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    Sam Drake 

Samuel "Drake" Morgan

https://static.tvtropes.org/pmwiki/pub/images/sam_drake_001.jpg
Played By: Troy Baker; Chase Austin (Teenage Sam) (English), Kazuhiko Inoue; Kōki Uchiyama (Teenage Sam) (Japanese), Ilya Isaev; Dmitry Cherevatenko (Teenage Sam) (Russian)

"We were meant for this, Nathan. You, me, together. We were destined for something great."

Nathan Drake's older brother. He used to live at the St. Francis orphanage with Nate until he was old enough to live on his own. He and Nate collaborated on the original hunt for Avery's lost treasure. However, because their plan involved sneaking into a prison, when their financier kills their man on the inside, they are forced to abandon the search to escape from the prison. Sam isn't so lucky but fifteen years later he mysteriously resurfaces with a renewed interest in hunting the treasure. But things aren't quite as simple as they seem...


  • Adventurer Archaeologist: In the same vein as his brother (so in it more for the treasure than the history but not without an extensive knowledge of the lost world either). In fact he and Nate collaborated on some theories that eventually manifested as Nate's later adventures (such as Francis Drake faking his death, which is what kicks off Drake's Fortune).
  • And the Adventure Continues: Teams up with Sully in the ending, after admitting that he still can't escape from the thrill of treasure hunting.
  • Badass Biker: Just like his brother, Sam is an excellent hand-to-hand fighter and marksman and proves himself to be a pretty spectacular motorcyclist, too.
  • Bash Brothers: He and Nate. This ends up being the selling point for Nate when he tries to Opt Out of Sam's offer to resume the hunt for Avery's treasure, offering up any one of his other aides from past adventures. Sam tells Nate he could search his entire list of contacts and no matter how proficient or skilled they might be, he wouldn't leave his life in anyone's hands but his little brother's.
  • Big Brother Instinct: Even while breaking into Evelyn's home, he values Nathan's safety over his own. And for all his faults, in the end, he does encourage Nate to leave him behind.
  • Butt-Monkey: Asav's men do not treat him well when he's their captive.
  • Chekhov's Skill: During the Rossi Estate heist, Nate points out that Sam is the most skilled pickpocket out of the team. At the end of the game, he's able to slip "a bunch" of gold doubloons into Elena's jacket pocket while hugging her, without being noticed.
  • Cool Shades: Dons a pair of aviator glasses shortly after reuniting with Chloe and Nadine in The Lost Legacy. Since he shares Nate's luck, however, their usage doesn't last long.
  • Culturally Religious: He us raised in a Catholic orphanage, though his profession and lifestyle shows that he's probably not a devout believer. However, as a teenager, he mentions that he stays away from the orphanage because just seeing Father Duffy again would make him feel guilty. And when the 4x4 is dangling off a cliff and Nate tries to slowly drive it up, he starts praying a hail Mary as fast as he can.
  • Cunning Linguist: Like Nate, he's fluent in Latin, and he also speaks decent Spanish and Portuguese.
  • Deadpan Snarker: Just as snarky as Nate.
  • Demoted to Comic Relief: After playing a big part of the story in A Theif's end, Sam becomes the Plucky Comic Relief of The Lost Legacy — his story is already complete, he's not really integral to the plot, and he's out of his element compared to Chloe and Nadine, so he just hangs back and tries to help when he can, to mixed results.
  • Dented Iron: A lifetime of cool-guy smoking is, as one might expect, not good for the lungs. Sam is shown a few times to have poor cardio and lung capacity, and Nate repeatedly scolds him about his health. After nearly drowning in The Lost Legacy, he swears to kick the habit.
  • Enemy Mine: In The Lost Legacy, he finds himself working alongside Nadine, who is still furious at him for everything he did in A Thief's End. By the end of the game, they at least learn to tolerate one another.
  • Genius Bruiser: Well read with an extensive knowledge of history and archaeology, especially regarding the pirate Henry Avery.
  • Foolish Sibling, Responsible Sibling: Though it is a downplayed case, Sam turns out to be the foolish to Drake's responsible. Though both brothers are somewhat hot-head and prone to making rash decisions, Nate turns out to be the one who is both more cunning and cautious by nature, and is willing to pause and think twice where Sam tends to just leap without thinking. It especially comes to the forefront when the two reunite in the fourth game. Sam's obsession causes Sam to try and subtly manipulate his little brother into giving up connections to his wife Elena and his best friend Sully.
  • Insistent Terminology: He always calls Nate 'Nathan'. Significantly, the only time he uses the name 'Nate' is when Rafe reveals that his story about Hector Alcazar was a lie, as a way to plead with his brother.
  • Handsome Lech: Implied. His best Portuguese consists of "How long until your husband gets home?" and it's implied that he wrote the Italian translation of "Do you have a boyfriend?" in Nate's journal.
  • Hawaiian-Shirted Tourist: Sam wears a blue Hawaiian shirt during the events of The Lost Legacy.
  • Heterosexual Life-Partners: With Sully after the story ends. Sam goes off to replace Nate as his new partner and the epilogue reveals that the two are still hanging out together even in Sully's retirement and quit smoking together.
  • The Mole: In The Lost Legacy, he is Asav's "expert", secretly misleading him to keep him from reaching the Tusk before Chloe.
  • Never Found the Body: In-universe. Nate is convinced Sam perished during their prison escape after he was shot in his stomach and fell from a rampart. In reality he survived and was actually jailed for his part in the murder of the guard that was helping them who was in fact murdered by Rafe. The prison authorities falsified records and hid him inside the building and essentially erased all trace of his identity to prevent anyone from finding him. Fifteen years later he shows up at Nate's doorstep because he was broken out by a drug lord, whom he had told of Avery's treasure while they shared a cell...or so he said.
  • Noble Male, Roguish Male: Roguish to Nathan’s Noble.
  • Orphan's Plot Trinket: It's implied that Henry Avery's treasure isn't merely about the treasure and the gold but Sam's desire to finish his mother Cassandra's final work and honour her life.
  • Remember the New Guy?: At no point in the series' history was it ever mentioned that Nate had an older brother (especially odd since at one point during Uncharted 3 Marlowe holds Nathan's past over his head, and in a flashback Nathan specifically tells Sully that he is "alone"), yet Sam was instrumental in forming Nate's personality and interests as well as helping him start his career in treasure-hunting by postulating theories that Nate followed up on. Turns out Nate was obscuring his brother's existence intentionally.
  • Shadow Archetype: Sam Drake is more or less what could have happened to Nate had he been a little less lucky and if had never met and married Elena.
  • Teeth Clenched Team Work: Sam is about as happy to work with Nadine as Nadine is to work with him. At first it seems Nadine might hold the bigger grudge, but during the Climax with Tusk in hand and bomb diverted, Sam tries to convince Chloe to leave Nadine to the same fate as Asav. In contrast, Nadine was quick to tell Chloe she didn't mean any of her threats of violence and desertion.
  • The Good, the Bad, and the Evil: The Bad to Nate's Good and Rafe's Evil. He has less scruples than his brother, but is still a good guy compared to Rafe.
  • Twofer Token Minority: The only American to join the party in The Lost Legacy, next to Australian Chloe and South African Nadine, and the only man.
  • Toxic Friend Influence: His return has a very bad influence on Nate. Sully remarks on this when Nate starts lying to Elena (again) and lapsing back into his old life and he gives a warning on the same nature to Sam who insists that Nate is meant for this kind of life. It turns out that Sam had been released two years back and was carefully manipulating Nate back into his circle with a false story about Alcazar, which led Nate to nearly wreck his relationships with Elena and Sully. Sam also keeps insinuating to Nate that Elena and Sully don't really get what they share. Nate calls him out on this at the end and by the end Sam lets go of his obsession.
  • Smoking Is Cool: Between his cigarettes and his motorcycle he really ticks all the boxes on the "cool older brother" checklist. That said, after nearly drowning with Nadine and Chloe in The Lost Legacy, he decides to quit, and at the end of the game, Nadine slaps his last cigarette out of his mouth and into the ravine they dropped Asav's train into.
  • Unreliable Narrator: The whole Prison chapter is only his imagination. It never happened.
  • Unscrupulous Hero: Moreso than Nate:
    • He's an alright guy but is willing to venture into the gray area more than Nate might be (though Nate isn't averse to doing so when the chips are down either, his brother's just a little less restrained about it).
    • When Sam has Nadine Ross held hostage at gunpoint, Rafe attempts to call his bluff, claiming that the Drake brothers don't kill in cold blood. Nate might not, but Sam is perfectly willing to, and indeed he would have shot Nadine dead if Nate hadn't wrestled the gun away.
    • One example, while Nate always puts his friends before treasure when it really counts, Sam at the last moment abandons Nate and Elena and goes for the treasure despite Nate telling him he will leave if he does so. Likewise, Sam lies and manipulates Nate into helping him by spinning a story about Alcazar, a level of deviousness that Nate would never sink into. Despite this, Sam does love Nate a great deal.
    • At the end of The Lost Legacy, despite helping her take down a psychotic warlord from bombing an innocent village Sam is a bit disappointed after realizing that Chloe fully intends on giving the Tusk of Ganesh to the Indian government rather than just sell it off to the highest bidder. The post-credit scene has him half-heartedly trying to convince her otherwise over some pizza.
  • Victory Is Boring: In the ending, he laments that completing his life's work has left him feeling hollow and with a sense of "So What Do We Do Now?" Luckily Sully is there to tempt him with a new opportunity.

    Rafe Adler 

Rafe Adler

https://static.tvtropes.org/pmwiki/pub/images/rafe_001.jpg
Played By: Warren Kole (English), Naoya Uchida (Japanese), Vladimir Golitsyn (Russian)

"I've had everything handed to me."

A wealthy treasure hunter and former partner to Nate and Sam whose been looking for Henry Avery's treasure for a long while. During their first job together, Rafe ruined everything by murdering a prison guard while they were working undercover inside a Panamanian prison, which is what led to Sam's incarceration. Afterwards he bought up the land near St. Dismas' cathedral in order to continue his efforts without Nate. Years later he came across another cross left by Henry Avery and attempted to acquire it, which is how he ended up crossing paths with Nate and Sully in the present day.


  • Always Someone Better: He sees Nate as this, which is one of the reasons why he despises Nate so much. Rafe is envious of Nate's talents and achievements and is desperate to make a name for himself by finding Avery's treasure, no matter how far he must go. The fact that he spend 15 years stuck hunting the same treasure while Nathan went on to find three legendary ones, becoming one himself in the process, probably didn't help with his envy.
  • And Your Little Dog, Too!: As he finally takes a flying leap off the deep end, Rafe declares his intention to kill not just the Drake brothers but Sully and Elena as well, showing how much he hates Nate.
  • Arch-Enemy: To Nate. Arguably, Rafe is the most personal enemy of Nate, with their history going back to fifteen years before the events of the fourth game. Rafe's action in the Panama prison gets Sam assumed to be dead, an event that traumatized Nate so much that he never discussed it with Elena. After Nate walked out of the Avery treasure hunt and gained fame from his various adventures, Rafe's hatred for him intensifies to the point he killed the man who told him about Nate's exploits. His hatred for him is so great that he will kill everyone that Nate holds dear.
  • Ax-Crazy: Gets more and more unhinged as the Drake brothers continuously best him, which eventually leads to him challenging Nate to a sword fight while trapped in a ship that could explode and kill them both at any second. However, he's clearly not all there mentally even when he's at his best, as his interactions with both Sully and Nadine show that he can snap at any moment.
  • Big Bad: Of A Thief's End. Seems to share the role with Hector Alcázar. However, Alcázar was actually Dead All Along.
  • Bling-Bling-BANG!: Like his hated nemesis, Rafe throughout this game utilizes a Colt M1911. Unlike Nate's however Rafe's had his sidearm engraved and fitted with ivory grips.
  • Breaking Old Trends: Each of the previous three games had Nate's Evil Counterpart be The Dragon of another villain, even if they eventually got rid of their bosses and took the Big Bad role for themselves. Rafe is the only one to be the Big Bad of the story from the get-go and retain the position until the Final Battle.
  • Bullying a Dragon: Towards the end of the game when he dares to slap Nadine of all people, who promptly and predictably puts him on his ass and pulls her gun on him; really, the only thing that saved him was that he happened to bribe her men to betray her. Also, his whole conflict with Nate can be seen as this, seeing as how Rafe is fully aware of all the various not-so-small armies that have fallen to him in the past.
  • Creepy Monotone: He tends to talk like this, especially in his various Multiplayer quotes; he seems to be bored and unimpressed with the competition and his teammates.
  • Death by Irony: Nathan puts it best in the climax.
    Rafe: I earned this. All of it.
    Nate: You want the treasure Rafe, it's all yours! (Cuts the rope to a net holding treasure above him, dropping it on Rafe).
  • Death from Above: How he meets his end when Nate cuts a rope to a net of treasure above him, crushing him to death.
  • Desk Sweep of Rage: When Nadine leaves him in the St. Dismas cathedral after taunting him with the knowledge that he needs Nate to find Libertalia for him, and after his frustration with Shoreline for taking a carelessly explosive approach to archaeology, he sweeps a single map off the stone table he's using as a desk.
  • Devilish Hair Horns: During the final boss fight, his normally slicked-back hair starts becoming messy, creating this effect. Fittingly, by this point he's devolved into trying to kill Nate and Sam purely out of spite and envy, as even though Nathan willingly offered to abandon the treasure, Rafe feels that he cannot enjoy the haul so long as either of the brothers are alive. Combined with the red lighting from the fire on the ship, and Rafe's own Kubrick Stare and Slasher Smile, it gives him a somewhat demonic appearance.
  • Did I Just Say That Out Loud?: He has this reaction when Nadine points out that he just threatened to send Sully home in a body bag in front of everyone at the criminal auction. He tries to pass it off as joking.
  • Disproportionate Retribution: He mentioned that he killed the person who told him about Nate's past exploits.
  • Driven by Envy: Rafe is psychotically obsessed with one-upping the Drake brothers because Nate spent so much time becoming a legend.
  • Duel Boss: You get to fight him with swords in a one on one death match in the very end, prompting an Unexpected Gameplay Change as you actually have to manually dodge and block his sword based on which direction his attacks come from.
  • Establishing Character Moment: His first major story moment is in the cutscene where he negotiates with Vargas, the Panamanian prison guard who snuck them into the prison where they're treasure hunting. This scene establishes three things about Rafe. For one, he's incredibly business savvy, as shown when he immediately comes to agreeable terms with Vargas over splitting the money and manages to completely calm the situation. He's also prone to violence, as shown when he murders Vargas immediately after he lets his guard down rather than when it would have been easier to simply finish the deal and backstab him later. This also shows Rafe's Fatal Flaw of his pride. Rafe's pride drives him to dramatically escalate situations rather than suppress his ego and let the small stuff slide, which comes back to bite him in the climax where he'd rather fight Nate in a collapsing ship than let him go after all the trouble he's caused, dooming himself in the process.
  • Evil Counterpart:
    • As Navarro, Flynn, and Talbot before him, he's one for Nate. Specifically, he's Nate if he were raised in a privileged environment and if he were significantly more unhinged.
    • He's also one to Nate's brother Sam. Both have unhealthy, damaging obsessions with finding Avery's gold, with each man unable to resist the pull it has on them. Ultimately, the only reason that Sam lives and Rafe doesn't is because despite it all, Sam is too good a person for Nate to give up on, while every associate of Rafe's that he can't bribe grows tired of his shit and leaves him.
  • Even Evil Has Standards: In his climactic confrontation with Drake, he recounts Lazarević as a "madman" than by name. Ironically, Rafe has lost all his sanity by this point.
    • When it’s revealed that Sam had lied to his own brother about Hector Alcázar in order to coerce Nate into helping him find Libetalia, risking his life and straining his relationship with Elena, even Rafe calls out Sam on this. However, this doesn’t stop him from trying to kill Nate later, anyway.
  • Evil Gloating: His undoing. With the tip of his sword in Nate's face, he takes the opportunity to remind Nate that he has him at his mercy instead of deliver the killing blow, which is all the time Nate needs to reverse the situation.
  • Evil Has a Bad Sense of Humor: He passes off threatening to send Sully out of the Rossi estate in a body bag if he bids on the St. Dismas cross as him making jokes.
  • Evil Is Petty: A significant chunk of Rafe's motivation is petty jealousy toward Nate and wanting to one-up him. During the Final Boss, he nonchalantly admits that he once met a man who called Nate a "legend" and proceeded to shoot him out of spite.
  • Evil Wears Black: Apart from a blue prison uniform, and the white suit he wears at the Rossi auction (and the cold weather clothes in Scotland), Rafe spends most of the game wearing a black t-shirt and trousers.
  • Expy: Has a lot in common with early-seasons Pete Campbell; a man from money trying to prove himself, but whose inexperience and Lack of Empathy lead to unrepentant cruelties. His Kubrick Stare and sudden outbursts emphasize this.
  • Fatal Flaw: Pride. Virtually everything he does is just in the name of his ego. As many characters lampshade, Rafe's already rich, and had more then enough wealth to not need Avery's treasure. But he's so driven to earn something by his own efforts instead of have it handed to him that he doesn't care. Even when Nate willingly forfeits the treasure and just wants to rescue Sam from fallen debris so that all parties can walk away with their lives, Rafe insists on killing the Drake brothers anyway because he can't stand the thought of claiming the treasure if they still live. In the end, it costs Rafe his life when Nate drops a net full of gold on his head.
  • Faux Affably Evil: At first glance he seems civil enough, but as the game progresses it's clear that same civility is being used to hide a crazy egocentric monster.
  • Fiction 500: Just what he does in his day job is never specified — the closest it's ever alluded to is an article in Nate's journal that implies he inherited an empire of big-box retail stores. In any event, he's rich enough to buy up property containing ancient Scottish historical sites, excavate it for years on end, and hire a ruthless PMC firm for muscle; it's stated outright that he's so filthy rich that he doesn't even need Avery's treasure.
  • Final Boss: Of A Thief's End and the entire overall game series for Nate.
  • Foil: To Nate and Sam. While they're both street kids who got into treasure-hunting out of necessity and who stick by their friends in a crisis, Rafe treats it like a super-cool hobby and is willing to sacrifice others if things get hairy.
  • Glory Hound: As Nate puts it, what he really wants is the glory of finding Avery's treasure more than anything else and will stop at nothing to get it. It's noted that Rafe doesn't need the money that finding such a treasure would inevitably bring; he wants the title of a legendary adventurer.
  • Greater-Scope Villain: Downplayed, but on a personal level with Nate throughout the previous titles. Marlowe was the first villain that Nate encountered since he was a kid, while Rafe was encountered in Nate's adulthood in a Panamanian prison, set before the first game (in which Nate made a reference to his encounter in Panama). Given his knowledge of Nate's adventures experienced in the previous video games that he shows jealousy over, he has been doing some Sinister Surveillance on Nate for some time before the Grand Finale. Who knows how the previous games plots could have been affected had he not killed Vargas and gotten Sam locked up.
  • Green-Eyed Monster: He is utterly jealous of Nate for his genuine talents as a explorer and archaeologist, as well as the fact that he has achieved legend and fame entirely on merit, while Rafe has been searching for Avery's treasure on his own for over a decade, with no success. When facing off against Nate in the hold, he mentions that he once met someone in the business who referred to Nate as a "legend", and later shot that man out of pure spite.
  • Hair-Trigger Temper: His most notable trait. He switches between cool and collected Big Bad to unstable jerk on the flick of a switch. It's what makes him hard to work for and ultimately gets him betrayed.
  • Hate Sink: He’s a smug sociopathic individual that couldn’t care less about anybody (including his “allies”) as long as he gets gold and glory.
  • The Heavy: His actions are really what drive most of the plot forward. It's his obsession with Avery's treasure that causes so much trouble in the first place.
  • Hypocrite: Does this twice in the climax. The first time when he has Nate at gunpoint claiming "he doesn't screw over his partners" when not a few minutes ago he insulted, attacked and then threatened Nadine into boarding Avery's ship by having her men turn on her when she tried to bow out while likewise pointing out that the ship is booby trapped and that the find and the treasure they found in the caves was more then good enough. Then when he has Nate at his mercy the first time, stating he's a "sad little boy with delusions of grandeur". This coming from a guy who's going out of his way to prove he earned something that wasn't handed to him (and not even being able to find the treasure for fifteen years till the Drake brothers picked up the trail) and acting like a psychotic petulant child when he doesn't get his way.
  • Idle Rich: What he desperately wishes to avoid. As an heir to a major fortune and inheritor of a thriving business, Rafe's entire life has been one of entitlement, and it's left him utterly hollow inside.
  • I Just Want to Be Special: Rafe is not satisfied with his family inheritance and wanted to make a name for himself instead of being given something on a silver platter. His jealousy towards Nate's accomplishment only fuels his ambitions even more.
  • Inferiority Superiority Complex: His jealousy towards Nate stems from his knowledge that Drake, despite coming from next to nothing, had much more success than him. This has given Rafe, a millionaire, a lot of insecurity towards his own merits, which is why he wants to find Avery's treasure, to prove his self-worth as a treasure hunter just as capable as Nate.
  • Informed Loner: Invoked. Rafe says he's driven by a desire to prove himself on his own, but through nearly every leg of his journey, he's been flanked by a giant PMC and secretly assisted by Sam Drake, and all of his breakthroughs and triumphs have been stolen from more competent treasure hunters. The only conceivable way he could be considered "on his own" by the end is because everyone's already either betrayed or abandoned him, or he's betrayed them.
  • It's All About Me: A huge egomaniac who is highly insufferable and irritating. A major example is when he rants about how Sam betrayed him after he released him from prison, conveniently forgetting that Sam spent 13 years in jail suffering for Rafe's crime of killing that warden in Panama.
  • Jerkass: Add some entitled brattiness and arrogance to a willingness to Shoot the Dog with no remorse and you get one of the most unpleasant human beings in the entire series.
  • Karmic Death: Murderously obsessed with the treasures of Libertalia and ends up crushed beneath a pile of it.
  • Know-Nothing Know-It-All: For someone who had been hunting Avery's treasure for fifteen years, not only has Rafe not made much progress, he barely knows anything about the pirate's history. Heck, he hasn't even make any progress until the Drake brothers resume their expedition. It is no wonder Nadine eventually declares that the Drake brothers deserve the treasure more than Rafe does.
  • Kubrick Stare: Gives a pretty nasty one to Nadine in Scotland. He also fixes Nate with one during the final boss fight. Honestly this is an apt description for what he looks like throughout the game, with the combination of his complexion, his dead eyes, and constant expression of boredom despite the craziness happening around him and to him. It's a very clear indicator that he's probably not all there, mentally.
  • Mask of Sanity: While he's able to put up a respectable and calm act, even at his best Rafe is an Ax-Crazy bastard who can snap at a moment's notice. Best shown at the criminal auction; while he greets Sully calmly at first, within minutes, he snaps, slaps Sully's drink out of his hand, and openly threatens to send him home in a body bag in front of an entire crowd of witnesses; Nadine just barely manages to pull him back in.
  • Master Swordsman: He is a very good fencer — far better than Nate — and, as he notes at the end, it's the only thing he's ever achieved on merit.
  • Murder Is the Best Solution: Knowing that Nate or Sam would never kill someone who presents them no real harm, Rafe shanking the guard who was going to expose them says a lot about who he is when that's the only outcome he deems necessary (and it makes their escape from the prison a lot harder than it would have been otherwise on top of that).
  • Mundane Solution: How he got Sam out of prison. There was no breakout or anything similar. He simply bribed the prison warden and Sam was free to go. Simple as that.
  • The Napoleon: It's never referenced in-game, but Rafe is noticeably shorter than most other characters. It serves as a visual tip-off for his temper and jealousy issues. Despite his height and size however, the man still manages to be intimidating in a subdued but very homicidal sort of way.
  • Not-So-Harmless Villain: Rafe Adler is dismissed by Nate and Sam Drake as a Know-Nothing Know-It-All and wealthy fop, then in the finale he turns out to be a good fencer and utterly insane, and he comes closer than anyone to killing Nate.
  • Near-Villain Victory: Rafe is a better swordsman than Nate and handily beats him in the final boss fight despite Nate's Heroic Second Wind. Rafe has Nate at his mercy and breaks his sword blade and would have killed him had he not started monologuing giving Nate time to improvise a victory from the jaws of defeat.
  • Non-Idle Rich: His self-imposed mission to hunt down a treasure he's too wealthy to ever need isn't even for the gold itself — it's all just to give himself something grandiose to accomplish on his own.
  • Offended by an Inferior's Success: His Inferiority Superiority Complex towards Nathan is fueled by the fact that Nathan, a poor orphan, has accomplished more than he ever has with less resources.
  • Older Hero vs. Younger Villain: When bidding against Sully at the Rossi auction, he's the younger villain. He also calls Sully "old man" twice in the game, once to his face.
  • Older Than They Look: Using flashbacks as a reference, he must be a similar age to Nate (late-thirties), but he could probably pass for several years younger, as he has a youthful face and his hair has yet to start graying. Since he's fairly rich and is a socialite, one can assume that he's been using a variety of means to keep his features from aging, which — coupled with a life without toil and constant comfort — keep him looking pretty young; by contrast, Nate and Sam have both led a very rough 15 years and show it.
  • Pet the Dog:
    • He helped Nate out when they were fleeing from the Panamanian prison back when they were working together. He even tried to knock some sense into Nate after he got visibly shaken up due to Sam's apparent death. Though of course, it was Rafe's fault that the prison guards were out to kill them in the first place.
    • He also had Sam released from prison. Sam is clearly far from grateful about this, however, considering that Rafe only did so to get his help and if it hadn't been for Rafe's stupidity, Sam wouldn't have been incarcerated in the first place.
    • In Madagascar, he called Sullivan's phone to tell him that he'll let him walk away unharmed if Sullivan quits the chase to Avery's treasure. Nathan answers the phone instead, and Rafe improvised and decided to give him the same offer. Granted, the offer to Nate was likely facetious since he needed the brothers working together to lead him to Libertalia, but given that Sully didn't know enough about Avery to be the brains and was getting too old to be the muscles, he may have intended to make a genuine deal as well.
  • Pragmatic Villainy: Very much downplayed. He's a fool when it comes to locating the treasure, and his sociopathic nature leads him to impulsive, stupid acts like backstabbing Vargas and expecting loyalty from lieutenants he mistreats and puts in harm's way just because he's paying them, but there is one move of his that's somewhat clever: rather than send Shoreline or risk his own neck to steal the clues Nate has collected in King's Bay, he just laughs that he hacked Nate's phone to get the photos, then sends waves upon waves of goons (including an armored truck) to wipe them out. He later reveals that Sam worked with him for two years before leaving and getting Nate into the game, and has no qualms about borrowing clues, information and locations (the photos included) collected by the Drake brothers in order to keep pace with them — an effective way to win, but not much to brag about.
  • Psychopathic Manchild: Interestingly enough, he recognizes this trope (well, the Manchild part at least, as he seems unaware that he's pretty badly out of his mind) and tries his very hardest to avert it, as he usually hides his reckless impulses under his classy image. Ultimately though, he still comes off a brat who can't accept it when he doesn't get what he wants, and his obsession with proving his own maturity along with spiting Nate leads him to his grave.
  • Recurring Element: He's the fourth and final Evil Counterpart to Nate.
  • Skewed Priorities: A non-comedic example. When Rafe ends up trapped with the Drake brothers on Avery's booby-trapped ship, he immediately forces Nate to duel him to the death, even though the ship they’re on is burning and could collapse at any moment. Nate also doesn't care about the treasure anymore and just wants to escape with his brother, even telling Rafe he can have the treasure and imploring him to help them escape. Rafe's vindictiveness and spiteful refusal to listen to Nate leads to his death when Nate cuts a rope holding a net full of treasure above Rafe and crushes him under it.
  • Smug Snake: By far, the most toxically smug character in the entire franchise.
  • Spoiled Brat: Played with. He has been very spoiled by his parents' wealth, which Rafe openly admits, saying that he's had everything he ever wanted handed to him. Rafe is psychotically obsessed with proving his own abilities, since the only thing he has ever earned on pure merit is his skills at fencing.
  • Stupid Evil: His actions that tend this way are arguably responsible for the entire conflict of the game. Most notably:
    • His Establishing Character Moment of murdering a prison warden who wanted a significant cut of Avery's treasure (Rafe and the Drake brothers had been keeping the warden out of the loop) is needlessly vindictive, borderline suicidal, and results in Sam's near death and subsequent incarceration. No wonder neither of the Drake brothers wanted to keep working with him after that. Given his wealth and connections, Rafe could have easily arranged for Vargas to be killed after leaving the prison.
    • Turning his back on Nadine after forcing her to come with him into the booby trapped ship after she wisely tells him it's not safe to go into it and then giving her a gun to boot when they find the Drakes. Not surprisingly she quickly turns on him and leaves him to die in the cargo hold.
    • At the climax of the game, he forces Nathan into a duel to the death, even though they're locked inside the cargo hold of a collapsing ship and Nate doesn't even care about the treasure anymore. In fact, Nate openly says that Rafe can just have the treasure; Rafe doesn't care. His decision to act out of vindictiveness and spite even when it would make far more sense to just cooperate with his rivals and escape ends up causing his death.
  • Sunk Cost Fallacy: Played with. Although Nadine tries to convince him at the end that he's wasted far too much effort and resources to risk his life any further by exploring Avery's ship, and that they could just salvage the treasure from the rest, he angrily rejects her — because he cares more about his petty need for adventure and glory than the gold itself. He invokes this to try and prevent Nadine from abandoning him by saying that all her men will have died for nothing if she cuts and runs now.
  • The Good, the Bad, and the Evil: The Evil to Nate's Good and Sam's Bad.
  • Tranquil Fury: When Nadine leaves him, he completely snaps and tries to kill Nate with only a low snarl to indicate his vindictive, envious fury.
  • Villain Has a Point:
    • He's entirely correct in calling out Nadine for Shoreline's overzealous use of dynamite in searching the cathedral grounds, lampshading that any clues are worthless if they're reduced to rubble in the process of finding them.
    • When Sam tells Rafe that he doesn't deserve the treasure, Rafe astutely points out that he, Sam and Nate are all thieves trying to find something that isn't theirs, and that none of them really deserve it. Doubles as a case of At Least I Admit It.
  • Villain in a White Suit: Wears one at the Rossi estate auction.
  • Villain No Longer Idle: Deconstructed. However much he boasts that he's more clever than Nate and "earned" Avery's gold, Rafe's scheme still amounted to being handed everything he needed to progress, while his partner/subordinate Sam and his rival Nate did the leg work and the thinking for him; before the Drake brothers got involved again, Rafe had been fruitlessly excavating the same spot of land for years. By the end, he's far too insane to realize he's doomed himself trying to seek what is essentially another inheritance rather than forge his own legacy; he rejects a chance at escape to try to kill Nate, and he dies young and forgotten.
  • Villainous Breakdown: Throughout the game he shows signs of being a rather sociopathic and unhinged person, beginning with his murder of a prison guard for asking for a larger cut for Avery's treasure. However, his meltdown is in full swing once Nadine locks him and the Drake brothers in Avery's ship. Instead of trying to find a way out, he forces Nathan into a duel to the death, even though Nate doesn't even care about the treasure anymore and just wants to leave the ship alive with his brother.
  • Villain Reveals the Secret: He's the one who tells Nate that he got Sam out of jail, not Hector Alcázar, and Sam was working with him for two years before ditching him to find Nate. Sam even tacitly admits it. Nate doesn't take this well.
  • Would Hit a Girl: He punches Nadine when she states that the Drakes have earned the right to Avery's treasure more than he has. In response, she knocks him over and pulls a gun on him, and if not for Rafe bribing her men, she would have killed him.
  • Wrong Genre Savvy: Thinks that the leader of his hired muscle whose men he paid to turn on her will obediently do his bidding. Ross destroys that notion by sticking her pistol to the back of his head.

    Hector Alcázar (UNMARKED SPOILERS

Hector Alcázar

https://static.tvtropes.org/pmwiki/pub/images/hector_001.jpg
Played By: Robin Atkin Downes (English), Hidekatsu Shibata (Japanese), Igor Taradakin (Russian)

"Are you ready to seek your fortune?"

A Panamanian drug lord who shares a cell with Sam Drake.


  • Affably Evil: As Sam tells it, he was quite charming and affable, even when he blackmailed and intimidated Sam into working for him. For instance, right after pinning him down with a knife to his throat in order to establish a deadline for him to find Avery's treasure by, he then pulls him back on his feet, brushes him down, and gives him water, money and directions to the nearest town... except, of course, that Sam made the whole story up and never met the real Alcázar, so who knows what he was really like.
  • Ambition Is Evil: He gives a speech about how ambition separates people like himself and Sam Drake above the petty guards content with their small miserable lives.
  • Asshole Victim: Even with the reveal that he never coerced Sam into finding the treasure for him, Sully acknowledges that Alcázar was an unfriendly gangster. So no tears are shed when Rafe reveals that he died in a shoot-out in Argentina six months before the events of the game.
  • Beard of Evil: A Panamanian gangster with a greying beard, and quite a frightening man.
  • Beware the Quiet Ones: According to Sully, Hector is described as soft-spoken, but an intense man who could snap at the slightest provocation. Even after the reveal of Sam Drake making up the story about Hector, the only thing that was accurate about the latter is being a Soft-Spoken Sadist.
  • The Cartel: He is apparently involved in the racket, and has his own personal private army of goons.
  • Dead All Along: The real Alcázar died six months prior to the events of the game.
  • The Dreaded: Due to being the "Butcher of Panama," he's infamous enough for both Sully and Drake to wary of when Sam lies about being in debt to the man in his fabricated story.
  • Evil Old Folks: He certainly looks older than Sam in the flashback, and he's a vicious Panamanian gangster. Or at least, he was.
  • Evil Sounds Deep: Robin Atkin Downes gives him an impressive deep voice.
  • Hair-Trigger Temper: As Sully puts it, it doesn't take much for Hector to snap in a violent rage, and that's the one thing that Sam didn't lie about in his fabricated story.
  • Red Baron: The "Butcher of Panama."
  • Shadow Archetype: He represents the darker and remorseless side of Sam's obsession with his pirate gold — especially once it becomes clear that Alcázar's involvement was made up by Sam.
    Hector Alcázar: The tale of Henry Avery and his 400 million in jewels and gold has become a sweet lullaby for me.
  • Soft-Spoken Sadist: The one thing that Sam didn't lie about Hector in his fabricated story, is that the man could do horrific things without even raising his voice.
  • The Reveal: The real Hector's been dead for a long time and wasn't even alive to "threaten" Sam. Sam just came up with the story to convince Nate to help him.
  • The Unfought: Because he died long before the game took place, and his involvement was made up anyway, Nate never ends up confronting him.

    Nadine Ross 

Nadine Ross

https://static.tvtropes.org/pmwiki/pub/images/nadine_001.jpg
Played By: Laura Bailey (English), Sachiko Kojima (Japanese), Anastasia Lapina (Russian)

"Shame we're not on the same side."

The head of Shoreline, a mercenary company which has partnered with Rafe. In Uncharted: The Lost Legacy, Shoreline has been put under new management, and Nadine joins up with Chloe Frazer as her partner/bodyguard.


  • The Ace: In The Lost Legacy it's noted several times that Nadine is a lot more skilled and competent than the usual misfits and ne'er do wells that usually end up falling into Nathan Drake's circle of acquaintance. Makes sense as she's an actual professional soldier instead of a thief or adventurer.
  • Adventurer Archaeologist: At the end of The Lost Legacy she decides to partner up with Chloe and take up the treasure hunting business rather than continue to work as a mercenary.
  • Affably Evil: She is a vicious Scary Black Woman mercenary leader, but is A Mother to Her Men and is disturbed by Rafe's obsession with Avery's treasure that leads to his mistreatment of her men and how he views them as being expendable.
  • Afro Asskicker: Sort of. She has very dense, wavy hair, but it's not a true afro. She's still an asskicker, though. In The Lost Legacy, she ties her hair back, but she's still as formidable as she was before.
  • All for Nothing: The hunt for Henry Avery's treasure all but destroys her mercenary company. Elena suspects she took the job to put the troubled PMC back on the map, as Shoreline had previously been involved in a couple failed operations. She's still very bitter about this come Lost Legacy since her men turned on her after she obtained enough treasure to revitalize the group, which pretty much ruined her attempt to revive them. Their new leader, her former lieutenant, involves them in multiple sordid activities such as gun running and after the events of Lost Legacy the company collapses.
  • Amazonian Beauty: Apart from being quite attractive to look at, Nadine's sleeveless outfits, like the red dress she wears at the Rossi estate, show that she's naturally muscular. It makes her stand out in contrast to Chloe, who's more Muscles Are Meaningless.
  • Amoral Afrikaner: She's a South African mercenary leading a PMC consisting primarily of Afrikaners with a bad track record of getting involved in war crimes and massacres. That said, she's only working for Rafe because he's paying her, she ditches him after too many unacceptable losses, and by the time of The Lost Legacy, she ultimately proves to be more moral than the rest of her men.
  • A Mother to Her Men: Judging by her rant as she beats the crap out of Nathan and Sam, she's aghast at how many of her subordinates have died during the game and cares about them a great deal. Her decision to try convince Rafe not to enter Avery's ship is motivated by this trope. That said, her men are only nominally loyal to her and have no problem betraying her once Rafe pays them off. This habit also comes into play in her relationship with Chloe, as she is both protective of her partner and something of a worrywort.
  • Berserk Button: In The Lost Legacy, the revelation of Sam Drake's involvement in Chloe's mission pisses her off and leads to the game's Plot-Mandated Friendship Failure. Just as she's getting over that, the revelation of Shoreline selling weapons to Asav further drives her over the edge. Also, betrayal in general sets her off, after Rafe did it in A Thief's End. After Chloe nearly sells her out to Asav, she coldly warns her about what happened to Rafe as an Implied Death Threat.
  • Big Bad Duumvirate: Subverted. She'd certainly like to think she's this with Rafe, even correcting Sully by saying she's working with him rather than for him, but it doesn't take long to become clear that she's just his hired muscle and little more.
  • Blue Is Heroic: She wears a blue t-shirt in The Lost Legacy, and eventually undergoes a Heel–Face Turn.
  • Combat Stilettos: Averted. She has the smarts to remove them before fighting Nate at the auction.
  • Consummate Professional: One of Nadine's primary redeeming qualities is her dispassionate professionalism. She doesn't engage in Evil Gloating or needless cruelty, doesn't fall victim to Gold Fever as the treasure comes closer, and is clear-eyed enough to walk away from an untenable situation. Even despite her grudge again Sam in The Lost Legacy, she still goes out of her way to save him from certain death by drowning— although she coldly rebuffs his thanks afterwards, stating it was a "professional courtesy".
  • Curb-Stomp Battle: Nate has the misfortune to run into her as he trying to escape from the auction house after swiping a cross needed for their search and is forced to fight her. However despite the part being playable, the block button is disabled and she pretty much hands Nate his ass and almost kills him. It's only luck that he managed to survive the encounter.
  • Curb Stomp Cushion: When up against both Nate and Sam at the same time she clearly has enough skill to overwhelm either of them individually, soundly kicking their asses, but as the fight carries on their advantage in numbers starts factoring in and she is forced to take a couple of hits- notably, after throwing Nate out of the window, Sam manages to almost slam her through a wall by himself. At the end of the fight, Sam manages to get the better of her by grabbing her fallen gun and holding her at gunpoint.
  • Daddy Issues: The Lost Legacy has Nadine admit that her father started Shoreline and pretty much nearly bankrupted it with several failed civil wars. Nadine laments that she was left to clean up his messes.
  • Dark Action Girl: She is far better at hand-to-hand combat than Nate, or pretty much anyone in the series, leads a mercenary company, and in general is an unstoppable powerhouse of badassery. The Dark part is downplayed though-she's simply trying to do her job, only developing a grudge against Nathan and Sam for killing a significant portion of her men. By the time she appears in The Lost Legacy, she drops the Dark part altogether, though she's not completely comfortable towards Sam due to their history together.
  • Destination Defenestration: Does this to Nathan twice. First time in the auction hall when they first meet with him only surviving thanks to grabbing onto the window curtain at the last second. And again later in the game when she kicks him out of a window when she's fighting against both Sam and him, once again only surviving thanks to grabbing a piece of the structure. He does manage to get even by doing a air punch from above knocking all them into a lower level rock structure.
  • Deuteragonist: Of The Lost Legacy. She's not the Player Character but the game is as much her story as it is Chloe's.
  • Disproportionate Retribution: Even before Nate starts mowing down her men during the quest, she nearly killed him in their first encounter despite knowing that he either might have or know the whereabouts of the cross Rafe and she are trying to get just because he annoyed her.
  • The Dragon: To Rafe. She and her mercenary army serve as Rafe's hired muscle.
  • Enemy Mine: In The Lost Legacy, she finds herself working with Sam Drake, one of the two responsible for taking down Shoreline.
  • Even Evil Has Standards: She grows uncomfortable with Rafe's obsession with Avery's treasure and willingness to go through the booby traps and she felt it's not really worth it. Also, as revealed in The Lost Legacy, Ross also draws the line at arms dealing after finding out her former army Shoreline stooped to that level and refused to work with Asav back when she led Shoreline due to this trope.
  • Greed: Averted to hell and back. She's content with the large fee Rafe has paid her along with the treasure that's been found in the caverns around Avery's ship and tries to withdraw her support when she realizes Rafe's greed and obsession is consuming him and dragging her into a dangerous situation which can only get worse. Ross also points out to the three treasure hunters (Rafe, Sam and Nate) how Avery and Tew's greed got what they deserved (their deaths) seconds before leaving them to die.
  • Heel–Face Turn: Uncharted: The Lost Legacy shows, Nadine become The Lancer for Chloe Frazer, who is the main playable character this time in the franchise. By the end of the game she decides to join Chloe fully and give up mercenary work.
  • Hero of Another Story: She goes from being a supporting antagonist in Uncharted 4: A Thief's End to the Deuteragonist of Uncharted: The Lost Legacy.
  • Hidden Depths: The Lost Legacy reveals more smaller and in-depth details and trivia about Nadine's personality. Among other things, she's something of an amateur zoologist, even going so far as to jump to correct Chloe when she dismisses bats as flying rodents (they're more related to primates and lemurs). She also knows a few things about Indian mythology and can tell the difference between a catapult and a trebuchet because she read it on wikipedia.
  • Hoist by His Own Petard: Rafe gets one over her by paying off the team of Shoreline mercenaries accompanying them to Libertalia. They proceed to turn on Ross and leave her powerless. Doesn't take long for her to get even by quickly turning on Rafe at the first opportunity and leaving him to die in the ship's hold along with the Drakes.
  • Hopeless Boss Fight: Her Establishing Character Moment is suddenly appearing in the middle of Nate's escape from the auction and then subjecting him and you to a minute-long No-Holds-Barred Beatdown. Unless you exploit the split second before she starts swinging to activate the two-man takedown used for normal enemies.
  • Invincible Villain: Every encounter with her is specifically tailored so that Nate and/or Sam cannot seriously harm her. She clearly outmatches Nate and Sam as an unarmed combatant, and in their first encounter, Nate can't counter any of her attacks. In their encounter in Scotland, Nadine manages to retreat before Nate and Sam can shoot her or before the floor falls away under her. In their two-on-one fight in Libertalia, Sam, despite being able to join the fight without being ambushed, chooses to fistfight with her despite being armed only seconds before. She's only subdued when Sam finally manages to grab a gun, and even then, she's rescued by her men seconds later.
  • Irony: Ultimately it's the hired mercenary who is not consumed by greed and obsession for the treasure and is willing to walk away from it all.
  • It Runs in the Family: Her father made some bad decisions that nearly bankrupted Shoreline and got a lot of bad pressure on it. Nadine's decision to work with Rafe proves to be another near fatal blow to the company, as the Drake brothers wind up killing a massive amount of her men, and what is left is killed by Avery's traps. It is also implied that Nadine's father was strictly opposed to gun running, a trait she clearly inherits.
  • Karma Houdini: In the end, she manages to get out with her share of the treasure and presumably what's left of her forces, becoming the only villain in the series to survive a game, though by the time of The Lost Legacy, her lieutenant managed to take control of Shoreline from her, forcing her to go freelance.
  • Karma Houdini Warranty: It is revealed in Lost Legacy she didn't quite come out unscathed in the aftermath of A Thief's End. Between her appearances, she lost her Mercenary group, and she is forced to fight them alongside Chloe throughout the entirety of the game.
  • Kick Chick: She's got some particularly brutal kicks. In two instances, she launches Nate straight through a window.
  • Know When to Fold 'Em: She understands when the situation is escalating dangerously and tries to get Rafe to accept the practical option of looting the caverns rather than Avery's ship which is rigged with traps. Unfortunately her client has other ideas.
  • Lady of War: A modern take on the trope.
  • Left for Dead: Defied at the end of the game.
    Nate: So what, you're just leaving us here to die?
    Nadine: Oh, I'm just leaving. Whether you die or not, I don't really care.
  • Made of Iron: She is seemingly no worse for wear after Nate, a man around twice her weight, drops on her from 10 feet in the air with enough force to slam her through a floor. Only Sam getting hold of gun is enough to finally get her to relent.
  • Mistreatment-Induced Betrayal: By the end of the game, She has enough of Rafe and his mistreatment of Shoreline and leaves him to die on Avery's ship.
  • Never My Fault: She blames the Drake brothers for the fall of Shoreline despite the fact that she was under the employ of Rafe and Shoreline was following his and her orders, willingly becoming an obstacle for the two, including the shoot-to-kill order which probably made the Drake brothers more likely to be more destructive. What's more, Rafe was the one who had convinced her men to turn on her, and it's later revealed her lieutenant wasn't very loyal to begin with.
  • Noble Demon: Surprisingly, she's pretty honorable for a mercenary. She comes to view the Drake brothers as Worthy Opponents by late on in the game, she cares for her men enough to want to ditch Rafe when she feels the search for more treasure is not worth sacrificing their lives, she refuses to sell weapons, and she prizes loyalty over money any day. So it's no surprise that she eventually pulls a Heel–Face Turn after partnering up with Chloe. Shame her men aren't so principled.
  • Nothing Personal: Inverted. She's not a particularly vindictive woman unless you happen to kill large numbers of her subordinates like the Drake brothers, who she develops a minor grudge over. In her first scene, she has a very friendly conversation with Victor, a man who once outwitted her company, getting the drop on her. Ross even offers to buy him a drink.
    • While she traps Rafe and the Drake brothers in the cargo of Avery's ship as it's burning down, she tells them that she doesn't care if they survive or not. She just wants to escape.
    • In The Lost Legacy, she doesn't hold the fact that Chloe is an associate of Nathan against her (albeit rather begrudgingly). Subverted however once Sam comes into the picture, upon which she makes it clear that she wants vengeance and when Chloe tells her that Sam is her mole with Asav, she treats it as a personal betrayal. Even when the two are forced to work together, she makes it clear she's still more than a bit bitter about things.
  • No-Nonsense Nemesis: She does not screw around, nearly killing Nate in their first encounter via knocking him out a window.
  • Only Sane Woman: In the case of her client Rafe Adler. She gradually realizes that she and her company are in over their heads having taking increasingly unacceptable losses during the job, tries to convince Rafe to take the practical option of looting the caverns rather than going into Avery's booby trapped ship, and in the climax after ironically lampshading how Avery and Tew murdered each other over the treasure (like Nate and Adler are doing), seals Rafe and the Drakes inside the cargo hold and escapes with her life.
  • Only in It for the Money: Interesting version. She signs up with Rafe to help him find the treasure but she only wants reasonable money and pay, and doesn't believe in unnecessarily jeopardizing her men for out of reach profit. Indeed in the finale, she tells Rafe that they have millions in jewelry that they can walk away with instead of entering Avery's ship which is likely filled with more death traps.
  • Ooh, Me Accent's Slipping: Her accent slips between British and vaguely South African. In The Lost Legacy, her accent is more consistently South African.
  • Pet the Dog: The Lost Legacy shows she has a great love for animals and is pretty knowledgeable about them.
  • Private Military Contractors:
    • She's the head of a South African PMC. According to Elena, her father was Shoreline's founder, and before his death, involved the group in a couple civil wars where they supported the losing side, squandering their resources and reputation. Nadine joined with Rafe in the hopes that the treasure of Libertalia would restore the company's good fortunes.
    • By the time of The Lost Legacy, the heavy losses of personnel and the betrayal (and death) of her lieutenants led Nadine to dissolve Shoreline entirely, and she had returned to working independently when Chloe contacted her.
  • Psychopathic Womanchild: Played for Laughs in The Lost Legacy. She spends her first few moments reunited with Sam trading verbal barbs like school children (Chloe even tells them "Time and place, children" to shut them up), and when Chloe opens fire on Asav's bomb train, Nadine protests, "But I want to shoot the big gun," like a little girl desperate for toys. Apart from this, however, Nadine is not childish at all, and she's a lot more mature than her erstwhile employer Rafe so her behaviour during these periods indicates she has a playful side when she's with people she actually likes.
  • Punch-Clock Villain: She's just trying to do her job and grows increasingly alarmed by Rafe's obsession, eventually deciding that feeding Shoreline to Libetalia's traps isn't worth the treasure and leaves Rafe to his own fate.
  • Punctuated Pounding: When she's hammering Nate's face with her fists in Libertalia after catching up to him and Sam.
    Nadine: I'm tired of this island! (punch) Tired of your brother! (punch) And I'm tired of YOU! (punch)
  • Rank Scales with Asskicking: She's the commander of Shoreline and the only character that Nate flat-out cannot defeat in a straight-up fistfight.
  • Red Oni, Blue Oni: She has it in spades with Chloe in The Lost Legacy, since she's the no-nonsense, professional mercenary to Chloe's snarky, wisecracking thief. It's even reflected in their outfits' color schemes. This gets toyed with in later levels though when Sam Drake and Shoreline's involvement in her mission make her more of a loose cannon and Chloe has to reign her in several times.
  • Revenge Before Reason: Nadine can really hold a grudge if she's been slighted. In Lost Legacy when she finds out Chloe has Sam as a mole, she nearly abandons the mission because she blames him for ruining her career as a mercenary. And when she finds out Shoreline is involved in opposing them for the treasure, she shifts her anger toward them and has to be reeled back by Chloe.
  • Scary Black Woman: She is an intimidating powerhouse when she is on duty as Rafe's merc. She's still an intimidating presence in The Lost Legacy but she's decidedly more benevolent.
  • Screw This, I'm Outta Here: Comes to the conclusion that the treasure which has caused men to murder each other over greed is not worth the trouble or sacrifices she and her company have made and after leaving her client to die, escapes Libertalia with her life.
  • Sole Survivor: The only member of Rafe's group and the only Uncharted villain ever to not end up dead by the end of the game. This then gets subverted when she does a Heel–Face Turn in The Lost Legacy and becomes a hero.
  • Sudden Sequel Heel Syndrome: Inverted. Goes from being a secondary villain in A Thief's End to being a secondary protagonist in The Lost Legacy. It helps that she was a Punch-Clock Villain to begin with.
  • Teeth-Clenched Teamwork: In The Lost Legacy, She's forced to work with Sam Drake after it's revealed he's a mole of Chloe's. Needless to say both he and her don't get along well. Ultimately by the end, they've become Vitriolic Best Buds since Nadine has gotten her revenge on the traitors of Shoreline and decides to seek a new course of work as a treasure hunter. Likely helped that Sam saved her when Orca tried to shoot her.
  • Took a Level in Kindness: While she's still rather rough around the edges, Nadine is shown to be more approachable and amiable towards Chloe Fraser in The Lost Legacy, following her Heel–Face Turn. However, she still despises the Drakes for ruining her and only comes to tolerate Sam by the end.
  • Tranquil Fury: Her reaction to finding out that her former company has taken to selling weapons to Asav. Right after telling Chloe that she's calm, she creeps out from their hiding place and attacks the Shoreline mercs directly.
  • Villain Respect: Ross eventually comes to see the scrappy Drake brothers who have managed to fight off her subordinates and make more progress at finding the treasure than her erstwhile client ever did, as worthy adversaries who have more than earned ownership of Avery's loot compared to the homicidal, egotistical Rafe. However, The Lost Legacy shows that she's still deeply resentful of them for destroying her career as a mercenary.
  • The Watson: Unlike the Drake brothers and Chloe, Nadine isn't a scholar of history or mythology, so she fills this role in The Lost Legacy, allowing Chloe to explain Hindu myths and the lore of the Hoysala Empire to her (and the audience). However, she's not stupid, and once she gets settled into each treasure hunt she makes a number of reasonable and correct deductions— notably, even as early as A Thief's End, she realizes that Henry Avery and Thomas Tew killed each other over the treasure, and has to spell it out to Rafe, who fails to grasp the significance.
  • The Worf Effect: Having proven herself almost completely unstoppable in combat during A Thief's End, it comes as a shock to see her get soundly beaten by an unassuming-looking man like Asav in The Lost Legacy.
  • Worthy Opponent: Eventually she comes to see Nathan and Sam as this, as she notes that unlike Rafe, they have definitely earned the treasure that they've been hunting for.

    Knot & Orca 

Knot and Orca

https://static.tvtropes.org/pmwiki/pub/images/orca_and_knot.jpg
Left: Knot, Right: Orca
Click here to see spoilers. 
Played By: JB Blanc (Knot), Gideon Emery (Orca)

"Fun fact. I've killed at least one living thing on every continent."
Knot

"It's not that I'm arrogant, it's that I'm the best."
Orca

Two of Shoreline's top lieutenants serving directly under Nadine, with Knot apparently her second-in-command. Both are playable characters in Multiplayer.


  • '80s Hair: Orca sports a full mullet, distinctive enough that it's the first thing that Sam remembers him for when he reappears in The Lost Legacy.
  • '90s Hair: Knot has a trim fauxhawk that shows off his head scars.
  • All There in the Script: Knot and Orca are only named in the multiplayer mode and character gallery, while in-game they are only generically called "Mercenary" in the subtitles. Subverted in The Lost Legacy, where Orca is explicitly named in-game by both the subtitles and the characters themselves.
  • Amoral Afrikaner: Both are South African mercenaries (hailing from Joburg and Cape Town, respectively) and neither of them are particularly concerned with the morality of their actions: Knot, for instance, honestly believes that the word "scruples" is just a portmanteau of "screw peoples", while Orca doesn't seem to know or care what constitutes a war crime.
  • Arms Dealer: What Orca leads Shoreline into becoming, selling explosives and munitions to insurgent groups for a quick buck.
  • Ascended Extra: Orca, who was little more than a silent background accessory to Rafe and Nadine in A Thief's End, has a slightly larger role as an independent secondary antagonist in The Lost Legacy.
  • Boom, Headshot!: Nadine kills Orca by shooting him through the head in Lost Legacy.
  • Bread, Eggs, Milk, Squick: Knot's character bio says he that likes "hiking, surfing, and the overthrow of democratically elected governments".
  • Co-Dragons: For Nadine. Until Rafe bribes them to betray her.
    • Dragon Ascendant: Orca becomes the leader of Shoreline in Lost Legacy. With him in charge the PMC is more arms dealers then solders.
  • Cool Shades: Orca wears purple sunglasses.
  • Combat Pragmatist: Orca distracts Nadine by throwing the Tusk to her, then pulls out his gun and tries to shoot her. Too bad Sam saves her and she returns fire on him.
  • Defiant to the End: Orca. Even after his chopper crashes and he's left bleeding out in the middle of the jungle, cut off from his support, he still mocks and taunts Nadine and Chloe when they come to finish him off, then tries to kill Nadine while she's distracted.
  • Egomaniac Hunter: Knot, as his multiplayer quote shows.
  • Good Scars, Evil Scars: Knot has a couple nasty claw marks on the sides of his head.
  • Greed: Their defining trait. They accept a bribe from Rafe and turn on their boss Nadine in order to get more treasures on Avery's ship. Knot dies because of it, but Orca survives and later becomes Shoreline's new leader and makes a profit by becoming an arms dealer, selling weapons even to terrorists in exchange for priceless artifacts.
  • Karmic Death:
    • Nadine had objected to boarding Avery's ship due to the potential risks involved, but Rafe had bribed Knot and Orca to overrule her and go for the treasure anyway. As a result, Knot dies to one of Avery's booby traps aboard the ship.
    • Orca's helicopter is shot down by RPGs Shoreline probably either brought with them or sold to Asav's insurgents.
  • Mauve Shirt: Knot dies on Avery's ship near 4's finale, and Orca just disappears. He later dies to Nadine's bullet during The Lost Legacy. Neither get much Character Development.
  • Names to Run Away from Really Fast: Anyone who's nicknamed after the world's most dangerous dolphin can't be that friendly.
  • Only in It for the Money: As Rafe demonstrates. "Thing about mercenaries, Nadine? Their loyalty, it's bought, it's not earned."
  • Only Known by Their Nickname: "Knot" and "Orca" are presumably nicknames or code names, but outside of that the game never names them. Even when Orca reappears in The Lost Legacy, Nadine never refers to him as anything else.
  • Put on a Bus: Orca is last seen heading towards Avery's ship with Knot, Nadine and Rafe. Then he just disappears. He comes back and has a larger role in The Lost Legacy
  • Recurring Extra: They make the occasional appearance, but aren't that important to the story.
  • Sinister Shades: Orca is rarely seen without a pair of tactical sunglasses. Even if he is customized with other glasses in multiplayer, he still wears his original pair on his forehead.
  • Sleeves Are for Wimps: Orca spends the entire Libertalia campaign wearing only his flack jacket over his torso. Even when he becomes the head of Shoreline, the most he wears is a tank top.
  • Small Name, Big Ego: Orca, as shown by his multiplayer quote.
  • Small Role, Big Impact:
    • Both of them only appear in cutscenes and don't drive the plot like their bosses Nadine and Rafe but their decision to betray Nadine for Rafe becomes the catalyst for Nadine's Hazy-Feel Turn and help lead to Rafe's downfall.
    • Orca again in The Lost Legacy. Despite only appearing in the one chapter (where he is subsequently killed off), he facilitates the game's climax by selling Asav his bomb, and his involvement in the plot helps complete both Nadine's Character Development and her Heel–Face Turn.
  • Sociopathic Soldier: Both of them. Orca especially, since his character bio mentions having been kicked out of multiple military organizations and armed forces for this before joining Shoreline. He also doesn't seem to understand what a "war crime" is.
  • The Starscream: They end up betraying Nadine for Rafe and his money at the climax of the game. Knot died in the attempt, while Orca succeeded and later became the de facto head of Shoreline.
  • Tattooed Crook: Orca has a number of tattoos on his arms and torso, including a large tiger tattoo on his left bicep.
  • What the Hell, Hero?: In The Lost Legacy, Orca bitterly accuses Nadine of having "turned tail and ran" at Libertalia, and reacts incredulously when he finds out she's now working with Sam Drake.
    Orca: You two? Partners?! ...Either you've got a piss-poor memory or you're even more desperate than I thought.
  • Would Hit a Girl: He pulls a gun on Nadine when Rafe bribes him. And when they meet again in The Lost Legacy, he tries to kill her and Chloe.

    Vargas 

Vargas

https://static.tvtropes.org/pmwiki/pub/images/vargas_u4.png
Played By: Hemky Madera (English), Peter Ivaschenko (Russian)

A Panamanian jail guard who smuggled Nate, Sam and Rafe into his jail, and now wants a cut of Avery's treasure.


  • Asshole Victim: Deconstructed: he was a greedy, corrupt warden, and no-one will miss him, but Rafe stabbing him to death ended up ruining Nate and Sam's plans and getting Sam injured and imprisoned while his brother escaped.
  • Berserk Button: People trying to cheat him out of his money. When he finds that Nate discovered a St. Dismas cross in the old tower, and kept it from him, even though Vargas insisted on getting a cut of any treasure that might be up there, he pulls a gun on him and his friends.
  • Deadpan Snarker: He's just as snarky as Nate at times.
    Nate: [As Vargas opens a letter by a pirate prisoner who was in on Libertalia] Vargas, you were told not to open that.
    Vargas: Yes, I know. I was also told not to take bribes, not to bring anyone to this place, and not to beat on my inmates. But there we are.
  • Death by Materialism: His attempt to weasel his way into a better deal backfires when he starts getting too big for his britches and Rafe decides to gut him.
  • Fat Bastard: He's considerably heavy-set compared to Rafe and the Drakes, and there's no denying he's a corrupt warden.
  • Greed: He wants a cut of Avery's treasure for himself, and the money Rafe's already paying him for his services is not enough for him.
  • Pay Evil unto Evil: He beats Gustavo with a baton until he passes out (or possibly dies), but since Gustavo was attacking Nate, you can't exactly hold it against him.
  • Smug Snake: Not quite as much as Rafe, but when he brokers an agreement to get his own cut, it hinges entirely on how the Drake brothers and Rafe have been smuggled into his prison and are now dependent on him to get out. Other than the power he wielded within those walls, Vargas had little practical skill or resources compared to the others (smugly saying he "looked up" basic information on Henry Avery as if that alone made him one step ahead), and even if Rafe hadn't decided to stab him to death at that moment, he was still fooled by Nate's lie and didn't bother patting him down for anything — meaning that, if he'd come along with them on the treasure hunt, he could've quite possibly been tricked or betrayed again.
  • Taking You with Me: When Rafe stabs him, he desperately reaches for his gun, but Rafe forces his gun arm into the air. Vargas still manages to fire his gun before he dies, alerting the rest of the prison guards, who try their hardest to prevent their American prisoners escaping alive.

    Gustavo 

Gustavo

Played By: Alejandro Edda

A Panamanian convict who Nate picks a fight with in jail.


  • Bald of Evil: He doesn't have any hair, and we're first introduced to him beating Nate up in the prison yard.
  • Gratuitous Spanish: We never hear him speak English to Nate or anyone.
  • The Napoleon: He appears to be shorter than Nate, and furiously screams at him in Spanish that he's going to rip his guts out after Nate teases him about it.
  • Pint-Sized Powerhouse: He can still punch Nate pretty hard.
  • Uncertain Doom: After Vargas knocks him down with a baton, we never see him again, so either Vargas killed him, or he stayed in prison for the rest of his life.

    Evelyn 

Evelyn

https://static.tvtropes.org/pmwiki/pub/images/evelyn_001.jpg
Played By: Merle Dandridge (English), Seiko Tamura (Japanese), Irina Savina (Russian)

An old employer and friend of and Sam's mother.


  • Amicable Exes: Possibly; her husband at least continued to love her even after their divorce and up until his death. She didn't show up at his funeral though, so whether she returned the favor and was too ashamed to show up, or was simply too taken up by her hobby is unknown.
  • Collector of the Strange: Her mansion is packed with artifacts of all sorts, and the Drake brothers are pretty awestruck when they go through the trove.
  • Cool Old Lady: Despite her age, she was more than willing to shoot Nate and Sam when she thought they were burglars. But after finding out they were Cassandra's sons, she eases up, lets them have the journal and even gives some exposition about their mother.
  • Dying Alone: Subverted — she would have, if the brothers hadn't chosen that night to break into her house.
  • Expy: A British Proper Lady archaeologist with her hair pulled back and who spent her life as an adrenaline junkie, she is clearly an elderly version of Lara Croft, one of the inspirations for the series.
  • Foil: To Nate, who makes the opposite choice: when split between chasing treasure and returning to his family and friends, Evelyn chose the former and became a recluse, dying alone and unmourned in a house full of relics, while Nate chooses the latter, reconciling with his wife and pursuing his love of archaeology legally and in a way that enriches his marriage, rather than straining it.
  • Hollywood Heart Attack: Right after preparing to see Nate and Sam off, she gasps, clutches at her heart, and falls over dead right in front of them. Justified because all the smoking wasn't doing wonders for her.
  • I Have No Son!: Rather "I Have No Mother" as a letter found in her mansion reveals her son cut ties with her when she didn't come to her ex-husband's funeral and never forgave her for it, especially as his father continued loving her until his dying breath. That proved to be the final straw for her son when added to the abandonment issues mentioned below.
  • Missing Mom: To her son. She was always on an expedition. Nate and Sam note similarities with their own mother.
  • My Greatest Failure: In her final years, Evelyn clearly regrets for choosing career over family and for not being there in her son's life.
  • Posthumous Character: Appears in a chapter that takes place in Nate and Sam's childhood past and dies right in front of them.
  • Shadow Archetype: Evelyn is clearly what Nathan would have become if he continues his life as a treasure hunter over his family. Elena walking out of him in Chapter 11 is similar to what happened to Evelyn losing both her husband and son. Ultimately, Nate chooses to walk out of his obsession but eventually finds a way to make it work, unlike Evelyn who died alone and unloved by her son.
  • Small Role, Big Impact: A long-dead Posthumous Character who appears briefly at the end of a flashback chapter, but her association with Nate's mother, and the journals she kept, convinces the Morgan brothers to cast off their old identities and take up the Drake name as treasure hunters.
  • Smoking Is Cool: Horribly subverted. Despite suffering what seems to be a severe respiratory illness (possibly emphysema, judging by the large amount of medical equipment and painkillers near her bed), she still continues smoking.

    Cassie (Major Spoilers

Cassie Drake

https://static.tvtropes.org/pmwiki/pub/images/cassie_001.jpg
Played By: Kaitlyn Dever (English), Megumi Han (Japanese)

The daughter of Nate and Elena. She is 15 years old at the time of the Epilogue.


  • Ancestral Name: She takes her name from her grandmother Cassandra Morgan.
  • Bespectacled Cutie: Those thick Nerd Glasses of hers make her look really cute, and she shares her parents' smarts and love of history and archaeology.
  • Gamer Chick: She's introduced playing her mother's old copy of Crash Bandicoot and has a bunch of other PS1 games scattered around her room.
  • Heroes Love Dogs: She has a dog called Vicky, after Nate's father figure.
  • It Runs in the Family: Nate and Elena have raised her to have a keen interest in history and archaeology, and so she has taken after them, as well as her grandmother Cassandra. Cassie is even featured on the cover of a travel magazine, the headline of which says this trope almost verbatim. She also seems to have picked up her mother's taste in video games as well.
  • Lady Swears-a-Lot: Something which neither of her parents are particularly proud of. Her father is fine with her at least using "Crap."
  • Little Miss Snarker: Another trait she inherits from her parents is their penchant for sarcastic humor.
  • Meaningful Name: She's named after her grandmother, Cassandra Morgan.
  • Nerd Glasses: She wears a pair of thick-rimmed spectacles, and she's a budding archaeologist-in-the-making.
  • Shared Family Quirks: She definitely inherited their curiosity, and Nate's attitude and, uh, language.
  • Strong Family Resemblance: Basically looks like a young Elena, though she definitely has also inherited some of her father's features; most notably his nose.
  • Walking Spoiler: You can't really discuss this character without spoiling the ending.

    Libertalia 

Libertalia

https://static.tvtropes.org/pmwiki/pub/images/libertalia_founders_flags.jpg

The commune of pirates built to escape the legal shackles and social conventions of its time.


  • Arc Words: The motto of the city was "For God and Liberty".
  • Big Bad Duumvirate: Deconstructed. Though it was likely sold to the other captains as a place where they could all share equally in the riches of the lesser pirates they recruited, in hindsight it was clear from the beginning that Henry Avery — with his lion's share of the riches, egotistical mythmaking, and religious fervour as the "visionary" of Libertalia — was always positioning himself to be its de facto ruler, with his initial convert Thomas Tew as second-in-command; Avery's statues, portraits, and mansion (in the center) are all noticeably bigger than the rest. When the colonists' revolt against the Founders forced them to withdraw from the rest of the island and deprived them of distracting luxuries, it soon became clear that Avery was robbing his fellow captains as well, and a second civil war against Avery and each other began. The only man anyone seemed to trust as honorable was Tew, which Avery exploited to draw in everyone and poison them at dinner; Tew, knowing too well that Avery would betray him next, hunted down and finally confronted him in his ship's treasure hold, and the two killed each other, bringing an end to "Libertalia" at last.
  • The Con: Libertalia actually was a long con. Avery's idea of having all pirates pool their treasures in one place was a pretense for an eventual attempt to run away with all of it himself.
  • Cult: Elena considers Libertalia to be this. The many tombs and markers leading to the colony heavily feature religious symbolism. Ended like one too, in utter disintegration.
  • Drowning Pit: When Henry Avery was about to make his gateaway, he ordered the breaking of the dikes of a dam near New Devon, which ended up flooding the entire enclave, destroying several mansions and killing several inhabitants there.
  • Equal-Opportunity Evil: Especially considering the time period it was founded in. The Founders of Libertalia included captains of several different nationalities, two Muslim pirates, and a woman. And they were all absolutely ruthless in their rule over the colonists.
  • Full-Circle Revolution: Envisioned by Avery and his fellow pirates as a place where pirates could share their loot amongst each other and build an egalitarian commune. Eventually, greed took over, the pirates built prisons to police their fellow citizens, and they killed each other to a man.
  • From Camouflage to Criminal: According to Sam, Yazid al-Basra was a sailor in the Mughal fleet who defected to Henry Avery and aided the Gunsway heist. He eventually met the same fate at the hands of Avery that he meted out on his own people.
  • Gold Fever: Discussed by Drake. He outright compares Libertalia to Lord of the Flies.
  • Historical Domain Character: Zig-zagged. They are all historical pirates, save for Tariq bin Malik and Yazid al-Basra, who were created to both give the society a touch of diversity and show just how far the legend of Libertalia spread, attracting fearsome Berber and Mughal pirate captains hitherto unknown to the Western world. (Guy Wood, of course, is another matter entirely.)
  • Lost City: A secret colony of decently sized commercial and communal settlements, located on an island hidden in Madagascar, which erupted in internal bloodshed and slaughter until becoming a ghost town littered with bones.
  • No Honor Among Thieves: The big reveal of what happened to the pirate utopia? There is none. Greed, betrayal and paranoia destroyed it from within. Eventually once its pirate founders had put down a colonist revolt, which was the direct result of stealing all their wealth for themselves, they soon turned on each other. By the end Avery had completely lost his mind to greed and paranoia. Elena even muses that it may have been an elaborate and despicable trap all along.
  • Our Founder: The 12 Pirate Captains — comprising Avery, his Second-in-Command Thomas Tew, Edward England, Christopher Condent, Anne Bonny, and a few others — appointed themselves as the rulers of the island with privileges greater than that of other colonists.
  • Patron Saint: Saint Dismas, the penitent thief on the left of Jesus at Golgotha who would join him in Paradise.
  • Shmuck Bait: Elena lampshades this, noting that the pirates probably promoted the idea of utopia to attract other wealthy pirates in one place so they could rob all of them and murder them more efficiently. She notes that, even for pirates, this is pretty diabolical.
  • Shrouded in Myth: Often idealized and glamorized as a mythical pirate commune republic which might never have existed and, if it did, was in any case short-lived. While, in game, it turns out to have been quite advanced with internal plumbing and everything, the "commune republic" was just as much as a myth as the trope implies — it ended up becoming a military (or naval, as the case may be) dictatorship that eventually disintegrated into a civil war that destroyed all its inhabitants.
  • The Smurfette Principle: Anne Bonney was the only female member of the founders. Justified in that there were very few female pirates of great renown during the era, and of them Bonney is the only one whose fate is unknown.
  • Story Breadcrumbs: The story of Libertalia and its rise and fall can be traced by following all the traces and remains that Nate and co. encounter on the way.
  • Urban Segregation: For a supposed pirate commune, the Republic was sharply divided between regular pirate crew and the captains. The crew, called colonists, and their families lived in regular Libertalia — a mix of shantytowns and a commercial district in the New World style — while the captains lived in fancy Queen Anne-style mansions in an enclave called New Devon.

    Henry Avery 

Henry Avery

https://static.tvtropes.org/pmwiki/pub/images/flag_of_henry_every_red.png

A notorious pirate captain who managed to amass and retain a huge fortune during his lifetime. Hunted by agents of the Privy Council and the East India Trading Company for his many crimes, he disappeared completely in 1696, with recorded history unable to account for his whereabouts afterward.


  • All for Nothing: While he managed to con and rob all the pirates that came to Libertalia of their gold, and scatter booby traps all along the way to his ship, he still never managed to leave the island; Tew eventually caught up with him and they stabbed each other to death in the ship treasure hold, meaning that no one got it in the end.
  • Ax-Crazy: Avery devolves into this soon after the colonists revolt, torturing, mutilating, and executing dozens, if not hundreds, of people, many of them hanging in gibbets on the outskirts of Libertalia. The really unlucky ones suffered worse fates in the caves where they were mummified and turned into explosive booby traps.
  • The Caligula: As the ruler of Libertaria, he shows himself to be completely insane, mutilating the colonists and hanging them in public, all before killing his partners and flooding the island in order to escape with the treasure
  • Chronic Backstabbing Disorder: First he conspired with Tew and the other Founders to hoard and steal the colonists' money and other valuables. Then, when the Founders turned on each other, he conspired with Tew to kill them under the pretence of holding a peace summit. Unfortunately for him, the latter event made Tew realise that it was only a matter of time before Avery would try to turn on him too.
  • Con Man: What he actually ultimately was (though a very murderous version). If his plans had succeed, he would have pulled off what could easily be considered the biggest con in history.
  • Dark Messiah: He was obsessed with Saint Dismas, the penitent thief who Jesus said would join him in paradise. He used several cruciforms with Saint Dismas rather than Jesus, and seemed to create a new kind of religion centered on pardoned criminals. By the end, Avery turns out to be either a charlatan or a madman. Ironically, Tew was the one who in the end actually had the most in common with Dismas, as he expressed regret over his betrayal of the other Founders, while Avery better fitted the role of Gestas, the impenitent thief.
  • Foil: Much like Evelyn, Avery is a foil to Nate in that he's also a man who struggles with his own obsessions and pushes away his closest friends and allies because of it, and ends up in a fight over the treasure with a former friend. The difference is, Nate finds a way to walk away from it.
  • Greater-Scope Villain: Of A Thief's End. He may be long dead, but the legacy he left behind is central to the plot.
  • Historical Badass Upgrade: Henry Avery, the so-called "King of Pirates" was in real life known for one major heist and before that for engaging in slave trading and human trafficking. According to Captain Charles Johnson, contemporary rumors suggested that he died a pauper after frittering away or losing his major heist either through his crew, or other raiders. Avery was ultimately nowhere near as powerful or dangerous as Bartholomew "Black Bart" Roberts, and his Gunsway heist for all that it inspired pirates ultimately made them skip high profile targets that attract too much attention and heat to actually get away with it.
  • Historical Domain Character: Henry Avery — also known as "Benjamin Bridgeman" and "Long Ben", and the "King of Pirates" — is famous for staging the greatest single pirate heist in history when he and his fleet robbed the Ganj-i-Sawaj (incorrectly anglicized in English as "Gunsway" in historical accounts), a Mughal trading vessel on pilgrimage to Mecca. He tortured, killed, and raped most of the captive passengers, an action which made him the most wanted criminal in the world, and disappeared off the face of the earth in 1696.
  • Historical Hero Upgrade: Discussed in the game, when Sam Drake points out to Nate that Henry Avery was in his own lifetime romanticized as a "good thief" who mainly robbed the heathen foreigners, in this case, a fleet of Mughal Indian passengers, who were making a pilgrimage to Mecca, even if both he and Nate agree that this doesn't make him heroic at all in the contemporary eranote . The game initially flirts with the impression that Avery had a devout Christian faith and higher ideals for a pirate colony but eventually it's revealed that the Avery whose crew, in history brutally tortured, raped, and killed hundreds of civilian passengers was just as greedy and psychopathic as his behavior during the Gunsway heist would have you believe.
  • Historical Villain Downgrade: For all that the game portrays him as a mass-murderer with delusions of grandeur via its fictionalized Libertalia plot, the game undersells the real Avery's involvement and participation in the slave trade.
  • Impaled with Extreme Prejudice: He and Tew shoved their swords into one another at the same time inside the cargo hold of Avery's ship. Rafe and Nate recycle these swords to fight one another.
  • It's All About Me: The guy's ego is as big as his ship. He has statues of himself placed around Libertalia, his mansion is bigger than the other founders', and he eventually came to believe all the treasure belongs to him. Ultimately, the whole "pirate utopia" plan can be summarized as, in the words of Daffy Duck, "It's mine, understand?! Mine! All mine! And no one is going to take it from me!"
  • Karmic Death: Considering he poisoned most of the "Founders" to death because he couldn't stand the idea of sharing the leadership of New Devon and his pirate loot, it seems more than fitting that he's killed by the one Founder that he didn't poison as well as having betrayed Avery for being a psychopath who is willing to turn against any ally.
  • Mutual Kill: Nate, Rafe, Sam and Nadine find Avery and Tew's remains in the cargo hold of Avery's ship and conclude Tew and he had killed each other over the gold.
  • Narcissist: An incredibly bloated case; the rest of the "Founders" were quite haughty and excessively prideful as shown with their remaining depictions in Libertalia and New Devon, but Avery takes it far above what they can muster up, such as having a larger mansion and statue than his compatriots and having the largest portrait among them. Nathan himself ends up Lampshading Avery's narcissism.
  • Sanity Slippage: None too pleasant in the first place, Avery succumbed to paranoia and madness as master of Libertalia, eventually filling an entire complex of tunnels with hanging bundles of hands, torsos and jawbones, as well as the mummified corpses of colonists stuffed with gunpowder.
  • The Sociopath: Every single character remarks on just how much of a psychopath Avery is during the story's focus on Libertalia, and rightfully so. The remains of Libertalia and notes left behind further emphasize Avery's psychopathic nature than just his violent behaviour, such as his massive ego, a hedonistic desire to possess Libertalia's treasure and leadership solely to himself, and rationalizing his actions by comparing himself to the "penitent thief" as a way to sanctify his horrific acts when the truth is anything but.
  • Villain with Good Publicity: Discussed throughout the game, with Sam hanging a Lampshade on the fact that Avery was often romanticized and seen as a good pirate despite being a privateer and slave trader, simply because he didn't kill Englishmen but chose to plunder heathen foreigners — it's noted that the raid on the Gunsway would not be seen so positively had it been done by Englishmen against Englishmen. Sam and Nate themselves are partial to the idea of Libertalia until they see that it was a total torture-fest and Avery was a complete psychopath.
  • Visionary Villain: He presented himself to potential recruits and initiates as a founder of a pirate colony, "Libertalia", with the aim of communal living and free-thinking ways far from the refuge of European civilization. Eventually became a murderous dictator who tortured, mutilated and betrayed all of his closest friends and crewmates.
  • You Have Outlived Your Usefulness: Pulled this on both the colonists and then the other Founders. These actions came back to bite him, as it was what made Tew decide to turn on him, as he realized that it was only a matter of time before it would happen to him too.

    Thomas Tew 

Thomas Tew

https://static.tvtropes.org/pmwiki/pub/images/pirate_flag_of_thomas_tew.png

Henry Avery's second-in-command and co-founder of Libertalia. He participated in the same massive pirate attack that Avery did, though unlike Avery, he was believed to have died in the assault. In reality, Tew survived, and he and Avery decided to use the treasure to found Libertalia.


  • The Dragon: Was this to Henry Avery.
  • Mistreatment-Induced Betrayal: Tew finally turned on Avery himself during the last days of Libertalia, angry with his greed and selfishness, and because he realized that if Avery was willing to readily betray the other Founders, he probably wouldn't stop there.
  • Mutual Kill: Drake and the others eventually find Tew and Avery's corpses in the cargo hold of Avery's ship, the two having killed each other over the treasure.
  • My God, What Have I Done?: He quickly comes to regret having partaken in poisoning the other Founders who he saw as his friends and compatriots. It was also the moment that made him realize that if Avery was willing to kill off both the colonists and the fellow founders, it was only a matter of time before he was next on the chopping block.
  • Nasty Party: Tew poisons the other 10 founders under the pretense of a truce feast held at his mansion, presumably under Avery's orders
  • Number Two: While Libertalia was supposed to be an anarchic community, there was a clear social divide even among the founders, with Avery at the top and Tew as his second. Tew even describes Avery as "the Captain" and himself as "the Quartermaster" in a letter.
  • Red Baron: Widely known as the Rhode Island Pirate.
  • Revenge: Tew's own letters indicate that in the end, his main goal was less about getting his hands on Avery's treasure (he upfront professes that he desires Liberty Over Prosperity, and more than anything wants to go back to his old life of roaming the seas as a pirate once he has dealt with Avery) and more about killing Avery for the betrayal of the other Founders.
  • Spared by the Adaptation: Unlike Avery, who simply disappears from history after 1696, Tew is confirmed to have died during the attack on the treasure fleet, disemboweled by a cannonball. In the game, he survives the attack, only for him and Avery to kill one another over Libertalia's treasure.
  • Villainous Friendship: Avery and Tew start out as friends and allies. It didn't last, especially because Tew realized that Avery had no problems with betraying and killing people he claimed to be friends.

    Jonathan Burnes 

Jonathan Burnes

The grandson of Joseph Burnes who was a member of Captain Henry Avery's crew. Two hundred years prior to the series, Burnes set off on his own journey to find Avery's treasure.


  • Alas, Poor Villain: In his final moments, Burnes wrote on his note about his wife and apologized for abandoning her.
  • Bad Boss: Burnes had little patience for his crew members whenever they complained and killed anyone who dared to leave.
  • Didn't Think This Through: One of Burnes' crew told him that they should continue their search some other time once they have resupplied themselves and even explained that their only ship left will not be able to carry all the gold. Burnes, however, refused to listen to him.
  • Dramatic Irony: Burnes died not too far where the treasure is located.
  • Hero of Another Story: Long before the Drake brothers search for Avery's treasure, Burnes conducted his own journey to find it and nearly succeeded as well.
  • Madness Mantra: "The treasure was within our reach."
  • Mutual Kill: When Burnes' first mate attempted to desert him, Burnes shot him in the back while his first mate shot him in the thigh. Burnes eventually died after his wound become infected.
  • Resignations Not Accepted: Anyone of his crew member who attempted to leave would be shot.
  • Shadow Archetype: Burnes is much like Rafe Adler, a man not satisfied with the gold he inherits and wanted to make a name for himself on his own merits.

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