINE winning its tag team title belts no less. It was nowhere near getting a national TV deal like GLOW before it or the international attention of contemporary SHINE, much less SHIMMER, but GLOW's brand of camp is not dying quietly).
  • Paige put an end to the concept of a token non-girly Diva. When she entered NXT, her 'Anti-Diva' character was actually quite popular and she enjoyed great reactions. However not long afterwards on the main roster AJ Lee (who started off with a similar "hey guys, cheer for me because I'm not girly" image) enjoyed a massive push - becoming a Diva with a very interesting character. NXT also added Divas with fun characters like Emma, Bayley, Summer Rae and Sasha Banks. The success of Total Divas also helped flesh out the personalities of many main roster Divas. So that by the time Paige debuted on the main roster, her character was met with lukewarm popularity and crowd reactions gradually died down. Paige wasn't well received until her character was given more depth beyond "I'm not a girl, I'm just like you" - meaning there won't likely be any Divas trying to grab fans by claiming to be The Lad-ette any time soon. That said, former Tag Team partner Ivelisse got a huge pop when she stomped into Family Wrestling Entertainment and announced her hatred of divas.

  • The "Golden Age of Radio" naturally ended with the rise of television during the early 1950s. In 1952-53 Amos 'n' Andy was the top show on the air with a 14.2 share; the following season, People Are Funny reached the top spot with a paltry 8.4 share, coinciding with the moment more than half of all U.S. households had a TV.
  • The television series Harry Enfield and Chums is credited with killing off an entire genre of radio presenting with its "Smashie and Nicey" sketches about two ageing Boomer music radio DJs with dated musical tastes constantly reeling off the same tired, clichéd patter. In 1993-4, a new regime at The BBC's Radio 1 promptly sacked many older DJs who were considered to have been potential targets of the parody. Enfield and Paul Whitehouse themselves later said that they hadn't intended the parody so aggressively and were sad to think that it might have contributed to people losing their jobs.

  • Bizet's Carmen was the genre killer of opera comique, blurring the traditional line between opera comique and opera until the former no longer existed as a distinct genre.
  • Andrew Lloyd Webber's Aspects of Love is a curious case. While he spearheaded the big-budget, pop-operatic, spectacle-laden "megamusical" trend of The '80s, this show — his first since The Phantom of the Opera, his biggest hit — is not and was never meant to be one of those. It's a Soap Opera about Triang Relations, and with the sole possible exception of the circus near the end of the second act contains no major set pieces whatsoever. It's to Webber's ouevre what The Shawshank Redemption is to Stephen King's. Its 1990 New York production had all the hype of a megamusical though, and it did cost $8 million (a big budget at the time). When it closed in less than a year and lost its entire investment, The New York Times wondered if it was a bad sign for megamusicals. In retrospect, it was right, at least as far as Broadway was concerned; while Miss Saigon proved a huge international success later in 1991, it was the last megamusical to do so. Subsequent megamusicals are mostly limited to European and sometimes Asian runs — though the production values and budgets of such shows as The Lion King, Wicked, and especially Spider-Man: Turn Off the Dark occasionally compare to those of the megamusicals.
  • The onstage mauling of Roy Horn by a white tiger at Siegfried & Roy's Las Vegas show in 2003 effectively killed the use of wild animals in Stage Magician shows and circuses. It had already been falling out of favor since the '90s due to the rise of upscale, purely human-focused, acrobatic circuses in the vein of Cirque du Soleil and protests by animal rights groups, but this incident marked the turning point. By the '10s, the Ringling Bros and Barnum & Bailey Circus (the last traditional circus in the Northern Hemisphere) would announce plans to phase out their iconic elephants, a decision that, combined with other factors, killed it by 2017.
  • Up through the 1980s, Las Vegas showrooms were dominated by Variety Shows in the mold of Paris' Foliés Bergére, alternating beautiful, scantily-clad showgirl routines with a hodgepodge of variety acts that ranged from celebrity impersonators to comedians to Rat Pack-style singers to acrobats to magicians, with little linking them together thematically. The rise of magicians Siegfried and Roy as Vegas headliners was a bad omen, but the real killer was Cirque du Soleil's Mystère in 1993 — a circus as lavish, varied, and exciting as any variety show with a cohesive, if surreal, artistic vision holding it all together. The rather outdated approach of older shows lost its luster quickly, Cirque brought even more spectacular productions to other Vegas showrooms in subsequent years, and the classic format died for good when Jubilee!, which opened in 1981, closed in 2016. Newer attempts at "Vegas-style" shows are really straightforward variety showcases — they might bring out showgirls for a few numbers, but as equals to the acts that once played second fiddle to them at best and as window dressing at worst.
  • Back in the 18th century, ballet was a very popular form of court entertainment, particularly in France, where royalty codified it through such standards as the five positions of the arms and feet, around which the whole art form revolves, and it was also used as a measure of human strength, itself still true to an extent today. Then the French Revolution happened, and suddenly ballet found itself out of fashion to the point where it was a common subject of mockery directed towards the excesses of the recently-deposed ruling class. Only in the Romantic period did ballet experience a Genre Relaunch, and only after the rise of pointework, spearheaded by the great Marie Camargo, and the creation of ballets with fantasy elements such as La Sylphide and Giselle.

    Video Games 
  • The Great Video Game Crash of 1983 is called that for a reason: Caused chiefly by an overabundance of competitors in a fledgling market and competition from superior micro-computers,note  it killed the home console market in the United States for about two years. Perhaps more importantly, it effectively wiped out North American game/console development, to the point where it took over two decades to fully regain the ground that had been lost to Japanese competitors. There wasn't a successful game console from an American company between the Atari 2600, which died around 1983, and the Microsoft Xbox, released in November of 2001, eighteen years later. That's how badly it crashed.
    • In the UK, meanwhile, it didn't even make as much impact as two years. Brits started using eight bit microcomputers as the main way of playing home videogames in 1982, which would last until the late 80s/early 90s when consoles started taking off (with the Megadrive and SNES). This may also be related to why Nintendo consoles tend not to sell especially well in the UK even if it's one of their more popular systems elsewhere such as the NES, Wii, or Nintendo Switch; there wasn't the same market vacuum for them to fill as there was in the United States.
  • After the roaring success of Super Mario 64 in 1996, the platformer genre tried hard to play follow-up and suddenly almost every platformer coming out had to be a collect-a-thon. Despite the trend resulting in some classics like Banjo-Kazooie and Spyro the Dragon, the genre quickly wore out its welcome on one simple fact—all of the imitators only copied the collection aspects of Mario 64 as opposed to the expressiveness of Mario's versatile moveset, which could be utilized whenever the player wanted, but more importantly were never truly required to complete puzzles. But the straw that broke the camel's back is generally considered to be Rare's Donkey Kong 64, which took the collect-a-thon formula and cranked it Up to Eleven with not only 200 Golden Bananas to collect, but hours upon hours of backtracking to collect more items and ridiculously-specific moves often only usable for a single puzzle. Despite being a smash hit in sales, it managed to turn most people off of the already oversaturated genre. Many of the subgenre's pioneers proceeded to abandon it: the Spyro series eventually abandoned the collect-a-thon format in The Legend of Spyro and Skylanders revivals. Jak & Daxter started off in this formula, but quickly turned into a third person shooter/platformer with little to no collecting from Jak II: Renegade and on. And finally, the Mario series gradually phased out the exploration in favor of more linear designs and fully embraced the formula of the 2D games with 3D Land and 3D World. To date, the only holdouts of the Collect-A-Thon are Yooka-Laylee and A Hat in Time, which are both deliberate homages to those kind of platformers. Eventually, Super Mario Odyssey had Mario revisit the exploration of 64 to wide acclaim and sales, while also taking steps to modernize the experience with several new gimmicks and quality-of-life features to make it more compelling. Only time will tell if other 3D platformers will follow its example.
  • The Anthropomorphic Mascot with Attitude platformers started petering out after Bubsy and the Battletoads dipped their toes into the world of multimedia franchising and saw incredibly disastrous results. When Bubsy subsequently crashed into the Polygon Ceiling, the resulting backlash more or less exterminated every radical mascot that was not the Trope Namer Sonic.
  • FreeSpace 2 destroyed the space shooter genre born of Elite and popularized by Wing Commander. It was not the fault of the game itself, which most critics consider the height of the genre and for which fans are still putting out new content both graphical and gameplay,note  but rather, how poorly it performed commercially: its initial sales were so bad that the genre was assumed dead and further development was halted, which most attributed to Interplay's (lack of) marketing. Attempts were still made to revive the genre, such as 2000's Tachyon: The Fringe having Bruce Campbell for its main character and gameplay additions like lateral thrusters, which was also featured in 2001's Independence War 2, as well as games considered staples of the genre like Freelancer, the X-Series, or Oolite (in and of itself a Fan Remake of Elite), but for a long while the genre was never able to reach the levels of popularity it had seen while Elite or Wing Commander were still going strong.

    Thankfully, the advent of Kickstarter and other crowdfunding websites has seemingly restarted the genre, with games like Chris Roberts' Star Citizen, Elite: Dangerous, and other games like Strike Suit Zero leading the charge.
  • The unfortunate retail failure of Unreal Tournament III, backed up by many freeware first-person shooters, has led to the end of commercially released fast-paced deathmatch-centric shooters as the Unreal and Quake series, in place of team-based and/or "tactical" shooters like Call of Duty/Modern Warfare, the Battlefield series, and Left 4 Dead. Team Fortress 2 is one of the few "Quake-like" games released in recent years, and while it is still being supported and heavily-played, it was actually first released in 2007; most everything else in its vein that has come out since UT3 has been free-to-play (TF2 three years after its initial release, Unreal Tournament 4) or an update on a classic game (Quake Live), alongside the rare nostalgic throwback (Strafe, DUSK). Not too surprisingly, publisher Midway Games, who had been marred with financial trouble for years and had hoped Unreal Tournament III would revitalize their fortunes, declared bankruptcy just a year-and-a-half later.
    • It could also be said for true tactical shooters in the vein of the older Rainbow Six and Ghost Recon games, the ones with planning and stealth as major elements where the slightest muckup led to the death of your squad, due to the line being blurred between the aforementioned team-based shooters and the "true" tactical ones taking on more actionized elements. Attempts to bring the genre back have had limited success at best, with only an actual Rainbow Six game in the vein of its predecessors, Siege, being particularly well-received (and even it had a rocky start); other attempts marketed as being in the spirit of those games, like Takedown: Red Sabre, have met with near-universal negative reactions, mostly due to bad gameplay and little polish.
    • The only high-profile exception seems to be the Halo franchise which, while taking a few elements from Call of Duty, continues to be faithful to its roots. And even then, it's not completely immune when putting its online statistics next to those of its immediate predecessors.
  • The insane amount of Capcom Sequel Stagnation for the Guitar Hero franchise did this to the Rhythm Game genre in North America and Europe. Guitar Hero: Warriors of Rock and Rock Band 3, released in late 2010, sold less than 1.5 million units combined, and the competition (Power Gig, et al.) outright bombed. While these are respectable figures given that both games come with expensive peripherals, compare this to Guitar Hero III (15 million units sold) and the original Rock Band (6 million), both released in 2007, and you can start to see how oversaturation of the market (a possible reason why Harmonix decided to focus more on DLC than new titles every now and then, unlike Activision) has destroyed the genre's profitability. Following the commercial disappointments of the latest installments, MTV sold Rock Band developer Harmonix for 50 dollars and Activision briefly pulled the plug on future Guitar Hero games, and other developers, having bled money from their endeavors, have gotten out of the market. Due to its different audience and "real guitar" street cred, Rocksmith seems to be the last man standing. It took five years after their "final" release (or two, considering that Rock Band DLC had still gone on until 2013) for the two main competitors to come back to the market for the eighth generation, via Rock Band 4 & Guitar Hero Live, the latter of which completely overhauled its guitar controller and outright abandoned the bass guitar & drums. Lukewarm sales, however, suggest that even for the creative strides these games took to distance themselves from their predecessors, it's still for nothing. Activision disliked how the new Hero game did on the market to the point that they sold the studio that developed the game to Ubisoft, the publisher of the aforementioned Rocksmith. Talk about ironic.
    • Dance-based Rhythm Games still hold popularity however. The Just Dance series may have been instrumental in killing off the once mighty Guitar Hero and Rock Band games. They were a less-expensive alternative, since they didn't require extra peripherals to play (unless you count the non Wii/Wii U/Switch versions which require a motion control sensor or a companion smartphone app, but it's still cheaper). Also, its casual appeal due to its use of both modern and classic pop songs, not just strictly rock, was part of the why it largely supplanted Guitar Hero and Rock Band as the go-to game for parties.
  • The 4X Real-Time Strategy subgenre was killed off when Empire Earth screwed up with its third installment and Age of Empires went bust with Ensemble closing down. Note that Ensemble going bust was Executive Meddling by Microsoft, who shut them down after they cranked out nothing but successful games.
    • Sins of a Solar Empire revived the genre a bit, but it's one of the few notable releases and it came out in 2008.
  • The Tycoon genre died when RollerCoaster Tycoon title owner Frontier Developments was sued by Chris Sawyer, coupled off with many other famous companies which made such games going bust.
  • The execrable World War II FPS Hour of Victory seems to have killed off WWII shooters, with the only noticeably successful ones since Call of Duty: World at War coming out nearly a full decade afterward, like Day of Infamy and the free-to-play Heroes And Generals. However, it should be noted that the market had been absolutely saturated with WWII shooters for about a decade by then and the major franchises had shifted to a modern setting (World at War was itself the final WWII-based Call of Duty game, made mostly as a fall-back because Activision was convinced the modern-day jump wouldn't stick, and ending up only really noticed because of Nazi Zombies). Also, most of the damage was focused on games that follow the historical battles of the war; Alternate History-type games with plots that haven't been seen (or, for that matter, read about in your history class) a million times before, like Sniper Elite and Wolfenstein, have still been going strong (the former helping itself by jumping on the zombies bandwagon).
  • Call of Duty can itself also be linked to the death of WWII shooters and the shift to modern/near-future settings, due to the extreme popularity of the Modern Warfare sub-series - nearly every shooter released since Call of Duty 4 has been, in effect, a Call of Duty 4 clone. And now even the Modern Warfare style MMSnote  craze seem to be dying down and moving towards 'near future'/sci-fi territory with Call of Duty: Advanced Warfare and Titanfall. Arguably, the combination of Medal of Honor Warfighter's failure, rising sentiment against the US military's involvement in the Middle East, deconstruction games such as Spec Ops: The Line, and a backlash from gamers towards obviously-derivative modern day shooters, has led to this shift in subject. And now the near-future movement of games are gaining some serious backlash with Call Of Duty Infinite Warfare, leading to the entry after that returning to World War II.
  • The Point-and-Click genre in its inventory management form was practically killed off by the success of Myst, and was only recently revived via digital distribution as well as the serial format. The failure of the critically praised Grim Fandango in 1998 was seen as the final nail on the coffin for the genre, even though Escape from Monkey Island was released two years later – albeit with considerably less acclaim than prior Monkey Island games.
  • Resident Evil 4, while highly successful and acclaimed both in its time and now, has been blamed for killing, or at least hastening the demise of, the Survival Horror genre in the '00s. This is largely due to its status as the Franchise Original Sin for the Resident Evil series, introducing many shooter-esque gameplay elements that would take over later games in the series, which other survival horror series would copy until, by The New '10s, most "horror" games were basically action shooters with creepy-crawlies and gothic atmospheres. However, the seventh game as well as PT (albeit its full game being canned) and several indie productions (notably Amnesia: The Dark Descent and Outlast) seem to be making a movement of harkening back to the genre's roots.
  • As mentioned in the trope description, Street Fighter II codified so many tropes that most people don't even realize how utterly it killed off any Fighting Game, especially 2D ones, that didn't largely adhere to themnote . Game mechanics we take for granted nowadays such as being able to attack before completing a walk cycle, having all of your basic moves available from the outset, lack of stage obstacles or crowd interference, or even just being able to jump high into the air, weren't always standard features of fighting games. Today, it's considered noteworthy if a fighting game breaks just two or three of the rules that SFII placed down, such as Bloodstorm, Divekick, and ARMS.
  • Traditional base-building Real-Time Strategy games were killed by a pair of independent factors:
    • The more immediate hit was the release of Relic's Warhammer 40,000: Dawn of War and Company of Heroes, which shifted RTS games from the traditional focus on strategy and base-building to focusing more on tactics, with emphasis on unit survival and micromanaging. It's telling that even Command & Conquer, one of the progenitors of traditional base-building RTS games, ended with a tactics-based game rather than a strategy-based one.
    • The other hit took longer for its effects to be noticeable, but did more permanent damage - and, ironically, it was the release of one of the most preeminent games in the genre, WarCraft III, which came with a robust map editor that lead to the invention of the Multiplayer Online Battle Arena. While early MOBA-like concepts appeared in the StarCraft custom map, "Aeon of Strife," Warcraft's addition of RPG Elements like hero XP and items codified the fledgling genre. Defense of the Ancients: All-Stars became so popular that it spawned an entire new genre emphasizing micromanaging and tactics. As a result, the traditional RTS largely evaporated; in The New '10s, with the end of both of the traditional RTS genre's progenitors (Command & Conquer not seeing any attempts at a new game since 2013, Warcraft having long since shifted focus to the more popular and lucrative World of Warcraft) and the rise of Dota 2 as the most popular game on Steam for close to five years, the only traditional RTS releases of note have been HD remakes of StarCraft and the first two Age of Empires games, retraux games in the style of classic 90s C&C games, and the three parts of StarCraft II.
  • The day that Rise of the Robots was released is often cited as the moment when British gaming journalism died out. It was difficult before due to the massive oversaturation of video game magazines, which meant that they were all about hyping up the public for whatever game that would hit the store shelves, even if it was pretty bad. When a game that was So Bad, It's Horrible, led by the major gaming studio Time Warner Interactive, hit the store shelves, all British magazines that could make a review the day it came out were giving it high scores (Computer and Video Games rated it even as high as 92%) to be able to review the game before any other magazine across the country could get their hands on it, resulting in the game selling massive amounts of copies due to critics being unable to say anything even remotely negative about the game as that would mean that they would receive their review copies at a later date (Amiga Power, who gave the game a 5%, only got the game days after its release, and didn't get a review out until the January '95 issue two months later). After most readers realized that most magazines they were reading were saying that they should buy horrible products, you can expect that most readers stopped caring about what they had to say, resulting in the demise of many of them.
  • Pokémon, for various reasons, has dominated the Mon genre so strongly it has made it very difficult for any other works in the genre to achieve mainstream popularity or sometimes even get made at all. Some, such as Digimon, are even assumed to be copying Pokémon by the mere name due to the public's lack of awareness that it's a genre that existed before Pokémon, not something pioneered by it.
    • Averted with Yo-kai Watch, which has quickly become a massive competitor to the Pokémon games, both of them leading weekly sales charts for months after they come out and has created a comparably large multimedia and merchandising empire — in Japan. Outside of Japan, however, this is closer to a straight example where, while managing to avoid accusations and the resulting stigma of being a Pokémon ripoff, Yo-Kai Watch has failed to gain any popularity above a Cult Classic.
    • The only other gaming aversion would be the Shin Megami Tensei series and most of its spinoffs, which predated Pokémon and is considered the first successful franchise to use Mons, even if it looks like a deconstruction compared to Pokémon. Outside of Pokémon, Yo-kai Watch, and Shin Megami Tensei, video game Mons series are few and far between and not known by most.
  • The arcade racing genre suffered a decline in popularity and variety during the seventh generation, thanks to the commercial failures of Blur and Split Second (both of which lead to the dissolution of their studios) as the industry shifted towards realism and how many licenses they could get, which led to the dominance of Forza and Gran Turismo as the go-to racing games. In the eighth generation, only the fan favorite Mario Kart and Need for Speed series remain active.
  • The Kinect is widely seen as having killed motion controls for mainstream use, thanks to the glut of shovelware, technical issues, and games that barely worked plaguing the peripheral from its debut onward. At the time of the Nintendo Wii's launch, motion controls were seen as the future, and both Sony and Microsoft moved to quickly copy the idea with the Kinect and the PlayStation Move. Afterward, however, as people became aware of the technology's limitations and all three consoles' motion control peripherals became infamous for large amounts of shovelware, the phrase became something of a curseword, with both Nintendo and Sony heavily downplaying motion-control capabilities in the eighth generation (Nintendo instead focusing on an evolution of the Nintendo DS' touchscreen for the Wii U, Sony essentially abandoning the PlayStation Move in the upgrade to the PlayStation 4). The nail in the coffin was Microsoft - whose fanbase had overall been the loudest in trashing motion controls - seeing their place at the top from the seventh generation slip after releasing an initial version of the Xbox One that came with Kinect built-in, and then seeing their fortunes reverse upon deciding to release a version without the Kinect only six months later. That said, motion controls seem to have found a niche with virtual-reality games, which is the only place where they're still considered the way to play, enough so that Sony has started acknowledging the PlayStation Move peripherals again solely for use as PSVR controllers. And Nintendo still kept motion controls for their subsequent consoles (Nintendo 3DS, Wii U, Nintendo Switch), albeit heavily downplayed and not advancing any further than what the Wii introduced.

    Western Animation 
  • The theatrical short cartoon was killed, not by television, but instead by the "Paramount case", which forced major studios to get rid of their theater chains. While cartoons were popular, they were unprofitable because of their short length, and by the late 1960s, the genre was in irreversible decline.
  • According to Stan Sakai, the reason the animated series of Space Usagi was never greenlit was because of the flop of Bucky O'Hare and the Toad Wars, with which it shared a rabbit protagonist and sci-fi setting. Networks were apparently reluctant to touch any animals-in-space properties for years afterwards. The saddest part? Word of God of Bucky's publisher says that despite the show's ratings success, Bucky — and thus the genre — died simply because of a toy shipment screw-up leaving stores with more shelfwarmers than "wanted" figures; Bucky was Merchandise-Driven, therefore it was cancelled.
  • According to this episode of The Big Picture, the Band Toon and other animated shows designed to promote certain celebrities (such as Muhammad Ali and Hulk Hogan) was killed off twice, first in The '80s by the rise of Merchandise-Driven cartoons that were more lucrative for marketers, and again at the Turn of the Millennium by the rise of Reality TV offering a less expensive, more direct way for celebrities to promote themselves on television.
  • For that matter, the merch-driven "half-hour toy commercial" style of cartoon that reached its peak in the 80s was itself killed for over a decade by the Children's Television Act of 1990, which placed strong restrictions on the advertising content of shows aimed at children. It was only with the rise of cable television (which isn't covered by the law) in the Turn of the Millennium when shows designed to sell products to children became big again.
  • The above two combined with changing tastes would eventually deliver the coup d'grace for the Saturday Morning Cartoon block: in 1991, NBC attempted to stay relevant with Yo Yogi!, whose flop made networks think that the whole concept of a cartoon block was a thing of the past. In 1992 NBC introduced a teen-based block anchored by Saved by the Bell and a Saturday edition of Weekend Today. Other networks were slowly phased out their cartoon blocks over the next decade-and-a-half, while independent stations did the same to syndicated cartoons. The rise of kid-oriented channels on cable only accelerated this trend by the 2000s. After the "Nick on CBS" block ended in 2006, Saturday morning cartoons on network television became strictly edutainment fodder, before dying out entirely in 2016 in favor of cheap-to-produce live-action edutainment shows that exploit loopholes to allow for product placement and more advertising than would otherwise be allowed.
  • Father of the Pride killed off the potential for computer-animated shows for adults, which is now strictly seen as a format for family entertainment while the more "adult" fare is almost always 2D animation. It would be a while before Sausage Party would revive any ideas of CGI adult animation.
  • The extreme unpopularity of Johnny Test has seemed to have killed off most mainstream attempts in the "kid uses super science and gadgets to deal with everyday life" genre of cartoons that started with shows like Dexter's Laboratory and The Adventures of Jimmy Neutron: Boy Genius.
  • Though it might have had more to do with the general public just being sick of this kind of cartoon, the low ratings and poor critical reception of Brickleberry made it the last of the aggressively politically incorrect animated shows for adults which got popular in the 2000s. As of this writing, only Mr. Pickles is still running, and only on a strictly niche appeal.
  • The monster successes of PAW Patrol, Daniel Tiger's Neighborhood and the post-2012 output of Disney Junior ended the use of Fake Interactivity in preschool shows. Now, most new preschool-aimed content tries to teach kids lessons without talking down to them.
  • In The Golden Age of Animation, a common plot was one in which everyday items came to life in a store after-hours and had adventures. This was particularly prevalent in the '30s, with Frank Tashlin directing two of the most well-known cartoons of the type in 1937's Speaking of the Weather and 1938's Have You Got Any Castles?. Then came the 1946 short Book Revue, which, while not the first parody of the genre (Tashlin's aforementioned works are sometimes listed as parodies of it as well), was so thorough in mocking its conventions that it was impossible to take that sort of plot seriously anymore, and people stopped making them.

  • Popeye Saves the Earth destroyed the faith between manufacturers, operators, and players that pinball was completely reliant upon: Prior to that, operators would buy pinball machines sight unseen as they always made back their price in people playing them. Popeye was the first outright flop, for a lot of different reasons. Because the operators were bound by contract with Williams Electronics to not return these machines, Popeye became something of a Christmas fruitcake, passed around but unwanted by anyone. Afterwards, operators would either think twice about buying a pinball machine or stopped buying them altogether, and by the end of the decade, every pinball manufacturer had pulled out of the business. Pinball used to be mainstream, and Popeye turned it niche.
  • Referenced in the Angry Video Game Nerd review of Star Wars: Masters of Teräs Käsi, where he blames the lack of Star Wars fighting games on the titular game, remarking it was so bad that it killed the genre for the series.