- Doing It for the Art: This game raises the bar for what an interactive video game can potentially be. Look at Final Fantasy: The Spirits Within, a CGI movie from 2001. Now imagine that level of graphical fidelity in a game that you have full control over. That is the level of quality that Uncharted 4 has hit. From the detail in Nate's hair to the rainfall in chapter 13 to the look of explosions, everything about Uncharted 4 goes well above and beyond what a video game needs to be and into a realm where it stands as a challenge to every other developer on the PlayStation 4.
- Fake Nationality: White American actress Laura Bailey plays the Black South African character Nadine Ross.
- The Other Darrin:
- Relationship Voice Actor:
- What Could Have Been:
- As per Jason Schreier's book Blood, Sweat, and Pixels, the original concept of Uncharted 4, under Amy Hennig, was worked on with a very small team, who, as Nolan North remarked, left behind 8 months of finished work. This version of Uncharted 4 was intended to be a little different. The first section of the game would have been melee and stealth focused, with Nathan Drake not carrying a gun, albeit having the grappling hook and climbing tool in the final product. It would have been traversal focused, as a way to address the heavy gun violence of the earlier games.
- Nadine was originally going to be white and early concepts of her were used during early casting calls, around which time Laura Bailey was cast for the role. However, after the casting the choice was made to make Nadine black without recasting Bailey.
- Graham McTavish and Alan Tudyk filmed scenes for Uncharted 4 (with McTavish reprising Charlie Cutter) but both left after their contracts were voided when Amy Hennig left the project. Tudyk voiced Rafe and Todd Stashwick (whose voiceover can be heard in the original announce trailer) played Samnote . Their roles were recast and much of the dialogue changed. The main difference between the final versions is that Sam would have started out as a villain, and openly allied with Rafe, and the major reveal in the game would have been that Sam is Nate's brother. Eventually Sam would still team-up with Nate and take out Rafe in the finale, so it wasn't too different from the final game, and the new reveal featuring the lying flashback of Hector Alcazar is a leftover trace of this concept.
- Since Sam and Rafe were villains in the original concept, Elena would have accompanied Nate on the adventure from the start, and the Italian auction scene would have been more elaborate featuring shifts between multiple player characters as they conduct a simultaneous heist, and there would have been a Dance Dance Revolution style scene between Nate and Elena at the auction, where they dance as a couple.
- The real major change between the change in teams, was that Amy Hennig, while floating the idea of Uncharted being Nate's final adventure, had still left the game more open-ended. Neill Druckmann and Bruce Staley however felt that Nate's story in Uncharted had run its well dry and it needed a proper finish. In addition, Nate was originally going to have a son in the Epilogue, and the English archaeologist whose mansion Sam and Nate break into as kids was going to be male, until they changed both of them into female characters.
Trivia / Uncharted 4: A Thief's End