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Characters / Town of Salem

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Town of Salem divides role into 4 main factions: Town, Mafia, Neutral, and Coven.

Note that while most roles have an "avatar" that represents them (used for them in official art, advertisements, and so on), which are covered in the tropes below, in-game players select their avatars before they know their roles (since roles are secret); this means that in practice, for instance, your Doctor can look like a Werewolf rather than being Dressed to Heal. Their associated avatars still reflect their "canonical" appearance and are used for tropes below.


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The 'good' faction, with the goal of surviving until the end of the game, which means lynching the other factions. The Townies are made up of: Bodyguard, Crusader, Doctor, Escort, Investigator, Jailor, Lookout, Mayor, Medium, Psychic, Retributionist, Sheriff, Spy, Tracker, Transporter, Trapper, Vampire Hunter, Veteran, and Vigilante.

    Tropes Applying to the Town 
  • Good Is Dumb: Because Town starts with the least information and is by far the most susceptible to idiocy, this trope will be sworn up and down. Stupid town or some other variation of it are classic final words for an innocent being lynched.
  • Heroic Sacrifice: Often a member of the town will have to sacrifice themselves to bring in a win. The Bodyguard role specializes in this, the entire point of the role being to die in defense of a fellow town member, killing an enemy in the process. Other townies may also do this by declaring their role, giving vital information to the town, even knowing that they are likely to die that night as a result. An important part of playing Town is realizing that dead town members still win if town wins, and knowing when to sacrifice yourself.
  • Police Are Useless: Downplayed and Averted. The Sheriff and the Investigator can both see the roles of the townspeople, but they can be sidetracked by the Framer from the Mafia's side or Blackmailed to be unable to speak. The Jailor is considered one of the more powerful roles in the game for his ability to hold away any person he likes. This can be used to prevent them from being killed or from using abilities, and can just execute the prisoner if he wants (but if he kills a fellow Townie, he loses his execute ability).
  • Properly Paranoid: Every Townie (well, except the Good Is Dumb ones). There are hidden killers about, and a target on your back… The one who takes this to the extreme is the Veteran, who can go on watch at night. Anyone who visits him, friend or foe, will be shot dead on the spot.


Town Investigative

Roles that can find information about other players. Usually have some drawback, such as the Investigator not being completely sure of his result, or the Sheriff being unable to spot some killing roles.

A private eye who secretly gathers information. He can investigate one person each night for a clue to their role, narrowing it down to three to five options.

An eagle-eyed observer, stealthily camping outside houses to gain information. They can watch one person at night to see who visits them.

The law enforcer of the town, forced into hiding from threat of murder. They can check one person each night for suspicious activity.

  • Crippling Overspecialization: The Sheriff can unerringly identify the allegiances of any Mafia member except the Godfather, spots Serial Killers without confusing them with Doctors, recognize a Werewolf on Full Moon nights, and can find Coven members as easily as Mafia members. However… see Weaksauce Weakness below.
  • Weaksauce Weakness: The Sheriff is unable to identify Arsonists, Witches, Vampires, Godfathers, or Coven members with the Necronomicon, and can only identify Werewolves half the time. This tends to lead to them being a lot less useful than Investigators.

A stealthy eavesdropper who listens in on secret conversations. He can bug a person's house to see what happened to them that night, as well as see who the Mafia and Coven visit at night.

  • Conspicuous Trenchcoat: His official avatar sports one of these, plus a fedora and Sinister Shades.
  • Nerf: He used to be able to listen to whispers and Mafia chat at night. However, this got removed in a patch.
  • Sinister Shades: His official avatar has these as part of his conspicuous spy getup.

Coven Exclusive

A powerful seer with a gift for finding one's secrets. On odd nights, they will have a vision of three players, at least one of which will be Evil. On even nights, they will have a vision of two players, at least one of which will be Good. Added in the Coven DLC.
  • Detect Evil: Downplayed:
    • On odd nights, at least one of three players will be evil — but they don't know who is the evil one.
    • Inverted and downplayed on even nights. At least one of the two players will be good, but they don't know if one of them is evil.
  • Psychic Powers: It's right in the name.
  • Seers: As mentioned above, they have a vision of 2-3 players every night.

A skilled tracker who will follow their prey to any destination. They can follow one player and see who they visit. Added in the Coven DLC.

Town Killing

Town members with the capability to kill at night.

A prison guard who secretly detains and interrogates suspects. He may choose one person during the day to jail for the night, and may execute up to three jailed people per game. However, should he execute a Town member, he will lose his remaining executions.

  • Enhanced Interrogation Techniques: With the threat of executing their convict on the spot, the Jailor is the only role that can effectively interrogate someone.
  • Hoist by His Own Petard: If he jails a Serial Killer but doesn't execute them, the Serial Killer will murder them instead. If he jails a Werewolf on a Full Moon night and doesn't execute them, the results ain't pretty either. Jailing Pestilence results in the Jailor's death regardless of execution (which won't work) or not.
  • The Jailer: Although only temporarily, his target is put in a cell, allowing the Jailor to talk with them and execute, if necessary. In specific circumstances, this can be directly invoked — in a situation when he needs to stop an evil killing role while Investigators and Sheriffs are searching for other enemies.
  • Master of All: The Jailor can mimic the abilities of a Doctor, Vigilante, Escort, and a Town Investigative. There's a reason why it's considered the most powerful role in the game, and included in almost every role-list and custom setup.
  • No Saving Throw: If he executes somebody, they're dead; not even Basic Defense, Bulletproof Vests, or healing can save them. The only way they can be saved is if an Escort, Consort, or Witch prevents the Jailor from killing them in the first place. Or unless the target is Pestilence, in which case it gets no-sold and Pestilence kills him.
  • No-Sell: Being jailed by him (and not executed) is one of the ways to become nearly completely immune to attack, though an Arsonist's ignite, a Hex Master's hex, an attack by a full-powered Juggernaut, a Jester's haunt, or Pestilence could still kill you.
  • Vigilante Man: One of the only two Town roles (Three counting Vampire Hunter) that can kill a target of their choice. Jailor has the added benefit of Roleblocking his target (stopping said person from doing a night action), protecting them from other attacks, and being able to anonymously talk with the convict. Although this can lead to I Didn't Mean to Kill Him moments, when a Witch finds out that you have a high value target in your cell and makes you execute them.

    Vampire Hunter 
A priest turned monster hunter, this person slays Vampires. They can check one person per night and stake them if they're a Vampire; they also automatically stake any vampires who visit them. When all the vampires are dead, they turn into a Vigilante with one bullet.

  • Crippling Overspecialization: The Vampire Hunter can kill Vampires and only Vampires. They are virtually useless against other evil roles.
  • Expy: The Vampire Hunter skin is called Van Helsing.
  • Friendly Enemy: Not totally, but the Vampire Hunter is one role the Mafia will not want to kill, as they can kill a big threat to the Mafia in vampires. Some Vampire Hunters will actually reveal themselves to the town, in the hope then that the Mafia will leave them alone.
  • Vampire Hunter: Is Exactly What It Says on the Tin, as if he or a vampire visits the other, the vampire dies regardless.
  • Wooden Stake: Their Weapon of Choice (at least until all the Vampires are dead and they pick up a gun). A cross-shaped stake is featured in their avatar, and they use it to kill vampires in their kill messages.

A paranoid war hero who will shoot anyone who visits him when he's on alert. The Veteran can choose to go on alert for up to three nights per game.
  • Armor-Piercing Attack: The Veteran deals a Powerful Attack, piercing through Basic Defense.
  • Counter-Attack: When he goes on alert, he kills anyone who attacks him (as well as anyone else unfortunate enough to visit him).
  • Mugging the Monster: It's not uncommon for the Mafia to try to kill a townsperson only to find themselves on the wrong end of an Alert Veteran.
  • One-Man Army: The Veteran is the only Town role who can kill multiple players in one night, as a Veteran on alert will kill all visitors.
  • Self-Offense: Unfortunately, even townies aren't safe from visiting him while he's on alert.
  • Shell-Shocked Veteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, Basic Defense be damned, they'll be dead.
  • Taking You with Me: A Werewolf who attacks an alerting Veteran will still kill him, but the Veteran will take them down in the process.

A corrupt cop who takes the law into his own hands. He can shoot up to three people per game. Should he shoot a Town member, he will commit suicide.

Town Protective

Town members whose job it is to save the others from death.

An ex-soldier who secretly makes a living by selling protection. He can protect one person from death each night; if they get attacked, he dies instead and kills their attacker. He may also use a Bulletproof Vest once per game.

A surgeon skilled in trauma care who secretly heals people. He can heal one person each night, preventing them from dying; he can also heal himself once per game.
  • Dressed to Heal: His image, as you might expect. Scrubs, scalpel, everything.
  • The Medic: The Doctor can heal one other person every night, and can heal himself once.
  • Mistaken for Murderer: If an Investigator checks the Doctor, they will find that they are either a Doctor, a Serial Killer, or a Disguiser because they are covered in blood. Combine that with a passable way to fake Basic Defense, and you have a recipe for paranoia.
  • No-Self Buffs: Averted, he can heal himself on a night that may be attacked on, preventing him from getting killed by most. However, It Only Works Once.
  • No-Sell: If he's attacked on the night he heals himself, he will not be harmed... unless it's via getting attacked by the Werewolf, Pestilence, Arsonist, etc..
  • Self-Surgery: He can cover himself once per game, rather than covering someone else; no matter how many times he would be killed that night, he'll heal himself from all of them.
  • Shoot the Medic First: All non-Town killing roles are going to be gunning for him as he can render their efforts completely useless if allowed to live.

Coven Exclusive

A divine protector whose skills in combat are only matched by the miracles he performs. He protects one person during the night, and kills one random visitor who visits them. Added in the Coven DLC.

  • Anachronism Stew: His avatar is a crusader from the Crusades, which took place from 1095 to 1291. The Salem witch trials, the setting of this game, started on February 1692 and ended on May 1693.
  • Guardian Entity: His role is to protect a person every night.
  • Knight Templar: He will kill anyone who visits the person he's protecting, including other townies. Bonus points for being a literal Knight Templar.
  • Magic Knight: He's said to be able to perform miracles, so it's implied that he grants powerful defense to one person with his magic, and then attacks one of his target's visitors.
  • Samus Is a Girl: Zig-Zagged. While Crusader avatar was intended to identify as a male. His initial avatar is referred to as a she and uses female voice lines; however, this was rectified in a later patch.

An intelligent woodsman with a knack for traps. He may set up a Trap at another player's house. Added in the Coven DLC.
  • Trap Master: It's right in his name. Traps take one day to build. He can dismantle them by selecting himself at night. He may only have one trap out at a time.

Town Support

Other town members who can't kill, heal, or investigate, but bring their own unique strengths to the table.

A beautiful woman skilled in distraction. She can distract someone each night, canceling their action.

  • Disposable Sex Worker: Usually, this is averted, as the Escort's roleblock is quite useful for the town, but it's invoked if she tries to distract the Serial Killer the Werewolf on a full moon night, which will result in her death.
  • Distracted by the Sexy: This is what the Escort does. Your role is described as "a beautiful woman skilled in distraction."
    • Distracted by My Own Sexy: If messed with by the Transporter or Witch/Coven Leader, the Escort can roleblock herself. Having this happen nets the "I Look Good" achievement.
  • Expy: Her avatar resembles Jessica Rabbit.
  • Femme Fatale: Naturally. Her Lady in Red avatar makes this even more clear.
  • Heroic Seductress: A woman who's on the side of the Town whose main weapon is seduction.
  • Hooker with a Heart of Gold: Considering she's a townie trying to prevent murders by distracting the killers, she falls under this.
  • Lady in Red: Her avatar.

The leader of the town. The Mayor has the ability to reveal themselves at any time during the day, confirming their role and giving them 3 votes for the rest of the game.

  • Awesome, but Impractical: Revealing as the Mayor. Your role is confirmed to the Town and you get two extra votes... but every evil role will be going for you, and since you can no longer be healed by a doctor after revealing, it's all too easy to get killed the next night.
  • Big Good: The Mayor often serves this role for the Town due to his ability to reveal and take command at any time; his investigative results make him the explicit counterpart of the Godfather, the Big Bad of the Mafia.
  • Briefcase Full of Money: He's carrying one of these in his official avatar, suggesting that he's perhaps a bit on the corrupt side.
  • High-Class Glass: He's wearing one of these in his official avatar, emphasizing his high status. He even has the top hat to go with it.
  • Magikarp Power: The Mayor really comes into his own in the late game where his three votes can be a deciding factor in any lynching.
  • Necessary Drawback: Once he reveals, he may no longer be healed by a Doctor, nor be able to whisper or receive whispers from other players (though he can be protected by a Bodyguard; the one-time-only restriction prevents it from being gamebreaking) as if he could be healed, it would basically remove the drawback of being a high-priority target for evil roles.
  • Quintessential British Gentleman: The Mayor skin(s) have him dressed as one.
  • Ultimate Authority Mayor: The Mayor is hidden just like the rest of the Townies. But when he does come out of hiding, he's given more authority than most, counting as three votes for both lynching and for verdicts. Unfortunately, the evildoers also know exactly who you are, and you cannot be saved by the Doctor.

A secret psychic who talks with the dead. She can speak with all dead people at night, and, when dead, she can speak to a single living person for one final night.
  • Crystal Ball: Her character icon is one of these.
  • I See Dead People: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave. They can also invoke this on one person if they die, letting the selected person see them talking to give information to write in a Will or say during the day.
  • Spirit Advisor: After dying, they can serve this role to one town member for a single night.

A powerful mystic who will give one person a second chance at life. They may reanimate a dead town player and use their ability on a player.
  • Evil Counterpart: Inverted Trope; the Necromancer is explicitly identified as an evil counterpart to them. The Retributionist is capable of bringing a single person Back from the Dead, while the Necromancer is stuck with an Animate Dead spell that only allows her to make temporary ghouls under her control.

A man who transports people without asking any questions. They can choose two people to transport at night, causing anything aimed at one to affect the other instead, and vice-versa.
  • Attack Reflector: If they can identify the Mafia and predict who their targets are, the Transporter's ability allows them to do this, reflecting the attacks of the Mafia back at their members.
  • Difficult, but Awesome: A smart, well-played Transporter can win games all on their own, sometimes from positions where the Town is far behind. A poorly played one can single-handedly cost the town the game by confusing Town Investigatives, making Vigilantes shoot town members or themselves, and so on.
  • Teleport Spam: The Transporter can do this, being able to swap two people during the night, even himself. Doing so switches all targets aimed at the two, so if one is about to be stabbed by a Serial Killer, the other person is instead. This is also the only way to avoid getting haunted by a dead Jester.


The main villain faction, with the goal of killing everyone who's not them. The Mafia is made up of: Ambusher, Blackmailer, Consigliere, Consort, Disguiser, Forger, Framer, Godfather, Hypnotist, Janitor, and Mafioso.

    Tropes applying to the Mafia 
  • The Mafia: Town of Salem is based on this commonly known trope — the Godfather rules the Mafia with an iron fist, and the whole Family is supposed to aid each other.
  • Big Bad Ensemble: With the Coven in the Coven DLC. They have to kill each other in order to win. Likewise with the Serial Killer, Arsonist, and other Neutral roles that oppose them.
  • Hidden Evil: All of them start the game as this.

Mafia Deception

Mafia members whose job it is to obfuscate investigative results and protect the Mafia from discovery. If there are no Mafia Killing roles left, one will be promoted to Mafioso.

A master of disguise who pretends to be other people. They can choose a target of the mafia to disguise them as a living non-mafia target, confusing investigative roles.
  • Dead Person Impersonation: The Disguiser role used to function like this; if the person they select to swap with dies, they swap with them, taking on their name, avatar, and their role.
  • Gender Bender: With the old Disguiser role, if a player with a male avatar disguised as one with a female avatar (or vice versa).
  • Rescued from the Scrappy Heap: Patch 1.5.9 featured a total rework of the Disguiser, changing them from a useless name-thief to a Mafia member that can alter the role they appear as, both to Investigators and during the post-death role announcement (if they died that day).
    • Once again in 3.3.0. Disguisers now disguise other members of the Mafia as Townies. Disguised Mafia don't show up as Mafia visits to the Spy, and since the Disguiser visiting other Mafia members is considered a Mafia visit, being visited by the Mafia is no longer a guarantee that the person is innocent.
  • Weaksauce Weakness: With the old Disguiser role, last wills. Unfortunately, disguising as someone didn't prevent their will from being displayed… and almost everyone writes their name in their will. Since the Town tends to notice when a will pops up for someone who is still alive, Disguisers who didn't have Forgers or Janitors to cover for them will almost invariably be lynched as soon as they try to disguise as anyone.

A crooked lawyer that replaces documents. She can choose a person and rewrite their last will and role at night, assuming they die that night. She can produce two such forgeries per game.

A skilled counterfeiter who manipulates information. They can choose one person to frame each night, making that person appear to be Mafia to any Investigators or Sheriffs who investigate them that same night.
  • Balance Buff: Originally, Framers only made their target appear suspicious on that night. 3.3.0 made their frame last until a Townie investigates them.
  • Frameup: Makes innocents appear to be members of the Mafia, at least to Investigators and Sheriffs.

A sanitation expert working for organized crime. They can choose a person to clean at night, concealing their role and last will. The Janitor can perform 3 such cleanings maximum.

  • Cleanup Crew: The Janitor can clean up the body of the Mafia's kill, meaning the town won't know what role they were or what was written in their Last Will.
  • Evil Counterpart: To Mediums and Retributionists, as all three roles involve finding out information from the dead. Invest's will see all three roles together, which is why Janitors will often pretend to be Mediums or Retributionists. The Medium is also the only role who is able to counter the Janitor's ability by finding out the cleaned information from the dead.
  • Lost Will and Testament: If the Janitor from the Mafia reaches someone who is killed by them, he will wipe out the target's Last Will and role.

A skilled hypnotist who can alter the perception of others. They may sneak into a player's house at night and plant a memory, creating false feedback for the target (such as being attacked, but healed). Added in the Coven DLC.

  • Ascended Extra: Prior to the 3.3.0 patch, the Hypnotist was restricted to an alternate game mode in the Coven expansion. As of 3.3.0, they can now be played in the base game.
  • Fake Memories: Hypnotized players will receive false feedback, such as a message saying that you were attacked but healed, or that you were role-blocked.

Mafia Killing

The main antagonists of the game. These roles can kill at night, and wish to remove all obstacles to Mafia supremacy from the town.

The leader of organized crime. He can kill someone each night, either by ordering the Mafioso to do so (if there is one) or by killing them himself (if there isn't).

  • Big Bad: This is the Godfather's role in the game. He is the leader of The Mafia.
  • The Don: As long as he has a Mafioso under him, the Godfather does personally not kill other townspeople, instead ordering the Mafioso to do it in his place. Like the Serial Killer, he can't die at night. However, he will take matters into his own hands if he has no one to kill for him…
  • The Dreaded: Lore presents him as one, being the only person that everyone fears. In-game, he is on par with the Serial Killer (immune to Basic Attacks and able to kill someone each night) with the added benefit of having trusted allies.
  • Expy: His avatar resembles Don Vito Corleone.
  • Right-Hand Cat: The update that introduced his avatar also introduced a small white pet cat; the advertisements of the two of them deliberately evoked this trope.
  • Villain with Good Publicity: The Godfather is the only member of the Mafia who can't be detected by the Sheriff, since he has a cover as an upstanding businessman.


A hitman for organized crime, trying to work his way to the top. If there's a Godfather, the Mafioso is the one who kills for him; if not, or if the Godfather is distracted or jailed, the Mafioso decides who to kill on his own. If the Godfather is killed while the Mafioso is still alive, then they'll become the new Godfather.

  • Badass Mustache: Has one, in virtue of being one of the highest priority enemies for the Town.
  • Conspicuous Trenchcoat: Much like the Spy, his avatar wears one. The Mafioso wears a brown one, though.
  • The Dragon: The Mafioso, when there's both a Mafioso and a Godfather. The Consigliere can also fill the role of The Lancer to the Godfather, since their role gives them the most information about who to target for murder, framing, distraction, and blackmail.
  • Evil Counterpart: To the Vigilante, being the Mafia member who guns people down as opposed to the Townie who does so. Aside from the Vigilante's three bullets limitation, their abilities are pretty much identical.
  • Nice Hat: Wears a fedora, and has an idle animation where he tips it.
  • Professional Killer: His job is to kill people at the Godfather's direction (or his own, if the Godfather is not available).
  • Scary Black Man: His in-game avatar is dark skinned, and he is one of the most feared and sought-after evil roles for any faction.

A stealthy killer who lies in wait for the perfect moment to strike. He may choose to lie in wait outside a target's house. One of the target's visitors will be killed. Added in the Coven DLC.
  • Ascended Extra: Like the Hypnotist, the Ambusher was restricted to an alternate Coven expansion game mode, but was brought into the base game in 3.3.0.
  • Evil Counterpart: To the Trapper; with both roles requiring lying in wait for visitors who will be killed.
  • Fatal Flaw: If multiple players visit his target, the surviving player(s) will learn his name and tell the town about it.
  • Serial Killer: His lore reveals that he is actually a Serial Killer who was hired by the Godfather.
  • Stealth Expert: He ambushes one player who visits his target.

Mafia Support

Mafia members whose job it is to aid their teammates by discovering information and shutting down opposition.

An eavesdropper who uses information to keep people quiet. He can hear whispers and choose one person each night to blackmail, preventing them from talking the next day.
  • Blackmail: His role is to use information to prevent townies from talking during the day.
  • Evil Counterpart: Was originally one to the Spy, as both were able to hear townie whispers. However, Spy got nerfed and only Blackmailers retained this ability. However, they still show up together in an Investigator's findings.

A corrupted investigator who gathers information for the Mafia. He can check one person for their exact role each night.
  • The Consigliere: Due to his special ability allowing for more knowledge about citizens than anyone else in the game, this is often his role in the Mafia of Salem; good Mafiosos and Godfathers listen when their Consigliere gives them advice.
  • Detective Mole: The Consigliere has the ability to see other people's exact roles, unlike the Sheriff or Investigator, and can claim to be a Sheriff or Investigator to keep Townies away from his Mafia friends.
  • Evil Counterpart: To the Investigator. His backstory even states that he's an Investigator gone bad, and they share Investigative results and have similar abilities; for this reason, Consiglieres will often pose as Investigators.
  • Oh, Crap!: The achievement for finding a Veteran (meaning there's a good chance that they're on alert and you just got yourself killed) is called "Uh Oh".
  • Sherlock Scan: Even more than the Investigator. He can flawlessly determine someone's role in a single night.
  • The Smart Guy: Naturally is this to the Mafia due to being an investigator.

A beautiful dancer working for organized crime. She can distract someone each night, canceling their action.

  • Disposable Sex Worker: Invoked if she roleblocks a Serial Killer or a Werewolf on a full moon night, which will cause the killer to kill her; this makes Escorts and Consorts the people most likely to be killed by the Serial Killer or the Werewolf. Assuming she kept a decent will, though, this will often result in them getting lynched. One of her achievements, "Dangerous Profession", is earned when she roleblocks the Serial Killer and gets herself killed.
  • Evil Counterpart: To the Escort; they have similar concepts, identical abilities, and share an Investigation result, meaning that Consorts will often pose as Escorts.
  • Femme Fatale: Even moreso than the Escort, since she's basically an evil version of that role; she uses her womanly wiles to seduce and distract members of the Town.


A variety of individuals with their own goals not associated with the Town, Mafia, or Coven. The Neutrals are made up of: Amnesiac, Arsonist, Executioner, Guardian Angel, Jester, Juggernaut, Pestilence, Pirate, Plaguebearer, Serial Killer, Survivor, Werewolf, and Witch.

Neutral Benign

Neutral roles who do not have to harm others, but have no allegiance to the town and as such serve as wild cards.

A trauma patient that does not remember who he was. He can remember who he was by selecting a role from the graveyard, taking on that role's goal and abilities.

  • Amnesiacs are Innocent: Amnesiacs can become a role from a person that has died. They are harmless at the start of the game because they can't do anything yet.
  • Criminal Amnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer, Arsonist, or Mafia and wreaks havoc.
  • Ditto Fighter: He can take on the role of any person that was killed.
  • Identity Amnesia: The Amnesiac's most basic theme.
  • Neutral No Longer: Once they remember a role. Though they can still remember they are another neutral role, such as Survivor, or, in rare cases, another Amnesiac (which gets you the "I am who I am" achievement).
  • No Points for Neutrality: A example without a Karma Meter. Should the Amnesiac survive till the end of the game without remembering a role, they will lose. Originally, they were able to win if they weren't killed until the end, like a Suvivor without vests, but this was removed in a patch, as this wasn't the point of the Amnesiac.

A neutral character who just wants to live. He can put on a bulletproof vest at night 4 times, protecting himself from attacks. The Survivor can win with any faction.
  • Bulletproof Vest: He can wear one up to four times per game, blocking any attacks that night (aside from Powerful and Unstoppable Attacks).
  • Evil Counterpart: Or more accurately a Neutral Counterpart to the Bodyguard, as both have bulletproof vests to protect themselves from Basic attacks. His backstory actually involves being a Bodyguard who abandoned his duties and only became concerned with surviving.
  • Heel–Face Revolving Door: Some survivors will play it this way, siding with whoever is likeliest to win at the current moment. This is still risky, as other players might get sick of not being able to trust the Survivor.
  • No-Sell: If he's attacked when using his Bulletproof Vest, he will not be harmed… unless it's via getting burned by the Arsonist or mauled by the werewolf, a dead Jester's haunting, a Juggernaut's attack, the Pestilence, or a Hex Master's hex.
  • Properly Paranoid: His description and victory icon all play up his paranoia; given the state of the town, you can hardly blame him.
  • Shell-Shocked Veteran/Sole Survivor: Lore presents a story of how Survivor was held captive in a prisoner camp for twelve years, nine months, and twenty-six days.
  • Wild Card: This role strives to survive, whoever dies. They have no loyalty to anyone, and while they're mostly harmless, they can vote on lynchings, and claiming to be a Survivor is a common cover for evil roles.

Coven Exclusive

    Guardian Angel 
An Angel whose only goal is the protection of their charge. She can heal or purge their target, but she can only do it twice per game. Added in the Coven DLC.

Neutral Chaos

A bloodthirsty Vampire that bites and converts Townies to Vampires at night. They will kill Mafia and Coven members, Witches, Guardian Angels, Pirates, and below level 2 Juggernauts instead of converting them.

Coven Exclusive

One of the Horsemen of the Apocalypse. He can rampage in a player's house each night, killing anyone who visits his target. He also attacks anyone who visits him. Added in the Coven DLC.
  • Awesome, but Impractical:
    • Becoming Pestilence is AWESOME... but since they can only be killed by lynching, it starts a Pestilence hunt that will probably get you killed.
    • The Necromancer can resurrect Pestilence as a zombie and send them towards an opponent. This will kill the Necromancer.
    • An Amnesiac remembering that they were Pestilence, for the exact same reason.

  • Demonic Possession: Implied to be how the Plaguebearer turns into Pestilence, since his appearance doesn't change at all.
  • Humanoid Abomination: Whatever he looks like, he's definitely not human.
  • The Juggernaut: He has powerful attack and invincible defense. He kills anyone who visits him or his target. The only way to kill him is by lynching. Hell, if the Juggernaut and Pestilence fight each other, the Juggernaut DIES.
  • Kill 'Em All: His main goal is to kill all who would oppose him.
  • Mugging the Monster: Anybody who he visits or who visits him dies. That includes all the other Evil roles. If the Jailor jails him, he No Sells any execution and kills the Jailor regardless of execution or not.
  • Nigh-Invulnerable: Pestilence cannot be killed by anything that isn't lynching, period. The Arsonist's fire? The Jailor's execution? The Jester's Haunting? He No Sells all of them. He's also immune to Roleblocking or controlling.
  • One-Winged Angel: The transformed form of the Plaguebearer.
  • Story-Breaker Power: By far the most powerful role in the game, topping even the Juggernaut. Nothing can kill him aside from lynching, and he can kill multiple targets at once. While it is a difficult task to achieve Pestilence, the rewards for this are certainly worthwhile.
  • Took a Level in Badass: Before becoming the Nigh-Invulnerable Pestilence, he used to be a Plaguebearer with no attack, no defence, and no abilities other than spreading the disease.
  • Unstoppable Force Meets Immovable Object: Should Pestilence be attacked by a fully powered-up Juggernaut, a message to this effect occurs, with Pestilence being the Immovable Object and the Juggernaut being the Unstoppable Force. Pestilence wins out in the end. There's even an achievement for bearing witness to this event.
    ''An unstoppable force meets an invincible object. The ground beneath your feet shudders!"
  • Was Once a Man: He used to be the Plaguebearer, and then he transformed into a Horseman of the Apocalypse.

A swashbuckler with an obsession with gold. He can Plunder a player each night. Added in the Coven DLC.

  • Above Good and Evil: The Pirate is one of the few roles that doesn't take sides. They indiscriminately plunder and kill Town, Mafia, or Neutral Evils, but they can also win with anyone.
  • Luck-Based Mission: Plundering is completely luck based. Only one of the Pirate's attacks can successfully beat the defender's choice of defense (see below), leaving them with only a 33% chance of successfully plundering. Not to mention, the Pirate has no defense at all and may die at any time to an attack. Good luck trying to get the achievements, by the way. One of them is that you have to lose ten duels in a single game.
  • Pirate Booty: His goal is to successfully plunder at least two players.
  • Tactical Rock–Paper–Scissors: How the plundering system works. The attacking player can attack with a Scimitar, a Rapier, or a Pistol. The defending player can Sidestep, wear a Chainmail, or Backpedal:
    • Scimitar beats Sidestep (wide cleave hits dodging foe), but loses to Chainmail (blocks it) and Backpedal (out of range).
    • Rapier beats Chainmail (pierces it), but loses to Sidestep (dodges it) and Backpedal (out of range).
    • Pistol beats Backpedal (ranged attack beats moving backwards), but loses to Chainmail (blocks it) and Sidestep (dodges it).
  • Talk Like a Pirate: His system messages. For instance:
    Avast! Yer scimitar's slash be stopped by chainmail. Ye lost th' duel! (Scimitar vs Chainmail)

An acolyte of Pestilence who spreads disease among the Town. He can infect one person each night. Any infected players will spread the disease by visiting other players or being visited. Once all players have been infected, the Plaguebearer evolves into the near-invincible Pestilence. Added in the Coven DLC.

  • Bird People: Appears to be an anthropomorphic bird. At first.
  • Evil Counterpart: To the Doctor, infecting people rather than healing them. His backstory actually describes him as a doctor who went rogue.
  • Plague Doctor: His icon appears to be one. However, he does the exact opposite by spreading the plague.
  • Plague Master: Well, duh.
  • One-Winged Angel: Transforms into Pestilence once everyone in the Town gets infected.
  • Religion of Evil: As described above, he worships Pestilence.
  • Took a Level in Badass: His only ability is to spread disease by visiting others, and has no attack or defence at all. Once everybody is infected, however, he becomes the Nigh-Invulnerable and nearly-unstoppable Pestilence.
  • The Virus: Anybody who he visits becomes infected, and anyone who visits an infected person will become infected too.

Neutral Evil

Neutral roles that do not directly work with the Mafia, but still cause trouble for the town.


An obsessed lyncher who will stop at nothing to execute his target, who is always a townie. His goal is to manipulate the town to get his target lynched. Should his target be killed at night before they can be lynched, he will turn into a Jester.

  • An Axe to Grind: His avatar wields carries an axe beside him.
  • Miscarriage of Justice: This is the Executioner's goal in a nutshell. His target, who he wishes to get executed (dying of other causes won't work, it has to be through the justice system) is never evil, even by accident, but that's not stopping him.
  • Revenge: This is the main goal of the Executioner's life — getting revenge on his target.
  • Small Role, Big Impact: The evil players can accuse Townies who found out they're evil of being an Executioner.
  • Tainted Veins: Has orange veins along his arms and under his chin.
  • Villainous BSoD: If his target is killed at night, he turns into a Jester.
  • Wins by Doing Absolutely Nothing: Possible, if very rare. The Executioner wants their target to be lynched, but they don't have to actually be involved in said lynching. If the target is unlucky enough to get framed by someone else or draw suspicion on his own, they might get lynched despite the Executioner not doing anything.

A crazed lunatic whose life goal is to be publicly executed. Afterwards, his ghost haunts someone who didn't vote innocent, killing them in turn. Executioners turn into Jesters if their target is killed at night.

  • Accomplice by Inaction: The Jester used to be only able to kill those who voted Guilty, but a rework enabled them to cause an abstainer in the vote against them to die over guilt as well.
  • Death Seeker: Zig-Zagged. His goal is specifically to get himself executed. No other method of dying will do, it has to be lynching.
  • Happy Harlequin Hat: His official art shows him like this, and it's also featured in his victory icon (which only appears if nobody else manages a win).
  • Obfuscating Stupidity: The Jester's goal is to be hanged by the rest of the town. This is one of many tactics people use.
  • No Saving Throw: Whoever gets haunted by the Jester will commit suicide, even if they have a Bulletproof Vest, are healed, have Basic Defense, or are jailed by the Jailor that night. Not even Transporter can alter the target of Jester guilt. The only being that won't commit suicide at all is Pestilence.
  • Taking You with Me: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night. This doesn't work on people who voted innocent, but it does work on abstainers.
  • Violation of Common Sense: Where everybody else tries their best to avoid getting lynched, the Jester's modus operandi is to try to act so suspicious that it happens to him.
  • Wild Card: Since a Jester's only goal is to get lynched, they tend to do and claim things that are drastically out of line with other people's goals and can swing games in unexpected directions. And after they're killed, their decision of who to haunt can be extremely unpredictable, since they don't have any loyalty to any of the game's factions.

A voodoo master who can control other people's actions, she gets to control someone each night and learn their role. Replaced by the Coven Leader in the Coven DLC.

Neutral Killing

Independent criminals who want to kill everyone, including the Mafia.

A pyromaniac that wants to burn everyone. Each night, he can douse someone in gasoline; or he can ignite all doused targets, killing them all at once.

  • Ax-Crazy: His goal is to "live to see everyone burn."
  • The Dreaded: It wouldn't be an exaggeration to say that an Arsonist is one of, if not the top priority for both the town and other evil roles.
  • Hoist by His Own Petard: This can happen if there's more than one Arsonist, and one douses the other, who lights up everybody doused by both Arsonists. The result is the doused Arsonist burning himself up. Averted if a Witch attempts to control the Arsonist to douse himself, since targeting himself only causes him to ignite his doused targets.
  • Kill It with Fire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? No Basic Defense or healing or bulletproof vest will protect you.
  • No Saving Throw: Getting torched by him cannot be prevented by the Doctor's healing, a Bulletproof Vest, or any form of Defense. The only way to survive is to be Pestilence.
  • Pyromaniac: His whole motivation is loving to watch people burn.
  • Your Days Are Numbered: Happens to anyone who gets doused by the Arsonist, unless the Arsonist dies before he can ignite them.

    Serial Killer 
A psychotic criminal who wants everyone to die. He can kill someone every night.

A beast that hides under the skin of a man. He can go on a rampage every Full Moon, killing his target and all of their visitors. Note that in Town of Salem, "every full moon" means "every even-numbered night".

  • Armor-Piercing Attack: Neither Bulletproof Vests nor Basic Defense can protect against him if he goes on a rampage.
  • Fur Against Fang: Vampires are on the hit-list for Werewolves.
  • Mugging the Monster: Anyone who attempts to kill a Werewolf staying home at night during a full moon will be killed instead. However, if a Werewolf who stays home is visited by a bodyguard, they kill each other.
  • One-Man Army: Werewolves have the ability to kill all visitors of a target they pick.
  • Our Werewolves Are Different: On every full moon night, the Werewolf gains the power to visit someone and kill them. Incidentally, he also gains the counter-kill ability to kill whoever visits him on the night of a full moon if he stays home.
  • Story-Breaker Power: Werewolves are among one of the most dangerous and feared roles in the game due to their ability to kill all visitors of a target they pick. This is a common tactic by Werewolves to attack a revealed townie (especially the Jailor) who asks for protection, which will kill all Town Protects, Lookouts, and sometimes Spies who were on them.

Coven Exclusive

An unstoppable force that only gets stronger with each kill. Added in the Coven DLC.
  • Awesome, but Impractical: He becomes more powerful with every kill. Unfortunately he is extremely hard to win with, due to having low defenses and inconsistent attacks.
  • Ax-Crazy: He's a brute whose goal is to kill everyone who would oppose him.
  • Character Level: He gains a new ability whenever he kills someone.
    • After killing one player, he'll be able to attack every night.
    • After killing two players, he'll gain basic defense.
    • After killing three players, he'll rampage when he attacks.
    • After killing four players, he'll ignore effects that would protect a player.
  • Bald of Evil: If his icon is true, he is bald. He is also an Ax-Crazy brute killing anything in his way.
  • The Juggernaut: It's in the name. Once he starts killing enough, he becomes nearly unstoppable. Lynching and Pestilence himself can stop him, though.
  • Lunacy: Before killing anyone, the Juggernaut can only attack on Full Moon nights.
  • Increasingly Lethal Enemy: He gains power as he kills enemies.
  • Nigh-Invulnerable: Aside from Pestilence, Juggernaut is the only role that is pretty much invincible, as even Powerful attacks that ignore immunity like Jailor, Veteran, Werewolf, and Arsonist have no effect on him. The only way to stop him is to lynch him or for Pestilence to kill him.
  • Secret Character: Appears as "???" on the Role wheel and is referred as a "secret role" in the website. This role also has a decreased chance of being rolled.
  • Took a Level in Badass: See Character Level. The role's gimmick is to gain new abilities after each successful kill.
  • Unstoppable Force Meets Immovable Object: Should a fully leveled-up Juggernaut and Pestilence attack each other, the entire town will receive this message, as well as an achievement for having witnessed it happening.


The Coven is a group of witches made up of the Coven Leader, Hex Master, Medusa, Necromancer, Poisoner, and the Potion Master. The alignment of every Coven member is Coven Evil. This faction was added in the Coven DLC.

    Tropes Applying to the Coven 
  • Amazon Brigade: Every Coven member is female.
  • Big Bad Ensemble: With The Mafia. They have to kill each other in order to win. Likewise with other Neutral roles that oppose them, such as the Vampires.
  • Salem Is Witch Country: While there can be more than one witch before the DLC, the game was mostly focused on The Mafia and other criminals like serial killers. After the Coven DLC, witches have become more diverse and prominent. And such, the game leans more towards this trope once the Coven is present.
  • Supernatural Is Purple: The Coven have a purple motif, and show up with purple names.
  • Took a Level in Badass: This happens to one of them once she gets the Necronomicon.

Coven Evil (All are Coven Exclusive)

    Coven Leader

A voodoo master who can control the actions of others, she gets to control someone each night and learn their role. Replaced the Witch in the Coven DLC.

  • Big Bad: She's the leader of the Coven, and she shares this role with the Godfather.
  • Life Drain: With the Necronomicon, she drains the life force of the person she controls (AKA dealing a basic attack to them).
  • Nice Hat: Her icon is a red and black witch's hat with the Coven symbol on it.
  • Powers via Possession: She can do this if she possesses someone with a night ability, using it for herself.
  • Psychic-Assisted Suicide: Can invoke this by targeting a Mafioso, Vigilante, or doused Arsonist against themselves.
  • Replacement Goldfish: To the Witch, which is unavailable in the Coven expansion.
  • Took a Level in Badass: With the Necronomicon, the controlled target will be dealt basic attack, and she will gain basic defense.

    Hex Master 
A spell slinger with a proficiency in hexes, she may choose to hex a player each night. Once all non-coven players have been hexed, they will all die in an Unstoppable attack.

  • Awesome, but Impractical: Unleashing the Unstoppable Hex as Hex Master. Every non-Coven needs to be hexed, and the Hex Master can only hex one person a night. It's likely the hexed targets or the Hex Master themselves will be killed before that.
  • Frameup: Hexed players will show up under the Hex Master's investigative results, and sheriffs will find hexed players to be members of the Coven. Unlike the Framer, this lasts throughout the game.
  • Took a Level in Badass: With the Necronomicon, she will gain astral attacks, which means it no longer directly visits her target, avoiding Bodyguards, Lookouts, Werewolves, and Veterans on alert. She also gains basic attacks, which means your target at night will be killed. Players who were hexed when she doesn't possess the Necronomicon yet are still hexed, so they will all be dealt an Unstoppable attack if they remain alive together with the Coven members only.
  • Total Party Kill: What happens when all non-Coven players are hexed, and the Hex Master is still alive.

A snake-haired monster gifted with a gaze that turns people to stone, leaving no trace of who they were. She can choose to Stone Gaze thrice per game, killing all her visitors at night, hiding their roles and last wills.

  • Evil Counterpart: Both this and Veteran can stay home three nights and kill the exact same roles. Veteran can survive basic attacks and can't be role blocked, while Medusa makes victims' roles impossible to identify and gains the option to go out with the Necronomicon.
  • Gorgeous Gorgon: Well, she is the Trope Maker, after all.
  • Rule of Three: She can only Stone Gaze thrice in a game.
  • Took a Level in Badass: With the Necronomicon, she may visit players and turn them to stone.

A failed Retributionist who has a grudge against the Town, she may reanimate a dead player and use their ability on a player.

  • Animate Dead: As described above, she can create zombies from dead players who use their abilities on your second target. Each zombie can be used once before it rots.
  • Dangerous Forbidden Technique: She can reanimate Pestilence if he is hung after transforming, but be warned that this WILL kill you as well! Only use this as a last resort if you believe it will potentially push the game in the Coven's favor.
  • Evil Counterpart: Is this to the Retributionist, able to repeatedly resurrect fragile soulless ghouls instead of a single person body and soul. The game outright calls her a failed one.
  • Took a Level in Badass: With the Necronomicon, she can summon a ghoul to perform a Basic attack against your target by selecting yourself.

A woman who lives in the woods and has a knowledge of poisonous plants, she may choose to poison a player each night. Poisons take one day to take effect.

  • Animal Motifs: Frogs, due to the way her body is positioned and that she has a pet frog named Spikey she expels poisons from.
  • After-Action Healing Drama: Poison must be removed by healing immediately after being poisoned, since poisons take one day to take effect.
  • Fatal Flaw: Without the Necronomicon, her poisons can be healed by a Doctor or cured by a Guardian Angel. If the Poisoner has the Necronomicon, the only way you will survive is if your Guardian Angel cures you or you have defense.
  • Poison Is Evil: A poison expert who wants to kill everyone who would oppose the Coven.

    Potion Master 
An experienced alchemist with potent recipes for potions. She may choose to use a heal, reveal, or attack potion on a player.

  • Alchemy Is Magic: As described above, she's an alchemist who brews potions and give them to players.
  • Evil Counterpart: Can be considered one to the Doctor, as she is able to heal other players as she pleases.
  • The Fair Folk: Has the appearance of a fairy, but is an evil witch aligned with the Coven.
  • Rule of Three: Each potion has a three day cooldown. Unless she has the Necronomicon.
  • Took a Level in Badass: With the Necronomicon, her potions no longer have a cooldown.
  • White Hair, Black Heart: Her avatar has white hair, and she is a member of the Coven.


Character either featured in the tie-in stories or available as skins but don't have a released role.

    Santa Claus 
Santa Claus, who was exactly as the stories say up until the Witches invaded his home and ruined his life forever.



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