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The Ghostbusters

https://static.tvtropes.org/pmwiki/pub/images/ghostbusters_7.png
"We're ready to believe you!"

"Who you gonna call?"

A team of eccentric scientists who discover ghosts (or "ectoplasmic entities") are real and develop technology to capture them. They start a ghost-catching business in New York City.


  • Cool Car: The Ecto-1 (or Ectomobile), a modified 1959 Cadillac Miller-Meteor Futura Duplex they use to move around upon being called to solve ghost problems.
  • Hunter of Monsters: Well, hunters of ectoplasmic entities, which often happen to be monstrous.
  • Paranormal Investigation: Although they're more like a decontamination crew than detectives or investigators.
  • Rag Tag Bunch Of Misfits: Apart from being scientists (save for Winston), they all have very different backgrounds and personality quirks and are often regarded as loonies by the authorities.
  • Who You Gonna Call?: They're the Trope Namers, as it's their Catchphrase when advertising their business of investigating paranormal activities and capturing/neutralizing ectoplasmic entities.
  • Working-Class Hero: They start out as scientists and parapsychologists (save for Winston), but after getting fired from their university jobs, they spurn the academy by taking their ghost-hunting technology and entering the world of private business (together with a blue-collar, street-smart new recruit), becoming the supernatural version of vermin exterminators. This proves to be a far more lucrative and fulfilling career path.
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    Peter 

Peter Venkman, PhD

https://static.tvtropes.org/pmwiki/pub/images/petervenkman.jpg
" I don’t have to take this abuse from you, I’ve got hundreds of people dying to abuse me."

Played by: Bill Murray

Dubbed by: Bernard Murat (European French)

Appears in: Ghostbusters | Ghostbusters II

"24 hours a day, seven days a week. No job is too big, no fee is too big."

The Face of the Ghostbusters, Venkman is psychology professor (though sleazy Con Man would be a more accurate description) who founded the Ghostbusters with Egon and Ray less in pursuit of studying the paranormal and more to turn a profit. He acts as the Ghostbusters' spokesman and is the one who usually talks with clients.


  • Anti-Hero: Snarky, arrogant, conceited, womanizing and sometimes a real jerk, but still a good man. He softens up quite a bit in Ghostbusters II.
  • Badass Boast: "We came, we saw, we kicked its ass!"
  • Becoming the Mask: Particularly in the first movie, there's something to this. He puts on an ironic persona of being a know-it-all big shot, but by the end, he's forced to back up his braggart ways and become a real hero.
  • Brilliant, but Lazy: He is a fairly smart guy. If only he cared enough to do anything with his smarts. He has PhD's in both psychology and parapsychology, but uses mostly the psychology one to help him get together with girls.
  • Bunny-Ears Lawyer:
    Dana: You know, you don't act like a scientist.
    Peter: They're usually pretty stiff.
    Dana: You're more like a game show host.
  • Con Man: Venkman is the least sincere of the four, exploiting the field of "parapsychology" to swindle universities, push nonsense papers all day, flirt with his research subjects, and basically get paid for doing nothing.
  • The Casanova: If all those phone messages he gets in the game means anything. He seems to have become quite popular with the ladies. Despite this, though...
  • Chivalrous Pervert: He's interested in dating his female students, however, he refuses to take advantage of Dana possessed by Zuul.
  • Cloud Cuckoolanders Minder: Egon apparently tried self-trephination, but Peter stopped him.
  • Deadpan Snarker: Perhaps the biggest snarker in the film series.
    "You're right; no human being would stack books like this."
  • Everyone Has Standards:
    • While he frequently mocks authority figures, it's clear that he knows it's not a good idea to extend this treatment to the police. When Peck returns to the Ghostbusters headquarters with an NYPD officer, Peter is extremely polite to the latter and tries calmly explaining the situation to him.
    • He's smooth-talking, somewhat sleazy and more than a little irreverent, but if you step on a church in his town, he will roast your supernatural ass.
  • The Face: Peter is the group's ambassador and generally does the talking.
  • Flat-Earth Atheist: At the start of the second film, even after dealing with real ghosts and an extradimensional deity, he still thinks the only reason a person would write a book about the end of the world would be to make a quick buck from gullible readers. Possibly justified by his line to Dana in the first film saying most people who say they see ghosts are nutjobs. In the second movie he's actually really bitter about this, believing his work with the Ghostbusters was the high point of his life, and now that they're (apparently) not needed anymore, his life is essentially over.
    Producer: This is the best we could do on such short notice. Look, no respected psychic will come on the show! They think you're a fraud.
    Venkman: I am a fraud!
  • Freudian Trio: Ego
  • The Gadfly: Especially in the sequel.
  • Good Is Not Nice: He's a sarcastic wise-ass, despite being one of the series' lead heroes.
  • Guile Hero: Can trick and bluff his way out of any pinch.
  • Jerkass Has a Point: In several ways.
    • First of all. Peter greeted Walter Peck in a purely professional manner while Peck was in the Ghostbusters office, as Peck could well be a paying client, and this only stopped when Peck, without showing any credentials, threatened the Ghostbusters' operation, without any form of just cause.
    • Second. Peter rightly responded that any interruption of their business, without evidence, just cause, or even a proper warrant, which the Ghostbusters would then have the right to appeal, would open Peck up for a proper retaliatory lawsuit.
    • Third. Peter had no obligation to show Peck the delicate, and highly classified, containment unit, especially as Peck was not in Ghosbusters HQ in any official capacity, but merely claimed to be an agent of the EPA, and "asked" to see the unit purely for the sake of his own curiosity, not because of any violation of code on the part of the Ghostbusters, nor any active complaint, civil or criminal.
    • Lastly, when Peck angrily started ranting about shutting down the business, without cause, as opposed to listing proper violations of code, informing Peter of due notice regarding a hearing, or simply mentioning that the Ghostbusters would be contacted by his office regarding non-compliance, Peter was right to toss Peck out on his ear, considering that Peter has long experience with con-men (especially being one himself), he knows a shakedown when he sees it, and usually, when a con-man who claims to be a government official, but isn't is met with a mark that won't be intimidated, goes to look for a sucker somewhere else.
  • Jerk with a Heart of Gold: Though you have to look really hard to find the heart of gold in the first film. It's much more evident in Ghostbusters II, and he is generally much kinder in the cartoon series as well. In the video game, he seems to have lost some of that heart and the Jerk seems to have resurfaced. A funny jerk, but a Jerk none the less.
    • It comes up a few times in the IDW comics as well. Take the first issue where Winston drags him along on a pro-bono job for a kid. Pete bitches and moans the whole car trip over. Then he sees how bad the apartment complex they're working has gotten (read: slime gushing out of literally every window), then gives the superintendent a brutal verbal dressing down over all the public health and safety laws the guy broke just to try to save out on the charges involved in a supernatural elimination, and is afterward actually taking the job pretty seriously, despite resorting to further bitching and moaning.
  • The Kirk: An acerbic version. He nets all of the chicks and saves the day by breaking established rules (like EPA codes) and rebelling against authority.
  • Knight in Sour Armor: Despite his actions to the contrary, Peter is in fact more likely to do the right thing than not. He has his moments, when he can get away with it. He is a Jerkass for sure, but never would he step down from helping someone who really needs it. Notably, in the first film, he's willing to go back to jail (and quietly) if it turns out they're wrong about Gozer.
  • Last-Name Basis: Venkman's first name is rarely used even by his friends, which stands out as the other three go primairly by their first names.
  • The Leader: Not so much a leader as designated spokesperson or front man. Peter is the ladies' man of the group, and while he's less normal than Winston, he's more capable of relating to other people than either Ray or Egon. In the cartoon series, he is also the one who generally decides whether or not the Ghostbusters will take a given job.
  • Let's Mock the Monsters: While the guys consider flipping the bird to supernatural bad guys standard operating procedure, no one does it better (or faster) than Peter. See the Moment of Awesome page for how he used his taunts on Vigo to distract him, even while injured and crawling towards a supernatual being that could stomp him flat.
  • Lovable Coward: For all his bravado, he's not exactly a brave guy; he'll step up to the plate if necessary, but very reluctantly, and will happily allow someone else to go first.
  • The Millstone: Every problem the 'Busters have to deal with in the original film is caused by him. It's his freewheeling attitude that gets them kicked out of Columbia, his overt come-ons with Dana nearly cost them their first customer, and his standoffishness with Peck is what gets the containment grid shut down. Every one of these incidents is mitigated because Venkman's cleverness and quick tongue always end up fixing the problems he causes.
  • Nice Job Breaking It, Hero!: Perhaps if he hadn't antagonized Peck so much and just showed him around, Peck wouldn't have gone and shut down the power grid.
  • Obfuscating Stupidity: He is a very intelligent man, but he comes off more like a Casanova Wannabe. He obviously doesn't have any real interest in parapsychology or psychology. Despite all this, the very fact that he was able to become a scientist in those fields speaks volumes of what he is capable of when he works at it.
  • Papa Wolf: Even though Oscar is not his child, he did his part to protect him from Vigo.
  • Pet the Dog: At the start of the film, he's got very few good qualities but Dana sort of becomes a Morality Pet of his. He does become more heroic at the end of the film, and for all his sleaze, he is so not going to sleep with a woman under the influence of a major specter.
  • Phony Phony Psychic: A charlatan in the field of telepathy (later 'promoted' to a cable TV host on a paranormal talk show) finds himself getting dragged along on a hunt for real ghosts.
  • Pre Ass Kicking One Liner
    "All right—this chick is toast!"
    "Let's show this prehistoric bitch how we do things downtown!"
    "Viggy, Viggy, Viggy. You have been a bad monkey!"
  • The Protagonist: It's a subtle thing, but if anyone in this group fill this role, it's Peter. The other members will generally do more of the heavy lifting, but Peter is higher profile and speaks for the group.
  • Punch-Clock Hero: He's Only in It for the Money and treats what he does as a the paying job it is, not some selfless mission or higher calling for the good of mankind.
  • The Slacker: He certainly tries to be this. In the first movie, he only goes to help Dana because he wanted to get into a relationship with her. Also in the game, he was busy getting coffee while the Rookie and Ray are being attacked by Stay Puft and his minions. He's basically reluctant to do anything unless some kind of personal gain is involved.
  • The Trickster: He is purposely contrary to people, inciting them to become aggravated with him. Peter seems to not care much for their feelings though and goads them on. He is willing to mock or patronize even people in places of authority, whereas Ray and Egon would be more-easily cowed and cautious. Though he usually shows more discretion with these people than to the average Joe. May be unrelated, but perhaps his attitude to higher authority improved after what happened with Peck.
  • Trust Me, I'm an X: "Back off, man. I'm a scientist."

    Ray 

Raymond "Ray" Stantz, PhD

https://static.tvtropes.org/pmwiki/pub/images/dan_aykroyd_ghostbusters.jpg

Played by: Dan Aykroyd

Dubbed by: Richard Darbois (European French)

Appears in: Ghostbusters | Ghostbusters II

"Well, this is great. If the ionization-rate is constant for all ectoplasmic entities, we can really bust some heads... in a spiritual sense, of course."

The Heart of the Ghostbusters. Ray is the one who is the most interested in ghosts, and will often be the most excited when encountering something supernatural. He provides knowledge of folklore to compliment Egon's scientific knowledge when figuring out how to deal with a ghost. After the first movie Ray opened up and occult bookstore: "Ray's Occult Books".


  • Admiring the Abomination: He gets boyishly excited by a lot of the weird, gross and terrifying stuff they encounter.
  • Beware the Nice Ones: Ray is honestly the nicest guy you will ever meet, but if you mess with any of his friends, whether you be human or ghost, he will not take it lightly.
    • He also hates it when kids are being threatened.
      Ray: (to Vigo) You want a baby? Go knock up some willing hellhound. Otherwise I am giving you to the count of three to march back in that painting!
  • Butt-Monkey: If he's not being manipulated or slapped around by Peter, he's getting attacked/possessed by one demonic entity or another.
  • The Cameo: In Casper. Generally considered a non-canon appearance by fans due to how cowardly it makes Ray look.
  • Cloud Cuckoolander: Has this in spades. He believes that an undersea mass sponge migration he once witnessed was paranormal despite the fact that the sponges barely moved a foot.
  • Demonic Possession: This has happened to him far more than any other character in the series. It's to the point where the other characters lampshade it every time he becomes possessed or slimed.
  • Ditzy Genius: For the guy who was behind the creation of the proton packs and the Ecto-1, he sure doesn't have a lot in the common sense department.
  • Drives Like Crazy: During the They're Back montage in the second film, Peter has a look of panic as Ray is driving the Ecto-1A to a new case.
  • The Engineer: While Egon is typically the group's strategist during missions, Ray is the mechanic and practical inventor. He designed and built the ecto-containment system, the proton packs and the stuff on the Ectomobile, and also designs something called a "Ghost Bomb" in the cartoon series.
  • For Science!: Far more mild than Egon, though.
  • Freudian Trio: Id
  • Good Smoking, Evil Smoking: Good on Ray's part. He's seen with a cigarette in almost every scene in the movies.
  • The Heart: He's considered this by the rest of the Ghostbusting team.
  • Heroic BSoD: Goes through a temporary one after accidentally summoning the Stay-Puft Marshmallow man. He snaps out of it in time to fight Gozer.
    Venkman: Ray has gone bye-bye.
  • Hollywood Atheist: An interesting case. In a short scene toward the end of the first movie, Ray and Winston are alone in Ecto-1, and Winston asks if Ray believes in God. His response is a brief "Never met him." It's rather strange to hear this coming from someone who sees strange spiritual events every day. Ray goes on to quote the Book of Revelations regarding the End of Days, showing that he has some Biblical knowledge. So he may not be an atheist per se—he might be an agnostic.note 
  • Hot-Blooded: Out of everyone, he is the most passionate when it comes to ghosts and the supernatural, and is the first one to rush headfirst into the unknown.
  • Leeroy Jenkins: "GET HER!" Leading to a hilarious brick joke. "Go GET HER...Ray!"
  • The Lancer: He's this to Peter, making it an interesting aversion of the traditional roles; Ray is the idealistic, innocent one whereas Peter is the snarkier, self-centered one.
  • Last-Name Basis: Unique among the main characters in that he generally refers to everyone except Winston by their last name. This seems more personal preference than reflective of his feelings towards them, however. In the second movie, he starts nicknaming everyone instead.
  • Mad Scientist: A heroic example.
  • Manchild: His sheer delight at sliding down the fire pole (and at the rest of the fire station) in the first movie would put him here even if nothing else would. In general, however, where Peter is dry and cynical and Egon is clinically rational, Ray tends to have a lot of childlike enthusiasm for what they do. In the second movie, when he fails to possess Oscar, Vigo decides Ray's just as good. The fact that Vigo specifically requested a child to live through speaks volumes of Ray's man-child tendencies.
  • The McCoy: Though more agreeable than his partners, he does jeopardize their safety with his headstrong personality.
  • Nice Guy: He's a decent person who genuinely wants to help others by using the technology the Ghostbusters create to study the supernatural and defend the city.
  • Nice Job Breaking It, Hero!: He unwittingly chose the form of the Destructor.
  • Nightmare Fetishist: The dream sequence he had may suggest how deep his nightmare fetish goes.
  • Spell My Name with an "S": Stantz in the movies and video game, Stanz in The Real Ghostbusters. It's generally accepted that the cartoon misspelled Ray's surname, as opposed to how fans argue over whether Winston's is Zeddemore or Zeddmore.
  • Vitriolic Best Buds: With Peter, who relentlessly teases and takes advantage of him, even going so far as manipulating him into mortgaging his parents' house. In spite of that, it's obvious that they care about one another, as evident in their final goodbye to each other when confronting Gozer at the end of the first movie.
    • Not to say Ray can't occasionally dish some out, such as choosing to call the Team Pet "Slimer" just to annoy Peter.

    Egon 

Egon Spengler, PhD

https://static.tvtropes.org/pmwiki/pub/images/egonspengler.png

Played by: Harold Ramis

Dubbed by: Jean-Pierre Leroux (European French)

Appears in: Ghostbusters | Ghostbusters II

"I collect spores, molds, and fungus."

The brains of the Ghostbusters. He designed all the team's equipment and normally comes up with the plan to trap the ghosts. Overly analytical, Egon comes off as more cold and distant than he actually is.


  • Admiring the Abomination: Admires some of Ivo Shandor's work in the 2009 game, but is also quick to admit that he was also very evil.
    Winston: Stay in the light, Egon.
    Egon: I'm trying.
  • Always Identical Twins: Harold Ramis played Egon's twin brother Elon in an Earth Day special. Dr. Elon Spengler is the leader of the Wastebusters, an environmental association. He looks exactly like Egon, down to the hairstyle. The only visible difference is the lack of a proton pack and the fact that Elon wears white tennis shoes as opposed to the Ghostbusters' standard black boots.
  • Arbitrary Skepticism: In the IDW comics. He's fine with ghosts, demons, parallel realities, and alternate timelines, but he absolutely draws the line at aliens. Imagine his surprise when he meets some shape-shifting robots from the planet Cybertron...
  • Badass Bookworm: Not necessarily a Trope Codifier, but definitely one of the originals.
  • Beware the Nice Ones: Egon completely flips his shit when Peck accuses the Ghostbusters of causing the containment breach, something that Peck caused.
    • The IDW comics' Crossing Over event saw him dealing with Jillian Holtzmann and Ron Alexander's memories of how transdimensional technology worked by having them (unknowingly) read a subliminal messaging code that would interrupt their ability to think about it. With the Chicken Dance.
      Ray: Any side effects?
      Egon: Not...as far as I know.
  • Cloud Cuckoolander: Not to the extent as Ray, but still.
  • Collector of the Strange: Molds, fungus and spores, mostly. He may even possibly find the scent of them attractive.
  • The Comically Serious: In his own words: "I'm always serious."
  • Creepy Child: This is implied in the second movie. While Ray and Egon are in baby Oscar's room, Egon reveals he never had any toys when he was a child. Ray is curious and asks if he really never had any toys, and Egon responds by saying he had half a Slinky once (he straightened it).
    • The novelization went further, listing a number of strange experiments young Egon enacted which got him ostracized by his peers. "I think you've been spending too much time with Egon" was a common sentiment among his friends' parents.
  • Deadpan Snarker: Egon has his dry comedy moments such as the musical ectoplasm.
    Venkman: Dooooooo
    Stantz: Reeeeeeeee
    Egon: Egonnnnnn!
  • Defrosting Ice King: Hard to tell, but he smiles a lot more in the second film.
  • Endearingly Dorky: How could Janine resist such a handsome, shy, soft-spoken genius with No Social Skills?
  • For Science!: Let's just say he can get rather disturbing with how far he'll go for the sake of science. Tricking people into thinking they're going to counseling when, in fact, he just wanted to test if slowly increasing the heat would alter their moods. Wanting to conduct a gynecological examination on Dana while investigating the baby carriage incident. Then there was that drill thing...
    "That would've worked if you hadn't stopped me!"
  • Freudian Trio: Superego
  • Gadgeteer Genius: He makes all of the equipment the Ghostbusters use. In fact, he works on so many gadgets, the other characters asked him how he can produce so much. He tells them he's been doing an experiment where he sleeps for an average of fourteen minutes a day.
  • Genius Sweet Tooth: Describes New York City's telekinetic energy in terms of Twinkies, using his own as a visual aid. Accepts a Nestle Crunch bar as a reward.
  • Heroic Comedic Sociopath: He seems rather detached from other peoples' feelings, and occasionally misleads or disturbs people for his own amusement, but his ultimate goal, apparently, is for the common good.
  • Hot Scientist: At least, Janine, Kylie, and his college students think so. He's not entirely happy about it.
    "I think [my students are] more interested in my epididymis."
  • The Leader: In the cartoon, he trades off with Peter in this role. While Peter generally decides if they will take a job, once there the group usually defers to Egon's expertise.
  • Mad Scientist: Close to a Trope Codifier, but a heroic version (though he still can get a bit disturbing). Egon is primarily a theoretician and field strategist who mainly wants to study the things which the Ghostbusters encounter, rather than destroy them. He also deals in morally questionable sociological experiments when not working with the Ghostbusters, at one point attempted to drill a hole into his own skull supposedly to increase his intelligence, and has a fascination with the horrifically evil work of Evo Shandor from a pure intellectual standpoint.
  • Morally Ambiguous Doctorate: He seems to be mildly sociopathic, as he routinely puts people in unpleasant situations for scientific purposes and shamelessly lies and jerks people around just to see what kind of reaction he gets. The best example of this is in the beginning of the sequel when he tests the effect of human emotion on the environment by ruining a couple's marriage and giving a little girl a puppy only to take it away again. Despite this ambiguity Egon hasn't purposefully harmed anyone, that the audience knows of, and does appear to care about others in some fashion or another.
  • Nightmare Fuel Station Attendant: He is already shown to be a bit odd, but nothing too serious, and can be frank about otherwise horrifying information like the possibility of the world being destroyed. The whole "mold, fungus and spore" thing were certainly strange but nothing horrifying. Then we get a glimpse into his life before the Ghostbusters—he used to be a coroner. This isn't too bad, though. Then he says that he does it as a hobby now. Oooookay...
  • Nice Guy: Although he's a mad scientist, whose methods are questionable, Spengler has a soft side only seen by his friends and Janine. Additionally while it's subtle he clear does care about people just not in the standard fashion.
  • Noodle Incident: Egon tried to drill a hole in his head at some point. All we know is Peter stopped him before he could do it.
  • Not So Stoic:
    • The scene where he flips out when Peck accuses the Ghostbusters of causing a massive explosion that Peck himself caused.
    • In the video game, as he and the Rookie are going up the elevator, suddenly they are treated to a phantom image of the Spider Witch and one of her victims. Egon is quite shaken at seeing this. In fact, he seems quite nervous throughout the Spider Witch's level. He also angrily tears up a sign prohibiting the Ghostbusters from entering the hotel at the beginning of the level.
      • His uncharacteristic edginess may be explained by to his own in-game notes: Egon admits he has arachnophobia.
    • His reaction once to getting snarked at by a serious Jerkass in the IDW comic is a scream and an attempt to throttle him! Another comic had a fight between him and a ghost woman end with him standing over her and growling. He has to be calmed down by the others, and doesn't even recognise them at first.
    • Egon seems to have something of a hot temper in general, and when he's agitated, his first response seems to be to go directly for the throat. Beware the Nice Ones indeed!
  • Oblivious to Love: How the animated series and IDW comics interpret his relationship with Janine.
  • Shout-Out: Named for Egon Kisch (a famous Czechoslovakian journalist who, among other things, helped popularize the Golem of Prague and claimed to be descended from its creator, Rabbi Loew) and German philosopher Oswald Spengler.
    • Sources conflict a bit, but Egon might be only half-named after somebody famous. "Egon" might not come from Egon Kisch, but from a classmate of Harold Ramis's in high school named Egon Donsbach, who was a refugee from Hungary.
  • The Smart Guy: While Ray is also intelligent, Egon is The Strategist of the group and has a noticeably stronger grasp of the raw physics behind what they do. Case in point Ray was elated that they vaporized an extra-dimensional god entity right up until Egon pointed out that they hadn't strictly speaking banished it and were now in potentially much greater danger.
  • Specs of Awesome: He's the biggest nerd in an 80s sci-fi film — what did you expect?
  • The Spock: Pure intellect — they didn't dub him "The Head" for nothing. Even when reacting with abject terror his response is to state his own inability to form rational thoughts due to fear rather then scream or panic.
  • That Makes Me Feel Angry: In the first film's climax, Egon drops the following gem while his tone of voice is only slightly more emotional than normal:
    "I'm terrified beyond the capacity for rational thought!"
  • The Character Died with Him: He died sometime between Ghostbusters II and Ghostbusters: Afterlife
  • Theme Music Power-Up: In the cartoon series, most of these occur either while Egon is formulating strategy or when he does something that helps the rest of the group succeed.
  • When He Smiles: Sometimes when he does smile it comes across as ominous or threatening. However when he does it for genuine reasons it's nice to see, such as when he's assuring Dana that he won't use anything to hurt Oscar during a routine Check-up.

    Winston 

Winston Zeddemore

https://static.tvtropes.org/pmwiki/pub/images/winstonzeddemore.jpg
"We had the tools, we had the talent!"

Played by: Ernie Hudson

Dubbed by: Med Hondo (European French)

Appears in: Ghostbusters | Ghostbusters II

"If there's a steady paycheck in it, I'll believe anything you say."

The normal one of the Ghostbusters, Winston joined when he saw an advertisement in the newspaper looking for a fourth member. The most down-to-earth member of the team, originally joined for the money, but is still a loyal and heroic member of the team.


  • All There in the Manual: The entirety of Winston's backstory is relegated to secondary works, and he receives little characterization in the films.
  • Badass Mustache: Although he's clean-shaven in the cartoon and the second movie.
  • The Big Guy: A former marine who provides the muscle and firepower in a team otherwise composed of scientists.
  • Cultured Badass: He is shown to be a fan of opera and seems to be the most civil-minded of the Ghostbusters.
    • When he does earn his doctorate (in the video game), it appears to be in either History or Egyptology.
  • Deadpan Snarker: Must be a job requirement.
  • Genius Bruiser: He is a very competent member of the Ghostbusters team. In the video game, while the others were chasing after the Grey Lady, he was looking through the newspaper archives for info on her, though he pretended he was looking up a baseball game. In the novelization of Ghostbusters, it is shown he was once in the Marines and has experience with different kinds of technology, which helped him get into the busting more easily than one would think a new hire would.
  • Improbable Aiming Skills: Well, that might be pushing it, but Winston is far and away the best shot with a Neutrona Wand.
  • Naïve Newcomer: Averted; he gets the hang of his job very quickly.
  • Only in It for the Money: His original reason for joining in the first place.
    As long as there's a steady paycheck in it, I'll believe anything you say.
  • Only Sane Man: Compared with his colleagues, the quirky paranormal scientists, he has more common sense.
  • Punch-Clock Hero: Took up ghostbusting purely to get a steady paycheck.
  • Real Men Love Jesus: Or, in his case, Jesus' style.
  • Semper Fi: A former marine, he has a bit more physical aptitude for the job than the other three 'Busters with their Geek Physiques and a mind for readiness. He's also the best shot with the proton pack's Neutrona Wand emitter, and is insistent on full equipment a few times in Ghostbusters 2. He's the only one who wears his proton pack into the museum on the surprise inspection, and also insists (to no avail) to go back for the proton packs when they delve into the subways. He's also the most likely one to be in uniform in the sequel after they are back in business, even at the station. Once a marine, always a marine...
  • Sixth Ranger: Doesn't appear until the second half of the first movie, which explains why he tends to be left off some promotional materials for the movie, especially during its theatrical release.
  • Skepticism Failure: The cartoon reveals that he didn't believe in the supernatural when he joined the Ghostbusters. That doesn't last long, of course.
    "Look, I've only been with the company for a couple of weeks. But I gotta tell you, these things are real. Since I joined these men, I've seen shit that'll turn you white!"
  • Spell My Name with an "S": Is it "Zeddmore" or "Zeddemore"? Both of the movies and the game spell it Zeddemore, leading people to believe The Real Ghostbusters, which used "Zeddmore," misspelled Winston's surname.
  • Token Minority: The team's resident black guy.
  • Unfazed Everyman: He takes the whole Ghostbusting business very well and he seems to be the most normal out of all of its members. No major idiosyncrasies to make him quirky or anything; he is just a normal guy with a job as a spectral exterminator.
    • Perhaps ironically the lack of any major defining quirks among a group as odd as the Ghostbusters is his quirk.

    Janine 

Janine Melnitz

https://static.tvtropes.org/pmwiki/pub/images/janinegb.png

Played by: Annie Potts

Dubbed by: Maïk Darah (European French)

Appears in: Ghostbusters | Ghostbusters II

"I've quit better jobs than this!" *answers phone* "Ghostbusters, whaddya want!?"

The Ghostbusters' secretary/receptionist, Janine is incredibly sarcastic but very loyal to the Ghostbusters, and often entrust her with keeping everything running that they are too busy to handle. In most continuities she acts as Sixth Ranger for the Ghostbusters whenever they need extra muscle or a replacement.


  • All Love Is Unrequited: Has a crush on Egon, who is just not interested in a relationship. She hooks up with Louis in the second film, or at least makes out with him.
  • Ambiguously Jewish: Like Egon.
  • Bad "Bad Acting": As seen when she and Louis are roped into acting in a commercial for the company.
    "Who are you going to call?"
  • Beleaguered Assistant: Poor Janine, she is in charge of every single secretarial thing that goes on in the Firehouse. Despite being so swamped, she's able to keep everything going smoothly. Despite all she does, her boss Peter continues to refuse to hire more help around the Firehouse to ease her workload. He also expects her to come in even if there is a mass exodus of the city. Her sassy demeanor makes a lot of sense once you consider all of the work and abuse she has to deal with.
    • Not to mention the babysitting she had to do for three nutcase Mad Scientists before Winston added a bit more sanity.
  • City Girl Squawk: She provides a great example of this accent.
  • Deadpan Snarker: For example, in response to a policeman arriving at the door;
    "Dropping off or picking up?"
  • The Face: Janine is the receptionist for the four man organization; a notably interpersonal role. One scene in the first movie has her trying to convince a customer of their professionalism.
  • Fiery Redhead: In the second movie. She got a makeover to look more like her cartoon counterpart.
  • Kicked Upstairs: In the IDW comics, after a fashion. Peck offers Janine the role of liason for the Paranormal Contract Oversight Comission, specifically citing her role as Team Mom (the Ghostbusters respect her authority already) and Sassy Secretary (Peck knows she won't take flack from either the Ghostbuster or the P.C.O.C. and will be vocal about it). Janine accepts.
  • Meganekko: Wears big, thick glasses — which give her a "bug-eyed" look, as Venkman comments.
  • Only Sane Woman: Until Winston shows up. After that, they trade off on the "babysitting the mad scientists" duty.
  • Sarcastic Devotee: Despite her very sarcastic interaction with her bosses, she remains their loyal secretary.
  • Sassy Secretary: She's very vocal about any grievances with the job.
  • Team Mom: Especially in the comics continuity when she keeps on eye on how everyone is doing emotionally, and when the Ghostbusters go missing, runs the entire organization.
  • Took a Level in Badass: The comics and animated series showed that she is proficient enough with a proton pack and a trap to blast ghosts if she has to. She takes another one in the comics, taking over as liason for the P.C.O.C. at the end of the Crossing Over event.
  • Unfazed Everyman: She is surrounded by men who hunt ghosts, half of whom are mad scientists. She even has a ghost in a cage close to where she works that the busters keep as a "pet." Not once has she ever batted an eye at any of this.
  • Unusually Uninteresting Sight: She seems to take the ghostbusting business pretty well, never showing any signs of it being out of the ordinary.
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    Louis 

Louis Tully

https://static.tvtropes.org/pmwiki/pub/images/louistully.jpg

Played by: Rick Moranis

Dubbed by: Marc François (European French)

Appears in: Ghostbusters | Ghostbusters II

"Who does your taxes?"

An accountant and Dana Barrett's neighbor who gets possessed by Vinz Clortho in the first film. In Ghostbusters II, he is forced to be the defense for Ghostbusters at their trial, then gets to be a temporary Ghostbuster.


  • Butt-Monkey: Especially in the first movie.
  • Demonic Possession: He was once turned into a dog and the Busters helped him.
  • Determinator: Louis may not be as tough as many of the characters, but he managed to outrun a terror dog before it cornered him. To add bonus points, he survived jumping over a wall near the Tavern on the Green, without any injury. James Rolfe pointed out, during a tour of the Ghostbusters locations, that said wall would risk breaking your legs due to its long drop.
  • Dogged Nice Guy: To Dana and later Janine. The first film's novelization notes that with Dana, at least some of his attraction stems from the fact he is/was destined to be the Keymaster to her Gatekeeper.
  • Fat and Skinny: The Skinny to Slimer's Fat.
  • Friend to All Children: Louis despite his awkwardness is good with kids, managing to get Oscar to sleep. The second Oscar gets kidnapped, he goes to get the Ghostbusters out of the Asylum and then suits up himself. Though the latter of which might have been due to a confidence boost after having sex with Janine.
  • Nerd Glasses: To rival Egon's.
  • Non-Action Guy: At first. He picks up a proton pack in the second movie.
  • Non-Powered Costumed Hero: While not being an expert fighter, he put on the Ghostbuster uniform and did his part to help save the day in the second movie.
  • Odd Friendship: Once he gets over being scared of Slimer, the pair seem to get along pretty well.
  • Omnidisciplinary Lawyer: Averted and lampshaded in the second film. He specifically warns the main quartet that he doesn't know criminal law. Sure enough, he botches the defense and the judge rules against them. It's only the timely appearance of ghosts (thereby proving to the disbelieving judge that ghosts are real) that get the Ghostbusters off the hook. To his credit, Tully does help play legal hardball at that moment to force the judge to rescind the restraining order.
  • Put on a Bus: He doesn't appear in the 2009 video game due to Rick Moranis' semi-retirement. He still works with the Ghostbusters as their accountant and is helping them franchise, but his absence is explained as him being sick that week.
  • Sixth Ranger: He becomes something like this in the second movie.
  • Stalker with a Crush: He comes off this way in the first film, apparently sitting just inside his apartment door all day long so he won't miss Dana walking down the hall. (Though, again, it may not be entirely his fault, see above under Dogged Nice Guy.
  • Took a Level in Badass: Double subverted. He does strap on ghostbusting equipment to help the team out in the second movie, but he's still far from badass... at first.
    I'm right here with you, guys!

New Team

    In General 

One day, over thirty years after the Ghostbusters' heyday, the teen grandchildren of Egon Spengler move to Summerville, Oklahoma, which is struck by a wave of supernatural phenomenons. They find the Ghostbusters' old equipment and the Ecto-1 in a farm once owned by the late Egon and, together with friends, decide to put them to use against the supernatural entities, thus becoming the new Ghostbusters.


    Phoebe 

Phoebe Spengler

https://static.tvtropes.org/pmwiki/pub/images/phoebe_87.png
"My grandfather died. My mom says we’re just here to pick through the rubble of his life"

Played by: Mckenna Grace

Appears in: Ghostbusters: Afterlife

The granddaughter of Egon Spengler.


  • Child Prodigy: Phoebe is described as "science-obsessed". According to the trailer, she is able to quickly learn how the P.K.E. Meter and the Proton Pack work.

    Trevor 

Trevor Spengler

Played by: Finn Wolfhard

Appears in: Ghostbusters: Afterlife

The grandson of Egon Spengler.


  • Deadpan Snarker: According to the trailer.
    Trevor: Hey, remember that one summer when we died under a table?

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