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  • Castlevania was pretty light on the gore for a horror series — until Symphony of the Night, that is. Alucard's ability to heal by absorbing blood made it necessary for lots of enemies to bleed. (Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because Symphony became the new model for CV games, enemies have bled profusely.
    • It gets even better in Order of Ecclesia, where the fight with Brachyura ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later. It's also possible to get killed just as you trigger the elevator, which results in both the boss and Shanoa gushing High-Pressure Blood until the elevator reaches the bottom of the shaft, the animation looping for around 30 seconds.
    • Since Symphony (it was first used with Richter in Rondo of Blood, but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
    • Playing as Maria in Rondo of Blood spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in Portrait of Ruin.
    • An exception is Order of Ecclesia, where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over.
    • The most gratuitously violent Castlevania to date is probably Harmony of Dissonance. There's one particular instance where you're just exploring some caves, you flick a switch... a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.
  • Lords of Shadow: Being Darker and Edgier than most of the series up until this point, any flesh enemy killed with the subweapon they're weak to (Silver daggers for werewolves, holy water for undead, etc. etc.) or a heavy attack will explode into a shower of gore on contact.
  • Psychopomp: Everyone you can kill with the protagonist's hammer explodes into bloody gibs when killed. This even extends to false walls when destroyed.
  • Red Dead Redemption:
    • Tying someone up and putting them on train tracks.
    • For the less patient there are explosives available, though this is usually needed in large amounts, like the dynamite runners random event.
    • Shoot a small enough creature with a powerful enough weapon and you won't leave so much as an identifiable corpse to harvest—just a red smear of blood, or an explosion of feathers.
  • Rex Rocket: Some of Rex's death animations are him/her exploding into little red pixels.
  • In Legacy of Kain: Soul Reaver, the Soul Reaver's finishing move causes vampires to explode. Melchiah is also finished off by crushing him under an enormous meat-grinder.

    Action 
  • In After the War, this will happen to Rodan if he falls from a great height or is killed by the Sentinel.
  • In God of War, pretty much everything results in ridiculous amounts of gore. Even an arrow to the cranium will cause total disintegration of the head in a massive shower of blood.
  • One of the gameplay features of Metal Gear Rising: Revengeance is Blade Mode, in which you can cut enemies into pieces, ranging from standard Half the Man He Used to Be fare to ludicrous displays of gibs. A particularly crafty player, with enough energy and against the right foe, can reach engine-killing levels of gibs, cutting something into so many pieces that the game slows down to a snail's pace and even risks crashing.
  • The modern Ninja Gaiden release for the Xbox featured decapitations; the sequel on the Xbox 360 goes beyond its predecessor's decaps into full limb dismemberment and body mutilation, as the video downloadable here truthfully shows. Averted in the last of the modern trilogy, which does away this trope entirely for High-Pressure Blood.
  • The Onechanbara games are so gory that your character and their sword getting covered in blood are actually part of the game mechanics — once your character is sufficiently covered in blood, they go into a Super Mode that has the disadvantage of increasing the damage they take and constantly draining health, while you need to periodically clean the blood off your sword to keep it from getting stuck in enemies and to keep the combo timing regular.
  • SAR: Search and Rescue, probably the most violent SNK title to date, have excessively brutal overkills accompanying most onscreen deaths. Expect enemies to blow up in chunks of flesh throughout, and larger enemies, if not killed instantly, will continue walking around with a trail of guts.
  • SturmFront: The Mutant War have your character, a Super-Soldier, killing assorted mutant abominations and turning them into puddles of blood mixed with chunks of flesh throughout.
  • The Freeware Game Survivor: The Living Dead. Well, you can't have zombies without bloody carnage, right? Even the tar zombies spout gouts of blood when beheaded. Here, take a look at all that pixaly, head-splattering gore.
  • Gorn: Visceral Reality has a title that speaks for itself. It's a virtual reality gladiator arena combat game that features a dynamic gore system that lets you paint the whole arena red with weapons, your own fists, and severed body parts (of which there are a lot). Nearly every battle becomes Bloody Hilarious by default.

    Beat 'Em Ups 
  • The Dishwasher has a whole slew of ways to turn enemies into assorted bloodstains and organs, including, but not limited to: shotguns, overloading them with lightning attacks, pile-driving them into the ground, bashing their skulls into the ground/wall/ceiling, tearing their necks out with your teeth, and tried and true method of cutting them down the middle.
  • Fist of the North Star: Ken's Rage and Ken's Rage 2 do this with loving faithfulness to their source material. Finishing off even just one Mook with a Strong Attack will often result in blood and unidentifiable body parts flying across the screen. At times it is possible to reduce more than fifty men to little more than a large red smear and a variety of airborne organs. Everything Fades, however, so this isn't quite the processor-killing event it could be.
  • Online [adult swim] flash game Viva Caligula does this when the titular character enters "berserk mode" or when a weapon is levelled up in the sequel.
  • The arcade game Cadillacs and Dinosaurs features a surprisingly high amount of bloodshed for a Capcom brawler. Things get even messier when the Mooks in this game are finished off with explosives; body parts start flying!

    Fighting Games 
  • ClayFighter 63⅓ comes with an option in the menu that allows the player to dictate the volume of "gibs" that fly off the characters during combat, though the "gibs" themselves aren't bits of gore, instead usually being accessories associated with the character.
  • The first Eternal Champions title is fairly light on gore. The Rated M for Money sequel Challenge from the Dark Side, however, is gorier than Mortal Kombat by virtue of anatomical correctness: if someone explodes, you don't get fourteen legs and five ribcages; you get shredded flesh, shattered bones, and bloody organs.
  • Mortal Kombat, of course. Not only are the fatalities all ludicrously bloody, even normal punches and kicks cause spurts of blood.
    • Mortal Kombat II: Starting with this game, when the creators went for the dark humor angle, most fatalities would create some actual ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty dog-bone-shaped bones, a lung or two, and nothing else. Another fatality will decapitate the victim three times in quick succession, resulting in one headless body and three identical severed heads (which is an Ascended Glitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).
    • Mortal Kombat 3 adds two skulls and three ribcages per character to the mix (Ludicrous Ribs!). This is well noticeable when pulling Brutalities in Mortal Kombat Trilogy; the final exploding uppercut spreads across the battlefield enough skeleton parts for three to five people, even though you beat up just one. When the series went 3-D, fatalities would cause characters to break apart into weird chunks of flesh - reviewers dubbed these games the "bloody popcorn" era.
    • With Mortal Kombat 9, we are now treated to X-Ray Mode, which allows us to see bones and organs shattering inside the victim's body in real time. Characters can have their skulls fractured, eyes gouged, and intestines ruptured multiple times and still keep up the fight.
  • The fighting game One Must Fall 2097 has a secret function allowing the player to control how much "gibs" (gears and bits of metal in this case) would appear. At the highest setting, a single hit will release more scrap metal than the victim could possibly have contained. There is even an option to have metal gibs continually rain down throughout the match.

    First-Person Shooters 
  • Blood: Mostly through the use of the amusingly overpowered napalm launcher or any of three different varieties of dynamite. The gibs in Blood had the wonderfully gruesome property of being slippery under your character's feet, and for some reason the game developers saw the potential of including the ability to use zombies' heads (usually the largest surviving pieces of them after a close encounter with a barrel of high explosive) as soccer balls.
  • Borderlands and Borderlands 2 embrace this. If you kill an enemy with a large amount of overkill damage, the enemies will explode into gore, blood and random body parts; this often happens if you backtrack to areas that are way behind your level. Doesn't help that one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing.
    • In the Play Station Vita port of Borderlands 2 enemies will explode into gibs when you kill them regardless of what weapon you use. This was apparently done because rendering dead bodies would be more taxing on the hardware.
  • Bulletstorm is a premium blend of this, The Joys of Torturing Mooks, and Bloody Hilarious.
  • Call of Duty: World at War appears like this if you're using the MG-42, a shotgun at point-blank, or the PTRS-41, especially in comparison to the tame gore of past titles.
    • Black Ops follows the same formula, though enemies' heads can no longer be exploded. However, even the lightest of light machines guns (like the 5.56mm Stoner 63 or the 5.45mm RPK) can now blow off limbs with the right aim.
      • The Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with amounts of dismembered hands and feet. Amusing and disturbing.
    • Black Ops II brings back decapitation with a vengeance, though only when using the machete or sword in single-player. Meanwhile, the .50 cal sniper rifles can now cause gibbing, as can the Executioner at close range. Curiously, though, getting shot by the Barrett M82 doesn't cause any such damage to Alex Mason— perhaps for the sake of keeping his heart-wrenching death from becoming either too gross or funny.
    • Black Ops III has Specialists in its online multiplayer, each with their own unique weapon. Examples include the Sparrow, a recurve bow that explodes anything it hits into a strew of chunks of meat, the War Machine, a grenade launcher with much the same effect, and the H.I.V.E, a pod that releases a swarm of electronic bots that infect any poor sap unfortunate enough to get too close, causing their limbs to pop into a spray of chunky gore one-by-one.
  • The otherwise unremarkable shooter Conspiracy: Weapons of Mass Destruction has a post-game cheat that lets players punch enemies until they explode into burning gibs. This is presumably worth the price of admission in itself.
  • Counter-Strike 1.6 had a server-side mod that implemented extreme over-the-top gibs. If you shot someone with something like an AWP, you can see a fountain of blood coming out from the place where he was standing, all of that as you see his body torn to pieces.
    • Even without mods, a direct shotgun headshot on someone without a helmet qualifies. Plenty of salsa for the next party (quite chunky of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood than what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. Slash. That said, the game is programmed to show more blood if someone is shot in the head.
  • Deus Ex and its mod, The Nameless Mod.
    • While rocket launchers and explosives are generally expected to blow people apart, poke at a body long enough, and it will explode in a mess of guts and gore, even if you do it with a weak weapon. Some of the new weapons in The Nameless Mod continue to follow this trope to a T.
    • Since most of the augmented enemies - MiBs, WiBs, Agents Hermann and Navarre - have self-destruct devices that go off when their health reaches Critical Existence Failure, Ludicrous Gibs feature prominently in their death animations.
  • Doom is one of the earlier examples of such overblown effects.
    • If lesser enemies (or players in Deathmatches) were hit with an attack that reduced their health to their starting health times negative one (i.e. negative 30 for a Shotgun Zombie, who starts with 30 health), they would be gibbed. This was a reasonable result when they were hit by rockets, but picking up a special "Berzerker" "Berserk" power-up enabled the player to gib enemies with his bare hands.
    • Sometimes you can melee-gib enemies even without the Berserker.
    • Enemies who infight may end up gibbing each other as they have much more powerful melee attacks.
    • The Cyberdemon requires a lot of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by one bullet.
    • There's a mod called "Beautiful Doom" which, among other things, increases the gibs to, well, ludicrous levels.
    • Brutal Doom does this to such levels that the room you're in is literally painted with blood, and is the provider of the picture at the top of the page. You can also perform a fatality while in berserk mode in the same gore-happy fashion as Mortal Kombat, mouth monsters (Cacodemons, Pinkys, etc.) can literally bite your torso off, and the chainsaw can actually hack away at body parts with impressive results, even allowing you to 'liberate' the otherwise unusable Mancubus and Revenant weapons.
    • Project Brutality, being an exaggerated version of Brutal Doom, increases the gibs as well - and even has a native option for gibs so ludicrous they really ought to have their own hardware requirement, lest your computer slows down to a crawl just rendering all the gore. The name of the maximum level? "Overdrawn at the Blood Bank", of course.
    • Brutal Bolognese allows the ludicrous gibbing of Brutal Doom to be applied to all Doom engine running games and mods under GzDoom
    • In Doom³ the shotgun packs enough punch that if you hit a zombie with it at point-blank range, you'll tear all the flesh off its bones, reducing it to a bloodied skeleton.
    • Given the way gibs are calculated in the Doom series (total damage dealt must be equal to or greater than twice the monster's maximum HP) and the fact that Doom 3's zombies simply ragdoll and leave perfectly viable corpses behind, hitting a dead zombie with so much as a flashlight would usually cause it to explode violently.
    • The 2016 Doom is generous with the gibs, in part due to inspiration by Brutal Doom and the Doom comic book. The Doom Slayer's Glory Kills often tear chunks of Demons off, and lethal headshots will easily destroy their heads in a cloud of blood. With the power of a Berserk artifact, your melee attacks are all turned into more spectacular dismemberments, including a reference to the Doom comic where the Doom Slayer punches through an Imp's chest from the front to pull out its spine. The Chainsaw carves demons up, and the BFG incarnation in this game utterly obliterates demons caught in its blast.
    • Doom Eternal is Doom (2016) cranked even further up, to the point where your new special melee attack, charged by doing glory kills, is called the "Blood Punch". One glory kill on the new Whiplash enemies has you break its arm, then shove the exposed broken bone through their mouth and out the base of their skull.
  • Explosive weapons would gib enemies in Duke Nukem 3D, but the game also had a shrink gun that would miniaturize a foe and allow you to squish him under your foot, and a freeze ray that would allow you to freeze them solid and then smash them like ice statues.
    • There is a commercial add-on called Duke Xtreme that allows the user to increase the gore level.
    • The newest version of the Duke Nukem 3D High Resolution Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls! If you step into a corpse, you leave bloody footsteps for a while afterward. Also, whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that stretches across the gap when said door is opened.
  • In E.Y.E: Divine Cybermancy, large-caliber weapons will cause enemies to explode into a fine red mist. The Damocles will cause enemies to explode, sending body parts flying.
  • Far Cry 4 adds this to the series as part of its ability to overkill wildlife and get less than you would from killing them with a regular-sized gun or especially a bow. Grenade launchers in particular can completely rip apart any living thing smaller than a rhino with a direct hit.
  • For F.E.A.R., this can happen to any living being short of Powered Armor or Mini-Mecha, provided you have a Combat Shotgun or an explosive weapon. Given that the damage calculated has to be a one-hit overkill for this to take effect, it has a better chance of happening when enemies are caught off-guard. Oh, I'm sorry. Did you want to leave the skeleton intact? Then pack a Particle Weapon or a deranged psychic... like Alma.
  • An add-on for Garry's Mod combines this with Overdrawn at the Blood Bank to produce outstanding results. Here's a sample.
  • Gloom (Amiga) and its sequel, Gloom 3 (no, there isn't a Gloom 2) has two settings: "Messy", where slain enemies burst like a pinata filled with liquid but otherwise disappear instantly, and "Meaty", where enemies turn into a carpet of gibs all over the place, which remains there permanently.
  • Half-Life:
    • The first Half-Life was known for this, though not so much in the sequel. However, a third-party mod known simply as "SMOD" took this to healthy levels (at least with "gore_moregore 2" on). Shoot a person in the head? A three-second long spray of blood... twice. Somebody hits something going too fast? They explode. Vaporization? What was already a mesmerizing particle effect climaxes with them popping like a grape. And those invincible NPCs? Oh, you better believe they were solely for target practice.
    • Although Half-Life 2 mostly avoids this, shooting Antlions with a revolver or shotgun causes it to explode.
  • Halo:
    • Fighting medium-sized groups of Flood usually leaves behind a room almost fully covered in body parts of different size.
    • In Halo: Reach, getting headshots on the Drones turns them into this.
  • While the original Left 4 Dead is quite mild about this by today's standards, Left 4 Dead 2 turned the gibs up a couple notches. For instance, in Left 4 Dead, the zombies explode into a cloud of red mist if killed with a Pipe Bomb. In the sequel, their body parts are blown apart and intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the Special Infected do not present these properties.
    • One of the "mutation" gamemodes introduced in Left 4 Dead 2: Gib-Fest. All players have M60 machine guns with unlimited ammo. It's...spectacular. Of course, the Explosive/Frag Ammo bumps up the gibbing to new levels. A stray bullet from this ammo type will SHRED common Infected to pieces.
  • In Mace Griffin: Bounty Hunter you can use explosives to blow enemies into small meaty chunks.
  • All over the place in Painkiller. The titular weapon is like a food blender pumped up on steroids and evil, so the results are predictably gory. A shotgun blast can reduce a foe to chunks. Freezing enemies and then shattering them would break them apart. It doesn't stop there.
  • In the original Quake, zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking. Also, while in many games only explosive weapons can gib enemies, in Quake gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun/Super Shotgun.
    • In Quake II, the only way to prevent the Medic's revival of fallen Stroggs is gibbing them. The super shotgun was enough to dismember a Stroggo, leaving a skinned torso spinning in midair and you could keep on shooting any corpse with a normal weapon until it gibbed. Given the habit of some monsters to get off several last shots after being taken down, a good number of players consider gibbing standard procedure for dealing with downed mooks. In the various Custom-TF mods, in which a player with the Warlock skill could gib corpses with his knife and use scattered chunks of meat to summon monsters.
    • Happens to everyone in Quake III: Arena. Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from. Also, characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot corpses and cause them to gib in this manner.
  • In Red Faction 2, there is a cheat that allows you to make all shots on infantry a one-hit kill, with lots of gibs provided. If you shot a friendly NPC with an LMG, you get lots and lots of gibs, and there is no friendly fire... Priceless!!
  • Return to Castle Wolfenstein, running on the Quake III engine, has this when using rocket launchers, explosives, and a BFG (the player character can also be gibbed, especially by Demonic Spiders with rockets). Zombie enemies can also explode when defeated but without blood.
    • In the Oddly Named Sequel, Wolfenstein (2009), gibs are not quite as prevalent, due to the change in engines. However, the Queen Geist and General Zetta (both of whom are bosses) still explode in a shower of blood and fleshy chunks when defeated.
    • Wolfenstein: The New Order, however, features a return to the gibs of old; grenades, rockets, and the Laserkraftwerk are all capable of making Nazis explode in a shower of bloody chunks. The automatic shotgun, assault rifle, and turret guns, on the other hand, can remove limbs, burst heads, or even blow a huge chunk of meat out of a guy's torso.
  • The Trope Namer is Rise of the Triad, which positively revels in ludicrous weapons and gibbing effects. The message Ludicrous Gibs! appears on-screen whenever the player gibs enemies in the most spectacular fashion allowed. This usually involves chunks of flesh and splashes of blood being spread in a wide radius and a torn-out eye sliding down the screen. The Flamewall launcher burns the flesh off enemies in a couple of seconds, leaving the charred (and smiling!) skeletons standing for a moment before collapsing (still smiling!) to the ground. The God Mode powerup enables the player to launch enemy-seeking balls of lighting that disintegrate, albeit bloodlessly, any enemy they touch. And, Apogee never being the types to pass up the opportunity for a cheap joke, Dog Mode allows the player to charge up a sonic dog bark, spontaneously popping every Mook within range like a pressed grape.
    • Enabling "Engine Killing Gibs" mode forcibly sets all baddie-fragging animations to the "Ludicrous Gibs!" splatter, thereby increasing the amount of gore several times and creating massive clouds of body parts when enemies were blown up. If you watch closely you can see enemies' severed hands wiggling their middle fingers while flying through the air along with the eyeballs splattering into the screen and sliding down. Also, it's worth noting that while modern processors would (and do - look up GLRott and the Ludicrous Edition remaster) eat the game's code for lunch without missing a beat, in the 386/486 era during which the game was initially released, the amount of gore being rendered (with no GPU assistance, as this predated true 3D games and even GPUs) may very well have been literally engine-killing, posing too great a challenge for the CPUs of the day to draw and either slowing the game to a crawl or crashing it completely. The Ludicrous Edition version retains the cheat, if only for old times' sake.
  • Serious Sam provides plenty of meaty chunks when monsters are met with an explosive or a point-blank shotgun blast. The HD Updated Re-release is Bloodier and Gorier (with more anatomically accurate carnage), and, should you feel inclined to, you can carve up corpses with your knife.
    • For additional fun, these games have an option for "hippy" blood, which turns the blood into floral graffiti and the gibs into mushrooms. The HD remake goes one step crazier with a "kids" option that transforms enemy gibs into the shapes of various assorted candies.
  • This is rather the expected result of firing at infantry while in an MCA in Shogo: Mobile Armor Division, considering that you're driving a several-stories-tall robot and your guns are of similar scale. One shot from virtually anything in your arsenal reduces them to bloody chunks.
  • The original Soldier of Fortune featured a ridiculously overpowered shotgun that could blow limbs clean off at an unrealistic range, a look-alike Desert Eagle pistol that could remove a head from the neck up and a microwave pulse gun that would cause enemies to cook from within and burst like overcooked hot dogs. One of the game's main selling points was the engine's attempt at (relatively) 'realistic' damage modeling compared to its competitors.
    • The second game has somewhat more realistic gore (though it advertised "16 points of dismemberment"), but Payback features enemies practically Made of Plasticine and decapitations and amputations resulting in gory gushers, spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.
  • In S.T.A.L.K.E.R., weapons (even explosives) cannot gib under any circumstances, save for Pyrogeists, which always explode into gibs upon death by any source. However, certain anomalies can gib people, and how! If somebody (including the player or the mutants) gets caught in a Vortex anomaly, they will be sucked in and then spectacularly explode into a shower of blood and guts. Another anomaly that can gib is Whirligig, but it doesn't explode anyone, instead it skins them alive, leaving only the skeleton. In first two games stalkers can accidentally step into those anomalies and get gibbed for the player's amusement, but in Call of Pripyat they are immune to anomalies for some reason, so they will just pass through them without any harm. This, however, can be disabled by modding.
  • Strife, being the last game using the Doom engine, makes use of this trope. In addition, it provided special, gib-like animations for enemies that were immolated by your flame weapons or disintegrated by your Disintegrator Ray.
  • In Team Fortress 2, the Soldier, Demoman, and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). Wearing the Bombinomicon cosmetic also causes this when your character dies under any circumstance. The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is exaggerated with 'sillygibs,' a mod that, when enabled, turns regular gibs into completely random (and obviously silly) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. Literally ludicrous gibs.note 
    • Moreover, in the game's early design stages the game was supposed to have a Claymation-inspired graphical style, which would have resulted in enemy corpses blowing up into chunks of plasticine.
    • Pyrovision turns the chunks of flesh and blood into gears and confetti instead.
  • In TimeSplitters Future Perfect, shooting someone enough with the Injector will result in them swelling up then exploding. If it happens to you, you get treated to your view stretching before the inevitable happens. Using it on the mutants in story mode causes them to leap up, then explode.
  • Turok and its sequels are some of the bloodiest N64 games ever, and they came up with deliciously demented Cerebral Bore. This weapon shoots out a flying drill which seeks out brainwaves and does precisely what its name implies. It explodes afterward, just for that added touch. There's also a gun that shoots mines which jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.
    • The 2008 Turok game lets you blow up certain dinosaurs with explosives. The kicker is that their severed bloodied body parts twitch like mad on the ground before going lifeless.
  • Unreal Tournament takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a shock rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style. Some user-made mutators (like "Gibalicious") increase the amount of gibs produced, possibly up to the point where the computer bogs down from the sheer number of gibs.
  • Ultrakill's only way of healing yourself is to literally bathe in the blood of your enemies as it rains down, so of course, there's gonna be a lot of it. Sprays of blood come off with every single hit, and hitting an enemy hard enough will cause them to explode in a shower of the life-giving liquid. Very convenient if you happen to be standing close enough to get absolutely soaked in the stuff.
  • The titular vivisection point of the PC game Vivisector: Beast Within allowed massive chunks of flesh to be ripped away from an enemy with little more than a pistol, and even the basic knife or scalpel weapon could completely gib an enemy without much difficulty under the right circumstances.

    Hack-and-Slash 
  • Taken to the extreme in Battle Axe where enemy goblins will blow up into a geyser of flesh and blood... even if they're killed with a sword!
  • Devil May Cry 5: It's only shown briefly at the end of the prologue mission's cutscene, but Urizen kills a number of humans by impaling them with the Qliphoth's giant roots, exploding them into showers of blood and viscera upon contact.
  • In Diablo II, any monster with the 'Fire Enchanted' trait promptly cover a decent amount of the ground with themselves upon death. This gets especially silly with the boss of the Flayer Dungeon, as you have to defeat him twice and has Fire Enchanted in both forms. Necromancers can do this to nearly any dead enemy with Raise Skeleton (Mage) or Corpse Explosion, as well.
    • Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
    • Interestingly, if one kills a swarm of locusts and attempts to raise a skeleton from the "corpse", the same bloody explosion will occur and produce a perfect human skeleton complete with weapon. Also, if you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must explode in a shower of blood and gory effluence.
    • Aah, Corpse Explosion. Blow up a tiny Leaper or Fetish and get a blood fountain as glorious as if you'd blown up an entire Blood Maggot. A dry, fleshless Skeleton Warrior? Gibs aplenty. That one little animation, illogical as it may be, provides so much catharsis.
    • The Druid has access to the Carrion Vine and Solar Creeper which consume corpses to replenish life and mana, respectively. Summoned Dire Wolves also consume corpses for a power buff as well.
    • In Diablo III any enemy killed with a critical hit will explode (and the gibs themselves will be on fire/frozen/glowing with magic energy depending on damage type), all Unique monsters will explode when killed, some breeds of monsters explode no matter what... etc. This feature was so popular that shortly after the game's unveiling, Blizzard gave in to fan's demand that corpses stop fading away, just so they could see the aftermath.
      • The legendary weapon Sever has the special ability "Slain enemies rest in pieces". Any killing blow with it has an artificially large crit value, causing the slain enemy to explode into gibs.
    • The Monk has a technique called Exploding Palm - enemies struck by this explode when killed by DOT. Omae wa mo shinderu...
  • Torchlight also has enemies exploding into crimson showers on critical-hit induced deaths, and sometimes just normal deaths, as well as sporting a gib-related Steam achievement.
    • The sequel only gibs enemies immediately if the killing blow hits hard enough (as well as retaining crit-gibs). To compensate in other situations, using a smashing or explosive attack on dead enemies can now gib their corpses. Enemies can gib each others' corpses too.
  • This was one of the main gimmicks in the 1991 game Moonstone: A Hard Days Knight, which was considered unusually gory for the time. The knights can take all kinds of abuse, but when low on health, this trope is used to the max.

    Light Gun Games 
  • Interestingly, Beast Busters and Zombie Raid went in the other direction. Dispatch any enemy in Beast Busters—even the normal zombie goons that can be dispatched with just one or two bullets—and they'll explode into lots of tattered pieces. Not much in the way of blood though, other than presumably-clotted blood. Meanwhile, Zombie Raid has a lot of not just zombies, but also werewolves, gargoyles, and ordinary human grave robbers. One rifle bullet more than suffices to turn a grave robber's upper body into an erupting mess of sinew. With no trace left of the erupting area's skin or clothing. Bosses, however, tend not to break apart; they just disappear in a mass of flames.
  • In CarnEvil, damn near everything gibs but the skeletons at the end. This is especially fun when it takes more than one shot to take an enemy down.
  • The arcade Light Gun Game Friction has enemies occasionally explode into pieces upon being shot. There's no real factor that determines this, sometimes they do and sometimes they don't.
  • Similarly, House of the Dead's first three games had gibs that flew off based on the placement of the shots - you could blast chunks into fat zombies' stomachs and chip away at a zombie's skull. The fourth game and OVERKILL removed this feature.
  • In The Ocean Hunter, this doesn't occur for the most part, with most enemies being fairly bloodless deaths despite shooting them with an automatic harpoon gun. The boss of the sixth stage, however, is fought from the inside, and this trope is the sort of unavoidable result of harpooning its heart until it explodes.
  • Area 51 and its Spiritual Successor Maximum Force have the realistic FMV enemies explode into very unrealistic gibs when shot one time.
  • Revolution X gives you explosive CD's as a backup weapon to your main submachine gun. Hit an enemy with one of these, and he turns into a spray of bloody chunks.

    MMORPGs 
  • In World of Warcraft: Wrath of the Lich King, two quests involve collecting meat. One requires throwing high explosives at mammoths, the other requires throwing them into giant worms.
    • Prior to class changes, Death Knights could gain the attack "Corpse Explosion" which did exactly what you'd expect. This became even more ludicrous if upgraded so any enemies killed by the ability would then explode, potentially creating a chain reaction. It has since been downgraded to a cosmetic effect, though a large enough corpse can create a large shower of gibs.
      • The most gibs were generated by multiboxing Death Knights, meaning a large group of Death Knights being slave-controlled by one player. Extremely powerful at the time, they could quickly build up a large number of corpses and trigger a massive chain reaction of gibbing corpses.
    • One ogre in Deepholm chooses to fall to his doom in a massive propeller rather than be captured. His body explodes in a shower of meat and bones.
    • Malik the Unscathed explodes into gibs when he attempts to storm the Heart of Fear.

    Platform Games 
  • In Bio Menace, the mutants explode into showers of gibs upon death.
  • In Blob Wars, all organic entities burst like a water balloon full of blood when they die. Blob And Conquer has blood stains on every level.
  • In Conker's Bad Fur Day you can explode enemies into bloody bits with the rocket launcher, take off somebody's head or just chunks of it with a few different kinds of guns, and slice torsos in half with the katana and chainsaw. For maximum overkill and hilarity if you kill somebody with the rocket launcher in the cramped hallways of the Heist multiplayer mode bloody guts will stick to and drip from the ceiling and walls, and the weasels will even comment on the gore. "What a f$@&ing mess!"
  • In Default Dan, whenever Dan dies, he explodes.
  • In the later levels of the cutesy freeware platformer Eversion, anything that dies explodes into plumes of blood, including the player character.
  • In I Wanna Be the Guy, whenever The Kid dies in this freeware Metroidvania game (and trust us when we say he will die...very often), he explodes into little 8-bit giblets. This is true even for something as minor as touching the edge of a spike pit, or getting hit by a falling apple. If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... you explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
    • One aversion exists. If the Kid gets drained by a Metroid, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.
  • Mighty Aphid: Enemies in the game explode into little fleshy chunks upon being beaten.
  • In Jump'n Bump, you and other players control adorable little bunnies which will explode into fountains of blood and gibs as you stomp on each other.
  • The original Japanese Mega Man Zero games include quick bursts of blood-like substance when Zero destroys certain Ridiculously Human Robots with the saber. This was removed in the American version.
  • Mega Man ZX Advent takes it further, with a charged buster shot blowing huge holes in a dead enemy's torso. They also replaced the red liquid with similarly-shaped whiteish green bursts in all versions of the game.
  • Virtually everyone in Ninja Senki explodes into 8-bit gibs upon death, even ghosts and plants! The only exceptions are the temple and statue bosses (which collapse into piles of rock instead), Purple Flames and some sort of energy-spitting flying demon head - these simply get extinguished.
  • Oddworld: Munch's Oddysey had enemies (and allies) bursting into what appeared to be fried drumsticks when thrown into a meat grinder or if a weaker one had been possessed.
  • 'Splosion Man. By god, Splosion Man. Ludicrous doesn't begin to cover it. The bodies of hapless scientists explode into showers of deli meats like steak and legs of ham.
  • The protagonist in Stealth Bastard always dies in a gory fashion.
  • In TechnoCop, shooting enemies would leave their corpses in a pool of blood.
  • In Tomb Raider: Underworld, hitting zombies with the hammer turns them into a rain of limbs (and heads and torsos). Sometimes the only thing keeping them from flying into outer space is the ceiling.
  • The NES games Menace Beach and Sunday Funday allow you to do this with bombs. Anybody who gets hit by an explosion has their sprite graphic literally explode into pieces.
  • Happy Wheels tries to justify this with everpresent spiked walls, falling weights, wrecking balls, spring-loaded platforms that send you into spiked walls, etc. etc. but still Crosses the Line Twice anyway.

    Puzzle Games 
  • This is one of the many ways you (or the other characters of the game) can die in Kindergarten and its sequel. To give a few examples from the first game:
    • Anyone caught within the radius of the principal's bombs will be blown up into pieces.
    • You'll also be blown to bits if you solve Jerome's riddle incorrectly.
    • The creatures found underneath the school can do this, seemingly by shoving some sort of tentacle into the person's head.
    • In the secret ending, red lightning blasts every character except for the player and Nugget into bits and pieces. In the second game's secret ending, the same thing happens to everyone who hasn't already been dusted, with the same exceptions.

    Racing Games 
  • In the Cruis'n series of arcade games, animals you crash into explode into gibs, from deer, to giraffes and in Exotica, dinosaurs.

    Real-Time Strategy 
  • In the Warhammer 40,000 RTS Dawn of War, units in melee can perform sync kills on other units, which are often bloody and gory. Of special note are the Ork Warboss' sync kill against most infantry units, where he grabs the unit in his claw and smashes it against the ground head-first as though a particularly angry child and most of the Dreadnought sync kills, one of which involve grabbing the enemy in a claw and blasting it with a flamethrower, another of which appears to show the Dreadnought blending the unfortunate enemy. Add in that shooting enemies causes blood and gibs to fly out as well, and battlefields can get quite bloody. Large blobs of blood and organs will fly out of a corpse when they die, but the corpse itself remains completely whole as it falls to the ground, making one wonder where all those chunks of meat actually came from. Ludicrous indeed. This Rectified in the sequel, where powerful attacks can literally shred the enemies into pieces.
  • In StarCraft, the Zerg - perhaps out of jealousy at the Terran and Protoss tendency to explode when something looks at them funny - generally explode in a shower of blood when killed, including buildings. Their buildings also bleed when damaged. Blizzard paid a lot more attention to it in the sequel, with the method of death affecting what happens afterward.
  • While Hyrule Conquest is limited to make units covered in blood during gameplay, it has pretty gory cutscenes. For example, in mission 12 we see Veran's arms being ripped off and shortly thereafter Bongo getting guillotined.
  • In Battle Realms, certain attacks can result to this, such as being hit by a cannonball or a bolt of lightning, a unit will explode into red mist, and leave a puddle of blood on where they once stood.
  • In Company of Heroes, the American M4 Sherman can be equipped with a crab flail for clearing mines. If you're feeling particularly cruel, you can use it on infantry, which results in this trope. Using explosives on infantry predictably results in this.
  • Warcraft III: Units killed by a siege weapon Incinerate explode or in a shower of blood, organs and bones, leaving no corpse behind. This is actually of tactical importance: the Undead can't use exploded corpses to summon skeletons, nor can the units be resurrected via Paladin spell.
    • Click on a sheep or any non-combat animal repeatedly at any point in the game and it will eventually explode so violently it creates a massive mushroom cloud which shakes and ruptures the earth below, creating a volume of gibs many times the size of the creature, soaking the surrounded area in blood in a wide diameter even if its just a tiny rat.

    Real-Time Tactics 
  • As a matter of fact, ALL of Bungie's pre-Oni games were absurdly bloody, with explosions actually liquefying those caught in most blasts.
  • Fat Princess has quite a bit of gore and blood, despite the fact that everything else is rather cutesy. The characters resemble the humans in Animal Crossing but when they die there are huge puddles of blood.
  • Liero takes this to a ridiculous extreme by having a giblets setting. If it's high enough, even lightly wounded characters will leave a bloody mess just by walking. This can be kind of strange if you've chosen, say, an ant as your character skin.
  • Bungie's Myth series of RTT games had hunks of blood and gore flying off melee'd opponents and staining the landscape wherever the physics engine had them bounce (with limbs and heads also flying everywhere upon most deaths), high explosives causing victims to be blown to dozens of bloody bits, putrid hunks of pus falling from the undead, and a special unit (the ghol) which would pick up these things to be used as weapons.

    Roguelikes 
  • Dwarf Fortress is surprisingly gory for an ASCII-based game.
    • The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, and individual fingers and toes. Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects — even socks, or small fluffy animals — will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
    • It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the tree he hit.
    • A large group of creatures dropped from a great height into a pit can create a wondrous geyser of gore rivaling that of the well scene from Army of Darkness. As demonstrated here.
    • Now have fun having all your dwarves murder your FPSnote  via pathfinding to retrieve all the body parts...also, hope you've got like fifty butcher's workshops set up. At least. And don't even think about trying that in an evil biome, unless you want every single one of those bits and pieces to later rise from their splattery grave and dogpile your dwarves to death.
  • Cataclysm has several ways to inflict this trope on enemies. A strong enough killing blow, most often from Stuff Blowing Up or Car Fu, will splatter the corpse. Against zombies this can be used to prevent them from getting back up, though they won't drop any items. Splattering animals also precludes butchering them for meat or pelts, but there are weapons and ammunition designed not to pulp the corpse, for small game hunting. Finally, corpses can also be smashed or butchered after killing them.
  • The Binding of Isaac and its remake feature this whenever enemies are killed in lieu of a corpse. Enemies will explode into blood, bones, and other meaty bits when defeated, though it's downplayed with regular enemies as opposed to bosses. There are exceptions, however; primarily with the bosses Little Horn and Big Horn (who opt to get the hell out of Dodge instead) as well as endgame bosses such as Isaac and ???, who ascend upward as opposed to leaving behind any mess. In particular, Mom and Mom's Heart/It Lives! (as well as Satan) cause gibs to spew from the walls upon defeat. The player can also crank it up with the secret seed "BLOOOODY", which ups the amount of gore that enemies expel when defeated; even flies will leave a large puddle of blood behind when killed in this case.

    Role-Playing Games 
  • Fallout:
    • The first two games rewarded the player with extra gruesome death animations that would play some of the time if the player inflicted a large amount of damage in a single attack. If one gave the player character the special trait "Bloody Mess" during creation, the most spectacular death animations would always play when an enemy died. The full list of splattery animations is:
      • Shot or stabbed to death (a bare punch is also good): A large hole appears in the target's torso and an arm is ripped off.
      • Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
      • Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
      • Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
      • Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
      • Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)
      • In addition, there's the high-level perk Sniper: Luck stat * 10 = critical hit chance. In other words, with 10 luck all your shots become crits, generally resulting in one of the animations described above. Damage per shot becomes less important than the sheer number of shots fired, resulting in situations in which spraying a group of opponents from one of the weak submachineguns causes most of them to instantly explode into fleshy chunks.
    • Fallout 3 ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs.
      • Like firing a 10mm pistol once at a Super Mutant's torso (Super Mutants are big, hulk-like mutants) only to watch his arms, legs and head rip from his body (in slow motion!) from the force of the hit. Or total chunkification of the body. And that can happen with the weakest gun in the game.
      • Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear. Or those old books you find everywhere. Behold the power of reading! Old, pre-war paper money works too.
      • Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off if the killing blow also results in crippling that limb. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.
      • Ctrl+Alt+Del pokes "fun" at this tendency here and here.
      • If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.
    • Bloody Mess is back for Fallout: New Vegas, along with a host of new weapons. Notable entries include:
      • The Red Glare (full-auto rocket launcher), Ballistic Fist (power fist with a sawed-off shotgun mounted on it), chainsaw, and Two-Step Goodbye (a Ballistic Fist with a rocket launcher instead of a shotgun), which has the listed effect "Critical Kill = BOOM!"
      • Brass/Spiked Knuckles. Punching an enemy with them can explode their head.
      • Displacer Glove, or Pushy if you're feeling ambitious. You'll get some nice scattering, and can easily uppercut someone's head off, or sometimes even reduce their whole body to so many meatballs travelling at high speeds towards the nearest wall.
      • Bloody Mess actually serves a (non-amusing) purpose in the Dead Money DLC. The Ghost People enemies have the unique ability to revive so long as all their limbs are intact, and are more resistant to limb damage than ordinary enemies. But with Bloody Mess, you're a lot more likely to put them down on the first try.
  • Graphical technology not advanced enough? That wasn't enough to stop Fallout's predecessor! Wasteland featured such lines as "Rabbit is reduced to a thin red paste" and "Thug explodes like a blood sausage".
  • Wizardry 8 has this, even though it makes absolutely no sense. It's medieval fantasy, mostly medieval weaponry (aside from some guns and explosives), but there are maybe three or four enemies that don't explode when killed. Still, it's a great game, so gibbing a rat by stabbing it with a knife is a minor slight.
  • Dungeon Siege 2 does this, despite being medieval fantasy. Gibbing seems to occur if enough damage is done to push an enemy over a certain point of negative health, most likely a percentage, they will explode violently into pieces, flying every which way. While it might make sense for some of the power attacks, which deal huge damage and have effects that would warrant a violent mess, seeing an enemy explode into fragments from a single quarrel to the chest is rather absurd. The fact that every party member is usually capable of making enemies into such a mess at the same point, this can lead to some very interesting times when leading a powerful team up against a small army of inferior enemies.
  • The Elder Scrolls IV: Oblivion features a spell called Enemies Explode. It wasn't until a combat mod (Deadly Reflexes if memory serves) was released that featured a revamped system of combat complete with dismemberments and various other fatal effects where a spell was included that achieves just such an effect.
  • Baldur's Gate, on the Core Rules difficulty, causes anyone who is killed with massive damage (i.e. reducing them to -10 hit points with a single blow) to explode into pieces, preventing any possibility of resurrection.
  • Scoring kills with a Critical Hit in Baldur's Gate II will reduce the unfortunate victim to a shower of Chunky Salsa, which has the side-effect of requiring True Resurrection in place of the simpler Raise Dead for Player Characters so slain.
  • Jade Empire has a couple:
    • Some of the Harmonic Combinations result in an enormous cloud of red, and it's extremely gratifying to see the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
    • In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to explode into bloody chunks if gore is turned on. It's a good weapon, but not that good!
  • Dragon Age: Origins:
    • This features a spell for mages (magi?) called "Walking Bomb" to cast on unfortunate enemies. Fun to use and it hits all nearby enemies for massive damage. There's even an upgraded version that allows it to infect enemies who are in the blast radius of the initial explosion, for even more splatter.
    • There is also the "decapitation" death animation that sometimes happens when you are using a sword. What was once your enemy is now a brief but spectacular blood fountain.
  • Dragon Age II:
    • Gibbing is used much more, as default enemy death results in gibbing. It literally happens all the time in ordinary combat; i.e. stabbing an enemy to death with an ordinary dagger will cause an enemy to literally explode in a burst of limbs blood and guts.
    • Using blood magic, especially in the (aptly named) cut scenes, is similar. Blood mages typically begin a blood-spell with a knife drawn across the palm, which one would expect to result in a trickle of blood. Instead, gore erupts as if the mage had stuck his/her arm into a Cuisinart up to the elbow.
  • Neverwinter Nights:
    • This game has the "Destruction" spell, which destroys most targets with a cloud of blood and imploding gibs, even if it's an object, such as a door or crate. This spell can also be applied (up to level 40) to gloves (punch the enemy/object for gibs), weapons (hit the enemy/object for gibs), and armor (get hit to gib the enemy).
    • The Epic Feat Devastating Critical does the same to anyone hit by said Criticals (And bear in mind that NWN deviates from standard 3.0 D&D in terms of limiting the range of rolls that will generate a critical, so it could be as high as 1 critical per 2 swings). Doing enough damage to destroy an object will smash it into flinders, as above. This gets truly ridiculous when you have, say, a halfling barbarian wielding a dagger destroying what appears to be an iron-bound chest...
    • This is also what happens to mooks nine times out of ten if you turn the game's gore setting all the way up. Fight undead using a cleric or paladin, and Hilarity Ensues.
  • In Vampire: The Masquerade - Bloodlines, the highest level Thaumaturgy ability for the Tremere makes the target's blood to boil, causing them to explode, and anyone nearby takes damage. Needless to say, using it in public will really freak out anyone not in on the Masquerade.
  • Mass Effect:
    • Mass Effect tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies melt into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably exploding a couple of seconds later. (Fridge Brilliance: cryo rounds freeze all the water in the victims' bodies, and since water expands when frozen, it's hardly surprising they break apart [it's why cryostasis doesn't work in real life]. Still doesn't explain why it also happens to geth though....)
    • The books, on the other hand, love to go into detail on how even minor wounds with normal ammo renders a victim's limbs to "hamburger meat".
    • The mop is definitely needed in Mass Effect 3. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named. And for extra fun, there are some weapons like the Scorpion Grenade Pistol and Krysae Sniper Rifle that will automatically cause this to happen to enemies they kill. There's even a practical upshot to killing enemies like this, at least when fighting Reaper forces. The basic infantry unit of the Reapers is the Cannibal, which gets its name because it will consume the corpses of other Reaper troops, growing protective armor plates and getting a boost to speed and power. Gibbing enemies when you kill them insures that there's nothing for Cannibals to eat.
  • Kingdoms of Amalur: Reckoning: Boggarts explode into a pile of scattered pieces when killed. All other enemies leave an intact corpse. (Justified as they appear to be animated wooden constructs rather than flesh and blood.)
  • Dungeon Crawl Stone Soup: Lee's Rapid Deconstruction and the Wand of Disintegration will often explode enemies into several chunks of meat, which can be consumed for nutrition, as well as throw blood on nearby floor and wall tiles.
  • Fate/Grand Order:
    • EMIYA Alter's Noble Phantasm, Unlimited Lost Works, causes the swords of Unlimited Blade Works to erupt from inside the victim's body after they're shot by it. As a result, they're quickly ripped to shreds from the inside before exploding into a shower of blood and gore.
    • During Shimousa, a single swing from one of Muramasa's swords is enough to completely splatter the entire upper half of Lancer Purgatorio's body, forcing him to regrow everything from the waist up aside from his hands.
  • Werewolf: The Apocalypse — Earthblood: Enemies attacked while in Crinos form spray blood everywhere. After a melee sequence, the walls and floor typically look like they were splashed with buckets of red paint.
  • Warhammer 40,000: Rogue Trader: A 40k game has gory kill shots, unsurprisingly. There's even brief slow-mo on kills to show the carnage for a bit.

    Simulations 
  • In the various MechWarrior games, infantry generally explodes with gleeful amounts of blood when shot with just about any weapon from a BattleMech. In Mechwarrior Living Legends, the Powered Armor will explode in a huge cloud of blood and gibs when shot at by high-powered weaponry like LB-X shotguns or when ran over, and BattleMech cockpits will explode outward in a spray of blood when the pilot is killed. The rare "Sudden Pilot Death Syndrome" bug will sometimes cause Aerospace fighter pilots to spontaneously explode when landing.
    • MechWarrior 2: 31st Century Combat more often than not had downed 'Mechs exploding into chunks of Ferro-Fibrous which then exploded as well. These flaming gibs were harmful to walk through though you were fine unless you had mere centimeters of armor left. Activision even used this type of destruction in the original Battlezone (1998) when vehicles and pilots were blown up but the change to .mesh files in 98 Redux sadly reduced these gibs to fiery particles and smoke.
    • MechWarrior 3, as mentioned above, had gibbing not only for the helpless foot soldiers but Elemental warriors also explode in a spray of toad blood. 'Mechs also this if they Stackpole through Explosive Overclocking which only happens if the heat builds up too fast for the auto-shutdown to react.

    Shoot 'Em Ups 
  • In the 0.95 version of Hellsinker this would happen if you got hit.
  • The original NARC arcade game. Blast an enemy with explosives, and watch the graphically detailed gibs fly. Even the NES version got away with this. Then again, with all the other filth in the game, it's a wonder Nintendo approved it at all.
  • Xop and Xop Black. You can actually adjust the level of it, which affects the flaming explosions in case of robotic enemies and the amount of Alien Blood in case of everything else, all the way to, well "ludicrous". At that level dying organic level bosses release so much internal fluids that the screen doesn't have enough space to show it all, and it can even obscure the enemy fire.
  • Enemies can be killed in this manner in the Metal Slug franchise if you use a powerful enough weapon such as the shotgun or any explosive weapon.

    Survival Horror 
  • Basingstoke: If you get attacked by an enemy, you explode into a bunch of organs all over the place.
  • Justified in Dead Space: it's all about blowing off the enemies' limbs because headshots don't work.

    Third-Person Shooters 
  • The Crusader games had, in addition to relatively Standard FPS Guns, also some outlandish weapons with gruesome effects.
    • The plasma rifle launched a ball of blue plasma about the size of a fist that enveloped and instantaneously vaporized the victim (rather than just burning a hole the size of the projectile).
    • The "ultraviolet gun" burned the flesh off the victim in a couple of seconds, leaving a rather gruesome skeleton with some scraps of meat still remaining.
    • There was a freeze gun from which the hapless enemy could literally be shattered in a hundred pieces.
    • One used Nanomachines or similar Phlebotinum to reduce the target to a pile of goo.
    • There's also the microwave projector "gun" in No Regret, which zapped the victim with enough microwave radiation to not only kill them but also boil all the moisture in their body at once, making them explode in a steam-filled cloud of cooked flesh...
  • Gears of War is known for its famous chainsaw bayonet, which neatly slices Locust into various limbs amidst showers of blood that coat the screen and, yes, even impair the player's vision through sheer ludicrousness. A well-aimed headshot yields fountains of alien juice and ambiguous blobs of flesh spraying copiously from the neck, and, if timed correctly, a blow to the face can completely sever the cranium. The gibbing really comes out with shotguns or anything that explodes. A well-placed hit from the boomshot can sometimes result in dismembered limbs flying 30+ feet in the air.
  • Jet Force Gemini combines this with Art-Style Dissonance: the game looks like a cartoonish, kid-friendly game... and then you realize that exploding enemies causes a huge shower of blood everywhere with a wet splattering sound, you can decapitate enemies (and certain allies) with headshots, and exploded enemies leave limbs behind.
  • In Resident Evil 4, when you kill an enemy with a headshot, its head explodes — a bit over-the-top, but not totally unreasonable. However, the same thing happens if you kill them by kicking them. When you kill a Regenerator, it explodes very wetly from the waist up.
  • Warhammer 40,000: Space Marine does this a lot, unsurprisingly, since your default weapons are a pistol firing explosive bullets and a chainsaw sword, with the rest of weaponry being far more powerful.

    Turn-Based Tactics 
  • In Jagged Alliance 2, a headshot from close range sometimes causes the enemy's head to burst apart, releasing a gush of High-Pressure Blood from the neck stump. A close-range chest impact could cause a similar burst of blood to fly from the back of the enemy (or even one of your own mercs or NPCs) as the unfortunate victim was flung about 1,5 meters backwards. Also, grenades or mortar rounds could turn people into (briefly) living torches. Oddly enough, though, said grenades or mortar rounds didn't cause ludicrous gibs, instead, they're either reduced to ash (after flaming to a crisp) or die normally.
  • Every kill in Vandal Hearts results in a high-powered geyser of blood erupting from the victim. Even skeletons. The only exceptions are mechanical enemies and living statues, who die with a high-powered geyser of...gravel?

    Wide-Open Sandboxes 
  • In Cortex Command crashes and explosions cause gibs, and just falling a little too far is liable to break off a leg. Rocket and dropship engines in earlier versions would tear anybody under them to shreds. While they merely push actors now, they will break off from the ship and go flying in whatever direction they please if shot in the right place, often turning soldiers into red mist. The dropship doors are worse, though; they have a reputation for always finding troops after the ship explodes.
    • The dropship itself, after one or both engines are damaged/blown off, drops to the ground and either explodes outright or waits a while and then does. When troops are nearby, the resulting cloud of rapidly expanding shrapnel has the tendency of going from metal-gray to blood-red very quickly.
    • Some (Modded) weapons are meant to be fired from huge mech actors but can be equipped to any actor. If someone too small fires the weapon, it's liable to have enough recoil to make them explode.
    • Every living thing on the map instagibs when a crab bomb goes off.
  • Destroy All Humans! and its sequel see the Mooks incinerated in a flash of yellow embers when killed with the Disintegrator Ray. Vehicles simply explode. Also, when they're successfully tagged with an anal probe, humans' heads explode. Destroy All Humans! runs on dark slapstick humor, so It Makes Sense in Context...sorta.
  • In Grand Theft Auto V, this is the unfortunate fate of Molly Schultz. When she realizes that Michael is chasing after her, she (understandably) freaks out, and in her panicked attempt to get away runs in front of an active jet engine. There is no Gory Discretion Shot. What's left of her afterwards doesn't need a bodybag, just a mop and a bucket.
  • Every time you kill someone in No More Heroes, they explode into a huge shower of blood. The game was preemptively censored by the developers for Japan and Europe, with the splatter replaced by an explosion of black pixels and coins raining down, which still kind of fits the mood in an old-school arcade game kind of way.
  • In [PROTOTYPE], Alex Mercer is incredibly strong, but his punches usually just blows the enemy across the street, until you add the Musclemass ability. Then, everyone you hit blows into meaty chunks and the vehicles explode.
    • There are also various bladed weapons that Prototype gives you. The Blade can vertically slice a person in half. It's about as bloody as you think it will be.
  • Shooting a zombie with the blunderbuss in Red Dead Redemption: Undead Nightmare will cause it to burst into chunks of viscera, which can then be used to make more blunderbuss ammo.
  • In Saints Row: The Third, hitting someone with a fully-charged blast from the Sonic Boom or the Apoca-Fists will cause them to explode in a splatter of blood. There's even a cheat that causes anyone killed by any means to explode into ludicrous gibs, which is particularly amusing when combined with the Groin Attack button (perhaps the funniest instance of a Self-Destruct Mechanism ever).
  • Scarface: The World Is Yours had a sniper rifle, shotgun, carbine and a Desert Eagle capable of dismembering foes. Of course, there's the chainsaw too.
  • Terraria:
    • Nearly every living thing explodes into pieces when it's killed, although if the blood and gore setting is turned off, gibs are turned into puffs of smoke. This happens no matter what the cause of death is, meaning that things will still explode violently if they are burnt, poisoned, or even suffocated to death. The gibs are also subject to physics, which sometimes results in body parts quite literally going flying if you use a high-knockback weapon or kill something that was moving quickly at the time of its demise.
    • Due to everything being Made of Plasticine, blood moons and goblin invasions usually end with bloody chunks scattered all over the place.
    • The Frost Moon and Pumpkin Moon events have unrelenting waves of mobs that come after the player. Those capable of reaching the last wave usually have weapons, buffs, and specially set up arenas designed to cause this.

    Other Genres 
  • BearZerkers: It can be a bit hard to see, but the Player Character will explode into blood if the bears catch them.
  • Believe it or not, in Kirby's Pinball Land, if Kirby falls down the pinball board and the player fails to launch him back up, he explodes into bits! Yes, you read that right.
  • In Roombo: First Blood, blood gets spilled everywhere as burglars are injured. Vacuuming up a dead burglar spills some more blood along with chunks of Cartoon Meat (which can, in turn, be vacuumed up).
  • This Is Why You're Fat (in 60 Seconds): Every kill results in a lot of blood and legs getting splatted on the ground.
  • In Viscera Cleanup Detail, your job is to clean up the gibs and blood left behind. Or spread it around some more.

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