Town of Salem divides role into 4 main factions: Town, Mafia, Neutral, and Coven.
Note that while most roles have an "avatar" that represents them (used for them in official art, advertisements, and so on), which are covered in the tropes below, in-game players select their avatars before they know their roles (since roles are secret); this means that in practice, for instance, your Doctor can look like a Werewolf rather than being Dressed to Heal. Their associated avatars still reflect their "canonical" appearance and are used for tropes below.
The 'good' faction, with the goal of surviving until the end of the game, which means lynching the other factions. The Townies are made up of: Bodyguard, Crusader, Doctor, Escort, Investigator, Jailor, Lookout, Mayor, Medium, Psychic, Retributionist, Sheriff, Spy, Tracker, Transporter, Trapper, Vampire Hunter, Veteran, and Vigilante.
- Good Is Dumb: Because Town starts with the least information and is by far the most susceptible to idiocy, this trope will be sworn up and down.
- Heroic Sacrifice: Often a member of the town will have to sacrifice themselves to bring in a win. The Bodyguard role specializes in this, the entire point of the role being to die in defense of a fellow town member, killing an enemy in the process. Other townies may also do this by declaring their role, giving vital information to the town, even knowing they are likely to die that night as a result. An important part of playing Town is realizing that dead town members still win if town wins, and knowing when to sacrifice yourself.
- Police are Useless: Downplayed and Averted. The Sheriff and the Investigator can both see the roles of the townspeople, but they can be sidetracked by the Framer from the Mafia's side or Blackmailed to be unable to speak. The Jailor is considered one of the more powerful roles in the game for his ability to hold away any person he likes. This can be used to prevent them from being killed or from using abilities, and can just execute the prisoner if he wants (but if he kills a fellow Townie, he loses his execute ability).
- Properly Paranoid: Every Townie (well, except the Good Is Dumb ones). There are hidden killers about, and a target on your back... The one who takes this to the extreme is the Veteran, who can go on watch at night. Anyone who visits him, friend or foe, will be shot dead on the spot.
Roles that can find information about other players. Usually have some drawback, such as the Investigator not being completely sure of his result, or the Sheriff being unable to spot some killing roles.
- Distinguished Gentleman's Pipe: He's shown with one in his avatar as part of his Sherlock Homage.
- Great Detective: His basic archetype.
- Sherlock Homage: His art has him with a Distinguished Gentleman's Pipe and Sherlock's distinctive deerstalker hat.
- Sherlock Scan: He can narrow someone's role down to three to five possibilities based on the smallest shred of evidence, such as being covered in blood.
- Nosy Neighbor: The Lookout's basic character archetype.
- Crippling Overspecialization: The Sheriff can unerringly identify the allegiances of any Mafia member except the Godfather, spots Serial Killers without confusing them with Doctors, recognize a Werewolf on Full Moon nights, and can find Coven members as easily as Mafia members. However... see Weaksauce Weakness below.
- Weaksauce Weakness: The Sheriff is unable to identify Arsonists, Witches, Vampires, Godfathers, or Coven members with the Necronomicon, and can only identify Werewolves half the time. This tends to lead to them being a lot less useful than Investigators.
- Detect Evil: Downplayed:
- On odd nights, at least one of three players will be evil — but they don't know who is the evil one.
- Inverted and downplayed on even nights. At least one of the two players will be good, but they don't know if one of them is evil.
- Psychic Powers: It's right in the name.
- Seers: As mentioned above, they have a vision of 2-3 players every night.
- Stalker Without a Crush: They track someone to see who they visit.
Town members with the capability to kill at night.
- Enhanced Interrogation Techniques: With the threat of executing their convict on the spot, the Jailor is the only role that can effectively interrogate someone.
- Hoist by His Own Petard: If he jails a Serial Killer but doesn't execute them, the Serial Killer will murder them instead. If he jails a Werewolf on a Full Moon night and doesn't execute them, the results ain't pretty either. Jailing Pestilence results in the Jailor's death regardless of execution (which won't work) or not.
- The Jailer: Although only temporarily, his target is put in a cell allowing the Jailor to talk with them and execute, if necessary. In specific circumstances, this can be directly invoked in situation when he needs to stop an evil killing role while Investigators and Sheriffs are searching for other enemies.
- Master of All: The Jailor can mimic the abilities of a Doctor, Vigilante, Escort, and a Town Investigative. There's a reason why it's considered the most powerful role in the game, and included in almost every role-list and custom setup.
- No Saving Throw: If he executes somebody, they're dead, not even Basic Defense, Bulletproof Vests, or healing can save them. The only way they can be saved is if an Escort, Consort, or Witch prevents the Jailor from killing them in the first place. Or unless the target is Pestilence, in which case it gets no-sold and Pestilence kills him.
- No-Sell: Being jailed by him (and not executed) is one of the ways to become nearly completely immune to attack, though an Arsonist's ignite, a Hex Master's hex, an attack by a full powered Juggernaut, a Jester's haunt or Pestilence could still kill you.
- Vigilante Man: One of the only two Town roles (Three counting Vampire Hunter) that can kill a target of their choice. Jailor has the added benefit of Roleblocking his target (stopping said person from doing a night action), protecting them from other attacks and being able to anonymously talk with the convict. Although this can lead to I Didn't Mean to Kill Him moments, when a Witch finds out that you have a high value target in your cell and makes you execute them.
- Crippling Overspecialization: The Vampire Hunter can kill Vampires and only Vampires. They are virtually useless against other evil roles.
- Expy: The Vampire Hunter skin is called Van Helsing.
- Friendly Enemy: Not totally, but the Vampire Hunter is one role the mafia will not want to kill, as they can kill a big threat to the mafia in vampires. Some Vampire Hunters will actually reveal themselves to the town, in the hope then that the mafia will leave them alone.
- Vampire Hunter: Is Exactly What It Says on the Tin, as if he or a vampire visits the other, the vampire dies regardless.
- Wooden Stake: Their Weapon of Choice (at least until all the Vampire are dead and they pick up a gun). A cross-shaped stake is featured in their avatar, and they use it to kill vampires in their kill messages.
- Armor-Piercing Attack: The Veteran deals a Powerful Attack, piercing through Basic Defense.
- Counter Attack: When he goes on alert, he kills anyone who attacks him (as well as anyone else unfortunate enough to visit him).
- One-Man Army: The Veteran is the only Town role who can kill multiple players in one night, as a Veteran on alert will kill all visitors.
- Self Offense: Unfortunately, even townies aren't safe from visiting him while he's on alert.
- Shell-Shocked Veteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, Basic Defense be damned, they'll be dead.
- Taking You with Me: A Werewolf who attacks an alerting Veteran will still kill him, but the Veteran will take them down in the process.
- Cowboy Cop: According to his description.
- Driven to Suicide: If he shoots a town member, he commits suicide as a result of the guilt.
- Vigilante Man: The Vigilante role, obviously. He's sided with the Townies and can target one player each night and kill them, hoping that he's hit Mafia. Of course, there's no guarantee that he won't shoot a villager. If he does, he commits suicide out of guilt, leaving you with two less Townies.
- Why Won't They Die: The name of an achievment, which you get by using all your shots against roles that are Night Immune.
Town members whose job it is to save the others from death.
- Anachronism Stew: Most of the characters are drawn wearing roughly appropriate clothing for the late-seventeenth century setting of the Salem witch trials; while there are a few oddities, the Bodyguard is by far the most noticeable, wearing a bulletproof SWAT team vest and a radio earpiece.
- Bulletproof Vest: They can wear one for a single night instead of guarding someone. Ironically, they can't wear it while guarding someone.
- Counter Attack: If he's protecting somebody who gets attacked, he will die, but not before killing his killer.
- No-Sell: If he's attacked when using his Bulletproof Vest, he will not be harmed... unless it's via getting burned by the Arsonist, mauled by the Werewolf, the Hex Master's Hex, poisoned or getting killed by Pestilence.
- Taking You with Me: The Bodyguard can choose to protect someone at night and take the attacker down with him, at the cost of his life.
- Dressed to Heal: His image, as you might expect. Scrubs, scalpel, everything.
- The Medic: The Doctor can heal one other person every night, and can heal himself once.
- Mistaken for Murderer: If an Investigator checks the Doctor, they will find that they are either a Doctor, a Serial Killer, or a Disguiser because they are covered in blood. Combine that with a passable way to fake Basic Defense, and you have a recipe for paranoia.
- No-Self Buffs: Averted, he can heal himself on a night that may be attacked on, preventing him from getting killed by most. However, It Only Works Once.
- No-Sell: If he's attacked on the night he heals himself, he will not be harmed... unless it's via getting attacked by the Werewolf, Pestilence, Arsonist etc..
- Self-Surgery: He can cover himself once per game, rather than covering someone else; no matter how many times he would be killed that night, he'll heal himself from all of them.
- Shoot the Medic First: Mafia and Neutral Killing roles need to kill the Doctor as soon as possible, due to his ability causing their best efforts at murdering someone at night being made useless by him.
- Anachronism Stew: His avatar is a crusader from the Crusades, which took place from 1095 to 1291. The Salem witch trials, the setting of this game, started on February 1692 and ended on May 1693.
- Guardian Entity: His role is to protect a person every night.
- Knight Templar: He will kill anyone who visits the person he's protecting, including other townies. Bonus points for being a literal Knight Templar.
- Magic Knight: He's said to be able to perform miracles, so it's implied that he grants powerful defense to one person with his magic, and then attack one of his target's visitors.
- Samus Is a Girl: Zig-Zagged, While Crusader avatar was intended to identify as a male. His initial avatar is referred to as a she and uses female voice lines; however, this was rectified in a later patch.
- Trap Master: It's right in his name. Traps takes one day to build. He can dismantle them by selecting himself at night. He may only have one trap out at a time.
Other town members who can't kill, heal, or investigate, but bring their own unique strengths to the table.
- Disposable Sex Worker: Invoked if she roleblocks a Serial Killer or a Werewolf on a full moon night, which will cause the killer to kill her; this makes Escorts and Consorts the people most likely to be killed by the Serial Killer or the Werewolf. Assuming she kept a decent will, though, this will often result in them getting lynched.
- Distracted by the Sexy: This is what the Escort does. Your role is described as "a beautiful woman skilled in distraction."
- Distracted by My Own Sexy: If messed with by the Transporter or Witch/Coven Leader, the Escort can roleblock herself. Having this happen nets the I Look Good achievement.
- Expy: Her avatar resembles Jessica Rabbit.
- Femme Fatale: Naturally. Her Lady in Red avatar makes this even more clear.
- Hooker with a Heart of Gold: Considering she's a townie trying to prevent murders by distracting the killers, she falls under this.
- Lady in Red: Her avatar.
- Big Good: The Mayor often serves this role for the Town due to his ability to reveal and take command at any time; his investigative results make him the explicit counterpoint of the Godfather, the Big Bad of the Mafia.
- Briefcase Full of Money: He's carrying one of these in his official avatar, suggesting that he's perhaps a bit on the corrupt side.
- High-Class Glass: He's wearing one of these in his official avatar, emphasizing his high status. He even has the top hat to go with it.
- Necessary Drawback: Once he reveals, he may no longer be healed by a Doctor.
- Quintessential British Gentleman: The Mayor skin(s) have him dressed as one.
- Ultimate Authority Mayor: The Mayor is hidden just like the rest of the Townies. But when he does come out of hiding, he's given more authority than most, counting as three votes for both lynching and for verdicts. Unfortunately, the evildoers also know exactly who you are, and you cannot be saved by the Doctor.
- Crystal Ball: Her character icon is one of these.
- I See Dead People: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave. They can also invoke this on one person if they die, letting the selected person see them talking to give information to write in a Will or say during the day.
- Spirit Advisor: After dying, they can serve this role to one town member for a single night.
- Attack Reflector: If they can identify the Mafia and predict who their targets are, the Transporter's ability allows them to do this, reflecting the attacks of the Mafia back at their members.
- Difficult, but Awesome: A smart, well-played Transporter can win games all on their own, sometimes from positions where the Town is far behind. A poorly played one can single-handedly cost the town the game by confusing Investigatives, making Vigilantes shoot town members or themselves, and so on.
- Teleport Spam: The Transporter can do this, being able to swap two people during the night, even himself. Doing so switches all targets aimed at the two, so if one is about to be stabbed by a Serial Killer, the other person is instead. This is also the only way to avoid getting haunted by a dead Jester.
MafiaThe main villain faction, with the goal of killing everyone who's not them. The Mafia is made up of: Ambusher, Blackmailer, Consigliere, Consort, Disguiser, Forger, Framer, Godfather, Hypnotist, Janitor, and Mafioso.
- The Mafia: Town of Salem is based on this commonly known trope the Godfather rules the Mafia with an iron fist, and the whole Family is supposed to aid each other.
- Big-Bad Ensemble: With the Coven in the Coven DLC. They have to kill each other in order to win. Likewise with the Serial Killer, Arsonist and other Neutral roles that oppose them.
- Hidden Evil: All of them start the game as this.
Mafia members whose job it is to obfuscate investigative results and protect the mafia from discovery. If there are no Mafia Killing roles left, one will be promoted to Mafioso.
- Dead Person Impersonation: The Disguiser role used to function like this; if the person they select to swap with dies, they swap with them, taking on their name, avatar, and their role.
- Gender Bender: With the old Disguiser role, if a player with a male avatar disguised as one with a female avatar (or vice versa).
- Rescued from the Scrappy Heap: Patch 1.5.9 featured a total rework of the Disguiser, changing them from a useless name-thief to a Mafia member that can alter the role they appear as, both to Investigators and during the post-death role announcement (if they died that day).
- Weaksauce Weakness: With the old Disguiser role, last wills. Unfortunately, disguising as someone didn't prevent their will from being displayed... and almost everyone writes their name in their will. Since the Town tends to notice when a will pops up for someone who is still alive, Disguisers who didn't have Forgers or Janitors to cover for them will almost invariably be lynched as soon as they try to disguise as anyone.
- Frameup: Makes innocents appear to be members of the Mafia, at least to Investigators and Sheriffs.
- Cleanup Crew: The Janitor can clean up the body of the mafia's kill, meaning the town won't know what role he was or what was written in his Last Will.
- Evil Counterpart: To Mediums and Retributionists; as all three roles involve finding out information from the dead. Invest's will see all three roles together, which is why Janitors will often pretend to be Mediums or Retributionists. The Medium is also the only role able to counter the Janitor's ability by finding out the cleaned information from the dead.
- Lost Will and Testament: If the Janitor from the Mafia reaches someone who is killed by them, he will wipe out the target's Last Will and role.
- Fake Memories: Hypnotized players will receive false feedback such as a message saying that you were attacked but healed, or that you were role blocked.
The main antagonists of the game. These roles can kill at night, and wish to remove all obstacles to mafia supremacy from the town.
- Big Bad: This is the Godfather's role in the game. He is the leader of The Mafia.
- The Don: As long as he has a Mafioso under him, the Godfather does personally not kill other townspeople, instead ordering the Mafioso to do it in his place. Like the Serial Killer, he can't die at night. However, he will take matters into his own hands if he has no one to kill for him...
- The Dreaded: Lore presents him as one, being the only person that everyone fears. In-game, he is on par with the Serial Killer (immune to Basic Attacks and able to kill someone each night) with the added benefit of having trusted allies.
- Expy: His avatar resembles Don Vito Corleone.
- Right-Hand Cat: The update that introduced his avatar also introduced a small white pet cat; the advertisements of the two of them deliberately evoked this trope.
- Villain with Good Publicity: The Godfather is the only member of the Mafia who can't be detected by the Sheriff, since he has a cover as an upstanding businessman.
A hitman for organized crime, trying to work his way to the top. If there's a Godfather, the Mafioso is the one who kills for him; if not, or if the Godfather is distracted or jailed, the Mafioso decides who to kill on his own. If the Godfather is killed while the Mafioso is still alive, then they'll become the new Godfather.
- Badass Mustache: Has one, in virtue of being one of the highest priority enemies for Town.
- Conspicuous Trenchcoat: Much like the Spy, his avatar wears one. The Mafioso wears a brown one, however.
- The Dragon: The Mafioso, when there's both a Mafioso and a Godfather. The Consigliere can also fill the role of The Lancer to the Godfather, since their role gives them the most information about who to target for murder, framing, distraction, and blackmail.
- Evil Counterpart: To the Vigilante; being the Mafia member who guns people down as opposed to the Townie who does so. Aside from the Vigilante's three bullets limitation, otherwise their abilities are pretty much identical.
- Nice Hat: Wears a fedora, and has an idle animation where he tips it.
- Professional Killer: His job is to kill people at the Godfather's direction (or his own, if the Godfather is not available.)
- Scary Black Man: His in-game avatar is dark skinned, and he is one of the most feared and sought after evil roles for any faction.
- Evil Counterpart: To the Trapper; with both roles requiring lying in wait for visitors who will be killed.
- Fatal Flaw: If multiple players visit his target, the surviving player(s) will learn his name and tell the town about it.
- Serial Killer: His lore reveals that he is actually a Serial Killer hired by the Godfather.
- Stealth Expert: He ambushes one player who visits his target.
Mafia members whose job it is to aid their teammates by discovering information and shutting down opposition.
- Blackmail: His role is to use information to prevent townies from talking during the day.
- Evil Counterpart: Was originally one to the Spy, as both were able to hear townie whispers. However Spy got nerfed and only Blackmailers retained this ability. Though they still show up together in an Invest's findings.
- The Consigliere: due to his special ability allowing for more knowledge about citizens than anyone else in the game, this is often his role in the Mafia of Salem; good Mafiosos and Godfathers listen when their Consigliere gives them advice.
- Detective Mole: The Consigliere has the ability to see other people's exact roles, unlike the Sheriff or Investigator, and can claim to be a Sheriff or Investigator to keep Townies away from his Mafia friends.
- Evil Counterpart: To the Investigator. His backstory even states that he's an Investigator gone bad, and they share Investigative results and have similar abilities; for this reason, Consiglieres will often pose as Investigators.
- Oh, Crap!: The achievement for finding a Veteran (meaning there's a good chance that they're on alert and you just got yourself killed) is called Uh Oh.
- Sherlock Scan: Even more than the Investigator. He can flawlessly determine someone's role in a single night.
- Disposable Sex Worker: Invoked if she roleblocks a Serial Killer or a Werewolf on a full moon night, which will cause the killer to kill her; this makes Escorts and Consorts the people most likely to be killed by the Serial Killer or the Werewolf. Assuming she kept a decent will, though, this will often result in them getting lynched. One of her achievements, Dangerous Profession, is earned when she roleblocks the Serial Killer and gets herself killed.
- Evil Counterpart: To the Escort; they have similar concepts, identical abilities, and share an Investigation result, meaning that Consorts will often pose as Escorts.
- Femme Fatale: Even moreso than the Escort, since she's basically an evil version of that role; she uses her womanly wiles to seduce and distract members of the Town.
NeutralsA variety of individuals with their own goals not associated with the Town, Mafia, or Coven. The Neutrals are made up of: Amnesiac, Arsonist, Executioner, Guardian Angel, Jester, Juggernaut, Pestilence, Pirate, Plaguebearer, Serial Killer, Survivor, Werewolf, and Witch.
Neutral roles who do not have to harm others, but have no allegiance to the town and as such serve as wild cards.
- Amnesiacs are Innocent: Amnesiacs can become a role from a person that has died. They are harmless at the start of the game because they can't do anything yet.
- Criminal Amnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer, Arsonist, or Mafia and wreaks havoc.
- Ditto Fighter: He can take on the role of any person that was killed.
- Identity Amnesia: The Amnesiac's most basic theme.
- Neutral No Longer: Once they remember a role. Though they can still remember they are another neutral role, such as Survivor, or, in rare cases, another Amnesiac (which gets you the I am who I am achievement).
- No Points for Neutrality: A example without a Karma Meter. Should the Amnesiac survive till the end of the game without remembering a role; they will lose.
- Bulletproof Vest: He can wear one up to four times per game, blocking any attacks that night (aside from Powerful and Unstoppable Attacks.)
- HeelFace Revolving Door: Some survivors will play it this way, siding with whoever is likeliest to win at the current moment.
- No-Sell: If he's attacked when using his Bulletproof Vest, he will not be harmed... unless it's via getting burned by the Arsonist or mauled by the werewolf, a dead Jester's haunting, a Juggernaut's attack, the Pestilence, or a Hex Master's hex.
- Properly Paranoid: His description and victory icon all play up his paranoia; given the state of the town, you can hardly blame him.
- Shell-Shocked Veteran/Sole Survivor: Lore presents a story of how Survivor was held captive in a prisoner camp for twelve years, nine months, and twenty-six days.
- Wild Card: This role strives to survive, whoever dies.
- Angel Unaware: She's an angel who's disguised as a townie.
- Arch-Enemy: Implied to be Beelzebub, since his death animation has her defeating him in an epic Fight Scene.
- Ascend to a Higher Plane of Existence: When she "dies", she returns to Heaven.
- Fallen Angel: She will become a Survivor with no vests when her target dies.
- Knight Templar: Her target can be evil, but she must keep them alive, no matter what.
- Mercy Kill: Many Guardian Angels claim on Day 1, providing their death does not impact their chance of winning.
- We Cannot Go On Without You: If both her and her target dies, then she'll lose the game.
- Classical Movie Vampire: His avatar, complete with the Ominous Opera Cape and High Collar of Doom.
- Daywalking Vampire: Vampires are, much like other town inhabitants, immune to sunlight.
- Expy: The Vampire has two skins: Dracula and Nosferatu.
- Fur Against Fang: Vampires must beat Werewolves in order to win.
- The Virus: A Vampire bite converts people into other Vampires. Mafia and Coven, roles with Basic Defense, Neutral Evil roles and Neutral Chaos and Guardian Angels roles can't be converted.
- With Us or Against Us: Vampires must either convert all Towns and Neutrals to their faction, or lynch/kill anyone who can't be converted or refuses to cooperate.
- Demonic Possession: Implied to be how the Plaguebearer turns into Pestilence, since his appearance doesn't change at all.
- Humanoid Abomination: Whatever he looks like, he's definitely not human.
- The Juggernaut: He has powerful attack and invincible defense. He kills anyone who visits him or his target. The only way to kill him is by lynching. Hell, if the Juggernaut and Pestilence fight each other, the Juggernaut DIES.
- Kill 'Em All: His main goal is to kill all who would oppose him.
- Mugging the Monster: Anybody who he visits or who visits him dies. That includes all the other Evil roles. If the Jailor jails him, he No Sells any execution and kills the Jailor regardless of execution or not.
- Nigh Invulnerable: Pestilence cannot be killed by anything that isn't lynching, period. The Arsonist's fire? The Jailor's execution? The Jester's Haunting? He No Sells all of them. He's also immune to Roleblocking or controlling.
- One-Winged Angel: The transformed form of the Plaguebearer.
- Story-Breaker Power: By far the most powerful role in the game, topping even the Juggernaut. Nothing can kill him aside from lynching, and he can kill multiple targets at once. While it is a difficult task to achieve Pestilence, the rewards for this are certainly worthwhile.
- Took a Level in Badass: Before becoming the Nigh Invulnerable Pestilence, he used to be a Plaguebearer with no attack, no defence, and no abilities other than spreading the disease.
- Was Once a Man: He used to be the Plaguebearer, and then he transformed into a Horseman of the Apocalypse.
- Above Good and Evil: The Pirate is one of the few roles that doesn't take sides. They indiscriminately plunder and kill Town, Mafia, or Neutral Evils, but they can also win with anyone.
- Luck-Based Mission: Plundering is completely luck based. Only one of the Pirates attacks can successfully beat the defenders choice of defense (See below) leaving them only a 33% chance at plundering. Not to mention, the Pirate has no defense at all and may die at anytime to an attack. Good luck trying to get the achievements by the way. One of them is which is where you have to lose ten duels in a single game.
- Pirate Booty: His goal is to successfully plunder at least two players.
- Tactical RockPaperScissors: How the plundering system works. The attacking player can attack with a Scimitar, a Rapier, or a Pistol. The defending player can Sidestep, wear a Chainmail, or Backpedal:
- Scimitar beats Sidestep (wide cleave hits dodging foe) but loses to Chainmail (blocks it) and Backpedal (out of range)
- Rapier beats Chainmail (pierces it) but loses to Sidestep (dodges it) and Backpedal (out of range)
- Pistol beats Backpedal (ranged attack beats moving backwards) but loses to Chainmail (blocks it) and Sidestep (dodges it)
- Talk Like a Pirate: His system messages. For instance:Avast! Yer scimitar's slash be stopped by chainmail. Ye lost th' duel! (Scimitar vs Chainmail)
- Bird People: Appears to be an anthropomorphic bird. At first.
- Plague Doctor: His icon appears to be one. However, he does the exact opposite by spreading the plague.
- Plague Master: Well, duh.
- One-Winged Angel: Transforms into Pestilence once everyone in the Town gets infected.
- Religion of Evil: As described above, he worships Pestilence.
- Took a Level in Badass: His only ability is to spread disease by visiting others, and has no attack or defence at all. Once everybody is infected, however, he becomes the Nigh Invulnerable and nearly-unstoppable Pestilence.
- The Virus: Anybody who he visits becomes infected, and anyone who visits an infected person will become infected too.
Neutral roles that do not directly work with the Mafia, but still cause trouble for the town.
An obsessed lyncher who will stop at nothing to execute his target, who is always a townie. His goal is to manipulate the town to get his target lynched. Should his target be killed at night before they can be lynched, he will turn into a Jester.
- An Axe to Grind: His avatar wields carries an axe beside him.
- Miscarriage of Justice: This is the Executioner's goal in a nutshell. His target, who he wishes to get executed (dying of other causes won't work, it has to be through the justice system) is never evil, even by accident, but that's not stopping him.
- Revenge: This is the main reason of Executioner's life — getting revenge on his target.
- Small Role, Big Impact: The evil players can accuse Townies who found out they're evil of being an Executioner.
- Tainted Veins: Has orange veins along his arms and under his chin.
- Villainous BSoD: If his target is killed at night, he turns into a Jester.
- Accomplice by Inaction: The Jester used to be only able to kill those who voted Guilty, but a rework enabled them to cause an abstainer in the vote against them to die over guilt as well.
- Death Seeker: Zig-Zagged. His goal is to get himself killed via lynching, but loses if he's killed at night.
- Happy Harlequin Hat: His official art shows him like this, and it's also featured in his victory icon (which only appears if nobody else manages a win).
- Obfuscating Stupidity: The Jester's goal is to be hanged by the rest of the town. This is one of many tactics people use.
- No Saving Throw: Whoever gets haunted by the Jester will commit suicide, even if they have a Bulletproof Vest, are healed, have Basic Defense, or are jailed by the Jailor that night. However, being transported will alter the target of jester guilt, even if the other person transported shouldn't be a possible target. The only being that won't commit suicide at all is Pestilence.
- Taking You with Me: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night. This doesn't work on people who voted innocent, but it does work on abstainers.
- Violation of Common Sense: Where everybody else tries their best to avoid getting lynched, the Jester's modus operandi is to try to act so suspicious that it happens to him.
- Wild Card: Since a Jester's only goal is to get lynched, they tend to do and claim things that are drastically out of line with other people's goals and can swing games in unexpected directions. And after they're killed, their decision of who to haunt can be extremely unpredictable, since they don't have any loyalty to any of the game's factions.
- Evil Counterpart: To the Investigator, much like the Consigliere, as witches can find out exact roles of a player.
- Evil Is One Big, Happy Family: The Witch can win with anyone except the Town.
- HeelFace Revolving Door: Particularly in Mafia VS Neutrals games, where the Witch only has to make it until the end to win.
- Hot Witch: Her avatar in the witch's cauldron daily reward is quite attractive, displaying cleavage.
- Powers via Possession: The Witch class can do this if she possesses someone with a night ability, using it for herself.
- Psychic-Assisted Suicide: Can invoke this by targeting a Mafioso, Vigilante, or doused Arsonist against themselves.
- Put on a Bus: Unavailable in the Coven expansion.
- Robe and Wizard Hat: In her avatar; the pointed witch hat is also her in-game icon.
- Witch Classic: Her avatar, right down to the Robe and Wizard Hat.
Independent criminals who want to kill everyone, including the Mafia.
- Ax-Crazy: His goal is to "live to see everyone burn."
- The Dreaded: It wouldn't be an exaggeration to say that an Arsonist is one of, if not the top priority for both the town and other evil roles.
- Hoist by His Own Petard: This can happen if there's more than one Arsonist, and one douses the other, who lights up everybody doused by both Arsonists. The result is the doused Arsonist burning himself up. Averted if a Witch attempts to control the Arsonist to douse himself, since targeting himself only causes him to ignite his doused targets.
- Kill It with Fire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? No Basic Defense or healing or bulletproof vest will protect you.
- No Saving Throw: Getting torched by him cannot be prevented by the Doctor's healing, a Bulletproof Vest, or any form of Defense. The only way to survive is to be Pestilence.
- Pyro Maniac
- Your Days Are Numbered: Happens to anyone who gets doused by the Arsonist, unless the Arsonist dies before he can ignite them.
- Ax-Crazy: "A psychotic criminal who wants everyone to die."
- Bitch in Sheep's Clothing: His Lore presents him as a Nice Guy towards the others in the day. At night, however...
- Exactly What It Says on the Tin: The only roles he can't kill are the ones with Basic Defense like he does, but he can be killed by an Arsonist's ignite, Veteran if he visits while on alert, a Werewolf on a full moon night or a Jailor's execution.
- Expy: The Serial Killer skin is called Dexter.
- Knife Nut: His Weapon of Choice is a bloodstained knife, which he uses to stab and kill people with.
- Serial Killer: Exactly What It Says on the Tin. His goal is to kill someone every single night.
- Slasher Smile: His character skin has him wear a crazed grin at almost all times.
- Armor-Piercing Attack: Neither Bulletproof Vests nor Basic Defense can protect against him if he goes on a rampage.
- Fur Against Fang: Vampires are on the hit-list for Werewolves.
- Mugging the Monster: Anyone who attempts to kill a Werewolf staying home at night during a full moon will be killed instead. However, if a Werewolf who stays home is visited by a bodyguard, they kill each other.
- One-Man Army: Werewolves have the ability to kill all visitors of a target they pick.
- Our Werewolves Are Different: On every full moon night, the werewolf gains the power to visit someone and kill them. Incidentally, he also gains the counter-kill ability to kill whoever visits him on the night of a full moon if he stays home.
- Story-Breaker Power: Werewolves are among one of the most dangerous and feared roles in the game due to their ability to kill all visitors of a target they pick. This is a common tactic by Werewolves to attack a revealed townie (especially the Jailor) who asks for protection, which will kill all Town Protects, Lookouts, and sometimes Spies who were on them.
- Ax-Crazy: He's a brute whose goal is to kill everyone who would oppose him.
- Character Level: He gains a new ability whenever he kills someone.
- The Juggernaut: It's in the name. Once he starts killing enough, he becomes nearly unstoppable. Lynching and Pestilence himself can stop him, though.
- Lunacy: Before killing anyone, the Juggernaut can only attack on Full Moon nights.
- Increasingly Lethal Enemy: He gains power as he kills enemies.
- Nigh Invulnerable: Aside from Pestilence, Juggernaut is the only role that is pretty much invincible, as even Powerful attacks that ignore immunity like Jailor, Veteran, Werewolf, and Arsonist have no effect on him. The only way to stop him is to lynch him or for Pestilence to kill him.
- Secret Character: Appears as "???" on the Role wheel and is refereed as a "secret role" in the website. This role also has a decreased chance of being rolled.
- Took a Level in Badass: See Character Level. The role's gimmick is to gain new abilities after each successful kill.
- Unstoppable Force Meets Immovable Object: Should a fully leveled-up Juggernaut and Pestilence attack each other, the entire town will receive this message, as well as an achievement for having witnessed it happening.
- White Hair, Black Heart: If his icon is true, he has white hair. But he is also an Ax-Crazy brute killing anything in his way.
CovenThe Coven is a group of witches made up of the Coven Leader, Hex Master, Medusa, Necromancer, Poisoner, and the Potion Master. The alignment of every Coven members is Coven Evil. This faction was added in the Coven DLC.
- Amazon Brigade: Every Coven member is female.
- Big-Bad Ensemble: With The Mafia. They have to kill each other in order to win. Likewise with other Neutral roles that oppose them, such as the Vampires.
- Salem Is Witch Country: While there can be more than one witch before the DLC, the game was mostly focused on The Mafia and other criminals like serial killers. After the Coven DLC, witches have become more diverse and prominent. And such, the game leans more towards this trope once the Coven is present.
- Supernatural Is Purple: The Coven have a purple motif, and show up with purple names.
- Took a Level in Badass: This happens to one of them once she gets the Necronomicon.
Coven Evil (All are Coven Exclusive)
A voodoo master who can control the actions of others, she gets to control someone each night and learn their role. Replaced the Witch in the Coven DLC.
- Big Bad: She's the leader of the Coven, and she shares this role with the Godfather.
- Life Drain: With the Necronomicon, she drains the life force of the person she controls (AKA dealing a basic attack to them).
- Nice Hat: Her icon is a red and black witch's hat with the Coven symbol on it.
- Powers via Possession: She can do this if she possesses someone with a night ability, using it for herself.
- Psychic-Assisted Suicide: Can invoke this by targeting a Mafioso, Vigilante, or doused Arsonist against themselves.
- Replacement Goldfish: To the Witch, which is unavailable in the Coven expansion.
- Took a Level in Badass: With the Necronomicon, the controlled target will be dealt basic attack, and she will gain basic defense.
- Frameup: Hexed players will show up under the Hex Master's investigative results, and sheriffs will find hexed players to be members of the Coven. Unlike the Framer, this lasts throughout the game.
- Took a Level in Badass: With the Necronomicon, she will gain astral attacks which means it no longer directly visits her target, avoiding Bodyguards, Lookouts, Werewolves and Veterans on alert. She also gains basic attacks which your target at night will be killed. Players who were hexed when she doesn't possess the Necronomicon yet are still hexed so they will all be dealt an Unstoppable attack if they remain alive together with the Coven members only.
- Total Party Kill: What happens when all non-Coven players are hexed, and the Hex Master is still alive.
- Evil Counterpart: Both this and Veteran can stay home three nights and kill the exact same roles. Veteran can survive basic attacks and can't be role blocked, while Medusa makes victims' roles impossible to identify and gains the option to go out with the Necronomicon.
- Gorgeous Gorgon: Well, she is the Trope Maker, after all.
- Rule of Three: She can only Stone Gaze thrice in a game.
- Took a Level in Badass: With the Necronomicon, she may visit players and turn them to stone.
- Animate Dead: As described above, she can create zombies from dead players who use their abilities on your second target. Each zombie can be used once before it rots.
- Dangerous Forbidden Technique: She can reanimate Pestilence if he is hung after transforming, but be warned that this WILL kill you as well! Only use this as a last resort if you believe it will potentially push the game in the Coven's favor.
- Evil Counterpart: Is this to the Retributionist, able to repeatedly resurrect fragile soulless ghouls instead of a single person body and soul. The game outright calls her a failed one.
- Took a Level in Badass: With the Necronomicon, she can summon a ghoul to perform a Basic attack against your target by selecting yourself.
- Animal Motifs: Frogs, due to the way her body is positioned and that she has a pet frog named Spikey she expels poisons from.
- After-Action Healing Drama: Poison must be removed by healing immediately after being poisoned, since poisons take one day to take effect.
- Fatal Flaw: Without the Necronomicon, her poisons can be healed by a Doctor or cured by a Guardian Angel. If the Poisoner has the Necronomicon, the only way you will survive is if your Guardian Angel cures you or you have defense.
- Poison Is Evil: A poison expert who wants to kill everyone who would oppose the Coven.
- Alchemy Is Magic: As described above, she's an alchemist who brew potions and give them to players.
- Evil Counterpart: Can be considered one to the Doctor, as she is able to heal other players as she pleases.
- The Fair Folk: Has the appearance of a fairy, but is an evil witch aligned with the Coven.
- Rule of Three: Each potion has a three day cooldown. Unless she has the Necronomicon.
- Took a Level in Badass: With the Necronomicon, her potions no longer have a cooldown.
- White Hair, Black Heart: Her avatar has white hair, and she is a member of the Coven.
NPCsCharacter either featured in the tie-in stories or available as skins but don't have a released role.
- An Arm and a Leg: As Wartorn Santa, he lost an arm which he replaced with a sharp candycane.
- Arch-Enemy: To the Witches, who he despises.
- Badass Santa: Became one as Wartorn Santa.
- Despair Event Horizon: Thanks to the Witches, his elves and reindeer were all zombified and his was driven out of his own home
- Took a Level in Badass: As Wartorn Santa, he's become all buffed and muscled, he also lost an arm which he replaced with a sharp candycane.
- Arch-Enemy: To Uriel, who was summoned to beat him and can be seen fighting and killing him in his Death Animation.
- Big Red Devil: As literal as the trope can get, given he's Beelzebub.
- Flaming Sword: Wields one of these.
- Evil Counterpart: To Uriel, being the devil to her angel.
- Good Wings, Evil Wings: Has a pair of demonic wings he can use to fly.
- Horned Humanoid: Sports devil horns.
- Red and Black and Evil All Over: Wears black armor with red flesh underneath.