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List of characters in Iconoclasts. Under ongoing construction.

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Main Characters

A 17-year-old girl living on her own near Settlement 17. She's secretly an unregistered mechanic, and when this is discovered by One Concern, she's thrust into a journey to help newfound friends and take on the regime.
  • Ambiguous Disorder: Only ambiguous in the sense that Elro confirms she has something but doesn't confirm what she has.
  • Character Development: Subtle, but there. Over the course of the game, Robin becomes both more confident in her abilities (she starts flexing more and more as the game progresses and stoically staring down foes that would have before frightened her, starting with the Silver Watchman before he tries to have a fifth rematch) and, on the negative side, increasingly regretful of her actions; it isn't made clear if Robin wouldn't have listened to General Chrome's insistence they both needed to die after her actions essentially kick-started a civil war, and after being forced to leave Royal behind on a decompressing space station, all she can do is curl up against the escape pod and weep until Mina comes out to comfort her. Interestingly, the Final Boss weaponizes the second point of growth for Robin by having her face shadow bastardizations of the four people she felt she's wronged the most; Mina, Elro, Royal, and Black. All these 'shadow matches' are fought by Robin fixing a nut, symbolic of her coming to terms with and fixing her regrets over those she feels she's wronged.
  • Charged Attack: Robin's gun has a different charged attack depending on the bullet equipped. The regular stun projectile launches a massive close-range burst that can propel Robin upwards, the rolling bomb projectile launches a missile, and the Usurper swaps Robin with blocks or enemies.
  • Boobs of Steel: Her bust is noticeably large and she keeps in shape. And you don't wanna mess with her, it's a terrible idea.
  • Chronic Hero Syndrome: Robin will always offer a helping hand. Even if it's for an enemy soldier who tried to kill her a few minutes ago.
  • Dragged by the Collar: By Royal. After Robin realizes that she took him to a One Concern Camp, she tries to stealthy walk away, only for Royal to notice and drag her toward the camp.
  • Fatal Flaw: Heroism. Robin will always do what's right regardless of the consequences. All she desires is to protect her friends but in doing so indirectly causes a Civil War and nearly The End of the World as We Know It.
  • Heroic Mime: She never speaks outside of Pictorial Speech Bubbles and your own chosen dialog options. According to Elro, she wasn't so quiet before their father's death.
  • Humble Hero: If Chrome's speech is anything to go by, Robin will eventually be idolized for how her actions helped to change the world. The girl, however, doesn't seem to care in the slightlest. She was just trying to help people.
  • Improbable Hairstyle: She somehow keeps the enormous bun on her hair shaped like the head of a wrench. Somehow.
  • Little Miss Badass: She's 17, has a bubbly demeanor, and almost single-handedly topples a theocratic regime, kills several of its superhumanly powerful members, and stops The End of the World as We Know It by taking out its deity and using an Isi seed to regrow the damaged planet.
  • Men Are Strong, Women Are Pretty: Defied. A vision from her past shows Robin dressed like a proper lady and wearing a ponytail. In the present, Robin dresses as a mechanic, stylishes her hair to resemble the head of a wrench, flexes her muscles a lot and the trailer shows her working out.
  • Not So Stoic: Her patience crumbles when Elro and Mina take their anger too far, and she's visibly pissed after the Starworm tries to Mind Rape her.
  • Painted-On Pants: Zigzagged. Robin's appearance in the art and trailer for the game show her pants as more loose-fitting, but the pants on her in-game sprite perfectly cling to and outline her butt.
  • Shock and Awe: Her wrench upgrades give it the ability to generate electricity to power rails and electrify attacks.
  • Recoil Boost: Can use her gun's Charged Attack to proper herself upwards.
  • Technical Pacifist: All of her attacks are nonlethal to humans and only serve to knock them out cold. The only person she directly kills is Black.
  • Throw Down the Bomblet: One of the upgrades to her stun-gun turns it into a Grenade Launcher.
  • Wrench Wench: Which is a problem as she's not an officially sanctioned mechanic, and is thus considered apostate / heretic.
  • Wrench Whack: Naturally for a Wrench Wench.

A pirate in both outfit and attitude, Mina is actually one of the Isi, a hidden society that has cut all ties with One Concern. She meets Robin in jail after an unsuccessful heist, and the two quickly become close allies.
  • Badass Lesbian: She kicks butt and is in a relationship with Samba.
  • Changed My Mind, Kid: Pick the right dialogue options and Mina will show up to help with the final fight instead of going home.
  • Character Development: She becomes considerably less headstrong after Samba gives her a talking-to when they escape from The Tower.
  • Guest-Star Party Member: She helps out Robin during the fights against Kathunk (she shoots the weak spot on its spike when Robin reveals it, and then shoots at the mecha itself), Inti (she's fully controllable and handles the right side of the arena), Agent White (she plants seeds into his body while he's regenerating his health), Ash (she's controllable again, and her wide attack range is useful in hitting the boss from far away), Mother (she shoots at some of the rocks and smacks Mother with a seed whenever Robin pulls her down), and the Starworm (she'll provide extra firepower if her Relationship Values are high enough).
  • The Pig Pen: Her extremely strong body odor is a Running Gag.
  • Sarcastic Clapping: When Royal called the Tower guards to accompany his 'friends' into it and they instead arrested them, she gave this.
  • Shotguns Are Just Better: Her primary weapon, which she stole off the wall in her jail cell.
  • Undying Loyalty: Her friendship with Robin eventually grows into this. Instead of going back home after saving Samba, she chooses to search for Robin after she falls onto the Darland Ascent. If the player picks the correct dialogues, she will do so again to join Robin against the final boss.

Robin's brother, who lives away from her with his own family in Settlement 17. After tragedy strikes, he becomes a very sour individual who accompanies Robin on her ventures in order to keep her safe.
  • An Arm and a Leg: When Black finally has some time (mostly) alone with him, she rips an arm off and decides to watch him bleed out.
  • Combat Pragmatist: His sword is deadly, but he is very slow, so you are encouraged to creep up to soldiers and kill them (not stun, kill) while playing as him. And then, come the battle with Lawrence, Elro ends the battle by going up to him while he is down and stabbing him through the back, killing him without mercy.
  • Curb-Stomp Battle: On the receiving end of one, courtesy of agent Black. He really should have come into that fight with a better plan than 'point my sword menacingly at the angry superhuman.'
  • Despair Event Horizon: Gets pushed through this in the second half of the game, to the point where he refuses to launch the rocket in One Concern East.
  • Determinator: Lawrence can barely slow him down.
  • Didn't Want an Adventure: Elro would really prefer to hide out with his sister and keep her safe until One Concern stops targeting them. Unfortunately for him, Robin is insistent on saving Samba when they reunite, so he reluctantly tags along.
  • Face Palm: When Royal called the Tower guards to accompany his 'friends' into it and they instead arrested them, he gave this.
  • Guest-Star Party Member: In the second part of the Carver battle, Elro assists Robin by jamming his sword into the machine's buzzsaw to stop it, allowing Robin to grab the overhead rail and ram into it.
  • Handicapped Badass: Losing an eye doesn't stop him from helping Robin fight the Carver machine. Losing an arm affects him even less, as he takes on someone who's Transcended and wins.
  • Heroes Prefer Swords: Elro keeps a sword on display in his home, but the blade broke in half when he used it to fight a Controller. He still manages to make his half-sword work pretty well.
  • Hypocrite: He will constantly call out Robin for acting recklessly and trying to get involved with Mina in opposing One Concern. Note that Robin has a reason for doing so, as she owes Mina and wants to help save Samba. Turns out, Elro is just as guilty as Robin, if not more so; the whole mess started when he acted recklessly, flew off the handle, and killed agent Grey... in full view of agent Black. And as for opposing One Concern, he's been doing that from the sidelines even longer than Robin has, as he's been a part of the ChemiCo Contra for what's implied to be a long time, given that Teegan, another ChemiCo Contra, knows all his quirks by now and can trust him not to go through with something when he tells her to stay behind or let him handle a problem.
  • Jerkass Has a Point: He gets to the launch button only to refuse to press it once there, wanting to take Robin home and wait for the end. Mina has to shoot him to prevent him from leaving. Turns out, launching the rocket really doesn't accomplish anything, and Robin was fully capable of taking on the Starworm at that point anyway.
    • It tends to be a reoccurring theme with him; while no one likes what he has to say, it'll usually turn out he is right or at least has a point, even if his being right just makes things worse.He's correct to be wary of entering a house in the middle of the Shockwood because it could be set to be demolished by the penance, he consistently is able to point out flaws in the Isi faith and hypocrisy in their way of life by showing how the Isi aren't that different from the One Concern (To the point that Mina, an actual member of the Isi, is only ever struck silent or gets angry when Elro makes a point because she legitimately can't refute his arguments, and it turns out that One Concern and the Isi really aren't that different given their shared origins) and calls out Mina for being convenient in her friendship with Robin and essentially using her, which is part of what kickstarts her Character Development into being a more thoughtful, considerate person. The main issue he has is that he's so argumentative and borderline misogynistic (to the main characters, no less) that even though he's often right, no one wants to listen to him.
  • Made of Iron: Elro inexplicably survives so much of the game. First, there's his house getting wrecked by a Controller, to which he gains an Eyepatch of Power and otherwise seems no worse for wear. Next, Agent Black tears his arm clean off. While he's brought to medical attention soon after, the KOed One Concern grunts in the medical room suggest they didn't get many chances to treat his wounds, and he spends the rest of the game with a bloodied stump where an arm should be. Finally, he takes a shotgun blast to the leg and is still alive for the game's epilogue. While we don't get to see how well he took it (he spends the rest of the game sitting down), Elro still takes way more punishment than would be expected of a normal human.
  • Mighty Glacier: Plays like this the one time he's playable, on the way to activate the rocket. He's very slow, and his jump is weak, but his sword kills Concern soldiers in one hit. He gets very little chance to show it off though, since he only comes across a couple mooks before facing off against Lawrence. As with all other bosses, the damage you can deal at a time is understated.
  • No-Sell: Lawrence punching him in the face doesn't even damage him.
  • The Reveal: He's the one who murdered Agent Grey, which in turn caused Agent Black's vendetta against him and Robin.
  • The Unfettered: Nothing will stop him from avenging his father's death.
  • Unskilled, but Strong: Elro is not nearly as agile as Robin, Mina, or Royal, and uses a broken sword as his only weapon. He makes up for it with sheer strength; when he's playable in One Concern East, his stab attack takes out Concern soldiers in one hit, and he kills a Transcended human with it.

A mysterious, prideful young man Robin comes across soon after she becomes a fugitive. Royal is technically part of One Concern, but he has low opinions of them and instead latches on to Robin, even after learning of her crimes.
  • A God Am I: Granted, it's in the heat of the moment, but when the Starworm refuses so much as to speak to him, Royal throws his worst tantrum yet and declares himself divinity on a level with the Starworm. This gets Royal killed.
  • Ambiguous Situation: It's unknown if he managed to recover from the Starworm's Mind Rape in time to find a safe area of the colony, or if his regeneration ability would keep him in an infinite loop of asphyxiation and revival in the event he doesn't.
  • Because You Were Nice to Me: Royal allies with Robin because she doesn't treat him with disdain (her helping him fight off a killer robot also contributed), unlike the Concern officials he's known for his entire life. The player can go against this later in the game by insulting him with dialogue choices.
  • Determinator: Plays this trope, though it turns out to be viciously Deconstructed. He's constantly doing his best to prove himself worthy of his title and never gives up, but this always ends up making things worse, and he slowly comes to realize he's The Load to the rest of the party. Over the course of the game, his dogged insistence to keep trying places the planet in a bad situation, starts a civil war within One Concern, and an entire section of the game is devoted to helping him with a plan that does nothing to help anyone besides giving Robin a weak point to hit on the final boss... which was pretty much the opposite of how the plan was supposed to go. The last point also gets agent Black and Lawrence killed, not to mention Royal himself.
  • Fatal Flaw: Pride. Royal is an overall good human being who grows as a person over time and shows a lot more empathy than a lot of the characters, especially when placed next to Elro, but his pride is never curbed, even when he realizes he isn't as Godlike as he thinks he is. Royal's pride gets him killed when he decides to attack what many consider to be a God for daring to brush him off, and the Starworm retaliates with a Mind Rape attack that forces Royal to face his inner demons; a fight he loses, which causes him to refuse to be saved from a decompressing space station.
  • Green Thumb: His psychokinesis extends to being able to hasten the growth of or even spontaneously create plantlife, and Robin first meets him after having created a bed of flowers in a desert cave. However, he can only affect plantlife from the planet itself; Isi plants, which are implied to be plants from earth, are impossible for him to grow or manipulate. This is the first sign to him that he isn't as all-powerful as he thinks he is.
  • Guest-Star Party Member: He helps Robin in the fights with Kibuka (he uses his powers to flip the robot over, and tosses chunks of the ground at it once its face chips away), the Omega Controller (he doesn't directly fight, but he starts up the elevator in a scripted event), Mother (he uses his powers to hold back massive boulders so Robin can break them apart), and Agent Black at the rocket platform (he distracts her while Robin activates the rocket, and then helps Robin wear her down in the real fight).
  • Healing Factor: Like the agents, he can heal by drawing Ivory out of matter, leading to a Fridge Horror situation when his ultimate fate is to be left behind on a decompressing moonbase, potentially dying from lack of oxygen and then reviving, on an endless loop.
  • The Millstone: Royal fails miserably at everything he tries to do, and many of the game's larger plot complications are caused by his arrogance, his ineptitude, or both. By the end of the game, he's keenly aware of this, and spends his final moments lamenting his worthlessness and begging Robin to let him die.
  • Mind Rape: On the receiving end thanks to the Starworm, pushing him well beyond the Despair Event Horizon.
  • Reality Warper: Just like Mother, he has the power to directly manipulate the Ivory in matter, and thus matter itself, moving it or reshaping it as he desires. However, Mother's power is much stronger than his. Having entirely Ivory-based powers means that he is especially vulnerable to Detritus, which leaves him completely powerless, as opposed to the Agents, who only have their Healing Factor taken away but can still use their other abilities.
  • Royal Brat: Also a Meaningful Name, he's supposed to be Mother's successor, and acts arrogant to everyone else.
  • Squishy Wizard: Take his power out, and he's just a whiny, weak kid. He found out the hard way when Black blocked his path.
  • Super Speed: One use of his powers lets him chase down a freight train.
  • Unwitting Instigator of Doom: By trying to destroy the Omega Controller, he winds up summoning the Starworm.

    Agent Black 
The top-ranking One Concern agent, whose investigation leads to her discovering Robin's mechanic practice. She's defined by her aggressiveness, her lack of emotion, and her desire to apprehend Robin and her family by any means possible.
  • Always Accurate Attack: There's no way to avoid Black's time-stopping attack. Good thing it's just an HP to 1 attack and she summons Controllers who are guaranteed to drop health pickups afterward.
    • That being said, be careful; if Robin's HP is below a certain threshold, this attack will kill her. Part of the challenge of the fight is functionally fighting with a shorter health bar than is apparent.
  • BFG: Totes a bazooka for her final battle. At that point, she's so far gone she'll occasionally opt to beat Robin to death with it instead.
  • Blessed with Suck: She decided at some point to go through the procedure that allowed her to Transcend, and while it does have a plethora of benefits (immortality so long as she dies somewhere where she can access Ivory, which is virtually anywhere that isn't a detritus pit, even the moon, increased strength and speed, monstrous durability, and presumably supernatural powers, though she never really uses anything specific), half of those benefits she absolutely despises and all of these powers come with two terrible drawbacks. First, her arms melted off during Transcendence, meaning she needed to be given metal arms. Sounds awesome, but they're incredibly heavy, even with Black's new strength, and she admits they cause her pain. The second and far worse aspect, however, is that she's been cursed with an eternal, splitting headache. Hearing loud noises causes her pain as a result, and she's developed a habit of tapping her head whenever she's stressed or angry, presumably to try and dull the pain when her brain exerts itself. And that immortality means that she can't even kill herself to end all the suffering.
  • Body Horror: Three doses. She's the only Transcended character who keeps on fighting as the Isi seeds began sprouting, so we get the lovely image of tree branches growing out of her spine as she continues to try and beat on Robin. When the blue-eye corruption starts to swarm her, it merges with the Isi seeds and the Ivory in her blood to create a massive Ivory Beast that looks like it's melting, all still with Black's dogged determination to keep Robin and Royal from taking the rocket. You have to destroy the tumors on its back and head, as well. After that, a brain with arms rips itself out of the Ivory Beast's skull, hinted to be the only thing left of Black's mind, and you're forced to shoot it until Black has her last headache. Oh, and the arms of the Ivory Beast are Black's robotic arms mutated with the Blue-Eye, Isi Seeds, and Ivory. No wonder Robin has a nightmare about those arms in the trailer.
  • Came Back Wrong: All Agents are people who imperfectly emerged from Transcendence, but Black is among the worst. Her Ivory infusion dissolved her arms and left her with an endless, intense migraine.
  • Cyborg: One Concern's Agents are all this to some degree due to their imperfect Transcendence destroying some of their previous limbs and organs, but it's most visible on Black, who sports two purple robotic arms.
  • Dark Action Girl: Oh hell yes. When Chrome starts his insurrection, she rips apart almost every soldier who tries to stop her from murdering Chrome. He only gets away by the skin of his teeth due to some unforeseen complications on the part of Robin and Royal. This is also not counting every time she beats the crap out of Robin and Elro, the former of which is essentially the only person who stands a chance against her. In fact, the one time Robin beats her without outside assistance, it was because the fight took place in an area where Black was at her weakest. And she starts that fight with a brutal HP to 1 attack that she repeats two more times at specific intervals throughout the fight.
  • Determinator: Agent Black apparently didn't get the memo that Isi seeds were supposed to be a death sentence for those with ivory blood. She's the only transcended character who keeps on fighting even after the seeds start sprouting. In fact, the Isi seeds don't kill her; she's attacked by a swarm of the same creatures that possessed the Silver Watchman, and when she's unable to focus on continuing the fight, a tree finally erupts from her back... only that still wasn't enough, because she manages to mentally overpower mind controlling fungi and keep her one goal of defending the rocket going until her head literally explodes from Robin shooting it so many times. Keep in mind agent White only took three Isi seed injections to kill, and Mother took four; agent Black takes seven, and that's not enough to kill her.
  • The Dragon: She’s Mother’s most trusted agent, and since Mother is busy residing over City One, Black is Robin’s biggest adversary for much of the game. She manages to outlive both Mother and Chrome, and fights Robin one last time as the game’s penultimate boss.
  • Dragon Their Feet: Agent Black is busy with her Sanity Slippage when Mother is killed, and by the time she confronts Robin again, One Concern is fragmented beyond recognition and the Starworm is a more pressing problem for the heroes.
  • Driven to Suicide: During her Villainous Breakdown, she mentions she had killed herself multiple times, eventually giving up when it was clear that she was just going to keep reviving.
  • Empowered Badass Normal: Since she's first fought in a detritus pit where her transcended powers are suppressed and eschews any super powers in her rematch in favor of a rocket launcher, we never see what her transcended powers are beyond the standard healing. This doesn't matter much, though, because it turns out her ability to punch people across the room is just natural for her, as is her ability to leap across a room and brutalize someone so fast they don't take damage until the full attack is finished.
  • Even Evil Has Loved Ones: She doesn't handle White dying well; or Grey for that matter.
  • Freudian Excuse: Her hatred of Elro is derived from him murdering her friend/possible lover Grey. In front of her, no less. It doesn't get any better.
  • Healing Factor: Like any other agent, she can heal by drawing Ivory from the matter around her. Except when she's in the Detritus pit.
  • HP to 1: Well, not exactly one, but close enough. At set intervals, Black will slam Robin against the ground and drop her to critical health levels.
  • Jerkass Woobie: She's absolutely an awful person, but after everything she's gone through, it's hard not to want to give her a much-needed hug.
  • Lawful Stupid: Discussed, justified, and played tragically. By the time you meet her as the penultimate boss, she has lost everything. Her boss is dead, the organization she works for is rapidly falling apart from infighting, the only two people she tolerated (and, in Grey's case, possibly loved) are dead, the headaches have taken their toll, and she was unable to exact her revenge on Elro because Chrome stopped her right before she could snap Elro's neck. She's latching onto the only point of stability that's keeping her sane at that point; her final order, which is to guard the rocket that leads to the moon. Royal nearly gets agent Black to see reason by bringing up how much the world needs the rocket to launch, but accidentally presses her Berserk Button, causing her to double down on her orders and get into a final fight with Robin.
  • Lightning Bruiser: She's tough, agile, and hits hard.
  • Madness Mantra: "THIS IS MY ROCKET!" becomes one during her third and final boss fight.
  • Morphic Resonance: After being turned into the Ivory Beast, the Blue Eyes substance coating her skull resembles her hair.
  • No-Holds-Barred Beatdown: Delivered one to Chrome when he started his revolt. Also an unavoidable part of her boss fight, literally beating Robin within an inch of her life, multiple times.
  • No-Nonsense Nemesis: She is without a doubt the most pragmatic and efficient character in the game. She'll shoot Elro while he's giving a monologue, disobey orders to attack the woman who has frequently escaped from prison and killed other operatives while that woman's guard is down, will always insist on just shooting people instead of holding religious ceremonies first, and will take hostages if she deems the action necessary. It's telling that Robin mostly survives encounters with her only as a result of outside interference that stop her from acting on her pragmatism.
  • Not So Stoic: The first few times you encounter Black, she acts completely unconcerned by anything facing her and downright bored. However, after White is killed, she freaks out.
  • One-Winged Angel: Her Ivory Beast form, resulting from the combination of an Ivory overdose (both from Black’s Transcended status and from the fuel she ingests), the Isi seeds, and the Starworm’s blue-eye corruption.
  • Only Sane Woman: Repeatedly demonstrates pragmatism over religious fanatacism, unlike the other agents; when the attempt to execute Robin goes south due to Royal using his powers to break her free of the metal support that was supposed to be plunged into the earth, an understandably pissed Black asks "Why can't we just shoot people?!"
  • Rasputinian Death: Nothing says "dead" quite like getting stuffed full of Isi seeds which promptly burst out of your spine, having your head explode after being blasted by gunfire, and what remains of your body burning up from exiting the atmosphere.
  • Roaring Rampage of Revenge: The reason behind her obsession with capturing and/or killing Robin turns out to be Agent Grey's murder at Elro's hands and for her previous humiliations. By the time One Concern East rolls around, she's stopped caring about her cause and just wants to brutalize Robin.
  • Running on All Fours: Does this during her boss fight for extra speed.
  • Shout-Out: After using her unavoidable attack, Black taunts Robin with the "Well? What is it?" gesture.
  • Tragic Villain: By the end, she's completely lost it due to the heroes unintentionally removing almost every single purpose she has in life, leaving her to die fighting for the only purpose she has left; defending a rocket.
  • Villainous Breakdown: Undergoes one over the course of the entire game, becoming utterly delirious and unable to utter a complete sentence by the end of phase one of her final boss battle.
  • Woobie, Destroyer of Worlds: She's sarcastic, temperamental, and incredibly violent by the end of the game... but when she's had to see nearly everyone who gave a fuck about her die in increasingly nightmarish ways, do you really blame her?
  • Your Head Asplode: After defeating the Ivory Beast, Black has one final headache, and it's a doozy.



Mina's "close friend" from Isilugar. She's much calmer than Mina and often argues with her, but the two are inseparable all the same.
  • Advertised Extra: Despite appearing on the title screen and being animated in the trailer, Samba doesn't have much role in the story other than being a motivator for Robin and Mina to keep fighting One Concern, and she returns back to Isilugar in the latter half of the game.
  • Damsel in Distress: Agent Black kidnaps Samba before fleeing Isilugar, prompting Robin and company to pursue her to the Tower to rescue her.
  • I Will Wait for You: After being rescued, she will stay near entrance of Isilugar waiting for Mina's return.

An Isi doctor recognizable by his pink suit. He doesn't spend much time in Isilugar, instead traveling around the world and frequently crossing paths with Robin and company.
  • Disease By Any Other Name: He reveals that he's an outcast among the fertility-worshipping Isi because he's living with a disease that makes it impossible to reproduce without passing it on. It's never named, but the way he describes it makes it sound an awful lot like HIV, or some in-universe analogue.
  • Does This Remind You of Anything?: He's an outcast in his society because he carries an incurable disease that makes reproduction without infecting others impossible. His situation sounds awfully similar to the real-life discrimination and prejudice against people with HIV/AIDS.
  • Hidden Depths: He knows a lot about the world for an unassuming doctor; he introduces Robin to the warp system hidden underground (which means he may be aware that the planet is completely artificial), and he's friends with Ash, a One Concern outcast.
  • Informed Self-Diagnosis: He's a doctor, and thus seems perfectly aware of how the incurable, sexually-transmitted disease he carries works.
  • Offscreen Teleportation: After you meet him in Isilugar, you encounter him several times in other regions, even when you just saw him several several rooms behind. What gives?
    • It later turns out that he is using an underground warp system, that he eventually teaches Robin how to use.

    ChemiCo Contra 
A group of One Concern workers who secretly research alternative energy sources against their employer's wishes.
  • Badass Pacifist: They seek to undermine the One Concern while working directly under them... Using purely non-violent tactics (mostly researching alternatives to Ivory in secret to weaken the Concern's control on humanity). In fact, as Teegan points out, Elro's Agent-killing binary serum is considered a huge no-no among them, because using it the way Elro intended is pretty much terrorism.
  • Cloudcuckoolander: They've got about the same level of general goofiness as One Concern's grunts.
  • Color-Coded for Your Convenience: Their suits are green rather than the standard One Concern purple.
  • Hero-Worshipper: By the second half of the game, they start to recognize Robin from her continued heroics and adventures defying the One Concern. They all fawn over her in admiration. One of them even asks for her autograph!
  • La Résistance: Albeit a rather pacifistic one.
  • Non-Action Guy: None of them are fighters. At its core, their struggle is a peaceful one.
  • Science Hero: A rebel group that seeks to help humanity purely through science and research. And the use of said science is entirely meant to be non-violent.
  • Token Evil Teammate: Maybe "evil" is a bit harsh, but Elro, while a supposed member of their organization, is the odd one out by not only not being against using deadly force, but also resorting to it several times.


A lead scientist in the ChemiCo Contra. She is fairly close to Elro.
  • Head Swap: She's the only member of ChemiCo Contra that is seen without her helmet. When doing anything other than standing or taking a bow, she puts it on before doing so.
  • Offscreen Moment of Awesome: After Robin comes back from a failed attempt to reason with the Starworm on the moon base, she very heavily implies that it was her who pushed the rocket launch button when Elro refused to do so out of apathy.
  • Straight Man and Wise Guy: She's about as loony as the other ChemiCo members, making her the Wise Guy to Elro's Straight Man.



    General Chrome 
The commander of One Concern's foot soldiers. Chrome's ability to gain trust is indisputable, but is undermined by his obsession with the religion of One Concern.
  • Affably Evil: A top-ranking Transcended general in the oppressive One Concern army, and a religious fanatic. He also happens to be very insightful, and very respectful of the soldiers under his command.
  • A Father to His Men: Absolutely. He's often compared favorably to Royal by the One Concern outside City One, due to a combination of treating his men with utmost respect and care and his own natural charisma. His men, in turn, are incredibly loyal to him and rarely question his judgement. Once it becomes clear Mother and the 'suits' that agent Black referred to don't give a shit about the normal One Concern soldiers outside of hunting for pirates, and consider them expendable, all it takes is Chrome dropping the bombshell that Mother fully intends to leave the planet and let the soldiers face the Starworm's wrath for the soldiers to defect and join Chrome in a rebellion.
  • As the Good Book Says...: He's fond of quoting verses from One Concern's holy book, and can be seen reading from it in the title screen.
  • Authority Equals Asskicking: Averted; despite being a general, Chrome never displays any notable combat prowess, and it seems he got his role because of his persuasion and negotiation skills.
  • Body Horror: Boils alive and explodes thanks to Elro hitting him with a complete dose of anti-Ivory serum.
  • The Fundamentalist: Very fond of quoting One Concern's equivalent of a holy book.
  • A God Am I: After he seemingly No Sells the syringe that can kill Transcended humans, he thinks it must mean he is The Chosen One and develops this mentality. Except that it's a binary liquid, and One Concern only used one component. He gets an injection of the complete formula later, which kills him.
  • He Knows Too Much: After hearing that he's caught on to Mother's true plans, the staff at One Concern East send Nobel to assassinate Chrome before he can get to City One. She only makes the problem worse by not using the proper dosage of anti-Ivory serum.
  • Nice Guy: Among the transcended humans, he's nearly up there with Grey as being the nicest person in the group. He'll kill people, yes, but he's not exactly looking out for himself; he's looking out for his soldiers and the citizens of the planet. Once he goes full Dark Messiah, he still maintains the people come first and genuinely believes that Robin and himself must die so they won't be looked upon as leaders and the Starworm must leave so people can forge their own path, free of a commanding influence that may become corrupt like Mother did.
  • Narcissist: Believes himself to be The Chosen One, due to reading the One Concern books that describe one and deciding he met the depiction.
  • The Starscream: He starts a rebellion against Mother after discovering her escape plans, which quickly escalates into an usurping of power once the heroes kill Mother and he becomes convinced of his holiness. He only manages to start a massive infight before being killed by Elro.
  • Technical Pacifist: Chrome is against killing sinners without following proper rituals (such as driving the sinner into the ground on a girder), which puts him at odds with Black several times. He was still willing to kick an Isi man off a cliff when he refused to cooperate. He forgets the pacifism when he gets Drunk with Power, leading him to shoot the previous Father of One Concern through the heart.
  • The Unfought: Robin never gets to truly fight him (he never attacks during the helicopter battle, only the pilot does) before Elro syringes him in the Bastion. As such, his Transcended powers are never shown.
  • Walking Shirtless Scene: For some reason, Chrome never puts a shirt on. It's especially jarring when he's meeting agents Black and White, who are both wearing coats and clothing underneath.

    Agent White 
Agent Black's muscle, and the only person she regularly tolerates. White is a man of few words and more finger-pointing, and he's loyal to Black and follows her orders well.
  • Body Horror: Gets killed by Mina slamming an Isi seed into him. As Agents have Ivory for blood, and Isi seeds grow rapidly when exposed to Ivory, you can imagine how this turns out...
  • Eye Beams: His specialty.
  • Good Cop/Bad Cop: By all appearances, he plays the role of Bad Cop to Black's Good Cop.
  • Large Ham: His dialogue is pretty much 100% shouting.
  • Giving Someone the Pointer Finger: He is quite fond of doing this.
  • Goggles Do Something Unusual: They alter the properties of his Eye Beam. Red for heat vision, blue for freeze ray.
  • Shoo Out the Clowns: He is by far the most comedic of the One Concern villains, so once he dies, things quickly go to hell as his successors are much less comical than he was.
  • We Hardly Knew Ye: White gets fairly little characterization before being killed off in the first third of the game.

Chrome's second-in-command, and nobody understands why Chrome chose him of all people. He's very enthusiastic about his job, even if he is one of the least competent members of One Concern.
  • Ineffectual Sympathetic Villain: Even the basic Concern grunts are stronger than Tolo, though he's decent at giving commands to troops.
  • Number Two: He's Chrome's personal assistant, making him one of the few people whom the Concern soldiers will willingly take orders from. Tolo's reliance on Chrome's leadership ends up being the basis for Chrome's argument for a Chaotic Neutral world later on during the civil war at City One; Tolo and others like him would be lost without guiding figures, and it's largely because guiding figures exist in the first place that this is the case.
  • Smug Snake: Largely this. He's a shriveling coward when push comes to shove and doesn't even come close to Robin in a fight, but he still maintains a sense of smug superiority whenever Chrome is around because everyone listens to Chrome and being Chrome's assistant gives him a lot of power.
  • Unwanted Assistance: He tries to help the Concern helicopter fight Robin during the Traintop Battle by throwing grenades at her; however, Robin can use her wrench to hit the grenades up into the helicopter, causing massive damage. This is actually the only way to damage the helicopter during the first phase of the fight, so without his "help", the fight would be impossible to win. Eventually, the helicopter pilot gets wise and scoops him up to take him away from the battlefield before returning for round two.
  • You Are in Command Now: The credits reveal that Tolo has started leading Chrome's troops after his death, making him the leader of the remains of One Concern (which is a few dozen people at most thanks to the massacres at One Concern West and City One).

    The Silver Watchman 
One Concern's resident silent samurai. He's the main guard of the Tower, and clashes with Robin several times as she tries to explore it.
  • Determinator: He wants Robin dead by his sword and nothing that isn't named Royal is going to stop him.
  • I Am Not Left-Handed: Oddly enough, he only reveals his considerable non-Teleport Spam dependent swordsmanship when under Mind Manipulation.
  • Katanas Are Just Better: His Weapon of Choice. Unfortunately for him, wrenches are better still.
  • Not So Stoic: He gets upset when Robin defeats him three times in a row and smashes his fists in frustration after the elevator battle.
  • Master Swordsman: His assortment of techniques include Sword Beam, Sword Lines, Razor Wind, and Spin Attack.
  • Puppeteer Parasite: Becomes a victim of this, courtesy of the blue eyes. In this state, he abandons teleportation in favor of wildly swinging his sword, and he gets dragged around the arena, much like a puppet on a string.
  • Recurring Boss: Fought a total of four times: the first two fights are nearly identical, the third is him ambushing Robin inside a cramped elevator, and the fourth has him under the control of the Possessed Thunk.
  • Teleport Spam: His superpower.
  • Samurai: His attire, personality, and fighting style. Funnily, Robin erroneously identifies him as a ninja.
  • Villainous Rescue: Accidentally saves Robin from being shot dead by Agent Black by charging into the room and trying to kill Robin himself, tackling her through the wall.
  • Weaksauce Weakness: His teleportation ability doesn't work underwater for some reason, and his implants aren't waterproof. He drowns to death after Royal drops a boulder on him, trapping him in a small pool of water with no room to breathe and no escape.

The leader of One Concern. Mother has immense power and is revered as a goddess by the people, though she still answers to Him.
  • Big Bad: As the leader of One Concern, she is responsible for the despotic tyranny it is subjecting the world to. Though, when she karks it, there's still Chrome and the Starworm to deal with...
  • Body Horror: Having a massive tree sprout from your body's a pretty painful way to go.
  • Broken Pedestal:
    • The lore builds up Mother as a kind, all-knowing holy figure who can solve all of the world's problems by consulting the Starworm. In reality, she's little more than a temperamental, pompous super-soldier who's willing to kill to maintain her image and is heavily influenced by the One Concern elites. She is neither able nor willing to placate the Starworm, and has planned for a long time to abandon the planet instead of facing it.
    • In a direct example, Royal's worldview gets hit hard when he learns that his dear Mother never really loved him and blames him for all of the world's current problem.
  • Disc-One Final Boss: Her defeat may cause the collapse of One Concern, but there's still a few areas and several bosses left before the story concludes.
  • Right-Hand Cat: She owns a pet cat named Oedipuss, the only cat seen in the game. The cat isn't too loyal, though, as it decides to tag along with Robin after its master dies.
  • Screw This, I'm Outta Here!: Instead of trying to appease the Starworm, she's chosen to dedicate all the world's resources to building a rocket ship, in order to flee to a new planet alongside the rich elites of One Concern, Royal, and Agent Black.
  • We Hardly Knew Ye: While the spectre of Mother pervades most of the game, she literally only gets two scenes, with her boss fight between the two. She gets stuffed full of Isi seeds by Mina during the boss fight, and dies halfway through the second cutscene. At least Agent White got more than three scenes, even if he was quiet for most of them.

    Mother's Corners 
Mother's personal guards who accompany her whenever she makes a public appearance. In addition to being powerful warriors, they are fiercely loyal to Mother and her ideals.
  • Axe-Crazy: They get no characterization before, but after Mother dies, their sanities seem to take a dive, hard. If you manage to find them for an optional boss fight, you'll find they have been hunting and killing the Tower pupils under the desperate delusion that their deaths will redeem them and bring Mother back. They admit the whole thing while rambling and shaking.
  • The Battle Didn't Count: They jump off the screen after Robin bests them, no worse for wear. It's unknown if they continue hunting the pupils afterwards.
  • Bonus Boss: The Corners can be fought as one of the game's two secret bosses after Robin escapes from Midway. To fight them, Robin has to retrieve notes from the bodies of pupils found in the Blockrock/Shockwood/Tower region, which hints her to drop through a floor in Ferrier Shockwood where their room is hidden.
  • Color-Coded for Your Convenience: The duo have a red and cyan trail as a boss, with the active Corner showing a trail.
  • Cool Sword: Unlike the Agents, they do not have any superhuman abilities- just gymnastics, teamwork, and swords that fire lightning and lasers.
  • Combination Attack: By moving in unison, they can produce a giant explosion and throw fire around the arena. Somehow.
  • Confusion Fu: The reason why they're challenging as Dual Boss. Each of them has different mechanic, and they randomly switch out with the other, making it necessary to keep an eye on both Corners. And when they're on their last bar, they will both join the fray simultaneously.
  • Dual Boss: They share a life bar, so attacking either one will deplete it. Sometimes they'll fight simultaneously, while other times one will jump into the background to rest.
  • Heroes Prefer Swords: Averted. Following the game's pattern of sword wielders not being very nice people at all, the Corners carry swords as their main weapon, and they promptly use them to murder the pupils from the Tower.
  • Praetorian Guard: A duo of elite warriors that serve as Mother's personal security detail. And quite the warriors they are, too: When fought as bosses, they prove to be more challenging than Mother herself.
  • Shock and Awe: One of them can fire a ball of electricity that follows Robin horizontally. Both can make electric shockwaves.
  • Throwing Your Sword Always Works: One of the attacks they both share is simply throwing their sword at Robin and then rolling to grab it.
  • Would Hurt a Child: If you manage to find them and fight them, you'll find what they have been doing after Mother died: Convinced that it will bring things back to normal, they have been killing the Tower pupils, who have become impure from interacting with the real world (according to them, at least.

    The Reborns 
A trio of freshly Transcended humans pitted against Robin and her friends as they storm One Concern East. Mendeleev is the fiery berserker, Nobel is the silent assassin, and Lawrence is the inquisitive bruiser.
  • Ambiguously Gay: Mendeleev's pre-boss dialogue with Mina can easily be interpreted as flirting and one of her attacks has her hold Mina in a romantically suggestive pose before immolating her.
  • Combat Pragmatist: During her boss fight, Nobel never fights directly. Not only does she flood the room with poison gas to earn an advantage (since she wears a gas mask), when Robin confronts her she takes Chemi Co Contra allies and uses them as human shields (Robin's arsenal is non-lethal, but still).
    • Meanwhile, averted with Lawrence. He instead overpowers his enemies in head-on fights
  • Disturbed Doves: Appear during Lawrence's fight.
  • Early-Bird Cameo: Mendeleev first shows up hanging on a girder in One Concern West, while Nobel appears as the assassin sent to kill Chrome. Both Nobel and Lawrence are also present during Darland's speech in One Concern West, though during the speech agent Black gives Nobel an assignment in the background; presumably, her orders to assassinate General Chrome.
  • Fighter, Mage, Thief: Nobel is the Thief, with the power of invisibility, quick enough to steal a vital key off an NPC and tasked with assassination. Lawrence is the Fighter, who doesn't seem to use any transcended powers; he fights with throwing knives, a gun, and his fists. Mendeleev is the Mage, primarily relying on her fire power during her fight.
  • Healing Factor: They have the healing abilities of other Concern super-soldiers; however, they are much less potent since it hasn't been long since they received them. Sure enough, Lawrence becomes one of the only two Transcended to be killed without an anti-Ivory weapon by being stabbed through the back with Elro's sword.
  • Playing with Fire: Mendeleev's specialty.
  • Quirky Miniboss Squad: For One Concern East.
  • Shock and Awe: Nobel's attacks focus on electricity.
  • Superpowerful Genetics: It's implied during the credits that Nobel is Ash's daughter, and both of them have the power of invisibility.
  • Time-Limit Boss: Nobel. Her attacks don't directly damage Robin's health, but the boss room is full of toxic chemical-laden air that slowly drains her health meter.
  • Unwitting Instigator of Doom: Nobel accidentally speeds the collapse of One Concern by means of a failed assassination on Chrome, which fully convinces him that he has been blessed by Him, leading to him attempting to take the reigns after Mother's death and starting a massacre in City One.
  • The Voiceless: Nobel doesn't speak a single line during the whole game.
  • Warrior Poet: Lawrence has an almost religious fascination with war and spends his boss battle talking about the purpose of war in-between tossing daggers at Elro.

    The Starworm (HEAVY SPOILERS) 
Otherwise known as Him. The Starworm is the god of the world residing near the crumbling moon, and Mother represents Him; unfortunately, He has been very angry at the Penance of the world, causing One Concern to anticipate the end times.
  • Alien Blood: The birdman has green blood, as seen when the Starworm's claw crushes him.
  • Ambiguously Evil: It's hard to tell if the pilot of the Starworm is actually evil or not, but whatever his moral affiliation, he's certainly unhappy with the state of affairs and wants to take out his anger on Robin.
  • The Corruption: From what can be glimpsed of its insides, it contains the "blue eye" substance that shows up in the latter half of the game that possessed various other people and machines. It is unlikely that the Starworm is the exact source of the substance, though, as it can be seen near the core of the planet and on the Omega Controller, suggesting that the substance is part of either the planet or the depot's inner workings.
  • Eldritch Abomination: Has the appearance of one and is capable of altering the mental states of others. Though it's only this in appearance; in reality it's just a bipedal avian's starship.
  • Evil Counterpart: To Robin herself, more specifically, the pilot of the worm. He's armed with a giant wrench (which he can electrify), utilizes plenty of Ground Pound moves, and both he and Robin are bird-themed characters with no text dialogue.
  • Final Boss
  • Giant Space Flea from Nowhere: Not the worm itself, but it turns out it's just a vehicle for an alien birdman trucker. It even has one of those fuzzy dice ornaments!
  • Greater-Scope Villain: He's the entity worshiped by the One Concern and its subjects, and is held in high regard by everyone except the Isi. This trope is subverted later when it's revealed that the Starworm has no direct influence on One Concern, and its pilot doesn't even know what One Concern is.
  • Handy Remote Control: The Starworm's pilot carries one that he uses to summon native creatures and reactivate the heavily damaged Starworm.
  • Hoist by His Own Petard: The pilot gets splattered when the Starworm malfunctions and crushes him instead of Robin.
  • Humans Through Alien Eyes: According to the game's worldbuilding, Robin's planet was originally just a fuel depot, and was converted into a livable mechanical planet by space-faring humans who had no idea the birdmen existed. As a result, the birdman is incredibly confused as to why the planet has almost completely run out of fuel (said fuel being Ivory, which humans have been overusing for hundreds of years partially to honor the Starworm), or why there are little people bothering him about it and breaking his stuff.
  • It's Personal: The Starworm gets absolutely pissed when Royal damages him. Later, the Starworm's pilot squawks in fury when Robin breaks his ship and he learns of the Ivory shortage, before deciding to beat her down.
  • Leitmotif: Cosmic Event and Castle Doctrine.
  • The Man Behind the Curtain: That Eldritch Abomination about to bring the end of the world? Just a spaceship for an avian alien trucker. And you fight the pilot as the final boss.
  • Mind Rape: Inflicts this on Royal and Robin to make killing them easier. Robin gets better, Royal... it's pretty hard to tell.
  • No Name Given: The birdman gets a picture in the credits, but no name alongside it.
  • Punch-Clock Villain: The bird alien piloting it literally just wants to refuel his ship, and is understandably pissed when you break his machine. It's entirely possible he would have communicated as such, if he could understand what Royal was saying.
  • The Reveal: After you defeat the Starworm, its face opens up to reveal a bird-like alien being who just wants to refuel his ship.
  • Stop Worshipping Me: The birdman has no idea that his spaceship is revered by a planet of humans, and even if he did, he would be more concerned with refueling his ship than with giving them divine retribution.
  • The Unintelligible: Not the Starworm (which is The Voiceless), but its pilot doesn't quite have the vocal chords for speaking Robin's language. His gesturing gets the point that he's incredibly pissed about the whole Ivory shortage affair across, though.
  • Visual Pun:
    • The Starworm's head opens up to reveal that a birdman is piloting it from the inside, making it a case of the early worm catching the bird. Doubly so when the birdman is eventually killed by being squished by the Starworm.
    • The birdman uses a wrench just like Robin. This means that the final battle of the game is between a bird mechanic and a mechanic named after a bird.
  • Walking Spoiler: Although the Starworm is referenced plenty by the cast, the pilot is a major twist.
  • Wrench Whack: The pilot carries a giant wrench with him that he uses liberally.


The father of Robin and Elro, and a mechanic himself. Polro died prior to the events of the game, but he appears in Robin's thoughts several times to address her.

    Settlement 17 Residents 

Henetta & Ella

Elro's wife and daughter.

    Myron, Pola, and Vonn 
A group of seafarers. Myron is the captain and a cartographer, illegally making maps of the world; Pola and Vonn are his two dour assistants.
  • Bad Boss: Myron keeps a weapon that shoots the same Mind Rape beams the Starworm does, and his notes imply that he uses it on Pola and Vonn to keep them in line. So often, in fact, that they've started to build up a resistance to it.
  • The Cuckoolander Was Right: When you first meet him, Myron seems to be chatting about existential nonsense; he doesn't get any better when Robin and Mina confront him later, and the notes in his boat don't exactly paint him as the picture of sanity. By the time you meet him again at Darland Ascent with Royal, a lot of the things he's alluded to in his notes now make sense and in many cases have been proven true, and he proceeds to give Royal valuable advice... that Royal, in his pride, refuses to take.
  • Sesquipedalian Loquaciousness: Myron is fond of verbose turns of phrase, much to the annoyance of anyone talking to him.

A resident of Ferrier Shockwood, Ash prefers to be secluded and ignores the world at large. Robin and Mina come to him in order to gain advice about infiltrating One Concern's headquarters.
  • Defector from Decadence: Seems to have cut ties from One Concern despite being an Agent and still believing in the faith.
  • Disappeared Dad: His dialogue implies that he's estranged from his daughter over a disagreement in her decision to go through with Transcendence. During the end credits, he briefly appears behind Mendeleev and Nobel and sighs before disappearing, implying one of them is his daughter (most likely Nobel, due to their shared invisibility power).
  • Invisibility: Ash's main ability. Since he's invisible, the player has to rely on his text boxes and foliage particle effects to find him in his boss battle.
  • Stealth-Based Mission: How his boss battle plays out.
  • Strength Equals Worthiness: In order to test if Robin and Mina should get his help, he challenges them to a deadly game of hide-and-seek.

    Agent Grey 
The third agent of One Concern, who unfortunately died not too long before the game starts. They stand out for being a lot more sensible than most of their co-workers.
  • Ambiguous Gender: Black referred to Grey as 'them'.
  • Body Horror: We get to see first-hand the effects of Elro's anti-Ivory serum as Grey boils alive and explodes into splatters and a cloud of Detritus.
  • Love Redeems: They've been courting Black for 187 years, and Black has finally been starting to accept their advances. Had they not been killed, Black might've been much more stable than she is.
  • Nice Guy: Offered their condolences to Elro for Polro's death, and when Elro reacted in hostility, simply offered him some time off. Then Elro stabbed them in the back, and they still chose to throw Elro in the cell instead of just executing him there and then. Pity the stab was done using the syringe of anti-Ivory serum, subjecting them to Cruel and Unusual Death.
  • Posthumous Character: They are already dead when the story begins. The important part is how they died.
  • We Hardly Knew Ye: While already dead at the start of the story, they still appear in Teegan's flashback cutscene... a flashback to the day Elro murdered them.

    Letícia and Fitzroy (SPOILERS) 
Letícia is a hooded nomadic woman who tells stories to Robin whenever they cross paths. Her stories speak of the long-lost hero Fitzroy and his lover, though there may be more to the tale than it seems.
  • All Myths Are True: Fitzroy is a real person, and his long-lost lover is Letícia.
  • Blessed with Suck: Fitzroy is a massive showcase of why Transcendence is most certainly not the amazing process One Concern makes it out to be. Despite having powers on par with Mother (even down to the rising Tri symbols Mother and Royal have while using their powers), his mind has been gone for a long time. It's likely his muscles and motor functions aren't doing so well either, seeing as all he can do for the most part is crawl after Robin in between attacks, and he outright collapses after some attacks (assuming that's not just from use of his powers in general).
  • Bonus Boss: Fitzroy is one of two secret bosses in the game. He’s considered the second one and is thus the game’s ultimate bonus boss, though he can be fought a lot earlier than Mother’s Corners if you know how to find him (the earliest opportunity to fight Fitzroy is after the first visit to Darland Ascent, while Mother’s Corners don’t appear until after the Impact Zone opens up at the very end of the game).
  • Our Zombies Are Different: Letícia looks like a rotting corpse, but retains human intelligence (for now). Fitzroy is the opposite: he looks normal, but is as mindless a zombie, and he can only shamble around.
  • The Fog of Ages: While the Ivory certainly played a part in destroying Fitzroy's mind, Letícia also points out the human mind was never meant to hold literal centuries' worth of memories and information. Being alive for so long meant Fitzroy's mind simply stopped being able to remember information, which combined with the Ivory degradation to leave him in the state he is now. Ironically, the one thing he hoped his Fog of Ages would delete from his memory — Letícia's deformed appearance — never faded.
  • With Great Power Comes Great Insanity: As the oldest living Transcended human, Fitzroy has powers rivaling or even surpassing Mother's, at the cost of his mind being lost to time. Letícia's post-fight dialogue implies she's not exempt either, just that her mind is merely taking longer to degrade.
  • Who Wants to Live Forever?: Letícia and Fitzroy are examples of the biggest consequence of immortality through Transcendence: the Ivory overwhelmed them, destroying Fitzroy's mind and Letícia's body.


Example of: