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YMMV / Town of Salem

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  • Awesome, but Impractical
    • The Juggernaut is a hidden role that becomes more powerful with every kill. Unfortunately it is extremely hard to win with, due to having low defenses and inconsistent attacks.
    • Becoming Pestilence is AWESOME... but since they can only be killed by lynching, it starts a Pestilence hunt that will probably get you killed.
      • The Necromancer can resurrect Pestilence as a zombie and send them towards an opponent. This will kill the Necromancer.
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    • An Amnesiac remembering that they were Pestilence, for the exact same reason.
    • Revealing as the Mayor. Your role is confirmed to the Town and you get two extra votes... but every evil role will be going for you, and since you can no longer be healed by a doctor after revealing, it's all too easy to get killed the next night.
    • Unleashing the Unstoppable Hex as Hex Master. Every non-Coven needs to be hexed, and the Hex Master can only hex one person a night. It's likely the hexed targets or the Hex Master themselves will be killed before that.
      • Actually something of an subversion. If you actually unleash the hex, you cannot lose (barring an unforeseen Pestilence).
  • Base-Breaking Character: The Vampires. On the one hand they offer a new and admittedly fun twist to certain games. On the other hand they blatantly break several fundamental rules for role creation, and are pretty much responsible for what is generally agreed to be of of the worst roles in the game (Vampire Hunter).
    • The Spy. You either hate it or love it. The issue mainly comes from the fact that they make Framer, Forger, and Consigliere much less useful.
  • Boring, but Practical: Voting people to get them to claim a role (As a member of the town). It makes Ranked games much, much simpler.
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    • Simply claiming your role in Ranked (Again, assuming you are a town member)
  • Broken Base:
    • Many of the roles are controversial in their balance. There is debate over whether the Vampire Hunter is overpowered, the town's only slim hope of winning against the overpowered vampires, or needs to be reworked entirely. The Retributionist is either overpowered or useless depending on who you ask. Whether or not Spy's loss of ability to hear whispers or see Mafia's chat makes Spy balanced or useless. The Medium either needs to be buffed or is fine the way it is. The Neutral Killers should stay as a hard to win role or be buffed, depending on the player.
    • Custom Games have a significant divide between players who want a balanced role list and players who want something creative. If you're the host, no matter what sort of role list you create, you're going to get some people criticizing you.
      • On this note, All Any has the same divide for this very reason. Some players love the unpredictability of the make-up of the town, others hate it for the very same reason.
  • Colbert Bump: The game got a bump in customers (paying on Steam) after the trio of Markiplier, Jacksepticeye, and Wade, did a let's play on it (with the video being posted on the main menu).
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    • This has been done again with PewDiePie playing a game resulting in a huge amount of new players. Longtime players resented this massively, believing that It's Popular, Now It Sucks! (mainly due to its number of Stop Having Fun, Guys, who complain about the new players not playing well).
  • Character Tiers: Has its own page for space
  • Game-Breaker: The Retributionist has been accused of this in Ranked mode.
  • Memetic Badass
    • The Pestilence, for obvious reasons
    • The Mayor, for being able to force ANYTHING to lynch itself late in the game.
    • The Arsonist. It isn't every game he's able to kill everyone at once, but it does happen.
    • The Jester no sells everything but Pestilence. He can also be the sole winner when no one survives the game.
    • And the Veteran, for being able to kill everyone that visits up to the Werewolf.
    • In a bizarre case of an inanimate object becoming this, the gallows have become this for being the only thing capable of killing Pestilence.
    • Certain roles that are clearly on the weak end of the spectrum (Most notably the Sheriff and the Framer) have jokingly become this on the TOS wiki.
  • Memetic Loser
    • The Survivor, for doing almost nothing.
    • The Vampire Hunter for being such an awful hardcounter.
    • The Crusader, for killing other town members (including protective townies a LOT).
    • The Firefighter. A poorly conceived role-idea that never made into the game (for obvious reason) designed sheerly to hardcounter Arsonists (Who at the time had the hardest time winning) has become the crowning example of a terrible role idea. Ironically years of pointing out how awful it is has swung it into Memetic Badass territory for some people.
  • Memetic Mutation: Now has its own page!
  • Narm: For a brief while after the mobile Kickstarter, the game login screen had a different wallpaper that represented the people of Salem with ACTUAL faces and costumes. While is was meant to be serious, the fact that they seem to be trying too hard to look angry, combined with real people in a very cartoony game just leads it to be taken humorously by many.
  • Narm Charm: The spam filter.
  • Nightmare Fuel: The final seconds of night time, when you are scrambling to finish your will and don't know whether or not you'll live. The night time theme can also come off as this for some.
  • Tear Jerker: Often, pets will start crying if their master is lynched.
  • The Scrappy:
    • The Crusader is widely hated for its mechanic of randomly shooting a visitor of its target which generally leads to a town member being shot. This becomes ESPECIALLY frustrating when the target in question has asked for protection, leading to the Crusader shooting another protective role. Two Crusaders killing each other off is rather common, and generally met with amusement and/or annoyance.
    • The Vampire Hunter is hated by vampires for being too good at killing them AND having the ability to eavesdrop on them. Their one function is to kill Vampires (one of the rarest roles) leading to very dull gameplay. They can be VERY hard to lynch due to Enemy Mine and their investigative results. All of this is not helped by breaking several foundational rules of TOS roles (No hardcounters!).
    • The Survivor has no actual goals other than staying alive, which leads them to be extremely boring to play as. The fact that they have no actual allegiances leads to them being massive trolls and backstabbing factions, and/or being killed on sight/claim just in case.
    • The Forger can forge their target's will 3 times - without obscuring their role, essentially making them a weaker Janitor with extra trolling powers.
    • The Framer is slightly better than the Forger, but it relies on a Sheriff or Investigator even being in the game, let alone investigating their target.
    • The Disguiser, for having to die to be in any way effective. Even then, being roleblocked and killed in the same night, being executed by the Jailor, shot by a Vigilante (since the Vigilante won't die of guilt the day after) or shot by a Veteran (since Veterans can't visit other people) renders their disguise moot.
    • The Juggernaut of all roles seems to have become this. The reasons behind that seem to be that they die too quickly, are very hard to become (making the easy deaths worse), and are almost impossible to win as.
    • An odd case of gamemodes being this: Coven: Rivals, and Vigilantics were both loathed by players. The former for being almost unwinnable, and the latter for being so boring nobody would play it.
  • Rescued from the Scrappy Heap:
    • The Arsonist was lambasted for its ineffectual and slow dousing abilities. Since they became unkillable by Bodyguards (and single handedly ruining a complacent gaming system), the hate has died down a bit.
    • People like Vampire Hunters a bit more when playing the "Dracula's Palace" Mode. Mostly because outside of Dracula's Palace and Custom, there's no guarantee one will appear in a regular All Any game (as they only have a chance appear when Vampires do).
    • Vampires have been irritatingly shoved into custom games, due to their relative rarity (only appearing in All Any and Custom as mentioned above. Their own game mode has led to less Custom/Vampire Takeover games.
  • Tier-Induced Scrappy:
    • The Poisoner becomes MUCH less effective when many players have basic defence.
    • The Mayor. In a game where the challenge comes from not knowing who is what role and being unable to openly communicate for fear of giving the wrong information to the wrong people the mayor's ability to display his exact alignment to the town is a borderline game breaker. A smart mayor can make the game so centralized that it just stops being fun for many players and a stupid mayor can ruin a game just as easily by hindering the town with his/her poor decisions and voting power. Thankfully, they made Mayor unable to whisper or hear whispers in a recent patch, but a good one is still nightmarish for the evils.
    • Inverted with the Medium and Retributionist. The Medium is useless until someone dies, then they become MUCH more useful. The Retributionist has an almost unfair level of power that lets him bring a townie back from the dead (once), pretty much confirming that person, confirming the Retributionist, and potentially turning the game around.
      • Although the Retributionist double-subverts this once he uses his power. Then he becomes a normal (albeit confirmed) townie.
    • Downplayed with the Spy. At first they can expose the presence of Framers, Consorts, Consiglieres, Forgers, and Potion Masters, while downright RUINING any chance the Framer had of framing. However they become less vital as the game goes on (especially when the Mafia KNOWS there's a Spy). They can still be useful though.
    • The Framer relies on there being trickable investigators (Sheriff and Investigator only). Once those die...
    • ANY Investigative or otherwise inactive role once the number of surviving Mafia outnumber the Townies.
  • Too Dumb to Live: You are sure to hear someone say this about the town at least once every few games. In effect, this trope can be weaponized, since evil/neutral roles can try to point out the flaws in lynching them should there be little evidence outside of someone who may or may not be a Jester or Executioner, with varying results.
  • Troll:
    • Defied with the Jailor's and Vigilante's ability to shoot anyone. In other Mafia games, they could shoot a Townie on purpose to troll the town. Over here, shooting an innocent will remove the Jailor's ability to execute, and cause the Vigilante to commit suicide.
    • A very, very common Jester strategy. The Jester role in general is to be a troll and convince the town to lynch you usually by being annoying or giving misinformation.
    • The Executioner role is as troll-like as the Jester if not more so, since they usually have to convince at least most of the town to lynch another innocent player. If that innocent player dies, the Executioner BECOMES a jester.
    • Forgers can put whatever they want into other people's last wills. Considering the limited usage for this, many Forgers get... creative.
    • Disguisers are only useful when they die, since their ability is to disguise as another person. However, since they cant die to a Vigilante or Jailor without blowing their disguise this generally leads to making the town lynch them.
    • Any player that literally cannot lose (Such as Pestilence) in a 1v1 has an obligation to gloat a bit.
      • ...until it turns out that their opponent was a Mayor, who himself becomes the troll.
    • The game used to be plagued with people who would spam racist/annoying comments, forcing the game to move to pay-only.
  • What an Idiot!: Has its own page now
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